Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 4 (19,129)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Praetor Initiate Frightman[NSVS] Frightman
VS BR 82

KDR: 9.93

Score: 45.1m

Last Seen: Oct 13th, 2019 12:17 AM
- OFFLINE - 38.9 hour(s)

Prestige 1, Battle Rank 82 - Vanu Sovereignty on Connery - Outfit Officer of For Hire VS[NSVS] For Hire VS
VS outfit on Connery

Members: 16
Level Progress (to 83): 60%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS E540 Halberd Solstice SF Parallax VX3 VA39 Spectre Phaseshift VX-S Lasher X2 Nyx VX31 Frag Grenade
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Frightman



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,311,848 MLG Score: 1848
Fun Score: N/A
Cheeseburgers Flipped: 1102TIME WITH MEDKIT: 1.1%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.866%27.685%74440117628,0809.310340.621

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.358%1.113B**1.015B**-1.09D*HEAD ++ (~14.25)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.10.475B+10.50.264C*28.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.185%2.857%190212143152102641.5119%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.902%-0.124C+0.939B*-1.717

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
247.4-0.534D89.5-0.69D157.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.702%2.515%2032612105,248367212414.2609247%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.921%-0.029C+-0.027C+-0.347

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.50.675B+5.10.593B+7.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.045%6.055%27831512015,863250237923.3586246%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.722%-0.2C0.384C**0.359

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.10.458B+22.20.448B42.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.323%83.26%2783812089,3074363421.3463

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.197%1.418A1.032B**-0.53

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.532B+2.10.354C**2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.741%17.37%278311215806396112.03023

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.065C+0.539B+-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.70.193C++4.30.107C+6.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
For Hire VS[NSVS] For Hire VS
VS outfit on Connery

Members: 16
45.1m303.5%307 (18.4k)290 (17.4k)9.9315971,8657,23612.239182 (82)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1216551423.375%24.184%56521:4423

33% Engineer17% Heavy Assault28% Infiltrator12% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 9:55 PMOct 24th, 2015 3:07 AMOct 13th, 2019 9:11 AM (1d) (PST)Oct 12th, 2019 8:54 PM (2d) (PST)Oct 12th, 2019 8:17 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
681466350.4610.0460.1121.6250.0741848

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,8692,75838,111283798417,376

