Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 14 (18,309)players online:
Nefinub (44)  Maldrasou (26)  TrueImpHunter (10)  EmpressBSG (10)  EdVanAmator (5)  ZugieMac (2) 97
stats.dasanfall.com
Lt. General Warbringer Frozenbones[BRTD] Frozenbones
TR BR 90

KDR: 2.21

Score: 50.9m

Last Seen: Nov 11th, 2018 8:06 PM
- OFFLINE - 74 minute(s)

Prestige 1, Battle Rank 90 - Terran Republic on Miller - Outfit Member of BRTD[BRTD] BRTD
TR outfit on Miller

Members: 98
Level Progress (to 91): 68%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS P2-120 AP T9A "Butcher" P2-120 HESH P2-120 HEAT T32 Bull MSW-R RAMS .50M NS-15M1
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Frozenbones



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $745,596 MLG Score: 596
Fun Score: N/A
Cheeseburgers Flipped: 948TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.332%18.398%3742999030,8131.852080.361

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.919%-0.137C-0.345C--1.432D**HEAD ++ (~8.23)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.20.114C+13.50.054C+52.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.116%2.641%28626101329,45418051263816.318233%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.906%0.905B*-0.002C+1.115

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.30.681B+6.20.507B+6.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.998%1.315%90510141,14114696590.776191173%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.485%-0.295C-0.768D--0.084

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.10.565B+16.50.568B+33.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.898%85.165%90210171,975172041.14759

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.6%2.076A*1.187B**-0.204

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.578B+20.361C**2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.772%16.917%9041015934108850.857668

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.896%0.588B+0.526B+-0.102

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.441B3.50.263C*3.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BRTD[BRTD] BRTD
TR outfit on Miller

Members: 98
50.9m334.1%359 (21.5k)334 (20k)2.2128178,42235,4402.9071190 (90)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1019359118.735%11.854%22204:1911

53% Engineer35% Heavy Assault13% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 11:15 AMNov 11th, 2013 8:02 PMNov 15th, 2018 2:07 PM (54m) (PST)Nov 11th, 2018 6:46 PM (4d) (PST)Nov 11th, 2018 4:06 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8711786930.5140.2320.0612.0860.110596

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,24110,66241,57931144125720,036

