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Prefect Initiate Frightman[NSVS] Frightman
VS BR 19

KDR: 9.62

Score: 39.4m

Last Seen: Aug 18th, 2018 5:59 AM
- OFFLINE - 2.6 hour(s)

Prestige 1, Battle Rank 19 - Vanu Sovereignty on Connery - Outfit Officer of For Hire VS[NSVS] For Hire VS
VS outfit on Connery

Members: 8
Level Progress (to 20): 46%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Solstice SF E540 Halberd Parallax VX3 VA39 Spectre Nyx VX31 NS-11C Phaseshift VX-S NS-15M2
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,210,517 MLG Score: 1767
Fun Score: N/A
Cheeseburgers Flipped: 964TIME WITH MEDKIT: 1.1%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.446%26.91%7123297324,4339.015870.602

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.359%1.078B**1.014B**-1.148D*HEAD ++ (~13.69)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.70.471B+10.50.263C*29.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.043%2.734%166210032561932441.31959104%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.386%-0.158C1.006B**-1.863

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
258.4-0.624D93.1-0.776D-165.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.802%2.633%196969994,976351198814.1364250%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.433%-0.094C+-0.046C+-0.083

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.30.682B+4.90.61B+7.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.125%5.502%2734159905,471239227022.8912241%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.845%-0.182C0.33C**0.475

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.50.474B+210.458B+40.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.691%81.15%273479987,7723813020.3456

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.185%1.436A0.927B*-0.519

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.524B+2.10.341C**2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.675%17.114%273411004783348112.25

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.049C+0.558B+-1.588

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.60.196C++4.30.108C+6.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
For Hire VS[NSVS] For Hire VS
VS outfit on Connery

Members: 8
39.4m256.8%308 (18.5k)293 (17.6k)9.6183163,2506,57611.89919 (19)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1005472623.094%22.963%53020:2419

34% Engineer17% Heavy Assault26% Infiltrator13% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 9:55 PMOct 24th, 2015 3:07 AMAug 18th, 2018 1:12 PM (13h) (PST)Aug 18th, 2018 2:36 AM (24h) (PST)Aug 18th, 2018 1:59 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
701496520.4700.0490.1081.4090.0781767

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,0742,95339,121283685517,586

