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Cold Blooded FriendlyTester[OCVS] FriendlyTester
VS BR 126

KDR: 4.38

Score: 33.8m

Last Seen: Dec 16th, 2018 1:50 PM
- OFFLINE - 833.3 hour(s)

Battle Rank 120 (126 total) - Vanu Sovereignty on Briggs
PRIMARY CLASSESCLOAKERLIGHT ASSAULTMEDIC
PRIMARY WEAPONS Thanatos VE70 Betelgeuse 54-A Serpent VE92 Skorpios Eclipse VE3A Pulsar VS1 Parsec VX3-A Deimos VA29
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,588,217 MLG Score: 4467
Fun Score: N/A
Cheeseburgers Flipped: 49TIME WITH MEDKIT: 8.4%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.511%28.52%8703698648,1904.149660.229

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.961%1.851A++1.218B**-0.075C+HEAD ++ (~13.27)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.40.634B+8.40.414B19

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.87%1.852%251102154270580.19926292%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.165C0.225C++-1.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
445.3-1.77F-159.7-2.021F--285.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
62.304%1.799%268210203893161201.23101321%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.809%2.092A*-0.533D0.085

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.70.619B+9.20.267C*5.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.238%7.675%264410184432892991.53287148%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.865%1.216B**0.846B*0.05

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
105.30.109C+51.8-0.32C53.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.128%63.724%264510176,139681159.01468

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.273%1.515A+-0.225C0.309

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.515B+2.20.32C*2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.877%14.43%2645101712,9381342739.64083

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.066%1.122B**-0.014C+0.358

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.563B+3.20.347C**2.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
33.8m203.5%573 (34.4k)476 (28.6k)4.3784280,41418,3664.46602126 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-VS10221286127.874%26.191%73003:5250

33% Combat Medic17% Heavy Assault25% Infiltrator19% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 11th, 2014 7:30 PMDec 20th, 2017 6:17 PMJan 14th, 2019 5:44 PM (5d) (PST)Dec 16th, 2018 10:22 AM (35d) (PST)Dec 16th, 2018 9:50 AM (35d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7432035401.1330.2590.2972.3830.0384467

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,58412,16132,423681618143228,577

