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Maj. General Snowblower FullAoC[ARMF] FullAoC
TR BR 87

KDR: 2.1

Score: 38.5m

Last Seen: Jan 18th, 2019 3:25 PM
- OFFLINE - 60.2 hour(s)

Prestige 1, Battle Rank 87 - Terran Republic on Cobalt - Outfit Member of Armored Force[ARMF] Armored Force
TR outfit on Cobalt

Members: 54
Level Progress (to 88): 47%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS TSAR-42 NS-15M2 T9A "Butcher" TRS-12 Uppercut NS-30 Vandal NS-11C Havoc P525 Marauder-H
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,225,529 MLG Score: 1779
Fun Score: N/A
Cheeseburgers Flipped: 369TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.244%25.801%7034497837,0921.701860.394

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.497%1.211B**0.798B++-1.205D*HEAD ++ (~12.18)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.30.502B+10.20.289C*27.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.987%0.735%156310191,3608233421.65049397%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.389%-1.099D*-0.802D-0.118

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
118.70.262C*320.394B86.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.727%0.727%89210201,10117555820.62735189%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.001%-0.018C+-1.203D*-1.242

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.40.705B++4.60.63B+6.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.909%1.685%9081010127,180143630435236%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.964%1.464A+-0.679D0.485

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.60.572B+26.30.331C**24.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.659%69.837%908510179,1802049394.47805

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.633%0.692B+0.176C++1.339

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.399B2.30.26C*3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.168%13.271%908610168,8161687525.22584

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.515%0.481B+-0.245C0.504

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.528B+2.90.395B3.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Armored Force[ARMF] Armored Force
TR outfit on Cobalt

Members: 54
38.5m202.2%446 (26.8k)370 (22.2k)2.0957180,58038,4502.3281787 (87)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1022502224.4%23.132%56402:4331

7% Combat Medic32% Engineer24% Heavy Assault20% Infiltrator15% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 3rd, 2014 1:59 PMJun 9th, 2018 12:59 PMJan 18th, 2019 7:03 PM (2d) (PST)Jan 18th, 2019 12:42 PM (2d) (PST)Jan 18th, 2019 11:25 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7692155540.7730.3690.1791.7070.0721779

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,16312,92933,234462211102422,173

