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Harbinger Initiate Frightman[NSVS] Frightman
VS BR 91

KDR: 10.03

Score: 47.4m

Last Seen: May 24th, 2020 1:28 AM
- OFFLINE - 1.8 hour(s)

Prestige 1, Battle Rank 91 - Vanu Sovereignty on Connery
Level Progress (to 92): 79%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS E540 Halberd Solstice SF Parallax VX3 Phaseshift VX-S VA39 Spectre Lasher X2 Phantom VA23 Nyx VX31
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,301,840 MLG Score: 1840
Fun Score: N/A
Cheeseburgers Flipped: 1150TIME WITH MEDKIT: 1.1%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.059%28.089%76042130630,0979.542490.487

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.317%1.125B**1.051B**-1.015D*HEAD ++ (~14.56)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.60.478B+10.50.267C*28.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.797%2.786%184213463232202651.46818121%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.055%-0.152C1.132B**-1.609

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
249.3-0.535D89.3-0.677D160.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.624%2.391%2131713415,605374218514.9866256%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.697%-0.04C+-0.072C+-0.453

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.30.681B+50.6B+7.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.109%5.98%27901513336,054259242523.3745250%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.654%-0.195C0.354C**0.305

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.20.458B+22.20.448B43

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.318%83.451%2790813409,5114573420.7664

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.201%1.411A1.056B**-0.5

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.533B+2.10.356C**2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.956%18.141%279011347882414112.13043

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.067C+0.648B+-1.628

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.70.184C++4.40.097C+6.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
47.4m312.2%307 (18.4k)288 (17.3k)10.029275,6607,54412.342491 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1348581823.302%24.252%56521:4426

33% Engineer17% Heavy Assault28% Infiltrator11% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 9:55 PMOct 24th, 2015 3:07 AMMay 28th, 2020 11:15 PM (48d) (PST)May 24th, 2020 1:01 AM (53d) (PST)May 23rd, 2020 9:28 PM (53d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
674456290.4590.0460.1111.6630.0731840

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,4442,69737,7472837100417,280

