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Commissar Snowblower FullAoC[ARMF] FullAoC
TR BR 78

KDR: 2.04

Score: 35.8m

Last Seen: Nov 14th, 2018 1:37 PM
- OFFLINE - 31.5 hour(s)

Prestige 1, Battle Rank 78 - Terran Republic on Cobalt - Outfit Member of Armored Force[ARMF] Armored Force
TR outfit on Cobalt

Members: 61
Level Progress (to 79): 59%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS TSAR-42 NS-15M2 T9A "Butcher" TRS-12 Uppercut NS-30 Vandal NS-11C Havoc P525 Marauder-H
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,176,740 MLG Score: 1740
Fun Score: N/A
Cheeseburgers Flipped: 369TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.132%25.727%6984297735,8221.703380.339

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.396%1.197B**0.806B++-1.151D*HEAD ++ (~12.16)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.30.502B+10.10.291C*27.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.681%0.762%153310161,3138023301.63512397%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.432%-1.132D*-0.784D-0.128

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
118.30.261C*31.50.401B86.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.848%2.652%241101826416231460.162562180%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.198C++-0.006C+-1.739

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.90.693B+5.10.594B+6.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.911%1.709%8451010096,319135927384.64974231%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.114%1.461A+-0.667D0.548

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.10.54B+28.10.282C*26

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.149%69.635%845510148,1081961354.13252

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.588%0.59B+0.159C++1.303

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.372C**2.40.24C++3.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.663%13.188%845610138,4551624495.20308

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.4%0.444B-0.259C0.467

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.519B+30.388C**3.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Armored Force[ARMF] Armored Force
TR outfit on Cobalt

Members: 61
35.8m199.8%448 (26.9k)369 (22.1k)2.0423975,36236,8992.24778 (78)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1019471124.514%23.107%56602:3830

7% Combat Medic29% Engineer25% Heavy Assault20% Infiltrator16% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 3rd, 2014 1:59 PMJun 9th, 2018 12:59 PMNov 15th, 2018 11:30 AM (4h) (PST)Nov 14th, 2018 9:39 AM (1d) (PST)Nov 14th, 2018 9:37 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7462245220.7770.3800.1801.6860.0671740

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,79013,43431,356472311101422,126