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1738.4h/72.4d 8,938 18,640 22,347 178.1k 1,336 6,374 7,501 80.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
B**
Kills:4,239
Deaths:1,527
KDR:2.776
Accuracy:28.691% B**
HSR:25.902% C++
T9A "Butcher"
B*
Kills:2,991
Deaths:834
KDR:3.586
Accuracy:28.358% B*
HSR:29.489% B
MSW-R
A
Kills:1,680
Deaths:607
KDR:2.768
Accuracy:28.504% A
HSR:25.238% C*
NS-15MG
B**
Kills:1,648
Deaths:452
KDR:3.646
Accuracy:30.665% B**
HSR:33.435% B+
T7 Mini-Chaingun
C
Kills:1,599
Deaths:1,701
KDR:0.940
Accuracy:15.573% C
HSR:11.820% C
T32 Bull
B+
Kills:1,471
Deaths:615
KDR:2.392
Accuracy:26.632% B+
HSR:25.561% C**
TMG-50
A++
Kills:1,194
Deaths:461
KDR:2.590
Accuracy:29.794% A++
HSR:28.895% B*
NS-15MB
B*
Kills:1,160
Deaths:272
KDR:4.265
Accuracy:31.473% B*
HSR:37.069% B++
T9 CARV-S
B**
Kills:783
Deaths:302
KDR:2.593
Accuracy:26.895% B**
HSR:27.842% B+
T9 CARV
C+
Kills:488
Deaths:527
KDR:0.926
Accuracy:15.406% D
HSR:21.721% C+
NS-15M AE
D--
Kills:436
Deaths:272
KDR:1.603
Accuracy:19.917% D--
HSR:16.973% D--
NSX Naginata
A
Kills:161
Deaths:54
KDR:2.981
Accuracy:28.422% A
HSR:33.540% B*
T16 Rhino
A++
Kills:124
Deaths:43
KDR:2.884
Accuracy:29.228% A++
HSR:29.839% A
Kills:17,974
Deaths (as Heavy Assault):7,667
Deaths (to Heavy Assaults):10,630
KDR:2.34433
Kill Difference:10,307
Playtime:414.030 hours
Usage:24%
Score:9.627m
Score/min:388
Accuracy (listed only):26.120%
HSR (listed only):26.717%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRS-12 Uppercut
C+
Kills:2,721
Deaths:2,420
KDR:1.124
Accuracy:52.560% C
HSR:14.407% C+
NS-11C
A++
Kills:1,928
Deaths:633
KDR:3.046
Accuracy:32.615% A++
HSR:20.799% B
Havoc
B++
Kills:1,860
Deaths:1,030
KDR:1.806
Accuracy:58.377% B++
HSR:13.172% C
TAS-16 Blackjack
C
Kills:1,410
Deaths:1,244
KDR:1.133
Accuracy:56.859% C
HSR:10.851% D
AS16 NightHawk
C+
Kills:1,388
Deaths:1,150
KDR:1.207
Accuracy:39.613% C+
HSR:13.473% C
NS Baron G5
C
Kills:1,194
Deaths:1,114
KDR:1.072
Accuracy:40.778% C
HSR:12.144% C--
PDW-16 Hailstorm
D
Kills:1,182
Deaths:1,369
KDR:0.863
Accuracy:20.011% D
HSR:10.406% D--
FA1 Barrage
B++
Kills:1,158
Deaths:807
KDR:1.435
Accuracy:46.372% B++
HSR:13.731% C
LC3 Jaguar
B**
Kills:889
Deaths:418
KDR:2.127
Accuracy:29.072% B**
HSR:22.272% B+
SMG-46 Armistice
B**
Kills:854
Deaths:415
KDR:2.058
Accuracy:31.573% B**
HSR:18.267% B
TRAC-5
B+
Kills:615
Deaths:431
KDR:1.427
Accuracy:23.144% B
HSR:22.276% B+
TRAC-5 S
C++
Kills:601
Deaths:580
KDR:1.036
Accuracy:23.374% C++
HSR:11.814% D-
LC2 Lynx
C+
Kills:549
Deaths:409
KDR:1.342
Accuracy:21.715% C
HSR:20.401% C+
HC1 Cougar
B
Kills:399
Deaths:291
KDR:1.371
Accuracy:23.828% C+
HSR:23.810% B
NSX Tanto
B++
Kills:307
Deaths:144
KDR:2.132
Accuracy:30.237% B++
HSR:30.293% B++
T5 AMC
D*
Kills:305
Deaths:489
KDR:0.624
Accuracy:17.256% D*
HSR:11.803% D**
TS4 Haymaker
C
Kills:279
Deaths:358
KDR:0.779
Accuracy:23.769% F
HSR:12.186% C
NS-7 PDW
A++
Kills:63
Deaths:33
KDR:1.909
Accuracy:33.306% A++
HSR:22.222% B++
Kills:17,702
Deaths (as Light Assault):13,335
Deaths (to Light Assaults):7,828
KDR:1.32748
Kill Difference:4,367
Playtime:266.044 hours
Usage:15%
Score:5.439m
Score/min:341
Accuracy (listed only):33.581%
HSR (listed only):16.907%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRS-12 Uppercut
C+
Kills:2,721
