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Fuchs1[VESP] Fuchs1
VS BR 161

KDR: 0.77

Score: 62.6m

Last Seen: Apr 20th, 2019 9:40 AM
- OFFLINE - 2997.2 hour(s)

Battle Rank 120 (161 total) - Vanu Sovereignty on Cobalt
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Pandora VX25 Nebula VM20 Nebula VM20 Cosmos VM3 Cosmos VM3 Solstice SF Spear Anti-Vehicle Phalanx Turret MKV Suppressed
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $0 MLG Score: -0
Fun Score: N/A
Cheeseburgers Flipped: 6912TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.382%13.521%2621112035,6430.1555790.613

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.111%-0.345C--1.118D*-0.173CHEAD + (~3.83)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
105.4-0.415C--20.4-0.431C--85

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.35%3.207%184121087341945990.208105146%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.931%-1.518F0.417B-0.337

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66-0.711D-16.7-0.337C-49.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.493%3.005%1131312014,625378420521.22225225%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.168%-0.897D---0.356C--0.248

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
112.50.059C+29.80.253C*82.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.817%77.049%113112134884367110.111747

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.576B+0.648B+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.1C+3.5-0.086C+5.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.624%12.462%1133121110,15126642453.80901

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.064%-0.491D-0.429C---0.295

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.50.048C+4.50.08C+8.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
62.6m378.4%231 (13.9k)213 (12.8k)0.76851562,27281,0290.906725161 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214206711.439%10.655%12203:3712

73% Engineer18% MAX Suit9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 4th, 2013 11:09 AMNov 29th, 2015 2:12 PMMay 19th, 2019 11:12 PM (95d) (PST)Apr 20th, 2019 7:29 AM (125d) (PST)Apr 20th, 2019 5:40 AM (125d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
351287640.2120.2760.0230.9430.037-0

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
21,06517,2453,8201317157212,805

