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Justicar Predator FrozenSpire[CIwn] FrozenSpire
VS BR 38

KDR: 1.59

Score: 43.9m

Last Seen: Sep 10th, 2018 2:40 PM
- OFFLINE - 3982.9 hour(s)

Prestige 1, Battle Rank 38 - Vanu Sovereignty on Briggs
Level Progress (to 39): 30%
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS NSX Yumi Sirius SX12 Eridani SX5-AE Deimos VA29 Darkstar Flare VE6 Terminus VX-9 Betelgeuse 54-A
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,018,314 MLG Score: 814
Fun Score: N/A
Cheeseburgers Flipped: 695TIME WITH MEDKIT: 0.9%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.883%21.501%6864797546,5471.74386-0.158

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.799%2.11A*0.125C+-1.414D**HEAD + (~5.56)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.20.61B+9.30.349C**19.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.596%2.132%753101946910142070.462069225%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.412%0.965B*0.487B+-0.854

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
88.80.449B41.40.219C++47.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.774%3.049%383101932814373020.228095108%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.108%0.67B+0.279C*2.135

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
88.5-1.29D**42.3-2.373F--46.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.515%4.094%1135101797715029650.650466101%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.637%1.239B**-0.071C+2.317

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.80.689B+18.20.538B+18.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.089%66.224%11341018678246020.275498

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.843%0.91B*-0.06C+-0.017

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.384C**2.50.215C++3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
64.869%12.956%113610167,5332059513.65857

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.716%1.95A++-0.313C-0.078

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.68B+2.70.436B1.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
43.9m410.1%450 (27k)337 (20.2k)1.5860376,76748,4021.7353638 (38)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-VS1022496525.681%17.251%44302:4138

39% Combat Medic8% Engineer26% Heavy Assault14% Infiltrator8% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2012 2:47 PMDec 12th, 2016 1:39 AMOct 3rd, 2018 5:43 PM (143d) (PST)Sep 10th, 2018 10:42 AM (166d) (PST)Sep 10th, 2018 10:40 AM (166d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5522373150.5890.3720.1022.6060.046814

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,12314,21818,90535226156320,218

