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Loyal Soldier FrozenCustard[H4R4] FrozenCustard
TR BR 107

KDR: 1.61

Score: 22.5m

Last Seen: Jan 17th, 2020 4:21 AM
- OFFLINE - 7.9 hour(s)

Battle Rank 109 (107 total) - Terran Republic on Emerald - Outfit Member of H4R4SSERS[H4R4] H4R4SSERS
TR outfit on Emerald

Members: 17
Level Progress (to 110): 26%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS M3 Pounder HEG M3 Pounder HEG MRC3 Mercy P2-120 HEAT MR11 Gatekeeper-H MSW-R RAMS .50M T9 CARV
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $240,192 MLG Score: 192
Fun Score: N/A
Cheeseburgers Flipped: 2091TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.352%17.709%3071912136,3020.7842210.829

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.862%-0.779D--0.551D-0.69DHEAD ++ (~9.03)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
81.3-0.102C+14.10.014C+67.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.218%2.586%2511231116386800.300518143%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.343D**0.206C++-1.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1370.144C++33.20.358C**103.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.737%3.01%292412282,1269129062.33114234%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.04%-0.518D0.33C**0.192

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.40.494B+6.90.444B12.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.138%2.431%4851112212,55071912303.54167207%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.68%-0.012C+-0.525D0.914

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
171.5-0.054C+67.1-0.137C104.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.528%86.221%485212301,01662581.6256

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.281%-0.213C1.238B**-0.423

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.283C*2.40.252C*4.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.175%10.327%4853122958155061.05445

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.558%-0.711D--0.84D--0.797

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.1-0.076C+4.70.037C+9.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
H4R4SSERS[H4R4] H4R4SSERS
TR outfit on Emerald

Members: 17
22.5m371%236 (14.2k)194 (11.6k)1.6128827,66917,1552.09344107 (109)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1232125516.528%10.958%18106:453

6% Combat Medic33% Engineer25% Heavy Assault15% Infiltrator7% Light Assault14% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 8th, 2013 11:49 PMNov 22nd, 2019 3:51 AMJan 17th, 2020 12:07 PM (17h) (PST)Jan 17th, 2020 2:28 AM (1d) (PST)Jan 17th, 2020 12:21 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4611603010.2390.1480.0261.0810.052192

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,6649,57418,090149265311,651