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2541.7h/105.9d 24,606 9,296 23,882 318.1k 4,331 6,764 16,785 132.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9A "Butcher"
D
Kills:9,207
Deaths:5,886
KDR:1.564
Accuracy:20.409% D
HSR:19.637% D--
T32 Bull
C+
Kills:5,909
Deaths:4,418
KDR:1.337
Accuracy:22.889% C+
HSR:16.754% D--
MSW-R
D
Kills:2,976
Deaths:1,727
KDR:1.723
Accuracy:18.417% D
HSR:16.431% D--
NS-15M1
D
Kills:1,870
Deaths:1,590
KDR:1.176
Accuracy:18.741% D
HSR:16.203% D
T9 CARV
C
Kills:1,603
Deaths:1,611
KDR:0.995
Accuracy:17.579% C
HSR:20.462% C
T16 Rhino
C
Kills:1,424
Deaths:1,219
KDR:1.168
Accuracy:19.055% C
HSR:20.084% C
T7 Mini-Chaingun
B+
Kills:1,162
Deaths:807
KDR:1.440
Accuracy:19.035% B+
HSR:11.274% C--
TMG-50
D
Kills:945
Deaths:799
KDR:1.183
Accuracy:16.107% D-
HSR:19.894% D
T9 CARV-S
D
Kills:736
Deaths:678
KDR:1.086
Accuracy:17.783% D
HSR:19.158% D
MG-H1 Watchman
C
Kills:377
Deaths:371
KDR:1.016
Accuracy:21.206% C
HSR:20.690% D
Kills:26,209
Deaths (as Heavy Assault):19,106
Deaths (to Heavy Assaults):10,450
KDR:1.37177
Kill Difference:7,103
Playtime:890.360 hours
Usage:35%
Score:14.862m
Score/min:278
Accuracy (listed only):19.122%
HSR (listed only):18.059%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
T5 AMC
C+
Kills:936
Deaths:996
KDR:0.940
Accuracy:22.076% C
HSR:18.803% C+
NS-11C
D
Kills:861
Deaths:1,051
KDR:0.819
Accuracy:20.123% D
HSR:15.447% D
TAS-16 Blackjack
C+
Kills:519
Deaths:495
KDR:1.048
Accuracy:55.455% C
HSR:14.066% C+
AMR-66
C
Kills:502
Deaths:448
KDR:1.121
Accuracy:25.181% C
HSR:22.510% C
TRAC-5 S
D
Kills:398
Deaths:330
KDR:1.206
Accuracy:16.914% D*
HSR:12.563% D
HC1 Cougar
C+
Kills:269
Deaths:287
KDR:0.937
Accuracy:23.260% C+
HSR:17.844% D
AS16 NightHawk
A+
Kills:248
Deaths:232
KDR:1.069
Accuracy:43.923% B+
HSR:19.758% A+
MG-HBR1 Dragoon
B+
Kills:124
Deaths:87
KDR:1.425
Accuracy:35.928% B+
HSR:33.065% B+
TRS-12 Uppercut
A++
Kills:99
Deaths:83
KDR:1.193
Accuracy:61.637% B+
HSR:24.242% A++
NS Baron G5
C+
Kills:82
Deaths:89
KDR:0.921
Accuracy:36.847% D
HSR:14.634% C+
LC2 Lynx
A+
Kills:79
Deaths:102
KDR:0.775
Accuracy:30.329% A+
HSR:21.519% C+
FA1 Barrage
B+
Kills:68
Deaths:96
KDR:0.708
Accuracy:40.712% C++
HSR:17.647% B+
Kills:4,185
Deaths (as Engineer):4,296
Deaths (to Engineers):7,868
KDR:0.97416
Kill Difference:111
Playtime:1,341.895 hours
Usage:53%
Score:31.010m
Score/min:385
Accuracy (listed only):34.365%
HSR (listed only):19.342%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
T5 AMC
C+
Kills:936
Deaths:996
KDR:0.940
Accuracy:22.076% C
HSR:18.803% C+
NS-11C
D
Kills:861
Deaths:1,051
KDR:0.819
Accuracy:20.123% D
