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Centurion Initiate Frightman[NSVS] Frightman
VS BR 54

KDR: 9.76

Score: 41.3m

Last Seen: Dec 13th, 2018 1:20 AM
- OFFLINE - 13.7 hour(s)

Prestige 1, Battle Rank 54 - Vanu Sovereignty on Connery - Outfit Officer of For Hire VS[NSVS] For Hire VS
VS outfit on Connery

Members: 20
Level Progress (to 55): 86%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Solstice SF E540 Halberd Parallax VX3 VA39 Spectre Nyx VX31 NS-11C Phaseshift VX-S NS-15M2
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,240,541 MLG Score: 1791
Fun Score: N/A
Cheeseburgers Flipped: 1007TIME WITH MEDKIT: 1.1%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.578%27.121%7213698625,5789.099250.656

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.437%1.085B**1.008B**-1.172D*HEAD ++ (~13.83)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.70.47B+10.50.261C*29.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.087%2.602%168210202692022461.33168109%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.617%-0.143C0.908B*-1.771

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
252.3-0.57D91-0.723D-161.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.191%2.586%2017610165,104355204914.3371249%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.289%-0.064C+-0.036C+-0.162

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.40.68B+50.603B+7.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.135%5.62%27381510075,569242230422.9177242%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.855%-0.185C0.329C**0.446

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.90.466B+21.50.451B+41.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.575%82.059%2738810148,3943953121.2506

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.115%1.431A0.979B*-0.575

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.527B+2.10.346C**2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.732%17.046%273811021792366112.15804

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.053C+0.514B+-1.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.60.196C++4.30.109C+6.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
For Hire VS[NSVS] For Hire VS
VS outfit on Connery

Members: 20
41.3m271.4%307 (18.4k)291 (17.5k)9.7551666,1796,78412.054254 (54)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1022501423.126%23.424%54220:5020

34% Engineer17% Heavy Assault27% Infiltrator12% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 9:55 PMOct 24th, 2015 3:07 AMDec 12th, 2018 10:47 PM (10h) (PST)Dec 12th, 2018 10:49 PM (10h) (PST)Dec 12th, 2018 9:20 PM (12h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
694486460.4660.0480.1091.4740.0771791

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,6522,88238,770283788517,441

