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Harbinger Grouchy FrisKo[JENK] FrisKo
VS BR 89

KDR: 1.61

Score: 36.3m

Last Seen: Oct 19th, 2019 5:06 AM
- OFFLINE - 23.6 hour(s)

Prestige 1, Battle Rank 89 - Vanu Sovereignty on Connery
Level Progress (to 90): 79%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS VE-S Canis Eridani SX5 NS-7 PDW VX6-7 Thanatos VE70 Proximity Mine Orion VS54 Pulsar LSW
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $552,942 MLG Score: 442
Fun Score: N/A
Cheeseburgers Flipped: 383TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.456%15.768%43319120039,6641.76457-0.152

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.277%1.187B**-0.779D--0.333C-HEAD (~2.04)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.10.472B+10.70.249C++28.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.825%0.685%66112182928622750.338355106%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.951A++-0.835D--1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.70.717B++25.50.519B+20.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
64.289%0.489%712121761419553380.313906181%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.087%2.097A*-1.218D*-0.007

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.747B++5.10.511B+2.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.151%2.555%223121627416692690.16417101%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.693%0.291C*-0.468D-1.077

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
191.4-0.403C--74.9-0.654D116.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.331%64.118%2231216340169120.200946

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.524%-0.113C+-0.176C-0.139

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.8-0.133C3.7-0.206C7.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.814%9.371%22312164,9412101622.35062

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.318%0.087C+-1.034D*0.381

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.335C**3.70.232C++4.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
36.3m244.9%328 (19.7k)280 (16.8k)1.6125266,88441,4781.7720589 (89)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1219233621.448%11.835%25403:0821

24% Engineer16% Heavy Assault37% Infiltrator18% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 6:05 AMJul 24th, 2016 5:18 AMOct 19th, 2019 7:31 AM (29d) (PST)Oct 19th, 2019 3:22 AM (29d) (PST)Oct 19th, 2019 1:06 AM (29d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5812383430.5160.3200.0611.4350.070442

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,86014,30420,5563119486416,811

