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Field Marshal Warbringer Frozenbones[BRTD] Frozenbones
TR BR 163

KDR: 2.39

Score: 64.1m

Last Seen: Nov 19th, 2019 5:51 PM
- OFFLINE - 28.3 hour(s)

Prestige 1, Battle Rank 100 (163 total) - Terran Republic on Miller - Outfit Member of BRTD[BRTD] BRTD
TR outfit on Miller

Members: 95
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS P2-120 AP P2-120 HESH T9A "Butcher" P2-120 HEAT T32 Bull MSW-R RAMS .50M NS-15M1
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $798,138 MLG Score: 638
Fun Score: N/A
Cheeseburgers Flipped: 996TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.939%18.752%39330119634,6261.759090.635

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.975%-0.052C+-0.336C--1.493FHEAD ++ (~8.28)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.20.136C++13.50.058C+50.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.915%2.032%34566122040,60920941598619.393254%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.835%0.957B*-0.322C1.033

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.715B++5.60.553B+5.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.22%1.862%99712191,45017007500.85244193%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.596%-0.277C-0.641D0.295

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.60.538B+18.50.541B+37.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.926%85.146%99212241,986207240.958494

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.61%2.101A*1.17B**-0.189

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.585B+20.368C**2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.383%14.974%99412221,9301305161.4778

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.128%0.561B+0.049C+0.047

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.448B3.50.276C*3.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BRTD[BRTD] BRTD
TR outfit on Miller

Members: 95
64.1m396.9%391 (23.5k)363 (21.8k)2.3937798,89441,3133.10776163 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1226498719.347%10.979%21204:1612

59% Engineer30% Heavy Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 11:15 AMNov 11th, 2013 8:02 PMNov 19th, 2019 9:18 PM (19h) (PST)Nov 19th, 2019 1:52 PM (1d) (PST)Nov 19th, 2019 1:51 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9271647630.5600.2340.0622.6910.118638

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
55,6169,86545,75134144161721,791