HSR:15.447% D
TAS-16 Blackjack
C+
Kills:519
Deaths:495
KDR:1.048
Accuracy:55.455% C
HSR:14.066% C+
TRAC-5 S
D
Kills:398
Deaths:330
KDR:1.206
Accuracy:16.914% D*
HSR:12.563% D
SMG-46 Armistice
D
Kills:331
Deaths:407
KDR:0.813
Accuracy:18.125% D**
HSR:12.085% D
HC1 Cougar
C+
Kills:269
Deaths:287
KDR:0.937
Accuracy:23.260% C+
HSR:17.844% D
AS16 NightHawk
A+
Kills:248
Deaths:232
KDR:1.069
Accuracy:43.923% B+
HSR:19.758% A+
NS-7 PDW
C
Kills:228
Deaths:238
KDR:0.958
Accuracy:22.601% C
HSR:13.597% D
MG-S1 Jackal
C
Kills:205
Deaths:207
KDR:0.990
Accuracy:24.001% C
HSR:13.171% D--
TRS-12 Uppercut
A++
Kills:99
Deaths:83
KDR:1.193
Accuracy:61.637% B+
HSR:24.242% A++
NS Baron G5
C+
Kills:82
Deaths:89
KDR:0.921
Accuracy:36.847% D
HSR:14.634% C+
LC2 Lynx
A+
Kills:79
Deaths:102
KDR:0.775
Accuracy:30.329% A+
HSR:21.519% C+
FA1 Barrage
B+
Kills:68
Deaths:96
KDR:0.708
Accuracy:40.712% C++
HSR:17.647% B+
Kills:4,323
Deaths (as Light Assault):4,613
Deaths (to Light Assaults):5,435
KDR:0.93713
Kill Difference:290
Playtime:18.511 hours
Usage:1%
Score:0.172m
Score/min:155
Accuracy (listed only):32.000%
HSR (listed only):16.567%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
A++
Kills:1,917
Deaths:507
KDR:3.781
Accuracy:49.050% A++
HSR:85.237% B*
NS-44 Commissioner
C++
Kills:406
Deaths:479
KDR:0.848
Accuracy:26.779% D--
HSR:22.414% C++
SMG-46 Armistice
D
Kills:331
Deaths:407
KDR:0.813
Accuracy:18.125% D**
HSR:12.085% D
NS-7 PDW
C
Kills:228
Deaths:238
KDR:0.958
Accuracy:22.601% C
HSR:13.597% D
MG-S1 Jackal
C
Kills:205
Deaths:207
KDR:0.990
Accuracy:24.001% C
HSR:13.171% D--
TX2 Emperor
C++
Kills:168
Deaths:260
KDR:0.646
Accuracy:19.568% D*
HSR:21.429% C++
NS-61 Emissary
C
Kills:122
Deaths:152
KDR:0.803
Accuracy:24.292% D
HSR:14.754% C
T4 AMP
C
Kills:106
Deaths:51
KDR:2.078
Accuracy:24.868% C
HSR:16.038% D
TX1 Repeater
B
Kills:77
Deaths:93
KDR:0.828
Accuracy:18.751% D--
HSR:23.377% B
NS-30 Vandal
B**
Kills:66
Deaths:64
KDR:1.031
Accuracy:24.771% D*
HSR:34.849% B**
NS-AM7 Archer
C+
Kills:62
Deaths:148
KDR:0.419
Accuracy:58.030% C+
HSR:6.452% D*
SR-7
B+
Kills:58
Deaths:8
KDR:7.250
Accuracy:44.526% B+
HSR:82.759% B+
Kills:3,746
Deaths (as Infiltrator):2,614
Deaths (to Infiltrators):4,755
KDR:1.43305
Kill Difference:1,132
Playtime:92.649 hours
Usage:4%
Score:1.201m
Score/min:216
Accuracy (listed only):29.613%
HSR (listed only):28.847%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Cycler TRV
C+
Kills:554
Deaths:441
KDR:1.256
Accuracy:21.725% C+
HSR:16.426% C--
TAS-16 Blackjack
C+
Kills:519
Deaths:495
KDR:1.048
Accuracy:55.455% C
HSR:14.066% C+
SMG-46 Armistice
D
Kills:331
Deaths:407
KDR:0.813
