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Praetor Imperator FrisKo[JENK] FrisKo
VS BR 87

KDR: 1.61

Score: 35.9m

Last Seen: Sep 17th, 2019 5:15 AM
- OFFLINE - 34.4 hour(s)

Prestige 1, Battle Rank 87 - Vanu Sovereignty on Connery - Outfit Officer of JENK SQUAD ALPHA[JENK] JENK SQUAD ALPHA
VS outfit on Connery

Members: 39
Level Progress (to 88): 70%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS VE-S Canis Eridani SX5 NS-7 PDW VX6-7 Thanatos VE70 Proximity Mine Orion VS54 Pulsar LSW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $546,687 MLG Score: 437
Fun Score: N/A
Cheeseburgers Flipped: 368TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.484%15.666%43119119538,8291.75586-0.145

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.278%1.187B**-0.779D--0.333C-HEAD (~1.92)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.90.472B+10.70.249C++28.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.825%0.685%67112132928562750.341121106%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.951A++-0.835D--1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.70.717B++25.50.519B+20.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
64.083%0.5%692121260019373300.309757181%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.186%2.097A*-1.218D*-0.007

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.747B++5.10.511B+2.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.145%2.583%233121127116462650.164542102%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.63%0.291C*-0.468D-1.077

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
190.8-0.403C--74.7-0.654D116.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.305%64.118%2331211340163520.207824

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.54%-0.113C+-0.176C-0.139

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.8-0.133C3.7-0.206C7.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.799%9.393%23312114,9292055622.39854

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.378%0.087C+-1.034D*0.381

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.335C**3.70.232C++4.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
JENK SQUAD ALPHA[JENK] JENK SQUAD ALPHA
VS outfit on Connery

Members: 39
35.9m244.5%329 (19.7k)281 (16.9k)1.6106365,69640,7891.7703887 (87)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214226221.42%11.745%25203:0821

24% Engineer15% Heavy Assault37% Infiltrator18% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 6:05 AMJul 24th, 2016 5:18 AMSep 17th, 2019 3:22 PM (19h) (PST)Sep 17th, 2019 3:12 AM (1d) (PST)Sep 17th, 2019 1:15 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5812383430.5140.3190.0601.4290.070437

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,87514,26920,6063119486416,831