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2241.9h/93.4d 14,998 14,524 21,848 189.5k 2,132 9,384 10,542 94.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
B+
Kills:1,161
Deaths:83
KDR:13.988
Accuracy:25.393% B+
HSR:29.027% B+
SVA-88
C++
Kills:1,155
Deaths:146
KDR:7.911
Accuracy:23.223% C++
HSR:25.628% C++
Pulsar LSW
C**
Kills:1,150
Deaths:126
KDR:9.127
Accuracy:24.086% C**
HSR:25.044% C*
Orion VS54
C+
Kills:1,150
Deaths:213
KDR:5.399
Accuracy:19.932% C+
HSR:20.783% C--
Flare VE6
C**
Kills:1,147
Deaths:151
KDR:7.596
Accuracy:23.695% C**
HSR:23.453% C+
Lasher X2
B+
Kills:1,108
Deaths:133
KDR:8.331
Accuracy:28.406% B+
HSR:4.603% B
Betelgeuse 54-A
C
Kills:192
Deaths:22
KDR:8.727
Accuracy:22.894% D
HSR:27.604% C
VX29 Polaris
B++
Kills:119
Deaths:12
KDR:9.917
Accuracy:26.497% B++
HSR:16.807% D-
Kills:7,182
Deaths (as Heavy Assault):886
Deaths (to Heavy Assaults):1,670
KDR:8.10609
Kill Difference:6,296
Playtime:383.728 hours
Usage:17%
Score:6.236m
Score/min:271
Accuracy (listed only):24.266%
HSR (listed only):21.618%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
C+
Kills:1,416
Deaths:301
KDR:4.704
Accuracy:22.867% C+
HSR:12.429% D
NS-11C
A*
Kills:1,165
Deaths:116
KDR:10.043
Accuracy:27.392% B++
HSR:29.614% A*
Eidolon VE33
A++
Kills:1,159
Deaths:73
KDR:15.877
Accuracy:34.265% B**
HSR:38.482% A++
Solstice Burst
B+
Kills:1,153
Deaths:160
KDR:7.206
Accuracy:27.221% C++
HSR:26.626% B+
Pulsar C
B+
Kills:1,152
Deaths:169
KDR:6.817
Accuracy:26.423% B+
HSR:25.087% B+
Solstice VE3
B+
Kills:1,144
Deaths:130
KDR:8.800
Accuracy:24.470% B+
HSR:21.329% B
Thanatos VE70
C*
Kills:783
Deaths:189
KDR:4.143
Accuracy:40.675% C++
HSR:17.114% C*
Serpent VE92
B+
Kills:701
Deaths:138
KDR:5.080
Accuracy:25.267% B+
HSR:19.401% C+
Kills:8,673
Deaths (as Engineer):1,276
Deaths (to Engineers):1,578
KDR:6.79702
Kill Difference:7,397
Playtime:758.641 hours
Usage:34%
Score:14.678m
Score/min:322
Accuracy (listed only):28.573%
HSR (listed only):23.760%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
C+
Kills:1,416
Deaths:301
KDR:4.704
Accuracy:22.867% C+
HSR:12.429% D
NS-11C
A*
Kills:1,165
Deaths:116
KDR:10.043
Accuracy:27.392% B++
HSR:29.614% A*
NS-7 PDW
B
Kills:1,156
Deaths:179
KDR:6.458
Accuracy:26.193% B
HSR:17.042% C+
Sirius SX12
C++
Kills:1,155
Deaths:284
KDR:4.067
Accuracy:24.678% C++
HSR:16.277% C
Solstice Burst
B+
Kills:1,153
Deaths:160
KDR:7.206
Accuracy:27.221% C++
HSR:26.626% B+
Pulsar C
B+
Kills:1,152
Deaths:169
KDR:6.817
Accuracy:26.423% B+
HSR:25.087% B+
Solstice VE3
B+
Kills:1,144
Deaths:130
KDR:8.800
Accuracy:24.470% B+
HSR:21.329% B
Eridani SX5
B+
Kills:823
Deaths:159
KDR:5.176
Accuracy:28.178% B+
HSR:17.619% C
Thanatos VE70
C*
Kills:783
Deaths:189
KDR:4.143
Accuracy:40.675% C++
HSR:17.114% C*
Serpent VE92
B+
Kills:701
Deaths:138
KDR:5.080
Accuracy:25.267% B+
HSR:19.401% C+
Kills:10,648
Deaths (as Light Assault):1,825
Deaths (to Light Assaults):1,344
KDR:5.83452
Kill Difference:8,823
Playtime:280.687 hours
Usage:13%
Score:4.126m
Score/min:245
Accuracy (listed only):27.336%
