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Lt. Commander Dreadnaught FrozenCustard[H4R4] FrozenCustard
TR BR 49

KDR: 1.86

Score: 29.2m

Last Seen: Aug 4th, 2020 1:32 AM
- OFFLINE - 19.6 hour(s)

Prestige 1, Battle Rank 49 - Terran Republic on Emerald
Level Progress (to 50): 81%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS M3 Pounder HEG G20 Vulcan-H M3 Pounder HEG MRC3 Mercy MR11 Gatekeeper-H P2-120 HEAT E540 Halberd-H G30 Walker
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $282,726 MLG Score: 226
Fun Score: N/A
Cheeseburgers Flipped: 2165TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.677%18.407%3251913306,7150.778371.085

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.757%-0.693D-0.406C---0.617DHEAD ++ (~9.57)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
79.5-0.074C+14.10.014C+65.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.974%2.479%2411348121424830.285377144%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.403D**0.848B*-1.953

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
142.40.123C+34.10.358C**108.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.299%2.884%265413452,21910629832.08945226%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.784%-0.46D0.249C++0.06

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.20.501B+70.441B12.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.088%2.466%8441313365,15185623216.01752222%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.236%0.357C**-0.497D0.528

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
161.9-0.346C-64.9-0.613D97

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.882%85.675%844213471,08267881.59587

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.998%-0.163C1.198B**-0.657

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.299C*2.40.261C*4.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.474%10.42%8443134659560360.986733

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.543%-0.685D-0.857D---0.802

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.9-0.065C+4.70.037C+9.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
29.2m474.2%259 (15.5k)217 (13k)1.8628735,45619,0332.4732849 (49)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1349163917.382%9.888%17207:035

6% Combat Medic39% Engineer23% Heavy Assault14% Infiltrator6% Light Assault12% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 8th, 2013 11:49 PMNov 22nd, 2019 3:51 AMAug 3rd, 2020 9:44 PM (8d) (PST)Aug 3rd, 2020 9:37 PM (8d) (PST)Aug 3rd, 2020 9:32 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5201503700.2640.1420.0261.5370.060226

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,2049,00022,204169292413,046

