Online: daguest  
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Deputy Director FudgedHard[D33K] FudgedHard
NC BR 88

KDR: 4.84

Score: 10.9m

Last Seen: Sep 7th, 2019 9:29 PM
- OFFLINE - 2141.3 hour(s)

Battle Rank 88 - New Conglomerate on Cobalt
Level Progress (to 89): 49%
Level 100 Progress: 58% 161h
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS LA1 Anchor NC6 Gauss SAW Carnage AR NS-44 Commissioner GR-22 GD-22S NC6A GODSAW NC1 Gauss Rifle
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $37,277,298 MLG Score: 29798
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 3.9%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
38.547%58.153%224220120739,8697.59265-2.755

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.649%3.368M*5.631S-0.548DHEAD ++ (~38.88)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.20.755B++70.508B+11.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.829%90.837%03122463375110.842876

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.84%2.237A*1.537A+-0.013

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.628B+1.80.423B1.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
10.9m117%831 (49.9k)685 (41.1k)4.8377742,7328,8334.9336688 (88)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1227476437.501%56.206%210801:4811

20% Combat Medic75% Heavy Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 3rd, 2017 7:30 PMApr 6th, 2018 7:11 PMOct 5th, 2019 7:57 PM (61d) (PST)Sep 7th, 2019 6:11 PM (89d) (PST)Sep 7th, 2019 5:29 PM (89d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,7066191,0872.6960.5571.5153.2010.04029798

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
102,36137,12065,2411623391192241,093