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2745.2h/114.4d 17,451 18,349 27,104 273.9k 2,833 11,565 12,079 111m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
C++
Kills:1,161
Deaths:83
KDR:13.988
Accuracy:25.393% C+
HSR:29.027% C++
SVA-88
C+
Kills:1,155
Deaths:146
KDR:7.911
Accuracy:23.223% C
HSR:25.628% C+
Pulsar LSW
C+
Kills:1,155
Deaths:126
KDR:9.167
Accuracy:24.128% C+
HSR:25.022% C+
Orion VS54
C
Kills:1,150
Deaths:213
KDR:5.399
Accuracy:19.932% C
HSR:20.783% D
Flare VE6
C+
Kills:1,147
Deaths:151
KDR:7.596
Accuracy:23.726% C+
HSR:23.453% C
Betelgeuse 54-A
D
Kills:662
Deaths:102
KDR:6.490
Accuracy:23.818% D
HSR:26.435% D
NSX-P Naginata
C++
Kills:199
Deaths:14
KDR:14.214
Accuracy:23.970% C++
HSR:26.131% C-
VX29 Polaris
C**
Kills:162
Deaths:27
KDR:6
Accuracy:26.460% C**
HSR:17.901% D-
Ursa
C**
Kills:96
Deaths:7
KDR:13.714
Accuracy:26.091% C**
HSR:23.958% C+
Kills:6,887
Deaths (as Heavy Assault):869
Deaths (to Heavy Assaults):1,867
KDR:7.9252
Kill Difference:6,018
Playtime:468.282 hours
Usage:17%
Score:7.607m
Score/min:271
Accuracy (listed only):24.082%
HSR (listed only):24.260%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
C-
Kills:1,416
Deaths:301
KDR:4.704
Accuracy:22.867% C-
HSR:12.429% D
NS-11C
A+
Kills:1,165
Deaths:116
KDR:10.043
Accuracy:27.392% B+
HSR:29.614% A+
Eidolon VE33
A+
Kills:1,159
Deaths:73
KDR:15.877
Accuracy:34.245% B*
HSR:38.482% A+
Solstice Burst
C*
Kills:1,153
Deaths:160
KDR:7.206
Accuracy:27.221% C+
HSR:26.626% C*
Pulsar C
C++
Kills:1,152
Deaths:169
KDR:6.817
Accuracy:26.423% C++
HSR:25.087% C++
Solstice VE3
C++
Kills:1,144
Deaths:130
KDR:8.800
Accuracy:24.470% C++
HSR:21.329% C++
Serpent VE92
C++
Kills:943
Deaths:169
KDR:5.580
Accuracy:25.753% C++
HSR:18.982% C
Thanatos VE70
B
Kills:882
Deaths:212
KDR:4.160
Accuracy:40.956% C+
HSR:18.141% B
VE-LR Obelisk
A+
Kills:876
Deaths:26
KDR:33.692
Accuracy:38.836% B*
HSR:45.548% A+
Revenant
A*
Kills:513
Deaths:17
KDR:30.177
Accuracy:36.341% C*
HSR:48.928% A*
Eclipse VE3A
B+
Kills:467
Deaths:97
KDR:4.814
Accuracy:25.093% D
HSR:23.769% B+
NSX-P Tanto
C++
Kills:163
Deaths:20
KDR:8.150
Accuracy:26.424% C+
HSR:26.994% C++
Zenith VX-5
B++
Kills:77
Deaths:9
KDR:8.556
Accuracy:24.193% C--
HSR:27.273% B++
Kills:11,110
Deaths (as Engineer):1,499
Deaths (to Engineers):1,709
KDR:7.41161
Kill Difference:9,611
Playtime:911.823 hours
Usage:33%
Score:17.396m
Score/min:318
Accuracy (listed only):29.247%
HSR (listed only):27.938%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
C-
Kills:1,416
Deaths:301
KDR:4.704
Accuracy:22.867% C-
HSR:12.429% D
NS-11C
A+
Kills:1,165
Deaths:116
KDR:10.043
Accuracy:27.392% B+
HSR:29.614% A+
Sirius SX12
C+
Kills:1,159
Deaths:284
KDR:4.081
Accuracy:24.716% C+
HSR:16.221% C
NS-7 PDW
C++
Kills:1,156
Deaths:179
KDR:6.458
Accuracy:26.182% C++
HSR:17.042% C
Solstice Burst
C*
Kills:1,153
Deaths:160
KDR:7.206
Accuracy:27.221% C+
HSR:26.626% C*
Pulsar C
C++
Kills:1,152
Deaths:169
KDR:6.817
Accuracy:26.423% C++
HSR:25.087% C++
Solstice VE3
C++
Kills:1,144
Deaths:130
KDR:8.800
Accuracy:24.470% C++
HSR:21.329% C++
Eridani SX5
C++
Kills:985
Deaths:183
KDR:5.383
Accuracy:28.343% C++
HSR:17.462% C-
Serpent VE92
C++
Kills:943
Deaths:169
KDR:5.580
Accuracy:25.753% C++
HSR:18.982% C
Thanatos VE70
B
Kills:882
Deaths:212
KDR:4.160
Accuracy:40.956% C+
HSR:18.141% B
Eclipse VE3A
B+
Kills:467
Deaths:97
KDR:4.814
Accuracy:25.093% D
HSR:23.769% B+
MKV Suppressed
B+
Kills:180
Deaths:21
KDR:8.571
Accuracy:28.558% B
HSR:23.889% B+
NSX-P Tanto
C++
Kills:163
Deaths:20
KDR:8.150
Accuracy:26.424% C+
