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Cold Blooded Frightman[NSVS] Frightman
VS BR 134

KDR: 9.61

Score: 39.2m

Last Seen: May 30th, 2018 2:03 AM
- OFFLINE - 627.9 hour(s)

Battle Rank 119 (134 total) - Vanu Sovereignty on Connery - Outfit Officer of For Hire VS[NSVS] For Hire VS
VS outfit on Connery

Members: 10
Level Progress (to 120): 75%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Solstice SF E540 Halberd Parallax VX3 VA39 Spectre Nyx VX31 NS-11C Phaseshift VX-S NS-15M2
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,230,533 MLG Score: 1783
Fun Score: N/A
Cheeseburgers Flipped: 960TIME WITH MEDKIT: 1.1%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.249%26.935%7073196624,0368.925360.684

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.919%1.05B**1.041B**-0.956D--HEAD ++ (~13.81)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.90.469B+10.50.264C*29.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.525%2.869%16129952441942351.25773103%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.205%-0.116C+1.117B**-1.937

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
260.9-0.649D95.3-0.824D-165.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.768%2.635%198369914,972349197514.2464252%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.421%-0.093C+-0.07C+-0.08

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.30.681B+4.90.609B+7.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.104%5.506%2730159825,467238226822.8745241%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.831%-0.176C0.343C**0.485

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.10.47B+20.80.452B+40.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.692%81.152%273079907,7623802920.4263

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.184%1.428A0.93B*-0.521

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.522B+2.10.339C**2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.675%17.114%27301996783344112.27616

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.045C+0.578B+-1.578

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.60.196C++4.30.107C+6.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
For Hire VS[NSVS] For Hire VS
VS outfit on Connery

Members: 10
39.2m254.7%309 (18.5k)296 (17.8k)9.6094762,8946,54511.8848134 (119)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS997470223.125%22.942%53120:2419

34% Engineer17% Heavy Assault26% Infiltrator13% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 9:55 PMOct 24th, 2015 3:07 AMJun 24th, 2018 3:30 AM (21h) (PST)May 29th, 2018 11:19 PM (26d) (PST)May 29th, 2018 10:03 PM (26d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
708506580.4740.0490.1091.4100.0791783

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,4612,98639,475283785517,753

