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Legate Initiate Frightman[NSVS] Frightman
VS BR 75

KDR: 9.89

Score: 43.9m

Last Seen: Jun 22nd, 2019 11:39 PM
- OFFLINE - 22.9 hour(s)

Prestige 1, Battle Rank 75 - Vanu Sovereignty on Connery - Outfit Officer of For Hire VS[NSVS] For Hire VS
VS outfit on Connery

Members: 16
Level Progress (to 76): 2%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS E540 Halberd Solstice SF Parallax VX3 VA39 Spectre Lasher X2 Nyx VX31 Frag Grenade NS-11C
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,296,836 MLG Score: 1836
Fun Score: N/A
Cheeseburgers Flipped: 1080TIME WITH MEDKIT: 1.1%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.867%27.498%73939117427,4429.264690.623

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.382%1.116B**1.018B**-1.099D*HEAD ++ (~14.06)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.20.474B+10.50.263C*28.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.152%2.623%186212113052062581.47343118%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.798%-0.13C0.965B*-1.731

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
248.6-0.55D89.9-0.705D-158.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.69%2.522%2037612075,234365211514.3006247%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.912%-0.025C+-0.035C+-0.346

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.50.676B+5.10.593B+7.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.084%6.013%27891511985,821249236223.3775246%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.724%-0.195C0.396B0.379

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.30.462B+21.90.45B+42.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.435%82.888%2789812059,0174203321.4181

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.158%1.417A1.025B**-0.535

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.532B+2.10.353C**2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.817%17.082%278911212802382112.094

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.056C+0.492B+-1.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.60.195C++4.30.108C+6.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
For Hire VS[NSVS] For Hire VS
VS outfit on Connery

Members: 16
43.9m292.5%307 (18.4k)289 (17.3k)9.8877570,2927,10912.196875 (75)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1213539923.338%23.929%55821:1722

33% Engineer17% Heavy Assault28% Infiltrator12% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 9:55 PMOct 24th, 2015 3:07 AMJun 25th, 2019 9:59 PM (23h) (PST)Jun 22nd, 2019 7:54 PM (4d) (PST)Jun 22nd, 2019 7:39 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
686476390.4640.0470.1111.5760.0751836

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,1662,79938,367283795517,368

