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FroZown[GOTR] FroZown
VS BR 129

KDR: 1.76

Score: 35.7m

Last Seen: Feb 17th, 2019 11:50 PM
- OFFLINE - 76.6 hour(s)

Battle Rank 118 (129 total) - Vanu Sovereignty on Emerald - Outfit Member of Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 96
Level Progress (to 119): 40%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS NS-7G PDW NS-44G Commissioner Skorpios Proximity Mine Artemis VX26 NS-30 Vandal Force-Blade Ghost
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,013,310 MLG Score: 810
Fun Score: N/A
Cheeseburgers Flipped: 249TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.03%24.624%6902499828,7081.654350.104

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.229%1.359A0.607B+-1.731F-HEAD ++ (~10.61)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.60.564B+9.10.359C**23.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.702%1.724%911021581082630.053604491%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.859B*-0.574D-1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.70.103C+17.2-0.375C-17.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.693%5.448%1445101788110185450.865422161%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.572%1.071B**0.274C*-0.859

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
150.2-0.269C71.6-0.818D-78.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.616%71.105%144610164,807905205.30574

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.13%0.989B*0.26C*0.96

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.417B2.40.247C++3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.096%18.159%144310191,2171214121.00165

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.928%0.639B+0.723B++-0.009

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.391B3.90.186C++4.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 96
35.7m325%384 (23k)312 (18.7k)1.7580551,93129,5391.88307129 (118)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022168922.441%23.47%52703:5324

6% Combat Medic14% Engineer68% Infiltrator12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 11th, 2013 1:27 AMJan 11th, 2013 4:46 AMFeb 19th, 2019 11:04 AM (1d) (PST)Feb 17th, 2019 8:15 PM (3d) (PST)Feb 17th, 2019 7:50 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4581612970.4540.2580.1071.5990.038810

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,4579,65717,8002715696218,731

