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Maj. General FudgedHard[D33K] FudgedHard
NC BR 87

KDR: 4.84

Score: 10.4m

Last Seen: Apr 27th, 2019 10:08 PM
- OFFLINE - 558.5 hour(s)

Battle Rank 87 - New Conglomerate on Cobalt - Outfit Member of Blue Little UnicornZ[D33K] Blue Little UnicornZ
NC outfit on Cobalt

Members: 3
Level Progress (to 88): 2%
Level 100 Progress: 55% 171h
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS LA1 Anchor NC6 Gauss SAW Carnage AR NS-44 Commissioner GD-22S GR-22 NC6A GODSAW NC1 Gauss Rifle
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $37,052,118 MLG Score: 29618
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 4%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
38.528%57.998%223520117638,2107.63132-2.786

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.656%3.393M*5.697S-0.571DHEAD ++ (~38.73)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.20.756B++70.509B+11.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.807%90.938%03119362971510.878492

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.881%2.222A*1.556A+0.013

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.624B+1.80.419B1.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Blue Little UnicornZ[D33K] Blue Little UnicornZ
NC outfit on Cobalt

Members: 3
10.4m116.3%831 (49.9k)684 (41k)4.8449140,6738,3954.9404487 (87)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1196451837.442%56.109%210101:4811

21% Combat Medic74% Heavy Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 3rd, 2017 7:30 PMApr 6th, 2018 7:11 PMMay 20th, 2019 8:22 PM (3h) (PST)Apr 27th, 2019 6:34 PM (23d) (PST)Apr 27th, 2019 6:08 PM (23d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,6996241,0752.6890.5551.5093.1730.03929618

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
101,95637,46964,4871613391190241,068