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2526.5h/105.3d 16,415 16,820 24,643 239k 2,451 10,599 11,404 104m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
B+
Kills:1,161
Deaths:83
KDR:13.988
Accuracy:25.393% C**
HSR:29.027% B+
Pulsar LSW
C*
Kills:1,155
Deaths:126
KDR:9.167
Accuracy:24.128% C*
HSR:25.022% C++
SVA-88
C+
Kills:1,155
Deaths:146
KDR:7.911
Accuracy:23.223% C+
HSR:25.628% C+
Orion VS54
C+
Kills:1,150
Deaths:213
KDR:5.399
Accuracy:19.932% C+
HSR:20.783% D
Flare VE6
C*
Kills:1,147
Deaths:151
KDR:7.596
Accuracy:23.726% C*
HSR:23.453% C+
Betelgeuse 54-A
C
Kills:383
Deaths:60
KDR:6.383
Accuracy:23.413% D
HSR:27.937% C
VX29 Polaris
B+
Kills:140
Deaths:20
KDR:7
Accuracy:25.814% B+
HSR:17.857% D
Kills:6,291
Deaths (as Heavy Assault):799
Deaths (to Heavy Assaults):1,770
KDR:7.87359
Kill Difference:5,492
Playtime:427.411 hours
Usage:17%
Score:6.920m
Score/min:270
Accuracy (listed only):23.661%
HSR (listed only):24.244%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
C
Kills:1,416
Deaths:301
KDR:4.704
Accuracy:22.867% C
HSR:12.429% D
NS-11C
A++
Kills:1,165
Deaths:116
KDR:10.043
Accuracy:27.392% B++
HSR:29.614% A++
Eidolon VE33
A++
Kills:1,159
Deaths:73
KDR:15.877
Accuracy:34.245% B**
HSR:38.482% A++
Solstice Burst
B
Kills:1,153
Deaths:160
KDR:7.206
Accuracy:27.221% C++
HSR:26.626% B
Pulsar C
B+
Kills:1,152
Deaths:169
KDR:6.817
Accuracy:26.423% B+
HSR:25.087% C**
Solstice VE3
C**
Kills:1,144
Deaths:130
KDR:8.800
Accuracy:24.470% C**
HSR:21.329% C**
Serpent VE92
B+
Kills:850
Deaths:155
KDR:5.484
Accuracy:25.817% B+
HSR:18.588% C
Thanatos VE70
C*
Kills:802
Deaths:196
KDR:4.092
Accuracy:40.817% C++
HSR:17.082% C*
VE-LR Obelisk
A
Kills:450
Deaths:15
KDR:30
Accuracy:38.964% B**
HSR:42.444% A
Eclipse VE3A
B**
Kills:286
Deaths:54
KDR:5.296
Accuracy:25.842% C
HSR:25.175% B**
Revenant
M
Kills:177
Deaths:4
KDR:44.250
Accuracy:35.166% C*
HSR:51.412% M
NSX-P Tanto
B+
Kills:94
Deaths:11
KDR:8.545
Accuracy:28.383% B+
HSR:27.660% B
Kills:9,848
Deaths (as Engineer):1,384
Deaths (to Engineers):1,650
KDR:7.11561
Kill Difference:8,464
Playtime:843.906 hours
Usage:33%
Score:16.185m
Score/min:320
Accuracy (listed only):29.801%
HSR (listed only):27.994%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
C
Kills:1,416
Deaths:301
KDR:4.704
Accuracy:22.867% C
HSR:12.429% D
NS-11C
A++
Kills:1,165
Deaths:116
KDR:10.043
Accuracy:27.392% B++
HSR:29.614% A++
Sirius SX12
C+
Kills:1,158
Deaths:284
KDR:4.077
Accuracy:24.713% C+
HSR:16.235% C
NS-7 PDW
C**
Kills:1,156
Deaths:179
KDR:6.458
Accuracy:26.182% C**
HSR:17.042% C+
Solstice Burst
B
Kills:1,153
Deaths:160
KDR:7.206
Accuracy:27.221% C++
HSR:26.626% B
Pulsar C
B+
Kills:1,152
Deaths:169
KDR:6.817
Accuracy:26.423% B+
HSR:25.087% C**
Solstice VE3
C**
Kills:1,144
Deaths:130
KDR:8.800
Accuracy:24.470% C**
HSR:21.329% C**
Eridani SX5
B
Kills:946
Deaths:177
KDR:5.345
Accuracy:28.371% B
HSR:17.653% C
Serpent VE92
B+
Kills:850
Deaths:155
KDR:5.484
Accuracy:25.817% B+
HSR:18.588% C
Thanatos VE70
C*
Kills:802
Deaths:196
KDR:4.092
Accuracy:40.817% C++
HSR:17.082% C*
Eclipse VE3A
B**
Kills:286
Deaths:54
KDR:5.296
Accuracy:25.842% C
HSR:25.175% B**
MKV Suppressed
B*
Kills:126
Deaths:14
KDR:9
Accuracy:28.271% B+
HSR:24.603% B*
NSX-P Tanto
B+
Kills:94
Deaths:11
KDR:8.545
Accuracy:28.383% B+
HSR:27.660% B
Kills:11,448
