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Legate Initiate Frightman[NSVS] Frightman
VS BR 72

KDR: 9.87

Score: 43.3m

Last Seen: Apr 19th, 2019 3:42 AM
- OFFLINE - 41.4 hour(s)

Prestige 1, Battle Rank 72 - Vanu Sovereignty on Connery - Outfit Officer of For Hire VS[NSVS] For Hire VS
VS outfit on Connery

Members: 10
Level Progress (to 73): 48%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS E540 Halberd Solstice SF Parallax VX3 VA39 Spectre Lasher X2 Nyx VX31 Frag Grenade NS-11C
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,288,079 MLG Score: 1829
Fun Score: N/A
Cheeseburgers Flipped: 1054TIME WITH MEDKIT: 1.1%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.842%27.411%7363999627,1839.252210.618

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.394%1.12B**1.026B**-1.112D*HEAD ++ (~13.99)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.30.475B+10.50.263C*28.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.221%2.341%183210332992072571.44444116%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.709%-0.124C+0.682B+-1.739

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
250.1-0.551D90.6-0.709D-159.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.696%2.522%2054610295,234363211414.4187247%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.912%-0.022C+-0.051C+-0.346

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.50.676B+5.10.594B+7.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.067%6.001%27801510205,782248235623.3145245%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.764%-0.195C0.403B0.39

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.10.461B+21.80.449B42.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.433%82.802%2780810278,9084173321.3621

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.161%1.414A1.026B**-0.535

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.53B+2.10.352C**2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.825%17.082%278011034802378112.12169

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.051C+0.502B+-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.60.197C++4.30.109C+6.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
For Hire VS[NSVS] For Hire VS
VS outfit on Connery

Members: 10
43.3m287.6%306 (18.4k)289 (17.3k)9.8706269,5787,04912.177872 (72)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1035534823.283%23.845%55521:1722

34% Engineer17% Heavy Assault28% Infiltrator12% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 9:55 PMOct 24th, 2015 3:07 AMApr 21st, 2019 9:54 PM (2d) (PST)Apr 19th, 2019 12:23 AM (5d) (PST)Apr 18th, 2019 11:42 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
688476410.4650.0470.1111.5540.0761829

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,2772,81538,462283793517,364