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2597.8h/108.2d 16,697 17,380 25,519 253.3k 2,588 10,957 11,595 106.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
B+
Kills:1,161
Deaths:83
KDR:13.988
Accuracy:25.393% C**
HSR:29.027% B+
Pulsar LSW
C*
Kills:1,155
Deaths:126
KDR:9.167
Accuracy:24.128% C*
HSR:25.022% C++
SVA-88
C+
Kills:1,155
Deaths:146
KDR:7.911
Accuracy:23.223% C+
HSR:25.628% C+
Orion VS54
C+
Kills:1,150
Deaths:213
KDR:5.399
Accuracy:19.932% C+
HSR:20.783% D
Flare VE6
C*
Kills:1,147
Deaths:151
KDR:7.596
Accuracy:23.726% C*
HSR:23.453% C+
Betelgeuse 54-A
C
Kills:441
Deaths:71
KDR:6.211
Accuracy:23.441% D
HSR:29.025% C
VX29 Polaris
B+
Kills:145
Deaths:22
KDR:6.591
Accuracy:26.209% B+
HSR:17.931% D
NSX-P Naginata
C++
Kills:108
Deaths:8
KDR:13.500
Accuracy:23.269% C++
HSR:29.630% C++
Ursa
B+
Kills:52
Deaths:3
KDR:17.333
Accuracy:25.461% B+
HSR:26.923% B
Kills:6,514
Deaths (as Heavy Assault):823
Deaths (to Heavy Assaults):1,799
KDR:7.91495
Kill Difference:5,691
Playtime:444.523 hours
Usage:17%
Score:7.243m
Score/min:272
Accuracy (listed only):23.864%
HSR (listed only):25.269%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
C
Kills:1,416
Deaths:301
KDR:4.704
Accuracy:22.867% C
HSR:12.429% D
NS-11C
A++
Kills:1,165
Deaths:116
KDR:10.043
Accuracy:27.392% B++
HSR:29.614% A++
Eidolon VE33
A++
Kills:1,159
Deaths:73
KDR:15.877
Accuracy:34.245% B**
HSR:38.482% A++
Solstice Burst
B
Kills:1,153
Deaths:160
KDR:7.206
Accuracy:27.221% C++
HSR:26.626% B
Pulsar C
B+
Kills:1,152
Deaths:169
KDR:6.817
Accuracy:26.423% B+
HSR:25.087% C**
Solstice VE3
C**
Kills:1,144
Deaths:130
KDR:8.800
Accuracy:24.470% C**
HSR:21.329% C*
Serpent VE92
B+
Kills:888
Deaths:159
KDR:5.585
Accuracy:25.824% B+
HSR:18.919% C
Thanatos VE70
C*
Kills:806
Deaths:196
KDR:4.112
Accuracy:40.741% C++
HSR:17.370% C*
VE-LR Obelisk
A+
Kills:483
Deaths:15
KDR:32.200
Accuracy:37.999% B*
HSR:44.514% A+
Eclipse VE3A
B*
Kills:359
Deaths:69
KDR:5.203
Accuracy:25.071% C
HSR:25.070% B*
Revenant
M+
Kills:227
Deaths:5
KDR:45.400
Accuracy:35.170% C**
HSR:52.423% M+
NSX-P Tanto
C*
Kills:129
Deaths:17
KDR:7.588
Accuracy:26.786% C*
HSR:26.357% C++
Kills:10,081
Deaths (as Engineer):1,410
Deaths (to Engineers):1,664
KDR:7.14965
Kill Difference:8,671
Playtime:862.668 hours
Usage:33%
Score:16.564m
Score/min:320
Accuracy (listed only):29.517%
HSR (listed only):28.185%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
C
Kills:1,416
Deaths:301
KDR:4.704
Accuracy:22.867% C
HSR:12.429% D
NS-11C
A++
Kills:1,165
Deaths:116
KDR:10.043
Accuracy:27.392% B++
HSR:29.614% A++
Sirius SX12
C+
Kills:1,159
Deaths:284
KDR:4.081
Accuracy:24.716% C+
HSR:16.221% C
NS-7 PDW
C**
Kills:1,156
Deaths:179
KDR:6.458
Accuracy:26.182% C**
HSR:17.042% C+
Solstice Burst
B
Kills:1,153
Deaths:160
KDR:7.206
Accuracy:27.221% C++
HSR:26.626% B
Pulsar C
B+
Kills:1,152
Deaths:169
KDR:6.817
Accuracy:26.423% B+
HSR:25.087% C**
Solstice VE3
C**
Kills:1,144
Deaths:130
KDR:8.800
Accuracy:24.470% C**
HSR:21.329% C*
Eridani SX5
B
Kills:953
Deaths:179
KDR:5.324
Accuracy:28.326% B
HSR:17.524% C
Serpent VE92
B+
Kills:888
Deaths:159
KDR:5.585
Accuracy:25.824% B+
HSR:18.919% C
Thanatos VE70
C*
Kills:806
Deaths:196
KDR:4.112
Accuracy:40.741% C++
HSR:17.370% C*
Eclipse VE3A
B*
Kills:359
Deaths:69
KDR:5.203
Accuracy:25.071% C
HSR:25.070% B*
MKV Suppressed
B*
Kills:145
Deaths:16
KDR:9.063
Accuracy:28.127% B+