Deaths (as Light Assault):1,946
Deaths (to Light Assaults):1,453
KDR:5.88284
Kill Difference:9,502
Playtime:300.821 hours
Usage:12%
Score:4.366m
Score/min:242
Accuracy (listed only):27.444%
HSR (listed only):21.471%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A+
Kills:1,307
Deaths:41
KDR:31.878
Accuracy:43.680% B++
HSR:89.595% A+
VA39 Spectre
A++
Kills:1,188
Deaths:42
KDR:28.286
Accuracy:42.218% A++
HSR:57.239% A++
Nyx VX31
M
Kills:1,170
Deaths:39
KDR:30
Accuracy:35.432% C*
HSR:54.530% M
Phaseshift VX-S
A
Kills:1,163
Deaths:17
KDR:68.412
Accuracy:44.891% A
HSR:73.173% C+
Ghost
A
Kills:1,161
Deaths:31
KDR:37.452
Accuracy:44.773% B*
HSR:82.429% A
XM98
A++
Kills:1,160
Deaths:24
KDR:48.333
Accuracy:48.112% A++
HSR:90% A++
V10
A
Kills:1,159
Deaths:18
KDR:64.389
Accuracy:48.856% A
HSR:88.007% A
Sirius SX12
C+
Kills:1,158
Deaths:284
KDR:4.077
Accuracy:24.713% C+
HSR:16.235% C
NS-30 Vandal
A+
Kills:1,158
Deaths:79
KDR:14.658
Accuracy:39.269% B**
HSR:38.947% A+
NS-7 PDW
C**
Kills:1,156
Deaths:179
KDR:6.458
Accuracy:26.182% C**
HSR:17.042% C+
Artemis VX26
B
Kills:1,156
Deaths:162
KDR:7.136
Accuracy:28.968% B
HSR:22.491% C+
Parsec VX3-A
A++
Kills:1,147
Deaths:9
KDR:127.444
Accuracy:43.304% C++
HSR:91.369% A++
Eridani SX5
B
Kills:946
Deaths:177
KDR:5.345
Accuracy:28.371% B
HSR:17.653% C
Phantom VA23
A
Kills:885
Deaths:29
KDR:30.517
Accuracy:37.116% B
HSR:41.582% A
NS-44 Commissioner
C*
Kills:860
Deaths:236
KDR:3.644
Accuracy:38.021% C*
HSR:19.070% C-
NS-44L Blackhand
B++
Kills:763
Deaths:49
KDR:15.571
Accuracy:47.425% B++
HSR:51.769% B++
NSX Daimyo
B+
Kills:732
Deaths:21
KDR:34.857
Accuracy:44.239% B+
HSR:96.038% B+
Beamer VS3
C*
Kills:536
Deaths:157
KDR:3.414
Accuracy:26.647% C+
HSR:24.067% C*
NS-61 Emissary
B+
Kills:462
Deaths:90
KDR:5.133
Accuracy:31.512% B+
HSR:19.264% B+
NS-AM7 Archer
C++
Kills:346
Deaths:93
KDR:3.720
Accuracy:50.743% D--
HSR:18.786% C++
Manticore SX40
B+
Kills:329
Deaths:69
KDR:4.768
Accuracy:33.034% B+
HSR:24.012% C**
NSX Tomoe
C**
Kills:152
Deaths:7
KDR:21.714
Accuracy:30.390% C**
HSR:27.632% D-
NS-357 Underboss
B+
Kills:129
Deaths:32
KDR:4.031
Accuracy:40.243% B+
HSR:17.830% C-
MKV Suppressed
B*
Kills:126
Deaths:14
KDR:9
Accuracy:28.271% B+
HSR:24.603% B*
Beamer VS3-FB
C++
Kills:62
Deaths:13
KDR:4.769
Accuracy:32.375% C++
HSR:22.581% C
Kills:20,411
Deaths (as Infiltrator):1,912
Deaths (to Infiltrators):1,040
KDR:10.67521
Kill Difference:18,499
Playtime:699.466 hours
Usage:28%
Score:10.239m
Score/min:244
Accuracy (listed only):37.551%
HSR (listed only):45.038%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C+
Kills:1,158
Deaths:284
KDR:4.077
Accuracy:24.713% C+
HSR:16.235% C
NS-7 PDW
C**
Kills:1,156
Deaths:179
KDR:6.458
Accuracy:26.182% C**
HSR:17.042% C+
Eridani SX5
B
Kills:946
Deaths:177
KDR:5.345
Accuracy:28.371% B
HSR:17.653% C
Thanatos VE70
C*
Kills:802
Deaths:196
KDR:4.092
Accuracy:40.817% C++
HSR:17.082% C*
Pulsar VS1
B
Kills:558
Deaths:116
KDR:4.810
Accuracy:25.338% B
HSR:21.505% C++
Corvus VA55
A++
Kills:556
Deaths:50
KDR:11.120
Accuracy:32.573% A++
HSR:32.374% A
H-V45
B*
Kills:436
Deaths:106
KDR:4.113
Accuracy:28.560% B*
HSR:17.661% C-
NS-11P
B**
Kills:351
Deaths:67
KDR:5.239
Accuracy:24.472% C**
HSR:26.211% B**
Equinox VE2 Burst
C+
Kills:226
Deaths:30
KDR:7.533
Accuracy:27.148% C+
HSR:20.354% D-
MKV Suppressed
B*
Kills:126