Accuracy:18.125% D**
HSR:12.085% D
SABR-13
C+
Kills:272
Deaths:219
KDR:1.242
Accuracy:21.664% D-
HSR:24.265% C+
AS16 NightHawk
A+
Kills:248
Deaths:232
KDR:1.069
Accuracy:43.923% B+
HSR:19.758% A+
TAR
D
Kills:239
Deaths:160
KDR:1.494
Accuracy:20.382% D
HSR:13.808% D--
NS-7 PDW
C
Kills:228
Deaths:238
KDR:0.958
Accuracy:22.601% C
HSR:13.597% D
MG-S1 Jackal
C
Kills:205
Deaths:207
KDR:0.990
Accuracy:24.001% C
HSR:13.171% D--
TORQ-9
B+
Kills:159
Deaths:112
KDR:1.420
Accuracy:25.870% B+
HSR:22.013% C+
T1S Cycler
D
Kills:131
Deaths:155
KDR:0.845
Accuracy:18.415% D--
HSR:16.794% D
TRS-12 Uppercut
A++
Kills:99
Deaths:83
KDR:1.193
Accuracy:61.637% B+
HSR:24.242% A++
NS Baron G5
C+
Kills:82
Deaths:89
KDR:0.921
Accuracy:36.847% D
HSR:14.634% C+
FA1 Barrage
B+
Kills:68
Deaths:96
KDR:0.708
Accuracy:40.712% C++
HSR:17.647% B+
Kills:3,135
Deaths (as Combat Medic):2,934
Deaths (to Combat Medics):3,589
KDR:1.06851
Kill Difference:201
Playtime:73.366 hours
Usage:3%
Score:1.145m
Score/min:260
Accuracy (listed only):31.643%
HSR (listed only):17.116%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
C*
Kills:629
Deaths:282
KDR:2.231
Accuracy:13.424% C
HSR:19.555% C*
MRC3 Mercy
C+
Kills:618
Deaths:323
KDR:1.913
Accuracy:15.505% C+
HSR:16.019% D-
M2 Mutilator
C+
Kills:608
Deaths:282
KDR:2.156
Accuracy:13.705% C+
HSR:18.092% C+
MRC3 Mercy
C+
Kills:572
Deaths:322
KDR:1.776
Accuracy:15.178% C+
HSR:19.406% C+
MR1 Fracture
B
Kills:394
Deaths:239
KDR:1.649
Accuracy:34.848% C+
HSR:4.822% B
MR1 Fracture
C++
Kills:325
Deaths:239
KDR:1.360
Accuracy:36.157% C+
HSR:4% C++
M6 Onslaught
B*
Kills:193
Deaths:77
KDR:2.506
Accuracy:18.203% B+
HSR:23.316% B*
M3 Pounder HEG
B*
Kills:187
Deaths:99
KDR:1.889
Accuracy:47.068% B*
HSR:3.743% B+
M3 Pounder HEG
B*
Kills:172
Deaths:99
KDR:1.737
Accuracy:44.683% B*
HSR:2.907% C+
M6 Onslaught
B
Kills:167
Deaths:77
KDR:2.169
Accuracy:18.587% B
HSR:20.359% C++
NS-10 Burster
C*
Kills:102
Deaths:100
KDR:1.020
Accuracy:29.206% C*
HSR:6.863% C*
NS-10 Burster
C++
Kills:82
Deaths:100
KDR:0.820
Accuracy:29.202% C++
HSR:3.659% C--
Kills:4,049
Deaths (as MAX Suit):1,119.500
Deaths (to MAX Suits):2,427
KDR:3.61679
Kill Difference:2,929.500
Playtime:118.681 hours
Usage:5%
Score:2.535m
Score/min:356
Accuracy (listed only):26.314%
HSR (listed only):11.895%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:158
V. Kills:94 166%
Deaths:5
KDR:31.600
Accuracy:42.649% C++
KPH:41.100 B+
VKPH:24.400 C++
L105 Zephyr
A++
Kills:119
V. Kills:34 340%
Deaths:8
KDR:14.875
Accuracy:48.161% B++
KPH:57.900 C**
VKPH:16.500 A++
Kills:277 (0 + 277)
Deaths:13
KDR:21.308
VKDR:9.846
Vehicle Kills:128
Kill Difference:264