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
264.2h/11d 847 24,018 9,155 50.7k 186 1,122 628 27m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
S
Kills:15,843
Deaths:2,574
KDR:6.155
Accuracy:38.078% A**
HSR:59.515% S
NC6 Gauss SAW
S
Kills:5,602
Deaths:883
KDR:6.344
Accuracy:39.068% M*
HSR:58.586% S
GD-22S
S
Kills:1,976
Deaths:426
KDR:4.639
Accuracy:37.489% M
HSR:62.500% S
NC6A GODSAW
S
Kills:1,659
Deaths:284
KDR:5.842
Accuracy:39.793% A++
HSR:58.168% S
EM6
S
Kills:1,174
Deaths:217
KDR:5.410
Accuracy:37.445% M+
HSR:60.988% S
NS-15M2
S
Kills:1,164
Deaths:192
KDR:6.063
Accuracy:37.262% A**
HSR:60.223% S
MGR-L1 Promise
S
Kills:498
Deaths:85
KDR:5.859
Accuracy:36.867% A**
HSR:60.241% S
NSX-P Naginata
M*
Kills:292
Deaths:49
KDR:5.959
Accuracy:39.004% M++
HSR:54.795% M*
Kills:28,208
Deaths (as Heavy Assault):4,710
Deaths (to Heavy Assaults):2,554
KDR:5.98896
Kill Difference:23,498
Playtime:198.422 hours
Usage:75%
Score:7.715m
Score/min:648
Accuracy (listed only):38.126%
HSR (listed only):59.377%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
S
Kills:997
Deaths:171
KDR:5.830
Accuracy:37.522% A++
HSR:57.874% S
AF-19 Mercenary
S
Kills:326
Deaths:68
KDR:4.794
Accuracy:38.709% M++
HSR:48.160% S
AF-4 Cyclone
S
Kills:314
Deaths:43
KDR:7.302
Accuracy:36.962% A*
HSR:56.688% S
Kills:1,637
Deaths (as Light Assault):282
Deaths (to Light Assaults):1,659
KDR:5.80496
Kill Difference:1,355
Playtime:3.223 hours
Usage:1%
Score:0.090m
Score/min:467
Accuracy (listed only):37.731%
HSR (listed only):54.240%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
S
Kills:2,805
Deaths:446
KDR:6.289
Accuracy:38.180% M
HSR:54.759% S
GR-22
S
Kills:2,002
Deaths:297
KDR:6.741
Accuracy:38.623% M
HSR:54.745% S
NC1 Gauss Rifle
S
Kills:1,639
Deaths:334
KDR:4.907
Accuracy:38.432% M++
HSR:56.986% S
NS-11A
S
Kills:1,174
Deaths:187
KDR:6.278
Accuracy:38.005% M
HSR:55.792% S
MGR-S1 Gladius
S
Kills:997
Deaths:171
KDR:5.830
Accuracy:37.522% A++
HSR:57.874% S
AF-4 Cyclone
S
Kills:314
Deaths:43
KDR:7.302
Accuracy:36.962% A*
HSR:56.688% S
Reaper DMR
M**
Kills:145
Deaths:34
KDR:4.265
Accuracy:42.089% M++
HSR:53.793% M**
Gauss Rifle Burst
M
Kills:79
Deaths:16
KDR:4.938
Accuracy:40.995% M
HSR:41.772% A++
Kills:9,155
Deaths (as Combat Medic):1,528
Deaths (to Combat Medics):1,023
KDR:5.99149
Kill Difference:7,627
Playtime:53.888 hours
Usage:20%
Score:2.848m
Score/min:881
Accuracy (listed only):38.851%
HSR (listed only):54.051%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
S
Kills:2,199
Deaths:988
KDR:2.226
Accuracy:58.705% M
HSR:52.342% S
MGR-S1 Gladius
S
Kills:997
Deaths:171
KDR:5.830
Accuracy:37.522% A++
HSR:57.874% S
AF-4 Cyclone
S
Kills:314
Deaths:43
KDR:7.302
Accuracy:36.962% A*
HSR:56.688% S
NSX Daimyo
A++
Kills:309
Deaths:64
KDR:4.828
Accuracy:52.314% A++
HSR:94.822% C*
SAS-R
A++
Kills:184
Deaths:30
KDR:6.133
Accuracy:45.086% B**
HSR:84.783% A++
NC14 Bolt Driver
A*
Kills:140
Deaths:22
KDR:6.364
Accuracy:49.898% A*
HSR:90% A++
LA3 Desperado
S
Kills:129
Deaths:63
KDR:2.048
Accuracy:44.907% M
HSR:66.667% S
NS-30 Vandal
S
Kills:74
Deaths:17
KDR:4.353
Accuracy:47.753% A*
HSR:59.460% S
NC4 Mag-Shot
M**
Kills:70
Deaths:69
KDR:1.014
Accuracy:46.267% M+
HSR:45.714% M**
Kills:4,416
Deaths (as Infiltrator):1,467
Deaths (to Infiltrators):1,622
KDR:3.01022
Kill Difference:2,949
Playtime:6.916 hours
Usage:3%
Score:0.197m
Score/min:475
Accuracy (listed only):46.602%
HSR (listed only):67.594%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 15,99015,8432,5746.155A+1.3238.078%A**59.515%S182.3S1.7A*42186.9h7.1A+18.7B**
NC6 Gauss SAW 5,6495,6028836.344M**1.5139.068%M*58.586%S189.3S1.6A*45129.6h6A15.5B**
Carnage AR 2,8272,8054466.289M**1.4538.18%M54.759%S175.3S1.4A*60116h8.7A++22.8A+
NS-44 Commissioner 2,2052,1999882.226A2.6158.705%M52.342%S192.9SN/A52711.4h2.8B**4.7B**
GR-22 2,0112,0022976.741S1.9038.623%M54.745%S187.1SN/A73110.7h8.4A++21.7A
GD-22S 1,9881,9764264.638A*0.2037.489%M62.5%S154.4SN/A36912.8h7.4A+19.7B**
NC6A GODSAW 1,6791,6592845.842A++1.0039.793%A++58.168%S184.3M**2.2A+4819h6.3B15.9B**
NC1 Gauss Rifle 1,6481,6393344.907M*0.0738.432%M++56.986%S157.6SN/A37610.4h7.9A++20.6A
EM6 1,1841,1742175.41A*0.5737.445%M+60.988%S175.2S1.5A*4096.7h7.1A+19B**
NS-11A 1,1871,1741876.278S1.4438.005%M55.792%S175.2S1.9M4936.7h8.8A++23.2A
NS-15M2 1,1731,1641926.063A*1.2337.262%A**60.223%S157.3M**1.2B**3867.4h8.6B**23B**
MGR-S1 Gladius 1,0019971715.83M++0.9937.522%A++57.874%S178SN/A4185.6h6.7B**17.8B*
Shrike 9386923152.197M2.6470.439%A++2.312%C59.1M+21A34811.7h5.9B+8.4B*
MGR-L1 Promise 505498855.859M**1.0236.867%A**60.241%S160.6S2.3A*3853.1h8.8A23.8B**
Frag Grenade 4984931493N/A488.1658.347%A++N/A616.3B++6.3C-16550.8h3.5B+6B++
Mag-Cutter 4334288,8070.049B**4.7946.646%A+10.514%B+1.7B*N/A5258.9h1.8B++3.8B++
AF-19 Mercenary 330326684.794S0.0438.709%M++48.16%S148.2S1.8M**6662.2h7.7A20B**
AF-4 Cyclone 317314437.302S2.4636.962%A*56.688%S165.3S1.6M++4841.9h7.5B**20.3B**
NSX Daimyo 309309644.828B+0.0152.314%A++94.822%C*134.3M+N/A3312.3h2B*3.9B*
NSX-P Naginata 294292495.959S1.1239.004%M++54.795%M*243.3S1.7B++5201.2h7.4B**19A
SAS-R 184184306.133A1.3045.086%B**84.783%A++131.4M**N/A5181.4h1.6A3.5B**
Reaper DMR 146145344.265B*0.5742.089%M++53.793%M**131.8M**N/A6961.1h7.7B**18.4A
NC14 Bolt Driver 141140226.364A*1.5349.898%A*90%A++116.7SN/A4211.2h1.8B**3.5A
LA3 Desperado 129129632.048A2.7944.907%M66.667%S161.3SN/A4400.8h6.8B**15.1B**
Gauss Rifle Burst 7979164.938B**0.1040.995%M41.772%A++197.5SN/A5240.4h7.7A+18.8A
NS-30 Vandal 7474174.353A+0.4847.753%A*59.46%S148SN/A4450.5h3.4A++7.2A
NC4 Mag-Shot 7070691.014B+3.8246.267%M+45.714%M**116.7SN/A4090.6h5.8B*12.6B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01840.1h
Medical Kit6677,1358.7h
Medical Applicator1323,8301.3h
Restoration Kit1612,3341.6h
Recon Detection Device22440.4h
Nano-Armor Kit04770h

Check the help document for the dictionary if you want to learn more about words used here.


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