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Executor FullMetalSavage[KN1] FullMetalSavage
NC BR 190

KDR: 3.41

Score: 94.8m

Last Seen: Dec 18th, 2018 3:03 AM
- OFFLINE - 15.7 hour(s)

Prestige 1, Battle Rank 100 (190 total) - New Conglomerate on Emerald - Outfit Leader of Kneel No One[KN1] Kneel No One
NC outfit on Emerald

Members: 87
Level Progress (to 101): 0%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS NC6A GODSAW LA1 Anchor EM6 NC6 Gauss SAW EM1 GD-22S NS-15M1 NS Decimator
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,693,199 MLG Score: 6949
Fun Score: N/A
Cheeseburgers Flipped: 396TIME WITH MEDKIT: 1.6%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.217%34.038%99431991231,9385.64024-2.231

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.75%1.601A+2.079A*-0.657DHEAD ++ (~19.43)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.10.558B+9.70.322C*23.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.299%0.803%32110212491519280.163816859%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.981A++-0.741D--1.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.50.885B*10.40.803B++8.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.318%3.417%152610162,28327497800.830182292%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.901%1.119B**0.498B+-0.826

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.40.731B++5.40.566B+5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.092%11.667%411021602180860.027522969%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.739B++1.875A++-1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
157.6-0.336C-69.5-0.773D-88.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.022%65.739%421020575752800.0763815

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.307%0.746B++-0.094C+-0.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.341C**2.60.182C++3.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.675%16.726%421020281305800.0918601

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.992%0.608B+0.449B-0.958

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.41B3.80.219C++4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kneel No One[KN1] Kneel No One
NC outfit on Emerald

Members: 87
94.8m192.5%691 (41.5k)591 (35.5k)3.40928256,73675,3053.57369190 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC10221919629.034%31.43%91302:0820

90% Heavy Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 13th, 2014 9:36 AMJul 20th, 2016 3:20 AMDec 17th, 2018 9:37 PM (15h) (PST)Dec 17th, 2018 11:32 PM (13h) (PST)Dec 17th, 2018 11:03 PM (14h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2003328681.6010.4700.5033.1560.0396949

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
72,00719,90252,105962830189235,469

