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Field Marshal Dreadnaught Frozenbones[BRTD] Frozenbones
TR BR 169

KDR: 2.45

Score: 70.6m

Last Seen: May 29th, 2020 7:33 PM
- OFFLINE - 28.9 hour(s)

Prestige 1, Battle Rank 100 (169 total) - Terran Republic on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS P2-120 AP P2-120 HESH T9A "Butcher" T32 Bull P2-120 HEAT MSW-R T9 CARV RAMS .50M
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $804,393 MLG Score: 643
Fun Score: N/A
Cheeseburgers Flipped: 1009TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.1%18.881%39831131636,1591.692920.761

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.886%-0.03C+-0.334C--1.419D**HEAD ++ (~8.33)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
640.136C++13.50.053C+50.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.477%1.842%37406134146,35722321765620.76263%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.823%1.011B**-0.427C--1.022

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.40.728B++5.40.569B+5.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.265%1.878%96713401,49118117680.822848194%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.616%-0.273C-0.639D0.29

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.60.538B+18.50.541B+37.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.902%85.146%96213451,986224740.883845

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.601%2.102A*1.165B**-0.193

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.585B+20.368C**2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.891%15.262%96413432,5161400231.79714

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.076%0.423B0.087C+0.024

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.423B3.50.269C*4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
70.6m426.8%399 (23.9k)370 (22.2k)2.45393109,21244,5053.17423169 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1347572219.564%10.626%20804:1815

61% Engineer28% Heavy Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 11:15 AMNov 11th, 2013 8:02 PMMay 30th, 2020 9:16 AM (43d) (PST)May 29th, 2020 4:39 PM (44d) (PST)May 29th, 2020 3:33 PM (44d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9511557960.5730.2330.0612.9540.119643

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,0479,29147,75634144177722,221