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1183.4h/49.3d 1,609 21,061 23,545 169.2k 1,896 5,121 2,731 52.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B++
Kills:3,705
Deaths:574
KDR:6.455
Accuracy:29.293% B++
HSR:33.063% B
Orion VS54
B**
Kills:1,280
Deaths:262
KDR:4.886
Accuracy:26.471% B**
HSR:32.578% B**
NSX Naginata
A++
Kills:1,177
Deaths:186
KDR:6.328
Accuracy:30.601% A++
HSR:31.606% B+
NS-15M2
B**
Kills:1,162
Deaths:162
KDR:7.173
Accuracy:28.604% B**
HSR:26.506% C*
Pulsar LSW
B**
Kills:1,161
Deaths:201
KDR:5.776
Accuracy:28.002% B**
HSR:29.974% B*
VX29 Polaris
A+
Kills:1,161
Deaths:172
KDR:6.750
Accuracy:31.202% A+
HSR:31.352% B**
Lasher X2
A**
Kills:1,160
Deaths:209
KDR:5.550
Accuracy:43.541% A**
HSR:2.414% D
SVA-88
B**
Kills:1,160
Deaths:180
KDR:6.444
Accuracy:29.180% B**
HSR:28.190% B+
NSX-P Naginata
B+
Kills:70
Deaths:13
KDR:5.385
Accuracy:25.939% B+
HSR:34.286% B+
Kills:12,036
Deaths (as Heavy Assault):1,959
Deaths (to Heavy Assaults):5,717
KDR:6.14395
Kill Difference:10,077
Playtime:199.202 hours
Usage:17%
Score:5.741m
Score/min:480
Accuracy (listed only):30.315%
HSR (listed only):27.774%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Thanatos VE70
A
Kills:8,036
Deaths:3,711
KDR:2.165
Accuracy:51.512% A
HSR:15.207% C+
Serpent VE92
A
Kills:3,190
Deaths:413
KDR:7.724
Accuracy:29.829% A
HSR:27.335% A
Skorpios
A
Kills:1,993
Deaths:332
KDR:6.003
Accuracy:30.709% B*
HSR:31.009% A
Eclipse VE3A
B+
Kills:1,742
Deaths:303
KDR:5.749
Accuracy:29.035% B+
HSR:20.551% C*
Deimos VA29
A+
Kills:1,419
Deaths:313
KDR:4.534
Accuracy:79.038% A+
HSR:13.108% D
Pulsar C
B**
Kills:1,237
Deaths:213
KDR:5.808
Accuracy:29.300% B**
HSR:27.567% B*
NS Baron G5
A+
Kills:1,185
Deaths:250
KDR:4.740
Accuracy:59.398% A+
HSR:16.540% B+
NSX Tanto
A++
Kills:1,181
Deaths:139
KDR:8.496
Accuracy:30.321% B*
HSR:36.156% A++
NSX-P Tanto
A
Kills:1,172
Deaths:148
KDR:7.919
Accuracy:31.821% A
HSR:32.765% B**
NSX Tengu
B**
Kills:1,168
Deaths:158
KDR:7.392
Accuracy:44.511% B**
HSR:27.997% B**
Phobos VX86
A+
Kills:1,162
Deaths:267
KDR:4.352
Accuracy:75.755% A+
HSR:10.929% D-
Eridani SX5
A++
Kills:1,161
Deaths:150
KDR:7.740
Accuracy:31.254% B**
HSR:32.214% A++
Chaos
B++
Kills:1,161
Deaths:227
KDR:5.115
Accuracy:58.281% B++
HSR:13.437% C
MKV Suppressed
A++
Kills:1,160
Deaths:174
KDR:6.667
Accuracy:33.797% A+
HSR:29.655% A++
Nova
B**
Kills:1,160
Deaths:260
KDR:4.462
Accuracy:57.922% B**
HSR:15.172% C++
NS-11C
A
Kills:1,160
Deaths:189
KDR:6.138
Accuracy:29.843% A
HSR:23.535% B*
Solstice SF
A
Kills:1,160
Deaths:173
KDR:6.705
Accuracy:30.204% A
HSR:23.448% B**
NS-7 PDW
A++
Kills:1,160
Deaths:166
KDR:6.988
Accuracy:33.938% A++
HSR:28.879% A++
Sirius SX12
B**
Kills:1,160
Deaths:178
KDR:6.517
Accuracy:29.495% B**
HSR:24.828% B**
Solstice VE3
A++
Kills:1,160
Deaths:147
KDR:7.891
Accuracy:31.187% A++
HSR:25.776% B**
Kills:33,927
Deaths (as Light Assault):7,911
