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Primarch Initiate Frightman[NSVS] Frightman
VS BR 94

KDR: 10.09

Score: 48.3m

Last Seen: Jul 26th, 2020 2:06 AM
- OFFLINE - 26.5 hour(s)

Prestige 1, Battle Rank 94 - Vanu Sovereignty on Connery
Level Progress (to 95): 87%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS E540 Halberd Solstice SF Parallax VX3 Phaseshift VX-S VA39 Spectre Lasher X2 Phantom VA23 Nyx VX31
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,303,091 MLG Score: 1841
Fun Score: N/A
Cheeseburgers Flipped: 1162TIME WITH MEDKIT: 1.1%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.172%28.152%76544130530,6989.608140.48

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.264%1.146B**1.059B**-0.976D--HEAD ++ (~14.57)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.50.479B+10.50.266C*28.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.794%2.786%183213473232202651.46154121%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.034%-0.152C1.133B**-1.616

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
249.4-0.536D89.3-0.678D160.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.675%2.371%2146713425,652375220415.072256%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.698%-0.036C+-0.083C+-0.452

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.20.682B+50.601B+7.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.107%6.053%27991513346,096260243523.4461250%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.656%-0.195C0.37C**0.304

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
650.46B+22.20.449B42.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.325%83.454%2799813419,5194643420.471

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.2%1.411A1.055B**-0.502

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.533B+2.10.356C**2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.381%17.814%279911348915414132.20482

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.033C+0.583B+-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.80.178C++4.50.081C+6.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
48.3m315.6%307 (18.4k)288 (17.3k)10.088177,0537,63812.401494 (94)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1349593023.301%24.256%56521:4427

33% Engineer17% Heavy Assault28% Infiltrator11% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 9:55 PMOct 24th, 2015 3:07 AMJul 28th, 2020 8:20 PM (59d) (PST)Jul 26th, 2020 12:03 AM (62d) (PST)Jul 25th, 2020 10:06 PM (62d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
673456280.4590.0460.1111.6810.0731841

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,3832,67337,7102837101417,270

