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Archon Imperator FrisKo[JENK] FrisKo
VS BR 78

KDR: 1.57

Score: 33.1m

Last Seen: Jun 26th, 2019 5:22 AM
- OFFLINE - 5.2 hour(s)

Prestige 1, Battle Rank 78 - Vanu Sovereignty on Connery - Outfit Officer of JENK SQUAD ALPHA[JENK] JENK SQUAD ALPHA
VS outfit on Connery

Members: 36
Level Progress (to 79): 43%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Eridani SX5 VE-S Canis NS-7 PDW VX6-7 Thanatos VE70 Proximity Mine Orion VS54 Pulsar LSW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $504,153 MLG Score: 403
Fun Score: N/A
Cheeseburgers Flipped: 317TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.099%15.71%42617119634,5761.70376-0.133

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.327%1.162B**-0.782D--0.34C-HEAD (~2.16)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.60.468B+10.70.248C++28.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.825%0.685%70112122928152730.358282107%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.946A++-0.838D--1.964

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.70.717B++25.50.518B+20.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
61.983%1.176%202121117018471210.0920411139%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.921%1.991A++-0.878D--0.98

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.50.674B+7.80.382C**4.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.099%2.551%172121119615572490.12588378%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.226%0.245C++-0.456D-1.058

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
161.9-0.322C63.3-0.539D98.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.534%63.028%1731210284144420.19654

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.6%-0.014C+-0.275C-0.327

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.4-0.164C4-0.263C7.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.506%9.434%17312104,7701859582.56452

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.193%0.079C+-1.012D*0.349

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.33C**3.70.228C++5.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
JENK SQUAD ALPHA[JENK] JENK SQUAD ALPHA
VS outfit on Connery

Members: 36
33.1m243.1%325 (19.5k)279 (16.7k)1.5705458,93037,5221.7301178 (78)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1213184120.89%11.743%24503:0917

25% Engineer15% Heavy Assault37% Infiltrator18% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 6:05 AMJul 24th, 2016 5:18 AMJun 27th, 2019 12:23 AM (5h) (PST)Jun 26th, 2019 3:50 AM (1d) (PST)Jun 26th, 2019 1:22 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5742383360.4980.3170.0581.3800.070403

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,44514,27820,1673019483416,760