Deaths (to Light Assaults):4,102
KDR:4.28859
Kill Difference:26,016
Playtime:225.302 hours
Usage:19%
Score:5.991m
Score/min:443
Accuracy (listed only):41.357%
HSR (listed only):23.805%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Skorpios
A
Kills:1,993
Deaths:332
KDR:6.003
Accuracy:30.709% B*
HSR:31.009% A
Parsec VX3-A
B**
Kills:1,491
Deaths:163
KDR:9.147
Accuracy:48.479% B**
HSR:74.447% D
Artemis VX26
B**
Kills:1,339
Deaths:185
KDR:7.238
Accuracy:31.435% B*
HSR:29.201% B**
NSX Tengu
B**
Kills:1,168
Deaths:158
KDR:7.392
Accuracy:44.511% B**
HSR:27.997% B**
Ghost
A++
Kills:1,167
Deaths:112
KDR:10.420
Accuracy:49.677% A++
HSR:63.668% C-
NSX Tomoe
B+
Kills:1,163
Deaths:168
KDR:6.923
Accuracy:31.960% B+
HSR:43.164% B+
Cerberus
B*
Kills:1,161
Deaths:311
KDR:3.733
Accuracy:37.925% B*
HSR:26.529% B+
Eridani SX5
A++
Kills:1,161
Deaths:150
KDR:7.740
Accuracy:31.254% B**
HSR:32.214% A++
Parallax VX3
A++
Kills:1,161
Deaths:119
KDR:9.756
Accuracy:50.693% A++
HSR:72.351% D
MKV Suppressed
A++
Kills:1,160
Deaths:174
KDR:6.667
Accuracy:33.797% A+
HSR:29.655% A++
NS-7 PDW
A++
Kills:1,160
Deaths:166
KDR:6.988
Accuracy:33.938% A++
HSR:28.879% A++
NS-30 Vandal
B+
Kills:1,160
Deaths:139
KDR:8.345
Accuracy:35.935% B+
HSR:21.897% D
VA39 Spectre
A
Kills:1,160
Deaths:137
KDR:8.467
Accuracy:40.110% A
HSR:35.603% C
Sirius SX12
B**
Kills:1,160
Deaths:178
KDR:6.517
Accuracy:29.495% B**
HSR:24.828% B**
XM98
B*
Kills:1,160
Deaths:101
KDR:11.485
Accuracy:43.303% B*
HSR:69.483% D
Nyx VX31
B
Kills:1,160
Deaths:143
KDR:8.112
Accuracy:35.875% B
HSR:29.483% C+
Phantom VA23
B++
Kills:1,160
Deaths:114
KDR:10.175
Accuracy:39.803% B++
HSR:28.448% C+
Spiker
B+
Kills:1,160
Deaths:285
KDR:4.070
Accuracy:33.710% B+
HSR:21.983% C++
Beamer VS3
B++
Kills:1,141
Deaths:401
KDR:2.845
Accuracy:31.775% B++
HSR:27.607% B++
NS-357 Underboss
A
Kills:808
Deaths:168
KDR:4.810
Accuracy:46.039% A
HSR:26.980% B*
Kills:24,193
Deaths (as Infiltrator):3,704
Deaths (to Infiltrators):2,673
KDR:6.53159
Kill Difference:20,489
Playtime:298.403 hours
Usage:25%
Score:8.002m
Score/min:447
Accuracy (listed only):38.021%
HSR (listed only):37.271%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Thanatos VE70
A
Kills:8,036
Deaths:3,711
KDR:2.165
Accuracy:51.512% A
HSR:15.207% C+
Serpent VE92
A
Kills:3,190
Deaths:413
KDR:7.724
Accuracy:29.829% A
HSR:27.335% A
Eclipse VE3A
B+
Kills:1,742
Deaths:303
KDR:5.749
Accuracy:29.035% B+
HSR:20.551% C*
Deimos VA29
A+
Kills:1,419
Deaths:313
KDR:4.534
Accuracy:79.038% A+
HSR:13.108% D
Pulsar C
B**
Kills:1,237
Deaths:213
KDR:5.808
Accuracy:29.300% B**
HSR:27.567% B*
NS Baron G5
A+
Kills:1,185
Deaths:250
KDR:4.740
Accuracy:59.398% A+
HSR:16.540% B+
NSX Tanto
A++
Kills:1,181
Deaths:139
KDR:8.496
Accuracy:30.321% B*
HSR:36.156% A++
NSX-P Tanto
A
Kills:1,172
Deaths:148
KDR:7.919
Accuracy:31.821% A
HSR:32.765% B**
Phobos VX86
A+
Kills:1,162
Deaths:267
KDR:4.352
Accuracy:75.755% A+
HSR:10.929% D-