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2495.5h/104d 16,263 16,591 24,386 232.6k 2,416 10,437 11,309 103m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
B
Kills:1,177
Deaths:146
KDR:8.062
Accuracy:27.720% C**
HSR:4.503% B
NS-15M2
B+
Kills:1,161
Deaths:83
KDR:13.988
Accuracy:25.393% C**
HSR:29.027% B+
Pulsar LSW
C*
Kills:1,155
Deaths:126
KDR:9.167
Accuracy:24.128% C*
HSR:25.022% C++
SVA-88
C+
Kills:1,155
Deaths:146
KDR:7.911
Accuracy:23.223% C+
HSR:25.628% C+
Orion VS54
C+
Kills:1,150
Deaths:213
KDR:5.399
Accuracy:19.932% C+
HSR:20.783% D
Flare VE6
C*
Kills:1,147
Deaths:151
KDR:7.596
Accuracy:23.726% C*
HSR:23.453% C+
Betelgeuse 54-A
C
Kills:365
Deaths:55
KDR:6.636
Accuracy:23.290% D
HSR:27.671% C
VX29 Polaris
B+
Kills:135
Deaths:20
KDR:6.750
Accuracy:25.741% B+
HSR:17.778% D
Kills:7,445
Deaths (as Heavy Assault):940
Deaths (to Heavy Assaults):1,760
KDR:7.92021
Kill Difference:6,505
Playtime:422.303 hours
Usage:17%
Score:6.834m
Score/min:270
Accuracy (listed only):24.144%
HSR (listed only):21.733%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
C+
Kills:1,416
Deaths:301
KDR:4.704
Accuracy:22.867% C+
HSR:12.429% D
NS-11C
A++
Kills:1,165
Deaths:116
KDR:10.043
Accuracy:27.392% B++
HSR:29.614% A++
Eidolon VE33
A++
Kills:1,159
Deaths:73
KDR:15.877
Accuracy:34.245% B**
HSR:38.482% A++
Solstice Burst
B+
Kills:1,153
Deaths:160
KDR:7.206
Accuracy:27.221% C++
HSR:26.626% B+
Pulsar C
B+
Kills:1,152
Deaths:169
KDR:6.817
Accuracy:26.423% B+
HSR:25.087% B
Solstice VE3
B
Kills:1,144
Deaths:130
KDR:8.800
Accuracy:24.470% B
HSR:21.329% C**
Serpent VE92
B+
Kills:825
Deaths:150
KDR:5.500
Accuracy:25.710% B+
HSR:18.788% C+
Thanatos VE70
C*
Kills:802
Deaths:196
KDR:4.092
Accuracy:40.825% C++
HSR:17.082% C*
VE-LR Obelisk
A
Kills:406
Deaths:14
KDR:29
Accuracy:39.482% B**
HSR:42.611% A
Eclipse VE3A
A
Kills:260
Deaths:49
KDR:5.306
Accuracy:25.733% C
HSR:26.154% A
Revenant
A**
Kills:166
Deaths:4
KDR:41.500
Accuracy:35.212% C*
HSR:49.398% A**
NSX-P Tanto
B+
Kills:93
Deaths:11
KDR:8.455
Accuracy:28.547% B+
HSR:27.957% B+
Kills:9,741
Deaths (as Engineer):1,373
Deaths (to Engineers):1,643
KDR:7.09468
Kill Difference:8,368
Playtime:836.296 hours
Usage:34%
Score:16.020m
Score/min:319
Accuracy (listed only):29.844%
HSR (listed only):27.963%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
C+
Kills:1,416
Deaths:301
KDR:4.704
Accuracy:22.867% C+
HSR:12.429% D
NS-11C
A++
Kills:1,165
Deaths:116
KDR:10.043
Accuracy:27.392% B++
HSR:29.614% A++
Sirius SX12
C++
Kills:1,158
Deaths:284
KDR:4.077
Accuracy:24.713% C++
HSR:16.235% C
NS-7 PDW
C**
Kills:1,156
Deaths:179
KDR:6.458
Accuracy:26.182% C**
HSR:17.042% C+
Solstice Burst
B+
Kills:1,153
Deaths:160
KDR:7.206
Accuracy:27.221% C++
HSR:26.626% B+
Pulsar C
B+
Kills:1,152
Deaths:169
KDR:6.817
Accuracy:26.423% B+
HSR:25.087% B
Solstice VE3
B
Kills:1,144
Deaths:130
KDR:8.800
Accuracy:24.470% B
HSR:21.329% C**
Eridani SX5
B+
Kills:934
Deaths:175
KDR:5.337
Accuracy:28.364% B+
HSR:17.452% C
Serpent VE92
B+
Kills:825
Deaths:150
KDR:5.500
Accuracy:25.710% B+
HSR:18.788% C+
Thanatos VE70
C*
Kills:802
Deaths:196
KDR:4.092
Accuracy:40.825% C++
HSR:17.082% C*
Eclipse VE3A
A
Kills:260
Deaths:49
KDR:5.306
Accuracy:25.733% C
HSR:26.154% A
MKV Suppressed
B*
Kills:118
Deaths:14
KDR:8.429
Accuracy:28.588% B+
HSR:24.576% B*
NSX-P Tanto
B+
Kills:93