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3178.4h/132.4d 32,057 11,605 36,024 563.3k 5,082 8,345 22,752 181.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9A "Butcher"
D--
Kills:9,517
Deaths:6,118
KDR:1.556
Accuracy:20.513% D--
HSR:19.765% D*
T32 Bull
C
Kills:6,256
Deaths:4,681
KDR:1.336
Accuracy:23.059% C
HSR:16.896% D--
MSW-R
D--
Kills:2,990
Deaths:1,744
KDR:1.714
Accuracy:18.441% D--
HSR:16.455% D*
T9 CARV
C
Kills:2,108
Deaths:2,039
KDR:1.034
Accuracy:18.845% C
HSR:20.731% C-
NS-15M1
D-
Kills:1,870
Deaths:1,590
KDR:1.176
Accuracy:18.741% D--
HSR:16.203% D-
T16 Rhino
C-
Kills:1,424
Deaths:1,220
KDR:1.167
Accuracy:19.056% C--
HSR:20.084% C-
MG-H1 Watchman
C+
Kills:1,261
Deaths:1,039
KDR:1.214
Accuracy:23.965% C+
HSR:19.033% D--
TMG-50
D
Kills:948
Deaths:804
KDR:1.179
Accuracy:16.125% D*
HSR:19.831% D
T9 CARV-S
D-
Kills:743
Deaths:688
KDR:1.080
Accuracy:17.810% D--
HSR:19.112% D-
MG-H1 Watchman AE
D-
Kills:128
Deaths:174
KDR:0.736
Accuracy:22.268% D-
HSR:21.094% D*
Kills:27,245
Deaths (as Heavy Assault):20,097
Deaths (to Heavy Assaults):13,092
KDR:1.35567
Kill Difference:7,148
Playtime:903.924 hours
Usage:28%
Score:15.098m
Score/min:278
Accuracy (listed only):19.882%
HSR (listed only):18.920%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AS16 NightHawk
C**
Kills:1,318
Deaths:1,060
KDR:1.243
Accuracy:45.170% C**
HSR:14.112% C+
NS Baron G5
B
Kills:1,026
Deaths:951
KDR:1.079
Accuracy:47.907% C*
HSR:16.472% B
T5 AMC
C
Kills:936
Deaths:996
KDR:0.940
Accuracy:22.076% C
HSR:18.803% C
MG-HBR1 Dragoon
B+
Kills:890
Deaths:416
KDR:2.139
Accuracy:37.483% B+
HSR:31.124% C++
NS-11C
D
Kills:861
Deaths:1,051
KDR:0.819
Accuracy:20.123% D--
HSR:15.447% D
TAS-16 Blackjack
C+
Kills:646
Deaths:602
KDR:1.073
Accuracy:57.128% C
HSR:15.170% C+
AMR-66
C
Kills:502
Deaths:448
KDR:1.121
Accuracy:25.147% C-
HSR:22.510% C
TRAC-5 S
D
Kills:398
Deaths:330
KDR:1.206
Accuracy:16.914% D*
HSR:12.563% D
FA1 Barrage
B+
Kills:298
Deaths:314
KDR:0.949
Accuracy:40.070% C+
HSR:17.785% B+
HC1 Cougar
C
Kills:277
Deaths:293
KDR:0.945
Accuracy:23.404% C
HSR:18.412% D
TRS-12 Uppercut
B+
Kills:254
Deaths:186
KDR:1.366
Accuracy:61.874% C*
HSR:18.504% B+
LC2 Lynx
B**
Kills:79
Deaths:103
KDR:0.767
Accuracy:30.259% B**
HSR:21.519% C+
MG-C1 Kindred
C+
Kills:61
Deaths:44
KDR:1.386
Accuracy:24.970% C
HSR:22.951% C+
Kills:7,546
Deaths (as Engineer):6,794
Deaths (to Engineers):9,386
KDR:1.11069
Kill Difference:752
Playtime:1,949.892 hours
Usage:61%
Score:50.137m
Score/min:429
Accuracy (listed only):34.810%
HSR (listed only):18.875%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AS16 NightHawk
C**
Kills:1,318
Deaths:1,060
KDR:1.243
Accuracy:45.170% C**
HSR:14.112% C+
NS Baron G5
B
Kills:1,026
Deaths:951
KDR:1.079
Accuracy:47.907% C*
HSR:16.472% B
T5 AMC
C
Kills:936
Deaths:996
KDR:0.940
Accuracy:22.076% C
HSR:18.803% C
NS-11C
D
Kills:861
Deaths:1,051
KDR:0.819
Accuracy:20.123% D--