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1906.5h/79.4d 3,693 12,188 18,563 182.9k 2,884 5,357 4,341 52.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C++
Kills:1,188
Deaths:650
KDR:1.828
Accuracy:21.027% C+
HSR:25.421% C++
Lasher X2
B*
Kills:388
Deaths:331
KDR:1.172
Accuracy:20.192% D
HSR:5.670% B*
Flare VE6
C++
Kills:268
Deaths:250
KDR:1.072
Accuracy:23.422% C++
HSR:18.284% D-
Kills:1,844
Deaths (as Heavy Assault):1,231
Deaths (to Heavy Assaults):8,801
KDR:1.49797
Kill Difference:613
Playtime:99.854 hours
Usage:5%
Score:2.167m
Score/min:362
Accuracy (listed only):21.547%
HSR (listed only):16.458%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
B+
Kills:1,314
Deaths:1,201
KDR:1.094
Accuracy:25.766% B+
HSR:22.755% B+
Pandora VX25
B++
Kills:530
Deaths:318
KDR:1.667
Accuracy:45.887% B++
HSR:16.792% B+
Solstice SF
B**
Kills:498
Deaths:523
KDR:0.952
Accuracy:24.439% C++
HSR:22.490% B**
Deimos VA29
B++
Kills:464
Deaths:372
KDR:1.247
Accuracy:62.985% C*
HSR:20.905% B++
Eidolon VE33
B*
Kills:363
Deaths:214
KDR:1.696
Accuracy:33.068% B*
HSR:24.518% C+
Thanatos VE70
B++
Kills:223
Deaths:164
KDR:1.360
Accuracy:45.942% B++
HSR:15.695% C+
NS Baron G5
A++
Kills:220
Deaths:191
KDR:1.152
Accuracy:46.840% C**
HSR:22.273% A++
Pulsar C
B**
Kills:178
Deaths:144
KDR:1.236
Accuracy:30.157% B**
HSR:29.775% B**
Kills:3,790
Deaths (as Engineer):3,127
Deaths (to Engineers):5,913
KDR:1.21202
Kill Difference:663
Playtime:261.606 hours
Usage:14%
Score:5.153m
Score/min:328
Accuracy (listed only):39.385%
HSR (listed only):21.900%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7G PDW
B**
Kills:4,280
Deaths:2,463
KDR:1.738
Accuracy:28.831% B++
HSR:23.622% B**
NS-44G Commissioner
C++
Kills:3,501
Deaths:2,838
KDR:1.234
Accuracy:40.410% C++
HSR:25.536% C++
Skorpios
B
Kills:2,153
Deaths:1,573
KDR:1.369
Accuracy:25.862% C
HSR:23.688% B
Artemis VX26
B
Kills:1,655
Deaths:890
KDR:1.860
Accuracy:28.041% C++
HSR:24.955% B
NS-30 Vandal
C+
Kills:1,646
Deaths:810
KDR:2.032
Accuracy:31.639% C
HSR:24.848% C+
Ghost
B+
Kills:1,473
Deaths:343
KDR:4.294
Accuracy:42.822% B+
HSR:69.111% C++
Parallax VX3
B+
Kills:1,437
Deaths:265
KDR:5.423
Accuracy:43.064% B+
HSR:75.017% C
MKV Suppressed
B*
Kills:1,228
Deaths:697
KDR:1.762
Accuracy:25.440% C+
HSR:24.430% B*
NS-44P Commissioner
B+
Kills:1,211
Deaths:871
KDR:1.390
Accuracy:44.351% B+
HSR:28.076% C*
Sirius SX12
B+
Kills:1,198
Deaths:851
KDR:1.408
Accuracy:24.668% C+
HSR:20.284% B+
NS-44B Commissioner
B+
Kills:1,170
Deaths:837
KDR:1.398
Accuracy:43.838% B+
HSR:26.410% C*
Eridani SX5
B++
Kills:1,162
Deaths:542
KDR:2.144
Accuracy:26.296% C+
HSR:24.269% B++
NS-44 Commissioner
B*
Kills:1,161
Deaths:726
KDR:1.599
Accuracy:43.755% B*
HSR:28.338% B*
XM98
B+
Kills:1,160
Deaths:253
KDR:4.585
Accuracy:41.658% B+
HSR:70.086% C--
NS-357 Underboss
B**
Kills:1,156
Deaths:686
KDR:1.685
Accuracy:44.610% B**
HSR:21.972% C++
Cerberus
B**
Kills:1,152
Deaths:886
KDR:1.300
Accuracy:39.034% B**
HSR:27.257% B+
Nyx VX31
C+
Kills:466
Deaths:279
KDR:1.670