HSR:26.994% C++
Zenith VX-5
B++
Kills:77
Deaths:9
KDR:8.556
Accuracy:24.193% C--
HSR:27.273% B++
NSX-P Tengu
B++
Kills:62
Deaths:13
KDR:4.769
Accuracy:37.479% C++
HSR:27.419% B++
VE-S Canis
C++
Kills:55
Deaths:8
KDR:6.875
Accuracy:29.556% C++
HSR:14.545% D-
Kills:12,159
Deaths (as Light Assault):2,071
Deaths (to Light Assaults):1,538
KDR:5.87108
Kill Difference:10,088
Playtime:312.402 hours
Usage:11%
Score:4.502m
Score/min:240
Accuracy (listed only):27.852%
HSR (listed only):21.676%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A+
Kills:1,307
Deaths:41
KDR:31.878
Accuracy:43.680% B+
HSR:89.595% A+
Phaseshift VX-S
B**
Kills:1,201
Deaths:17
KDR:70.647
Accuracy:45.140% B**
HSR:73.605% C+
VA39 Spectre
A++
Kills:1,193
Deaths:42
KDR:28.405
Accuracy:42.205% A+
HSR:57.251% A++
Phantom VA23
A
Kills:1,181
Deaths:44
KDR:26.841
Accuracy:37.267% C++
HSR:42.591% A
Nyx VX31
A**
Kills:1,170
Deaths:39
KDR:30
Accuracy:35.432% C++
HSR:54.530% A**
Parsec VX3-A
A*
Kills:1,167
Deaths:9
KDR:129.667
Accuracy:43.180% C+
HSR:91.517% A*
Ghost
A
Kills:1,163
Deaths:31
KDR:37.516
Accuracy:44.798% B+
HSR:82.459% A
NSX Daimyo
C**
Kills:1,161
Deaths:30
KDR:38.700
Accuracy:43.264% C++
HSR:95.435% C**
XM98
A++
Kills:1,160
Deaths:24
KDR:48.333
Accuracy:48.112% A
HSR:90% A++
V10
B**
Kills:1,159
Deaths:18
KDR:64.389
Accuracy:48.856% B**
HSR:88.007% B**
Sirius SX12
C+
Kills:1,159
Deaths:284
KDR:4.081
Accuracy:24.716% C+
HSR:16.221% C
NS-30 Vandal
A
Kills:1,158
Deaths:79
KDR:14.658
Accuracy:39.269% B++
HSR:38.947% A
NS-7 PDW
C++
Kills:1,156
Deaths:179
KDR:6.458
Accuracy:26.182% C++
HSR:17.042% C
Artemis VX26
C++
Kills:1,156
Deaths:162
KDR:7.136
Accuracy:28.968% C++
HSR:22.491% C+
Eridani SX5
C++
Kills:985
Deaths:183
KDR:5.383
Accuracy:28.343% C++
HSR:17.462% C-
NS-44 Commissioner
C++
Kills:932
Deaths:255
KDR:3.655
Accuracy:38.645% C++
HSR:19.743% C-
NS-44L Blackhand
B++
Kills:778
Deaths:53
KDR:14.679
Accuracy:47.279% B+
HSR:52.057% B++
Beamer VS3
C++
Kills:536
Deaths:158
KDR:3.392
Accuracy:26.611% C+
HSR:24.067% C++
NS-61 Emissary
B+
Kills:481
Deaths:98
KDR:4.908
Accuracy:31.382% B+
HSR:19.335% C*
NS-AM7 Archer
C++
Kills:435
Deaths:101
KDR:4.307
Accuracy:50.568% D--
HSR:19.310% C++
NSX Tomoe
C**
Kills:372
Deaths:19
KDR:19.579
Accuracy:31.152% C**
HSR:28.495% D--
Manticore SX40
B+
Kills:331
Deaths:69
KDR:4.797
Accuracy:32.987% B+
HSR:24.169% C**
NS-357 Underboss
C*
Kills:198
Deaths:49
KDR:4.041
Accuracy:40.119% C*
HSR:20.202% C
MKV Suppressed
B+
Kills:180
Deaths:21
KDR:8.571
Accuracy:28.558% B
HSR:23.889% B+
NSX-P Tengu
B++
Kills:62
Deaths:13
KDR:4.769
Accuracy:37.479% C++
HSR:27.419% B++
Beamer VS3-FB
C+
Kills:62
Deaths:13
KDR:4.769
Accuracy:32.375% C+
HSR:22.581% C
VE-S Canis
C++
Kills:55
Deaths:8
KDR:6.875
Accuracy:29.556% C++
HSR:14.545% D-
Cerberus
N/A
Kills:50
Deaths:13
KDR:3.846
Accuracy:33.989% N/A
HSR:16% N/A
Kills:21,948
Deaths (as Infiltrator):2,052
Deaths (to Infiltrators):1,104
KDR:10.69591
Kill Difference:19,896
Playtime:779.458 hours
Usage:28%
Score:11.321m
Score/min:242
Accuracy (listed only):37.147%
HSR (listed only):42.463%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C+
Kills:1,159
Deaths:284
KDR:4.081
Accuracy:24.716% C+
HSR:16.221% C
NS-7 PDW
C++
Kills:1,156
Deaths:179
KDR:6.458
Accuracy:26.182% C++
HSR:17.042% C
Eridani SX5
C++
Kills:985
Deaths:183
KDR:5.383
Accuracy:28.343% C++
HSR:17.462% C-
Thanatos VE70
B
Kills:882
Deaths:212
KDR:4.160
Accuracy:40.956% C+
HSR:18.141% B
Corvus VA55
A
Kills:628
Deaths:54
KDR:11.630
Accuracy:32.233% A
HSR:33.917% A
Pulsar VS1