Chaos
B++
Kills:1,161
Deaths:227
KDR:5.115
Accuracy:58.281% B++
HSR:13.437% C
Nova
B**
Kills:1,160
Deaths:260
KDR:4.462
Accuracy:57.922% B**
HSR:15.172% C++
NS-11C
A
Kills:1,160
Deaths:189
KDR:6.138
Accuracy:29.843% A
HSR:23.535% B*
Solstice SF
A
Kills:1,160
Deaths:173
KDR:6.705
Accuracy:30.204% A
HSR:23.448% B**
Eidolon VE33
A
Kills:1,160
Deaths:147
KDR:7.891
Accuracy:35.439% A
HSR:30.862% B++
Solstice VE3
A++
Kills:1,160
Deaths:147
KDR:7.891
Accuracy:31.187% A++
HSR:25.776% B**
Revenant
B+
Kills:1,160
Deaths:189
KDR:6.138
Accuracy:36.427% B+
HSR:31.983% C**
Kills:28,445
Deaths (as Engineer):7,089
Deaths (to Engineers):2,439
KDR:4.01255
Kill Difference:21,356
Playtime:54.957 hours
Usage:5%
Score:1.385m
Score/min:420
Accuracy (listed only):43.457%
HSR (listed only):22.773%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
A
Kills:8,036
Deaths:3,711
KDR:2.165
Accuracy:51.512% A
HSR:15.207% C+
Skorpios
A
Kills:1,993
Deaths:332
KDR:6.003
Accuracy:30.709% B*
HSR:31.009% A
Pulsar VS1
B++
Kills:1,528
Deaths:979
KDR:1.561
Accuracy:26.689% B++
HSR:21.793% C*
Deimos VA29
A+
Kills:1,419
Deaths:313
KDR:4.534
Accuracy:79.038% A+
HSR:13.108% D
NS Baron G5
A+
Kills:1,185
Deaths:250
KDR:4.740
Accuracy:59.398% A+
HSR:16.540% B+
Equinox VE2
A
Kills:1,175
Deaths:218
KDR:5.390
Accuracy:31.014% B**
HSR:30.213% A
NSX Tengu
B**
Kills:1,168
Deaths:158
KDR:7.392
Accuracy:44.511% B**
HSR:27.997% B**
NSX Yumi
B
Kills:1,167
Deaths:169
KDR:6.905
Accuracy:28.323% B
HSR:27.249% C++
Phobos VX86
A+
Kills:1,162
Deaths:267
KDR:4.352
Accuracy:75.755% A+
HSR:10.929% D-
Corvus VA55
A
Kills:1,161
Deaths:208
KDR:5.582
Accuracy:30.538% A
HSR:26.787% B+
Eridani SX5
A++
Kills:1,161
Deaths:150
KDR:7.740
Accuracy:31.254% B**
HSR:32.214% A++
Chaos
B++
Kills:1,161
Deaths:227
KDR:5.115
Accuracy:58.281% B++
HSR:13.437% C
MKV Suppressed
A++
Kills:1,160
Deaths:174
KDR:6.667
Accuracy:33.797% A+
HSR:29.655% A++
Nova
B**
Kills:1,160
Deaths:260
KDR:4.462
Accuracy:57.922% B**
HSR:15.172% C++
Darkstar
B
Kills:1,160
Deaths:190
KDR:6.105
Accuracy:28.352% B
HSR:24.310% C++
H-V45
A
Kills:1,160
Deaths:178
KDR:6.517
Accuracy:30.508% A
HSR:25.862% B++
NS-7 PDW
A++
Kills:1,160
Deaths:166
KDR:6.988
Accuracy:33.938% A++
HSR:28.879% A++
Sirius SX12
B**
Kills:1,160
Deaths:178
KDR:6.517
Accuracy:29.495% B**
HSR:24.828% B**
NS-11A
A
Kills:1,160
Deaths:210
KDR:5.524
Accuracy:30.904% A
HSR:24.310% B+
Kills:30,436
Deaths (as Combat Medic):8,338
Deaths (to Combat Medics):2,096
KDR:3.65028
Kill Difference:22,098
Playtime:395.173 hours
Usage:33%
Score:12.479m
Score/min:526
Accuracy (listed only):41.681%
HSR (listed only):23.132%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A+
Kills:404
Deaths:37
KDR:10.919
Accuracy:24.508% A+
HSR:24.753% B*
Quasar VM1
A*
Kills:385
Deaths:40
KDR:9.625
Accuracy:24.848% A*
HSR:23.117% B**
Kills:789
Deaths (as MAX Suit):38.500
Deaths (to MAX Suits):834
KDR:20.49351
Kill Difference:750.500