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2672.9h/111.4d 12,381 80,691 60,719 506.1k 3,061 9,795 6,257 192.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
A+
Kills:112,348
Deaths:23,927
KDR:4.695
Accuracy:31.224% B+
HSR:37.099% A+
LA1 Anchor
A
Kills:41,865
Deaths:10,947
KDR:3.824
Accuracy:29.707% B**
HSR:34.303% A
EM6
B*
Kills:22,507
Deaths:7,135
KDR:3.154
Accuracy:25.513% B++
HSR:28.818% B*
NC6 Gauss SAW
A++
Kills:12,981
Deaths:3,982
KDR:3.260
Accuracy:27.440% A+
HSR:34.258% A++
EM1
B*
Kills:10,586
Deaths:3,539
KDR:2.991
Accuracy:25.808% B*
HSR:27.310% B*
GD-22S
A
Kills:7,113
Deaths:2,035
KDR:3.495
Accuracy:28.217% B**
HSR:32.926% A
NS-15M1
B*
Kills:6,501
Deaths:2,273
KDR:2.860
Accuracy:26.847% B*
HSR:27.350% B++
NC6S Gauss SAW S
B+
Kills:3,567
Deaths:1,399
KDR:2.550
Accuracy:25.955% B+
HSR:26.381% B
NC05 Jackhammer
A+
Kills:2,322
Deaths:1,173
KDR:1.980
Accuracy:55.825% A+
HSR:15.289% C++
NS-15M2
A++
Kills:1,632
Deaths:401
KDR:4.070
Accuracy:30.362% A
HSR:38.358% A++
MGR-L1 Promise
B**
Kills:726
Deaths:189
KDR:3.841
Accuracy:28.970% B**
HSR:33.333% B**
NSX Naginata
A*
Kills:385
Deaths:119
KDR:3.235
Accuracy:24.278% B+
HSR:43.117% A*
NC05 Jackhammer AE
A+
Kills:131
Deaths:53
KDR:2.472
Accuracy:60.230% A+
HSR:16.794% C++
Kills:222,664
Deaths (as Heavy Assault):57,172
Deaths (to Heavy Assaults):21,523
KDR:3.89463
Kill Difference:165,492
Playtime:2,413.511 hours
Usage:90%
Score:85.419m
Score/min:590
Accuracy (listed only):32.337%
HSR (listed only):30.410%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A
Kills:2,278
Deaths:1,111
KDR:2.050
Accuracy:28.059% B**
HSR:28.139% A
AF-4 Cyclone
B**
Kills:1,932
Deaths:789
KDR:2.449
Accuracy:31.441% B**
HSR:20.445% C**
NS-11CP
A*
Kills:1,215
Deaths:323
KDR:3.762
Accuracy:30.901% B+
HSR:38.601% A*
AC-X11
B**
Kills:823
Deaths:373
KDR:2.206
Accuracy:30.865% B**
HSR:21.993% C++
Blitz GD-10
B++
Kills:664
Deaths:501
KDR:1.325
Accuracy:28.003% B++
HSR:13.404% C--
GD-7F
B+
Kills:484
Deaths:266
KDR:1.820
Accuracy:26.574% B+
HSR:22.934% B+
Gauss Compact Burst
B**
Kills:233
Deaths:47
KDR:4.957
Accuracy:31.552% B**
HSR:30.472% B*
Mauler S6
B++
Kills:159
Deaths:109
KDR:1.459
Accuracy:46.589% B++
HSR:13.208% C-
GD-66 Claw
A
Kills:122
Deaths:74
KDR:1.649
Accuracy:52.222% C--
HSR:21.312% A
MGR-S1 Gladius
A**
Kills:77
Deaths:25
KDR:3.080
Accuracy:32.120% B**
HSR:40.260% A**
NS-11C
B**
Kills:66
Deaths:36
KDR:1.833
Accuracy:29.173% B**
HSR:22.727% B++
Kills:8,053
Deaths (as Light Assault):3,654
Deaths (to Light Assaults):13,480
KDR:2.20389
Kill Difference:4,399
Playtime:62.076 hours
Usage:2%
Score:2.054m
Score/min:551
Accuracy (listed only):33.409%
HSR (listed only):24.863%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
B**
Kills:1,932
Deaths:789
KDR:2.449
Accuracy:31.441% B**
HSR:20.445% C**
Blitz GD-10
B++
Kills:664
Deaths:501
KDR:1.325
Accuracy:28.003% B++
HSR:13.404% C--
NC1 Gauss Rifle
B**
Kills:386
Deaths:248
