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Justicar Initiate Frightman[NSVS] Frightman
VS BR 40

KDR: 9.7

Score: 40.2m

Last Seen: Oct 14th, 2018 6:02 AM
- OFFLINE - 58 minute(s)

Prestige 1, Battle Rank 40 - Vanu Sovereignty on Connery - Outfit Officer of For Hire VS[NSVS] For Hire VS
VS outfit on Connery

Members: 13
Level Progress (to 41): 53%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Solstice SF E540 Halberd Parallax VX3 VA39 Spectre Nyx VX31 NS-11C Phaseshift VX-S NS-15M2
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,216,772 MLG Score: 1772
Fun Score: N/A
Cheeseburgers Flipped: 986TIME WITH MEDKIT: 1.1%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.497%26.937%7143597824,8779.059360.637

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.34%1.076B**1.003B**-1.111D*HEAD ++ (~13.69)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.80.469B+10.60.26C*29.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.085%2.612%174210112681942451.37436109%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.621%-0.148C0.909B*-1.774

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
249.2-0.56D89.9-0.71D-159.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.073%2.59%2025610075,096352204114.4363250%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.373%-0.071C+-0.052C+-0.118

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.30.682B+4.90.606B+7.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.052%5.624%2746159985,530239228923.0417241%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.882%-0.191C0.35C**0.474

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.60.467B+21.30.453B+41.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.646%81.606%2746810058,0683883020.7404

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.091%1.434A0.95B*-0.57

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.525B+2.10.342C**2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.675%17.114%274611012783353112.21813

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.053C+0.542B+-1.596

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.60.196C++4.30.109C+6.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
For Hire VS[NSVS] For Hire VS
VS outfit on Connery

Members: 13
40.2m263.6%307 (18.4k)291 (17.5k)9.6967464,4936,65112.001440 (40)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1013483023.123%23.117%53520:5019

34% Engineer17% Heavy Assault27% Infiltrator12% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 9:55 PMOct 24th, 2015 3:07 AMOct 14th, 2018 11:57 AM (2d) (PST)Oct 14th, 2018 2:38 AM (2d) (PST)Oct 14th, 2018 2:02 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
699486510.4670.0480.1081.4370.0781772

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,9432,90739,036283686517,490

