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Frizzz[ZAPS] Frizzz
VS BR 168

KDR: 5.72

Score: 70.1m

Last Seen: Aug 29th, 2019 1:33 AM
- OFFLINE - 2.3 hour(s)

Battle Rank 105 (168 total) - Vanu Sovereignty on Emerald - Outfit Leader of SNAX DRONES AND LAZERS[ZAPS] SNAX DRONES AND LAZERS
VS outfit on Emerald

Members: 34
Level Progress (to 106): 67%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS SVA-88 Dual Photon Pods Maelstrom Turbo Laser Supernova VPC Serpent VE92 VX6-7 Blueshift VM5 Blueshift VM5
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,236,788 MLG Score: 1788
Fun Score: N/A
Cheeseburgers Flipped: 1284TIME WITH MEDKIT: 4.9%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.164%20.08%56612120272,1625.82703-0.104

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.45%1.364A-0.132C-0.41C--HEAD + (~6)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
340.544B+9.60.33C**24.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.178%1.221%15494121027,51121241247912.9524220%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.28%-0.329C--0.25C0.099

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
101.70.37C**34.70.343C**66.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.23%1.676%23787120720,1041516265613.2612757%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.609%1.049B**-0.566D0.487

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.822B++3.70.715B++3.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.782%1.553%102717119710,044122524978.19918402%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.267%-0.037C+-0.717D-0.579

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.20.84B*6.90.829B++12.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.064%76.635%1027112134,160101724.09046

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.503A**0.604B+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.646B+1.80.431B1.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.943%15.254%1027212123,291171321.92119

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.391%1.362A0.122C+0.135

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.651B+2.70.451B+1.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
SNAX DRONES AND LAZERS[ZAPS] SNAX DRONES AND LAZERS
VS outfit on Emerald

Members: 34
70.1m135.4%343 (20.6k)327 (19.6k)5.72315178,36231,1656.33968168 (105)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214294828.688%12.869%36906:5424

26% Engineer27% Heavy Assault33% Light Assault13% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 1:40 AMMay 15th, 2013 6:46 PMSep 21st, 2019 7:57 AM (17h) (PST)Aug 28th, 2019 10:41 PM (24d) (PST)Aug 28th, 2019 9:33 PM (24d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9111687430.8310.1450.1071.2640.1021788

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,63810,08744,551509676619,606

