Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 12 (19,055)players online:
Faber0ne (22)  fbmarder (12)  daddy010planetside2 (9)  Growen_the_Marowak (5)  diamondwolf12 (4)  VTGone (2) 54
stats.dasanfall.com
Field Marshal Warbringer Frozenbones[BRTD] Frozenbones
TR BR 159

KDR: 2.34

Score: 60.3m

Last Seen: Aug 15th, 2019 7:55 PM
- ONLINE NOW

Prestige 1, Battle Rank 100 (159 total) - Terran Republic on Miller - Outfit Member of BRTD[BRTD] BRTD
TR outfit on Miller

Members: 100
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS P2-120 AP P2-120 HESH T9A "Butcher" P2-120 HEAT T32 Bull MSW-R RAMS .50M NS-15M1
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Frozenbones



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $778,122 MLG Score: 622
Fun Score: N/A
Cheeseburgers Flipped: 989TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.793%18.764%39030118433,6661.816150.524

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.96%-0.094C+-0.316C-1.534FHEAD ++ (~8.37)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.70.127C++13.50.058C+51.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.585%2.221%32946120836,65119691477418.6046248%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.805%0.92B*-0.181C1.025

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.50.697B+5.80.529B+5.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.174%1.876%103712071,43916227390.88663194%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.621%-0.166C-0.749D--0.294

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.90.545B+18.50.532B+37.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.924%85.167%103212121,982193941.02165

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.609%2.096A*1.174B**-0.192

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.583B+20.366C**2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.836%15.811%103412101,4421226111.17618

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.268%0.593B+0.35C**0.148

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.455B+3.50.281C*3.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BRTD[BRTD] BRTD
TR outfit on Miller

Members: 100
60.3m390.7%385 (23.1k)358 (21.5k)2.3397191,53439,1223.05289159 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1214445319.148%11.235%21504:1911

57% Engineer32% Heavy Assault11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 11:15 AMNov 11th, 2013 8:02 PMAug 23rd, 2019 8:38 AM (22h) (PST)Aug 15th, 2019 4:27 PM (9d) (PST)Aug 15th, 2019 3:55 PM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9071707370.5420.2320.0612.5670.114622

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,42910,21244,21733144154721,450