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2794.9h/116.5d 17,669 18,690 27,670 281.9k 2,907 11,783 12,290 112.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
C
Kills:1,161
Deaths:83
KDR:13.988
Accuracy:25.393% C-
HSR:29.027% C
Pulsar LSW
C
Kills:1,155
Deaths:126
KDR:9.167
Accuracy:24.128% C
HSR:25.022% C
SVA-88
C
Kills:1,155
Deaths:146
KDR:7.911
Accuracy:23.223% D
HSR:25.628% C
Orion VS54
D-
Kills:1,150
Deaths:213
KDR:5.399
Accuracy:19.932% D-
HSR:20.783% D-
Flare VE6
C-
Kills:1,147
Deaths:151
KDR:7.596
Accuracy:23.726% C-
HSR:23.453% D
Betelgeuse 54-A
D-
Kills:757
Deaths:109
KDR:6.945
Accuracy:24.497% D--
HSR:26.684% D-
NSX-P Naginata
C-
Kills:202
Deaths:14
KDR:14.429
Accuracy:24.022% C-
HSR:25.743% D-
VX29 Polaris
C+
Kills:167
Deaths:28
KDR:5.964
Accuracy:26.547% C+
HSR:17.964% D--
Ursa
C+
Kills:111
Deaths:8
KDR:13.875
Accuracy:26.259% C+
HSR:25.225% C
Kills:7,005
Deaths (as Heavy Assault):878
Deaths (to Heavy Assaults):1,889
KDR:7.97836
Kill Difference:6,127
Playtime:475.443 hours
Usage:17%
Score:7.728m
Score/min:271
Accuracy (listed only):24.192%
HSR (listed only):24.392%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
D
Kills:1,416
Deaths:301
KDR:4.704
Accuracy:22.867% D
HSR:12.429% D
NS-11C
B**
Kills:1,165
Deaths:116
KDR:10.043
Accuracy:27.392% C++
HSR:29.614% B**
Eidolon VE33
A
Kills:1,159
Deaths:73
KDR:15.877
Accuracy:34.245% B+
HSR:38.482% A
Solstice Burst
C+
Kills:1,153
Deaths:160
KDR:7.206
Accuracy:27.221% C-
HSR:26.626% C+
Pulsar C
C+
Kills:1,152
Deaths:169
KDR:6.817
Accuracy:26.423% C
HSR:25.087% C+
Solstice VE3
C+
Kills:1,144
Deaths:130
KDR:8.800
Accuracy:24.470% C
HSR:21.329% C+
Serpent VE92
C+
Kills:975
Deaths:172
KDR:5.669
Accuracy:26.069% C+
HSR:18.872% D
VE-LR Obelisk
B**
Kills:917
Deaths:26
KDR:35.269
Accuracy:38.856% B+
HSR:45.365% B**
Thanatos VE70
C**
Kills:915
Deaths:218
KDR:4.197
Accuracy:41.381% C
HSR:17.814% C**
Revenant
A++
Kills:661
Deaths:17
KDR:38.882
Accuracy:37.201% C++
HSR:48.109% A++
Eclipse VE3A
B
Kills:480
Deaths:101
KDR:4.752
Accuracy:25.080% D
HSR:23.542% B
NS-30 Tranquility
A++
Kills:203
Deaths:2
KDR:101.500
Accuracy:37.783% C+
HSR:55.665% A++
NSX-P Tanto
C
Kills:163
Deaths:20
KDR:8.150
Accuracy:26.385% C--
HSR:26.994% C
Zenith VX-5
B+
Kills:77
Deaths:10
KDR:7.700
Accuracy:24.384% D
HSR:27.273% B+
NSX Tanto
B+
Kills:54
Deaths:9
KDR:6
Accuracy:31.294% B
HSR:33.333% B+
Kills:11,634
Deaths (as Engineer):1,524
Deaths (to Engineers):1,720
KDR:7.63386
Kill Difference:10,110
Playtime:933.858 hours
Usage:33%
Score:17.802m
Score/min:318
Accuracy (listed only):30.070%
HSR (listed only):30.036%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
D
Kills:1,416
Deaths:301
KDR:4.704
Accuracy:22.867% D
HSR:12.429% D
NS-11C
B**
Kills:1,165
Deaths:116
KDR:10.043
Accuracy:27.392% C++
HSR:29.614% B**
Sirius SX12
C-
Kills:1,159
Deaths:284
KDR:4.081
Accuracy:24.716% C-
HSR:16.221% D
NS-7 PDW
C
Kills:1,156
Deaths:179
KDR:6.458
Accuracy:26.182% C
HSR:17.042% C-
Solstice Burst
C+
Kills:1,153
Deaths:160
KDR:7.206
Accuracy:27.221% C-
HSR:26.626% C+
Pulsar C
C+
Kills:1,152
Deaths:169
KDR:6.817
Accuracy:26.423% C
HSR:25.087% C+
Solstice VE3
C+
Kills:1,144
Deaths:130
KDR:8.800
Accuracy:24.470% C
HSR:21.329% C+
Eridani SX5
C+
Kills:999
Deaths:186
KDR:5.371
Accuracy:28.452% C+
HSR:17.618% D
Serpent VE92
C+
Kills:975
Deaths:172
KDR:5.669
Accuracy:26.069% C+
HSR:18.872% D
Thanatos VE70
C**
Kills:915
Deaths:218
KDR:4.197
Accuracy:41.381% C
HSR:17.814% C**
Eclipse VE3A
B
Kills:480
Deaths:101
KDR:4.752
Accuracy:25.080% D
HSR:23.542% B
MKV Suppressed
C*
Kills:184
Deaths:23