C++
Kills:558
Deaths:116
KDR:4.810
Accuracy:25.338% C++
HSR:21.505% C+
H-V45
B+
Kills:472
Deaths:108
KDR:4.370
Accuracy:28.271% B+
HSR:18.432% C--
NS-11P
B+
Kills:351
Deaths:67
KDR:5.239
Accuracy:24.464% C+
HSR:26.211% B+
Equinox VE2 Burst
C
Kills:263
Deaths:31
KDR:8.484
Accuracy:27.084% C
HSR:20.532% D--
MKV Suppressed
B+
Kills:180
Deaths:21
KDR:8.571
Accuracy:28.558% B
HSR:23.889% B+
NSX-P Tengu
B++
Kills:62
Deaths:13
KDR:4.769
Accuracy:37.479% C++
HSR:27.419% B++
VE-S Canis
C++
Kills:55
Deaths:8
KDR:6.875
Accuracy:29.556% C++
HSR:14.545% D-
Kills:6,751
Deaths (as Combat Medic):1,276
Deaths (to Combat Medics):600
KDR:5.29075
Kill Difference:5,475
Playtime:118.583 hours
Usage:4%
Score:2.796m
Score/min:393
Accuracy (listed only):29.432%
HSR (listed only):21.276%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C++
Kills:567
Deaths:71
KDR:7.986
Accuracy:16.495% C
HSR:19.753% C++
Vortex VM21
B++
Kills:481
Deaths:38
KDR:12.658
Accuracy:48.264% B++
HSR:1.040% D--
NS-10 Burster
C**
Kills:458
Deaths:36
KDR:12.722
Accuracy:32.752% C**
HSR:3.493% D
Comet VM2
B*
Kills:452
Deaths:54
KDR:8.370
Accuracy:44.697% C+
HSR:5.973% B*
NS-10 Burster
C**
Kills:446
Deaths:36
KDR:12.389
Accuracy:33.461% C**
HSR:4.036% C--
Vortex VM21
B++
Kills:426
Deaths:38
KDR:11.211
Accuracy:48.734% B++
HSR:1.174% D*
Comet VM2
C+
Kills:340
Deaths:53
KDR:6.415
Accuracy:45.798% C+
HSR:4.118% C+
Quasar VM1
D
Kills:291
Deaths:30
KDR:9.700
Accuracy:13.282% D
HSR:16.151% D
Cosmos VM3
C+
Kills:285
Deaths:42
KDR:6.786
Accuracy:16.443% C-
HSR:18.246% C+
Blueshift VM5
C
Kills:110
Deaths:4
KDR:27.500
Accuracy:19.147% C
HSR:20% C
Blueshift VM5
C--
Kills:108
Deaths:4
KDR:27
Accuracy:18.883% C--
HSR:14.815% D*
Kills:3,964
Deaths (as MAX Suit):203
Deaths (to MAX Suits):359
KDR:19.52709
Kill Difference:3,761
Playtime:144.055 hours
Usage:5%
Score:3.816m
Score/min:442
Accuracy (listed only):30.723%
HSR (listed only):9.891%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
D-
Kills:164
V. Kills:141 115%
Deaths:45
KDR:3.644
Accuracy:35.574% B++
KPH:5.600 D-
VKPH:4.800 D-
Light PPA
D
Kills:159
V. Kills:11 N/A
Deaths:13
KDR:12.231
Accuracy:38.557% C--
KPH:28.700 D
VKPH:2 D
Dual Photon Pods
C**
Kills:135
V. Kills:50 265%
Deaths:5
KDR:27
Accuracy:53.396% C+
KPH:65.900 C
VKPH:24.400 C**
Kills:458 (323 + 0)
Deaths:63
KDR:7.270
VKDR:3.206
Vehicle Kills:202
Kill Difference:395
Playtime:37.071 hours
Usage:1%
Score:0.316m
Score/min:142
Piloting Accuracy:38.557%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B**
Kills:82
V. Kills:14 N/A
Deaths:10
KDR:8.200
Accuracy:53.059% B**
KPH:63.500 B
VKPH:10.800 C++
Kills:82 (0 + 82)
Deaths:10
KDR:8.200
VKDR:1.400
Vehicle Kills:14
Kill Difference:72
Playtime:1.291 hours
Usage:0%
Score:0.033m
Score/min:422
Piloting Accuracy:N/A%
Gunner Accuracy:53.059%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C++
Kills:1,046
V. Kills:189 N/A
Deaths:13
KDR:80.462
Accuracy:32.691% D-
KPH:36.800 C++
VKPH:6.700 C
L100 Python AP
D
Kills:859
V. Kills:491 175%
Deaths:20
KDR:42.950
Accuracy:44.863% D**
KPH:25.300 D
VKPH:14.500 D-
L100 Python HEAT
C++
Kills:631
V. Kills:178 353%
Deaths:15
KDR:42.067
Accuracy:43.348% D--
KPH:35.400 C++
VKPH:10 C-
Skyguard
B+
Kills:289
V. Kills:236 122%
Deaths:12
KDR:24.083
Accuracy:34.985% B*
KPH:14.900 C+
VKPH:12.200 B+
L100 Python HESH
C-
Kills:270
V. Kills:42 N/A
Deaths:3
KDR:90
Accuracy:40.466% D*
KPH:44.200 C-
VKPH:6.900 C-
Kills:3,095 (3,095 + 0)
Deaths:63
KDR:49.127
VKDR:18.032
Vehicle Kills:1,136
Kill Difference:3,032
Playtime:105.628 hours
Usage:4%
Score:1.267m