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2812.4h/117.2d 27,901 10,284 29,503 433.1k 4,619 7,532 19,317 153.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9A "Butcher"
D-
Kills:9,397
Deaths:6,017
KDR:1.562
Accuracy:20.477% D-
HSR:19.751% D--
T32 Bull
C+
Kills:5,996
Deaths:4,486
KDR:1.337
Accuracy:22.924% C+
HSR:16.745% D--
MSW-R
D-
Kills:2,977
Deaths:1,731
KDR:1.720
Accuracy:18.417% D-
HSR:16.460% D--
NS-15M1
D
Kills:1,870
Deaths:1,590
KDR:1.176
Accuracy:18.741% D
HSR:16.203% D-
T9 CARV
C
Kills:1,743
Deaths:1,755
KDR:0.993
Accuracy:18.052% C
HSR:20.367% C
T16 Rhino
C
Kills:1,424
Deaths:1,219
KDR:1.168
Accuracy:19.055% C
HSR:20.084% C
MG-H1 Watchman
C*
Kills:951
Deaths:826
KDR:1.151
Accuracy:23.904% C*
HSR:19.348% D-
TMG-50
D
Kills:945
Deaths:799
KDR:1.183
Accuracy:16.107% D--
HSR:19.894% D
T9 CARV-S
D
Kills:743
Deaths:688
KDR:1.080
Accuracy:17.813% D-
HSR:19.112% D
Kills:26,046
Deaths (as Heavy Assault):19,111
Deaths (to Heavy Assaults):11,466
KDR:1.36288
Kill Difference:6,935
Playtime:896.173 hours
Usage:32%
Score:15.001m
Score/min:279
Accuracy (listed only):19.499%
HSR (listed only):18.663%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
T5 AMC
C
Kills:936
Deaths:996
KDR:0.940
Accuracy:22.076% C
HSR:18.803% C
NS-11C
D
Kills:861
Deaths:1,051
KDR:0.819
Accuracy:20.123% D
HSR:15.447% D
MG-HBR1 Dragoon
B++
Kills:788
Deaths:378
KDR:2.085
Accuracy:37.742% B++
HSR:31.345% C**
NS Baron G5
C*
Kills:632
Deaths:552
KDR:1.145
Accuracy:46.401% C*
HSR:14.082% C+
TAS-16 Blackjack
C+
Kills:576
Deaths:543
KDR:1.061
Accuracy:56.352% C
HSR:14.410% C+
AS16 NightHawk
B+
Kills:522
Deaths:478
KDR:1.092
Accuracy:44.381% B+
HSR:16.284% B+
AMR-66
C
Kills:502
Deaths:448
KDR:1.121
Accuracy:25.181% C
HSR:22.510% C
TRAC-5 S
D
Kills:398
Deaths:330
KDR:1.206
Accuracy:16.914% D*
HSR:12.563% D
HC1 Cougar
C
Kills:275
Deaths:290
KDR:0.948
Accuracy:23.293% C
HSR:18.546% D
TRS-12 Uppercut
B+
Kills:236
Deaths:176
KDR:1.341
Accuracy:64.691% B+
HSR:19.068% B+
FA1 Barrage
C*
Kills:108
Deaths:130
KDR:0.831
Accuracy:42.255% C*
HSR:13.889% C
LC2 Lynx
A
Kills:79
Deaths:103
KDR:0.767
Accuracy:30.259% A
HSR:21.519% C+
MG-C1 Kindred
C+
Kills:61
Deaths:42
KDR:1.452
Accuracy:24.651% C
HSR:22.951% C+
Kills:5,974
Deaths (as Engineer):5,517
Deaths (to Engineers):8,501
KDR:1.08283
Kill Difference:457
Playtime:1,599.233 hours
Usage:57%
Score:40.010m
Score/min:417
Accuracy (listed only):34.948%
HSR (listed only):18.570%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
T5 AMC
C
Kills:936
Deaths:996
KDR:0.940
Accuracy:22.076% C
HSR:18.803% C
NS-11C
D
Kills:861
Deaths:1,051
KDR:0.819
Accuracy:20.123% D
HSR:15.447% D
NS Baron G5
C*
Kills:632
Deaths:552
KDR:1.145
Accuracy:46.401% C*
HSR:14.082% C+
TAS-16 Blackjack