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2941.2h/122.5d 29,497 10,858 32,045 474.9k 4,772 7,927 20,740 163.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9A "Butcher"
D-
Kills:9,402
Deaths:6,018
KDR:1.562
Accuracy:20.482% D-
HSR:19.751% D--
T32 Bull
C+
Kills:6,152
Deaths:4,587
KDR:1.341
Accuracy:22.998% C+
HSR:16.710% D--
MSW-R
D-
Kills:2,985
Deaths:1,738
KDR:1.717
Accuracy:18.427% D-
HSR:16.482% D--
NS-15M1
D
Kills:1,870
Deaths:1,590
KDR:1.176
Accuracy:18.741% D
HSR:16.203% D-
T9 CARV
C
Kills:1,757
Deaths:1,794
KDR:0.979
Accuracy:18.082% C
HSR:20.433% C
T16 Rhino
C
Kills:1,424
Deaths:1,219
KDR:1.168
Accuracy:19.055% C
HSR:20.084% C
MG-H1 Watchman
C*
Kills:1,102
Deaths:928
KDR:1.188
Accuracy:24.053% C*
HSR:18.784% D--
TMG-50
D
Kills:945
Deaths:799
KDR:1.183
Accuracy:16.107% D--
HSR:19.894% D
T9 CARV-S
D
Kills:743
Deaths:688
KDR:1.080
Accuracy:17.810% D-
HSR:19.112% D
Kills:26,380
Deaths (as Heavy Assault):19,361
Deaths (to Heavy Assaults):12,094
KDR:1.36253
Kill Difference:7,019
Playtime:897.005 hours
Usage:30%
Score:15.016m
Score/min:279
Accuracy (listed only):19.528%
HSR (listed only):18.606%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AS16 NightHawk
B+
Kills:993
Deaths:786
KDR:1.263
Accuracy:45.439% B+
HSR:14.401% C+
T5 AMC
C
Kills:936
Deaths:996
KDR:0.940
Accuracy:22.076% C
HSR:18.803% C
NS-11C
D
Kills:861
Deaths:1,051
KDR:0.819
Accuracy:20.123% D-
HSR:15.447% D
MG-HBR1 Dragoon
B++
Kills:859
Deaths:406
KDR:2.116
Accuracy:37.691% B++
HSR:31.316% C*
NS Baron G5
B
Kills:752
Deaths:666
KDR:1.129
Accuracy:46.934% B
HSR:14.894% C++
TAS-16 Blackjack
C
Kills:577
Deaths:547
KDR:1.055
Accuracy:56.243% C
HSR:14.385% C
AMR-66
C
Kills:502
Deaths:448
KDR:1.121
Accuracy:25.181% C
HSR:22.510% C
TRAC-5 S
D
Kills:398
Deaths:330
KDR:1.206
Accuracy:16.914% D*
HSR:12.563% D
HC1 Cougar
C
Kills:276
Deaths:291
KDR:0.948
Accuracy:23.304% C
HSR:18.478% D
TRS-12 Uppercut
B+
Kills:245
Deaths:180
KDR:1.361
Accuracy:64.734% B+
HSR:18.776% B+
FA1 Barrage
C*
Kills:115
Deaths:135
KDR:0.852
Accuracy:42.381% C*
HSR:14.783% C+
LC2 Lynx
A
Kills:79
Deaths:103
KDR:0.767
Accuracy:30.259% A
HSR:21.519% C+
MG-C1 Kindred
C+
Kills:61
Deaths:42
KDR:1.452
Accuracy:24.651% C
HSR:22.951% C+
Kills:6,654
Deaths (as Engineer):5,981
Deaths (to Engineers):8,874
KDR:1.11252
Kill Difference:673
Playtime:1,725.704 hours
Usage:59%
Score:43.728m
Score/min:422
Accuracy (listed only):35.072%
HSR (listed only):18.525%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AS16 NightHawk
B+
Kills:993
Deaths:786
KDR:1.263
Accuracy:45.439% B+
HSR:14.401% C+
T5 AMC
C
Kills:936
Deaths:996
KDR:0.940
Accuracy:22.076% C
HSR:18.803% C
NS-11C
D
Kills:861
Deaths:1,051
KDR:0.819
Accuracy:20.123% D-
HSR:15.447% D
NS Baron G5
B
Kills:752
Deaths:666
KDR:1.129
