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Lt. General Snowblower FullAoC[ARMF] FullAoC
TR BR 91

KDR: 2.11

Score: 40m

Last Seen: Apr 17th, 2019 3:42 PM
- OFFLINE - 7.9 hour(s)

Prestige 1, Battle Rank 91 - Terran Republic on Cobalt - Outfit Member of Armored Force[ARMF] Armored Force
TR outfit on Cobalt

Members: 48
Level Progress (to 92): 56%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS TSAR-42 NS-15M2 T9A "Butcher" TRS-12 Uppercut NS-30 Vandal NS-11C Havoc P525 Marauder-H
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,231,784 MLG Score: 1784
Fun Score: N/A
Cheeseburgers Flipped: 369TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.299%25.967%7094499138,2531.697420.409

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.544%1.209B**0.804B++-1.219D*HEAD ++ (~12.32)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.20.502B+10.10.289C*27

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.987%0.735%152310321,3608463421.60567397%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.389%-1.097D*-0.796D-0.122

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
118.70.263C*320.395B86.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.006%0.63%117210331,42817937290.795987196%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.372%0.098C+-1.262D**-1.538

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.715B++4.60.632B+6.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.89%1.66%9341110247,532146431725.1413237%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.836%1.481A+-0.692D0.475

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.70.577B+25.80.339C**23.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.717%69.891%934510309,4192107394.46822

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.623%0.699B+0.183C++1.339

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.401B2.30.262C*3.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.265%13.272%934610298,9361740525.13563

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.53%0.485B+-0.254C0.512

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.531B+2.90.397B3.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Armored Force[ARMF] Armored Force
TR outfit on Cobalt

Members: 48
40m203.7%445 (26.7k)369 (22.1k)2.1064583,52939,6542.3455991 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1035517524.333%23.156%56302:4432

7% Combat Medic33% Engineer23% Heavy Assault19% Infiltrator15% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 3rd, 2014 1:59 PMJun 9th, 2018 12:59 PMApr 17th, 2019 1:51 PM (1d) (PST)Apr 17th, 2019 12:16 PM (1d) (PST)Apr 17th, 2019 11:42 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7742145600.7710.3660.1791.7190.0731784

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,46712,82733,640462211103422,162

