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Frizzz[ZAPS] Frizzz
VS BR 167

KDR: 5.75

Score: 68.6m

Last Seen: Jul 18th, 2019 11:55 PM
- OFFLINE - 9.3 hour(s)

Battle Rank 103 (167 total) - Vanu Sovereignty on Emerald - Outfit Leader of SNAX DRONES AND LAZERS[ZAPS] SNAX DRONES AND LAZERS
VS outfit on Emerald

Members: 27
Level Progress (to 104): 70%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS SVA-88 Dual Photon Pods Supernova VPC Maelstrom Turbo Laser Serpent VE92 VX6-7 Blueshift VM5 Blueshift VM5
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,224,278 MLG Score: 1778
Fun Score: N/A
Cheeseburgers Flipped: 1272TIME WITH MEDKIT: 4.8%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.164%20.028%56412120271,7505.93417-0.188

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.448%1.364A-0.132C-0.41C--HEAD + (~5.95)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
340.544B+9.60.33C**24.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.259%1.293%15234121025,75720271175112.7007219%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.299%-0.329C--0.25C0.099

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
101.70.37C**34.80.343C**66.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.502%1.683%24077120720,0181499262513.3542762%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.639%1.049B**-0.566D0.487

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.822B++3.60.715B++3.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.788%1.544%104217119710,039120624968.31732402%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.27%-0.037C+-0.717D-0.579

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.10.84B*6.80.829B++12.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.481%76.448%1042112133,95398923.99293

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.503A**0.604B+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.646B+1.80.431B1.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.943%15.254%1042212123,291168921.94734

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.391%1.362A0.122C+0.135

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.651B+2.70.451B+1.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
SNAX DRONES AND LAZERS[ZAPS] SNAX DRONES AND LAZERS
VS outfit on Emerald

Members: 27
68.6m137.3%341 (20.5k)325 (19.5k)5.74657174,98330,4506.36197167 (103)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214270228.56%12.904%36906:5723

26% Engineer27% Heavy Assault33% Light Assault14% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 1:40 AMMay 15th, 2013 6:46 PMJul 19th, 2019 5:20 AM (2d) (PST)Jul 18th, 2019 9:05 PM (2d) (PST)Jul 18th, 2019 7:55 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9031697340.8280.1440.1071.2740.1001778

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,17110,12244,049509676619,478