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2209.3h/92.1d 14,892 14,429 21,639 186.9k 2,115 9,320 10,484 93.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
B+
Kills:1,161
Deaths:83
KDR:13.988
Accuracy:25.393% B+
HSR:29.027% B+
SVA-88
C++
Kills:1,155
Deaths:146
KDR:7.911
Accuracy:23.223% C++
HSR:25.628% C++
Orion VS54
C+
Kills:1,150
Deaths:213
KDR:5.399
Accuracy:19.932% C+
HSR:20.783% C--
Pulsar LSW
B
Kills:1,150
Deaths:126
KDR:9.127
Accuracy:24.086% B
HSR:25.044% C*
Flare VE6
B
Kills:1,147
Deaths:151
KDR:7.596
Accuracy:23.695% B
HSR:23.453% C+
Lasher X2
B+
Kills:1,094
Deaths:132
KDR:8.288
Accuracy:28.426% B+
HSR:4.662% B+
Betelgeuse 54-A
C
Kills:184
Deaths:19
KDR:9.684
Accuracy:22.784% D
HSR:26.630% C
VX29 Polaris
B++
Kills:118
Deaths:12
KDR:9.833
Accuracy:26.449% B++
HSR:16.102% D-
Kills:7,159
Deaths (as Heavy Assault):882
Deaths (to Heavy Assaults):1,666
KDR:8.11678
Kill Difference:6,277
Playtime:380.707 hours
Usage:17%
Score:6.200m
Score/min:271
Accuracy (listed only):24.248%
HSR (listed only):21.416%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
C+
Kills:1,416
Deaths:301
KDR:4.704
Accuracy:22.867% C+
HSR:12.429% D
NS-11C
A*
Kills:1,165
Deaths:116
KDR:10.043
Accuracy:27.392% B*
HSR:29.614% A*
Eidolon VE33
A++
Kills:1,159
Deaths:73
KDR:15.877
Accuracy:34.265% B**
HSR:38.482% A++
Solstice Burst
B+
Kills:1,153
Deaths:160
KDR:7.206
Accuracy:27.221% C*
HSR:26.626% B+
Pulsar C
B+
Kills:1,152
Deaths:169
KDR:6.817
Accuracy:26.423% B+
HSR:25.087% B+
Solstice VE3
B+
Kills:1,144
Deaths:130
KDR:8.800
Accuracy:24.470% B+
HSR:21.329% B
Thanatos VE70
C**
Kills:783
Deaths:189
KDR:4.143
Accuracy:40.675% C++
HSR:17.114% C**
Serpent VE92
B+
Kills:698
Deaths:138
KDR:5.058
Accuracy:25.281% B+
HSR:19.341% C+
Kills:8,670
Deaths (as Engineer):1,276
Deaths (to Engineers):1,574
KDR:6.79467
Kill Difference:7,394
Playtime:754.019 hours
Usage:34%
Score:14.621m
Score/min:323
Accuracy (listed only):28.574%
HSR (listed only):23.753%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
C+
Kills:1,416
Deaths:301
KDR:4.704
Accuracy:22.867% C+
HSR:12.429% D
NS-11C
A*
Kills:1,165
Deaths:116
KDR:10.043
Accuracy:27.392% B*
HSR:29.614% A*
NS-7 PDW
B
Kills:1,156
Deaths:179
KDR:6.458
Accuracy:26.193% B
HSR:17.042% C+
Sirius SX12
C++
Kills:1,155
Deaths:284
KDR:4.067
Accuracy:24.678% C++
HSR:16.277% C+
Solstice Burst
B+
Kills:1,153
Deaths:160
KDR:7.206
Accuracy:27.221% C*
HSR:26.626% B+
Pulsar C
B+
Kills:1,152
Deaths:169
KDR:6.817
Accuracy:26.423% B+
HSR:25.087% B+
Solstice VE3
B+
Kills:1,144
Deaths:130
KDR:8.800
Accuracy:24.470% B+
HSR:21.329% B
Eridani SX5
B+
Kills:806
Deaths:154
KDR:5.234
Accuracy:28.254% B+
HSR:17.618% C+
Thanatos VE70
C**
Kills:783
Deaths:189
KDR:4.143
Accuracy:40.675% C++
HSR:17.114% C**
Serpent VE92
B+
Kills:698
Deaths:138
KDR:5.058
Accuracy:25.281% B+
HSR:19.341% C+
Kills:10,628
Deaths (as Light Assault):1,820
Deaths (to Light Assaults):1,335
KDR:5.83956
Kill Difference:8,808
Playtime:279.052 hours
Usage:13%
Score:4.104m
Score/min:245
Accuracy (listed only):27.346%
