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Archon Initiate Frightman[NSVS] Frightman
VS BR 79

KDR: 9.91

Score: 44.6m

Last Seen: Aug 17th, 2019 1:53 AM
- OFFLINE - 4.4 hour(s)

Prestige 1, Battle Rank 79 - Vanu Sovereignty on Connery - Outfit Officer of For Hire VS[NSVS] For Hire VS
VS outfit on Connery

Members: 11
Level Progress (to 80): 60%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS E540 Halberd Solstice SF Parallax VX3 VA39 Spectre Lasher X2 Phaseshift VX-S Nyx VX31 Frag Grenade
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,304,342 MLG Score: 1842
Fun Score: N/A
Cheeseburgers Flipped: 1090TIME WITH MEDKIT: 1.1%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.869%27.599%74240117427,8429.289960.62

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.36%1.113B**1.015B**-1.09D*HEAD ++ (~14.16)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.10.475B+10.50.264C*28.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.151%2.606%185212123072092601.46191118%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.692%-0.124C+0.939B*-1.717

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
247.7-0.534D89.5-0.69D158.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.702%2.515%2032612085,248367211814.2609248%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.921%-0.029C+-0.027C+-0.347

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.50.675B+5.10.593B+7.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.033%5.998%27801511995,835250237123.34246%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.696%-0.2C0.384C**0.359

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.90.458B+22.10.448B42.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.372%83.079%2780812069,1784263321.5446

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.181%1.418A1.032B**-0.53

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.532B+2.10.354C**2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.753%17.37%278011213806388112.07198

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.065C+0.539B+-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.60.193C++4.30.107C+6.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
For Hire VS[NSVS] For Hire VS
VS outfit on Connery

Members: 11
44.6m298.9%307 (18.4k)290 (17.4k)9.9097171,1227,17712.212979 (79)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214546123.346%24.076%56221:1723

33% Engineer17% Heavy Assault28% Infiltrator12% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 9:55 PMOct 24th, 2015 3:07 AMAug 17th, 2019 10:59 AM (2d) (PST)Aug 16th, 2019 10:31 PM (2d) (PST)Aug 16th, 2019 9:53 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
683466370.4620.0470.1111.6050.0751842

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,9982,77938,219283796417,387