Playtime:5.902 hours
Usage:0%
Score:0.147m
Score/min:414
Piloting Accuracy:N/A%
Gunner Accuracy:48.161%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B++
Kills:221
V. Kills:75 291%
Deaths:38
KDR:5.816
Accuracy:57.333% B++
KPH:28 C+
VKPH:9.500 C-
Skyguard
D
Kills:126
V. Kills:97 129%
Deaths:47
KDR:2.681
Accuracy:26.397% C
KPH:8.100 D
VKPH:6.200 D
L100 Python AP
A*
Kills:121
V. Kills:51 233%
Deaths:8
KDR:15.125
Accuracy:72.360% A*
KPH:46.600 A+
VKPH:19.600 B
L100 Python HESH
B*
Kills:79
V. Kills:7 N/A
Deaths:2
KDR:39.500
Accuracy:55.398% B*
KPH:67 B++
VKPH:5.900 C--
Kills:547 (547 + 0)
Deaths:95
KDR:5.758
VKDR:2.421
Vehicle Kills:230
Kill Difference:452
Playtime:27.219 hours
Usage:1%
Score:0.503m
Score/min:308
Driving Accuracy:55.398%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B*
Kills:15,160
V. Kills:8,551 177%
Deaths:1,289
KDR:11.761
Accuracy:53.615% B*
KPH:37.900 B*
VKPH:21.400 B++
P2-120 HESH
A+
Kills:7,760
V. Kills:1,378 N/A
Deaths:294
KDR:26.395
Accuracy:53.956% A+
KPH:61.800 B+
VKPH:11 B+
P2-120 HEAT
A
Kills:6,108
V. Kills:2,473 247%
Deaths:540
KDR:11.311
Accuracy:55.442% A+
KPH:37 B**
VKPH:15 A
E540 Halberd
A
Kills:520
V. Kills:249 208%
Deaths:39
KDR:13.333
Accuracy:50.190% A
KPH:26.800 C++
VKPH:12.800 C+
G30 Vulcan
C-
Kills:115
V. Kills:93 122%
Deaths:32
KDR:3.594
Accuracy:30.255% C++
KPH:13.100 D-
VKPH:10.600 C-
P525 Marauder
C-
Kills:71
V. Kills:6 N/A
Deaths:7
KDR:10.143
Accuracy:21.999% C**
KPH:32.600 D-
VKPH:2.800 C-
MR11 Gatekeeper
C+
Kills:62
V. Kills:51 119%
Deaths:8
KDR:7.750
Accuracy:45.574% B*
KPH:19.500 C+
VKPH:16 C+
Kills:29,796 (29,028 + 768)
Deaths:2,209
KDR:13.488
VKDR:5.795
Vehicle Kills:12,801
Kill Difference:27,587
Playtime:724.120 hours
Usage:28%
Score:11.924m
Score/min:274
Driving Accuracy:55.442%
Gunner Accuracy:45.574%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C
Kills:229
V. Kills:13 N/A
Deaths:16
KDR:14.313
Accuracy:32.749% C
KPH:69 D
VKPH:3.900 D
Kills:229 (0 + 229)
Deaths:16
KDR:14.313
VKDR:0.813
Vehicle Kills:13
Kill Difference:213
Playtime:3.321 hours
Usage:0%
Score:0.067m
Score/min:336
Driving Accuracy:N/A%
Gunner Accuracy:32.749%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C**
Kills:113
V. Kills:14 N/A
Deaths:18
KDR:6.278
Accuracy:36.986% C**
KPH:33.500 C--
VKPH:4.100 D--
M60-G Bulldog
C-
Kills:81
V. Kills:6 N/A
Deaths:16
KDR:5.063
Accuracy:29.821% C--
KPH:22.200 C-
VKPH:1.600 D--
M40 Fury
C
Kills:62
V. Kills:10 N/A
Deaths:7
KDR:8.857
Accuracy:32.572% C
KPH:42.100 C-
VKPH:6.800 D
Kills:256 (0 + 256)
Deaths:41
KDR:6.244
VKDR:0.732
Vehicle Kills:30
Kill Difference:215
Playtime:8.498 hours
Usage:0%