HSR (listed only):20.248%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A+
Kills:1,307
Deaths:41
KDR:31.878
Accuracy:43.680% B++
HSR:89.595% A+
VA39 Spectre
A++
Kills:1,181
Deaths:42
KDR:28.119
Accuracy:42.232% A++
HSR:57.155% A+
Nyx VX31
A**
Kills:1,170
Deaths:39
KDR:30
Accuracy:35.434% C**
HSR:54.530% A**
Phaseshift VX-S
A
Kills:1,162
Deaths:17
KDR:68.353
Accuracy:44.931% A
HSR:73.150% C+
XM98
A++
Kills:1,160
Deaths:24
KDR:48.333
Accuracy:48.112% A++
HSR:90% A++
Ghost
A+
Kills:1,159
Deaths:31
KDR:37.387
Accuracy:44.766% B*
HSR:82.485% A+
V10
A
Kills:1,159
Deaths:18
KDR:64.389
Accuracy:48.856% A
HSR:88.007% A
NS-30 Vandal
A+
Kills:1,157
Deaths:79
KDR:14.646
Accuracy:39.262% B**
HSR:38.980% A+
NS-7 PDW
B
Kills:1,156
Deaths:179
KDR:6.458
Accuracy:26.193% B
HSR:17.042% C+
Sirius SX12
C++
Kills:1,155
Deaths:284
KDR:4.067
Accuracy:24.678% C++
HSR:16.277% C+
Artemis VX26
B+
Kills:1,155
Deaths:162
KDR:7.130
Accuracy:28.985% B+
HSR:22.511% C+
Eridani SX5
B+
Kills:806
Deaths:154
KDR:5.234
Accuracy:28.254% B+
HSR:17.618% C+
NS-44 Commissioner
C**
Kills:761
Deaths:225
KDR:3.382
Accuracy:37.624% C**
HSR:18.528% C-
NS-44L Blackhand
B++
Kills:658
Deaths:43
KDR:15.302
Accuracy:47.419% B++
HSR:51.824% B++
Parsec VX3-A
A++
Kills:634
Deaths:7
KDR:90.571
Accuracy:46.360% B++
HSR:91.956% A++
Beamer VS3
C*
Kills:530
Deaths:156
KDR:3.397
Accuracy:26.685% C+
HSR:23.774% C*
NS-61 Emissary
B+
Kills:397
Deaths:80
KDR:4.963
Accuracy:30.745% B+
HSR:19.144% B+
Manticore SX40
B+
Kills:282
Deaths:57
KDR:4.947
Accuracy:32.574% B+
HSR:23.050% B
NS-AM7 Archer
C**
Kills:275
Deaths:83
KDR:3.313
Accuracy:48.595% D*
HSR:20.727% C**
Phantom VA23
A++
Kills:267
Deaths:5
KDR:53.400
Accuracy:36.590% C**
HSR:44.569% A++
Beamer VS3-FB
C++
Kills:62
Deaths:13
KDR:4.769
Accuracy:32.375% C++
HSR:22.581% C
Kills:17,593
Deaths (as Infiltrator):1,739
Deaths (to Infiltrators):942
KDR:10.11673
Kill Difference:15,854
Playtime:585.160 hours
Usage:26%
Score:8.820m
Score/min:251
Accuracy (listed only):37.826%
HSR (listed only):45.881%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
B
Kills:1,156
Deaths:179
KDR:6.458
Accuracy:26.193% B
HSR:17.042% C+
Sirius SX12
C++
Kills:1,155
Deaths:284
KDR:4.067
Accuracy:24.678% C++
HSR:16.277% C+
Eridani SX5
B+
Kills:806
Deaths:154
KDR:5.234
Accuracy:28.254% B+
HSR:17.618% C+
Thanatos VE70
C**
Kills:783
Deaths:189
KDR:4.143
Accuracy:40.675% C++
HSR:17.114% C**
Corvus VA55
A+
Kills:517
Deaths:49
KDR:10.551
Accuracy:31.144% A+
HSR:30.561% A
Pulsar VS1
B+
Kills:510
Deaths:114
KDR:4.474
Accuracy:24.987% B+
HSR:20.392% C+
NS-11P
A
Kills:351
Deaths:67
KDR:5.239
Accuracy:24.472% B
HSR:26.211% A
H-V45
B*
Kills:348
Deaths:83
KDR:4.193
Accuracy:27.648% B*
HSR:15.805% D
Equinox VE2 Burst
C++
Kills:218
Deaths:26
KDR:8.385
Accuracy:27.492% C++
HSR:20.184% D
Kills:5,844
Deaths (as Combat Medic):1,145
Deaths (to Combat Medics):505
KDR:5.10393
Kill Difference:4,699
Playtime:96.901 hours
Usage:4%
Score:2.227m
Score/min:383
Accuracy (listed only):28.394%
HSR (listed only):20.134%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C++