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2299.9h/95.8d 15,328 14,909 22,392 198.3k 2,210 9,650 10,738 96.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
B+
Kills:1,161
Deaths:83
KDR:13.988
Accuracy:25.393% B+
HSR:29.027% B+
SVA-88
C++
Kills:1,155
Deaths:146
KDR:7.911
Accuracy:23.223% C++
HSR:25.628% C++
Orion VS54
C+
Kills:1,150
Deaths:213
KDR:5.399
Accuracy:19.932% C+
HSR:20.783% C--
Pulsar LSW
C**
Kills:1,150
Deaths:126
KDR:9.127
Accuracy:24.086% C**
HSR:25.044% C*
Flare VE6
B
Kills:1,147
Deaths:151
KDR:7.596
Accuracy:23.726% B
HSR:23.453% C+
Lasher X2
B+
Kills:1,126
Deaths:135
KDR:8.341
Accuracy:28.442% B+
HSR:4.529% C**
Betelgeuse 54-A
C
Kills:225
Deaths:28
KDR:8.036
Accuracy:22.327% D
HSR:28% C
VX29 Polaris
B++
Kills:123
Deaths:14
KDR:8.786
Accuracy:26.934% B++
HSR:17.073% D
Kills:7,237
Deaths (as Heavy Assault):896
Deaths (to Heavy Assaults):1,679
KDR:8.07701
Kill Difference:6,341
Playtime:391.337 hours
Usage:17%
Score:6.321m
Score/min:269
Accuracy (listed only):24.258%
HSR (listed only):21.692%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
C+
Kills:1,416
Deaths:301
KDR:4.704
Accuracy:22.867% C+
HSR:12.429% D
NS-11C
A*
Kills:1,165
Deaths:116
KDR:10.043
Accuracy:27.392% B++
HSR:29.614% A*
Eidolon VE33
A++
Kills:1,159
Deaths:73
KDR:15.877
Accuracy:34.252% B**
HSR:38.482% A++
Solstice Burst
B+
Kills:1,153
Deaths:160
KDR:7.206
Accuracy:27.221% C*
HSR:26.626% B+
Pulsar C
B+
Kills:1,152
Deaths:169
KDR:6.817
Accuracy:26.423% B+
HSR:25.087% B+
Solstice VE3
B
Kills:1,144
Deaths:130
KDR:8.800
Accuracy:24.470% B
HSR:21.329% B
Thanatos VE70
C*
Kills:783
Deaths:189
KDR:4.143
Accuracy:40.675% C++
HSR:17.114% C*
Serpent VE92
B+
Kills:730
Deaths:143
KDR:5.105
Accuracy:25.431% B+
HSR:19.315% C+
Eclipse VE3A
A+
Kills:63
Deaths:12
KDR:5.250
Accuracy:24.119% D
HSR:26.984% A+
Revenant
M+
Kills:58
Deaths:1
KDR:58
Accuracy:33.487% C+
HSR:53.448% M+
Kills:8,823
Deaths (as Engineer):1,294
Deaths (to Engineers):1,586
KDR:6.81839
Kill Difference:7,529
Playtime:782.401 hours
Usage:34%
Score:15.095m
Score/min:322
Accuracy (listed only):28.634%
HSR (listed only):27.043%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
C+
Kills:1,416
Deaths:301
KDR:4.704
Accuracy:22.867% C+
HSR:12.429% D
NS-11C
A*
Kills:1,165
Deaths:116
KDR:10.043
Accuracy:27.392% B++
HSR:29.614% A*
NS-7 PDW
B
Kills:1,156
Deaths:179
KDR:6.458
Accuracy:26.193% B
HSR:17.042% C+
Sirius SX12
C++
Kills:1,155
Deaths:284
KDR:4.067
Accuracy:24.678% C++
HSR:16.277% C
Solstice Burst
B+
Kills:1,153
Deaths:160
KDR:7.206
Accuracy:27.221% C*
HSR:26.626% B+
Pulsar C
B+
Kills:1,152
Deaths:169
KDR:6.817
Accuracy:26.423% B+
HSR:25.087% B+
Solstice VE3
B
Kills:1,144
Deaths:130
KDR:8.800
Accuracy:24.470% B
HSR:21.329% B
Eridani SX5
B+
Kills:838
Deaths:161
KDR:5.205
Accuracy:28.196% B+
HSR:17.422% C
Thanatos VE70
C*
Kills:783
Deaths:189
KDR:4.143
Accuracy:40.675% C++
HSR:17.114% C*
Serpent VE92
B+
Kills:730
Deaths:143
KDR:5.105
Accuracy:25.431% B+
HSR:19.315% C+
MKV Suppressed
B+
Kills:73
Deaths:11
KDR:6.636
Accuracy:24.705% C+
HSR:21.918% B+
Eclipse VE3A
A+
Kills:63
Deaths:12
KDR:5.250
Accuracy:24.119% D
HSR:26.984% A+
Kills:10,828
Deaths (as Light Assault):1,855
