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Field Marshal Warbringer Frozenbones[BRTD] Frozenbones
TR BR 151

KDR: 2.26

Score: 53.4m

Last Seen: Jan 20th, 2019 7:25 PM
- OFFLINE - 13.6 hour(s)

Prestige 1, Battle Rank 100 (151 total) - Terran Republic on Miller - Outfit Member of BRTD[BRTD] BRTD
TR outfit on Miller

Members: 109
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS P2-120 AP T9A "Butcher" P2-120 HESH P2-120 HEAT T32 Bull MSW-R RAMS .50M NS-15M1
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $759,357 MLG Score: 607
Fun Score: N/A
Cheeseburgers Flipped: 954TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.423%18.593%3802999331,4901.841410.416

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.003%-0.125C-0.32C-1.574FHEAD ++ (~8.38)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.40.126C++13.30.064C+52

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.374%2.487%30176101631,52018421326817.1118238%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.973%0.919B*-0.078C+1.07

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
120.687B+6.10.514B+6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.151%1.457%98610161,23515096840.817881180%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.083%-0.189C-0.736D--0.257

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.50.521B+19.30.509B+37.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.917%85.152%98210201,980180241.09817

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.607%2.084A*1.183B**-0.195

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.581B+20.363C**2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.115%16.968%98410181,108112760.98227

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.706%0.566B+0.499B+-0.086

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.437B3.60.262C*3.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BRTD[BRTD] BRTD
TR outfit on Miller

Members: 109
53.4m351.8%366 (22k)340 (20.4k)2.2577782,13336,3782.96297151 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1022381018.872%11.686%22104:1911

54% Engineer34% Heavy Assault13% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 11:15 AMNov 11th, 2013 8:02 PMJan 21st, 2019 6:11 AM (22h) (PST)Jan 20th, 2019 4:59 PM (1d) (PST)Jan 20th, 2019 3:25 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8851757100.5230.2320.0612.2320.112607

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,09610,52042,57631144134720,410