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2170.7h/90.4d 7,228 13,243 25,694 339.4k 3,265 6,370 6,007 71.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
B++
Kills:1,839
Deaths:308
KDR:5.971
Accuracy:26.504% B++
HSR:19.304% D
Betelgeuse 54-A
B+
Kills:1,491
Deaths:1,032
KDR:1.445
Accuracy:27.918% B+
HSR:20.724% D*
VX29 Polaris
B++
Kills:1,488
Deaths:1,078
KDR:1.380
Accuracy:27.597% B++
HSR:22.177% C+
Ursa
B+
Kills:1,461
Deaths:1,072
KDR:1.363
Accuracy:24.926% B+
HSR:17.180% D--
Lasher X2
A*
Kills:1,184
Deaths:898
KDR:1.318
Accuracy:40.235% A*
HSR:1.182% D**
NS-15M AE
A+
Kills:1,163
Deaths:528
KDR:2.203
Accuracy:33.616% A+
HSR:20.378% D
SVA-88
B++
Kills:1,160
Deaths:753
KDR:1.541
Accuracy:27.240% B++
HSR:19.397% D-
Pulsar LSW
B+
Kills:1,152
Deaths:559
KDR:2.061
Accuracy:26.050% B+
HSR:16.406% D--
Orion VS54
B**
Kills:575
Deaths:294
KDR:1.956
Accuracy:26.863% B**
HSR:22.435% C
NSX Naginata
B**
Kills:564
Deaths:305
KDR:1.849
Accuracy:27.976% B**
HSR:20.567% D--
Lasher X2 AE
A++
Kills:351
Deaths:236
KDR:1.487
Accuracy:44.611% A++
HSR:1.709% D-
Kills:12,428
Deaths (as Heavy Assault):7,063
Deaths (to Heavy Assaults):14,350
KDR:1.75959
Kill Difference:5,365
Playtime:567.211 hours
Usage:26%
Score:14.449m
Score/min:425
Accuracy (listed only):30.321%
HSR (listed only):16.496%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
A++
Kills:2,422
Deaths:1,233
KDR:1.964
Accuracy:33.470% A++
HSR:18.704% C++
Eridani SX5-AE
A
Kills:2,138
Deaths:1,045
KDR:2.046
Accuracy:35.101% A
HSR:20.206% D
Deimos VA29
A++
Kills:1,911
Deaths:1,047
KDR:1.825
Accuracy:80.076% A++
HSR:14.338% C
Phobos VX86
A
Kills:1,284
Deaths:808
KDR:1.589
Accuracy:74.014% A
HSR:12.851% D
MKV Suppressed
A
Kills:1,202
Deaths:681
KDR:1.765
Accuracy:32.386% A
HSR:15.973% D
VE-S Canis
B**
Kills:1,173
Deaths:684
KDR:1.715
Accuracy:33.043% B**
HSR:20.631% C+
NS-11CP
B**
Kills:1,169
Deaths:672
KDR:1.740
Accuracy:33.973% B**
HSR:19.504% D
Pandora VX25
A++
Kills:1,164
Deaths:611
KDR:1.905
Accuracy:56.626% A++
HSR:11.684% D-
NS-7 PDW
A+
Kills:1,162
Deaths:712
KDR:1.632
Accuracy:32.960% A+
HSR:19.966% B+
Zenith VX-5
A++
Kills:1,162
Deaths:856
KDR:1.357
Accuracy:33.627% A++
HSR:21.945% C++
Thanatos VE70
A++
Kills:1,162
Deaths:682
KDR:1.704
Accuracy:56.941% A++
HSR:10.069% D*
NS Baron G5AE
A++
Kills:1,159
Deaths:657
KDR:1.764
Accuracy:63.988% A++
HSR:14.927% C+
Nova
A++
Kills:1,153
Deaths:572
KDR:2.016
Accuracy:63.630% A++
HSR:11.362% D
Eridani SX5
B**
Kills:1,148
Deaths:578
KDR:1.986
Accuracy:31.789% B**
HSR:19.251% C+
Chaos
A*
Kills:859
Deaths:468
KDR:1.835
Accuracy:69.218% A*
HSR:17.811% B+
VX6-7
B**
Kills:543
Deaths:305
KDR:1.780
Accuracy:29.919% B**
HSR:16.575% D
Pulsar C
A++
Kills:425
Deaths:29
KDR:14.655
Accuracy:32.889% A++
HSR:20.941% C
Solstice VE3
A+
Kills:210
Deaths:69
KDR:3.043
Accuracy:30.407% A+
HSR:17.143% C-
NSX Tengu
A+
Kills:172
Deaths:73
KDR:2.356
Accuracy:47.407% A+
HSR:22.674% C**
Skorpios
B*
Kills:163
Deaths:84
KDR:1.940
Accuracy:30.691% B*
HSR:24.540% B+
Solstice SF
C**
Kills:129
Deaths:239
KDR:0.540
Accuracy:25.447% C**
HSR:13.954% C--
Kills:21,910
Deaths (as Light Assault):12,105
Deaths (to Light Assaults):9,071
KDR:1.81
Kill Difference:9,805
Playtime:174.477 hours
Usage:8%
Score:3.254m
Score/min:311
Accuracy (listed only):44.171%
HSR (listed only):17.383%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Deimos VA29
A++
Kills:1,911
Deaths:1,047
KDR:1.825
Accuracy:80.076% A++
HSR:14.338% C
Eidolon VE33
A
Kills:1,292
Deaths:744
KDR:1.737
Accuracy:35.434% A
HSR:22.833% C
Phobos VX86
A
Kills:1,284
Deaths:808
KDR:1.589
Accuracy:74.014% A
HSR:12.851% D
NS-11CP
B**
Kills:1,169