Deaths (to Light Assaults):1,361
KDR:5.8372
Kill Difference:8,973
Playtime:282.518 hours
Usage:12%
Score:4.152m
Score/min:245
Accuracy (listed only):26.864%
HSR (listed only):20.930%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A+
Kills:1,307
Deaths:41
KDR:31.878
Accuracy:43.680% B++
HSR:89.595% A+
VA39 Spectre
A++
Kills:1,181
Deaths:42
KDR:28.119
Accuracy:42.232% A++
HSR:57.155% A+
Nyx VX31
A**
Kills:1,170
Deaths:39
KDR:30
Accuracy:35.432% C**
HSR:54.530% A**
Phaseshift VX-S
A
Kills:1,162
Deaths:17
KDR:68.353
Accuracy:44.911% A
HSR:73.150% C+
XM98
A++
Kills:1,160
Deaths:24
KDR:48.333
Accuracy:48.112% A++
HSR:90% A++
Ghost
A+
Kills:1,159
Deaths:31
KDR:37.387
Accuracy:44.766% B*
HSR:82.485% A+
V10
A
Kills:1,159
Deaths:18
KDR:64.389
Accuracy:48.856% A
HSR:88.007% A
NS-30 Vandal
A+
Kills:1,157
Deaths:79
KDR:14.646
Accuracy:39.262% B**
HSR:38.980% A+
Artemis VX26
B+
Kills:1,156
Deaths:162
KDR:7.136
Accuracy:28.968% B+
HSR:22.491% C+
NS-7 PDW
B
Kills:1,156
Deaths:179
KDR:6.458
Accuracy:26.193% B
HSR:17.042% C+
Sirius SX12
C++
Kills:1,155
Deaths:284
KDR:4.067
Accuracy:24.678% C++
HSR:16.277% C
Eridani SX5
B+
Kills:838
Deaths:161
KDR:5.205
Accuracy:28.196% B+
HSR:17.422% C
NS-44 Commissioner
C**
Kills:796
Deaths:228
KDR:3.491
Accuracy:37.610% C**
HSR:18.593% C-
Parsec VX3-A
A++
Kills:782
Deaths:7
KDR:111.714
Accuracy:45.329% B+
HSR:91.688% A++
NS-44L Blackhand
B++
Kills:710
Deaths:44
KDR:16.136
Accuracy:47.514% B++
HSR:52.113% B++
Beamer VS3
C*
Kills:533
Deaths:156
KDR:3.417
Accuracy:26.662% C+
HSR:24.015% C*
NS-61 Emissary
B+
Kills:443
Deaths:87
KDR:5.092
Accuracy:31.169% B+
HSR:18.736% B+
Phantom VA23
A+
Kills:317
Deaths:5
KDR:63.400
Accuracy:36.945% B
HSR:43.533% A+
NS-AM7 Archer
C*
Kills:309
Deaths:85
KDR:3.635
Accuracy:49.649% D*
HSR:19.418% C*
Manticore SX40
B+
Kills:292
Deaths:59
KDR:4.949
Accuracy:32.446% B+
HSR:22.945% C*
NSX Daimyo
B+
Kills:158
Deaths:10
KDR:15.800
Accuracy:44.758% B+
HSR:95.570% B+
MKV Suppressed
B+
Kills:73
Deaths:11
KDR:6.636
Accuracy:24.705% C+
HSR:21.918% B+
Beamer VS3-FB
C**
Kills:62
Deaths:13
KDR:4.769
Accuracy:32.375% C**
HSR:22.581% C+
Kills:18,235
Deaths (as Infiltrator):1,782
Deaths (to Infiltrators):963
KDR:10.23288
Kill Difference:16,453
Playtime:612.529 hours
Usage:27%
Score:9.082m
Score/min:247
Accuracy (listed only):37.585%
HSR (listed only):46.880%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
B
Kills:1,156
Deaths:179
KDR:6.458
Accuracy:26.193% B
HSR:17.042% C+
Sirius SX12
C++
Kills:1,155
Deaths:284
KDR:4.067
Accuracy:24.678% C++
HSR:16.277% C
Eridani SX5
B+
Kills:838
Deaths:161
KDR:5.205
Accuracy:28.196% B+
HSR:17.422% C
Thanatos VE70
C*
Kills:783
Deaths:189
KDR:4.143
Accuracy:40.675% C++
HSR:17.114% C*
Pulsar VS1
B+
Kills:533
Deaths:114
KDR:4.675
Accuracy:25.494% B+
HSR:21.388% C++
Corvus VA55
A+
Kills:517
Deaths:49
KDR:10.551
Accuracy:31.144% A+
HSR:30.561% B**
H-V45
B*
Kills:356
Deaths:83
KDR:4.289
Accuracy:27.525% B*
HSR:15.730% D
NS-11P
A
Kills:351
Deaths:67
KDR:5.239
Accuracy:24.472% B
HSR:26.211% A
Equinox VE2 Burst
C++
Kills:218
Deaths:26
KDR:8.385
Accuracy:27.492% C++
HSR:20.184% D
MKV Suppressed
B+
Kills:73
Deaths:11
KDR:6.636