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3520.2h/146.7d 18,739 22,580 25,476 269.1k 2,189 13,824 21,061 190.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
B++
Kills:41,680
Deaths:7,427
KDR:5.612
Accuracy:27.254% B++
HSR:19.667% D
Orion VS54
C++
Kills:1,310
Deaths:237
KDR:5.527
Accuracy:21.330% C++
HSR:17.710% D--
Pulsar LSW
C+
Kills:858
Deaths:228
KDR:3.763
Accuracy:23.089% C+
HSR:18.415% D
Kills:43,848
Deaths (as Heavy Assault):7,892
Deaths (to Heavy Assaults):7,124
KDR:5.55601
Kill Difference:35,956
Playtime:958.546 hours
Usage:27%
Score:16.627m
Score/min:289
Accuracy (listed only):23.891%
HSR (listed only):18.597%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
A*
Kills:10,350
Deaths:1,552
KDR:6.669
Accuracy:34.636% A*
HSR:24.106% B++
VX6-7
B**
Kills:7,811
Deaths:1,810
KDR:4.315
Accuracy:30.063% B**
HSR:18.423% C-
Deimos VA29
B+
Kills:1,851
Deaths:666
KDR:2.779
Accuracy:67.848% B+
HSR:16.478% C+
Pandora VX25
A
Kills:1,440
Deaths:444
KDR:3.243
Accuracy:52.598% A
HSR:13.681% C
Solstice VE3
B+
Kills:540
Deaths:269
KDR:2.007
Accuracy:25.826% B+
HSR:18.148% C
NS Baron G5
A
Kills:69
Deaths:51
KDR:1.353
Accuracy:50.575% B++
HSR:20.290% A
Phobos VX86
N/A
Kills:50
Deaths:16
KDR:3.125
Accuracy:65.541% N/A
HSR:18% N/A
Kills:22,111
Deaths (as Engineer):4,808
Deaths (to Engineers):8,031
KDR:4.59879
Kill Difference:17,303
Playtime:920.064 hours
Usage:26%
Score:18.274m
Score/min:331
Accuracy (listed only):46.727%
HSR (listed only):18.446%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
A*
Kills:10,350
Deaths:1,552
KDR:6.669
Accuracy:34.636% A*
HSR:24.106% B++
VX6-7
B**
Kills:7,811
Deaths:1,810
KDR:4.315
Accuracy:30.063% B**
HSR:18.423% C-
Sirius SX12
B++
Kills:2,048
Deaths:733
KDR:2.794
Accuracy:27.822% B++
HSR:17.627% C+
Deimos VA29
B+
Kills:1,851
Deaths:666
KDR:2.779
Accuracy:67.848% B+
HSR:16.478% C+
Pandora VX25
A
Kills:1,440
Deaths:444
KDR:3.243
Accuracy:52.598% A
HSR:13.681% C
NS-7 PDW
A
Kills:546
Deaths:228
KDR:2.395
Accuracy:31.189% A
HSR:23.810% B**
Solstice VE3
B+
Kills:540
Deaths:269
KDR:2.007
Accuracy:25.826% B+
HSR:18.148% C
NS Baron G5
A
Kills:69
Deaths:51
KDR:1.353
Accuracy:50.575% B++
HSR:20.290% A
Phobos VX86
N/A
Kills:50
Deaths:16
KDR:3.125
Accuracy:65.541% N/A
HSR:18% N/A
Kills:24,705
Deaths (as Light Assault):5,769
Deaths (to Light Assaults):6,853
KDR:4.28237
Kill Difference:18,936
Playtime:1,146.215 hours
Usage:33%
Score:24.421m
Score/min:355
Accuracy (listed only):42.900%
HSR (listed only):18.951%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C**
Kills:3,522
Deaths:842
KDR:4.183
Accuracy:25.535% C**
HSR:15.730% D
Sirius SX12
B++
Kills:2,048
Deaths:733
KDR:2.794
Accuracy:27.822% B++
HSR:17.627% C+
Deimos VA29
B+
Kills:1,851
Deaths:666
KDR:2.779
Accuracy:67.848% B+
HSR:16.478% C+
Pandora VX25
A
Kills:1,440
Deaths:444
KDR:3.243
Accuracy:52.598% A
HSR:13.681% C