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1616.6h/67.4d 7,550 17,414 20,797 163.6k 1,267 6,046 6,499 72.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
B**
Kills:4,063
Deaths:1,437
KDR:2.827
Accuracy:28.749% B**
HSR:25.794% C++
T9A "Butcher"
B**
Kills:2,969
Deaths:828
KDR:3.586
Accuracy:28.406% B**
HSR:29.505% B
MSW-R
A
Kills:1,647
Deaths:585
KDR:2.815
Accuracy:28.630% A
HSR:25.440% C**
T7 Mini-Chaingun
C
Kills:1,599
Deaths:1,701
KDR:0.940
Accuracy:15.573% C
HSR:11.820% C
NS-15MG
B**
Kills:1,564
Deaths:405
KDR:3.862
Accuracy:30.962% B**
HSR:34.143% B+
T32 Bull
B++
Kills:1,463
Deaths:610
KDR:2.398
Accuracy:26.685% B++
HSR:25.632% C**
TMG-50
A++
Kills:1,194
Deaths:461
KDR:2.590
Accuracy:29.794% A++
HSR:28.895% B*
NS-15MB
B*
Kills:1,160
Deaths:272
KDR:4.265
Accuracy:31.473% B*
HSR:37.069% B++
T9 CARV-S
B**
Kills:783
Deaths:302
KDR:2.593
Accuracy:26.895% B**
HSR:27.842% B+
T9 CARV
C+
Kills:487
Deaths:526
KDR:0.926
Accuracy:15.311% D
HSR:21.766% C+
NS-15M AE
D--
Kills:436
Deaths:272
KDR:1.603
Accuracy:19.917% D--
HSR:16.973% D--
NSX Naginata
A
Kills:161
Deaths:54
KDR:2.981
Accuracy:28.422% A
HSR:33.540% B*
T16 Rhino
A++
Kills:124
Deaths:43
KDR:2.884
Accuracy:29.228% A++
HSR:29.839% A
Kills:17,650
Deaths (as Heavy Assault):7,496
Deaths (to Heavy Assaults):10,254
KDR:2.35459
Kill Difference:10,154
Playtime:411.987 hours
Usage:25%
Score:9.578m
Score/min:387
Accuracy (listed only):26.157%
HSR (listed only):26.789%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRS-12 Uppercut
C+
Kills:2,410
Deaths:2,276
KDR:1.059
Accuracy:50.845% C--
HSR:14.108% C+
NS-11C
A++
Kills:1,881
Deaths:604
KDR:3.114
Accuracy:32.593% A++
HSR:20.627% C**
Havoc
B++
Kills:1,858
Deaths:1,026
KDR:1.811
Accuracy:58.389% B++
HSR:13.186% C
AS16 NightHawk
C++
Kills:1,388
Deaths:1,150
KDR:1.207
Accuracy:39.613% C++
HSR:13.473% C
TAS-16 Blackjack
C
Kills:1,362
Deaths:1,221
KDR:1.115
Accuracy:56.357% C
HSR:11.013% D
NS Baron G5
C+
Kills:1,185
Deaths:1,109
KDR:1.069
Accuracy:40.649% C+
HSR:11.983% C--
PDW-16 Hailstorm
D
Kills:1,182
Deaths:1,369
KDR:0.863
Accuracy:20.011% D
HSR:10.406% D--
FA1 Barrage
B++
Kills:1,158
Deaths:807
KDR:1.435
Accuracy:46.372% B++
HSR:13.731% C
SMG-46 Armistice
B**
Kills:769
Deaths:372
KDR:2.067
Accuracy:31.445% B**
HSR:17.425% C*
LC3 Jaguar
B**
Kills:740
Deaths:348
KDR:2.126
Accuracy:28.843% B**
HSR:20.405% C++
TRAC-5
B+
Kills:608
Deaths:428
KDR:1.421
Accuracy:23.193% B+
HSR:21.711% B+
TRAC-5 S
C++
Kills:593
Deaths:576
KDR:1.030
Accuracy:23.248% C++
HSR:11.804% D-
LC2 Lynx
C+
Kills:547
Deaths:405
KDR:1.351
Accuracy:21.706% C
HSR:20.293% C+
HC1 Cougar
B
Kills:399
Deaths:288
KDR:1.385
Accuracy:23.799% C+
HSR:23.810% B
T5 AMC
D*
Kills:303
Deaths:485
KDR:0.625
Accuracy:17.206% D*
HSR:11.881% F
TS4 Haymaker
C
Kills:279
Deaths:358
KDR:0.779
Accuracy:23.769% F
HSR:12.186% C
NSX Tanto
B**
Kills:210
Deaths:89
KDR:2.360
Accuracy:30.919% B*
HSR:31.905% B**
NS-7 PDW
A++
Kills:52
Deaths:23
KDR:2.261
Accuracy:33.252% A++
HSR:15.385% C
Kills:16,924
Deaths (as Light Assault):12,934
Deaths (to Light Assaults):7,592
KDR:1.30849
Kill Difference:3,990
Playtime:254.523 hours
Usage:16%
Score:5.210m
Score/min:341
Accuracy (listed only):33.456%