Playtime:6.174 hours
Usage:1%
Score:0.219m
Score/min:591
Accuracy (listed only):24.678%
HSR (listed only):23.935%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
C-
Kills:54
V. Kills:54 98%
Deaths:29
KDR:1.862
Accuracy:35.870% B++
KPH:6.400 D
VKPH:6.400 C-
Kills:54 (54 + 0)
Deaths:29
KDR:1.862
VKDR:1.862
Vehicle Kills:54
Kill Difference:25
Playtime:8.477 hours
Usage:1%
Score:0.138m
Score/min:272
Piloting Accuracy:35.870%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M**
Kills:228
V. Kills:69 326%
Deaths:9
KDR:25.333
Accuracy:64.451% M
KPH:74.500 A**
VKPH:22.600 M**
Kills:228 (228 + 0)
Deaths:9
KDR:25.333
VKDR:7.667
Vehicle Kills:69
Kill Difference:219
Playtime:3.059 hours
Usage:0%
Score:0.077m
Score/min:418
Driving Accuracy:64.451%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A
Kills:161
V. Kills:45 350%
Deaths:14
KDR:11.500
Accuracy:53.678% B+
KPH:34.800 A
VKPH:9.700 B+
Saron HRB
A*
Kills:83
V. Kills:78 105%
Deaths:6
KDR:13.833
Accuracy:41.292% C
KPH:36.100 B**
VKPH:33.900 A*
Kills:244 (161 + 83)
Deaths:20
KDR:12.200
VKDR:6.150
Vehicle Kills:123
Kill Difference:224
Playtime:6.923 hours
Usage:1%
Score:0.121m
Score/min:292
Driving Accuracy:53.678%
Gunner Accuracy:41.292%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B**
Kills:90
V. Kills:5 N/A
Deaths:4
KDR:22.500
Accuracy:42.214% B+
KPH:136.200 B**
VKPH:7.600 B
M20 Basilisk-H
A++
Kills:56
V. Kills:14 373%
Deaths:1
KDR:56
Accuracy:65.733% A++
KPH:121.200 A++
VKPH:30.300 A
Kills:146 (0 + 146)
Deaths:5
KDR:29.200
VKDR:3.800
Vehicle Kills:19
Kill Difference:141
Playtime:1.123 hours
Usage:0%
Score:0.030m
Score/min:439
Driving Accuracy:N/A%
Gunner Accuracy:65.733%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
M+
Kills:220
V. Kills:67 324%
Deaths:8
KDR:27.500
Accuracy:49.800% A
KPH:53 M+
VKPH:16.100 A**
M20 Basilisk
M
Kills:109
V. Kills:47 227%
Deaths:9
KDR:12.111
Accuracy:44.179% B+
KPH:52.500 A**
VKPH:22.600 M
M40 Fury
C*
Kills:58
V. Kills:13 414%
Deaths:3
KDR:19.333
Accuracy:46.508% B**
KPH:45.700 C+
VKPH:10.300 C*
Kills:387 (0 + 387)
Deaths:20
KDR:19.350
VKDR:6.350
Vehicle Kills:127
Kill Difference:367
Playtime:7.500 hours
Usage:1%
Score:0.153m
Score/min:340
Driving Accuracy:N/A%
Gunner Accuracy:46.508%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Thanatos VE70 8,0878,0363,7112.165A+2.2151.512%A15.207%C+61.4A++N/A216130.8h3.6B**7B*
Betelgeuse 54-A 3,7273,7055746.455B**2.0829.293%B++33.063%B118.8A++N/A30431.2h9B**30.7B*
Serpent VE92 3,2283,1904137.724S3.3529.829%A27.335%A102.9M**1.2A*25631h9.1B**30.5B*
Skorpios 1,9961,9933326.003M+1.6230.709%B*31.009%A114.5M++N/A28117.4h9.4B*30.7B*
Eclipse VE3A 1,7501,7423035.749A*1.3729.035%B+20.551%C*88.9A++N/A20819.6h9.7B*33.3B*
Pulsar VS1 1,5371,5289791.561B+2.8226.689%B++21.793%C*49.3A+N/A17731h11.3B**42.5B*
Parsec VX3-A 1,4931,4911639.147B**4.7748.479%B**74.447%D73.4AN/A17020.3h1.7B+3.5B*