Corvus VA55
A
Kills:775
Deaths:275
KDR:2.818
Accuracy:30.714% A
HSR:28.903% B*
NS-7 PDW
A
Kills:546
Deaths:228
KDR:2.395
Accuracy:31.189% A
HSR:23.810% B**
Pulsar VS1
C
Kills:223
Deaths:
KDR:
Accuracy:22.445% C
HSR:13.901% D--
NS Baron G5
A
Kills:69
Deaths:51
KDR:1.353
Accuracy:50.575% B++
HSR:20.290% A
Phobos VX86
N/A
Kills:50
Deaths:16
KDR:3.125
Accuracy:65.541% N/A
HSR:18% N/A
Kills:10,524
Deaths (as Combat Medic):3,255
Deaths (to Combat Medics):3,141
KDR:3.23318
Kill Difference:7,269
Playtime:186.710 hours
Usage:5%
Score:2.924m
Score/min:261
Accuracy (listed only):41.585%
HSR (listed only):18.713%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A++
Kills:3,953
Deaths:741
KDR:5.335
Accuracy:51.481% A++
HSR:76.448% C+
Sirius SX12
B++
Kills:2,048
Deaths:733
KDR:2.794
Accuracy:27.822% B++
HSR:17.627% C+
NS-44 Commissioner
C*
Kills:1,641
Deaths:1,046
KDR:1.569
Accuracy:38.284% C*
HSR:20.780% C+
Beamer VS3
C+
Kills:669
Deaths:471
KDR:1.420
Accuracy:24.318% C-
HSR:21.076% C+
NS-7 PDW
A
Kills:546
Deaths:228
KDR:2.395
Accuracy:31.189% A
HSR:23.810% B**
Kills:8,857
Deaths (as Infiltrator):3,219
Deaths (to Infiltrators):2,852
KDR:2.75148
Kill Difference:5,638
Playtime:141.219 hours
Usage:4%
Score:1.598m
Score/min:189
Accuracy (listed only):34.619%
HSR (listed only):31.948%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A++
Kills:7,384
Deaths:954
KDR:7.740
Accuracy:27.251% A++
HSR:21.411% C+
Blueshift VM5
A++
Kills:7,299
Deaths:954
KDR:7.651
Accuracy:28.121% A++
HSR:22.784% C**
Cosmos VM3
A
Kills:805
Deaths:164
KDR:4.909
Accuracy:22.528% A
HSR:16.646% D
Cosmos VM3
B**
Kills:705
Deaths:151
KDR:4.669
Accuracy:22.881% B**
HSR:21.135% B+
Quasar VM1
A
Kills:123
Deaths:29
KDR:4.241
Accuracy:21.523% A
HSR:17.073% C
NS-10 Burster
A++
Kills:117
Deaths:60
KDR:1.950
Accuracy:42.234% A++
HSR:5.128% C-
NS-10 Burster
A++
Kills:114
Deaths:59
KDR:1.932
Accuracy:42.081% A++
HSR:5.263% C+
Comet VM2
B+
Kills:79
Deaths:31
KDR:2.548
Accuracy:47.424% B+
HSR:1.266% D**
Kills:16,626
Deaths (as MAX Suit):1,201
Deaths (to MAX Suits):2,146
KDR:13.84346
Kill Difference:15,425
Playtime:159.245 hours
Usage:5%
Score:4.723m
Score/min:494
Accuracy (listed only):31.755%
HSR (listed only):13.838%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B*
Kills:14,448
V. Kills:2,366 N/A
Deaths:624
KDR:23.154
Accuracy:59.891% B*
KPH:123.300 B*
VKPH:20.200 C*
Maelstrom Turbo Laser
B++
Kills:10,892
V. Kills:8,922 122%
Deaths:2,736
KDR:3.981
Accuracy:30.921% C+
KPH:19.400 C**
VKPH:15.900 B++
Coyote Missiles
C+
Kills:387
V. Kills:223 173%
Deaths:34
KDR:11.382
Accuracy:54.942% C*
KPH:37.400 C+
VKPH:21.600 C+
Light PPA
B**
Kills:139
V. Kills:7 N/A
Deaths:16
KDR:8.688
Accuracy:38.509% C
KPH:78.200 B**
VKPH:3.900 C*
Antares LC
B++
Kills:133
V. Kills:122 108%
Deaths:30
KDR:4.433
Accuracy:30.134% C
KPH:21.400 C*
VKPH:19.600 B++
Saron Laser Cannon