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3576.9h/149d 19,214 22,953 26,311 271.2k 2,220 13,984 21,905 195.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
B++
Kills:41,858
Deaths:7,490
KDR:5.589
Accuracy:27.259% B++
HSR:19.702% D
Orion VS54
C++
Kills:1,310
Deaths:237
KDR:5.527
Accuracy:21.330% C++
HSR:17.710% D--
Pulsar LSW
C+
Kills:858
Deaths:228
KDR:3.763
Accuracy:23.089% C+
HSR:18.415% D
Kills:44,026
Deaths (as Heavy Assault):7,955
Deaths (to Heavy Assaults):7,302
KDR:5.53438
Kill Difference:36,071
Playtime:969.919 hours
Usage:27%
Score:16.865m
Score/min:290
Accuracy (listed only):23.892%
HSR (listed only):18.609%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
A*
Kills:10,350
Deaths:1,552
KDR:6.669
Accuracy:34.636% A*
HSR:24.106% B++
VX6-7
B**
Kills:7,811
Deaths:1,810
KDR:4.315
Accuracy:30.063% B**
HSR:18.423% C-
Deimos VA29
B+
Kills:1,851
Deaths:666
KDR:2.779
Accuracy:67.848% B+
HSR:16.478% C+
Pandora VX25
A
Kills:1,440
Deaths:444
KDR:3.243
Accuracy:52.598% A
HSR:13.681% C
Solstice VE3
B+
Kills:540
Deaths:269
KDR:2.007
Accuracy:25.826% B+
HSR:18.148% C
NS Baron G5
A
Kills:69
Deaths:51
KDR:1.353
Accuracy:50.575% B++
HSR:20.290% A
Phobos VX86
N/A
Kills:50
Deaths:16
KDR:3.125
Accuracy:65.541% N/A
HSR:18% N/A
Kills:22,111
Deaths (as Engineer):4,808
Deaths (to Engineers):8,200
KDR:4.59879
Kill Difference:17,303
Playtime:922.559 hours
Usage:26%
Score:18.319m
Score/min:331
Accuracy (listed only):46.727%
HSR (listed only):18.446%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
A*
Kills:10,350
Deaths:1,552
KDR:6.669
Accuracy:34.636% A*
HSR:24.106% B++
VX6-7
B**
Kills:7,811
Deaths:1,810
KDR:4.315
Accuracy:30.063% B**
HSR:18.423% C-
Sirius SX12
B++
Kills:2,048
Deaths:733
KDR:2.794
Accuracy:27.822% B++
HSR:17.627% C+
Deimos VA29
B+
Kills:1,851
Deaths:666
KDR:2.779
Accuracy:67.848% B+
HSR:16.478% C+
Pandora VX25
A
Kills:1,440
Deaths:444
KDR:3.243
Accuracy:52.598% A
HSR:13.681% C
NS-7 PDW
B**
Kills:659
Deaths:290
KDR:2.272
Accuracy:30.994% B**
HSR:24.886% B**
Solstice VE3
B+
Kills:540
Deaths:269
KDR:2.007
Accuracy:25.826% B+
HSR:18.148% C
NS Baron G5
A
Kills:69
Deaths:51
KDR:1.353
Accuracy:50.575% B++
HSR:20.290% A
Phobos VX86
N/A
Kills:50
Deaths:16
KDR:3.125
Accuracy:65.541% N/A
HSR:18% N/A
Kills:24,818
Deaths (as Light Assault):5,831
Deaths (to Light Assaults):6,987
KDR:4.25622
Kill Difference:18,987
Playtime:1,181.661 hours
Usage:33%
Score:25.534m
Score/min:360
Accuracy (listed only):42.878%
HSR (listed only):19.071%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C**
Kills:3,594
Deaths:867
KDR:4.145
Accuracy:25.507% C**
HSR:16.055% D
Sirius SX12
B++
Kills:2,048
Deaths:733
KDR:2.794
Accuracy:27.822% B++
HSR:17.627% C+
Deimos VA29
B+
Kills:1,851
Deaths:666
KDR:2.779
Accuracy:67.848% B+
HSR:16.478% C+
Pandora VX25
A
Kills:1,440
Deaths:444
KDR:3.243
Accuracy:52.598% A
HSR:13.681% C
