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Immortal Initiate Frightman[NSVS] Frightman
VS BR 66

KDR: 9.8

Score: 42.5m

Last Seen: Feb 16th, 2019 2:38 AM
- OFFLINE - 24.6 hour(s)

Prestige 1, Battle Rank 66 - Vanu Sovereignty on Connery - Outfit Officer of For Hire VS[NSVS] For Hire VS
VS outfit on Connery

Members: 18
Level Progress (to 67): 88%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Solstice SF E540 Halberd Parallax VX3 VA39 Spectre Lasher X2 Nyx VX31 NS-11C Phaseshift VX-S
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,264,310 MLG Score: 1810
Fun Score: N/A
Cheeseburgers Flipped: 1027TIME WITH MEDKIT: 1.1%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.751%27.315%7313998326,6459.184760.614

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.381%1.104B**1.017B**-1.118D*HEAD ++ (~13.94)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.30.474B+10.50.264C*28.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.838%2.5%171210202802052511.36585111%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.709%-0.167C0.823B++-1.74

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
258.1-0.603D92.5-0.747D-165.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.094%2.56%1999610165,157361206614.2459249%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.27%-0.077C+-0.038C+-0.174

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.40.679B+50.603B+7.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.067%5.851%27611510075,674244232123.1592244%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.799%-0.193C0.321C*0.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.40.464B+21.60.451B+41.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.495%82.523%2761810148,6634093121.1293

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.142%1.424A1.008B**-0.553

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.53B+2.10.35C**2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.764%17.064%276111021797375112.12533

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.058C+0.51B+-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.60.194C++4.30.107C+6.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
For Hire VS[NSVS] For Hire VS
VS outfit on Connery

Members: 18
42.5m282.1%307 (18.4k)291 (17.5k)9.7987368,1116,95112.086266 (66)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1022521523.165%23.695%54920:5021

34% Engineer17% Heavy Assault27% Infiltrator12% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 9:55 PMOct 24th, 2015 3:07 AMFeb 16th, 2019 11:19 AM (10h) (PST)Feb 15th, 2019 11:42 PM (22h) (PST)Feb 15th, 2019 10:38 PM (23h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
689476420.4660.0480.1101.5270.0761810

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,3252,84538,480283792517,434