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2162.2h/90.1d 6,617 7,916 17,211 186.2k 5,646 7,227 9,123 75.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:1,970
Deaths:1,290
KDR:1.527
Accuracy:20.836% C+
HSR:17.564% D--
Pulsar LSW
D
Kills:1,940
Deaths:794
KDR:2.443
Accuracy:19.609% D
HSR:16.392% D--
VE-H Maw
B
Kills:1,193
Deaths:731
KDR:1.632
Accuracy:27.327% B
HSR:14.501% D*
NS-15M2
C+
Kills:553
Deaths:355
KDR:1.558
Accuracy:23.783% C+
HSR:20.977% D
VX29 Polaris
C+
Kills:169
Deaths:190
KDR:0.889
Accuracy:22.337% C+
HSR:17.752% D
Kills:5,825
Deaths (as Heavy Assault):3,360
Deaths (to Heavy Assaults):12,080
KDR:1.73363
Kill Difference:2,465
Playtime:341.964 hours
Usage:16%
Score:4.006m
Score/min:195
Accuracy (listed only):22.778%
HSR (listed only):17.437%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
C++
Kills:4,718
Deaths:3,957
KDR:1.192
Accuracy:25.173% C++
HSR:15.197% D--
Thanatos VE70
C++
Kills:3,238
Deaths:2,485
KDR:1.303
Accuracy:40.186% C++
HSR:9.018% D**
Serpent VE92
C*
Kills:1,791
Deaths:1,468
KDR:1.220
Accuracy:24.611% C*
HSR:16.304% D
Nova
C++
Kills:1,189
Deaths:846
KDR:1.405
Accuracy:46.552% C++
HSR:10.345% D--
Solstice SF
B+
Kills:1,182
Deaths:919
KDR:1.286
Accuracy:26.720% B+
HSR:17.005% C+
Pulsar C
C**
Kills:1,180
Deaths:860
KDR:1.372
Accuracy:25.918% C**
HSR:20.339% C--
Solstice VE3
C++
Kills:1,165
Deaths:1,103
KDR:1.056
Accuracy:23.686% C++
HSR:13.648% D*
Phobos VX86
B+
Kills:514
Deaths:392
KDR:1.311
Accuracy:64.551% B+
HSR:9.339% D*
NSX-P Tanto
B*
Kills:217
Deaths:174
KDR:1.247
Accuracy:30.436% B*
HSR:23.963% C
Kills:15,194
Deaths (as Engineer):12,204
Deaths (to Engineers):8,865
KDR:1.245
Kill Difference:2,990
Playtime:520.252 hours
Usage:24%
Score:9.032m
Score/min:289
Accuracy (listed only):34.204%
HSR (listed only):15.017%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
A
Kills:9,367
Deaths:4,467
KDR:2.097
Accuracy:35.011% A
HSR:15.790% C--
Eridani SX5
B
Kills:7,068
Deaths:4,687
KDR:1.508
Accuracy:28.203% B
HSR:14.926% D
NS-7 PDW
B**
Kills:5,064
Deaths:2,671
KDR:1.896
Accuracy:30.436% B**
HSR:14.317% D
VX6-7
C++
Kills:4,718
Deaths:3,957
KDR:1.192
Accuracy:25.173% C++
HSR:15.197% D--
Thanatos VE70
C++
Kills:3,238
Deaths:2,485
KDR:1.303
Accuracy:40.186% C++
HSR:9.018% D**
Serpent VE92
C*
Kills:1,791
Deaths:1,468
KDR:1.220
Accuracy:24.611% C*
HSR:16.304% D
NSX Tengu
C**
Kills:1,211
Deaths:803
KDR:1.508
Accuracy:38.264% C**
HSR:19.901% C+
Nova
C++
Kills:1,189
Deaths:846
KDR:1.405
Accuracy:46.552% C++
HSR:10.345% D--
Solstice SF
B+
Kills:1,182
Deaths:919
KDR:1.286
Accuracy:26.720% B+
HSR:17.005% C+
Pulsar C
C**
Kills:1,180
Deaths:860
KDR:1.372
Accuracy:25.918% C**
HSR:20.339% C--
Sirius SX12
B+
Kills:1,178
Deaths:691
KDR:1.705
Accuracy:27.419% B+
HSR:19.355% C++
Solstice VE3
C++
Kills:1,165
Deaths:1,103
KDR:1.056
Accuracy:23.686% C++
HSR:13.648% D*
Phobos VX86
B+
Kills:514
Deaths:392
KDR:1.311
Accuracy:64.551% B+
HSR:9.339% D*
NSX-P Tanto
B*
Kills:217
Deaths:174
KDR:1.247
Accuracy:30.436% B*
HSR:23.963% C
Kills:39,082
Deaths (as Light Assault):25,523
Deaths (to Light Assaults):6,759
KDR:1.53125
Kill Difference:13,559
Playtime:388.631 hours
Usage:18%
Score:7.085m
Score/min:304
Accuracy (listed only):33.369%
HSR (listed only):15.675%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
A
Kills:9,367
Deaths:4,467
KDR:2.097
