Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 16 (18,342)players online:
HEKOMIn (14)  VTGone (4)  xWangsta (2)  WickedOmens (1)  pathravuongvorn (1) 22
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (18 days). The data shown below may not be accurate.

Fubbles[DA] Fubbles
VS BR 124

KDR: 3.83

Score: 32.5m

Last Seen: Nov 25th, 2018 2:24 AM
- OFFLINE - 436.3 hour(s)

Battle Rank 102 (124 total) - Vanu Sovereignty on Emerald - Outfit Member of DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 27
Level Progress (to 103): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Dual Photon Pods Artemis VX26 Orion VS54 Maelstrom Turbo Laser V10 NS-11C Pulsar C Serpent VE92
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Fubbles



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,818,954 MLG Score: 1454
Fun Score: N/A
Cheeseburgers Flipped: 483TIME WITH MEDKIT: 2.5%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.816%17.693%4923199132,1663.916-0.086

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.439%1.328A-0.451D-0.43C--HEAD + (~3.78)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.30.502B+10.40.273C*26.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.996%1.581%1707410188,920640399113.9375223%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.977%-0.258C-0.028C+0.308

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
105.80.342C**370.3C*68.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.395%1.988%426510172,7167017163.87446379%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.544%-0.923D---0.419C--0.917

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.80.229C++9.40.254C*20.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.471%1.8%8551110114,44553613328.29291333%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.391%-0.618D-0.65D0.262

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.50.622B+13.10.665B+31.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.498%76.25%855310194,05980955.0173

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.134%0.818B++0.598B+-0.556

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.499B+20.37C**2.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.91%13.474%855310191,42577261.84347

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.396%0.794B++-0.202C-0.181

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.55B+30.377C**2.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 27
32.5m182.3%330 (19.8k)331 (19.9k)3.8296667,08817,5184.48664124 (102)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022111625.722%14.736%37905:3729

8% Combat Medic43% Engineer16% Heavy Assault16% Infiltrator13% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 6:54 PMJun 13th, 2014 2:45 AMDec 12th, 2018 12:46 AM (24h) (PST)Nov 24th, 2018 11:28 PM (18d) (PST)Nov 24th, 2018 10:24 PM (18d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8121486640.6830.1780.1011.4160.0931454

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
48,7008,88439,8164111685619,882