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2365.7h/98.6d 15,597 15,502 23,004 209.2k 2,299 9,889 10,906 98.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
B+
Kills:1,161
Deaths:83
KDR:13.988
Accuracy:25.393% B
HSR:29.027% B+
Lasher X2
B
Kills:1,157
Deaths:142
KDR:8.148
Accuracy:27.743% B
HSR:4.581% C**
SVA-88
C++
Kills:1,155
Deaths:146
KDR:7.911
Accuracy:23.223% C+
HSR:25.628% C++
Pulsar LSW
C**
Kills:1,150
Deaths:126
KDR:9.127
Accuracy:24.086% C**
HSR:25.044% C++
Orion VS54
C+
Kills:1,150
Deaths:213
KDR:5.399
Accuracy:19.932% C+
HSR:20.783% C--
Flare VE6
C**
Kills:1,147
Deaths:151
KDR:7.596
Accuracy:23.726% C**
HSR:23.453% C+
Betelgeuse 54-A
C
Kills:278
Deaths:36
KDR:7.722
Accuracy:22.480% D
HSR:28.058% C
VX29 Polaris
B+
Kills:125
Deaths:15
KDR:8.333
Accuracy:25.769% B+
HSR:16.800% D-
Kills:7,323
Deaths (as Heavy Assault):912
Deaths (to Heavy Assaults):1,706
KDR:8.02961
Kill Difference:6,411
Playtime:402.558 hours
Usage:17%
Score:6.504m
Score/min:269
Accuracy (listed only):24.044%
HSR (listed only):21.671%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
C+
Kills:1,416
Deaths:301
KDR:4.704
Accuracy:22.867% C+
HSR:12.429% D
NS-11C
A++
Kills:1,165
Deaths:116
KDR:10.043
Accuracy:27.392% B++
HSR:29.614% A++
Eidolon VE33
A++
Kills:1,159
Deaths:73
KDR:15.877
Accuracy:34.252% B**
HSR:38.482% A++
Solstice Burst
B+
Kills:1,153
Deaths:160
KDR:7.206
Accuracy:27.221% C++
HSR:26.626% B+
Pulsar C
B+
Kills:1,152
Deaths:169
KDR:6.817
Accuracy:26.423% B+
HSR:25.087% B+
Solstice VE3
B
Kills:1,144
Deaths:130
KDR:8.800
Accuracy:24.470% B
HSR:21.329% C**
Thanatos VE70
C*
Kills:792
Deaths:194
KDR:4.082
Accuracy:40.732% C++
HSR:17.046% C*
Serpent VE92
B+
Kills:779
Deaths:147
KDR:5.299
Accuracy:25.460% B+
HSR:19.256% C+
VE-LR Obelisk
A
Kills:147
Deaths:7
KDR:21
Accuracy:40.921% A
HSR:42.177% B**
Eclipse VE3A
B*
Kills:121
Deaths:25
KDR:4.840
Accuracy:24.328% D
HSR:23.967% B*
Revenant
M++
Kills:110
Deaths:4
KDR:27.500
Accuracy:32.309% C
HSR:56.364% M++
Kills:9,138
Deaths (as Engineer):1,326
Deaths (to Engineers):1,607
KDR:6.8914
Kill Difference:7,812
Playtime:802.713 hours
Usage:34%
Score:15.417m
Score/min:320
Accuracy (listed only):29.670%
HSR (listed only):28.398%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
C+
Kills:1,416
Deaths:301
KDR:4.704
Accuracy:22.867% C+
HSR:12.429% D
NS-11C
A++
Kills:1,165
Deaths:116
KDR:10.043
Accuracy:27.392% B++
HSR:29.614% A++
Sirius SX12
C++
Kills:1,158
Deaths:284
KDR:4.077
Accuracy:24.713% C++
HSR:16.235% C
NS-7 PDW
C**
Kills:1,156
Deaths:179
KDR:6.458
Accuracy:26.182% C**
HSR:17.042% C+
Solstice Burst
B+
Kills:1,153
Deaths:160
KDR:7.206
Accuracy:27.221% C++
HSR:26.626% B+
Pulsar C
B+
Kills:1,152
Deaths:169
KDR:6.817
Accuracy:26.423% B+
HSR:25.087% B+
Solstice VE3
B
Kills:1,144
Deaths:130
KDR:8.800
Accuracy:24.470% B
HSR:21.329% C**
Eridani SX5
B+
Kills:872
Deaths:167
KDR:5.222
Accuracy:28.127% B+
HSR:17.431% C
Thanatos VE70
C*
Kills:792
Deaths:194
KDR:4.082
Accuracy:40.732% C++
HSR:17.046% C*
Serpent VE92
B+
Kills:779
Deaths:147
KDR:5.299
Accuracy:25.460% B+
HSR:19.256% C+
Eclipse VE3A
B*
Kills:121
Deaths:25
KDR:4.840
Accuracy:24.328% D
HSR:23.967% B*
MKV Suppressed
B**
Kills:87
Deaths:12
KDR:7.250