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4885.1h/203.5d 11,199 6,635 33,114 276.3k 12,234 14,319 10,763 102.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
D--
Kills:534
Deaths:1,392
KDR:0.384
Accuracy:15.747% D*
HSR:14.981% D--
Orion VS54
D-
Kills:115
Deaths:329
KDR:0.350
Accuracy:11.735% F-
HSR:19.130% D-
Pulsar LSW
D
Kills:95
Deaths:285
KDR:0.333
Accuracy:15.978% D*
HSR:20% D
Kills:744
Deaths (as Heavy Assault):2,006
Deaths (to Heavy Assaults):21,840
KDR:0.37089
Kill Difference:1,262
Playtime:161.754 hours
Usage:3%
Score:1.392m
Score/min:143
Accuracy (listed only):14.487%
HSR (listed only):18.037%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
C
Kills:8,353
Deaths:17,256
KDR:0.484
Accuracy:36.073% C
HSR:12.427% D
Solstice SF
C
Kills:2,643
Deaths:4,054
KDR:0.652
Accuracy:22.254% C
HSR:2.989% F--
Thanatos VE70
D
Kills:1,317
Deaths:3,319
KDR:0.397
Accuracy:32.026% D-
HSR:12.756% D
NS-11C
D--
Kills:959
Deaths:3,491
KDR:0.275
Accuracy:17.172% D**
HSR:13.452% D--
Phobos VX86
D
Kills:481
Deaths:1,105
KDR:0.435
Accuracy:47.686% D--
HSR:12.266% D
Serpent VE92
D**
Kills:141
Deaths:296
KDR:0.476
Accuracy:16.650% D**
HSR:12.057% D**
VX6-7
F-
Kills:94
Deaths:349
KDR:0.269
Accuracy:9.934% F**
HSR:9.574% F-
Kills:13,988
Deaths (as Engineer):29,870
Deaths (to Engineers):18,725
KDR:0.4683
Kill Difference:15,882
Playtime:3,570.942 hours
Usage:73%
Score:46.246m
Score/min:216
Accuracy (listed only):25.971%
HSR (listed only):10.789%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
C
Kills:8,353
Deaths:17,256
KDR:0.484
Accuracy:36.073% C
HSR:12.427% D
Solstice SF
C
Kills:2,643
Deaths:4,054
KDR:0.652
Accuracy:22.254% C
HSR:2.989% F--
MKV Suppressed
D
Kills:1,726
Deaths:4,367
KDR:0.395
Accuracy:22.695% D
HSR:13.152% D--
Thanatos VE70
D
Kills:1,317
Deaths:3,319
KDR:0.397
Accuracy:32.026% D-
HSR:12.756% D
NS-7 PDW
C-
Kills:1,195
Deaths:3,042
KDR:0.393
Accuracy:22.506% C-
HSR:13.138% D
NS-11C
D--
Kills:959
Deaths:3,491
KDR:0.275
Accuracy:17.172% D**
HSR:13.452% D--
Eridani SX5
D-
Kills:545
Deaths:1,370
KDR:0.398
Accuracy:21.507% D--
HSR:13.945% D-
Phobos VX86
D
Kills:481
Deaths:1,105
KDR:0.435
Accuracy:47.686% D--
HSR:12.266% D
Sirius SX12
D
Kills:184
Deaths:860
KDR:0.214
Accuracy:20.956% D
HSR:8.696% D**
Serpent VE92
D**
Kills:141
Deaths:296
KDR:0.476
Accuracy:16.650% D**
HSR:12.057% D**
VX6-7
F-
Kills:94
Deaths:349
KDR:0.269
Accuracy:9.934% F**
HSR:9.574% F-
Kills:17,638
Deaths (as Light Assault):39,509
Deaths (to Light Assaults):12,799
KDR:0.44643
Kill Difference:21,871
Playtime:184.974 hours
Usage:4%
Score:1.760m
Score/min:159
Accuracy (listed only):24.496%
HSR (listed only):11.314%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MKV Suppressed
D
Kills:1,726