HSR (listed only):16.407%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRS-12 Uppercut
C+
Kills:2,410
Deaths:2,276
KDR:1.059
Accuracy:50.845% C--
HSR:14.108% C+
NS-11C
A++
Kills:1,881
Deaths:604
KDR:3.114
Accuracy:32.593% A++
HSR:20.627% C**
Havoc
B++
Kills:1,858
Deaths:1,026
KDR:1.811
Accuracy:58.389% B++
HSR:13.186% C
AS16 NightHawk
C++
Kills:1,388
Deaths:1,150
KDR:1.207
Accuracy:39.613% C++
HSR:13.473% C
TAS-16 Blackjack
C
Kills:1,362
Deaths:1,221
KDR:1.115
Accuracy:56.357% C
HSR:11.013% D
NS Baron G5
C+
Kills:1,185
Deaths:1,109
KDR:1.069
Accuracy:40.649% C+
HSR:11.983% C--
AMR-66
B**
Kills:1,179
Deaths:438
KDR:2.692
Accuracy:32.156% B**
HSR:30.874% B*
FA1 Barrage
B++
Kills:1,158
Deaths:807
KDR:1.435
Accuracy:46.372% B++
HSR:13.731% C
LC3 Jaguar
B**
Kills:740
Deaths:348
KDR:2.126
Accuracy:28.843% B**
HSR:20.405% C++
DMR-99
C+
Kills:711
Deaths:268
KDR:2.653
Accuracy:32.630% C+
HSR:28.833% C+
TRAC-5
B+
Kills:608
Deaths:428
KDR:1.421
Accuracy:23.193% B+
HSR:21.711% B+
TRAC-5 S
C++
Kills:593
Deaths:576
KDR:1.030
Accuracy:23.248% C++
HSR:11.804% D-
LC2 Lynx
C+
Kills:547
Deaths:405
KDR:1.351
Accuracy:21.706% C
HSR:20.293% C+
HC1 Cougar
B
Kills:399
Deaths:288
KDR:1.385
Accuracy:23.799% C+
HSR:23.810% B
MG-HBR1 Dragoon
B*
Kills:369
Deaths:135
KDR:2.733
Accuracy:38.183% B*
HSR:35.501% B++
T5 AMC
D*
Kills:303
Deaths:485
KDR:0.625
Accuracy:17.206% D*
HSR:11.881% F
TS4 Haymaker
C
Kills:279
Deaths:358
KDR:0.779
Accuracy:23.769% F
HSR:12.186% C
NSX Tanto
B**
Kills:210
Deaths:89
KDR:2.360
Accuracy:30.919% B*
HSR:31.905% B**
Kills:17,180
Deaths (as Engineer):12,011
Deaths (to Engineers):6,364
KDR:1.43036
Kill Difference:5,169
Playtime:468.189 hours
Usage:29%
Score:10.227m
Score/min:364
Accuracy (listed only):34.471%
HSR (listed only):19.296%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B*
Kills:5,483
Deaths:1,253
KDR:4.376
Accuracy:43.777% B*
HSR:69.798% C*
NS-30 Vandal
A
Kills:2,115
Deaths:523
KDR:4.044
Accuracy:40.682% A
HSR:27.187% C++
SR-7
B+
Kills:1,460
Deaths:381
KDR:3.832
Accuracy:37.550% C
HSR:83.425% B+
HSR-1
B++
Kills:1,252
Deaths:381
KDR:3.286
Accuracy:38.755% B++
HSR:30.272% C**
NS-44 Commissioner
C++
Kills:1,213
Deaths:1,325
KDR:0.915
Accuracy:31.080% C--
HSR:22.754% C++
PDW-16 Hailstorm
D
Kills:1,182
Deaths:1,369
KDR:0.863
Accuracy:20.011% D
HSR:10.406% D--
TX1 Repeater
B*
Kills:1,166
Deaths:834
KDR:1.398
Accuracy:24.934% C++
HSR:27.187% B*
SOAS-20
B*
Kills:1,165
Deaths:344
KDR:3.387
Accuracy:32.116% B*
HSR:24.807% B+
SMG-46 Armistice
B**
Kills:769
Deaths:372
KDR:2.067
Accuracy:31.445% B**
HSR:17.425% C*
TRAP-M1
B*
Kills:610
Deaths:187
KDR:3.262
Accuracy:33.452% B*
HSR:30.984% B++
RAMS .50M
C++
Kills:503
Deaths:41
KDR:12.268
Accuracy:38.834% C++
HSR:79.125% C++
T4 AMP
B
Kills:362
Deaths:231
KDR:1.567
Accuracy:29.268% B
HSR:18.508% C+
KSR-35
C*
Kills:357
Deaths:135
KDR:2.644
Accuracy:36.271% C*
HSR:22.689% D
TX2 Emperor
D
Kills:240
Deaths:337
KDR:0.712
Accuracy:21.221% D--
HSR:16.250% D
Soldier Soaker
B+
Kills:225
Deaths:125
KDR:1.800
Accuracy:23.320% D--
HSR:18.222% B+
NSX Tomoe
A
Kills:162
Deaths:52
KDR:3.115
Accuracy:35.097% A
HSR:46.914% B**
NS-AM7 Archer
A
Kills:105
Deaths:139
KDR:0.755
Accuracy:49.690% D*