KDR:1.556
Accuracy:28.285% B**
HSR:20.207% C+
Carnage AR
A+
Kills:207
Deaths:115
KDR:1.800
Accuracy:31.459% A+
HSR:25.604% B*
GR-22
A+
Kills:172
Deaths:62
KDR:2.774
Accuracy:31.378% A+
HSR:23.256% B+
Mauler S6
B++
Kills:159
Deaths:109
KDR:1.459
Accuracy:46.589% B++
HSR:13.208% C-
Reaper DMR
B**
Kills:143
Deaths:58
KDR:2.466
Accuracy:30.942% B**
HSR:28.671% B+
GD-66 Claw
A
Kills:122
Deaths:74
KDR:1.649
Accuracy:52.222% C--
HSR:21.312% A
MGR-S1 Gladius
A**
Kills:77
Deaths:25
KDR:3.080
Accuracy:32.120% B**
HSR:40.260% A**
Kills:3,862
Deaths (as Combat Medic):1,981
Deaths (to Combat Medics):7,968
KDR:1.94952
Kill Difference:1,881
Playtime:24.718 hours
Usage:1%
Score:0.994m
Score/min:670
Accuracy (listed only):34.715%
HSR (listed only):22.930%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A
Kills:2,278
Deaths:1,111
KDR:2.050
Accuracy:28.059% B**
HSR:28.139% A
NS-11CP
A*
Kills:1,215
Deaths:323
KDR:3.762
Accuracy:30.901% B+
HSR:38.601% A*
AC-X11
B**
Kills:823
Deaths:373
KDR:2.206
Accuracy:30.865% B**
HSR:21.993% C++
Warden
B++
Kills:566
Deaths:288
KDR:1.965
Accuracy:31.236% B++
HSR:23.852% C+
GD-7F
B+
Kills:484
Deaths:266
KDR:1.820
Accuracy:26.574% B+
HSR:22.934% B+
Gauss Compact Burst
B**
Kills:233
Deaths:47
KDR:4.957
Accuracy:31.552% B**
HSR:30.472% B*
Mauler S6
B++
Kills:159
Deaths:109
KDR:1.459
Accuracy:46.589% B++
HSR:13.208% C-
GD-66 Claw
A
Kills:122
Deaths:74
KDR:1.649
Accuracy:52.222% C--
HSR:21.312% A
MGR-M1 Bishop
A++
Kills:101
Deaths:36
KDR:2.806
Accuracy:44.288% A++
HSR:28.713% C+
NS-11C
B**
Kills:66
Deaths:36
KDR:1.833
Accuracy:29.173% B**
HSR:22.727% B++
Kills:6,047
Deaths (as Engineer):2,663
Deaths (to Engineers):11,969
KDR:2.27075
Kill Difference:3,384
Playtime:82.970 hours
Usage:3%
Score:2.819m
Score/min:566
Accuracy (listed only):35.146%
HSR (listed only):25.195%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
B**
Kills:1,932
Deaths:789
KDR:2.449
Accuracy:31.441% B**
HSR:20.445% C**
NS-44 Commissioner
A+
Kills:1,220
Deaths:1,003
KDR:1.216
Accuracy:47.566% A+
HSR:27.049% B++
Blitz GD-10
B++
Kills:664
Deaths:501
KDR:1.325
Accuracy:28.003% B++
HSR:13.404% C--
NC4 Mag-Shot
B**
Kills:511
Deaths:417
KDR:1.225
Accuracy:34.703% B**
HSR:26.027% B**
SAS-R
B+
Kills:405
Deaths:153
KDR:2.647
Accuracy:41.435% B+
HSR:64.938% C
NS-357 Underboss
B**
Kills:343
Deaths:292
KDR:1.175
Accuracy:45.166% B**
HSR:24.198% B+
NS-61 Emissary
B**
Kills:220
Deaths:174
KDR:1.264
Accuracy:34.976% B**
HSR:21.364% B*
NC14 Bolt Driver
B
Kills:170
Deaths:87
KDR:1.954
Accuracy:37.737% B
HSR:67.647% D
AF-18 Stalker
B**
Kills:86
Deaths:56
KDR:1.536
Accuracy:33.274% B**
HSR:16.279% D
MGR-S1 Gladius
A**
Kills:77
Deaths:25
KDR:3.080
Accuracy:32.120% B**
HSR:40.260% A**
Kills:5,628
Deaths (as Infiltrator):3,497
Deaths (to Infiltrators):14,035
KDR:1.60938
Kill Difference:2,131
Playtime:34.553 hours
Usage:1%
Score:0.827m
Score/min:399
Accuracy (listed only):36.642%