Kills:546
Deaths:68
KDR:8.029
Accuracy:16.556% C++
HSR:19.231% C+
Comet VM2
B*
Kills:431
Deaths:50
KDR:8.620
Accuracy:43.823% C++
HSR:6.032% B*
Vortex VM21
B++
Kills:386
Deaths:29
KDR:13.310
Accuracy:46.823% B++
HSR:1.295% D--
NS-10 Burster
B
Kills:342
Deaths:33
KDR:10.364
Accuracy:30.969% B
HSR:4.386% D
Vortex VM21
B*
Kills:338
Deaths:29
KDR:11.655
Accuracy:47.227% B*
HSR:1.479% D*
Comet VM2
C+
Kills:327
Deaths:49
KDR:6.673
Accuracy:44.879% C+
HSR:3.976% C+
NS-10 Burster
B
Kills:296
Deaths:33
KDR:8.970
Accuracy:31.633% B
HSR:4.730% C-
Quasar VM1
C--
Kills:291
Deaths:30
KDR:9.700
Accuracy:13.282% C--
HSR:16.151% C--
Cosmos VM3
C+
Kills:246
Deaths:39
KDR:6.308
Accuracy:16.280% C+
HSR:18.293% C+
Kills:3,203
Deaths (as MAX Suit):180
Deaths (to MAX Suits):312
KDR:17.79444
Kill Difference:3,023
Playtime:120.258 hours
Usage:5%
Score:3.251m
Score/min:451
Accuracy (listed only):32.386%
HSR (listed only):8.397%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B++
Kills:134
V. Kills:50 263%
Deaths:5
KDR:26.800
Accuracy:53.679% C*
KPH:68.800 C+
VKPH:25.700 B++
Saron Laser Cannon
D
Kills:123
V. Kills:120 102%
Deaths:42
KDR:2.929
Accuracy:36.488% B++
KPH:5.200 D
VKPH:5.100 D
Light PPA
C--
Kills:121
V. Kills:8 N/A
Deaths:8
KDR:15.125
Accuracy:37.068% C--
KPH:29.500 C--
VKPH:2 D
Kills:378 (244 + 0)
Deaths:55
KDR:6.873
VKDR:3.236
Vehicle Kills:178
Kill Difference:323
Playtime:29.736 hours
Usage:1%
Score:0.261m
Score/min:146
Piloting Accuracy:37.068%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A
Kills:82
V. Kills:14 N/A
Deaths:10
KDR:8.200
Accuracy:53.059% A
KPH:63.500 B+
VKPH:10.800 B
Kills:82 (0 + 82)
Deaths:10
KDR:8.200
VKDR:1.400
Vehicle Kills:14
Kill Difference:72
Playtime:1.291 hours
Usage:0%
Score:0.032m
Score/min:414
Piloting Accuracy:N/A%
Gunner Accuracy:53.059%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B+
Kills:965
V. Kills:141 N/A
Deaths:12
KDR:80.417
Accuracy:29.965% D--
KPH:37.200 B+
VKPH:5.400 D
L100 Python AP
C+
Kills:817
V. Kills:475 172%
Deaths:20
KDR:40.850
Accuracy:44.790% D*
KPH:25.200 C+
VKPH:14.600 D
L100 Python HEAT
B+
Kills:519
V. Kills:148 348%
Deaths:15
KDR:34.600
Accuracy:45.542% D
KPH:34.900 B+
VKPH:9.900 C
Skyguard
B+
Kills:189
V. Kills:180 104%
Deaths:12
KDR:15.750
Accuracy:36.624% A
KPH:11.600 C+
VKPH:11.100 B+
L100 Python HESH
C+
Kills:144
V. Kills:19 N/A
Deaths:3
KDR:48
Accuracy:43.222% D
KPH:48.200 C+
VKPH:6.400 C
Kills:2,634 (2,634 + 0)
Deaths:62
KDR:42.484
VKDR:15.532
Vehicle Kills:963
Kill Difference:2,572
Playtime:92.525 hours
Usage:4%
Score:1.075m
Score/min:194
Driving Accuracy:43.222%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
A
Kills:1,396
V. Kills:789 177%
Deaths:54
KDR:25.852
Accuracy:52.039% B+
KPH:42.800 A
VKPH:24.200 B**
Saron HRB
A+
Kills:1,068
V. Kills:661 161%
Deaths:47
KDR:22.723
Accuracy:50.378% B*
KPH:37.700 A+
VKPH:23.300 B**
Supernova VPC
C+
Kills:1,048
V. Kills:183 N/A
Deaths:25
KDR:41.920
Accuracy:48.192% C
KPH:39.400 C+
VKPH:6.900 C+
Supernova FPC
B+
Kills:842