Accuracy:46.934% B
HSR:14.894% C++
TAS-16 Blackjack
C
Kills:577
Deaths:547
KDR:1.055
Accuracy:56.243% C
HSR:14.385% C
TRAC-5 S
D
Kills:398
Deaths:330
KDR:1.206
Accuracy:16.914% D*
HSR:12.563% D
SMG-46 Armistice
D
Kills:331
Deaths:407
KDR:0.813
Accuracy:18.125% D**
HSR:12.085% D
HC1 Cougar
C
Kills:276
Deaths:291
KDR:0.948
Accuracy:23.304% C
HSR:18.478% D
TRS-12 Uppercut
B+
Kills:245
Deaths:180
KDR:1.361
Accuracy:64.734% B+
HSR:18.776% B+
NS-7 PDW
C
Kills:228
Deaths:238
KDR:0.958
Accuracy:22.601% C
HSR:13.597% D
MG-S1 Jackal
C-
Kills:205
Deaths:208
KDR:0.986
Accuracy:24.001% C-
HSR:13.171% D--
FA1 Barrage
C*
Kills:115
Deaths:135
KDR:0.852
Accuracy:42.381% C*
HSR:14.783% C+
LC2 Lynx
A
Kills:79
Deaths:103
KDR:0.767
Accuracy:30.259% A
HSR:21.519% C+
MG-C1 Kindred
C+
Kills:61
Deaths:42
KDR:1.452
Accuracy:24.651% C
HSR:22.951% C+
Kills:6,057
Deaths (as Light Assault):5,980
Deaths (to Light Assaults):6,328
KDR:1.01288
Kill Difference:77
Playtime:18.849 hours
Usage:1%
Score:0.175m
Score/min:155
Accuracy (listed only):32.699%
HSR (listed only):16.132%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
A+
Kills:1,928
Deaths:509
KDR:3.788
Accuracy:49.078% A+
HSR:85.218% B*
NS-44 Commissioner
C+
Kills:406
Deaths:479
KDR:0.848
Accuracy:26.779% D*
HSR:22.414% C+
SMG-46 Armistice
D
Kills:331
Deaths:407
KDR:0.813
Accuracy:18.125% D**
HSR:12.085% D
NS-7 PDW
C
Kills:228
Deaths:238
KDR:0.958
Accuracy:22.601% C
HSR:13.597% D
MG-S1 Jackal
C-
Kills:205
Deaths:208
KDR:0.986
Accuracy:24.001% C-
HSR:13.171% D--
TX2 Emperor
C++
Kills:168
Deaths:260
KDR:0.646
Accuracy:19.568% D*
HSR:21.429% C++
NS-61 Emissary
C
Kills:123
Deaths:153
KDR:0.804
Accuracy:24.289% D
HSR:14.634% C
T4 AMP
C
Kills:106
Deaths:51
KDR:2.078
Accuracy:24.868% C
HSR:16.038% D
NS-AM7 Archer
C+
Kills:82
Deaths:190
KDR:0.432
Accuracy:58.741% C+
HSR:6.098% D*
TX1 Repeater
C**
Kills:77
Deaths:94
KDR:0.819
Accuracy:18.769% D--
HSR:23.377% C**
NS-30 Vandal
B**
Kills:66
Deaths:64
KDR:1.031
Accuracy:24.771% D*
HSR:34.849% B**
SR-7
B+
Kills:58
Deaths:8
KDR:7.250
Accuracy:44.526% B+
HSR:82.759% B+
Kills:3,778
Deaths (as Infiltrator):2,661
Deaths (to Infiltrators):5,648
KDR:1.41977
Kill Difference:1,117
Playtime:93.122 hours
Usage:3%
Score:1.207m
Score/min:216
Accuracy (listed only):29.676%
HSR (listed only):28.805%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
PSA-02 Diamondback
C+
Kills:1,212
Deaths:761
KDR:1.593
Accuracy:28.227% C+
HSR:22.690% D
AS16 NightHawk
B+
Kills:993
Deaths:786
KDR:1.263
Accuracy:45.439% B+
HSR:14.401% C+
T1 Cycler
A
Kills:985
Deaths:706
KDR:1.395
Accuracy:28.717% A
HSR:17.868% D
TORQ-9
B+
Kills:834
Deaths:627
KDR:1.330
Accuracy:27.248% B+
HSR:21.823% C
NS Baron G5
B
Kills:752
Deaths:666
KDR:1.129
Accuracy:46.934% B
HSR:14.894% C++
TAS-16 Blackjack