Accuracy:24.705% C+
HSR:21.918% B+
Kills:5,980
Deaths (as Combat Medic):1,163
Deaths (to Combat Medics):512
KDR:5.14187
Kill Difference:4,817
Playtime:98.827 hours
Usage:4%
Score:2.259m
Score/min:381
Accuracy (listed only):28.057%
HSR (listed only):20.385%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C++
Kills:551
Deaths:68
KDR:8.103
Accuracy:16.538% C++
HSR:19.056% C+
Comet VM2
B*
Kills:436
Deaths:51
KDR:8.549
Accuracy:43.977% C++
HSR:6.193% B*
Vortex VM21
B*
Kills:413
Deaths:31
KDR:13.323
Accuracy:47.251% B*
HSR:1.211% D--
Vortex VM21
B*
Kills:364
Deaths:31
KDR:11.742
Accuracy:47.780% B*
HSR:1.374% D*
NS-10 Burster
B
Kills:353
Deaths:33
KDR:10.697
Accuracy:31.025% B
HSR:4.249% D
Comet VM2
C+
Kills:328
Deaths:50
KDR:6.560
Accuracy:45.024% C+
HSR:3.963% C+
NS-10 Burster
B
Kills:309
Deaths:33
KDR:9.364
Accuracy:31.684% B
HSR:4.531% C-
Quasar VM1
C--
Kills:291
Deaths:30
KDR:9.700
Accuracy:13.282% C--
HSR:16.151% C--
Cosmos VM3
C+
Kills:249
Deaths:39
KDR:6.385
Accuracy:16.286% C+
HSR:18.474% C+
Kills:3,294
Deaths (as MAX Suit):183
Deaths (to MAX Suits):319
KDR:18
Kill Difference:3,111
Playtime:123.533 hours
Usage:5%
Score:3.315m
Score/min:447
Accuracy (listed only):32.538%
HSR (listed only):8.356%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
D
Kills:135
V. Kills:128 105%
Deaths:42
KDR:3.214
Accuracy:35.962% B++
KPH:5.600 D
VKPH:5.300 D
Dual Photon Pods
B++
Kills:134
V. Kills:50 263%
Deaths:5
KDR:26.800
Accuracy:53.679% C*
KPH:68.800 C+
VKPH:25.700 B++
Light PPA
C
Kills:133
V. Kills:9 N/A
Deaths:9
KDR:14.778
Accuracy:37.718% C
KPH:30.500 C-
VKPH:2.100 D
Kills:402 (268 + 0)
Deaths:56
KDR:7.179
VKDR:3.339
Vehicle Kills:187
Kill Difference:346
Playtime:30.273 hours
Usage:1%
Score:0.271m
Score/min:149
Piloting Accuracy:37.718%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A
Kills:82
V. Kills:14 N/A
Deaths:10
KDR:8.200
Accuracy:53.059% A
KPH:63.500 B+
VKPH:10.800 B+
Kills:82 (0 + 82)
Deaths:10
KDR:8.200
VKDR:1.400
Vehicle Kills:14
Kill Difference:72
Playtime:1.291 hours
Usage:0%
Score:0.032m
Score/min:417
Piloting Accuracy:N/A%
Gunner Accuracy:53.059%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B+
Kills:977
V. Kills:143 N/A
Deaths:12
KDR:81.417
Accuracy:30.429% D-
KPH:36.700 B+
VKPH:5.400 D
L100 Python AP
C
Kills:859
V. Kills:491 175%
Deaths:20
KDR:42.950
Accuracy:44.863% D*
KPH:25.300 C
VKPH:14.500 D
L100 Python HEAT
B+
Kills:538
V. Kills:154 347%
Deaths:15
KDR:35.867
Accuracy:45.207% D
KPH:34.800 B+
VKPH:10 C
Skyguard
B+
Kills:214
V. Kills:195 109%
Deaths:12
KDR:17.833
Accuracy:35.911% B**
KPH:12.800 C+
VKPH:11.600 B+
L100 Python HESH
C
Kills:187
V. Kills:29 N/A
Deaths:3
KDR:62.333
Accuracy:42.821% D
KPH:45.400 C
VKPH:7 C
Kills:2,775 (2,775 + 0)
Deaths:62
KDR:44.758
VKDR:16.323
Vehicle Kills:1,012
Kill Difference:2,713
Playtime:96.830 hours
Usage:4%
Score:1.137m
Score/min:196
Driving Accuracy:42.821%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
B**
Kills:1,396
V. Kills:789 177%
Deaths:54
KDR:25.852
Accuracy:52.035% B+
KPH:42.800 B**
VKPH:24.200 B**
Saron HRB
A
Kills:1,068
V. Kills:661 161%
Deaths:47
KDR:22.723
Accuracy:50.378% B*
KPH:37.700 A
VKPH:23.300 B**
Supernova VPC
C+