Accuracy:25.724% C+
HSR:25.287% B**
Kills:10,995
Deaths (as Light Assault):1,884
Deaths (to Light Assaults):1,391
KDR:5.83599
Kill Difference:9,111
Playtime:286.828 hours
Usage:12%
Score:4.238m
Score/min:246
Accuracy (listed only):26.970%
HSR (listed only):20.946%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A+
Kills:1,307
Deaths:41
KDR:31.878
Accuracy:43.680% B++
HSR:89.595% A+
VA39 Spectre
A++
Kills:1,181
Deaths:42
KDR:28.119
Accuracy:42.232% A++
HSR:57.155% A+
Nyx VX31
M
Kills:1,170
Deaths:39
KDR:30
Accuracy:35.432% C**
HSR:54.530% M
Phaseshift VX-S
B**
Kills:1,162
Deaths:17
KDR:68.353
Accuracy:44.911% B**
HSR:73.150% C+
Ghost
A+
Kills:1,161
Deaths:31
KDR:37.452
Accuracy:44.773% B*
HSR:82.429% A+
XM98
A++
Kills:1,160
Deaths:24
KDR:48.333
Accuracy:48.112% A++
HSR:90% A++
V10
A
Kills:1,159
Deaths:18
KDR:64.389
Accuracy:48.856% A
HSR:88.007% A
NS-30 Vandal
A+
Kills:1,158
Deaths:79
KDR:14.658
Accuracy:39.269% B**
HSR:38.947% A+
Sirius SX12
C++
Kills:1,158
Deaths:284
KDR:4.077
Accuracy:24.713% C++
HSR:16.235% C
NS-7 PDW
C**
Kills:1,156
Deaths:179
KDR:6.458
Accuracy:26.182% C**
HSR:17.042% C+
Artemis VX26
B
Kills:1,156
Deaths:162
KDR:7.136
Accuracy:28.968% B
HSR:22.491% C+
Parsec VX3-A
A++
Kills:895
Deaths:8
KDR:111.875
Accuracy:43.947% C*
HSR:91.397% A++
Eridani SX5
B+
Kills:872
Deaths:167
KDR:5.222
Accuracy:28.127% B+
HSR:17.431% C
NS-44 Commissioner
C**
Kills:833
Deaths:233
KDR:3.575
Accuracy:37.891% C**
HSR:18.728% C-
NS-44L Blackhand
B++
Kills:732
Deaths:45
KDR:16.267
Accuracy:47.385% B++
HSR:52.186% B++
Beamer VS3
C*
Kills:535
Deaths:157
KDR:3.408
Accuracy:26.652% C+
HSR:23.925% C*
Phantom VA23
A
Kills:474
Deaths:16
KDR:29.625
Accuracy:36.979% B
HSR:40.717% A
NS-61 Emissary
B+
Kills:456
Deaths:90
KDR:5.067
Accuracy:31.460% B+
HSR:19.298% B+
NSX Daimyo
B+
Kills:369
Deaths:16
KDR:23.063
Accuracy:45.168% B+
HSR:95.664% B+
NS-AM7 Archer
C++
Kills:321
Deaths:87
KDR:3.690
Accuracy:49.984% D*
HSR:18.692% C++
Manticore SX40
B+
Kills:305
Deaths:62
KDR:4.919
Accuracy:32.631% B+
HSR:23.607% C**
MKV Suppressed
B**
Kills:87
Deaths:12
KDR:7.250
Accuracy:25.724% C+
HSR:25.287% B**
Beamer VS3-FB
C+
Kills:62
Deaths:13
KDR:4.769
Accuracy:32.375% C+
HSR:22.581% C+
Kills:18,869
Deaths (as Infiltrator):1,822
Deaths (to Infiltrators):985
KDR:10.3562
Kill Difference:17,047
Playtime:637.610 hours
Usage:27%
Score:9.431m
Score/min:247
Accuracy (listed only):37.628%
HSR (listed only):46.917%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C++
Kills:1,158
Deaths:284
KDR:4.077
Accuracy:24.713% C++
HSR:16.235% C
NS-7 PDW
C**
Kills:1,156
Deaths:179
KDR:6.458
Accuracy:26.182% C**
HSR:17.042% C+
Eridani SX5
B+
Kills:872
Deaths:167
KDR:5.222
Accuracy:28.127% B+
HSR:17.431% C
Thanatos VE70
C*
Kills:792
Deaths:194
KDR:4.082
Accuracy:40.732% C++
HSR:17.046% C*
Pulsar VS1
B+
Kills:551
Deaths:115
KDR:4.791
Accuracy:25.394% B+
HSR:21.597% C++
Corvus VA55
A+
Kills:525
Deaths:49
KDR:10.714
Accuracy:31.986% A+
HSR:30.857% A
H-V45
B*
Kills:362
Deaths:84
KDR:4.310
Accuracy:27.662% B*
HSR:15.746% D
NS-11P
A
Kills:351
Deaths:67
KDR:5.239
Accuracy:24.472% B
HSR:26.211% A
Equinox VE2 Burst
C++
Kills:218
Deaths:27
KDR:8.074
Accuracy:27.393% C++
HSR:20.184% D
MKV Suppressed
B**