C
Kills:577
Deaths:547
KDR:1.055
Accuracy:56.243% C
HSR:14.385% C
Cycler TRV
C
Kills:559
Deaths:451
KDR:1.239
Accuracy:21.768% C
HSR:16.279% D
SMG-46 Armistice
D
Kills:331
Deaths:407
KDR:0.813
Accuracy:18.125% D**
HSR:12.085% D
SABR-13
C+
Kills:324
Deaths:250
KDR:1.296
Accuracy:22.245% D-
HSR:25.926% C+
TRS-12 Uppercut
B+
Kills:245
Deaths:180
KDR:1.361
Accuracy:64.734% B+
HSR:18.776% B+
TAR
D
Kills:239
Deaths:160
KDR:1.494
Accuracy:20.382% D
HSR:13.808% D*
NS-7 PDW
C
Kills:228
Deaths:238
KDR:0.958
Accuracy:22.601% C
HSR:13.597% D
MG-S1 Jackal
C-
Kills:205
Deaths:208
KDR:0.986
Accuracy:24.001% C-
HSR:13.171% D--
T1S Cycler
D
Kills:148
Deaths:164
KDR:0.902
Accuracy:19.004% D*
HSR:16.892% D
FA1 Barrage
C*
Kills:115
Deaths:135
KDR:0.852
Accuracy:42.381% C*
HSR:14.783% C+
Kills:7,747
Deaths (as Combat Medic):6,286
Deaths (to Combat Medics):4,218
KDR:1.23242
Kill Difference:1,461
Playtime:73.408 hours
Usage:2%
Score:1.145m
Score/min:260
Accuracy (listed only):32.537%
HSR (listed only):16.758%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C
Kills:647
Deaths:333
KDR:1.943
Accuracy:15.768% C
HSR:15.920% D--
M2 Mutilator
C*
Kills:629
Deaths:282
KDR:2.231
Accuracy:13.424% C
HSR:19.555% C*
M2 Mutilator
C+
Kills:608
Deaths:282
KDR:2.156
Accuracy:13.705% C
HSR:18.092% C+
MRC3 Mercy
C
Kills:597
Deaths:332
KDR:1.798
Accuracy:15.424% C
HSR:19.431% C
MR1 Fracture
B+
Kills:396
Deaths:239
KDR:1.657
Accuracy:35.055% C+
HSR:4.798% B+
M6 Onslaught
B*
Kills:385
Deaths:158
KDR:2.437
Accuracy:21.664% B*
HSR:21.039% C*
M6 Onslaught
B*
Kills:374
Deaths:158
KDR:2.367
Accuracy:21.966% B*
HSR:18.182% C-
MR1 Fracture
C++
Kills:331
Deaths:239
KDR:1.385
Accuracy:36.360% C+
HSR:3.927% C++
M3 Pounder HEG
B+
Kills:187
Deaths:99
KDR:1.889
Accuracy:47.068% B+
HSR:3.743% B+
M3 Pounder HEG
B++
Kills:172
Deaths:99
KDR:1.737
Accuracy:44.683% B++
HSR:2.907% C+
NS-10 Burster
C**
Kills:115
Deaths:103
KDR:1.117
Accuracy:29.790% C*
HSR:6.957% C**
NS-10 Burster
C++
Kills:97
Deaths:103
KDR:0.942
Accuracy:29.797% C++
HSR:3.093% D
Kills:4,538
Deaths (as MAX Suit):1,213.500
Deaths (to MAX Suits):2,647
KDR:3.7396
Kill Difference:3,324.500
Playtime:124.750 hours
Usage:4%
Score:2.821m
Score/min:377
Accuracy (listed only):27.059%
HSR (listed only):11.470%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C*
Kills:160
V. Kills:96 165%
Deaths:5
KDR:32
Accuracy:41.529% C++
KPH:39.400 C*
VKPH:23.600 C+
L105 Zephyr
A
Kills:119
V. Kills:34 340%
Deaths:8
KDR:14.875
Accuracy:48.161% B+
KPH:57.900 C**
VKPH:16.500 A
Kills:279 (0 + 279)
Deaths:13
KDR:21.462
VKDR:10
Vehicle Kills:130
Kill Difference:266
Playtime:6.116 hours
Usage:0%
Score:0.160m
Score/min:435
Piloting Accuracy:N/A%
Gunner Accuracy:48.161%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B+