C++
Kills:94
V. Kills:69 134%
Deaths:54
KDR:1.741
Accuracy:36.222% B*
KPH:13.500 C+
VKPH:9.900 C++
Photon A2A Missile Pods
D
Kills:61
V. Kills:51 117%
Deaths:7
KDR:8.714
Accuracy:59.423% T
KPH:23.700 D
VKPH:19.800 D
Kills:26,154 (11,258 + 0)
Deaths:3,501
KDR:7.470
VKDR:3.359
Vehicle Kills:11,760
Kill Difference:22,653
Playtime:705.971 hours
Usage:20%
Score:12.474m
Score/min:294
Piloting Accuracy:36.222%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:2,505
V. Kills:1,171 214%
Deaths:224
KDR:11.183
Accuracy:50.985% A
KPH:9,018,000 U
VKPH:4,215,600 U
L105 Zephyr
U
Kills:528
V. Kills:83 N/A
Deaths:38
KDR:13.895
Accuracy:55.720% A+
KPH:1,900,800 U
VKPH:298,800 U
AP30 Shredder
U
Kills:446
V. Kills:202 220%
Deaths:43
KDR:10.372
Accuracy:22.624% F
KPH:1,605,600 U
VKPH:727,200 U
CAS30 Tank Buster
C
Kills:323
V. Kills:325 99%
Deaths:206
KDR:1.568
Accuracy:41.764% C
KPH:5.400 C-
VKPH:5.500 C
L105 Zephyr PX
A++
Kills:190
V. Kills:20 N/A
Deaths:8
KDR:23.750
Accuracy:65.177% A
KPH:142.900 A++
VKPH:15 B++
Kills:3,992 (323 + 3,669)
Deaths:519
KDR:7.692
VKDR:3.470
Vehicle Kills:1,801
Kill Difference:3,473
Playtime:60.614 hours
Usage:2%
Score:2.095m
Score/min:576
Piloting Accuracy:41.764%
Gunner Accuracy:65.177%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A+
Kills:1,900
V. Kills:139 N/A
Deaths:79
KDR:24.051
Accuracy:60.752% A
KPH:83.500 A+
VKPH:6.100 D
L100 Python HEAT
A+
Kills:1,088
V. Kills:264 411%
Deaths:86
KDR:12.651
Accuracy:52.901% C++
KPH:50.600 A+
VKPH:12.300 C++
C75 Viper
M**
Kills:708
V. Kills:40 N/A
Deaths:22
KDR:32.182
Accuracy:47.287% B++
KPH:101.100 M**
VKPH:5.700 C--
Skyguard
B
Kills:220
V. Kills:149 147%
Deaths:28
KDR:7.857
Accuracy:36.434% B**
KPH:16.200 C*
VKPH:11 B
Kills:3,916 (3,916 + 0)
Deaths:215
KDR:18.214
VKDR:2.753
Vehicle Kills:592
Kill Difference:3,701
Playtime:64.792 hours
Usage:2%
Score:1.032m
Score/min:265
Driving Accuracy:36.434%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
A
Kills:11,024
V. Kills:926 N/A
Deaths:447
KDR:24.662
Accuracy:62.018% A
KPH:68.800 A
VKPH:5.800 C--
Supernova PC
M**
Kills:4,995
V. Kills:1,024 487%
Deaths:256
KDR:19.512
Accuracy:59.746% B**
KPH:58.900 M**
VKPH:12.100 B**
Proton II PPA
A*
Kills:2,192
V. Kills:83 N/A
Deaths:64
KDR:34.250
Accuracy:37.143% A*
KPH:117 A*
VKPH:4.400 B
Saron HRB
A++
Kills:737
V. Kills:305 241%
Deaths:48
KDR:15.354
Accuracy:43.716% C+
KPH:41.500 A++
VKPH:17.200 C*
E540 Halberd
A++
Kills:399
V. Kills:276 144%
Deaths:37
KDR:10.784
Accuracy:55.147% B**
KPH:38.900 B++
VKPH:26.900 A++
Supernova FPC
A*
Kills:83
V. Kills:69 119%
Deaths:5
KDR:16.600
Accuracy:48.043% D
KPH:31.200 B+
VKPH:26 A*
Kills:19,430 (16,102 + 3,328)
Deaths:857
KDR:22.672
VKDR:3.131
Vehicle Kills:2,683
Kill Difference:18,573
Playtime:294.528 hours
Usage:8%
Score:5.057m
Score/min:286
Driving Accuracy:48.043%
