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Field Marshal Warbringer Frozenbones[BRTD] Frozenbones
TR BR 152

KDR: 2.27

Score: 54.4m

Last Seen: Mar 20th, 2019 8:33 PM
- OFFLINE - 12.5 hour(s)

Prestige 1, Battle Rank 100 (152 total) - Terran Republic on Miller - Outfit Member of BRTD[BRTD] BRTD
TR outfit on Miller

Members: 96
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS P2-120 AP T9A "Butcher" P2-120 HESH P2-120 HEAT T32 Bull MSW-R RAMS .50M NS-15M1
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $759,357 MLG Score: 607
Fun Score: N/A
Cheeseburgers Flipped: 955TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.461%18.642%38129100431,7561.834020.433

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4%-0.123C+-0.318C-1.559FHEAD ++ (~8.41)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.30.127C++13.40.065C+52

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.347%2.448%30486102732,19218611343917.2982240%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.036%0.916B*-0.092C+1.145

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
120.688B+60.517B+5.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.252%1.481%100610271,28315347030.836375182%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.08%-0.182C-0.743D--0.264

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.10.528B+18.90.515B+36.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.917%85.152%100210311,980183941.07667

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.607%2.086A*1.181B**-0.196

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.581B+20.364C**2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.012%16.799%100410291,131114070.992105

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.557%0.549B+0.466B+-0.111

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.434B3.60.261C*3.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BRTD[BRTD] BRTD
TR outfit on Miller

Members: 96
54.4m360%368 (22.1k)342 (20.5k)2.2671983,44436,8052.97356152 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1033389418.9%11.613%21904:2011

55% Engineer34% Heavy Assault12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 11:15 AMNov 11th, 2013 8:02 PMMar 21st, 2019 8:50 AM (18h) (PST)Mar 20th, 2019 5:22 PM (1d) (PST)Mar 20th, 2019 4:33 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8861747120.5240.2310.0612.2890.112607

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,15210,46042,69231144137720,521