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2238.3h/93.3d 11,618 3,506 14,787 206.4k 3,620 5,889 8,061 69.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
D*
Kills:923
Deaths:832
KDR:1.109
Accuracy:17.756% F
HSR:19.610% D*
T9 CARV
D*
Kills:803
Deaths:835
KDR:0.962
Accuracy:15.595% D*
HSR:15.193% D**
T16 Rhino
D
Kills:627
Deaths:853
KDR:0.735
Accuracy:12.965% F-
HSR:19.936% D
TMG-50
D--
Kills:293
Deaths:241
KDR:1.216
Accuracy:15.647% D**
HSR:18.771% D--
T9 CARV-S
D--
Kills:209
Deaths:156
KDR:1.340
Accuracy:18.591% D*
HSR:20.096% D--
NSX-P Naginata
F
Kills:58
Deaths:31
KDR:1.871
Accuracy:18.029% F
HSR:17.241% F-
Kills:2,913
Deaths (as Heavy Assault):2,948
Deaths (to Heavy Assaults):5,331
KDR:0.98813
Kill Difference:35
Playtime:505.872 hours
Usage:23%
Score:4.410m
Score/min:145
Accuracy (listed only):16.430%
HSR (listed only):18.475%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
D--
Kills:500
Deaths:657
KDR:0.761
Accuracy:21.485% D--
HSR:14.600% D*
TRS-12 Uppercut
D--
Kills:373
Deaths:617
KDR:0.605
Accuracy:38.182% F-
HSR:9.651% D--
TRAC-5 S
D-
Kills:195
Deaths:560
KDR:0.348
Accuracy:14.342% F-
HSR:11.282% D-
NSX-P Tanto
C+
Kills:180
Deaths:198
KDR:0.909
Accuracy:23.325% D--
HSR:27.778% C+
FA1 Barrage
D*
Kills:157
Deaths:252
KDR:0.623
Accuracy:31.193% D*
HSR:10.191% D*
TRAC-5
D
Kills:116
Deaths:310
KDR:0.374
Accuracy:12.236% F--
HSR:16.379% D
NS-11C
C
Kills:105
Deaths:136
KDR:0.772
Accuracy:22.032% D--
HSR:20% C
MG-C1 Kindred
D
Kills:100
Deaths:98
KDR:1.020
Accuracy:23.069% D*
HSR:21% D
AMR-66
D
Kills:93
Deaths:78
KDR:1.192
Accuracy:25.733% D
HSR:18.280% D--
TS4 Haymaker
B
Kills:65
Deaths:187
KDR:0.348
Accuracy:28.289% F
HSR:15.385% B
Kills:1,884
Deaths (as Engineer):3,093
Deaths (to Engineers):4,423
KDR:0.60912
Kill Difference:1,209
Playtime:878.211 hours
Usage:39%
Score:15.220m
Score/min:289
Accuracy (listed only):23.989%
HSR (listed only):16.455%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
D--
Kills:500
Deaths:657
KDR:0.761
Accuracy:21.485% D--
HSR:14.600% D*
PDW-16 Hailstorm
D-
Kills:458
Deaths:814
KDR:0.563
Accuracy:15.523% F-
HSR:12.664% D-
TRS-12 Uppercut
D--
Kills:373
Deaths:617
KDR:0.605
Accuracy:38.182% F-
HSR:9.651% D--
SMG-46 Armistice
D--
Kills:314
Deaths:417
KDR:0.753
Accuracy:18.069% F--
HSR:11.783% D--
TRAC-5 S
D-
Kills:195
Deaths:560
KDR:0.348
Accuracy:14.342% F-
HSR:11.282% D-
NSX-P Tanto
C+
Kills:180
Deaths:198
KDR:0.909
Accuracy:23.325% D--
HSR:27.778% C+
NS-66 Punisher
D
Kills:172
Deaths:156
KDR:1.103
Accuracy:22.172% D*
HSR:23.837% D
FA1 Barrage
D*
Kills:157
Deaths:252
KDR:0.623
Accuracy:31.193% D*
HSR:10.191% D*
TRAC-5
D
Kills:116
Deaths:310
KDR:0.374
Accuracy:12.236% F--
HSR:16.379% D
