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Jolly Frith[DIG] Frith
VS BR 101

KDR: 0.49

Score: 19.3m

Last Seen: Dec 13th, 2017 5:23 PM
- OFFLINE - 14296.7 hour(s)

Battle Rank 113 (101 total) - Vanu Sovereignty on Miller
Level Progress (to 114): 82%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Pulsar C Serpent VE92 Solstice SF VX6-7 Solstice VE3 C-4 NS Baron G5AE NS-11P
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-171,387 MLG Score: -137
Fun Score: N/A
Cheeseburgers Flipped: 344TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.595%16.343%3042511898,8110.4880630.002

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.456%-0.498D-0.688D-0.422C--HEAD ++ (~7.05)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
94.5-0.269C17.6-0.231C76.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.018%1.667%181121360694610.086455397%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.182A*0.072C+-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
82.70.487B+480.094C+34.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.877%4.965%243121128219811560.142281180%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.982%0.669B+1.548A+-0.789

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.80.331C**12.40.013C+13.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.563%6.374%456120870616115040.438237140%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.97%-0.613D0.475B+0.065

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
350.2-1.93F-103.5-1.595F246.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
19.3m807.5%262 (15.7k)198 (11.9k)0.4898417,04334,7930.630673101 (113)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS121434016.175%11.624%18802:484

8% Combat Medic28% Engineer11% Heavy Assault8% Infiltrator42% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 25th, 2012 10:18 AMJul 1st, 2017 11:56 AMDec 15th, 2017 3:34 PM (615d) (PST)Dec 13th, 2017 4:28 PM (617d) (PST)Dec 13th, 2017 1:23 PM (617d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3111911200.1750.3570.0201.6680.032-137

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
18,68711,4307,25710211100211,855