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1974.1h/82.3d 5,987 6,920 14,148 163.4k 5,276 6,583 8,287 68m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:1,970
Deaths:1,290
KDR:1.527
Accuracy:20.836% C+
HSR:17.564% D--
Pulsar LSW
D
Kills:1,940
Deaths:794
KDR:2.443
Accuracy:19.609% D
HSR:16.392% D--
VX29 Polaris
C
Kills:161
Deaths:175
KDR:0.920
Accuracy:22.030% C
HSR:16.770% D-
VE-H Maw
B+
Kills:151
Deaths:112
KDR:1.348
Accuracy:27.586% B+
HSR:15.232% D*
Kills:4,222
Deaths (as Heavy Assault):2,371
Deaths (to Heavy Assaults):10,924
KDR:1.78068
Kill Difference:1,851
Playtime:293.164 hours
Usage:15%
Score:3.242m
Score/min:184
Accuracy (listed only):22.515%
HSR (listed only):16.489%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
C++
Kills:4,718
Deaths:3,957
KDR:1.192
Accuracy:25.173% C++
HSR:15.197% D--
Thanatos VE70
C+
Kills:3,238
Deaths:2,485
KDR:1.303
Accuracy:40.186% C+
HSR:9.018% D**
Serpent VE92
C++
Kills:1,791
Deaths:1,468
KDR:1.220
Accuracy:24.611% C++
HSR:16.304% D
Nova
C++
Kills:1,189
Deaths:846
KDR:1.405
Accuracy:46.552% C++
HSR:10.345% D--
Solstice SF
B+
Kills:1,182
Deaths:919
KDR:1.286
Accuracy:26.720% B+
HSR:17.005% C+
Solstice VE3
C++
Kills:1,165
Deaths:1,103
KDR:1.056
Accuracy:23.686% C++
HSR:13.648% D--
Pulsar C
C**
Kills:677
Deaths:511
KDR:1.325
Accuracy:25.772% C**
HSR:21.418% C
Phobos VX86
B+
Kills:343
Deaths:251
KDR:1.367
Accuracy:64.103% B+
HSR:10.204% D--
Kills:14,303
Deaths (as Engineer):11,540
Deaths (to Engineers):8,260
KDR:1.23943
Kill Difference:2,763
Playtime:494.752 hours
Usage:25%
Score:8.530m
Score/min:287
Accuracy (listed only):34.600%
HSR (listed only):14.142%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
B
Kills:7,068
Deaths:4,687
KDR:1.508
Accuracy:28.203% B
HSR:14.926% D
VE-S Canis
A
Kills:6,779
Deaths:3,207
KDR:2.114
Accuracy:34.885% A
HSR:16.138% C--
NS-7 PDW
B**
Kills:5,064
Deaths:2,671
KDR:1.896
Accuracy:30.436% B**
HSR:14.317% D
VX6-7
C++
Kills:4,718
Deaths:3,957
KDR:1.192
Accuracy:25.173% C++
HSR:15.197% D--
Thanatos VE70
C+
Kills:3,238
Deaths:2,485
KDR:1.303
Accuracy:40.186% C+
HSR:9.018% D**
Serpent VE92
C++
Kills:1,791
Deaths:1,468
KDR:1.220
Accuracy:24.611% C++
HSR:16.304% D
Nova
C++
Kills:1,189
Deaths:846
KDR:1.405
Accuracy:46.552% C++
HSR:10.345% D--
Solstice SF
B+
Kills:1,182
Deaths:919
KDR:1.286
Accuracy:26.720% B+
HSR:17.005% C+
Sirius SX12
B+
Kills:1,178
Deaths:691
KDR:1.705
Accuracy:27.419% B+
HSR:19.355% C*
Solstice VE3
C++
Kills:1,165
Deaths:1,103
KDR:1.056
Accuracy:23.686% C++
HSR:13.648% D--
NSX Tengu
C**
Kills:1,045
Deaths:710
KDR:1.472
Accuracy:38.754% C**
HSR:19.904% C+
Pulsar C
C**
Kills:677
Deaths:511
KDR:1.325
Accuracy:25.772% C**
HSR:21.418% C
Phobos VX86
B+
Kills:343
Deaths:251
KDR:1.367
Accuracy:64.103% B+
HSR:10.204% D--
Kills:35,437
Deaths (as Light Assault):23,506
Deaths (to Light Assaults):5,969
KDR:1.50757
Kill Difference:11,931
Playtime:350.839 hours
Usage:18%
Score:6.468m
Score/min:307
Accuracy (listed only):33.577%
HSR (listed only):15.214%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
B
Kills:7,068
Deaths:4,687
KDR:1.508
