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Field Marshal Warbringer Frozenbones[BRTD] Frozenbones
TR BR 154

KDR: 2.29

Score: 55.9m

Last Seen: May 20th, 2019 8:27 PM
- ONLINE NOW

Prestige 1, Battle Rank 100 (154 total) - Terran Republic on Miller - Outfit Member of BRTD[BRTD] BRTD
TR outfit on Miller

Members: 121
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS P2-120 AP P2-120 HESH T9A "Butcher" P2-120 HEAT T32 Bull MSW-R RAMS .50M NS-15M1
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $764,361 MLG Score: 611
Fun Score: N/A
Cheeseburgers Flipped: 957TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.545%18.686%38429116732,2171.829890.465

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.006%-0.12C+-0.316C-1.549FHEAD ++ (~8.41)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.20.126C++13.40.064C+51.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.554%2.371%31476119033,70018951386817.7836243%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.09%0.932B*-0.126C1.167

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.70.696B+5.90.526B+5.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.318%1.454%100611901,30715637120.835678183%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.06%-0.177C-0.734D--0.28

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.90.533B+18.80.52B+36.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.917%85.152%100211941,980186941.05939

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.607%2.088A*1.178B**-0.195

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.582B+20.365C**2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.942%16.483%100411921,177114881.02526

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.846%0.533B+0.396B-0.124

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.426B3.60.253C*3.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BRTD[BRTD] BRTD
TR outfit on Miller

Members: 121
55.9m368.7%372 (22.3k)346 (20.8k)2.2948885,81037,3923.00532154 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1196407518.955%11.474%21704:2011

55% Engineer33% Heavy Assault11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 11:15 AMNov 11th, 2013 8:02 PMMay 21st, 2019 1:15 PM (2d) (PST)May 20th, 2019 5:30 PM (3d) (PST)May 20th, 2019 4:27 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8931737200.5300.2310.0612.3710.113611

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,56910,39143,17832144142720,746