Deimos VA29 1,4271,4193134.534M++0.1679.038%A+13.108%D73.5AN/A18219.3h1.9B*2.5B++
Artemis VX26 1,3431,3391857.238S2.8631.435%B*29.201%B**97.7M++N/A22913.7h8.9A28.4B**
Orion VS54 1,2931,2802624.885A*0.5126.471%B**32.578%B**92.1M+N/A39613.9h8.3A+31.3B*
Pulsar C 1,2431,2372135.808M++1.4329.3%B**27.567%B*81.9A*N/A36915.1h8.4B**28.6B*
NS Baron G5 1,1871,1852504.74S0.3659.398%A+16.54%B+75A*N/A17215.8h3.2A5.4C+
NSX Tanto 1,1991,1811398.496S4.1230.321%B*36.156%A++96M+1.5A*23312.3h9.4B*31B+
NSX Naginata 1,1931,1771866.328S1.9530.601%A++31.606%B+99.7A**1.4A24011.8h9.1B*29.9B*
Equinox VE2 1,1811,1752185.39M**1.0131.014%B**30.213%A46.6B*N/A12725.2h8A+25.9B**
NSX-P Tanto 1,1831,1721487.919S3.5431.821%A32.765%B**105.6M**1B+25211.1h9.4B**29.4B**
NSX Tengu 1,1741,1681587.392S3.0144.511%B**27.997%B**99MN/A32511.8h8.5B**19.1B*
Ghost 1,1681,16711210.42A**6.0449.677%A++63.668%C-82.2A++N/A20914.2h1.9B++3.8B*
NSX Yumi 1,1911,1671696.905S2.5328.323%B27.249%C++69.9A++1.4C++25716.7h8.2A28.9B**
NSX Tomoe 1,1661,1631686.923M**2.5431.96%B+43.164%B+104.8M+N/A27611.1h10.7B**33.4B*
Phobos VX86 1,1681,1622674.352M0.0375.755%A+10.929%D-74.5B**N/A23215.6h2B++2.7C++
NS-15M2 1,1661,1621627.173M++2.7928.604%B**26.506%C*94.5A++N/A23312.3h8.9A31.1B*
Corvus VA55 1,1721,1612085.582S1.2030.538%A26.787%B+71.7A**N/A16016.2h7.6A++24.8A
Pulsar LSW 1,1651,1612015.776M**1.4028.002%B**29.974%B*90.7A++N/A23912.8h8.8A31.5B*
VX29 Polaris 1,1641,1611726.75S2.3731.202%A+31.352%B**101A*N/A24611.5h8.5A27.3B*
Cerberus 1,1651,1613113.733M0.6537.925%B*26.529%B+207.3SN/A4995.6h3.8A+10B**
Eridani SX5 1,1631,1611507.74S3.3631.254%B**32.214%A++107.5M++N/A26610.8h8.9B**28.3B++
Parallax VX3 1,1631,1611199.756A++5.3850.693%A++72.351%D70.8MN/A16216.4h1.8B*3.5B**
Chaos 1,1631,1612275.115M+0.7458.281%B++13.437%C68.3B*N/A17917h3.1A+5.3A
MKV Suppressed 1,1631,1601746.667S2.2933.797%A+29.655%A++100.9M++N/A24511.5h10.4B*30.8B++
Nova 1,1661,1602604.462M0.0857.922%B**15.172%C++74.8A++N/A19215.5h3B**5.2B**
NS-11C 1,1731,1601896.138S1.7629.843%A23.535%B*81.7M+N/A21514.2h9.3A31.2B**
Solstice SF 1,1661,1601736.705S2.3330.204%A23.448%B**67.1M++N/A15417.3h8.4B+27.9B*
Darkstar 1,1691,1601906.105S1.7328.352%B24.31%C++67.8B**N/A15517.1h9.4A+33.3B**
H-V45 1,1641,1601786.517M++2.1430.508%A25.862%B++73A*N/A18615.9h8.7A++28.7A
NS-7 PDW 1,1631,1601666.988S2.6133.938%A++28.879%A++107.4SN/A29310.8h10B**29.3B**
NS-30 Vandal 1,1661,1601398.345M**3.9735.935%B+21.897%D89.9A**N/A21212.9h4.3B**11.9B*
VA39 Spectre 1,1661,1601378.467S4.0940.11%A35.603%C69M++N/A17516.8h3.5A8.8B**
Sirius SX12 1,1701,1601786.517S2.1429.495%B**24.828%B**92.8M*N/A25012.5h10B**34B*
XM98 1,1641,16010111.485S7.1143.303%B*69.483%D70.3MN/A16016.5h2B*4.6B*
Eidolon VE33 1,1641,1601477.891S3.5135.439%A30.862%B++85.3M*N/A33813.6h5.5A15.4B**
Lasher X2 1,1691,1602095.55S1.1743.541%A**2.414%D84.1M++N/A31713.8h11.6A++26.5A
Nyx VX31 1,1631,1601438.112M+3.7335.875%B29.483%C+91.3A++N/A19712.7h4.2B**11.8B*