HSR:25.517% B*
NSX-P Tanto
C*
Kills:129
Deaths:17
KDR:7.588
Accuracy:26.786% C*
HSR:26.357% C++
Kills:11,625
Deaths (as Light Assault):1,975
Deaths (to Light Assaults):1,480
KDR:5.88608
Kill Difference:9,650
Playtime:305.356 hours
Usage:12%
Score:4.425m
Score/min:242
Accuracy (listed only):27.242%
HSR (listed only):21.469%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A+
Kills:1,307
Deaths:41
KDR:31.878
Accuracy:43.680% B++
HSR:89.595% A+
VA39 Spectre
A++
Kills:1,188
Deaths:42
KDR:28.286
Accuracy:42.221% A++
HSR:57.239% A++
Phaseshift VX-S
B**
Kills:1,180
Deaths:17
KDR:69.412
Accuracy:44.976% B**
HSR:73.475% C+
Nyx VX31
A**
Kills:1,170
Deaths:39
KDR:30
Accuracy:35.432% C*
HSR:54.530% A**
Parsec VX3-A
A++
Kills:1,164
Deaths:9
KDR:129.333
Accuracy:43.144% C++
HSR:91.495% A++
Ghost
A
Kills:1,161
Deaths:31
KDR:37.452
Accuracy:44.773% B*
HSR:82.429% A
XM98
A++
Kills:1,160
Deaths:24
KDR:48.333
Accuracy:48.112% A++
HSR:90% A++
Sirius SX12
C+
Kills:1,159
Deaths:284
KDR:4.081
Accuracy:24.716% C+
HSR:16.221% C
V10
A
Kills:1,159
Deaths:18
KDR:64.389
Accuracy:48.856% A
HSR:88.007% B**
NS-30 Vandal
A+
Kills:1,158
Deaths:79
KDR:14.658
Accuracy:39.269% B**
HSR:38.947% A+
Artemis VX26
B
Kills:1,156
Deaths:162
KDR:7.136
Accuracy:28.968% B
HSR:22.491% C+
NS-7 PDW
C**
Kills:1,156
Deaths:179
KDR:6.458
Accuracy:26.182% C**
HSR:17.042% C+
Phantom VA23
A+
Kills:1,019
Deaths:34
KDR:29.971
Accuracy:36.971% B
HSR:42.296% A+
NSX Daimyo
B+
Kills:988
Deaths:24
KDR:41.167
Accuracy:43.360% C**
HSR:95.648% B+
Eridani SX5
B
Kills:953
Deaths:179
KDR:5.324
Accuracy:28.326% B
HSR:17.524% C
NS-44 Commissioner
C*
Kills:861
Deaths:236
KDR:3.648
Accuracy:38.044% C*
HSR:19.164% C-
NS-44L Blackhand
B++
Kills:772
Deaths:52
KDR:14.846
Accuracy:47.268% B++
HSR:51.943% B++
Beamer VS3
C*
Kills:536
Deaths:157
KDR:3.414
Accuracy:26.621% C+
HSR:24.067% C*
NS-61 Emissary
B+
Kills:473
Deaths:94
KDR:5.032
Accuracy:31.324% B+
HSR:19.028% B+
NS-AM7 Archer
C++
Kills:368
Deaths:95
KDR:3.874
Accuracy:50.943% D--
HSR:18.207% C++
Manticore SX40
B+
Kills:329
Deaths:69
KDR:4.768
Accuracy:33.039% B+
HSR:24.012% C**
NSX Tomoe
C++
Kills:201
Deaths:9
KDR:22.333
Accuracy:29.535% C++
HSR:27.363% D-
NS-357 Underboss
B+
Kills:160
Deaths:44
KDR:3.636
Accuracy:40.361% B+
HSR:20.625% C+
MKV Suppressed
B*
Kills:145
Deaths:16
KDR:9.063
Accuracy:28.127% B+
HSR:25.517% B*
Beamer VS3-FB
C++
Kills:62
Deaths:13
KDR:4.769
Accuracy:32.375% C++
HSR:22.581% C
Kills:20,985
Deaths (as Infiltrator):1,947
Deaths (to Infiltrators):1,065
KDR:10.77812
Kill Difference:19,038
Playtime:726.796 hours
Usage:28%
Score:10.635m
Score/min:244
Accuracy (listed only):37.465%
HSR (listed only):45.178%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C+
Kills:1,159
Deaths:284
KDR:4.081
Accuracy:24.716% C+
HSR:16.221% C
NS-7 PDW
C**
Kills:1,156
Deaths:179
KDR:6.458
Accuracy:26.182% C**
HSR:17.042% C+
Eridani SX5
B
Kills:953
Deaths:179
KDR:5.324
Accuracy:28.326% B
HSR:17.524% C
Thanatos VE70
C*
Kills:806
Deaths:196
KDR:4.112
Accuracy:40.741% C++
HSR:17.370% C*
Pulsar VS1
B
Kills:558
Deaths:116
KDR:4.810
Accuracy:25.338% B
HSR:21.505% C++
Corvus VA55
A+
Kills:556
Deaths:50
KDR:11.120
Accuracy:32.573% A+
HSR:32.374% A
H-V45
B*
Kills:446
Deaths:106
KDR:4.208
Accuracy:28.400% B*
HSR:17.713% C--
NS-11P
B**
Kills:351
Deaths:67
KDR:5.239
Accuracy:24.472% C**
HSR:26.211% B**
Equinox VE2 Burst
C+
Kills:226