Accuracy:34.256% C+
HSR:25.107% C-
The Immortal
B**
Kills:408
Deaths:385
KDR:1.060
Accuracy:42.321% B**
HSR:31.863% C**
Manticore SX40
B*
Kills:375
Deaths:347
KDR:1.081
Accuracy:34.591% B++
HSR:28.533% B*
V10
A++
Kills:352
Deaths:27
KDR:13.037
Accuracy:51.812% A++
HSR:86.080% B**
VA39 Spectre
C++
Kills:225
Deaths:65
KDR:3.462
Accuracy:33.282% C++
HSR:24.889% D*
NSX Daimyo
C+
Kills:160
Deaths:66
KDR:2.424
Accuracy:37.256% D
HSR:93.750% C+
Kills:28,729
Deaths (as Infiltrator):16,700
Deaths (to Infiltrators):3,847
KDR:1.7203
Kill Difference:12,029
Playtime:1,291.242 hours
Usage:68%
Score:22.889m
Score/min:295
Accuracy (listed only):36.720%
HSR (listed only):37.642%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7G PDW
B**
Kills:4,280
Deaths:2,463
KDR:1.738
Accuracy:28.831% B++
HSR:23.622% B**
Skorpios
B
Kills:2,153
Deaths:1,573
KDR:1.369
Accuracy:25.862% C
HSR:23.688% B
MKV Suppressed
B*
Kills:1,228
Deaths:697
KDR:1.762
Accuracy:25.440% C+
HSR:24.430% B*
Sirius SX12
B+
Kills:1,198
Deaths:851
KDR:1.408
Accuracy:24.668% C+
HSR:20.284% B+
Corvus VA55
C
Kills:1,164
Deaths:838
KDR:1.389
Accuracy:22.641% C
HSR:20.962% C
Eridani SX5
B++
Kills:1,162
Deaths:542
KDR:2.144
Accuracy:26.296% C+
HSR:24.269% B++
Pandora VX25
B++
Kills:530
Deaths:318
KDR:1.667
Accuracy:45.887% B++
HSR:16.792% B+
Deimos VA29
B++
Kills:464
Deaths:372
KDR:1.247
Accuracy:62.985% C*
HSR:20.905% B++
Thanatos VE70
B++
Kills:223
Deaths:164
KDR:1.360
Accuracy:45.942% B++
HSR:15.695% C+
NS Baron G5
A++
Kills:220
Deaths:191
KDR:1.152
Accuracy:46.840% C**
HSR:22.273% A++
H-V45
B++
Kills:185
Deaths:127
KDR:1.457
Accuracy:23.312% C+
HSR:26.487% B++
Pulsar VS1
C-
Kills:126
Deaths:108
KDR:1.167
Accuracy:16.784% D**
HSR:17.460% C-
Kills:12,933
Deaths (as Combat Medic):8,244
Deaths (to Combat Medics):3,757
KDR:1.56878
Kill Difference:4,689
Playtime:116.008 hours
Usage:6%
Score:2.149m
Score/min:309
Accuracy (listed only):32.957%
HSR (listed only):21.406%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7G PDW
B**
Kills:4,280
Deaths:2,463
KDR:1.738
Accuracy:28.831% B++
HSR:23.622% B**
Skorpios
B
Kills:2,153
Deaths:1,573
KDR:1.369
Accuracy:25.862% C
HSR:23.688% B
Solstice VE3
B+
Kills:1,314
Deaths:1,201
KDR:1.094
Accuracy:25.766% B+
HSR:22.755% B+
MKV Suppressed
B*
Kills:1,228
Deaths:697
KDR:1.762
Accuracy:25.440% C+
HSR:24.430% B*
Sirius SX12
B+
Kills:1,198
Deaths:851
KDR:1.408
Accuracy:24.668% C+
HSR:20.284% B+
Eridani SX5
B++
Kills:1,162
Deaths:542
KDR:2.144
Accuracy:26.296% C+
HSR:24.269% B++
Pandora VX25
B++
Kills:530
Deaths:318
KDR:1.667
Accuracy:45.887% B++
HSR:16.792% B+
Solstice SF
B**
Kills:498
Deaths:523
KDR:0.952
Accuracy:24.439% C++
HSR:22.490% B**
Deimos VA29
B++
Kills:464
Deaths:372
KDR:1.247
Accuracy:62.985% C*
HSR:20.905% B++
Thanatos VE70
B++
Kills:223
Deaths:164
KDR:1.360
Accuracy:45.942% B++
HSR:15.695% C+
NS Baron G5
A++
Kills:220
Deaths:191
KDR:1.152
Accuracy:46.840% C**
HSR:22.273% A++
Pulsar C
B**
Kills:178
Deaths:144
KDR:1.236
Accuracy:30.157% B**
HSR:29.775% B**