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2563.4h/106.8d 16,530 17,123 25,179 246.9k 2,508 10,810 11,497 105.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
B+
Kills:1,161
Deaths:83
KDR:13.988
Accuracy:25.393% C**
HSR:29.027% B+
Pulsar LSW
C*
Kills:1,155
Deaths:126
KDR:9.167
Accuracy:24.128% C*
HSR:25.022% C++
SVA-88
C+
Kills:1,155
Deaths:146
KDR:7.911
Accuracy:23.223% C+
HSR:25.628% C+
Orion VS54
C+
Kills:1,150
Deaths:213
KDR:5.399
Accuracy:19.932% C+
HSR:20.783% D
Flare VE6
C*
Kills:1,147
Deaths:151
KDR:7.596
Accuracy:23.726% C*
HSR:23.453% C+
Betelgeuse 54-A
C
Kills:416
Deaths:66
KDR:6.303
Accuracy:23.397% D
HSR:28.125% C
VX29 Polaris
B+
Kills:145
Deaths:22
KDR:6.591
Accuracy:26.209% B+
HSR:17.931% D
NSX-P Naginata
C+
Kills:58
Deaths:6
KDR:9.667
Accuracy:22.814% C+
HSR:25.862% C
Ursa
B+
Kills:52
Deaths:3
KDR:17.333
Accuracy:25.461% B+
HSR:26.923% B
Kills:6,439
Deaths (as Heavy Assault):816
Deaths (to Heavy Assaults):1,784
KDR:7.89093
Kill Difference:5,623
Playtime:435.670 hours
Usage:17%
Score:7.079m
Score/min:271
Accuracy (listed only):23.809%
HSR (listed only):24.750%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
C
Kills:1,416
Deaths:301
KDR:4.704
Accuracy:22.867% C
HSR:12.429% D
NS-11C
A++
Kills:1,165
Deaths:116
KDR:10.043
Accuracy:27.392% B++
HSR:29.614% A++
Eidolon VE33
A++
Kills:1,159
Deaths:73
KDR:15.877
Accuracy:34.245% B**
HSR:38.482% A++
Solstice Burst
B
Kills:1,153
Deaths:160
KDR:7.206
Accuracy:27.221% C++
HSR:26.626% B
Pulsar C
B
Kills:1,152
Deaths:169
KDR:6.817
Accuracy:26.423% B
HSR:25.087% C**
Solstice VE3
C**
Kills:1,144
Deaths:130
KDR:8.800
Accuracy:24.470% C**
HSR:21.329% C**
Serpent VE92
B+
Kills:881
Deaths:159
KDR:5.541
Accuracy:25.805% B+
HSR:18.615% C
Thanatos VE70
C*
Kills:806
Deaths:196
KDR:4.112
Accuracy:40.753% C++
HSR:17.370% C*
VE-LR Obelisk
A+
Kills:468
Deaths:15
KDR:31.200
Accuracy:38.429% B**
HSR:44.231% A+
Eclipse VE3A
B**
Kills:340
Deaths:62
KDR:5.484
Accuracy:25.457% C
HSR:25.588% B**
Revenant
M+
Kills:212
Deaths:4
KDR:53
Accuracy:34.711% C*
HSR:53.302% M+
NSX-P Tanto
B+
Kills:101
Deaths:13
KDR:7.769
Accuracy:28.027% B+
HSR:28.713% B+
Kills:9,997
Deaths (as Engineer):1,398
Deaths (to Engineers):1,659
KDR:7.15093
Kill Difference:8,599
Playtime:852.870 hours
Usage:33%
Score:16.416m
Score/min:321
Accuracy (listed only):29.650%
HSR (listed only):28.449%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
C
Kills:1,416
Deaths:301
KDR:4.704
Accuracy:22.867% C
HSR:12.429% D
NS-11C
A++
Kills:1,165
Deaths:116
KDR:10.043
Accuracy:27.392% B++
HSR:29.614% A++
Sirius SX12
C++
Kills:1,159
Deaths:284
KDR:4.081
Accuracy:24.716% C++
HSR:16.221% C
NS-7 PDW
C**
Kills:1,156
Deaths:179
KDR:6.458
Accuracy:26.182% C**
HSR:17.042% C+
Solstice Burst
B
Kills:1,153
Deaths:160
KDR:7.206
Accuracy:27.221% C++
HSR:26.626% B
Pulsar C
B
Kills:1,152
Deaths:169
KDR:6.817
Accuracy:26.423% B
HSR:25.087% C**
Solstice VE3
C**
Kills:1,144
Deaths:130
KDR:8.800
Accuracy:24.470% C**
HSR:21.329% C**
Eridani SX5
B
Kills:950
Deaths:179
KDR:5.307
Accuracy:28.330% B
HSR:17.579% C
Serpent VE92
B+
Kills:881
Deaths:159
KDR:5.541
Accuracy:25.805% B+
HSR:18.615% C
Thanatos VE70
C*
Kills:806
Deaths:196
KDR:4.112
Accuracy:40.753% C++
HSR:17.370% C*
Eclipse VE3A
B**
Kills:340
Deaths:62
KDR:5.484
Accuracy:25.457% C
HSR:25.588% B**
MKV Suppressed
B++
Kills:141
Deaths:15
KDR:9.400
Accuracy:28.235% B+