Deaths:11
KDR:8.455
Accuracy:28.547% B+
HSR:27.957% B+
Kills:11,376
Deaths (as Light Assault):1,934
Deaths (to Light Assaults):1,435
KDR:5.88211
Kill Difference:9,442
Playtime:296.999 hours
Usage:12%
Score:4.324m
Score/min:243
Accuracy (listed only):27.464%
HSR (listed only):21.567%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A+
Kills:1,307
Deaths:41
KDR:31.878
Accuracy:43.680% B++
HSR:89.595% A+
VA39 Spectre
A++
Kills:1,184
Deaths:42
KDR:28.191
Accuracy:42.199% A++
HSR:57.264% A++
Nyx VX31
A**
Kills:1,170
Deaths:39
KDR:30
Accuracy:35.432% C**
HSR:54.530% A**
Phaseshift VX-S
B**
Kills:1,163
Deaths:17
KDR:68.412
Accuracy:44.891% B**
HSR:73.173% C+
Ghost
A
Kills:1,161
Deaths:31
KDR:37.452
Accuracy:44.773% B*
HSR:82.429% A
XM98
A++
Kills:1,160
Deaths:24
KDR:48.333
Accuracy:48.112% A+
HSR:90% A++
V10
A
Kills:1,159
Deaths:18
KDR:64.389
Accuracy:48.856% A
HSR:88.007% A
Sirius SX12
C++
Kills:1,158
Deaths:284
KDR:4.077
Accuracy:24.713% C++
HSR:16.235% C
NS-30 Vandal
A+
Kills:1,158
Deaths:79
KDR:14.658
Accuracy:39.269% B**
HSR:38.947% A+
NS-7 PDW
C**
Kills:1,156
Deaths:179
KDR:6.458
Accuracy:26.182% C**
HSR:17.042% C+
Artemis VX26
B
Kills:1,156
Deaths:162
KDR:7.136
Accuracy:28.968% B
HSR:22.491% C+
Parsec VX3-A
A++
Kills:1,104
Deaths:9
KDR:122.667
Accuracy:43.282% C++
HSR:91.486% A++
Eridani SX5
B+
Kills:934
Deaths:175
KDR:5.337
Accuracy:28.364% B+
HSR:17.452% C
NS-44 Commissioner
C*
Kills:856
Deaths:235
KDR:3.643
Accuracy:37.992% C*
HSR:19.042% C-
Phantom VA23
A
Kills:828
Deaths:25
KDR:33.120
Accuracy:37.448% B+
HSR:41.304% A
NS-44L Blackhand
B++
Kills:752
Deaths:48
KDR:15.667
Accuracy:47.406% B+
HSR:51.330% B++
NSX Daimyo
B++
Kills:670
Deaths:20
KDR:33.500
Accuracy:44.218% B+
HSR:96.269% B++
Beamer VS3
C*
Kills:536
Deaths:157
KDR:3.414
Accuracy:26.653% C+
HSR:24.067% C*
NS-61 Emissary
B+
Kills:462
Deaths:90
KDR:5.133
Accuracy:31.512% B+
HSR:19.264% B+
NS-AM7 Archer
C++
Kills:337
Deaths:90
KDR:3.744
Accuracy:50.522% D*
HSR:18.398% C++
Manticore SX40
B+
Kills:326
Deaths:69
KDR:4.725
Accuracy:33.072% B+
HSR:23.313% C*
NSX Tomoe
C**
Kills:145
Deaths:7
KDR:20.714
Accuracy:30.355% C**
HSR:28.276% D-
NS-357 Underboss
B+
Kills:122
Deaths:32
KDR:3.813
Accuracy:40.517% B+
HSR:16.393% D
MKV Suppressed
B*
Kills:118
Deaths:14
KDR:8.429
Accuracy:28.588% B+
HSR:24.576% B*
Beamer VS3-FB
C++
Kills:62
Deaths:13
KDR:4.769
Accuracy:32.375% C++
HSR:22.581% C
Kills:20,184
Deaths (as Infiltrator):1,900
Deaths (to Infiltrators):1,032
KDR:10.62316
Kill Difference:18,284
Playtime:689.329 hours
Usage:28%
Score:10.094m
Score/min:244
Accuracy (listed only):37.575%
HSR (listed only):44.938%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C++
Kills:1,158
Deaths:284
KDR:4.077
Accuracy:24.713% C++
HSR:16.235% C
NS-7 PDW
C**
Kills:1,156
Deaths:179
KDR:6.458
Accuracy:26.182% C**
HSR:17.042% C+
Eridani SX5
B+
Kills:934
Deaths:175
KDR:5.337
Accuracy:28.364% B+
HSR:17.452% C
Thanatos VE70
C*
Kills:802
Deaths:196
KDR:4.092
Accuracy:40.825% C++
HSR:17.082% C*
Pulsar VS1
B
Kills:558
Deaths:116
KDR:4.810
Accuracy:25.338% B
HSR:21.505% C++
Corvus VA55
A++
Kills:556
Deaths:50
KDR:11.120
Accuracy:32.573% A++
HSR:32.374% A+
H-V45
B*
Kills:425
Deaths:106
KDR:4.009
Accuracy:28.547% B*
HSR:17.647% C--
NS-11P
B**
Kills:351
Deaths:67
KDR:5.239
Accuracy:24.472% B
HSR:26.211% B**
Equinox VE2 Burst
C+