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2130.4h/88.8d 6,516 7,716 16,840 182.7k 5,552 7,145 9,010 74.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:1,970
Deaths:1,290
KDR:1.527
Accuracy:20.836% C+
HSR:17.564% D--
Pulsar LSW
D
Kills:1,940
Deaths:794
KDR:2.443
Accuracy:19.609% D
HSR:16.392% D--
VE-H Maw
B
Kills:1,193
Deaths:731
KDR:1.632
Accuracy:27.327% B
HSR:14.501% D*
VX29 Polaris
C+
Kills:168
Deaths:190
KDR:0.884
Accuracy:22.411% C+
HSR:17.262% D-
NS-15M2
C*
Kills:61
Deaths:46
KDR:1.326
Accuracy:25.304% C*
HSR:16.393% D*
Kills:5,332
Deaths (as Heavy Assault):3,051
Deaths (to Heavy Assaults):11,873
KDR:1.74762
Kill Difference:2,281
Playtime:325.504 hours
Usage:15%
Score:3.766m
Score/min:193
Accuracy (listed only):23.098%
HSR (listed only):16.422%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
C++
Kills:4,718
Deaths:3,957
KDR:1.192
Accuracy:25.173% C++
HSR:15.197% D--
Thanatos VE70
C+
Kills:3,238
Deaths:2,485
KDR:1.303
Accuracy:40.186% C+
HSR:9.018% D**
Serpent VE92
C++
Kills:1,791
Deaths:1,468
KDR:1.220
Accuracy:24.611% C++
HSR:16.304% D
Nova
C++
Kills:1,189
Deaths:846
KDR:1.405
Accuracy:46.552% C++
HSR:10.345% D--
Solstice SF
B+
Kills:1,182
Deaths:919
KDR:1.286
Accuracy:26.720% B+
HSR:17.005% C+
Pulsar C
C**
Kills:1,180
Deaths:860
KDR:1.372
Accuracy:25.918% C**
HSR:20.339% C--
Solstice VE3
C++
Kills:1,165
Deaths:1,103
KDR:1.056
Accuracy:23.686% C++
HSR:13.648% D--
Phobos VX86
B+
Kills:502
Deaths:380
KDR:1.321
Accuracy:64.764% B+
HSR:9.562% D--
NSX-P Tanto
B**
Kills:134
Deaths:111
KDR:1.207
Accuracy:31.368% B**
HSR:20.149% D
Kills:15,099
Deaths (as Engineer):12,129
Deaths (to Engineers):8,765
KDR:1.24487
Kill Difference:2,970
Playtime:517.126 hours
Usage:24%
Score:8.995m
Score/min:290
Accuracy (listed only):34.331%
HSR (listed only):14.619%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
A
Kills:9,176
Deaths:4,368
KDR:2.101
Accuracy:34.973% A
HSR:15.791% C--
Eridani SX5
B
Kills:7,068
Deaths:4,687
KDR:1.508
Accuracy:28.203% B
HSR:14.926% D
NS-7 PDW
B**
Kills:5,064
Deaths:2,671
KDR:1.896
Accuracy:30.436% B**
HSR:14.317% D
VX6-7
C++
Kills:4,718
Deaths:3,957
KDR:1.192
Accuracy:25.173% C++
HSR:15.197% D--
Thanatos VE70
C+
Kills:3,238
Deaths:2,485
KDR:1.303
Accuracy:40.186% C+
HSR:9.018% D**
Serpent VE92
C++
Kills:1,791
Deaths:1,468
KDR:1.220
Accuracy:24.611% C++
HSR:16.304% D
NSX Tengu
C**
Kills:1,211
Deaths:803
KDR:1.508
Accuracy:38.264% C**
HSR:19.901% C+
Nova
C++
Kills:1,189
Deaths:846
KDR:1.405
Accuracy:46.552% C++
HSR:10.345% D--
Solstice SF
B+
Kills:1,182
Deaths:919
KDR:1.286
Accuracy:26.720% B+
HSR:17.005% C+
Pulsar C
C**
Kills:1,180
Deaths:860
KDR:1.372
Accuracy:25.918% C**
HSR:20.339% C--
Sirius SX12
B+
Kills:1,178
Deaths:691
KDR:1.705
Accuracy:27.419% B+
HSR:19.355% C++
Solstice VE3
C++
Kills:1,165
Deaths:1,103
KDR:1.056
Accuracy:23.686% C++
HSR:13.648% D--
Phobos VX86
B+
Kills:502
Deaths:380
KDR:1.321
Accuracy:64.764% B+
HSR:9.562% D--
NSX-P Tanto
B**
Kills:134
Deaths:111
KDR:1.207
Accuracy:31.368% B**
HSR:20.149% D
Kills:38,796
Deaths (as Light Assault):25,349
Deaths (to Light Assaults):6,635
KDR:1.53047
Kill Difference:13,447
Playtime:385.331 hours
Usage:18%
Score:7.042m
Score/min:305
Accuracy (listed only):33.448%
HSR (listed only):15.418%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