Deaths:2,420
KDR:1.124
Accuracy:52.560% C
HSR:14.407% C+
NS-11C
A++
Kills:1,928
Deaths:633
KDR:3.046
Accuracy:32.615% A++
HSR:20.799% B
Havoc
B++
Kills:1,860
Deaths:1,030
KDR:1.806
Accuracy:58.377% B++
HSR:13.172% C
TAS-16 Blackjack
C
Kills:1,410
Deaths:1,244
KDR:1.133
Accuracy:56.859% C
HSR:10.851% D
AS16 NightHawk
C+
Kills:1,388
Deaths:1,150
KDR:1.207
Accuracy:39.613% C+
HSR:13.473% C
NS Baron G5
C
Kills:1,194
Deaths:1,114
KDR:1.072
Accuracy:40.778% C
HSR:12.144% C--
AMR-66
B*
Kills:1,179
Deaths:438
KDR:2.692
Accuracy:32.156% B*
HSR:30.874% B*
FA1 Barrage
B++
Kills:1,158
Deaths:807
KDR:1.435
Accuracy:46.372% B++
HSR:13.731% C
LC3 Jaguar
B**
Kills:889
Deaths:418
KDR:2.127
Accuracy:29.072% B**
HSR:22.272% B+
DMR-99
C+
Kills:740
Deaths:276
KDR:2.681
Accuracy:32.485% C
HSR:28.784% C+
TRAC-5
B+
Kills:615
Deaths:431
KDR:1.427
Accuracy:23.144% B
HSR:22.276% B+
TRAC-5 S
C++
Kills:601
Deaths:580
KDR:1.036
Accuracy:23.374% C++
HSR:11.814% D-
LC2 Lynx
C+
Kills:549
Deaths:409
KDR:1.342
Accuracy:21.715% C
HSR:20.401% C+
HC1 Cougar
B
Kills:399
Deaths:291
KDR:1.371
Accuracy:23.828% C+
HSR:23.810% B
MG-HBR1 Dragoon
B++
Kills:375
Deaths:140
KDR:2.679
Accuracy:38.165% B++
HSR:35.467% B++
NSX Tanto
B++
Kills:307
Deaths:144
KDR:2.132
Accuracy:30.237% B++
HSR:30.293% B++
T5 AMC
D*
Kills:305
Deaths:489
KDR:0.624
Accuracy:17.256% D*
HSR:11.803% D**
TS4 Haymaker
C
Kills:279
Deaths:358
KDR:0.779
Accuracy:23.769% F
HSR:12.186% C
Kills:17,897
Deaths (as Engineer):12,372
Deaths (to Engineers):6,690
KDR:1.44657
Kill Difference:5,525
Playtime:550.140 hours
Usage:32%
Score:12.114m
Score/min:367
Accuracy (listed only):34.576%
HSR (listed only):19.364%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B*
Kills:6,493
Deaths:1,470
KDR:4.417
Accuracy:43.959% B*
HSR:70.014% C*
NS-30 Vandal
A
Kills:2,184
Deaths:546
KDR:4
Accuracy:40.549% A
HSR:27.427% C++
SR-7
B+
Kills:1,460
Deaths:381
KDR:3.832
Accuracy:37.550% C-
HSR:83.425% B+
HSR-1
B++
Kills:1,253
Deaths:382
KDR:3.280
Accuracy:38.739% B++
HSR:30.247% C**
NS-44 Commissioner
C++
Kills:1,215
Deaths:1,326
KDR:0.916
Accuracy:31.094% D
HSR:22.716% C++
PDW-16 Hailstorm
D
Kills:1,182
Deaths:1,369
KDR:0.863
Accuracy:20.011% D
HSR:10.406% D--
TX1 Repeater
B*
Kills:1,166
Deaths:834
KDR:1.398
Accuracy:24.929% C++
HSR:27.187% B*
SOAS-20
B*
Kills:1,165
Deaths:344
KDR:3.387
Accuracy:32.116% B*
HSR:24.807% B+
SMG-46 Armistice
B**
Kills:854
Deaths:415
KDR:2.058
Accuracy:31.573% B**
HSR:18.267% B
TRAP-M1
B*
Kills:610
Deaths:187
KDR:3.262
Accuracy:33.452% B++
HSR:30.984% B*
RAMS .50M
C++
Kills:565
Deaths:51
KDR:11.078
Accuracy:39.173% C++
HSR:78.584% C+
T4 AMP
B
Kills:441
Deaths:291
KDR:1.515
Accuracy:29.456% B
HSR:21.088% C**
KSR-35
C*
Kills:357
Deaths:135
KDR:2.644
Accuracy:36.271% C*
HSR:22.689% D
TX2 Emperor
C--
Kills:243
Deaths:339
KDR:0.717
Accuracy:21.156% D--
HSR:16.461% C--
Soldier Soaker
B+
Kills:225
Deaths:125
KDR:1.800
Accuracy:23.320% D*
HSR:18.222% B+
NS-AM7 Archer
B**
Kills:193
Deaths:223
KDR:0.865
Accuracy:54.309% D
HSR:26.943% B**
NSX Tomoe
A
Kills:162
Deaths:52
KDR:3.115
Accuracy:35.097% A
HSR:46.914% B**
NS-45 Pilot
C
Kills:151
Deaths:92
KDR:1.641
Accuracy:26.832% D
HSR:22.517% C
NS-7 PDW
A++
Kills:63
Deaths:33
KDR:1.909
Accuracy:33.306% A++
HSR:22.222% B++
NS-44L Blackhand
D--
Kills:59
Deaths:68