Score:0.111m
Score/min:218
Driving Accuracy:N/A%
Gunner Accuracy:32.572%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:430
V. Kills:25 N/A
Deaths:5
KDR:86
Accuracy:33.719% C+
KPH:88.800 B+
VKPH:5.200 C
Kills:430 (0 + 430)
Deaths:5
KDR:86
VKDR:5
Vehicle Kills:25
Kill Difference:425
Playtime:4.845 hours
Usage:0%
Score:0.079m
Score/min:273
Piloting Accuracy:N/A%
Gunner Accuracy:33.719%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 23,71115,1601,28911.761B*9.5553.615%B*3.285%C+37.9B*21.4B++266400.1h6B++11.1B**
T9A "Butcher" 9,3159,2075,8861.564C+0.6520.409%D19.637%D--45.4CN/A129202.6h13.1D-64.3D
P2-120 HESH 9,1387,76029426.395B**24.1853.956%A+N/A61.8B+11B+228125.6h4.1B++7.5B**
P2-120 HEAT 8,5816,10854011.311B**9.1055.442%A+3.602%C**37B**15A219164.9h7.3C*13.2B*
T32 Bull 5,9455,9094,4181.337C+0.8822.889%C+16.754%D--41.7C++N/A121141.6h12.8C+56C++
MSW-R 2,9952,9761,7271.723C+0.4918.417%D16.431%D--32.1CN/A13692.8h12.8C+69.3C+
RAMS .50M 1,9211,9175073.781C*1.5749.05%A++85.237%B*37.7B++N/A13250.8h2B+4.1B++
NS-15M1 1,8891,8701,5901.176C+1.0418.741%D16.203%D30.4CN/A11861.6h14.8C--78.8C
T9 CARV 1,6331,6031,6110.995C+1.2217.579%C20.462%C27.2C+N/A12558.9h14.6C+83C++
T16 Rhino 1,4331,4241,2191.168C+1.0419.055%C20.084%C33.3C+N/A10342.7h13.9C+72.9C+
T7 Mini-Chaingun 1,1721,1628071.44B+0.7719.035%B+11.274%C--44.5B++N/A14626.1h14.3B75.1B+
TMG-50 9549457991.183C+1.0316.107%D-19.894%D27CN/A11635h12.7C+79.1C
T5 AMC 9529369960.94C+1.2722.076%C18.803%C+19.5C+N/A6848.1h15.2C+68.9C++
NS-11C 8798611,0510.819C+1.3920.123%D15.447%D15.9C-N/A6054.2h16.9C83.8C
ASP-30 Grounder 1,5208168340.978B+1.2371.583%A1.716%D16.6C+14.3B19449.2h9.2C-12.8C++
Anti-Vehicle Grenade 8317701770N/A767.7959.122%B*N/A700A+55.5D27431.1h3.2A5.4B**
T9 CARV-S 7417366781.086C1.1317.783%D19.158%D30C-N/A10524.5h14.4C--80.9C
M2 Mutilator 6346292822.23B+0.0213.424%C19.555%C*29.4BN/A9921.4h16.2B120.7C*
MRC3 Mercy 6286183231.913C+0.3015.505%C+16.019%D-27.5C+N/A9222.5h18.1B+116.4C**
M2 Mutilator 6156082822.156B+0.0613.705%C+18.092%C+28.4C**N/A9221.4h17.2C*125.3C*
Frag Grenade 5955871587N/A584.7946.904%C*N/A978.3A*13.3B*32900.6h2.3A4.8B**
MRC3 Mercy 5845723221.776C+0.4415.178%C+19.406%C+25.7C+N/A9222.3h19C++124.9C++
Cycler TRV 5605544411.256C++0.9621.725%C+16.426%C--27.7C+N/A12020h15.6D72C
E540 Halberd 7695203913.333B**11.1250.19%A1.538%D--26.8C++12.8C+81619.4h5.1B++10.1B**
TAS-16 Blackjack 5225194951.048C+1.1655.455%C14.066%C+32.4C+N/A10616h2.7C+4.9C+
AMR-66 5165024481.121C*1.0925.181%C22.51%C12.2C--N/A6441.2h10.2C+40.5C+
C-4 7194323031.426C+0.7925.851%C++N/A63.5C42.2B*12026.8h1.9D7.3C+
CAS 14-E 455430586A**83.7933.719%C+1.395%C-89.6B+5.2C2724.8h23.1B+68.6B+