Kills:1,048
V. Kills:183 N/A
Deaths:25
KDR:41.920
Accuracy:48.192% C
KPH:39.400 C+
VKPH:6.900 C+
Supernova FPC
B+
Kills:842
V. Kills:583 144%
Deaths:40
KDR:21.050
Accuracy:46.293% D-
KPH:25.100 C*
VKPH:17.400 B+
Supernova PC
B+
Kills:832
V. Kills:263 315%
Deaths:13
KDR:64
Accuracy:48.296% C+
KPH:25.400 B+
VKPH:8 C+
Proton II PPA
B**
Kills:193
V. Kills:10 N/A
Deaths:4
KDR:48.250
Accuracy:29.541% B**
KPH:62.300 C*
VKPH:3.200 C
Aphelion VEX-4
C++
Kills:133
V. Kills:95 139%
Deaths:3
KDR:44.333
Accuracy:32.252% C
KPH:26.400 C++
VKPH:18.900 C++
Kills:5,512 (2,722 + 2,790)
Deaths:186
KDR:29.634
VKDR:13.892
Vehicle Kills:2,584
Kill Difference:5,326
Playtime:162.025 hours
Usage:7%
Score:3.455m
Score/min:355
Driving Accuracy:48.296%
Gunner Accuracy:32.252%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C*
Kills:154
V. Kills:61 248%
Deaths:5
KDR:30.800
Accuracy:49.442% D--
KPH:47.200 C*
VKPH:18.700 C
Saron HRB-H
B++
Kills:117
V. Kills:75 154%
Deaths:8
KDR:14.625
Accuracy:57.143% C*
KPH:48.600 B++
VKPH:31.100 B+
Proton II PPA-H
D
Kills:101
V. Kills:1 N/A
Deaths:4
KDR:25.250
Accuracy:27.963% D-
KPH:57.300 D
VKPH:0.600 D**
M12 Kobalt-H
C+
Kills:51
V. Kills: N/A
Deaths:4
KDR:12.750
Accuracy:21.630% C+
KPH:122 C+
VKPH:0 D**
Kills:423 (0 + 423)
Deaths:21
KDR:20.143
VKDR:6.524
Vehicle Kills:137
Kill Difference:402
Playtime:7.853 hours
Usage:0%
Score:0.187m
Score/min:397
Driving Accuracy:N/A%
Gunner Accuracy:21.630%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:848
V. Kills:83 N/A
Deaths:4
KDR:212
Accuracy:21.590% B++
KPH:70.600 C*
VKPH:6.900 A++
M40 Fury
A+
Kills:372
V. Kills:44 N/A
Deaths:8
KDR:46.500
Accuracy:39.253% B
KPH:80 A+
VKPH:9.500 C+
M20 Basilisk
B**
Kills:338
V. Kills:107 313%
Deaths:7
KDR:48.286
Accuracy:41.948% B
KPH:32.100 B**
VKPH:10.200 B++
M40 Fury
B*
Kills:267
V. Kills:53 N/A
Deaths:2
KDR:133.500
Accuracy:32.062% C--
KPH:74.200 B*
VKPH:14.700 B+
G30 Walker
B*
Kills:230
V. Kills:163 140%
Deaths:3
KDR:76.667
Accuracy:31.739% B+
KPH:18.900 B+
VKPH:13.400 B*
M20 Basilisk
B+
Kills:151
V. Kills:54 275%
Deaths:4
KDR:37.750
Accuracy:39.244% C++
KPH:26.900 B+
VKPH:9.600 C+
M60-G Bulldog
B**
Kills:123
V. Kills:12 N/A
Deaths:3
KDR:41
Accuracy:35.157% C++
KPH:46 B**
VKPH:4.500 C
M12 Kobalt
B+
Kills:121
V. Kills:6 N/A
Deaths:6
KDR:20.167
Accuracy:20.487% B+
KPH:75.300 C*
VKPH:3.700 C++
M60-G Bulldog
B*
Kills:68
V. Kills:23 283%
Deaths:3
KDR:22.667
Accuracy:36.364% C+
KPH:35.800 C+
VKPH:12.100 B*
Kills:2,518 (0 + 2,518)
Deaths:40
KDR:62.950
VKDR:13.625
Vehicle Kills:545
Kill Difference:2,478
Playtime:54.790 hours
Usage:2%
Score:0.720m
Score/min:219
Driving Accuracy:N/A%
Gunner Accuracy:36.364%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B+
Kills:548
V. Kills:106 N/A
Deaths:106
KDR:5.170
Accuracy:47.741% C+
KPH:29.600 B+
VKPH:5.700 C+
S12 Renegade
D
Kills:347
V. Kills:18 N/A
Deaths:56
KDR:6.196
Accuracy:50.668% B**
KPH:25.300 D-
VKPH:1.300 D
M12 Kobalt-F
B+
Kills:175
V. Kills:7 N/A
Deaths:40
KDR:4.375
Accuracy:25.583% B+
KPH:16.200 D
VKPH:0.600 D
Kills:1,070 (1,070 + 0)
Deaths:202
KDR:5.297
VKDR:0.649
Vehicle Kills:131
Kill Difference:868
Playtime:43.053 hours
Usage:2%
Score:0.316m
Score/min:122