HSR (listed only):20.254%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A+
Kills:1,307
Deaths:41
KDR:31.878
Accuracy:43.680% B++
HSR:89.595% A+
VA39 Spectre
A++
Kills:1,181
Deaths:42
KDR:28.119
Accuracy:42.232% A++
HSR:57.155% A+
Nyx VX31
M
Kills:1,170
Deaths:39
KDR:30
Accuracy:35.432% C*
HSR:54.530% M
Phaseshift VX-S
A
Kills:1,162
Deaths:17
KDR:68.353
Accuracy:44.911% A
HSR:73.150% C+
XM98
A++
Kills:1,160
Deaths:24
KDR:48.333
Accuracy:48.112% A++
HSR:90% A++
Ghost
A+
Kills:1,159
Deaths:31
KDR:37.387
Accuracy:44.766% B*
HSR:82.485% A+
V10
A
Kills:1,159
Deaths:18
KDR:64.389
Accuracy:48.856% A
HSR:88.007% A
NS-30 Vandal
A+
Kills:1,157
Deaths:79
KDR:14.646
Accuracy:39.262% B**
HSR:38.980% A+
Artemis VX26
B+
Kills:1,156
Deaths:162
KDR:7.136
Accuracy:28.968% B+
HSR:22.491% C+
NS-7 PDW
B
Kills:1,156
Deaths:179
KDR:6.458
Accuracy:26.193% B
HSR:17.042% C+
Sirius SX12
C++
Kills:1,155
Deaths:284
KDR:4.067
Accuracy:24.678% C++
HSR:16.277% C
Eridani SX5
B+
Kills:823
Deaths:159
KDR:5.176
Accuracy:28.178% B+
HSR:17.619% C
NS-44 Commissioner
C*
Kills:764
Deaths:225
KDR:3.396
Accuracy:37.607% C*
HSR:18.717% C-
NS-44L Blackhand
B++
Kills:679
Deaths:43
KDR:15.791
Accuracy:47.459% B++
HSR:51.694% B++
Parsec VX3-A
A++
Kills:644
Deaths:7
KDR:92
Accuracy:46.369% B++
HSR:91.770% A++
Beamer VS3
C*
Kills:530
Deaths:156
KDR:3.397
Accuracy:26.685% C+
HSR:23.774% C*
NS-61 Emissary
B+
Kills:401
Deaths:80
KDR:5.013
Accuracy:30.722% B+
HSR:18.953% B+
Phantom VA23
A+
Kills:296
Deaths:5
KDR:59.200
Accuracy:36.888% C**
HSR:43.581% A+
Manticore SX40
B+
Kills:290
Deaths:59
KDR:4.915
Accuracy:32.458% B+
HSR:23.104% C**
NS-AM7 Archer
B
Kills:276
Deaths:83
KDR:3.325
Accuracy:48.554% D*
HSR:20.652% B
Beamer VS3-FB
C++
Kills:62
Deaths:13
KDR:4.769
Accuracy:32.375% C++
HSR:22.581% C
Kills:17,687
Deaths (as Infiltrator):1,746
Deaths (to Infiltrators):946
KDR:10.13001
Kill Difference:15,941
Playtime:590.968 hours
Usage:26%
Score:8.873m
Score/min:250
Accuracy (listed only):37.828%
HSR (listed only):45.817%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
B
Kills:1,156
Deaths:179
KDR:6.458
Accuracy:26.193% B
HSR:17.042% C+
Sirius SX12
C++
Kills:1,155
Deaths:284
KDR:4.067
Accuracy:24.678% C++
HSR:16.277% C
Eridani SX5
B+
Kills:823
Deaths:159
KDR:5.176
Accuracy:28.178% B+
HSR:17.619% C
Thanatos VE70
C*
Kills:783
Deaths:189
KDR:4.143
Accuracy:40.675% C++
HSR:17.114% C*
Pulsar VS1
B+
Kills:532
Deaths:114
KDR:4.667
Accuracy:25.464% B+
HSR:21.429% C++
Corvus VA55
A+
Kills:517
Deaths:49
KDR:10.551
Accuracy:31.144% A+
HSR:30.561% A
H-V45
B*
Kills:352
Deaths:83
KDR:4.241
Accuracy:27.587% B*
HSR:15.909% D
NS-11P
A
Kills:351
Deaths:67
KDR:5.239
Accuracy:24.472% B
HSR:26.211% A
Equinox VE2 Burst
C+
Kills:218
Deaths:26
KDR:8.385
Accuracy:27.492% C+
HSR:20.184% D-
Kills:5,887
Deaths (as Combat Medic):1,150
Deaths (to Combat Medics):507
KDR:5.11913
Kill Difference:4,737
Playtime:98.425 hours
Usage:4%
Score:2.256m
Score/min:382
Accuracy (listed only):28.431%
HSR (listed only):20.260%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C++