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1928h/80.3d 8,244 3,032 11,588 125.1k 3,299 5,403 6,044 53.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
D--
Kills:859
Deaths:786
KDR:1.093
Accuracy:17.314% D--
HSR:17.229% D--
T9 CARV
D
Kills:795
Deaths:830
KDR:0.958
Accuracy:15.688% D
HSR:15.220% D*
T16 Rhino
C-
Kills:602
Deaths:835
KDR:0.721
Accuracy:12.453% F
HSR:19.767% C-
TMG-50
D
Kills:293
Deaths:241
KDR:1.216
Accuracy:15.695% D--
HSR:18.771% D
T9 CARV-S
D
Kills:209
Deaths:156
KDR:1.340
Accuracy:18.591% D
HSR:20.096% D
Kills:2,758
Deaths (as Heavy Assault):2,848
Deaths (to Heavy Assaults):4,878
KDR:0.9684
Kill Difference:90
Playtime:484.089 hours
Usage:25%
Score:4.082m
Score/min:141
Accuracy (listed only):15.948%
HSR (listed only):18.217%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
C--
Kills:472
Deaths:621
KDR:0.760
Accuracy:21.318% C--
HSR:14.195% D--
TRS-12 Uppercut
D--
Kills:364
Deaths:611
KDR:0.596
Accuracy:37.988% F
HSR:9.615% D--
TRAC-5 S
D-
Kills:195
Deaths:560
KDR:0.348
Accuracy:14.342% F
HSR:11.282% D-
NSX-P Tanto
B
Kills:180
Deaths:198
KDR:0.909
Accuracy:23.325% C-
HSR:27.778% B
FA1 Barrage
D--
Kills:152
Deaths:245
KDR:0.620
Accuracy:30.695% D--
HSR:9.868% D*
NS-11C
C++
Kills:105
Deaths:133
KDR:0.789
Accuracy:22.251% C
HSR:20% C++
TRAC-5
C-
Kills:102
Deaths:292
KDR:0.349
Accuracy:11.815% F-
HSR:16.667% C-
AMR-66
C
Kills:80
Deaths:70
KDR:1.143
Accuracy:25.850% C
HSR:17.500% D--
TS4 Haymaker
B+
Kills:65
Deaths:186
KDR:0.349
Accuracy:28.127% D*
HSR:15.385% B+
Kills:1,715
Deaths (as Engineer):2,916
Deaths (to Engineers):3,955
KDR:0.58813
Kill Difference:1,201
Playtime:636.547 hours
Usage:33%
Score:9.769m
Score/min:256
Accuracy (listed only):23.968%
HSR (listed only):15.810%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
C--
Kills:472
Deaths:621
KDR:0.760
Accuracy:21.318% C--
HSR:14.195% D--
PDW-16 Hailstorm
D
Kills:458
Deaths:812
KDR:0.564
Accuracy:15.528% F
HSR:12.664% D
TRS-12 Uppercut
D--
Kills:364
Deaths:611
KDR:0.596
Accuracy:37.988% F
HSR:9.615% D--
SMG-46 Armistice
D--
Kills:265
Deaths:386
KDR:0.687
Accuracy:17.034% F
HSR:10.566% D--
TRAC-5 S
D-
Kills:195
Deaths:560
KDR:0.348
Accuracy:14.342% F
HSR:11.282% D-
NSX-P Tanto
B
Kills:180
Deaths:198
KDR:0.909
Accuracy:23.325% C-
HSR:27.778% B
FA1 Barrage
D--
Kills:152
Deaths:245
KDR:0.620
Accuracy:30.695% D--
HSR:9.868% D*
NS-11C
C++
Kills:105
Deaths:133
KDR:0.789
Accuracy:22.251% C
HSR:20% C++
TRAC-5
C-
Kills:102
Deaths:292
KDR:0.349
Accuracy:11.815% F-
HSR:16.667% C-
TS4 Haymaker
B+
Kills:65
Deaths:186
KDR:0.349
Accuracy:28.127% D*
HSR:15.385% B+
Kills:2,358