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2437.9h/101.6d 15,900 16,139 23,805 223.4k 2,351 10,217 11,084 100.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
C**
Kills:1,175
Deaths:146
KDR:8.048
Accuracy:27.717% C**
HSR:4.511% C**
NS-15M2
B+
Kills:1,161
Deaths:83
KDR:13.988
Accuracy:25.393% C**
HSR:29.027% B+
SVA-88
C+
Kills:1,155
Deaths:146
KDR:7.911
Accuracy:23.223% C+
HSR:25.628% C+
Pulsar LSW
C*
Kills:1,155
Deaths:126
KDR:9.167
Accuracy:24.128% C*
HSR:25.022% C++
Orion VS54
C+
Kills:1,150
Deaths:213
KDR:5.399
Accuracy:19.932% C+
HSR:20.783% D
Flare VE6
C*
Kills:1,147
Deaths:151
KDR:7.596
Accuracy:23.726% C*
HSR:23.453% C+
Betelgeuse 54-A
C
Kills:352
Deaths:54
KDR:6.519
Accuracy:23.352% D
HSR:27.841% C
VX29 Polaris
B+
Kills:128
Deaths:19
KDR:6.737
Accuracy:25.747% B+
HSR:17.969% D
Kills:7,423
Deaths (as Heavy Assault):938
Deaths (to Heavy Assaults):1,749
KDR:7.91365
Kill Difference:6,485
Playtime:414.836 hours
Usage:17%
Score:6.714m
Score/min:270
Accuracy (listed only):24.152%
HSR (listed only):21.779%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
C
Kills:1,416
Deaths:301
KDR:4.704
Accuracy:22.867% C
HSR:12.429% D
NS-11C
A++
Kills:1,165
Deaths:116
KDR:10.043
Accuracy:27.392% B++
HSR:29.614% A++
Eidolon VE33
A++
Kills:1,159
Deaths:73
KDR:15.877
Accuracy:34.245% B**
HSR:38.482% A++
Solstice Burst
B+
Kills:1,153
Deaths:160
KDR:7.206
Accuracy:27.221% C++
HSR:26.626% B+
Pulsar C
B+
Kills:1,152
Deaths:169
KDR:6.817
Accuracy:26.423% B+
HSR:25.087% B
Solstice VE3
C**
Kills:1,144
Deaths:130
KDR:8.800
Accuracy:24.470% C**
HSR:21.329% C**
Serpent VE92
B+
Kills:797
Deaths:148
KDR:5.385
Accuracy:25.595% B+
HSR:19.323% C+
Thanatos VE70
C*
Kills:797
Deaths:196
KDR:4.066
Accuracy:40.764% C++
HSR:17.064% C*
VE-LR Obelisk
B**
Kills:355
Deaths:14
KDR:25.357
Accuracy:39.363% B**
HSR:41.127% B**
Eclipse VE3A
A*
Kills:199
Deaths:38
KDR:5.237
Accuracy:26.268% C+
HSR:29.648% A*
Revenant
M
Kills:145
Deaths:4
KDR:36.250
Accuracy:35.270% C**
HSR:51.035% M
NSX-P Tanto
B+
Kills:78
Deaths:10
KDR:7.800
Accuracy:28.509% B+
HSR:26.923% C**
Kills:9,560
Deaths (as Engineer):1,359
Deaths (to Engineers):1,627
KDR:7.03458
Kill Difference:8,201
Playtime:820.420 hours
Usage:34%
Score:15.787m
Score/min:321
Accuracy (listed only):29.866%
HSR (listed only):28.224%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
C
Kills:1,416
Deaths:301
KDR:4.704
Accuracy:22.867% C
HSR:12.429% D
NS-11C
A++
Kills:1,165
Deaths:116
KDR:10.043
Accuracy:27.392% B++
HSR:29.614% A++
Sirius SX12
C++
Kills:1,158
Deaths:284
KDR:4.077
Accuracy:24.713% C++
HSR:16.235% C
NS-7 PDW
C**
Kills:1,156
Deaths:179
KDR:6.458
Accuracy:26.182% C**
HSR:17.042% C+
Solstice Burst
B+
Kills:1,153
Deaths:160
KDR:7.206
Accuracy:27.221% C++
HSR:26.626% B+
Pulsar C
B+
Kills:1,152
Deaths:169
KDR:6.817
Accuracy:26.423% B+
HSR:25.087% B
Solstice VE3
C**
Kills:1,144
Deaths:130
KDR:8.800
Accuracy:24.470% C**
HSR:21.329% C**
Eridani SX5
B+
Kills:909
Deaths:171
KDR:5.316
Accuracy:28.321% B+
HSR:17.382% C
Serpent VE92
B+
Kills:797
Deaths:148
KDR:5.385
Accuracy:25.595% B+
HSR:19.323% C+
Thanatos VE70
C*
Kills:797
Deaths:196
KDR:4.066
Accuracy:40.764% C++
HSR:17.064% C*
Eclipse VE3A
A*
Kills:199
Deaths:38
KDR:5.237
Accuracy:26.268% C+
HSR:29.648% A*
MKV Suppressed
B**
Kills:93
Deaths:12
KDR:7.750
Accuracy:25.748% C+
HSR:25.807% B**