Deaths:30
KDR:7.533
Accuracy:27.148% C+
HSR:20.354% D-
MKV Suppressed
B*
Kills:145
Deaths:16
KDR:9.063
Accuracy:28.127% B+
HSR:25.517% B*
Kills:6,356
Deaths (as Combat Medic):1,223
Deaths (to Combat Medics):564
KDR:5.19706
Kill Difference:5,133
Playtime:110.658 hours
Usage:4%
Score:2.592m
Score/min:390
Accuracy (listed only):28.602%
HSR (listed only):21.183%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C++
Kills:563
Deaths:69
KDR:8.159
Accuracy:16.426% C+
HSR:19.538% C++
Vortex VM21
B++
Kills:463
Deaths:38
KDR:12.184
Accuracy:48.006% B++
HSR:1.080% D*
Comet VM2
B*
Kills:448
Deaths:53
KDR:8.453
Accuracy:44.453% C++
HSR:6.027% B*
NS-10 Burster
B+
Kills:422
Deaths:35
KDR:12.057
Accuracy:32.591% B+
HSR:3.791% D
Vortex VM21
B*
Kills:402
Deaths:38
KDR:10.579
Accuracy:48.510% B*
HSR:1.244% D*
NS-10 Burster
B+
Kills:400
Deaths:35
KDR:11.429
Accuracy:33.324% B+
HSR:4.500% C
Comet VM2
C++
Kills:337
Deaths:52
KDR:6.481
Accuracy:45.553% C++
HSR:3.858% C+
Quasar VM1
D
Kills:291
Deaths:30
KDR:9.700
Accuracy:13.282% D
HSR:16.151% D
Cosmos VM3
C++
Kills:266
Deaths:40
KDR:6.650
Accuracy:16.254% C
HSR:19.173% C++
Blueshift VM5
C
Kills:97
Deaths:2
KDR:48.500
Accuracy:18.368% C
HSR:15.464% D--
Blueshift VM5
C+
Kills:97
Deaths:2
KDR:48.500
Accuracy:18.843% C+
HSR:18.557% C--
Kills:3,786
Deaths (as MAX Suit):197
Deaths (to MAX Suits):349
KDR:19.21827
Kill Difference:3,589
Playtime:137.961 hours
Usage:5%
Score:3.680m
Score/min:445
Accuracy (listed only):30.510%
HSR (listed only):9.944%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
D
Kills:163
V. Kills:141 115%
Deaths:45
KDR:3.622
Accuracy:36.011% B++
KPH:5.900 D
VKPH:5.100 D
Light PPA
C
Kills:152
V. Kills:10 N/A
Deaths:13
KDR:11.692
Accuracy:38.562% C
KPH:29.700 C--
VKPH:2 D
Dual Photon Pods
B++
Kills:134
V. Kills:50 263%
Deaths:5
KDR:26.800
Accuracy:53.547% C*
KPH:68.800 C+
VKPH:25.700 B++
Kills:449 (315 + 0)
Deaths:63
KDR:7.127
VKDR:3.190
Vehicle Kills:201
Kill Difference:386
Playtime:34.779 hours
Usage:1%
Score:0.292m
Score/min:140
Piloting Accuracy:38.562%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A
Kills:82
V. Kills:14 N/A
Deaths:10
KDR:8.200
Accuracy:53.059% A
KPH:63.500 B+
VKPH:10.800 C++
Kills:82 (0 + 82)
Deaths:10
KDR:8.200
VKDR:1.400
Vehicle Kills:14
Kill Difference:72
Playtime:1.291 hours
Usage:0%
Score:0.032m
Score/min:419
Piloting Accuracy:N/A%
Gunner Accuracy:53.059%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B+
Kills:1,043
V. Kills:187 N/A
Deaths:13
KDR:80.231
Accuracy:32.667% D
KPH:36.800 B+
VKPH:6.600 C
L100 Python AP
C--
Kills:859
V. Kills:491 175%
Deaths:20
KDR:42.950
Accuracy:44.863% D**
KPH:25.300 C--
VKPH:14.500 D
L100 Python HEAT
B
Kills:605
V. Kills:172 350%
Deaths:15
KDR:40.333
Accuracy:44.170% D
KPH:35.300 B
VKPH:10 C
Skyguard
B+
Kills:232
V. Kills:205 113%
Deaths:12
KDR:19.333
Accuracy:35.714% B**
KPH:13.300 C
VKPH:11.700 B+
L100 Python HESH
C
Kills:205
V. Kills:32 N/A
Deaths:3
KDR:68.333
Accuracy:41.694% D
KPH:42 C
VKPH:6.600 C--
Kills:2,944 (2,944 + 0)
Deaths:63
KDR:46.730
VKDR:17.254
Vehicle Kills:1,087
Kill Difference:2,881
Playtime:101.774 hours
Usage:4%
Score:1.210m
Score/min:198
Driving Accuracy:41.694%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
A
Kills:1,422
V. Kills:800 178%
Deaths:55
KDR:25.855
Accuracy:52.545% B++
KPH:42.400 B**
VKPH:23.900 A
Saron HRB
A
Kills:1,077
V. Kills:664 162%
Deaths:49