C+
Kills:576
Deaths:543
KDR:1.061
Accuracy:56.352% C
HSR:14.410% C+
AS16 NightHawk
B+
Kills:522
Deaths:478
KDR:1.092
Accuracy:44.381% B+
HSR:16.284% B+
TRAC-5 S
D
Kills:398
Deaths:330
KDR:1.206
Accuracy:16.914% D*
HSR:12.563% D
SMG-46 Armistice
D
Kills:331
Deaths:407
KDR:0.813
Accuracy:18.125% D**
HSR:12.085% D
HC1 Cougar
C
Kills:275
Deaths:290
KDR:0.948
Accuracy:23.293% C
HSR:18.546% D
TRS-12 Uppercut
B+
Kills:236
Deaths:176
KDR:1.341
Accuracy:64.691% B+
HSR:19.068% B+
NS-7 PDW
C
Kills:228
Deaths:238
KDR:0.958
Accuracy:22.601% C
HSR:13.597% D
MG-S1 Jackal
C
Kills:205
Deaths:207
KDR:0.990
Accuracy:24.001% C
HSR:13.171% D--
FA1 Barrage
C*
Kills:108
Deaths:130
KDR:0.831
Accuracy:42.255% C*
HSR:13.889% C
LC2 Lynx
A
Kills:79
Deaths:103
KDR:0.767
Accuracy:30.259% A
HSR:21.519% C+
MG-C1 Kindred
C+
Kills:61
Deaths:42
KDR:1.452
Accuracy:24.651% C
HSR:22.951% C+
Kills:5,448
Deaths (as Light Assault):5,543
Deaths (to Light Assaults):5,996
KDR:0.98286
Kill Difference:95
Playtime:18.786 hours
Usage:1%
Score:0.175m
Score/min:155
Accuracy (listed only):32.580%
HSR (listed only):16.172%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
A++
Kills:1,924
Deaths:509
KDR:3.780
Accuracy:49.077% A++
HSR:85.239% B*
NS-44 Commissioner
C+
Kills:406
Deaths:479
KDR:0.848
Accuracy:26.779% D*
HSR:22.414% C+
SMG-46 Armistice
D
Kills:331
Deaths:407
KDR:0.813
Accuracy:18.125% D**
HSR:12.085% D
NS-7 PDW
C
Kills:228
Deaths:238
KDR:0.958
Accuracy:22.601% C
HSR:13.597% D
MG-S1 Jackal
C
Kills:205
Deaths:207
KDR:0.990
Accuracy:24.001% C
HSR:13.171% D--
TX2 Emperor
C++
Kills:168
Deaths:260
KDR:0.646
Accuracy:19.568% D*
HSR:21.429% C++
NS-61 Emissary
C
Kills:123
Deaths:153
KDR:0.804
Accuracy:24.351% D
HSR:14.634% C
T4 AMP
C
Kills:106
Deaths:51
KDR:2.078
Accuracy:24.868% C
HSR:16.038% D
NS-AM7 Archer
C+
Kills:81
Deaths:184
KDR:0.440
Accuracy:58.495% C+
HSR:6.173% D*
TX1 Repeater
C**
Kills:77
Deaths:93
KDR:0.828
Accuracy:18.751% D--
HSR:23.377% C**
NS-30 Vandal
B**
Kills:66
Deaths:64
KDR:1.031
Accuracy:24.771% D*
HSR:34.849% B**
SR-7
B+
Kills:58
Deaths:8
KDR:7.250
Accuracy:44.526% B+
HSR:82.759% B+
Kills:3,773
Deaths (as Infiltrator):2,653
Deaths (to Infiltrators):5,324
KDR:1.42216
Kill Difference:1,120
Playtime:92.975 hours
Usage:3%
Score:1.206m
Score/min:216
Accuracy (listed only):29.659%
HSR (listed only):28.813%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TORQ-9
B+
Kills:793
Deaths:605
KDR:1.311
Accuracy:27.001% B+
HSR:22.068% C
NS Baron G5
C*
Kills:632
Deaths:552
KDR:1.145
Accuracy:46.401% C*
HSR:14.082% C+
TAS-16 Blackjack
C+
Kills:576
Deaths:543
KDR:1.061
Accuracy:56.352% C
HSR:14.410% C+
Cycler TRV
C
Kills:554
Deaths:441
KDR:1.256
Accuracy:21.725% C
HSR:16.426% D
AS16 NightHawk
B+
Kills:522
Deaths:478