KDR:8
Accuracy:28.375% C+
HSR:23.913% C*
NSX-P Tanto
C
Kills:163
Deaths:20
KDR:8.150
Accuracy:26.385% C--
HSR:26.994% C
VE-S Canis
C+
Kills:78
Deaths:13
KDR:6
Accuracy:29.786% C+
HSR:17.949% D
Zenith VX-5
B+
Kills:77
Deaths:10
KDR:7.700
Accuracy:24.384% D
HSR:27.273% B+
NSX-P Tengu
C**
Kills:68
Deaths:13
KDR:5.231
Accuracy:36.952% C-
HSR:26.471% C**
NSX Tanto
B+
Kills:54
Deaths:9
KDR:6
Accuracy:31.294% B
HSR:33.333% B+
Kills:12,338
Deaths (as Light Assault):2,104
Deaths (to Light Assaults):1,558
KDR:5.86407
Kill Difference:10,234
Playtime:313.588 hours
Usage:11%
Score:4.526m
Score/min:241
Accuracy (listed only):28.084%
HSR (listed only):22.478%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A+
Kills:1,307
Deaths:41
KDR:31.878
Accuracy:43.680% B+
HSR:89.595% A+
Phaseshift VX-S
B++
Kills:1,204
Deaths:17
KDR:70.824
Accuracy:45.158% B++
HSR:73.671% C
VA39 Spectre
A++
Kills:1,196
Deaths:42
KDR:28.476
Accuracy:42.229% B**
HSR:57.358% A++
Phantom VA23
B**
Kills:1,181
Deaths:44
KDR:26.841
Accuracy:37.267% C+
HSR:42.591% B**
Nyx VX31
A**
Kills:1,170
Deaths:39
KDR:30
Accuracy:35.432% C
HSR:54.530% A**
Parsec VX3-A
A*
Kills:1,168
Deaths:9
KDR:129.778
Accuracy:43.184% C+
HSR:91.524% A*
Ghost
B**
Kills:1,163
Deaths:31
KDR:37.516
Accuracy:44.798% B
HSR:82.459% B**
NSX Daimyo
C**
Kills:1,162
Deaths:30
KDR:38.733
Accuracy:43.252% C+
HSR:95.353% C**
XM98
A++
Kills:1,160
Deaths:24
KDR:48.333
Accuracy:48.112% B**
HSR:90% A++
V10
B**
Kills:1,159
Deaths:18
KDR:64.389
Accuracy:48.856% B*
HSR:88.007% B**
Sirius SX12
C-
Kills:1,159
Deaths:284
KDR:4.081
Accuracy:24.716% C-
HSR:16.221% D
NS-30 Vandal
B**
Kills:1,158
Deaths:79
KDR:14.658
Accuracy:39.269% B+
HSR:38.947% B**
NS-7 PDW
C
Kills:1,156
Deaths:179
KDR:6.458
Accuracy:26.182% C
HSR:17.042% C-
Artemis VX26
C+
Kills:1,156
Deaths:162
KDR:7.136
Accuracy:28.968% C+
HSR:22.491% C
Eridani SX5
C+
Kills:999
Deaths:186
KDR:5.371
Accuracy:28.452% C+
HSR:17.618% D
NS-44 Commissioner
C+
Kills:953
Deaths:259
KDR:3.680
Accuracy:38.806% C+
HSR:19.727% D
NS-44L Blackhand
B++
Kills:778
Deaths:53
KDR:14.679
Accuracy:47.262% B
HSR:52.057% B++
Beamer VS3
C+
Kills:536
Deaths:158
KDR:3.392
Accuracy:26.611% C
HSR:24.067% C+
NS-61 Emissary
C*
Kills:488
Deaths:99
KDR:4.929
Accuracy:31.405% C*
HSR:19.467% C++
NS-AM7 Archer
C+
Kills:456
Deaths:104
KDR:4.385
Accuracy:50.653% D*
HSR:19.298% C+
NSX Tomoe
C+
Kills:416
Deaths:21
KDR:19.810
Accuracy:31.254% C+
HSR:28.606% D*
Manticore SX40
C*
Kills:332
Deaths:70
KDR:4.743
Accuracy:33.010% C*
HSR:24.096% C++
NS-357 Underboss
C+
Kills:204
Deaths:52
KDR:3.923
Accuracy:40.343% C+
HSR:20.588% D
MKV Suppressed
C*
Kills:184
Deaths:23
KDR:8
Accuracy:28.375% C+
HSR:23.913% C*
VE-S Canis
C+
Kills:78
Deaths:13
KDR:6
Accuracy:29.786% C+
HSR:17.949% D
NSX-P Tengu
C**
Kills:68
Deaths:13
KDR:5.231
Accuracy:36.952% C-
HSR:26.471% C**
Beamer VS3-FB
C
Kills:62
Deaths:13
KDR:4.769
Accuracy:32.375% C
HSR:22.581% D
Cerberus
C+
Kills:52
Deaths:14
KDR:3.714
Accuracy:34.097% C+
HSR:17.308% D--
Kills:22,105
Deaths (as Infiltrator):2,077
Deaths (to Infiltrators):1,119
KDR:10.64275
Kill Difference:20,028
Playtime:796.150 hours
Usage:28%
Score:11.545m
Score/min:242
Accuracy (listed only):37.160%
HSR (listed only):42.626%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C-
Kills:1,159
Deaths:284
KDR:4.081
Accuracy:24.716% C-
HSR:16.221% D
NS-7 PDW
C
Kills:1,156
Deaths:179
KDR:6.458
Accuracy:26.182% C
HSR:17.042% C-
Eridani SX5
C+
Kills:999
Deaths:186
KDR:5.371
Accuracy:28.452% C+
HSR:17.618% D
Thanatos VE70
C**
Kills:915
Deaths:218
KDR:4.197
Accuracy:41.381% C
HSR:17.814% C**