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2696.4h/112.3d 26,565 9,846 26,578 383.6k 4,491 7,214 18,234 144.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9A "Butcher"
D-
Kills:9,343
Deaths:5,977
KDR:1.563
Accuracy:20.456% D-
HSR:19.737% D--
T32 Bull
C+
Kills:5,917
Deaths:4,423
KDR:1.338
Accuracy:22.882% C+
HSR:16.765% D--
MSW-R
D-
Kills:2,977
Deaths:1,730
KDR:1.721
Accuracy:18.416% D-
HSR:16.460% D--
NS-15M1
D
Kills:1,870
Deaths:1,590
KDR:1.176
Accuracy:18.741% D
HSR:16.203% D-
T9 CARV
C
Kills:1,689
Deaths:1,704
KDR:0.991
Accuracy:17.894% C
HSR:20.426% C
T16 Rhino
C
Kills:1,424
Deaths:1,219
KDR:1.168
Accuracy:19.055% C
HSR:20.084% C
T7 Mini-Chaingun
B+
Kills:1,162
Deaths:807
KDR:1.440
Accuracy:19.035% B+
HSR:11.274% C-
TMG-50
C--
Kills:945
Deaths:799
KDR:1.183
Accuracy:16.107% D-
HSR:19.894% C--
T9 CARV-S
D
Kills:736
Deaths:678
KDR:1.086
Accuracy:17.783% D-
HSR:19.158% D
MG-H1 Watchman
C++
Kills:663
Deaths:582
KDR:1.139
Accuracy:23.157% C++
HSR:19.910% D
Kills:26,726
Deaths (as Heavy Assault):19,509
Deaths (to Heavy Assaults):10,962
KDR:1.36993
Kill Difference:7,217
Playtime:894.184 hours
Usage:33%
Score:14.944m
Score/min:279
Accuracy (listed only):19.353%
HSR (listed only):17.991%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
T5 AMC
C+
Kills:936
Deaths:996
KDR:0.940
Accuracy:22.076% C
HSR:18.803% C+
NS-11C
D
Kills:861
Deaths:1,051
KDR:0.819
Accuracy:20.123% D
HSR:15.447% D
MG-HBR1 Dragoon
B++
Kills:722
Deaths:355
KDR:2.034
Accuracy:37.963% B++
HSR:30.332% C++
TAS-16 Blackjack
C+
Kills:520
Deaths:497
KDR:1.046
Accuracy:55.481% C
HSR:14.039% C+
AMR-66
C
Kills:502
Deaths:448
KDR:1.121
Accuracy:25.181% C
HSR:22.510% C
NS Baron G5
C*
Kills:480
Deaths:439
KDR:1.093
Accuracy:45.812% C*
HSR:15% C++
AS16 NightHawk
B++
Kills:418
Deaths:380
KDR:1.100
Accuracy:43.874% B+
HSR:17.225% B++
TRAC-5 S
D
Kills:398
Deaths:330
KDR:1.206
Accuracy:16.914% D*
HSR:12.563% D
HC1 Cougar
C+
Kills:269
Deaths:287
KDR:0.937
Accuracy:23.260% C+
HSR:17.844% D
TRS-12 Uppercut
A+
Kills:144
Deaths:108
KDR:1.333
Accuracy:61.959% B+
HSR:23.611% A+
FA1 Barrage
C++
Kills:95
Deaths:117
KDR:0.812
Accuracy:41.450% C++
HSR:15.790% C++
LC2 Lynx
A+
Kills:79
Deaths:103
KDR:0.767
Accuracy:30.259% A+
HSR:21.519% C+
Kills:5,424
Deaths (as Engineer):5,111
Deaths (to Engineers):8,219
KDR:1.06124
Kill Difference:313
Playtime:1,490.743 hours
Usage:55%
Score:35.907m
Score/min:401
Accuracy (listed only):35.363%
HSR (listed only):18.724%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
T5 AMC
C+
Kills:936
Deaths:996
KDR:0.940
Accuracy:22.076% C
HSR:18.803% C+
NS-11C
D
Kills:861
Deaths:1,051
KDR:0.819
Accuracy:20.123% D
HSR:15.447% D