Deaths:14
KDR:9
Accuracy:28.271% B+
HSR:24.603% B*
Kills:6,315
Deaths (as Combat Medic):1,219
Deaths (to Combat Medics):555
KDR:5.18048
Kill Difference:5,096
Playtime:110.131 hours
Usage:4%
Score:2.553m
Score/min:386
Accuracy (listed only):28.645%
HSR (listed only):21.072%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C+
Kills:555
Deaths:69
KDR:8.043
Accuracy:16.520% C+
HSR:19.099% C+
Vortex VM21
B*
Kills:455
Deaths:38
KDR:11.974
Accuracy:47.878% B*
HSR:1.099% D*
Comet VM2
B*
Kills:447
Deaths:53
KDR:8.434
Accuracy:44.384% C++
HSR:6.040% B*
NS-10 Burster
B+
Kills:410
Deaths:35
KDR:11.714
Accuracy:32.243% B+
HSR:3.902% D
Vortex VM21
B*
Kills:398
Deaths:38
KDR:10.474
Accuracy:48.388% B*
HSR:1.256% D*
NS-10 Burster
B+
Kills:379
Deaths:35
KDR:10.829
Accuracy:32.927% B+
HSR:4.485% C-
Comet VM2
C+
Kills:334
Deaths:52
KDR:6.423
Accuracy:45.515% C+
HSR:3.892% C+
Quasar VM1
C--
Kills:291
Deaths:30
KDR:9.700
Accuracy:13.282% D
HSR:16.151% C--
Cosmos VM3
C+
Kills:257
Deaths:40
KDR:6.425
Accuracy:16.328% C+
HSR:18.677% C+
Blueshift VM5
C
Kills:94
Deaths:2
KDR:47
Accuracy:18.208% C
HSR:15.957% D--
Blueshift VM5
C+
Kills:94
Deaths:2
KDR:47
Accuracy:18.820% C+
HSR:18.085% D
Kills:3,714
Deaths (as MAX Suit):197
Deaths (to MAX Suits):343
KDR:18.85279
Kill Difference:3,517
Playtime:135.291 hours
Usage:5%
Score:3.618m
Score/min:446
Accuracy (listed only):30.408%
HSR (listed only):9.877%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
D
Kills:154
V. Kills:138 111%
Deaths:45
KDR:3.422
Accuracy:35.999% B++
KPH:5.700 D
VKPH:5.100 D
Light PPA
C
Kills:151
V. Kills:10 N/A
Deaths:13
KDR:11.615
Accuracy:38.256% C
KPH:31.100 C-
VKPH:2.100 D
Dual Photon Pods
B++
Kills:134
V. Kills:50 263%
Deaths:5
KDR:26.800
Accuracy:53.702% C*
KPH:68.800 C+
VKPH:25.700 B++
Kills:439 (305 + 0)
Deaths:63
KDR:6.968
VKDR:3.143
Vehicle Kills:198
Kill Difference:376
Playtime:33.936 hours
Usage:1%
Score:0.287m
Score/min:141
Piloting Accuracy:38.256%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A
Kills:82
V. Kills:14 N/A
Deaths:10
KDR:8.200
Accuracy:53.059% A
KPH:63.500 B+
VKPH:10.800 C**
Kills:82 (0 + 82)
Deaths:10
KDR:8.200
VKDR:1.400
Vehicle Kills:14
Kill Difference:72
Playtime:1.291 hours
Usage:0%
Score:0.032m
Score/min:417
Piloting Accuracy:N/A%
Gunner Accuracy:53.059%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B+
Kills:1,043
V. Kills:187 N/A
Deaths:13
KDR:80.231
Accuracy:32.667% D
KPH:36.800 B+
VKPH:6.600 C
L100 Python AP
C-
Kills:859
V. Kills:491 175%
Deaths:20
KDR:42.950
Accuracy:44.863% D**
KPH:25.300 C-
VKPH:14.500 D
L100 Python HEAT
B+
Kills:598
V. Kills:171 348%
Deaths:15
KDR:39.867
Accuracy:44.301% D
KPH:35.400 B+
VKPH:10.100 C
Skyguard
B+
Kills:222
V. Kills:200 110%
Deaths:12
KDR:18.500
Accuracy:35.786% B**
KPH:12.900 C
VKPH:11.700 B+
L100 Python HESH
C
Kills:195
V. Kills:31 N/A
Deaths:3
KDR:65
Accuracy:41.479% D-
KPH:43.400 C
VKPH:6.900 C
Kills:2,917 (2,917 + 0)
Deaths:63
KDR:46.302
VKDR:17.143
Vehicle Kills:1,080
Kill Difference:2,854
Playtime:100.843 hours
Usage:4%
Score:1.197m
Score/min:198
Driving Accuracy:41.479%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
A
Kills:1,422
V. Kills:800 178%
Deaths:55
KDR:25.855
Accuracy:52.545% B+
KPH:42.400 B**
VKPH:23.900 A
Saron HRB
A
Kills:1,077
V. Kills:664 162%
Deaths:49
KDR:21.980
Accuracy:50.592% B*
KPH:37.400 A