Deaths:4,367
KDR:0.395
Accuracy:22.695% D
HSR:13.152% D--
NS-7 PDW
C-
Kills:1,195
Deaths:3,042
KDR:0.393
Accuracy:22.506% C-
HSR:13.138% D
Eridani SX5
D-
Kills:545
Deaths:1,370
KDR:0.398
Accuracy:21.507% D--
HSR:13.945% D-
Parallax VX3
C+
Kills:488
Deaths:592
KDR:0.824
Accuracy:38.817% C+
HSR:77.049% C+
Sirius SX12
D
Kills:184
Deaths:860
KDR:0.214
Accuracy:20.956% D
HSR:8.696% D**
NS-44 Commissioner
C
Kills:55
Deaths:316
KDR:0.174
Accuracy:16.231% F--
HSR:20% C
Kills:4,193
Deaths (as Infiltrator):10,547
Deaths (to Infiltrators):10,525
KDR:0.39755
Kill Difference:6,354
Playtime:90.652 hours
Usage:2%
Score:0.653m
Score/min:120
Accuracy (listed only):23.785%
HSR (listed only):24.330%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C-
Kills:7,161
Deaths:6,474
KDR:1.106
Accuracy:16.099% C-
HSR:12.973% F
Nebula VM20
C-
Kills:7,049
Deaths:6,496
KDR:1.085
Accuracy:16.605% C-
HSR:13.321% D**
Cosmos VM3
C
Kills:2,813
Deaths:2,515
KDR:1.118
Accuracy:16.064% C
HSR:15.642% D
Cosmos VM3
C
Kills:2,680
Deaths:2,515
KDR:1.066
Accuracy:15.815% C
HSR:17.276% C-
Quasar VM1
D
Kills:1,187
Deaths:1,170
KDR:1.015
Accuracy:15.510% D
HSR:12.974% D**
Quasar VM1
C+
Kills:1,162
Deaths:1,182
KDR:0.983
Accuracy:15.415% C+
HSR:14.544% D-
NS-20 Gorgon
C
Kills:949
Deaths:1,035
KDR:0.917
Accuracy:24.238% C
HSR:16.438% D
NS-20 Gorgon
C
Kills:870
Deaths:1,035
KDR:0.841
Accuracy:24.610% C
HSR:13.908% D--
Comet VM2
C++
Kills:863
Deaths:1,798
KDR:0.480
Accuracy:37.967% D
HSR:4.519% C++
Comet VM2
C++
Kills:844
Deaths:1,756
KDR:0.481
Accuracy:38.397% D
HSR:4.384% C++
NS-10 Burster
B+
Kills:302
Deaths:766
KDR:0.394
Accuracy:25.833% D
HSR:7.616% B+
NS-10 Burster
C**
Kills:258
Deaths:758
KDR:0.340
Accuracy:25.768% C--
HSR:8.527% C**
Vortex VM21
C
Kills:163
Deaths:731
KDR:0.223
Accuracy:23.476% F-
HSR:3.067% C
Vortex VM21
D--
Kills:158
Deaths:731
KDR:0.216
Accuracy:23.262% F-
HSR:1.266% D--
Kills:26,459
Deaths (as MAX Suit):14,481
Deaths (to MAX Suits):6,380
KDR:1.82715
Kill Difference:11,978
Playtime:865.588 hours
Usage:18%
Score:12.333m
Score/min:237
Accuracy (listed only):22.790%
HSR (listed only):10.461%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:634
V. Kills:133 473%
Deaths:165
KDR:3.842
Accuracy:30.628% D**
KPH:2,282,400 U
VKPH:478,800 U
C150 Dalton
U
Kills:159
V. Kills:69 227%
Deaths:67
KDR:2.373
Accuracy:43.485% B+
KPH:572,400 U
VKPH:248,400 U
Kills:793 (0 + 793)
Deaths:232
KDR:3.418
VKDR:0.871
Vehicle Kills:202
Kill Difference:561
Playtime:0.001 hours
Usage:0%
Score:0.284m
Score/min:5,678,680
Piloting Accuracy:N/A%
Gunner Accuracy:43.485%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D--
Kills:227
V. Kills:134 168%
Deaths:127
KDR:1.787
Accuracy:31.849% F-
KPH:11.300 D*
VKPH:6.700 D--
Skyguard
D*