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1805.4h/75.2d 9,483 19,342 23,258 186.2k 1,369 6,633 7,903 83.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
B*
Kills:4,412
Deaths:1,612
KDR:2.737
Accuracy:28.512% B*
HSR:26.156% C++
T9A "Butcher"
B*
Kills:3,027
Deaths:859
KDR:3.524
Accuracy:28.284% B*
HSR:29.534% C**
MSW-R
B**
Kills:1,691
Deaths:612
KDR:2.763
Accuracy:28.511% B**
HSR:25.192% C++
NS-15MG
B*
Kills:1,657
Deaths:462
KDR:3.587
Accuracy:30.557% B*
HSR:33.374% C**
T7 Mini-Chaingun
C
Kills:1,599
Deaths:1,701
KDR:0.940
Accuracy:15.573% C
HSR:11.820% C
T32 Bull
B+
Kills:1,471
Deaths:615
KDR:2.392
Accuracy:26.632% B+
HSR:25.561% C*
TMG-50
A+
Kills:1,194
Deaths:461
KDR:2.590
Accuracy:29.794% A+
HSR:28.895% B*
NS-15MB
B*
Kills:1,177
Deaths:278
KDR:4.234
Accuracy:31.414% B*
HSR:36.873% B++
T9 CARV-S
B*
Kills:783
Deaths:302
KDR:2.593
Accuracy:26.895% B*
HSR:27.842% B+
T9 CARV
C+
Kills:488
Deaths:527
KDR:0.926
Accuracy:15.406% D
HSR:21.721% C+
NS-15M AE
D--
Kills:436
Deaths:272
KDR:1.603
Accuracy:19.917% D--
HSR:16.973% D*
NSX Naginata
A
Kills:161
Deaths:54
KDR:2.981
Accuracy:28.422% A
HSR:33.540% B*
T16 Rhino
A+
Kills:124
Deaths:43
KDR:2.884
Accuracy:29.228% A+
HSR:29.839% A
Kills:18,220
Deaths (as Heavy Assault):7,798
Deaths (to Heavy Assaults):10,981
KDR:2.3365
Kill Difference:10,422
Playtime:416.873 hours
Usage:23%
Score:9.674m
Score/min:387
Accuracy (listed only):26.088%
HSR (listed only):26.717%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRS-12 Uppercut
C+
Kills:2,831
Deaths:2,486
KDR:1.139
Accuracy:52.764% C
HSR:14.377% C+
NS-11C
A++
Kills:2,039
Deaths:692
KDR:2.947
Accuracy:32.412% A++
HSR:21.530% B+
Havoc
B++
Kills:1,860
Deaths:1,030
KDR:1.806
Accuracy:58.377% B++
HSR:13.172% C
TAS-16 Blackjack
C
Kills:1,420
Deaths:1,251
KDR:1.135
Accuracy:56.921% C
HSR:10.845% D-
AS16 NightHawk
C+
Kills:1,388
Deaths:1,150
KDR:1.207
Accuracy:39.613% C+
HSR:13.473% C+
NS Baron G5
C
Kills:1,194
Deaths:1,114
KDR:1.072
Accuracy:40.778% C
HSR:12.144% C--
PDW-16 Hailstorm
D
Kills:1,182
Deaths:1,369
KDR:0.863
Accuracy:20.011% D
HSR:10.406% D--
FA1 Barrage
B++
Kills:1,158
Deaths:807
KDR:1.435
Accuracy:46.372% B++
HSR:13.731% C
LC3 Jaguar
B**
Kills:907
Deaths:435
KDR:2.085
Accuracy:29.045% B**
HSR:22.492% B+
SMG-46 Armistice
B**
Kills:900
Deaths:432
KDR:2.083
Accuracy:31.622% B**
HSR:17.889% C*
TRAC-5
B+
Kills:615
Deaths:431
KDR:1.427
Accuracy:23.144% B
HSR:22.276% B+
TRAC-5 S
C++
Kills:601
Deaths:580
KDR:1.036
Accuracy:23.374% C++
HSR:11.814% D-
LC2 Lynx
C+
Kills:549
Deaths:409
KDR:1.342
Accuracy:21.715% C
HSR:20.401% C+
HC1 Cougar
B
Kills:418
Deaths:307
KDR:1.362
Accuracy:23.793% C+
HSR:23.923% B
MG-C1 Kindred
B+
Kills:371
Deaths:212
KDR:1.750
Accuracy:29.293% C++
HSR:29.919% B+
NSX Tanto
B**
Kills:335
Deaths:166
KDR:2.018
Accuracy:30.036% B++
HSR:31.940% B**
T5 AMC
D*
Kills:305
Deaths:489
KDR:0.624
Accuracy:17.256% D*
HSR:11.803% D**
TS4 Haymaker
C
Kills:279
Deaths:358
KDR:0.779
Accuracy:23.769% F
HSR:12.186% C
NS-7 PDW
A++
Kills:78
Deaths:40
KDR:1.950
Accuracy:33.633% A++
HSR:21.795% B+
Kills:18,430
Deaths (as Light Assault):13,758
Deaths (to Light Assaults):8,064
KDR:1.33958
Kill Difference:4,672
Playtime:271.812 hours
Usage:15%
Score:5.551m
Score/min:340
Accuracy (listed only):33.365%
HSR (listed only):17.690%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRS-12 Uppercut