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2652.1h/110.5d 25,998 9,690 25,737 364.3k 4,435 7,078 17,757 141m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9A "Butcher"
D-
Kills:9,327
Deaths:5,961
KDR:1.565
Accuracy:20.455% D-
HSR:19.728% D--
T32 Bull
C+
Kills:5,917
Deaths:4,423
KDR:1.338
Accuracy:22.882% C+
HSR:16.765% D--
MSW-R
D
Kills:2,977
Deaths:1,730
KDR:1.721
Accuracy:18.416% D
HSR:16.460% D--
NS-15M1
D
Kills:1,870
Deaths:1,590
KDR:1.176
Accuracy:18.741% D
HSR:16.203% D-
T9 CARV
C
Kills:1,670
Deaths:1,683
KDR:0.992
Accuracy:17.823% C
HSR:20.479% C
T16 Rhino
C
Kills:1,424
Deaths:1,219
KDR:1.168
Accuracy:19.055% C
HSR:20.084% C
T7 Mini-Chaingun
B+
Kills:1,162
Deaths:807
KDR:1.440
Accuracy:19.035% B+
HSR:11.274% C-
TMG-50
C--
Kills:945
Deaths:799
KDR:1.183
Accuracy:16.107% D-
HSR:19.894% C--
T9 CARV-S
D
Kills:736
Deaths:678
KDR:1.086
Accuracy:17.783% D-
HSR:19.158% D
MG-H1 Watchman
C
Kills:396
Deaths:396
KDR:1
Accuracy:21.518% C
HSR:20.707% D
Kills:26,424
Deaths (as Heavy Assault):19,286
Deaths (to Heavy Assaults):10,801
KDR:1.37011
Kill Difference:7,138
Playtime:893.554 hours
Usage:34%
Score:14.934m
Score/min:279
Accuracy (listed only):19.181%
HSR (listed only):18.075%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
T5 AMC
C+
Kills:936
Deaths:996
KDR:0.940
Accuracy:22.076% C
HSR:18.803% C+
NS-11C
D
Kills:861
Deaths:1,051
KDR:0.819
Accuracy:20.123% D
HSR:15.447% D
MG-HBR1 Dragoon
B++
Kills:677
Deaths:332
KDR:2.039
Accuracy:38.121% B++
HSR:29.985% C++
TAS-16 Blackjack
C
Kills:520
Deaths:496
KDR:1.048
Accuracy:55.468% C
HSR:14.039% C
AMR-66
C
Kills:502
Deaths:448
KDR:1.121
Accuracy:25.181% C
HSR:22.510% C
NS Baron G5
C*
Kills:422
Deaths:388
KDR:1.088
Accuracy:45.905% C*
HSR:14.218% C+
TRAC-5 S
D
Kills:398
Deaths:330
KDR:1.206
Accuracy:16.914% D*
HSR:12.563% D
AS16 NightHawk
B**
Kills:391
Deaths:360
KDR:1.086
Accuracy:44.022% B+
HSR:18.159% B**
HC1 Cougar
C+
Kills:269
Deaths:287
KDR:0.937
Accuracy:23.260% C+
HSR:17.844% D
TRS-12 Uppercut
A++
Kills:125
Deaths:101
KDR:1.238
Accuracy:60.537% C**
HSR:24.800% A++
FA1 Barrage
C++
Kills:95
Deaths:117
KDR:0.812
Accuracy:41.450% C++
HSR:15.790% C++
LC2 Lynx
A+
Kills:79
Deaths:103
KDR:0.767
Accuracy:30.259% A+
HSR:21.519% C+
Kills:5,275
Deaths (as Engineer):5,009
Deaths (to Engineers):8,115
KDR:1.0531
Kill Difference:266
Playtime:1,447.533 hours
Usage:55%
Score:34.407m
Score/min:396
Accuracy (listed only):35.276%
HSR (listed only):18.806%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
T5 AMC
C+
Kills:936
Deaths:996
KDR:0.940
Accuracy:22.076% C
HSR:18.803% C+
NS-11C
D
Kills:861
Deaths:1,051
KDR:0.819
Accuracy:20.123% D
HSR:15.447% D
TAS-16 Blackjack