A
Kills:9,176
Deaths:4,368
KDR:2.101
Accuracy:34.973% A
HSR:15.791% C--
Eridani SX5
B
Kills:7,068
Deaths:4,687
KDR:1.508
Accuracy:28.203% B
HSR:14.926% D
NS-7 PDW
B**
Kills:5,064
Deaths:2,671
KDR:1.896
Accuracy:30.436% B**
HSR:14.317% D
NSX Tengu
C**
Kills:1,211
Deaths:803
KDR:1.508
Accuracy:38.264% C**
HSR:19.901% C+
Sirius SX12
B+
Kills:1,178
Deaths:691
KDR:1.705
Accuracy:27.419% B+
HSR:19.355% C++
NS-357 Underboss
C
Kills:917
Deaths:1,220
KDR:0.752
Accuracy:34.485% C
HSR:12.977% D--
NS-61 Emissary
B++
Kills:308
Deaths:240
KDR:1.283
Accuracy:32.950% B++
HSR:16.558% C+
Parallax VX3
D
Kills:215
Deaths:112
KDR:1.920
Accuracy:31.772% D--
HSR:72.558% D
Soldier Soaker
C++
Kills:141
Deaths:66
KDR:2.136
Accuracy:35.093% C++
HSR:5.674% D**
Beamer VS3
C
Kills:125
Deaths:230
KDR:0.543
Accuracy:21.402% D-
HSR:20% C
XM98
C+
Kills:65
Deaths:49
KDR:1.327
Accuracy:36.752% C+
HSR:72.308% C
VA39 Spectre
B*
Kills:60
Deaths:30
KDR:2
Accuracy:37.399% B*
HSR:25% D*
Kills:25,528
Deaths (as Infiltrator):15,167
Deaths (to Infiltrators):5,636
KDR:1.68313
Kill Difference:10,361
Playtime:785.299 hours
Usage:37%
Score:13.932m
Score/min:296
Accuracy (listed only):32.429%
HSR (listed only):25.780%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
A
Kills:9,176
Deaths:4,368
KDR:2.101
Accuracy:34.973% A
HSR:15.791% C--
Eridani SX5
B
Kills:7,068
Deaths:4,687
KDR:1.508
Accuracy:28.203% B
HSR:14.926% D
NS-7 PDW
B**
Kills:5,064
Deaths:2,671
KDR:1.896
Accuracy:30.436% B**
HSR:14.317% D
Thanatos VE70
C+
Kills:3,238
Deaths:2,485
KDR:1.303
Accuracy:40.186% C+
HSR:9.018% D**
NSX Tengu
C**
Kills:1,211
Deaths:803
KDR:1.508
Accuracy:38.264% C**
HSR:19.901% C+
Nova
C++
Kills:1,189
Deaths:846
KDR:1.405
Accuracy:46.552% C++
HSR:10.345% D--
Sirius SX12
B+
Kills:1,178
Deaths:691
KDR:1.705
Accuracy:27.419% B+
HSR:19.355% C++
H-V45
C+
Kills:604
Deaths:663
KDR:0.911
Accuracy:23.469% C+
HSR:17.384% C--
Phobos VX86
B+
Kills:502
Deaths:380
KDR:1.321
Accuracy:64.764% B+
HSR:9.562% D--
Pulsar VS1
C++
Kills:69
Deaths:51
KDR:1.353
Accuracy:23.967% C++
HSR:21.739% C++
Kills:29,299
Deaths (as Combat Medic):17,645
Deaths (to Combat Medics):4,566
KDR:1.66047
Kill Difference:11,654
Playtime:62.214 hours
Usage:3%
Score:1.052m
Score/min:282
Accuracy (listed only):35.823%
HSR (listed only):15.234%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:800
Deaths:410
KDR:1.951
Accuracy:18.764% C+
HSR:20.375% C+
Blueshift VM5
C+
Kills:752
Deaths:412
KDR:1.825
Accuracy:19.047% C+
HSR:19.016% C-
Comet VM2
B*
Kills:200
Deaths:196
KDR:1.020
Accuracy:50.874% B*
HSR:1% F
Comet VM2
B++
Kills:154
Deaths:193
KDR:0.798
Accuracy:51.632% B++
HSR:1.299% D**
NS-10 Burster
B++
Kills:55
Deaths:47
KDR:1.170
Accuracy:34.150% B++
HSR:0% F
Kills:1,961
Deaths (as MAX Suit):629
Deaths (to MAX Suits):1,753
KDR:3.11765
Kill Difference:1,332
Playtime:46.045 hours
Usage:2%
Score:1.071m
Score/min:388
Accuracy (listed only):34.893%
HSR (listed only):8.338%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D
Kills:292
V. Kills:136 213%
Deaths:90
KDR:3.244
Accuracy:55.825% B+
KPH:23.200 D--
VKPH:10.800 D
Kills:292 (0 + 0)
Deaths:90
KDR:3.244
VKDR:1.511
Vehicle Kills:136
Kill Difference:202
Playtime:12.566 hours
Usage:1%
Score:0.104m
Score/min:137
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B++