Kills:546
Deaths:68
KDR:8.029
Accuracy:16.556% C++
HSR:19.231% C+
Comet VM2
B*
Kills:431
Deaths:50
KDR:8.620
Accuracy:43.836% C++
HSR:6.032% B*
Vortex VM21
B++
Kills:390
Deaths:29
KDR:13.448
Accuracy:46.843% B++
HSR:1.282% D--
NS-10 Burster
B
Kills:342
Deaths:33
KDR:10.364
Accuracy:30.999% B
HSR:4.386% D
Vortex VM21
B*
Kills:340
Deaths:29
KDR:11.724
Accuracy:47.276% B*
HSR:1.471% D*
Comet VM2
C+
Kills:327
Deaths:49
KDR:6.673
Accuracy:44.891% C+
HSR:3.976% C+
NS-10 Burster
B
Kills:301
Deaths:33
KDR:9.121
Accuracy:31.660% B
HSR:4.651% C-
Quasar VM1
C--
Kills:291
Deaths:30
KDR:9.700
Accuracy:13.282% C--
HSR:16.151% C--
Cosmos VM3
C+
Kills:246
Deaths:39
KDR:6.308
Accuracy:16.280% C+
HSR:18.293% C+
Kills:3,214
Deaths (as MAX Suit):180
Deaths (to MAX Suits):313
KDR:17.85556
Kill Difference:3,034
Playtime:120.743 hours
Usage:5%
Score:3.257m
Score/min:450
Accuracy (listed only):32.403%
HSR (listed only):8.386%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
D
Kills:135
V. Kills:128 105%
Deaths:42
KDR:3.214
Accuracy:35.976% B++
KPH:5.600 D
VKPH:5.300 D
Dual Photon Pods
B++
Kills:134
V. Kills:50 263%
Deaths:5
KDR:26.800
Accuracy:53.679% C*
KPH:68.800 C+
VKPH:25.700 B++
Light PPA
C--
Kills:121
V. Kills:8 N/A
Deaths:8
KDR:15.125
Accuracy:37.068% C--
KPH:29.500 C--
VKPH:2 D
Kills:390 (256 + 0)
Deaths:55
KDR:7.091
VKDR:3.382
Vehicle Kills:186
Kill Difference:335
Playtime:29.998 hours
Usage:1%
Score:0.267m
Score/min:148
Piloting Accuracy:37.068%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A
Kills:82
V. Kills:14 N/A
Deaths:10
KDR:8.200
Accuracy:53.059% A
KPH:63.500 B+
VKPH:10.800 B+
Kills:82 (0 + 82)
Deaths:10
KDR:8.200
VKDR:1.400
Vehicle Kills:14
Kill Difference:72
Playtime:1.291 hours
Usage:0%
Score:0.032m
Score/min:415
Piloting Accuracy:N/A%
Gunner Accuracy:53.059%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B+
Kills:965
V. Kills:141 N/A
Deaths:12
KDR:80.417
Accuracy:29.965% D--
KPH:37.200 B+
VKPH:5.400 D
L100 Python AP
C+
Kills:817
V. Kills:475 172%
Deaths:20
KDR:40.850
Accuracy:44.790% D*
KPH:25.200 C+
VKPH:14.600 C--
L100 Python HEAT
B+
Kills:519
V. Kills:148 348%
Deaths:15
KDR:34.600
Accuracy:45.542% D
KPH:34.900 B+
VKPH:9.900 C
Skyguard
B+
Kills:204
V. Kills:189 107%
Deaths:12
KDR:17
Accuracy:36.011% B**
KPH:12.400 C+
VKPH:11.500 B+
L100 Python HESH
C+
Kills:144
V. Kills:19 N/A
Deaths:3
KDR:48
Accuracy:43.222% C--
KPH:48.200 C+
VKPH:6.400 C-
Kills:2,649 (2,649 + 0)
Deaths:62
KDR:42.726
VKDR:15.677
Vehicle Kills:972
Kill Difference:2,587
Playtime:92.690 hours
Usage:4%
Score:1.082m
Score/min:195
Driving Accuracy:43.222%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
A
Kills:1,396
V. Kills:789 177%
Deaths:54
KDR:25.852
Accuracy:52.039% B+
KPH:42.800 B**
VKPH:24.200 A
Saron HRB
A+
Kills:1,068
V. Kills:661 161%
Deaths:47
KDR:22.723
Accuracy:50.378% B*
KPH:37.700 A+
VKPH:23.300 B**
Supernova VPC
C+
Kills:1,048
V. Kills:183 N/A
Deaths:25
KDR:41.920
Accuracy:48.192% C
KPH:39.400 C+
VKPH:6.900 C+
Supernova FPC
B+
Kills:842
V. Kills:583 144%