Driving Accuracy:25.583%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Solstice SF 1,4501,4163014.704S4.9922.867%C+12.429%D17.7C+N/A7379.8h11.4C*49.7C**
E540 Halberd 2,1851,3965425.852A++16.1652.035%B+3.438%B+42.8B**24.2B**42032.6h4.9B*9.3B*
Parallax VX3 1,3081,3074131.878S22.1843.68%B++89.595%A+32.4BN/A15040.3h1.7B**3.8B*
VA39 Spectre 1,1931,1814228.119U18.4242.232%A++57.155%A+46A++N/A14525.7h4B**9.4B**
Nyx VX31 1,1831,1703930U20.3035.432%C**54.53%A**41.6C++N/A10228.1h4.3B++12.2B++
NS-11C 1,1881,16511610.043U0.3527.392%B++29.614%A*23C+N/A6150.6h13.7C**50.2B+
Phaseshift VX-S 1,1691,1621768.353U58.6644.911%A73.15%C+43.5B**N/A10526.7h2.5B+5.6B+
NS-15M2 1,1711,1618313.988S4.2925.393%B+29.027%B+32.7CN/A8935.5h13C+51C**
XM98 1,1601,1602448.333U38.6448.112%A++90%A++58A*N/A18820h1.5A+3.1A
Ghost 1,1621,1593137.387U27.6944.766%B*82.485%A+55.5B*N/A18820.9h1.7B**3.8B*
V10 1,1631,1591864.389U54.6948.856%A88.007%A47.1B++N/A12324.6h1.5A3.1B**
Eidolon VE33 1,1851,1597315.877U6.1834.252%B**38.482%A++28.3BN/A8340.9h7.2B++20.9B*
NS-30 Vandal 1,1661,1577914.646S4.9539.262%B**38.98%A+38.6C++N/A10130h4.7B*12.1B*
Artemis VX26 1,1661,1561627.136S2.5628.968%B+22.491%C+26.8CN/A7443.1h10.9B+37.5B+
NS-7 PDW 1,1671,1561796.458S3.2426.193%B17.042%C+26.7C++N/A7643.3h13B+49.5B+
SVA-88 1,1721,1551467.911M++1.7923.223%C++25.628%C++38.4C+N/A11830.1h12.1C+52.2C*
Sirius SX12 1,1631,1552844.067M+5.6324.678%C++16.277%C24.2C+N/A8147.7h12.2B++49.5B+
Solstice Burst 1,1761,1531607.206S2.4927.221%C*26.626%B+22.3C--N/A5851.7h11.1B++40.7B+
Pulsar C 1,1741,1521696.817S2.8826.423%B+25.087%B+28.1C++N/A9241h10.6B+40.2B+
Orion VS54 1,1671,1502135.399M4.3019.932%C+20.783%C--24.3CN/A13047.3h13.3C+66.9C+
Pulsar LSW 1,1681,1501269.127S0.5724.086%C**25.044%C*47.5C**N/A14024.2h11.2B+46.6B+
Flare VE6 1,1621,1471517.596S2.1023.726%B23.453%C+39.1C+N/A12029.3h10.5C*44.4B
Solstice VE3 1,1611,1441308.8U0.9024.47%B21.329%B22.6C**N/A11850.7h13.3B+54.2B
Lasher X2 1,1411,1261358.341U1.3628.442%B+4.529%C**42.3B++N/A13726.6h20.2C+70.9B+
Spear Anti-Vehicle Phalanx Turret 1,6231,1111292.583U82.8942.751%C+4.86%B43.4B20C+35225.6h6.7B+15.6B++
Saron HRB 1,7291,0684722.723M**13.0350.378%B*3.184%A+37.6A23.3B**40228.4h12.9A+25.6A+
C-4 1,4791,0641626.568M**3.1323.614%CN/A78.8C+30.7C++65713.5h1.1B*4.6C++
Frag Grenade 1,0621,05811058N/A1,048.3054.017%B**N/A881.7A++3.3D29531.2h2.4A4.4B**
Supernova VPC 1,2311,0482541.92M+32.2248.192%C2.004%B+39.4C+6.9C+18526.6h2.8B+5.8B+
C75 Viper 1,1209771281.417U71.7230.429%D-1.74%B+36.7B+5.4D15926.6h7.8B**25.7B++
L100 Python AP 1,3508592042.95S33.2544.863%D*3.26%C++25.3C14.5D19833.9h5.3B++11.8C*
M12 Kobalt 9318484212U202.3021.59%B++15.448%C--70.7C*6.9A++19912h17.1B+79.4B+
MANA Anti-Vehicle Turret 1,4038454618.37U8.6754.088%D6.627%A++8450M**5580M**9792320.1h6.1B+11.3B+
Supernova FPC 1,4258424021.05M11.3546.293%D-3.325%B+25.1C*17.4B+61033.6h4.8B+10.3C*
Proximity Mine 8448404817.5S7.8044.954%C**N/A116.7C+N/A3777.2h1.8B4B+
Eridani SX5 8478381615.205M**4.4928.196%B+17.422%C26.3CN/A7231.9h10.8B+38.2B+
Supernova PC 1,0958321364S54.3048.296%C+1.923%C25.4B+8C+15632.8h4.6B+9.5B+
Tank Mine 1,2508093026.967U17.2734.996%C++N/A175.9A+95.9B**15654.6h1.7B+4.9B*