NSX-P Tanto
B+
Kills:78
Deaths:10
KDR:7.800
Accuracy:28.509% B+
HSR:26.923% C**
Kills:11,217
Deaths (as Light Assault):1,914
Deaths (to Light Assaults):1,420
KDR:5.8605
Kill Difference:9,303
Playtime:292.958 hours
Usage:12%
Score:4.289m
Score/min:244
Accuracy (listed only):27.267%
HSR (listed only):21.885%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A+
Kills:1,307
Deaths:41
KDR:31.878
Accuracy:43.680% B++
HSR:89.595% A+
VA39 Spectre
A++
Kills:1,184
Deaths:42
KDR:28.191
Accuracy:42.203% A+
HSR:57.264% A++
Nyx VX31
M
Kills:1,170
Deaths:39
KDR:30
Accuracy:35.432% C*
HSR:54.530% M
Phaseshift VX-S
B**
Kills:1,163
Deaths:17
KDR:68.412
Accuracy:44.912% B**
HSR:73.173% C+
Ghost
A
Kills:1,161
Deaths:31
KDR:37.452
Accuracy:44.773% B*
HSR:82.429% A
XM98
A++
Kills:1,160
Deaths:24
KDR:48.333
Accuracy:48.112% A+
HSR:90% A++
V10
A
Kills:1,159
Deaths:18
KDR:64.389
Accuracy:48.856% A
HSR:88.007% A
NS-30 Vandal
A+
Kills:1,158
Deaths:79
KDR:14.658
Accuracy:39.269% B**
HSR:38.947% A+
Sirius SX12
C++
Kills:1,158
Deaths:284
KDR:4.077
Accuracy:24.713% C++
HSR:16.235% C
Artemis VX26
B
Kills:1,156
Deaths:162
KDR:7.136
Accuracy:28.968% B
HSR:22.491% C+
NS-7 PDW
C**
Kills:1,156
Deaths:179
KDR:6.458
Accuracy:26.182% C**
HSR:17.042% C+
Parsec VX3-A
A*
Kills:990
Deaths:9
KDR:110
Accuracy:43.537% C*
HSR:91.818% A*
Eridani SX5
B+
Kills:909
Deaths:171
KDR:5.316
Accuracy:28.321% B+
HSR:17.382% C
NS-44 Commissioner
C*
Kills:851
Deaths:235
KDR:3.621
Accuracy:37.921% C*
HSR:18.801% C-
NS-44L Blackhand
B++
Kills:744
Deaths:47
KDR:15.830
Accuracy:47.509% B++
HSR:51.747% B++
Phantom VA23
A
Kills:691
Deaths:22
KDR:31.409
Accuracy:37.013% C**
HSR:40.666% A
NSX Daimyo
B++
Kills:539
Deaths:16
KDR:33.688
Accuracy:44.532% B+
HSR:96.289% B++
Beamer VS3
C*
Kills:536
Deaths:157
KDR:3.414
Accuracy:26.655% C+
HSR:24.067% C*
NS-61 Emissary
B+
Kills:462
Deaths:90
KDR:5.133
Accuracy:31.512% B+
HSR:19.264% B+
NS-AM7 Archer
C*
Kills:324
Deaths:89
KDR:3.640
Accuracy:50.059% D*
HSR:18.827% C*
Manticore SX40
B+
Kills:313
Deaths:66
KDR:4.742
Accuracy:32.489% B+
HSR:23.323% C*
NS-357 Underboss
B+
Kills:103
Deaths:26
KDR:3.962
Accuracy:40.565% B+
HSR:14.563% D-
NSX Tomoe
C+
Kills:98
Deaths:5
KDR:19.600
Accuracy:29.102% C+
HSR:28.571% D
MKV Suppressed
B**
Kills:93
Deaths:12
KDR:7.750
Accuracy:25.748% C+
HSR:25.807% B**
Beamer VS3-FB
C++
Kills:62
Deaths:13
KDR:4.769
Accuracy:32.375% C++
HSR:22.581% C+
Kills:19,647
Deaths (as Infiltrator):1,874
Deaths (to Infiltrators):1,016
KDR:10.48399
Kill Difference:17,773
Playtime:665.892 hours
Usage:27%
Score:9.823m
Score/min:246
Accuracy (listed only):37.377%
HSR (listed only):44.937%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C++
Kills:1,158
Deaths:284
KDR:4.077
Accuracy:24.713% C++
HSR:16.235% C
NS-7 PDW
C**
Kills:1,156
Deaths:179
KDR:6.458
Accuracy:26.182% C**
HSR:17.042% C+
Eridani SX5
B+
Kills:909
Deaths:171
KDR:5.316
Accuracy:28.321% B+
HSR:17.382% C
Thanatos VE70
C*
Kills:797
Deaths:196
KDR:4.066
Accuracy:40.764% C++
HSR:17.064% C*
Pulsar VS1
B
Kills:551
Deaths:115
KDR:4.791
Accuracy:25.394% B
HSR:21.597% C++
Corvus VA55
A+
Kills:546
Deaths:50
KDR:10.920
Accuracy:32.471% A+
HSR:31.685% A
H-V45
B*
Kills:399
Deaths:104
KDR:3.837
Accuracy:28.475% B*
HSR:15.790% D
NS-11P
B**
Kills:351
Deaths:67
KDR:5.239
Accuracy:24.472% B
HSR:26.211% B**
Equinox VE2 Burst
C+