Score/min:200
Driving Accuracy:40.466%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
B**
Kills:1,441
V. Kills:807 178%
Deaths:55
KDR:26.200
Accuracy:52.479% B+
KPH:42.700 B++
VKPH:23.900 B**
Saron HRB
B*
Kills:1,094
V. Kills:667 164%
Deaths:49
KDR:22.327
Accuracy:50.660% B++
KPH:37.300 B*
VKPH:22.700 B+
Supernova VPC
C
Kills:1,048
V. Kills:183 N/A
Deaths:25
KDR:41.920
Accuracy:48.192% C--
KPH:39.400 C-
VKPH:6.900 C
Supernova PC
C+
Kills:897
V. Kills:277 323%
Deaths:13
KDR:69
Accuracy:47.757% C
KPH:26 C+
VKPH:8 C
Supernova FPC
C*
Kills:854
V. Kills:589 145%
Deaths:40
KDR:21.350
Accuracy:46.080% D--
KPH:24.900 C
VKPH:17.200 C*
Proton II PPA
B*
Kills:239
V. Kills:11 N/A
Deaths:4
KDR:59.750
Accuracy:31.017% B*
KPH:59.200 C+
VKPH:2.700 D
Aphelion VEX-4
C+
Kills:144
V. Kills:98 145%
Deaths:3
KDR:48
Accuracy:32.707% C
KPH:27.500 C+
VKPH:18.700 C+
Kills:5,717 (2,799 + 2,918)
Deaths:189
KDR:30.249
VKDR:13.926
Vehicle Kills:2,632
Kill Difference:5,528
Playtime:167.784 hours
Usage:6%
Score:3.570m
Score/min:355
Driving Accuracy:46.080%
Gunner Accuracy:32.707%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C+
Kills:174
V. Kills:66 260%
Deaths:5
KDR:34.800
Accuracy:48.368% D*
KPH:45.800 C+
VKPH:17.400 D
Proton II PPA-H
D
Kills:149
V. Kills:7 N/A
Deaths:4
KDR:37.250
Accuracy:32.136% D
KPH:58 D-
VKPH:2.700 D--
Saron HRB-H
B++
Kills:121
V. Kills:79 151%
Deaths:8
KDR:15.125
Accuracy:56.784% C++
KPH:49 B+
VKPH:32 B++
M12 Kobalt-H
C+
Kills:51
V. Kills: N/A
Deaths:4
KDR:12.750
Accuracy:21.630% C-
KPH:121.800 C+
VKPH:0 F
Kills:495 (0 + 495)
Deaths:21
KDR:23.571
VKDR:7.238
Vehicle Kills:152
Kill Difference:474
Playtime:9.256 hours
Usage:0%
Score:0.206m
Score/min:371
Driving Accuracy:N/A%
Gunner Accuracy:21.630%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:1,024
V. Kills:95 N/A
Deaths:5
KDR:204.800
Accuracy:21.935% B+
KPH:71.800 C+
VKPH:6.700 A
M20 Basilisk
B++
Kills:383
V. Kills:124 306%
Deaths:7
KDR:54.714
Accuracy:42.357% C*
KPH:31.500 B++
VKPH:10.200 B+
M40 Fury
B**
Kills:372
V. Kills:44 N/A
Deaths:8
KDR:46.500
Accuracy:39.112% C++
KPH:79.600 B**
VKPH:9.400 C+
M40 Fury
B+
Kills:267
V. Kills:53 N/A
Deaths:2
KDR:133.500
Accuracy:32.012% D
KPH:73.100 B+
VKPH:14.500 B+
G30 Walker
B*
Kills:259
V. Kills:179 144%
Deaths:3
KDR:86.333
Accuracy:31.938% C++
KPH:19 C**
VKPH:13.200 B*
M20 Basilisk
B+
Kills:194
V. Kills:72 266%
Deaths:4
KDR:48.500
Accuracy:40.354% C+
KPH:28.900 B+
VKPH:10.700 C++
M12 Kobalt
B**
Kills:163
V. Kills:17 N/A
Deaths:6
KDR:27.167
Accuracy:22.181% B++
KPH:62.400 C
VKPH:6.500 B**
M60-G Bulldog
B+
Kills:123
V. Kills:12 N/A
Deaths:3
KDR:41
Accuracy:34.405% C
KPH:44.600 B+
VKPH:4.400 C--
M60-G Bulldog
C**
Kills:68
V. Kills:23 283%
Deaths:3
KDR:22.667
Accuracy:35.454% C-
KPH:34.200 C-
VKPH:11.600 C**
Kills:2,853 (0 + 2,853)
Deaths:41
KDR:69.585
VKDR:15.098
Vehicle Kills:619
Kill Difference:2,812
Playtime:62.418 hours
Usage:2%
Score:0.808m
Score/min:216
Driving Accuracy:N/A%
Gunner Accuracy:35.454%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C**
Kills:558
V. Kills:108 N/A
Deaths:107
KDR:5.215
Accuracy:48.118% C+
KPH:28.300 C**
VKPH:5.500 C
S12 Renegade
D
Kills:362
V. Kills:18 N/A
Deaths:56
KDR:6.464
Accuracy:50.490% B*
KPH:24.300 D-
VKPH:1.200 D
M12 Kobalt-F
B
Kills:175
V. Kills:7 N/A
Deaths:40
KDR:4.375
Accuracy:25.594% B
KPH:15.700 D
VKPH:0.600 D-
Kills:1,095 (1,095 + 0)
Deaths:203
KDR:5.394
VKDR:0.655
Vehicle Kills:133
Kill Difference:892
Playtime:45.775 hours
Usage:2%
Score:0.325m
Score/min:118