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1636.5h/68.2d 11,509 9,886 11,475 139k 2,853 6,326 9,176 79.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B*
Kills:2,316
Deaths:569
KDR:4.070
Accuracy:24.592% B*
HSR:17.789% D--
SVA-88
B**
Kills:1,364
Deaths:354
KDR:3.853
Accuracy:27.875% B**
HSR:18.255% D--
Betelgeuse 54-A
C+
Kills:1,350
Deaths:350
KDR:3.857
Accuracy:25.864% C+
HSR:24% D-
Pulsar LSW
C**
Kills:1,224
Deaths:397
KDR:3.083
Accuracy:24.294% C**
HSR:21.569% C
Lasher X2
B*
Kills:1,195
Deaths:234
KDR:5.107
Accuracy:31.404% B*
HSR:2.845% D
NS-15M1
B++
Kills:1,157
Deaths:283
KDR:4.088
Accuracy:26.494% B++
HSR:20.052% C
Ursa
B
Kills:1,153
Deaths:318
KDR:3.626
Accuracy:24.215% B
HSR:19.861% D
Kills:9,759
Deaths (as Heavy Assault):2,505
Deaths (to Heavy Assaults):5,268
KDR:3.89581
Kill Difference:7,254
Playtime:255.879 hours
Usage:16%
Score:5.019m
Score/min:327
Accuracy (listed only):26.391%
HSR (listed only):17.767%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
B**
Kills:1,560
Deaths:473
KDR:3.298
Accuracy:29.224% B**
HSR:15.513% D
Pulsar C
B*
Kills:1,461
Deaths:371
KDR:3.938
Accuracy:28.236% B*
HSR:21.834% C+
Serpent VE92
A
Kills:1,407
Deaths:491
KDR:2.866
Accuracy:30.196% A
HSR:15.920% D
VX6-7
C+
Kills:1,286
Deaths:569
KDR:2.260
Accuracy:23.918% C+
HSR:13.142% D*
Solstice VE3
A
Kills:1,171
Deaths:327
KDR:3.581
Accuracy:29.576% A
HSR:14.432% D-
Phobos VX86
C*
Kills:804
Deaths:322
KDR:2.497
Accuracy:61.206% C*
HSR:14.179% C
Nova
C+
Kills:473
Deaths:238
KDR:1.987
Accuracy:43.624% C+
HSR:12.685% C-
Eclipse VE3A
B
Kills:404
Deaths:163
KDR:2.479
Accuracy:28.323% B
HSR:15.347% D-
Solstice Burst
B+
Kills:298
Deaths:95
KDR:3.137
Accuracy:29.659% B+
HSR:17.450% D-
Eidolon VE33
A
Kills:179
Deaths:77
KDR:2.325
Accuracy:35.673% A
HSR:11.732% F-
Thanatos VE70
A
Kills:148
Deaths:59
KDR:2.508
Accuracy:52.661% A
HSR:12.162% D-
Kills:9,191
Deaths (as Engineer):3,185
Deaths (to Engineers):3,889
KDR:2.88571
Kill Difference:6,006
Playtime:700.843 hours
Usage:43%
Score:13.783m
Score/min:328
Accuracy (listed only):35.663%
HSR (listed only):14.945%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
B**
Kills:1,560
Deaths:473
KDR:3.298
Accuracy:29.224% B**
HSR:15.513% D
Pulsar C
B*
Kills:1,461
Deaths:371
KDR:3.938
Accuracy:28.236% B*
HSR:21.834% C+
Serpent VE92
A
Kills:1,407
Deaths:491
KDR:2.866
Accuracy:30.196% A
HSR:15.920% D
Eridani SX5
B+
Kills:1,287
Deaths:541
KDR:2.379
Accuracy:28.071% B+
HSR:12.821% D--
VX6-7
C+
Kills:1,286
Deaths:569
KDR:2.260
Accuracy:23.918% C+
HSR:13.142% D*
Sirius SX12
C*
Kills:1,215
Deaths:461
KDR:2.636
Accuracy:25.648% C*
HSR:12.428% D-
NS-7 PDW
B++
Kills:1,175
Deaths:335
KDR:3.507
Accuracy:28.611% B++
HSR:12.340% D-
Solstice VE3
A
Kills:1,171