Corvus VA55
B**
Kills:633
Deaths:54
KDR:11.722
Accuracy:32.226% B**
HSR:33.807% B*
Pulsar VS1
C
Kills:558
Deaths:116
KDR:4.810
Accuracy:25.338% C
HSR:21.505% C
H-V45
C*
Kills:472
Deaths:108
KDR:4.370
Accuracy:28.271% C*
HSR:18.432% D
NS-11P
C+
Kills:351
Deaths:67
KDR:5.239
Accuracy:24.464% D
HSR:26.211% C+
Equinox VE2 Burst
D
Kills:263
Deaths:31
KDR:8.484
Accuracy:26.978% D
HSR:20.532% D*
MKV Suppressed
C*
Kills:184
Deaths:23
KDR:8
Accuracy:28.375% C+
HSR:23.913% C*
VE-S Canis
C+
Kills:78
Deaths:13
KDR:6
Accuracy:29.786% C+
HSR:17.949% D
NSX-P Tengu
C**
Kills:68
Deaths:13
KDR:5.231
Accuracy:36.952% C-
HSR:26.471% C**
Kills:6,836
Deaths (as Combat Medic):1,292
Deaths (to Combat Medics):602
KDR:5.29102
Kill Difference:5,544
Playtime:119.423 hours
Usage:4%
Score:2.820m
Score/min:394
Accuracy (listed only):29.427%
HSR (listed only):21.460%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C+
Kills:567
Deaths:71
KDR:7.986
Accuracy:16.484% D
HSR:19.753% C+
Vortex VM21
B+
Kills:497
Deaths:38
KDR:13.079
Accuracy:48.237% B+
HSR:1.006% D*
NS-10 Burster
C+
Kills:469
Deaths:36
KDR:13.028
Accuracy:32.805% C+
HSR:3.625% D
Comet VM2
B*
Kills:455
Deaths:54
KDR:8.426
Accuracy:44.785% C
HSR:5.934% B*
NS-10 Burster
C+
Kills:454
Deaths:36
KDR:12.611
Accuracy:33.507% C+
HSR:3.965% D
Vortex VM21
B+
Kills:432
Deaths:38
KDR:11.368
Accuracy:48.713% B+
HSR:1.157% D--
Comet VM2
C
Kills:341
Deaths:53
KDR:6.434
Accuracy:45.898% C-
HSR:4.106% C
Quasar VM1
D
Kills:291
Deaths:30
KDR:9.700
Accuracy:13.282% D--
HSR:16.151% D
Cosmos VM3
C
Kills:285
Deaths:42
KDR:6.786
Accuracy:16.436% D
HSR:18.246% C
Blueshift VM5
D
Kills:113
Deaths:4
KDR:28.250
Accuracy:19.103% D
HSR:19.469% D
Blueshift VM5
D
Kills:108
Deaths:4
KDR:27
Accuracy:18.808% D
HSR:14.815% D**
Kills:4,012
Deaths (as MAX Suit):203
Deaths (to MAX Suits):362
KDR:19.76355
Kill Difference:3,809
Playtime:145.574 hours
Usage:5%
Score:3.846m
Score/min:440
Accuracy (listed only):30.733%
HSR (listed only):9.839%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
D-
Kills:164
V. Kills:141 115%
Deaths:45
KDR:3.644
Accuracy:35.574% B++
KPH:5.600 D--
VKPH:4.800 D-
Light PPA
D-
Kills:159
V. Kills:11 N/A
Deaths:13
KDR:12.231
Accuracy:38.500% D
KPH:28.400 D-
VKPH:2 D-
Dual Photon Pods
B
Kills:135
V. Kills:50 265%
Deaths:5
KDR:27
Accuracy:53.396% C
KPH:65.900 D
VKPH:24.400 B
Kills:458 (323 + 0)
Deaths:63
KDR:7.270
VKDR:3.206
Vehicle Kills:202
Kill Difference:395
Playtime:37.126 hours
Usage:1%
Score:0.318m
Score/min:143
Piloting Accuracy:38.500%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B**
Kills:82
V. Kills:14 N/A
Deaths:10
KDR:8.200
Accuracy:53.059% B**
KPH:63.500 C**
VKPH:10.800 C++
Kills:82 (0 + 82)
Deaths:10
KDR:8.200
VKDR:1.400
Vehicle Kills:14
Kill Difference:72
Playtime:1.291 hours
Usage:0%
Score:0.033m
Score/min:422
Piloting Accuracy:N/A%
Gunner Accuracy:53.059%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C
Kills:1,046
V. Kills:189 N/A
Deaths:13
KDR:80.462
Accuracy:32.691% D--
KPH:36.800 C
VKPH:6.700 C
L100 Python AP
D--
Kills:859
V. Kills:491 175%
Deaths:20
KDR:42.950
Accuracy:44.863% D**
KPH:25.300 D--
VKPH:14.500 D--
L100 Python HEAT
C
Kills:631
V. Kills:178 353%
Deaths:15
KDR:42.067
Accuracy:43.348% D*
KPH:35.400 C
VKPH:10 D
Skyguard
B
Kills:304
V. Kills:243 125%
Deaths:12
KDR:25.333
Accuracy:34.883% B++
KPH:15.200 C
VKPH:12.200 B
L100 Python HESH
D
Kills:278
V. Kills:43 N/A
Deaths:3
KDR:92.667
Accuracy:40.616% D**
KPH:44.900 D
VKPH:7 D
Kills:3,118 (3,118 + 0)
Deaths:63
KDR:49.492
VKDR:18.159
Vehicle Kills:1,144
Kill Difference:3,055
Playtime:106.261 hours