Kills:476
V. Kills:281 169%
Deaths:75
KDR:6.347
Accuracy:65.338% B**
KPH:37.100 B+
VKPH:21.900 B++
L100 Python HESH
C+
Kills:124
V. Kills:27 443%
Deaths:20
KDR:6.200
Accuracy:59.156% A
KPH:37.300 D
VKPH:8.100 C+
Kills:600 (600 + 0)
Deaths:95
KDR:6.316
VKDR:3.242
Vehicle Kills:308
Kill Difference:505
Playtime:16.145 hours
Usage:1%
Score:0.232m
Score/min:240
Driving Accuracy:59.156%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C+
Kills:120
V. Kills:61 194%
Deaths:23
KDR:5.217
Accuracy:44.146% C+
KPH:21.700 C
VKPH:11 D
Kills:120 (0 + 120)
Deaths:23
KDR:5.217
VKDR:2.652
Vehicle Kills:61
Kill Difference:97
Playtime:5.528 hours
Usage:0%
Score:0.058m
Score/min:173
Driving Accuracy:N/A%
Gunner Accuracy:44.146%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C
Kills:98
V. Kills:50 192%
Deaths:18
KDR:5.444
Accuracy:50.510% D
KPH:32.600 C
VKPH:16.700 D
Kills:98 (0 + 98)
Deaths:18
KDR:5.444
VKDR:2.778
Vehicle Kills:50
Kill Difference:80
Playtime:3.002 hours
Usage:0%
Score:0.046m
Score/min:258
Driving Accuracy:N/A%
Gunner Accuracy:50.510%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C-
Kills:93
V. Kills:38 238%
Deaths:19
KDR:4.895
Accuracy:38.114% C+
KPH:15 C--
VKPH:6.100 C-
M20 Basilisk
C+
Kills:58
V. Kills:30 187%
Deaths:14
KDR:4.143
Accuracy:38.983% C+
KPH:16.200 C-
VKPH:8.400 C+
Kills:151 (0 + 151)
Deaths:33
KDR:4.576
VKDR:2.061
Vehicle Kills:68
Kill Difference:118
Playtime:9.784 hours
Usage:0%
Score:0.084m
Score/min:142
Driving Accuracy:N/A%
Gunner Accuracy:38.983%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VE-S Canis 9,3799,1764,3682.101B*0.4934.973%A15.791%C--51.3B1.1B*132178.7h9.8B++28.1B++
Eridani SX5 7,1217,0684,6871.508B0.1028.203%B14.926%D29.6CN/A83238.4h10.8B+38.4B+
NS-7 PDW 5,0895,0642,6711.896B**0.2930.436%B**14.317%D33BN/A89153.6h11.5B*37.8B*
VX6-7 4,7854,7183,9571.192C+0.4225.173%C++15.197%D--27.9C+N/A72168.9h11.4B+45.4B+
Thanatos VE70 3,2643,2382,4851.303B+0.3140.186%C+9.018%D**27.2C+N/A77119.1h3.7B*9.3B++
Proximity Mine 2,9562,9564736.249B*4.6449.062%B*N/A214.2A++N/A59113.8h1.7B++3.5B*
Orion VS54 1,9891,9701,2901.527C++0.0820.836%C+17.564%D--24.9CN/A8879h11.1B+53.4C++
Pulsar LSW 1,9491,9407942.443B*0.8319.609%D16.392%D--20.3DN/A8295.7h10.8B+54.8C*
Serpent VE92 1,7961,7911,4681.22C++0.3924.611%C++16.304%D29C+N/A9161.8h11.3B+45.8B+
Spear Anti-Vehicle Phalanx Turret 2,6431,6952566.621C+5.0155.331%B**3.422%C63.2A+35.4A44026.8h6.9B+12.4B*
C-4 2,5861,6379111.797C**0.1924.229%CN/A99.2B57.5A*92216.5h1.2B+4.9B+
Force-Blade 1,6241,60925,0150.064A1.5550.565%A++N/A1.3B++N/A41208.9h1.6B*3.1B++
C-4 ARX 2,1041,4475132.821B+1.2123.972%DN/A132.8C**60.3A+76510.9h1B++4.3B
NSX Tengu 1,2301,2118031.508B0.1038.264%C**19.901%C+37.8C++N/A10432h10.1B*26.3B+
Tank Mine 2,7821,2105012.415C+0.8030.247%CN/A116.3C*151.2M++193310.4h1.7B5.6B+
VE-H Maw 1,2291,1937311.632C++0.0227.327%B14.501%D*42.5C+1.3B*11828.1h10.6C*38.9B
Nova 1,2111,1898461.405C+0.2146.552%C++10.345%D--36.9C++N/A9432.2h4.2C**9B+
Solstice SF 1,2111,1829191.286B0.3226.72%B+17.005%C+22.6C++N/A5852.3h12.5C+46.7B
Pulsar C 1,2081,1808601.372C++0.2425.918%C**20.339%C--27.9C+N/A7242.3h10.5B+40.6B+
Sirius SX12 1,1971,1786911.705B+0.0927.419%B+19.355%C++46.7B*N/A12425.2h11.3B*41.3B+
Solstice VE3 1,1751,1651,1031.056B+0.5523.686%C++13.648%D--16.9C+N/A7568.8h12.3B++51.9B