Kills:226
Deaths:30
KDR:7.533
Accuracy:27.219% C+
HSR:20.354% D-
MKV Suppressed
B*
Kills:118
Deaths:14
KDR:8.429
Accuracy:28.588% B+
HSR:24.576% B*
Kills:6,284
Deaths (as Combat Medic):1,217
Deaths (to Combat Medics):550
KDR:5.16352
Kill Difference:5,067
Playtime:109.507 hours
Usage:4%
Score:2.544m
Score/min:387
Accuracy (listed only):28.682%
HSR (listed only):21.048%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C+
Kills:555
Deaths:69
KDR:8.043
Accuracy:16.520% C+
HSR:19.099% C+
Vortex VM21
B*
Kills:448
Deaths:35
KDR:12.800
Accuracy:47.795% B*
HSR:1.116% D*
Comet VM2
B*
Kills:445
Deaths:53
KDR:8.396
Accuracy:44.361% C*
HSR:6.067% B*
NS-10 Burster
B+
Kills:388
Deaths:35
KDR:11.086
Accuracy:31.828% B+
HSR:3.866% D
Vortex VM21
B*
Kills:385
Deaths:35
KDR:11
Accuracy:48.321% B*
HSR:1.299% D*
NS-10 Burster
B+
Kills:352
Deaths:35
KDR:10.057
Accuracy:32.489% B+
HSR:4.545% C-
Comet VM2
C+
Kills:332
Deaths:52
KDR:6.385
Accuracy:45.472% C+
HSR:3.916% C+
Quasar VM1
C--
Kills:291
Deaths:30
KDR:9.700
Accuracy:13.282% C--
HSR:16.151% C--
Cosmos VM3
C+
Kills:257
Deaths:40
KDR:6.425
Accuracy:16.328% C+
HSR:18.677% C+
Blueshift VM5
C+
Kills:91
Deaths:2
KDR:45.500
Accuracy:19.108% C+
HSR:17.582% D
Blueshift VM5
C
Kills:89
Deaths:2
KDR:44.500
Accuracy:18.462% C
HSR:16.854% D-
Kills:3,633
Deaths (as MAX Suit):194
Deaths (to MAX Suits):342
KDR:18.7268
Kill Difference:3,439
Playtime:132.046 hours
Usage:5%
Score:3.515m
Score/min:444
Accuracy (listed only):30.361%
HSR (listed only):9.925%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
D
Kills:151
V. Kills:137 109%
Deaths:44
KDR:3.432
Accuracy:36.086% B++
KPH:5.600 D
VKPH:5.100 D
Light PPA
C
Kills:148
V. Kills:10 N/A
Deaths:11
KDR:13.455
Accuracy:38.091% C
KPH:31.900 C-
VKPH:2.200 C--
Dual Photon Pods
B+
Kills:134
V. Kills:50 263%
Deaths:5
KDR:26.800
Accuracy:53.702% C*
KPH:68.800 C+
VKPH:25.700 B+
Kills:433 (299 + 0)
Deaths:60
KDR:7.217
VKDR:3.283
Vehicle Kills:197
Kill Difference:373
Playtime:33.486 hours
Usage:1%
Score:0.284m
Score/min:141
Piloting Accuracy:38.091%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A
Kills:82
V. Kills:14 N/A
Deaths:10
KDR:8.200
Accuracy:53.059% A
KPH:63.500 B+
VKPH:10.800 C*
Kills:82 (0 + 82)
Deaths:10
KDR:8.200
VKDR:1.400
Vehicle Kills:14
Kill Difference:72
Playtime:1.291 hours
Usage:0%
Score:0.032m
Score/min:417
Piloting Accuracy:N/A%
Gunner Accuracy:53.059%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B+
Kills:1,043
V. Kills:187 N/A
Deaths:13
KDR:80.231
Accuracy:32.667% D
KPH:36.800 B+
VKPH:6.600 C
L100 Python AP
C
Kills:859
V. Kills:491 175%
Deaths:20
KDR:42.950
Accuracy:44.863% D*
KPH:25.300 C
VKPH:14.500 D
L100 Python HEAT
B+
Kills:598
V. Kills:171 348%
Deaths:15
KDR:39.867
Accuracy:44.378% D
KPH:35.500 B+
VKPH:10.100 C
Skyguard
B+
Kills:220
V. Kills:199 110%
Deaths:12
KDR:18.333
Accuracy:35.784% B**
KPH:12.900 C+
VKPH:11.600 B+
L100 Python HESH
C
Kills:195
V. Kills:31 N/A
Deaths:3
KDR:65
Accuracy:41.479% D-
KPH:43.400 C
VKPH:6.900 C
Kills:2,915 (2,915 + 0)
Deaths:63
KDR:46.270
VKDR:17.127
Vehicle Kills:1,079
Kill Difference:2,852
Playtime:100.754 hours
Usage:4%
Score:1.192m
Score/min:197
Driving Accuracy:41.479%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
A
Kills:1,422
V. Kills:800 178%
Deaths:55
KDR:25.855
Accuracy:52.545% B++
KPH:42.400 B**
VKPH:23.900 A
Saron HRB