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
252.1h/10.5d 802 22,821 8,607 48k 176 1,060 589 25.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
S
Kills:14,291
Deaths:2,308
KDR:6.192
Accuracy:38.002% A**
HSR:59.254% S
NC6 Gauss SAW
S
Kills:5,602
Deaths:883
KDR:6.344
Accuracy:39.068% M**
HSR:58.586% S
GD-22S
S
Kills:1,976
Deaths:426
KDR:4.639
Accuracy:37.489% M+
HSR:62.500% S
NC6A GODSAW
S
Kills:1,659
Deaths:284
KDR:5.842
Accuracy:39.793% A++
HSR:58.168% S
EM6
S
Kills:1,174
Deaths:217
KDR:5.410
Accuracy:37.445% M+
HSR:60.988% S
NS-15M2
S
Kills:1,164
Deaths:192
KDR:6.063
Accuracy:37.262% M
HSR:60.223% S
MGR-L1 Promise
S
Kills:498
Deaths:85
KDR:5.859
Accuracy:36.867% A**
HSR:60.241% S
Kills:26,364
Deaths (as Heavy Assault):4,395
Deaths (to Heavy Assaults):2,408
KDR:5.99863
Kill Difference:21,969
Playtime:186.908 hours
Usage:74%
Score:7.229m
Score/min:645
Accuracy (listed only):37.990%
HSR (listed only):59.994%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
S
Kills:997
Deaths:171
KDR:5.830
Accuracy:37.522% A*
HSR:57.874% S
AF-19 Mercenary
S
Kills:323
Deaths:66
KDR:4.894
Accuracy:38.569% M*
HSR:48.297% S
AF-4 Cyclone
S
Kills:314
Deaths:43
KDR:7.302
Accuracy:36.962% A*
HSR:56.688% S
Kills:1,634
Deaths (as Light Assault):280
Deaths (to Light Assaults):1,576
KDR:5.83571
Kill Difference:1,354
Playtime:3.190 hours
Usage:1%
Score:0.090m
Score/min:471
Accuracy (listed only):37.684%
HSR (listed only):54.286%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
S
Kills:2,803
Deaths:444
KDR:6.313
Accuracy:38.185% M+
HSR:54.763% S
GR-22
S
Kills:1,944
Deaths:283
KDR:6.869
Accuracy:38.593% M+
HSR:54.475% S
NC1 Gauss Rifle
S
Kills:1,639
Deaths:334
KDR:4.907
Accuracy:38.432% M*
HSR:56.986% S
NS-11A
S
Kills:1,174
Deaths:187
KDR:6.278
Accuracy:38.005% M+
HSR:55.792% S
MGR-S1 Gladius
S
Kills:997
Deaths:171
KDR:5.830
Accuracy:37.522% A*
HSR:57.874% S
AF-4 Cyclone
S
Kills:314
Deaths:43
KDR:7.302
Accuracy:36.962% A*
HSR:56.688% S
Reaper DMR
S
Kills:145
Deaths:34
KDR:4.265
Accuracy:42.089% M*
HSR:53.793% S
Gauss Rifle Burst
M
Kills:79
Deaths:16
KDR:4.938
Accuracy:40.995% M
HSR:41.772% A++
Kills:9,095
Deaths (as Combat Medic):1,512
Deaths (to Combat Medics):984
KDR:6.01521
Kill Difference:7,583
Playtime:53.440 hours
Usage:21%
Score:2.833m
Score/min:884
Accuracy (listed only):38.848%
HSR (listed only):54.018%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
S
Kills:2,155
Deaths:951
KDR:2.266
Accuracy:58.761% M
HSR:52.297% S
MGR-S1 Gladius
S
Kills:997
Deaths:171
KDR:5.830
Accuracy:37.522% A*
HSR:57.874% S
AF-4 Cyclone
S
Kills:314
Deaths:43
KDR:7.302
Accuracy:36.962% A*
HSR:56.688% S
NSX Daimyo
A++
Kills:309
Deaths:64
KDR:4.828
Accuracy:52.314% A++
HSR:94.822% C**
SAS-R
A++
Kills:180
Deaths:30
KDR:6
Accuracy:44.937% B*
HSR:85% A++
NC14 Bolt Driver
A*
Kills:140
Deaths:22
KDR:6.364
Accuracy:49.898% A*
HSR:90% A++
LA3 Desperado
S
Kills:129
Deaths:63
KDR:2.048
Accuracy:44.840% M
HSR:66.667% S
NS-30 Vandal
S
Kills:74
Deaths:17
KDR:4.353
Accuracy:47.753% A**
HSR:59.460% S
NC4 Mag-Shot
S
Kills:70
Deaths:69
KDR:1.014
Accuracy:46.267% M+
HSR:45.714% S
Kills:4,368
Deaths (as Infiltrator):1,430
Deaths (to Infiltrators):1,553
KDR:3.05455
Kill Difference:2,938
Playtime:6.877 hours
Usage:3%
Score:0.196m
Score/min:475
Accuracy (listed only):46.584%
HSR (listed only):67.613%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 14,41514,2912,3086.192A+1.3538.002%A**59.254%S182.5S1.6M42378.3h7.1A+18.7B**
NC6 Gauss SAW 5,6495,6028836.344S1.5039.068%M**58.586%S189.3S1.6M45029.6h6A15.5B**
Carnage AR 2,8252,8034446.313M**1.4738.185%M+54.763%S176.3S1.4M+60215.9h8.7A++22.8A+
NS-44 Commissioner 2,1612,1559512.266A2.5858.761%M52.297%S194.1SN/A53111.1h2.8B**4.7A
GD-22S 1,9881,9764264.638A++0.2137.489%M+62.5%S154.4SN/A36812.8h7.4A+19.7B**
GR-22 1,9511,9442836.869S2.0238.593%M+54.475%S186.9SN/A74310.4h8.4A++21.7A+
NC6A GODSAW 1,6791,6592845.842A++1.0039.793%A++58.168%S184.3S2.2A**4809h6.3C**15.9B**
NC1 Gauss Rifle 1,6481,6393344.907M*0.0638.432%M*56.986%S157.6SN/A37410.4h7.9A++20.6A+
EM6 1,1841,1742175.41A**0.5737.445%M+60.988%S175.2S1.5M+4096.7h7.1A+19B**
NS-11A 1,1871,1741876.278S1.4338.005%M+55.792%S175.2S1.9M**4926.7h8.8A++23.2A+
NS-15M2 1,1731,1641926.063A**1.2237.262%M60.223%S157.3S1.2A+3847.4h8.6A23B**
MGR-S1 Gladius 1,0019971715.83M++0.9937.522%A*57.874%S178SN/A4175.6h6.7B**17.8B**
Shrike 8916542962.209M2.6470.243%A++2.294%C58.9M++21.4A+34711.1h5.8B+8.3B*
MGR-L1 Promise 505498855.859M**1.0136.867%A**60.241%S160.6S2.3M+3823.1h8.8A23.8B**
Frag Grenade 4684631463N/A458.1657.983%A++N/A578.8B+6.3C16650.8h3.5B+6.1B++
Mag-Cutter 4023988,3690.048B*4.8047.49%A+9.799%B+1.6B**N/A4247.1h1.8B++3.7B++
AF-19 Mercenary 325323664.894S0.0538.569%M*48.297%S146.8SN/A6642.2h7.7A20B**
AF-4 Cyclone 317314437.302S2.4636.962%A*56.688%S165.3S1.6M**4691.9h7.5A20.3B**
NSX Daimyo 309309644.828B+0.0252.314%A++94.822%C**134.3M++N/A3292.3h2B*3.9B**
SAS-R 180180306B**1.1644.937%B*85%A++128.6M**N/A5171.4h1.6A3.5B**
Reaper DMR 146145344.265B**0.5842.089%M*53.793%S131.8SN/A6891.1h7.7B**18.4A
NC14 Bolt Driver 141140226.364M+1.5249.898%A*90%A++116.7SN/A4181.2h1.8A3.5A
LA3 Desperado 129129632.048A2.8044.84%M66.667%S161.3SN/A4400.8h6.7B**15A
Gauss Rifle Burst 7979164.938A++0.0940.995%M41.772%A++197.5SN/A5180.4h7.7A+18.8A+
NS-30 Vandal 7474174.353A+0.4947.753%A**59.46%S148SN/A4380.5h3.4A++7.2A
NC4 Mag-Shot 7070691.014B+3.8346.267%M+45.714%S116.7SN/A4050.6h5.8B*12.6C*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01360.1h
Medical Kit6346,6798.4h
Medical Applicator1323,6021.3h
Restoration Kit1612,2921.6h
Recon Detection Device22420.4h
Nano-Armor Kit04770h

Check the help document for the dictionary if you want to learn more about words used here.


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