Accuracy:28.203% B
HSR:14.926% D
VE-S Canis
A
Kills:6,779
Deaths:3,207
KDR:2.114
Accuracy:34.885% A
HSR:16.138% C--
NS-7 PDW
B**
Kills:5,064
Deaths:2,671
KDR:1.896
Accuracy:30.436% B**
HSR:14.317% D
Sirius SX12
B+
Kills:1,178
Deaths:691
KDR:1.705
Accuracy:27.419% B+
HSR:19.355% C*
NSX Tengu
C**
Kills:1,045
Deaths:710
KDR:1.472
Accuracy:38.754% C**
HSR:19.904% C+
NS-357 Underboss
C
Kills:901
Deaths:1,210
KDR:0.745
Accuracy:34.265% C
HSR:12.875% D--
NS-61 Emissary
B++
Kills:227
Deaths:205
KDR:1.107
Accuracy:32.946% B++
HSR:18.943% B+
Parallax VX3
C--
Kills:159
Deaths:90
KDR:1.767
Accuracy:31.562% D*
HSR:73.585% C--
Beamer VS3
C
Kills:125
Deaths:230
KDR:0.543
Accuracy:21.402% D-
HSR:20% C
XM98
C+
Kills:65
Deaths:49
KDR:1.327
Accuracy:36.752% C+
HSR:72.308% C
VA39 Spectre
B*
Kills:60
Deaths:30
KDR:2
Accuracy:37.399% B*
HSR:25% D*
Kills:22,671
Deaths (as Infiltrator):13,780
Deaths (to Infiltrators):5,158
KDR:1.64521
Kill Difference:8,891
Playtime:726.194 hours
Usage:37%
Score:12.860m
Score/min:295
Accuracy (listed only):32.184%
HSR (listed only):27.941%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
B
Kills:7,068
Deaths:4,687
KDR:1.508
Accuracy:28.203% B
HSR:14.926% D
VE-S Canis
A
Kills:6,779
Deaths:3,207
KDR:2.114
Accuracy:34.885% A
HSR:16.138% C--
NS-7 PDW
B**
Kills:5,064
Deaths:2,671
KDR:1.896
Accuracy:30.436% B**
HSR:14.317% D
Thanatos VE70
C+
Kills:3,238
Deaths:2,485
KDR:1.303
Accuracy:40.186% C+
HSR:9.018% D**
Nova
C++
Kills:1,189
Deaths:846
KDR:1.405
Accuracy:46.552% C++
HSR:10.345% D--
Sirius SX12
B+
Kills:1,178
Deaths:691
KDR:1.705
Accuracy:27.419% B+
HSR:19.355% C*
NSX Tengu
C**
Kills:1,045
Deaths:710
KDR:1.472
Accuracy:38.754% C**
HSR:19.904% C+
H-V45
C+
Kills:592
Deaths:656
KDR:0.902
Accuracy:23.438% C+
HSR:17.568% C--
Phobos VX86
B+
Kills:343
Deaths:251
KDR:1.367
Accuracy:64.103% B+
HSR:10.204% D--
Pulsar VS1
C++
Kills:69
Deaths:51
KDR:1.353
Accuracy:23.967% C++
HSR:21.739% C++
Kills:26,565
Deaths (as Combat Medic):16,255
Deaths (to Combat Medics):4,251
KDR:1.63427
Kill Difference:10,310
Playtime:61.219 hours
Usage:3%
Score:1.037m
Score/min:282
Accuracy (listed only):35.794%
HSR (listed only):15.351%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:653
Deaths:323
KDR:2.022
Accuracy:18.225% C
HSR:21.286% C+
Blueshift VM5
C
Kills:613
Deaths:325
KDR:1.886
Accuracy:18.430% C
HSR:19.739% C
Comet VM2
B*
Kills:175
Deaths:180
KDR:0.972
Accuracy:50.533% B*
HSR:1.143% D**
Comet VM2
B++
Kills:142
Deaths:177
KDR:0.802
Accuracy:51.388% B++
HSR:1.408% D*
Kills:1,583
Deaths (as MAX Suit):502.500
Deaths (to MAX Suits):1,643
KDR:3.15025
Kill Difference:1,080.500
Playtime:39.762 hours
Usage:2%
Score:0.948m
Score/min:397
Accuracy (listed only):34.644%
HSR (listed only):10.894%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D
Kills:292
V. Kills:136 213%
Deaths:90
KDR:3.244
Accuracy:55.825% B+
KPH:23.200 D--
VKPH:10.800 D
Kills:292 (0 + 0)
Deaths:90
KDR:3.244
VKDR:1.511
Vehicle Kills:136
Kill Difference:202
Playtime:12.566 hours
Usage:1%
Score:0.103m
Score/min:137
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C*
Kills:97