NS-11C
C
Kills:105
Deaths:136
KDR:0.772
Accuracy:22.032% D--
HSR:20% C
MG-C1 Kindred
D
Kills:100
Deaths:98
KDR:1.020
Accuracy:23.069% D*
HSR:21% D
NSX-P Tengu
B*
Kills:81
Deaths:41
KDR:1.976
Accuracy:35.229% D
HSR:30.864% B*
TS4 Haymaker
B
Kills:65
Deaths:187
KDR:0.348
Accuracy:28.289% F
HSR:15.385% B
Kills:2,816
Deaths (as Light Assault):4,443
Deaths (to Light Assaults):2,898
KDR:0.63381
Kill Difference:1,627
Playtime:141.288 hours
Usage:6%
Score:0.907m
Score/min:107
Accuracy (listed only):23.473%
HSR (listed only):17.340%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
B*
Kills:830
Deaths:109
KDR:7.615
Accuracy:34.712% D--
HSR:85.783% B*
NS-44 Commissioner
C
Kills:531
Deaths:584
KDR:0.909
Accuracy:34.210% D
HSR:22.976% C
NS-357 Underboss
D**
Kills:462
Deaths:768
KDR:0.602
Accuracy:27.148% F
HSR:12.987% D**
PDW-16 Hailstorm
D-
Kills:458
Deaths:814
KDR:0.563
Accuracy:15.523% F-
HSR:12.664% D-
SMG-46 Armistice
D--
Kills:314
Deaths:417
KDR:0.753
Accuracy:18.069% F--
HSR:11.783% D--
TX1 Repeater
D
Kills:275
Deaths:481
KDR:0.572
Accuracy:20.784% D--
HSR:18.909% D
M77-B
B**
Kills:252
Deaths:87
KDR:2.897
Accuracy:31.890% D*
HSR:85.318% B**
NS-66 Punisher
D
Kills:172
Deaths:156
KDR:1.103
Accuracy:22.172% D*
HSR:23.837% D
NSX-P Tengu
B*
Kills:81
Deaths:41
KDR:1.976
Accuracy:35.229% D
HSR:30.864% B*
Soldier Soaker
F
Kills:72
Deaths:65
KDR:1.108
Accuracy:21.479% F
HSR:4.167% F-
Kills:3,447
Deaths (as Infiltrator):3,522
Deaths (to Infiltrators):2,316
KDR:0.97871
Kill Difference:75
Playtime:303.983 hours
Usage:14%
Score:2.414m
Score/min:132
Accuracy (listed only):26.121%
HSR (listed only):30.929%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
PDW-16 Hailstorm
D-
Kills:458
Deaths:814
KDR:0.563
Accuracy:15.523% F-
HSR:12.664% D-
TRS-12 Uppercut
D--
Kills:373
Deaths:617
KDR:0.605
Accuracy:38.182% F-
HSR:9.651% D--
SMG-46 Armistice
D--
Kills:314
Deaths:417
KDR:0.753
Accuracy:18.069% F--
HSR:11.783% D--
TORQ-9
B+
Kills:304
Deaths:259
KDR:1.174
Accuracy:26.567% C+
HSR:31.579% B+
T1 Cycler
C
Kills:241
Deaths:305
KDR:0.790
Accuracy:20.659% D-
HSR:23.651% C
TAR
D*
Kills:202
Deaths:375
KDR:0.539
Accuracy:15.922% F--
HSR:14.852% D*
NS-66 Punisher
D
Kills:172
Deaths:156
KDR:1.103
Accuracy:22.172% D*
HSR:23.837% D
FA1 Barrage
D*
Kills:157
Deaths:252
KDR:0.623
Accuracy:31.193% D*
HSR:10.191% D*
NSX-P Tengu
B*
Kills:81
Deaths:41
KDR:1.976
Accuracy:35.229% D
HSR:30.864% B*
NS-11P
C
Kills:79
Deaths:84
KDR:0.940
Accuracy:17.846% F-
HSR:24.051% C
TS4 Haymaker
B
Kills:65
Deaths:187
KDR:0.348
Accuracy:28.289% F
HSR:15.385% B
Kills:2,446
Deaths (as Combat Medic):3,507
Deaths (to Combat Medics):1,718
KDR:0.69746
Kill Difference:1,061
Playtime:123.633 hours