TAS-16 Blackjack
C+
Kills:520
Deaths:497
KDR:1.046
Accuracy:55.481% C
HSR:14.039% C+
NS Baron G5
C*
Kills:480
Deaths:439
KDR:1.093
Accuracy:45.812% C*
HSR:15% C++
AS16 NightHawk
B++
Kills:418
Deaths:380
KDR:1.100
Accuracy:43.874% B+
HSR:17.225% B++
TRAC-5 S
D
Kills:398
Deaths:330
KDR:1.206
Accuracy:16.914% D*
HSR:12.563% D
SMG-46 Armistice
D
Kills:331
Deaths:407
KDR:0.813
Accuracy:18.125% D**
HSR:12.085% D
HC1 Cougar
C+
Kills:269
Deaths:287
KDR:0.937
Accuracy:23.260% C+
HSR:17.844% D
NS-7 PDW
C
Kills:228
Deaths:238
KDR:0.958
Accuracy:22.601% C
HSR:13.597% D
MG-S1 Jackal
C
Kills:205
Deaths:207
KDR:0.990
Accuracy:24.001% C
HSR:13.171% D--
TRS-12 Uppercut
A+
Kills:144
Deaths:108
KDR:1.333
Accuracy:61.959% B+
HSR:23.611% A+
FA1 Barrage
C++
Kills:95
Deaths:117
KDR:0.812
Accuracy:41.450% C++
HSR:15.790% C++
LC2 Lynx
A+
Kills:79
Deaths:103
KDR:0.767
Accuracy:30.259% A+
HSR:21.519% C+
Kills:4,964
Deaths (as Light Assault):5,160
Deaths (to Light Assaults):5,757
KDR:0.96202
Kill Difference:196
Playtime:18.605 hours
Usage:1%
Score:0.173m
Score/min:155
Accuracy (listed only):32.764%
HSR (listed only):16.207%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
A+
Kills:1,922
Deaths:508
KDR:3.783
Accuracy:49.070% A+
HSR:85.224% B*
NS-44 Commissioner
C++
Kills:406
Deaths:479
KDR:0.848
Accuracy:26.779% D--
HSR:22.414% C++
SMG-46 Armistice
D
Kills:331
Deaths:407
KDR:0.813
Accuracy:18.125% D**
HSR:12.085% D
NS-7 PDW
C
Kills:228
Deaths:238
KDR:0.958
Accuracy:22.601% C
HSR:13.597% D
MG-S1 Jackal
C
Kills:205
Deaths:207
KDR:0.990
Accuracy:24.001% C
HSR:13.171% D--
TX2 Emperor
C++
Kills:168
Deaths:260
KDR:0.646
Accuracy:19.568% D*
HSR:21.429% C++
NS-61 Emissary
C
Kills:122
Deaths:152
KDR:0.803
Accuracy:24.292% D
HSR:14.754% C
T4 AMP
C
Kills:106
Deaths:51
KDR:2.078
Accuracy:24.868% C
HSR:16.038% D
TX1 Repeater
B
Kills:77
Deaths:93
KDR:0.828
Accuracy:18.751% D--
HSR:23.377% B
NS-AM7 Archer
C+
Kills:73
Deaths:172
KDR:0.424
Accuracy:58.469% C+
HSR:6.849% D*
NS-30 Vandal
B**
Kills:66
Deaths:64
KDR:1.031
Accuracy:24.771% D**
HSR:34.849% B**
SR-7
B+
Kills:58
Deaths:8
KDR:7.250
Accuracy:44.526% B+
HSR:82.759% B+
Kills:3,762
Deaths (as Infiltrator):2,639
Deaths (to Infiltrators):5,064
KDR:1.42554
Kill Difference:1,123
Playtime:92.911 hours
Usage:3%
Score:1.205m
Score/min:216
Accuracy (listed only):29.652%
HSR (listed only):28.879%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Cycler TRV
C
Kills:554
Deaths:441
KDR:1.256
Accuracy:21.725% C
HSR:16.426% C--
TAS-16 Blackjack
C+
Kills:520
Deaths:497
KDR:1.046
Accuracy:55.481% C
HSR:14.039% C+
NS Baron G5
C*
Kills:480
Deaths:439
KDR:1.093
Accuracy:45.812% C*
HSR:15% C++
TORQ-9
B+
Kills:437
Deaths:331