Deaths:327
KDR:3.581
Accuracy:29.576% A
HSR:14.432% D-
MKV Suppressed
B
Kills:1,160
Deaths:278
KDR:4.173
Accuracy:27.370% B
HSR:12.155% D*
Phobos VX86
C*
Kills:804
Deaths:322
KDR:2.497
Accuracy:61.206% C*
HSR:14.179% C
Nova
C+
Kills:473
Deaths:238
KDR:1.987
Accuracy:43.624% C+
HSR:12.685% C-
Eclipse VE3A
B
Kills:404
Deaths:163
KDR:2.479
Accuracy:28.323% B
HSR:15.347% D-
Solstice Burst
B+
Kills:298
Deaths:95
KDR:3.137
Accuracy:29.659% B+
HSR:17.450% D-
Skorpios
B+
Kills:198
Deaths:61
KDR:3.246
Accuracy:29.248% B+
HSR:18.687% C
Thanatos VE70
A
Kills:148
Deaths:59
KDR:2.508
Accuracy:52.661% A
HSR:12.162% D-
Kills:14,047
Deaths (as Light Assault):4,784
Deaths (to Light Assaults):3,294
KDR:2.93625
Kill Difference:9,263
Playtime:218.805 hours
Usage:13%
Score:4.372m
Score/min:333
Accuracy (listed only):33.038%
HSR (listed only):14.740%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
B+
Kills:1,287
Deaths:541
KDR:2.379
Accuracy:28.071% B+
HSR:12.821% D--
Sirius SX12
C*
Kills:1,215
Deaths:461
KDR:2.636
Accuracy:25.648% C*
HSR:12.428% D-
NS-7 PDW
B++
Kills:1,175
Deaths:335
KDR:3.507
Accuracy:28.611% B++
HSR:12.340% D-
Terminus VX-9
B+
Kills:1,163
Deaths:398
KDR:2.922
Accuracy:27.705% B+
HSR:17.627% D--
MKV Suppressed
B
Kills:1,160
Deaths:278
KDR:4.173
Accuracy:27.370% B
HSR:12.155% D*
Pulsar VS1
B**
Kills:1,156
Deaths:419
KDR:2.759
Accuracy:29.227% B**
HSR:16.782% D
NS-11A
B++
Kills:990
Deaths:315
KDR:3.143
Accuracy:27.415% B++
HSR:23.737% B
Phobos VX86
C*
Kills:804
Deaths:322
KDR:2.497
Accuracy:61.206% C*
HSR:14.179% C
H-V45
B+
Kills:803
Deaths:332
KDR:2.419
Accuracy:26.294% B+
HSR:20.050% C+
Nova
C+
Kills:473
Deaths:238
KDR:1.987
Accuracy:43.624% C+
HSR:12.685% C-
NS-11P
A
Kills:424
Deaths:152
KDR:2.789
Accuracy:28.834% A
HSR:16.509% C
Corvus VA55
B+
Kills:391
Deaths:98
KDR:3.990
Accuracy:26.991% B+
HSR:20.205% C
Skorpios
B+
Kills:198
Deaths:61
KDR:3.246
Accuracy:29.248% B+
HSR:18.687% C
Thanatos VE70
A
Kills:148
Deaths:59
KDR:2.508
Accuracy:52.661% A
HSR:12.162% D-
Kills:11,387
Deaths (as Combat Medic):4,009
Deaths (to Combat Medics):1,762
KDR:2.84036
Kill Difference:7,378
Playtime:130.826 hours
Usage:8%
Score:3.572m
Score/min:455
Accuracy (listed only):33.065%
HSR (listed only):15.883%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Artemis VX26
B**
Kills:2,374
Deaths:574
KDR:4.136
Accuracy:31.921% B**
HSR:18.829% D
V10
B++
Kills:1,616
Deaths:142
KDR:11.380
Accuracy:43.021% B
HSR:84.035% B++
NS-30 Vandal
A+
Kills:1,392
Deaths:330
KDR:4.218
Accuracy:42.001% A+
HSR:13.147% F
NS-44 Commissioner
A+
Kills:1,315
Deaths:815
KDR:1.614
Accuracy:47.591% A+
HSR:19.240% C
Eridani SX5
B+
Kills:1,287
Deaths:541
KDR:2.379
Accuracy:28.071% B+
HSR:12.821% D--
Ghost
C++
Kills:1,273
Deaths:218