Kills:13,448
Deaths (as Light Assault):9,039
Deaths (to Light Assaults):4,586
KDR:1.48778
Kill Difference:4,409
Playtime:98.649 hours
Usage:5%
Score:2.189m
Score/min:370
Accuracy (listed only):34.426%
HSR (listed only):22.248%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B*
Kills:392
Deaths:215
KDR:1.823
Accuracy:14.447% C
HSR:22.449% B*
Cosmos VM3
B+
Kills:338
Deaths:162
KDR:2.086
Accuracy:13.711% D
HSR:21.894% B+
Comet VM2
B+
Kills:194
Deaths:181
KDR:1.072
Accuracy:42.797% C+
HSR:5.155% B+
Comet VM2
B++
Kills:122
Deaths:125
KDR:0.976
Accuracy:45.020% C+
HSR:5.738% B++
NS-10 Burster
B++
Kills:63
Deaths:68
KDR:0.926
Accuracy:34.210% B++
HSR:6.349% C++
NS-10 Burster
B**
Kills:58
Deaths:65
KDR:0.892
Accuracy:34.526% B*
HSR:12.069% B**
Kills:1,167
Deaths (as MAX Suit):408
Deaths (to MAX Suits):1,623
KDR:2.86029
Kill Difference:759
Playtime:31.220 hours
Usage:2%
Score:1.166m
Score/min:622
Accuracy (listed only):30.785%
HSR (listed only):12.276%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:113
V. Kills:58 192%
Deaths:9
KDR:12.556
Accuracy:51.636% A
KPH:406,800 U
VKPH:208,800 U
Kills:113 (0 + 113)
Deaths:9
KDR:12.556
VKDR:6.444
Vehicle Kills:58
Kill Difference:104
Playtime:0.001 hours
Usage:0%
Score:0.081m
Score/min:2,434,620
Piloting Accuracy:N/A%
Gunner Accuracy:51.636%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B+
Kills:58
V. Kills:21 264%
Deaths:11
KDR:5.273
Accuracy:49.702% B**
KPH:26.500 C+
VKPH:9.600 B+
Kills:58 (58 + 0)
Deaths:11
KDR:5.273
VKDR:1.909
Vehicle Kills:21
Kill Difference:47
Playtime:2.190 hours
Usage:0%
Score:0.045m
Score/min:346
Driving Accuracy:49.702%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C*
Kills:55
V. Kills:35 153%
Deaths:8
KDR:6.875
Accuracy:38.550% D
KPH:26.700 C*
VKPH:17 C++
Kills:55 (0 + 55)
Deaths:8
KDR:6.875
VKDR:4.375
Vehicle Kills:35
Kill Difference:47
Playtime:2.062 hours
Usage:0%
Score:0.059m
Score/min:481
Driving Accuracy:N/A%
Gunner Accuracy:38.550%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A**
Kills:321
V. Kills:170 188%
Deaths:52
KDR:6.173
Accuracy:49.211% B**
KPH:32.400 B**
VKPH:17.200 A**
M20 Basilisk
A++
Kills:304
V. Kills:150 201%
Deaths:47
KDR:6.468
Accuracy:46.426% B*
KPH:36.500 A
VKPH:18 A++
M60-G Bulldog
B*
Kills:88
V. Kills:18 463%
Deaths:16
KDR:5.500
Accuracy:43.112% B*
KPH:41.400 B*
VKPH:8.500 B+
M40 Fury
C++
Kills:63
V. Kills:23 263%
Deaths:13
KDR:4.846
Accuracy:37.379% C++
KPH:33.100 D
VKPH:12.100 C++
Kills:776 (0 + 776)
Deaths:128
KDR:6.063
VKDR:2.820
Vehicle Kills:361
Kill Difference:648
Playtime:22.269 hours
Usage:1%
Score:0.432m
Score/min:324
Driving Accuracy:N/A%
Gunner Accuracy:37.379%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C+
Kills:83
V. Kills:24 332%
Deaths:90
KDR:0.922
Accuracy:47.408% C+
KPH:6.500 D--
VKPH:1.900 D--
Kills:83 (83 + 0)
Deaths:90
KDR:0.922
VKDR:0.267
Vehicle Kills:24
Kill Difference:7
Playtime:12.789 hours
Usage:1%
Score:0.030m
Score/min:39