C+
Kills:2,831
Deaths:2,486
KDR:1.139
Accuracy:52.764% C
HSR:14.377% C+
NS-11C
A++
Kills:2,039
Deaths:692
KDR:2.947
Accuracy:32.412% A++
HSR:21.530% B+
Havoc
B++
Kills:1,860
Deaths:1,030
KDR:1.806
Accuracy:58.377% B++
HSR:13.172% C
TAS-16 Blackjack
C
Kills:1,420
Deaths:1,251
KDR:1.135
Accuracy:56.921% C
HSR:10.845% D-
AS16 NightHawk
C+
Kills:1,388
Deaths:1,150
KDR:1.207
Accuracy:39.613% C+
HSR:13.473% C+
NS Baron G5
C
Kills:1,194
Deaths:1,114
KDR:1.072
Accuracy:40.778% C
HSR:12.144% C--
AMR-66
B*
Kills:1,179
Deaths:438
KDR:2.692
Accuracy:32.156% B*
HSR:30.874% B*
FA1 Barrage
B++
Kills:1,158
Deaths:807
KDR:1.435
Accuracy:46.372% B++
HSR:13.731% C
LC3 Jaguar
B**
Kills:907
Deaths:435
KDR:2.085
Accuracy:29.045% B**
HSR:22.492% B+
DMR-99
C+
Kills:892
Deaths:371
KDR:2.404
Accuracy:31.612% D
HSR:29.596% C+
TRAC-5
B+
Kills:615
Deaths:431
KDR:1.427
Accuracy:23.144% B
HSR:22.276% B+
TRAC-5 S
C++
Kills:601
Deaths:580
KDR:1.036
Accuracy:23.374% C++
HSR:11.814% D-
LC2 Lynx
C+
Kills:549
Deaths:409
KDR:1.342
Accuracy:21.715% C
HSR:20.401% C+
HC1 Cougar
B
Kills:418
Deaths:307
KDR:1.362
Accuracy:23.793% C+
HSR:23.923% B
MG-HBR1 Dragoon
B++
Kills:375
Deaths:140
KDR:2.679
Accuracy:38.165% B++
HSR:35.467% B++
MG-C1 Kindred
B+
Kills:371
Deaths:212
KDR:1.750
Accuracy:29.293% C++
HSR:29.919% B+
NSX Tanto
B**
Kills:335
Deaths:166
KDR:2.018
Accuracy:30.036% B++
HSR:31.940% B**
T5 AMC
D*
Kills:305
Deaths:489
KDR:0.624
Accuracy:17.256% D*
HSR:11.803% D**
TS4 Haymaker
C
Kills:279
Deaths:358
KDR:0.779
Accuracy:23.769% F
HSR:12.186% C
Kills:18,716
Deaths (as Engineer):12,866
Deaths (to Engineers):6,867
KDR:1.45469
Kill Difference:5,850
Playtime:593.996 hours
Usage:33%
Score:13.159m
Score/min:369
Accuracy (listed only):34.242%
HSR (listed only):20.103%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B*
Kills:6,717
Deaths:1,539
KDR:4.365
Accuracy:43.921% B*
HSR:70.031% C*
NS-30 Vandal
B**
Kills:2,380
Deaths:621
KDR:3.833
Accuracy:40.221% B**
HSR:28.067% C*
SR-7
B+
Kills:1,460
Deaths:381
KDR:3.832
Accuracy:37.550% C-
HSR:83.425% B+
HSR-1
B++
Kills:1,253
Deaths:382
KDR:3.280
Accuracy:38.739% B++
HSR:30.247% C*
NS-44 Commissioner
C++
Kills:1,220
Deaths:1,331
KDR:0.917
Accuracy:31.154% D
HSR:22.787% C++
PDW-16 Hailstorm
D
Kills:1,182
Deaths:1,369
KDR:0.863
Accuracy:20.011% D
HSR:10.406% D--
TX1 Repeater
B*
Kills:1,166
Deaths:834
KDR:1.398
Accuracy:24.929% C++
HSR:27.187% B*
SOAS-20
B*
Kills:1,165
Deaths:344
KDR:3.387
Accuracy:32.116% B*
HSR:24.807% B+
SMG-46 Armistice
B**
Kills:900
Deaths:432
KDR:2.083
Accuracy:31.622% B**
HSR:17.889% C*
TRAP-M1
B++
Kills:610
Deaths:187
KDR:3.262
Accuracy:33.452% B++
HSR:30.984% B++
RAMS .50M
C++
Kills:580
Deaths:53
KDR:10.943
Accuracy:39.094% C++
HSR:78.966% C++
T4 AMP
B
Kills:474
Deaths:320
KDR:1.481
Accuracy:29.134% C**
HSR:21.308% B
KSR-35
C++
Kills:357
Deaths:135
KDR:2.644
Accuracy:36.271% C++
HSR:22.689% D
NS-AM7 Archer
A
Kills:308
Deaths:296
KDR:1.041
Accuracy:55.964% C
HSR:28.896% A
TX2 Emperor
C--
Kills:299
Deaths:393
KDR:0.761
Accuracy:21.516% D--
HSR:16.722% C--
Soldier Soaker
B+
Kills:225
Deaths:125
KDR:1.800
Accuracy:23.320% D*
HSR:18.222% B+
NS-45 Pilot
C
Kills:171
Deaths:113
KDR:1.513
Accuracy:26.598% D
HSR:23.977% C
NSX Tomoe
A
Kills:162
Deaths:52
KDR:3.115
Accuracy:35.097% A
HSR:46.914% B**
NS-7 PDW
A++
Kills:78