KDR:5.839
Accuracy:39.454% C++
HSR:65.907% C+
Sirius SX12
C*
Kills:1,215
Deaths:461
KDR:2.636
Accuracy:25.648% C*
HSR:12.428% D-
NS-7 PDW
B++
Kills:1,175
Deaths:335
KDR:3.507
Accuracy:28.611% B++
HSR:12.340% D-
Parallax VX3
C+
Kills:1,170
Deaths:157
KDR:7.452
Accuracy:38.813% C+
HSR:76.752% C+
MKV Suppressed
B
Kills:1,160
Deaths:278
KDR:4.173
Accuracy:27.370% B
HSR:12.155% D*
NSX Tomoe
B+
Kills:437
Deaths:135
KDR:3.237
Accuracy:28.852% C+
HSR:43.021% B+
Beamer VS3
B+
Kills:257
Deaths:159
KDR:1.616
Accuracy:31.201% B+
HSR:21.012% C+
Skorpios
B+
Kills:198
Deaths:61
KDR:3.246
Accuracy:29.248% B+
HSR:18.687% C
NS-61 Emissary
C+
Kills:99
Deaths:67
KDR:1.478
Accuracy:28.316% C+
HSR:15.152% C
Kills:14,968
Deaths (as Infiltrator):4,273
Deaths (to Infiltrators):2,042
KDR:3.50293
Kill Difference:10,695
Playtime:266.036 hours
Usage:16%
Score:4.340m
Score/min:272
Accuracy (listed only):33.580%
HSR (listed only):30.395%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B*
Kills:1,286
Deaths:309
KDR:4.162
Accuracy:20.411% B*
HSR:16.096% D
Cosmos VM3
B*
Kills:1,261
Deaths:309
KDR:4.081
Accuracy:20.805% B*
HSR:18.636% C+
Comet VM2
B*
Kills:202
Deaths:95
KDR:2.126
Accuracy:46.423% B+
HSR:5.941% B*
Comet VM2
A+
Kills:184
Deaths:91
KDR:2.022
Accuracy:48.539% B
HSR:7.609% A+
NS-10 Burster
B+
Kills:127
Deaths:69
KDR:1.841
Accuracy:32.757% B+
HSR:0.787% D**
NS-10 Burster
B+
Kills:116
Deaths:70
KDR:1.657
Accuracy:33.076% B+
HSR:0% F-
Kills:3,176
Deaths (as MAX Suit):471.500
Deaths (to MAX Suits):1,089
KDR:6.73595
Kill Difference:2,704.500
Playtime:60.500 hours
Usage:4%
Score:1.450m
Score/min:399
Accuracy (listed only):33.669%
HSR (listed only):8.178%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C**
Kills:5,424
V. Kills:1,461 371%
Deaths:164
KDR:33.073
Accuracy:59.802% B*
KPH:81.100 C++
VKPH:21.800 C**
Maelstrom Turbo Laser
B++
Kills:1,968
V. Kills:1,477 133%
Deaths:232
KDR:8.483
Accuracy:29.904% C
KPH:20.300 B+
VKPH:15.200 B++
Light PPA
A+
Kills:873
V. Kills:49 N/A
Deaths:84
KDR:10.393
Accuracy:46.239% B++
KPH:91.600 A+
VKPH:5.100 B++
Saron Laser Cannon
B**
Kills:655
V. Kills:650 101%
Deaths:255
KDR:2.569
Accuracy:31.858% C+
KPH:15.700 C**
VKPH:15.600 B**
Photon A2A Missile Pods
B
Kills:73
V. Kills:66 109%
Deaths:1
KDR:73
Accuracy:64.093% F--
KPH:58 C++
VKPH:52.400 B
Kills:8,993 (3,496 + 0)
Deaths:736
KDR:12.219
VKDR:5.031
Vehicle Kills:3,703
Kill Difference:8,257
Playtime:216.636 hours
Usage:13%
Score:4.298m
Score/min:331
Piloting Accuracy:31.858%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
U
Kills:1,019
V. Kills:328 310%
Deaths:99
KDR:10.293
Accuracy:25.780% D*
KPH:3,668,400 U
VKPH:1,180,800 U
L105 Zephyr
U
Kills:466
V. Kills:107 431%
Deaths:14
KDR:33.286
Accuracy:49.786% B*