Kills:87
Deaths:12
KDR:7.250
Accuracy:25.724% C+
HSR:25.287% B**
Kills:6,072
Deaths (as Combat Medic):1,178
Deaths (to Combat Medics):527
KDR:5.1545
Kill Difference:4,894
Playtime:101.149 hours
Usage:4%
Score:2.301m
Score/min:379
Accuracy (listed only):28.239%
HSR (listed only):20.763%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C+
Kills:551
Deaths:68
KDR:8.103
Accuracy:16.538% C+
HSR:19.056% C+
Comet VM2
B*
Kills:438
Deaths:52
KDR:8.423
Accuracy:44.002% C++
HSR:6.164% B*
Vortex VM21
B++
Kills:423
Deaths:31
KDR:13.645
Accuracy:47.504% B++
HSR:1.182% D*
Vortex VM21
B*
Kills:373
Deaths:31
KDR:12.032
Accuracy:48.068% B*
HSR:1.340% D*
NS-10 Burster
C**
Kills:366
Deaths:33
KDR:11.091
Accuracy:31.168% C**
HSR:4.098% D
Comet VM2
C+
Kills:329
Deaths:51
KDR:6.451
Accuracy:45.069% C+
HSR:3.951% C+
NS-10 Burster
C**
Kills:312
Deaths:33
KDR:9.455
Accuracy:31.833% C**
HSR:4.487% C-
Quasar VM1
C--
Kills:291
Deaths:30
KDR:9.700
Accuracy:13.282% C--
HSR:16.151% C--
Cosmos VM3
C+
Kills:249
Deaths:39
KDR:6.385
Accuracy:16.286% C+
HSR:18.474% C+
Kills:3,332
Deaths (as MAX Suit):184
Deaths (to MAX Suits):325
KDR:18.1087
Kill Difference:3,148
Playtime:126.118 hours
Usage:5%
Score:3.372m
Score/min:446
Accuracy (listed only):32.639%
HSR (listed only):8.323%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
D
Kills:136
V. Kills:129 105%
Deaths:43
KDR:3.163
Accuracy:35.966% B++
KPH:5.600 D
VKPH:5.300 D
Dual Photon Pods
B++
Kills:134
V. Kills:50 263%
Deaths:5
KDR:26.800
Accuracy:53.702% C*
KPH:68.800 C+
VKPH:25.700 B++
Light PPA
C-
Kills:133
V. Kills:9 N/A
Deaths:9
KDR:14.778
Accuracy:37.713% C-
KPH:30.200 C--
VKPH:2 D
Kills:403 (269 + 0)
Deaths:57
KDR:7.070
VKDR:3.298
Vehicle Kills:188
Kill Difference:346
Playtime:30.693 hours
Usage:1%
Score:0.273m
Score/min:148
Piloting Accuracy:37.713%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A
Kills:82
V. Kills:14 N/A
Deaths:10
KDR:8.200
Accuracy:53.059% A
KPH:63.500 B+
VKPH:10.800 C*
Kills:82 (0 + 82)
Deaths:10
KDR:8.200
VKDR:1.400
Vehicle Kills:14
Kill Difference:72
Playtime:1.291 hours
Usage:0%
Score:0.032m
Score/min:417
Piloting Accuracy:N/A%
Gunner Accuracy:53.059%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B+
Kills:985
V. Kills:148 N/A
Deaths:12
KDR:82.083
Accuracy:30.854% D-
KPH:36.600 B+
VKPH:5.500 D
L100 Python AP
C
Kills:859
V. Kills:491 175%
Deaths:20
KDR:42.950
Accuracy:44.863% D*
KPH:25.300 C
VKPH:14.500 D
L100 Python HEAT
B+
Kills:538
V. Kills:154 347%
Deaths:15
KDR:35.867
Accuracy:45.207% D
KPH:34.800 B+
VKPH:10 C
Skyguard
B+
Kills:217
V. Kills:196 110%
Deaths:12
KDR:18.083
Accuracy:35.793% B**
KPH:12.800 C+
VKPH:11.600 B+
L100 Python HESH
C
Kills:195
V. Kills:31 N/A
Deaths:3
KDR:65
Accuracy:41.445% D
KPH:43.700 C
VKPH:6.900 C
Kills:2,794 (2,794 + 0)
Deaths:62
KDR:45.065
VKDR:16.452
Vehicle Kills:1,020
Kill Difference:2,732
Playtime:97.698 hours
Usage:4%
Score:1.149m
Score/min:196
Driving Accuracy:41.445%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
B**
Kills:1,396
V. Kills:789 177%
Deaths:54
KDR:25.852
Accuracy:52.035% B+
KPH:42.800 B**
VKPH:24.200 B**
Saron HRB
A
Kills:1,071
V. Kills:663 161%
Deaths:48
KDR:22.313
Accuracy:50.630% B*
KPH:37.400 A
VKPH:23.100 B*
Supernova VPC
C+