V. Kills:583 144%
Deaths:40
KDR:21.050
Accuracy:46.293% D-
KPH:25.100 B
VKPH:17.400 B+
Supernova PC
C**
Kills:781
V. Kills:246 316%
Deaths:13
KDR:60.077
Accuracy:47.435% C+
KPH:24.400 C**
VKPH:7.700 C+
Proton II PPA
B**
Kills:192
V. Kills:10 N/A
Deaths:4
KDR:48
Accuracy:29.530% B**
KPH:62.300 C*
VKPH:3.200 C
Aphelion VEX-4
C++
Kills:132
V. Kills:95 138%
Deaths:3
KDR:44
Accuracy:32.340% C
KPH:26.400 C++
VKPH:19 C++
Kills:5,459 (2,671 + 2,788)
Deaths:186
KDR:29.349
VKDR:13.801
Vehicle Kills:2,567
Kill Difference:5,273
Playtime:161.180 hours
Usage:7%
Score:3.432m
Score/min:355
Driving Accuracy:47.435%
Gunner Accuracy:32.340%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C**
Kills:154
V. Kills:61 248%
Deaths:5
KDR:30.800
Accuracy:49.468% D--
KPH:47.300 C**
VKPH:18.700 C
Saron HRB-H
B*
Kills:117
V. Kills:75 154%
Deaths:8
KDR:14.625
Accuracy:57.346% C*
KPH:51.100 B*
VKPH:32.800 B++
Proton II PPA-H
D
Kills:101
V. Kills:1 N/A
Deaths:4
KDR:25.250
Accuracy:27.963% D-
KPH:57.300 D
VKPH:0.600 F
M12 Kobalt-H
C+
Kills:51
V. Kills: N/A
Deaths:4
KDR:12.750
Accuracy:21.630% C
KPH:122 C+
VKPH:0 D**
Kills:423 (0 + 423)
Deaths:21
KDR:20.143
VKDR:6.524
Vehicle Kills:137
Kill Difference:402
Playtime:7.724 hours
Usage:0%
Score:0.186m
Score/min:401
Driving Accuracy:N/A%
Gunner Accuracy:21.630%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:830
V. Kills:75 N/A
Deaths:4
KDR:207.500
Accuracy:21.658% B++
KPH:71.200 C*
VKPH:6.400 A++
M40 Fury
A+
Kills:372
V. Kills:44 N/A
Deaths:8
KDR:46.500
Accuracy:39.253% B
KPH:80 A+
VKPH:9.500 C++
M20 Basilisk
B**
Kills:323
V. Kills:102 314%
Deaths:7
KDR:46.143
Accuracy:41.801% B+
KPH:31.900 B**
VKPH:10.100 B+
M40 Fury
B*
Kills:267
V. Kills:53 N/A
Deaths:2
KDR:133.500
Accuracy:32.062% C--
KPH:74.200 B*
VKPH:14.700 B+
G30 Walker
B++
Kills:218
V. Kills:159 136%
Deaths:2
KDR:109
Accuracy:31.640% B+
KPH:18.700 B+
VKPH:13.600 B++
M20 Basilisk
B+
Kills:147
V. Kills:51 283%
Deaths:4
KDR:36.750
Accuracy:38.805% C+
KPH:26.900 B+
VKPH:9.300 C+
M60-G Bulldog
B**
Kills:123
V. Kills:12 N/A
Deaths:3
KDR:41
Accuracy:35.157% C++
KPH:46.100 B**
VKPH:4.500 C
M12 Kobalt
B+
Kills:108
V. Kills:6 N/A
Deaths:6
KDR:18
Accuracy:21.711% B*
KPH:73 C++
VKPH:4.100 B+
M60-G Bulldog
B*
Kills:68
V. Kills:23 283%
Deaths:3
KDR:22.667
Accuracy:36.364% C+
KPH:35.800 C+
VKPH:12.100 B*
Kills:2,456 (0 + 2,456)
Deaths:39
KDR:62.974
VKDR:13.462
Vehicle Kills:525
Kill Difference:2,417
Playtime:53.198 hours
Usage:2%
Score:0.701m
Score/min:220
Driving Accuracy:N/A%
Gunner Accuracy:36.364%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B
Kills:548
V. Kills:106 N/A
Deaths:106
KDR:5.170
Accuracy:47.741% C+
KPH:29.600 B
VKPH:5.700 C+
S12 Renegade
D
Kills:346
V. Kills:18 N/A
Deaths:55
KDR:6.291
Accuracy:50.689% B**
KPH:25.300 D-
VKPH:1.300 D
M12 Kobalt-F
B+
Kills:175
V. Kills:7 N/A
Deaths:40
KDR:4.375
Accuracy:25.583% B+
KPH:16.200 D
VKPH:0.600 D
Kills:1,069 (1,069 + 0)
Deaths:201
KDR:5.318
VKDR:0.652
Vehicle Kills:131
Kill Difference:868
Playtime:43.011 hours
Usage:2%
Score:0.316m
Score/min:122