Deaths:672
KDR:1.740
Accuracy:33.973% B**
HSR:19.504% D
Pandora VX25
A++
Kills:1,164
Deaths:611
KDR:1.905
Accuracy:56.626% A++
HSR:11.684% D-
Zenith VX-5
A++
Kills:1,162
Deaths:856
KDR:1.357
Accuracy:33.627% A++
HSR:21.945% C++
Thanatos VE70
A++
Kills:1,162
Deaths:682
KDR:1.704
Accuracy:56.941% A++
HSR:10.069% D*
NS Baron G5AE
A++
Kills:1,159
Deaths:657
KDR:1.764
Accuracy:63.988% A++
HSR:14.927% C+
Nova
A++
Kills:1,153
Deaths:572
KDR:2.016
Accuracy:63.630% A++
HSR:11.362% D
Chaos
A*
Kills:859
Deaths:468
KDR:1.835
Accuracy:69.218% A*
HSR:17.811% B+
Revenant
B**
Kills:553
Deaths:189
KDR:2.926
Accuracy:39.410% B**
HSR:32.188% B
VX6-7
B**
Kills:543
Deaths:305
KDR:1.780
Accuracy:29.919% B**
HSR:16.575% D
Pulsar C
A++
Kills:425
Deaths:29
KDR:14.655
Accuracy:32.889% A++
HSR:20.941% C
VE-LR Obelisk
A
Kills:318
Deaths:160
KDR:1.988
Accuracy:32.969% C++
HSR:43.711% A
Solstice VE3
A+
Kills:210
Deaths:69
KDR:3.043
Accuracy:30.407% A+
HSR:17.143% C-
Solstice SF
C**
Kills:129
Deaths:239
KDR:0.540
Accuracy:25.447% C**
HSR:13.954% C--
Kills:14,493
Deaths (as Engineer):8,108
Deaths (to Engineers):7,861
KDR:1.78749
Kill Difference:6,385
Playtime:178.274 hours
Usage:8%
Score:3.150m
Score/min:295
Accuracy (listed only):47.410%
HSR (listed only):18.865%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NSX Yumi
M
Kills:2,681
Deaths:1,234
KDR:2.173
Accuracy:32.820% A
HSR:50.093% M
Sirius SX12
A++
Kills:2,422
Deaths:1,233
KDR:1.964
Accuracy:33.470% A++
HSR:18.704% C++
Eridani SX5-AE
A
Kills:2,138
Deaths:1,045
KDR:2.046
Accuracy:35.101% A
HSR:20.206% D
Deimos VA29
A++
Kills:1,911
Deaths:1,047
KDR:1.825
Accuracy:80.076% A++
HSR:14.338% C
Darkstar
B+
Kills:1,869
Deaths:1,048
KDR:1.783
Accuracy:29.649% B+
HSR:20.492% C-
Terminus VX-9
A
Kills:1,565
Deaths:816
KDR:1.918
Accuracy:32.040% A
HSR:16.038% D*
H-V45 AE
A+
Kills:1,412
Deaths:594
KDR:2.377
Accuracy:35.289% A+
HSR:22.734% D
Phobos VX86
A
Kills:1,284
Deaths:808
KDR:1.589
Accuracy:74.014% A
HSR:12.851% D
Equinox VE2 Burst
B**
Kills:1,221
Deaths:759
KDR:1.609
Accuracy:32.848% B**
HSR:19.001% D--
MKV Suppressed
A
Kills:1,202
Deaths:681
KDR:1.765
Accuracy:32.386% A
HSR:15.973% D
H-V45
A++
Kills:1,196
Deaths:641
KDR:1.866
Accuracy:33.647% A++
HSR:15.385% D
VE-S Canis
B**
Kills:1,173
Deaths:684
KDR:1.715
Accuracy:33.043% B**
HSR:20.631% C+
Pandora VX25
A++
Kills:1,164
Deaths:611
KDR:1.905
Accuracy:56.626% A++
HSR:11.684% D-
NS-7 PDW
A+
Kills:1,162
Deaths:712
KDR:1.632
Accuracy:32.960% A+
HSR:19.966% B+
Thanatos VE70
A++
Kills:1,162
Deaths:682
KDR:1.704
Accuracy:56.941% A++
HSR:10.069% D*
Equinox VE2
A+
Kills:1,160
Deaths:868
KDR:1.336
Accuracy:33.699% A+
HSR:12.414% D*
Pulsar VS1
A++
Kills:1,160
Deaths:747
KDR:1.553
Accuracy:31.758% A++
HSR:16.293% D
NS Baron G5AE
A++
Kills:1,159
Deaths:657
KDR:1.764
Accuracy:63.988% A++
HSR:14.927% C+
Nova
A++
Kills:1,153
Deaths:572
KDR:2.016
Accuracy:63.630% A++
HSR:11.362% D
Eridani SX5
B**
Kills:1,148
Deaths:578
KDR:1.986
Accuracy:31.789% B**
HSR:19.251% C+
Chaos
A*
Kills:859
Deaths:468
KDR:1.835
Accuracy:69.218% A*
HSR:17.811% B+
NSX Tengu
A+
Kills:172
Deaths:73
KDR:2.356
Accuracy:47.407% A+
HSR:22.674% C**
Skorpios
B*
Kills:163
Deaths:84
KDR:1.940
Accuracy:30.691% B*
HSR:24.540% B+
Kills:30,536
Deaths (as Combat Medic):16,642
Deaths (to Combat Medics):5,792
KDR:1.83488
Kill Difference:13,894
Playtime:852.395 hours
Usage:39%
Score:15.398m
Score/min:301
Accuracy (listed only):43.613%
HSR (listed only):18.584%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
A++
Kills:2,422
Deaths:1,233
KDR:1.964
Accuracy:33.470% A++
HSR:18.704% C++
Eridani SX5-AE
A
Kills:2,138
Deaths:1,045
KDR:2.046