Kills:219
Deaths:28
KDR:7.821
Accuracy:27.329% C+
HSR:20.091% D-
MKV Suppressed
B**
Kills:93
Deaths:12
KDR:7.750
Accuracy:25.748% C+
HSR:25.807% B**
Kills:6,179
Deaths (as Combat Medic):1,206
Deaths (to Combat Medics):542
KDR:5.12355
Kill Difference:4,973
Playtime:106.323 hours
Usage:4%
Score:2.453m
Score/min:385
Accuracy (listed only):28.387%
HSR (listed only):20.890%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C+
Kills:551
Deaths:68
KDR:8.103
Accuracy:16.538% C+
HSR:19.056% C+
Comet VM2
B*
Kills:442
Deaths:52
KDR:8.500
Accuracy:44.181% C++
HSR:6.109% B*
Vortex VM21
B++
Kills:426
Deaths:31
KDR:13.742
Accuracy:47.551% B++
HSR:1.174% D*
Vortex VM21
B*
Kills:381
Deaths:31
KDR:12.290
Accuracy:48.117% B*
HSR:1.312% D*
NS-10 Burster
B
Kills:375
Deaths:33
KDR:11.364
Accuracy:31.410% B
HSR:4% D
Comet VM2
C+
Kills:332
Deaths:51
KDR:6.510
Accuracy:45.244% C+
HSR:3.916% C+
NS-10 Burster
B
Kills:327
Deaths:33
KDR:9.909
Accuracy:32.065% B
HSR:4.587% C-
Quasar VM1
C--
Kills:291
Deaths:30
KDR:9.700
Accuracy:13.282% C--
HSR:16.151% C--
Cosmos VM3
C+
Kills:249
Deaths:39
KDR:6.385
Accuracy:16.286% C+
HSR:18.474% C+
Blueshift VM5
C+
Kills:68
Deaths:1
KDR:68
Accuracy:18.939% C+
HSR:17.647% D
Blueshift VM5
C+
Kills:58
Deaths:1
KDR:58
Accuracy:18.219% C
HSR:20.690% C+
Kills:3,500
Deaths (as MAX Suit):185
Deaths (to MAX Suits):338
KDR:18.91892
Kill Difference:3,315
Playtime:128.593 hours
Usage:5%
Score:3.438m
Score/min:446
Accuracy (listed only):30.166%
HSR (listed only):10.283%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
D
Kills:147
V. Kills:134 109%
Deaths:43
KDR:3.419
Accuracy:35.708% B++
KPH:5.700 D
VKPH:5.200 D
Dual Photon Pods
B++
Kills:134
V. Kills:50 263%
Deaths:5
KDR:26.800
Accuracy:53.702% C*
KPH:68.800 C+
VKPH:25.700 B++
Light PPA
C-
Kills:133
V. Kills:9 N/A
Deaths:9
KDR:14.778
Accuracy:37.713% C-
KPH:30.200 C--
VKPH:2 D
Kills:414 (280 + 0)
Deaths:57
KDR:7.263
VKDR:3.386
Vehicle Kills:193
Kill Difference:357
Playtime:31.989 hours
Usage:1%
Score:0.277m
Score/min:144
Piloting Accuracy:37.713%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A
Kills:82
V. Kills:14 N/A
Deaths:10
KDR:8.200
Accuracy:53.059% A
KPH:63.500 B+
VKPH:10.800 B
Kills:82 (0 + 82)
Deaths:10
KDR:8.200
VKDR:1.400
Vehicle Kills:14
Kill Difference:72
Playtime:1.291 hours
Usage:0%
Score:0.032m
Score/min:417
Piloting Accuracy:N/A%
Gunner Accuracy:53.059%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B+
Kills:998
V. Kills:153 N/A
Deaths:12
KDR:83.167
Accuracy:30.879% D-
KPH:36.600 B+
VKPH:5.600 C--
L100 Python AP
C
Kills:859
V. Kills:491 175%
Deaths:20
KDR:42.950
Accuracy:44.863% D*
KPH:25.300 C
VKPH:14.500 D
L100 Python HEAT
B+
Kills:578
V. Kills:164 350%
Deaths:15
KDR:38.533
Accuracy:44.002% D
KPH:35.200 B+
VKPH:10 C
Skyguard
B+
Kills:219
V. Kills:198 110%
Deaths:12
KDR:18.250
Accuracy:35.846% B**
KPH:12.900 C+
VKPH:11.600 B+
L100 Python HESH
C
Kills:195
V. Kills:31 N/A
Deaths:3
KDR:65
Accuracy:41.445% D-
KPH:43.700 C
VKPH:6.900 C
Kills:2,849 (2,849 + 0)
Deaths:62
KDR:45.952
VKDR:16.726
Vehicle Kills:1,037
Kill Difference:2,787
Playtime:99.070 hours
Usage:4%
Score:1.167m
Score/min:196
Driving Accuracy:41.445%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
B**
Kills:1,396
V. Kills:789 177%
Deaths:54
KDR:25.852
Accuracy:52.031% B+
KPH:42.800 B**
VKPH:24.200 B**
Saron HRB
A
Kills:1,073