Driving Accuracy:25.594%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd 2,2481,4415526.2B**16.1752.479%B+3.331%B++42.6B++23.9B**41533.8h4.9B+9.4B++
Solstice SF 1,4501,4163014.704M*5.3322.867%C-12.429%D17.7CN/A7379.8h11.4C++49.7C++
Parallax VX3 1,3081,3074131.878S21.8543.68%B+89.595%A+32.4C+N/A15140.3h1.7B*3.8B++
Phaseshift VX-S 1,2091,2011770.647U60.6245.14%B**73.605%C+43B+N/A10527.9h2.5B5.5B+
VA39 Spectre 1,2051,1934228.405S18.3842.205%A+57.251%A++44.3B**N/A14526.9h4B**9.4B**
Lasher X2 1,2011,1861488.014S2.0227.698%C+4.469%B41.5C++N/A14028.6h20.1C+72.6C++
Phantom VA23 1,2061,1814426.841S16.8137.267%C++42.591%A33.4C--N/A9935.4h4.4C+11.8C*
Nyx VX31 1,1831,1703930S19.9735.432%C++54.53%A**41.5C+N/A10228.2h4.3B**12.2B+
Plasma Grenade 1,1791,16811168N/A1,157.9754.822%B**N/A973.3A+9.2C32411.2h2.3B**4.2B**
Parsec VX3-A 1,1721,1679129.667U119.6443.18%C+91.517%A*40DN/A10429.2h1.4A+3.3B*
NS-11C 1,1881,16511610.043S0.0127.392%B+29.614%A+23CN/A6350.6h13.7C++50.2C**
Ghost 1,1661,1633137.516U27.4944.798%B+82.459%A55.4C*N/A19221h1.7B*3.8B++
NSX Daimyo 1,1621,1613038.7S28.6743.264%C++95.435%C**35.2DN/A11433h2.2B+5.1B+
NS-15M2 1,1711,1618313.988S3.9625.393%C+29.027%C++32.7DN/A9235.5h13C51C++
XM98 1,1601,1602448.333U38.3048.112%A90%A++58AN/A18920h1.5A+3.1A
Eidolon VE33 1,1851,1597315.877S5.8534.245%B*38.482%A+28.3C+N/A8540.9h7.2B+20.9B++
V10 1,1631,1591864.389U54.3648.856%B**88.007%B**47.1C*N/A12324.6h1.5B**3.1B**
Sirius SX12 1,1671,1592844.081A*5.9524.716%C+16.221%C24.2C-N/A8147.9h12.3B+49.6C**
NS-30 Vandal 1,1671,1587914.658S4.6339.269%B++38.947%A38.6CN/A10130h4.7B++12.1B++
NS-7 PDW 1,1671,1561796.458S3.5726.182%C++17.042%C26.7C+N/A7643.3h13B+49.5B
Artemis VX26 1,1661,1561627.136A**2.8928.968%C++22.491%C+26.8DN/A7543.1h10.9C**37.5B
SVA-88 1,1721,1551467.911M++2.1223.223%C25.628%C+38.4C--N/A12130.1h12.1C52.2C+
Pulsar LSW 1,1741,1551269.167S0.8624.128%C+25.022%C+47.5C+N/A14424.3h11.2C*46.6C*
Spear Anti-Vehicle Phalanx Turret 1,6861,1551388.846U78.8243.573%C4.762%B+44.1C+20.3C35626.2h6.8B+15.5B
Solstice Burst 1,1761,1531607.206M**2.8227.221%C+26.626%C*22.3DN/A5951.7h11.1B+40.7B+
Pulsar C 1,1741,1521696.817A++3.2126.423%C++25.087%C++28.1CN/A9541h10.6C**40.2B
Orion VS54 1,1671,1502135.399A++4.6319.932%C20.783%D24.3C--N/A13647.4h13.3C+66.9C+
Flare VE6 1,1621,1471517.596S2.4323.726%C+23.453%C39.1CN/A12429.3h10.5C+44.4C++
Solstice VE3 1,1611,1441308.8U1.2324.47%C++21.329%C++22.5C+N/A12150.9h13.3B+54.2C++
Saron HRB 1,7611,0944922.327M*12.3050.66%B++3.108%A+37.3B*22.8B+39829.3h13.3A26.3A
C-4 1,5011,0831656.564M*3.4724.045%CN/A80.2C31C++67713.5h1.1B++4.5B+
Supernova VPC 1,2311,0482541.92A+31.8948.192%C--2.004%B++39.4C-6.9C19026.6h2.8B+5.8C*
C75 Viper 1,2351,0461380.462U70.4332.691%D-1.625%B36.8C++6.7C16328.4h8.4B*25.7B+
M12 Kobalt 1,1191,0245204.8S194.7721.935%B+16.602%C71.6C+6.6A20614.3h16.9B77.2B
MANA Anti-Vehicle Turret 1,6199904721.064M**11.0353.06%D5.657%A++4950A*3145S463540.2h5.6C*10.6C+
Eridani SX5 9959851835.383M++4.6528.343%C++17.462%C-25.3DN/A7239h11C**39C**
Serpent VE92 9629431695.58M++4.4525.753%C++18.982%C21.8C--N/A7543.3h13C+50.4C++
NS-44 Commissioner 9399322553.655A*6.3738.645%C++19.743%C-20.6DN/A6645.3h3.9C+10C*
Proximity Mine 9189145915.492M*5.4644.423%C++N/A112.8CN/A3738.1h1.8C++4B
Supernova PC 1,1748971369S58.9747.757%C1.784%C26C+8C16134.5h4.5C**9.4C**
Tank Mine 1,3668913624.75S14.7234.839%C+N/A178.2A95B**15555h1.7C**5B+
Thanatos VE70 8918822124.16M++5.8740.956%C+18.141%B29.7C+N/A10529.7h4.4C**10.7C**
VE-LR Obelisk 9088762633.692U23.6638.836%B*45.548%A+39.5C+1.4B+11122.2h4.9B*12.6B++