A
Kills:1,073
V. Kills:663 162%
Deaths:49
KDR:21.898
Accuracy:50.617% B*
KPH:37.300 A
VKPH:23 B*
Supernova VPC
C+
Kills:1,048
V. Kills:183 N/A
Deaths:25
KDR:41.920
Accuracy:48.192% C
KPH:39.400 C+
VKPH:6.900 C
Supernova FPC
B+
Kills:854
V. Kills:589 145%
Deaths:40
KDR:21.350
Accuracy:46.080% D-
KPH:24.900 C+
VKPH:17.200 B+
Supernova PC
B
Kills:832
V. Kills:263 315%
Deaths:13
KDR:64
Accuracy:48.296% C+
KPH:25.400 B
VKPH:8 C+
Proton II PPA
B*
Kills:194
V. Kills:10 N/A
Deaths:4
KDR:48.500
Accuracy:29.540% B*
KPH:62.500 C**
VKPH:3.200 C
Aphelion VEX-4
C*
Kills:133
V. Kills:95 139%
Deaths:3
KDR:44.333
Accuracy:32.654% C
KPH:26.200 C+
VKPH:18.700 C*
Kills:5,556 (2,734 + 2,822)
Deaths:189
KDR:29.397
VKDR:13.772
Vehicle Kills:2,603
Kill Difference:5,367
Playtime:164.153 hours
Usage:7%
Score:3.493m
Score/min:355
Driving Accuracy:48.296%
Gunner Accuracy:32.654%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C++
Kills:161
V. Kills:63 252%
Deaths:5
KDR:32.200
Accuracy:48.853% D*
KPH:45.800 C++
VKPH:17.900 C-
Proton II PPA-H
D
Kills:126
V. Kills:6 N/A
Deaths:4
KDR:31.500
Accuracy:31.302% D
KPH:57.400 D
VKPH:2.700 D--
Saron HRB-H
B++
Kills:121
V. Kills:79 151%
Deaths:8
KDR:15.125
Accuracy:56.807% C++
KPH:49.200 B++
VKPH:32.100 B++
M12 Kobalt-H
C+
Kills:51
V. Kills: N/A
Deaths:4
KDR:12.750
Accuracy:21.630% C
KPH:122 C+
VKPH:0 F
Kills:459 (0 + 459)
Deaths:21
KDR:21.857
VKDR:7.048
Vehicle Kills:148
Kill Difference:438
Playtime:8.590 hours
Usage:0%
Score:0.197m
Score/min:382
Driving Accuracy:N/A%
Gunner Accuracy:21.630%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A+
Kills:975
V. Kills:95 N/A
Deaths:5
KDR:195
Accuracy:21.823% B+
KPH:71.500 C*
VKPH:7 A+
M40 Fury
A+
Kills:372
V. Kills:44 N/A
Deaths:8
KDR:46.500
Accuracy:39.253% B
KPH:80 A+
VKPH:9.500 C++
M20 Basilisk
B**
Kills:358
V. Kills:117 303%
Deaths:7
KDR:51.143
Accuracy:42.541% B
KPH:31.800 B**
VKPH:10.400 B++
M40 Fury
B*
Kills:267
V. Kills:53 N/A
Deaths:2
KDR:133.500
Accuracy:32.088% C--
KPH:73.900 B*
VKPH:14.700 B+
G30 Walker
B*
Kills:243
V. Kills:171 141%
Deaths:3
KDR:81
Accuracy:31.978% B+
KPH:19 B+
VKPH:13.400 B*
M20 Basilisk
B+
Kills:160
V. Kills:57 276%
Deaths:4
KDR:40
Accuracy:39.614% C++
KPH:26.300 B+
VKPH:9.400 C+
M12 Kobalt
C+
Kills:136
V. Kills:7 N/A
Deaths:6
KDR:22.667
Accuracy:21.160% B++
KPH:62.900 C+
VKPH:3.200 C+
M60-G Bulldog
B**
Kills:123
V. Kills:12 N/A
Deaths:3
KDR:41
Accuracy:35.236% C++
KPH:45.800 B**
VKPH:4.500 C-
M60-G Bulldog
B++
Kills:68
V. Kills:23 283%
Deaths:3
KDR:22.667
Accuracy:35.727% C+
KPH:35 C+
VKPH:11.800 B++
Kills:2,702 (0 + 2,702)
Deaths:41
KDR:65.902
VKDR:14.122
Vehicle Kills:579
Kill Difference:2,661
Playtime:58.830 hours
Usage:2%
Score:0.768m
Score/min:218
Driving Accuracy:N/A%
Gunner Accuracy:35.727%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B+
Kills:548
V. Kills:106 N/A
Deaths:106
KDR:5.170
Accuracy:47.741% C+
KPH:29.600 B+
VKPH:5.700 C+
S12 Renegade
D
Kills:352
V. Kills:18 N/A
Deaths:56
KDR:6.286
Accuracy:50.448% B**
KPH:24.600 D-
VKPH:1.300 D
M12 Kobalt-F
B+
Kills:175
V. Kills:7 N/A
Deaths:40
KDR:4.375
Accuracy:25.583% B+
KPH:16 D
VKPH:0.600 D
Kills:1,075 (1,075 + 0)
Deaths:202
KDR:5.322
VKDR:0.649
Vehicle Kills:131
Kill Difference:873
Playtime:43.762 hours
Usage:2%
Score:0.319m
Score/min:121