Usage:6%
Score:1.727m
Score/min:233
Accuracy (listed only):24.514%
HSR (listed only):18.955%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
D
Kills:2,125
Deaths:1,241
KDR:1.712
Accuracy:37.238% D
HSR:2.071% D
M3 Pounder HEG
D
Kills:1,634
Deaths:984
KDR:1.661
Accuracy:38.957% D
HSR:2.142% D
MRC3 Mercy
D-
Kills:1,521
Deaths:850
KDR:1.789
Accuracy:15.080% D--
HSR:18.277% D-
MRC3 Mercy
C
Kills:928
Deaths:434
KDR:2.138
Accuracy:17.326% D
HSR:20.797% C
M2 Mutilator
D
Kills:752
Deaths:512
KDR:1.469
Accuracy:12.577% D--
HSR:15.957% D
M1 Heavy Cycler
C--
Kills:396
Deaths:328
KDR:1.207
Accuracy:11.831% D--
HSR:16.162% C--
NS-10 Burster
C*
Kills:165
Deaths:190
KDR:0.868
Accuracy:27.416% D
HSR:6.061% C*
NS-10 Burster
C-
Kills:114
Deaths:81
KDR:1.407
Accuracy:28.744% C-
HSR:1.754% D*
M2 Mutilator
D-
Kills:104
Deaths:58
KDR:1.793
Accuracy:12.247% D--
HSR:15.385% D-
Kills:7,739
Deaths (as MAX Suit):2,339
Deaths (to MAX Suits):1,234
KDR:3.30868
Kill Difference:5,400
Playtime:271.110 hours
Usage:12%
Score:4.523m
Score/min:278
Accuracy (listed only):22.379%
HSR (listed only):10.956%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
D-
Kills:121
V. Kills:15 N/A
Deaths:72
KDR:1.681
Accuracy:23.974% D**
KPH:15 D*
VKPH:1.900 D-
Hellfire Rocket Pods
C
Kills:82
V. Kills:29 273%
Deaths:16
KDR:5.125
Accuracy:35.226% F-
KPH:38.500 D--
VKPH:13.600 C
Kills:203 (121 + 0)
Deaths:88
KDR:2.307
VKDR:0.500
Vehicle Kills:44
Kill Difference:115
Playtime:10.202 hours
Usage:0%
Score:0.101m
Score/min:165
Piloting Accuracy:23.974%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D-
Kills:73
V. Kills:12 N/A
Deaths:15
KDR:4.867
Accuracy:26.414% F--
KPH:34.400 D-
VKPH:5.700 D-
Kills:73 (0 + 73)
Deaths:15
KDR:4.867
VKDR:0.800
Vehicle Kills:12
Kill Difference:58
Playtime:2.123 hours
Usage:0%
Score:0.034m
Score/min:268
Piloting Accuracy:N/A%
Gunner Accuracy:26.414%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D
Kills:339
V. Kills:107 314%
Deaths:55
KDR:6.164
Accuracy:46.437% D
KPH:26.100 D-
VKPH:8.200 D*
C75 Viper
D--
Kills:236
V. Kills:44 N/A
Deaths:50
KDR:4.720
Accuracy:29.002% D*
KPH:19.600 D--
VKPH:3.700 D*
L100 Python AP
C
Kills:71
V. Kills:34 203%
Deaths:
KDR:
Accuracy:48.649% D--
KPH:37.700 C
VKPH:18 C--
Kills:646 (646 + 0)
Deaths:105
KDR:6.152
VKDR:1.762
Vehicle Kills:185
Kill Difference:541
Playtime:26.871 hours
Usage:1%
Score:0.296m
Score/min:184
Driving Accuracy:48.649%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
D
Kills:1,069
V. Kills:331 322%
Deaths:154
KDR:6.942
Accuracy:34.584% D--
KPH:24.100 D
VKPH:7.500 D-
P2-120 AP
C+
Kills:575
V. Kills:439 131%
Deaths:84
KDR:6.845
Accuracy:40.876% D-
KPH:27.300 D
VKPH:20.800 C+
MR11 Gatekeeper