HSR:29.524% A
NS-44L Blackhand
D--
Kills:59
Deaths:68
KDR:0.868
Accuracy:30.763% D*
HSR:27.119% D--
99SV
D--
Kills:52
Deaths:86
KDR:0.605
Accuracy:24.635% D--
HSR:26.923% D--
NS-7 PDW
A++
Kills:52
Deaths:23
KDR:2.261
Accuracy:33.252% A++
HSR:15.385% C
Kills:18,532
Deaths (as Infiltrator):8,206
Deaths (to Infiltrators):5,973
KDR:2.25835
Kill Difference:10,326
Playtime:317.259 hours
Usage:20%
Score:6.790m
Score/min:357
Accuracy (listed only):32.808%
HSR (listed only):32.245%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TRS-12 Uppercut
C+
Kills:2,410
Deaths:2,276
KDR:1.059
Accuracy:50.845% C--
HSR:14.108% C+
Havoc
B++
Kills:1,858
Deaths:1,026
KDR:1.811
Accuracy:58.389% B++
HSR:13.186% C
AS16 NightHawk
C++
Kills:1,388
Deaths:1,150
KDR:1.207
Accuracy:39.613% C++
HSR:13.473% C
TAS-16 Blackjack
C
Kills:1,362
Deaths:1,221
KDR:1.115
Accuracy:56.357% C
HSR:11.013% D
NS Baron G5
C+
Kills:1,185
Deaths:1,109
KDR:1.069
Accuracy:40.649% C+
HSR:11.983% C--
PDW-16 Hailstorm
D
Kills:1,182
Deaths:1,369
KDR:0.863
Accuracy:20.011% D
HSR:10.406% D--
TORQ-9
C+
Kills:1,164
Deaths:737
KDR:1.579
Accuracy:24.253% C+
HSR:21.650% C
FA1 Barrage
B++
Kills:1,158
Deaths:807
KDR:1.435
Accuracy:46.372% B++
HSR:13.731% C
SMG-46 Armistice
B**
Kills:769
Deaths:372
KDR:2.067
Accuracy:31.445% B**
HSR:17.425% C*
NS-11A
B**
Kills:615
Deaths:298
KDR:2.064
Accuracy:29.280% B**
HSR:21.951% C++
T1S Cycler
B++
Kills:406
Deaths:259
KDR:1.568
Accuracy:26.720% B++
HSR:25.123% B+
T1 Cycler
A
Kills:350
Deaths:215
KDR:1.628
Accuracy:26.021% B**
HSR:30.286% A
TS4 Haymaker
C
Kills:279
Deaths:358
KDR:0.779
Accuracy:23.769% F
HSR:12.186% C
Cycler TRV
D
Kills:218
Deaths:303
KDR:0.719
Accuracy:14.480% F
HSR:15.596% D
NSX Yumi
A+
Kills:169
Deaths:82
KDR:2.061
Accuracy:33.735% A+
HSR:33.136% B*
TAR
B+
Kills:109
Deaths:41
KDR:2.659
Accuracy:25.940% B+
HSR:23.853% B+
NS-7 PDW
A++
Kills:52
Deaths:23
KDR:2.261
Accuracy:33.252% A++
HSR:15.385% C
Kills:14,674
Deaths (as Combat Medic):11,646
Deaths (to Combat Medics):3,719
KDR:1.26
Kill Difference:3,028
Playtime:112.014 hours
Usage:7%
Score:2.741m
Score/min:408
Accuracy (listed only):34.184%
HSR (listed only):17.911%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
B*
Kills:322
Deaths:129
KDR:2.496
Accuracy:12.687% C
HSR:21.739% B*
M3 Pounder HEG
C*
Kills:291
Deaths:151
KDR:1.927
Accuracy:39.423% C*
HSR:2.062% D
M3 Pounder HEG
C**
Kills:237
Deaths:128
KDR:1.852
Accuracy:41.869% C**
HSR:2.532% C-
M1 Heavy Cycler
C+
Kills:185
Deaths:47
KDR:3.936
Accuracy:15.115% C+
HSR:17.838% C
M2 Mutilator
A
Kills:129
Deaths:58
KDR:2.224
Accuracy:11.998% D
HSR:24.031% A
MR1 Fracture
C*
Kills:102
Deaths:178
KDR:0.573
Accuracy:37.918% C*
HSR:2.941% C-
MR1 Fracture
C**
Kills:94
Deaths:165
KDR:0.570
Accuracy:38.826% C**
HSR:1.064% D*
Kills:1,360
Deaths (as MAX Suit):428
Deaths (to MAX Suits):1,910
KDR:3.17757
Kill Difference:932
Playtime:46.235 hours
Usage:3%
Score:1.224m
Score/min:441
Accuracy (listed only):28.262%
HSR (listed only):10.315%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C
Kills:809
V. Kills:93 N/A
Deaths:252
KDR:3.210
Accuracy:24.274% D-
KPH:23.400 D
VKPH:2.700 C
Hellfire Rocket Pods
C+
Kills:335
V. Kills:64 N/A
Deaths:44