NS-357 Underboss 9339171,2200.752C0.8634.485%C12.977%D--56.6B+1B**15816.2h3A8.8B++
MANA Anti-Vehicle Turret 1,7898445981.411C0.2062.121%B+2.844%D8440S9450S9736710.1h9.4C15.2C*
Blueshift VM5 8258004101.951C+0.3418.764%C+20.375%C+33.9C+1.1B*10823.6h16.1C+86C++
Blueshift VM5 7667524121.825C0.2119.047%C+19.016%C-31.6C+N/A10023.8h17.5C92.1C+
Rocklet Rifle 1,3446687800.856C**0.7560.776%B*N/A35.7B+36.1B**43818.7h34.5B56.7B+
H-V45 6136046630.911C0.7023.469%C+17.384%C--18.9DN/A5231.9h13.6C+58C++
NS-TMC-01 "His Regards" 59759611,9630.05B*1.5654.079%A*N/A1.1C+N/A3522.7h1.6B++2.9B++
Phobos VX86 5165023801.321C+0.2964.764%B+9.562%D--29.9C--N/A9316.8h2.2B+3.5B+
L100 Python AP 757476756.347B4.7465.338%B**N/A37.2B+22B++24212.8h5.2B+8B++
S1 9423225200.619C+0.9973.062%A++N/A16.9D32.6M+35919h9.9D*13.5C+
Aspis Anti-Aircraft Phalanx Turret 6613151013.119C+1.5131.389%B*N/A14.7B++16.2B**25121.4h119.7B*381.5B*
NS-61 Emissary 3133082401.283B++0.3332.95%B++16.558%C+32.8BN/A949.4h9.7B++29.4B*
Frag Grenade 3093081308N/A306.3943.661%CN/A770B**2.5D19780.4h3.1B++7B+
Dual Photon Pods 428292903.244C-1.6355.825%B+N/A23.2D--10.8D13712.6h25.5C+45.7C++
Parallax VX3 2162151121.92C0.3131.772%D--72.558%D20.1C--N/A5710.7h2.9D-9.1D--
NS Decimator 3182052090.981C+0.6367.539%B*N/A31.5C17.4C++3306.5h5.9D8.8C+
Comet VM2 3102001961.02C*0.5950.874%B*1%F14.2B+7.8A++14614.1h29.1C--57.2C++
Lasher X2 2001922750.698C0.9122.163%C--6.771%A+30C+1.3B+1036.4h28.4F128D
VX29 Polaris 1721681900.884C-0.7322.411%C+17.262%D-16.2D--N/A5210.4h13.7C61.2C+
Comet VM2 2361541930.798C0.8151.632%B++1.299%D**11.1C+5.9B+11013.9h38.3D74.2C+
Soldier Soaker 142141662.136B*0.5335.093%C++5.674%D**64.1B+N/A1442.2h6.1C++17.5B
NSX-P Tanto 1431341111.207C**0.4031.368%B**20.149%D22.7C1.5A++745.9h13.8B43.9B+
Beamer VS3 1251252300.543C1.0721.402%D-20%C6.5D--N/A3019.3h6.8B++31.7C++
L100 Python HESH 151124206.2C4.5959.156%AN/A37.6D8.2C+2293.3h4.6D-7.8C+
Saron HRB 181120235.217C+3.6144.146%C+N/A21.8C11.1D1735.5h24.1C+54.5C+
Nemesis VSH9 2351142570.444C-1.1770.215%B**N/A6.7C--7.1C15317h13.8F--19.6D**
Fatestealer 1001001090.917S0.6933.333%C21%C+18.5CN/A415.4h2.4C+7.1C+
Saron HRB-H 14898185.444C++3.8350.51%DN/A32.7C16.7D2583h19.7B+39B+
M20 Basilisk 13193194.895B*3.2838.114%C+4.301%D15C--6.1C-1346.2h119.6C313.9C
Pulsar VS1 7069511.353B+0.2623.967%C++21.739%C++20.9CN/A2103.3h12.7B++53B+
XM98 6665491.327C0.2836.752%C+72.308%C13DN/A605h2.6C+7.2C+
NS-15M2 6361461.326C+0.2825.304%C*16.393%D*35.9C1.2A2281.7h12.3C*48.5B
VA39 Spectre 6060302B+0.3937.399%B*25%D*12DN/A835h7.7D20.6C+
M20 Basilisk 8858144.143B+2.5338.983%C+3.448%D-16.1C-8.3C1563.6h107.3C+275.2C++
NS-10 Burster 8555471.17B0.4434.15%B++N/A10.8A*5.9A+1305.1h83.9A245.7B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon72370.3h
Nano-Armor Kit729779,04678.2h
M12 Kobalt-H1820h
Anti-Vehicle MANA Turret981,8298.4h
Nanite Revive Grenade05580.2h
Medical Applicator332106,97011.5h
Spitfire Auto-Turret2720.1h
Restoration Kit231610.3h
Motion Spotter01690.1h
Ammunition Package136350.3h
Medical Kit521,0091h
Nano-Repair Grenade02260.1h
Snowman Soldier42380.3h
Recon Detection Device36547,59594.1h

Check the help document for the dictionary if you want to learn more about words used here.


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