HSR:15.447% D
TAS-16 Blackjack
C+
Kills:646
Deaths:602
KDR:1.073
Accuracy:57.128% C
HSR:15.170% C+
TRAC-5 S
D
Kills:398
Deaths:330
KDR:1.206
Accuracy:16.914% D*
HSR:12.563% D
SMG-46 Armistice
D
Kills:331
Deaths:408
KDR:0.811
Accuracy:18.114% F
HSR:12.085% D
FA1 Barrage
B+
Kills:298
Deaths:314
KDR:0.949
Accuracy:40.070% C+
HSR:17.785% B+
HC1 Cougar
C
Kills:277
Deaths:293
KDR:0.945
Accuracy:23.404% C
HSR:18.412% D
TRS-12 Uppercut
B+
Kills:254
Deaths:186
KDR:1.366
Accuracy:61.874% C*
HSR:18.504% B+
NS-7 PDW
D
Kills:228
Deaths:238
KDR:0.958
Accuracy:22.601% D
HSR:13.597% D
MG-S1 Jackal
D
Kills:209
Deaths:213
KDR:0.981
Accuracy:24.065% D
HSR:12.919% D*
LC2 Lynx
B**
Kills:79
Deaths:103
KDR:0.767
Accuracy:30.259% B**
HSR:21.519% C+
MG-C1 Kindred
C+
Kills:61
Deaths:44
KDR:1.386
Accuracy:24.970% C
HSR:22.951% C+
Kills:6,922
Deaths (as Light Assault):6,789
Deaths (to Light Assaults):6,762
KDR:1.01959
Kill Difference:133
Playtime:18.986 hours
Usage:1%
Score:0.176m
Score/min:154
Accuracy (listed only):32.477%
HSR (listed only):16.453%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
A+
Kills:1,928
Deaths:509
KDR:3.788
Accuracy:49.053% A+
HSR:85.218% B*
NS-44 Commissioner
C+
Kills:406
Deaths:479
KDR:0.848
Accuracy:26.779% D*
HSR:22.414% C+
SMG-46 Armistice
D
Kills:331
Deaths:408
KDR:0.811
Accuracy:18.114% F
HSR:12.085% D
NS-7 PDW
D
Kills:228
Deaths:238
KDR:0.958
Accuracy:22.601% D
HSR:13.597% D
MG-S1 Jackal
D
Kills:209
Deaths:213
KDR:0.981
Accuracy:24.065% D
HSR:12.919% D*
TX2 Emperor
C+
Kills:168
Deaths:260
KDR:0.646
Accuracy:19.568% D**
HSR:21.429% C+
NS-61 Emissary
C--
Kills:123
Deaths:153
KDR:0.804
Accuracy:24.289% D
HSR:14.634% C--
PSA-01 Hammerhead AMR
C+
Kills:110
Deaths:230
KDR:0.478
Accuracy:59.933% C+
HSR:15.455% C
T4 AMP
C--
Kills:106
Deaths:51
KDR:2.078
Accuracy:24.868% C--
HSR:16.038% D
NS-AM7 Archer
C+
Kills:82
Deaths:190
KDR:0.432
Accuracy:58.741% C+
HSR:6.098% D*
TX1 Repeater
C*
Kills:77
Deaths:94
KDR:0.819
Accuracy:18.769% D--
HSR:23.377% C*
NS-30 Vandal
B*
Kills:66
Deaths:64
KDR:1.031
Accuracy:24.731% D**
HSR:34.849% B*
SR-7
B+
Kills:58
Deaths:8
KDR:7.250
Accuracy:44.526% B
HSR:82.759% B+
Kills:3,892
Deaths (as Infiltrator):2,897
Deaths (to Infiltrators):6,122
KDR:1.34346
Kill Difference:995
Playtime:94.382 hours
Usage:3%
Score:1.215m
Score/min:215
Accuracy (listed only):32.003%
HSR (listed only):27.759%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
PSA-02 Diamondback
C+
Kills:1,576
Deaths:1,019
KDR:1.547
Accuracy:27.694% C+
HSR:22.525% D
T1 Cycler
B**
Kills:1,468
Deaths:1,073
KDR:1.368
Accuracy:28.114% B**
HSR:18.869% D
AS16 NightHawk
C**
Kills:1,318
Deaths:1,060
KDR:1.243
Accuracy:45.170% C**
HSR:14.112% C+
NS Baron G5
B
Kills:1,026
Deaths:951
KDR:1.079
Accuracy:47.907% C*
HSR:16.472% B
TORQ-9
B+
Kills:915
Deaths:704
KDR:1.300
Accuracy:27.143% B+
HSR:22.186% C
TAS-16 Blackjack
C+
Kills:646
Deaths:602
KDR:1.073
Accuracy:57.128% C