C+
Kills:397
V. Kills:298 133%
Deaths:43
KDR:9.233
Accuracy:39.266% D
KPH:23.900 C
VKPH:17.900 C+
E540 Halberd
D
Kills:252
V. Kills:139 180%
Deaths:34
KDR:7.412
Accuracy:36.875% D*
KPH:21.200 D-
VKPH:11.700 D
P525 Marauder
C
Kills:238
V. Kills:14 N/A
Deaths:16
KDR:14.875
Accuracy:19.651% D
KPH:66.200 C
VKPH:3.900 C
G30 Vulcan
D
Kills:134
V. Kills:76 174%
Deaths:51
KDR:2.627
Accuracy:26.254% D
KPH:13.400 D--
VKPH:7.600 D--
Kills:2,665 (1,644 + 1,021)
Deaths:382
KDR:6.976
VKDR:3.395
Vehicle Kills:1,297
Kill Difference:2,283
Playtime:107.477 hours
Usage:5%
Score:1.367m
Score/min:212
Driving Accuracy:40.876%
Gunner Accuracy:26.254%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C++
Kills:1,955
V. Kills:896 218%
Deaths:25
KDR:78.200
Accuracy:45.247% D
KPH:54.900 C++
VKPH:25.100 C
MR11 Gatekeeper-H
C+
Kills:1,521
V. Kills:817 186%
Deaths:1
KDR:1,521
Accuracy:51.102% D
KPH:38.800 C+
VKPH:20.800 D--
E540 Halberd-H
C+
Kills:945
V. Kills:383 246%
Deaths:5
KDR:189
Accuracy:57.201% C
KPH:52.500 C+
VKPH:21.300 C
G30 Walker
B++
Kills:932
V. Kills:366 254%
Deaths:1
KDR:932
Accuracy:39.994% B++
KPH:36.600 B+
VKPH:14.400 C
P525 Marauder-H
C+
Kills:528
V. Kills:46 N/A
Deaths:5
KDR:105.600
Accuracy:36.560% C
KPH:83.700 D
VKPH:7.300 C+
M60-G Bulldog-H
C
Kills:174
V. Kills:31 N/A
Deaths:
KDR:
Accuracy:40.242% D**
KPH:81.400 C--
VKPH:14.500 C
M40 Fury-H
C
Kills:139
V. Kills:36 376%
Deaths:1
KDR:139
Accuracy:45.662% C+
KPH:65.200 D
VKPH:16.900 C
M12 Kobalt-H
D-
Kills:122
V. Kills:5 N/A
Deaths:1
KDR:122
Accuracy:15.914% D**
KPH:71 D--
VKPH:2.900 D-
Halberd-H SE
D--
Kills:114
V. Kills:51 219%
Deaths:
KDR:
Accuracy:50.303% D**
KPH:40.600 D*
VKPH:18.100 D--
Kills:6,430 (0 + 6,430)
Deaths:39
KDR:164.872
VKDR:67.462
Vehicle Kills:2,631
Kill Difference:6,391
Playtime:133.467 hours
Usage:6%
Score:3.101m
Score/min:387
Driving Accuracy:N/A%
Gunner Accuracy:50.303%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
D-
Kills:141
V. Kills:22 N/A
Deaths:22
KDR:6.409
Accuracy:28.997% D**
KPH:30.800 D-
VKPH:4.800 D-
M60-G Bulldog
D
Kills:138
V. Kills:24 N/A
Deaths:17
KDR:8.118
Accuracy:25.237% D**
KPH:26.500 D
VKPH:4.600 D
M20 Basilisk
C+
Kills:97
V. Kills:58 164%
Deaths:23
KDR:4.217
Accuracy:40.123% C
KPH:14.300 D
VKPH:8.500 C+
M12 Kobalt
D-
Kills:60
V. Kills:3 N/A
Deaths:1
KDR:60
Accuracy:11.927% F
KPH:36 D*
VKPH:1.800 D-
M20 Basilisk
D-
Kills:53
V. Kills:24 212%
Deaths:8
KDR:6.625
Accuracy:32.936% D--
KPH:13.400 D--
VKPH:6 D-
Kills:489 (0 + 489)
Deaths:71
KDR:6.887
VKDR:1.845
Vehicle Kills:131
Kill Difference:418
Playtime:22.228 hours
Usage:1%
Score:0.196m
Score/min:147
Driving Accuracy:N/A%
Gunner Accuracy:32.936%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:60