Deaths:40
KDR:21.050
Accuracy:46.293% D-
KPH:25.100 C**
VKPH:17.400 B+
Supernova PC
C**
Kills:785
V. Kills:250 313%
Deaths:13
KDR:60.385
Accuracy:47.643% C+
KPH:24.400 C**
VKPH:7.800 C+
Proton II PPA
B**
Kills:192
V. Kills:10 N/A
Deaths:4
KDR:48
Accuracy:29.477% B**
KPH:62.200 C*
VKPH:3.200 C
Aphelion VEX-4
C*
Kills:133
V. Kills:95 139%
Deaths:3
KDR:44.333
Accuracy:32.212% C
KPH:26.500 C++
VKPH:18.900 C*
Kills:5,464 (2,675 + 2,789)
Deaths:186
KDR:29.376
VKDR:13.823
Vehicle Kills:2,571
Kill Difference:5,278
Playtime:161.348 hours
Usage:7%
Score:3.434m
Score/min:355
Driving Accuracy:47.643%
Gunner Accuracy:32.212%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C*
Kills:154
V. Kills:61 248%
Deaths:5
KDR:30.800
Accuracy:49.468% D--
KPH:47.300 C*
VKPH:18.700 C
Saron HRB-H
B*
Kills:117
V. Kills:75 154%
Deaths:8
KDR:14.625
Accuracy:57.346% C*
KPH:51.100 B*
VKPH:32.800 B++
Proton II PPA-H
D
Kills:101
V. Kills:1 N/A
Deaths:4
KDR:25.250
Accuracy:27.963% D-
KPH:57.300 D
VKPH:0.600 D**
M12 Kobalt-H
C+
Kills:51
V. Kills: N/A
Deaths:4
KDR:12.750
Accuracy:21.630% C+
KPH:122 C+
VKPH:0 D**
Kills:423 (0 + 423)
Deaths:21
KDR:20.143
VKDR:6.524
Vehicle Kills:137
Kill Difference:402
Playtime:7.724 hours
Usage:0%
Score:0.186m
Score/min:401
Driving Accuracy:N/A%
Gunner Accuracy:21.630%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:830
V. Kills:75 N/A
Deaths:4
KDR:207.500
Accuracy:21.647% B++
KPH:71.200 C*
VKPH:6.400 A
M40 Fury
A+
Kills:372
V. Kills:44 N/A
Deaths:8
KDR:46.500
Accuracy:39.253% B
KPH:80 A+
VKPH:9.500 C++
M20 Basilisk
B**
Kills:324
V. Kills:102 315%
Deaths:7
KDR:46.286
Accuracy:41.632% B
KPH:31.700 B**
VKPH:10 B+
M40 Fury
B*
Kills:267
V. Kills:53 N/A
Deaths:2
KDR:133.500
Accuracy:32.062% C--
KPH:74.200 B*
VKPH:14.700 B+
G30 Walker
B++
Kills:220
V. Kills:160 137%
Deaths:2
KDR:110
Accuracy:31.765% B+
KPH:18.700 B+
VKPH:13.600 B++
M20 Basilisk
B+
Kills:148
V. Kills:52 279%
Deaths:4
KDR:37
Accuracy:38.988% C++
KPH:26.900 B+
VKPH:9.500 C+
M60-G Bulldog
B**
Kills:123
V. Kills:12 N/A
Deaths:3
KDR:41
Accuracy:35.157% C++
KPH:46.100 B**
VKPH:4.500 C
M12 Kobalt
B
Kills:108
V. Kills:6 N/A
Deaths:6
KDR:18
Accuracy:21.379% B*
KPH:71.100 C++
VKPH:3.900 B
M60-G Bulldog
B++
Kills:68
V. Kills:23 283%
Deaths:3
KDR:22.667
Accuracy:36.364% C+
KPH:35.800 C+
VKPH:12.100 B++
Kills:2,460 (0 + 2,460)
Deaths:39
KDR:63.077
VKDR:13.513
Vehicle Kills:527
Kill Difference:2,421
Playtime:53.513 hours
Usage:2%
Score:0.703m
Score/min:219
Driving Accuracy:N/A%
Gunner Accuracy:36.364%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B+
Kills:548
V. Kills:106 N/A
Deaths:106
KDR:5.170
Accuracy:47.741% C+
KPH:29.600 B+
VKPH:5.700 C+
S12 Renegade
D
Kills:346
V. Kills:18 N/A
Deaths:55
KDR:6.291
Accuracy:50.689% B**
KPH:25.300 D-
VKPH:1.300 D
M12 Kobalt-F
B+
Kills:175
V. Kills:7 N/A
Deaths:40
KDR:4.375
Accuracy:25.583% B+
KPH:16.200 D
VKPH:0.600 D
Kills:1,069 (1,069 + 0)
Deaths:201
KDR:5.318
VKDR:0.652
Vehicle Kills:131
Kill Difference:868
Playtime:43.023 hours
Usage:2%
Score:0.316m
Score/min:122