HSR:24.114% B++
NSX-P Tanto
B+
Kills:101
Deaths:13
KDR:7.769
Accuracy:28.027% B+
HSR:28.713% B+
Kills:11,564
Deaths (as Light Assault):1,963
Deaths (to Light Assaults):1,472
KDR:5.89098
Kill Difference:9,601
Playtime:303.385 hours
Usage:12%
Score:4.401m
Score/min:242
Accuracy (listed only):27.375%
HSR (listed only):21.564%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A+
Kills:1,307
Deaths:41
KDR:31.878
Accuracy:43.680% B++
HSR:89.595% A+
VA39 Spectre
A++
Kills:1,188
Deaths:42
KDR:28.286
Accuracy:42.221% A++
HSR:57.239% A++
Phaseshift VX-S
A
Kills:1,177
Deaths:17
KDR:69.235
Accuracy:44.955% A
HSR:73.492% C+
Nyx VX31
A**
Kills:1,170
Deaths:39
KDR:30
Accuracy:35.432% C*
HSR:54.530% A**
Parsec VX3-A
A++
Kills:1,163
Deaths:9
KDR:129.222
Accuracy:43.174% C++
HSR:91.488% A++
Ghost
A
Kills:1,161
Deaths:31
KDR:37.452
Accuracy:44.773% B*
HSR:82.429% A
XM98
A++
Kills:1,160
Deaths:24
KDR:48.333
Accuracy:48.112% A++
HSR:90% A++
V10
A
Kills:1,159
Deaths:18
KDR:64.389
Accuracy:48.856% A
HSR:88.007% A
Sirius SX12
C++
Kills:1,159
Deaths:284
KDR:4.081
Accuracy:24.716% C++
HSR:16.221% C
NS-30 Vandal
A+
Kills:1,158
Deaths:79
KDR:14.658
Accuracy:39.269% B**
HSR:38.947% A+
Artemis VX26
B
Kills:1,156
Deaths:162
KDR:7.136
Accuracy:28.968% B
HSR:22.491% C+
NS-7 PDW
C**
Kills:1,156
Deaths:179
KDR:6.458
Accuracy:26.182% C**
HSR:17.042% C+
Phantom VA23
A
Kills:966
Deaths:32
KDR:30.188
Accuracy:37.178% C**
HSR:41.615% A
Eridani SX5
B
Kills:950
Deaths:179
KDR:5.307
Accuracy:28.330% B
HSR:17.579% C
NSX Daimyo
B+
Kills:863
Deaths:22
KDR:39.227
Accuracy:43.707% B
HSR:95.481% B+
NS-44 Commissioner
C*
Kills:860
Deaths:236
KDR:3.644
Accuracy:38.028% C*
HSR:19.070% C-
NS-44L Blackhand
B++
Kills:768
Deaths:50
KDR:15.360
Accuracy:47.376% B++
HSR:51.693% B++
Beamer VS3
C*
Kills:536
Deaths:157
KDR:3.414
Accuracy:26.621% C+
HSR:24.067% C*
NS-61 Emissary
B+
Kills:466
Deaths:92
KDR:5.065
Accuracy:31.443% B+
HSR:19.099% B+
NS-AM7 Archer
C++
Kills:358
Deaths:94
KDR:3.809
Accuracy:51.021% D--
HSR:18.715% C++
Manticore SX40
B+
Kills:329
Deaths:69
KDR:4.768
Accuracy:33.039% B+
HSR:24.012% C**
NSX Tomoe
C*
Kills:178
Deaths:8
KDR:22.250
Accuracy:29.970% C*
HSR:26.966% D--
MKV Suppressed
B++
Kills:141
Deaths:15
KDR:9.400
Accuracy:28.235% B+
HSR:24.114% B++
NS-357 Underboss
B+
Kills:136
Deaths:37
KDR:3.676
Accuracy:40.305% B+
HSR:18.382% C-
Beamer VS3-FB
C++
Kills:62
Deaths:13
KDR:4.769
Accuracy:32.375% C++
HSR:22.581% C
Kills:20,727
Deaths (as Infiltrator):1,929
Deaths (to Infiltrators):1,054
KDR:10.74495
Kill Difference:18,798
Playtime:714.701 hours
Usage:28%
Score:10.439m
Score/min:243
Accuracy (listed only):37.519%
HSR (listed only):44.994%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C++
Kills:1,159
Deaths:284
KDR:4.081
Accuracy:24.716% C++
HSR:16.221% C
NS-7 PDW
C**
Kills:1,156
Deaths:179
KDR:6.458
Accuracy:26.182% C**
HSR:17.042% C+
Eridani SX5
B
Kills:950
Deaths:179
KDR:5.307
Accuracy:28.330% B
HSR:17.579% C
Thanatos VE70
C*
Kills:806
Deaths:196
KDR:4.112
Accuracy:40.753% C++
HSR:17.370% C*
Pulsar VS1
B
Kills:558
Deaths:116
KDR:4.810
Accuracy:25.338% B
HSR:21.505% C++
Corvus VA55
A++
Kills:556
Deaths:50
KDR:11.120
Accuracy:32.573% A++
HSR:32.374% A
H-V45
B*
Kills:446
Deaths:106
KDR:4.208
Accuracy:28.400% B*
HSR:17.713% C--
NS-11P
B**
Kills:351
Deaths:67
KDR:5.239
Accuracy:24.472% C**
HSR:26.211% B**
Equinox VE2 Burst
C+