NS-44 Commissioner 8027962283.491A**6.2137.61%C**18.593%C-22.2CN/A7035.9h3.8C*10B
Thanatos VE70 7927831894.143M**5.5540.675%C++17.114%C*32.4C**N/A11224.2h4.3B+10.6B+
Parsec VX3-A 7847827111.714U102.0245.329%B+91.688%A++41.2CN/A10119h1.4A+3.1B**
Serpent VE92 7377301435.105M**4.5925.431%B+19.315%C+20.2CN/A7136.2h12.4B48.8B+
NS-44L Blackhand 7187104416.136U6.4447.514%B++52.113%B++26.9C*N/A7126.4h3.4B*7.1B++
Lancer VS22 1,371662679.881U0.1861.712%C+N/A14.8C*15.9B+23744.6h14.1B+22.8B+
S1 8296001085.556S4.1452.016%D4.667%B**31.1B+11.9C+31119.3h4.9B*9.5B+
Cosmos VM3 557551688.103M**1.5916.538%C++19.056%C+41.4B**N/A15513.3h10B**60.5B++
M40 Fury-F 6545481065.17A*4.5347.741%C+N/A29.6B+5.7C+16318.5h5.4B**11.3B**
L100 Python HEAT 6925381535.867S26.1745.207%D4.089%B**34.7B+9.9C20815.5h4.2B**9.2B++
Pulsar VS1 5365331144.675S5.0225.494%B+21.388%C++25.5C++N/A10820.9h14C**54.7B+
Beamer VS3 5435331563.417M**6.2826.662%C+24.015%C*15.4C--N/A6534.7h8.1B+30.3C++
Corvus VA55 5235174910.551U0.8531.144%A+30.561%B**31.7C**N/A9216.3h12C*38.5B++
Hunter QCX 477455905.056S4.6434.309%D43.736%B**9.8CN/A3346.4h3.1B+9.2B
NS-61 Emissary 453443875.092S4.6031.169%B+18.736%B+17.1C-N/A4425.9h15.9C+51.1C*
Comet VM2 571436518.549S1.1543.977%C++6.193%B*21.3A++6.6B**16520.5h14.3B*32.5B++
NS Decimator 655422636.698S3.0041.342%F--1.896%C22.8D12.6C21318.5h5.2C+12.5D*
Vortex VM21 7644133113.323U3.6347.251%B*1.211%D--11.7B+10A+15835.2h25B++52.9B+
M40 Fury 416372846.5S36.8039.253%B2.419%B++80.9A+9.6C++3154.6h9.3B+23.8B*
Vortex VM21 6873643111.742U2.0547.78%B*1.374%D*10.3B*9.2A*14135.2h28.7B*60B++
H-V45 360356834.289A++5.4127.525%B*15.73%D28.5C+N/A9512.5h13.1C++47.4B+
NS-10 Burster 6063533310.697U1.0031.025%B4.249%D6.8B+4.9B*12651.9h122.2B+393.8B+
NS-11P 358351675.239S4.4624.472%B26.211%A30.5C*N/A9211.5h14.5C+59.2B
S12 Renegade 365347566.196B**3.5050.668%B**2.305%D-25.3D-1.3D9313.7h3.8C7.5B
M20 Basilisk 445338748.286U38.5941.948%B5.917%C+32.2B**10.2B++20010.5h60.1B*143.2B**
Comet VM2 426328506.56S3.1445.024%C+3.963%C+17.4B**5.2C++12918.9h18.3B*40.7B++
Phantom VA23 324317563.4U53.7036.945%B43.533%A+34.1C+N/A989.3h4.5C*12.2B
NS-10 Burster 529309339.364U0.3331.684%B4.531%C-6.4B+4.6B+10848h129.4B+408.5B+
NS-AM7 Archer 417309853.635S6.0649.649%D*19.418%C*7.2C++2.5C+4543.2h14.2B+28.6B+
Manticore SX40 292292594.949S4.7532.446%B+22.945%C*22.1CN/A6213.2h7.1B+21.9B+
Quasar VM1 292291309.7S0.0013.282%C--16.151%C--26.7B+N/A16110.9h10.7A80.6B
Sticky Grenade 2862851285N/A275.3054.448%C**N/A950C+3.3D--38820.3h1.8B+3.3B+
M40 Fury 3202672133.5U123.8032.062%C--2.622%B++74.2B*14.7B+3253.6h8.6B+26.9B+
Lancer AE 421261929U19.3058.659%C-N/A21.2B++13C16612.3h7.8B++13.3B++
Cosmos VM3 254249396.385M++3.3116.286%C+18.474%C+31.5BN/A1227.9h12.3B++75.7C*
MANA Anti-Personnel Turret 2472451912.895N/A3.2021.95%UN/A2450U20U5651700.1h23.3T*106.1T*
G30 Walker 393230376.667U66.9731.739%B+2.174%D-18.9B+13.4B*19112.2h163.7B*515.9B*
Betelgeuse 54-A 233225288.036A++1.6622.327%D28%C25.9D*N/A1548.7h12.6D-56.4D
Equinox VE2 Burst 222218268.385M**1.3127.492%C++20.184%D37.6C+N/A1235.8h11.7B+42.4B+
Skyguard 4092141217.833S8.1435.911%B**N/A12.7C+11.6B+21816.8h124C*345.3B++