V. Kills:32 182%
Deaths:59
KDR:1.017
Accuracy:50.596% C
KPH:5.400 D*
VKPH:2.900 D
Kills:60 (60 + 0)
Deaths:59
KDR:1.017
VKDR:0.542
Vehicle Kills:32
Kill Difference:1
Playtime:11.163 hours
Usage:0%
Score:0.045m
Score/min:67
Driving Accuracy:50.596%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
S
Kills:239
V. Kills:74 319%
Deaths:
KDR:
Accuracy:32.832% C
KPH:69.100 C
VKPH:21.400 S
VLG Missile Launcher
A
Kills:193
V. Kills:63 302%
Deaths:
KDR:
Accuracy:66.438% A
KPH:63.400 C++
VKPH:20.700 C
M20 Wyvern
B**
Kills:86
V. Kills:47 179%
Deaths:1
KDR:86
Accuracy:40.034% C+
KPH:39.800 B++
VKPH:21.700 B**
Kills:518 (0 + 518)
Deaths:1
KDR:518
VKDR:184
Vehicle Kills:184
Kill Difference:517
Playtime:8.666 hours
Usage:0%
Score:0.250m
Score/min:481
Piloting Accuracy:N/A%
Gunner Accuracy:40.034%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M3 Pounder HEG 2,6892,1251,2411.712C+0.1537.238%D2.071%D13.9D3.7C+72152.9h20.1D53.9C--
G20 Vulcan-H 2,8511,9552578.2S76.3445.247%D1.893%D54.9C++25.2C43935.6h80.8B178.5C*
M3 Pounder HEG 2,1351,6349841.661C0.2038.957%D2.142%D13.3D--4.1C+72123h24.7D*63.3D--
MRC3 Mercy 1,5631,5218501.789C0.0715.08%D--18.277%D-22.8D-N/A7066.7h20.8D-138.1D
MR11 Gatekeeper-H 2,3381,52111521U1,519.1451.102%DN/A38.8C+20.8D--37639.2h36.3B++71.1B+
P2-120 HEAT 1,4001,0691546.942C+5.0834.584%D--4.116%B++24.1D7.5D-16744.3h6.3C*18.2C
E540 Halberd-H 1,3289455189U187.1457.201%CN/A52.5C+21.3C48818h4.6C**8.1B
G30 Walker 1,2989321932U930.1439.994%B++2.146%D-36.5B+14.4C31625.5h136.4B+341.1B+
MRC3 Mercy 9549284342.138C0.2817.326%D20.797%C35C1C++11726.5h21.5D--123.9C-
MSW-R 9349238321.109C-0.7517.756%F19.61%D*12D*N/A4276.6h13.1D--73.6D*
RAMS .50M 8368301097.615B**5.7534.712%D--85.783%B*27.1DN/A8130.6h2.2C6.4D
T7 Mini-Chaingun 8458257061.169C0.6911.772%D**12%D21.2D--N/A6738.9h15.1C128.2D--
T9 CARV 8138038350.962C-0.9015.595%D*15.193%D**11.1D*N/A4872.5h14.5D93.3D
Tank Mine 1,1287582333.253C+1.3935.317%CN/A102.4C50D9947.4h2.2C-6.1C-
M2 Mutilator 7637525121.469C0.3912.577%D--15.957%D14.7D*N/A4251.3h20.5D*163.3D
T16 Rhino 6376278530.735D1.1312.965%F-19.936%D7.2D*N/A2387.6h16.5D**127.3F--
P2-120 AP 1,014575846.845C-4.9840.876%D-2.609%C++27.3D20.8C+41221.1h8.5D--20.7D*
NS-44 Commissioner 5575315840.909C0.9534.21%D22.976%C8.9D*N/A3059.4h5.2F15.1D--
P525 Marauder-H 5745285105.6S103.7436.56%CN/A83.8D7.3C+3206.3h9.9D*27.1D-
Claymore 5095091124.545C-2.6849.921%A++N/A127.3C-N/A3714h1.2C+2.5B*
LC3 Jaguar 5275006570.761D1.1021.485%D--14.6%D*6.4D--N/A2478.2h18.3D85.1D*
NS-357 Underboss 4654627680.602C--1.2627.148%F12.987%D**4.8D*N/A1497.2h4.7D--17.3F
PDW-16 Hailstorm 4644588140.563D1.3015.523%F-12.664%D-7.6D*N/A2860.3h16.8D-108.5F