HSR (listed only):32.161%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A+
Kills:1,545
Deaths:452
KDR:3.418
Accuracy:47.033% A+
HSR:12.233% D--
AF-34 Mattock
A
Kills:1,361
Deaths:450
KDR:3.024
Accuracy:48.978% A
HSR:16.459% C
AF-23 Grinder
A+
Kills:379
Deaths:194
KDR:1.954
Accuracy:47.706% A+
HSR:10.818% D*
AF-23 Grinder
A+
Kills:374
Deaths:191
KDR:1.958
Accuracy:52.990% A+
HSR:14.171% D
NCM2 Falcon
A
Kills:192
Deaths:150
KDR:1.280
Accuracy:52.116% A
HSR:5.208% C++
NS-10 Burster
M
Kills:149
Deaths:126
KDR:1.183
Accuracy:47.818% M
HSR:8.054% B++
NS-10 Burster
M
Kills:128
Deaths:105
KDR:1.219
Accuracy:48.188% M
HSR:3.906% C--
NCM2 Falcon
A
Kills:111
Deaths:147
KDR:0.755
Accuracy:54.443% A
HSR:1.802% D*
NCM3 Raven
A**
Kills:66
Deaths:30
KDR:2.200
Accuracy:47.470% B**
HSR:6.061% A**
Kills:4,305
Deaths (as MAX Suit):922.500
Deaths (to MAX Suits):3,743
KDR:4.66667
Kill Difference:3,382.500
Playtime:49.647 hours
Usage:2%
Score:2.695m
Score/min:905
Accuracy (listed only):49.638%
HSR (listed only):8.746%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
S
Kills:249
V. Kills:11 N/A
Deaths:15
KDR:16.600
Accuracy:56.299% B*
KPH:354.700 S
VKPH:15.700 C+
Kills:249 (0 + 0)
Deaths:15
KDR:16.600
VKDR:0.733
Vehicle Kills:11
Kill Difference:234
Playtime:0.702 hours
Usage:0%
Score:0.087m
Score/min:2,058
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:477
V. Kills:215 221%
Deaths:70
KDR:6.814
Accuracy:57.921% B
KPH:54 A++
VKPH:24.300 B**
C75 Viper
B**
Kills:451
V. Kills:102 438%
Deaths:108
KDR:4.176
Accuracy:48.413% B**
KPH:49.300 B**
VKPH:11.100 B**
L100 Python HESH
M+
Kills:149
V. Kills:20 N/A
Deaths:10
KDR:14.900
Accuracy:57.750% B**
KPH:123.400 M+
VKPH:16.600 A*
Kills:1,077 (1,077 + 0)
Deaths:188
KDR:5.729
VKDR:1.793
Vehicle Kills:337
Kill Difference:889
Playtime:19.194 hours
Usage:1%
Score:0.666m
Score/min:578
Driving Accuracy:57.750%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M
Kills:563
V. Kills:277 203%
Deaths:75
KDR:7.507
Accuracy:55.100% B+
KPH:48.500 M
VKPH:23.900 A*
Titan-150 HEAT
A+
Kills:500
V. Kills:138 360%
Deaths:91
KDR:5.495
Accuracy:53.060% B++
KPH:36 A+
VKPH:9.900 C**
Titan-150 HESH
B**
Kills:143
V. Kills:11 N/A
Deaths:14
KDR:10.214
Accuracy:50.889% B+
KPH:60.200 B**
VKPH:4.600 D-
Kills:1,206 (1,206 + 0)
Deaths:180
KDR:6.700
VKDR:2.367
Vehicle Kills:426
Kill Difference:1,026
Playtime:27.866 hours
Usage:1%
Score:0.840m
Score/min:502
Driving Accuracy:50.889%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B**
Kills:60
V. Kills:15 375%
Deaths:13
KDR:4.615
Accuracy:44.092% B++
KPH:33 B**
VKPH:8.300 C*
Kills:60 (0 + 60)
Deaths:13
KDR:4.615
VKDR:1.154
Vehicle Kills:15
Kill Difference:47
Playtime:1.816 hours
Usage:0%
Score:0.059m
Score/min:538
Driving Accuracy:N/A%
Gunner Accuracy:44.092%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6A GODSAW 113,336112,34823,9274.695B**1.2931.224%B+37.099%A+123.6A*1.1C++321909.3h8.9C++28.6B+