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2618.3h/109.1d 25,654 9,598 25,176 350.6k 4,409 6,983 17,524 139m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9A "Butcher"
D-
Kills:9,325
Deaths:5,960
KDR:1.565
Accuracy:20.456% D-
HSR:19.732% D--
T32 Bull
C+
Kills:5,909
Deaths:4,418
KDR:1.337
Accuracy:22.889% C+
HSR:16.754% D--
MSW-R
D
Kills:2,976
Deaths:1,727
KDR:1.723
Accuracy:18.417% D
HSR:16.431% D--
NS-15M1
D
Kills:1,870
Deaths:1,590
KDR:1.176
Accuracy:18.741% D
HSR:16.203% D
T9 CARV
C
Kills:1,617
Deaths:1,631
KDR:0.991
Accuracy:17.615% C
HSR:20.408% C
T16 Rhino
C
Kills:1,424
Deaths:1,219
KDR:1.168
Accuracy:19.055% C
HSR:20.084% C
T7 Mini-Chaingun
B+
Kills:1,162
Deaths:807
KDR:1.440
Accuracy:19.035% B+
HSR:11.274% C-
TMG-50
C--
Kills:945
Deaths:799
KDR:1.183
Accuracy:16.107% D-
HSR:19.894% C--
T9 CARV-S
D
Kills:736
Deaths:678
KDR:1.086
Accuracy:17.783% D
HSR:19.158% D
MG-H1 Watchman
C
Kills:378
Deaths:375
KDR:1.008
Accuracy:21.276% C
HSR:20.635% D
Kills:26,342
Deaths (as Heavy Assault):19,204
Deaths (to Heavy Assaults):10,691
KDR:1.37169
Kill Difference:7,138
Playtime:892.902 hours
Usage:34%
Score:14.922m
Score/min:279
Accuracy (listed only):19.137%
HSR (listed only):18.057%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
T5 AMC
C+
Kills:936
Deaths:996
KDR:0.940
Accuracy:22.076% C
HSR:18.803% C+
NS-11C
D
Kills:861
Deaths:1,051
KDR:0.819
Accuracy:20.123% D
HSR:15.447% D
MG-HBR1 Dragoon
B++
Kills:634
Deaths:307
KDR:2.065
Accuracy:38.018% B++
HSR:29.495% C+
TAS-16 Blackjack
C+
Kills:519
Deaths:495
KDR:1.048
Accuracy:55.455% C
HSR:14.066% C+
AMR-66
C
Kills:502
Deaths:448
KDR:1.121
Accuracy:25.181% C
HSR:22.510% C
TRAC-5 S
D
Kills:398
Deaths:330
KDR:1.206
Accuracy:16.914% D*
HSR:12.563% D
AS16 NightHawk
B**
Kills:388
Deaths:358
KDR:1.084
Accuracy:44.117% B+
HSR:18.299% B**
NS Baron G5
C**
Kills:377
Deaths:334
KDR:1.129
Accuracy:46.204% C**
HSR:14.058% C+
HC1 Cougar
C+
Kills:269
Deaths:287
KDR:0.937
Accuracy:23.260% C+
HSR:17.844% D
TRS-12 Uppercut
A++
Kills:125
Deaths:100
KDR:1.250
Accuracy:60.663% C**
HSR:24.800% A++
LC2 Lynx
A+
Kills:79
Deaths:103
KDR:0.767
Accuracy:30.259% A+
HSR:21.519% C++
FA1 Barrage
B
Kills:76
Deaths:103
KDR:0.738
Accuracy:40.625% C++
HSR:17.105% B
Kills:5,164
Deaths (as Engineer):4,912
Deaths (to Engineers):8,039
KDR:1.0513
Kill Difference:252
Playtime:1,414.819 hours
Usage:54%
Score:33.444m
Score/min:394
Accuracy (listed only):35.241%
HSR (listed only):18.876%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
T5 AMC
C+
Kills:936
Deaths:996
KDR:0.940
Accuracy:22.076% C
HSR:18.803% C+
NS-11C
D
Kills:861
Deaths:1,051
KDR:0.819
Accuracy:20.123% D
HSR:15.447% D