C
Kills:520
Deaths:496
KDR:1.048
Accuracy:55.468% C
HSR:14.039% C
NS Baron G5
C*
Kills:422
Deaths:388
KDR:1.088
Accuracy:45.905% C*
HSR:14.218% C+
TRAC-5 S
D
Kills:398
Deaths:330
KDR:1.206
Accuracy:16.914% D*
HSR:12.563% D
AS16 NightHawk
B**
Kills:391
Deaths:360
KDR:1.086
Accuracy:44.022% B+
HSR:18.159% B**
SMG-46 Armistice
D
Kills:331
Deaths:407
KDR:0.813
Accuracy:18.125% D**
HSR:12.085% D
HC1 Cougar
C+
Kills:269
Deaths:287
KDR:0.937
Accuracy:23.260% C+
HSR:17.844% D
NS-7 PDW
C
Kills:228
Deaths:238
KDR:0.958
Accuracy:22.601% C
HSR:13.597% D
MG-S1 Jackal
C
Kills:205
Deaths:207
KDR:0.990
Accuracy:24.001% C
HSR:13.171% D--
TRS-12 Uppercut
A++
Kills:125
Deaths:101
KDR:1.238
Accuracy:60.537% C**
HSR:24.800% A++
FA1 Barrage
C++
Kills:95
Deaths:117
KDR:0.812
Accuracy:41.450% C++
HSR:15.790% C++
LC2 Lynx
A+
Kills:79
Deaths:103
KDR:0.767
Accuracy:30.259% A+
HSR:21.519% C+
Kills:4,860
Deaths (as Light Assault):5,081
Deaths (to Light Assaults):5,670
KDR:0.9565
Kill Difference:221
Playtime:18.605 hours
Usage:1%
Score:0.173m
Score/min:155
Accuracy (listed only):32.672%
HSR (listed only):16.310%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
A+
Kills:1,922
Deaths:508
KDR:3.783
Accuracy:49.070% A+
HSR:85.224% B*
NS-44 Commissioner
C++
Kills:406
Deaths:479
KDR:0.848
Accuracy:26.779% D*
HSR:22.414% C++
SMG-46 Armistice
D
Kills:331
Deaths:407
KDR:0.813
Accuracy:18.125% D**
HSR:12.085% D
NS-7 PDW
C
Kills:228
Deaths:238
KDR:0.958
Accuracy:22.601% C
HSR:13.597% D
MG-S1 Jackal
C
Kills:205
Deaths:207
KDR:0.990
Accuracy:24.001% C
HSR:13.171% D--
TX2 Emperor
C++
Kills:168
Deaths:260
KDR:0.646
Accuracy:19.568% D*
HSR:21.429% C++
NS-61 Emissary
C
Kills:122
Deaths:152
KDR:0.803
Accuracy:24.292% D
HSR:14.754% C
T4 AMP
C
Kills:106
Deaths:51
KDR:2.078
Accuracy:24.868% C
HSR:16.038% D
TX1 Repeater
B
Kills:77
Deaths:93
KDR:0.828
Accuracy:18.751% D--
HSR:23.377% B
NS-AM7 Archer
C+
Kills:72
Deaths:164
KDR:0.439
Accuracy:58.328% C+
HSR:6.944% D*
NS-30 Vandal
B**
Kills:66
Deaths:64
KDR:1.031
Accuracy:24.771% D*
HSR:34.849% B**
SR-7
B+
Kills:58
Deaths:8
KDR:7.250
Accuracy:44.526% B+
HSR:82.759% B+
Kills:3,761
Deaths (as Infiltrator):2,631
Deaths (to Infiltrators):4,989
KDR:1.42949
Kill Difference:1,130
Playtime:92.777 hours
Usage:3%
Score:1.205m
Score/min:216
Accuracy (listed only):29.640%
HSR (listed only):28.886%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Cycler TRV
C
Kills:554
Deaths:441
KDR:1.256
Accuracy:21.725% C
HSR:16.426% C--
TAS-16 Blackjack
C
Kills:520
Deaths:496
KDR:1.048
Accuracy:55.468% C
HSR:14.039% C
NS Baron G5
C*
Kills:422
Deaths:388
KDR:1.088
Accuracy:45.905% C*
HSR:14.218% C+
AS16 NightHawk
B**
Kills:391