KDR:1.092
Accuracy:44.381% B+
HSR:16.284% B+
T1 Cycler
A+
Kills:480
Deaths:336
KDR:1.429
Accuracy:29.027% A+
HSR:17.500% D
SMG-46 Armistice
D
Kills:331
Deaths:407
KDR:0.813
Accuracy:18.125% D**
HSR:12.085% D
SABR-13
C+
Kills:322
Deaths:249
KDR:1.293
Accuracy:22.278% D
HSR:25.776% C+
TAR
D
Kills:239
Deaths:160
KDR:1.494
Accuracy:20.382% D
HSR:13.808% D--
TRS-12 Uppercut
B+
Kills:236
Deaths:176
KDR:1.341
Accuracy:64.691% B+
HSR:19.068% B+
NS-7 PDW
C
Kills:228
Deaths:238
KDR:0.958
Accuracy:22.601% C
HSR:13.597% D
MG-S1 Jackal
C
Kills:205
Deaths:207
KDR:0.990
Accuracy:24.001% C
HSR:13.171% D--
T1S Cycler
D
Kills:148
Deaths:164
KDR:0.902
Accuracy:19.004% D--
HSR:16.892% D
FA1 Barrage
C*
Kills:108
Deaths:130
KDR:0.831
Accuracy:42.255% C*
HSR:13.889% C
Kills:5,374
Deaths (as Combat Medic):4,686
Deaths (to Combat Medics):3,974
KDR:1.14682
Kill Difference:688
Playtime:73.384 hours
Usage:3%
Score:1.145m
Score/min:260
Accuracy (listed only):32.730%
HSR (listed only):16.361%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C
Kills:644
Deaths:331
KDR:1.946
Accuracy:15.741% C
HSR:15.839% D-
M2 Mutilator
C++
Kills:629
Deaths:282
KDR:2.231
Accuracy:13.424% C
HSR:19.555% C++
M2 Mutilator
C+
Kills:608
Deaths:282
KDR:2.156
Accuracy:13.705% C
HSR:18.092% C+
MRC3 Mercy
C
Kills:596
Deaths:330
KDR:1.806
Accuracy:15.401% C
HSR:19.463% C
MR1 Fracture
B+
Kills:396
Deaths:239
KDR:1.657
Accuracy:34.947% C+
HSR:4.798% B+
M6 Onslaught
B**
Kills:357
Deaths:143
KDR:2.497
Accuracy:21.597% B**
HSR:20.168% C++
M6 Onslaught
B*
Kills:342
Deaths:143
KDR:2.392
Accuracy:21.806% B*
HSR:17.836% C-
MR1 Fracture
C++
Kills:330
Deaths:239
KDR:1.381
Accuracy:36.251% C+
HSR:3.939% C++
M3 Pounder HEG
B++
Kills:187
Deaths:99
KDR:1.889
Accuracy:47.068% B++
HSR:3.743% B+
M3 Pounder HEG
B++
Kills:172
Deaths:99
KDR:1.737
Accuracy:44.683% B++
HSR:2.907% C+
NS-10 Burster
C**
Kills:112
Deaths:103
KDR:1.087
Accuracy:29.766% C*
HSR:7.143% C**
NS-10 Burster
C++
Kills:92
Deaths:103
KDR:0.893
Accuracy:29.753% C++
HSR:3.261% D
Kills:4,465
Deaths (as MAX Suit):1,196.500
Deaths (to MAX Suits):2,562
KDR:3.73172
Kill Difference:3,268.500
Playtime:123.819 hours
Usage:4%
Score:2.790m
Score/min:376
Accuracy (listed only):27.012%
HSR (listed only):11.395%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B
Kills:160
V. Kills:96 165%
Deaths:5
KDR:32
Accuracy:41.529% C++
KPH:39.400 B
VKPH:23.600 C+
L105 Zephyr
A+
Kills:119
V. Kills:34 340%
Deaths:8
KDR:14.875
Accuracy:48.161% B++
KPH:57.900 C**
VKPH:16.500 A+
Kills:279 (0 + 279)
Deaths:13
KDR:21.462
VKDR:10
Vehicle Kills:130
Kill Difference:266
Playtime:6.116 hours
Usage:0%
Score:0.155m
Score/min:424
Piloting Accuracy:N/A%
Gunner Accuracy:48.161%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B+