Corvus VA55
A
Kills:775
Deaths:275
KDR:2.818
Accuracy:30.714% A
HSR:28.903% B*
NS-7 PDW
B**
Kills:659
Deaths:290
KDR:2.272
Accuracy:30.994% B**
HSR:24.886% B**
Pulsar VS1
C
Kills:223
Deaths:
KDR:
Accuracy:22.445% C
HSR:13.901% D--
NS Baron G5
A
Kills:69
Deaths:51
KDR:1.353
Accuracy:50.575% B++
HSR:20.290% A
Phobos VX86
N/A
Kills:50
Deaths:16
KDR:3.125
Accuracy:65.541% N/A
HSR:18% N/A
Kills:10,709
Deaths (as Combat Medic):3,342
Deaths (to Combat Medics):3,186
KDR:3.20437
Kill Difference:7,367
Playtime:188.025 hours
Usage:5%
Score:2.952m
Score/min:262
Accuracy (listed only):41.560%
HSR (listed only):18.869%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A++
Kills:4,160
Deaths:783
KDR:5.313
Accuracy:51.064% A++
HSR:76.635% C+
Sirius SX12
B++
Kills:2,048
Deaths:733
KDR:2.794
Accuracy:27.822% B++
HSR:17.627% C+
NS-44 Commissioner
C*
Kills:1,689
Deaths:1,091
KDR:1.548
Accuracy:38.336% C*
HSR:20.959% C+
Beamer VS3
C+
Kills:670
Deaths:471
KDR:1.423
Accuracy:24.301% C-
HSR:21.045% C+
NS-7 PDW
B**
Kills:659
Deaths:290
KDR:2.272
Accuracy:30.994% B**
HSR:24.886% B**
Kills:9,226
Deaths (as Infiltrator):3,368
Deaths (to Infiltrators):2,924
KDR:2.73931
Kill Difference:5,858
Playtime:147.092 hours
Usage:4%
Score:1.678m
Score/min:190
Accuracy (listed only):34.503%
HSR (listed only):32.230%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A++
Kills:7,470
Deaths:973
KDR:7.677
Accuracy:27.159% A++
HSR:21.540% C++
Blueshift VM5
A++
Kills:7,393
Deaths:973
KDR:7.598
Accuracy:28.035% A++
HSR:22.887% C**
Cosmos VM3
B**
Kills:805
Deaths:164
KDR:4.909
Accuracy:22.528% B**
HSR:16.646% D
Cosmos VM3
B**
Kills:705
Deaths:151
KDR:4.669
Accuracy:22.881% B**
HSR:21.135% B+
Quasar VM1
B**
Kills:123
Deaths:29
KDR:4.241
Accuracy:21.523% B**
HSR:17.073% C
NS-10 Burster
A++
Kills:119
Deaths:63
KDR:1.889
Accuracy:42.086% A++
HSR:5.042% C
NS-10 Burster
A++
Kills:119
Deaths:64
KDR:1.859
Accuracy:42.206% A++
HSR:5.042% C-
Comet VM2
B+
Kills:79
Deaths:31
KDR:2.548
Accuracy:47.424% B+
HSR:1.266% D**
Kills:16,813
Deaths (as MAX Suit):1,224
Deaths (to MAX Suits):2,171
KDR:13.73611
Kill Difference:15,589
Playtime:160.848 hours
Usage:4%
Score:4.781m
Score/min:495
Accuracy (listed only):31.730%
HSR (listed only):13.829%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B*
Kills:14,881
V. Kills:2,430 N/A
Deaths:630
KDR:23.621
Accuracy:59.818% B*
KPH:124.400 B*
VKPH:20.300 C*
Maelstrom Turbo Laser
B++
Kills:12,213
V. Kills:9,586 127%
Deaths:2,787
KDR:4.382
Accuracy:30.931% C+
KPH:20.800 B
VKPH:16.300 B++
Coyote Missiles
C+
Kills:389
V. Kills:224 173%
Deaths:34
KDR:11.441
Accuracy:55.085% C*
KPH:37.300 C+
VKPH:21.500 C+
Light PPA
B**
Kills:139
V. Kills:7 N/A
Deaths:16
KDR:8.688
Accuracy:38.509% C
KPH:78.200 B**
VKPH:3.900 C*
Antares LC
B++
Kills:133
V. Kills:122 108%
Deaths:30
KDR:4.433
Accuracy:30.134% C
KPH:21.400 C*
VKPH:19.600 B++