L100 Python AP 1,3508592042.95S32.9244.863%D**3.26%B+25.3D14.5D-20333.9h5.3C*11.8C+
Supernova FPC 1,4438544021.35B**11.3246.08%D--3.279%B++24.9C17.2C*61534.3h4.8C++10.4C
NS-44L Blackhand 7877785314.679U4.6547.279%B+52.057%B++25.2C+N/A6730.9h3.3B++7.1B++
Lancer AE 1,1037102133.81U23.7858.852%C+N/A25.4B+14.1C21127.9h6.3B*10.8B++
Betelgeuse 54-A 6866621026.49B**3.5423.818%D26.435%D28.3D*1C+13923.4h13.6F-56.9D*
Lancer VS22 1,371662679.881S0.1561.712%C++N/A14.8C+15.9C+23944.6h14.1B22.8B+
L100 Python HEAT 8096311542.067S32.0443.348%D--3.487%B++35.4C++10C-20317.8h4.3B++9.8C**
Corvus VA55 6406285411.63U1.6032.233%A33.917%A32C+N/A9219.6h12.5C38.7B+
S1 8386061105.509S4.5251.829%D4.62%B**30.6C*11.7C31319.8h5B++9.7C**
Cosmos VM3 573567717.986M*2.0416.495%C19.753%C++39.9C**N/A15114.2h10.3B**62.3B+
Pulsar VS1 5615581164.81M*5.2225.338%C++21.505%C+24.9CN/A10922.4h13.9C++55C**
M40 Fury-F 6665581075.215A++4.8148.118%C+N/A28.3C**5.5C15719.7h5.5B*11.5B**
Beamer VS3 5465361583.392M++6.6426.611%C+24.067%C++15DN/A6535.8h8.2B30.6C**
Hunter QCX 5555241214.331S5.7034.57%C--42.557%A9DN/A3258.5h3.3B+9.5B
NS Decimator 804520816.42S3.6141.633%F*1.731%C24.4D-13.3C-22721.3h5C12D**
Revenant 5435131730.176S20.1536.341%C*48.928%A*29D1.7A+9317.7h7.9C-21.7C+
NS-61 Emissary 491481984.908S5.1231.382%B+19.335%C*15.8DN/A4230.5h16.2C51.6C+
Vortex VM21 8654813812.658A*2.6348.264%B++1.04%D--12.2C**9.8B**15539.3h24.1B+49.9B+
H-V45 4804721084.37A5.6628.271%B+18.432%C--27.8CN/A9117h13.2C+46.6B
Eclipse VE3A 493467974.814B**5.2225.093%D23.769%B+12.1D--N/A3938.7h14.7D--58.4D
NS-10 Burster 7714583612.722U2.6932.752%C**3.493%D7.3B5B++12263h122B372.4B+
Comet VM2 594452548.37S1.6644.697%C+5.973%B*21B**6.6B**16421.5h14.8B++33.2B+
NS-10 Burster 7404463612.389S2.3633.461%C**4.036%C--7.5B+5B+10959.1h118B++352.6B++
NS-AM7 Archer 5804351014.307S5.7250.568%D--19.31%C++7.6C+2.5C+4657.2h14.7B+29.1C*
Vortex VM21 7724263811.211A*1.1848.734%B++1.174%D*10.8B8.8A14039.3h27.4B+56.3B+
M12 Kobalt 4463901390S379.9723.121%C++14.872%D75D10.8A+1975.2h23.2D-100.4C
M20 Basilisk 507383754.714U44.6842.357%C*5.744%C+31.4B++10.2B+19812.2h60.1B+141.8B++
M40 Fury 416372846.5S36.4739.112%C++2.419%B**79.1B**9.4C+3144.7h9.3B++23.8B*
NSX Tomoe 3783721919.579U9.5531.152%C**28.495%D--26.4DN/A7814.1h16D51.4C+
S12 Renegade 380362566.464C**3.5750.49%B*2.762%D24.3D-1.2D9014.9h3.8C7.6C*
Sticky Grenade 3543531353N/A342.9754.979%C*N/A1176.7C*3.3D--39300.3h1.8B+3.3B+
NS-11P 358351675.239M++4.7924.464%C+26.211%B+30.3CN/A9311.6h14.5C59.3C+
Comet VM2 445340536.415S3.6145.798%C+4.118%C+17.1B+5.3C++12919.9h19.1B+41.6B+
MANA Anti-Personnel Turret 3383362314.609N/A4.5822.385%UN/A3360U20U7757500.1h21.3T*95T*
Manticore SX40 333331694.797M**5.2332.987%B+24.169%C**21.5C--N/A6115.4h7.4C++22.4B+
Quasar VM1 292291309.7S0.3313.282%D16.151%D26.7C+N/A16610.9h10.7B**80.6C++
Skyguard 5252891224.083S14.0534.985%B*N/A14.9C+12.2B+23119.4h105.6B301.8B++
Cosmos VM3 292285426.786M*3.2416.443%C-18.246%C+32.4C+N/A1248.8h12B++73.1C++
L100 Python HESH 312270390S79.9740.466%D*N/A44.3C-6.9C-2456.1h3.4C+8.4C
M40 Fury 3202672133.5U123.4732.012%D2.622%B*72.2B+14.3B+3203.7h8.7B++27.2B+
Equinox VE2 Burst 269263318.484M*1.5527.084%C20.532%D--35.5DN/A1157.4h11.6C*43C++
G30 Walker 438259386.333U76.3031.938%C++2.703%D19C**13.2B*19213.6h163B++510.3B++
Proton II PPA 250239459.75A*49.7231.017%B*1.255%D59.8C+2.8D2094h10.5C33.9B
M20 Basilisk 3012231223U212.9744.079%D--5.83%B+43.7C+15.3C--2795.1h73B*165.6B+
Force-Blade 2552195,4310.04B9.995.789%F-N/A0.1DN/A11614.4h3C51T
NSX-P Naginata 2091991414.214S4.1823.97%C++26.131%C-23.1D-1.2C+758.6h18.6D*77.7C--