KDR:1.320
Accuracy:26.277% B+
HSR:22.197% C+
AS16 NightHawk
B++
Kills:418
Deaths:380
KDR:1.100
Accuracy:43.874% B+
HSR:17.225% B++
SMG-46 Armistice
D
Kills:331
Deaths:407
KDR:0.813
Accuracy:18.125% D**
HSR:12.085% D
SABR-13
C+
Kills:272
Deaths:219
KDR:1.242
Accuracy:21.629% D-
HSR:24.265% C+
TAR
D
Kills:239
Deaths:160
KDR:1.494
Accuracy:20.382% D
HSR:13.808% D--
NS-7 PDW
C
Kills:228
Deaths:238
KDR:0.958
Accuracy:22.601% C
HSR:13.597% D
MG-S1 Jackal
C
Kills:205
Deaths:207
KDR:0.990
Accuracy:24.001% C
HSR:13.171% D--
TRS-12 Uppercut
A+
Kills:144
Deaths:108
KDR:1.333
Accuracy:61.959% B+
HSR:23.611% A+
T1S Cycler
C
Kills:137
Deaths:159
KDR:0.862
Accuracy:18.504% D*
HSR:18.248% C
FA1 Barrage
C++
Kills:95
Deaths:117
KDR:0.812
Accuracy:41.450% C++
HSR:15.790% C++
Kills:4,060
Deaths (as Combat Medic):3,703
Deaths (to Combat Medics):3,778
KDR:1.09641
Kill Difference:357
Playtime:73.375 hours
Usage:3%
Score:1.145m
Score/min:260
Accuracy (listed only):32.448%
HSR (listed only):16.881%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C
Kills:629
Deaths:326
KDR:1.929
Accuracy:15.603% C
HSR:15.739% D-
M2 Mutilator
C*
Kills:629
Deaths:282
KDR:2.231
Accuracy:13.424% C
HSR:19.555% C*
M2 Mutilator
C+
Kills:608
Deaths:282
KDR:2.156
Accuracy:13.705% C
HSR:18.092% C+
MRC3 Mercy
C+
Kills:583
Deaths:325
KDR:1.794
Accuracy:15.272% C
HSR:19.383% C+
MR1 Fracture
B
Kills:395
Deaths:239
KDR:1.653
Accuracy:34.876% C+
HSR:4.810% B
MR1 Fracture
C++
Kills:328
Deaths:239
KDR:1.372
Accuracy:36.188% C+
HSR:3.963% C++
M6 Onslaught
B++
Kills:205
Deaths:82
KDR:2.500
Accuracy:18.313% B
HSR:22.927% B++
M3 Pounder HEG
B++
Kills:187
Deaths:99
KDR:1.889
Accuracy:47.068% B++
HSR:3.743% B+
M6 Onslaught
C**
Kills:181
Deaths:82
KDR:2.207
Accuracy:18.799% C**
HSR:19.337% C+
M3 Pounder HEG
B++
Kills:172
Deaths:99
KDR:1.737
Accuracy:44.683% B++
HSR:2.907% C+
NS-10 Burster
B
Kills:107
Deaths:101
KDR:1.059
Accuracy:29.575% C*
HSR:7.477% B
NS-10 Burster
C++
Kills:88
Deaths:101
KDR:0.871
Accuracy:29.588% C++
HSR:3.409% D
Kills:4,112
Deaths (as MAX Suit):1,128.500
Deaths (to MAX Suits):2,499
KDR:3.64377
Kill Difference:2,983.500
Playtime:119.798 hours
Usage:4%
Score:2.564m
Score/min:357
Accuracy (listed only):26.424%
HSR (listed only):11.779%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C**
Kills:160
V. Kills:96 165%
Deaths:5
KDR:32
Accuracy:41.529% C+
KPH:39.400 C**
VKPH:23.600 C+
L105 Zephyr
A+
Kills:119
V. Kills:34 340%
Deaths:8
KDR:14.875
Accuracy:48.161% B++
KPH:57.900 C**
VKPH:16.500 A+
Kills:279 (0 + 279)
Deaths:13
KDR:21.462
VKDR:10
Vehicle Kills:130
Kill Difference:266
Playtime:6.116 hours
Usage:0%
Score:0.153m
Score/min:418
Piloting Accuracy:N/A%