KDR:21.980
Accuracy:50.837% B*
KPH:37.200 A
VKPH:23 B*
Supernova VPC
C
Kills:1,048
V. Kills:183 N/A
Deaths:25
KDR:41.920
Accuracy:48.192% C
KPH:39.400 C
VKPH:6.900 C
Supernova FPC
B+
Kills:854
V. Kills:589 145%
Deaths:40
KDR:21.350
Accuracy:46.080% D-
KPH:24.900 C+
VKPH:17.200 B+
Supernova PC
C**
Kills:839
V. Kills:265 315%
Deaths:13
KDR:64.539
Accuracy:48.416% C+
KPH:25.400 C**
VKPH:8 C+
Proton II PPA
B*
Kills:194
V. Kills:10 N/A
Deaths:4
KDR:48.500
Accuracy:29.540% B*
KPH:62.500 C**
VKPH:3.200 C
Aphelion VEX-4
C*
Kills:134
V. Kills:95 140%
Deaths:3
KDR:44.667
Accuracy:32.518% C
KPH:26.100 C+
VKPH:18.500 C*
Kills:5,568 (2,741 + 2,827)
Deaths:189
KDR:29.460
VKDR:13.788
Vehicle Kills:2,606
Kill Difference:5,379
Playtime:164.566 hours
Usage:6%
Score:3.506m
Score/min:355
Driving Accuracy:48.416%
Gunner Accuracy:32.518%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C+
Kills:162
V. Kills:64 249%
Deaths:5
KDR:32.400
Accuracy:48.608% D*
KPH:45.300 C+
VKPH:17.900 C-
Proton II PPA-H
D
Kills:136
V. Kills:7 N/A
Deaths:4
KDR:34
Accuracy:32.712% D
KPH:59.300 D
VKPH:3.100 D-
Saron HRB-H
B*
Kills:121
V. Kills:79 151%
Deaths:8
KDR:15.125
Accuracy:56.807% C++
KPH:49.200 B++
VKPH:32.100 B*
M12 Kobalt-H
C+
Kills:51
V. Kills: N/A
Deaths:4
KDR:12.750
Accuracy:21.630% C
KPH:122 C+
VKPH:0 F
Kills:470 (0 + 470)
Deaths:21
KDR:22.381
VKDR:7.143
Vehicle Kills:150
Kill Difference:449
Playtime:8.745 hours
Usage:0%
Score:0.199m
Score/min:380
Driving Accuracy:N/A%
Gunner Accuracy:21.630%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A+
Kills:1,007
V. Kills:95 N/A
Deaths:5
KDR:201.400
Accuracy:21.780% B++
KPH:72.300 C**
VKPH:6.800 A+
M40 Fury
A++
Kills:372
V. Kills:44 N/A
Deaths:8
KDR:46.500
Accuracy:39.253% B
KPH:80 A++
VKPH:9.500 C++
M20 Basilisk
B*
Kills:369
V. Kills:119 308%
Deaths:7
KDR:52.714
Accuracy:42.516% B
KPH:31.200 B*
VKPH:10.100 B++
M40 Fury
B*
Kills:267
V. Kills:53 N/A
Deaths:2
KDR:133.500
Accuracy:32.088% C--
KPH:73.900 B*
VKPH:14.700 B+
G30 Walker
B**
Kills:251
V. Kills:177 141%
Deaths:3
KDR:83.667
Accuracy:31.858% C**
KPH:18.800 B+
VKPH:13.300 B**
M20 Basilisk
B+
Kills:173
V. Kills:65 262%
Deaths:4
KDR:43.250
Accuracy:39.901% C++
KPH:27.400 B+
VKPH:10.300 C*
M12 Kobalt
C+
Kills:138
V. Kills:7 N/A
Deaths:6
KDR:23
Accuracy:21.757% B*
KPH:58.800 C
VKPH:3 C+
M60-G Bulldog
B**
Kills:123
V. Kills:12 N/A
Deaths:3
KDR:41
Accuracy:34.859% C+
KPH:45.300 B**
VKPH:4.400 C-
M60-G Bulldog
B+
Kills:68
V. Kills:23 283%
Deaths:3
KDR:22.667
Accuracy:35.500% C+
KPH:34.700 C+
VKPH:11.700 B+
Kills:2,768 (0 + 2,768)
Deaths:41
KDR:67.512
VKDR:14.512
Vehicle Kills:595
Kill Difference:2,727
Playtime:60.661 hours
Usage:2%
Score:0.788m
Score/min:217
Driving Accuracy:N/A%
Gunner Accuracy:35.500%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B+
Kills:553
V. Kills:106 N/A
Deaths:107
KDR:5.168
Accuracy:47.866% C+
KPH:29.500 B+
VKPH:5.700 C+
S12 Renegade
D
Kills:353
V. Kills:18 N/A
Deaths:56
KDR:6.304
Accuracy:50.460% B**
KPH:24.300 D-
VKPH:1.200 D
M12 Kobalt-F
B+
Kills:175
V. Kills:7 N/A
Deaths:40
KDR:4.375
Accuracy:25.583% B+
KPH:16 D
VKPH:0.600 D
Kills:1,081 (1,081 + 0)
Deaths:203
KDR:5.325
VKDR:0.645
Vehicle Kills:131
Kill Difference:878
Playtime:44.236 hours
Usage:2%
Score:0.320m
Score/min:121
Driving Accuracy:25.583%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd 2,2221,4225525.855A15.9252.545%B++3.376%B++42.4B**23.9A41433.5h4.9B++9.4B*