V. Kills:90 107%
Deaths:39
KDR:2.487
Accuracy:65.803% B**
KPH:20.700 D-
VKPH:19.200 C*
L100 Python HESH
B
Kills:73
V. Kills:11 N/A
Deaths:15
KDR:4.867
Accuracy:51.884% B
KPH:39.700 C--
VKPH:6 D
Kills:170 (170 + 0)
Deaths:54
KDR:3.148
VKDR:1.870
Vehicle Kills:101
Kill Difference:116
Playtime:6.521 hours
Usage:0%
Score:0.107m
Score/min:274
Driving Accuracy:51.884%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C+
Kills:110
V. Kills:57 190%
Deaths:22
KDR:5
Accuracy:44.202% C+
KPH:22.200 C
VKPH:11.500 C--
Kills:110 (0 + 110)
Deaths:22
KDR:5
VKDR:2.591
Vehicle Kills:57
Kill Difference:88
Playtime:4.964 hours
Usage:0%
Score:0.055m
Score/min:185
Driving Accuracy:N/A%
Gunner Accuracy:44.202%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C
Kills:98
V. Kills:50 192%
Deaths:18
KDR:5.444
Accuracy:50.687% D
KPH:33.700 C
VKPH:17.200 D
Kills:98 (0 + 98)
Deaths:18
KDR:5.444
VKDR:2.778
Vehicle Kills:50
Kill Difference:80
Playtime:2.905 hours
Usage:0%
Score:0.045m
Score/min:259
Driving Accuracy:N/A%
Gunner Accuracy:50.687%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:86
V. Kills:32 261%
Deaths:16
KDR:5.375
Accuracy:37.907% C+
KPH:15.200 C-
VKPH:5.700 D
M20 Basilisk
N/A
Kills:50
V. Kills:26 185%
Deaths:14
KDR:3.571
Accuracy:39.162% N/A
KPH:15 N/A
VKPH:7.800 N/A
Kills:136 (0 + 136)
Deaths:30
KDR:4.533
VKDR:1.933
Vehicle Kills:58
Kill Difference:106
Playtime:8.990 hours
Usage:0%
Score:0.075m
Score/min:139
Driving Accuracy:N/A%
Gunner Accuracy:39.162%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Eridani SX5 7,1217,0684,6871.508B0.0628.203%B14.926%D29.6CN/A83238.4h10.8B+38.4B+
VE-S Canis 6,9256,7793,2072.114B*0.5434.885%A16.138%C--49.2B1.1B*131137.8h9.7B++27.9B++
NS-7 PDW 5,0895,0642,6711.896B**0.3330.436%B**14.317%D33BN/A89153.6h11.5B*37.8B*
VX6-7 4,7854,7183,9571.192C+0.3825.173%C++15.197%D--27.9C+N/A72168.9h11.4B+45.4B+
Thanatos VE70 3,2643,2382,4851.303B+0.2740.186%C+9.018%D**27.2C+N/A77119.1h3.7B*9.3B++
Proximity Mine 2,7882,7884446.279B*4.7149.048%B++N/A214.5A++N/A59713h1.7B+3.4B*
Orion VS54 1,9891,9701,2901.527C++0.0420.836%C+17.564%D--24.9CN/A8779h11.1B+53.4C++
Pulsar LSW 1,9491,9407942.443B*0.8719.609%D16.392%D--20.3D-N/A8195.7h10.8B+54.8C++
Serpent VE92 1,7961,7911,4681.22C++0.3524.611%C++16.304%D29C+N/A9161.8h11.3B+45.8B+
C-4 2,5791,6329111.791C**0.2224.155%CN/A98.9B+57.4A*91416.5h1.2B+4.9B+
Spear Anti-Vehicle Phalanx Turret 2,5391,6262516.478C+4.9154.936%B**3.506%C62.3A+35A43626.1h6.9B+12.6B*
Force-Blade 1,6241,60925,0040.064A1.5150.586%A++N/A1.3B++N/A41207.8h1.6B*3.1B+
Nova 1,2111,1898461.405C+0.1746.552%C++10.345%D--36.9C++N/A9432.2h4.2C**9B+
Solstice SF 1,2111,1829191.286B0.2826.72%B+17.005%C+22.6C++N/A5852.3h12.5C+46.7B
Sirius SX12 1,1971,1786911.705B++0.1327.419%B+19.355%C*46.7B*N/A12325.2h11.3B*41.3B+
Tank Mine 2,7251,1714892.395C+0.8230.107%CN/A115.9C*153.9M++196710.1h1.7B+5.6B+
Solstice VE3 1,1751,1651,1031.056B+0.5123.686%C++13.648%D--17C+N/A7468.7h12.3B+51.9B
C-4 ARX 1,6281,1073732.968B+1.4023.846%DN/A128.7C**60.6A+7548.6h1B++4.4C**
NSX Tengu 1,0631,0457101.472C**0.1038.754%C**19.904%C+37.7C+N/A10527.7h9.9B*25.6B+