Gunner Accuracy:48.161%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B++
Kills:221
V. Kills:75 291%
Deaths:38
KDR:5.816
Accuracy:57.333% B++
KPH:28 C+
VKPH:9.500 C-
L100 Python AP
A++
Kills:152
V. Kills:65 230%
Deaths:12
KDR:12.667
Accuracy:71.277% A++
KPH:41 B*
VKPH:17.500 C+
Skyguard
C-
Kills:147
V. Kills:107 136%
Deaths:47
KDR:3.128
Accuracy:26.420% C-
KPH:9 D
VKPH:6.600 D
L100 Python HESH
B**
Kills:97
V. Kills:9 N/A
Deaths:4
KDR:24.250
Accuracy:58.186% B**
KPH:63.500 B+
VKPH:5.900 D
Kills:617 (617 + 0)
Deaths:101
KDR:6.109
VKDR:2.535
Vehicle Kills:256
Kill Difference:516
Playtime:29.439 hours
Usage:1%
Score:0.572m
Score/min:324
Driving Accuracy:58.186%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B*
Kills:17,150
V. Kills:9,330 184%
Deaths:1,366
KDR:12.555
Accuracy:54.033% B*
KPH:39.700 B*
VKPH:21.600 B++
P2-120 HESH
A+
Kills:9,963
V. Kills:1,800 N/A
Deaths:383
KDR:26.013
Accuracy:55.102% A+
KPH:63.900 B++
VKPH:11.600 B+
P2-120 HEAT
A
Kills:6,122
V. Kills:2,475 247%
Deaths:540
KDR:11.337
Accuracy:55.447% A+
KPH:37.100 B**
VKPH:15 A
E540 Halberd
A
Kills:623
V. Kills:290 214%
Deaths:43
KDR:14.488
Accuracy:50.866% A
KPH:28.400 C**
VKPH:13.200 C++
G30 Vulcan
C
Kills:118
V. Kills:95 123%
Deaths:33
KDR:3.576
Accuracy:30.272% C++
KPH:13.300 D
VKPH:10.700 C
MR11 Gatekeeper
B*
Kills:109
V. Kills:76 142%
Deaths:12
KDR:9.083
Accuracy:45.987% B*
KPH:21 C+
VKPH:14.600 C
P525 Marauder
C+
Kills:74
V. Kills:8 N/A
Deaths:7
KDR:10.571
Accuracy:22.940% B
KPH:32.100 D-
VKPH:3.500 C+
Kills:34,159 (33,235 + 924)
Deaths:2,384
KDR:14.328
VKDR:5.904
Vehicle Kills:14,074
Kill Difference:31,775
Playtime:790.997 hours
Usage:29%
Score:13.564m
Score/min:286
Driving Accuracy:55.447%
Gunner Accuracy:22.940%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C
Kills:230
V. Kills:13 N/A
Deaths:17
KDR:13.529
Accuracy:33.056% C
KPH:69 D
VKPH:3.900 D
Kills:230 (0 + 230)
Deaths:17
KDR:13.529
VKDR:0.765
Vehicle Kills:13
Kill Difference:213
Playtime:3.334 hours
Usage:0%
Score:0.068m
Score/min:341
Driving Accuracy:N/A%
Gunner Accuracy:33.056%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C*
Kills:113
V. Kills:14 N/A
Deaths:18
KDR:6.278
Accuracy:36.986% C*
KPH:33.500 C--
VKPH:4.100 D*
M60-G Bulldog
C-
Kills:81
V. Kills:6 N/A
Deaths:16
KDR:5.063
Accuracy:29.776% C--
KPH:22.200 C-
VKPH:1.600 D*
M40 Fury
C
Kills:62
V. Kills:10 N/A
Deaths:7
KDR:8.857
Accuracy:32.572% C
KPH:42.100 C-
VKPH:6.800 D
M20 Basilisk
C+
Kills:57
V. Kills:28 197%
Deaths:16
KDR:3.563
Accuracy:38.943% C+
KPH:14.700 C--
VKPH:7.200 C+
Kills:313 (0 + 313)
Deaths:57
KDR:5.491
VKDR:1.018
Vehicle Kills:58
Kill Difference:256
Playtime:12.370 hours
Usage:0%
Score:0.196m