VKPH:23 B*
Supernova VPC
C+
Kills:1,048
V. Kills:183 N/A
Deaths:25
KDR:41.920
Accuracy:48.192% C
KPH:39.400 C
VKPH:6.900 C+
Supernova FPC
B+
Kills:854
V. Kills:589 145%
Deaths:40
KDR:21.350
Accuracy:46.080% D-
KPH:24.900 C+
VKPH:17.200 B+
Supernova PC
C**
Kills:832
V. Kills:263 315%
Deaths:13
KDR:64
Accuracy:48.296% C+
KPH:25.400 C**
VKPH:8 C+
Proton II PPA
B*
Kills:194
V. Kills:10 N/A
Deaths:4
KDR:48.500
Accuracy:29.540% B*
KPH:62.500 C++
VKPH:3.200 C
Aphelion VEX-4
C++
Kills:133
V. Kills:95 139%
Deaths:3
KDR:44.333
Accuracy:32.654% C
KPH:26.200 C+
VKPH:18.700 C++
Kills:5,560 (2,734 + 2,826)
Deaths:189
KDR:29.418
VKDR:13.778
Vehicle Kills:2,604
Kill Difference:5,371
Playtime:164.217 hours
Usage:6%
Score:3.496m
Score/min:355
Driving Accuracy:48.296%
Gunner Accuracy:32.654%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C++
Kills:161
V. Kills:63 252%
Deaths:5
KDR:32.200
Accuracy:48.853% D--
KPH:45.800 C++
VKPH:17.900 C-
Proton II PPA-H
D
Kills:134
V. Kills:6 N/A
Deaths:4
KDR:33.500
Accuracy:31.679% D
KPH:60.300 D
VKPH:2.700 D--
Saron HRB-H
B*
Kills:121
V. Kills:79 151%
Deaths:8
KDR:15.125
Accuracy:56.807% C++
KPH:49.200 B++
VKPH:32.100 B*
M12 Kobalt-H
C+
Kills:51
V. Kills: N/A
Deaths:4
KDR:12.750
Accuracy:21.630% C
KPH:122 C+
VKPH:0 F
Kills:467 (0 + 467)
Deaths:21
KDR:22.238
VKDR:7.048
Vehicle Kills:148
Kill Difference:446
Playtime:8.616 hours
Usage:0%
Score:0.198m
Score/min:383
Driving Accuracy:N/A%
Gunner Accuracy:21.630%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A+
Kills:992
V. Kills:95 N/A
Deaths:5
KDR:198.400
Accuracy:21.825% B+
KPH:72.200 C*
VKPH:6.900 A+
M40 Fury
A+
Kills:372
V. Kills:44 N/A
Deaths:8
KDR:46.500
Accuracy:39.253% B
KPH:80 A+
VKPH:9.500 C+
M20 Basilisk
B**
Kills:363
V. Kills:117 308%
Deaths:7
KDR:51.857
Accuracy:42.582% B
KPH:31.900 B**
VKPH:10.300 B++
M40 Fury
B*
Kills:267
V. Kills:53 N/A
Deaths:2
KDR:133.500
Accuracy:32.088% C--
KPH:73.900 B*
VKPH:14.700 B+
G30 Walker
B*
Kills:245
V. Kills:173 141%
Deaths:3
KDR:81.667
Accuracy:31.987% B
KPH:19 B+
VKPH:13.400 B*
M20 Basilisk
B
Kills:162
V. Kills:58 275%
Deaths:4
KDR:40.500
Accuracy:39.899% C++
KPH:26.200 B
VKPH:9.400 C+
M12 Kobalt
C+
Kills:137
V. Kills:7 N/A
Deaths:6
KDR:22.833
Accuracy:21.941% B*
KPH:60 C
VKPH:3.100 C+
M60-G Bulldog
B**
Kills:123
V. Kills:12 N/A
Deaths:3
KDR:41
Accuracy:34.921% C+
KPH:45.500 B**
VKPH:4.400 C-
M60-G Bulldog
B++
Kills:68
V. Kills:23 283%
Deaths:3
KDR:22.667
Accuracy:35.727% C+
KPH:35 C+
VKPH:11.800 B++
Kills:2,729 (0 + 2,729)
Deaths:41
KDR:66.561
VKDR:14.195
Vehicle Kills:582
Kill Difference:2,688
Playtime:59.404 hours
Usage:2%
Score:0.777m
Score/min:218
Driving Accuracy:N/A%
Gunner Accuracy:35.727%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B+
Kills:548
V. Kills:106 N/A
Deaths:106
KDR:5.170
Accuracy:47.741% C+
KPH:29.600 B+
VKPH:5.700 C+
S12 Renegade
D
Kills:352
V. Kills:18 N/A
Deaths:56
KDR:6.286
Accuracy:50.371% B**
KPH:24.300 D-
VKPH:1.200 D
M12 Kobalt-F
B+
Kills:175
V. Kills:7 N/A
Deaths:40
KDR:4.375
Accuracy:25.583% B+
KPH:16 D
VKPH:0.600 D
Kills:1,075 (1,075 + 0)
Deaths:202
KDR:5.322
VKDR:0.649
Vehicle Kills:131
Kill Difference:873
Playtime:43.926 hours
Usage:2%
Score:0.319m
Score/min:121
Driving Accuracy:25.583%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd 2,2221,4225525.855A++15.9752.545%B+3.376%B+42.4B**23.9A41433.5h4.9B++9.4B*