Driving Accuracy:25.583%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd 2,2221,4225525.855A+15.9852.545%B++3.376%B+42.4B**23.9A41433.5h4.9B*9.4B*
Solstice SF 1,4501,4163014.704M**5.1722.867%C+12.429%D17.7C+N/A7379.8h11.4C*49.7C**
Parallax VX3 1,3081,3074131.878S22.0143.68%B++89.595%A+32.4C**N/A15040.3h1.7B**3.8B*
VA39 Spectre 1,1961,1844228.19U18.3242.199%A++57.264%A++45.2A++N/A14526.2h4B**9.4B**
Lasher X2 1,1921,1771468.062U1.8127.72%C**4.503%B41.4B+N/A13728.4h20.1C++72.5B
Nyx VX31 1,1831,1703930U20.1335.432%C**54.53%A**41.6C*N/A10228.1h4.3B**12.2B++
Frag Grenade 1,1791,16811168N/A1,158.1354.849%AN/A973.3A*9.2C++32001.2h2.3A4.2B**
NS-11C 1,1881,16511610.043U0.1727.392%B++29.614%A++23C+N/A6250.6h13.7B50.2B+
Phaseshift VX-S 1,1701,1631768.412U58.5444.891%B**73.173%C+43.6B*N/A10526.7h2.5B+5.6B+
NS-15M2 1,1711,1618313.988S4.1225.393%C**29.027%B+32.7CN/A9135.5h13C+51C**
Ghost 1,1641,1613137.452U27.5844.773%B*82.429%A55.3B++N/A19021h1.7B**3.8B*
XM98 1,1601,1602448.333U38.4648.112%A+90%A++58A*N/A18820h1.5A+3.1A
V10 1,1631,1591864.389U54.5248.856%A88.007%A47.1B++N/A12324.6h1.5A3.1B**
Eidolon VE33 1,1851,1597315.877U6.0134.245%B**38.482%A++28.3C**N/A8440.9h7.2B++20.9B*
Sirius SX12 1,1661,1582844.077M+5.7924.713%C++16.235%C24.2C+N/A8147.9h12.3B++49.6B+
NS-30 Vandal 1,1671,1587914.658S4.7939.269%B**38.947%A+38.6C+N/A10130h4.7B*12.1B*
NS-7 PDW 1,1671,1561796.458S3.4126.182%C**17.042%C+26.7C+N/A7643.3h13B+49.5B+
Artemis VX26 1,1661,1561627.136S2.7328.968%B22.491%C+26.8CN/A7543.1h10.9B+37.5B+
Pulsar LSW 1,1741,1551269.167S0.7024.128%C*25.022%C++47.5C*N/A14324.3h11.2B+46.6B+
SVA-88 1,1721,1551467.911M++1.9623.223%C+25.628%C+38.4CN/A11930.1h12.1C+52.2C++
Solstice Burst 1,1761,1531607.206S2.6627.221%C++26.626%B+22.3C--N/A5951.7h11.1B++40.7B+
Pulsar C 1,1741,1521696.817S3.0526.423%B+25.087%B28.1C+N/A9341h10.6B+40.2B+
Orion VS54 1,1671,1502135.399M4.4719.932%C+20.783%D24.3CN/A13347.3h13.3C++66.9C++
Flare VE6 1,1621,1471517.596S2.2723.726%C*23.453%C+39.1C+N/A12229.3h10.5C*44.4B
Solstice VE3 1,1611,1441308.8U1.0724.47%B21.329%C**22.5C**N/A12050.8h13.3B+54.2B+
Spear Anti-Vehicle Phalanx Turret 1,6481,1281294U84.1343.247%C+4.787%B+43.6B20.1C+35425.9h6.8B++15.7B++
Parsec VX3-A 1,1091,1049122.667U112.8043.282%C++91.486%A++40.4CN/A10227.3h1.4A+3.3B**
C-4 1,4961,0791656.539M**3.3323.84%CN/A79.9C+30.9C++66813.5h1.1B*4.5B++
Saron HRB 1,7361,0734921.898M*12.0350.617%B*3.169%A++37.3A23B*39928.8h13.1A+25.9A+
Supernova VPC 1,2311,0482541.92M++32.0548.192%C2.004%B+39.4C+6.9C18526.6h2.8B+5.8B+
C75 Viper 1,2301,0431380.231U70.3632.667%D1.63%C**36.7B+6.6C16228.4h8.4B**25.8B++
M12 Kobalt 1,0709755195U185.1321.823%B+16.513%C71.7C*7A+20313.6h16.9B+77.5B+
Eridani SX5 9449341755.337M**4.5328.364%B+17.452%C25.7CN/A7136.3h10.9B+38.5B+
Proximity Mine 8738695117.039S7.1744.403%C**N/A111.4C+N/A3607.8h1.8B+4B+
Tank Mine 1,3338663227.063U17.1934.573%C++N/A180.4A+97.3B**15614.8h1.7B+5B*
L100 Python AP 1,3508592042.95S33.0844.863%D*3.26%C**25.3C14.5D20133.9h5.3B++11.8C++
NS-44 Commissioner 8628562353.643M6.2337.992%C*19.042%C-22.1C-N/A7038.8h3.8C*9.9B
Supernova FPC 1,4438544021.35A**11.4846.08%D-3.279%B+24.9C+17.2B+60634.3h4.8B+10.4C++
MANA Anti-Vehicle Turret 1,4078484618.435S8.5654.14%C+6.604%A**8480A++5590B*24521450.1h6.1B+11.3B+
Supernova PC 1,0958321364S54.1348.296%C+1.923%C25.4B8C+15732.8h4.6B+9.5B+
Phantom VA23 8488282533.12U23.2537.448%B+41.304%A35.1C+N/A10723.6h4.3B11.6B+