Kills:1,048
V. Kills:183 N/A
Deaths:25
KDR:41.920
Accuracy:48.192% C
KPH:39.400 C+
VKPH:6.900 C+
Supernova FPC
B+
Kills:842
V. Kills:583 144%
Deaths:40
KDR:21.050
Accuracy:46.293% D-
KPH:25.100 C++
VKPH:17.400 B+
Supernova PC
B
Kills:832
V. Kills:263 315%
Deaths:13
KDR:64
Accuracy:48.296% C+
KPH:25.400 B
VKPH:8 C+
Proton II PPA
B*
Kills:194
V. Kills:10 N/A
Deaths:4
KDR:48.500
Accuracy:29.540% B*
KPH:62.500 C*
VKPH:3.200 C
Aphelion VEX-4
C++
Kills:133
V. Kills:95 139%
Deaths:3
KDR:44.333
Accuracy:32.654% C
KPH:26.200 C++
VKPH:18.700 C++
Kills:5,516 (2,722 + 2,794)
Deaths:187
KDR:29.497
VKDR:13.829
Vehicle Kills:2,586
Kill Difference:5,329
Playtime:162.366 hours
Usage:7%
Score:3.466m
Score/min:356
Driving Accuracy:48.296%
Gunner Accuracy:32.654%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C++
Kills:160
V. Kills:63 250%
Deaths:5
KDR:32
Accuracy:48.706% D*
KPH:46.200 C++
VKPH:18.200 C-
Saron HRB-H
B++
Kills:121
V. Kills:79 151%
Deaths:8
KDR:15.125
Accuracy:56.807% C++
KPH:49.200 B++
VKPH:32.100 B++
Proton II PPA-H
D
Kills:111
V. Kills:2 N/A
Deaths:4
KDR:27.750
Accuracy:28.262% D--
KPH:59.600 D
VKPH:1.100 D**
M12 Kobalt-H
C+
Kills:51
V. Kills: N/A
Deaths:4
KDR:12.750
Accuracy:21.630% C
KPH:122 C+
VKPH:0 F
Kills:443 (0 + 443)
Deaths:21
KDR:21.095
VKDR:6.857
Vehicle Kills:144
Kill Difference:422
Playtime:8.199 hours
Usage:0%
Score:0.192m
Score/min:390
Driving Accuracy:N/A%
Gunner Accuracy:21.630%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A+
Kills:853
V. Kills:83 N/A
Deaths:4
KDR:213.250
Accuracy:21.552% B++
KPH:70.600 C++
VKPH:6.900 A+
M40 Fury
A
Kills:372
V. Kills:44 N/A
Deaths:8
KDR:46.500
Accuracy:39.253% B
KPH:80 A
VKPH:9.500 C+
M20 Basilisk
B**
Kills:341
V. Kills:109 310%
Deaths:7
KDR:48.714
Accuracy:42.179% B
KPH:32 B**
VKPH:10.200 B++
M40 Fury
B++
Kills:267
V. Kills:53 N/A
Deaths:2
KDR:133.500
Accuracy:32.062% C--
KPH:74.200 B++
VKPH:14.700 B+
G30 Walker
B++
Kills:231
V. Kills:164 140%
Deaths:3
KDR:77
Accuracy:31.725% B
KPH:18.900 B+
VKPH:13.400 B++
M20 Basilisk
B+
Kills:157
V. Kills:56 275%
Deaths:4
KDR:39.250
Accuracy:39.557% C++
KPH:26.100 B+
VKPH:9.300 C+
M60-G Bulldog
B**
Kills:123
V. Kills:12 N/A
Deaths:3
KDR:41
Accuracy:35.157% C+
KPH:46 B**
VKPH:4.500 C-
M12 Kobalt
C++
Kills:121
V. Kills:6 N/A
Deaths:6
KDR:20.167
Accuracy:20.267% B+
KPH:72.200 C++
VKPH:3.600 C++
M60-G Bulldog
B*
Kills:68
V. Kills:23 283%
Deaths:3
KDR:22.667
Accuracy:36.364% C+
KPH:35.800 C+
VKPH:12.100 B*
Kills:2,533 (0 + 2,533)
Deaths:40
KDR:63.325
VKDR:13.750
Vehicle Kills:550
Kill Difference:2,493
Playtime:55.477 hours
Usage:2%
Score:0.731m
Score/min:220
Driving Accuracy:N/A%
Gunner Accuracy:36.364%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B
Kills:548
V. Kills:106 N/A
Deaths:106
KDR:5.170
Accuracy:47.741% C+
KPH:29.600 B
VKPH:5.700 C+
S12 Renegade
D
Kills:347
V. Kills:18 N/A
Deaths:56
KDR:6.196
Accuracy:50.569% B**
KPH:25.100 D-
VKPH:1.300 D
M12 Kobalt-F
B+
Kills:175
V. Kills:7 N/A
Deaths:40
KDR:4.375
Accuracy:25.583% B+
KPH:16.200 D
VKPH:0.600 D
Kills:1,070 (1,070 + 0)
Deaths:202
KDR:5.297
VKDR:0.649
Vehicle Kills:131
Kill Difference:868
Playtime:43.141 hours
Usage:2%
Score:0.318m
Score/min:123