Deaths:360
KDR:1.086
Accuracy:44.022% B+
HSR:18.159% B**
SMG-46 Armistice
D
Kills:331
Deaths:407
KDR:0.813
Accuracy:18.125% D**
HSR:12.085% D
TORQ-9
C++
Kills:324
Deaths:262
KDR:1.237
Accuracy:25.265% C++
HSR:21.605% C
SABR-13
C+
Kills:272
Deaths:219
KDR:1.242
Accuracy:21.629% D-
HSR:24.265% C+
TAR
D
Kills:239
Deaths:160
KDR:1.494
Accuracy:20.382% D
HSR:13.808% D--
NS-7 PDW
C
Kills:228
Deaths:238
KDR:0.958
Accuracy:22.601% C
HSR:13.597% D
MG-S1 Jackal
C
Kills:205
Deaths:207
KDR:0.990
Accuracy:24.001% C
HSR:13.171% D--
T1S Cycler
D
Kills:131
Deaths:155
KDR:0.845
Accuracy:18.415% D*
HSR:16.794% D
TRS-12 Uppercut
A++
Kills:125
Deaths:101
KDR:1.238
Accuracy:60.537% C**
HSR:24.800% A++
FA1 Barrage
C++
Kills:95
Deaths:117
KDR:0.812
Accuracy:41.450% C++
HSR:15.790% C++
Kills:3,837
Deaths (as Combat Medic):3,551
Deaths (to Combat Medics):3,706
KDR:1.08054
Kill Difference:286
Playtime:73.371 hours
Usage:3%
Score:1.145m
Score/min:260
Accuracy (listed only):32.271%
HSR (listed only):16.827%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
C*
Kills:629
Deaths:282
KDR:2.231
Accuracy:13.424% C
HSR:19.555% C*
MRC3 Mercy
C
Kills:625
Deaths:326
KDR:1.917
Accuracy:15.591% C
HSR:15.840% D-
M2 Mutilator
C+
Kills:608
Deaths:282
KDR:2.156
Accuracy:13.705% C
HSR:18.092% C+
MRC3 Mercy
C
Kills:577
Deaths:325
KDR:1.775
Accuracy:15.260% C
HSR:19.237% C
MR1 Fracture
B
Kills:395
Deaths:239
KDR:1.653
Accuracy:34.876% C+
HSR:4.810% B
MR1 Fracture
C+
Kills:328
Deaths:239
KDR:1.372
Accuracy:36.188% C+
HSR:3.963% C+
M6 Onslaught
B++
Kills:205
Deaths:82
KDR:2.500
Accuracy:18.313% B
HSR:22.927% B++
M3 Pounder HEG
B++
Kills:187
Deaths:99
KDR:1.889
Accuracy:47.068% B++
HSR:3.743% B+
M6 Onslaught
C**
Kills:181
Deaths:82
KDR:2.207
Accuracy:18.799% C**
HSR:19.337% C+
M3 Pounder HEG
B++
Kills:172
Deaths:99
KDR:1.737
Accuracy:44.683% B++
HSR:2.907% C+
NS-10 Burster
C**
Kills:107
Deaths:101
KDR:1.059
Accuracy:29.567% C*
HSR:7.477% C**
NS-10 Burster
C++
Kills:86
Deaths:101
KDR:0.851
Accuracy:29.573% C++
HSR:3.488% D
Kills:4,100
Deaths (as MAX Suit):1,128.500
Deaths (to MAX Suits):2,474
KDR:3.63314
Kill Difference:2,971.500
Playtime:119.605 hours
Usage:5%
Score:2.560m
Score/min:357
Accuracy (listed only):26.420%
HSR (listed only):11.781%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B
Kills:160
V. Kills:96 165%
Deaths:5
KDR:32
Accuracy:41.529% C++
KPH:39.400 B
VKPH:23.600 C+
L105 Zephyr
A+
Kills:119
V. Kills:34 340%
Deaths:8
KDR:14.875
Accuracy:48.161% B++
KPH:57.900 C**
VKPH:16.500 A+
Kills:279 (0 + 279)
Deaths:13
KDR:21.462
VKDR:10
Vehicle Kills:130
Kill Difference:266
Playtime:6.116 hours
Usage:0%
Score:0.152m
Score/min:415
Piloting Accuracy:N/A%