KDR:0.868
Accuracy:30.763% D*
HSR:27.119% D--
99SV
D--
Kills:52
Deaths:86
KDR:0.605
Accuracy:24.635% D--
HSR:26.923% D--
Kills:20,093
Deaths (as Infiltrator):8,749
Deaths (to Infiltrators):6,206
KDR:2.29661
Kill Difference:11,344
Playtime:339.822 hours
Usage:20%
Score:7.320m
Score/min:359
Accuracy (listed only):32.776%
HSR (listed only):32.151%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TRS-12 Uppercut
C+
Kills:2,721
Deaths:2,420
KDR:1.124
Accuracy:52.560% C
HSR:14.407% C+
Havoc
B++
Kills:1,860
Deaths:1,030
KDR:1.806
Accuracy:58.377% B++
HSR:13.172% C
TAS-16 Blackjack
C
Kills:1,410
Deaths:1,244
KDR:1.133
Accuracy:56.859% C
HSR:10.851% D
AS16 NightHawk
C+
Kills:1,388
Deaths:1,150
KDR:1.207
Accuracy:39.613% C+
HSR:13.473% C
NS Baron G5
C
Kills:1,194
Deaths:1,114
KDR:1.072
Accuracy:40.778% C
HSR:12.144% C--
PDW-16 Hailstorm
D
Kills:1,182
Deaths:1,369
KDR:0.863
Accuracy:20.011% D
HSR:10.406% D--
TORQ-9
C+
Kills:1,164
Deaths:737
KDR:1.579
Accuracy:24.253% C+
HSR:21.650% C
FA1 Barrage
B++
Kills:1,158
Deaths:807
KDR:1.435
Accuracy:46.372% B++
HSR:13.731% C
SMG-46 Armistice
B**
Kills:854
Deaths:415
KDR:2.058
Accuracy:31.573% B**
HSR:18.267% B
NS-11A
B**
Kills:635
Deaths:311
KDR:2.042
Accuracy:29.532% B**
HSR:21.417% C+
T1S Cycler
B+
Kills:417
Deaths:265
KDR:1.574
Accuracy:26.924% B+
HSR:24.940% B+
T1 Cycler
A
Kills:350
Deaths:215
KDR:1.628
Accuracy:26.021% B*
HSR:30.286% A
TS4 Haymaker
C
Kills:279
Deaths:358
KDR:0.779
Accuracy:23.769% F
HSR:12.186% C
Cycler TRV
D
Kills:218
Deaths:303
KDR:0.719
Accuracy:14.480% F
HSR:15.596% D
NSX Yumi
A+
Kills:171
Deaths:83
KDR:2.060
Accuracy:33.534% A+
HSR:32.749% B++
TAR
B+
Kills:109
Deaths:41
KDR:2.659
Accuracy:25.940% B+
HSR:23.853% B+
SABR-13
A++
Kills:96
Deaths:50
KDR:1.920
Accuracy:31.219% B**
HSR:39.583% A++
NS-7 PDW
A++
Kills:63
Deaths:33
KDR:1.909
Accuracy:33.306% A++
HSR:22.222% B++
Kills:15,269
Deaths (as Combat Medic):11,945
Deaths (to Combat Medics):3,876
KDR:1.27828
Kill Difference:3,324
Playtime:115.531 hours
Usage:7%
Score:2.821m
Score/min:407
Accuracy (listed only):34.173%
HSR (listed only):19.496%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
B*
Kills:322
Deaths:129
KDR:2.496
Accuracy:12.687% C
HSR:21.739% B*
M3 Pounder HEG
C++
Kills:291
Deaths:151
KDR:1.927
Accuracy:39.423% C++
HSR:2.062% D
M3 Pounder HEG
C*
Kills:237
Deaths:128
KDR:1.852
Accuracy:41.869% C*
HSR:2.532% C-
M1 Heavy Cycler
C+
Kills:185
Deaths:47
KDR:3.936
Accuracy:15.115% C+
HSR:17.838% C
M2 Mutilator
A
Kills:129
Deaths:58
KDR:2.224
Accuracy:11.998% D
HSR:24.031% A
MR1 Fracture
C*
Kills:102
Deaths:178
KDR:0.573
Accuracy:37.918% C*
HSR:2.941% C-
MR1 Fracture
C**
Kills:94
Deaths:165
KDR:0.570
Accuracy:38.826% C**
HSR:1.064% D*
Kills:1,360
Deaths (as MAX Suit):428
Deaths (to MAX Suits):1,936
KDR:3.17757
Kill Difference:932
Playtime:46.235 hours
Usage:3%
Score:1.224m
Score/min:441
Accuracy (listed only):28.262%
HSR (listed only):10.315%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C
Kills:830
V. Kills:95 N/A
Deaths:254
KDR:3.268
Accuracy:24.298% D--
KPH:23.700 D
VKPH:2.700 C
Hellfire Rocket Pods
C+
Kills:346
V. Kills:65 N/A
Deaths:44
KDR:7.864
Accuracy:47.379% C+
KPH:66.200 C+
VKPH:12.400 C+
M18 Needler
C+
Kills:184
V. Kills:145 126%
Deaths:127
KDR:1.449
Accuracy:26.339% D--
KPH:11.300 C+