Usage:4%
Score:1.275m
Score/min:200
Driving Accuracy:40.616%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
B*
Kills:1,441
V. Kills:807 178%
Deaths:55
KDR:26.200
Accuracy:52.479% C*
KPH:42.700 B+
VKPH:23.900 B*
Saron HRB
B+
Kills:1,094
V. Kills:667 164%
Deaths:49
KDR:22.327
Accuracy:50.660% B
KPH:37.300 B+
VKPH:22.700 C**
Supernova VPC
C-
Kills:1,048
V. Kills:183 N/A
Deaths:25
KDR:41.920
Accuracy:48.192% D
KPH:39.400 D
VKPH:6.900 C-
Supernova PC
C+
Kills:936
V. Kills:288 324%
Deaths:13
KDR:72
Accuracy:47.870% C
KPH:26.500 C+
VKPH:8.100 C
Supernova FPC
C+
Kills:854
V. Kills:589 145%
Deaths:40
KDR:21.350
Accuracy:46.080% D*
KPH:24.900 D
VKPH:17.200 C+
Proton II PPA
B++
Kills:239
V. Kills:11 N/A
Deaths:4
KDR:59.750
Accuracy:31.017% B++
KPH:59.200 C
VKPH:2.700 D
Aphelion VEX-4
C++
Kills:144
V. Kills:98 145%
Deaths:3
KDR:48
Accuracy:32.707% C-
KPH:27.500 C+
VKPH:18.700 C++
Kills:5,756 (2,838 + 2,918)
Deaths:189
KDR:30.455
VKDR:13.984
Vehicle Kills:2,643
Kill Difference:5,567
Playtime:168.661 hours
Usage:6%
Score:3.584m
Score/min:354
Driving Accuracy:46.080%
Gunner Accuracy:32.707%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C
Kills:174
V. Kills:66 260%
Deaths:5
KDR:34.800
Accuracy:48.368% F
KPH:45.800 C
VKPH:17.400 D-
Proton II PPA-H
D-
Kills:160
V. Kills:10 N/A
Deaths:4
KDR:40
Accuracy:32.320% D--
KPH:59.900 D-
VKPH:3.700 D-
Saron HRB-H
B+
Kills:121
V. Kills:79 151%
Deaths:8
KDR:15.125
Accuracy:56.803% C+
KPH:48.900 C*
VKPH:31.900 B+
M12 Kobalt-H
C
Kills:51
V. Kills: N/A
Deaths:4
KDR:12.750
Accuracy:21.630% D
KPH:121.800 C
VKPH:0 F-
Kills:506 (0 + 506)
Deaths:21
KDR:24.095
VKDR:7.381
Vehicle Kills:155
Kill Difference:485
Playtime:9.363 hours
Usage:0%
Score:0.209m
Score/min:371
Driving Accuracy:N/A%
Gunner Accuracy:21.630%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:1,038
V. Kills:95 N/A
Deaths:5
KDR:207.600
Accuracy:21.932% C*
KPH:72.300 C
VKPH:6.600 B**
M20 Basilisk
B+
Kills:384
V. Kills:125 305%
Deaths:7
KDR:54.857
Accuracy:42.359% C+
KPH:31.600 B
VKPH:10.300 B+
M40 Fury
B*
Kills:372
V. Kills:44 N/A
Deaths:8
KDR:46.500
Accuracy:39.152% C+
KPH:79.400 B*
VKPH:9.400 C
M40 Fury
B
Kills:267
V. Kills:53 N/A
Deaths:2
KDR:133.500
Accuracy:32.012% D-
KPH:73 B
VKPH:14.500 C**
G30 Walker
B+
Kills:259
V. Kills:179 144%
Deaths:3
KDR:86.333
Accuracy:31.938% C+
KPH:19 C++
VKPH:13.200 B+
M20 Basilisk
B
Kills:205
V. Kills:77 263%
Deaths:4
KDR:51.250
Accuracy:40.415% C+
KPH:30 B
VKPH:11.300 C**
M12 Kobalt
A
Kills:168
V. Kills:17 N/A
Deaths:6
KDR:28
Accuracy:22.163% B+
KPH:64.100 C--
VKPH:6.500 A
M60-G Bulldog
C**
Kills:123
V. Kills:12 N/A
Deaths:3
KDR:41
Accuracy:34.286% D
KPH:44.400 C**
VKPH:4.300 D
M60-G Bulldog
C++
Kills:68
V. Kills:23 283%
Deaths:3
KDR:22.667
Accuracy:35.454% D
KPH:34.200 D
VKPH:11.600 C++
Kills:2,884 (0 + 2,884)
Deaths:41
KDR:70.341
VKDR:15.244
Vehicle Kills:625
Kill Difference:2,843
Playtime:62.684 hours
Usage:2%
Score:0.814m
Score/min:216
Driving Accuracy:N/A%
Gunner Accuracy:35.454%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C++
Kills:558
V. Kills:108 N/A
Deaths:107
KDR:5.215
Accuracy:48.118% C
KPH:28.300 C++
VKPH:5.500 C
S12 Renegade
D
Kills:362
V. Kills:18 N/A
Deaths:56
KDR:6.464
Accuracy:50.344% B++
KPH:24.100 D--
VKPH:1.200 D
M12 Kobalt-F
D-
Kills:175
V. Kills:7 N/A
Deaths:40
KDR:4.375
Accuracy:25.594% C++
KPH:15.700 D-
VKPH:0.600 D-
Kills:1,095 (1,095 + 0)
Deaths:203
KDR:5.394
VKDR:0.655
Vehicle Kills:133
Kill Difference:892
Playtime:45.899 hours
Usage:2%
Score:0.325m
Score/min:118
Driving Accuracy:25.594%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd 2,2481,4415526.2B++16.1152.479%C*3.331%B**42.6B+23.9B*41533.8h4.9B9.4B+