Driving Accuracy:25.583%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Solstice SF 1,4501,4163014.704M**4.9122.867%C+12.429%D17.7C+N/A7279.8h11.4C*49.7C**
E540 Halberd 2,1851,3965425.852A++16.2452.039%B+3.438%B+42.8A24.2B**41932.6h4.9B*9.3B*
Parallax VX3 1,3081,3074131.878S22.2743.68%B++89.595%A+32.4C**N/A15040.3h1.7B**3.8B*
VA39 Spectre 1,1931,1814228.119U18.5142.232%A++57.155%A+46A++N/A14525.7h4B**9.4B**
Nyx VX31 1,1831,1703930U20.3935.434%C**54.53%A**41.6C++N/A10228.1h4.3B++12.2B++
NS-11C 1,1881,16511610.043U0.4327.392%B*29.614%A*23C+N/A6150.6h13.7C**50.2B+
Phaseshift VX-S 1,1691,1621768.353U58.7444.931%A73.15%C+43.5B*N/A10526.7h2.5B5.6B+
NS-15M2 1,1711,1618313.988S4.3825.393%B+29.027%B+32.7CN/A8935.5h13C+51C**
XM98 1,1601,1602448.333U38.7248.112%A++90%A++58A++N/A18720h1.5A+3.1A
Eidolon VE33 1,1851,1597315.877U6.2734.265%B**38.482%A++28.3BN/A8340.9h7.2B++20.9B*
Ghost 1,1621,1593137.387U27.7844.766%B*82.485%A+55.5B*N/A18820.9h1.7B**3.8B*
V10 1,1631,1591864.389U54.7848.856%A88.007%A47.1B++N/A12224.6h1.5A3.1B**
NS-30 Vandal 1,1661,1577914.646S5.0439.262%B**38.98%A+38.6C+N/A10130h4.7B*12.1B*
NS-7 PDW 1,1671,1561796.458S3.1526.193%B17.042%C+26.7C++N/A7543.3h13B+49.5B+
SVA-88 1,1721,1551467.911M++1.7023.223%C++25.628%C++38.4C+N/A11830.1h12.1C+52.2C*
Sirius SX12 1,1631,1552844.067A**5.5424.678%C++16.277%C+24.2C+N/A8147.7h12.2B++49.5B+
Artemis VX26 1,1651,1551627.13S2.4828.985%B+22.511%C+26.9CN/A7543h10.9B+37.5B+
Solstice Burst 1,1761,1531607.206M**2.4027.221%C*26.626%B+22.3C--N/A5851.7h11.1B++40.7B+
Pulsar C 1,1741,1521696.817M**2.7926.423%B+25.087%B+28.1C+N/A9241h10.6C++40.2B+
Orion VS54 1,1671,1502135.399M+4.2119.932%C+20.783%C--24.3CN/A12947.3h13.3C+66.9C+
Pulsar LSW 1,1681,1501269.127S0.4824.086%B25.044%C*47.5C**N/A14024.2h11.2B+46.6B+
Flare VE6 1,1621,1471517.596S2.0123.695%B23.453%C+39.1C+N/A12029.3h10.5C*44.3B
Solstice VE3 1,1611,1441308.8U0.8124.47%B+21.329%B22.6C**N/A11850.7h13.3B+54.2B+
Spear Anti-Vehicle Phalanx Turret 1,6221,1101292.5U82.8942.67%C+4.865%C**43.5B20.1C+35125.5h6.7B+15.6B+
Lasher X2 1,1091,0941328.288U1.3228.426%B+4.662%B+42.2B*N/A13625.9h20.2C+70.9B+
Saron HRB 1,7291,0684722.723S13.1150.378%B*3.184%A+37.6A+23.3B**40128.4h12.9A+25.6A
C-4 1,4751,0601616.584M**3.0323.582%CN/A78.5C+30.7C++65313.5h1.1B*4.6B+
Supernova VPC 1,2311,0482541.92M+32.3148.192%C2.004%B39.4C+6.9C+18526.6h2.8B+5.8B+
Frag Grenade 1,0411,03711037N/A1,027.3954.033%B**N/A942.7A++3.6C-29501.1h2.4A4.4B**
C75 Viper 1,1069651280.417U70.8129.965%D--1.762%B37.3B+5.4D16125.9h7.6B**25.4B+
MANA Anti-Vehicle Turret 1,4038454618.37M8.7654.019%D--6.627%A*8450S5580M**1397910.1h6.1B++11.2B+
Supernova FPC 1,4258424021.05M+11.4446.293%D-3.325%B25.1B17.4B+60833.6h4.8B+10.3C**
M12 Kobalt 9058304207.5U197.8921.658%B++15.542%C--70.9C*6.4A++19911.7h17B+78.4B+
Proximity Mine 8338294518.422S8.8145.388%C**N/A123.7C+N/A3966.7h1.8C**3.9B+
L100 Python AP 1,2928172040.85S31.2444.79%D*3.427%C++25.1C+14.6D20132.5h5.2B++11.7C**
Eridani SX5 8148061545.234M**4.3828.254%B+17.618%C+26.7CN/A7430.2h10.7B+37.9B+