SVA-88 1,1631,1601806.444A*2.0729.18%B**28.19%B+96.7A++N/A24312h8.6A29.5B*
Phantom VA23 1,1611,16011410.175S5.8039.803%B++28.448%C+94.3A*N/A20712.3h3.5B**8.8B*
Solstice VE3 1,1781,1601477.891U3.5131.187%A++25.776%B**77.9M**1.2M39514.9h9.3A30B++
Spiker 1,1721,1602854.07M++0.3133.71%B+21.983%C++163.4S1.7A+3967.1h6B++17.9B**
Revenant 1,1651,1601896.138B**1.7636.427%B+31.983%C**93.5A++N/A21712.4h5.3B**14.6B**
NS-11A 1,1721,1602105.524M1.1530.904%A24.31%B+68.2A++N/A16417h9.2A+29.6B**
Force-Blade 1,2421,16014,4990.08A++4.3026.188%C1.81%D1.4B+N/A4827.6h2B+7.8B
Beamer VS3 1,1881,1414012.845M1.5331.775%B++27.607%B++83.9M+3.5M**28913.6h10.1C+31.9C++
C-4 1,3088682873.024A1.3529.5%B++N/A86.8C*44B**89510h1.4C**4.6B+
NS-357 Underboss 8098081684.81S0.4346.039%A26.98%B*179.6SN/A5054.5h2.8A+6.2B**
S1 1,2947472063.626S0.7554.812%C1.874%D41A30.1M38718.2h5.5B+10B+
The Slasher 5825583,7640.148A*4.2324.633%D1.792%D--2.2C+N/A7254.6h1.9B+7.6C++
Quasar VM1 4104043710.919S6.5424.508%A+24.753%B*73.5M+1.1B**2085.5h10.4B**42.6B*
Spear Anti-Vehicle Phalanx Turret 581396849.5S45.1266.161%A*6.061%B**120S56.1M*6563.3h5A7.5A
Quasar VM1 391385409.625S5.2524.848%A*23.117%B**65.3M**1A++2395.9h11.6B**46.8B++
C75 Viper 297228925.333S20.9564.451%MN/A73.5A**22.3M**4173.1h13C*20.1B*
M20 Basilisk 287220827.5U23.1249.8%A9.091%A52.4M+16A**3314.2h57B**114.5A
Supernova PC 2061611411.5B**7.1253.678%B+3.727%B**35A9.8B+2314.6h3.8B*7.1B**
Anti-Vehicle Grenade 1911321132N/A127.6246.577%C--N/A330C147.5B++26500.4h4.7B+10.2B
Rocklet Rifle 260129274.778S0.4059.421%B++N/A51.6A++52.4A*5862.5h33.3B+56B+
Tank Mine 2311291111.727S7.3578.282%M*N/A117.3C**92.7B**12031.1h3.7F**4.8B*
Proximity Mine 111111618.5S14.1240.031%CN/A85.4DN/A3921.3h2.3D--5.7D
M20 Basilisk 156109912.111S7.7344.179%B+6.422%B51.9A**22.4M4412.1h62.4B**141.2B**
Proton II PPA-H 9590422.5B**18.1242.214%B+N/A128.6B*7.1C*3610.7h8.9B+21B+
Saron HRB 16183613.833A++9.4541.292%CN/A36.1B**33.9A*4142.3h18.9B+45.9B+
NSX-P Naginata 7370135.385A**1.0125.939%B+34.286%B+116.7M5S2460.6h7.4A+28.5B**
M40 Fury 7158319.333A*14.9546.508%B**1.724%C+44.6C+10C++2061.3h15.2C+32.6B+
M20 Basilisk-H 7056156S51.6265.733%A++10.714%A++112A++28B**5480.5h49B+74.6B*
Aspis Anti-Aircraft Phalanx Turret 11556228S23.6248.737%M**3.571%B**31.1M**32.8S4591.8h131.6B+270.1B**
Saron Laser Cannon 10854291.862C++2.5235.87%B++1.852%C6.4D6.4C-2728.5h159.7C+445.3C++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter2013,83311.1h
Nano-Armor Kit18115,1655.9h
Spawn Beacon41,5610.9h
Spitfire Auto-Turret16450.4h
Nanite Revive Grenade01,2880.4h
Medical Applicator268211,38713.4h
VS Triumph Flare Gun01900.1h
Deconstruction Tool04930h
Ammunition Package67530.2h
Medical Kit2,44314,75499.6h
Anti-Infantry MANA Turret0740.1h
Recon Detection Device0530.1h

Check the help document for the dictionary if you want to learn more about words used here.


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