LA1 Anchor 42,15541,86510,9473.824B++0.4129.707%B**34.303%A104.5A*N/A346400.5h9.7C**32.7B+
EM6 22,67722,5077,1353.154B**0.2625.513%B++28.818%B*83.3A++N/A313270.3h11.1C++43.4B+
NC6 Gauss SAW 13,08512,9813,9823.26A*0.1527.44%A+34.258%A++96.8M*N/A423134.1h8.7B+31.8B++
EM1 10,65410,5863,5392.991A++0.4225.808%B*27.31%B*92.5A*N/A345114.4h12.6C++48.8B+
GD-22S 7,1637,1132,0353.495A0.0928.217%B**32.926%A96.9MN/A33073.4h10.2B+36.2B++
NS-15M1 6,5216,5012,2732.86B**0.5526.847%B*27.35%B++81.2A+N/A29980.1h12.3C*45.8B+
NS Decimator 6,3744,7851,9572.445A++0.9660.591%C+2.487%C++65.3A*21.7B++44973.3h4.7C++7.8C*
NC6S Gauss SAW S 3,5983,5671,3992.55B**0.8625.955%B+26.381%B81.4AN/A31543.8h11.3C+43.5C**
Frag Grenade 2,8822,84512845N/A2,841.5943.776%CN/A451.6C+5.9C19936.3h3.5B8C**
NC05 Jackhammer 2,3442,3221,1731.98B+1.4355.825%A+15.289%C++134.2M**1.3A+53217.3h4.4B+7.9B+
AF-19 Mercenary 2,2832,2781,1112.05A+1.3628.059%B**28.139%A64.9M++N/A44935.1h10.3B++36.8B++
AF-4 Cyclone 1,9391,9327892.449B**0.9631.441%B**20.445%C**87A**N/A42422.2h9.9B+31.6B++
NS-15M2 1,6411,6324014.07A0.6630.362%A38.358%A++118.3M+N/A44613.8h11.8B38.8B++
Anti-Vehicle Grenade 1,8461,57411574N/A1,570.5939.908%D*N/A266.8C--46.1D17705.9h5.6C++13.9C
AF-34 Mattock 1,5611,5454523.418C++0.0147.033%A+12.233%D--93.6M+1B*45116.5h5.4C**11.4B*
Shrike 1,9231,4231,0311.38A2.0362.67%B++2.881%C+41.9A+14.7C**55934h5.6B+8.9B++
AF-34 Mattock 1,3721,3614503.024C+0.3948.978%A16.459%C82.5A**N/A41616.5h6.4C++13B*
NS-44 Commissioner 1,2251,2201,0031.216C**2.1947.566%A+27.049%B++73.1A++N/A27716.7h3.4B+7.2B*
NS-11CP 1,2311,2153233.762A++0.3530.901%B+38.601%A*138.1A*1.8A*3018.8h12C++38.8B
AC-X11 8288233732.206A1.2030.865%B**21.993%C++65.3A++N/A46312.6h9.1B+29.5B+
MGR-L1 Promise 7397261893.841A++0.4328.97%B**33.333%B**113.4M2M7356.4h12.5B+43.3B++
Blitz GD-10 6676645011.325C**2.0828.003%B++13.404%C--50.3B**N/A35113.2h14B50.1B+
Warden 5675662881.965B**1.4431.236%B++23.852%C+52.4A*N/A34710.8h8.3B+26.7B+
Titan-150 AP 840563757.507B4.1055.1%B+5.684%A+48.5M23.9A*60711.6h4.1C**7.4B++
NC4 Mag-Shot 5155114171.225B++2.1834.703%B**26.027%B**78.6M++N/A4826.5h7.4B+21.2C**
Titan-150 HEAT 638500915.495C*2.0953.06%B++3.4%C*36A+9.9C**42413.9h4.1B++7.6B**
GD-7F 4844842661.82B++1.5926.574%B+22.934%B+70.1A*N/A7136.9h11.3B++42.5B+
L100 Python AP 692477706.814B+3.4057.921%B3.354%C**54.2A++24.4B**5888.8h4.9B+8.5B*
C-4 5454691932.43B++0.9829.558%B*N/A156.3A++25.3C29083h1.2B+4.2B++
C75 Viper 5534511084.176C+0.7748.413%B**1.33%C+49B**11.1B**4929.2h11B+22.7B*
SAS-R 4054051532.647C+0.7641.435%B+64.938%C68.6A+N/A6845.9h2.4C+5.7C**
NC1 Gauss Rifle 3883862481.556B+1.8528.285%B**20.207%C+53.6A*N/A9187.2h12.5C*44.1B++
NSX Naginata 3863851193.235A++0.1724.278%B+43.117%A*93.9A*N/A3134.1h10.9B+44.7B+
AF-23 Grinder 3813791941.954C+1.4647.706%A+10.818%D*58.3A++N/A3976.5h5.8B+12.3B**
AF-23 Grinder 3753741911.958C+1.4552.99%A+14.171%D59.4A++N/A3776.3h6.6C++12.5B*
NS-357 Underboss 3453432921.175C*2.2345.166%B**24.198%B+78A+N/A3774.4h4B8.8B+