Accuracy:35.011% A
HSR:15.790% C--
Eridani SX5
B
Kills:7,068
Deaths:4,687
KDR:1.508
Accuracy:28.203% B
HSR:14.926% D
NS-7 PDW
B**
Kills:5,064
Deaths:2,671
KDR:1.896
Accuracy:30.436% B**
HSR:14.317% D
NSX Tengu
C**
Kills:1,211
Deaths:803
KDR:1.508
Accuracy:38.264% C**
HSR:19.901% C+
Sirius SX12
B+
Kills:1,178
Deaths:691
KDR:1.705
Accuracy:27.419% B+
HSR:19.355% C++
NS-357 Underboss
C
Kills:918
Deaths:1,222
KDR:0.751
Accuracy:34.513% C
HSR:12.963% D*
NS-61 Emissary
B*
Kills:313
Deaths:243
KDR:1.288
Accuracy:33.151% B*
HSR:16.294% C+
Parallax VX3
D
Kills:215
Deaths:112
KDR:1.920
Accuracy:31.827% D--
HSR:72.558% D
Soldier Soaker
C++
Kills:141
Deaths:66
KDR:2.136
Accuracy:35.093% C++
HSR:5.674% D**
Beamer VS3
C
Kills:125
Deaths:230
KDR:0.543
Accuracy:21.402% D-
HSR:20% C
XM98
C+
Kills:65
Deaths:49
KDR:1.327
Accuracy:36.752% C+
HSR:72.308% C
VA39 Spectre
B*
Kills:60
Deaths:30
KDR:2
Accuracy:37.399% B*
HSR:25% D*
Kills:25,725
Deaths (as Infiltrator):15,271
Deaths (to Infiltrators):5,744
KDR:1.68457
Kill Difference:10,454
Playtime:789.843 hours
Usage:37%
Score:14.014m
Score/min:296
Accuracy (listed only):32.456%
HSR (listed only):25.757%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
A
Kills:9,367
Deaths:4,467
KDR:2.097
Accuracy:35.011% A
HSR:15.790% C--
Eridani SX5
B
Kills:7,068
Deaths:4,687
KDR:1.508
Accuracy:28.203% B
HSR:14.926% D
NS-7 PDW
B**
Kills:5,064
Deaths:2,671
KDR:1.896
Accuracy:30.436% B**
HSR:14.317% D
Thanatos VE70
C++
Kills:3,238
Deaths:2,485
KDR:1.303
Accuracy:40.186% C++
HSR:9.018% D**
NSX Tengu
C**
Kills:1,211
Deaths:803
KDR:1.508
Accuracy:38.264% C**
HSR:19.901% C+
Nova
C++
Kills:1,189
Deaths:846
KDR:1.405
Accuracy:46.552% C++
HSR:10.345% D--
Sirius SX12
B+
Kills:1,178
Deaths:691
KDR:1.705
Accuracy:27.419% B+
HSR:19.355% C++
H-V45
C+
Kills:666
Deaths:707
KDR:0.942
Accuracy:23.863% C+
HSR:17.117% D
Phobos VX86
B+
Kills:514
Deaths:392
KDR:1.311
Accuracy:64.551% B+
HSR:9.339% D*
Pulsar VS1
C++
Kills:69
Deaths:51
KDR:1.353
Accuracy:23.967% C++
HSR:21.739% C++
Kills:29,564
Deaths (as Combat Medic):17,800
Deaths (to Combat Medics):4,636
KDR:1.6609
Kill Difference:11,764
Playtime:64.656 hours
Usage:3%
Score:1.100m
Score/min:284
Accuracy (listed only):35.845%
HSR (listed only):15.185%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:880
Deaths:438
KDR:2.009
Accuracy:19.077% C+
HSR:20.114% C+
Blueshift VM5
C+
Kills:795
Deaths:440
KDR:1.807
Accuracy:19.359% C+
HSR:19.748% C
Comet VM2
B*
Kills:201
Deaths:200
KDR:1.005
Accuracy:50.492% B*
HSR:0.995% F
Comet VM2
B++
Kills:161
Deaths:197
KDR:0.817
Accuracy:51.254% B++
HSR:1.242% D**
NS-10 Burster
B++
Kills:55
Deaths:50
KDR:1.100
Accuracy:34.394% B++
HSR:0% F
Kills:2,092
Deaths (as MAX Suit):662.500
Deaths (to MAX Suits):1,777
KDR:3.15774
Kill Difference:1,429.500
Playtime:47.950 hours
Usage:2%
Score:1.111m
Score/min:386
Accuracy (listed only):34.915%
HSR (listed only):8.420%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D
Kills:292
V. Kills:136 213%
Deaths:90
KDR:3.244
Accuracy:55.825% B+
KPH:23.200 D--
VKPH:10.800 D
Kills:292 (0 + 0)
Deaths:90
KDR:3.244
VKDR:1.511
Vehicle Kills:136
Kill Difference:202
Playtime:12.566 hours
Usage:1%
Score:0.104m
Score/min:138
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B++
Kills:486
V. Kills:287 169%
Deaths:75
KDR:6.480
Accuracy:65.505% B**
KPH:37.100 B+