Deaths:40
KDR:1.950
Accuracy:33.633% A++
HSR:21.795% B+
NS-44L Blackhand
D--
Kills:59
Deaths:68
KDR:0.868
Accuracy:30.763% D*
HSR:27.119% D--
99SV
D--
Kills:52
Deaths:86
KDR:0.605
Accuracy:24.635% D*
HSR:26.923% D--
Kills:20,818
Deaths (as Infiltrator):9,101
Deaths (to Infiltrators):6,378
KDR:2.28744
Kill Difference:11,717
Playtime:351.077 hours
Usage:19%
Score:7.511m
Score/min:357
Accuracy (listed only):32.845%
HSR (listed only):32.350%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TRS-12 Uppercut
C+
Kills:2,831
Deaths:2,486
KDR:1.139
Accuracy:52.764% C
HSR:14.377% C+
Havoc
B++
Kills:1,860
Deaths:1,030
KDR:1.806
Accuracy:58.377% B++
HSR:13.172% C
TAS-16 Blackjack
C
Kills:1,420
Deaths:1,251
KDR:1.135
Accuracy:56.921% C
HSR:10.845% D-
AS16 NightHawk
C+
Kills:1,388
Deaths:1,150
KDR:1.207
Accuracy:39.613% C+
HSR:13.473% C+
NS Baron G5
C
Kills:1,194
Deaths:1,114
KDR:1.072
Accuracy:40.778% C
HSR:12.144% C--
PDW-16 Hailstorm
D
Kills:1,182
Deaths:1,369
KDR:0.863
Accuracy:20.011% D
HSR:10.406% D--
TORQ-9
C+
Kills:1,164
Deaths:737
KDR:1.579
Accuracy:24.253% C+
HSR:21.650% C
FA1 Barrage
B++
Kills:1,158
Deaths:807
KDR:1.435
Accuracy:46.372% B++
HSR:13.731% C
SMG-46 Armistice
B**
Kills:900
Deaths:432
KDR:2.083
Accuracy:31.622% B**
HSR:17.889% C*
NS-11A
B**
Kills:652
Deaths:315
KDR:2.070
Accuracy:29.390% B**
HSR:21.933% C+
T1S Cycler
B+
Kills:418
Deaths:266
KDR:1.571
Accuracy:26.837% B+
HSR:24.880% B+
T1 Cycler
A
Kills:383
Deaths:234
KDR:1.637
Accuracy:26.234% B*
HSR:30.026% A
TS4 Haymaker
C
Kills:279
Deaths:358
KDR:0.779
Accuracy:23.769% F
HSR:12.186% C
Cycler TRV
C--
Kills:220
Deaths:307
KDR:0.717
Accuracy:14.560% F
HSR:16.364% C--
NSX Yumi
B**
Kills:213
Deaths:104
KDR:2.048
Accuracy:32.159% B**
HSR:31.455% B+
TAR
B+
Kills:109
Deaths:41
KDR:2.659
Accuracy:25.940% B+
HSR:23.853% B
SABR-13
A++
Kills:103
Deaths:58
KDR:1.776
Accuracy:31.486% B**
HSR:39.806% A++
NS-7 PDW
A++
Kills:78
Deaths:40
KDR:1.950
Accuracy:33.633% A++
HSR:21.795% B+
Kills:15,552
Deaths (as Combat Medic):12,099
Deaths (to Combat Medics):4,013
KDR:1.2854
Kill Difference:3,453
Playtime:118.672 hours
Usage:7%
Score:2.892m
Score/min:406
Accuracy (listed only):34.151%
HSR (listed only):19.444%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
B*
Kills:322
Deaths:129
KDR:2.496
Accuracy:12.687% C
HSR:21.739% B*
M3 Pounder HEG
C++
Kills:291
Deaths:151
KDR:1.927
Accuracy:39.423% C++
HSR:2.062% D
M3 Pounder HEG
C++
Kills:237
Deaths:128
KDR:1.852
Accuracy:41.869% C++
HSR:2.532% C
M1 Heavy Cycler
C+
Kills:185
Deaths:47
KDR:3.936
Accuracy:15.115% C+
HSR:17.838% C
M2 Mutilator
A
Kills:129
Deaths:58
KDR:2.224
Accuracy:11.998% D
HSR:24.031% A
MR1 Fracture
C++
Kills:102
Deaths:178
KDR:0.573
Accuracy:37.918% C++
HSR:2.941% C-
MR1 Fracture
C**
Kills:94
Deaths:165
KDR:0.570
Accuracy:38.826% C**
HSR:1.064% D*
Kills:1,360
Deaths (as MAX Suit):428
Deaths (to MAX Suits):1,974
KDR:3.17757
Kill Difference:932
Playtime:46.235 hours
Usage:3%
Score:1.224m
Score/min:441
Accuracy (listed only):28.262%
HSR (listed only):10.315%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C
Kills:830
V. Kills:95 N/A
Deaths:254
KDR:3.268
Accuracy:24.298% D--
KPH:23.700 D
VKPH:2.700 C
Hellfire Rocket Pods
C+
Kills:346
V. Kills:65 N/A
Deaths:44
KDR:7.864
Accuracy:47.379% C+
KPH:66.200 C+
VKPH:12.400 C+
M18 Needler
C+
Kills:184