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1625h/67.7d 4,900 1,981 9,908 162.7k 2,364 4,544 3,099 30.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D--
Kills:484
Deaths:938
KDR:0.516
Accuracy:14.951% D*
HSR:17.149% D--
NS-15M1
D*
Kills:175
Deaths:376
KDR:0.465
Accuracy:15.922% D*
HSR:13.143% D*
NS-15M AE
D--
Kills:169
Deaths:397
KDR:0.426
Accuracy:17.056% F
HSR:17.752% D--
SVA-88
C+
Kills:161
Deaths:341
KDR:0.472
Accuracy:18.101% D--
HSR:25.466% C+
Pulsar LSW
D**
Kills:76
Deaths:163
KDR:0.466
Accuracy:15.120% D**
HSR:13.158% D**
Kills:1,065
Deaths (as Heavy Assault):2,215
Deaths (to Heavy Assaults):9,468
KDR:0.48081
Kill Difference:1,150
Playtime:176.372 hours
Usage:11%
Score:1.945m
Score/min:184
Accuracy (listed only):16.230%
HSR (listed only):17.333%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
D
Kills:1,221
Deaths:2,670
KDR:0.457
Accuracy:20.692% D
HSR:16.134% D*
Serpent VE92
D--
Kills:1,168
Deaths:2,441
KDR:0.478
Accuracy:18.139% D*
HSR:14.298% D--
Solstice SF
C-
Kills:1,158
Deaths:2,741
KDR:0.422
Accuracy:19.376% D-
HSR:14.249% C-
VX6-7
D--
Kills:1,152
Deaths:2,136
KDR:0.539
Accuracy:18.911% D--
HSR:13.715% D*
Solstice VE3
C-
Kills:1,145
Deaths:2,330
KDR:0.491
Accuracy:18.692% D-
HSR:17.467% C-
NS Baron G5AE
C-
Kills:878
Deaths:1,663
KDR:0.528
Accuracy:36.090% D*
HSR:13.098% C-
NSX Tanto
D
Kills:327
Deaths:675
KDR:0.484
Accuracy:21.155% D--
HSR:21.101% D
Eclipse VE3A
D**
Kills:310
Deaths:767
KDR:0.404
Accuracy:19.772% F
HSR:12.903% D**
Eidolon VE33
C
Kills:169
Deaths:486
KDR:0.348
Accuracy:19.000% D**
HSR:24.260% C
NS-11C
D-
Kills:158
Deaths:404
KDR:0.391
Accuracy:16.437% D**
HSR:14.557% D-
Kills:7,686
Deaths (as Engineer):16,313
Deaths (to Engineers):7,554
KDR:0.47116
Kill Difference:8,627
Playtime:462.999 hours
Usage:28%
Score:6.120m
Score/min:220
Accuracy (listed only):20.826%
HSR (listed only):16.178%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
D
Kills:1,221
Deaths:2,670
KDR:0.457
Accuracy:20.692% D
HSR:16.134% D*
Serpent VE92
D--
Kills:1,168
Deaths:2,441
KDR:0.478
Accuracy:18.139% D*
HSR:14.298% D--
Solstice SF
C-
Kills:1,158
Deaths:2,741
KDR:0.422
Accuracy:19.376% D-
HSR:14.249% C-
VX6-7
D--
Kills:1,152
Deaths:2,136
KDR:0.539
Accuracy:18.911% D--
HSR:13.715% D*
Solstice VE3
C-
Kills:1,145
Deaths:2,330
KDR:0.491
Accuracy:18.692% D-
HSR:17.467% C-
NS Baron G5AE
C-
Kills:878
Deaths:1,663
KDR:0.528
Accuracy:36.090% D*
HSR:13.098% C-
NSX Tanto
D
Kills:327
Deaths:675
KDR:0.484
Accuracy:21.155% D--
HSR:21.101% D
Eclipse VE3A
D**
Kills:310
Deaths:767
KDR:0.404
Accuracy:19.772% F
HSR:12.903% D**
NS-7 PDW
C
Kills:275
Deaths:1,002
KDR:0.274
Accuracy:15.065% F-
HSR:15.636% C
NS-11C
D-
Kills:158
Deaths:404
KDR:0.391
Accuracy:16.437% D**
HSR:14.557% D-
Eridani SX5
D-
Kills:114
Deaths:229
KDR:0.498
Accuracy:19.037% D**
HSR:14.035% D-
NSX Tengu
D*
Kills:62
Deaths:151
KDR:0.411
Accuracy:27.970% D*
HSR:12.903% D*
Kills:7,968
Deaths (as Light Assault):17,209
Deaths (to Light Assaults):5,401
KDR:0.46301
Kill Difference:9,241
Playtime:679.110 hours
Usage:42%
Score:7.301m
Score/min:179
Accuracy (listed only):20.944%
HSR (listed only):15.008%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C
Kills:275
Deaths:1,002
KDR:0.274
Accuracy:15.065% F-
HSR:15.636% C
NS-30 Vandal
D--
Kills:251
Deaths:547
KDR:0.459
Accuracy:24.179% D**