NS-44 Commissioner 4084064790.848C+1.3626.779%D--22.414%C++27.8C+N/A10814.6h3.7C**13.7C+
TRAC-5 S 4093983301.206B1.0116.914%D*12.563%D13.7CN/A8929.1h13.9C+82.3C--
MR1 Fracture 5403942391.649A0.5634.848%C+4.822%B15A+5.6C**14726.2h24.8A71.1B*
MG-H1 Watchman 3923773711.016C1.2021.206%C20.69%D23.3DN/A7916.2h18C--84.9C+
NS Decimator 5643463670.943C+1.2764.779%B+2.601%C*31.2C+19.6B+43111.1h5C+7.7C*
SMG-46 Armistice 3363314070.813C1.4018.125%D**12.085%D14.7DN/A6622.5h16.8C92.7D
Tank Mine 5203271043.144B0.9399.445%SN/A99.1C+58.5C+12333.3h4.4T*4.4B**
MR1 Fracture 4713252391.36B**0.8536.157%C+4%C++12.4A5.6B+13326.3h31.1B**86.1B*
SABR-13 2732722191.242C+0.9721.664%D-24.265%C+25CN/A7610.9h12.5C+57.9C
HC1 Cougar 2742692870.937C+1.2823.26%C+17.844%D13.9DN/A6119.3h14.4C-62C+
AS16 NightHawk 2492482321.069C+1.1443.923%B+19.758%A+46.8B++N/A1755.3h5.1C11.5C**
Chainblade 27224420,5400.012C2.2030.09%C++N/A0.3C-N/A1794.2h2.1B+6.9C+
TAR 2442391601.494C++0.7220.382%D13.808%D--36.8BN/A2146.5h13.5C+66.3C+
P525 Marauder-H 2422291614.313C+12.1032.749%C1.31%B+69.4D3.9D3363.3h6.4C*19.7C*
NS-7 PDW 2302282380.958C++1.2522.601%C13.597%D20.9CN/A8910.9h17.9C--79.2C
L100 Python HEAT 296221385.816C*3.6057.333%B++4.525%A28C+9.5C-2437.9h4.7B++8.1B*
MANA Anti-Personnel Turret 213206573.614N/A1.4020.439%UN/A2060U70U5302900.1h26.2T*128.1T*
MG-S1 Jackal 2092052070.99C+1.2224.001%C13.171%D--20.9C--N/A559.8h14.7C61.1C
M6 Onslaught 195193772.506C**0.2918.203%B+23.316%B*34.5C*N/A965.6h16.1B++88.2B+
M3 Pounder HEG 225187991.889C++0.3247.068%B*3.743%B+21.7B4.4B1658.6h16.7C**35.4B+
Claymore 175175315.645C+3.4332.819%C+N/A109.4C--N/A3771.6h1.3D4.1C+
M3 Pounder HEG 222172991.737C*0.4844.683%B*2.907%C+19.3C*5.6A1988.9h17.3C+38.8B
TX2 Emperor 1721682600.646C1.5719.568%D*21.429%C++19.8C--N/A808.5h10.3C52.9C+
M6 Onslaught 169167772.169C++0.0418.587%B20.359%C++29.8C+N/A1045.6h19C+102.4B
TORQ-9 1611591121.42C++0.7925.87%B+22.013%C+38.8BN/A2214.1h15.1C+58.4B
C150 Dalton 252158531.6M**29.3942.649%C++N/A41.6B+24.7C++4253.8h3.3B*7.8B*
T1S Cycler 1331311550.845C1.3718.415%D--16.794%D20.5C--N/A1006.4h16D--86.8D--
Skyguard 223126472.681C++0.4726.397%C2.381%C*8.1D6.2D13715.6h111B420.6B
MG-HBR1 Dragoon 130124871.425C+0.7935.928%B+33.065%B+23.8C1.2A615.2h7.7C+21.3C**
NS-61 Emissary 1221221520.803C+1.4124.292%D14.754%C16.5C-N/A487.4h16.3C+67.1C
L100 Python AP 172121815.125M+12.9172.36%A*N/A46.5A+19.6B11192.6h3.9A5.3A++
L105 Zephyr 153119814.875B+12.6648.161%B++N/A56.7C**16.2A++3932.1h5.7B11.9B+
G30 Vulcan 208115323.594C+1.3830.255%C++1.739%D--13.1D-10.6C-7238.8h117.8C389.3C+