TAS-16 Blackjack
C+
Kills:519
Deaths:495
KDR:1.048
Accuracy:55.455% C
HSR:14.066% C+
TRAC-5 S
D
Kills:398
Deaths:330
KDR:1.206
Accuracy:16.914% D*
HSR:12.563% D
AS16 NightHawk
B**
Kills:388
Deaths:358
KDR:1.084
Accuracy:44.117% B+
HSR:18.299% B**
NS Baron G5
C**
Kills:377
Deaths:334
KDR:1.129
Accuracy:46.204% C**
HSR:14.058% C+
SMG-46 Armistice
D
Kills:331
Deaths:407
KDR:0.813
Accuracy:18.125% D**
HSR:12.085% D
HC1 Cougar
C+
Kills:269
Deaths:287
KDR:0.937
Accuracy:23.260% C+
HSR:17.844% D
NS-7 PDW
C
Kills:228
Deaths:238
KDR:0.958
Accuracy:22.601% C
HSR:13.597% D
MG-S1 Jackal
C
Kills:205
Deaths:207
KDR:0.990
Accuracy:24.001% C
HSR:13.171% D--
TRS-12 Uppercut
A++
Kills:125
Deaths:100
KDR:1.250
Accuracy:60.663% C**
HSR:24.800% A++
LC2 Lynx
A+
Kills:79
Deaths:103
KDR:0.767
Accuracy:30.259% A+
HSR:21.519% C++
FA1 Barrage
B
Kills:76
Deaths:103
KDR:0.738
Accuracy:40.625% C++
HSR:17.105% B
Kills:4,792
Deaths (as Light Assault):5,009
Deaths (to Light Assaults):5,604
KDR:0.95668
Kill Difference:217
Playtime:18.605 hours
Usage:1%
Score:0.173m
Score/min:155
Accuracy (listed only):32.648%
HSR (listed only):16.412%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
A+
Kills:1,922
Deaths:508
KDR:3.783
Accuracy:49.070% A+
HSR:85.224% B*
NS-44 Commissioner
C++
Kills:406
Deaths:479
KDR:0.848
Accuracy:26.779% D*
HSR:22.414% C++
SMG-46 Armistice
D
Kills:331
Deaths:407
KDR:0.813
Accuracy:18.125% D**
HSR:12.085% D
NS-7 PDW
C
Kills:228
Deaths:238
KDR:0.958
Accuracy:22.601% C
HSR:13.597% D
MG-S1 Jackal
C
Kills:205
Deaths:207
KDR:0.990
Accuracy:24.001% C
HSR:13.171% D--
TX2 Emperor
C++
Kills:168
Deaths:260
KDR:0.646
Accuracy:19.568% D*
HSR:21.429% C++
NS-61 Emissary
C
Kills:122
Deaths:152
KDR:0.803
Accuracy:24.292% D
HSR:14.754% C
T4 AMP
C
Kills:106
Deaths:51
KDR:2.078
Accuracy:24.868% C
HSR:16.038% D
TX1 Repeater
B
Kills:77
Deaths:93
KDR:0.828
Accuracy:18.751% D--
HSR:23.377% B
NS-AM7 Archer
C+
Kills:70
Deaths:161
KDR:0.435
Accuracy:58.345% C+
HSR:7.143% D*
NS-30 Vandal
B**
Kills:66
Deaths:64
KDR:1.031
Accuracy:24.771% D*
HSR:34.849% B**
SR-7
B+
Kills:58
Deaths:8
KDR:7.250
Accuracy:44.526% B+
HSR:82.759% B+
Kills:3,759
Deaths (as Infiltrator):2,628
Deaths (to Infiltrators):4,916
KDR:1.43037
Kill Difference:1,131
Playtime:92.773 hours
Usage:4%
Score:1.205m
Score/min:216
Accuracy (listed only):29.641%
HSR (listed only):28.903%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Cycler TRV
C
Kills:554
Deaths:441
KDR:1.256
Accuracy:21.725% C
HSR:16.426% C--
TAS-16 Blackjack
C+
Kills:519
Deaths:495
KDR:1.048
Accuracy:55.455% C
HSR:14.066% C+
AS16 NightHawk
B**
Kills:388
Deaths:358
KDR:1.084
Accuracy:44.117% B+
HSR:18.299% B**
NS Baron G5
C**