Score/min:265
Driving Accuracy:N/A%
Gunner Accuracy:38.943%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:543
V. Kills:30 N/A
Deaths:8
KDR:67.875
Accuracy:34.346% C+
KPH:91.500 B+
VKPH:5.100 C
Kills:543 (0 + 543)
Deaths:8
KDR:67.875
VKDR:3.750
Vehicle Kills:30
Kill Difference:535
Playtime:5.932 hours
Usage:0%
Score:0.101m
Score/min:283
Piloting Accuracy:N/A%
Gunner Accuracy:34.346%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 26,48017,1501,36612.555B*10.2654.033%B*2.956%C+39.7B*21.6B++279431.9h5.8B++10.7B**
P2-120 HESH 11,7639,96338326.013B**23.7255.102%A+N/A63.9B++11.6B+245155.8h4B++7.2B**
T9A "Butcher" 9,4549,3435,9771.563C+0.7320.456%D-19.737%D--45.6CN/A130205h13.1D-64.2D
P2-120 HEAT 8,5976,12254011.337B**9.0455.447%A+3.594%C**37.1B**15A220165h7.3C++13.2B++
T32 Bull 5,9535,9174,4231.338C+0.9622.882%C+16.765%D--41.7C++N/A121141.9h12.8C+56.1C++
MSW-R 2,9962,9771,7301.721C+0.5718.416%D-16.46%D--32CN/A13792.9h12.8C+69.3C
RAMS .50M 1,9261,9225083.783C*1.4949.07%A+85.224%B*37.8B++N/A13350.9h2B+4.1B++
NS-15M1 1,8891,8701,5901.176C1.1218.741%D16.203%D-30.4CN/A11861.6h14.8D78.8C
T9 CARV 1,7211,6891,7040.991C+1.3017.894%C20.426%C27C+N/A12662.6h14.8C+82.7C++
T16 Rhino 1,4331,4241,2191.168C+1.1319.055%C20.084%C33.3C+N/A10442.7h13.9C+72.9C+
T7 Mini-Chaingun 1,1721,1628071.44B+0.8519.035%B+11.274%C-44.5B++N/A14826.1h14.3B75.1B+
TMG-50 9549457991.183C+1.1116.107%D-19.894%C--27CN/A11735h12.7C+79.1C
T5 AMC 9529369960.94C+1.3522.076%C18.803%C+19.5C+N/A6948.1h15.2C+68.9C+
NS-11C 8798611,0510.819C+1.4820.123%D15.447%D15.9C--N/A6054.2h16.9C83.8C
ASP-30 Grounder 1,5248188350.98B+1.3171.626%A1.711%D16.5C+14.3B+19449.5h9.2C-12.8C++
Anti-Vehicle Grenade 8317701770N/A767.7158.957%B*N/A700A+55.5C--27291.1h3.2A5.5B**
Frag Grenade 7717541754N/A751.7149.569%B++N/A1077.1M24.3M+35440.7h2.3A4.6B**
T9 CARV-S 7417366781.086C1.2117.783%D-19.158%D30C-N/A10624.5h14.4C--80.9C
MG-HBR1 Dragoon 7447223552.034B++0.2637.963%B++30.332%C++31.4C*1B++10023h6.2B+16.4B++
MG-H1 Watchman 6876635821.139C+1.1623.157%C++19.91%D29.9C1.1B++10222.2h17.7C76.4C+
MRC3 Mercy 6416293261.929C+0.3715.603%C15.739%D-27.7C+N/A9322.7h18B+115.7C**
M2 Mutilator 6346292822.23B+0.0613.424%C19.555%C*29.4BN/A10021.4h16.2B+120.7C*
E540 Halberd 9136234314.488B**12.1950.866%A1.284%D--28.4C**13.2C++83421.9h5B++9.8B**
M2 Mutilator 6156082822.156B0.1413.705%C18.092%C+28.4C*N/A9321.4h17.2C*125.3C++
MRC3 Mercy 5955833251.794C+0.5015.272%C19.383%C+25.9C+N/A9422.5h18.9C*123.9C++
Cycler TRV 5605544411.256C+1.0421.725%C16.426%C--27.7C+N/A12120h15.6D72C
CAS 14-E 573543867.875A++65.5834.346%C+1.105%D92B+5.1C2835.9h22.5B++65.5B++
TAS-16 Blackjack 5235204971.046C+1.2555.481%C14.039%C+32.5CN/A10816h2.7C+4.9C+