Gunner Accuracy:55.147%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
A+
Kills:965
V. Kills:30 N/A
Deaths:13
KDR:74.231
Accuracy:46.231% B
KPH:161.700 A+
VKPH:5 D
Proton II PPA-H
A*
Kills:654
V. Kills:31 N/A
Deaths:17
KDR:38.471
Accuracy:46.475% B**
KPH:192.100 A*
VKPH:9.100 B*
Saron HRB-H
A*
Kills:218
V. Kills:78 276%
Deaths:11
KDR:19.818
Accuracy:52.041% C-
KPH:68.300 A*
VKPH:24.400 C++
E540 Halberd-H
A
Kills:182
V. Kills:65 276%
Deaths:11
KDR:16.546
Accuracy:64.731% B*
KPH:70.400 A
VKPH:25.100 B+
Kills:2,019 (0 + 2,019)
Deaths:52
KDR:38.827
VKDR:3.923
Vehicle Kills:204
Kill Difference:1,967
Playtime:15.148 hours
Usage:0%
Score:0.457m
Score/min:503
Driving Accuracy:N/A%
Gunner Accuracy:64.731%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
M+
Kills:369
V. Kills:38 N/A
Deaths:12
KDR:30.750
Accuracy:45.111% B**
KPH:74.600 M+
VKPH:7.700 B+
M60-G Bulldog
A*
Kills:262
V. Kills:25 N/A
Deaths:8
KDR:32.750
Accuracy:51.207% A
KPH:81.500 A*
VKPH:7.800 C+
M40 Fury
A
Kills:191
V. Kills:17 N/A
Deaths:7
KDR:27.286
Accuracy:40.454% B+
KPH:76.800 A
VKPH:6.800 C--
M12 Kobalt
B**
Kills:124
V. Kills:1 N/A
Deaths:2
KDR:62
Accuracy:19.448% B
KPH:107.100 B**
VKPH:0.900 D--
M40 Fury
B*
Kills:111
V. Kills:6 N/A
Deaths:7
KDR:15.857
Accuracy:36.865% C+
KPH:74.200 B*
VKPH:4 D*
M12 Kobalt
B*
Kills:98
V. Kills:7 N/A
Deaths:8
KDR:12.250
Accuracy:24.599% B**
KPH:73.400 C*
VKPH:5.200 B*
M20 Basilisk
C+
Kills:58
V. Kills:7 N/A
Deaths:8
KDR:7.250
Accuracy:32.534% D
KPH:20.200 C+
VKPH:2.400 D**
Kills:1,213 (0 + 1,213)
Deaths:52
KDR:23.327
VKDR:1.942
Vehicle Kills:101
Kill Difference:1,161
Playtime:17.511 hours
Usage:0%
Score:0.359m
Score/min:341
Driving Accuracy:N/A%
Gunner Accuracy:32.534%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C*
Kills:59
V. Kills:3 N/A
Deaths:34
KDR:1.735
Accuracy:41.513% D
KPH:25.600 C*
VKPH:1.300 D*
Kills:59 (59 + 0)
Deaths:34
KDR:1.735
VKDR:0.088
Vehicle Kills:3
Kill Difference:25
Playtime:2.302 hours
Usage:0%
Score:0.020m
Score/min:145
Driving Accuracy:41.513%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SVA-88 41,75741,6807,4275.612A++0.1327.254%B++19.667%D67.1B*N/A188620.8h9.8B*35.9B++
Dual Photon Pods 16,81414,44862423.154A**17.4159.891%B*1.101%C123.3B*20.2C*517117.2h11.8A19.6B**
Supernova VPC 11,95011,02444724.662A18.9262.018%A1.333%C68.8A5.8C--211160.2h2.5B*4B**
Maelstrom Turbo Laser 19,81410,8922,7363.981B*1.7730.921%C+1.561%D19.4C**15.9B++230560.9h64.6B++208.8B++
Serpent VE92 10,37210,3501,5526.669S0.9234.636%A*24.106%B++123.8SN/A38483.6h8.9B**25.8B**
VX6-7 7,8207,8111,8104.315A*1.4330.063%B**18.423%C-32.5C+N/A95240h9.9B*32.8B*
Blueshift VM5 7,4217,3849547.74A*1.9927.251%A++21.411%C+65.3A*N/A192113.1h10.5A+38.4B**
Blueshift VM5 7,3237,2999547.651A*1.9028.121%A++22.784%C**64.5A++N/A191113.1h11.2A+39.7B**
C-4 5,6845,2558556.146M*0.4028.069%B+N/A168.4A*13.8D--69631.2h0.7A+2.5A