Solstice SF 1,4501,4163014.704M**5.1822.867%C12.429%D17.7C+N/A7379.8h11.4C++49.7C**
Parallax VX3 1,3081,3074131.878S21.9943.68%B++89.595%A+32.4C**N/A15040.3h1.7B**3.8B*
VA39 Spectre 1,2001,1884228.286U18.4042.218%A++57.239%A++45A+N/A14526.4h4B**9.4B**
Lasher X2 1,1921,1771468.062S1.8327.702%C*4.503%C**41.4B+N/A13728.4h20.1C+72.6C**
Nyx VX31 1,1831,1703930U20.1135.432%C*54.53%M41.6C++N/A10228.1h4.3B++12.2B++
Frag Grenade 1,1791,16811168N/A1,158.1154.836%AN/A973.3A*9.2C*32011.2h2.3A4.2B**
NS-11C 1,1881,16511610.043U0.1627.392%B++29.614%A++23C+N/A6250.6h13.7C**50.2B+
Phaseshift VX-S 1,1701,1631768.412U58.5244.891%A73.173%C+43.6B*N/A10526.7h2.5B+5.6B+
NS-15M2 1,1711,1618313.988S4.1025.393%C**29.027%B+32.7CN/A9135.5h13C+51C**
Ghost 1,1641,1613137.452U27.5644.773%B*82.429%A55.3B++N/A19021h1.7B**3.8B*
XM98 1,1601,1602448.333U38.4548.112%A++90%A++58A*N/A18820h1.5A+3.1A
V10 1,1631,1591864.389U54.5048.856%A88.007%A47.1B+N/A12324.6h1.5A3.1B**
Eidolon VE33 1,1851,1597315.877U5.9934.245%B**38.482%A++28.3C**N/A8440.9h7.2B++20.9B*
Sirius SX12 1,1661,1582844.077M+5.8124.713%C+16.235%C24.2CN/A8147.9h12.3B++49.6B+
NS-30 Vandal 1,1671,1587914.658S4.7739.269%B**38.947%A+38.6C+N/A10130h4.7B*12.1B*
NS-7 PDW 1,1671,1561796.458S3.4326.182%C**17.042%C+26.7C+N/A7643.3h13B+49.5B+
Artemis VX26 1,1661,1561627.136S2.7528.968%B22.491%C+26.8CN/A7543.1h10.9B+37.5B+
Pulsar LSW 1,1741,1551269.167S0.7224.128%C*25.022%C++47.5C++N/A14324.3h11.2B+46.6B+
SVA-88 1,1721,1551467.911M+1.9823.223%C+25.628%C+38.4CN/A11930.1h12.1C+52.2C++
Solstice Burst 1,1761,1531607.206M**2.6827.221%C++26.626%B22.3DN/A5951.7h11.1B++40.7B+
Pulsar C 1,1741,1521696.817M**3.0726.423%B+25.087%C**28.1C+N/A9441h10.6B+40.2B+
Orion VS54 1,1671,1502135.399A*4.4919.932%C+20.783%D24.3CN/A13347.3h13.3C+66.9C+
Flare VE6 1,1621,1471517.596S2.2923.726%C*23.453%C+39.1C+N/A12229.3h10.5C*44.4C**
Parsec VX3-A 1,1521,1479127.444U117.5643.304%C++91.369%A++40.1C-N/A10328.6h1.4A+3.3B**
Solstice VE3 1,1611,1441308.8U1.0924.47%C**21.329%C**22.5C++N/A12050.8h13.3B+54.2C**
Spear Anti-Vehicle Phalanx Turret 1,6501,1291294.083U84.2043.247%C+4.783%B+43.6B20.1C+35425.9h6.8B+15.7B+
C-4 1,4961,0791656.539M**3.3523.84%CN/A79.9C+30.9C++66913.5h1.1B*4.5B+
Saron HRB 1,7411,0774921.98M*12.0950.592%B*3.157%A+37.4A23.1B*40028.8h13.1A+25.9A
Supernova VPC 1,2311,0482541.92M+32.0348.192%C2.004%B+39.4C6.9C+18626.6h2.8B+5.8B
C75 Viper 1,2301,0431380.231U70.3432.667%D1.63%C*36.7B6.6C16228.4h8.4B**25.8B+
M12 Kobalt 1,0879925198.4U188.5121.825%B+16.532%C72.4C*6.9A+20713.7h16.9B+77.3B+
Eridani SX5 9569461775.345S4.5428.371%B17.653%C25.6CN/A7136.9h10.9B+38.4B+
Phantom VA23 9078852930.517U20.6337.116%B41.582%A33.1CN/A10226.7h4.4C*11.8B
Proximity Mine 8848805516M**6.1144.328%C*N/A112.8CN/A3667.8h1.8C**4B+
Tank Mine 1,3348673227.094U17.2134.616%C++N/A180.6A+97.3A15584.8h1.7B+5B++
NS-44 Commissioner 8668602363.644A**6.2438.021%C*19.07%C-22.1C-N/A7039h3.8C*9.9B
L100 Python AP 1,3508592042.95S33.0644.863%D**3.26%C**25.3C-14.5D20133.9h5.3B+11.8C+
Supernova FPC 1,4438544021.35A*11.4646.08%D-3.279%B+24.9C+17.2B+60634.3h4.8B+10.4C++
MANA Anti-Vehicle Turret 1,4168544618.565S8.6854.101%C6.557%A+8540S5620S2740380.1h6.1B*11.2B++
Serpent VE92 8608501555.484M**4.4025.817%B+18.588%C21.1CN/A7440.2h13C++50.5B
Supernova PC 1,0958321364S54.1148.296%C+1.923%C25.4C**8C+15832.8h4.6B+9.5B+