Driving Accuracy:25.583%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Solstice SF 1,4501,4163014.704M**4.9122.867%C+12.429%D17.7C+N/A7279.8h11.4C*49.7C**
E540 Halberd 2,1851,3965425.852A++16.2352.039%B+3.438%B+42.8B**24.2A41932.6h4.9B*9.3B*
Parallax VX3 1,3081,3074131.878S22.2643.68%B++89.595%A+32.4C**N/A15040.3h1.7B**3.8B*
VA39 Spectre 1,1931,1814228.119U18.5042.232%A++57.155%A+46A++N/A14525.7h4B**9.4B**
Nyx VX31 1,1831,1703930U20.3835.432%C*54.53%M41.6C++N/A10228.1h4.3B++12.2B++
NS-11C 1,1881,16511610.043U0.4227.392%B++29.614%A*23C+N/A6150.6h13.7C**50.2B+
Phaseshift VX-S 1,1691,1621768.353U58.7344.911%A73.15%C+43.5B**N/A10526.7h2.5B+5.6B+
NS-15M2 1,1711,1618313.988S4.3725.393%B+29.027%B+32.7CN/A8935.5h13C+51C**
XM98 1,1601,1602448.333U38.7148.112%A++90%A++58A*N/A18720h1.5A+3.1A
Ghost 1,1621,1593137.387U27.7744.766%B*82.485%A+55.5B*N/A18820.9h1.7B**3.8B*
Eidolon VE33 1,1851,1597315.877U6.2634.265%B**38.482%A++28.3C**N/A8340.9h7.2B++20.9B*
V10 1,1631,1591864.389U54.7748.856%A88.007%A47.1B++N/A12224.6h1.5A3.1B**
NS-30 Vandal 1,1661,1577914.646S5.0339.262%B**38.98%A+38.6C+N/A10130h4.7B*12.1B*
Artemis VX26 1,1661,1561627.136S2.4828.968%B+22.491%C+26.8CN/A7443.1h10.9B+37.5B+
NS-7 PDW 1,1671,1561796.458S3.1626.193%B17.042%C+26.7C++N/A7543.3h13B+49.5B+
Sirius SX12 1,1631,1552844.067M5.5524.678%C++16.277%C24.2C+N/A8147.7h12.2B++49.5B+
SVA-88 1,1721,1551467.911M++1.7123.223%C++25.628%C++38.4C+N/A11830.1h12.1C+52.2C*
Solstice Burst 1,1761,1531607.206M**2.4127.221%C++26.626%B+22.3C--N/A5851.7h11.1B++40.7B+
Pulsar C 1,1741,1521696.817S2.8026.423%B+25.087%B+28.1C++N/A9241h10.6B+40.2B+
Pulsar LSW 1,1681,1501269.127S0.4924.086%C**25.044%C*47.5C**N/A14024.2h11.2B+46.6B+
Orion VS54 1,1671,1502135.399M4.2219.932%C+20.783%C--24.3CN/A12947.3h13.3C+66.9C+
Flare VE6 1,1621,1471517.596S2.0223.695%C**23.453%C+39.1C+N/A12029.3h10.5C*44.3B
Solstice VE3 1,1611,1441308.8U0.8224.47%B+21.329%B22.6C**N/A11850.7h13.3B+54.2B
Spear Anti-Vehicle Phalanx Turret 1,6221,1101292.5U82.8842.67%C+4.865%B43.5B20.1C+35125.5h6.7B++15.6B++
Lasher X2 1,1231,1081338.331U1.2928.406%B+4.603%B42.3B*N/A13526.2h20.1C+70.9B+
Saron HRB 1,7291,0684722.723M**13.1050.378%B*3.184%A+37.6A+23.3B**40128.4h12.9A+25.6A+
C-4 1,4791,0641626.568M**3.0523.572%CN/A78.8C+30.7C++65413.5h1.1B*4.6B+
Frag Grenade 1,0551,05111051N/A1,041.3854.018%B**N/A955.5A*3.6C-29591.1h2.3A4.3B**
Supernova VPC 1,2311,0482541.92M+32.3048.192%C2.004%B+39.4C+6.9C+18526.6h2.8B+5.8B+
C75 Viper 1,1069651280.417U70.8029.965%D--1.762%B37.3B+5.4D16125.9h7.6B**25.4B++
MANA Anti-Vehicle Turret 1,4038454618.37U8.7554.019%C6.627%A8450M++5580M++1397910.1h6.1B+11.2B+
Supernova FPC 1,4258424021.05M11.4346.293%D-3.325%B+25.1C**17.4B+60833.6h4.8B+10.3C*
Proximity Mine 8388344717.745S8.1345.341%BN/A122.6C+N/A3936.8h1.8C**4B+
M12 Kobalt 9058304207.5U197.8821.647%B++15.542%C-70.9C*6.4A20011.7h17B+78.5B+
Eridani SX5 8328231595.176M**4.4428.178%B+17.619%C26.6CN/A7330.9h10.7B+38B+
L100 Python AP 1,2928172040.85S31.2344.79%D*3.427%C*25.1C+14.6C--20132.5h5.2B*11.7C**