HSR:15.170% C+
Cycler TRV
C
Kills:584
Deaths:476
KDR:1.227
Accuracy:21.886% C
HSR:16.952% D
SMG-46 Armistice
D
Kills:331
Deaths:408
KDR:0.811
Accuracy:18.114% F
HSR:12.085% D
SABR-13
C+
Kills:327
Deaths:255
KDR:1.282
Accuracy:22.338% D-
HSR:26.300% C+
FA1 Barrage
B+
Kills:298
Deaths:314
KDR:0.949
Accuracy:40.070% C+
HSR:17.785% B+
TAR
D-
Kills:296
Deaths:203
KDR:1.458
Accuracy:20.596% D-
HSR:14.189% D*
MG-A1 Arbalest
C
Kills:271
Deaths:213
KDR:1.272
Accuracy:24.611% C
HSR:21.033% D-
TRS-12 Uppercut
B+
Kills:254
Deaths:186
KDR:1.366
Accuracy:61.874% C*
HSR:18.504% B+
T1S Cycler
C+
Kills:230
Deaths:216
KDR:1.065
Accuracy:21.505% D
HSR:21.304% C+
NS-7 PDW
D
Kills:228
Deaths:238
KDR:0.958
Accuracy:22.601% D
HSR:13.597% D
MG-S1 Jackal
D
Kills:209
Deaths:213
KDR:0.981
Accuracy:24.065% D
HSR:12.919% D*
NS-11P
C++
Kills:111
Deaths:87
KDR:1.276
Accuracy:25.480% C++
HSR:18.919% C--
Kills:10,088
Deaths (as Combat Medic):8,218
Deaths (to Combat Medics):4,573
KDR:1.22755
Kill Difference:1,870
Playtime:75.307 hours
Usage:2%
Score:1.158m
Score/min:256
Accuracy (listed only):31.547%
HSR (listed only):17.819%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C-
Kills:659
Deaths:347
KDR:1.899
Accuracy:15.779% C-
HSR:16.237% D--
M2 Mutilator
C++
Kills:629
Deaths:282
KDR:2.231
Accuracy:13.424% C-
HSR:19.555% C++
MRC3 Mercy
C
Kills:612
Deaths:346
KDR:1.769
Accuracy:15.449% C-
HSR:19.281% C
M2 Mutilator
C+
Kills:608
Deaths:282
KDR:2.156
Accuracy:13.705% C-
HSR:18.092% C+
MR1 Fracture
B
Kills:396
Deaths:239
KDR:1.657
Accuracy:34.991% C
HSR:4.798% B
M6 Onslaught
B++
Kills:394
Deaths:168
KDR:2.345
Accuracy:21.552% B++
HSR:21.066% C++
M6 Onslaught
B++
Kills:384
Deaths:168
KDR:2.286
Accuracy:21.864% B++
HSR:17.969% C--
MR1 Fracture
C+
Kills:331
Deaths:239
KDR:1.385
Accuracy:36.287% C+
HSR:3.927% C+
M3 Pounder HEG
B+
Kills:187
Deaths:99
KDR:1.889
Accuracy:47.068% B+
HSR:3.743% B+
M3 Pounder HEG
B+
Kills:172
Deaths:99
KDR:1.737
Accuracy:44.683% B+
HSR:2.907% C+
NS-10 Burster
C*
Kills:120
Deaths:103
KDR:1.165
Accuracy:29.970% C+
HSR:6.667% C*
NS-10 Burster
C+
Kills:99
Deaths:103
KDR:0.961
Accuracy:29.984% C+
HSR:3.030% D
Kills:4,591
Deaths (as MAX Suit):1,237.500
Deaths (to MAX Suits):2,738
KDR:3.7099
Kill Difference:3,353.500
Playtime:126.333 hours
Usage:4%
Score:2.843m
Score/min:375
Accuracy (listed only):27.063%
HSR (listed only):11.439%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:160
V. Kills:96 165%
Deaths:5
KDR:32
Accuracy:41.259% C+
KPH:39.100 C+
VKPH:23.500 C+
L105 Zephyr
A+
Kills:119
V. Kills:34 340%
Deaths:8
KDR:14.875
Accuracy:48.161% B+
KPH:57.900 C++
VKPH:16.500 A+
Kills:279 (0 + 279)
Deaths:13
KDR:21.462
VKDR:10
Vehicle Kills:130
Kill Difference:266
Playtime:6.146 hours
Usage:0%
Score:0.165m
Score/min:448
Piloting Accuracy:N/A%
Gunner Accuracy:48.161%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C
Kills:236
V. Kills:149 157%
Deaths:52
KDR:4.538