KPH:1,677,600 U
VKPH:385,200 U
CAS30 Tank Buster
C
Kills:283
V. Kills:288 98%
Deaths:236
KDR:1.199
Accuracy:42.296% C
KPH:4.700 D
VKPH:4.800 D
C150 Dalton
U
Kills:258
V. Kills:147 174%
Deaths:35
KDR:7.371
Accuracy:51.686% A
KPH:928,800 U
VKPH:529,200 U
Kills:2,026 (283 + 1,743)
Deaths:384
KDR:5.276
VKDR:2.266
Vehicle Kills:870
Kill Difference:1,642
Playtime:59.811 hours
Usage:4%
Score:1.185m
Score/min:330
Piloting Accuracy:42.296%
Gunner Accuracy:51.686%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C*
Kills:660
V. Kills:176 373%
Deaths:31
KDR:21.290
Accuracy:42.398% D--
KPH:32 C*
VKPH:8.500 D
Skyguard
B+
Kills:127
V. Kills:112 112%
Deaths:28
KDR:4.536
Accuracy:26.758% C
KPH:13.100 C+
VKPH:11.500 B+
Kills:787 (787 + 0)
Deaths:59
KDR:13.339
VKDR:4.881
Vehicle Kills:288
Kill Difference:728
Playtime:30.362 hours
Usage:2%
Score:0.412m
Score/min:226
Driving Accuracy:26.758%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A++
Kills:1,064
V. Kills:242 438%
Deaths:71
KDR:14.986
Accuracy:48.346% C+
KPH:39.600 A++
VKPH:9 C*
Proton II PPA
A++
Kills:899
V. Kills:32 N/A
Deaths:34
KDR:26.441
Accuracy:26.707% B+
KPH:106 A++
VKPH:3.800 C++
Supernova VPC
B**
Kills:693
V. Kills:45 N/A
Deaths:33
KDR:21
Accuracy:53.707% B
KPH:60.800 B**
VKPH:4 D-
Saron HRB
B+
Kills:549
V. Kills:280 195%
Deaths:51
KDR:10.765
Accuracy:43.947% C+
KPH:29.200 B+
VKPH:14.900 C+
E540 Halberd
B*
Kills:377
V. Kills:217 173%
Deaths:33
KDR:11.424
Accuracy:51.373% B+
KPH:38.200 B++
VKPH:22 B*
Supernova FPC
A++
Kills:172
V. Kills:129 132%
Deaths:37
KDR:4.649
Accuracy:53.083% C+
KPH:31 B++
VKPH:23.300 A++
Kills:3,754 (1,929 + 1,825)
Deaths:259
KDR:14.494
VKDR:3.649
Vehicle Kills:945
Kill Difference:3,495
Playtime:80.944 hours
Usage:5%
Score:1.797m
Score/min:370
Driving Accuracy:53.083%
Gunner Accuracy:51.373%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B+
Kills:414
V. Kills:17 N/A
Deaths:13
KDR:31.846
Accuracy:35.072% C
KPH:117.900 B+
VKPH:4.800 C-
Aphelion VEX-4H
A+
Kills:165
V. Kills:122 134%
Deaths:11
KDR:15
Accuracy:47.497% C*
KPH:58.400 B**
VKPH:43.200 A+
M40 Fury-H
C++
Kills:104
V. Kills:8 N/A
Deaths:10
KDR:10.400
Accuracy:42.801% C++
KPH:91.200 C+
VKPH:7 D
E540 Halberd-H
B*
Kills:84
V. Kills:54 153%
Deaths:6
KDR:14
Accuracy:62.554% B+
KPH:46.100 C++
VKPH:29.600 B*
Kills:767 (0 + 767)
Deaths:40
KDR:19.175
VKDR:5.025
Vehicle Kills:201
Kill Difference:727
Playtime:9.297 hours
Usage:1%
Score:0.200m
Score/min:358
Driving Accuracy:N/A%
Gunner Accuracy:62.554%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:133
V. Kills:18 N/A
Deaths:11
KDR:12.091
Accuracy:37.682% C++
KPH:71.300 B**
VKPH:9.700 C++
M60-G Bulldog
A+
Kills:93
V. Kills:8 N/A
Deaths:5
KDR:18.600
Accuracy:39.145% B+
KPH:52.700 A+
VKPH:4.500 C-