NS-357 Underboss 201198494.041A**5.9940.119%C*20.202%C22.5DN/A858.8h5.1D--12.8C+
M20 Basilisk 266194448.5U38.4740.354%C+4.124%D29B+10.7C++1836.7h61.6B*152.7B*
MKV Suppressed 183180218.571S1.4628.558%B23.889%B+19.8DN/A749.1h19D*66.6C
M12 Kobalt-F 182175404.375B*5.6525.594%B6.857%D15.6DN/A8811.2h14C++54.8B
E540 Halberd-H 240174534.8A+24.7748.368%D*N/A45.8C+17.4D2883.8h5.6C++11.6C
Nemesis VSH9 256173266.654S3.3855.995%D--2.89%C++14.3C6.9C-20212.1h5.6B**10.1B++
Saron Laser Cannon 305164453.644C**6.3935.574%B++4.268%A+5.6D-4.8D-10329.5h161.6C-454.3C+
NSX-P Tanto 166163208.15S1.8826.424%C+26.994%C++18.1DN/A739h13.6C++51.4C**
M12 Kobalt 180163627.167C++17.1422.181%B++22.699%B*62.7C6.5B**2052.6h21.6D97.3C++
VX29 Polaris 170162276M++4.0326.46%C**17.901%D-23.5D-1.2B++1016.9h15.2D--57.4C+
Light PPA 1701591312.231B**2.2038.557%C--1.258%C++28.9D2D1445.5h14.6C+37.9C+
Proton II PPA-H 156149437.25A++27.2232.136%DN/A57.3D-2.7D--1772.6h16.7F51.9F
Aspis Anti-Aircraft Phalanx Turret 291149529.8S19.7729.557%B+N/A13C*12.3C++25411.5h115.7B*391.3B+
Aphelion VEX-4 242144348S37.9732.707%C4.861%B+27.7C+18.8C+2455.2h50.7C**155.1C*
Dual Photon Pods 185135527M16.9753.396%C+N/A67.5C25B6992h23.6C44.3C+
M60-G Bulldog 135123341S30.9734.405%C3.252%B+43.9B+4.3D2312.8h3.2A++9.4B**
Saron HRB-H 200121815.125A++5.1056.784%C++2.479%B**48.4B+31.6B++6972.5h19.1B+33.6B+
Blueshift VM5 112110427.5U17.4719.147%C20%C34.4CN/A1733.2h17.8D-93C
Blueshift VM5 112108427U16.9718.883%C--14.815%D*33.8C1.3B**1693.2h18D95.5C
Ursa 10096713.714U3.6826.091%C**23.958%C+31C--1.3B++1743.1h14.2D*54.4C+
Spear Anti-Vehicle Phalanx Tower 12888188M+77.9751.366%C+3.409%C24.4D11.1D-1843.6h10.5C20.4C+
NS-R3 Swarm 14887712.429U2.4053.44%F**N/A6.6C--4.7D-8313.1h21.1B++39.4C*
L105 Zephyr 9682108.2C+1.8353.059%B**N/A63.1B10.8C++4221.3h5.2B++9.8B*
The Slasher 86803300.242S9.798.596%F-2.5%D--1CN/A276.5h1.7B++20.2C
Zenith VX-5 817798.556S1.4724.193%C--27.273%B++17.1D-N/A884.5h15.7D--64.8D
MAX Punch 76762030.374A++9.663.672%F**N/A0.6DN/A2130.4h1.8C++49.1T*
M60-G Bulldog 9168322.667A**12.6435.454%C-N/A34C-11.5C**2412h6.1C**17.3C++
M60-A Bulldog 7667167A++56.9756.155%B*5.97%M++35.3C4.7C++1231.9h5B+8.9B++
Anti-Vehicle Grenade 8964164N/A53.9749.383%CN/A320C-125B+29970.2h5.6C+11.4C+
NSX-P Tengu 6262134.769M*5.2637.479%C++27.419%B++25.8C--N/A892.4h14.3C+38.3C++
Beamer VS3-FB 6362134.769A**5.2632.375%C+22.581%C25.8DN/A682.4h9.1C28C+
NS-03 Thumper 5655272.037A*7.9929.827%CN/A25C--N/A872.2h11D**36.8D-
VE-S Canis 585586.875M**3.1529.556%C++14.545%D-28.9D1.6B*1571.9h10.5C**35.6C**
M12 Kobalt-H 5151412.75D2.7221.63%C-15.686%C127.5C+N/A3800.4h9.5A43.8B*
Cerberus 5050133.846A*6.1833.989%C*16%D--9.6D--N/A415.2h7.6D-22.4C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit161710,44247.9h
Spawn Beacon12470.4h
Anti-Vehicle MANA Turret32,4152.8h
AE Medical Applicator01,7000.2h
Nanite Healing Grenade02130.1h
Nanite Revive Grenade05650.2h
Restoration Kit163271.9h
Motion Spotter1022,19313.5h
Auraxium Force-Blade165410.5h
Welding Device0850h
Deconstruction Tool03010h
Xiphos Anti-Personnel Phalanx Tower01480h
Spitfire Auto-Turret41,9142.2h
Ammunition Package26,6393.1h
Shield Recharging Field154,2171.7h
Recon Detection Device85,70011h
Medical Applicator69240,06719.4h
Medical Kit2382,43929.3h
Anti-Infantry MANA Turret49831.6h
Smoke Grenade0840h
Nano-Repair Grenade02420.1h
Hardlight Barrier32390.3h

Check the help document for the dictionary if you want to learn more about words used here.


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