Kills:59
V. Kills:55 105%
Deaths:93
KDR:0.634
Accuracy:22.725% D--
KPH:6 D*
VKPH:5.600 D*
Kills:286 (286 + 0)
Deaths:220
KDR:1.300
VKDR:0.859
Vehicle Kills:189
Kill Difference:66
Playtime:29.850 hours
Usage:1%
Score:0.213m
Score/min:119
Driving Accuracy:22.725%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C+
Kills:469
V. Kills:500 94%
Deaths:230
KDR:2.039
Accuracy:33.383% D*
KPH:14 D--
VKPH:14.900 C+
Supernova VPC
D--
Kills:325
V. Kills:91 353%
Deaths:171
KDR:1.901
Accuracy:35.725% F
KPH:14.200 D**
VKPH:4 D--
Supernova FPC
F
Kills:262
V. Kills:295 89%
Deaths:253
KDR:1.036
Accuracy:34.425% F--
KPH:6.400 F
VKPH:7.200 F
E540 Halberd
D
Kills:199
V. Kills:151 131%
Deaths:95
KDR:2.095
Accuracy:34.175% F-
KPH:15.800 D**
VKPH:12 D
Kills:1,255 (587 + 668)
Deaths:749
KDR:1.676
VKDR:1.385
Vehicle Kills:1,037
Kill Difference:506
Playtime:109.880 hours
Usage:2%
Score:0.959m
Score/min:146
Driving Accuracy:34.425%
Gunner Accuracy:34.175%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D*
Kills:174
V. Kills:110 157%
Deaths:72
KDR:2.417
Accuracy:43.271% F
KPH:16.900 D**
VKPH:10.700 D*
Proton II PPA-H
C-
Kills:58
V. Kills:6 N/A
Deaths:19
KDR:3.053
Accuracy:34.065% C
KPH:45.600 D-
VKPH:4.700 C-
Kills:232 (0 + 232)
Deaths:91
KDR:2.549
VKDR:1.275
Vehicle Kills:116
Kill Difference:141
Playtime:11.543 hours
Usage:0%
Score:0.121m
Score/min:175
Driving Accuracy:N/A%
Gunner Accuracy:34.065%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C-
Kills:972
V. Kills:253 383%
Deaths:357
KDR:2.723
Accuracy:29.976% D
KPH:27.300 D
VKPH:7.100 C-
M40 Fury
D
Kills:592
V. Kills:159 370%
Deaths:224
KDR:2.643
Accuracy:30.710% D
KPH:27.800 D--
VKPH:7.500 D
M60-G Bulldog
D
Kills:529
V. Kills:155 339%
Deaths:192
KDR:2.755
Accuracy:24.966% D--
KPH:13.200 D--
VKPH:3.900 D
M20 Basilisk
D
Kills:335
V. Kills:167 199%
Deaths:231
KDR:1.450
Accuracy:32.286% D
KPH:10.600 D-
VKPH:5.300 D
M12 Kobalt
D-
Kills:250
V. Kills:18 N/A
Deaths:69
KDR:3.623
Accuracy:12.608% D--
KPH:20 D*
VKPH:1.400 D-
M20 Basilisk
D
Kills:171
V. Kills:116 146%
Deaths:133
KDR:1.286
Accuracy:32.533% D
KPH:9.300 D--
VKPH:6.300 D
G30 Walker
D-
Kills:83
V. Kills:78 105%
Deaths:75
KDR:1.107
Accuracy:19.942% D**
KPH:5 D*
VKPH:4.700 D-
Kills:2,932 (0 + 2,932)
Deaths:1,281
KDR:2.289
VKDR:0.738
Vehicle Kills:946
Kill Difference:1,651
Playtime:176.031 hours
Usage:4%
Score:1.340m
Score/min:127
Driving Accuracy:N/A%
Gunner Accuracy:19.942%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pandora VX25 8,5768,35317,2560.484D0.2836.073%C12.427%D13.5D-N/A43618.7h4.4C*12.3C++
Nebula VM20 7,3517,1616,4741.106C-0.3416.099%C-12.973%F20.3D-N/A52353.2h19.1D118.6C
Nebula VM20 7,2127,0496,4961.085C--0.3216.605%C-13.321%D**19.9D-N/A51353.5h19.9D-119.8C