VKPH:21.900 B++
L100 Python HESH
C+
Kills:128
V. Kills:29 427%
Deaths:20
KDR:6.400
Accuracy:59.602% A
KPH:37.100 D
VKPH:8.400 C+
Kills:614 (614 + 0)
Deaths:95
KDR:6.463
VKDR:3.326
Vehicle Kills:316
Kill Difference:519
Playtime:16.553 hours
Usage:1%
Score:0.238m
Score/min:239
Driving Accuracy:59.602%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C++
Kills:120
V. Kills:61 194%
Deaths:23
KDR:5.217
Accuracy:44.342% C++
KPH:21.500 C
VKPH:11 D
E540 Halberd
B++
Kills:53
V. Kills:23 221%
Deaths:4
KDR:13.250
Accuracy:42.794% D
KPH:38.200 B++
VKPH:16.600 C++
Kills:173 (0 + 173)
Deaths:27
KDR:6.407
VKDR:3.111
Vehicle Kills:84
Kill Difference:146
Playtime:6.956 hours
Usage:0%
Score:0.081m
Score/min:193
Driving Accuracy:N/A%
Gunner Accuracy:42.794%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C
Kills:98
V. Kills:50 192%
Deaths:18
KDR:5.444
Accuracy:50.510% D
KPH:32.600 C
VKPH:16.700 D
Kills:98 (0 + 98)
Deaths:18
KDR:5.444
VKDR:2.778
Vehicle Kills:50
Kill Difference:80
Playtime:3.002 hours
Usage:0%
Score:0.047m
Score/min:258
Driving Accuracy:N/A%
Gunner Accuracy:50.510%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:96
V. Kills:38 246%
Deaths:19
KDR:5.053
Accuracy:38.164% C+
KPH:15.200 C-
VKPH:6 C-
M20 Basilisk
C
Kills:58
V. Kills:30 187%
Deaths:14
KDR:4.143
Accuracy:38.846% C+
KPH:16 C-
VKPH:8.300 C
Kills:154 (0 + 154)
Deaths:33
KDR:4.667
VKDR:2.061
Vehicle Kills:68
Kill Difference:121
Playtime:9.934 hours
Usage:0%
Score:0.085m
Score/min:143
Driving Accuracy:N/A%
Gunner Accuracy:38.846%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VE-S Canis 9,5789,3674,4672.097B*0.4835.011%A15.79%C--51.4B1.2B**132182.1h9.8B++28.1B++
Eridani SX5 7,1217,0684,6871.508B+0.1028.203%B14.926%D29.6CN/A83238.4h10.8B+38.4B+
NS-7 PDW 5,0895,0642,6711.896A0.2830.436%B**14.317%D33C**N/A89153.6h11.5B*37.8B++
VX6-7 4,7854,7183,9571.192C+0.4225.173%C++15.197%D--27.9C+N/A72168.9h11.4B+45.4B+
Thanatos VE70 3,2643,2382,4851.303B+0.3140.186%C++9.018%D**27.2C+N/A77119.1h3.7B*9.3B++
Proximity Mine 2,9762,9764766.252B++4.6449.093%B*N/A214.1A*N/A59013.9h1.7B++3.5B**
Orion VS54 1,9891,9701,2901.527C++0.0920.836%C+17.564%D--24.9CN/A8979h11.1B++53.4C++
Pulsar LSW 1,9491,9407942.443B*0.8319.609%D16.392%D--20.3DN/A8295.7h10.8B+54.8C*
Serpent VE92 1,7961,7911,4681.22C++0.3924.611%C*16.304%D29C+N/A9161.8h11.3B+45.8B+
Spear Anti-Vehicle Phalanx Turret 2,6551,7022576.623C+5.0155.372%B**3.408%C63.3A+35.4A44026.9h6.9B++12.4B*
C-4 2,5891,6399111.799C**0.1924.242%CN/A99.3B57.6A*92416.5h1.2B+4.9B+
Force-Blade 1,6241,60925,0150.064A1.5550.565%A++N/A1.3B++N/A41208.9h1.6B*3.1B++
C-4 ARX 2,1301,4645222.805B+1.1923.926%DN/A131.9C**60A+76111.1h1B++4.3B
Tank Mine 2,8161,2345042.448C+0.8430.068%CN/A117.5C*150.7M++192610.5h1.7B5.6B+
NSX Tengu 1,2301,2118031.508B0.1038.264%C**19.901%C+37.8C++N/A10432h10.1B*26.3B+
VE-H Maw 1,2291,1937311.632C++0.0227.327%B14.501%D*42.5C+1.3B*11928.1h10.6C*38.9B
Nova 1,2111,1898461.405C+0.2146.552%C++10.345%D--36.9C++N/A9432.2h4.2C**9B+
Solstice SF 1,2111,1829191.286B+0.3326.72%B+17.005%C+22.6C++N/A5852.3h12.5C+46.7B
Pulsar C 1,2081,1808601.372C++0.2425.918%C**20.339%C--27.9C+N/A7242.3h10.5B+40.6B+
Sirius SX12 1,1971,1786911.705B+0.0927.419%B+19.355%C++46.7B*N/A12425.2h11.3B*41.3B+
Solstice VE3 1,1751,1651,1031.056B+0.5623.686%C++13.648%D*16.9C+N/A7568.8h12.3B++51.9B