V. Kills:145 126%
Deaths:127
KDR:1.449
Accuracy:26.339% D--
KPH:11.300 C+
VKPH:8.900 C+
Hornet Missiles
C++
Kills:81
V. Kills:61 131%
Deaths:11
KDR:7.364
Accuracy:44.989% F-
KPH:53.100 C+
VKPH:40 C++
Kills:1,441 (1,014 + 0)
Deaths:436
KDR:3.305
VKDR:0.839
Vehicle Kills:366
Kill Difference:1,005
Playtime:58.029 hours
Usage:3%
Score:0.674m
Score/min:194
Piloting Accuracy:26.339%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:328
V. Kills:216 151%
Deaths:50
KDR:6.560
Accuracy:34.587% D
KPH:43.400 B+
VKPH:28.600 C**
Kills:328 (0 + 328)
Deaths:50
KDR:6.560
VKDR:4.320
Vehicle Kills:216
Kill Difference:278
Playtime:7.558 hours
Usage:0%
Score:0.230m
Score/min:507
Piloting Accuracy:N/A%
Gunner Accuracy:34.587%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C-
Kills:264
V. Kills:94 278%
Deaths:93
KDR:2.839
Accuracy:42.848% D-
KPH:23.700 C-
VKPH:8.400 D
Kills:264 (264 + 0)
Deaths:93
KDR:2.839
VKDR:1.011
Vehicle Kills:94
Kill Difference:171
Playtime:11.131 hours
Usage:1%
Score:0.160m
Score/min:239
Driving Accuracy:42.848%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
A**
Kills:1,598
V. Kills:616 259%
Deaths:135
KDR:11.837
Accuracy:54.649% A++
KPH:48.600 A**
VKPH:18.700 A+
P2-120 AP
B**
Kills:1,164
V. Kills:572 203%
Deaths:61
KDR:19.082
Accuracy:41.796% C-
KPH:42.700 B**
VKPH:21 B++
G30 Vulcan
A**
Kills:281
V. Kills:156 179%
Deaths:47
KDR:5.979
Accuracy:50.077% A**
KPH:41 A++
VKPH:22.700 B**
MR11 Gatekeeper
M+
Kills:217
V. Kills:113 190%
Deaths:15
KDR:14.467
Accuracy:56.707% A*
KPH:42.500 M+
VKPH:22.100 B*
Kills:3,260 (1,164 + 2,096)
Deaths:258
KDR:12.636
VKDR:5.647
Vehicle Kills:1,457
Kill Difference:3,002
Playtime:72.115 hours
Usage:4%
Score:1.996m
Score/min:461
Driving Accuracy:41.796%
Gunner Accuracy:56.707%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A+
Kills:1,706
V. Kills:123 N/A
Deaths:94
KDR:18.149
Accuracy:46.229% A+
KPH:171.800 A+
VKPH:12.400 A+
E540 Halberd-H
A++
Kills:1,704
V. Kills:867 196%
Deaths:97
KDR:17.567
Accuracy:62.115% B+
KPH:75.700 A++
VKPH:38.500 A++
G20 Vulcan-H
A+
Kills:1,557
V. Kills:881 177%
Deaths:179
KDR:8.698
Accuracy:57.082% A
KPH:75 A+
VKPH:42.400 A+
MR11 Gatekeeper-H
A++
Kills:392
V. Kills:321 122%
Deaths:23
KDR:17.044
Accuracy:62.400% B**
KPH:57.200 A++
VKPH:46.800 A++
Kills:5,359 (0 + 5,359)
Deaths:393
KDR:13.636
VKDR:5.578
Vehicle Kills:2,192
Kill Difference:4,966
Playtime:60.043 hours
Usage:3%
Score:2.064m
Score/min:573
Driving Accuracy:N/A%
Gunner Accuracy:62.400%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C++
Kills:170
V. Kills:10 N/A
Deaths:12
KDR:14.167
Accuracy:19.639% B+
KPH:65.200 C++
VKPH:3.800 C++
M20 Basilisk
C**
Kills:144
V. Kills:67 212%
Deaths:37
KDR:3.892
Accuracy:46.231% B*
KPH:19 C+
VKPH:8.900 C**
M40 Fury
C*
Kills:91
V. Kills:35 253%
Deaths:9
KDR:10.111
Accuracy:50.803% A++
KPH:26.300 D
VKPH:10.100 C*
M20 Basilisk
C
Kills:80
V. Kills:38 205%
Deaths:22
KDR:3.636
Accuracy:44.777% B++
KPH:16.100 C-
VKPH:7.700 C
M40 Fury
C+
Kills:62
V. Kills:25 238%
Deaths:9
KDR:6.889
Accuracy:40.305% B+
KPH:27.400 D--
VKPH:11.100 C+
M12 Kobalt
A
Kills:51
V. Kills:1 N/A
Deaths:2
KDR:25.500
Accuracy:20.596% B++
KPH:115.300 A
VKPH:2.300 C-
Kills:598 (0 + 598)
Deaths:91
KDR:6.571
VKDR:1.934
Vehicle Kills:176
Kill Difference:507
Playtime:21.285 hours
Usage:1%
Score:0.384m
Score/min:300
Driving Accuracy:N/A%