AMR-66 5165024481.121C**1.1725.181%C22.51%C12.2DN/A6441.2h10.2C+40.5C+
C-4 8105013421.465C++0.8326.311%C*N/A68.6C42.3B*11987.3h1.8C--6.7C+
NS Baron G5 4844804391.093C+1.2045.812%C*15%C++43.2B+N/A14511.1h4.3B9.5C+
TORQ-9 4464373311.32C++0.9726.277%B+22.197%C+40.8B+N/A19210.7h15.3C+58.1B
AS16 NightHawk 4224183801.1C+1.1943.874%B+17.225%B++46.4B+N/A1689h4.7C+10.8B
NS-44 Commissioner 4084064790.848C+1.4526.779%D--22.414%C++27.8C+N/A11014.6h3.7C**13.7C+
TRAC-5 S 4093983301.206B+1.0916.914%D*12.563%D13.7C-N/A8929.1h13.9C+82.3D
MR1 Fracture 5413952391.653A0.6434.876%C+4.81%B15.1A+5.6C**14926.2h24.8B**71.1B*
MANA Anti-Personnel Turret 365355993.586N/A1.2921.806%UN/A3550U100U8704100.1h24T*110T*
Tank Mine 5513521063.321B+1.03104.082%SN/A103.5C+58.5C+12673.4h4.3T*4.2A
NS Decimator 5723523690.954C+1.3464.686%B+2.557%C*31.4C+19.6B+43511.2h4.9C+7.6C**
SMG-46 Armistice 3363314070.813C1.4818.125%D**12.085%D14.7DN/A6822.5h16.8C92.7D-
MR1 Fracture 4773282391.372B**0.9236.188%C+3.963%C++12.4B**5.6B+13526.4h31B**85.6B*
SABR-13 2732722191.242C+1.0521.629%D-24.265%C+25CN/A7610.9h12.5C+58C
HC1 Cougar 2742692870.937C+1.3623.26%C+17.844%D13.9DN/A6419.3h14.4C-62C+
Chainblade 27224420,5610.012C2.2830.09%C++N/A0.3C-N/A1796.1h2.1B+6.9B+
TAR 2442391601.494C++0.8020.382%D13.808%D--36.8C**N/A2196.5h13.5C+66.3C+
P525 Marauder-H 2432301713.529C+11.2333.056%C1.304%B+69.7D3.9D3413.3h6.6C*19.8C++
NS-7 PDW 2302282380.958C+1.3422.601%C13.597%D20.9CN/A9210.9h17.9D79.2C
L100 Python HEAT 296221385.816C*3.5257.333%B++4.525%A28C+9.5C-2717.9h4.7B+8.1B*
MG-S1 Jackal 2092052070.99C+1.3024.001%C13.171%D--20.7C--N/A589.9h14.7C61.1C
M6 Onslaught 207205822.5C*0.2118.313%B22.927%B++34.7C++N/A1035.9h16.1B++88.2B+
M3 Pounder HEG 225187991.889C++0.4147.068%B++3.743%B+21.7B4.4B1678.6h16.7C**35.4B+
M6 Onslaught 183181822.207C+0.0918.799%C**19.337%C+30.7C+N/A1085.9h18.9C++100.3B
Claymore 175175315.645C+3.3532.819%C+N/A109.4DN/A3791.6h1.3D4.1C+
M3 Pounder HEG 222172991.737C*0.5644.683%B++2.907%C+19.3C**5.6A+2038.9h17.3C+38.8B
TX2 Emperor 1721682600.646C1.6519.568%D*21.429%C++19.8C--N/A818.5h10.3C52.9D
C150 Dalton 256160532M*29.7141.529%C+N/A39C**23.4C+4284.1h3.5B++8.3B++
L100 Python AP 2171521212.667A++10.3771.277%A++N/A41.1B*17.6C+9023.7h4.4B++6.2A
Skyguard 254147473.128C++0.8326.42%C-2.041%C+9D6.6D14016.3h102.2B+386.9B+
TRS-12 Uppercut 1451441081.333C++0.9661.959%B+23.611%A+46.5BN/A1823.1h2.3B+3.7B+
T1S Cycler 1391371590.862C1.4318.504%D*18.248%C20.4C--N/A1046.7h15.8D--85.2D--
NS-61 Emissary 1221221520.803C+1.4924.292%D14.754%C16.5C--N/A497.4h16.3C+67.1C
L105 Zephyr 153119814.875B+12.5848.161%B++N/A56.7C**16.2A+3962.1h5.7B11.9B+