Solstice SF 1,4501,4163014.704S5.2322.867%C12.429%D17.7C+N/A7379.8h11.4C++49.7C**
Parallax VX3 1,3081,3074131.878S21.9543.68%B++89.595%A+32.4C*N/A15140.3h1.7B**3.8B*
VA39 Spectre 1,2001,1884228.286U18.3542.221%A++57.239%A++44.7A+N/A14526.6h4B**9.4B**
Phaseshift VX-S 1,1881,1801769.412U59.4844.976%B**73.475%C+43.2B++N/A10527.3h2.5B+5.5B+
Lasher X2 1,1931,1781468.068U1.8627.657%C*4.499%C*41.5B+N/A13728.4h20.1C+72.6B
Nyx VX31 1,1831,1703930U20.0735.432%C*54.53%A**41.5C++N/A10228.2h4.3B**12.2B++
Frag Grenade 1,1791,16811168N/A1,158.0754.834%AN/A973.3A*9.2C+32001.2h2.3A4.2B**
NS-11C 1,1881,16511610.043S0.1127.392%B++29.614%A++23C+N/A6250.6h13.7C**50.2B+
Parsec VX3-A 1,1691,1649129.333U119.4043.144%C++91.495%A++40CN/A10429.1h1.4A+3.3B**
NS-15M2 1,1711,1618313.988S4.0625.393%C**29.027%B+32.7CN/A9235.5h13C+51C**
Ghost 1,1641,1613137.452U27.5244.773%B*82.429%A55.3B++N/A19021h1.7B**3.8B*
XM98 1,1601,1602448.333U38.4048.112%A++90%A++58A+N/A18820h1.5A+3.1A
Sirius SX12 1,1671,1592844.081A**5.8524.716%C+16.221%C24.2CN/A8147.9h12.3B++49.6B+
V10 1,1631,1591864.389U54.4648.856%A88.007%B**47.1B+N/A12324.6h1.5B**3.1B**
Eidolon VE33 1,1851,1597315.877U5.9534.245%B**38.482%A++28.3C*N/A8440.9h7.2B++20.9B++
NS-30 Vandal 1,1671,1587914.658S4.7339.269%B**38.947%A+38.6C+N/A10130h4.7B*12.1B*
Artemis VX26 1,1661,1561627.136S2.8028.968%B22.491%C+26.8CN/A7543.1h10.9B+37.5B+
NS-7 PDW 1,1671,1561796.458S3.4726.182%C**17.042%C+26.7C+N/A7643.3h13B+49.5B+
Pulsar LSW 1,1741,1551269.167S0.7624.128%C*25.022%C++47.5C*N/A14424.3h11.2B+46.6B+
SVA-88 1,1721,1551467.911M**2.0223.223%C+25.628%C+38.4CN/A12130.1h12.1C+52.2C++
Solstice Burst 1,1761,1531607.206S2.7327.221%C++26.626%B22.3DN/A5951.7h11.1B++40.7B+
Pulsar C 1,1741,1521696.817M**3.1126.423%B+25.087%C**28.1C+N/A9441h10.6B+40.2B+
Orion VS54 1,1671,1502135.399M+4.5319.932%C+20.783%D24.3CN/A13447.3h13.3C++66.9C+
Flare VE6 1,1621,1471517.596S2.3423.726%C*23.453%C+39.1C+N/A12229.3h10.5C*44.4B
Solstice VE3 1,1611,1441308.8U1.1324.47%C**21.329%C*22.5C*N/A12050.9h13.3B+54.2C**
Spear Anti-Vehicle Phalanx Turret 1,6541,1331294.417U84.4943.336%C+4.854%B+43.7B20.1C+35525.9h6.8B++15.6B+
C-4 1,4991,0811656.552M**3.3823.943%CN/A80.1C+31C++67213.5h1.1B*4.5B+
Saron HRB 1,7411,0774921.98M*12.0550.837%B*3.157%A++37.3A23B*39928.9h13.3A+26.1A+
Supernova VPC 1,2311,0482541.92M31.9948.192%C2.004%B+39.4C6.9C18626.6h2.8B+5.8B+
C75 Viper 1,2301,0431380.231U70.3032.667%D1.63%C**36.7B+6.6C16328.4h8.4B**25.8B+
Phantom VA23 1,0441,0193429.971U20.0436.971%B42.296%A+33.5CN/A10230.4h4.4C**11.8B+
M12 Kobalt 1,1021,0075201.4U191.4721.78%B++16.683%C72.4C**6.8A+20713.9h16.8B+77B+
NSX Daimyo 9899882441.167U31.2443.36%C**95.648%B+34.4DN/A11028.7h2.2B+5.2B+
Eridani SX5 9639531795.324M**4.6128.326%B17.524%C25.5CN/A7237.3h10.9B+38.5B+
Proximity Mine 8948905516.182M**6.2544.301%C**N/A112.7C+N/A3717.9h1.8B4B+
Serpent VE92 9018881595.585S4.3525.824%B+18.919%C21.2CN/A7441.9h13C++50.4B
Tank Mine 1,3398713227.219U17.2934.82%C++N/A177.8A+95.5A15604.9h1.7B5B++
MANA Anti-Vehicle Turret 1,4328654618.804S8.8753.959%C-6.474%A++8650S5670S4526750.1h6.1B+11.2B+
NS-44 Commissioner 8678612363.648M6.2838.044%C*19.164%C-22C-N/A6939.2h3.8C*9.9B
L100 Python AP 1,3508592042.95S33.0244.863%D**3.26%B+25.3C--14.5D20233.9h5.3B+11.8C+
Supernova FPC 1,4438544021.35A*11.4246.08%D-3.279%B++24.9C+17.2B+60734.3h4.8B10.4C+