M60-G Bulldog
N/A
Kills:50
V. Kills:2 N/A
Deaths:5
KDR:10
Accuracy:38.246% N/A
KPH:58.800 N/A
VKPH:2.400 N/A
Kills:276 (0 + 276)
Deaths:21
KDR:13.143
VKDR:1.333
Vehicle Kills:28
Kill Difference:255
Playtime:4.479 hours
Usage:0%
Score:0.101m
Score/min:374
Driving Accuracy:N/A%
Gunner Accuracy:38.246%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:81
V. Kills:11 N/A
Deaths:41
KDR:1.976
Accuracy:36.808% D*
KPH:17.600 C
VKPH:2.400 D-
Kills:81 (81 + 0)
Deaths:41
KDR:1.976
VKDR:0.268
Vehicle Kills:11
Kill Difference:40
Playtime:4.612 hours
Usage:0%
Score:0.026m
Score/min:96
Driving Accuracy:36.808%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Dual Photon Pods 6,8855,42416433.073M**29.2459.802%B*N/A81.1C++21.8C**51666.9h15B*25.2B*
Artemis VX26 2,3792,3745744.136A**0.3131.921%B**18.829%D64.5A++N/A18536.8h10.5B++32.8B*
Orion VS54 2,3202,3165694.07A++0.2424.592%B*17.789%D--50.2B*N/A23646.1h9.9B**40.3C**
Maelstrom Turbo Laser 3,4451,9682328.483A*4.6529.904%C3.659%B+20.2B+15.2B++24097.2h85B+284.2B+
V10 1,6171,61614211.38M++7.5543.021%B84.035%B++63.6A+N/A17925.4h1.9B++4.4B+
NS-11C 1,5651,5604733.298M0.5329.224%B**15.513%D41.4B*N/A12837.7h11.3B*38.5B++
Pulsar C 1,4631,4613713.938A++0.1128.236%B*21.834%C+38B+N/A15838.4h10.4B+36.7B+
Serpent VE92 1,4121,4074912.866A++0.9630.196%A15.92%D50.8B**N/A16527.7h11.4B+37.8B++
NS-30 Vandal 1,3981,3923304.218A+0.3942.001%A+13.147%F61.3B**N/A16222.7h5.1B+12.1B*
SVA-88 1,3651,3643543.853B**0.0227.875%B**18.255%D--70.7B**N/A25819.3h9.9B*35.4B++
M60-A Bulldog 1,4731,3512946.586A42.7657.286%B**N/A59.8B**5.4B27622.6h4.4B++7.6B**
Betelgeuse 54-A 1,3601,3503503.857B0.0325.864%C+24%D-82.3B+N/A28916.4h10.5C*40.6C*
NS-44 Commissioner 1,3171,3158151.613B++2.2247.591%A+19.24%C60.9B**N/A17621.6h3.2B++6.7B*
Eridani SX5 1,2901,2875412.379A1.4528.071%B+12.821%D--42.9B+N/A13330h9.9B++35.4B+
VX6-7 1,2951,2865692.26B++1.5723.918%C+13.142%D*15.6DN/A8882.5h13C++54.5C++
Cosmos VM3 1,2961,2863094.162A0.3320.411%B*16.096%D42.9B**N/A13430h11.9B+58.4B++
Ghost 1,2751,2732185.839B**2.0139.454%C++65.907%C+59.8B**N/A15921.3h1.9B++4.9B+
Cosmos VM3 1,2681,2613094.081A+0.2520.805%B*18.636%C+42B**N/A13230h12.5B+60B
Pulsar LSW 1,2261,2243973.083A0.7524.294%C**21.569%C70.3B**N/A23417.4h10.3B++42.3B+
Sirius SX12 1,2161,2154612.636A+1.1925.648%C*12.428%D-52.8AN/A16923h11.1B*43.3B+
Lasher X2 1,2101,1952345.107S1.2831.404%B*2.845%D41.3B++N/A19828.9h17.6B+56B++
NS-7 PDW 1,1801,1753353.507M++0.3228.611%B++12.34%D-70.8A*N/A20316.6h12.1B++42.3B+
Solstice VE3 1,1761,1713273.581S0.2529.576%A14.432%D-26.9B+N/A13443.6h12.1B++40.8B+
Parallax VX3 1,1721,1701577.452A3.6238.813%C+76.752%C+46.4B**N/A15925.2h2.2C++5.7C*
Terminus VX-9 1,1641,1633982.922B*0.9127.705%B+17.627%D--64.3B**N/A20318.1h10B**36B++