Kills:221
V. Kills:75 291%
Deaths:39
KDR:5.667
Accuracy:57.333% B+
KPH:26.900 C
VKPH:9.100 D
Skyguard
C
Kills:192
V. Kills:129 148%
Deaths:52
KDR:3.692
Accuracy:27.957% C
KPH:10.600 C--
VKPH:7.100 D
L100 Python AP
A++
Kills:154
V. Kills:66 230%
Deaths:13
KDR:11.846
Accuracy:71.383% A++
KPH:40.700 B++
VKPH:17.400 C+
L100 Python HESH
B**
Kills:97
V. Kills:9 N/A
Deaths:4
KDR:24.250
Accuracy:58.186% B**
KPH:63.500 B+
VKPH:5.900 D
Kills:664 (664 + 0)
Deaths:108
KDR:6.148
VKDR:2.583
Vehicle Kills:279
Kill Difference:556
Playtime:31.577 hours
Usage:1%
Score:0.641m
Score/min:338
Driving Accuracy:58.186%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B*
Kills:18,800
V. Kills:9,936 189%
Deaths:1,436
KDR:13.092
Accuracy:54.217% B*
KPH:41.300 B*
VKPH:21.800 B++
P2-120 HESH
A+
Kills:11,215
V. Kills:2,075 N/A
Deaths:431
KDR:26.021
Accuracy:55.728% A+
KPH:65 B++
VKPH:12 B+
P2-120 HEAT
A
Kills:6,126
V. Kills:2,477 247%
Deaths:540
KDR:11.344
Accuracy:55.468% A+
KPH:37.100 B**
VKPH:15 A
E540 Halberd
A
Kills:683
V. Kills:312 218%
Deaths:47
KDR:14.532
Accuracy:50.650% A
KPH:28.600 C*
VKPH:13 C+
MR11 Gatekeeper
B++
Kills:122
V. Kills:83 145%
Deaths:12
KDR:10.167
Accuracy:44.569% B++
KPH:19.500 C+
VKPH:13.300 C
G30 Vulcan
C
Kills:118
V. Kills:95 123%
Deaths:33
KDR:3.576
Accuracy:30.272% C++
KPH:13.300 D-
VKPH:10.700 C
P525 Marauder
C+
Kills:74
V. Kills:8 N/A
Deaths:7
KDR:10.571
Accuracy:22.940% C**
KPH:32.100 D-
VKPH:3.500 C+
Kills:37,138 (36,141 + 997)
Deaths:2,506
KDR:14.820
VKDR:5.980
Vehicle Kills:14,986
Kill Difference:34,632
Playtime:833.666 hours
Usage:30%
Score:14.747m
Score/min:295
Driving Accuracy:55.468%
Gunner Accuracy:22.940%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C
Kills:233
V. Kills:13 N/A
Deaths:17
KDR:13.706
Accuracy:32.953% C
KPH:69.100 D
VKPH:3.900 D
Kills:233 (0 + 233)
Deaths:17
KDR:13.706
VKDR:0.765
Vehicle Kills:13
Kill Difference:216
Playtime:3.371 hours
Usage:0%
Score:0.070m
Score/min:344
Driving Accuracy:N/A%
Gunner Accuracy:32.953%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C++
Kills:113
V. Kills:14 N/A
Deaths:19
KDR:5.947
Accuracy:36.777% C++
KPH:32.700 C--
VKPH:4.100 D--
M60-G Bulldog
C-
Kills:81
V. Kills:6 N/A
Deaths:16
KDR:5.063
Accuracy:29.776% C--
KPH:22.100 C-
VKPH:1.600 D*
M20 Basilisk
C+
Kills:67
V. Kills:30 216%
Deaths:17
KDR:3.941
Accuracy:38.974% C+
KPH:16 C-
VKPH:7.200 C+
M40 Fury
C
Kills:62
V. Kills:10 N/A
Deaths:7
KDR:8.857
Accuracy:32.572% C
KPH:42.100 C-
VKPH:6.800 D
M12 Kobalt
C++
Kills:59
V. Kills: N/A
Deaths:1
KDR:59
Accuracy:17.981% C++
KPH:41.100 D
VKPH:0 D**
Kills:382 (0 + 382)
Deaths:60
KDR:6.367
VKDR:1
Vehicle Kills:60
Kill Difference:322
Playtime:14.218 hours
Usage:1%
Score:0.229m
Score/min:269
Driving Accuracy:N/A%