VKPH:8.900 C+
Hornet Missiles
C++
Kills:81
V. Kills:61 131%
Deaths:11
KDR:7.364
Accuracy:44.989% F-
KPH:53.100 C+
VKPH:40 C++
Kills:1,441 (1,014 + 0)
Deaths:436
KDR:3.305
VKDR:0.839
Vehicle Kills:366
Kill Difference:1,005
Playtime:58.029 hours
Usage:3%
Score:0.670m
Score/min:192
Piloting Accuracy:26.339%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B++
Kills:328
V. Kills:216 151%
Deaths:50
KDR:6.560
Accuracy:34.842% D
KPH:43.800 B++
VKPH:28.800 B+
Kills:328 (0 + 328)
Deaths:50
KDR:6.560
VKDR:4.320
Vehicle Kills:216
Kill Difference:278
Playtime:7.493 hours
Usage:0%
Score:0.222m
Score/min:494
Piloting Accuracy:N/A%
Gunner Accuracy:34.842%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C-
Kills:264
V. Kills:94 278%
Deaths:93
KDR:2.839
Accuracy:42.848% D-
KPH:23.700 C-
VKPH:8.400 D
Kills:264 (264 + 0)
Deaths:93
KDR:2.839
VKDR:1.011
Vehicle Kills:94
Kill Difference:171
Playtime:11.131 hours
Usage:1%
Score:0.159m
Score/min:239
Driving Accuracy:42.848%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
A**
Kills:1,427
V. Kills:539 264%
Deaths:128
KDR:11.148
Accuracy:54.174% A++
KPH:48.600 A**
VKPH:18.400 A
P2-120 AP
B**
Kills:837
V. Kills:427 196%
Deaths:51
KDR:16.412
Accuracy:40.017% D
KPH:40.400 B**
VKPH:20.600 B+
G30 Vulcan
A**
Kills:272
V. Kills:151 179%
Deaths:47
KDR:5.787
Accuracy:49.218% A**
KPH:41 A*
VKPH:22.800 A+
MR11 Gatekeeper
M+
Kills:188
V. Kills:97 192%
Deaths:14
KDR:13.429
Accuracy:57.136% A*
KPH:40.700 M+
VKPH:21 B++
Kills:2,724 (837 + 1,887)
Deaths:240
KDR:11.350
VKDR:5.058
Vehicle Kills:1,214
Kill Difference:2,484
Playtime:61.303 hours
Usage:4%
Score:1.725m
Score/min:469
Driving Accuracy:40.017%
Gunner Accuracy:57.136%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A+
Kills:1,682
V. Kills:122 N/A
Deaths:93
KDR:18.086
Accuracy:45.993% A+
KPH:170.800 A+
VKPH:12.400 A+
E540 Halberd-H
A++
Kills:1,645
V. Kills:838 196%
Deaths:95
KDR:17.316
Accuracy:61.947% B+
KPH:75 A+
VKPH:38.200 A++
G20 Vulcan-H
A++
Kills:1,529
V. Kills:868 176%
Deaths:173
KDR:8.838
Accuracy:56.925% A
KPH:74.900 A++
VKPH:42.500 A+
MR11 Gatekeeper-H
A*
Kills:379
V. Kills:314 120%
Deaths:22
KDR:17.227
Accuracy:62.277% B**
KPH:56.600 A*
VKPH:46.900 A++
Kills:5,235 (0 + 5,235)
Deaths:383
KDR:13.668
VKDR:5.593
Vehicle Kills:2,142
Kill Difference:4,852
Playtime:58.881 hours
Usage:3%
Score:2.029m
Score/min:574
Driving Accuracy:N/A%
Gunner Accuracy:62.277%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C*
Kills:166
V. Kills:10 N/A
Deaths:12
KDR:13.833
Accuracy:19.590% B+
KPH:66.500 C++
VKPH:4 C*
M20 Basilisk
C**
Kills:142
V. Kills:67 209%
Deaths:37
KDR:3.838
Accuracy:46.130% B*
KPH:18.900 C+
VKPH:8.900 C**
M40 Fury
C*
Kills:91
V. Kills:35 253%
Deaths:9
KDR:10.111
Accuracy:50.683% A++
KPH:26.400 D
VKPH:10.200 C*
M20 Basilisk
C
Kills:80
V. Kills:38 205%
Deaths:22
KDR:3.636
Accuracy:44.777% B++
KPH:16.100 C-
VKPH:7.700 C
M40 Fury
C+
Kills:58
V. Kills:23 242%
Deaths:8
KDR:7.250
Accuracy:39.525% B+
KPH:26.800 D--
VKPH:10.600 C+
M12 Kobalt
N/A
Kills:50
V. Kills:1 N/A
Deaths:2
KDR:25
Accuracy:20.833% N/A
KPH:115.200 N/A
VKPH:2.300 N/A
Kills:587 (0 + 587)
Deaths:90
KDR:6.522
VKDR:1.933
Vehicle Kills:174
Kill Difference:497
Playtime:21.026 hours
Usage:1%
Score:0.380m
Score/min:301
Driving Accuracy:N/A%