MKV Suppressed 1,1611,1602784.173M**0.3427.37%B12.155%D*102.7M*N/A27611.3h11.9B+43.4B+
NS-15M1 1,1571,1572834.088A*0.2626.494%B++20.052%C65B**N/A19517.8h9.8B**37.1B++
Pulsar VS1 1,1621,1564192.759A++1.0729.227%B**16.782%D48A+N/A16024.1h11.9B*40.9B**
Ursa 1,1601,1533183.626M0.2024.215%B19.861%D62B**N/A20518.6h9.4B++38.7B+
Supernova PC 1,3061,0647114.986A11.1648.346%C+1.316%D-39.6A++9C*28626.9h3.2A6.6B**
AP30 Shredder 1,3471,0199910.293C**6.4625.78%D*2.355%C*10190U3280U46489300.1h34.7A+134.4B**
NS-11A 1,0019903153.143A+0.6927.415%B++23.737%B57.6AN/A17117.2h13.1B47.7B+
M60-A Bulldog 1,0099262734.296B**30.4753.872%B*1.188%D-54.5B**4.9C++24517h4.2B*7.7B**
Proton II PPA 9318993426.441B++22.6126.707%B+2.336%C**105.8A++3.8C++3428.5h5.9B**22.1B**
Light PPA 9228738410.393B++6.5646.239%B++1.375%C++91.9A+5.2B++3669.5h8.8B+19.1B+
Proximity Mine 8068063225.188S21.3639.09%CN/A237.1A**N/A6943.4h1.3A++3.2B**
Phobos VX86 8078043222.497B**1.3361.206%C*14.179%C43.5C++N/A16118.5h2.3B3.8B
H-V45 8088033322.419B++1.4126.294%B+20.05%C+43.6B++N/A15618.4h12B+45.5B+
Supernova VPC 7386933321B*17.1753.707%B1.587%C+60.8B**3.9D-35811.4h2.5B*4.6B*
L100 Python HEAT 8366603121.29S17.4642.398%D--3.03%C**32C*8.5D20220.6h3.8B**8.9B++
Saron Laser Cannon 1,3056552552.569C**1.2631.858%C+N/A15.7C**15.6B**23741.8h112.3B+352.7B+
Saron HRB 8295495110.765A6.9443.947%C+2.186%B+29.2B+14.9C+30218.8h11.3A++25.7A+
Nova 4764732381.987B+1.8443.624%C+12.685%C-26CN/A9118.2h4.2C**9.6B
Frag Grenade 4754721472N/A468.1738.807%D-N/A1573.3S10B+43690.3h1.9A++4.9B**
L105 Zephyr 5734661433.286M+29.4649.786%B*N/A4660U1070U18027700.1h5.5B+11B*
NSX Tomoe 4394371353.237B*0.5928.852%C+43.021%B+50.8B+N/A1088.6h13.1B+45.5B
C-4 5524261822.341B++1.4923.604%CN/A86.9C*25.7C8134.9h1.4C*5.9C++
NS-11P 4264241522.789A+1.0428.834%A16.509%C60.6A++N/A2047h12.7B+44.1B*
Proton II PPA-H 4314141331.846A++28.0235.072%C2.415%B+118.3B+4.9C3353.5h6B**17.2B*
Eclipse VE3A 4074041632.479B+1.3528.323%B15.347%D-54.6B++N/A1427.4h11.6C**41.1B+
Tank Mine 686395507.9M+4.0720.942%D--N/A119.7B88.2B*12233.3h1.4B*6.6C+
Corvus VA55 395391983.99M*0.1626.991%B+20.205%C64.1A*N/A2066.1h10.9B+40.3B++
E540 Halberd 5943773311.424B7.5951.373%B+1.326%D-38.1B++21.9B*3999.9h5.7C*11B+
M60-A Bulldog 348307319.903B*6.0737.028%C+N/A3070U410U14914100.1h4A10.8B*
Solstice Burst 301298953.137A0.6929.659%B+17.45%D-54.2B+N/A1285.5h12.9C*43.4B+
S1 3992891372.109A**1.7259.713%C**4.844%A38.5B**14.7C**4287.5h4.9B*8.2B*
CAS30 Tank Buster 5712832361.199C+2.6342.296%CN/A4.7D4.8D10459.8h53.5C**126.5C*
Hunter QCX 2622621132.319A*1.5144.794%C++18.321%D32.8A++N/A848h2.6B+5.8B+
C150 Dalton 405258357.371C*3.5451.686%AN/A2580U1470U16590500.1h5.2C10.1B+
Beamer VS3 2632571591.616B**2.2131.201%B+21.012%C+31.3C**N/A1548.2h8.7C**27.9C++