Gunner Accuracy:48.161%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B+
Kills:221
V. Kills:75 291%
Deaths:38
KDR:5.816
Accuracy:57.333% B+
KPH:28 C+
VKPH:9.500 C-
L100 Python AP
A++
Kills:152
V. Kills:65 230%
Deaths:12
KDR:12.667
Accuracy:71.277% A++
KPH:41 B**
VKPH:17.500 C+
Skyguard
D
Kills:147
V. Kills:107 136%
Deaths:47
KDR:3.128
Accuracy:26.420% C
KPH:9 D
VKPH:6.600 D
L100 Python HESH
B**
Kills:96
V. Kills:8 N/A
Deaths:3
KDR:32
Accuracy:57.528% B**
KPH:63.200 B+
VKPH:5.300 D
Kills:616 (616 + 0)
Deaths:100
KDR:6.160
VKDR:2.550
Vehicle Kills:255
Kill Difference:516
Playtime:29.429 hours
Usage:1%
Score:0.559m
Score/min:316
Driving Accuracy:57.528%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B*
Kills:16,455
V. Kills:9,062 182%
Deaths:1,331
KDR:12.363
Accuracy:53.955% B*
KPH:39.100 B*
VKPH:21.500 B++
P2-120 HESH
A+
Kills:9,151
V. Kills:1,641 N/A
Deaths:344
KDR:26.602
Accuracy:54.662% A+
KPH:62.900 B+
VKPH:11.300 B+
P2-120 HEAT
B**
Kills:6,122
V. Kills:2,475 247%
Deaths:540
KDR:11.337
Accuracy:55.447% A+
KPH:37.100 B**
VKPH:15 B**
E540 Halberd
A
Kills:603
V. Kills:283 212%
Deaths:43
KDR:14.023
Accuracy:50.778% A
KPH:28 C**
VKPH:13.200 C++
G30 Vulcan
C
Kills:115
V. Kills:93 122%
Deaths:32
KDR:3.594
Accuracy:30.285% C++
KPH:13.100 D-
VKPH:10.600 C
MR11 Gatekeeper
B*
Kills:109
V. Kills:76 142%
Deaths:11
KDR:9.909
Accuracy:46.129% B*
KPH:21.300 C+
VKPH:14.800 C
P525 Marauder
C+
Kills:74
V. Kills:8 N/A
Deaths:7
KDR:10.571
Accuracy:22.940% B
KPH:32.100 D-
VKPH:3.500 C+
Kills:32,629 (31,728 + 901)
Deaths:2,308
KDR:14.137
VKDR:5.909
Vehicle Kills:13,638
Kill Difference:30,321
Playtime:769.331 hours
Usage:29%
Score:13.050m
Score/min:283
Driving Accuracy:55.447%
Gunner Accuracy:22.940%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C
Kills:229
V. Kills:13 N/A
Deaths:16
KDR:14.313
Accuracy:32.749% C
KPH:69 D
VKPH:3.900 D
Kills:229 (0 + 229)
Deaths:16
KDR:14.313
VKDR:0.813
Vehicle Kills:13
Kill Difference:213
Playtime:3.321 hours
Usage:0%
Score:0.068m
Score/min:341
Driving Accuracy:N/A%
Gunner Accuracy:32.749%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C*
Kills:113
V. Kills:14 N/A
Deaths:18
KDR:6.278
Accuracy:36.986% C*
KPH:33.500 C-
VKPH:4.100 D--
M60-G Bulldog
C-
Kills:81
V. Kills:6 N/A
Deaths:16
KDR:5.063
Accuracy:29.776% C--
KPH:22.200 C-
VKPH:1.600 D*
M40 Fury
C
Kills:62
V. Kills:10 N/A
Deaths:7
KDR:8.857
Accuracy:32.572% C
KPH:42.100 C-
VKPH:6.800 D
M20 Basilisk
C+
Kills:57
V. Kills:28 197%
Deaths:16
KDR:3.563
Accuracy:38.706% C+
KPH:14.900 C--
VKPH:7.300 C+
Kills:313 (0 + 313)
Deaths:57
KDR:5.491
VKDR:1.018
Vehicle Kills:58
Kill Difference:256
Playtime:12.333 hours
Usage:0%