Serpent VE92 8358251505.5S4.3725.71%B+18.788%C+21CN/A7339.3h12.9C*50.1B
Thanatos VE70 8118021964.092S5.7840.825%C++17.082%C*31.8C*N/A11225.2h4.3B+10.6B+
NS-44L Blackhand 7617524815.667U5.8047.406%B+51.33%B++25.9C++N/A6829h3.4B++7.1B++
NSX Daimyo 6716702033.5S23.6344.218%B+96.269%B++33.3DN/A10020.1h2.3B+5.2B+
Lancer VS22 1,371662679.881U0.0161.712%C+N/A14.8C++15.9B+23844.6h14.1B+22.8B+
S1 8386061105.509S4.3651.81%D4.62%B**30.8B+11.8C+31119.7h5B*9.7B+
L100 Python HEAT 7695981539.867S30.0044.378%D3.679%B*35.4B+10.1C20516.9h4.2B**9.5B++
Pulsar VS1 5615581164.81M**5.0625.338%B21.505%C++24.9C++N/A10622.4h13.9B55B+
Corvus VA55 5645565011.12U1.2532.573%A++32.374%A+32C*N/A9317.4h12.8C+39.2B++
Cosmos VM3 561555698.043M*1.8316.52%C+19.099%C+41.1B**N/A15513.5h10A+60.8B++
M40 Fury-F 6545481065.17A++4.7047.741%C+N/A29.6B+5.7C+16318.5h5.4B**11.3B**
Beamer VS3 5465361573.414M**6.4626.653%C+24.067%C*15.1C--N/A6435.6h8.2B+30.6C++
Hunter QCX 4944701034.563S5.3134.642%D42.979%B**9.3C-N/A3250.3h3.3B+9.4B
NS Decimator 724466706.657S3.2141.32%F--1.717%C23.7D13.1C21819.7h5.1C+12.3D*
Lancer AE 7234621142U32.1358.964%CN/A23.6B++13.3C18719.6h7B+11.8B+
NS-61 Emissary 472462905.133S4.7431.512%B+19.264%B+16.7C-N/A4427.7h16.2C+51.5C*
Vortex VM21 8164483512.8U2.9347.795%B*1.116%D*12.1B+9.9A+15637h24.3B++50.9B+
Comet VM2 584445538.396S1.4744.361%C*6.067%B*21.2A++6.6A16421h14.5B*32.8B++
H-V45 4324251064.009A+5.8628.547%B*17.647%C--28C+N/A9115.2h13.6C+47.7B+
VE-LR Obelisk 4234061429U19.1339.482%B**42.611%A39.8C**1.7A+11210.2h5.5B++14B*
NS-10 Burster 6643883511.086U1.2231.828%B+3.866%D7B+4.9B*12455.8h123.9B389.3B+
Vortex VM21 7173853511U1.1348.321%B*1.299%D*10.4B*9A++13937h28.6B*59.2B++
M40 Fury 416372846.5S36.6339.253%B2.419%B++80.9A+9.6C++3154.6h9.3B*23.8B*
Betelgeuse 54-A 376365556.636B**3.2323.29%D27.671%C27.9D--N/A15413.1h14.2F61.1D*
M20 Basilisk 475358751.143U41.2742.541%B5.866%C++31.7B**10.4B++20211.3h60.2B**141.5B**
S12 Renegade 370352566.286B**3.5850.448%B**2.841%D24.6D-1.3D9214.3h3.8C7.6C**
NS-10 Burster 5953523510.057U0.1932.489%B+4.545%C-6.8B+4.7B++10751.9h127.4B+392.1B+
NS-11P 358351675.239M**4.6324.472%B26.211%B**30.5C++N/A9211.5h14.5C+59.2C**
NS-AM7 Archer 451337903.744S6.1350.522%D*18.398%C++7.3C++2.5C+4746.2h14.5B+28.7B+
Comet VM2 432332526.385S3.4945.472%C+3.916%C+17.1B**5.2C++12819.4h18.8B++41.4B++
Manticore SX40 328326694.725M**5.1533.072%B+23.313%C*21.6CN/A6115.1h7.4C**22.3B+
Sticky Grenade 3002991299N/A289.1355.087%B+N/A996.7C*3.3D--40110.3h1.8B+3.3B+
Quasar VM1 292291309.7S0.1713.282%C--16.151%C--26.7B+N/A16410.9h10.7A80.6B
M12 Kobalt 3082781278U268.1322.678%C++16.187%C73.2D7.9B*1963.8h24.2D106.8C
MANA Anti-Personnel Turret 2742722212.364N/A2.4922.558%UN/A2720U20U6204000.1h22.7T*100.7T*
M40 Fury 3202672133.5U123.6332.088%C--2.622%B++74.2B*14.7B+3233.6h8.7B*27B++
Eclipse VE3A 279260495.306A++4.5625.733%C26.154%A12.2D--N/A4221.3h15.7D--60.9D
Cosmos VM3 262257406.425M3.4516.328%C+18.677%C+31.7BN/A1238.1h12.2B*74.8B+
G30 Walker 414243381U71.1331.978%B+2.469%D19B+13.4B*19212.8h164.8B**515.3B*
Equinox VE2 Burst 231226307.533M*2.3427.219%C+20.354%D-37CN/A1186.1h11.8B+43.4B
Skyguard 4192201218.333S8.4635.784%B**N/A12.9C+11.6B+22217.1h123.8C++346B+
Force-Blade 2532175,3840.04B+9.835.902%F-N/A0.1DN/A11576.2h3C+50.3T*
M20 Basilisk 2862121212U202.1344.28%D-6.132%B++44.2C++15.4C--2854.8h74.3B*167.8B+