Saron Laser Cannon
C++
Kills:94
V. Kills:69 134%
Deaths:54
KDR:1.741
Accuracy:36.222% B++
KPH:13.500 C+
VKPH:9.900 C++
Photon A2A Missile Pods
D
Kills:61
V. Kills:51 117%
Deaths:7
KDR:8.714
Accuracy:59.423% T
KPH:23.700 D
VKPH:19.800 D
Kills:27,910 (12,579 + 0)
Deaths:3,558
KDR:7.844
VKDR:3.510
Vehicle Kills:12,489
Kill Difference:24,352
Playtime:734.283 hours
Usage:21%
Score:13.170m
Score/min:299
Piloting Accuracy:36.222%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:2,505
V. Kills:1,171 214%
Deaths:224
KDR:11.183
Accuracy:50.985% A
KPH:9,018,000 U
VKPH:4,215,600 U
L105 Zephyr
U
Kills:528
V. Kills:83 N/A
Deaths:38
KDR:13.895
Accuracy:55.720% A+
KPH:1,900,800 U
VKPH:298,800 U
AP30 Shredder
U
Kills:446
V. Kills:202 220%
Deaths:43
KDR:10.372
Accuracy:22.624% F
KPH:1,605,600 U
VKPH:727,200 U
CAS30 Tank Buster
C
Kills:323
V. Kills:325 99%
Deaths:206
KDR:1.568
Accuracy:41.764% C
KPH:5.400 C--
VKPH:5.500 C
L105 Zephyr PX
A++
Kills:190
V. Kills:20 N/A
Deaths:8
KDR:23.750
Accuracy:65.177% A
KPH:142.900 A++
VKPH:15 B++
Kills:3,992 (323 + 3,669)
Deaths:519
KDR:7.692
VKDR:3.470
Vehicle Kills:1,801
Kill Difference:3,473
Playtime:60.614 hours
Usage:2%
Score:2.097m
Score/min:577
Piloting Accuracy:41.764%
Gunner Accuracy:65.177%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A+
Kills:1,900
V. Kills:139 N/A
Deaths:79
KDR:24.051
Accuracy:60.752% A
KPH:83.500 A+
VKPH:6.100 D
L100 Python HEAT
A+
Kills:1,133
V. Kills:276 409%
Deaths:87
KDR:13.023
Accuracy:52.696% C++
KPH:50.200 A+
VKPH:12.200 C++
C75 Viper
S
Kills:708
V. Kills:40 N/A
Deaths:22
KDR:32.182
Accuracy:47.287% B++
KPH:101.100 S
VKPH:5.700 D
Skyguard
B+
Kills:243
V. Kills:163 148%
Deaths:28
KDR:8.679
Accuracy:36.619% B**
KPH:17.100 B
VKPH:11.500 B+
Kills:3,984 (3,984 + 0)
Deaths:216
KDR:18.444
VKDR:2.861
Vehicle Kills:618
Kill Difference:3,768
Playtime:66.525 hours
Usage:2%
Score:1.053m
Score/min:264
Driving Accuracy:36.619%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
A
Kills:11,024
V. Kills:926 N/A
Deaths:447
KDR:24.662
Accuracy:62.018% A
KPH:68.800 A
VKPH:5.800 C--
Supernova PC
M*
Kills:5,013
V. Kills:1,029 487%
Deaths:256
KDR:19.582
Accuracy:59.704% B**
KPH:58.900 M*
VKPH:12.100 B**
Proton II PPA
A*
Kills:2,192
V. Kills:83 N/A
Deaths:64
KDR:34.250
Accuracy:37.107% A*
KPH:116.900 A*
VKPH:4.400 B
Saron HRB
A++
Kills:737
V. Kills:305 241%
Deaths:48
KDR:15.354
Accuracy:43.716% C+
KPH:41.500 A++
VKPH:17.200 C*
E540 Halberd
A++
Kills:399
V. Kills:276 144%
Deaths:37
KDR:10.784
Accuracy:55.147% B**
KPH:38.900 B++
VKPH:26.900 A++
Supernova FPC
A*
Kills:83
V. Kills:69 119%
Deaths:5
KDR:16.600
Accuracy:48.043% D
KPH:31.200 B+
VKPH:26 A*
Kills:19,448 (16,120 + 3,328)
Deaths:857
KDR:22.693
VKDR:3.137
Vehicle Kills:2,688
Kill Difference:18,591
Playtime:294.862 hours
Usage:8%
Score:5.067m
Score/min:286
Driving Accuracy:48.043%