Kills:221
V. Kills:75 291%
Deaths:39
KDR:5.667
Accuracy:57.333% B+
KPH:26.900 C
VKPH:9.100 D
Skyguard
C
Kills:196
V. Kills:131 148%
Deaths:52
KDR:3.769
Accuracy:27.890% C
KPH:10.800 C--
VKPH:7.200 C--
L100 Python AP
A++
Kills:154
V. Kills:66 230%
Deaths:13
KDR:11.846
Accuracy:71.444% A++
KPH:40.500 B+
VKPH:17.300 C+
L100 Python HESH
B**
Kills:97
V. Kills:9 N/A
Deaths:4
KDR:24.250
Accuracy:58.186% B**
KPH:63.500 B+
VKPH:5.900 C--
Kills:668 (668 + 0)
Deaths:108
KDR:6.185
VKDR:2.602
Vehicle Kills:281
Kill Difference:560
Playtime:31.748 hours
Usage:1%
Score:0.682m
Score/min:358
Driving Accuracy:58.186%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B**
Kills:21,419
V. Kills:10,867 197%
Deaths:1,436
KDR:14.916
Accuracy:54.468% B*
KPH:43.900 B**
VKPH:22.300 B++
P2-120 HESH
A+
Kills:12,521
V. Kills:2,349 N/A
Deaths:431
KDR:29.051
Accuracy:55.992% A+
KPH:65.900 B++
VKPH:12.400 B+
P2-120 HEAT
B**
Kills:6,155
V. Kills:2,482 248%
Deaths:540
KDR:11.398
Accuracy:55.480% A
KPH:37.200 B**
VKPH:15 B**
E540 Halberd
A
Kills:694
V. Kills:317 218%
Deaths:47
KDR:14.766
Accuracy:50.587% A
KPH:28.200 C**
VKPH:12.900 C++
MR11 Gatekeeper
B++
Kills:122
V. Kills:83 145%
Deaths:12
KDR:10.167
Accuracy:44.726% B++
KPH:19.400 C
VKPH:13.200 C-
G30 Vulcan
C
Kills:118
V. Kills:95 123%
Deaths:33
KDR:3.576
Accuracy:30.272% C++
KPH:13.300 D-
VKPH:10.700 C
P525 Marauder
C+
Kills:74
V. Kills:8 N/A
Deaths:7
KDR:10.571
Accuracy:22.940% C*
KPH:32.100 D-
VKPH:3.500 C+
Kills:41,103 (40,095 + 1,008)
Deaths:2,506
KDR:16.402
VKDR:6.465
Vehicle Kills:16,201
Kill Difference:38,597
Playtime:885.663 hours
Usage:30%
Score:15.911m
Score/min:299
Driving Accuracy:55.480%
Gunner Accuracy:22.940%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C
Kills:233
V. Kills:13 N/A
Deaths:17
KDR:13.706
Accuracy:32.953% C
KPH:69.100 D
VKPH:3.900 D-
Kills:233 (0 + 233)
Deaths:17
KDR:13.706
VKDR:0.765
Vehicle Kills:13
Kill Difference:216
Playtime:3.371 hours
Usage:0%
Score:0.071m
Score/min:350
Driving Accuracy:N/A%
Gunner Accuracy:32.953%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C++
Kills:113
V. Kills:14 N/A
Deaths:19
KDR:5.947
Accuracy:36.777% C++
KPH:32.700 C-
VKPH:4.100 D--
M60-G Bulldog
C-
Kills:81
V. Kills:6 N/A
Deaths:16
KDR:5.063
Accuracy:29.836% C--
KPH:22.100 C-
VKPH:1.600 D*
M20 Basilisk
C+
Kills:67
V. Kills:30 216%
Deaths:17
KDR:3.941
Accuracy:39.055% C+
KPH:15.700 C-
VKPH:7 C+
M40 Fury
C
Kills:62
V. Kills:10 N/A
Deaths:7
KDR:8.857
Accuracy:32.572% C
KPH:42.100 C
VKPH:6.800 D
M12 Kobalt
C++
Kills:59
V. Kills: N/A
Deaths:1
KDR:59
Accuracy:18.120% C++
KPH:40.500 D
VKPH:0 D**
Kills:382 (0 + 382)
Deaths:60
KDR:6.367
VKDR:1
Vehicle Kills:60
Kill Difference:322
Playtime:14.319 hours
Usage:0%
Score:0.236m
Score/min:275
Driving Accuracy:N/A%