V. Kills:663 162%
Deaths:49
KDR:21.898
Accuracy:50.621% B*
KPH:37.300 A
VKPH:23 B*
Supernova VPC
C+
Kills:1,048
V. Kills:183 N/A
Deaths:25
KDR:41.920
Accuracy:48.192% C
KPH:39.400 C+
VKPH:6.900 C+
Supernova FPC
B+
Kills:842
V. Kills:583 144%
Deaths:40
KDR:21.050
Accuracy:46.293% D-
KPH:25.100 C++
VKPH:17.400 B+
Supernova PC
B
Kills:832
V. Kills:263 315%
Deaths:13
KDR:64
Accuracy:48.296% C+
KPH:25.400 B
VKPH:8 C+
Proton II PPA
B*
Kills:194
V. Kills:10 N/A
Deaths:4
KDR:48.500
Accuracy:29.540% B*
KPH:62.500 C*
VKPH:3.200 C
Aphelion VEX-4
C++
Kills:133
V. Kills:95 139%
Deaths:3
KDR:44.333
Accuracy:32.654% C
KPH:26.200 C+
VKPH:18.700 C++
Kills:5,518 (2,722 + 2,796)
Deaths:188
KDR:29.351
VKDR:13.755
Vehicle Kills:2,586
Kill Difference:5,330
Playtime:162.483 hours
Usage:7%
Score:3.471m
Score/min:356
Driving Accuracy:48.296%
Gunner Accuracy:32.654%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C++
Kills:160
V. Kills:63 250%
Deaths:5
KDR:32
Accuracy:48.706% D*
KPH:46.200 C++
VKPH:18.200 C-
Saron HRB-H
B*
Kills:121
V. Kills:79 151%
Deaths:8
KDR:15.125
Accuracy:56.807% C++
KPH:49.200 B++
VKPH:32.100 B*
Proton II PPA-H
D
Kills:118
V. Kills:3 N/A
Deaths:4
KDR:29.500
Accuracy:29.413% D-
KPH:60.300 D
VKPH:1.500 D**
M12 Kobalt-H
C+
Kills:51
V. Kills: N/A
Deaths:4
KDR:12.750
Accuracy:21.630% C
KPH:122 C+
VKPH:0 F
Kills:450 (0 + 450)
Deaths:21
KDR:21.429
VKDR:6.905
Vehicle Kills:145
Kill Difference:429
Playtime:8.292 hours
Usage:0%
Score:0.194m
Score/min:390
Driving Accuracy:N/A%
Gunner Accuracy:21.630%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A+
Kills:917
V. Kills:89 N/A
Deaths:5
KDR:183.400
Accuracy:21.831% B++
KPH:73 C*
VKPH:7.100 A+
M40 Fury
A+
Kills:372
V. Kills:44 N/A
Deaths:8
KDR:46.500
Accuracy:39.253% C**
KPH:80 A+
VKPH:9.500 C+
M20 Basilisk
B**
Kills:351
V. Kills:113 308%
Deaths:7
KDR:50.143
Accuracy:42.199% B
KPH:32.400 B**
VKPH:10.400 B++
M40 Fury
B*
Kills:267
V. Kills:53 N/A
Deaths:2
KDR:133.500
Accuracy:32.062% C--
KPH:74.200 B*
VKPH:14.700 B+
G30 Walker
B*
Kills:241
V. Kills:169 142%
Deaths:3
KDR:80.333
Accuracy:31.760% B
KPH:19.100 B+
VKPH:13.400 B*
M20 Basilisk
B+
Kills:158
V. Kills:56 277%
Deaths:4
KDR:39.500
Accuracy:39.501% C++
KPH:26.100 B+
VKPH:9.300 C+
M12 Kobalt
C*
Kills:132
V. Kills:7 N/A
Deaths:6
KDR:22
Accuracy:20.538% B+
KPH:72.300 C+
VKPH:3.800 C*
M60-G Bulldog
B**
Kills:123
V. Kills:12 N/A
Deaths:3
KDR:41
Accuracy:35.299% C+
KPH:45.900 B**
VKPH:4.500 C-
M60-G Bulldog
B++
Kills:68
V. Kills:23 283%
Deaths:3
KDR:22.667
Accuracy:36.364% C+
KPH:35.800 C+
VKPH:12.100 B++
Kills:2,629 (0 + 2,629)
Deaths:41
KDR:64.122
VKDR:13.805
Vehicle Kills:566
Kill Difference:2,588
Playtime:56.711 hours
Usage:2%
Score:0.752m
Score/min:221
Driving Accuracy:N/A%
Gunner Accuracy:36.364%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B+
Kills:548
V. Kills:106 N/A
Deaths:106
KDR:5.170
Accuracy:47.741% C+
KPH:29.600 B+
VKPH:5.700 C+
S12 Renegade
C--
Kills:352
V. Kills:18 N/A
Deaths:56
KDR:6.286
Accuracy:50.713% B**
KPH:25.300 D
VKPH:1.300 C--
M12 Kobalt-F
B+
Kills:175
V. Kills:7 N/A
Deaths:40
KDR:4.375
Accuracy:25.583% B+
KPH:16 C--
VKPH:0.600 D
Kills:1,075 (1,075 + 0)
Deaths:202
KDR:5.322
VKDR:0.649
Vehicle Kills:131
Kill Difference:873
Playtime:43.391 hours
Usage:2%
Score:0.319m
Score/min:122