KDR:7.614
Accuracy:47.230% C+
KPH:65.100 C+
VKPH:12.400 C+
M18 Needler
C+
Kills:169
V. Kills:136 123%
Deaths:126
KDR:1.341
Accuracy:25.688% D--
KPH:11 C+
VKPH:8.900 C+
Hornet Missiles
C++
Kills:76
V. Kills:57 131%
Deaths:11
KDR:6.909
Accuracy:45.369% F-
KPH:49.800 C
VKPH:37.400 C++
Kills:1,389 (978 + 0)
Deaths:433
KDR:3.208
VKDR:0.808
Vehicle Kills:350
Kill Difference:956
Playtime:56.550 hours
Usage:3%
Score:0.652m
Score/min:192
Piloting Accuracy:25.688%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B++
Kills:328
V. Kills:216 151%
Deaths:50
KDR:6.560
Accuracy:34.842% D
KPH:43.800 B++
VKPH:28.900 B+
Kills:328 (0 + 328)
Deaths:50
KDR:6.560
VKDR:4.320
Vehicle Kills:216
Kill Difference:278
Playtime:7.486 hours
Usage:0%
Score:0.209m
Score/min:466
Piloting Accuracy:N/A%
Gunner Accuracy:34.842%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C-
Kills:264
V. Kills:94 278%
Deaths:93
KDR:2.839
Accuracy:42.848% D-
KPH:23.700 C-
VKPH:8.400 D
Kills:264 (264 + 0)
Deaths:93
KDR:2.839
VKDR:1.011
Vehicle Kills:94
Kill Difference:171
Playtime:11.131 hours
Usage:1%
Score:0.156m
Score/min:234
Driving Accuracy:42.848%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
A*
Kills:978
V. Kills:378 258%
Deaths:97
KDR:10.083
Accuracy:54.145% A++
KPH:46.700 A*
VKPH:18 A
G30 Vulcan
A**
Kills:237
V. Kills:137 172%
Deaths:43
KDR:5.512
Accuracy:49.747% A**
KPH:39 A++
VKPH:22.500 A
MR11 Gatekeeper
S
Kills:108
V. Kills:52 204%
Deaths:8
KDR:13.500
Accuracy:56.975% A*
KPH:49.200 S
VKPH:23.700 B**
Kills:1,323 (0 + 1,323)
Deaths:148
KDR:8.939
VKDR:3.831
Vehicle Kills:567
Kill Difference:1,175
Playtime:29.228 hours
Usage:2%
Score:0.531m
Score/min:303
Driving Accuracy:N/A%
Gunner Accuracy:56.975%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A++
Kills:1,656
V. Kills:121 N/A
Deaths:93
KDR:17.806
Accuracy:45.958% A+
KPH:171.500 A+
VKPH:12.500 A++
G20 Vulcan-H
A++
Kills:1,465
V. Kills:837 175%
Deaths:162
KDR:9.043
Accuracy:56.928% A
KPH:75.200 A++
VKPH:43 A+
E540 Halberd-H
A++
Kills:1,434
V. Kills:751 191%
Deaths:84
KDR:17.071
Accuracy:61.789% B+
KPH:73.400 A+
VKPH:38.400 A++
MR11 Gatekeeper-H
A*
Kills:336
V. Kills:283 118%
Deaths:22
KDR:15.273
Accuracy:64.065% A
KPH:57.500 A*
VKPH:48.400 A++
Kills:4,891 (0 + 4,891)
Deaths:361
KDR:13.548
VKDR:5.518
Vehicle Kills:1,992
Kill Difference:4,530
Playtime:54.531 hours
Usage:3%
Score:1.904m
Score/min:582
Driving Accuracy:N/A%
Gunner Accuracy:64.065%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B
Kills:140
V. Kills:67 206%
Deaths:37
KDR:3.784
Accuracy:46.115% B*
KPH:19 C+
VKPH:9.100 B
M12 Kobalt
C**
Kills:139
V. Kills:9 N/A
Deaths:12
KDR:11.583
Accuracy:19.172% B+
KPH:60.500 C+
VKPH:3.900 C**
M40 Fury
C*
Kills:89
V. Kills:34 254%
Deaths:9
KDR:9.889
Accuracy:50.789% A++
KPH:26.200 D-
VKPH:10 C*
M20 Basilisk
C
Kills:80
V. Kills:38 205%
Deaths:22
KDR:3.636
Accuracy:44.701% B++
KPH:16.100 C-
VKPH:7.700 C
M40 Fury
C+
Kills:58
V. Kills:23 242%
Deaths:8
KDR:7.250
Accuracy:39.567% B+
KPH:26.800 D--
VKPH:10.600 C+
Kills:506 (0 + 506)
Deaths:88
KDR:5.750
VKDR:1.943
Vehicle Kills:171
Kill Difference:418
Playtime:20.178 hours
Usage:1%
Score:0.352m
Score/min:291
Driving Accuracy:N/A%