Accuracy:35.101% A
HSR:20.206% D
MKV Suppressed
A
Kills:1,202
Deaths:681
KDR:1.765
Accuracy:32.386% A
HSR:15.973% D
VE-S Canis
B**
Kills:1,173
Deaths:684
KDR:1.715
Accuracy:33.043% B**
HSR:20.631% C+
NS-357 Underboss
A++
Kills:1,167
Deaths:744
KDR:1.569
Accuracy:52.468% A++
HSR:14.996% D-
NS-44 Commissioner
A+
Kills:1,165
Deaths:917
KDR:1.270
Accuracy:48.570% A+
HSR:14.678% D--
Nyx VX31
A+
Kills:1,162
Deaths:468
KDR:2.483
Accuracy:43.601% A+
HSR:24.699% C--
NS-7 PDW
A+
Kills:1,162
Deaths:712
KDR:1.632
Accuracy:32.960% A+
HSR:19.966% B+
Beamer VS3
B**
Kills:1,162
Deaths:753
KDR:1.543
Accuracy:34.772% B**
HSR:17.384% D
NS-30 Vandal
A++
Kills:1,160
Deaths:511
KDR:2.270
Accuracy:43.331% A++
HSR:21.207% D
Artemis VX26
A++
Kills:1,158
Deaths:680
KDR:1.703
Accuracy:35.518% A++
HSR:20.639% C
Eridani SX5
B**
Kills:1,148
Deaths:578
KDR:1.986
Accuracy:31.789% B**
HSR:19.251% C+
NS-45 Pilot
A++
Kills:750
Deaths:456
KDR:1.645
Accuracy:41.626% A++
HSR:22.800% C
NS-61 Emissary
B++
Kills:404
Deaths:362
KDR:1.116
Accuracy:32.799% B++
HSR:15.842% C+
Spiker
B+
Kills:361
Deaths:335
KDR:1.078
Accuracy:32.279% B+
HSR:14.404% D-
Ghost
B*
Kills:334
Deaths:242
KDR:1.380
Accuracy:45.016% B*
HSR:67.665% C+
NSX Tomoe
B*
Kills:232
Deaths:140
KDR:1.657
Accuracy:33.601% B*
HSR:35.776% C+
XM98
A++
Kills:232
Deaths:
KDR:
Accuracy:50.611% A++
HSR:87.069% A+
NSX Tengu
A+
Kills:172
Deaths:73
KDR:2.356
Accuracy:47.407% A+
HSR:22.674% C**
Manticore SX40
B**
Kills:164
Deaths:212
KDR:0.774
Accuracy:36.428% B**
HSR:23.171% C*
Cerberus
A
Kills:164
Deaths:130
KDR:1.262
Accuracy:41.228% A
HSR:15.244% D-
Skorpios
B*
Kills:163
Deaths:84
KDR:1.940
Accuracy:30.691% B*
HSR:24.540% B+
Phaseshift VX-S
C+
Kills:160
Deaths:78
KDR:2.051
Accuracy:36.122% C+
HSR:65.625% D
Phantom VA23
C+
Kills:150
Deaths:86
KDR:1.744
Accuracy:34.086% C+
HSR:24% D
NS-44 Commissioner AE
B+
Kills:106
Deaths:87
KDR:1.218
Accuracy:45.660% B+
HSR:17.925% D-
Parallax VX3
B+
Kills:102
Deaths:32
KDR:3.188
Accuracy:40.098% C++
HSR:81.373% B+
NS-44L Blackhand
B*
Kills:89
Deaths:111
KDR:0.802
Accuracy:48.645% B*
HSR:28.090% D--
VA39 Spectre
A+
Kills:82
Deaths:25
KDR:3.280
Accuracy:41.605% A+
HSR:42.683% B
NS-AM7 Archer
B*
Kills:76
Deaths:214
KDR:0.355
Accuracy:65.047% B*
HSR:11.842% D
Kills:19,960
Deaths (as Infiltrator):11,673
Deaths (to Infiltrators):7,815
KDR:1.70993
Kill Difference:8,287
Playtime:312.713 hours
Usage:14%
Score:5.426m
Score/min:289
Accuracy (listed only):39.998%
HSR (listed only):28.588%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Vortex VM21
B**
Kills:570
Deaths:294
KDR:1.939
Accuracy:48.905% B**
HSR:6.316% B**
Vortex VM21
A*
Kills:441
Deaths:315
KDR:1.400
Accuracy:50.415% B**
HSR:9.297% A*
Blueshift VM5
A
Kills:304
Deaths:121
KDR:2.512
Accuracy:25.262% A
HSR:23.684% B+
Comet VM2
M+
Kills:222
Deaths:235
KDR:0.945
Accuracy:68.911% M+
HSR:3.604% C
Cosmos VM3
A+
Kills:200
Deaths:106
KDR:1.887
Accuracy:22.425% A+
HSR:17% D
Nebula VM20
A
Kills:200
Deaths:89
KDR:2.247
Accuracy:24.782% A
HSR:20.500% C+
Comet VM2
M+
Kills:192
Deaths:230
KDR:0.835
Accuracy:72.184% M+
HSR:4.167% C+
Cosmos VM3
A
Kills:177
Deaths:106
KDR:1.670
Accuracy:22.588% A
HSR:21.469% B+
Nebula VM20
A
Kills:168
Deaths:89
KDR:1.888
Accuracy:24.108% A
HSR:13.691% D*
Quasar VM1
A++
Kills:129
Deaths:41
KDR:3.146
Accuracy:23.136% A++
HSR:17.054% C
NS-10 Burster
M
Kills:121
Deaths:132
KDR:0.917
Accuracy:47.054% M
HSR:8.264% B+
NS-20 Gorgon
B++
Kills:120
Deaths:63
KDR:1.905
Accuracy:31.412% B++
HSR:16.667% C--
Blueshift VM5
A+
Kills:120
Deaths:67
KDR:1.791
Accuracy:26.485% A+
HSR:19.167% C
NS-10 Burster
M
Kills:112
Deaths:135
KDR:0.830
Accuracy:46.879% M