Gunner Accuracy:20.833%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B
Kills:364
V. Kills:130 278%
Deaths:300
KDR:1.213
Accuracy:52.693% B
KPH:20.900 C+
VKPH:7.500 B
M4-F Pillager
B+
Kills:88
V. Kills:24 352%
Deaths:56
KDR:1.571
Accuracy:53.981% B+
KPH:30.600 B
VKPH:8.300 B+
S12 Renegade
B++
Kills:54
V. Kills: N/A
Deaths:12
KDR:4.500
Accuracy:48.837% B++
KPH:61.400 B
VKPH:0 D*
Kills:506 (506 + 0)
Deaths:368
KDR:1.375
VKDR:0.418
Vehicle Kills:154
Kill Difference:138
Playtime:21.174 hours
Usage:1%
Score:0.183m
Score/min:144
Driving Accuracy:48.837%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 6,5236,4931,4704.417C**2.3243.959%B*70.014%C*75A++N/A21586.6h2B++4.5B++
NS-15M2 4,2724,2391,5272.776B++0.6828.691%B**25.902%C++84.4A+N/A20450.2h10.5B++36.5B++
T9A "Butcher" 3,0112,9918343.586B**1.4928.358%B*29.489%B98.1A+N/A23830.5h10.8B38.2B++
TRS-12 Uppercut 2,7322,7212,4201.124C+0.9752.56%C14.407%C+42.8C*N/A14263.6h2.2B++4.2B
NS-30 Vandal 2,2012,1845464A1.9040.549%A27.427%C++79.7A++N/A19727.4h4.8B++11.9B*
NS-11C 1,9431,9286333.046A*0.9532.615%A++20.799%B82M+N/A20923.5h10.8B*33.2B*
Havoc 1,8681,8601,0301.806B0.2958.377%B++13.172%C63.3B++N/A16229.4h3.3A5.7B**
P525 Marauder-H 1,8041,6829318.086B15.9945.993%A+N/A171.6A+12.4A+5849.8h6.1B13.3B*
MSW-R 1,6951,6806072.768B+0.6728.504%A25.238%C*81.2A++N/A27120.7h10.2B*35.7B*
NS-15MG 1,6671,6484523.646A1.5530.665%B**33.435%B+93.6B*1.1B**25917.6h10.2B+33.1B+
E540 Halberd-H 2,4831,6459517.316A15.2261.947%B+N/A75.1A+38.3A++52021.9h5.9C*9.5B+
T7 Mini-Chaingun 1,6071,5991,7010.94C+1.1615.573%C11.82%C31C+N/A14151.6h15.8C++101.5C++
G20 Vulcan-H 2,3971,5291738.838A+6.7456.925%A2.158%C--75A++42.5A+65920.4h73.1B*128.5B**
C-4 2,0491,5098521.771C**0.3224.555%C+N/A81.6C++29.2C+73918.5h1.3B+5.4B
T32 Bull 1,4831,4716152.392B*0.3026.632%B+25.561%C**70AN/A20821h11B+41.3B+
SR-7 1,4611,4603813.832C++1.7437.55%C-83.425%B+53.1B*N/A19327.5h1.8B++4.8B+
E540 Halberd 1,9661,42712811.148B*9.0554.174%A++1.121%D*48.7A**18.4A30129.3h4.4B**8.1A
TAS-16 Blackjack 1,4241,4101,2441.133C+0.9656.859%C10.851%D40.6C++N/A16734.7h2.2B+3.8B
AS16 NightHawk 1,3961,3881,1501.207C++0.8939.613%C+13.473%C45.4B+N/A25430.6h4B+10.1B+
HSR-1 1,2581,2533823.28B*1.1838.739%B++30.247%C**82.4A++N/A17715.2h4.7B++12.2B++
NS-44 Commissioner 1,2321,2151,3260.916C+1.1831.094%D22.716%C++38.8C*N/A14731.3h3.7C**12C++
TMG-50 1,2071,1944612.59A+0.4929.794%A++28.895%B*85.9A**N/A23213.9h9.4B*31.6B*
NS Baron G5 1,2021,1941,1141.072C+1.0240.778%C12.144%C--36.3C*N/A11132.9h3.9B++9.4C+
PDW-16 Hailstorm 1,1891,1821,3690.863C+1.2320.011%D10.406%D--28C+N/A9942.2h15.4C++77.1C+
AMR-66 1,1841,1794382.692A**0.6032.156%B*30.874%B*52.2A*N/A16122.6h6.5B**20.3B*
TX1 Repeater 1,1781,1668341.398B*0.7024.929%C++27.187%B*72A*N/A20716.2h10.1B*40.3B+
SOAS-20 1,1741,1653443.387A+1.2932.116%B*24.807%B+68.5A++N/A18117h11.5C*35.7B+
TORQ-9 1,1721,1647371.579C**0.5224.253%C+21.65%C55.4B**N/A16621h13.9B+57.1B
NS-15MB 1,1641,1602724.265A*2.1731.473%B*37.069%B++100.9AN/A22611.5h10.5B+33.3B
FA1 Barrage 1,1661,1588071.435B+0.6646.372%B++13.731%C54.6A++N/A18121.2h3.4B**7.2B*
LC3 Jaguar 9018894182.127B+0.0329.072%B**22.272%B+54.9AN/A17416.2h12.3C**42.3B+
SMG-46 Armistice 8588544152.058B**0.0431.573%B**18.267%B56.2A+N/A19615.2h12.5B++39.5B++
P2-120 AP 1,2648375116.412A+14.3240.017%DN/A40.4B**20.6B+76920.7h4.5A11.2B*