NS-357 Underboss 9349181,2220.751C0.8634.513%C12.963%D*56.7B+1B**15816.2h3A8.8B+
Blueshift VM5 9108804382.009C+0.4019.077%C+20.114%C+35.2C++1.2B*11025h15.8C*82.9C*
MANA Anti-Vehicle Turret 1,7898445981.411C0.2062.121%C++2.844%C*8440U9450U9736710.1h9.4C**15.2B+
Blueshift VM5 8107954401.807C+0.1919.359%C+19.748%C31.5C+N/A9925.2h17.9C92.4C+
Rocklet Rifle 1,3606777870.86C**0.7560.718%B*N/A35.1B+35.4B*43119.3h34.3B56.5B+
H-V45 6816667070.942C+0.6723.863%C+17.117%D19.8C--N/A5433.6h13.7C+57.3C++
NS-TMC-01 "His Regards" 60960812,6200.048B*1.5654.025%A*N/A1.1C+N/A3550.1h1.6B++2.9B++
NS-15M2 5705533551.558C+0.0523.783%C+20.977%D35.7C1.1B*9915.5h12.6C++53.1C*
Phobos VX86 5285143921.311C+0.3064.551%B+9.339%D*30.1C--N/A9417.1h2.2B+3.5B+
L100 Python AP 773486756.48B4.8765.505%B**N/A37.1B+21.9B++24213.1h5.2B+8B++
S1 9423225200.619C+0.9973.062%A++N/A16.9D32.6M+36019h9.9D*13.5C+
Plasma Grenade 3223211321N/A319.3943.717%CN/A642B++2D19850.5h3.1B++7B+
Aspis Anti-Aircraft Phalanx Turret 6643171013.139C+1.5331.417%B**N/A14.7B++16.1B**25221.5h119.3B**379.8B*
NS-61 Emissary 3183132431.288B++0.3233.151%B*16.294%C+32.9BN/A959.5h9.7B++29.2B*
Dual Photon Pods 428292903.244C-1.6355.825%B+N/A23.2D--10.8D13812.6h25.5C+45.7C++
NS Decimator 3742422391.013C+0.6067.454%B*N/A31C16.9C++3087.8h5.9D8.7C+
NSX-P Tanto 2302171741.247B0.3730.436%B*23.963%C24.7C+1.5A++748.8h13.5B+44.4B+
Parallax VX3 2162151121.92C0.3131.827%D--72.558%D19.9C--N/A5710.8h2.9D-9.2D--
Lasher X2 2142062910.708C0.9021.835%D6.311%B**30.7C+1.2C**1046.7h27.5D**125.8D
Comet VM2 3112012001.005C*0.6150.492%B*0.995%F13.9B+7.6A++14414.5h29.6C--58.6C++
VX29 Polaris 1731691900.889C-0.7222.337%C+17.752%D16.1D--N/A5210.5h13.7C61.5C+
Comet VM2 2461611970.817C0.8051.254%B++1.242%D**11.3C+6B+10914.2h37.4D73C+
Soldier Soaker 142141662.136B*0.5235.093%C++5.674%D**64.1B+N/A1442.2h6.1C++17.5B
L100 Python HESH 157128206.4C4.7959.602%AN/A37.6C--8.5C+2273.4h4.7D-7.9C+
Beamer VS3 1251252300.543C1.0721.402%D-20%C6.5D--N/A3019.3h6.8B*31.7C++
Saron HRB 181120235.217C+3.6044.342%C++N/A21.4C10.9D1725.6h24.4C+54.9C++
Nemesis VSH9 2381162580.45C-1.1670.301%B**N/A6.8D7.1C-15317.1h13.7F--19.4D*
Fatestealer 1001001090.917S0.7033.333%C21%C+18.5CN/A415.4h2.4C+7.1C+
Saron HRB-H 14898185.444C++3.8350.51%DN/A32.7C16.7D2583h19.7B++39B+
M20 Basilisk 13496195.053B**3.4438.164%C+4.167%D15.2C-6C-1356.3h118C309.2C
Pulsar VS1 7069511.353B+0.2623.967%C++21.739%C++20.9CN/A2133.3h12.7B++53B+
XM98 6665491.327C0.2936.752%C+72.308%C13DN/A605h2.6C+7.2C++
VA39 Spectre 6060302B+0.3937.399%B*25%D*12DN/A855h7.7D20.6C+
M20 Basilisk 8858144.143B++2.5338.846%C+3.448%D-16.1C-8.3C1563.6h108.3C+278.9C++
NS-10 Burster 8555501.1C**0.5134.394%B++N/A10.6A++5.8A+1295.2h85.7B**249B**
E540 Halberd 7653413.25B11.6442.794%DN/A37.9B++16.4C++2761.4h3.6A++8.5B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon82590.3h
Anti-Vehicle MANA Turret981,8298.4h
M12 Kobalt-H1820h
Nano-Armor Kit734783,74278.5h
Nanite Revive Grenade05750.2h
Medical Applicator348111,91412h
Spitfire Auto-Turret2830.1h
Restoration Kit231620.3h
Motion Spotter01690.1h
Ammunition Package146780.3h
Medical Kit661,1351.1h
Nano-Repair Grenade02340.1h
Snowman Soldier42380.3h
Recon Detection Device37448,06694.9h

Check the help document for the dictionary if you want to learn more about words used here.


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