Deaths (as Light Assault):4,044
Deaths (to Light Assaults):2,719
KDR:0.58309
Kill Difference:1,686
Playtime:132.951 hours
Usage:7%
Score:0.852m
Score/min:107
Accuracy (listed only):22.242%
HSR (listed only):14.802%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
B**
Kills:800
Deaths:107
KDR:7.477
Accuracy:34.561% D
HSR:86% B**
NS-44 Commissioner
C++
Kills:499
Deaths:551
KDR:0.906
Accuracy:34.605% C
HSR:23.848% C++
NS-357 Underboss
D*
Kills:462
Deaths:768
KDR:0.602
Accuracy:27.148% D*
HSR:12.987% D*
PDW-16 Hailstorm
D
Kills:458
Deaths:812
KDR:0.564
Accuracy:15.528% F
HSR:12.664% D
SMG-46 Armistice
D--
Kills:265
Deaths:386
KDR:0.687
Accuracy:17.034% F
HSR:10.566% D--
TX1 Repeater
D
Kills:236
Deaths:450
KDR:0.524
Accuracy:20.715% D
HSR:16.525% D
M77-B
A
Kills:216
Deaths:85
KDR:2.541
Accuracy:30.938% D-
HSR:87.037% A
Kills:2,936
Deaths (as Infiltrator):3,159
Deaths (to Infiltrators):2,157
KDR:0.92941
Kill Difference:223
Playtime:286.261 hours
Usage:15%
Score:2.146m
Score/min:125
Accuracy (listed only):25.790%
HSR (listed only):35.661%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
PDW-16 Hailstorm
D
Kills:458
Deaths:812
KDR:0.564
Accuracy:15.528% F
HSR:12.664% D
TRS-12 Uppercut
D--
Kills:364
Deaths:611
KDR:0.596
Accuracy:37.988% F
HSR:9.615% D--
SMG-46 Armistice
D--
Kills:265
Deaths:386
KDR:0.687
Accuracy:17.034% F
HSR:10.566% D--
T1 Cycler
C**
Kills:236
Deaths:301
KDR:0.784
Accuracy:20.603% C
HSR:23.729% C**
TAR
D--
Kills:202
Deaths:374
KDR:0.540
Accuracy:15.914% F
HSR:14.852% D--
TORQ-9
B**
Kills:168
Deaths:162
KDR:1.037
Accuracy:27.206% B+
HSR:31.548% B**
FA1 Barrage
D--
Kills:152
Deaths:245
KDR:0.620
Accuracy:30.695% D--
HSR:9.868% D*
NS-11P
B++
Kills:79
Deaths:84
KDR:0.940
Accuracy:17.846% D*
HSR:24.051% B++
TS4 Haymaker
B+
Kills:65
Deaths:186
KDR:0.349
Accuracy:28.127% D*
HSR:15.385% B+
Kills:1,989
Deaths (as Combat Medic):3,161
Deaths (to Combat Medics):1,596
KDR:0.62923
Kill Difference:1,172
Playtime:111.911 hours
Usage:6%
Score:1.395m
Score/min:208
Accuracy (listed only):23.438%
HSR (listed only):16.920%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
C+
Kills:2,103
Deaths:1,232
KDR:1.707
Accuracy:37.160% C+
HSR:2.092% D
M3 Pounder HEG
C
Kills:1,623
Deaths:975
KDR:1.665
Accuracy:38.899% C
HSR:2.157% D
MRC3 Mercy
C-
Kills:1,274
Deaths:761
KDR:1.674
Accuracy:14.714% C-
HSR:17.190% D
M2 Mutilator
D
Kills:752
Deaths:512
KDR:1.469
Accuracy:12.577% D
HSR:15.957% D
MRC3 Mercy
C+
Kills:668
Deaths:345
KDR:1.936
Accuracy:17.089% C+
HSR:20.808% C+
M1 Heavy Cycler
C
Kills:396
Deaths:328
KDR:1.207
Accuracy:11.831% D
HSR:16.162% C
NS-10 Burster
C+
Kills:155