Gunner Accuracy:18.120%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:583
V. Kills:34 N/A
Deaths:8
KDR:72.875
Accuracy:34.675% C+
KPH:89.200 B+
VKPH:5.200 C
Kills:583 (0 + 583)
Deaths:8
KDR:72.875
VKDR:4.250
Vehicle Kills:34
Kill Difference:575
Playtime:6.538 hours
Usage:0%
Score:0.115m
Score/min:293
Piloting Accuracy:N/A%
Gunner Accuracy:34.675%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 32,28621,4191,43614.916B**12.5254.468%B*2.423%C43.9B**22.3B++298488.3h5.3B*9.8B**
P2-120 HESH 14,87012,52143129.051A26.6655.992%A+N/A65.9B++12.4B+266189.9h3.8B*6.8B**
T9A "Butcher" 9,5179,4026,0181.562C+0.8320.482%D-19.751%D--45.6CN/A131206h13.1D64D
P2-120 HEAT 8,6376,15554011.398B**9.0055.48%A3.574%B37.2B**15B**221165.3h7.3C*13.1B*
T32 Bull 6,2106,1524,5871.341C+1.0522.998%C+16.71%D--41.6C+N/A121147.9h12.9C+56.2C++
MSW-R 3,0042,9851,7381.717C+0.6818.427%D-16.482%D--32.1CN/A14093h12.8C+69.3C
RAMS .50M 1,9321,9285093.788C*1.3949.078%A+85.218%B*37.8B+N/A13451h2B+4.1B++
NS-15M1 1,8891,8701,5901.176C+1.2218.741%D16.203%D-30.4CN/A11961.6h14.8D78.8C
T9 CARV 1,7911,7571,7940.979C+1.4118.082%C20.433%C26.9C+N/A12865.2h14.8C+81.6C++
T16 Rhino 1,4331,4241,2191.168C+1.2319.055%C20.084%C33.3C+N/A10542.7h13.9C+72.9C+
PSA-02 Diamondback 1,2531,2127611.593C+0.8028.227%C+22.69%D47C+1.6B12125.8h14.2C50.1C+
T7 Mini-Chaingun 1,1721,1628071.44B+0.9519.029%B11.274%C--44.5B+N/A15026.1h14.3B75.2B+
MG-H1 Watchman 1,1441,1029281.188C+1.2124.053%C*18.784%D--34C1.3B*12732.4h17.1C71.1C++
AS16 NightHawk 1,0039937861.263C++1.1345.439%B+14.401%C+69.9AN/A23214.2h4.1B+9.1B+
T1 Cycler 1,0149857061.395C**1.0028.717%A17.868%D43.2B**1.3A*19222.8h13.8B48B++
TMG-50 9549457991.183C+1.2116.107%D--19.894%D27CN/A11935h12.7C+79.1C
T5 AMC 9529369960.94C+1.4522.076%C18.803%C19.5CN/A7048.1h15.2C+68.9C+
Frag Grenade 9299061906N/A903.6151.384%B*N/A1006.7A**25.6A**34480.9h2.4A4.6B**
NS-11C 8798611,0510.819C+1.5720.123%D-15.447%D15.9C--N/A6154.2h16.9C83.8C
MG-HBR1 Dragoon 8858594062.116B*0.2837.691%B++31.316%C*32.9C*1B+10726.1h6.2B+16.5B+
TORQ-9 8508346271.33C++1.0627.248%B+21.823%C42.3BN/A18219.7h15.7C+57.7C**
ASP-30 Grounder 1,5288218360.982B+1.4171.637%A1.705%D16.6C+14.3B+19549.5h9.2C12.8C*
Anti-Vehicle Grenade 8337721772N/A769.6158.993%B**N/A701.8A++55.5C--27451.1h3.2A5.5B**
NS Baron G5 7617526661.129C++1.2646.934%B14.894%C++44B+N/A15717.1h4.3B+9.1C+
T9 CARV-S 7487436881.08C1.3117.81%D-19.112%D30C-N/A10624.8h14.4C-80.6C
E540 Halberd 1,0116944714.766B**12.3750.587%A1.297%D--28.1C*12.8C++78024.7h5B++9.8B**
MRC3 Mercy 6606473331.943C+0.4515.768%C15.92%D--28C+N/A9723.1h18.1B+114.8C**
C-4 1,0086423801.689C*0.7027.095%C++N/A78.3C+44.6B**12078.2h1.6C+6C++
M2 Mutilator 6346292822.23B+0.1613.424%C19.555%C*29.4C**N/A10121.4h16.2B+120.7C*
M2 Mutilator 6156082822.156B0.2413.705%C18.092%C+28.4C++N/A9421.4h17.2C*125.3C++