Gunner Accuracy:20.596%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B
Kills:370
V. Kills:133 276%
Deaths:302
KDR:1.225
Accuracy:52.475% C**
KPH:21 C+
VKPH:7.600 B
M4-F Pillager
B++
Kills:88
V. Kills:24 352%
Deaths:56
KDR:1.571
Accuracy:53.981% B+
KPH:30.600 B+
VKPH:8.300 B++
S12 Renegade
B++
Kills:54
V. Kills: N/A
Deaths:12
KDR:4.500
Accuracy:48.837% B++
KPH:60.900 B+
VKPH:0 D**
Kills:512 (512 + 0)
Deaths:370
KDR:1.384
VKDR:0.424
Vehicle Kills:157
Kill Difference:142
Playtime:21.379 hours
Usage:1%
Score:0.185m
Score/min:144
Driving Accuracy:48.837%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 6,7476,7171,5394.365B+2.2643.921%B*70.031%C*73.9A++N/A21190.9h2B++4.5B++
NS-15M2 4,4514,4121,6122.737B++0.6328.512%B*26.156%C++82.3A+N/A20253.6h10.5B++37B++
T9A "Butcher" 3,0483,0278593.524B*1.4228.284%B*29.534%C**96.1A+N/A23431.5h10.8B38.3B+
TRS-12 Uppercut 2,8422,8312,4861.139C+0.9752.764%C14.377%C+43.2C*N/A14265.5h2.2B++4.2B
NS-30 Vandal 2,3992,3806213.833A+1.7340.221%B**28.067%C*78A++N/A19330.5h4.9B++12.1B*
NS-11C 2,0552,0396922.947A*0.8432.412%A++21.53%B+79.6MN/A20225.6h10.9B*33.7B*
Havoc 1,8681,8601,0301.806B+0.3058.377%B++13.172%C63.3B+N/A16229.4h3.3A5.7B*
P525 Marauder-H 1,8291,7069418.149B+16.0446.229%A+N/A172.3A+12.4A+5859.9h6.1B+13.3B*
E540 Halberd-H 2,5711,7049717.567A15.4662.115%B+N/A75.7A++38.5A++52022.5h5.9C*9.5B+
MSW-R 1,7061,6916122.763B+0.6628.511%B**25.192%C++81.3A++N/A27520.8h10.2B*35.7B++
NS-15MG 1,6771,6574623.587A1.4830.557%B*33.374%C**92.1B++1.1B*25418h10.2B+33.4B+
T7 Mini-Chaingun 1,6071,5991,7010.94C+1.1715.573%C11.82%C31C+N/A14151.6h15.8C++101.5C++
E540 Halberd 2,2141,59813511.837B++9.7354.649%A++1.001%D*48.6A**18.7A+30232.9h4.4B**8.1A
C-4 2,1181,5628681.8C**0.3124.642%C+N/A83.1C++29.6C+74218.8h1.3B+5.3B
G20 Vulcan-H 2,4381,5571798.698A6.5957.082%A2.119%C--74.9A+42.4A+65520.8h73.2B*128.2B**
T32 Bull 1,4831,4716152.392B*0.2926.632%B+25.561%C*70AN/A20921h11B+41.3B+
SR-7 1,4611,4603813.832C++1.7337.55%C-83.425%B+53.1B*N/A19327.5h1.8B++4.8B+
TAS-16 Blackjack 1,4341,4201,2511.135C+0.9756.921%C10.845%D-40.6C++N/A16735h2.2B+3.8B
AS16 NightHawk 1,3961,3881,1501.207C++0.9039.613%C+13.473%C+45.4B+N/A25430.6h4B+10.1B+
HSR-1 1,2581,2533823.28B++1.1738.739%B++30.247%C*82.4A++N/A17815.2h4.7B++12.2B++
NS-44 Commissioner 1,2381,2201,3310.917C+1.1931.154%D22.787%C++38.7C*N/A14831.5h3.7C**12C+
TMG-50 1,2071,1944612.59A+0.4829.794%A+28.895%B*85.9A**N/A23313.9h9.4B*31.6B++
NS Baron G5 1,2021,1941,1141.072C+1.0340.778%C12.144%C--36.3C*N/A11132.9h3.9B++9.4C++
PDW-16 Hailstorm 1,1891,1821,3690.863C+1.2420.011%D10.406%D--28C++N/A9942.2h15.4C++77.1C+
AMR-66 1,1841,1794382.692A*0.5932.156%B*30.874%B*52.2A*N/A16222.6h6.5B**20.3B*
NS-15MB 1,1811,1772784.234A++2.1331.414%B*36.873%B++100.6B**N/A22411.7h10.5B+33.4C**
TX1 Repeater 1,1781,1668341.398B*0.7124.929%C++27.187%B*72A*N/A20816.2h10.1B*40.3B+
SOAS-20 1,1741,1653443.387A1.2832.116%B*24.807%B+68.5A++N/A18117h11.5C**35.7B+
TORQ-9 1,1721,1647371.579C**0.5324.253%C+21.65%C55.4B**N/A16721h13.9B+57.1B
P2-120 AP 1,7361,1646119.082A++16.9841.796%C-N/A42.8B**21B++70027.2h4.5A10.8B*
FA1 Barrage 1,1661,1588071.435B++0.6746.372%B++13.731%C54.6A++N/A18221.2h3.4B**7.2B*
LC3 Jaguar 9219074352.085B+0.0229.045%B**22.492%B+54.3AN/A17216.7h12.4C*42.7B+
SMG-46 Armistice 9049004322.083B**0.0231.622%B**17.889%C*56.3AN/A19516h12.5B++39.4B++