M40 Fury 127113186.278C+4.0736.986%C**N/A33.2C--4.1D--2473.4h11.3B+30.5B+
T4 AMP 106106512.078B**0.1324.868%C16.038%D58.9AN/A1911.8h9.7B**39.2B++
NS-10 Burster 1981021001.02C++1.1929.206%C*6.863%C*5.3C++5B**10319.2h139.1B+476.2B+
TRS-12 Uppercut 10099831.193C+1.0261.637%B+24.242%A++45BN/A1782.2h2.4B+3.9B+
Spear Anti-Vehicle Phalanx Turret 13591118.273C*6.0647.428%B+1.099%F43.3C**21C+8792.1h7.8C**16.5B+
NS Annihilator 18190781.154A+1.0673.999%FN/A10C+10.1B+2129h12.1C+16.4C
M60-A Bulldog 938799.667C+7.4542.185%C2.299%C+14.7D1D-745.9h5.8C++13.7C++
T2 Striker 196861270.677B1.5460.929%B**N/A10.8C+13.8C**5658h30.7B*50.3B*
ML-7 13383521.596A+0.6263.012%B*3.614%B28.6B+17.2B++11972.9h5.7B+9.1B++
M12 Kobalt 8983241.5B+39.2927.35%B**20.482%B++48.8D--3.5C-1301.7h22.6D82.7C*
NS Baron G5 8282890.921C+1.2936.847%D14.634%C+23.4C-N/A983.5h5.2C14C+
NS-10 Burster 157821000.82C1.3929.202%C++3.659%C--4.3C3.9C*9319.2h173.3C+593.5C++
M60-G Bulldog 8781165.063C++2.8529.821%C--N/A22.5C-1.7D--1473.6h4.9B**16.5B++
LC2 Lynx 81791020.775C1.4430.329%A+21.519%C+17.2C-N/A2184.6h22.5D**74.3C+
L100 Python HESH 8679239.5M37.2955.398%B*1.266%C65.8B+5.8D12051.2h2.5B*4.5B**
MAX Punch 83781,1490.068C2.1434.239%DN/A0.7CN/A3105.4h1.6C++4.7C++
TX1 Repeater 7877930.828C++1.3818.751%D--23.377%B26.6C+N/A2462.9h13.4C*71.3C+
P525 Marauder 7771710.143C7.9321.999%C**N/A32.3D-2.7C--3892.2h9.6F43.5C
FA1 Barrage 6868960.708C+1.5040.712%C++17.647%B+24.3C+N/A1962.8h6.1D14.9C+
NS-30 Vandal 6666641.031C1.1824.771%D*34.849%B**23.6DN/A1242.8h7D28.1D--
NS-AM7 Archer 106621480.419C+1.7958.03%C+6.452%D*2.5D--1.8C3025.1h25.5C43.9C
M40 Fury 726278.857C++6.6432.572%CN/A41.3C-6.7D3271.5h8B**24.7B*
MR11 Gatekeeper 1136287.75B**5.5445.574%B*N/A19.4C+15.9C+14993.2h54.4C+119.3B+
M60-A Bulldog 6361512.2C+9.9942.84%C-1.639%D14.5D-N/A844.2h5.7C*13.4C++
SR-7 585887.25B**5.0444.526%B+82.759%B+27.6CN/A1452.1h2.1C**4.7B+
MANA Anti-Vehicle Turret 10655281.964C**0.2553.157%C+N/A27.5C25.5C+11962h8.4B15.8B+
Sticky Grenade 5150150N/A47.7953.112%C++N/A500D--10C37090.1h2.6C4.8C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter01730.2h
Nano-Armor Kit430641,34445.2h
Spawn Beacon401,0471.4h
Anti-Vehicle MANA Turret151261.3h
AE Nano-Armor Kit146444,81941.7h
Medical Applicator11637,2274h
Welding Device01,3720.1h
Spitfire Auto-Turret11640.2h
AE Medical Applicator155,7850.7h
Ammunition Package622,6951.9h
Medical Kit2753,4764h
Anti-Infantry MANA Turret235341.8h
Nano-Repair Grenade03180.1h
Hardlight Barrier32350.5h
Recon Detection Device139711.6h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.57s
Server spent 2.26s on queries, 1.69s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.