Driving Accuracy:25.583%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Solstice SF 1,4501,4163014.704M**5.0522.867%C+12.429%D17.7C+N/A7379.8h11.4C*49.7C**
E540 Halberd 2,1851,3965425.852A++16.1052.035%B+3.438%B+42.8B**24.2B**42132.6h4.9B*9.3B*
Parallax VX3 1,3081,3074131.878S22.1243.68%B++89.595%A+32.4C**N/A15040.3h1.7B*3.8B*
VA39 Spectre 1,1931,1814228.119U18.3642.232%A++57.155%A+46A++N/A14525.7h4B**9.4B**
Nyx VX31 1,1831,1703930U20.2435.432%C**54.53%M41.6C*N/A10228.1h4.3B++12.2B++
NS-11C 1,1881,16511610.043U0.2927.392%B++29.614%A++23C+N/A6250.6h13.7C**50.2B+
Phaseshift VX-S 1,1691,1621768.353U58.6044.911%B**73.15%C+43.5B*N/A10526.7h2.5B+5.6B+
NS-15M2 1,1711,1618313.988S4.2325.393%B29.027%B+32.7CN/A9035.5h13C+51C**
Ghost 1,1641,1613137.452U27.7044.773%B*82.429%A+55.3B*N/A18821h1.7B**3.8B*
XM98 1,1601,1602448.333U38.5848.112%A++90%A++58A*N/A18820h1.5A+3.1A
V10 1,1631,1591864.389U54.6348.856%A88.007%A47.1B++N/A12324.6h1.5A3.1B**
Eidolon VE33 1,1851,1597315.877U6.1234.252%B**38.482%A++28.3C**N/A8340.9h7.2B++20.9B*
NS-30 Vandal 1,1671,1587914.658S4.9039.269%B**38.947%A+38.6C+N/A10130h4.7B*12.1B*
Sirius SX12 1,1661,1582844.077M5.6824.713%C++16.235%C24.2C+N/A8147.9h12.3B++49.6B+
Lasher X2 1,1721,1571428.148U1.6127.743%B4.581%C**41.8B++N/A13827.7h20.2C+72.7B
NS-7 PDW 1,1671,1561796.458S3.3026.182%C**17.042%C+26.7C+N/A7643.3h13B+49.5B+
Artemis VX26 1,1661,1561627.136S2.6228.968%B22.491%C+26.8CN/A7443.1h10.9B+37.5B+
SVA-88 1,1721,1551467.911M++1.8423.223%C+25.628%C++38.4C+N/A11930.1h12.1C+52.2C++
Solstice Burst 1,1761,1531607.206S2.5527.221%C++26.626%B+22.3C--N/A5951.7h11.1B++40.7B+
Pulsar C 1,1741,1521696.817M**2.9426.423%B+25.087%B+28.1C+N/A9341h10.6B+40.2B+
Pulsar LSW 1,1681,1501269.127S0.6324.086%C**25.044%C++47.5C**N/A14124.2h11.2B+46.6B+
Orion VS54 1,1671,1502135.399M4.3619.932%C+20.783%C--24.3CN/A13147.3h13.3C+66.9C+
Flare VE6 1,1621,1471517.596S2.1623.726%C**23.453%C+39.1C+N/A12129.3h10.5C*44.4B
Solstice VE3 1,1611,1441308.8U0.9624.47%B21.329%C**22.6C**N/A11950.7h13.3B+54.2B
Spear Anti-Vehicle Phalanx Turret 1,6351,1201293.333U83.5842.759%C+4.821%B43.6B20C+35225.7h6.7B++15.6B++
Frag Grenade 1,1101,10411104N/A1,094.2454.135%B**N/A920A++5C-31291.2h2.3A4.3B**
Saron HRB 1,7341,0714822.313M**12.5650.63%B*3.175%A+37.3A23.1B*40028.7h13.1A+25.9A
C-4 1,4871,0701646.524M**3.2323.761%CN/A79.3C+30.9C++66313.5h1.1B++4.5B+
Supernova VPC 1,2311,0482541.92M32.1648.192%C2.004%B+39.4C+6.9C+18526.6h2.8B+5.8B+
C75 Viper 1,1339851282.083U72.3330.854%D-1.726%B36.6B+5.5D15926.9h8B**25.8B+
Parsec VX3-A 8988958111.875U102.1243.947%C*91.397%A++39.6C-N/A9922.6h1.4A+3.3B**
Eridani SX5 8818721675.222S4.5328.127%B+17.431%C26CN/A7233.5h10.9B+38.8B+
L100 Python AP 1,3508592042.95S33.1944.863%D*3.26%C++25.3C14.5D19933.9h5.3B+11.8C*
Proximity Mine 8608565017.12S7.3644.695%C**N/A117.3C+N/A3777.3h1.8C**4B+
M12 Kobalt 9368534213.25U203.4921.552%B++15.475%C--70.5C++6.9A+20012.1h17.1B+79.4B+
MANA Anti-Vehicle Turret 1,4078484618.435M8.6854.146%D--6.604%A++8480S5590S24521450.1h6.1B+11.3B
Supernova FPC 1,4258424021.05A**11.2946.293%D-3.325%B+25.1C++17.4B+61333.6h4.8B+10.3C*
NS-44 Commissioner 8398332333.575M6.1837.891%C**18.728%C-22C-N/A7037.8h3.8C*10B
Supernova PC 1,0958321364S54.2448.296%C+1.923%C25.4B8C+15732.8h4.6B+9.5B+