Supernova PC 1,0357851360.385S50.7747.643%C+1.911%C24.5B7.8C+15332.1h4.6B+9.6B+
Thanatos VE70 7927831894.143M**5.4840.675%C++17.114%C*32.4C**N/A11224.2h4.3B+10.6B+
Tank Mine 1,2047752827.679U18.0635.205%C++N/A176.1A+97.5B**15844.4h1.7B+4.9B*
NS-44 Commissioner 7707642253.396A*6.2237.607%C*18.717%C-22.9CN/A6733.4h3.7C**9.9B+
Serpent VE92 7087011385.08M**4.5425.267%B+19.401%C+20.1CN/A7234.8h12.3B48.8B+
NS-44L Blackhand 6876794315.791U6.1747.459%B++51.694%B++28.1C*N/A7424.2h3.4B*7.1B++
Lancer VS22 1,371662679.881U0.2661.712%C+N/A14.8C*15.9B+23644.6h14.1B+22.8B+
Parsec VX3-A 646644792U82.3846.369%B++91.77%A++43.2CN/A10814.9h1.4A+3.1B**
S1 8265981065.642S3.9852.078%D4.682%B**31.1B+11.9C+31019.2h4.9B*9.5B+
M40 Fury-F 6545481065.17A*4.4547.741%C+N/A29.6B+5.7C+16218.5h5.4B**11.3B**
Cosmos VM3 551546688.029M*1.5916.556%C++19.231%C+41.7B**N/A15613.1h10A60.6B++
Pulsar VS1 5355321144.667S4.9525.464%B+21.429%C++25.6C++N/A10820.8h13.9B54.7B+
Beamer VS3 5405301563.397M*6.2226.685%C+23.774%C*15.4C--N/A6534.4h8B+30.1C++
L100 Python HEAT 6675191534.6S24.9845.542%D4.239%B**34.8B+9.9C19114.9h4.2B**9.2B++
Corvus VA55 5235174910.551U0.9331.144%A+30.561%A31.9C**N/A9216.2h12C*38.5B++
Hunter QCX 459437875.023S4.6034.291%D43.707%B**10CN/A3343.8h3.2B+9.3B
Comet VM2 565431508.62S1.0043.836%C++6.032%B*21.2A++6.6B**16520.3h14.3B*32.6B++
NS Decimator 644416626.71S2.9141.446%F--1.923%C22.9D12.5C21218.2h5.2C+12.5D*
NS-61 Emissary 411401805.013S4.6130.722%B+18.953%B+17.3C-N/A4523.2h15.5C+50.5C*
Vortex VM21 7363902913.448U3.8346.843%B++1.282%D--11.5B+10.2A+16034h25.2B++53.9B+
M40 Fury 416372846.5S36.8839.253%B2.419%B++80.9A+9.6C++3154.6h9.3B++23.8B*
H-V45 356352834.241A++5.3827.587%B*15.909%D28.4C+N/A9512.4h13.1C++47.6B+
NS-11P 358351675.239M**4.3824.472%B26.211%A30.5C++N/A9211.5h14.5C+59.2C**
S12 Renegade 364346556.291B**3.3350.689%B**2.312%D--25.3D-1.3D9313.7h3.8C7.5B
NS-10 Burster 5913423310.364U0.7530.999%B4.386%D6.7B+4.9B*12751h123.5B+398.3B+
Vortex VM21 6523402911.724U2.1147.276%B*1.471%D*10B*9.2A++14134h29.2B*61.8B++
Comet VM2 425327496.673S2.9544.891%C+3.976%C+17.5B**5.2C++13018.7h18.1B*40.4B++
M20 Basilisk 426324746.286U36.6741.632%B6.173%C++31.8B**10B+19910.2h60.2B*144.6B**
NS-10 Burster 516301339.121U0.5031.66%B4.651%C-6.4B+4.6B+10947.1h129.9B+410.3B++
Phantom VA23 302296559.2U49.5836.888%C**43.581%A+34CN/A1008.7h4.5C++12.1C**
Quasar VM1 292291309.7S0.0813.282%C--16.151%C--26.7BN/A16010.9h10.7A80.6B
Manticore SX40 290290594.915M**4.7032.458%B+23.104%C**22.1CN/A6213.1h7.1B+21.8B+
Sticky Grenade 2842831283N/A273.3854.31%C**N/A943.3C+3.3D-38510.3h1.8B+3.3B+
NS-AM7 Archer 370276833.325S6.2948.554%D*20.652%B6.9C+2.3C+4540.2h13.9B+28.6B+
M40 Fury 3202672133.5U123.8832.062%C--2.622%B++74.2B*14.7B+3253.6h8.6B+26.9B++
Cosmos VM3 251246396.308M3.3116.28%C+18.293%C+31.9BN/A1257.7h12.3B++75.4C*
MANA Anti-Personnel Turret 2352331713.706N/A4.0921.992%UN/A2330U20U5466600.1h22.9T*104T*
G30 Walker 3802202110U100.3831.765%B+1.818%D--18.6B+13.6B++19211.8h165.5B*521.1B*
Lancer AE 355218731.143U21.5259.066%CN/A21.4C++13.4C17610.2h8B+13.6B+