Solstice SF 1,4501,4163014.704M*5.3822.867%D12.429%D17.7C-N/A7379.8h11.4C+49.7C+
Parallax VX3 1,3081,3074131.878S21.7943.68%B+89.595%A+32.4CN/A15140.3h1.7B++3.8B++
Phaseshift VX-S 1,2121,2041770.824U60.7445.158%B++73.671%C43C++N/A10528h2.5C++5.5B+
VA39 Spectre 1,2081,1964228.476U18.3942.229%B**57.358%A++44.5B+N/A14626.9h4B*9.4B*
Lasher X2 1,2011,1861488.014S2.0727.698%C4.469%B41.5CN/A14028.6h20.1C72.6C+
Phantom VA23 1,2061,1814426.841B**16.7537.267%C+42.591%B**33.4DN/A9935.4h4.4C+11.8C+
Nyx VX31 1,1831,1703930S19.9135.432%C54.53%A**41.5CN/A10228.2h4.3B++12.2B+
Plasma Grenade 1,1791,16811168N/A1,157.9154.832%B++N/A973.3A+9.2C32471.2h2.3B**4.2B**
Parsec VX3-A 1,1731,1689129.778U119.6943.184%C+91.524%A*40DN/A10429.2h1.4A+3.3B*
Spear Anti-Vehicle Phalanx Turret 1,7021,1671389.769S79.6843.623%D4.713%B+44.4C20.3D35826.3h6.7B+15.4C++
NS-11C 1,1881,16511610.043S0.0527.392%C++29.614%B**23DN/A6350.6h13.7C50.2C++
Ghost 1,1661,1633137.516S27.4344.798%B82.459%B**55.4C+N/A19321h1.7B+3.8B+
NSX Daimyo 1,1631,1623038.733S28.6443.252%C+95.353%C**35.2D--N/A11433h2.2C**5C**
NS-15M2 1,1711,1618313.988M++3.9025.393%C-29.027%C32.7D-N/A9335.5h13D51C
XM98 1,1601,1602448.333U38.2448.112%B**90%A++58B*N/A18920h1.5A3.1B**
V10 1,1631,1591864.389U54.3048.856%B*88.007%B**47.1C+N/A12324.6h1.5B**3.1B**
Sirius SX12 1,1671,1592844.081A++6.0124.716%C-16.221%D24.2DN/A8147.9h12.3C+49.6C++
Eidolon VE33 1,1851,1597315.877U5.7934.245%B+38.482%A28.3CN/A8540.9h7.2C*20.9B+
NS-30 Vandal 1,1671,1587914.658M4.5739.269%B+38.947%B**38.6DN/A10130h4.7B+12.1B+
MANA Anti-Vehicle Turret 1,8701,1574724.617S14.5352.716%F4.84%S5785S3565M411800.2h5.1B+9.7C*
NS-7 PDW 1,1671,1561796.458M*3.6326.182%C17.042%C-26.7DN/A7643.3h13C++49.5C++
Artemis VX26 1,1661,1561627.136M++2.9528.968%C+22.491%C26.8DN/A7543.1h10.9C*37.5C*
Pulsar LSW 1,1741,1551269.167S0.9224.128%C25.022%C47.5C-N/A14524.3h11.2C+46.6C+
SVA-88 1,1721,1551467.911M2.1823.223%D25.628%C38.4DN/A12130.1h12.1C--52.2C
Solstice Burst 1,1761,1531607.206M2.8827.221%C-26.626%C+22.3D-N/A5951.7h11.1C**40.7C++
Pulsar C 1,1741,1521696.817A3.2726.423%C25.087%C+28.1C--N/A9541h10.6C++40.2C++
Orion VS54 1,1671,1502135.399B**4.6919.932%D-20.783%D-24.3DN/A13747.4h13.3C-66.9C+
Flare VE6 1,1621,1471517.596M**2.4923.726%C-23.453%D39.1DN/A12429.3h10.5C44.4C+
Solstice VE3 1,1611,1441308.8S1.2924.47%C21.329%C+22.5CN/A12250.9h13.3C++54.2C+
Saron HRB 1,7611,0944922.327M12.2450.66%B3.108%A++37.3B+22.8C**39829.3h13.3A26.3A
C-4 1,5081,0891656.6M3.4924.148%DN/A80.7C-31C+68313.5h1.1B+4.5C++
Supernova VPC 1,2311,0482541.92A31.8348.192%D2.004%B++39.4D6.9C-19026.6h2.8C**5.8C+
C75 Viper 1,2351,0461380.462U70.3732.691%D--1.625%B+36.8C6.7C16328.4h8.4B++25.7C++
M12 Kobalt 1,1331,0385207.6S197.5121.932%C*16.763%C--72.1C6.6B**20714.4h16.8C**76.6C++
Eridani SX5 1,0099991865.371M4.7228.452%C+17.618%D25.2DN/A7239.6h11.1C+39C++
Serpent VE92 9969751725.669M++4.4226.069%C+18.872%D22.1DN/A7644.1h13.1C-50.4C+
NS-44 Commissioner 9629532593.68A++6.4138.806%C+19.727%D20.3D-N/A6546.9h3.9C9.9C+
Supernova PC 1,2249361372S61.9147.87%C1.709%C26.4C8.1C16335.4h4.5C++9.4C++
Proximity Mine 9299255915.678M*5.5944.321%C+N/A112.8C-N/A3768.2h1.8C++4C*
VE-LR Obelisk 9499172635.269U25.1838.856%B+45.365%B**40C1.4B+11422.9h4.8B+12.5B++
Thanatos VE70 9269152184.197M5.8941.381%C17.814%C**28.5C-N/A10032.1h4.5C+10.8C+
Tank Mine 1,3718953624.861U14.7734.837%CN/A179B*95.2B*15475h1.7B5C**
L100 Python AP 1,3508592042.95M*32.8644.863%D**3.26%B++25.3D--14.5D--20333.9h5.3C+11.8C