Supernova PC 6,0194,99525619.512A*13.7759.746%B**2.563%C*58.8M**12.1B**27984.9h3.1A5.1A
Parallax VX3 3,9553,9537415.335B+0.4151.481%A++76.448%C+43B**N/A12291.9h1.8B*3.5B**
H-V45 3,5273,5228424.183A+1.5625.535%C**15.73%D42.2B+N/A17683.4h10.7B**41.9B++
NS Decimator 3,7863,1331,0492.987A*2.7669.953%B**2.873%B+54.6A11.4C--31657.4h3B**4.3A
C150 Dalton 3,6762,50522411.183B+5.4450.985%AN/A25050U11710U123493200.1h3B*5.9B**
Proton II PPA 2,2752,1926434.25A28.5037.143%A*1.414%D117.2A*4.4B35918.7h6.5B**17.6A
Sirius SX12 2,0502,0487332.794A++2.9527.822%B++17.627%C+41.9B++N/A14548.9h10.9B**39B++
Anti-Vehicle Grenade 2,0891,99411994N/A1,988.2573.082%A**N/A1246.3S59.4C-39921.6h2.2A++3A+
L100 Python HESH 2,0391,9007924.051B**18.3060.752%A1.316%C83.7A+6.1D27522.7h2.6B+4.2B**
Deimos VA29 1,8511,8516662.779A2.9767.848%B+16.478%C+41.3C+N/A10944.8h1.9B*2.9B+
NS-44 Commissioner 1,6431,6411,0461.569B+4.1838.284%C*20.78%C+10.8D-N/A32151.8h3B*7.7B++
Frag Grenade 1,4871,48311483N/A1,477.2556.042%A+N/A1853.8S5C57910.8h1.7A++3A+
Pandora VX25 1,4421,4404443.243A+2.5052.598%A13.681%C51.2B+N/A17628.1h3.6B++6.8B*
Orion VS54 1,3101,3102375.527M0.2221.33%C++17.71%D--46B+N/A30728.5h9.6B**45C*
Lasher X2 1,1511,1442873.986S1.7643.572%A**4.983%B+76.3A*N/A24415h12.8A+29.4B**
L100 Python HEAT 1,3521,0888612.651A*6.9052.901%C++1.93%C50.6A+12.3C++21521.5h3.8B**7.1B**
Proximity Mine 9919912539.64U33.8954.873%A+N/A291.5M*N/A10153.4h1.4A+2.5A+
M40 Fury-H 9959651374.231S68.4846.231%BN/A160.8A+5D4156h3.8B**8.1A
Force-Blade 87787422,2130.039B+5.7134.831%B+N/A0.5C+N/A11883.6h1.4B**4.2B++
Pulsar LSW 8598582283.763A++1.9823.089%C+18.415%D61.3B++N/A24014h9B**39.1B++
Cosmos VM3 8098051644.909A++0.8422.528%A16.646%D38.5B+N/A12320.9h12.2B+54B*
Corvus VA55 7777752752.818A*2.9330.714%A28.903%B*68A*N/A21411.4h8.6A+28.1B**
Tank Mine 9847735913.102S7.3623.952%DN/A148.7B*40.6D10485.2h0.9A++3.9A
Saron HRB 1,0427374815.354A*9.6143.716%C+1.493%C+41.4A++17.1C*53117.8h11.5A++26.3A
C75 Viper 7487082232.182S26.4447.287%B++N/A101.1M**5.7C--4237h4A++8.4A+
Cosmos VM3 7087051514.669A++1.0822.881%B**21.135%B+37.1B+N/A11519h13.2B57.5B
Beamer VS3 6696694711.42B*4.3324.318%C-21.076%C+57.7A+N/A21911.6h6.1B**25.1C**
Proton II PPA-H 6856541738.471A*32.7246.475%B**1.835%C++192.4A*9.1B*5123.4h6.2B**13.3B**
NS-7 PDW 5505462282.395A++3.3531.189%A23.81%B**25.2C+N/A10521.7h13.2B+42.3B++
Solstice VE3 5415402692.007A++3.7425.826%B+18.148%C14.3CN/A11237.8h10.7B*41.6B+
L105 Zephyr 6115283813.895B++8.1555.72%A+N/A5280U830U16068400.1h4.6B**8.2B**
AP30 Shredder 6484464310.372B+4.6322.624%F1.794%C+4460U2020U25968900.1h26.8A++118.2A
S1 6374182601.608A++4.1473.712%A++1.196%D--34B++17.8B++46912.3h5B*6.8B**
Lancer VS22 9674142151.926A+3.8262.104%C++N/A15.2C++20.3B**34027.2h12.6B+20.3B+
E540 Halberd 6753993710.784C*5.0455.147%B**2.005%C38.7B++26.8A++50110.3h6.2C11.2B+
Coyote Missiles 6103873411.382M*5.6454.942%C*N/A37.6C+21.7C+39810.3h24.9B**45.4B*