Equinox VE2 Burst 222218268.385M++1.2327.492%C+20.184%D-37.6CN/A1235.8h11.7B+42.4B
Force-Blade 2392044,9790.041B+9.586.61%F-N/A0.1CN/A11400.6h3C+45.7F
Skyguard 3932041217S7.3836.011%B**N/A12.4C+11.5B+21816.4h127.1C++353B++
Betelgeuse 54-A 198192228.727A++0.8922.894%D27.604%C27D*N/A1777.1h12.6D--54.8D
Proton II PPA 202192448A*38.3829.477%B**1.563%C--61.9C++3.2C2343.1h9.5C++32.3B+
M12 Kobalt-F 182175404.375A5.2425.583%B+6.857%D16.2DN/A9110.8h14C**54.7B+
Nemesis VSH9 242163266.269S3.3556.557%D-3.067%C*15.1C+7.3C20610.8h5.6B**9.9B*
E540 Halberd-H 215154530.8A*21.1849.468%D--N/A46.7C*18.5C2923.3h5.7B11.6C+
M20 Basilisk 2071501150U140.3844.717%D-8.667%A++45.5C++17.3C2683.3h79.2B++177.1B+
M20 Basilisk 200148437U27.3838.988%C++4.73%C26.9B+9.5C+1805.5h62.7B**160.7B**
L100 Python HESH 163144348M*38.3843.222%C--N/A48C+6.3C-3113h3.4C++7.9C+
Saron Laser Cannon 263135423.214B+6.4035.976%B++3.704%B**5.6D5.4D10123.9h165.4C+459.8C++
Dual Photon Pods 184134526.8M++17.1853.679%C*N/A70.5C+26.3B++6971.9h23.5C++43.8C*
Aphelion VEX-4 228133344.333U34.7132.212%C4.511%C**26.6C++19C*2475h51.5B+159.8B
M60-G Bulldog 135123341U31.3835.157%C++3.252%C*45.6B**4.4C-2372.7h3.2A++9.1A
Light PPA 129121815.125A5.5137.068%C--1.653%B+29.5C--2D1624.1h12.5C**33.7C*
VX29 Polaris 123119129.917S0.3026.497%B++16.807%D-28.3C--1B**1284.2h12.2C++46.2B+
Aspis Anti-Aircraft Phalanx Turret 239118523.6S13.9827.73%B+N/A11.1C++11.4C++23510.6h126.1B++454.6B+
Saron HRB-H 192117814.625A*5.0157.346%C*2.564%B**50.9B*32.6B++7282.3h18.6B++32.5B*
M12 Kobalt 1211121112S102.3821.667%C+16.964%C+80C-6.4B+2361.4h19C+87.6C++
M12 Kobalt 114108618C++8.3821.379%B*21.296%B+72C++4B2391.5h19C+88.9B+
Proton II PPA-H 102101425.25B**15.6327.963%D-N/A56.1DN/A1841.8h13.6D-48.6D--
L105 Zephyr 9682108.2C+1.4253.059%AN/A63.1B+10.8B+4151.3h5.2B++9.8B*
The Slasher 86803270.245S9.3711.901%F2.5%D-1.1CN/A271.8h1.7B++14.6D
MAX Punch 74741800.411A*9.214.418%F*N/A0.7C-N/A3107.4h1.8C++41F-
M60-G Bulldog 9168322.667S13.0536.364%C+N/A35.8C+12.1B++2491.9h6B+16.5B+
M60-A Bulldog 7667167A*57.3856.155%B**5.97%M+35.3C+4.7C++1221.9h5B+8.9B*
Beamer VS3-FB 6362134.769M+4.8532.375%C++22.581%C25.8DN/A682.4h9.1C-28C+
Anti-Vehicle Grenade 7052152N/A42.3848.489%CN/A260D90C+27900.2h6.2C+12.7C+
M12 Kobalt-H 5151412.75C3.1321.63%C+15.686%C+127.5C+N/A3670.4h9.5B**43.8B++

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit143011.6h
Motion Spotter916,8899.9h
Anti-Vehicle MANA Turret32,0702.4h
Spawn Beacon12070.3h
Nano-Armor Kit131584,59539.2h
Nanite Revive Grenade04510.1h
Nanite Healing Grenade02030.1h
Deconstruction Tool03010h
Spitfire Auto-Turret31,0441.2h
Xiphos Anti-Personnel Phalanx Tower01480h
Ammunition Package24,5072.3h
Shield Recharging Field113,3691.2h
Medical Kit1761,88822.9h
Anti-Infantry MANA Turret26841.3h
Medical Applicator63203,80616.2h
Hardlight Barrier0720.1h
Recon Detection Device64,4828.7h

Check the help document for the dictionary if you want to learn more about words used here.


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