Driving Accuracy:25.583%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Solstice SF 1,4501,4163014.704M**5.0922.867%C12.429%D17.7C+N/A7379.8h11.4C*49.7C**
E540 Halberd 2,1851,3965425.852A++16.0552.031%B+3.438%B+42.8B**24.2B**42132.6h4.9B*9.3B*
Parallax VX3 1,3081,3074131.878S22.0843.68%B++89.595%A+32.4C**N/A15040.3h1.7B**3.8B*
VA39 Spectre 1,1961,1844228.19U18.3942.203%A+57.264%A++45.4AN/A14526.1h4B**9.4B**
Lasher X2 1,1901,1751468.048U1.7527.717%C**4.511%C**41.5B+N/A13728.3h20.1C+72.5B
Nyx VX31 1,1831,1703930U20.2035.432%C*54.53%M41.6C++N/A10228.1h4.3B++12.2B++
NS-11C 1,1881,16511610.043U0.2427.392%B++29.614%A++23C+N/A6250.6h13.7C**50.2B+
Phaseshift VX-S 1,1701,1631768.412U58.6144.912%B**73.173%C+43.6B+N/A10526.7h2.5B+5.6B+
Ghost 1,1641,1613137.452U27.6544.773%B*82.429%A55.3B++N/A18921h1.7B**3.8B*
NS-15M2 1,1711,1618313.988S4.1925.393%C**29.027%B+32.7CN/A9035.5h13C+51C**
XM98 1,1601,1602448.333U38.5348.112%A+90%A++58AN/A18820h1.5A+3.1A
V10 1,1631,1591864.389U54.5948.856%A88.007%A47.1B+N/A12324.6h1.5A3.1B**
Eidolon VE33 1,1851,1597315.877U6.0834.245%B**38.482%A++28.3C**N/A8440.9h7.2B++20.9B*
NS-30 Vandal 1,1671,1587914.658S4.8639.269%B**38.947%A+38.6C+N/A10130h4.7B*12.1B*
Sirius SX12 1,1661,1582844.077M+5.7224.713%C++16.235%C24.2C+N/A8147.9h12.3B++49.6B+
Artemis VX26 1,1661,1561627.136S2.6628.968%B22.491%C+26.8CN/A7543.1h10.9B+37.5B+
NS-7 PDW 1,1671,1561796.458S3.3426.182%C**17.042%C+26.7C+N/A7643.3h13B+49.5B+
SVA-88 1,1721,1551467.911M*1.8923.223%C+25.628%C+38.4CN/A11930.1h12.1C+52.2C++
Pulsar LSW 1,1741,1551269.167S0.6324.128%C*25.022%C++47.5C*N/A14324.3h11.2B+46.6B+
Solstice Burst 1,1761,1531607.206S2.5927.221%C++26.626%B+22.3C--N/A5951.7h11.1B++40.7B+
Pulsar C 1,1741,1521696.817M**2.9826.423%B+25.087%B28.1C+N/A9341h10.6B+40.2B+
Orion VS54 1,1671,1502135.399M4.4019.932%C+20.783%D24.3CN/A13247.3h13.3C+66.9C+
Flare VE6 1,1621,1471517.596S2.2023.726%C*23.453%C+39.1C+N/A12129.3h10.5C*44.4C**
Solstice VE3 1,1611,1441308.8U1.0024.47%C**21.329%C**22.6C**N/A12050.7h13.3B+54.2C**
Frag Grenade 1,1501,13911139N/A1,129.2054.564%AN/A949.2A++9.2C++31831.2h2.3A4.2B**
Spear Anti-Vehicle Phalanx Turret 1,6411,1241293.667U83.8743.211%C+4.804%B43.6B20C+35325.8h6.8B++15.7B++
Saron HRB 1,7361,0734921.898M**12.1050.621%B*3.169%A+37.3A23B*39928.8h13.1A+25.9A
C-4 1,4871,0701656.485M**3.3123.778%CN/A79.3C+30.9C++66413.5h1.1B*4.6B+
Supernova VPC 1,2311,0482541.92M+32.1248.192%C2.004%B+39.4C+6.9C+18526.6h2.8B+5.8B+
C75 Viper 1,1519981283.167U73.3730.879%D-1.703%C**36.7B+5.6C--16127.2h8B**25.8B+
Parsec VX3-A 9939909110U100.2043.537%C*91.818%A*39.4C-N/A10025.1h1.4A+3.3B**
M12 Kobalt 1,0069175183.4U173.6021.831%B++16.14%C72.8C*7.1A+20712.6h16.8B+77.1B+
Eridani SX5 9199091715.316M**4.4828.321%B+17.382%C25.9CN/A7235.1h10.9B+38.5B+
Proximity Mine 8708665116.98S7.1844.505%C**N/A115.5C+N/A3757.5h1.8B4B+
L100 Python AP 1,3508592042.95S33.1544.863%D*3.26%C*25.3C14.5D19933.9h5.3B++11.8C++
Tank Mine 1,3158533226.656U16.8634.531%C++N/A177.7A+96.3B**15594.8h1.7B+5B*
NS-44 Commissioner 8578512353.621M6.1837.921%C*18.801%C-22C-N/A7038.6h3.8C*9.9B
MANA Anti-Vehicle Turret 1,4078484618.435S8.6454.146%D6.604%A**8480A++5590B**24521450.1h6.1B+11.3B+
Supernova FPC 1,4258424021.05A**11.2546.293%D-3.325%B+25.1C++17.4B+61433.6h4.8B+10.3C*
Supernova PC 1,0958321364S54.2048.296%C+1.923%C25.4B8C+15732.8h4.6B+9.5B+
Serpent VE92 8077971485.385S4.4125.595%B+19.323%C+20.6CN/A7338.7h12.8C*49.9B