Kills:377
Deaths:334
KDR:1.129
Accuracy:46.204% C**
HSR:14.058% C+
SMG-46 Armistice
D
Kills:331
Deaths:407
KDR:0.813
Accuracy:18.125% D**
HSR:12.085% D
SABR-13
C+
Kills:272
Deaths:219
KDR:1.242
Accuracy:21.629% D-
HSR:24.265% C+
TAR
D
Kills:239
Deaths:160
KDR:1.494
Accuracy:20.382% D
HSR:13.808% D--
NS-7 PDW
C
Kills:228
Deaths:238
KDR:0.958
Accuracy:22.601% C
HSR:13.597% D
MG-S1 Jackal
C
Kills:205
Deaths:207
KDR:0.990
Accuracy:24.001% C
HSR:13.171% D--
TORQ-9
C*
Kills:185
Deaths:142
KDR:1.303
Accuracy:25.507% C*
HSR:21.622% C
T1S Cycler
D
Kills:131
Deaths:155
KDR:0.845
Accuracy:18.415% D*
HSR:16.794% D
TRS-12 Uppercut
A++
Kills:125
Deaths:100
KDR:1.250
Accuracy:60.663% C**
HSR:24.800% A++
FA1 Barrage
B
Kills:76
Deaths:103
KDR:0.738
Accuracy:40.625% C++
HSR:17.105% B
Kills:3,630
Deaths (as Combat Medic):3,359
Deaths (to Combat Medics):3,662
KDR:1.08068
Kill Difference:271
Playtime:73.366 hours
Usage:3%
Score:1.145m
Score/min:260
Accuracy (listed only):32.265%
HSR (listed only):16.930%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
C*
Kills:629
Deaths:282
KDR:2.231
Accuracy:13.424% C
HSR:19.555% C*
MRC3 Mercy
C
Kills:625
Deaths:326
KDR:1.917
Accuracy:15.591% C
HSR:15.840% D-
M2 Mutilator
C+
Kills:608
Deaths:282
KDR:2.156
Accuracy:13.705% C
HSR:18.092% C+
MRC3 Mercy
C+
Kills:577
Deaths:325
KDR:1.775
Accuracy:15.260% C
HSR:19.237% C+
MR1 Fracture
B
Kills:395
Deaths:239
KDR:1.653
Accuracy:34.876% C+
HSR:4.810% B
MR1 Fracture
C+
Kills:328
Deaths:239
KDR:1.372
Accuracy:36.188% C+
HSR:3.963% C+
M6 Onslaught
B*
Kills:202
Deaths:81
KDR:2.494
Accuracy:18.300% C**
HSR:23.267% B*
M3 Pounder HEG
B++
Kills:187
Deaths:99
KDR:1.889
Accuracy:47.068% B++
HSR:3.743% B+
M6 Onslaught
C**
Kills:176
Deaths:81
KDR:2.173
Accuracy:18.785% C**
HSR:19.886% C+
M3 Pounder HEG
B++
Kills:172
Deaths:99
KDR:1.737
Accuracy:44.683% B++
HSR:2.907% C+
NS-10 Burster
C*
Kills:104
Deaths:100
KDR:1.040
Accuracy:29.589% C*
HSR:6.731% C++
NS-10 Burster
C++
Kills:84
Deaths:100
KDR:0.840
Accuracy:29.580% C++
HSR:3.571% D
Kills:4,087
Deaths (as MAX Suit):1,126.500
Deaths (to MAX Suits):2,455
KDR:3.62805
Kill Difference:2,960.500
Playtime:119.430 hours
Usage:5%
Score:2.552m
Score/min:356
Accuracy (listed only):26.421%
HSR (listed only):11.800%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:160
V. Kills:96 165%
Deaths:5
KDR:32
Accuracy:41.529% C++
KPH:39.400 B+
VKPH:23.600 C++
L105 Zephyr
A++
Kills:119
V. Kills:34 340%
Deaths:8
KDR:14.875
Accuracy:48.161% B++
KPH:57.900 C**
VKPH:16.500 A++
Kills:279 (0 + 279)
Deaths:13
KDR:21.462
VKDR:10
Vehicle Kills:130
Kill Difference:266
Playtime:6.116 hours
Usage:0%
Score:0.151m
Score/min:412
Piloting Accuracy:N/A%