MR11 Gatekeeper 695397439.233C+7.3739.266%D1.511%C23.9C18C+19316.6h53.9C137.3C-
M1 Heavy Cycler 4043963281.207C0.6611.831%D--16.162%C--10.8D*N/A3736.6h17.1C++144.9C
ML-7 6503934680.84C+1.0253.002%D-3.817%B*15.6D-10.2C--16725.2h6.8C+12.8C
TRS-12 Uppercut 3753736170.605D1.2638.182%F-9.651%D--9.9D*N/A3137.8h3.5F9.2F
L100 Python HEAT 446339556.164C4.3046.437%D1.18%D26.1D-8.2D*15713h4.8B10.3C+
SMG-46 Armistice 3163144170.753D1.1118.069%F--11.783%D--9D*N/A3134.8h14.4C79.7D--
TORQ-9 3123042591.174C0.6926.567%C+31.579%B+28.1DN/A10510.8h15.5D58.3C
TMG-50 2972932411.216C0.6515.647%D**18.771%D--11.7D*N/A4525h13.9D89F
T2 Striker 5622831911.482B**0.3844.144%D-N/A12.1C11.9C+21023.4h39.8C+90.1C--
TX1 Repeater 2822754810.572C-1.2920.784%D--18.909%D6.6D*N/A2341.9h15.2D73D
E540 Halberd 391252347.412C5.5536.875%D*3.571%B21.2D-11.7D15311.9h5.4C+14.5C-
M77-B 253252872.897C++1.0331.89%D*85.318%B**16.1D--N/A5015.7h2.8D-8.8D*
ASP-30 Grounder 3892472960.834C1.0353.748%D**2.429%C10.2C-5.9C10324.1h7.3C++13.6C
C-4 3252432131.141C0.7218.802%D*N/A37.4D*12.6D*4656.5h1.9F10F
T1 Cycler 2482413050.79C1.0720.659%D-23.651%C13.9D--N/A7917.4h17.3D**83.7D--
CAS 14-E 3132391239S237.1432.832%CN/A68.3C21.1S3673.5h38.6D117.7D
P525 Marauder 2522381614.875C13.0119.651%DN/A66.1C3.9C1953.6h6C*30.6C+
C75 Viper 280236504.72C2.8629.002%D*N/A19.7D--3.7D*13912h9.6C++32.9C+
Chainblade 25921811,2470.019C1.8422.552%D3.67%C-0.2DN/A11077.8h5.7F*25.2D*
T9 CARV-S 2152091561.34C0.5218.591%D*20.096%D--14.9D*N/A4914h15.7D**84.7D*
TAR 2072023750.539D1.3215.922%F--14.852%D*7.2D*N/A2928.2h17.3F--108.8F**
TRAC-5 S 2041955600.348D-1.5114.342%F-11.282%D-2.5D*N/A977.8h18.4F-128.3F--
VLG Missile Launcher 2561931193M**191.1466.438%AN/A64.3C++21C6653h5.5C*8.3B+
NSX-P Tanto 1841801980.909C--0.9523.325%D--27.778%C+17D-N/A7210.6h18.5D79.3D--
M60-G Bulldog-H 2051741174U172.1440.242%D**N/A82.9C-14.8C2732.1h5.5C13.8D-
NS-66 Punisher 1741721561.103C0.7622.172%D*23.837%D12.5D--N/A4013.8h13.2C--59.4D-
Frag Grenade 1721691169N/A167.1444.104%C--N/A338D--6D-18070.5h4.4D*10D-
NS-10 Burster 2611651900.868C0.9927.416%D6.061%C*4.6D2.7D-5736.1h174.9D638.1D
MAX Punch 1941622,3460.069C-1.7942.516%C+N/A0.6DN/A2261h3.6D8.5D
FA1 Barrage 1601572520.623C1.2431.193%D*10.191%D*8.6D*N/A3918.2h6.1D*19.6D*
Spear Anti-Vehicle Phalanx Turret 266148916.444B++14.5836.056%D*4.054%C++21.1D*16.9D-2147h12.3D**34.1F-
M60-G Bulldog 163141226.409C-4.5528.997%D**2.128%C+30.7D-4.8D-1344.6h7.8D--26.9F-
M40 Fury-H 1751391139S137.1445.662%C+N/A66.2D17.1C3452.1h13.4D--29.3D*
M60-G Bulldog 162138178.118C+6.2625.237%D**2.174%C26.5D4.6D1315.2h6.6C+26D
G30 Vulcan 210134512.627C0.7626.254%D5.224%B**13.4D--7.6D--9810h129.4D492.9D-