Gunner Accuracy:39.567%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C*
Kills:324
V. Kills:109 295%
Deaths:267
KDR:1.213
Accuracy:51.581% C*
KPH:21.300 C+
VKPH:7.200 C*
M4-F Pillager
B*
Kills:88
V. Kills:24 352%
Deaths:56
KDR:1.571
Accuracy:53.981% B+
KPH:30.600 C*
VKPH:8.300 B*
S12 Renegade
B++
Kills:54
V. Kills: N/A
Deaths:12
KDR:4.500
Accuracy:48.837% B++
KPH:61.400 B+
VKPH:0 D*
Kills:466 (466 + 0)
Deaths:335
KDR:1.391
VKDR:0.397
Vehicle Kills:133
Kill Difference:131
Playtime:18.971 hours
Usage:1%
Score:0.170m
Score/min:150
Driving Accuracy:48.837%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 5,5095,4831,2534.376C**2.3343.777%B*69.798%C*74.2A++N/A21273.9h2B++4.5B++
NS-15M2 4,0934,0631,4372.827B++0.7828.749%B**25.794%C++86.3A++N/A20447.1h10.3B*35.9B++
T9A "Butcher" 2,9892,9698283.586B*1.5428.406%B**29.505%B98.3A++N/A23730.2h10.8B38.1B++
TRS-12 Uppercut 2,4192,4102,2761.059C+0.9850.845%C--14.108%C+40.7C++N/A14159.2h2.2B++4.3C**
NS-30 Vandal 2,1322,1155234.044A2.0040.682%A27.187%C++80.4A*N/A19926.3h4.8B++11.9B*
NS-11C 1,8961,8816043.114A**1.0732.593%A++20.627%C**83.6M++N/A21222.5h10.8B*33.1B*
Havoc 1,8661,8581,0261.811B0.2358.389%B++13.186%C63.2B+N/A16229.4h3.3B**5.7B**
P525 Marauder-H 1,7771,6569317.806C**15.7645.958%A+N/A170.7A+12.5A++5859.7h6.1B13.3B*
MSW-R 1,6611,6475852.815B+0.7728.63%A25.44%C**85.8A*N/A28119.2h10.1B*35.4B*
T7 Mini-Chaingun 1,6071,5991,7010.94C+1.1015.573%C11.82%C31C+N/A14051.6h15.8C++101.5C++
NS-15MG 1,5791,5644053.862B**1.8230.962%B**34.143%B+97.8AN/A27216h10B+32.2B+
G20 Vulcan-H 2,3021,4651629.043A+7.0056.928%A2.116%C--75.1A++42.9A+66219.5h73B*128.2B**
T32 Bull 1,4751,4636102.398B*0.3626.685%B++25.632%C**70.3AN/A20920.8h11B+41.2B+
SR-7 1,4611,4603813.832C++1.7937.55%C83.425%B+53.1B*N/A19327.5h1.8B++4.8B+
E540 Halberd-H 2,1851,4348417.071A15.0361.789%B+N/A73.5A+38.5A++52619.5h6C*9.7B+
C-4 1,9321,4168191.729C**0.3124.258%C+N/A79.1C+28.8C+73317.9h1.3B+5.5C+
AS16 NightHawk 1,3961,3881,1501.207C++0.8439.613%C++13.473%C45.4B+N/A25330.6h4B+10.1B+
TAS-16 Blackjack 1,3751,3621,2211.115C+0.9356.357%C11.013%D39.9C++N/A16734.1h2.2B+3.9C**
HSR-1 1,2571,2523813.286B+1.2438.755%B++30.272%C**82.4A++N/A17815.2h4.7B++12.2B++
NS-44 Commissioner 1,2301,2131,3250.915C+1.1331.08%C--22.754%C++38.8C**N/A14731.3h3.7C**12C++
TMG-50 1,2071,1944612.59A+0.5529.794%A++28.895%B*85.9A**N/A22813.9h9.4B++31.6B*
NS Baron G5 1,1931,1851,1091.069C+0.9740.649%C+11.983%C--36.2C*N/A11132.7h3.8B++9.5C+
PDW-16 Hailstorm 1,1891,1821,3690.863C+1.1820.011%D10.406%D--28C++N/A9942.2h15.4C++77.1C+
AMR-66 1,1841,1794382.692A*0.6532.156%B**30.874%B*52.2A*N/A16022.6h6.5B**20.3B*
TX1 Repeater 1,1781,1668341.398B*0.6424.934%C++27.187%B*72A*N/A20616.2h10.1B*40.3C**
SOAS-20 1,1741,1653443.387A+1.3432.116%B*24.807%B+68.5A++N/A18017h11.5C*35.7B+
TORQ-9 1,1721,1647371.579C*0.4624.253%C+21.65%C55.4B**N/A16421h13.9B+57.1B
NS-15MB 1,1641,1602724.265A++2.2231.473%B*37.069%B++100.9B**N/A22611.5h10.5B+33.3B
FA1 Barrage 1,1661,1588071.435B+0.6146.372%B++13.731%C54.6A++N/A18021.2h3.4B**7.2B*
E540 Halberd 1,3569789710.082B+8.0454.145%A++1.329%D*46.6A*18A28521h4.4B**8.1A
M14 Banshee 9028092523.21C+1.1724.274%D-N/A23.4D2.7C13434.6h22.3C**91.7C++