Gunner Accuracy:48.161%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B++
Kills:221
V. Kills:75 291%
Deaths:38
KDR:5.816
Accuracy:57.333% B++
KPH:28 C+
VKPH:9.500 C
L100 Python AP
A++
Kills:152
V. Kills:65 230%
Deaths:12
KDR:12.667
Accuracy:71.277% A++
KPH:41 B**
VKPH:17.500 C+
Skyguard
C
Kills:145
V. Kills:106 136%
Deaths:47
KDR:3.085
Accuracy:26.597% C
KPH:9 D
VKPH:6.600 D
L100 Python HESH
B**
Kills:93
V. Kills:8 N/A
Deaths:3
KDR:31
Accuracy:57.143% B**
KPH:65.700 B+
VKPH:5.700 D
Kills:611 (611 + 0)
Deaths:100
KDR:6.110
VKDR:2.540
Vehicle Kills:254
Kill Difference:511
Playtime:29.058 hours
Usage:1%
Score:0.547m
Score/min:314
Driving Accuracy:57.143%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B*
Kills:16,134
V. Kills:8,944 180%
Deaths:1,316
KDR:12.260
Accuracy:53.897% B*
KPH:38.800 B*
VKPH:21.500 B++
P2-120 HESH
A+
Kills:8,819
V. Kills:1,591 N/A
Deaths:332
KDR:26.563
Accuracy:54.499% A+
KPH:62.600 B+
VKPH:11.300 B+
P2-120 HEAT
A
Kills:6,108
V. Kills:2,473 247%
Deaths:540
KDR:11.311
Accuracy:55.442% A+
KPH:37 B**
VKPH:15 A
E540 Halberd
A
Kills:558
V. Kills:264 211%
Deaths:42
KDR:13.286
Accuracy:50.820% A
KPH:27.800 C*
VKPH:13.100 C++
G30 Vulcan
C-
Kills:115
V. Kills:93 122%
Deaths:32
KDR:3.594
Accuracy:30.255% C++
KPH:13.100 D-
VKPH:10.600 C-
MR11 Gatekeeper
B**
Kills:90
V. Kills:65 136%
Deaths:10
KDR:9
Accuracy:47.250% B**
KPH:21.200 C++
VKPH:15.300 C+
P525 Marauder
C+
Kills:74
V. Kills:8 N/A
Deaths:7
KDR:10.571
Accuracy:22.940% B
KPH:32.100 D--
VKPH:3.500 C+
Kills:31,898 (31,061 + 837)
Deaths:2,279
KDR:13.996
VKDR:5.896
Vehicle Kills:13,438
Kill Difference:29,619
Playtime:756.846 hours
Usage:29%
Score:12.801m
Score/min:282
Driving Accuracy:55.442%
Gunner Accuracy:22.940%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C
Kills:229
V. Kills:13 N/A
Deaths:16
KDR:14.313
Accuracy:32.749% C
KPH:69 D
VKPH:3.900 D
Kills:229 (0 + 229)
Deaths:16
KDR:14.313
VKDR:0.813
Vehicle Kills:13
Kill Difference:213
Playtime:3.321 hours
Usage:0%
Score:0.068m
Score/min:339
Driving Accuracy:N/A%
Gunner Accuracy:32.749%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C*
Kills:113
V. Kills:14 N/A
Deaths:18
KDR:6.278
Accuracy:36.986% C*
KPH:33.500 C-
VKPH:4.100 D--
M60-G Bulldog
C-
Kills:81
V. Kills:6 N/A
Deaths:16
KDR:5.063
Accuracy:29.821% C--
KPH:22.200 C-
VKPH:1.600 D*
M40 Fury
C
Kills:62
V. Kills:10 N/A
Deaths:7
KDR:8.857
Accuracy:32.572% C
KPH:42.100 C-
VKPH:6.800 D
M20 Basilisk
C+
Kills:54
V. Kills:28 186%
Deaths:16
KDR:3.375
Accuracy:39.007% C++
KPH:14.400 C--
VKPH:7.500 C+
Kills:310 (0 + 310)
Deaths:57
KDR:5.439
VKDR:1.018
Vehicle Kills:58
Kill Difference:253
Playtime:12.256 hours
Usage:0%