Gunner Accuracy:55.147%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
A++
Kills:965
V. Kills:30 N/A
Deaths:13
KDR:74.231
Accuracy:46.231% B
KPH:161.700 A++
VKPH:5 D
Proton II PPA-H
A*
Kills:654
V. Kills:31 N/A
Deaths:17
KDR:38.471
Accuracy:46.475% B**
KPH:192.100 A*
VKPH:9.100 B++
Saron HRB-H
A++
Kills:218
V. Kills:78 276%
Deaths:11
KDR:19.818
Accuracy:52.041% C-
KPH:68.300 A++
VKPH:24.400 C+
E540 Halberd-H
A
Kills:182
V. Kills:65 276%
Deaths:11
KDR:16.546
Accuracy:64.731% B*
KPH:70.400 A
VKPH:25.100 B+
Kills:2,019 (0 + 2,019)
Deaths:52
KDR:38.827
VKDR:3.923
Vehicle Kills:204
Kill Difference:1,967
Playtime:15.148 hours
Usage:0%
Score:0.458m
Score/min:504
Driving Accuracy:N/A%
Gunner Accuracy:64.731%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
M+
Kills:369
V. Kills:38 N/A
Deaths:12
KDR:30.750
Accuracy:45.111% B**
KPH:74.600 M+
VKPH:7.700 B+
M60-G Bulldog
A*
Kills:262
V. Kills:25 N/A
Deaths:8
KDR:32.750
Accuracy:51.207% A
KPH:81.500 A*
VKPH:7.800 C+
M40 Fury
A
Kills:191
V. Kills:17 N/A
Deaths:7
KDR:27.286
Accuracy:40.454% B+
KPH:76.800 A
VKPH:6.800 C--
M12 Kobalt
B**
Kills:124
V. Kills:1 N/A
Deaths:2
KDR:62
Accuracy:19.448% B
KPH:107.100 B**
VKPH:0.900 D--
M40 Fury
B*
Kills:111
V. Kills:6 N/A
Deaths:7
KDR:15.857
Accuracy:36.865% C+
KPH:74.200 B*
VKPH:4 D*
M12 Kobalt
B*
Kills:98
V. Kills:7 N/A
Deaths:8
KDR:12.250
Accuracy:24.599% B**
KPH:73.400 C**
VKPH:5.200 B*
M20 Basilisk
C++
Kills:63
V. Kills:8 N/A
Deaths:9
KDR:7
Accuracy:32.685% D
KPH:21.500 C++
VKPH:2.700 D**
Kills:1,218 (0 + 1,218)
Deaths:53
KDR:22.981
VKDR:1.925
Vehicle Kills:102
Kill Difference:1,165
Playtime:17.566 hours
Usage:0%
Score:0.362m
Score/min:343
Driving Accuracy:N/A%
Gunner Accuracy:32.685%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C++
Kills:59
V. Kills:3 N/A
Deaths:34
KDR:1.735
Accuracy:41.513% D
KPH:25.600 C++
VKPH:1.300 D*
Kills:59 (59 + 0)
Deaths:34
KDR:1.735
VKDR:0.088
Vehicle Kills:3
Kill Difference:25
Playtime:2.302 hours
Usage:0%
Score:0.020m
Score/min:145
Driving Accuracy:41.513%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SVA-88 41,93841,8587,4905.589A++0.1327.259%B++19.702%D67.2B*N/A188622.8h9.8B*35.9B++
Dual Photon Pods 17,31114,88163023.621M17.9059.818%B*1.068%C124.4B*20.3C*521119.6h11.9A19.9B**
Maelstrom Turbo Laser 21,79912,2132,7874.382B**1.3430.931%C+1.417%D20.8B16.3B++236586.7h61.8B++199.8B++
Supernova VPC 11,95011,02444724.662B**18.9462.018%A1.333%C+68.8A5.8C--211160.2h2.5B*4B**
Serpent VE92 10,37210,3501,5526.669S0.9534.636%A*24.106%B++123.8SN/A38483.6h8.9B**25.8B**
VX6-7 7,8207,8111,8104.315A**1.4130.063%B**18.423%C-32.5C+N/A95240h9.9B++32.8B*
Blueshift VM5 7,5087,4709737.677A*1.9527.159%A++21.54%C++65.2A*N/A192114.5h10.5A++38.6B**
Blueshift VM5 7,4197,3939737.598A*1.8728.035%A++22.887%C**64.6A++N/A191114.5h11.1A+39.7B**
C-4 5,6915,2618606.117M*0.3928.082%B+N/A168.1A++13.7D--69431.3h0.7A+2.5A