NS-357 Underboss 9179011,2100.745C0.8334.265%C12.875%D--57B+1B**15915.8h3A8.8B++
MANA Anti-Vehicle Turret 1,7898445981.411D0.1662.105%C++2.844%C8440S9450S17020550.1h9.4C15.1C++
Pulsar C 6916775111.325C++0.2525.772%C**21.418%C25.9C+N/A7526.1h10.4B+40.3B+
Blueshift VM5 6716533232.022C+0.4518.225%C21.286%C+33.3C+N/A10519.6h16C+87.6C+
Blueshift VM5 6256133251.886C0.3218.43%C19.739%C31C+N/A9919.8h17.3C94.1C+
Rocklet Rifle 1,2155967040.847C**0.7261.133%B*N/A37.7B++39.2A46715.8h33.5B+54.8B+
H-V45 6005926560.902C0.6723.438%C+17.568%C--19DN/A5231.1h13.7C+58.7C++
NS-TMC-01 "His Regards" 4064058,8560.046B++1.5254.819%A**N/A1C+N/A3398.3h1.6B*2.9B++
Phobos VX86 3533432511.367C++0.2064.103%B+10.204%D--27.9DN/A8612.3h2.3B3.5B+
S1 9423225200.619C+0.9573.062%A++N/A16.9D32.6M+35319h9.9D**13.5C+
Aspis Anti-Aircraft Phalanx Turret 6383001012.97C+1.4031.134%B*N/A14.2B+16B**25121.1h122B*391.9B++
Dual Photon Pods 428292903.244C-1.6755.825%B+N/A23.2D--10.8D13712.6h25.5C+45.7C++
Frag Grenade 2812811281N/A279.4343.079%CN/A702.5B**N/A19470.4h3.1B++7.1B+
NS-61 Emissary 2322272051.107B+0.4632.946%B++18.943%B+28.7C++N/A867.9h9.9B++30B*
Comet VM2 2751751800.972C++0.6050.533%B*1.143%D**13.5B7.7A++14613h29.8D59C+
Lasher X2 1711642350.698C0.8722.883%C-7.317%A++29.8C+1.3B+1065.5h28.1F122.8D
VX29 Polaris 1641611750.92C-0.6522.03%C16.77%D-16.4D--N/A529.8h13.5C61.5C+
Parallax VX3 160159901.767C0.2031.562%D*73.585%C--18.9DN/A598.4h3.1D*9.7D*
VE-H Maw 1561511121.348C+0.2227.586%B+15.232%D*34.3C-1.1B+1424.4h11.3C+40.9C**
Comet VM2 2181421770.802C0.7751.388%B++1.408%D*11.2C+6B+11212.7h37.3D72.6C+
Beamer VS3 1251252300.543C1.0321.402%D-20%C6.5D--N/A2919.3h6.8B*31.7C++
Saron HRB 167110225C+3.4344.202%C+N/A22C11.4D1855h24.2C54.6C+
Nemesis VSH9 2231072570.416C--1.1570.124%B**N/A6.4C--7C15216.6h14.3F*20.4F
Fatestealer 1001001090.917S0.6533.333%C21%C+18.5CN/A415.4h2.4C+7.1C+
Saron HRB-H 14898185.444C++3.8750.687%DN/A33.8C17.2D2592.9h19.6B++38.6B+
L100 Python AP 18797392.487C-0.9265.803%B**1.031%D--20.6D-19.1C++2814.7h10.5F15.9D
M20 Basilisk 11886165.375A3.8037.907%C+4.651%C-15.1C-5.6D1325.7h113.4C299.2C+
NS Decimator 124761310.58D0.9965.742%B+1.316%D22.4D14.1C3583.4h7.2D**10.9D-
L100 Python HESH 8473154.867C--3.3051.884%B1.37%C+40.6C-6.1D2551.8h4.2D8C+
Pulsar VS1 7069511.353B+0.2223.967%C++21.739%C++20.9CN/A1913.3h12.7B++53B+
XM98 6665491.327C0.2436.752%C+72.308%C13D-N/A585h2.6C+7.2C+
VA39 Spectre 6060302B+0.4337.399%B*25%D*12DN/A775h7.7D20.6C+
M20 Basilisk 7650143.571B2.0039.162%C+4%D15.2D7.9C1503.3h112.5C+287.2C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon61950.3h
Nano-Armor Kit711753,47276.3h
M12 Kobalt-H1820h
Anti-Vehicle MANA Turret981,8288.4h
Nanite Revive Grenade05490.2h
Medical Applicator327105,73511.4h
Spitfire Auto-Turret0530.1h
Restoration Kit231590.3h
Motion Spotter01050.1h
Ammunition Package105900.2h
Medical Kit237510.7h
Nano-Repair Grenade01230h
Snowman Soldier42380.3h
Recon Detection Device33942,39984h

Check the help document for the dictionary if you want to learn more about words used here.


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