HSR:6.250% C
NS-20 Gorgon
B+
Kills:97
Deaths:63
KDR:1.540
Accuracy:31.109% B+
HSR:13.402% D--
Kills:3,173
Deaths (as MAX Suit):1,043
Deaths (to MAX Suits):2,254
KDR:3.04219
Kill Difference:2,130
Playtime:86.994 hours
Usage:4%
Score:2.212m
Score/min:424
Accuracy (listed only):37.710%
HSR (listed only):13.369%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:194
V. Kills:57 334%
Deaths:84
KDR:2.310
Accuracy:55.453% B+
KPH:57.100 C
VKPH:16.800 C+
Light PPA
C+
Kills:192
V. Kills:40 468%
Deaths:184
KDR:1.043
Accuracy:51.382% A+
KPH:16.200 D-
VKPH:3.400 C+
Maelstrom Turbo Laser
C-
Kills:83
V. Kills:74 111%
Deaths:220
KDR:0.377
Accuracy:42.135% A++
KPH:8.100 C--
VKPH:7.200 C-
Kills:469 (275 + 0)
Deaths:488
KDR:0.961
VKDR:0.350
Vehicle Kills:171
Kill Difference:19
Playtime:25.435 hours
Usage:1%
Score:0.321m
Score/min:210
Piloting Accuracy:42.135%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A
Kills:172
V. Kills:60 282%
Deaths:60
KDR:2.867
Accuracy:70.544% M++
KPH:36.200 B+
VKPH:12.600 A
L100 Python AP
B**
Kills:57
V. Kills:77 73%
Deaths:42
KDR:1.357
Accuracy:75.290% A*
KPH:17.800 D--
VKPH:24 B**
Skyguard
C+
Kills:53
V. Kills:47 110%
Deaths:29
KDR:1.828
Accuracy:41.840% A*
KPH:10.700 C--
VKPH:9.500 C+
Kills:282 (282 + 0)
Deaths:131
KDR:2.153
VKDR:1.405
Vehicle Kills:184
Kill Difference:151
Playtime:12.906 hours
Usage:1%
Score:0.279m
Score/min:360
Driving Accuracy:41.840%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B*
Kills:108
V. Kills:89 120%
Deaths:23
KDR:4.696
Accuracy:56.063% A+
KPH:27.900 B
VKPH:23 B*
Supernova FPC
B++
Kills:103
V. Kills:107 95%
Deaths:69
KDR:1.493
Accuracy:69.266% A++
KPH:17.600 D
VKPH:18.300 B++
E540 Halberd
A++
Kills:65
V. Kills:54 118%
Deaths:14
KDR:4.643
Accuracy:59.048% A+
KPH:34.900 B
VKPH:29 A++
Kills:276 (103 + 173)
Deaths:106
KDR:2.604
VKDR:2.358
Vehicle Kills:250
Kill Difference:170
Playtime:11.582 hours
Usage:1%
Score:0.434m
Score/min:624
Driving Accuracy:69.266%
Gunner Accuracy:59.048%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B+
Kills:532
V. Kills:520 102%
Deaths:145
KDR:3.669
Accuracy:76.834% A**
KPH:25.700 D-
VKPH:25.100 B+
M12 Kobalt-H
C+
Kills:207
V. Kills:6 N/A
Deaths:23
KDR:9
Accuracy:22.509% C+
KPH:121.400 C+
VKPH:3.500 D
Aphelion VEX-4H
C*
Kills:83
V. Kills:88 93%
Deaths:25
KDR:3.320
Accuracy:53.762% B**
KPH:28.200 D
VKPH:29.900 C*
M40 Fury-H
B**
Kills:79
V. Kills:5 N/A
Deaths:9
KDR:8.778
Accuracy:52.052% B**
KPH:73.700 C
VKPH:4.700 D
Saron HRB-H
C++
Kills:70
V. Kills:80 86%
Deaths:18
KDR:3.889
Accuracy:73.155% A*
KPH:22.600 D-
VKPH:25.900 C++
Proton II PPA-H
C
Kills:58
V. Kills: N/A
Deaths:16
KDR:3.625
Accuracy:33.925% C
KPH:60.100 D
VKPH:0 F-
Kills:1,029 (0 + 1,029)
Deaths:236
KDR:4.360
VKDR:2.962
Vehicle Kills:699
Kill Difference:793
Playtime:30.512 hours
Usage:1%
Score:0.633m
Score/min:346
Driving Accuracy:N/A%
Gunner Accuracy:33.925%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B*
Kills:94
V. Kills:24 376%
Deaths:28
KDR:3.357
Accuracy:54.493% A*
KPH:53.400 B
VKPH:13.600 B*
M40 Fury
B**
Kills:92
V. Kills:28 317%
Deaths:17
KDR:5.412
Accuracy:53.550% A++
KPH:60 C*
VKPH:18.300 B**
M20 Basilisk
A+
Kills:72
V. Kills:47 150%
Deaths:25
KDR:2.880
Accuracy:56.528% A++
KPH:20.200 C+
VKPH:13.200 A+
Kills:258 (0 + 258)
Deaths:70
KDR:3.686
VKDR:1.414
Vehicle Kills:99
Kill Difference:188
Playtime:6.858 hours
Usage:0%
Score:0.209m
Score/min:507
Driving Accuracy:N/A%
Gunner Accuracy:56.528%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B**
Kills:1,172
V. Kills:14 N/A
Deaths:652
KDR:1.798
Accuracy:50.485% B**
KPH:35.500 C-
VKPH:0.400 D*
M40 Fury-F
C+
Kills:1,066
V. Kills:100 N/A
Deaths:1,011