HSR:17.928% D--
NS-61 Emissary
D--
Kills:246
Deaths:513
KDR:0.480
Accuracy:20.676% D*
HSR:10.569% D--
NS-44 Commissioner
B++
Kills:232
Deaths:850
KDR:0.273
Accuracy:31.687% D
HSR:27.155% B++
Eridani SX5
D-
Kills:114
Deaths:229
KDR:0.498
Accuracy:19.037% D**
HSR:14.035% D-
NS-44L Blackhand
D-
Kills:110
Deaths:243
KDR:0.453
Accuracy:34.675% D-
HSR:30% D-
Artemis VX26
D--
Kills:91
Deaths:155
KDR:0.587
Accuracy:22.804% D--
HSR:12.088% F
Nyx VX31
D*
Kills:78
Deaths:173
KDR:0.451
Accuracy:27.279% D*
HSR:15.385% D**
NSX Tengu
D*
Kills:62
Deaths:151
KDR:0.411
Accuracy:27.970% D*
HSR:12.903% D*
NS-AM7 Archer
B
Kills:51
Deaths:487
KDR:0.105
Accuracy:61.464% B
HSR:15.686% C+
NS-44 Commissioner AE
N/A
Kills:50
Deaths:138
KDR:0.362
Accuracy:30.874% N/A
HSR:16% N/A
Kills:1,560
Deaths (as Infiltrator):4,488
Deaths (to Infiltrators):6,155
KDR:0.34759
Kill Difference:2,928
Playtime:128.396 hours
Usage:8%
Score:1.277m
Score/min:166
Accuracy (listed only):28.701%
HSR (listed only):17.035%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS Baron G5AE
C-
Kills:878
Deaths:1,663
KDR:0.528
Accuracy:36.090% D*
HSR:13.098% C-
NS-11P
D
Kills:494
Deaths:1,265
KDR:0.391
Accuracy:17.074% D*
HSR:15.385% D
NS-7 PDW
C
Kills:275
Deaths:1,002
KDR:0.274
Accuracy:15.065% F-
HSR:15.636% C
Eridani SX5
D-
Kills:114
Deaths:229
KDR:0.498
Accuracy:19.037% D**
HSR:14.035% D-
H-V45
C+
Kills:84
Deaths:201
KDR:0.418
Accuracy:17.253% D**
HSR:21.429% C+
NSX Tengu
D*
Kills:62
Deaths:151
KDR:0.411
Accuracy:27.970% D*
HSR:12.903% D*
Corvus VA55
D--
Kills:61
Deaths:193
KDR:0.316
Accuracy:19.282% D--
HSR:11.475% F
Pulsar VS1
D--
Kills:60
Deaths:148
KDR:0.405
Accuracy:17.505% D*
HSR:13.333% D--
Kills:2,028
Deaths (as Combat Medic):4,852
Deaths (to Combat Medics):3,757
KDR:0.41797
Kill Difference:2,824
Playtime:129.752 hours
Usage:8%
Score:1.901m
Score/min:244
Accuracy (listed only):21.159%
HSR (listed only):14.662%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C
Kills:117
Deaths:143
KDR:0.818
Accuracy:14.554% C
HSR:14.530% D-
Comet VM2
C++
Kills:96
Deaths:285
KDR:0.337
Accuracy:43.658% C++
HSR:4.167% C+
NS-10 Burster
A++
Kills:72
Deaths:258
KDR:0.279
Accuracy:26.985% C-
HSR:12.500% A++
Blueshift VM5
C
Kills:68
Deaths:73
KDR:0.932
Accuracy:14.106% D*
HSR:19.118% C
NS-10 Burster
B*
Kills:62
Deaths:268
KDR:0.231
Accuracy:26.288% C-
HSR:11.290% B*
Blueshift VM5
D*
Kills:56
Deaths:75
KDR:0.747
Accuracy:13.297% D*
HSR:12.500% F
Kills:471
Deaths (as MAX Suit):551
Deaths (to MAX Suits):1,617
KDR:0.85481
Kill Difference:80
Playtime:43.131 hours
Usage:3%
Score:0.720m
Score/min:278
Accuracy (listed only):23.148%
HSR (listed only):12.351%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A*
Kills:60
V. Kills:33 176%
Deaths:18
KDR:3.333
Accuracy:58.018% B++
KPH:76.900 C+
VKPH:42.300 A*
Kills:60 (0 + 0)
Deaths:18
KDR:3.333
VKDR:1.833
Vehicle Kills:33
Kill Difference:42
Playtime:0.780 hours
Usage:0%
Score:0.036m
Score/min:766
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D
Kills:65
V. Kills:29 217%
Deaths:130
KDR:0.500
Accuracy:44.655% B+
KPH:11.300 D--
VKPH:5 D
L100 Python AP
D-
Kills:54
V. Kills:46 115%
Deaths:39
KDR:1.385
Accuracy:52.185% C--
KPH:15 D*
VKPH:12.800 D-
Kills:119 (119 + 0)
Deaths:169
KDR:0.704
VKDR:0.444
Vehicle Kills:75
Kill Difference:50
Playtime:9.338 hours
Usage:1%
Score:0.110m