Breaker Rocket Pods 2602491516.6A13.1956.299%B*N/A355.7S15.7C+20550.7h10.4B*18.5B++
NS Annihilator 4502411831.317A++2.0983.137%B*N/A14B*12.2A26217.2h11.4C++13.7C**
Gauss Compact Burst 233233474.957A1.5531.552%B**30.472%B*116.5M++N/A5042h10.7C**33.8B+
NS-61 Emissary 2212201741.264B++2.1534.976%B**21.364%B*81.5M+N/A3142.7h11B+31.5B++
Carnage AR 2092071151.8B+1.6131.459%A+25.604%B*62.7A++N/A9713.3h13.4C++42.7B++
NCM2 Falcon 3021921501.28C*2.1352.116%A5.208%C++22.3B**12.8M**3658.6h13.8C26.5C**
Hawk GD-68 245190902.111M++1.3063.876%C*2.632%C+46.3A**13.4B+7474.1h5.6B**8.8B**
GR-22 173172622.774B**0.6431.378%A+23.256%B+90.5M+N/A9401.9h11.4B*36.3B*
Tank Mine 221171364.75B**1.3498.848%SN/A244.3M++71.4C**34530.7h2.5D-2.5A*
NC14 Bolt Driver 170170871.954C++1.4637.737%B67.647%D40.5AN/A9314.2h3.2D8.4C+
Mauler S6 1591591091.459B+1.9546.589%B++13.208%C-66.3A*N/A10792.4h4B++8.7B++
NS-10 Burster 2391491261.183B+2.2347.818%M8.054%B++11.3M6.8A*18613.2h134.3B+280.8B**
L100 Python HESH 1691491014.9B11.4957.75%B**N/A124.2M++16.7A**11501.2h2.8B+4.9B*
NC15 Phoenix 2681491281.164C++2.2557.731%B+N/A15.2C++12.1C+4339.8h10C*17.3B+
Reaper DMR 143143582.466B0.9430.942%B**28.671%B+62.2AN/A9522.3h9.1B+29.3B++
Titan-150 HESH 1541431410.214C++6.8050.889%B+4.196%A++59.6B**4.6D-4492.4h2.6B++5.1B*
NC05 Jackhammer AE 132131532.472B++0.9460.23%A+16.794%C++218.3S1.7A**5460.6h5.2C-8.6B
NS-10 Burster 2081281051.219B2.1948.188%M3.906%C--10.2A*6.3A++16812.6h155.3C*322.4B**
GD-66 Claw 122122741.649C**1.7652.222%C--21.312%A55.5B++N/A5592.2h3.5D*6.6D
NCM2 Falcon 1981111470.755C+2.6554.443%A1.802%D*13.1C*10.2A*2618.5h25.3D*46.5C+
MGR-M1 Bishop 102101362.806B++0.6044.288%A++28.713%C+67.3A++N/A6181.5h6.5C++14.7B++
AF-18 Stalker 8786561.536C**1.8733.274%B**16.279%D61.4A+N/A8071.4h13C+39.2B+
MGR-S1 Gladius 7977253.08B**0.3332.12%B**40.26%A**96.3A*2.5S21030.8h9.2B+28.5B+
AF-22 Crow 94691050.657C*2.7570.395%B4.348%A20.3C+7.4C4813.4h7.8B11B+
NS-11C 6666361.833B**1.5829.173%B**22.727%B++55A+N/A17041.2h14.6C++50B+
NCM3 Raven 9866302.2A++1.2147.47%B**6.061%A**20A**9.7A3403.3h18.6B**39.2B**
MANA Anti-Personnel Turret 6060421.429N/A1.9819.545%UN/A600UN/A10004400.1h21.4T*109.2T*
M20 Basilisk 7560134.615B**1.2144.092%B++11.667%A*33.3A8.3C*5371.8h69.5B+157.6B*
Mag-Cutter 565317,7000.003D3.4123.954%C9.434%B+0.1DN/A1541.3h2.4C**9.9C*

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit587810.6h
Decoy Grenade0770h
Spawn Beacon173,5281.9h
Nanite Revive Grenade02640.1h
Medical Kit5,42748,22842.6h
Medical Applicator26875,1467.3h
Spitfire Auto-Turret3670.1h
Ammunition Package303230.3h
Nano-Armor Kit171177,22010.9h
Anti-Infantry MANA Turret111530.3h
Nano-Repair Grenade01110h
Shield Recharging Field301,2250.5h
Smoke Grenade03170.1h
Recon Detection Device513,7314.4h

Check the help document for the dictionary if you want to learn more about words used here.


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