Supernova FPC 1,4438544021.35B*11.2646.08%D*3.279%B**24.9D17.2C+61634.3h4.8C+10.4D
NS-44L Blackhand 7877785314.679S4.5947.262%B52.057%B++25.2DN/A6730.9h3.3B+7.1B+
Betelgeuse 54-A 7847571096.945B**3.1424.497%D--26.684%D-29.9D*1.1C14225.3h13.6F-55.6D**
Lancer AE 1,1437362332U21.9159.033%C+N/A25.6C*14.1C21228.8h6.3B+10.7B+
Lancer VS22 1,371662679.881S0.2161.712%C*N/A14.8C15.9C+24044.6h14.1B22.8B
Revenant 6996611738.882S28.7937.201%C++48.109%A++31.2D-1.8A++10221.2h7.7D20.7C+
Corvus VA55 6456335411.722S1.6332.226%B**33.807%B*31.7C-N/A9120h12.5D38.7C**
L100 Python HEAT 8096311542.067M+31.9843.348%D*3.487%B*35.4C10D20317.8h4.3B++9.8C++
S1 8386061105.509S4.5851.82%D--4.62%A+30.6C+11.7C--31319.8h5B+9.7C++
Cosmos VM3 573567717.986M2.1016.484%D19.753%C+39.9C+N/A15014.2h10.3B**62.6C**
Pulsar VS1 5615581164.81M**5.2825.338%C21.505%C24.9C--N/A11022.4h13.9C55C+
M40 Fury-F 6665581075.215A+4.8748.118%CN/A28.3C++5.5C15719.7h5.5B++11.5B*
NS Decimator 828537836.47M*3.6241.718%F*1.676%C24.4D--13.2D22522h4.9C11.8F
Beamer VS3 5465361583.392M++6.7026.611%C24.067%C+15DN/A6535.8h8.2C*30.6C++
Hunter QCX 5675351234.35S5.7434.785%D42.056%A+8.8DN/A3160.7h3.3B+9.6B
Vortex VM21 8854973813.079A2.9948.237%B+1.006%D*12.5C++9.7B*15539.8h23.5B+48.7B+
NS-61 Emissary 498488994.929S5.1631.405%C*19.467%C++15.8DN/A4230.8h16.1C51.3C+
Eclipse VE3A 5064801014.752A**5.3425.08%D23.542%B12D--N/A4039.9h14.6D*58.2D--
H-V45 4804721084.37B**5.7228.271%C*18.432%D27.8DN/A9117h13.2C--46.6C++
NS-10 Burster 7874693613.028U2.9432.805%C+3.625%D7.3C++5B+12263.9h120.3B366.8C*
NS-AM7 Archer 6094561044.385S5.7050.653%D*19.298%C+7.5C2.5C+4660.8h15.1C*29.7C+
Comet VM2 598455548.426S1.6644.785%C5.934%B*21.2B*6.7B++16421.5h14.8B++33.1C**
NS-10 Burster 7524543612.611S2.5233.507%C+3.965%D7.6C++5C**10860h117.1B+349.6B+
Vortex VM21 7824323811.368A+1.2848.713%B+1.157%D--10.9C++8.8B**13939.8h27.3B+56B+
NSX Tomoe 4224162119.81S9.7231.254%C+28.606%D*26.3D--N/A8115.8h16.2D--52C--
M12 Kobalt 4493921392M**381.9123.094%C+14.796%D-74D-10.8A++1965.3h23.1D*100.1D-
M20 Basilisk 509384754.857U44.7742.359%C+5.729%C+31.5B10.2B+19912.2h59.9B+141.5B+
M40 Fury 416372846.5S36.4139.152%C+2.419%B**79.1B*9.4C3134.7h9.4B++23.9B++
Sticky Grenade 3663651365N/A354.9155.492%C++N/A1216.7C**3.3D*38460.3h1.9C*3.4C**
S12 Renegade 380362566.464C**3.6250.344%B++2.762%D24.1D--1.2D8915h3.8D7.6C+
MANA Anti-Personnel Turret 3653612415.042N/A4.9522.924%UN/A3610U40U8242900.1h21.4T*93.3T*
NS-11P 358351675.239A**4.8524.464%D26.211%C+30.3DN/A9311.6h14.5D-59.3D
Comet VM2 447341536.434S3.6545.898%C-4.106%C17.1C**5.3C+12819.9h19.2B+41.7B+
Manticore SX40 334332704.743A**5.3533.01%C*24.096%C++21.4DN/A6115.5h7.4C+22.4C*
Skyguard 5473041225.333M++15.2434.883%B++N/A15.2C12.2B23020h102.1B292.6B+
Quasar VM1 292291309.7S0.3913.282%D--16.151%D26.7CN/A16710.9h10.7B*80.6C+
Cosmos VM3 292285426.786M++3.3016.436%D18.246%C32.4C-N/A1238.8h12.1B+73.6C+
L100 Python HESH 321278392.667M+82.5840.616%D**N/A44.8D6.9D2456.2h3.4C8.3D--
M40 Fury 3202672133.5S123.4132.012%D-2.622%B++72.2B14.3C**3203.7h8.7B++27.2B+
Equinox VE2 Burst 269263318.484A*1.6026.978%D20.532%D*35.1D-N/A1137.5h11.7C+43.2C+
G30 Walker 438259386.333U76.2431.938%C+2.703%D19C++13.2B+19213.6h163B++510.3B+
Proton II PPA 250239459.75A+49.6631.017%B++1.255%D59.8C2.8D2094h10.5C+33.9B
M20 Basilisk 3022241224U213.9144.053%D**5.804%B+43.9C+15.3D2785.1h73.2B+166.1B
Force-Blade 2552195,4430.04C**10.055.793%F-N/A0.1DN/A11620.4h3D51.1T*
M20 Basilisk 282205451.25U41.1640.415%C+3.902%D-30.1B11.3C**1856.8h59.6B**147.4B*
NS-357 Underboss 207204523.923A*6.1740.343%C+20.588%D22.7D-N/A849h5.1D**12.6C--