Kills:226
Deaths:30
KDR:7.533
Accuracy:27.148% C+
HSR:20.354% D-
MKV Suppressed
B++
Kills:141
Deaths:15
KDR:9.400
Accuracy:28.235% B+
HSR:24.114% B++
Kills:6,349
Deaths (as Combat Medic):1,222
Deaths (to Combat Medics):558
KDR:5.19558
Kill Difference:5,127
Playtime:110.656 hours
Usage:4%
Score:2.592m
Score/min:390
Accuracy (listed only):28.615%
HSR (listed only):21.048%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C+
Kills:558
Deaths:69
KDR:8.087
Accuracy:16.497% C+
HSR:19.176% C+
Vortex VM21
B++
Kills:459
Deaths:38
KDR:12.079
Accuracy:47.918% B++
HSR:1.089% D*
Comet VM2
B*
Kills:448
Deaths:53
KDR:8.453
Accuracy:44.398% C++
HSR:6.027% B*
NS-10 Burster
B+
Kills:418
Deaths:35
KDR:11.943
Accuracy:32.381% B+
HSR:3.828% D
Vortex VM21
B*
Kills:398
Deaths:38
KDR:10.474
Accuracy:48.430% B*
HSR:1.256% D*
NS-10 Burster
B+
Kills:389
Deaths:35
KDR:11.114
Accuracy:33.088% B+
HSR:4.627% C
Comet VM2
C+
Kills:337
Deaths:52
KDR:6.481
Accuracy:45.492% C+
HSR:3.858% C+
Quasar VM1
D
Kills:291
Deaths:30
KDR:9.700
Accuracy:13.282% D
HSR:16.151% D
Cosmos VM3
C+
Kills:262
Deaths:40
KDR:6.550
Accuracy:16.340% C+
HSR:18.702% C+
Blueshift VM5
C
Kills:95
Deaths:2
KDR:47.500
Accuracy:18.146% C
HSR:15.790% D--
Blueshift VM5
C+
Kills:94
Deaths:2
KDR:47
Accuracy:18.811% C+
HSR:18.085% D
Kills:3,749
Deaths (as MAX Suit):197
Deaths (to MAX Suits):346
KDR:19.03046
Kill Difference:3,552
Playtime:136.537 hours
Usage:5%
Score:3.641m
Score/min:444
Accuracy (listed only):30.435%
HSR (listed only):9.872%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
D
Kills:156
V. Kills:139 111%
Deaths:45
KDR:3.467
Accuracy:36.018% B++
KPH:5.700 D
VKPH:5.100 D
Light PPA
C
Kills:151
V. Kills:10 N/A
Deaths:13
KDR:11.615
Accuracy:37.976% C
KPH:30.900 C--
VKPH:2 D
Dual Photon Pods
B++
Kills:134
V. Kills:50 263%
Deaths:5
KDR:26.800
Accuracy:53.547% C*
KPH:68.800 C+
VKPH:25.700 B++
Kills:441 (307 + 0)
Deaths:63
KDR:7
VKDR:3.159
Vehicle Kills:199
Kill Difference:378
Playtime:34.063 hours
Usage:1%
Score:0.289m
Score/min:141
Piloting Accuracy:37.976%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A
Kills:82
V. Kills:14 N/A
Deaths:10
KDR:8.200
Accuracy:53.059% A
KPH:63.500 B+
VKPH:10.800 C**
Kills:82 (0 + 82)
Deaths:10
KDR:8.200
VKDR:1.400
Vehicle Kills:14
Kill Difference:72
Playtime:1.291 hours
Usage:0%
Score:0.032m
Score/min:419
Piloting Accuracy:N/A%
Gunner Accuracy:53.059%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B+
Kills:1,043
V. Kills:187 N/A
Deaths:13
KDR:80.231
Accuracy:32.667% D
KPH:36.800 B+
VKPH:6.600 C
L100 Python AP
C-
Kills:859
V. Kills:491 175%
Deaths:20
KDR:42.950
Accuracy:44.863% D*
KPH:25.300 C-
VKPH:14.500 D
L100 Python HEAT
B
Kills:605
V. Kills:172 350%
Deaths:15
KDR:40.333
Accuracy:44.170% D
KPH:35.300 B
VKPH:10 C
Skyguard
B++
Kills:222
V. Kills:200 110%
Deaths:12
KDR:18.500
Accuracy:35.786% B**
KPH:12.900 C
VKPH:11.700 B++
L100 Python HESH
C
Kills:195
V. Kills:31 N/A
Deaths:3
KDR:65
Accuracy:41.479% D-
KPH:43.400 C
VKPH:6.900 C
Kills:2,924 (2,924 + 0)
Deaths:63
KDR:46.413
VKDR:17.159
Vehicle Kills:1,081
Kill Difference:2,861
Playtime:101.088 hours
Usage:4%
Score:1.200m
Score/min:198
Driving Accuracy:41.479%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
A
Kills:1,422
V. Kills:800 178%
Deaths:55
KDR:25.855
Accuracy:52.545% B++
KPH:42.400 B**
VKPH:23.900 A
Saron HRB
A
Kills:1,077
V. Kills:664 162%
Deaths:49