T9 CARV-S 7867833022.593B*0.5526.895%B**27.842%B+93.2A*N/A2478.4h11.8C**43.9B+
SMG-46 Armistice 7737693722.067B**0.0231.445%B**17.425%C*55.3A+N/A19813.9h12.5B++39.6B++
LC3 Jaguar 7507403482.126B+0.0828.843%B**20.405%C++53.2AN/A17913.9h12.5C*43.3B+
DMR-99 7167112682.653C**0.6132.63%C+28.833%C+56B+N/A12712.7h6.8C++20.7C++
NS-11A 6226152982.064B++0.0229.28%B**21.951%C++62.1A++N/A1719.9h11.2B*38.2B*
TRAP-M1 6176101873.262A1.2233.452%B*30.984%B++80.3A++N/A2747.6h7.7B++23.1B++
TRAC-5 6156084281.421B*0.6223.193%B+21.711%B+31.7B**N/A20219.2h12.9B+55.7B+
TRAC-5 S 6095935761.03C++1.0123.248%C++11.804%D-25.8B+N/A10523h9.6B++41.2B+
ML-7 9135556910.803C*1.2457.158%C++4.505%B*25C++16.1B+34522.2h5.8B+10.2B+
LC2 Lynx 5565474051.351C*0.6921.706%C20.293%C+36.2B+N/A13315.1h13.9B+64.2C**
The Slasher 56252918,4460.029C--2.0114.513%D**9.83%C0.8CN/A2674.4h2.1C**14.5D
Ripper 5315281,5370.344A**1.7031.96%B+25.758%A9.2B+N/A2457.2h1.1B++3.6B+
RAMS .50M 5045034112.268M+10.2338.834%C++79.125%C++57.8A*N/A1908.7h1.8B*4.6B+
Hunter QCX 5004981992.503M0.4646.496%C*51.406%A++32.8A++N/A8615.2h2.3B+5B+
T9 CARV 4944875260.926C+1.1215.311%D21.766%C+31C*N/A24815.7h13.5C**88.2C+
NS-15M AE 4374362721.603C+0.4419.917%D--16.973%D--52.5C++N/A2648.3h12.3C+61.6C
Frag Grenade 4124091409N/A406.9648.028%BN/A511.3C++3.8D24160.8h3.4B+7.1B+
T1S Cycler 4074062591.568B+0.4726.72%B++25.123%B+63.4A++N/A1596.4h11B++41.2B++
HC1 Cougar 4023992881.385B0.6623.799%C+23.81%B32.7BN/A14712.2h12.3C++51.8C*
MG-HBR1 Dragoon 3713691352.733B*0.6938.183%B*35.501%B++69.6A*N/A2385.3h4.8B**12.6B**
Tank Mine 6623681672.204C+0.1637.61%C**N/A66.9D53.5C11215.5h1.9C++4.9B*
T4 AMP 3623622311.567B+0.4829.268%B18.508%C+84.2A*N/A2304.3h10.8B*36.9B++
KSR-35 3603571352.644C**0.6036.271%C*22.689%D83A++N/A1894.3h4B+11B+
T1 Cycler 3523502151.628B++0.4126.021%B**30.286%A46.1A+N/A2837.6h11.9B*45.8B*
MR11 Gatekeeper-H 6193362215.273A**13.2364.065%AN/A57.9A*48.8A++4985.8h47.9B+74.8B*
Hellfire Rocket Pods 399335447.614C++5.5747.23%C+N/A65.7C+12.5C+5525.1h16.9B++35.9B+
Claymore 3343341013.307C--1.2633.195%C++N/A104.4DN/A4203.2h1.2C++3.6C**
C150 Dalton 544328506.56C+4.5234.842%DN/A43.7B++28.8B+4667.5h2.9B**8.3B*
M40 Fury-F 4333242671.213C+0.8351.581%C*N/A21.3C+7.2C*14515.2h11.1C++21.6C**
M1 Heavy Cycler 3283221292.496B**0.4512.687%C21.739%B*27.5B++N/A11911.7h16.2B+127.4C**
T5 AMC 3123034850.625C1.4217.206%D*11.881%F11.9DN/A9725.4h20.2D*117.2D*
Sticky Grenade 3022971297N/A294.9654.244%C*N/A990C+16.7B+32580.3h2C**3.6B
M3 Pounder HEG 3542911511.927C**0.1239.423%C*2.062%D19.4C*4.2B+15015h16.3C*41.3C**
NS Decimator 4762841951.456B+0.5960.5%C+1.408%D35.5C++24B**3608h4.3B+7B+
TS4 Haymaker 2822793580.779C1.2623.769%F12.186%C22.7C-N/A6912.3h4.4C*18.5D--
L100 Python HEAT 358264932.839C0.8042.848%D-2.652%C+23.8C-8.5D23411.1h5.1B+11.9C++
TX2 Emperor 2452403370.712C+1.3321.221%D--16.25%D26.7C+N/A1259h11.6D54.5C
M3 Pounder HEG 3002371281.852C++0.1941.869%C**2.532%C-17.6C+4.7B+13613.5h19.2C+45.9C*
G30 Vulcan 374237435.512B+3.4749.747%A**2.11%D38.9A++22.5A3416.1h80.9B+162.7B**
Soldier Soaker 2262251251.8B+0.2423.32%D--18.222%B+53.6C*N/A2784.2h5.2B+22.5C
Cycler TRV 2192183030.719C-1.3214.48%F15.596%D20.6C--N/A10710.6h14.7C101.8D*
NSX Tanto 215210892.36A0.3230.919%B*31.905%B**61.8A1.5A**1593.4h12.1B+39.2B+