KDR:1.054
Accuracy:47.781% C+
KPH:22.400 C+
VKPH:2.100 D-
M12 Kobalt-F
C+
Kills:715
V. Kills:7 N/A
Deaths:502
KDR:1.424
Accuracy:20.544% C
KPH:26.700 C+
VKPH:0.300 D-
M20 Basilisk-F
C+
Kills:108
V. Kills:36 292%
Deaths:158
KDR:0.684
Accuracy:49.494% C+
KPH:11.200 C
VKPH:3.700 C
Kills:3,061 (3,061 + 0)
Deaths:2,323
KDR:1.318
VKDR:0.068
Vehicle Kills:157
Kill Difference:738
Playtime:116.961 hours
Usage:5%
Score:0.792m
Score/min:113
Driving Accuracy:49.494%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NSX Yumi 2,7022,6811,2342.173B+0.5932.82%A50.093%M50.7B++N/A11652.9h7.7A+23.5A
Sirius SX12 2,4422,4221,2331.964B*0.3833.47%A++18.704%C++53.1AN/A14145.6h11.6B*34.8B*
Eridani SX5-AE 2,1482,1381,0452.046B+0.4635.101%A20.206%D44.1CN/A17448.5h10B+28.6B+
Deimos VA29 1,9231,9111,0471.825B+0.2480.076%A++14.338%C51.5BN/A13137.1h1.9B*2.3B*
Darkstar 1,8851,8691,0481.783C*0.2029.649%B+20.492%C-35.1CN/A7853.3h12.5C*42.3B+
Flare VE6 1,8581,8393085.971S4.3826.504%B++19.304%D50.9B+N/A22136.1h8.7B*32.8B++
Terminus VX-9 1,5721,5658161.918B+0.3332.04%A16.038%D*50B+N/A11631.3h10.4B*32.6B*
Betelgeuse 54-A 1,5141,4911,0321.445C0.1427.918%B+20.724%D*31.7D--N/A12847h10.6C++37.8B+
VX29 Polaris 1,4961,4881,0781.38C+0.2127.597%B++22.177%C+35.1CN/A18442.4h10.7B+38.9B+
C-4 2,2961,4729951.479C++0.1124.366%CN/A70.8C+39.6B++92520.8h1.6C+6.5C+
Ursa 1,4671,4611,0721.363C++0.2224.926%B+17.18%D--33.7C+N/A16643.3h10.8C**43.2B+
H-V45 AE 1,4281,4125942.377B+0.7935.289%A+22.734%D53.1C++N/A24226.6h10B++28.4B*
Eidolon VE33 1,3131,2927441.737B+0.1535.434%A22.833%C33.5B+N/A10238.6h6.6B*18.6B*
Phobos VX86 1,2991,2848081.589C**0.0074.014%A12.851%D36.2CN/A9735.5h2B*2.7B++
Equinox VE2 Burst 1,2291,2217591.609C+0.0232.848%B**19.001%D--41.4C+N/A8929.5h11.5B+35.1B++
MKV Suppressed 1,2061,2026811.765B*0.1832.386%A15.973%D47.3B++N/A18125.4h10.4B*32.2B++
H-V45 1,2101,1966411.866C**0.2833.647%A++15.385%D46.7B+N/A12025.6h11.4B++33.8B**
Lasher X2 1,1901,1848981.318B++0.2740.235%A*1.182%D**36.7C**N/A18032.3h14.9B**37B**
VE-S Canis 1,1861,1736841.715B+0.1333.043%B**20.631%C+54.6B+N/A14921.5h9.3B*28B++
S12 Renegade 1,1861,1726521.798C0.2150.485%B**9.471%A35.5C-N/A15833h2.5B**5B*
NS-11CP 1,2121,1696721.74C++0.1533.973%B**19.504%D34.9C-1.3B**8533.5h10.9B32B+
NS-357 Underboss 1,1691,1677441.569B+0.0252.468%A++14.996%D-58.1B++N/A14820.1h3.6B++6.8B**
NS-44 Commissioner 1,1741,1659171.27B0.3248.57%A+14.678%D--41.3BN/A13628.2h3.9C++8B++
Pandora VX25 1,1741,1646111.905B++0.3256.626%A++11.684%D-48.5B+N/A12924h3.4B*6.1B**
NS-15M AE 1,1721,1635282.203C++0.6233.616%A+20.378%D70.1B+N/A16416.6h9.5B*28.1B*
Nyx VX31 1,1701,1624682.483C*0.9043.601%A+24.699%C--42.1C++N/A10527.6h4.2B++9.7B**
NS-7 PDW 1,1641,1627121.632B**0.0532.96%A+19.966%B+37.6B+N/A10030.9h11.1B**33.8B*
Zenith VX-5 1,1731,1628561.357C++0.2333.627%A++21.945%C++34.1C+N/A9434.1h9.3A27.6B**
Thanatos VE70 1,1651,1626821.704B**0.1256.941%A++10.069%D*39.9B++N/A16829.1h3.3B**5.8B**
Beamer VS3 1,1731,1627531.543B**0.0434.772%B**17.384%D43.7B*N/A13926.6h6.9B*19.8B
NS-30 Vandal 1,1661,1605112.27B0.6843.331%A++21.207%D32.9CN/A7835.3h4.8B++11B*
Equinox VE2 1,1681,1608681.336C++0.2533.699%A+12.414%D*35.2C++N/A8033h8.4A+24.8B**
SVA-88 1,1611,1607531.541C+0.0527.24%B++19.397%D-36CN/A29232.2h10.7B+39.3B+
Pulsar VS1 1,1691,1607471.553B++0.0331.758%A++16.293%D39.5B*N/A11429.4h11.8B**37.2B**
NS Baron G5AE 1,1691,1596571.764B0.1863.988%A++14.927%C+48.7C*N/A14023.8h3.6B*5.6C+
Artemis VX26 1,1661,1586801.703B0.1235.518%A++20.639%C40.6B+N/A12028.5h10.1B*28.4B**
Nova 1,1621,1535722.016B+0.4363.63%A++11.362%D53.9B++N/A12421.4h3.2B*5B**
Pulsar LSW 1,1581,1525592.061B+0.4726.05%B+16.406%D--39.6C+N/A17929.1h10.9B+41.9B+