KDR:21.980
Accuracy:50.592% B*
KPH:37.400 A
VKPH:23 B*
Supernova VPC
C
Kills:1,048
V. Kills:183 N/A
Deaths:25
KDR:41.920
Accuracy:48.192% C
KPH:39.400 C
VKPH:6.900 C
Supernova FPC
B
Kills:854
V. Kills:589 145%
Deaths:40
KDR:21.350
Accuracy:46.080% D-
KPH:24.900 C+
VKPH:17.200 B
Supernova PC
C*
Kills:839
V. Kills:265 315%
Deaths:13
KDR:64.539
Accuracy:48.416% C+
KPH:25.400 C*
VKPH:8 C+
Proton II PPA
B*
Kills:194
V. Kills:10 N/A
Deaths:4
KDR:48.500
Accuracy:29.540% B*
KPH:62.500 C*
VKPH:3.200 C
Aphelion VEX-4
C*
Kills:134
V. Kills:95 140%
Deaths:3
KDR:44.667
Accuracy:32.518% C
KPH:26.100 C+
VKPH:18.500 C*
Kills:5,568 (2,741 + 2,827)
Deaths:189
KDR:29.460
VKDR:13.788
Vehicle Kills:2,606
Kill Difference:5,379
Playtime:164.478 hours
Usage:6%
Score:3.503m
Score/min:355
Driving Accuracy:48.416%
Gunner Accuracy:32.518%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C++
Kills:162
V. Kills:64 249%
Deaths:5
KDR:32.400
Accuracy:48.555% D*
KPH:45.400 C++
VKPH:17.900 C-
Proton II PPA-H
C--
Kills:135
V. Kills:6 N/A
Deaths:4
KDR:33.750
Accuracy:32.788% C--
KPH:59.800 D
VKPH:2.700 D--
Saron HRB-H
B*
Kills:121
V. Kills:79 151%
Deaths:8
KDR:15.125
Accuracy:56.807% C++
KPH:49.200 B++
VKPH:32.100 B*
M12 Kobalt-H
C+
Kills:51
V. Kills: N/A
Deaths:4
KDR:12.750
Accuracy:21.630% C
KPH:122 C+
VKPH:0 F
Kills:469 (0 + 469)
Deaths:21
KDR:22.333
VKDR:7.095
Vehicle Kills:149
Kill Difference:448
Playtime:8.707 hours
Usage:0%
Score:0.199m
Score/min:380
Driving Accuracy:N/A%
Gunner Accuracy:21.630%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A+
Kills:993
V. Kills:95 N/A
Deaths:5
KDR:198.600
Accuracy:21.820% B++
KPH:71.900 C*
VKPH:6.900 A+
M40 Fury
A+
Kills:372
V. Kills:44 N/A
Deaths:8
KDR:46.500
Accuracy:39.253% B
KPH:80 A+
VKPH:9.500 C+
M20 Basilisk
B**
Kills:368
V. Kills:119 307%
Deaths:7
KDR:52.571
Accuracy:42.417% B
KPH:31.600 B**
VKPH:10.200 B++
M40 Fury
B*
Kills:267
V. Kills:53 N/A
Deaths:2
KDR:133.500
Accuracy:32.088% C--
KPH:73.900 B*
VKPH:14.700 B+
G30 Walker
B*
Kills:249
V. Kills:176 141%
Deaths:3
KDR:83
Accuracy:31.824% B
KPH:18.800 B+
VKPH:13.300 B*
M20 Basilisk
B+
Kills:164
V. Kills:59 273%
Deaths:4
KDR:41
Accuracy:39.927% C++
KPH:26.400 B+
VKPH:9.500 C+
M12 Kobalt
C+
Kills:137
V. Kills:7 N/A
Deaths:6
KDR:22.833
Accuracy:21.940% B*
KPH:59.500 C
VKPH:3 C+
M60-G Bulldog
B**
Kills:123
V. Kills:12 N/A
Deaths:3
KDR:41
Accuracy:34.921% C+
KPH:45.400 B**
VKPH:4.400 C-
M60-G Bulldog
B+
Kills:68
V. Kills:23 283%
Deaths:3
KDR:22.667
Accuracy:35.500% C+
KPH:34.700 C+
VKPH:11.700 B+
Kills:2,741 (0 + 2,741)
Deaths:41
KDR:66.854
VKDR:14.341
Vehicle Kills:588
Kill Difference:2,700
Playtime:60.151 hours
Usage:2%
Score:0.782m
Score/min:217
Driving Accuracy:N/A%
Gunner Accuracy:35.500%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B+
Kills:548
V. Kills:106 N/A
Deaths:106
KDR:5.170
Accuracy:47.703% C+
KPH:29.500 B+
VKPH:5.700 C+
S12 Renegade
D
Kills:352
V. Kills:18 N/A
Deaths:56
KDR:6.286
Accuracy:50.333% B**
KPH:24.300 D-
VKPH:1.200 D
M12 Kobalt-F
B+
Kills:175
V. Kills:7 N/A
Deaths:40
KDR:4.375
Accuracy:25.583% B+
KPH:16 D
VKPH:0.600 D
Kills:1,075 (1,075 + 0)
Deaths:202
KDR:5.322
VKDR:0.649
Vehicle Kills:131
Kill Difference:873
Playtime:44.024 hours
Usage:2%
Score:0.319m
Score/min:121
Driving Accuracy:25.583%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd 2,2221,4225525.855A+15.9552.545%B++3.376%B+42.4B**23.9A41433.5h4.9B++9.4B*