Score:0.192m
Score/min:260
Driving Accuracy:N/A%
Gunner Accuracy:38.706%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:516
V. Kills:30 N/A
Deaths:8
KDR:64.500
Accuracy:34.629% C+
KPH:91 B+
VKPH:5.300 C
Kills:516 (0 + 516)
Deaths:8
KDR:64.500
VKDR:3.750
Vehicle Kills:30
Kill Difference:508
Playtime:5.670 hours
Usage:0%
Score:0.096m
Score/min:282
Piloting Accuracy:N/A%
Gunner Accuracy:34.629%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 25,51716,4551,33112.363B*10.1053.955%B*3.057%C+39.1B*21.5B++277421.1h5.9B++10.9B**
T9A "Butcher" 9,4389,3275,9611.565C+0.7020.455%D-19.728%D--45.6CN/A129204.6h13.1D-64.2D
P2-120 HESH 10,7929,15134426.602B**24.3354.662%A+N/A62.9B+11.3B+238145.5h4B++7.3B**
P2-120 HEAT 8,5976,12254011.337B**9.0755.447%A+3.594%C**37.1B**15B**219165h7.3C*13.2B*
T32 Bull 5,9535,9174,4231.338C+0.9322.882%C+16.765%D--41.7C++N/A121141.9h12.8C+56.1C++
MSW-R 2,9962,9771,7301.721C+0.5518.416%D16.46%D--32CN/A13792.9h12.8C+69.3C+
RAMS .50M 1,9261,9225083.783C*1.5249.07%A+85.224%B*37.8B++N/A13350.9h2B+4.1B++
NS-15M1 1,8891,8701,5901.176C+1.0918.741%D16.203%D-30.4CN/A11861.6h14.8C--78.8C
T9 CARV 1,7021,6701,6830.992C+1.2817.823%C20.479%C27C+N/A12561.9h14.8C+82.9C++
T16 Rhino 1,4331,4241,2191.168C+1.1019.055%C20.084%C33.3C+N/A10342.7h13.9C+72.9C+
T7 Mini-Chaingun 1,1721,1628071.44B+0.8319.035%B+11.274%C-44.5B+N/A14726.1h14.3B75.1B+
TMG-50 9549457991.183C+1.0816.107%D-19.894%C--27CN/A11635h12.7C+79.1C
T5 AMC 9529369960.94C+1.3322.076%C18.803%C+19.5C+N/A6948.1h15.2C+68.9C++
NS-11C 8798611,0510.819C+1.4520.123%D15.447%D15.9C-N/A6054.2h16.9C83.8C
ASP-30 Grounder 1,5248188340.981B+1.2971.625%A1.711%D16.6C+14.3B+19449.4h9.2C12.8C*
Anti-Vehicle Grenade 8317701770N/A767.7359.003%B*N/A700A+55.5C--27281.1h3.2A5.4B**
T9 CARV-S 7417366781.086C1.1817.783%D-19.158%D30C-N/A10624.5h14.4C--80.9C-
Frag Grenade 7237091709N/A706.7348.75%B+N/A1012.9A*20A*33070.7h2.3A+4.7B**
MG-HBR1 Dragoon 6996773322.039B+0.2338.121%B++29.985%C++31.6C*1B++9721.4h6.2B+16.4B+
M2 Mutilator 6346292822.23B+0.0413.424%C19.555%C*29.4BN/A9921.4h16.2B+120.7C*
MRC3 Mercy 6366253261.917C+0.3515.591%C15.84%D-27.7C+N/A9322.6h18B+115.8C**
M2 Mutilator 6156082822.156B0.1113.705%C18.092%C+28.4C*N/A9321.4h17.2C*125.3C*
E540 Halberd 8866034314.023B**11.7650.778%A1.327%D--28C**13.2C++82421.5h5B++9.9B**
MRC3 Mercy 5895773251.775C+0.4915.26%C19.237%C25.8C+N/A9322.4h19C*124.5C*
Cycler TRV 5605544411.256C+1.0121.725%C16.426%C--27.7C+N/A12020h15.6D72C
TAS-16 Blackjack 5235204961.048C+1.2255.468%C14.039%C32.5CN/A10816h2.7C+4.9C+
CAS 14-E 546516864.5A++62.2334.629%C+1.163%D90.5B+5.3C2825.7h22.5B++64.9B++
AMR-66 5165024481.121C**1.1525.181%C22.51%C12.2DN/A6441.2h10.2C+40.5C+