Eridani SX5 1,1521,1485781.986B*0.4031.789%B**19.251%C+52.2B++N/A16522h8.7B**27.5B++
M40 Fury-F 1,1661,0661,0111.054C0.5347.781%C+1.313%B22.4C+2.1D-10147.6h7.1B++14.9B++
Lumine Edge 1,0531,03933,2670.031C1.5627.993%C++19.346%B+0.8C--N/A31320.5h1.4C++5.1C**
Chaos 8618594681.835C**0.2569.218%A*17.811%B+45.2C+N/A11419h3.4B**4.9A
NS-45 Pilot 7557504561.645B0.0641.626%A++22.8%C46C+N/A10016.3h6.8B16.2B*
M12 Kobalt-F 7227155021.424C+0.1620.544%C13.427%B+26.7C+N/A8426.8h8.8B*42.8B+
Proximity Mine 6406391155.557B+3.9747.433%B+N/A193.6A+N/A5693.3h1.8B3.8B++
Orion VS54 5835752941.956B+0.3726.863%B**22.435%C31.4C+N/A25418.3h10.2B*38.1C**
Vortex VM21 8355702941.939B*0.3548.905%B**6.316%B**18.3A++8.5B*12731.1h10.1B**20.7B*
NSX Naginata 5945643051.849B+0.2627.976%B**20.567%D--48.6C**2.6S14911.6h9.8B++35.2B++
Revenant 5575531892.926C++1.3439.41%B**32.188%B53.2BN/A15210.4h6B++15.3B*
VX6-7 5485433051.78B+0.1929.919%B**16.575%D44.1B+N/A21712.3h10.6B+35.3B++
E540 Halberd-H 1,0525321453.669C2.0876.834%A**N/A25.7D-25.1B+33920.7h9.1D*11.8C+
Vortex VM21 6184413151.4B+0.1950.415%B**9.297%A*13.6A+5.4C*8432.5h14.4A28.7B*
Pulsar C 4254252914.655S13.0732.889%A++20.941%C42.9B++N/A2099.9h9.6B++29.1B++
Frag Grenade 4224171417N/A415.4137.404%D--N/A834A++10B+30930.5h2A++5.3B*
NS-61 Emissary 4064043621.116B+0.4732.799%B++15.842%C+29.5C*N/A7813.7h13C**39.5B+
Lancer VS22 7673826390.598C+0.9964.474%B+N/A12.6C+12.7C+22230.4h11.1B++17.3B++
Spiker 3673613351.078C++0.5132.279%B+14.404%D-38.4C++N/A1889.4h8.4C**26.1B+
Lasher X2 AE 3543512361.487C**0.1044.611%A++1.709%D-45C++N/A1337.8h15B*33.5B**
Anti-Vehicle Grenade 7833461346N/A344.4150.248%C+N/A288.3C364.2M**78591.2h6.4C+12.8C+
Ghost 3353342421.38C0.2145.016%B*67.665%C+27.2C-N/A16512.3h2.2C**4.8B+
S1 4353261172.786M**1.2061.845%B+4.601%B**32.3B+10.8C33010.1h4.1A6.6B**
VE-LR Obelisk 3203181601.988C*0.4032.969%C++43.711%A33.5C+N/A749.5h5.1B*15.5B++
Blueshift VM5 3043041212.512C++0.9325.262%A23.684%B+40B+N/A1227.6h12.2B**48.4B*
NSX Masamune 3492932351.247B+0.3467.2%B**1.706%C47.3B**9C-1796.2h4.4B**6.6B**
NS Decimator 3902363580.659C-0.9370.535%A3.814%A24.1D15.7C+3679.8h5C+7B+
NSX Tomoe 2322321401.657C++0.0733.601%B*35.776%C+61.1B**N/A1803.8h10.6B**31.7B*
XM98 2322321232U230.4150.611%A++87.069%A+49.4B*N/A1554.7h1.6A+3.2A
Comet VM2 3692222350.945C++0.6468.911%M+3.604%C15.3B*10.1M+19614.5h23.4C+34B++
Tank Mine 365219932.355C+0.7742.624%B++N/A104.3C+69.5C*14682.1h2.6D--6.2C++
Solstice VE3 214210693.043M*1.4630.407%A+17.143%C-30.9B*N/A3286.8h10.8B*35.4B+
M12 Kobalt-H 213207239C--7.4122.509%C+15.942%C+121.8C+3.5D2611.7h11.1B*49.3B++
Nemesis VSH9 3642044440.459C1.1373.891%A+2.451%C+13.2C10.3C++29515.5h7.7C**10.4B*
Cosmos VM3 2032001061.887C+0.3022.425%A+17%D47.6A+N/A1454.2h10.2B**45.5B**
Nebula VM20 200200892.247C++0.6624.782%A20.5%C+35.1C++N/A1125.7h12.2A49.2B*
Sticky Grenade 1981981198N/A196.4145.122%DN/A660DN/A25220.3h2.2C++5C+
Dual Photon Pods 251194842.31D0.7255.453%B+2.062%B**57.1C16.8C+7293.4h21.9C*39.5B
Light PPA 2321921841.043C--0.5451.382%A+1.563%B+16.3D-3.4C+12511.8h24.2D-47.1C+
Comet VM2 3421922300.835C+0.7572.184%M+4.167%C+13.7B10.7M++18814h28.1C+39B++
Cosmos VM3 1801771061.67C+0.0822.588%A21.469%B+42.1B**N/A1284.2h11.7B*51.8B+
NSX Fujin 1751751175N/A173.4139.562%C44%D*437.5CN/A13110.4h2.7C*6.8C*
C75 Viper 232172602.867C1.2870.544%M++1.744%B35.8B12.5A4164.8h19.5D27.7B+
NSX Tengu 172172732.356B**0.7747.407%A+22.674%C**68.8AN/A1462.5h9.5B*20B*
Nebula VM20 170168891.888C+0.3024.108%A13.691%D*30C+N/A975.6h13.7B*56.7B*
Heartstring 1841671960.852C0.7327.523%D-16.767%D18.8C1.9C+1228.9h4.7C+17C+