Solstice SF 1,4501,4163014.704M**5.2122.867%C12.429%D17.7C+N/A7379.8h11.4C++49.7C**
Parallax VX3 1,3081,3074131.878S21.9743.68%B++89.595%A+32.4C**N/A15140.3h1.7B**3.8B*
VA39 Spectre 1,2001,1884228.286U18.3842.221%A++57.239%A++44.8A+N/A14526.5h4B**9.4B**
Lasher X2 1,1931,1781468.068S1.8427.698%C*4.499%C**41.5B+N/A13728.4h20.1C+72.5C**
Phaseshift VX-S 1,1841,1771769.235U59.3344.955%A73.492%C+43.4B*N/A10527.1h2.5B+5.5B++
Nyx VX31 1,1831,1703930U20.0935.432%C*54.53%A**41.5C++N/A10228.2h4.3B**12.2B++
Frag Grenade 1,1791,16811168N/A1,158.0954.834%AN/A973.3A*9.2C++31991.2h2.3A4.2B**
NS-11C 1,1881,16511610.043U0.1327.392%B++29.614%A++23C+N/A6250.6h13.7C**50.2B+
Parsec VX3-A 1,1681,1639129.222U119.3143.174%C++91.488%A++40CN/A10329.1h1.4A+3.3B**
Ghost 1,1641,1613137.452U27.5444.773%B*82.429%A55.3B++N/A19021h1.7B**3.8B*
NS-15M2 1,1711,1618313.988S4.0825.393%C**29.027%B+32.7CN/A9135.5h13C+51C**
XM98 1,1601,1602448.333U38.4248.112%A++90%A++58A++N/A18820h1.5A+3.1A
V10 1,1631,1591864.389U54.4848.856%A88.007%A47.1B+N/A12324.6h1.5A3.1B**
Sirius SX12 1,1671,1592844.081M5.8324.716%C++16.221%C24.2C+N/A8147.9h12.3B++49.6B+
Eidolon VE33 1,1851,1597315.877U5.9734.245%B**38.482%A++28.3C*N/A8440.9h7.2B++20.9B*
NS-30 Vandal 1,1671,1587914.658S4.7539.269%B**38.947%A+38.6C+N/A10130h4.7B*12.1B*
Artemis VX26 1,1661,1561627.136S2.7728.968%B22.491%C+26.8CN/A7543.1h10.9B+37.5B+
NS-7 PDW 1,1671,1561796.458S3.4526.182%C**17.042%C+26.7C+N/A7643.3h13B+49.5B+
Pulsar LSW 1,1741,1551269.167S0.7424.128%C*25.022%C++47.5C++N/A14424.3h11.2B+46.6B+
SVA-88 1,1721,1551467.911M+2.0023.223%C+25.628%C+38.4CN/A12030.1h12.1C+52.2C++
Solstice Burst 1,1761,1531607.206S2.7027.221%C++26.626%B22.3DN/A5951.7h11.1B++40.7B+
Pulsar C 1,1741,1521696.817M*3.0926.423%B25.087%C**28.1C+N/A9441h10.6B+40.2B+
Orion VS54 1,1671,1502135.399A**4.5119.932%C+20.783%D24.3CN/A13447.3h13.3C+66.9C+
Flare VE6 1,1621,1471517.596S2.3123.726%C*23.453%C+39.1C+N/A12229.3h10.5C*44.4B
Solstice VE3 1,1611,1441308.8U1.1124.47%C**21.329%C**22.5C*N/A12050.8h13.3B+54.2C**
Spear Anti-Vehicle Phalanx Turret 1,6501,1291294.083U84.1743.247%C+4.783%B+43.6B20.1C+35425.9h6.8B++15.7B+
C-4 1,4971,0801656.545M**3.3623.901%CN/A80C+30.9C++67113.5h1.1B*4.5B+
Saron HRB 1,7411,0774921.98M*12.0750.592%B*3.157%A+37.4A23.1B*40028.8h13.1A+25.9A+
Supernova VPC 1,2311,0482541.92A**32.0148.192%C2.004%B+39.4C6.9C18626.6h2.8B+5.8B+
C75 Viper 1,2301,0431380.231U70.3232.667%D1.63%C**36.7B+6.6C16228.4h8.4B**25.8B+
M12 Kobalt 1,0889935198.6U188.6921.82%B++16.516%C72C*6.9A+20613.8h16.9B+77.3B+
Phantom VA23 9899663230.188U20.2837.178%C**41.615%A33.5CN/A10328.8h4.4C**11.9B
Eridani SX5 9609501795.307S4.6028.33%B17.579%C25.6CN/A7237.1h10.9B+38.5B+
Proximity Mine 8898855516.091S6.1844.303%C**N/A112C+N/A3667.9h1.8B4B+
Serpent VE92 8948811595.541M**4.3725.805%B+18.615%C21.2CN/A7441.5h13C++50.3B
Tank Mine 1,3358683227.125U17.2234.787%C++N/A177.1A+95.3B**15544.9h1.7B+5B++
NSX Daimyo 8648632239.227U29.3243.707%B95.481%B+33.2DN/A9926h2.3B+5.2B+
NS-44 Commissioner 8668602363.644A**6.2738.028%C*19.07%C-22.1C-N/A7039h3.8C*9.9B
L100 Python AP 1,3508592042.95S33.0444.863%D*3.26%B+25.3C-14.5D20133.9h5.3B+11.8C+
MANA Anti-Vehicle Turret 1,4198564618.609U8.7054.011%C++6.542%B**8560U5630S9903780.1h6.1B*11.3B++
Supernova FPC 1,4438544021.35A*11.4446.08%D-3.279%B++24.9C+17.2B60634.3h4.8B+10.4C+