MRC3 Mercy 6095973321.798C+0.6015.424%C19.431%C26.1C+N/A9722.9h19.1C**123.5C*
CAS 14-E 617583872.875A*70.4834.675%C+1.029%D89.7B+5.2C2936.5h22.9B++66B+
TAS-16 Blackjack 5805775471.055C+1.3456.243%C14.385%C34.6CN/A11516.7h2.7C+4.7C+
Cycler TRV 5655594511.239C++1.1521.768%C16.279%D27.8CN/A12320.1h15.6D71.8C
AMR-66 5165024481.121C*1.2725.181%C22.51%C12.2DN/A6541.3h10.2C+40.5C+
NS-44 Commissioner 4084064790.848C+1.5526.779%D*22.414%C+27.8CN/A11314.6h3.7C**13.7C
TRAC-5 S 4093983301.206B+1.1916.914%D*12.563%D13.7C-N/A9229.1h13.9C+82.3D
MR1 Fracture 5423962391.657A+0.7435.055%C+4.798%B+15A+5.5C*15026.4h25.1A71.5B*
M6 Onslaught 3913851582.437C*0.0421.664%B*21.039%C*41.4B+N/A1609.3h19.6C+90.4B+
MANA Anti-Personnel Turret 3973851063.632N/A1.2422.072%UN/A3850U120U9539200.1h23.8T*107.8T*
Tank Mine 5903831113.45B+1.06111.442%SN/A109.4C+59.1C+12873.5h4.4T*3.9A
M6 Onslaught 3883741582.367C++0.0321.966%B*18.182%C-40.2B+1.5A++1599.3h20.6C93.8B+
NS Decimator 5723523690.954C+1.4464.686%B+2.557%B+31.4C19.6B+44811.2h4.9C+7.6C*
SMG-46 Armistice 3363314070.813C1.5818.125%D**12.085%D14.7DN/A7122.5h16.8C92.7D
MR1 Fracture 4833312391.385B**1.0136.36%C+3.927%C++12.4A5.7B+13726.6h31.1B**85.5B*
SABR-13 3263242501.296C+1.1022.245%D-25.926%C+24.5C-N/A7513.2h12.6C+56.5C
HC1 Cougar 2812762910.948C+1.4523.304%C18.478%D14.1DN/A6719.6h14.4C-61.6C+
TRS-12 Uppercut 2482451801.361C++1.0364.734%B+18.776%B+58.3B++N/A2354.2h2.2B++3.4B+
Chainblade 27224420,6550.012C2.3829.858%C++N/A0.3C-N/A1801.1h2.1B+6.9B+
TAR 2442391601.494C++0.9020.382%D13.808%D*36.8C++N/A2376.5h13.5C+66.3C+
P525 Marauder-H 2462331713.706C+11.3132.953%C1.288%B++68.5D3.8D-3503.4h6.6C**20C*
NS-7 PDW 2302282380.958C++1.4422.601%C13.597%D20.9CN/A9610.9h17.9C-79.2C
L100 Python HEAT 296221395.667C++3.2757.333%B+4.525%A27C9.1D2738.2h4.7B++8.2B*
MG-S1 Jackal 2092052080.986C+1.4124.001%C-13.171%D--20.5C--N/A6510h14.7C61.1C
Skyguard 327196523.769B+1.3827.89%C1.531%C10.8C--7.2C--16218.2h96.5B+346B+
Claymore 189189345.559C+3.1732.36%C++N/A105C--N/A3731.8h1.3D4.2C++
M3 Pounder HEG 225187991.889C*0.5047.068%B+3.743%B+21.7C**4.4B1748.6h16.7B+35.4B+
M3 Pounder HEG 222172991.737C*0.6644.683%B++2.907%C+19.3C*5.6A+2098.9h17.3C++38.8B
TX2 Emperor 1721682600.646C1.7519.568%D*21.429%C++19.8C--N/A838.5h10.3C52.9D-
C150 Dalton 256160532M+29.6141.529%C++N/A39C*23.4C+4504.1h3.5B+8.3B++
L100 Python AP 2201541311.846B**9.4571.444%A++N/A40.5B+17.4C+10833.8h4.4B*6.2A
T1S Cycler 1501481640.902C1.4919.004%D*16.892%D20.6DN/A1117.2h15.8D-82.9D--
NS-61 Emissary 1231231530.804C+1.5924.289%D14.634%C16.4C-N/A527.5h16.2C+66.9C+
MR11 Gatekeeper 2051221210.167B**7.7744.726%B++N/A19.4C13.2C-8686.3h50C++111.8B+
L105 Zephyr 153119814.875B12.4848.161%B+N/A56.7C*16.2A4042.1h5.7B+11.9B+