C-4 7884863311.468C++0.8026.205%C++N/A67.5C41.9B*12017.2h1.8C6.8C+
NS Baron G5 4264223881.088C+1.1845.905%C*14.218%C+42.6B+N/A1329.9h4.4B9.6C++
NS-44 Commissioner 4084064790.848C+1.4226.779%D*22.414%C++27.8C+N/A10914.6h3.7C**13.7C
TRAC-5 S 4093983301.206B1.0616.914%D*12.563%D13.7CN/A8929.1h13.9C+82.3C--
MG-H1 Watchman 4113963961C1.2721.518%C20.707%D23.2DN/A8117.1h18.5D85.8C+
MR1 Fracture 5413952391.653A+0.6134.876%C+4.81%B15.1A+5.6C**14926.2h24.8A71.1B*
AS16 NightHawk 3943913601.086C+1.1844.022%B+18.159%B**48.3B++N/A1778.1h4.7C++10.7B
NS Decimator 5713513690.951C+1.3264.686%B+2.564%C**31.3C+19.6B+43311.2h4.9C+7.6C**
Tank Mine 5353381063.189B0.92101.771%SN/A99.4C+57.9C+12393.4h4.4T*4.3B**
SMG-46 Armistice 3363314070.813C1.4518.125%D**12.085%D14.7DN/A6822.5h16.8C92.7D
MR1 Fracture 4773282391.372B**0.9036.188%C+3.963%C+12.4B**5.6B+13526.4h31B**85.6B*
TORQ-9 3283242621.237C+1.0325.265%C++21.605%C37.7C*N/A1898.6h15.2C+60.2C**
MANA Anti-Personnel Turret 321311863.616N/A1.3521.481%UN/A3110U100U7699600.1h24.9T*116T*
SABR-13 2732722191.242C+1.0321.629%D-24.265%C+25CN/A7610.9h12.5C+58C
HC1 Cougar 2742692870.937C+1.3323.26%C+17.844%D13.9DN/A6319.3h14.4C62C+
Chainblade 27224420,5520.012C2.2630.09%C++N/A0.3C--N/A1795.7h2.1B+6.9B+
TAR 2442391601.494C++0.7720.382%D13.808%D--36.8C*N/A2186.5h13.5C+66.3C+
P525 Marauder-H 2422291614.313C++12.0532.749%C1.31%B+69.4D3.9D3403.3h6.4C**19.7C*
NS-7 PDW 2302282380.958C++1.3122.601%C13.597%D20.9CN/A9210.9h17.9C-79.2C+
L100 Python HEAT 296221385.816C*3.5557.333%B+4.525%A28C+9.5C-2697.9h4.7B*8.1B*
MG-S1 Jackal 2092052070.99C+1.2824.001%C13.171%D--20.7C--N/A579.9h14.7C61.1C
M6 Onslaught 207205822.5C*0.2318.313%B22.927%B++34.7C*N/A1025.9h16.1B++88.2B+
M3 Pounder HEG 225187991.889C++0.3847.068%B++3.743%B+21.7C**4.4B1668.6h16.7C**35.4B+
M6 Onslaught 183181822.207C+0.0618.799%C**19.337%C+30.7C+N/A1085.9h18.9C++100.3B+
Claymore 175175315.645C+3.3832.819%C++N/A109.4C--N/A3761.6h1.3D4.1C++
M3 Pounder HEG 222172991.737C*0.5344.683%B++2.907%C+19.3C*5.6A2028.9h17.3C+38.8B
TX2 Emperor 1721682600.646C1.6219.568%D*21.429%C++19.8C--N/A818.5h10.3C52.9D-
C150 Dalton 256160532M**29.7341.529%C++N/A39B23.4C+4244.1h3.5B++8.3B*
L100 Python AP 2171521212.667A++10.4071.277%A++N/A41.1B**17.6C+8663.7h4.4B**6.2A
Skyguard 254147473.128C*0.8626.42%C2.041%C+9D6.6D13916.3h102.2B+386.9B+
T1S Cycler 1331311550.845C1.4218.415%D*16.794%D20.5C--N/A1016.4h16D--86.8D*
TRS-12 Uppercut 1261251011.238C+1.0360.537%C**24.8%A++43.1C*N/A1672.9h2.3B+3.9B+
NS-61 Emissary 1221221520.803C+1.4624.292%D14.754%C16.5C-N/A487.4h16.3C+67.1C
L105 Zephyr 153119814.875B12.6148.161%B++N/A56.7C**16.2A+3962.1h5.7B+11.9B+