M60-G Bulldog 4073691230.75S25.0045.111%B**2.71%C+75.3M+7.8B+3514.9h3.8A+8.3A
CAS30 Tank Buster 6483232061.568C*4.1841.764%CN/A5.4C-5.5C11259.3h46.2B+110.6B+
Spear Anti-Vehicle Phalanx Turret 3682882810.286B+4.5450.426%B+4.514%C**67A++18.6C5684.3h4.5A9B**
M60-G Bulldog 287262832.75S27.0051.207%A1.908%D81.9A*7.8C+4573.2h4B**7.9B**
Pulsar VS1 2232231223U217.2522.445%C13.901%D--30.1C**N/A3617.4h11.4B**50.6B+
Skyguard 369220287.857A*2.1136.434%B**2.273%C*16.2C*11B24813.6h80.6B**221.2A
Saron HRB-H 2962181119.818M+14.0752.041%C-N/A68.1A*24.4C++5553.2h10.1A++19.4A+
M40 Fury 208191727.286M**21.5440.454%B+N/A76.4A6.8C--2942.5h6.7A16.6B**
L105 Zephyr PX 210190823.75B+18.0065.177%AN/A146.2A++15.4B++5201.3h3.7B*5.7B**
E540 Halberd-H 2471821116.545B++10.8064.731%B*2.198%C**70A25B+6282.6h4.2B**6.4A
M60-A Bulldog 162145436.25B**30.5050.171%B+N/A37.2C*4.4C++1883.9h5.1B+10.1B++
Light PPA 146139168.688B+2.9438.509%CN/A77.2B**3.9C*5411.8h9.9B+25.8B+
Antares LC 255133304.433A++1.3130.134%C2.256%B21.5C*19.7B++5396.2h72.9B++241.8B++
M12 Kobalt 125124262M+56.2519.448%B20.968%B+103.3B*N/A4141.2h13.4B**69B++
Quasar VM1 123123294.241A++1.5121.523%A17.073%C43.9A++N/A4712.8h11.4B**52.8B+
M60-A Bulldog 141121340.333B**34.5948.555%C*N/A46.5B+7.7B**3382.6h5B+10.3B+
NS-10 Burster 196117601.95A+3.8042.234%A++5.128%C-8.1B*5.5A16814.4h118B+279.4B*
NS-10 Burster 207114591.932B**3.8142.081%A++5.263%C+7.8B**6.4A++15814.6h120.6B++286.7B**
M40 Fury 117111715.857A10.1136.865%C+N/A74B*4D*3181.5h6.7B**18.3B**
A30 Walker 215108176.353A++0.6123.808%C--N/A10.1C**10B+15810.7h131.9A554B*
M12 Kobalt 10598812.25C+6.5024.599%B**14.286%D-75.4C**5.4B*4381.3h22.5C91.6B+
Saron Laser Cannon 16394541.741C+4.0136.222%B*3.191%B++13.4C+9.9C++10737h93.3B+257.6B++
Supernova FPC 15283516.6A+10.8548.043%D4.819%A++30.7B+25.6A*20452.7h4.3B++8.9B+
M60-A Bulldog 10083117.545B1.8033.12%C--N/A830U170U8713400.1h4.4B**13.2B+
Comet VM2 9579312.548A*3.2047.424%B+1.266%D**22.6A*4.6C*4113.5h11.3B**23.8B*
NS Baron G5 6969511.353B4.3950.575%B++20.29%A43.1B+N/A1681.6h3.8B*7.6C++
Photon A2A Missile Pods 1126178.714B*2.9759.423%TN/A23.5D19.6D8092.6h5.7A9.7B+
M40 Fury-F 6259341.735C++4.0141.513%DN/A25.7C*1.3D*1452.3h3.8B**9.2B**
M20 Basilisk 655887.25A*1.5032.534%D3.448%D-20C+2.4D**1732.9h43.8A+134.5B**
MAX Punch 51511,2160.042C--5.7026.481%D*N/A0.3DN/A1153.5h1.5C++5.6C++
Phobos VX86 5050163.125A+2.6265.541%B+18%C**50C*N/A4811h1.9B*3B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon193263.8h
Nano-Armor Kit528673,129102.7h
Nanite Revive Grenade0820h
Medical Applicator18281,39119.1h
Recon Detection Device239316.5h
Medical Kit2,21811,953169.9h
Ammunition Package1570.1h
Anti-Infantry MANA Turret3670.4h

Check the help document for the dictionary if you want to learn more about words used here.


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