Supernova PC 1,1048391364.538S54.6348.416%C+1.907%C25.4C*8C+15933h4.6B+9.4B+
Thanatos VE70 8158061964.112M**5.8040.753%C++17.37%C*31.7C++N/A11225.4h4.3B+10.6B+
NS-44L Blackhand 7777685015.36U5.4547.376%B++51.693%B++25.7C+N/A6929.9h3.3B*7B++
Lancer VS22 1,371662679.881U0.0361.712%C+N/A14.8C++15.9C*23944.6h14.1B+22.8B+
S1 8386061105.509S4.4051.792%D4.62%B**30.8B+11.8C+31219.7h5B*9.7B+
L100 Python HEAT 7776051540.333S30.4244.17%D3.636%B*35.2B10C20317.2h4.3B**9.6B+
Cosmos VM3 564558698.087M**1.8216.497%C+19.176%C+41B++N/A15513.6h10.1A61.1B++
Pulsar VS1 5615581164.81S5.1025.338%B21.505%C++24.9C+N/A10722.4h13.9B55B+
Corvus VA55 5645565011.12U1.2132.573%A++32.374%A32C++N/A9417.4h12.8C+39.2B++
Lancer AE 8585501439.286U29.3859.017%CN/A24.1B*13.5C19922.8h6.8B++11.5B++
M40 Fury-F 6545481065.17A++4.7447.703%C+N/A29.5B+5.7C+16218.6h5.4B*11.3B**
Beamer VS3 5465361573.414M**6.5026.621%C+24.067%C*15.1DN/A6435.6h8.2B+30.6C++
Hunter QCX 5234971054.733S5.1834.73%C--43.461%B**9.3C-N/A3253.4h3.2B+9.3B
NS Decimator 738475756.333S3.5841.512%F--1.684%C23.5D13C21920.2h5.1C+12.3D*
VE-LR Obelisk 4884681531.2U21.2938.429%B**44.231%A+36.6C++1.6A+10712.8h5.5B++14.4B++
NS-61 Emissary 476466925.065S4.8431.443%B+19.099%B+16.6C--N/A4428h16.2C+51.4C*
Vortex VM21 8344593812.079S2.1747.918%B++1.089%D*12.1B+9.9A15637.8h24.1B++50.3B+
Comet VM2 587448538.453S1.4644.398%C++6.027%B*21.1A++6.6A16321.2h14.6B*32.9B++
H-V45 4534461064.208A+5.7028.4%B*17.713%C--28.1C+N/A9315.9h13.4C++47.2B+
NS-10 Burster 7084183511.943U2.0332.381%B+3.828%D7.1B+4.9B*12458.9h123.8B382.3B+
Betelgeuse 54-A 430416666.303B**3.6123.397%D28.125%C27.2D*N/A15115.3h14.1F-60.1D*
Vortex VM21 7353983810.474S0.5648.43%B*1.256%D*10.5B+8.9A++14037.8h28.1B*57.9B++
NS-10 Burster 6523893511.114U1.2033.088%B+4.627%C7.1B+4.8B++10955h124.8B+377.1B++
M40 Fury 416372846.5S36.5939.253%B2.419%B*80.9A+9.6C++3154.6h9.3B*23.8B*
M20 Basilisk 487368752.571U42.6642.417%B5.707%C+31.5B**10.2B++19911.7h59.9B++141.2B**
NS-AM7 Archer 480358943.809S6.1051.021%D--18.715%C++7.5C++2.5C+4748h14.6B+28.6B+
S12 Renegade 370352566.286B++3.6250.333%B**2.841%D-24.3D-1.2D9114.5h3.9C-7.7C**
NS-11P 358351675.239M**4.6724.472%C**26.211%B**30.5C++N/A9211.5h14.5C+59.2C**
Eclipse VE3A 360340625.484A++4.4325.457%C25.588%B**12.2D--N/A4127.9h14.9D58.4C-
Comet VM2 440337526.481S3.4345.492%C+3.858%C+17.2B*5.3C*12819.6h18.8B++41.3B++
Manticore SX40 331329694.768S5.1433.039%B+24.012%C**21.4C-N/A6115.4h7.4C**22.4B+
Sticky Grenade 3123111311N/A301.0954.942%C**N/A1036.7C*3.3D--39600.3h1.8B+3.3B+
MANA Anti-Personnel Turret 3053032313.174N/A3.2622.979%UN/A3030U20U7109000.1h21.7T*94.4T*
Quasar VM1 292291309.7S0.2113.282%D16.151%D26.7C**N/A16510.9h10.7A80.6B
M12 Kobalt 3142841284U274.0922.701%C++15.845%C72.8D7.7B*2003.9h23.9D105.2C
M40 Fury 3202672133.5U123.5932.088%C--2.622%B*74.2B*14.7B+3233.6h8.7B++27B++
Cosmos VM3 269262406.55M++3.3616.34%C+18.702%C+32C++N/A1238.2h12.2B++74.9C++
G30 Walker 425249383U73.0931.824%B2.41%D18.9B+13.3B*19013.2h164.8B*517.8B*
Equinox VE2 Burst 231226307.533M+2.3827.148%C+20.354%D-36.5CN/A1176.2h11.8B+43.5B
Skyguard 4222221218.5S8.5935.786%B**N/A12.9C11.6B+22517.2h122.9C++343.5B+
Force-Blade 2542185,4060.04B+9.875.792%F-N/A0.1DN/A11593.9h3C+51.2T*
M20 Basilisk 2912151215U205.0944.129%D--6.047%B++43.9C++15.5D2794.9h74.3B*168.5B+
Revenant 220212453U43.0934.711%C*53.302%M+23.6D-N/A739h8.3C23.8C+