Thanatos VE70 8067971964.066M**5.7340.764%C++17.064%C*32.1C*N/A11324.8h4.3B+10.6B+
NS-44L Blackhand 7537444715.83U6.0347.509%B++51.747%B++26.4C++N/A6928.2h3.4B*7.1B++
Phantom VA23 7046912231.409U21.6137.013%C**40.666%A35.3C+N/A11019.6h4.3B11.7B
Lancer VS22 1,371662679.881U0.0861.712%C+N/A14.8C++15.9B+23744.6h14.1B+22.8B+
S1 8366051105.5S4.3051.833%D4.628%B*30.7B+11.7C+31019.7h5B*9.6B+
L100 Python HEAT 7425781538.533S28.7344.002%D3.806%B*35.2B+10C20516.4h4.2B**9.5B++
Cosmos VM3 557551688.103M*1.7016.538%C+19.056%C+41.4B**N/A15513.3h10A60.5B++
Pulsar VS1 5545511154.791S5.0125.394%B21.597%C++25C+N/A10722h13.9B54.9B+
M40 Fury-F 6545481065.17A*4.6347.741%C+N/A29.6B+5.7C+16318.5h5.4B*11.3B*
Corvus VA55 5545465010.92U1.1232.471%A+31.685%A31.7C++N/A9417.2h12.7C+39.2B++
NSX Daimyo 5405391633.688S23.8944.532%B+96.289%B++33.7DN/A10516h2.3B+5.2B+
Beamer VS3 5465361573.414M*6.3826.655%C+24.067%C*15.1C--N/A6435.5h8.1B+30.6C++
Hunter QCX 487463944.926S4.8734.511%D43.413%B**9.6CN/A3348.2h3.2B+9.3B
NS-61 Emissary 472462905.133S4.6731.512%B+19.264%B+16.7C-N/A4427.7h16.2C+51.5C*
NS Decimator 703453686.662S3.1441.291%F--1.766%C23.2D12.8C21619.5h5.1C+12.4D*
Comet VM2 578442528.5S1.3044.181%C++6.109%B*21.3A++6.5B**16520.8h14.4B*32.6B++
Vortex VM21 7834263113.742U3.9447.551%B++1.174%D*11.7B+9.8A15636.4h25.1B+52.8B+
Lancer AE 6464101137.273U27.4758.97%CN/A22.9B++13.2C18117.9h7.2B+12.2B+
H-V45 4063991043.837A5.9628.475%B*15.79%D27.7C+N/A9314.4h13.9C+48.9B+
Vortex VM21 7113813112.29U2.4948.117%B*1.312%D*10.5B++9.1A++14036.4h28.4B*59B++
NS-10 Burster 6423753311.364U1.5731.41%B4%D7B+5B**12653.8h121B+385.3B+
M40 Fury 416372846.5S36.7039.253%C**2.419%B*80.9A+9.6C++3154.6h9.3B+23.8B*
VE-LR Obelisk 3673551425.357U15.5639.363%B**41.127%B**40.3C**1.4B**1148.8h5.5B++14B*
Betelgeuse 54-A 362352546.519B**3.2823.352%D27.841%C28.2D--N/A15712.5h14.2F-60.6D*
S12 Renegade 370352566.286B++3.5150.713%B**2.841%D-25.3D1.3C--9413.9h3.8C7.6C**
M20 Basilisk 464351750.143U40.3442.199%B5.698%C+32.5B**10.5B++20510.8h59.7B*141.6B**
NS-11P 358351675.239M**4.5624.472%B26.211%B**30.5C++N/A9211.5h14.5C+59.2C**
Comet VM2 432332516.51S3.2945.244%C+3.916%C+17.3B**5.2C++12919.2h18.5B++40.9B++
NS-10 Burster 556327339.909U0.1132.065%B4.587%C-6.6B+4.6B+10849.9h129B+402.4B+
NS-AM7 Archer 436324893.64S6.1650.059%D*18.827%C*7.2C++2.5C+4644.8h14.3B+28.6B+
Manticore SX40 315313664.742M**5.0632.489%B+23.323%C*21.6CN/A6214.5h7.2B22.2B+
Sticky Grenade 3002991299N/A289.2055.176%BN/A996.7C++3.3D--40250.3h1.8B+3.2B+
Quasar VM1 292291309.7S0.1013.282%C--16.151%C--26.7BN/A16310.9h10.7A80.6B
M40 Fury 3202672133.5U123.7032.062%C--2.622%B++74.2B*14.7B+3253.6h8.6B+26.9B++
MANA Anti-Personnel Turret 2592572012.85N/A3.0522.297%UN/A2570U20U5991100.1h23.2T*104.2T*
Cosmos VM3 254249396.385M+3.4116.286%C+18.474%C+31.5C**N/A1237.9h12.3B++75.7C*
M12 Kobalt 2682471247U237.2022.413%C+17.004%C+72.6D6.2C*2003.4h24.3D108.5C
G30 Walker 410241380.333U70.5331.76%B2.49%D19.1B+13.4B*19312.6h161.9B**509.8B*
Skyguard 4172191218.25S8.4535.846%B**N/A12.9C+11.6B+22017h123.8C++345.3B+
Equinox VE2 Burst 223219287.821M**1.9827.329%C+20.091%D-36.5CN/A1196h11.9B+43.4B
Force-Blade 2512155,3290.04B+9.766.06%F-N/A0.1DN/A11541.5h3C+49.1T*
M20 Basilisk 2732011201U191.2044.277%D-6.468%B*42.8C++15.3D2854.7h77.2B*174.3B+