Driving Accuracy:47.408%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-7G PDW 4,3264,2802,4631.738B*0.0228.831%B++23.622%B**36.9B+N/A128115.9h13.2B+45.8B+
NS-44G Commissioner 3,5283,5012,8381.234C+0.5240.41%C++25.536%C++22.1DN/A75158.1h3.7C+9.2C*
Skorpios 2,2042,1531,5731.369C+0.3925.862%C23.688%B36.1CN/A9059.6h12.3C47.5C
Proximity Mine 2,0882,0857092.941C1.1851.904%B**N/A187.8AN/A69611.1h1.4A+2.6A+
Artemis VX26 1,6731,6558901.86B+0.1028.041%C++24.955%B35.1C++N/A12447.2h11.4B40.6B+
NS-30 Vandal 1,6581,6468102.032C*0.2731.639%C24.848%C+34.4C+N/A11847.9h5.7C++18.2C++
Force-Blade 1,6071,50413,5890.111M1.6563.605%M+N/A2AN/A8758.3h2.5C*3.9B++
Ghost 1,4761,4733434.294B+2.5442.822%B+69.111%C++34.3C+N/A13842.9h2.2C**5.2B+
Parallax VX3 1,4391,4372655.423B++3.6643.064%B+75.017%C36.4B+N/A14539.5h2.3C+5.3B
Solstice VE3 1,3431,3141,2011.094B+0.6625.766%B+22.755%B+15.3C+N/A6285.9h14.6C**56.6C**
MKV Suppressed 1,2441,2286971.762B*0.0025.44%C+24.43%B*40.7B+N/A16830.2h13.2C**52C**
NS-44P Commissioner 1,2181,2118711.39C++0.3744.351%B+28.076%C*25.8DN/A9647h3.4C*7.7B+
Sirius SX12 1,2231,1988511.408B0.3524.668%C+20.284%B+37.2B+N/A13732.2h13B+52.8B+
Auraxium Slasher 1,2211,1943,5490.336A++1.4244.487%B**20.519%A++7.2A+N/A16165.8h2.4C+5.3B+
Orion VS54 1,1991,1886501.828B0.0721.027%C+25.421%C++36.6C*N/A18832.5h11.3B+53.7C++
NS-44B Commissioner 1,1811,1708371.398B+0.3643.838%B+26.41%C*28.3C--N/A12841.3h3.5C*7.9B+
Corvus VA55 1,1701,1648381.389B0.3722.641%C20.962%C24.7C+N/A9447.1h11.3B+49.9C*
The Slasher 1,2161,1635,5570.209M*1.5544.319%B++17.885%B++4C*N/A12290.6h2.5C5.6C**
Eridani SX5 1,1701,1625422.144B**0.3926.296%C+24.269%B++39.8C*N/A16129.2h10.8B+40.9B
NS-44 Commissioner 1,1651,1617261.599B++0.1643.755%B*28.338%B*25.3CN/A11245.8h3.5B+7.9B++
Auraxium Force-Blade 1,2211,1603,8740.299S1.4645.711%A20.69%A*5.2MN/A14222.6h2.3C+5B+
XM98 1,1701,1602534.585A2.8341.658%B+70.086%C--39.1B+N/A13329.7h2.3B+5.6B+
NS-357 Underboss 1,1661,1566861.685B++0.0744.61%B**21.972%C++34.3C+N/A9833.7h3.9B+8.8B++
Cerberus 1,1711,1528861.3C**0.4639.034%B**27.257%B+18.8DN/A5761.2h6.8C17.4B+
Icikill 1,0129881,3880.712U1.0545.759%B**20.951%B**12.1B+N/A3181.4h2.4C5.2B+
C-4 1,7409584961.931B+0.1724.655%C+N/A107.6B++87.9S15808.9h1.5C++6C++
Frag Grenade 9379291929N/A927.2447.294%C**N/A619.3B+5.3C23361.5h2.9B*6.2B++
MANA Anti-Vehicle Turret 1,2936812492.735C+0.9861.53%C+2.643%C+6810B**6120A10070030.1h9.2B+15B+
Pandora VX25 5335303181.667B*0.0945.887%B++16.792%B+33.8C+N/A14715.7h4.7C+10.2B+
Solstice SF 5064985230.952C+0.8124.439%C++22.49%B**17.2C+N/A7629h13C+53.3C++
Tank Mine 827485955.105A3.3527.143%C-N/A156.5B**110.3A++20983.1h1.6B+5.9C**
Nyx VX31 4734662791.67C+0.0934.256%C+25.107%C-30.1CN/A8415.5h6.1C+17.9C+
Deimos VA29 4684643721.247C+0.5162.985%C*20.905%B++30.3C-N/A10715.3h2.5C+3.9C*
The Immortal 4114083851.06C+0.7042.321%B**31.863%C**11.2D--N/A2836.4h12.3F--29D-
Quasar VM1 3953922151.823C*0.0614.447%C22.449%B*36.6AN/A17210.7h14.4C**99.8C++
Lasher X2 3933883311.172B+0.5920.192%D5.67%B*40B+N/A1669.7h19.7C++97.8C+
Manticore SX40 3843753471.081C++0.6834.591%B++28.533%B*14.5DN/A3925.9h7.9C++22.9B+