Accuracy:28.339% C
KPH:12.300 C
VKPH:7.800 C-
L100 Python HEAT
B+
Kills:223
V. Kills:76 290%
Deaths:39
KDR:5.718
Accuracy:57.525% B+
KPH:26.900 C-
VKPH:9.200 D
L100 Python AP
A++
Kills:208
V. Kills:86 239%
Deaths:13
KDR:16
Accuracy:70.859% A++
KPH:46.800 B++
VKPH:19.300 C+
L100 Python HESH
B*
Kills:97
V. Kills:9 N/A
Deaths:4
KDR:24.250
Accuracy:58.186% B*
KPH:63.500 C*
VKPH:5.900 D
Kills:764 (764 + 0)
Deaths:108
KDR:7.074
VKDR:2.963
Vehicle Kills:320
Kill Difference:656
Playtime:33.372 hours
Usage:1%
Score:0.778m
Score/min:388
Driving Accuracy:58.186%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B**
Kills:24,741
V. Kills:12,033 206%
Deaths:1,436
KDR:17.229
Accuracy:54.980% B**
KPH:46 B**
VKPH:22.400 B++
P2-120 HESH
B+
Kills:14,858
V. Kills:2,791 N/A
Deaths:431
KDR:34.473
Accuracy:57.048% A++
KPH:67.900 B+
VKPH:12.800 B+
P2-120 HEAT
B**
Kills:6,202
V. Kills:2,503 248%
Deaths:540
KDR:11.485
Accuracy:55.904% A+
KPH:37.200 B++
VKPH:15 B**
E540 Halberd
B**
Kills:710
V. Kills:318 223%
Deaths:47
KDR:15.106
Accuracy:50.669% B**
KPH:27.800 C++
VKPH:12.400 C+
MR11 Gatekeeper
B+
Kills:122
V. Kills:83 145%
Deaths:12
KDR:10.167
Accuracy:44.726% B+
KPH:19.400 C-
VKPH:13.200 C--
G30 Vulcan
C--
Kills:118
V. Kills:95 123%
Deaths:33
KDR:3.576
Accuracy:30.339% C++
KPH:13.300 D-
VKPH:10.700 C--
P525 Marauder
C
Kills:74
V. Kills:8 N/A
Deaths:7
KDR:10.571
Accuracy:23.018% C++
KPH:31.800 D--
VKPH:3.400 C
Kills:46,825 (45,801 + 1,024)
Deaths:2,506
KDR:18.685
VKDR:7.115
Vehicle Kills:17,831
Kill Difference:44,319
Playtime:966.848 hours
Usage:30%
Score:17.650m
Score/min:304
Driving Accuracy:55.904%
Gunner Accuracy:23.018%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C-
Kills:248
V. Kills:13 N/A
Deaths:17
KDR:14.588
Accuracy:32.995% C-
KPH:72.100 D
VKPH:3.800 D-
G20 Vulcan-H
C
Kills:56
V. Kills:36 151%
Deaths:16
KDR:3.500
Accuracy:46.465% C
KPH:37.500 C
VKPH:24.100 C
Kills:304 (0 + 304)
Deaths:33
KDR:9.212
VKDR:1.485
Vehicle Kills:49
Kill Difference:271
Playtime:4.933 hours
Usage:0%
Score:0.260m
Score/min:877
Driving Accuracy:N/A%
Gunner Accuracy:46.465%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C++
Kills:113
V. Kills:14 N/A
Deaths:19
KDR:5.947
Accuracy:36.777% C++
KPH:32.700 D
VKPH:4.100 D*
M60-G Bulldog
D
Kills:84
V. Kills:6 N/A
Deaths:16
KDR:5.250
Accuracy:30.683% D
KPH:22.300 D
VKPH:1.600 D*
M20 Basilisk
C
Kills:73
V. Kills:32 221%
Deaths:17
KDR:4.294
Accuracy:38.755% C+
KPH:14.900 D
VKPH:6.500 C
M12 Kobalt
D
Kills:63
V. Kills: N/A
Deaths:1
KDR:63
Accuracy:17.918% C+
KPH:40.500 D
VKPH:0 D
M40 Fury
C--
Kills:62
V. Kills:10 N/A
Deaths:7
KDR:8.857
Accuracy:32.572% C--
KPH:42.100 D
VKPH:6.800 D
Kills:395 (0 + 395)
Deaths:60
KDR:6.583
VKDR:1.033
Vehicle Kills:62
Kill Difference:335
Playtime:15.153 hours
Usage:0%
Score:0.251m
Score/min:276
Driving Accuracy:N/A%
Gunner Accuracy:32.572%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:588
V. Kills:36 N/A