Score/min:197
Driving Accuracy:52.185%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
D-
Kills:163
V. Kills:78 206%
Deaths:147
KDR:1.109
Accuracy:50.564% C++
KPH:11.300 D--
VKPH:5.400 D-
Saron HRB
D
Kills:113
V. Kills:85 131%
Deaths:71
KDR:1.592
Accuracy:35.426% D--
KPH:12.300 D*
VKPH:9.300 D
Proton II PPA
D--
Kills:88
V. Kills:10 N/A
Deaths:31
KDR:2.839
Accuracy:11.606% F-
KPH:16.700 D**
VKPH:1.900 D--
Kills:364 (163 + 201)
Deaths:249
KDR:1.462
VKDR:0.695
Vehicle Kills:173
Kill Difference:115
Playtime:28.869 hours
Usage:2%
Score:0.232m
Score/min:134
Driving Accuracy:50.564%
Gunner Accuracy:11.606%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C-
Kills:207
V. Kills:108 190%
Deaths:161
KDR:1.286
Accuracy:35.476% C
KPH:11.500 D
VKPH:6 C-
M20 Basilisk
D
Kills:126
V. Kills:79 158%
Deaths:107
KDR:1.178
Accuracy:32.484% D
KPH:10.300 D--
VKPH:6.500 D
M60-G Bulldog
B+
Kills:116
V. Kills:43 264%
Deaths:66
KDR:1.758
Accuracy:31.419% C
KPH:22.300 C-
VKPH:8.300 B+
M12 Kobalt
D--
Kills:90
V. Kills:5 N/A
Deaths:40
KDR:2.250
Accuracy:9.381% F
KPH:18.300 D*
VKPH:1 D--
G30 Walker
D
Kills:54
V. Kills:52 102%
Deaths:72
KDR:0.750
Accuracy:25.728% D
KPH:6.100 D*
VKPH:5.900 D
Kills:593 (0 + 593)
Deaths:446
KDR:1.330
VKDR:0.643
Vehicle Kills:287
Kill Difference:147
Playtime:49.169 hours
Usage:3%
Score:0.381m
Score/min:129
Driving Accuracy:N/A%
Gunner Accuracy:25.728%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar C 1,2441,2212,6700.457C-0.0320.692%D16.134%D*12.7DN/A4395.8h17.2D*83.3D-
Serpent VE92 1,1871,1682,4410.478C--0.0118.139%D*14.298%D--13DN/A3790.1h17.8D--98D--
Solstice SF 1,1841,1582,7410.422D0.0719.376%D-14.249%C-9.2DN/A35125.2h19.6D-101.3D*
VX6-7 1,1811,1522,1360.539C--0.0518.911%D--13.715%D*12.2DN/A3494.8h18.6D*98.6D*
Solstice VE3 1,1651,1452,3300.491C0.0018.692%D-17.467%C-11.2C--N/A49101.8h19.2C--102.7C
C-4 2,0391,1361,9780.574D0.0823.598%CN/A37.5D--29.8C++37930.3h2.6F-10.9D**
NS Baron G5AE 8948781,6630.528D0.0436.09%D*13.098%C-12D--N/A3272.9h7.2F*20C
NS-11P 5024941,2650.391D0.1017.074%D*15.385%D9.4D--N/A3752.3h18.4D*107.7D*
Orion VS54 4914849380.516C--0.0314.951%D*17.149%D--12.9D-N/A8837.4h15C-100.1C
The Slasher 48245020,0970.022D0.4734.97%C++7.556%C0.6CN/A1779h2.7C-7.7C+
NSX Tanto 3413276750.484D0.0121.155%D--21.101%D11.2D-N/A3129.1h21.6D--102.2D
Eclipse VE3A 3163107670.404C-0.0919.772%F12.903%D**8.3D*N/A2937.5h22.3T112.7T-
Tank Mine 5212873970.723D--0.2320.262%D--N/A36.8D**30D*5377.8h2.2C-10.9F--
NS-7 PDW 2762751,0020.274D0.2215.065%F-15.636%C5.4D--N/A2450.5h23.5F-155.7F--
Proximity Mine 2552521481.703D1.2126.399%F-N/A70D--N/A3023.6h1.9C++7D**
NS-30 Vandal 2532515470.459D0.0324.179%D**17.928%D--10.1D*N/A4924.8h9F-37.2F-
NS-61 Emissary 2492465130.48C-0.0120.676%D*10.569%D--22CN/A6211.2h15.5C+74.9C--
Frag Grenade 2462441244N/A243.5142.784%CN/A305D2.5D12490.8h4.8D11.2C--
NS-44 Commissioner 2342328500.273D0.2231.687%D27.155%B++6D--N/A2938.5h6.1F-19.2D*
M20 Basilisk 3152071611.286D0.8035.476%C4.348%D11.4D-6C-13118.1h139.5D393.2D-
Spear Anti-Vehicle Phalanx Turret 305182483.792C--3.3029.414%F3.846%C+19.8D--13.4D1889.2h10.9C37.2D*
NS-15M1 1811753760.465D0.0215.922%D*13.143%D*15D-N/A6611.7h17.4D**109.5D*
Eidolon VE33 1711694860.348D0.1419%D**24.26%C5.3D--N/A3731.8h15.8F-83.1F--
NS-15M AE 1721693970.426D0.0617.056%F17.752%D--13.4D*N/A4212.6h17.8F-104.6F-