G30 Vulcan 213118333.576C+1.1830.272%C++1.695%D-13.3D-10.7C7548.9h116.7C385.6C+
NS-10 Burster 2151151031.117C**1.2829.79%C*6.957%C**5.7C**5B**10520.2h133.8B+449.2B+
FA1 Barrage 1151151350.852C+1.5442.381%C*14.783%C+31.9C*N/A2363.6h5.4C+12.8C*
M40 Fury 127113195.947C+3.5536.777%C++N/A32.3C-4D*2443.5h11.3B+30.8B+
T4 AMP 106106512.078B**0.3224.868%C16.038%D58.9B**N/A1941.8h9.7B**39.2B++
NS Annihilator 198102791.291A++1.1074.552%F-N/A11C++10.3B++2449.3h11.4C*15.3C+
Spear Anti-Vehicle Phalanx Turret 14899119B+6.6148.83%B+1.01%D**45B+22.3C++9292.2h7.8C*16B+
L100 Python HESH 10697424.25A21.8658.186%B**1.031%C64.7B+6C--13361.5h2.7B++4.7B*
NS-10 Burster 180971030.942C+1.4529.797%C++3.093%D4.8C+4.1B9620.1h159C*533.6B
ML-7 14590581.552A+0.8463.827%B*3.333%C**28.1B+17.2B*12563.2h6.1B+9.5B++
M60-A Bulldog 938799.667C7.2742.439%C2.299%C+14.5D1D-756h5.8C**13.8C++
T2 Striker 196861290.667C*1.7359.874%B**N/A10.4C13.3B+5708.3h32.1B++53.6B*
MAX Punch 93851,2460.068C2.3335.309%DN/A0.8CN/A3111.5h1.6C++4.6C*
M12 Kobalt 8983241.5B+39.1127.35%B**20.482%B+48.8D--3.5C1341.7h22.6C--82.7C++
NS-AM7 Archer 136821900.432C+1.9658.741%C+6.098%D*2.5D-1.7D3532.3h23C+39.1C+
M60-G Bulldog 8781165.063C++2.6729.836%C--N/A21.9C-1.6D*1503.7h5B**16.6B++
LC2 Lynx 81791030.767C1.6330.259%A21.519%C+17.2C--N/A2444.6h22.6D**74.7C+
TX1 Repeater 7877940.819C++1.5718.769%D--23.377%C**21.4CN/A2193.6h13.5C*72C
P525 Marauder 8274710.571C-8.1822.94%C*N/A32.2D-3.5C+4642.3h9.9F43.1C
M20 Basilisk 9767173.941C**1.5539.055%C+5.97%C++15.6C-7C+3824.3h83.8B+214.5B+
NS-30 Vandal 6666641.031C1.3624.771%D*34.849%B**23.6DN/A1342.8h7D28.1D--
M40 Fury 726278.857C++6.4632.572%CN/A41.3C-6.7D3341.5h8B**24.7B*
M60-A Bulldog 6462512.4C+10.0142.633%C--1.613%D14.8DN/A864.2h5.7C**13.4C++
MG-C1 Kindred 6361421.452C++0.9424.651%C22.951%C+40.7C+1.3B+1781.5h9.8B+39.9B
M12 Kobalt 5959159M+56.6118.12%C++11.864%D**39.3DN/A2851.5h20.2C111.2C*
SR-7 585887.25A4.8644.526%B+82.759%B+27.6CN/A1542.1h2.1C*4.7B+
MANA Anti-Vehicle Turret 10655281.964B0.4353.157%C+N/A27.5C25.5C+12282h8.4B15.8B+
Sticky Grenade 5150150N/A47.6153.112%C++N/A500D--10C-39150.1h2.6C4.8C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon421,3751.6h
Anti-Vehicle MANA Turret151261.3h
Nano-Armor Kit431642,06445.3h
NS-03 Thumper0680.2h
M202 Wyrm0840h
AE Medical Applicator155,8830.7h
AE Nano-Armor Kit427648,90257.9h
Medical Applicator11637,2274h
Spitfire Auto-Turret23530.4h
Motion Spotter01730.2h
Welding Device01,3720.1h
Recon Detection Device139711.6h
Ammunition Package815,3863.1h
Medical Kit2763,5054h
Anti-Infantry MANA Turret297592h
Hardlight Barrier105210.9h
Nano-Repair Grenade06440.2h

Check the help document for the dictionary if you want to learn more about words used here.


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