Thanatos VE70 8118021964.092M**5.8040.817%C++17.082%C*31.7C*N/A11225.3h4.3B+10.6B+
NS-44L Blackhand 7727634915.571U5.6847.425%B++51.769%B++26C++N/A6929.4h3.3B*7B++
NSX Daimyo 7337322134.857S24.9744.239%B+96.038%B+33.4DN/A9921.9h2.3B+5.2B+
Lancer VS22 1,371662679.881U0.0161.712%C+N/A14.8C++15.9B+23844.6h14.1B+22.8B+
S1 8386061105.509S4.3851.801%D4.62%B**30.8B+11.8C+31119.7h5B*9.7B+
L100 Python HEAT 7695981539.867S29.9844.301%D3.679%B*35.4B+10.1C20516.9h4.2B**9.6B+
Pulsar VS1 5615581164.81S5.0825.338%B21.505%C++24.9C+N/A10722.4h13.9B55B+
Corvus VA55 5645565011.12U1.2332.573%A++32.374%A32C*N/A9417.4h12.8C+39.2B++
Cosmos VM3 561555698.043M**1.8416.52%C+19.099%C+41.1B++N/A15513.5h10A60.8B++
M40 Fury-F 6545481065.17A++4.7247.741%C+N/A29.6B+5.7C+16318.5h5.4B*11.3B**
Beamer VS3 5465361573.414M*6.4726.647%C+24.067%C*15.1DN/A6435.6h8.2B+30.6C++
Lancer AE 7704911240.917U31.0358.572%C-N/A23.6B*13.4C19020.8h6.8B++11.6B++
Hunter QCX 5034781044.596S5.2934.708%C--43.305%B**9.4C-N/A3251.1h3.3B+9.4B
NS Decimator 730470736.438S3.4541.348%F--1.702%C23.5D13C21820h5.1C+12.3D*
NS-61 Emissary 472462905.133S4.7531.512%B+19.264%B+16.7C--N/A4427.7h16.2C+51.5C*
Vortex VM21 8274553811.974S2.0947.878%B*1.099%D*12.1B+9.9A15737.5h24.2B++50.5B+
VE-LR Obelisk 4704501530U20.1138.964%B**42.444%A37.5C*1.7A++10812h5.5B++14.2B*
Comet VM2 586447538.434S1.4544.384%C++6.04%B*21.2A++6.6B**16421.1h14.5B*32.7B++
H-V45 4434361064.113A+5.7728.56%B*17.661%C-28.1C+N/A9115.5h13.5C+47.3B+
NS-10 Burster 6964103511.714U1.8332.243%B+3.902%D7B+4.9B*12558.3h124.4C**385.9B+
Vortex VM21 7353983810.474S0.5948.388%B*1.256%D*10.6B++9A++14037.5h27.9B*57.8B++
Betelgeuse 54-A 394383606.383B**3.5023.413%D27.937%C28D--N/A15213.7h14.1F-60.2D*
NS-10 Burster 6373793510.829U0.9432.927%B+4.485%C-7B+4.7B+10854.4h126.1B+382.9B+
M40 Fury 416372846.5S36.6139.253%B2.419%B*80.9A+9.6C++3154.6h9.3B*23.8B*
M20 Basilisk 480363751.857U41.9742.582%B5.785%C+31.8B**10.3B++20111.4h59.8B*140.4B**
S12 Renegade 370352566.286B++3.6050.371%B**2.841%D24.3D-1.2D9114.5h3.9C-7.7C**
NS-11P 358351675.239M**4.6524.472%C**26.211%B**30.5C++N/A9211.5h14.5C+59.2C**
NS-AM7 Archer 462346933.72S6.1750.743%D--18.786%C++7.3C++2.5C+4747.1h14.5B+28.6B+
Comet VM2 436334526.423S3.4645.515%C+3.892%C+17.1B*5.2C++12819.5h18.8B++41.3B++
Manticore SX40 331329694.768M**5.1233.034%B+24.012%C**21.5C-N/A6115.3h7.4C**22.4B+
Sticky Grenade 3093081308N/A298.1155.379%BN/A1026.7C++3.3D-40080.3h1.8B+3.3B+
MANA Anti-Personnel Turret 3033012313.087N/A3.2022.944%UN/A3010U20U7065000.1h21.7T*94.8T*
Quasar VM1 292291309.7S0.1913.282%D16.151%C--26.7C**N/A16410.9h10.7A80.6B
Eclipse VE3A 305286545.296A++4.5925.842%C25.175%B**11.7D--N/A4024.4h15.6D--60.4D
M12 Kobalt 3142841284U274.1122.701%C++15.845%C72.8D7.7B*2003.9h23.9D105.2C
M40 Fury 3202672133.5U123.6132.088%C--2.622%B*74.2B*14.7B+3233.6h8.7B++27B+
Cosmos VM3 262257406.425M++3.4616.328%C+18.677%C+31.7C++N/A1238.1h12.2B++74.8C*
G30 Walker 418245381.667U71.7831.987%B2.449%D19B+13.4B*19212.9h164.6B*514.6B*
Equinox VE2 Burst 231226307.533M+2.3527.148%C+20.354%D-36.5CN/A1176.2h11.8B+43.5B
Skyguard 4222221218.5S8.6135.786%B**N/A12.9C11.6B+22517.2h122.9C++343.5B+
Force-Blade 2542185,3980.04B+9.855.8%F-N/A0.1DN/A11587.4h3C+51.1F--
M20 Basilisk 2912151215U205.1144.315%D--6.047%B++44.8C++15.8C--2844.8h74B*167B+