Supernova PC 6,0425,01325619.582A*13.8659.704%B**2.553%C*58.8M*12.1B**27985.2h3.1A5.1A+
Parallax VX3 4,1624,1607835.313B+0.4151.064%A++76.635%C+43.2B*N/A12196.3h1.8B*3.6B*
H-V45 3,6003,5948674.145A+1.5825.507%C**16.055%D42.6B+N/A17784.4h10.7B**42B++
NS Decimator 3,9053,2331,0912.963A**2.7670.059%B**2.877%B+55A11.4D31358.8h3B**4.3A
C150 Dalton 3,6762,50522411.183B++5.4650.985%AN/A25050U11710U123598900.1h3B*5.9B**
Proton II PPA 2,2752,1926434.25A28.5337.107%A*1.414%D117.2A*4.4B35918.7h6.5B**17.6A
Sirius SX12 2,0502,0487332.794A++2.9327.822%B++17.627%C+41.9B+N/A14548.9h10.9B**39B++
Anti-Vehicle Grenade 2,0992,00312003N/A1,997.2872.659%A**N/A1251.9S60C-39531.6h2.2A++3.1A+
L100 Python HESH 2,0391,9007924.051B**18.3360.752%A1.316%C83.7A+6.1D27522.7h2.6B*4.2B**
Deimos VA29 1,8511,8516662.779A2.9467.848%B+16.478%C+41.3C+N/A10944.8h1.9B*2.9B+
NS-44 Commissioner 1,6911,6891,0911.548B+4.1838.336%C*20.959%C+11D-N/A32153h2.9B**7.7B++
Lasher X2 1,5571,5394223.647M**2.0841.734%A*5.198%B++76.2A*N/A23520.2h14.4B**34.6B**
Frag Grenade 1,4991,49511495N/A1,489.2856.14%AN/A1868.8S5C-57690.8h1.7A++3A+
Pandora VX25 1,4421,4404443.243A++2.4852.598%A13.681%C51.2B+N/A17628.1h3.6B*6.8B*
Orion VS54 1,3101,3102375.527M0.2021.33%C++17.71%D--46B+N/A30928.5h9.6B**45C*
L100 Python HEAT 1,4091,1338713.023A*7.3052.696%C++1.853%C-50.1A+12.2C++21122.6h3.9B**7.3B**
Proximity Mine 9949943231.063S25.3454.885%A+N/A276.1M++N/A9783.6h1.4A+2.5A+
M40 Fury-H 9959651374.231S68.5146.231%BN/A160.8A++5D4156h3.8B**8.1A
Force-Blade 87887522,3330.039B+5.6834.797%B+N/A0.5C+N/A11891.5h1.4B**4.2B++
Pulsar LSW 8598582283.763A++1.9623.089%C+18.415%D61.3B++N/A24114h9B**39.1B++
Cosmos VM3 8098051644.909A++0.8122.528%B**16.646%D38.5B+N/A12420.9h12.2B++54B++
Corvus VA55 7777752752.818A*2.9130.714%A28.903%B*68A*N/A21411.4h8.6A+28.1B**
Tank Mine 9867755913.136S7.4124.198%DN/A146.2B*39.8D10345.3h1A+3.9A
Saron HRB 1,0427374815.354A*9.6343.716%C+1.493%C+41.4A++17.1C*53117.8h11.5A++26.3A+
C75 Viper 7487082232.182S26.4647.287%B++N/A101.1S5.7D4247h4A++8.4A+
Cosmos VM3 7087051514.669A++1.0522.881%B**21.135%B+37.1B+N/A11519h13.2B57.5B
Beamer VS3 6706704711.423B*4.3024.301%C-21.045%C+57.3A+N/A21911.7h6.1B*25.1C*
NS-7 PDW 6646592902.272A++3.4530.994%B**24.886%B**27.1C+N/A10524.3h12.8B+41.4B++
Proton II PPA-H 6856541738.471A*32.7546.475%B**1.835%C++192.4A*9.1B++5133.4h6.2B**13.3B**
Solstice VE3 5415402692.007A++3.7225.826%B+18.148%C14.2CN/A11237.9h10.7B**41.6B+
L105 Zephyr 6115283813.895B++8.1755.72%A+N/A5280U830U16085600.1h4.6B**8.2B**
AP30 Shredder 6484464310.372B+4.6522.624%F1.794%C4460U2020U25984900.1h26.8A++118.2A
S1 6374182601.608A++4.1273.712%A++1.196%D--34B++17.8B++47012.3h5B*6.8B**
Lancer VS22 9674142151.926A3.8062.104%C++N/A15.2C+20.3B+34027.2h12.6B+20.3B+
E540 Halberd 6753993710.784C*5.0655.147%B**2.005%C38.7B++26.8A++50210.3h6.2C11.2B+
Coyote Missiles 6133893411.441M*5.7255.085%C*N/A37.4C+21.5C+39710.4h25.2B**45.7B*