Thanatos VE70 7927831894.143M**5.4740.675%C++17.114%C**32.4C**N/A11224.2h4.3B+10.6B+
Supernova PC 1,0277811360.077S50.4747.435%C+1.921%C-24.4C**7.7C+15332h4.5B+9.5B+
Tank Mine 1,1897652827.321U17.7135.519%C++N/A173.9A++96.4B**15944.4h1.7B+4.9B*
NS-44 Commissioner 7677612253.382A*6.2337.624%C**18.528%C-23CN/A6733.1h3.7C**9.9B+
Serpent VE92 7056981385.058M**4.5525.281%B+19.341%C+20.2CN/A7234.5h12.3B48.7B+
Lancer VS22 1,371662679.881U0.2761.712%C+N/A14.8C**15.9B+23644.6h14.1B+22.8B+
NS-44L Blackhand 6666584315.302U5.6947.419%B++51.824%B++28C*N/A7423.5h3.4B*7.1B++
Parsec VX3-A 636634790.571U80.9646.36%B++91.956%A++44CN/A11014.4h1.4A+3.1B**
S1 8245971065.632S3.9852.044%D4.69%B**31.1B+11.8C+31019.2h4.9B*9.5B+
M40 Fury-F 6545481065.17A*4.4447.741%C+N/A29.6B5.7C+16218.5h5.4B**11.3B**
Cosmos VM3 551546688.029M**1.5816.556%C++19.231%C+41.7B**N/A15613.1h10A60.6B++
Beamer VS3 5405301563.397M*6.2126.685%C+23.774%C*15.4C--N/A6534.4h8B+30.1C++
L100 Python HEAT 6675191534.6S24.9945.542%D4.239%B**34.8B+9.9C19114.9h4.2B*9.2B++
Corvus VA55 5235174910.551U0.9431.144%A+30.561%A31.9C*N/A9216.2h12C*38.5B++
Pulsar VS1 5135101144.474M**5.1424.987%B+20.392%C+25.5C++N/A11020h13.7B+54.7B+
Hunter QCX 458436875.011S4.6034.291%C--43.578%B**10CN/A3443.5h3.2B9.3B
Comet VM2 565431508.62S0.9943.823%C++6.032%B*21.2A++6.6B**16520.3h14.3B*32.6B++
NS Decimator 641414616.787S2.8241.431%F--1.932%C22.9D12.5C21318.1h5.2C+12.5D*
NS-61 Emissary 407397804.963S4.6530.745%B+19.144%B+17.3C-N/A4522.9h15.5C+50.4C++
Vortex VM21 7313862913.31S3.7046.823%B++1.295%D--11.5B+10.2A+16033.7h25.4B+54.2B+
M40 Fury 416372846.5S36.8939.253%B2.419%B++80.9A+9.6C++3154.6h9.3B++23.8B*
NS-11P 358351675.239M**4.3724.472%B26.211%A30.5C++N/A9211.5h14.5C+59.2C**
H-V45 352348834.193A*5.4227.648%B*15.805%D28.3C+N/A9512.3h13.2C++47.6B+
S12 Renegade 364346556.291B*3.3250.689%B**2.312%D-25.3D-1.3D9313.7h3.8C7.5B
NS-10 Burster 5913423310.364U0.7530.969%B4.386%D6.7B+4.9B*12750.8h123.1B+397.4B+
Vortex VM21 6493382911.655S2.0547.227%B*1.479%D*10B*9.2A++14133.7h29.2B*61.9B++
Comet VM2 425327496.673S2.9444.879%C+3.976%C+17.5B**5.2C++13018.7h18.1B++40.4B++
M20 Basilisk 425323746.143U36.5341.801%B+6.192%C++32B**10.1B+20110.1h59.4B*142.2B**
NS-10 Burster 508296338.97U0.6431.633%B4.73%C-6.3B+4.5B+10946.9h131.6B+416.2B+
Quasar VM1 292291309.7S0.0913.282%C--16.151%C--26.7B+N/A16010.9h10.7A80.6B
Sticky Grenade 2842831283N/A273.3954.27%C**N/A1415B*5D38730.2h1.8B+3.3B+
Manticore SX40 282282574.947S4.6632.574%B+23.05%B21.9CN/A6212.9h7.1B+21.8B+
NS-AM7 Archer 368275833.313S6.3048.595%D*20.727%C**6.9C+2.3C+4539.9h13.8B+28.3B+
M40 Fury 3202672133.5U123.8932.062%C--2.622%B++74.2B*14.7B+3253.6h8.6B+26.9B+
Phantom VA23 273267553.4U43.7936.59%C**44.569%A++33.4CN/A1018h4.6C++12.5C**
Cosmos VM3 251246396.308M+3.3016.28%C+18.293%C+31.9BN/A1257.7h12.3B++75.4C++
MANA Anti-Personnel Turret 2352331713.706N/A4.1021.992%UN/A2330U20U5466600.1h22.9T*104T*
G30 Walker 3772182109U99.3931.64%B+1.835%D--18.6B+13.6B++19311.7h164.4B**519.7B*
Equinox VE2 Burst 222218268.385M**1.2227.492%C++20.184%D37.6CN/A1235.8h11.7B+42.4B