Deaths:184
KDR:0.842
Accuracy:26.985% C+
HSR:5.161% C
M2 Mutilator
D
Kills:104
Deaths:58
KDR:1.793
Accuracy:12.247% D
HSR:15.385% D
NS-10 Burster
C+
Kills:94
Deaths:75
KDR:1.253
Accuracy:28.326% C+
HSR:2.128% D--
Kills:7,169
Deaths (as MAX Suit):2,235
Deaths (to MAX Suits):1,177
KDR:3.20761
Kill Difference:4,934
Playtime:261.839 hours
Usage:14%
Score:4.220m
Score/min:269
Accuracy (listed only):22.203%
HSR (listed only):10.782%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
D
Kills:116
V. Kills:15 N/A
Deaths:72
KDR:1.611
Accuracy:24.218% D--
KPH:15.400 D-
VKPH:2 D
Hellfire Rocket Pods
C+
Kills:82
V. Kills:29 273%
Deaths:16
KDR:5.125
Accuracy:35.226% D**
KPH:38.500 D
VKPH:13.600 C+
Kills:198 (116 + 0)
Deaths:88
KDR:2.250
VKDR:0.500
Vehicle Kills:44
Kill Difference:110
Playtime:9.663 hours
Usage:1%
Score:0.089m
Score/min:153
Piloting Accuracy:24.218%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D
Kills:73
V. Kills:12 N/A
Deaths:15
KDR:4.867
Accuracy:26.414% F-
KPH:34.700 D
VKPH:5.700 D
Kills:73 (0 + 73)
Deaths:15
KDR:4.867
VKDR:0.800
Vehicle Kills:12
Kill Difference:58
Playtime:2.104 hours
Usage:0%
Score:0.019m
Score/min:152
Piloting Accuracy:N/A%
Gunner Accuracy:26.414%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C
Kills:333
V. Kills:103 320%
Deaths:55
KDR:6.055
Accuracy:46.600% C--
KPH:26.100 C
VKPH:8.100 D-
C75 Viper
D
Kills:225
V. Kills:40 N/A
Deaths:50
KDR:4.500
Accuracy:27.566% D*
KPH:19.200 D
VKPH:3.400 D--
Kills:558 (558 + 0)
Deaths:105
KDR:5.314
VKDR:1.362
Vehicle Kills:143
Kill Difference:453
Playtime:24.493 hours
Usage:1%
Score:0.193m
Score/min:132
Driving Accuracy:27.566%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
C+
Kills:1,069
V. Kills:331 322%
Deaths:154
KDR:6.942
Accuracy:34.584% D-
KPH:24.200 C+
VKPH:7.500 D
P2-120 AP
B++
Kills:499
V. Kills:406 123%
Deaths:83
KDR:6.012
Accuracy:40.002% D
KPH:26.900 C
VKPH:21.900 B++
MR11 Gatekeeper
C*
Kills:359
V. Kills:279 128%
Deaths:43
KDR:8.349
Accuracy:39.199% C+
KPH:22.700 C++
VKPH:17.600 C*
P525 Marauder
C+
Kills:238
V. Kills:14 N/A
Deaths:16
KDR:14.875
Accuracy:19.653% C
KPH:66.300 C+
VKPH:3.900 C+
E540 Halberd
C-
Kills:218
V. Kills:122 177%
Deaths:34
KDR:6.412
Accuracy:36.029% D
KPH:19.300 D
VKPH:10.800 C-
G30 Vulcan
C--
Kills:125
V. Kills:72 171%
Deaths:51
KDR:2.451
Accuracy:25.120% C--
KPH:13 D-
VKPH:7.500 D-
Kills:2,508 (1,568 + 940)
Deaths:381
KDR:6.583
VKDR:3.213
Vehicle Kills:1,224
Kill Difference:2,127
Playtime:103.104 hours
Usage:5%
Score:1.252m
Score/min:202
Driving Accuracy:40.002%
Gunner Accuracy:25.120%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