Supernova PC 1,1048391364.538S54.6148.416%C+1.907%C25.4C**8C+15933h4.6B+9.4B+
Thanatos VE70 8158061964.112M**5.8240.741%C++17.37%C*31.7C*N/A11225.4h4.3B+10.7B+
NS-44L Blackhand 7817725214.846U4.9147.268%B++51.943%B++25.4C+N/A6830.4h3.3B*7.1B++
Lancer VS22 1,371662679.881S0.0561.712%C++N/A14.8C+15.9C++23944.6h14.1B+22.8B+
S1 8386061105.509S4.4251.792%D4.62%B**30.8B+11.8C+31219.7h5B*9.7B+
L100 Python HEAT 7776051540.333S30.4044.17%D3.636%B*35.2B10C20317.2h4.3B**9.6B+
Lancer AE 9326001540U30.0759.166%CN/A24.4B*13.5C20224.6h6.7B++11.3B++
Cosmos VM3 569563698.159M*1.7716.426%C+19.538%C++41.1B++N/A15413.7h10.1A+61.2B++
Pulsar VS1 5615581164.81S5.1225.338%B21.505%C++24.9C+N/A10822.4h13.9B55B+
Corvus VA55 5645565011.12U1.1932.573%A+32.374%A32C++N/A9417.4h12.8C+39.2B++
M40 Fury-F 6595531075.168A++4.7647.866%C+N/A29.6B+5.7C+16118.7h5.4B*11.3B**
Beamer VS3 5465361573.414M**6.5226.621%C+24.067%C*15DN/A6435.7h8.2B+30.6C++
Hunter QCX 5295011094.596S5.3434.807%C--43.114%B**9.1C-N/A3155h3.3B+9.3B
NS Decimator 767494776.416S3.5241.699%F--1.619%C-24D13.3C22420.6h5C+12D*
VE-LR Obelisk 5034831532.2U22.2737.999%B*44.514%A+35.8C++1.5A10413.5h5.5B++14.5B++
NS-61 Emissary 483473945.032S4.9031.324%B+19.028%B+16.2C--N/A4329.2h16.1C+51.4C*
Vortex VM21 8394633812.184S2.2548.006%B++1.08%D*12.2B+9.9A+15638h24B++50B+
Comet VM2 587448538.453S1.4844.453%C++6.027%B*21.1A++6.6A16421.2h14.7B*33.1B++
H-V45 4534461064.208A++5.7228.4%B*17.713%C--28.1C+N/A9315.9h13.4C++47.2B+
Betelgeuse 54-A 455441716.211B**3.7223.441%D29.025%C26.7D*N/A14816.5h14.2F-60.4D*
NS-10 Burster 7144223512.057U2.1332.591%B+3.791%D7.1B+4.9B*12459.7h125.2C**384.2B+
Vortex VM21 7414023810.579S0.6548.51%B*1.244%D*10.6B+8.9A++13938h27.9B*57.6B++
NS-10 Burster 6694003511.429U1.5033.324%B+4.5%C7.2B+4.8B++11055.8h124.1B+372.5B++
M40 Fury 416372846.5S36.5739.253%B2.419%B++80.9A++9.6C++3154.6h9.3B*23.8B*
M20 Basilisk 488369752.714U42.7842.516%B5.691%C+31.3B**10.1B++19811.8h60.4B**142B**
NS-AM7 Archer 494368953.874S6.0650.943%D--18.207%C++7.5C++2.6C+4749.1h14.5B+28.5B+
Eclipse VE3A 380359695.203S4.7325.071%C25.07%B*12D--N/A4029.8h14.7D58.7C--
S12 Renegade 371353566.304B++3.6350.46%B**2.833%D-24.3D-1.2D9114.5h3.9C-7.7C**
NS-11P 358351675.239M**4.6924.472%C**26.211%B**30.5C++N/A9211.5h14.5C+59.2C**
Comet VM2 440337526.481S3.4545.553%C++3.858%C+17.2B**5.3C*12919.6h18.9B*41.4B++
Manticore SX40 331329694.768M**5.1633.039%B+24.012%C**21.4CN/A6115.4h7.4C**22.4B+
Sticky Grenade 3223211321N/A311.0754.915%C**N/A1070C*3.3D--39380.3h1.8B+3.3B+
M12 Kobalt 3423081308U298.0722.466%C++16.234%C73.3D8.1B**1974.2h24D106.8C
MANA Anti-Personnel Turret 3053032313.174N/A3.2422.997%UN/A3030U20U7113800.1h21.8T*94.8T*
Quasar VM1 292291309.7S0.2313.282%D16.151%D26.7C**N/A16510.9h10.7A80.6B
M40 Fury 3202672133.5U123.5732.088%C--2.622%B++74.2B*14.7B+3233.6h8.7B*27B++
Cosmos VM3 273266406.65M++3.2816.254%C19.173%C++32C++N/A1228.3h12.2B*75.1C*
G30 Walker 428251383.667U73.7431.858%C**2.39%D-18.9B+13.3B**19113.3h164.9B*517.5B++
Skyguard 4372321219.333S9.4035.714%B**N/A13.3C11.7B+22617.5h119.5C++334.7B+
Revenant 237227545.4U35.4735.17%C**52.423%M+23.2D-1B++729.8h8.6D24.4C+
Equinox VE2 Burst 231226307.533M**2.4027.148%C+20.354%D-36.5CN/A1176.2h11.8B+43.5B
M20 Basilisk 2952181218U208.0744.114%D--5.963%B++44.5C++15.7C--2804.9h73.7B*167.1B+
Force-Blade 2542185,4080.04B+9.895.787%F-N/A0.1DN/A11597.8h3C+51.2T-