Score:0.190m
Score/min:259
Driving Accuracy:N/A%
Gunner Accuracy:39.007%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:461
V. Kills:27 N/A
Deaths:6
KDR:76.833
Accuracy:34.185% C+
KPH:86.500 B+
VKPH:5.100 C
Kills:461 (0 + 461)
Deaths:6
KDR:76.833
VKDR:4.500
Vehicle Kills:27
Kill Difference:455
Playtime:5.332 hours
Usage:0%
Score:0.087m
Score/min:273
Piloting Accuracy:N/A%
Gunner Accuracy:34.185%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 25,07816,1341,31612.26B*10.0053.897%B*3.105%C+38.8B*21.5B++275415.6h5.9B++10.9B**
T9A "Butcher" 9,4369,3255,9601.565C+0.6920.456%D-19.732%D--45.6CN/A129204.5h13.1D-64.2D
P2-120 HESH 10,4108,81933226.563B**24.3154.499%A+N/A62.5B+11.3B+236141h4B++7.4B**
P2-120 HEAT 8,5816,10854011.311B**9.0555.442%A+3.602%C**37B**15A219164.9h7.3C++13.2B*
T32 Bull 5,9455,9094,4181.337C+0.9222.889%C+16.754%D--41.7C++N/A121141.6h12.8C+56C++
MSW-R 2,9952,9761,7271.723C+0.5318.417%D16.431%D--32.1CN/A13792.8h12.8C+69.3C+
RAMS .50M 1,9261,9225083.783C*1.5349.07%A+85.224%B*37.8B++N/A13350.9h2B+4.1B++
NS-15M1 1,8891,8701,5901.176C+1.0818.741%D16.203%D30.4CN/A11861.6h14.8D78.8C
T9 CARV 1,6481,6171,6310.991C+1.2717.615%C20.408%C27C+N/A12559.9h14.6C+83.1C++
T16 Rhino 1,4331,4241,2191.168C+1.0919.055%C20.084%C33.3C+N/A10342.7h13.9C+72.9C+
T7 Mini-Chaingun 1,1721,1628071.44B+0.8219.035%B+11.274%C-44.5B++N/A14726.1h14.3B75.1B+
TMG-50 9549457991.183C+1.0716.107%D-19.894%C--27CN/A11635h12.7C+79.1C
T5 AMC 9529369960.94C+1.3222.076%C18.803%C+19.5C+N/A6948.1h15.2C+68.9C++
NS-11C 8798611,0510.819C+1.4420.123%D15.447%D15.9C--N/A6054.2h16.9C83.8C
ASP-30 Grounder 1,5208168340.978B+1.2871.597%A1.716%D16.6C+14.3C**19449.3h9.2C12.8C++
Anti-Vehicle Grenade 8317701770N/A767.7459.007%B*N/A700A+55.5C--27281.1h3.2A5.4B**
T9 CARV-S 7417366781.086C1.1717.783%D19.158%D30C-N/A10524.5h14.4C--80.9C-
Frag Grenade 6826691669N/A666.7448.156%B+N/A955.7A*18.6A++32950.7h2.3A4.7B**
MG-HBR1 Dragoon 6546343072.065B+0.1938.018%B++29.495%C+32.8C**1B++10219.3h6.2B+16.3B+
M2 Mutilator 6346292822.23B+0.0313.424%C19.555%C*29.4BN/A9921.4h16.2B+120.7C*
MRC3 Mercy 6366253261.917C+0.3415.591%C15.84%D-27.7C+N/A9322.6h18B+115.8C**
M2 Mutilator 6156082822.156B+0.1013.705%C18.092%C+28.4C*N/A9321.4h17.2C*125.3C*
MRC3 Mercy 5895773251.775C+0.4815.26%C19.237%C+25.8C+N/A9322.4h19C++124.5C++
E540 Halberd 8225584213.286B**11.0350.82%A1.434%D--27.8C*13.1C++85820.1h5B++9.8B**
Cycler TRV 5605544411.256C+1.0021.725%C16.426%C--27.7C+N/A12020h15.6D72C
TAS-16 Blackjack 5225194951.048C+1.2155.455%C14.066%C+32.4CN/A10716h2.7C+4.9C+
AMR-66 5165024481.121C**1.1425.181%C22.51%C12.2DN/A6441.2h10.2C+40.5C+
C-4 7694713261.445C++0.8126.05%C++N/A66.3C42B*11937.1h1.8C-7C+