Eclipse VE3A 206199385.237M**4.5626.268%C+29.648%A*12.1D--N/A4616.5h16D*60.7D
L100 Python HESH 226195365S55.2041.445%D-N/A43.3C6.9C2694.5h3.6C+8.7C
Proton II PPA 204194448.5A*38.7029.54%B*1.546%C--62.6C*3.2C2353.1h9.5C++32.3B+
M12 Kobalt-F 182175404.375A+5.4225.583%B+6.857%D15.9C--N/A9011h14C**54.7B+
Nemesis VSH9 245165266.346U3.4556.401%D-3.03%C*14.6C+7.1C--20411.3h5.7B**10B*
E540 Halberd-H 223160532A*22.2048.706%D*N/A45.7C++18C-2873.5h5.8C**11.8C+
M20 Basilisk 214158439.5U29.7039.501%C++5.063%C25.9B9.2C+1796.1h65.7B*166.3B*
Saron Laser Cannon 281147433.419B+6.3835.708%B++3.401%B*5.7D5.2D9925.6h164.1C+459.6C++
Revenant 151145436.25S26.4535.27%C**51.035%M23.8D-1B++766.1h8.3C-23.6C+
Dual Photon Pods 184134526.8M++17.0053.702%C*N/A70.5C+26.3B++7081.9h23.6C+43.9C*
Aphelion VEX-4 228133344.333S34.5332.654%C4.511%C**26.1C+18.6C++2445.1h53.4B163.4B
Light PPA 142133914.778A++4.9837.713%C-1.504%B+30.2C--2D1594.4h13.3C*35.4C++
M12 Kobalt 139132622C**12.2020.538%B+24.242%A73.3C++3.9C**2441.8h18.6C++90.7B
Aspis Anti-Aircraft Phalanx Turret 262131526.2S16.4028.406%B+N/A11.9C*11.9C*24011h121B*426.1B++
VX29 Polaris 134128196.737S3.0625.747%B+17.969%D25.6D1.2A+1175h14.1C-54.7C++
M60-G Bulldog 135123341U31.2035.299%C+3.252%C*45.6B**4.4C-2362.7h3.2A+9.1A
Saron HRB-H 200121815.125A*5.3356.807%C++2.479%B**48.4B++31.6B++6922.5h19B++33.4B++
Proton II PPA-H 121118429.5A+19.7029.413%D-N/A59D1.5D**1942h14.3D-48.6D--
NS-357 Underboss 105103263.962M++5.8440.565%B+14.563%D-27.8CN/A1083.7h5.2D-12.7C+
NSX Tomoe 9898519.6U9.8029.102%C+28.571%D28.8C-N/A1073.4h15.3C+52.5C+
MKV Suppressed 9593127.75S2.0525.748%C+25.807%B**16DN/A695.8h18.3D71.2C+
L105 Zephyr 9682108.2C+1.6053.059%AN/A63.1B+10.8B4161.3h5.2B*9.8B**
The Slasher 86803300.242S9.568.596%F-2.5%D--1C-N/A276.5h1.7B++20.2D*
NSX-P Tanto 7878107.8S2.0028.509%B+26.923%C**21.7CN/A1073.6h14.3C**50.2B+
MAX Punch 74741850.4A++9.403.939%F*N/A0.6CN/A3115h1.8C++46T*
Blueshift VM5 6968168U58.2018.939%C+17.647%D37.8C**N/A2411.8h18.1D95.7C+
M60-G Bulldog 9168322.667S12.8736.364%C+N/A35.8C+12.1B++2491.9h6B+16.5B+
M60-A Bulldog 7667167A*57.2056.155%B**5.97%M35.3C+4.7C++1221.9h5B+8.9B*
NS-R3 Swarm 1156679.429U0.3750.996%T-N/A6.3C4.7C--8210.5h22.1B*43.3C**
Spear Anti-Vehicle Phalanx Tower 9866166M++56.2047.644%C4.545%C*22D10.7D-1853h9.7C*20.3C++
Beamer VS3-FB 6362134.769M+5.0332.375%C++22.581%C+25.8DN/A682.4h9.1C--28C+
Anti-Vehicle Grenade 8159159N/A49.2048.837%CN/A295C110C*29890.2h5.7C++11.7C++
Blueshift VM5 6058158U48.2018.219%C20.69%C+32.2C+1.1A2211.8h20.6D*113.1C-
M12 Kobalt-H 5151412.75C2.9521.63%C15.686%C+127.5C+N/A3700.4h9.5B**43.8B*

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit153091.8h
Motion Spotter1019,16611.5h
Nano-Armor Kit141630,23642.3h
Anti-Vehicle MANA Turret32,0902.4h
Spawn Beacon12190.3h
Nanite Revive Grenade05020.1h
Nanite Healing Grenade02050.1h
Deconstruction Tool03010h
Welding Device0850h
Spitfire Auto-Turret31,3671.6h
Xiphos Anti-Personnel Phalanx Tower01480h
Ammunition Package25,2172.6h
Shield Recharging Field123,7211.4h
Medical Kit2062,16826.1h
Anti-Infantry MANA Turret27951.4h
Medical Applicator69218,58417.5h
Nano-Repair Grenade0930h
Hardlight Barrier11140.1h
Recon Detection Device75,0459.8h

Check the help document for the dictionary if you want to learn more about words used here.


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