M14 Banshee 9258302543.268C+1.1724.298%D--N/A23.7D2.7C13535h22.2C**91.3C++
T9 CARV-S 7867833022.593B++0.5026.895%B**27.842%B+93.2A*N/A2488.4h11.8C**43.9B+
DMR-99 7467402762.681C*0.5932.485%C28.784%C+55.6B+N/A12713.3h6.8C++21.1C+
NS-11A 6426353112.042B+0.0529.532%B**21.417%C+61.7A+N/A17110.3h11.3B*38.3B*
TRAC-5 6226154311.427B*0.6723.144%B22.276%B+31.1B**N/A20219.8h12.9B+55.7B+
TRAP-M1 6176101873.262A+1.1733.452%B++30.984%B*80.3A*N/A2747.6h7.7B++23.1B++
TRAC-5 S 6196015801.036C*1.0623.374%C++11.814%D-25.9B+N/A10623.2h9.6B++41.1B+
The Slasher 60156719,4800.029C-2.0714.296%D**10.053%C+0.8CN/A2730.6h2.1C**14.5D
RAMS .50M 5665655111.078A*8.9839.173%C++78.584%C+55.4A++N/A17910.2h1.8B*4.7B+
ML-7 9135556910.803C*1.2957.158%C++4.505%B**25C*16.1B+34822.2h5.8B+10.2B+
Ripper 5535501,8340.3A*1.8032.373%B+25.455%A8.1C++N/A2167.6h1.1B++3.5B+
LC2 Lynx 5585494091.342C*0.7521.715%C20.401%C+36.1B+N/A13415.2h13.9B+64.2C*
Hunter QCX 5465422192.475M0.3846.496%C*51.107%A++31.3A++N/A8617.3h2.4B+5.2B+
T9 CARV 4954885270.926C+1.1715.406%D21.721%C+31.1C*N/A25415.7h13.6C**88.3C+
T4 AMP 4424412911.515B+0.5829.456%B21.088%C**80.2A++N/A2215.5h11.5B*38.9B++
NS-15M AE 4374362721.603C+0.4919.917%D--16.973%D--52.5C+N/A2658.3h12.3C+61.6C
T1S Cycler 4184172651.574B+0.5226.924%B+24.94%B+63.2A++N/A1636.6h11B++40.8B++
Frag Grenade 4214161416N/A413.9048.212%B+N/A520C*6.3C24720.8h3.4B+7B+
HC1 Cougar 4023992911.371B0.7223.828%C+23.81%B32.7C**N/A14912.2h12.4C++51.9C*
Tank Mine 7043961732.289C+0.1938.155%BN/A70.7D55C11355.6h1.8C**4.8B*
MR11 Gatekeeper-H 6933792217.227M+15.1362.277%B**N/A56.6A*46.9A++4816.7h49.2B+79B*
MG-HBR1 Dragoon 3773751402.679B**0.5838.165%B++35.467%B++69.4A*N/A2385.4h4.8B**12.7B*
M40 Fury-F 4943643001.213C+0.8852.693%BN/A20.9C+7.5B13917.4h11.5C++21.8C*
KSR-35 3603571352.644C**0.5536.271%C*22.689%D83A*N/A1894.3h4B+11B+
T1 Cycler 3523502151.628B+0.4726.021%B*30.286%A46.1A+N/A2947.6h11.9B*45.8B*
Sticky Grenade 3563501350N/A347.9053.863%C*N/A875C+15C*29490.4h2.1C*3.9C**
Hellfire Rocket Pods 411346447.864C++5.7747.379%C+N/A66.5C+12.5C+5555.2h16.9B++35.6B+
Claymore 3383381013.347C--1.2533.197%C++N/A105.6DN/A4173.2h1.2C++3.6C**
C150 Dalton 544328506.56C+4.4634.842%DN/A43.7B++28.8B+4947.5h2.9B**8.3B++
M1 Heavy Cycler 3283221292.496B**0.4012.687%C21.739%B*27.5B++N/A11911.7h16.2B+127.4C**
NSX Tanto 3133071442.132B**0.0430.237%B++30.293%B++56.9B**1.1A1455.4h12B+39.7B
T5 AMC 3143054890.624C1.4717.256%D*11.803%D**12DN/A9825.5h20.2D*116.8D*
M3 Pounder HEG 3542911511.927C**0.1739.423%C++2.062%D19.4C**4.2B+15015h16.3C++41.3C**
NS Decimator 4802861981.444B+0.6560.372%C+1.399%D35.3C++24B*3638.1h4.3B+7.1B+
TS4 Haymaker 2822793580.779C1.3223.769%F12.186%C22.7CN/A7012.3h4.4C*18.5D-
G30 Vulcan 423272475.787B+3.6949.218%A**2.206%D41.2A*22.9A+3426.6h77.9B++158.3B**
L100 Python HEAT 358264932.839C0.7442.848%D-2.652%C+23.8C-8.5D23911.1h5.1B+11.9C++
TX2 Emperor 2482433390.717C+1.3821.156%D--16.461%C--27C+N/A1269h11.5D54.2C
M3 Pounder HEG 3002371281.852C++0.2441.869%C*2.532%C-17.6C+4.7B+13613.5h19.2C+45.9C++
Soldier Soaker 2262251251.8B+0.3023.32%D*18.222%B+53.6C*N/A2784.2h5.2B++22.5C
Cycler TRV 2192183030.719C-1.3814.48%F15.596%D20.6C--N/A10910.6h14.7C101.8D*
NS-AM7 Archer 2491932230.865B**1.2354.309%D26.943%B**8.4B2.4C+4922.9h13.1B++24.1B+