Deaths:8
KDR:73.500
Accuracy:34.548% C++
KPH:87 B+
VKPH:5.300 C
Kills:588 (0 + 588)
Deaths:8
KDR:73.500
VKDR:4.500
Vehicle Kills:36
Kill Difference:580
Playtime:6.757 hours
Usage:0%
Score:0.117m
Score/min:288
Piloting Accuracy:N/A%
Gunner Accuracy:34.548%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 36,77424,7411,43617.229B**14.7854.98%B**2.15%C-46B**22.4B++305538.3h5.1B++9.3B**
P2-120 HESH 17,64914,85843134.473A32.0257.048%A++N/A67.9B+12.8B+274218.8h3.7B++6.5B**
T9A "Butcher" 9,6369,5176,1181.556C0.9020.513%D--19.765%D*45.4C--N/A130209.5h13.1D--64D--
T32 Bull 6,3156,2564,6811.336C+1.1223.059%C16.896%D--41.4C+N/A120151.1h13C56.3C+
P2-120 HEAT 8,7056,20254011.485B*9.0355.904%A+3.563%B37.2B++15B**222166.7h7.4C+13.2B++
MSW-R 3,0092,9901,7441.714C+0.7418.441%D--16.455%D*32.1C-N/A14293.2h12.8C69.2C--
T9 CARV 2,1542,1082,0391.034C+1.4218.845%C20.731%C-27.8CN/A12775.8h14.8C78.6C+
RAMS .50M 1,9321,9285093.788C++1.3349.053%A+85.218%B*37.8BN/A13551h2B4.1B++
NS-15M1 1,8891,8701,5901.176C1.2818.741%D--16.203%D-30.4C--N/A11961.6h14.8D-78.8D
PSA-02 Diamondback 1,6261,5761,0191.547C+0.9127.694%C+22.525%D44.1C+1.4C++11435.7h14.1C-50.9C+
T1 Cycler 1,5061,4681,0731.368C++1.0928.114%B**18.869%D42.9B++1.1B**18234.2h14C++49.9B+
T16 Rhino 1,4331,4241,2201.167C+1.2919.056%C--20.084%C-33.3C+N/A10642.7h13.9C+72.9C+
AS16 NightHawk 1,3291,3181,0601.243C+1.2145.17%C**14.112%C+66.6B*N/A22919.8h4B+9B+
MG-H1 Watchman 1,3101,2611,0391.214C+1.2423.965%C+19.033%D--35.1C-1.4B13435.9h17C--70.9C+
T7 Mini-Chaingun 1,1721,1628071.44B1.0119.007%C*11.274%D44.4C*N/A15326.2h14.3C*75.2B
NS Baron G5 1,0391,0269511.079C+1.3747.907%C*16.472%B43.7C++N/A15323.5h4.3C*8.9C++
Frag Grenade 1,0351,00511005N/A1,002.5552.201%B*N/A913.6A+27.3A++34711.1h2.4B**4.6B**
TMG-50 9579488041.179C+1.2716.125%D*19.831%D26.9C--N/A11935.2h12.7C79D
T5 AMC 9529369960.94C+1.5122.076%C18.803%C19.5CN/A7148.1h15.2C+68.9C+
TORQ-9 9349157041.3C+1.1527.143%B+22.186%C42C++N/A17521.8h15.8C-58.2C++
MG-HBR1 Dragoon 9168904162.139B+0.3137.483%B+31.124%C++33C+1C*10827h6.2B16.5B+
NS-11C 8798611,0510.819C1.6320.123%D--15.447%D15.9DN/A6254.2h16.9D83.8D
ASP-30 Grounder 1,5328248380.983C**1.4771.653%A1.699%D16.6C+14.3B+19549.6h9.1C12.8C++
Anti-Vehicle Grenade 8377751775N/A772.5558.948%B++N/A704.5B**56.4C--27661.1h3.2B**5.4B**
C-4 1,1707654161.839C*0.6127.708%C*N/A86C+45.5B**12168.9h1.5C+5.5C++
T9 CARV-S 7487436881.08C1.3717.81%D--19.112%D-30DN/A10824.8h14.4D80.6D
E540 Halberd 1,0287104715.106B++12.6550.669%B**1.408%D-27.8C++12.5C+77025.5h5B+9.8B*
MRC3 Mercy 6726593471.899C+0.5515.779%C-16.237%D--27.6CN/A9723.9h18.1C**114.7C++
TAS-16 Blackjack 6506466021.073C+1.3857.128%C15.17%C+36.5CN/A12417.7h2.6C+4.5C+
M2 Mutilator 6346292822.23C*0.2213.424%C-19.555%C++29.4C++N/A10221.4h16.2C**120.7C++
MRC3 Mercy 6246123461.769C+0.6815.449%C-19.281%C25.8CN/A9723.7h18.9C+122.6C+
M2 Mutilator 6156082822.156C*0.3013.705%C-18.092%C+28.4C+N/A9521.4h17.2C+125.3C+