L100 Python HESH 226195365S55.1141.479%D-N/A43.3C6.9C2714.5h3.6C+8.7C
Proton II PPA 204194448.5A*38.6129.54%B*1.546%C--62.6C++3.2C2353.1h9.5C++32.3B+
Revenant 184177444.25U34.3635.166%C*51.412%M23.3D-N/A717.6h8.5D24.1C+
M12 Kobalt-F 182175404.375A5.5125.583%B+6.857%D15.9DN/A9011h14C*54.7B+
Nemesis VSH9 250169266.5U3.3955.969%D--2.959%C*14.7C+7C20611.5h5.6B**10B*
M20 Basilisk 220162440.5U30.6139.899%C++4.938%C26.1B9.4C+1816.2h66B**165.5B*
E540 Halberd-H 224161532.2A*22.3148.853%D--N/A46C++18C-2883.5h5.8C*11.9C+
Saron Laser Cannon 292154453.422B+6.4735.999%B++3.896%B**5.7D5.1D9727.1h165.2C+458.9C++
NSX Tomoe 153152721.714U11.8330.39%C**27.632%D-26.2C--N/A905.8h17.2D56.6C+
Light PPA 1611511311.615B*1.7338.256%C1.325%C++30.8C--2D1554.9h13.1C*34.2C++
VX29 Polaris 146140207S2.8925.814%B+17.857%D25.5D1.1A1135.5h14.2C--55C++
Aspis Anti-Aircraft Phalanx Turret 277140528S18.1128.809%B+N/A12.6B12.3C**24511.1h116.4B**404.2B++
M12 Kobalt 144137622.833B12.9521.941%B*24.088%A59.6C3C+2082.3h22.6D103.1C*
Proton II PPA-H 140134433.5A++23.6131.679%DN/A60.9D2.7D--1852.2h15.6D*49.3D*
Dual Photon Pods 184134526.8M+16.9153.702%C*N/A70.5C+26.3B++7131.9h23.6C+43.9C*
Aphelion VEX-4 228133344.333U34.4532.654%C4.511%C**26.1C+18.6C++2445.1h53.4C**163.4C**
NS-357 Underboss 132129324.031M++5.8640.243%B+17.83%C-24.3C--N/A985.3h5.4D--13.4C+
MKV Suppressed 129126149U0.8928.271%B+24.603%B*17.5DN/A757.2h20.6D*72.7C
M60-G Bulldog 135123341U31.1134.921%C+3.252%C*45.6B**4.4C-2332.7h3.2A++9.2B**
Saron HRB-H 200121815.125A*5.2456.807%C++2.479%B*48.4B++31.6B*6982.5h19B++33.4B++
Blueshift VM5 9794247U37.1118.208%C15.957%D--39.2B1.3A+2032.4h16C++87.6C++
NSX-P Tanto 9494118.545S1.3428.383%B+27.66%B21.9CN/A1064.3h14.2C**50.1B+
Blueshift VM5 9594247U37.1118.82%C+18.085%D39.2BN/A2102.4h16.4C+86.9C++
L105 Zephyr 9682108.2C+1.6953.059%AN/A63.1B+10.8C**4171.3h5.2B++9.8B**
The Slasher 86803300.242S9.658.596%F-2.5%D--1CN/A276.5h1.7B++20.2C
NS-R3 Swarm 12975710.714U0.8352.215%F*N/A6.8C4.9C--8511.1h21.2B*40.6B
MAX Punch 74741970.376A++9.513.811%F**N/A0.6C-N/A3121.7h1.8C++47.9T*
M60-G Bulldog 9168322.667S12.7835.727%C+N/A35.8C+12.1B++2451.9h6.1B+17B+
Spear Anti-Vehicle Phalanx Tower 10168168M++58.1149.934%C+4.412%C++21.3D10.3D--1793.2h11.2C+22.4C+
M60-A Bulldog 7667167A*57.1156.155%B**5.97%M+35.3C+4.7C++1231.9h5B+8.9B*
Beamer VS3-FB 6362134.769M++5.1232.375%C++22.581%C25.8DN/A682.4h9.1C--28C+
Anti-Vehicle Grenade 8662162N/A52.1148.936%CN/A310C120B30310.2h5.6C++11.4C++
M12 Kobalt-H 5151412.75C2.8621.63%C15.686%C+127.5C+N/A3730.4h9.5B**43.8B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon12250.4h
Anti-Vehicle MANA Turret32,1172.5h
Nano-Armor Kit144652,47343.8h
Nanite Revive Grenade05180.1h
Nanite Healing Grenade02050.1h
Auraxium Force-Blade155310h
Spitfire Auto-Turret41,5641.7h
Restoration Kit153111.8h
Motion Spotter1019,91911.9h
Xiphos Anti-Personnel Phalanx Tower01480h
Deconstruction Tool03010h
Welding Device0850h
Recon Detection Device75,31810.3h
Shield Recharging Field123,8091.5h
Ammunition Package25,5172.7h
Medical Kit2182,24626.8h
Anti-Infantry MANA Turret38481.5h
Medical Applicator69221,66517.8h
Nano-Repair Grenade01390h
Hardlight Barrier31470.2h

Check the help document for the dictionary if you want to learn more about words used here.


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