Gunner Accuracy:17.981%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:543
V. Kills:30 N/A
Deaths:8
KDR:67.875
Accuracy:34.343% C+
KPH:91.400 B+
VKPH:5 C
Kills:543 (0 + 543)
Deaths:8
KDR:67.875
VKDR:3.750
Vehicle Kills:30
Kill Difference:535
Playtime:5.941 hours
Usage:0%
Score:0.103m
Score/min:289
Piloting Accuracy:N/A%
Gunner Accuracy:34.343%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 28,73618,8001,43613.092B*10.7554.217%B*2.723%C+41.3B*21.8B++290454.8h5.6B++10.3B*
P2-120 HESH 13,29011,21543126.021B**23.6855.728%A+N/A65B++12B+264172.5h3.9B++7B**
T9A "Butcher" 9,5109,3976,0171.562C+0.7820.477%D-19.751%D--45.6CN/A130205.9h13.1D-64.1D
P2-120 HEAT 8,6036,12654011.344B++9.0055.468%A+3.591%B37.1B**15A221165h7.3C++13.2B*
T32 Bull 6,0355,9964,4861.337C+1.0022.924%C+16.745%D--41.5C+N/A121144.6h12.9C+56.3C++
MSW-R 2,9962,9771,7311.72C+0.6218.417%D-16.46%D--32CN/A13992.9h12.8C+69.3C
RAMS .50M 1,9281,9245093.78C*1.4449.077%A++85.239%B*37.8B+N/A13450.9h2B+4.1B++
NS-15M1 1,8891,8701,5901.176C+1.1618.741%D16.203%D-30.4CN/A11861.6h14.8D78.8C-
T9 CARV 1,7771,7431,7550.993C+1.3518.052%C20.367%C27.1C+N/A12764.2h14.8C+81.9C++
T16 Rhino 1,4331,4241,2191.168C+1.1719.055%C20.084%C33.3C+N/A10442.7h13.9C+72.9C+
T7 Mini-Chaingun 1,1721,1628071.44B+0.9019.035%B11.274%C-44.5B+N/A15026.1h14.3B75.1B+
MG-H1 Watchman 9839518261.151C+1.1923.904%C*19.348%D-31.9C1.1B+11529.8h17.4C72.7C++
TMG-50 9549457991.183C+1.1616.107%D--19.894%D27CN/A11835h12.7C+79.1C
T5 AMC 9529369960.94C+1.4022.076%C18.803%C19.5C+N/A7048.1h15.2C+68.9C+
NS-11C 8798611,0510.819C+1.5220.123%D15.447%D15.9C--N/A6154.2h16.9C83.8C
Frag Grenade 8748541854N/A851.6650.765%B*N/A948.9A*22.2A*35610.9h2.3A+4.6B**
ASP-30 Grounder 1,5248188360.978B+1.3671.634%A1.711%D16.5C+14.3C**19449.5h9.2C-12.8C++
TORQ-9 8097936051.311C++1.0327.001%B+22.068%C42B+N/A18018.9h15.7C+58C**
MG-HBR1 Dragoon 8137883782.085B++0.2537.742%B++31.345%C**32C*1B++10424.6h6.2B+16.4B++
Anti-Vehicle Grenade 8337721772N/A769.6658.983%B*N/A701.8A+55.5C--27461.1h3.2A5.5B**
T9 CARV-S 7487436881.08C1.2617.813%D-19.112%D30C-N/A10624.8h14.4C--80.6C
E540 Halberd 9956834714.532B**12.1950.65%A1.318%D--28.6C*13.1C+79623.9h5B++9.8B**
MRC3 Mercy 6576443311.946C+0.3915.741%C15.839%D-28C+N/A9623h18.1B+114.7C**
NS Baron G5 6406325521.145C++1.1946.401%C*14.082%C+42.1B+N/A14815h4.3B+9.3C+
M2 Mutilator 6346292822.23B+0.1113.424%C19.555%C++29.4C**N/A10121.4h16.2B+120.7C*
M2 Mutilator 6156082822.156B0.1813.705%C18.092%C+28.4C*N/A9421.4h17.2C*125.3C++
MRC3 Mercy 6085963301.806C+0.5315.401%C19.463%C26C+N/A9622.9h19C++123.1C++
TAS-16 Blackjack 5795765431.061C+1.2856.352%C14.41%C+34.7C+N/A11516.6h2.6C+4.7C+
C-4 8915593551.575C++0.7626.774%C*N/A72.6C+43.1B**12067.7h1.7C6.4C+