MR11 Gatekeeper-H
B+
Kills:946
V. Kills:517 183%
Deaths:1
KDR:946
Accuracy:50.959% C
KPH:38.500 B+
VKPH:21 D
G20 Vulcan-H
C++
Kills:750
V. Kills:386 194%
Deaths:25
KDR:30
Accuracy:47.774% C+
KPH:46.800 C++
VKPH:24.100 C
G30 Walker
B+
Kills:470
V. Kills:190 246%
Deaths:1
KDR:470
Accuracy:39.594% B+
KPH:31.800 C++
VKPH:12.900 C--
E540 Halberd-H
B+
Kills:289
V. Kills:129 222%
Deaths:5
KDR:57.800
Accuracy:62.465% B+
KPH:46.100 C++
VKPH:20.600 C+
M40 Fury-H
C++
Kills:134
V. Kills:36 362%
Deaths:1
KDR:134
Accuracy:46.342% C**
KPH:70.700 C
VKPH:19 C++
P525 Marauder-H
C++
Kills:130
V. Kills:12 N/A
Deaths:5
KDR:26
Accuracy:34.455% C+
KPH:80.600 C-
VKPH:7.400 C++
M12 Kobalt-H
D--
Kills:67
V. Kills:1 N/A
Deaths:1
KDR:67
Accuracy:15.398% D*
KPH:57.700 D--
VKPH:0.900 D**
Kills:2,786 (0 + 2,786)
Deaths:39
KDR:71.436
VKDR:32.590
Vehicle Kills:1,271
Kill Difference:2,747
Playtime:66.307 hours
Usage:3%
Score:1.469m
Score/min:369
Driving Accuracy:N/A%
Gunner Accuracy:15.398%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C
Kills:139
V. Kills:22 N/A
Deaths:22
KDR:6.318
Accuracy:28.850% D-
KPH:30.900 C
VKPH:4.900 D
M60-G Bulldog
C
Kills:129
V. Kills:23 N/A
Deaths:17
KDR:7.588
Accuracy:24.918% D--
KPH:25.900 C
VKPH:4.600 C
M20 Basilisk
C+
Kills:59
V. Kills:43 134%
Deaths:23
KDR:2.565
Accuracy:36.704% C
KPH:9.900 D--
VKPH:7.200 C+
Kills:327 (0 + 327)
Deaths:62
KDR:5.274
VKDR:1.419
Vehicle Kills:88
Kill Difference:265
Playtime:15.468 hours
Usage:1%
Score:0.120m
Score/min:130
Driving Accuracy:N/A%
Gunner Accuracy:36.704%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
A+
Kills:166
V. Kills:55 296%
Deaths:
KDR:
Accuracy:67.935% A+
KPH:63 C*
VKPH:20.900 C+
Kills:166 (0 + 166)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:55
Kill Difference:166
Playtime:2.636 hours
Usage:0%
Score:0.103m
Score/min:653
Piloting Accuracy:N/A%
Gunner Accuracy:67.935%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M3 Pounder HEG 2,6652,1031,2321.707C++0.0937.16%C+2.092%D13.8C3.7C**72151.9h20C53.9C+
M3 Pounder HEG 2,1231,6239751.665C+0.0538.899%C2.157%D13.3D4.1C*72122h24.5D63.1C
MRC3 Mercy 1,3111,2747611.674C+0.0614.714%C-17.19%D21.2C--N/A6460.2h21C+142.8C+
P2-120 HEAT 1,4001,0691546.942C**5.3334.584%D-4.116%B++24.2C+7.5D16344.2h6.3B+18.2C*
MR11 Gatekeeper-H 1,4639461946U944.3950.959%CN/A38.5B+21D39024.6h35.2B**69.1B**
MSW-R 8708597861.093C0.5217.314%D--17.229%D--11.6D--N/A3873.8h13.1C+75.6C-
RAMS .50M 8068001077.477A5.8634.561%D86%B**26.8C+N/A7929.8h2.2C++6.4C+
T9 CARV 8047958300.958C+0.6515.688%D15.22%D*11.2D-N/A4671.3h14.5C++92.7C+
T7 Mini-Chaingun 7997796581.184C*0.4313.593%D11.81%C21.6DN/A6736.1h15C*110.7C+
M2 Mutilator 7637525121.469C+0.1412.577%D15.957%D14.7D--N/A4251.2h20.5D163.3C