L100 Python HESH 226195365S55.0941.479%D-N/A43.3C6.9C2734.5h3.6C+8.7C
Proton II PPA 204194448.5A*38.5929.54%B*1.546%C--62.6C*3.2C2353.1h9.5C++32.3B+
NSX Tomoe 179178822.25U12.3429.97%C*26.966%D--26.6C--N/A886.7h16.1C53.7C+
M12 Kobalt-F 182175404.375A5.5325.583%B+6.857%D15.9DN/A9011h14C*54.7B+
Nemesis VSH9 250169266.5U3.4155.969%D-2.959%C*14.7C+7C20711.5h5.6B**10B*
M20 Basilisk 223164441U31.0939.927%C++4.878%C26.5B+9.5C+1836.2h65.8B*164.8B**
E540 Halberd-H 226162532.4A*22.4948.555%D*N/A45C+17.8C-2863.6h5.8C*12C+
Saron Laser Cannon 295156453.467B+6.4436.018%B++3.846%B**5.7D5.1D9827.2h163.6C+454.1C++
Light PPA 1611511311.615A1.7137.976%C1.325%C++30.8C--2D1544.9h13.1C*34.4C++
Aspis Anti-Aircraft Phalanx Turret 291149529.8S19.8929.155%B+N/A13.3B+12.7B25211.2h112.1B**384.5B++
VX29 Polaris 152145226.591S3.3226.209%B+17.931%D25.9D1.3A++1145.6h14.5D55.3C++
MKV Suppressed 144141159.4U0.5128.235%B+24.114%B++18.8DN/A777.5h19.5D--69C+
M12 Kobalt 144137622.833B12.9221.94%B*24.088%A59.6C3C+2072.3h22.6C--103.1C**
NS-357 Underboss 139136373.676M6.2340.305%B+18.382%C-23.4DN/A935.8h5.4D--13.5C+
Proton II PPA-H 141135433.75A++23.8432.788%C--N/A58.7D2.6D--1832.3h16.5D**50.2D*
Dual Photon Pods 184134526.8M++16.8953.547%C*N/A70.5C+26.3B++7201.9h23.7C+44.2C*
Aphelion VEX-4 229134344.667S34.7632.518%C4.478%C**26.3C++18.6C*2435.1h53B162.9C**
M60-G Bulldog 135123341U31.0934.921%C+3.252%C*45.6B**4.4C-2332.7h3.2A++9.2B**
Saron HRB-H 200121815.125A++5.2256.807%C++2.479%B**48.4B++31.6B*6982.5h19B*33.4B++
NSX-P Tanto 101101137.769S2.1428.027%B+28.713%B+21.5CN/A1044.7h14.6C*51.9B+
Blueshift VM5 9895247.5U37.5918.146%C15.79%D--38C**1.2A2012.5h15.9C++87.5C++
Blueshift VM5 9594247U37.0918.811%C+18.085%D37.6C*N/A2072.5h16.5C+87.7C++
L105 Zephyr 9682108.2C+1.7153.059%AN/A63.1B+10.8C**4181.3h5.2B*9.8B**
The Slasher 86803300.242M**9.678.596%F-2.5%D--1CN/A276.5h1.7B++20.2C-
NS-R3 Swarm 13176710.857U0.9552.474%F--N/A6.7C4.9C--8511.3h21.5B*40.9C**
MAX Punch 75751970.381A++9.533.817%F**N/A0.6C-N/A2122.9h1.8C++47.5T*
M60-G Bulldog 9168322.667S12.7635.5%C+N/A34C11.5B+2432h6.1B+17.2B+
Spear Anti-Vehicle Phalanx Tower 10168168M*58.0950.064%C+4.412%C**20.6D-10D--1733.3h11.5C22.9C+
M60-A Bulldog 7667167A*57.0956.155%B**5.97%M+35.3C+4.7C++1231.9h5B+8.9B*
Beamer VS3-FB 6362134.769M+5.1432.375%C++22.581%C25.8DN/A682.4h9.1C28C+
Anti-Vehicle Grenade 8662162N/A52.0949.226%CN/A310C120C**30150.2h5.6C++11.5C++
NSX-P Naginata 615869.667S0.2422.814%C+25.862%C18.7D-1C+563.1h21.1F--92.3D-
Ursa 5552317.333U7.4225.461%B+26.923%B30.6C1.8M++2521.7h12.5C49C**
M12 Kobalt-H 5151412.75C2.8421.63%C15.686%C127.5C+N/A3730.4h9.5B**43.8B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon12250.4h
Anti-Vehicle MANA Turret32,1292.5h
Nano-Armor Kit145659,64544.3h
Nanite Revive Grenade05210.1h
Nanite Healing Grenade02050.1h
Auraxium Force-Blade165410.5h
Spitfire Auto-Turret41,6471.8h
Restoration Kit163191.8h
Motion Spotter1020,31012.1h
Xiphos Anti-Personnel Phalanx Tower01480h
Deconstruction Tool03010h
Welding Device0850h
Recon Detection Device75,40210.5h
Shield Recharging Field123,8411.5h
Ammunition Package25,6772.8h
Medical Kit2182,25527h
Anti-Infantry MANA Turret48721.5h
Medical Applicator69222,73317.9h
Nano-Repair Grenade01500h
Hardlight Barrier31700.2h

Check the help document for the dictionary if you want to learn more about words used here.


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