Force-Blade 28425613,4930.019C+3.8156.958%A*N/A0.3CN/A1856.2h2.6C++4.5B+
NS Decimator 3382351441.632B*2.2061.681%C++3.404%B*40.5B+17.8C*5015.8h5.2C+8.5C+
Comet VM2 284202952.126A+1.7046.423%B+5.941%B*16.7B**6.8B**15112.1h19B+40.8B+
Skorpios 199198613.246B**0.5829.248%B+18.687%C50.8BN/A1363.9h10.2B+34.7B+
Comet VM2 266184912.022B**1.8148.539%B7.609%A+16.3B*7.3A12711.3h21.5B+44.3B+
Eidolon VE33 180179772.325B**1.5035.673%A11.732%F-29.8B+N/A1246h7.9B+22.1B++
Supernova FPC 301172374.649C+0.8253.083%C+4.07%B**31.3B*23.5A++10215.5h5.3C*9.9C**
Nemesis VSH9 307168792.127A**1.7060.245%C1.786%C--16.6C++13.8B+25110.1h7.6C**12.6C*
Aphelion VEX-4H 2871651115A11.1747.497%C*4.848%B**58.9B**43.6A+4272.8h43.2B++90.9B++
Thanatos VE70 148148592.508A++1.3252.661%A12.162%D-70.5A*N/A3982.1h3.1A6B**
M40 Fury 1511331112.091B**8.2637.682%C++1.504%C70B**9.5C+4311.9h8B**21.2B**
MANA Anti-Vehicle Turret 268133512.608C1.2251.368%D*3.008%C1330C+1350B12813000.1h8.2C**15.9C++
NS-10 Burster 224127691.841A+1.9932.757%B+N/A7.6B*5.8A+15416.8h134.2C++409.6B+
Skyguard 239127284.536B*0.7126.758%C1.575%C-13.1C+11.5B+2769.7h132.9C+496.6C+
NS-10 Burster 200116701.657B*2.1733.076%B+N/A6.9B++5B*13316.9h148.3C++448.3B+
M40 Fury-H 1121041010.4C+6.5742.801%C++1.923%B*94.5C++7.3D2531.1h9.4C+22C+
NS-61 Emissary 10199671.478B**2.3528.316%C+15.152%C49.5A1B**1112h9.7B++34.4B++
M60-G Bulldog 10193518.6M**14.7739.145%B+1.075%D*51.7A4.4C-2951.8h4.9B**12.6B*
Spear Anti-Vehicle Phalanx Turret 1408999.889B+6.0645.963%C*7.865%A++46.8B+26.8B+5611.9h8.1B17.7B+
E540 Halberd-H 13884614B+10.1762.554%B+1.19%D46.7C++30B*3601.8h6.9C+11.1C++
Lancer VS22 18081761.066B+2.7660.637%C+N/A10.8C13.2C+2397.5h21.1C**34.9C**
A30 Walker 17481155.4A1.5726.985%C**N/A11.7B++13.5A2646.9h157.2B**582.4B*
M40 Fury-F 9281411.976C**1.8536.808%D*1.235%C**17.6C2.4D-954.6h8.4B+22.7C*
Photon A2A Missile Pods 13973173U69.1764.093%F--N/A56.2C++50.8C**3251.3h4.9A+7.6A
MANA Anti-Personnel Turret 7471145.071N/A1.2429.02%UN/A710U30U3610500.1h24.7T*85.2T*
Hades VSH4 12665292.241M*1.5960.322%D--4.615%A15.5C+14.5C*2214.2h9.2C+15.3C
M60-G Bulldog 5250510A6.1738.246%C++2%D55.6B*2.2D--4130.9h4.4B**11.4B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter41,1811h
Restoration Kit531,2011.2h
Nano-Armor Kit198399,82160.8h
Anti-Vehicle MANA Turret132961.7h
Spawn Beacon22520.4h
Nanite Revive Grenade07020.2h
Medical Applicator259202,02422.2h
Ammunition Package13800.2h
Shield Recharging Field537,1712.7h
Medical Kit7196,76740.2h
Anti-Infantry MANA Turret31,0441.1h
Recon Detection Device6714,14921.6h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.03s
Server spent 1.48s on queries, 1.45s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.