CAS 14-E 624588873.5A*71.0534.548%C++1.02%D86.5B+5.3C2886.8h23B+66.7B+
Cycler TRV 5905844761.227C+1.2321.886%C16.952%D28.1CN/A12320.8h15.6D-71.1C-
AMR-66 5165024481.121C++1.3325.147%C-22.51%C12.1DN/A6641.4h10.2C40.6C+
MANA Anti-Personnel Turret 4784641233.772N/A1.3221.956%UN/A4640U140U10896100.1h22.7T*103.5T*
NS-44 Commissioner 4084064790.848C+1.6126.779%D*22.414%C+27.6CN/A11714.7h3.7C++13.7C-
Tank Mine 6154031123.598B1.14117.075%SN/A111.9C+58.9C+13103.6h4.5T*3.9B**
TRAC-5 S 4093983301.206C**1.2516.914%D*12.563%D13.7C--N/A9329.1h13.9C-82.3D-
MR1 Fracture 5423962391.657B**0.8034.991%C4.798%B14.9B**5.5C++15126.5h25.1B**71.8B*
M6 Onslaught 4003941682.345C++0.1121.552%B++21.066%C++40.6C*N/A1589.7h19.6C91C**
M6 Onslaught 3983841682.286C+0.1721.864%B++17.969%C--39.6C*1.4A1579.7h20.6C--94.2C**
NS Decimator 5723523690.954C1.5064.616%B+2.557%B31.4C--19.6C*45711.2h4.9C7.6C+
MR1 Fracture 4833312391.385B**1.0736.287%C+3.927%C+12.4B++5.7B+13826.7h31.1B*85.8B++
SMG-46 Armistice 3363314080.811C1.6418.114%F12.085%D14.5D-N/A7222.8h16.8D92.8D--
SABR-13 3293272551.282C+1.1722.338%D-26.3%C+24.6DN/A7613.3h12.6C56.5C-
FA1 Barrage 3022983140.949C+1.5040.07%C+17.785%B+36.8C**N/A1958.1h4.6C**11.4C**
TAR 3012962031.458C+1.0020.596%D-14.189%D*39.5C++N/A2327.5h12.8C+61.9C
HC1 Cougar 2822772930.945C+1.5123.404%C18.412%D14.1DN/A6919.7h14.5D61.9C
MG-A1 Arbalest 2792712131.272C+1.1824.611%C21.033%D-19.8D-N/A6213.7h19.2D--77.9D
TRS-12 Uppercut 2582541861.366C+1.0961.874%C*18.504%B+56.4BN/A2354.5h2.2B+3.6B+
Chainblade 28125020,9210.012C2.4429.674%C+N/A0.3DN/A1808.9h2.1B+7B+
P525 Marauder-H 2612481714.588C+12.1332.995%C-1.21%B+72.9D3.8D-3903.4h6.4C**19.5C++
Skyguard 385236524.538B+2.0828.339%C1.271%D12.4C7.8C-18019.1h89.2B++314.6B++
T1S Cycler 2332302161.065C+1.3921.505%D21.304%C+25.8CN/A1138.9h14.9D-69.5D
NS-7 PDW 2302282380.958C+1.5022.601%D13.597%D20.9C-N/A9810.9h17.9D79.2C-
L100 Python HEAT 299223395.718C+3.2657.525%B+4.484%A26.9C-9.2D2848.3h4.7B+8.2B++
MG-S1 Jackal 2132092130.981C1.4724.065%D12.919%D*20.5DN/A6910.2h14.5D60.4C--
L100 Python AP 2942081316B*13.5570.859%A++N/A47.3B*19.5C+11194.4h3.8B**5.4A
Claymore 189189355.4C+2.9532.491%C+N/A105DN/A3771.8h1.4D**4.2C+
M3 Pounder HEG 225187991.889C++0.5647.068%B+3.743%B+21.7C++4.4C*1768.6h16.7C*35.4B+
M3 Pounder HEG 222172991.737C++0.7244.683%B+2.907%C+19.3C+5.6A2138.9h17.3C+38.8C*
TX2 Emperor 1721682600.646C1.8119.568%D**21.429%C+19.8DN/A858.5h10.3C52.9C+
C150 Dalton 256160532M++29.5541.259%C+N/A39C+23.4C+4684.1h3.5B+8.4B+
MG-H1 Watchman AE 1311281740.736D1.7222.268%D-21.094%D*19.1D*N/A666.7h19.4F87.3D*
NS-61 Emissary 1231231530.804C+1.6524.289%D14.634%C--16.4DN/A537.5h16.2C66.9C
MR11 Gatekeeper 2051221210.167B+7.7144.726%B+N/A19.4C-13.2C--8836.3h50C+111.8B
NS-10 Burster 2221201031.165C++1.2929.97%C+6.667%C*5.9C*5B**10720.3h130B+433.6B+
L105 Zephyr 153119814.875C*12.4248.161%B+N/A56.7C++16.2A+4082.1h5.7C**11.9B+