CAS 14-E 488461676.833A*74.5834.185%C+1.302%C--87B+5.1C2735.3h22.9B++66.9B+
NS-44 Commissioner 4084064790.848C+1.4126.779%D*22.414%C++27.8C+N/A10914.6h3.7C**13.7C
TRAC-5 S 4093983301.206B+1.0516.914%D*12.563%D13.7CN/A8929.1h13.9C+82.3C--
MR1 Fracture 5413952391.653A0.6034.876%C+4.81%B15.1A+5.6C**14926.2h24.8A71.1B*
AS16 NightHawk 3903883581.084C+1.1744.117%B+18.299%B**49.7B*N/A1797.8h4.7C++10.7B
MG-H1 Watchman 3933783751.008C1.2521.276%C20.635%D23.2DN/A8016.3h18.2C--85.6C+
NS Baron G5 3803773341.129C++1.1346.204%C**14.058%C+43.3B+N/A1358.7h4.3B9.3C+
NS Decimator 5713513690.951C+1.3164.686%B+2.564%C*31.3C+19.6B+43311.2h4.9C+7.6C**
Tank Mine 5333371053.21B0.95101.37%SN/A102.1C+59.4C+12473.3h4.4T*4.3B**
SMG-46 Armistice 3363314070.813C1.4418.125%D**12.085%D14.7DN/A6722.5h16.8C92.7D
MR1 Fracture 4773282391.372B**0.8936.188%C+3.963%C+12.4B**5.6B+13526.4h31B**85.6B*
MANA Anti-Personnel Turret 289281803.513N/A1.2621.356%UN/A2810U80U6913600.1h25.5T*119.3T*
SABR-13 2732722191.242C+1.0221.629%D-24.265%C+25CN/A7610.9h12.5C+58C
HC1 Cougar 2742692870.937C+1.3223.26%C+17.844%D13.9DN/A6219.3h14.4C-62C+
Chainblade 27224420,5460.012C2.2530.09%C++N/A0.3C-N/A1795.1h2.1B+6.9B+
TAR 2442391601.494C++0.7620.382%D13.808%D--36.8C**N/A2176.5h13.5C+66.3C+
P525 Marauder-H 2422291614.313C++12.0632.749%C1.31%B+69.4D3.9D3393.3h6.4C*19.7C*
NS-7 PDW 2302282380.958C+1.3022.601%C13.597%D20.9CN/A9010.9h17.9C--79.2C
L100 Python HEAT 296221385.816C*3.5657.333%B++4.525%A28C+9.5C2627.9h4.7B++8.1B*
MG-S1 Jackal 2092052070.99C+1.2724.001%C13.171%D--20.7C--N/A569.9h14.7C61.1C
M6 Onslaught 204202812.494C*0.2418.3%C**23.267%B*34.8C*N/A995.8h16.2B++88.3B+
M3 Pounder HEG 225187991.889C++0.3747.068%B++3.743%B+21.7B4.4B1668.6h16.7C**35.4B+
TORQ-9 1881851421.303C++0.9525.507%C*21.622%C37.8C*N/A2044.9h15.3C+60C**
M6 Onslaught 178176812.173C+0.0818.785%C**19.886%C+30.3C+N/A1065.8h19.1C+101.8B
Claymore 175175315.645C+3.3932.819%C+N/A109.4C--N/A3751.6h1.3D4.1C+
M3 Pounder HEG 222172991.737C*0.5244.683%B++2.907%C+19.3C**5.6A2018.9h17.3C+38.8B
TX2 Emperor 1721682600.646C1.6119.568%D*21.429%C++19.8C--N/A818.5h10.3C+52.9C+
C150 Dalton 256160532M**29.7441.529%C++N/A39B+23.4C+4214.1h3.5B++8.3B++
L100 Python AP 2171521212.667A*10.4171.277%A++N/A41.1B**17.6C+8543.7h4.4B**6.2A+
Skyguard 251145473.085C*0.8326.597%C2.069%C+9.1D6.6D14016h101.3B+380.9B+
T1S Cycler 1331311550.845C1.4118.415%D*16.794%D20.5C--N/A1016.4h16D--86.8D*
TRS-12 Uppercut 1261251001.25C++1.0160.663%C**24.8%A++43.1C*N/A1662.9h2.3B+3.9B+
NS-61 Emissary 1221221520.803C+1.4524.292%D14.754%C16.5C--N/A487.4h16.3C+67.1C
L105 Zephyr 153119814.875B+12.6248.161%B++N/A56.7C**16.2A+3952.1h5.7B11.9B+