DMR-99 9008923712.404C++0.3031.612%D29.596%C+52.5C*N/A11817h6.9C++21.8C+
M14 Banshee 9258302543.268C+1.1624.298%D--N/A23.7D2.7C13535h22.2C**91.3C++
T9 CARV-S 7867833022.593B*0.4926.895%B*27.842%B+93.2A++N/A2498.4h11.8C**43.9B+
NS-11A 6596523152.07B*0.0429.39%B**21.933%C+62.1A+N/A17510.5h11.3B*38.6B*
TRAC-5 6226154311.427B*0.6823.144%B22.276%B+30.6B*N/A20220.1h12.9B+55.7B+
TRAP-M1 6176101873.262A1.1633.452%B++30.984%B++80.3A*N/A2757.6h7.7B++23.1B++
TRAC-5 S 6196015801.036C*1.0723.374%C++11.814%D-25.9B+N/A10623.2h9.6B++41.1B+
The Slasher 62759120,4920.029C-2.0814.085%D**10.152%C+0.8CN/A2774.6h2B+14.5D
Ripper 5895861,9900.294A++1.8132.623%B+24.573%B**7.9C*N/A2074.3h1.2B+3.5C+
Hunter QCX 5945852392.448M0.3447.561%C*50.769%A++30.3A++N/A8519.3h2.7B+5.7B+
RAMS .50M 5815805310.943A*8.8439.094%C++78.966%C++54.7A++N/A17610.6h1.9B++4.8B+
ML-7 9135556910.803C*1.3057.158%C++4.505%B**24.8C*16B+34922.4h5.8B+10.2B+
LC2 Lynx 5585494091.342C**0.7621.715%C20.401%C+36.1B+N/A13515.2h13.9B+64.2C*
T9 CARV 4954885270.926C+1.1815.406%D21.721%C+30.9C*N/A25715.8h13.6C**88.3C+
T4 AMP 4754743201.481B+0.6329.134%C**21.308%B77.7A++N/A2116.1h11.6B++39.7B+
NS-15M AE 4374362721.603C+0.5019.917%D--16.973%D*52.5C+N/A2658.3h12.3C+61.6C
Sticky Grenade 4364281428N/A425.8953.955%C*N/A856C+16C**29200.5h2.1C*3.8B
HC1 Cougar 4214183071.362B0.7423.793%C+23.923%B32.9C**N/A14612.7h12.3C++51.8C*
T1S Cycler 4194182661.571B+0.5426.837%B+24.88%B+63.3A++N/A1646.6h11B++41B++
Frag Grenade 4224171417N/A414.8948.198%B+N/A521.3C*6.3C24940.8h3.4B+7B+
Tank Mine 7194061792.268C+0.1638.03%BN/A71.2D54.9C11295.7h1.8C**4.8B*
MR11 Gatekeeper-H 7133922317.043M*14.9462.4%B**N/A56.8A++46.5A++4816.9h48.7B+78.1B*
T1 Cycler 3853832341.637B+0.4726.234%B*30.026%A44AN/A2738.7h12.1B*46.3B*
MG-HBR1 Dragoon 3773751402.679A0.5738.165%B++35.467%B++69.4A*N/A2415.4h4.8B**12.7B*
MG-C1 Kindred 3803712121.75C+0.3629.293%C++29.919%B+47.6C1.2C1047.8h12.4C42.3C+
M40 Fury-F 5033703021.225C+0.8852.475%C**N/A21C+7.6B13917.6h11.4C++21.7C**
KSR-35 3603571352.644C*0.5436.271%C++22.689%D83A++N/A1894.3h4B+11B+
Hellfire Rocket Pods 411346447.864C++5.7647.379%C+N/A66.5C+12.5C+5585.2h16.9B35.6B+
Claymore 3393391013.356C-1.2533.038%C++N/A102.7DN/A4093.3h1.2C++3.7C**
NSX Tanto 3413351662.018B**0.0930.036%B++31.94%B**54.9B**1B**1416.1h12.7C**42.2B+
C150 Dalton 544328506.56C+4.4534.587%DN/A43.2B+28.4C**5077.6h2.9B*8.3B++
M1 Heavy Cycler 3283221292.496B**0.3912.687%C21.739%B*27.5B++N/A12111.7h16.2B+127.4C**
NS-AM7 Archer 3763082961.041A1.0755.964%C28.896%A10.9B*2.4C+5828.3h11.2B*20B*
T5 AMC 3143054890.624C1.4817.256%D*11.803%D**12DN/A9825.5h20.2D*116.8D*
TX2 Emperor 3042993930.761C+1.3521.516%D--16.722%C--29C+N/A12810.3h10.6C49.1C-
M3 Pounder HEG 3542911511.927B0.1839.423%C++2.062%D19.4C**4.2B+15115h16.3C*41.3C**
NS Decimator 4882912041.426B+0.6859.82%C+1.375%D34.6C+23.5B*3608.4h4.3B7.3B
G30 Vulcan 437281475.979B+3.8750.077%A**2.135%D40.7A++22.6B**3416.9h80.7B+161.2B**
TS4 Haymaker 2822793580.779C1.3323.769%F12.186%C22.7C-N/A7012.3h4.4C*18.5D-
L100 Python HEAT 358264932.839C0.7342.848%D-2.652%C++23.8C-8.5D23911.1h5.1B11.9C++
M3 Pounder HEG 3002371281.852C++0.2541.869%C++2.532%C17.6C+4.7B+13713.5h19.2C+45.9C*
Soldier Soaker 2262251251.8B++0.3123.32%D*18.222%B+53.6C++N/A2784.2h5.2B++22.5C
Cycler TRV 2212203070.717C-1.3914.56%F16.364%C--20.4C--N/A10910.8h14.8C101.7D*