G30 Vulcan 208115323.594C+1.3330.285%C++1.739%D--13.1D-10.6C7268.8h118C-389.6C+
M40 Fury 127113186.278C+4.0136.986%C*N/A33.2C-4.1D--2473.4h11.3B+30.5B+
MR11 Gatekeeper 185109119.909A+7.6446.129%B*N/A21.4C++14.9C+10105.1h49.3C*106.9B++
NS-10 Burster 2031071011.059C*1.2129.567%C*7.477%C**5.5C**4.9B**10319.6h136.9B+463B+
T4 AMP 106106512.078B**0.1924.868%C16.038%D58.9B**N/A1911.8h9.7A39.2B++
L100 Python HESH 10496332A++29.7357.528%B**1.042%C--64B+5.3D11191.5h2.7B++4.6B*
FA1 Barrage 95951170.812C+1.4641.45%C++15.79%C++28.8C++N/A2183.3h5.5C+13.4C++
Spear Anti-Vehicle Phalanx Turret 13792118.364C*6.1047.404%B+1.087%F43.8B21.4C+9082.1h7.7C*16.3B+
ML-7 14590531.698A++0.5763.759%B*3.333%B29B+17.7B*12093.1h5.8B+9B*
NS Annihilator 18190781.154A1.1173.999%FN/A10C+10.1B+2209h12.1C+16.4C
M60-A Bulldog 938799.667C+7.4042.439%C2.299%C+14.5D1D756h5.8C++13.8C++
NS-10 Burster 163861010.851C1.4229.573%C++3.488%D4.4C3.9C**9419.6h170.7C+577.1C*
T2 Striker 196861290.667B1.6060.677%B*N/A10.6C+13.6B+5718.1h31.7B*52.2B*
M12 Kobalt 8983241.5B+39.2327.35%B**20.482%B++48.8D--3.5C1311.7h22.6D82.7C*
M60-G Bulldog 8781165.063C++2.8029.776%C--N/A22.5C1.7D--1483.6h4.9B**16.5B++
MAX Punch 86801,1580.069C2.2034.853%DN/A0.8CN/A3106.4h1.6C++4.7C++
LC2 Lynx 81791030.767C1.5030.259%A+21.519%C+17.2C--N/A2244.6h22.6D**74.7C+
TX1 Repeater 7877930.828C++1.4418.751%D--23.377%B26.6C+N/A2492.9h13.4C*71.3C+
P525 Marauder 8274710.571C8.3022.94%BN/A32.2D-3.5C+3842.3h9.9F-43.1C
NS-AM7 Archer 120721640.439C+1.8358.328%C+6.944%D*2.6D--1.8D3327.2h23.8C+40.9C+
NS-30 Vandal 6666641.031C-1.2424.771%D*34.849%B**23.6DN/A1272.8h7D28.1D--
M60-A Bulldog 6462512.4C+10.1342.615%C-1.613%D14.8D-N/A854.2h5.7C++13.3C++
M40 Fury 726278.857C++6.5932.572%CN/A41.3C-6.7D3311.5h8B**24.7B*
SR-7 585887.25B**4.9844.526%B+82.759%B+27.6CN/A1472.1h2.1C**4.7B+
M20 Basilisk 8557163.563C**1.3038.706%C+7.018%B+15C--7.4C+3503.8h85.9C**222.1B+
MANA Anti-Vehicle Turret 10655281.964B0.3053.157%C+N/A27.5C25.5C+11982h8.4B15.8B+
Sticky Grenade 5150150N/A47.7353.112%C++N/A500D--10C38150.1h2.6C4.8C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter01730.2h
Nano-Armor Kit430641,34445.2h
Anti-Vehicle MANA Turret151261.3h
Spawn Beacon401,1091.4h
AE Nano-Armor Kit181501,06446.2h
Medical Applicator11637,2274h
Welding Device01,3720.1h
Spitfire Auto-Turret22080.3h
AE Medical Applicator155,8020.7h
Ammunition Package683,3272.1h
Medical Kit2763,4994h
Anti-Infantry MANA Turret266621.9h
Nano-Repair Grenade04420.1h
Hardlight Barrier32350.5h
Recon Detection Device139711.6h

Check the help document for the dictionary if you want to learn more about words used here.


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