Chainblade 20918711,0570.017C+2.0327.664%C+N/A0.5C+N/A3364h2.4B8.6C+
M1 Heavy Cycler 187185473.936A++1.8915.115%C+17.838%C43AN/A1564.3h13.2B**87.1B+
NSX Yumi 171169822.061B+0.0233.735%A+33.136%B*56.3B**N/A1223h10.1B++30B*
M18 Needler 3051691261.341C+0.7025.688%D--1.183%D11C+8.9C+15315.3h105B+408.7B+
NSX Tomoe 165162523.115B++1.0735.097%A46.914%B**81A++1.5A**2662h11.3B*32.1B*
NSX Naginata 161161542.981A+0.9428.422%A33.54%B*73.2AN/A2262.2h11.6C**41B+
Anti-Vehicle Grenade 2311611161N/A158.9645.151%DN/A322C140B++27360.5h6C+13.2C+
M20 Basilisk 207140373.784B1.7446.115%B*7.143%B+18.9C+9.1B2557.4h103.2C+223.8B+
M12 Kobalt 1481391211.583C+9.5419.172%B+18.705%C++60.4C+3.9C**2542.3h20.1C104.7C**
M60-A Bulldog 178132383.474C1.4334.187%CN/A26.4C-9.2B**2115h6.4C18.6C+
M2 Mutilator 130129582.224B+0.1811.998%D24.031%A23.9C+N/A1245.4h16.1B+133.9C++
T16 Rhino 125124432.884A++0.8429.228%A++29.839%A95.4M++N/A6541.3h11.1B*37.9B*
MANA Anti-Personnel Turret 123123621.984N/A0.0624.128%UN/A1230UN/A3764400.1h18.2T*75.5T*
T2 Striker 2251142030.562C++1.4855.955%B+N/A10.8C+10.5C+21210.6h40.4C**72.2B+
NSX Fujin 1131131113N/A110.9640.377%C20.354%T1130M+N/A18390.1h1.7B**4.2B**
TAR 110109412.659B*0.6225.94%B+23.853%B+68.1A++N/A5381.6h10.7B**41.2B*
MR11 Gatekeeper 160108813.5M11.4656.975%A*N/A49.1S23.6B**3712.2h33.2A58.2A+
NS-AM7 Archer 1361051390.755B++1.2949.69%D*29.524%A8.1C**2.4C+4812.9h13B++26.1B+
MR1 Fracture 2261021780.573C1.4737.918%C*2.941%C-5.5D6.6B**11218.7h97.4F256.8D
MANA Anti-Vehicle Turret 16097980.99C1.0547.826%D3.093%C24.3C-15.8D4454h10C++20.9C+
Spear Anti-Vehicle Phalanx Turret 13496713.714B**11.6744.444%C++10.417%M++48B+19C+5702h7.8C**17.6B+
MR1 Fracture 236941650.57C1.4738.826%C**1.064%D*5.3D-8.1A+13917.6h103.1F-265.5D--
M40 Fury 1238999.889B+7.8550.789%A++N/A26.2D-10C*3483.4h23.2D**45.6C+
M4-F Pillager 11288561.571B*0.4753.981%B+1.136%D30.3C*8.3B*1662.9h49.5C++91.6B+
M20 Basilisk 11880223.636C**1.5944.701%B++5%C16C-7.6C2915h115C257.3C*
Hornet Missiles 13376116.909C*4.8745.369%F-N/A50.7C+38C++6901.5h12C+26.4D
NS-44L Blackhand 6059680.868C1.1730.763%D*27.119%D--24.6C++N/A822.4h6.2D20D--
M40 Fury 815887.25C+5.2139.567%B+1.724%C+26.4D--10.5C+3592.2h18.3D-46.2C
Rocklet Rifle 9857411.39B**0.6556.134%B+N/A28.5C++20.5C3692h28.7B++51.2B++
S12 Renegade 5454124.5B++2.4648.837%B++N/A60BN/A1740.9h3.1C**6.4B+
Auraxium Chainblade 58541,9490.028C+2.0122.835%D5.556%C0.8C+N/A268.3h1.6B**7.1C*
99SV 5252860.605D1.4424.635%D--26.923%D--9.1D--N/A1165.7h6.8D27.6D-
NS-7 PDW 5252232.261A++0.2233.252%A++15.385%C47.3B**N/A6101.1h13.1B+39.5B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter181,6811.2h
Restoration Kit344781h
Nano-Armor Kit543564,22644.7h
Anti-Vehicle MANA Turret218331.6h
Spawn Beacon136381.1h
Nanite Revive Grenade01,0280.3h
Medical Applicator294132,50611.2h
Ammunition Package584,6322.3h
Medical Kit5816,2867.4h
Anti-Infantry MANA Turret153870.6h
Nano-Repair Grenade02060.1h
Recon Detection Device518,09710.3h
Shield Recharging Field349730.7h
Smoke Grenade0970h

Check the help document for the dictionary if you want to learn more about words used here.


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