M12 Kobalt-H 1271221122S120.1415.914%D**15.574%C--71.8D--2.9D-2991.7h17.2D107.8D--
M14 Banshee 136121721.681C--0.1823.974%D**2.479%M**14.9D*1.9D-908.1h34.1D*142.4D**
Auraxium Chainblade 1221194,5980.026C1.848.163%F3.361%D0.5CN/A2231h1.8B+22.6D--
TRAC-5 1171163100.374D-1.4912.236%F--16.379%D3.2D-N/A3936h20.1D*164.2F--
Halberd-H SE 1651141114C+112.1450.303%D**N/A40.7D*18.2D--2232.8h5.1D*10.1F
NS-10 Burster 215114811.407C+0.4628.744%C-1.754%D*4.6D4C+8125h235.2F818.3D*
NS-11C 1061051360.772C--1.0922.032%D--20%C9.1D--N/A4911.5h19.4F-87.8D**
M2 Mutilator 105104581.793C+0.0712.247%D--15.385%D-16D*N/A656.5h16.5C+134.5C
MG-C1 Kindred 101100981.02C0.8423.069%D*21%D9.4D*N/A4310.6h13.3D--57.6D*
MANA Anti-Vehicle Turret 18997283.464B+1.6056.832%C+1.031%D*28.5D27.1C4103.4h10.5C+18.5C+
M20 Basilisk 15597234.217C2.3540.123%C5.155%C14.3D8.5C+1636.8h140.9F351.1D--
AMR-66 9493781.192C+0.6725.733%D18.28%D--16.9DN/A805.5h10.4D-40.4D
Sticky Grenade 9791191N/A89.1451.74%CN/A910C60M**29520.1h2.5C4.7C+
M20 Wyvern 13386186U84.1440.034%C+2.326%D39.1B++21.4B**4022.2h64.9C*162.1C**
M60-A Bulldog 9084184.667D2.8032.625%D-1.19%C++36.5C-2.6D**1332.3h4.6B++14C+
Hellfire Rocket Pods 11182165.125D3.2635.226%F-N/A39D--13.8C4512.1h36.5C103.7D--
NSX-P Tengu 8181411.976C*0.1135.229%D30.864%B*40.5DN/A1352h9.4B+26.7C**
NS-11P 7979840.94D0.9217.846%F-24.051%C12D*N/A446.6h18.4F--103.2F**
MANA Anti-Personnel Turret 8179551.436N/A0.4314.043%UN/A790U20U2480900.1h38.5T*274.5T*
L105 Zephyr 8573154.867D3.0026.414%F--N/A34.8D-5.7D-2682.1h5.2B+19.9D
Soldier Soaker 7272651.108C0.7521.479%F4.167%F-20D*N/A743.6h6.8C--31.8F-
L100 Python AP 10571171S69.1448.649%D--N/A37.4C17.9C--6491.9h3.3B+6.8B+
NS-03 Thumper 7167421.595B+0.2720.384%F-N/A23.9D-1.4C+952.8h8.6D42D**
TS4 Haymaker 66651870.348D--1.5128.289%F15.385%B5.8D**N/A2511.2h7.7T*27.2T*
M12 Kobalt 6360160A58.1411.927%F20%C*35.3D*1.8D-1711.7h20.4D170.8D**
M40 Fury-F 9260591.017C--0.8550.596%CN/A5.4D*2.9D6711.2h24.1F-47.5F--
NSX-P Naginata 6058311.871C+0.0118.029%F17.241%F-26.4D--N/A1572.2h15.9D-88.4D**
M20 Basilisk 775386.625B4.7632.936%D--5.66%C+13.3D--6D-1484h102.6C311.4D

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,8761,768,333115h
Pelter Rocket Pod1780.1h
Spawn Beacon117701.1h
Anti-Vehicle MANA Turret58481.4h
Nanite Revive Grenade06400.2h
Medical Applicator451248,00922.2h
Motion Spotter122,3772.2h
Restoration Kit12860.1h
Welding Device01050h
Spitfire Auto-Turret211,7231.5h
WLT-Mandible Mining Laser23,8784.1h
Recon Detection Device201,5493.3h
Shield Recharging Field121,1780.7h
Ammunition Package264,9222.8h
Medical Kit2471,7944.6h
Anti-Infantry MANA Turret197382.1h
Nano-Repair Grenade08670.2h

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