G30 Vulcan 213118333.576C+1.1230.339%C++1.695%D--13.3D-10.7C--7578.9h117.2D386.3C+
M40 Fury 127113195.947C3.4936.777%C++N/A32.3D4D*2443.5h11.3B+30.8B+
NS-11P 114111871.276C+1.1825.48%C++18.919%C--31.7CN/A1743.5h14.7C57.7C++
PSA-01 Hammerhead AMR 1461102300.478C++1.9859.933%C+15.455%C5.1D-1.7D-3121.6h11.4C**19B
T4 AMP 106106512.078A0.3824.868%C--16.038%D58.9B*N/A2001.8h9.7A39.2B+
NS Annihilator 200103801.288A++1.1774.57%FN/A11C++10.3B+2529.4h11.4C++15.2C+
Spear Anti-Vehicle Phalanx Turret 152102119.273C*6.8248.998%B+N/A46.4C**22.7C+9512.2h7.7C**15.6B+
NS-10 Burster 183991030.961C1.4929.984%C+3.03%D4.9C4.1C*9720.3h157.9C++526.6C++
ML-7 15898661.485B**0.9765.111%B**3.061%C++28.8C**17.6B+12243.4h6.3C*9.6B+
L100 Python HESH 10697424.25B++21.8058.186%B*1.031%C-64.7C*6D14341.5h2.7B+4.7B++
M60-A Bulldog 948899.778C7.3242.55%C--2.273%C+14.7D-1D-766h5.8C+13.7C+
T2 Striker 196861300.662C+1.7960.137%B++N/A10.4C-13.3C**5808.3h32.7B+54.3B++
MAX Punch 93851,2710.067C2.3935.038%DN/A0.8C--N/A3113h1.6C++4.6C++
M60-G Bulldog 9084165.25C+2.8030.683%DN/A22.1D1.6D*1613.8h5.2B*16.9B+
M12 Kobalt 8983241.5B39.0527.35%B**20.482%B+48.8D*3.5C--1411.7h22.6D82.7C++
NS-AM7 Archer 136821900.432C+2.0258.741%C+6.098%D*2.5D--1.7D3732.3h23C39.1C
LC2 Lynx 81791030.767C1.6930.259%B**21.519%C+17.2DN/A2584.6h22.6F-74.7C
TX1 Repeater 7877940.819C+1.6318.769%D--23.377%C*20.8C-N/A2293.7h13.5C+72C-
P525 Marauder 8274710.571C8.1223.018%C++N/A32.2D--3.5C4962.3h10.1F-44D
M20 Basilisk 10573174.294C*1.8438.755%C+5.479%C+14.9D6.5C3584.9h84.3B217.6B
NS-30 Vandal 6666641.031C1.4224.731%D**34.849%B*23.6D-N/A1382.8h7D--28.2D**
M60-A Bulldog 6563512.6C10.1542.367%D1.587%D14.7D-N/A864.3h5.7C+13.4C+
M12 Kobalt 6363163A*60.5517.918%C+11.111%F39.4D-N/A3111.6h19.5C108.9C+
M40 Fury 726278.857C++6.4032.572%C--N/A41.3D6.7D3361.5h8B**24.7B*
MG-C1 Kindred 6361441.386C++1.0724.97%C22.951%C+38.1C+1.3C++2291.6h10.4B+41.5C*
SR-7 585887.25A4.8044.526%B82.759%B+27.6C--N/A1582.1h2.1C++4.7C**
G20 Vulcan-H 9256163.5C1.0546.465%CN/A37.3C24C19961.5h94.8C*204.1C++
MANA Anti-Vehicle Turret 10655281.964C**0.4953.157%C+N/A27.5C-25.5C+12572h8.4C*15.8B
Sticky Grenade 5150150N/A47.5553.112%C+N/A500D--10C-41280.1h2.6C--4.8C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit434645,21245.5h
Anti-Vehicle MANA Turret151261.3h
Spawn Beacon431,5951.8h
NS-03 Thumper0680.2h
Ancient Psykinetic Blade303637.6h
M202 Wyrm0840h
Ordnance Dampener0690.1h
AE Nano-Armor Kit678735,68565.3h
AE Medical Applicator186,7170.8h
Medical Applicator11637,2274h
Motion Spotter01730.2h
Welding Device01,3720.1h
Spitfire Auto-Turret34670.6h
Ammunition Package996,7383.6h
Recon Detection Device139711.6h
Medical Kit2763,5064h
Anti-Infantry MANA Turret338742.2h
Nano-Repair Grenade06980.2h
Hardlight Barrier108381.2h

Check the help document for the dictionary if you want to learn more about words used here.


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