Cycler TRV 5605544411.256C++1.0821.725%C16.426%D27.7C+N/A12220h15.6D72C
CAS 14-E 573543867.875A*65.5434.343%C+1.105%D92B++5.1C2895.9h22.5B++65.5B++
AS16 NightHawk 5275224781.092C+1.2544.381%B+16.284%B+51.7B++N/A19910.1h4.6C++10.4B+
AMR-66 5165024481.121C*1.2225.181%C22.51%C12.2DN/A6441.3h10.2C+40.5C+
T1 Cycler 4974803361.429B+0.9129.027%A+17.5%D40.3B**1.4A**24811.9h14C*48.2B++
NS-44 Commissioner 4084064790.848C+1.4926.779%D*22.414%C+27.8CN/A11114.6h3.7C**13.7C
TRAC-5 S 4093983301.206B1.1316.914%D*12.563%D13.7C-N/A9129.1h13.9C+82.3D
MR1 Fracture 5423962391.657A0.6834.947%C+4.798%B+15A+5.5C*15026.4h24.9A71.4B*
MANA Anti-Personnel Turret 3933811023.735N/A1.4022.127%UN/A3810U120U9383100.1h23.8T*107.4T*
Tank Mine 5713691093.385B+1.05108.182%SN/A105.4C+57.7C+12743.5h4.4T*4A
M6 Onslaught 3633571432.497C*0.1621.597%B**20.168%C++41B+N/A1598.7h19.5C+90.4B+
NS Decimator 5723523690.954C+1.3964.686%B+2.557%C**31.4C19.6B+44211.2h4.9C+7.6C*
M6 Onslaught 3553421432.392C++0.0521.806%B*17.836%C-39.3B+1.5A++1578.7h20.7C95.1B+
SMG-46 Armistice 3363314070.813C1.5318.125%D**12.085%D14.7DN/A7022.5h16.8C92.7D
MR1 Fracture 4813302391.381B**0.9636.251%C+3.939%C++12.4B**5.7B+13726.6h31B**85.5B*
SABR-13 3243222491.293C+1.0522.278%D25.776%C+25C-N/A7412.9h12.5C+56.2C
HC1 Cougar 2802752900.948C+1.3923.293%C18.546%D14.1DN/A6519.5h14.4C-61.7C+
Chainblade 27224420,5740.012C2.3330.09%C++N/A0.3C--N/A1798.8h2.1B+6.9B+
TAR 2442391601.494C++0.8520.382%D13.808%D--36.8C*N/A2316.5h13.5C+66.3C+
TRS-12 Uppercut 2392361761.341C++1.0064.691%B+19.068%B+57.6B++N/A2284.1h2.2B++3.4B+
P525 Marauder-H 2462331713.706C+11.3732.953%C1.288%B+68.5D3.8D-3443.4h6.6C**20C*
NS-7 PDW 2302282380.958C+1.3822.601%C13.597%D20.9CN/A9510.9h17.9C--79.2C
L100 Python HEAT 296221395.667C++3.3357.333%B+4.525%A27C9.1D2658.2h4.7B+8.2B++
MG-S1 Jackal 2092052070.99C+1.3524.001%C13.171%D--20.5C--N/A6210h14.7C61.1C
Skyguard 321192523.692B+1.3527.957%C1.563%C10.6C--7.1D16018.1h97.5B+348.9B+
M3 Pounder HEG 225187991.889C++0.4547.068%B++3.743%B+21.7B4.4C**1698.6h16.7B35.4B+
Claymore 175175315.645C+3.3132.819%C++N/A109.4C--N/A3791.6h1.3D4.1C++
M3 Pounder HEG 222172991.737C*0.6044.683%B++2.907%C+19.3C**5.6A+2078.9h17.3C+38.8B
TX2 Emperor 1721682600.646C1.6919.568%D*21.429%C++19.8C--N/A838.5h10.3C+52.9D
C150 Dalton 256160532M**29.6641.529%C++N/A39C**23.4C+4364.1h3.5B++8.3B++
L100 Python AP 2201541311.846A9.5171.383%A++N/A40.5B++17.4C+9803.8h4.4B+6.1B**
T1S Cycler 1501481640.902C1.4419.004%D--16.892%D20.6DN/A1097.2h15.8D--82.9D--
NS-61 Emissary 1231231530.804C+1.5424.351%D14.634%C16.4C--N/A507.5h16.2C+66.7C
MR11 Gatekeeper 2051221210.167A7.8344.569%B++N/A19.4C13.2C8646.3h49.5C*111.2B+
L105 Zephyr 153119814.875B12.5448.161%B++N/A56.7C**16.2A+3982.1h5.7B+11.9B+
G30 Vulcan 213118333.576C+1.2430.272%C++1.695%D--13.3D-10.7C7468.9h116.7C385.6C+