Tank Mine 1,2858323126.839U17.0834.528%C++N/A177A+96.4B**15624.7h1.7B+5B*
Thanatos VE70 8017921944.082M**5.6740.732%C++17.046%C*32.3C**N/A11424.5h4.3B+10.6B+
Serpent VE92 7887791475.299S4.4625.46%B+19.256%C+20.8CN/A7337.4h12.6C**49.6B
NS-44L Blackhand 7407324516.267U6.5147.385%B++52.186%B++26.8C++N/A7027.3h3.4B++7.1B++
Lancer VS22 1,371662679.881U0.1361.712%C+N/A14.8C*15.9B+23744.6h14.1B+22.8B+
S1 8306011095.514S4.2451.841%D4.659%B**31B+11.8C+31019.4h5B*9.6B+
Cosmos VM3 557551688.103M*1.6516.538%C+19.056%C+41.4B**N/A15513.3h10B**60.5B++
Pulsar VS1 5545511154.791S4.9625.394%B+21.597%C++25C++N/A10522h13.9B54.9B+
M40 Fury-F 6545481065.17A++4.5947.741%C+N/A29.6B5.7C+16318.5h5.4B*11.3B**
L100 Python HEAT 6925381535.867S26.1145.207%D4.089%B**34.7B+9.9C20915.5h4.2B**9.2B++
Beamer VS3 5455351573.408M*6.3526.652%C+23.925%C*15.1C--N/A6435.4h8.2B+30.6C++
Corvus VA55 5335254910.714U0.9631.986%A+30.857%A32.2C*N/A9416.3h12.4C++38.7B++
Phantom VA23 4834741629.625S19.8736.979%B40.717%A33.4CN/A10314.2h4.4C**12B
Hunter QCX 482459924.989S4.7734.247%D43.573%B**9.7CN/A3247.3h3.2B+9.2B
NS-61 Emissary 466456905.067S4.6931.46%B+19.298%B+17.3C-N/A4526.4h16.1C+51.2C*
Comet VM2 573438528.423S1.3344.002%C++6.164%B*21.3A++6.6B**16420.6h14.3B*32.5B++
NS Decimator 660425636.746S3.0141.007%F--1.882%C22.6D12.5C21218.8h5.2C+12.7D**
Vortex VM21 7794233113.645M**3.8947.504%B++1.182%D*11.7B+9.9A15736.1h25.1B+52.9B+
Vortex VM21 7013733112.032S2.2848.068%B*1.34%D*10.3B++9.1A++14036.1h28.8B*59.9B++
M40 Fury 416372846.5S36.7439.253%B2.419%B++80.9A+9.6C++3154.6h9.3B*23.8B*
NSX Daimyo 3703691623.063S13.3145.168%B+95.664%B+32.1DN/A10111.5h2.4C**5.2B+
NS-10 Burster 6273663311.091U1.3431.168%C**4.098%D7B+5B*12652.6h120.3B+386B+
H-V45 367362844.31A++5.4527.662%B*15.746%D28.5C+N/A9412.7h13.1C++47.5B+
Lancer AE 556352939.111U29.3658.392%C--N/A23B**13.3C17615.3h7B++12B++
NS-11P 358351675.239M**4.5224.472%B26.211%A30.5C++N/A9211.5h14.5C+59.2C**
S12 Renegade 365347566.196B+3.5650.569%B**2.305%D-25.1D-1.3D9413.8h3.8C7.6C**
M20 Basilisk 450341748.714U38.9642.179%B5.865%C+32.2B**10.3B++20510.6h60.5B**143.4B**
Comet VM2 427329516.451S3.3045.069%C+3.951%C+17.3B**5.2C++12919h18.3B*40.7B++
NS-AM7 Archer 433321873.69S6.0749.984%D*18.692%C++7.2C++2.5C+4744.3h14.2B+28.4B+
NS-10 Burster 534312339.455U0.3031.833%C**4.487%C-6.4B+4.6B+10748.7h131B+411.7B+
Manticore SX40 307305624.919M**4.8432.631%B+23.607%C**21.5CN/A6114.2h7.2B22B+
Sticky Grenade 2952941294N/A284.2454.963%BN/A980C++3.3D-39450.3h1.8B+3.3B+
Quasar VM1 292291309.7S0.0613.282%C--16.151%C--26.7BN/A16210.9h10.7A80.6B
Betelgeuse 54-A 287278367.722A+2.0322.48%D28.058%C26.7D--N/A15910.4h13.1D*58.1D-
M40 Fury 3202672133.5U123.7432.062%C--2.622%B++74.2B++14.7B+3253.6h8.6B*26.9B++
MANA Anti-Personnel Turret 2522502012.5N/A2.7422.053%UN/A2500U20U5831600.1h23T*104.5T*
Cosmos VM3 254249396.385M+3.3716.286%C+18.474%C+31.5C**N/A1227.9h12.3B++75.7C*
G30 Walker 395231377U67.2431.725%B2.165%D-18.9B+13.4B++19312.2h163.7B**515.9B*
Equinox VE2 Burst 222218278.074M**1.6827.393%C++20.184%D36.9C+N/A1205.9h11.8B+43B
Skyguard 4132171218.083S8.3335.793%B**N/A12.8C+11.6B+21816.9h124C++346.4B++
M12 Kobalt 2312141214S204.2421.257%C+18.692%B76.4C--6.1C**2072.8h22.1C104.1C+