G20 Vulcan-H 1,1367502530S28.3947.774%C+1.333%D--46.9C++24.1C38516h91B+190.5B+
MRC3 Mercy 6866683451.936C+0.3217.089%C+20.808%C+33.4C**N/A10720h22.2C129.9C++
T16 Rhino 6106028350.721C-0.8912.453%F19.767%C-7D*N/A2285.9h16.1C-129D*
Claymore 5095091124.545C2.9350.04%A++N/A127.3C+N/A3714h1.2C++2.5B**
NS-44 Commissioner 5224995510.906C+0.7134.605%C23.848%C++8.7D--N/A2957.4h5.2D--15C
P2-120 AP 905499836.012C+4.4040.002%D3.006%C++26.8C21.8B++40618.6h8.7D21.8D
LC3 Jaguar 4994726210.76C0.8521.318%C--14.195%D--6.3D--N/A2475.3h18.3D--86D
G30 Walker 6604701470U468.3939.594%B+2.128%D31.8C++12.8C--29414.8h148.6B+375.3B+
Tank Mine 7094622152.149C0.540.108%F--N/A74.5D39.8D7926.2h0M++6C*
NS-357 Underboss 4654627680.602C1.0127.148%D*12.987%D*4.8D*N/A1497.2h4.7C17.3D
PDW-16 Hailstorm 4644588120.564C-1.0515.528%F12.664%D7.6D--N/A2860.3h16.8C+108.4D
M1 Heavy Cycler 4043963281.207C+0.4111.831%D16.162%C10.8D-N/A3736.6h17.1B+144.9C++
ML-7 6503934670.842C**0.7752.983%C3.817%B+15.6D10.2C16225.2h6.8C++12.8C++
TRS-12 Uppercut 3663646110.596D1.0237.988%F9.615%D--9.7D*N/A3137.6h3.6D*9.4D**
MR11 Gatekeeper 638359438.349B*6.7439.199%C+1.671%C22.7C++17.7C**18515.8h56.6C144.5C+
L100 Python HEAT 436333556.055C*4.4446.6%C--1.201%D-26C8D-14312.8h4.8B++10.2B+
TMG-50 2972932411.216C+0.4015.695%D--18.771%D11.8D--N/A4424.9h13.9C-88.5D
E540 Halberd-H 418289557.8S56.1962.465%B+N/A45.9C++20.5C+4826.3h5.5B+8.7B++
SMG-46 Armistice 2672653860.687C0.9317.034%F10.566%D--8D--N/A2733.3h14.9C++87.7D
ASP-30 Grounder 3892472960.834C++0.7853.736%D*2.429%C10.3D5.9D10224h7.3B+13.6C+
P525 Marauder 2522381614.875C+13.2619.653%CN/A66.1C+3.9C+1953.6h6B30.6C**
TX1 Repeater 2422364500.524C1.0920.715%D16.525%D5.9D--N/A2040h16C77.1C
T1 Cycler 2432363010.784C+0.8320.603%C23.729%C**13.7DN/A7517.2h17.4D84.6C
C75 Viper 265225504.5C++2.8927.566%D*N/A19.2D3.4D--11911.7h9.2B++33.2C**
Chainblade 25921811,2040.019C+1.5922.56%C--3.67%C--0.2DN/A11070.3h5.7F-25.2D-
E540 Halberd 340218346.412C+4.8036.029%D4.128%B+19.3D10.8C-13911.3h5.7C*15.7C+
M77-B 217216852.541C**0.9330.938%D-87.037%A14.4DN/A4515h2.9C--9.5D
T9 CARV-S 2152091561.34C+0.2718.591%D20.096%D14.9D--N/A4814h15.7D-84.7C--
TAR 2072023740.54C--1.0715.914%F14.852%D--7.2D*N/A2828.1h17.2D*108F-
C-4 2692011991.01C0.6018.991%D*N/A33D--11.1D*4146.1h2.1D--10.8D**
TRAC-5 S 2041955600.348D1.2614.342%F11.282%D-2.5D*N/A977.8h18.4D*128.3F-
T2 Striker 4111891651.145A0.4744.937%DN/A9.6C-11.3C+17519.7h51.1C113.8C-
NSX-P Tanto 1841801980.909C+0.7023.325%C-27.778%B17C--N/A6810.6h18.5C-79.3C
TORQ-9 1721681621.037C+0.5827.206%B+31.548%B**26.7CN/A1156.3h16.4C60.2C*
Frag Grenade 1691661166N/A164.3943.867%C+N/A332D6C--16910.5h4.4C10C+