M60-G Bulldog 4073691230.75S25.0345.111%B**2.71%C+75.3M+7.8B+3514.9h3.8A+8.3A
CAS30 Tank Buster 6483232061.568C*4.1641.764%CN/A5.4C--5.5C11259.3h46.2B+110.6B
Spear Anti-Vehicle Phalanx Turret 3732922810.429B+4.7150.208%B+4.452%C**66.4A++18.4C5584.4h4.5A9B**
M60-G Bulldog 287262832.75S27.0351.207%A1.908%D81.9A*7.8C+4573.2h4B**7.9B**
Skyguard 406243288.679A*2.9636.619%B**2.058%C++17.1B11.5B+25114.2h78.2B**213.4A
Pulsar VS1 2232231223U217.2822.445%C13.901%D--30.1BN/A3647.4h11.4B**50.6B+
Saron HRB-H 2962181119.818M+14.0952.041%C-N/A68.1A++24.4C+5573.2h10.1A+19.4A+
M40 Fury 208191727.286M**21.5640.454%B+N/A76.4A6.8C--2942.5h6.7A16.6B**
L105 Zephyr PX 210190823.75B+18.0365.177%AN/A146.2A++15.4B++5201.3h3.7B*5.7B**
E540 Halberd-H 2471821116.545B+10.8264.731%B*2.198%C**70A25B+6282.6h4.2B**6.4A
M60-A Bulldog 162145436.25B**30.5350.171%B+N/A37.2C*4.4C++1883.9h5.1B++10.1B++
Light PPA 146139168.688B*2.9638.509%CN/A77.2B**3.9C*5561.8h9.9B+25.8B+
Antares LC 255133304.433A+1.2930.134%C2.256%B21.5C*19.7B++5476.2h72.9B+241.8B++
M12 Kobalt 125124262A*56.2819.448%B20.968%B+103.3B**N/A4141.2h13.4B**69B++
Quasar VM1 123123294.241A++1.4821.523%B**17.073%C43.9A++N/A4782.8h11.4B**52.8B+
M60-A Bulldog 141121340.333A34.6148.555%C**N/A46.5B+7.7B**3382.6h5B++10.3B++
NS-10 Burster 215119631.889B**3.8342.086%A++5.042%C8B**6.5A++15714.8h118.4B++281.4B**
NS-10 Burster 199119641.859A3.8642.206%A++5.042%C-8.2B**5.5A16714.6h118.8B+281.5B*
M40 Fury 117111715.857A10.1336.865%C+N/A74B*4D*3181.5h6.7B**18.3B**
A30 Walker 215108176.353A+0.6323.808%C-N/A10.1C**10B+15910.7h131.9A554B*
M12 Kobalt 10598812.25C+6.5324.599%B**14.286%D-75.4B5.4B*4421.3h22.5C91.6B+
Saron Laser Cannon 16394541.741C+3.9836.222%B++3.191%B++13.4C+9.9C++11217h93.3B+257.6B++
M60-A Bulldog 10083117.545B1.8233.12%C-N/A830U170U8721900.1h4.4B**13.2B+
Supernova FPC 15283516.6A+10.8848.043%D4.819%A++30.7B+25.6A*20552.7h4.3B++8.9B+
Comet VM2 9579312.548A*3.1847.424%B+1.266%D**22.6A*4.6C*4193.5h11.3B**23.8B*
NS Baron G5 6969511.353B4.3750.575%B++20.29%A43.1B+N/A1681.6h3.8B*7.6C++
M20 Basilisk 716397A++1.2832.685%D4.762%C21.7C++2.8D**1852.9h42.2B**129B**
Photon A2A Missile Pods 1126178.714B++2.9959.423%TN/A23.5D19.6D8292.6h5.7A9.7B+
M40 Fury-F 6259341.735C++3.9941.513%DN/A25.7C*1.3D*1452.3h3.8B**9.2B**
MAX Punch 51511,2390.041C--5.6826.298%D*N/A0.3CN/A1155.1h1.5C++5.7C+
Phobos VX86 5050163.125A+2.6065.541%B+18%C*50C*N/A4821h1.9B*3B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon213344.4h
Nano-Armor Kit536674,934103.1h
Nanite Revive Grenade0820h
Medical Applicator18482,79619.3h
Recon Detection Device269976.7h
Medical Kit2,40812,164174.9h
Ammunition Package1570.1h
Anti-Infantry MANA Turret3670.4h

Check the help document for the dictionary if you want to learn more about words used here.


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