L100 Python HESH 237205368.333S58.4041.694%DN/A41.8C6.5C--2624.9h3.7C+8.9C
NSX Tomoe 202201922.333U12.4029.535%C++27.363%D-26.1DN/A847.7h16.2C54.8C+
Proton II PPA 204194448.5A*38.5729.54%B*1.546%C--62.6C**3.2C2353.1h9.5C**32.3B++
M12 Kobalt-F 182175404.375B**5.5625.583%B+6.857%D15.9DN/A9011h14C*54.7B+
Nemesis VSH9 256173266.654U3.2856.102%D-2.89%C*14.4C+6.9C-20412h5.6A10B*
M20 Basilisk 238173443.25U33.3239.901%C++4.624%C27.5B+10.3C*1826.3h63.5B**159.1B**
Saron Laser Cannon 304163453.622B+6.3136.011%B++4.294%A+5.9D5.1D9727.7h160.4C+445.5C++
E540 Halberd-H 226162532.4A++22.4748.608%D*N/A45C+17.8C-2903.6h5.8C*12C+
NS-357 Underboss 163160443.636M6.3040.361%B+20.625%C+23.9DN/A926.7h5.3D-13.2C+
Light PPA 1621521311.692A1.7638.562%C1.316%C++29.8C--2D1495.1h13.5C++34.9C*
Aspis Anti-Aircraft Phalanx Turret 291149529.8U19.8729.45%B++N/A13.1B+12.5B25411.4h114.6B**389.3B*
MKV Suppressed 148145169.063U0.8728.127%B+25.517%B*18.8DN/A767.7h19.4D-69.1C+
VX29 Polaris 152145226.591S3.3426.209%B+17.931%D25.9D1.3A+1145.6h14.5C--55.3C++
M12 Kobalt 145138623B13.0721.757%B*24.638%A60C3C+2052.3h22.7D104.4C**
Proton II PPA-H 143136434A++24.0732.712%DN/A59.1D3D-1812.3h16.5D*50.5D--
Dual Photon Pods 184134526.8M++16.8753.547%C*N/A70.5C+26.3B++7241.9h23.7C+44.2C*
Aphelion VEX-4 229134344.667S34.7432.518%C4.478%C**26.3C++18.6C*2435.1h53B162.9C**
NSX-P Tanto 130129177.588S2.3426.786%C*26.357%C++20.2CN/A866.4h13.7B51B+
M60-G Bulldog 135123341U31.0734.859%C+3.252%C*45.6B**4.4C-2332.7h3.2A++9.2B**
Saron HRB-H 200121815.125A++5.1956.807%C++2.479%B**48.4B++31.6B++6982.5h19B++33.4B*
NSX-P Naginata 113108813.5S3.5723.269%C++29.63%C++20.8D-1C+715.2h18.9D**81.2C--
Blueshift VM5 10097248.5U38.5718.368%C15.464%D--35.9C++1.1B*1892.7h16.6C++90.6C++
Blueshift VM5 9897248.5U38.5718.843%C+18.557%C--35.9C++N/A1952.7h16.9C+89.8C++
L105 Zephyr 9682108.2C+1.7353.059%AN/A63.1B+10.8C++4191.3h5.2B*9.8B**
The Slasher 86803300.242S9.698.596%F-2.5%D--1C-N/A276.5h1.7B*20.2D
NS-R3 Swarm 13478711.143U1.2152.764%F--N/A6.7C4.8C--8311.7h21.5B*40.8C**
MAX Punch 75751970.381A++9.553.786%F*N/A0.6CN/A2124.3h1.8C++47.9F--
Spear Anti-Vehicle Phalanx Tower 10168168M*58.0750.032%C+4.412%C**20.6D-10D--1733.3h11.5C22.9C+
M60-G Bulldog 9168322.667S12.7435.5%C+N/A34C+11.5B+2432h6.1B+17.2B+
M60-A Bulldog 7667167M57.0756.155%B**5.97%M35.3C+4.7C++1231.9h5B++8.9B*
Anti-Vehicle Grenade 8763163N/A53.0749.441%C+N/A315C120C**30230.2h5.6C*11.4C*
Beamer VS3-FB 6362134.769M++5.1632.375%C++22.581%C25.8DN/A682.4h9.1C+28C++
Ursa 5552317.333U7.4025.461%B+26.923%B30.6C1.8M+2541.7h12.5C49C**
M12 Kobalt-H 5151412.75C2.8221.63%C15.686%C127.5C+N/A3740.4h9.5B**43.8B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon12250.4h
Anti-Vehicle MANA Turret32,1402.5h
Nano-Armor Kit146667,50644.8h
Nanite Revive Grenade05220.1h
Nanite Healing Grenade02050.1h
Auraxium Force-Blade165410.5h
Spitfire Auto-Turret41,7371.9h
Restoration Kit163221.8h
Motion Spotter1020,68612.3h
Xiphos Anti-Personnel Phalanx Tower01480h
Deconstruction Tool03010h
Welding Device0850h
Recon Detection Device85,42010.6h
Shield Recharging Field123,8411.5h
Ammunition Package25,8662.8h
Medical Kit2202,28127.1h
Anti-Infantry MANA Turret48891.5h
Medical Applicator69222,73317.9h
Nano-Repair Grenade01550h
Hardlight Barrier31880.2h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.67s
Server spent 2.78s on queries, 2.11s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.