Force-Blade 2452105,1710.041B+9.716.316%F-N/A0.1C-N/A11488.9h3C+47.6F-
L100 Python HESH 226195365S55.2441.445%DN/A43.3C6.9C2684.5h3.6C+8.7C
Proton II PPA 204194448.5A*38.7429.54%B*1.546%C--62.6C*3.2C2353.1h9.5C++32.3B+
M20 Basilisk 2451771177U167.2445.04%D-7.345%B**41.2C+15.8C-2914.3h83.6B++185.5B+
M12 Kobalt-F 182175404.375A5.3825.583%B+6.857%C--16.2DN/A9110.8h14C*54.7B+
Nemesis VSH9 242163266.269S3.4956.281%D-3.067%C*14.6C+7.1C-20211.2h5.7B**10.1B*
E540 Halberd-H 223160532A*22.2448.706%D*N/A45.7C++18C-2873.5h5.8C**11.8C+
M20 Basilisk 213157439.25U29.4939.557%C++5.096%C26.2B+9.3C+1806h65.9B**166.6B*
VE-LR Obelisk 153147721U11.2440.921%A42.177%B**35.9C++1.5B**964.1h6.3C**15.4B++
Saron Laser Cannon 265136433.163B+6.5935.966%B++3.676%B*5.6D5.3D10124.3h167C+464.4C++
Dual Photon Pods 184134526.8M++17.0453.702%C*N/A70.5C+26.3B++7081.9h23.6C+43.9C*
Light PPA 142133914.778B**5.0237.713%C-1.504%C**30.2C--2D1594.4h13.3C*35.4C++
Aphelion VEX-4 228133344.333U34.5832.654%C4.511%B26.1C++18.6C++2445.1h53.4B163.4C**
VX29 Polaris 131125158.333S1.4225.769%B+16.8%D-25.5D1.2A++1144.9h14C-54.4C++
Aspis Anti-Aircraft Phalanx Turret 251125525S15.2428.264%B+N/A11.5C*11.6C++23510.9h124.9B++442B+
M60-G Bulldog 135123341S31.2435.157%C+3.252%C*45.6B**4.4C-2362.7h3.2A++9.1B**
Saron HRB-H 200121815.125A*5.3756.807%C++2.479%B*48.4B+31.6B++6912.5h19B++33.4B++
Eclipse VE3A 128121254.84A+4.9224.328%D23.967%B*10.7D--N/A4211.3h16.1D*66.1D-
M12 Kobalt 127121620.167C*10.4120.267%B+24.793%A+71.2C+3.5C++2421.7h18C++89.1B
Proton II PPA-H 113111427.75A17.9928.262%D--N/A58.4D1.1D**1881.9h13.5D-47.8D--
Revenant 115110427.5S17.7432.309%C56.364%M++21.6D-1B*745.1h7.6C+23.7C+
MKV Suppressed 8987127.25S2.5125.724%C+25.287%B**15.8DN/A715.5h18.7D72.6C+
L105 Zephyr 9682108.2C+1.5653.059%AN/A63.1B+10.8C*4161.3h5.2B++9.8B**
The Slasher 86803300.242S9.518.596%F-2.5%D--1CN/A276.5h1.7B++20.2D-
MAX Punch 74741850.4A*9.364.022%F*N/A0.7C--N/A3112.7h1.8C++45F-
M60-G Bulldog 9168322.667S12.9136.364%C+N/A35.8C+12.1B*2491.9h6B+16.5B+
M60-A Bulldog 7667167A*57.2456.155%B**5.97%M+35.3C+4.7C++1221.9h5B+8.9B*
Spear Anti-Vehicle Phalanx Tower 9866166M++56.2447.432%C4.545%C++25.4D12.3D-2092.6h9.5C*20.1C*
Beamer VS3-FB 6362134.769M++4.9932.375%C+22.581%C+25.8DN/A682.4h9.1C28C+
NS-R3 Swarm 1035978.429U1.3350.41%TN/A6C4.5D809.8h22.9B++45.5C++
Anti-Vehicle Grenade 7656156N/A46.2448.525%CN/A280C-100C++29360.2h5.9C+12.1C++
M12 Kobalt-H 5151412.75C2.9921.63%C15.686%C+127.5C+N/A3670.4h9.5A43.8B++

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit143041.8h
Motion Spotter1018,31910.9h
Nano-Armor Kit137618,97341.3h
Anti-Vehicle MANA Turret32,0892.4h
Spawn Beacon12130.3h
Nanite Revive Grenade04630.1h
Nanite Healing Grenade02040.1h
Deconstruction Tool03010h
Spitfire Auto-Turret31,2841.5h
Xiphos Anti-Personnel Phalanx Tower01480h
Ammunition Package25,0432.5h
Shield Recharging Field113,4651.3h
Medical Kit1932,05625h
Anti-Infantry MANA Turret27781.4h
Medical Applicator64207,43916.5h
Nano-Repair Grenade0700h
Hardlight Barrier11060.1h
Recon Detection Device74,8499.5h

Check the help document for the dictionary if you want to learn more about words used here.


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