Force-Blade 2382034,9470.041B+9.576.721%F-N/A0.1C-N/A11386.2h3C+45F
Lancer AE 315192727.429U17.8258.529%C-1.042%C20.6C*13.2C1749.3h8.2B++14B++
Proton II PPA 202192448A*38.3929.53%B**1.563%C--61.9C*3.2C2343.1h9.5C++32.2B+
Skyguard 3691891215.75S6.1436.624%AN/A11.6C+11B+21416.3h135C++368.6B++
Betelgeuse 54-A 190184199.684A**0.0722.784%D26.63%C27.9D--N/A1876.6h12D52.5D
M12 Kobalt-F 182175404.375A5.2325.583%B+6.857%C--16.2DN/A9110.8h14C*54.7B+
Nemesis VSH9 242163256.52U3.0956.554%D-3.067%C*15.2C+7.4C20910.7h5.6B**9.8B*
E540 Halberd-H 215154530.8A*21.1949.468%D--N/A46.7C*18.5C2923.3h5.7B+11.6C++
M20 Basilisk 2041481148U138.3944.756%D-8.784%A++44.8C*17C-2693.3h79.8B++178.3B+
M20 Basilisk 198147436.75U27.1438.805%C+4.762%C26.7B+9.3C+1805.5h62.4B*160.7B**
L100 Python HESH 163144348M**38.3943.222%DN/A48C+6.3C-3083h3.4C+7.9C+
Dual Photon Pods 184134526.8M*17.1953.679%C*N/A70.5C+26.3B++6971.9h23.5C+43.8C*
Aphelion VEX-4 227132344U34.3932.34%C4.545%C**26.4C++19C++2475h51.4B+159.1B
Saron Laser Cannon 243123422.929B+6.6836.488%B++4.065%B**5.2D5.1D9823.7h176.8C+484.5C++
M60-G Bulldog 135123341U31.3935.157%C++3.252%C*45.6B**4.4C2372.7h3.2A++9.1A
Light PPA 129121815.125A5.5237.068%C--1.653%B+29.5C--2D1624.1h12.5C*33.7C*
Aspis Anti-Aircraft Phalanx Turret 239118523.6S13.9927.695%B+N/A11.1C++11.4C+23510.6h125.8B++454.1B+
VX29 Polaris 122118129.833S0.2226.449%B++16.102%D-28.1D1A+1284.2h12.3C++46.5B+
Saron HRB-H 192117814.625A++5.0257.346%C*2.564%B**50.9B*32.6B++7262.3h18.6B++32.5B++
M12 Kobalt 114108618C++8.3921.711%B*21.296%B++72C++4B2461.5h18.8C+86.8B+
M12 Kobalt 1131041104M**94.3921.617%C+17.308%C+94.5C8.2B**2701.1h18C+83.5C++
Proton II PPA-H 102101425.25B**15.6427.963%D-N/A56.1DN/A1841.8h13.6D--48.6D--
L105 Zephyr 9682108.2C+1.4153.059%AN/A63.1B+10.8B4141.3h5.2B++9.8B*
The Slasher 86803270.245M**9.3611.901%F2.5%D-1.1CN/A271.8h1.7B*14.6D
MAX Punch 73731800.406A*9.204.445%F*N/A0.7C-N/A3106.9h1.8C++41F-
M60-G Bulldog 9168322.667S13.0636.364%C+N/A35.8C+12.1B*2491.9h6B+16.5B+
M60-A Bulldog 7667167A*57.3956.155%B**5.97%M+35.3C+4.7C++1221.9h5B+8.9B*
Beamer VS3-FB 6362134.769M++4.8432.375%C++22.581%C25.8DN/A682.4h9.1C-28C+
Anti-Vehicle Grenade 7052152N/A42.3948.489%CN/A260D90C+27900.2h6.2C+12.7C+
M12 Kobalt-H 5151412.75C3.1421.63%C15.686%C+127.5C+N/A3670.4h9.5A43.8B++

Consumables
  Name Deaths Consumed Time Equipped
Nanite Healing Grenade02030.1h
Motion Spotter916,6709.6h
Restoration Kit143011.6h
Nano-Armor Kit130580,59238.9h
Nanite Revive Grenade04500.1h
Anti-Vehicle MANA Turret32,0702.4h
Spawn Beacon12070.3h
Xiphos Anti-Personnel Phalanx Tower01480h
Spitfire Auto-Turret31,0131.2h
Deconstruction Tool03010h
Ammunition Package24,4652.3h
Shield Recharging Field113,3111.2h
Medical Kit1711,86222.5h
Anti-Infantry MANA Turret26801.2h
Medical Applicator63198,96315.8h
Hardlight Barrier0600.1h
Recon Detection Device64,4318.7h

Check the help document for the dictionary if you want to learn more about words used here.


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