MR11 Gatekeeper 3302171514.467M+12.3656.707%A*N/A42.5M+22.2B**3745.1h32.5B**57.3A+
NSX Yumi 2162131042.048B+0.0632.159%B**31.455%B+52B++N/A1134.1h10.7B+33.2B*
Chainblade 20918711,0570.017C+2.0927.664%C+N/A0.5C+N/A3365.6h2.4B8.6B
M1 Heavy Cycler 187185473.936A++1.8315.115%C+17.838%C43B**N/A1594.3h13.2B**87.1B+
M18 Needler 3291841271.449C+0.6626.339%D--1.087%D11.3C+8.9C+15216.3h105B+398.8B+
M60-A Bulldog 233179394.59C2.4836.432%C+N/A32C+9.6B+2105.6h6C+16.3C*
NS-45 Pilot 1721711131.513C**0.5926.598%D23.977%C57C**N/A1763h6B++22.6C**
M12 Kobalt 1801701214.167C+12.0619.639%B+19.412%C**65.4C++3.8C++2742.6h18.7C++95.1B+
Anti-Vehicle Grenade 2391661166N/A163.8944.982%DN/A332C+146B+27420.5h5.9C+13.1C+
NSX Tomoe 165162523.115B++1.0135.097%A46.914%B**81A++1.5M*2712h11.3B*32.1B*
NSX Naginata 161161542.981A++0.8728.422%A33.54%B*73.2AN/A2282.2h11.6C**41B+
M20 Basilisk 211144373.892B+1.7946.231%B*6.944%B18.9C+8.8C**2637.6h103.4C+223.7B+
MANA Anti-Personnel Turret 141141652.169N/A0.0624.214%UN/A1410UN/A4162900.1h18.2T*75.2T*
NSX Fujin 1371371137N/A134.8940%C+21.898%T685B++N/A19560.2h1.7B**4.2B**
T2 Striker 2531302130.61C*1.5054.322%C**N/A10.9C+10.3C+20611.9h42.1C*77.4B
M2 Mutilator 130129582.224B+0.1211.998%D24.031%A23.9C+N/A1275.4h16.1B+133.9C++
T16 Rhino 125124432.884A++0.7829.228%A+29.839%A95.4MN/A6681.3h11.1B*37.9B*
TAR 110109412.659B*0.5525.94%B+23.853%B68.1A++N/A5711.6h10.7B**41.2B++
Rocklet Rifle 183108711.521A0.5952.87%C+N/A26.3C+18.3D3184.1h29.4B++55.7B+
Spear Anti-Vehicle Phalanx Turret 145103714.714A+12.6145.02%C++9.709%M++51.5B*21C+5992h7.7C*17.1B+
SABR-13 105103581.776C++0.3331.486%B**39.806%A++38.1C**N/A1682.7h10.8B+34.2B*
MR1 Fracture 2261021780.573C1.5337.918%C++2.941%C-5.5D6.6B**11318.7h97.4F-256.8D-
MANA Anti-Vehicle Turret 1641001001C1.1147.953%D3%C-24.4C-15.6D4464.1h9.8C++20.5C+
MR1 Fracture 236941650.57C1.5438.826%C**1.064%D*5.3D-8.1A+14017.6h103.1F--265.5D--
M40 Fury 12691910.111B+8.0050.803%A++N/A26D10C*3493.5h23D*45.2C++
M4-F Pillager 11288561.571B+0.5453.981%B+1.136%D30.3B+8.3B++1662.9h49.5C*91.6B+
Hornet Missiles 14281117.364B+5.2644.989%F-N/A54C+40.7C++7331.5h12C+26.7D
M20 Basilisk 11880223.636C**1.5344.777%B++5%C16C-7.6C2995h115.5C257.9C*
NS-7 PDW 7878401.95A+0.1633.633%A++21.795%B+52AN/A4971.5h12B++35.7B++
M40 Fury 876296.889C+4.7840.305%B+1.613%C+27D--10.9C+3522.3h18.8D-46.6C
NS-44L Blackhand 6059680.868C1.2430.763%D*27.119%D--24.6C++N/A842.4h6.2D-20D--
Auraxium Chainblade 58541,9770.027C+2.0822.775%D5.556%C0.8C+N/A269.7h1.6B*7.1C*
S12 Renegade 5454124.5B+2.3948.837%B++N/A60B+N/A1750.9h3.1C**6.4B+
99SV 5252860.605C--1.5024.635%D*26.923%D--8.8D--N/A1175.9h6.8D27.6D
M12 Kobalt 5251225.5B+23.3920.596%B++7.843%F--127.5A++2.5C4690.4h12.6B**61.2B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter181,7141.2h
Restoration Kit344781h
Nano-Armor Kit616685,03052.8h
Anti-Vehicle MANA Turret228561.7h
Spawn Beacon146861.2h
Nanite Revive Grenade01,1480.3h
Medical Applicator301138,66311.6h
Ammunition Package686,8513h
Medical Kit6096,6187.8h
Anti-Infantry MANA Turret174950.7h
Nano-Repair Grenade02060.1h
Recon Detection Device569,37611.9h
Shield Recharging Field381,1800.8h
Smoke Grenade0970h

Check the help document for the dictionary if you want to learn more about words used here.


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