G30 Vulcan 213118333.576C+1.2830.272%C++1.695%D--13.3D10.7C7368.9h116.7C-385.6C+
M40 Fury 127113186.278C+3.9836.986%C*N/A33.2C--4.1D*2473.4h11.3B+30.5B+
MR11 Gatekeeper 185109129.083A6.7945.987%B*N/A21C+14.6C10065.2h49.6C*107.9B+
NS-10 Burster 2031071011.059C++1.2429.575%C*7.477%B5.5C*4.9B**10319.6h137.2B+464B+
T4 AMP 106106512.078B**0.2224.868%C16.038%D58.9B**N/A1911.8h9.7A39.2B++
L100 Python HESH 10697424.25A21.9658.186%B**1.031%C--64.7B+6C--11551.5h2.7B++4.7B*
FA1 Barrage 95951170.812C+1.4841.45%C++15.79%C++28.8C++N/A2203.3h5.5C13.4C++
Spear Anti-Vehicle Phalanx Turret 13792118.364C**6.0747.543%B+1.087%F43.8B21.4C+9092.1h7.8C*16.4B+
ML-7 14590561.607A+0.6963.835%B*3.333%B29B+17.7B*12213.1h5.8B+9.2B++
NS Annihilator 18190781.154A1.1473.999%F-N/A10C+10.1B+2239h12.1C+16.4C
NS-10 Burster 166881010.871C1.4229.588%C++3.409%D4.5C4C**9419.6h167.2C+565.2C*
M60-A Bulldog 938799.667C+7.3742.439%C-2.299%C+14.5D-1D-756h5.8C++13.8C+
T2 Striker 196861290.667B1.6360.677%B*N/A10.6C13.6B+5748.1h31.7B*52.2B*
M12 Kobalt 8983241.5B+39.2127.35%B**20.482%B+48.8D--3.5C1311.7h22.6D82.7C*
M60-G Bulldog 8781165.063C++2.7729.776%C--N/A21.9C-1.6D*1483.7h4.9B**16.5B++
MAX Punch 86801,1590.069C2.2334.853%DN/A0.8CN/A3106.5h1.6C++4.7C*
LC2 Lynx 81791030.767C1.5330.259%A+21.519%C+17.2C--N/A2294.6h22.6D**74.7C+
TX1 Repeater 7877930.828C++1.4718.751%D--23.377%B25.7C+N/A2493h13.4C*71.3C
P525 Marauder 8274710.571C8.2822.94%BN/A32.2D-3.5C+4152.3h9.9F-43.1C
NS-AM7 Archer 122731720.424C+1.8758.469%C+6.849%D*2.6D--1.7D3228.6h24.1C+41.2C+
NS-30 Vandal 6666641.031C1.2624.771%D**34.849%B**23.6DN/A1282.8h7D-28.1D--
M40 Fury 726278.857C++6.5632.572%CN/A41.3C--6.7D3331.5h8B**24.7B*
M60-A Bulldog 6462512.4C+10.1142.615%C--1.613%D14.8D-N/A854.2h5.7C++13.3C+
SR-7 585887.25B**4.9644.526%B+82.759%B+27.6CN/A1472.1h2.1C*4.7B+
M20 Basilisk 8557163.563C*1.2738.943%C+7.018%B+14.6C--7.2C+3643.9h87.7C**225.3B
MANA Anti-Vehicle Turret 10655281.964B0.3353.157%C+N/A27.5C25.5C+11992h8.4B15.8B+
Sticky Grenade 5150150N/A47.7153.112%C++N/A500D--10C38370.1h2.6C4.8C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon411,1371.4h
Anti-Vehicle MANA Turret151261.3h
Nano-Armor Kit430641,34445.2h
M202 Wyrm0840h
AE Medical Applicator155,8020.7h
AE Nano-Armor Kit196524,08848.3h
Medical Applicator11637,2274h
Spitfire Auto-Turret22270.3h
Motion Spotter01730.2h
Welding Device01,3720.1h
Recon Detection Device139711.6h
Ammunition Package723,5792.2h
Medical Kit2763,4994h
Anti-Infantry MANA Turret287212h
Nano-Repair Grenade04890.1h
Hardlight Barrier32350.5h

Check the help document for the dictionary if you want to learn more about words used here.


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