L100 Python HESH 226195365S55.1341.479%D-N/A43.3C6.9C2714.5h3.6C+8.7C
Proton II PPA 204194448.5A*38.6329.54%B*1.546%C-62.6C**3.2C2353.1h9.5C*32.3B++
M12 Kobalt-F 182175404.375A5.5025.583%B+6.857%D15.9DN/A9011h14C*54.7B+
Revenant 173166441.5U31.6335.212%C*49.398%A**23.4D1B*727.1h8.7D24.6C+
Nemesis VSH9 245165266.346U3.5256.156%D-3.03%B14.5C+7C--20511.4h5.7B**10.1B*
E540 Halberd-H 224161532.2A*22.3348.853%D*N/A46C++18C-2873.5h5.8C**11.9C+
M20 Basilisk 217160440U30.1339.614%C++5%C26.2B+9.3C+1816.1h65.6B**165.5B**
Saron Laser Cannon 288151443.432B+6.4436.086%B++3.311%B++5.6D5.1D9726.9h166.7C+462C++
Light PPA 1581481113.455A++3.5838.091%C1.351%C++32.2C-2.2C--1604.6h12.9C*33.9C*
NSX Tomoe 145145720.714U10.8430.355%C**28.276%D-25.9C--N/A905.6h17.3D57C+
Aspis Anti-Aircraft Phalanx Turret 275139527.8S17.9328.661%B+N/A12.5B12.3C**24411.1h116.3B**405.7B*
M12 Kobalt 143136622.667B+12.8021.16%B++24.265%A61.8C+3.2C+2152.2h21.1C99.5C**
VX29 Polaris 141135206.75S3.1225.741%B+17.778%D25.5D1.1A1125.3h14.1C54.8C++
Dual Photon Pods 184134526.8M+16.9353.702%C*N/A70.5C+26.3B++7121.9h23.6C+43.9C*
Aphelion VEX-4 228133344.333U34.4632.654%C4.511%B26.1C+18.6C++2445.1h53.4B163.4C**
Proton II PPA-H 132126431.5A++21.6331.302%DN/A57.3D2.7D--1812.2h16.1D*51.4D*
M60-G Bulldog 135123341U31.1335.236%C++3.252%C*45.6B**4.4C-2362.7h3.2A++9.1A
NS-357 Underboss 125122323.813M+6.0640.517%B+16.393%D25.4C--N/A1004.8h5.4D--13.3C+
Saron HRB-H 200121815.125A++5.2556.807%C++2.479%B*48.4B+31.6B++6972.5h19B*33.4B++
MKV Suppressed 121118148.429S1.4428.588%B+24.576%B*17.1DN/A746.9h21.4D*74.9C
NSX-P Tanto 9393118.455S1.4228.547%B+27.957%B+23.3C+N/A1124h14.1B49.4B+
Blueshift VM5 9291245.5U35.6319.108%C+17.582%D39.6B+N/A2192.3h16.5C+86.3C++
Blueshift VM5 9189244.5U34.6318.462%C16.854%D-38.7B+N/A2102.3h16.4C++89C++
L105 Zephyr 9682108.2C+1.6753.059%AN/A63.1B+10.8C*4161.3h5.2B*9.8B*
The Slasher 86803300.242M**9.638.596%F-2.5%D--1CN/A276.5h1.7B++20.2D*
MAX Punch 74741940.381A++9.493.879%F*N/A0.6CN/A3118.5h1.8C++47T
NS-R3 Swarm 12170710U0.1351.861%TN/A6.4C4.7C--8210.9h22.1B*42.6C**
M60-G Bulldog 9168322.667S12.8035.727%C+N/A35.8C+12.1B++2441.9h6.1B+17B+
Spear Anti-Vehicle Phalanx Tower 10168168M*58.1349.934%C+4.412%C*21.3D10.3D-1793.2h11.2C+22.4C+
M60-A Bulldog 7667167A*57.1356.155%B**5.97%M+35.3C+4.7C++1221.9h5B++8.9B*
Beamer VS3-FB 6362134.769M*5.1032.375%C++22.581%C25.8DN/A682.4h9.1C28C+
Anti-Vehicle Grenade 8260160N/A50.1348.918%CN/A300C110C++29790.2h5.7C++11.6C++
M12 Kobalt-H 5151412.75C2.8821.63%C15.686%C+127.5C+N/A3730.4h9.5B**43.8B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter1019,59511.8h
Restoration Kit153091.8h
Anti-Vehicle MANA Turret32,1002.4h
Nano-Armor Kit143644,30843.2h
Spawn Beacon12250.4h
Nanite Revive Grenade05160.1h
Nanite Healing Grenade02050.1h
Welding Device0850h
Deconstruction Tool03010h
Spitfire Auto-Turret31,4891.7h
Xiphos Anti-Personnel Phalanx Tower01480h
Ammunition Package25,3932.6h
Shield Recharging Field123,7931.5h
Medical Kit2162,22126.7h
Anti-Infantry MANA Turret38161.4h
Medical Applicator69220,75817.7h
Nano-Repair Grenade01170h
Hardlight Barrier21330.2h
Recon Detection Device75,26910.2h

Check the help document for the dictionary if you want to learn more about words used here.


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