VLG Missile Launcher 2211661166S164.3967.935%A+N/A63.8C**21.2C+6522.6h5.8C*8.5B++
NS-10 Burster 2481551840.842C+0.7726.985%C+5.161%C4.4C2.6C--5535.3h176.7C654.6C+
MAX Punch 1861542,2380.069C1.5443.351%C+N/A0.6C--N/A2252.4h3.7C8.6C
FA1 Barrage 1551522450.62C0.9930.695%D--9.868%D*8.4D--N/A3618h6.1D19.9D
Spear Anti-Vehicle Phalanx Turret 266148916.444A++14.8336.07%D-4.054%C++21.1D--16.9C2097h12.3C-34.1D-
M60-G Bulldog 161139226.318C*4.7128.85%D-2.158%C-30.9C4.9D1304.5h7.7C+26.6C
M40 Fury-H 1701341134S132.3946.342%C**N/A70.5C18.9C+3641.9h13.1D28.4C
P525 Marauder-H 142130526B**24.3934.455%C+N/A81.3C-7.5C*2821.6h9.1C--26.3C
M60-G Bulldog 152129177.588B++5.9824.918%D--2.326%C25.8C4.6C1285h6.5B+26C+
G30 Vulcan 197125512.451C0.8425.12%C--5.6%B**13D-7.5D-959.6h126.4D503.4C--
M14 Banshee 131116721.611C0.0024.218%D--2.586%A**15.5D-2D827.5h33.2C137C-
NS-11C 1061051330.789C0.8222.251%C20%C++9.4D-N/A4811.2h19.3D-86.9C--
M2 Mutilator 105104581.793C++0.1812.247%D15.385%D16D-N/A646.5h16.5B+134.5C+
TRAC-5 1031022920.349D1.2611.815%F-16.667%C-3D--N/A3534h21.1D-178.7F-
MANA Anti-Vehicle Turret 18997283.464A1.8556.832%C**1.031%D*28.5C27.1C+4063.4h10.5C+18.5C*
NS-10 Burster 18794751.253C*0.3628.326%C+2.128%D--3.9D3.8C++7524.2h269.6F-951.8D*
Sticky Grenade 9185185N/A83.3951.597%C+N/A850C60S30020.1h2.5C+4.8C+
Hellfire Rocket Pods 11182165.125C3.5135.226%D**N/A39D13.8C+4042.1h36.5C--103.7D-
AMR-66 8180701.143C*0.4725.85%C17.5%D--16CN/A775h11C42.7C+
NS-11P 7979840.94C+0.6717.846%D*24.051%B++12D-N/A406.6h18.4D*103.2D*
L105 Zephyr 8573154.867C--3.2526.414%F-N/A34.8D5.7D1522.1h5.2B++19.9C
M12 Kobalt-H 6867167A*65.3915.398%D*19.403%B+55.8D--N/A1921.2h17.6C114.3D
M60-A Bulldog 6866183.667C2.0531.59%D1.515%C+33C+1D**1212h4.6B*14.5B
MANA Anti-Personnel Turret 6765531.226N/A0.3913.331%UN/A650U20U2198300.1h40T*299.7T*
TS4 Haymaker 66651860.349D1.2628.127%D*15.385%B+5.8D**N/A2511.2h7.6F--27.2F--
M20 Basilisk 10259232.565C0.9536.704%C3.39%D--9.8D--7.2C+1316h164F446.8D*
Auraxium Chainblade 57562,8030.02C1.598.405%F-1.786%D-0.5C-N/A2123.3h1.9B+22.7D--

Consumables
  Name Deaths Consumed Time Equipped
Pelter Rocket Pod1780.1h
Spawn Beacon105801h
Anti-Vehicle MANA Turret58481.4h
Nano-Armor Kit1,1251,240,58081.3h
Nanite Revive Grenade04190.1h
Medical Applicator404213,16119.7h
Spitfire Auto-Turret181,1031h
Motion Spotter101,7752h
Welding Device0760h
Recon Detection Device201,5493.3h
Shield Recharging Field77010.4h
Ammunition Package243,6482.4h
Medical Kit2201,5273.9h
Anti-Infantry MANA Turret197242.1h
Nano-Repair Grenade02070.1h

Check the help document for the dictionary if you want to learn more about words used here.


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