Cosmos VM3 2,8692,8132,5151.118C-0.3516.064%C15.642%D19.8DN/A61141.9h18.1D*112.8C+
Cosmos VM3 2,7442,6802,5151.066C--0.3015.815%C17.276%C-18.9D-N/A61141.9h18.7D**118.5D
Solstice SF 2,7172,6434,0540.652C0.1222.254%C2.989%F--12.7C--N/A35207.9h6.9B++30.9B*
Spear Anti-Vehicle Phalanx Turret 2,7961,7924663.845C--3.0834.763%D--5.413%B++23D-12.9D-16477.8h9.5C+27.4C
MKV Suppressed 1,7511,7264,3670.395D-0.3722.695%D13.152%D--10.1D--N/A30170.9h18.5D81.4C-
Thanatos VE70 1,3341,3173,3190.397D0.3732.026%D-12.756%D9.4D--N/A33140.7h5.4C16.8C
NS-7 PDW 1,2181,1953,0420.393D0.3822.506%C-13.138%D8.9D-N/A30134.1h19.2D-85.2C
Quasar VM1 1,2161,1871,1701.015D0.2515.51%D12.974%D**21.1DN/A7256.2h16.7D-107.5C-
Quasar VM1 1,1931,1621,1820.983C0.2115.415%C+14.544%D-19CN/A7461.1h18D116.9C+
MANA Anti-Personnel Turret 1,0781,0529561.1N/A0.3315.149%UN/A10520U260U19987400.1h29.2T*192.6T*
M40 Fury 1,2259723572.723D1.9529.976%D2.263%B+27.2D7.1C-19135.7h18.4C-61.5D
NS-11C 1,0009593,4910.275D-0.4917.172%D**13.452%D--4.4D--N/A19217.4h21.6D**125.8D**
NS-20 Gorgon 1,0319491,0350.917C0.1524.238%C16.438%D16.8C1.5C+6156.4h33.3B+137.3B+
NS-20 Gorgon 9428701,0350.841C0.0724.61%C13.908%D--15.4C1.3C5656.4h36.8B+149.5B+
Comet VM2 1,2948631,7980.48C--0.2937.967%D4.519%C++8.1D4C+60106.8h34.1D-89.9D
Comet VM2 1,2588441,7560.481D0.2938.397%D4.384%C++8.2D4C--56102.4h34.3C89.4C--
C-4 1,2187501,4740.509D0.2628.195%B+N/A37.9D--23.6C49819.8h2.2D*7.8C--
L105 Zephyr 7676341653.842D3.0730.628%D**N/A6340U1330U18295500.1h6.1B+20C
MANA Anti-Vehicle Turret 1,5966288850.71D0.0645.026%D-4.459%B+6280S9680U2258950.1h12.3D*27.3D*
M40 Fury 7515922242.643D1.8730.71%D1.858%C+27.8D--7.5D22921.3h20.4D66.5D--
Eridani SX5 5665451,3700.398D0.3721.507%D--13.945%D-11.5D-N/A3547.4h18.6D**86.4D*
NS-15M1 5495341,3920.384D0.3815.747%D*14.981%D--12.1D--N/A4544h20F--126.8F
M60-G Bulldog 6845291922.755C-1.9924.966%D--N/A13.2D--3.9D7340.1h9.3C--37.1D-
Tank Mine 8305084751.069D0.3027.64%C-N/A75.8D48.1C--8676.7h2C+7.4D
Parallax VX3 4964885920.824D0.0638.817%C+77.049%C+13.6D-N/A4735.8h3.5F-8.9D-
Phobos VX86 4864811,1050.435D0.3347.686%D--12.266%D10.7D*N/A3545h2.8C-5.8C
Proximity Mine 4734731044.548C**3.7847.625%B++N/A168.9B**N/A5812.8h1.7B+3.6B*
M60-A Bulldog 570469815.79C5.0240.456%D2.559%C**23.2C-5C**10620.2h6.7C+16.6C
Saron HRB 9694692302.039D1.2733.383%D*2.132%B+14D--14.9C+16833.6h20B+59.8C
Sticky Grenade 3473421342N/A341.2349.893%CN/A488.6D--7.1D16660.7h3.4D--6.8D
M20 Basilisk 5023352311.45D0.6832.286%D6.866%B+10.6D-5.3D9331.5h92.2C++285.4C+
Supernova VPC 4163251711.901D-1.1335.725%F1.846%B14.2D**4D--7622.9h3.7C10.4D*
NS-10 Burster 5083027660.394D-0.3725.833%D7.616%B+3.9D2.7D6276.7h151.8C+587.6C
M60-A Bulldog 373299515.863C-5.0939.027%D2.341%C+18.7D4.6C++9916h8.2D--21.1D--