Eidolon VE33 3653632141.696B+0.0633.068%B*24.518%C+31B+N/A8611.7h8.1B+24.6B++
V10 3563522713.037S11.2851.812%A++86.08%B**32.3C+N/A8610.9h1.8B*3.4B**
Cosmos VM3 3423381622.086C++0.3313.711%D21.894%B+52A++N/A2436.5h11.6B++84.7C*
M20 Basilisk 491321526.173A+4.4149.211%B**7.477%B++32.4B**17.2A**3519.9h101.5C+206.2B+
M20 Basilisk 454304476.468A*4.7146.426%B*6.25%C*36.6A18.1A++3468.3h92.7C**199.7B++
NS Decimator 5322943570.824C0.9361.981%C++1.701%C-24.9D20.2B+38711.8h7.9F-12.8D**
Flare VE6 2742682501.072C0.6923.422%C++18.284%D-29.1C-N/A1309.2h11.5C+49.3C*
Spear Anti-Vehicle Phalanx Turret 473239396.128C+4.3751.444%B++4.184%C+40.5C*39.7A++6435.9h11.1C21.6C++
VA39 Spectre 226225653.462A1.7033.282%C++24.889%D*23.7C++N/A1349.5h4.8B++14.5B+
Thanatos VE70 2282231641.36B+0.4045.942%B++15.695%C+27.2C+N/A1098.2h5.3C+11.5B
NS Baron G5 2242201911.152C++0.6146.84%C**22.273%A++17.7DN/A5212.4h5.1C10.9C+
Comet VM2 2571941811.072C*0.6942.797%C+5.155%B+13.1B4.3C++11914.8h20.4C**47.7C**
H-V45 1881851271.457C++0.3023.312%C+26.487%B++24CN/A1317.7h13C*55.9C*
Pulsar C 1881781441.236C+0.5230.157%B**29.775%B**15.5C--N/A9111.5h14.7C--48.6C*
NSX Daimyo 160160662.424C0.6737.256%D93.75%C+23.2D--N/A516.9h3.1D8.3D
MANA Anti-Personnel Turret 1591581011.564N/A0.1914.615%UN/A1580U10U4460000.1h25.8T*176.4T*
Hunter QCX 1581571101.427B**0.3349.437%B+33.121%B+17.8BN/A698.8h3.1B+6.2B+
Pulsar VS1 1291261081.167C*0.5916.784%D**17.46%C-11D-N/A8611.5h14B83.5C-
Comet VM2 1671221250.976C+0.7845.02%C+5.738%B++11.7C+4.3C13110.4h27C++60C*
C150 Dalton 171113912.556B**10.8051.636%AN/A1130U580U8115400.1h6.4D--12.4C+
Nemesis VSH9 2101071080.991B+0.7760.159%CN/A10.5C10.1C+25010.2h12D**20D**
M60-G Bulldog 10688165.5B+3.7443.112%B*2.273%C-41.9B*8.6B++1862.1h8.3C+19.1B+
M40 Fury-F 10783900.922C0.8447.408%C+N/A6.5D--1.9D--3912.8h12.8C+27C+
Anti-Vehicle Grenade 11179179N/A77.2457.849%B++N/A395C++160B*38660.2h5.9C+10.2B
M40 Fury 8663134.846C3.0937.379%C++N/A33.2D12.1C++2391.9h23.8D--63.7D--
NS-10 Burster 11363680.926C+0.8334.21%B++6.349%C++6.8B+5.4B**1439.3h184.9D540.4C+
C75 Viper 7958115.273C**3.5149.702%B**1.724%C**26.4C+9.5B+3462.2h17.2C-34.7C*
NS-10 Burster 9858650.892C+0.8734.526%B*12.069%B**6.3C**4.3B+1319.2h200.4D*580.4C
Saron HRB 905586.875B+5.1238.55%D3.636%A++26.2C++16.7C++4802.1h16.4B**42.6B+
MAX Punch 54514080.125C++1.6357.636%B++N/A1.7C+N/A830.5h2.3C++4C*

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade07650.2h
Anti-Vehicle MANA Turret217833.4h
Motion Spotter7717,97310.5h
Nano-Armor Kit333455,28826.1h
Spawn Beacon121,3981.5h
Spitfire Auto-Turret321,2231.3h
RD-GG Recon Device18218,39833.2h
Restoration Kit587131h
M12 Kobalt0780.1h
Ammunition Package182,5941.3h
Medical Kit2895,2396.8h
Anti-Infantry MANA Turret443041.3h
Medical Applicator264101,9769.3h
Recon Detection Device14418,22728.4h
Shield Recharging Field166020.3h

Check the help document for the dictionary if you want to learn more about words used here.


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