Manticore SX40 1651642120.774C+0.8136.428%B**23.171%C*15.3DN/A12410.7h7.5C*20.6B++
Cerberus 1641641301.262C**0.3241.228%A15.244%D-36.4C+N/A1504.5h7.3D17.6B+
Skorpios 164163841.94C*0.3530.691%B*24.54%B+39.8C+N/A1534.1h9.8B++31.8B*
NSX Amaterasu 1611615460.295S1.2937.372%B+24.224%B*11.1B+N/A2314.5h2.7C**7.3B+
Phaseshift VX-S 160160782.051C0.4636.122%C+65.625%D30.2C+N/A875.3h2.9C*8C**
Phantom VA23 150150861.744C+0.1634.086%C+24%D26.8C-N/A1095.6h3.9B++11.5B+
Quasar VM1 129129413.146B**1.5623.136%A++17.054%C39.1A+N/A2393.3h9.1A++39.3B++
Solstice SF 1301292390.54C-1.0525.447%C**13.954%C--12.4C--N/A7810.4h13.1C+51.6C*
NS-10 Burster 2051211320.917C+0.6747.054%M8.264%B+7.8B**5.4B**12615.6h123.4B++262.2B**
NS-20 Gorgon 132120631.905B++0.3231.412%B++16.667%C--22.2B2.2B*855.4h26.5B++84.4B*
Blueshift VM5 125120671.791C0.2026.485%A+19.167%C30.8C+1.3A++1163.9h16.1C++60.9B++
NS-10 Burster 1881121350.83C+0.7646.879%M6.25%C6.9B+4.7B++10816.3h134.3C++286.5B**
M20 Basilisk-F 1441081580.684C+0.9049.494%C+5.556%C+11.3C3.8C969.6h42.1B85.1B+
Saron HRB 197108234.696C+3.1156.063%A+N/A27.7C**22.8B*4743.9h19.1B+34.1B**
NS-44 Commissioner AE 107106871.218C+0.3745.66%B+17.925%D-24.7D-N/A724.3h5F10.9C--
Supernova FPC 210103691.493D0.0969.266%A++4.854%A+17.8D18.4B++7525.8h8.7F12.6C
Parallax VX3 103102323.188C++1.6040.098%C++81.373%B+34B+N/A2233h1.6B**4B*
NS-20 Gorgon 10397631.54B+0.0531.109%B+13.402%D--18C++1.1D625.4h33B+106.1B++
M40 Fury 11894283.357C--1.7754.493%A*N/A52.2B13.3B*6691.8h15C+27.5B++
M40 Fury 12092175.412C3.8353.55%A++N/A61.3C**18.7A6671.5h14.5C+27.1B++
NS-44L Blackhand 89891110.802C0.7848.645%B*28.09%D--16.8CN/A775.3h3.8B+7.9B+
Maelstrom Turbo Laser 157832200.377C-1.2142.135%A++3.614%B+8.1C--7.3C-13710.2h126.5C+300.2B
Aphelion VEX-4H 17183253.32C+1.7353.762%B**6.024%A++28.6D30.3C*3462.9h73.1C136C++
VA39 Spectre 8282253.28B**1.6941.605%A+42.683%B32.8B+N/A2842.5h4.1B**9.9B**
MANA Anti-Personnel Turret 8080362.222N/A0.6418.932%UN/A800UN/A1993100.1h14.6T*77.3T*
Hunter QCX 82791490.53C1.0671.346%A++17.722%D8.6C-N/A469.2h14.1D19.7C+
M40 Fury-H 847998.778C7.1952.052%B**N/A71.8C-4.5D-1901.1h7.1B13.6B++
NS-AM7 Archer 96762140.355C1.2365.047%B*11.842%D4.1D1.1D--4318.6h11.8B++18.1B*
M20 Basilisk 11972252.88C+1.2956.528%A++4.167%D20C+13.1A+3583.6h113.4C200.5B+
Saron HRB-H 15070183.889C+2.3073.155%A*N/A22.6D-25.8C++5473.1h36D--49.2C+
NS Annihilator 171671930.347D1.2486.276%A+N/A8C--12.4A+3828.4h13.4C-15.6C+
E540 Halberd 11965144.643C3.0659.048%A+N/A34.2C**28.4A++5321.9h5.7C*9.7B*
Proton II PPA-H 5858163.625D2.0433.925%C3.448%A++58DN/A1661h7.9B++23.3B+
L100 Python AP 13457421.357D0.2375.29%A*N/A17.8D--24.1B**4593.2h14.8T-19.7D*
MANA Anti-Vehicle Turret 9853381.395D0.1965.031%C++5.66%A++530D-450D1929630.1h10B15.4B+
Skyguard 10053291.828C0.2441.84%A*3.774%A10.8C-9.6C+2424.9h181.3D*433.3C*
The Slasher 50501240.403S1.1843.321%B++10%C+10.4B**N/A314.8h2.4C+5.5B

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit8038,25611.1h
Motion Spotter232,1581.7h
Nano-Armor Kit117102,3178.9h
Anti-Vehicle MANA Turret164360.9h
Spawn Beacon211,4821.4h
AE Medical Applicator596330,39122.5h
AE Nano-Armor Kit182143,77510.9h
Medical Applicator302141,25710h
Nanite Revive Grenade08060.2h
Nanite Healing Grenade03,3510.9h
Deconstruction Tool04540.1h
Ammunition Package241,1500.7h
Medical Kit6923,9638.9h
Anti-Infantry MANA Turret193070.6h
IPC Targeting Dart01640.1h
Hardlight Barrier6660.2h
Recon Detection Device1397,90919.9h
Shield Recharging Field62443,43315.6h
Smoke Grenade07830.2h

Check the help document for the dictionary if you want to learn more about words used here.


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