NS Decimator 3362826560.43D0.3433.47%T*6.028%M++17.4D*3.3D**13816.2h4.4C**13F
Spear Anti-Vehicle Phalanx Tower 3932751518.333C+17.5640.419%D--4.364%C*43C++18.4C--3096.4h6.2B*15.4B+
Supernova FPC 5572622531.036D0.2734.425%F--4.58%A+6.4F7.2F15140.8h7.7D*22.3T
NS-10 Burster 4452587580.34D-0.4325.768%C--8.527%C**3.3D--2.4D6077.4h178.9D-694.3D
M12 Kobalt 268250693.623D-2.8512.608%D--15.2%D20D*1.4D-8512.5h30.3F240.1D*
L100 Python HEAT 3612271271.787D1.0231.849%F-3.965%B**11.3D*6.7D--10120.1h6C*18.9D--
NS Annihilator 4252131,0410.205D--0.5678.781%DN/A5.4D*5.4D--10039.3h15.4D*19.5D*
E540 Halberd 350199952.095D1.3334.175%F-2.01%C15.8D**12D19412.6h6C+17.5D*
Sirius SX12 2001848600.214D0.5520.956%D8.696%D**2.8D*N/A2365.3h50.6T*241.3T*
Lasher X2 1931785540.321D-0.4514.169%F4.494%C**14.6D-1.2B7912.2h26.7D*188.4F-
E540 Halberd-H 284174722.417C--1.6543.271%F4.023%A+16.9D**10.7D*17310.3h6.3C+14.5D
M20 Basilisk 2871711331.286D-0.5232.533%D6.433%B9.3D--6.3D12018.3h128.9C-396.1D
Vortex VM21 3301637310.223D0.5523.476%F-3.067%C3.6D--3.6D5445.9h89D*378.9F
C150 Dalton 228159672.373C--1.6043.485%B+1.258%B+1590U690U10097900.1h5C11.6C++
Vortex VM21 3261587310.216D0.5523.262%F-1.266%D--3.4D*3.7D-5345.9h90.4D**388.5F--
Serpent VE92 1481412960.476C--0.2916.65%D**12.057%D**6.7D--N/A7620.9h22.1F-133F-
Orion VS54 1171153290.35D0.4211.735%F-19.13%D-8.6D--N/A19713.3h18.6D**158.3D--
Pulsar LSW 102952850.333D--0.4415.978%D*20%D14.4D--1.1A1266.6h20.4F--127.5F-
VX6-7 101943490.269D0.509.934%F**9.574%F-3.9D--N/A2624h22.5F-226.1T*
G30 Walker 16183751.107D--0.3419.942%D**3.614%C5D*4.7D-9116.7h306.1D**1534.9F-
Aspis Anti-Aircraft Phalanx Turret 15074721.028D-0.2621.65%DN/A5.7D--5.8D--14213h231.1F-1067.5D--
MAX Punch 3757314,4810.005D0.7682.402%A**N/A0.1DN/A1833.8h63.2T*76.8T*
Frag Grenade 6665165N/A64.2331.529%F-N/A650B++10C++49240.1h4.1C+13.1D--
Skyguard 11459930.634D-0.1322.725%D--1.695%C6D*5.6D*1569.8h169.9D--747.8D**
Proton II PPA-H 6458193.053D2.2834.065%C1.724%C+44.6D--4.6C-1931.3h11.5C+33.8C+
NS-44 Commissioner 60553160.174D0.5916.231%F--20%C3.7D*N/A3414.9h7F*43.1T*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon814,3355.2h
Anti-Vehicle MANA Turret1307887.2h
Nano-Armor Kit5,5714,455,829312.3h
Turret AI Module2780.3h
Repair Module0970.4h
Nanite Revive Grenade0740h
Medical Applicator8736,6173.3h
Spitfire Auto-Turret1101,8272.6h
Motion Spotter311,4901.5h
Rampart Wall2650.7h
Spear Anti-Vehicle Tower7970.9h
Deconstruction Tool01,2860.3h
Ammunition Package15211,9997h
Shield Recharging Field1690h
Anti-Infantry MANA Turret1842,4075.4h
Recon Detection Device101930.5h

Check the help document for the dictionary if you want to learn more about words used here.


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