MR11 Gatekeeper 2851881413.429A**11.3357.136%A*N/A40.9M+21.1B++3744.6h35.3B**61.8A
Chainblade 20918711,0570.017C+2.0827.664%C+N/A0.5C+N/A3364.6h2.4B8.6C**
M1 Heavy Cycler 187185473.936A++1.8415.115%C+17.838%C43B**N/A1584.3h13.2B**87.1B+
M18 Needler 3291841271.449C+0.6526.339%D--1.087%D11.3C+8.9C+15116.3h105B+398.8B+
M60-A Bulldog 233179394.59C2.4936.432%C+N/A32C+9.6B**2095.6h6C+16.3C*
NSX Yumi 173171832.06B+0.0433.534%A+32.749%B++57B**N/A1223h10.1B++30B*
M12 Kobalt 1761661213.833C+11.7419.59%B+19.88%B66.4C++4C*2812.5h18.6C+95B+
Anti-Vehicle Grenade 2351641164N/A161.9045.021%DN/A328C142B+27480.5h5.9C+13C+
NSX Tomoe 165162523.115B**1.0235.097%A46.914%B**81A++1.5A**2692h11.3B*32.1B*
NSX Naginata 161161542.981A+0.8928.422%A33.54%B*73.2AN/A2262.2h11.6C**41B+
NS-45 Pilot 152151921.641C**0.4526.832%D22.517%C53.9C*N/A1682.8h6.1B++22.7C**
M20 Basilisk 209142373.838B1.7446.13%B*7.042%B+18.9C+8.9C**2617.5h104.1C+225.7B+
MANA Anti-Personnel Turret 134134652.062N/A0.0324.104%UN/A1340UN/A3934900.1h18.3T*75.8T*
M2 Mutilator 130129582.224B+0.1311.998%D24.031%A23.9C+N/A1255.4h16.1B+133.9C+
NSX Fujin 1241241124N/A121.9040.381%C21.774%T1240M**N/A19900.1h1.7B**4.2B**
T2 Striker 2411242090.593C*1.5054.541%C*N/A10.9C+10.3C+20811.4h40.6B74.4B+
T16 Rhino 125124432.884A++0.7929.228%A++29.839%A95.4M++N/A6611.3h11.1B*37.9B*
TAR 110109412.659B*0.5625.94%B+23.853%B+68.1A++N/A5561.6h10.7B**41.2B*
MR1 Fracture 2261021780.573C1.5237.918%C*2.941%C-5.5D6.6B**11318.7h97.4F256.8D-
Spear Anti-Vehicle Phalanx Turret 13999714.143A12.0545.044%C*10.101%M++49.5B++20C+6002h7.8C**17.4B+
MANA Anti-Vehicle Turret 16399991C1.1047.965%D3.03%C-24.8C-16D4474h9.9C++20.6C+
SABR-13 9796501.92C*0.1831.219%B**39.583%A++38.4C**N/A1692.5h10.6B+34B*
MR1 Fracture 236941650.57C1.5338.826%C**1.064%D*5.3D8.1A+14017.6h103.1F--265.5D--
M40 Fury 12691910.111B+8.0250.683%A++N/A26.8D10.3C*3463.4h22.8D*45.1C+
M4-F Pillager 11288561.571B+0.5253.981%B+1.136%D30.3C**8.3B+1662.9h49.5C++91.6B+
Rocklet Rifle 14987621.403A0.6953.655%C++N/A24.9C17.7D3033.5h31.6B+58.8B+
Hornet Missiles 14281117.364C**5.2744.989%F-N/A54C+40.7C*7221.5h12C+26.7D
M20 Basilisk 11880223.636C**1.5444.777%B++5%C16C-7.6C2985h115.5C257.9C*
NS-7 PDW 6363331.909B**0.1933.306%A++22.222%B++48.5B**N/A5471.3h12.7B+38.3B++
NS-44L Blackhand 6059680.868C1.2330.763%D*27.119%D--24.6C+N/A842.4h6.2D-20D--
M40 Fury 815887.25C+5.1539.525%B+1.724%C+26.4D--10.5C+3612.2h18.3D46.4C
S12 Renegade 5454124.5B++2.4048.837%B++N/A60BN/A1760.9h3.1C**6.4B+
Auraxium Chainblade 58541,9580.028C+2.0722.835%D5.556%C0.8C+N/A268.9h1.6B**7.1C*
99SV 5252860.605C--1.4924.635%D--26.923%D--9D--N/A1175.8h6.8D27.6D
M12 Kobalt 5150225B++22.9020.833%B++8%F--125A+2.5C4720.4h12.8B**61.4B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter181,7081.2h
Restoration Kit344781h
Nano-Armor Kit594644,72750.5h
Anti-Vehicle MANA Turret218381.6h
Spawn Beacon146741.1h
Nanite Revive Grenade01,0900.3h
Medical Applicator299136,28411.4h
Ammunition Package625,5752.6h
Medical Kit5976,4837.6h
Anti-Infantry MANA Turret174610.7h
Nano-Repair Grenade02060.1h
Recon Detection Device548,90411.3h
Shield Recharging Field361,1330.8h
Smoke Grenade0970h

Check the help document for the dictionary if you want to learn more about words used here.


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