Force-Blade 2412065,0460.041B+9.666.412%F-N/A0.1C-N/A11442.6h3C+47.1F-
Proton II PPA 203193448.25A*38.5529.541%B**1.554%C--62.3C*3.2C2343.1h9.6C++32.4B++
L100 Python HESH 216187362.333S52.6442.821%DN/A45.6C7.1C2774.1h3.6C+8.5C+
M12 Kobalt-F 182175404.375A5.3225.583%B+6.857%C--16.2DN/A9110.8h14C*54.7B+
M20 Basilisk 2341691169U159.3044.455%D-7.692%A43.3C++16.7C2483.9h79.6B++179B+
Nemesis VSH9 242163266.269S3.4356.38%D-3.067%C*14.7C+7.1C-20211.1h5.6B**10B*
NSX Daimyo 1591581015.8S6.1044.758%B+95.57%B+27.2DN/A715.8h2.8C6.3C++
E540 Halberd-H 215154530.8A*21.1049.442%D--N/A46.7C*18.5C2953.3h5.8C**11.6C+
M20 Basilisk 205151437.75U28.0539.244%C++4.636%C-27B+9.6C+1835.6h63.6B*162B**
M12 Kobalt 1621481148S138.3020.819%C+18.243%C*77.9C--7.4B++2191.9h20.7C99.5C+
Saron Laser Cannon 263135423.214B+6.4835.962%B++3.704%B*5.6D5.3D10224h165.4C+460C++
Dual Photon Pods 184134526.8M++17.1053.679%C*N/A70.5C+26.3B++7061.9h23.5C++43.8C*
Aphelion VEX-4 228133344.333U34.6432.252%C4.511%C**26.6C++19C++2475h51.7B+160.4B
Light PPA 142133914.778B**5.0837.718%C1.504%B30.2C-2D1604.4h13.3C*35.3C++
Aspis Anti-Aircraft Phalanx Turret 247123524.6S14.9027.833%B+N/A11.5C++11.6C++23710.7h122.1B*438.7B++
M60-G Bulldog 135123341U31.3035.157%C++3.252%C*45.6B**4.4C-2362.7h3.2A++9.1A
VX29 Polaris 128123148.786S0.9126.934%B++17.073%D26.2D1.1A1184.7h13.4C49.9C**
M12 Kobalt 127121620.167C*10.4720.487%B+24.793%A+75.6C*3.8C*2471.6h17.8C*86.9B+
Saron HRB-H 192117814.625A*4.9357.143%C*2.564%B**48.8B++31.3B+6972.4h19.2B++33.6B++
Proton II PPA-H 102101425.25B**15.5527.963%D-N/A56.1DN/A1841.8h13.6D-48.6D--
L105 Zephyr 9682108.2C+1.5053.059%AN/A63.1B+10.8B+4161.3h5.2B*9.8B**
The Slasher 86803280.244S9.4511.593%F2.5%D-1.1CN/A272.2h1.7B++15D
MAX Punch 74741840.402A*9.294.184%F*N/A0.7C-N/A3110.1h1.8C++43.3F**
MKV Suppressed 7473116.636S3.0624.705%C+21.918%B+18.7DN/A873.9h15.8C+63.8C+
M60-G Bulldog 9168322.667S12.9736.364%C+N/A35.8C+12.1B*2491.9h6B+16.5B+
M60-A Bulldog 7667167M57.3056.155%B**5.97%M+35.3C+4.7C++1221.9h5B+8.9B*
Spear Anti-Vehicle Phalanx Tower 9665165M++55.3047.413%C4.615%C++25D11.9D-2092.6h9.6C*20.2C*
Eclipse VE3A 6663125.25A++4.4524.119%D26.984%A+9.7D*N/A416.5h17.4F72.1D*
Beamer VS3-FB 6362134.769M++4.9332.375%C**22.581%C+25.8DN/A682.4h9.1C28C++
Revenant 6358158U48.3033.487%C+53.448%M+18.7D--1.6M+413.1h8.8D26.3C
Anti-Vehicle Grenade 7354154N/A44.3048.499%CN/A270C--95C+28650.2h6C+12.3C+
M12 Kobalt-H 5151412.75C3.0521.63%C+15.686%C+127.5C+N/A3670.4h9.5A43.8B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter1017,48110.4h
Restoration Kit143041.8h
Nano-Armor Kit135602,72540.3h
Anti-Vehicle MANA Turret32,0812.4h
Spawn Beacon12070.3h
Nanite Revive Grenade04520.1h
Nanite Healing Grenade02030.1h
Deconstruction Tool03010h
Spitfire Auto-Turret31,1661.4h
Xiphos Anti-Personnel Phalanx Tower01480h
Ammunition Package24,7362.4h
Shield Recharging Field113,3811.2h
Medical Kit1801,92523.7h
Anti-Infantry MANA Turret27351.3h
Medical Applicator63204,33216.3h
Nano-Repair Grenade0550h
Hardlight Barrier0890.1h
Recon Detection Device74,7169.2h

Check the help document for the dictionary if you want to learn more about words used here.


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