NS-30 Tranquility 2062032101.5U91.4137.783%C+55.665%A++29.9D-N/A816.8h5.2B+13.7C**
NSX-P Naginata 2132021414.429S4.3424.022%C-25.743%D-23.5D*1.3C778.6h18.5D*76.8D--
MKV Suppressed 187184238S2.0928.375%C+23.913%C*19.8D-N/A749.3h18.9D**66.5D
Nemesis VSH9 260176266.769S3.3256.179%D*2.841%C++14.2C6.8C20312.4h5.6B*10B+
M12 Kobalt-F 182175404.375B**5.7125.594%C++6.857%C15.6D-N/A8811.2h14C+54.8C++
E540 Halberd-H 240174534.8B*24.7148.368%FN/A45.8C17.4D-2893.8h5.6C+11.6D
M12 Kobalt 185168628C++17.9122.163%B+23.81%B*64.6C--6.5A2092.6h21.1D95.2C++
VX29 Polaris 176167285.964A*4.1226.547%C+17.964%D--23.2D--1.3B+997.2h15.2D**57.4C
Saron Laser Cannon 305164453.644C++6.4435.574%B++4.268%A++5.6D--4.8D-10329.5h161.6D454.3C
NSX-P Tanto 166163208.15S1.9426.385%C--26.994%C18.1D-N/A739h13.6C+51.5C+
Proton II PPA-H 170160440A+29.9132.32%D--N/A59.3D--3.7D-1812.7h16.3F-50.6F-
Light PPA 1701591312.231B++2.1438.5%D1.258%C++28.4D-2D-1455.6h14.7C38.1C
Aspis Anti-Aircraft Phalanx Turret 296152530.4S20.3129.665%C++N/A13.1C+12.4C+25411.6h114.7B**386.8B
Aphelion VEX-4 242144348S37.9132.707%C-4.861%B+27.7C+18.8C++2455.2h50.7C*155.1C++
Dual Photon Pods 185135527M+16.9153.396%CN/A67.5C--25B7052h23.6C-44.3C
M60-G Bulldog 135123341S30.9134.286%D3.252%B+43.9C**4.3D2292.8h3.2A*9.4B*
Saron HRB-H 200121815.125B**5.0456.803%C+2.479%B**48.4C*31.6B+6982.5h19.1B+33.7B+
Blueshift VM5 115113428.25S18.1619.103%D19.469%D35.3CN/A1753.2h17.5D91.6D
Ursa 115111813.875U3.7926.259%C+25.225%C33.6D1.2B+1743.3h13.5D*51.5C
Blueshift VM5 112108427S16.9118.808%D14.815%D**33.8C--1.3B++1683.2h18.2D--96.6D
NS-R3 Swarm 15088712.571U2.4853.428%F*N/A6.7D4.7D--8413.2h21B+39.3C++
Spear Anti-Vehicle Phalanx Tower 12888188M*77.9151.281%C+3.409%C+24.4D11.1D-1823.6h10.5D20.4C--
L105 Zephyr 9682108.2C+1.8953.059%B**N/A63.1C**10.8C++4221.3h5.2B+9.8B++
The Slasher 86803300.242S9.858.596%F-2.5%D--1CN/A276.5h1.7B++20.2D**
VE-S Canis 8178136M**4.0929.786%C+17.949%D32.5D1.3C*1522.4h10.5C+35.3C++
Zenith VX-5 8177107.7S2.3924.384%D27.273%B+15.7D-N/A834.9h15.9D**65.4D*
MAX Punch 76762030.374A9.713.601%F*N/A0.6DN/A2131.9h1.8C*50.1T*
NSX-P Tengu 6868135.231A**4.8636.952%C-26.471%C**24.3D-N/A812.8h14.3C-38.6C
M60-G Bulldog 9168322.667A12.5835.454%DN/A34D11.5C++2412h6.1C*17.3C+
M60-A Bulldog 7667167A56.9156.155%B+5.97%M**35.3C4.7C+1231.9h5B+8.9B+
Anti-Vehicle Grenade 8964164N/A53.9149.384%CN/A320C-125C*30080.2h5.6C+11.4C+
Beamer VS3-FB 6362134.769M5.3232.375%C22.581%D25.8D-N/A682.4h9.1C--28C
C-4 ARX 8157202.85C**7.2420%D*N/A81.4D34.3C+7230.7h0.9B*4.6C+
NS-03 Thumper 5655281.964B++8.1229.828%DN/A23.9D-N/A892.3h11F37D*
NSX Tanto 585496S4.0931.294%B33.333%B+18D--1.3B++873h15.7D-50.2C+
Cerberus 5252143.714A*6.3734.097%C+17.308%D--9.8D--N/A415.3h7.7D*22.7D
M12 Kobalt-H 5151412.75D-2.6621.63%D15.686%C--127.5CN/A3900.4h9.5A43.8B++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret32,6333.1h
Spawn Beacon12470.4h
Nano-Armor Kit164717,40348.3h
AE Nano-Armor Kit39,0300.5h
AE Medical Applicator13,7520.4h
Nanite Healing Grenade02130.1h
Nanite Revive Grenade05680.2h
Motion Spotter1022,70413.7h
Restoration Kit163281.9h
Auraxium Force-Blade165410.5h
Welding Device0850h
Deconstruction Tool03010h
Xiphos Anti-Personnel Phalanx Tower01480h
Spitfire Auto-Turret41,9862.2h
Ammunition Package27,0853.3h
Shield Recharging Field154,2571.7h
Recon Detection Device85,81411.2h
Medical Applicator69240,06719.4h
Medical Kit2422,47729.5h
Anti-Infantry MANA Turret51,0441.7h
Smoke Grenade0880h
WLT-Howler Mining Laser04490.7h
Nano-Repair Grenade02560.1h
Hardlight Barrier32450.3h

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