Supernova PC 2411631471.109D0.6250.564%C++6.135%M+11.3D--5.4D-12114.4h7.4D--14.7D
SVA-88 1631613410.472D0.0218.101%D--25.466%C+16.4D--N/A669.8h16.9F-93.2D*
NS-11C 1631584040.391D0.1016.437%D**14.557%D-9.3D-N/A6016.9h19.3D-117.5D*
M20 Basilisk 2051261071.178D-0.6932.484%D4.762%C10.3D--6.5D14212.2h152.2D--468.5D*
Quasar VM1 1191171430.818C-0.3314.554%C14.53%D-17.5C--N/A1036.7h12.9B++88.7C*
M60-G Bulldog 159116661.758D1.2731.419%C6.897%M22.3C-8.3B+1545.2h10D31.8C-
Eridani SX5 1161142290.498D0.0119.037%D**14.035%D-10.1D--N/A4311.3h19.3F101.3F
Saron HRB 198113711.592D1.1035.426%D--2.655%B**12.3D*9.2D1859.2h26.9D76D--
NS-44L Blackhand 1121102430.453D0.0434.675%D-30%D-13.6DN/A518.1h7.1D**20.6D*
Comet VM2 145962850.337D0.1543.658%C++4.167%C+6.3D-3.2C-6615.2h33.2D-76C-
Artemis VX26 95911550.587D0.1022.804%D--12.088%F14.4D-N/A506.3h16.8F73.8D*
M12 Kobalt 9590402.25D--1.769.381%F20%B+18.4D*1D--934.9h22.2C236.9D*
Proton II PPA 9888312.839D2.3511.606%F-N/A16.6D**1.9D--805.3h12.8D110.3F**
Nemesis VSH9 162854530.188D-0.3051.359%D**N/A5.9C--5.3C14514.5h13.3F-26F**
MANA Anti-Vehicle Turret 185851820.467D-0.0238.778%D*2.353%D850C+1000C**1929220.1h14.6F--37.7F--
H-V45 88842010.418C-0.0717.253%D**21.429%C+11.1D-N/A767.6h22.4T129.9F--
Nyx VX31 79781730.451D-0.0427.279%D*15.385%D**10.5D--N/A467.4h9.8F*36F--
Pulsar LSW 79761630.466D-0.0215.12%D**13.158%D**13.8D--N/A865.5h17D**112.4D**
Lasher X2 77752140.35D-0.1416.404%D*4%C+11D--N/A796.8h26.7D*163D**
NS-10 Burster 126722580.279D--0.2126.985%C-12.5%A++3.5D-2.6D-4820.6h202.9D*752D-
Blueshift VM5 6868730.932D0.4414.106%D*19.118%C21.3DN/A913.2h19D134.4D-
C75 Viper 94651300.5D0.0144.655%B+3.077%A++11.4D--5.1D1705.7h25.1F-56.1D-
NS-10 Burster 120622680.231D--0.2626.288%C-11.29%B*2.9D*2.7D4621.4h233.5F-888.2D**
NSX Tengu 63621510.411D0.0827.97%D*12.903%D*10.5D--N/A275.9h22.6F-80.8D**
Corvus VA55 62611930.316D-0.1719.282%D--11.475%F10.3D--N/A435.9h17.5F-90.8D**
Pulsar VS1 61601480.405D0.0817.505%D*13.333%D--9.8D-N/A996.1h21.9F-125.2F
Dual Photon Pods 9360183.333C-2.8458.018%B++1.667%B+75C+41.3A*7650.8h48F--82.7D*
Blueshift VM5 5856750.747D0.2613.297%D*12.5%F16.5D--N/A893.4h22.4F-168.5F
G30 Walker 10654720.75D*0.2625.728%D1.852%D--6.1D*5.9D1138.8h348.8F-1355.6F
L100 Python AP 10054391.385D0.9052.185%C--3.704%B++15D*12.8D-2393.6h11.9F-22.9F-
NS-AM7 Archer 116514870.105D-0.3861.464%B15.686%C+2D--2.5C+2526h76.7T*124.9T*
NS-44 Commissioner AE 50501380.362D0.1330.874%D**16%D--8.5D*N/A255.9h7.3T*23.6T*
NS Annihilator 106502590.193D--0.3071.47%F--N/A3.8D**4.2D**8113.2h14.7D-20.5D**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon321,3131.5h
Cerberus0500h
Anti-Vehicle MANA Turret531,0442.4h
Nano-Armor Kit594466,33136.1h
AE Nano-Armor Kit7470,8645.9h
AE Medical Applicator16233,5614.4h
Nanite Revive Grenade01,5130.4h
Medical Applicator535110,00014.4h
Rocklet Rifle2540.1h
Spitfire Auto-Turret591,1492h
Motion Spotter322,4122.1h
Xiphos Anti-Personnel Phalanx Tower0520.1h
Deconstruction Tool04660.1h
Shield Recharging Field521,4660.9h
Ammunition Package886,1313.5h
Medical Kit496991.5h
Anti-Infantry MANA Turret153170.9h
Pelter Rocket Pod0630.1h
Recon Detection Device549783h

Check the help document for the dictionary if you want to learn more about words used here.


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