G30 Vulcan 208115323.594C+1.3430.255%C++1.739%D--13.1D-10.6C-7288.8h117.8C-389.3C+
M40 Fury 127113186.278C+4.0236.986%C*N/A33.2C--4.1D--2473.4h11.3B+30.5B+
T4 AMP 106106512.078A0.1824.868%C16.038%D58.9B**N/A1911.8h9.7B**39.2B++
NS-10 Burster 2001041001.04C++1.2229.589%C*6.731%C++5.3C*4.9B**10319.5h140.3B474.1B+
L100 Python HESH 10193331A++28.7457.143%B**1.075%C--66.4B+5.7D11531.4h2.5B*4.4B**
Spear Anti-Vehicle Phalanx Turret 13792118.364C**6.1147.404%B+1.087%F43.8B21.4C+9052.1h7.7C**16.3B+
NS Annihilator 18190781.154A+1.1073.999%F-N/A10C+10.1B+2199h12.1C+16.4C
MR11 Gatekeeper 15590109A6.7447.25%B**N/A21.4C++15.5C+11884.2h52.5C++111.1B+
ML-7 14389531.679A++0.5863.454%B*3.371%B29.7B++18B*12083h5.7B+9B*
M60-A Bulldog 938799.667C+7.4142.185%C2.299%C+14.7D1D-755.9h5.8C++13.7C++
T2 Striker 196861290.667B1.5960.677%B*N/A10.6C+13.6C*5688.1h31.7B*52.2B*
NS-10 Burster 160841000.84C1.4229.58%C++3.571%D4.3C3.9C*9319.5h174C+588.1C++
M12 Kobalt 8983241.5B+39.2427.35%B**20.482%B++48.8D*3.5C--1311.7h22.6D82.7C*
M60-G Bulldog 8781165.063C++2.8129.821%C--N/A22.5C-1.7D--1483.6h4.9B**16.5B++
LC2 Lynx 81791030.767C1.4930.259%A+21.519%C++17.2C-N/A2204.6h22.6D**74.7C+
MAX Punch 84791,1560.068C2.1934.677%DN/A0.7CN/A3106.2h1.6C++4.7C*
TX1 Repeater 7877930.828C++1.4318.751%D--23.377%B26.6C+N/A2462.9h13.4C*71.3C+
FA1 Barrage 76761030.738C+1.5240.625%C++17.105%B25.3C+N/A2063h5.8C14.3C+
P525 Marauder 8274710.571C8.3122.94%BN/A32.2D--3.5C+3802.3h9.9F-43.1C
NS-AM7 Archer 117701610.435C+1.8258.345%C+7.143%D*2.6D--1.8C--3326.6h24.3C+41.6C+
NS-30 Vandal 6666641.031C1.2324.771%D*34.849%B**23.6DN/A1262.8h7D28.1D--
M40 Fury 726278.857C++6.6032.572%CN/A41.3C-6.7D3311.5h8B**24.7B*
M60-A Bulldog 6361512.2C+9.9442.84%C-1.639%D14.5D-N/A854.2h5.7C*13.4C++
SR-7 585887.25B**4.9944.526%B+82.759%B+27.6CN/A1462.1h2.1C**4.7B+
MANA Anti-Vehicle Turret 10655281.964B0.2953.157%C+N/A27.5C25.5C+11982h8.4B15.8B+
M20 Basilisk 8254163.375C++1.1239.007%C++5.556%C+14.2D7.4C+3483.8h88.8C**227.6B+
Sticky Grenade 5150150N/A47.7453.112%C++N/A500D--10C37730.1h2.6C4.8C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter01730.2h
Nano-Armor Kit430641,34445.2h
Spawn Beacon401,0911.4h
Anti-Vehicle MANA Turret151261.3h
AE Nano-Armor Kit170483,03544.8h
Medical Applicator11637,2274h
Welding Device01,3720.1h
Spitfire Auto-Turret21890.3h
AE Medical Applicator155,7850.7h
Ammunition Package683,1162h
Medical Kit2763,4974h
Anti-Infantry MANA Turret256191.9h
Nano-Repair Grenade04030.1h
Hardlight Barrier32350.5h
Recon Detection Device139711.6h

Check the help document for the dictionary if you want to learn more about words used here.


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