M40 Fury 127113195.947C+3.6136.777%C++N/A32.3C--4D--2443.5h11.3B+30.8B+
NS-10 Burster 2101121031.087C++1.2529.766%C*7.143%C**5.6C*4.9B**10519.9h134.5B+451.7B+
FA1 Barrage 1081081300.831C+1.5142.255%C*13.889%C30.9C*N/A2303.5h5.4C+12.7C*
T4 AMP 106106512.078B**0.2624.868%C16.038%D58.9B**N/A1931.8h9.7A39.2B++
NS Annihilator 198102791.291A++1.0574.559%FN/A11.1C++10.4B+2409.2h11.2C**15C+
Spear Anti-Vehicle Phalanx Turret 14899119B6.6648.824%B+1.01%F45B+22.3C++9122.2h7.8C**15.9B+
L100 Python HESH 10697424.25B**21.9158.186%B**1.031%C--64.7B+6D12501.5h2.7B++4.7B*
NS-10 Burster 172921030.893C1.4529.753%C++3.261%D4.6C4C**9519.9h163.9C+551C*
ML-7 14590571.579A0.7663.528%B*3.333%C**28.1B+17.2B++12493.2h5.9B+9.3B++
M60-A Bulldog 938799.667C7.3342.439%C-2.299%C+14.5D1D-756h5.8C*13.8C++
T2 Striker 196861290.667C**1.6760.583%B*N/A10.6C13.6C*5798.1h31.7B++52.3B*
MAX Punch 92841,2290.068C2.2735.142%DN/A0.8CN/A3110.6h1.6C++4.6C*
M12 Kobalt 8983241.5B+39.1627.35%B**20.482%B+48.8D*3.5C1321.7h22.6D82.7C*
M60-G Bulldog 8781165.063C++2.7229.776%C--N/A21.9C-1.6D*1503.7h4.9B**16.5B++
NS-AM7 Archer 134811840.44C+1.9058.495%C+6.173%D*2.6D--1.7D3431.5h22.7C+38.7C+
LC2 Lynx 81791030.767C1.5730.259%A21.519%C+17.2C--N/A2364.6h22.6D**74.7C+
TX1 Repeater 7877930.828C++1.5118.751%D--23.377%C**21.4CN/A2163.6h13.4C*71.3C
P525 Marauder 8274710.571C8.2322.94%C**N/A32.2D-3.5C+4452.3h9.9D**43.1C
M20 Basilisk 9767173.941C**1.6038.974%C+5.97%C+16C-7.1C3694.2h83.1B+213.2B+
NS-30 Vandal 6666641.031C1.3124.771%D*34.849%B**23.6DN/A1302.8h7D28.1D--
M60-A Bulldog 6462512.4C+10.0642.633%C--1.613%D14.8D-N/A864.2h5.7C*13.4C++
M40 Fury 726278.857C*6.5232.572%CN/A41.3C-6.7D3341.5h8B**24.7B*
MG-C1 Kindred 6361421.452C++0.8924.651%C22.951%C+40.7C+1.3B+1381.5h9.8B+39.9B
M12 Kobalt 5959159M+56.6617.981%C++11.864%D**42.1DN/A2731.4h19.9C+110.5C*
SR-7 585887.25A4.9144.526%B+82.759%B+27.6CN/A1502.1h2.1C**4.7B+
MANA Anti-Vehicle Turret 10655281.964C**0.3853.157%C+N/A27.5C25.5C+12092h8.4B15.8B+
Sticky Grenade 5150150N/A47.6653.112%C++N/A500D--10C39150.1h2.6C4.8C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon411,2471.5h
Anti-Vehicle MANA Turret151261.3h
NS-03 Thumper0680.2h
Nano-Armor Kit430641,34445.2h
M202 Wyrm0840h
AE Medical Applicator155,8830.7h
AE Nano-Armor Kit235584,19153h
Medical Applicator11637,2274h
Spitfire Auto-Turret22920.4h
Motion Spotter01730.2h
Welding Device01,3720.1h
Recon Detection Device139711.6h
Ammunition Package754,3422.7h
Medical Kit2763,5054h
Anti-Infantry MANA Turret297562h
Nano-Repair Grenade05890.2h
Hardlight Barrier53090.6h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.64s
Server spent 2.91s on queries, 2.26s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.