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Executor Warrior FullMetalSavage[KN1] FullMetalSavage
NC BR 215

KDR: 3.48

Score: 130m

Last Seen: Aug 6th, 2020 12:50 AM
- OFFLINE - 10.2 hour(s)

Prestige 1, Battle Rank 100 (215 total) - New Conglomerate on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS NC6A GODSAW LA1 Anchor NC6 Gauss SAW EM6 EM1 GD-22S NS Decimator NS-15M1
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $10,862,433 MLG Score: 8683
Fun Score: N/A
Cheeseburgers Flipped: 405TIME WITH MEDKIT: 1.7%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.963%36.197%1085361313329,1315.72402-2.239

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.655%1.685A++2.267A*-0.544DHEAD ++ (~21.22)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.70.572B+9.50.334C**22.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.308%0.784%26113482551940290.131376850%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.019A*-0.725D--1.953

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.30.887B*10.30.806B++8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.3%3.366%131613432,31732287950.71756291%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.903%1.091B**0.561B+-0.828

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.40.731B++5.40.566B+4.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.4%11.29%411348622713870.022852970%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.756B++1.635A+-1.885

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
156.4-0.3C69.4-0.725D-87

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.057%66.107%4213475961065400.0559362

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.2%0.767B++-0.06C+-0.502

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.35C**2.60.189C++3.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.482%17.014%421347288424600.0678126

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.7%0.552B+0.428B-1.076

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.398B3.80.211C++4.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
130m194.5%757 (45.4k)648 (38.9k)3.48494365,246104,8073.63434215 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC13492751629.875%33.465%100001:5525

91% Heavy Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 13th, 2014 9:36 AMAug 31st, 2019 4:33 AMAug 6th, 2020 1:24 PM (6d) (PST)Aug 5th, 2020 10:49 PM (6d) (PST)Aug 5th, 2020 8:50 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,3273709571.8210.5230.6103.6240.0428683

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
79,62922,20857,4211093137217338,893

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3342.3h/139.3d 15,658 122,229 87,558 726.8k 3,819 12,222 8,502 266.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
B*
Kills:140,182
Deaths:30,253
KDR:4.634
Accuracy:31.586% C+
HSR:37.760% B*
LA1 Anchor
B**
Kills:74,833
Deaths:19,524
KDR:3.833
Accuracy:30.622% B+
HSR:38.164% B**
NC6 Gauss SAW
A+
Kills:34,281
Deaths:8,690
KDR:3.945
Accuracy:29.871% B*
HSR:38.190% A+
EM6
C**
Kills:27,741
Deaths:8,548
KDR:3.245
Accuracy:26.294% C++
HSR:31.131% C**
EM1
C*
Kills:11,166
Deaths:3,701
KDR:3.017
Accuracy:25.961% C++
HSR:27.897% C*
GD-22S
B*
Kills:8,650
Deaths:2,393
KDR:3.615
Accuracy:28.651% B
HSR:35.052% B*
NS-15M1
C++
Kills:6,502
Deaths:2,274
KDR:2.859
Accuracy:26.846% C++
HSR:27.345% C+
NC6S Gauss SAW S
C+
Kills:4,088
Deaths:1,531
KDR:2.670
Accuracy:26.475% C+
HSR:27.911% C+
NS-15MP
B**
Kills:2,071
Deaths:589
KDR:3.516
Accuracy:30.539% C++
HSR:43.457% B**
NS-15M2
B*
Kills:1,750
Deaths:438
KDR:3.995
Accuracy:30.319% B+
HSR:38.629% B*
MGR-L1 Promise
B++
Kills:1,315
Deaths:366
KDR:3.593
Accuracy:30.105% B+
HSR:36.426% B++
NSX Naginata
B**
Kills:879
Deaths:251
KDR:3.502
Accuracy:26.508% C++
HSR:40.728% B**
Kills:313,458
Deaths (as Heavy Assault):78,558
Deaths (to Heavy Assaults):30,521
KDR:3.99015
Kill Difference:234,900
Playtime:3,054.894 hours
Usage:91%
Score:119.572m
Score/min:652
Accuracy (listed only):28.648%
HSR (listed only):35.224%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B**
Kills:2,656
Deaths:1,222
KDR:2.173
Accuracy:28.568% B+
HSR:30.008% B**
AF-4 Cyclone
B+
Kills:2,052
Deaths:838
KDR:2.449
Accuracy:31.407% B+
HSR:21.637% C+
NS-11CP
A++
Kills:1,272
Deaths:348
KDR:3.655
Accuracy:30.986% C++
HSR:38.208% A++
AF-4AE Cyclone
B**
Kills:1,254
Deaths:316
KDR:3.968
Accuracy:31.532% C+
HSR:37.002% B**
AC-X11
B+
Kills:1,006
Deaths:436
KDR:2.307
Accuracy:31.489% B+
HSR:22.763% C
Blitz GD-10
C++
Kills:674
Deaths:505
KDR:1.335
Accuracy:28.093% C++
HSR:13.798% D
MGR-S1 Gladius
A
Kills:504
Deaths:151
KDR:3.338
Accuracy:35.861% B**
HSR:37.302% A
GD-7F
C+
Kills:487
Deaths:270
KDR:1.804
Accuracy:26.661% C+
HSR:23.203% C+
Gauss Compact S
M
Kills:237
Deaths:73
KDR:3.247
Accuracy:35.556% A++
HSR:39.663% M
Gauss Compact Burst
B+
Kills:233
Deaths:47
KDR:4.957
Accuracy:31.552% B+
HSR:30.472% B
Mauler S6
C*
Kills:159
Deaths:109
KDR:1.459
Accuracy:46.589% C*
HSR:13.208% C
GD-66 Claw
B++
Kills:129
Deaths:78
KDR:1.654
Accuracy:51.397% D--
HSR:21.705% B++
NS-11C
B+
Kills:66
Deaths:36
KDR:1.833
Accuracy:29.173% B+
HSR:22.727% C++
NSX Tanto
A+
Kills:52
Deaths:31
KDR:1.677
Accuracy:31.185% B
HSR:40.385% A+
Kills:10,781
Deaths (as Light Assault):4,460
Deaths (to Light Assaults):18,193
KDR:2.41726
Kill Difference:6,321
Playtime:69.783 hours
Usage:2%
Score:2.371m
Score/min:566
Accuracy (listed only):33.575%
HSR (listed only):28.006%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
B+
Kills:2,052
Deaths:838
KDR:2.449
Accuracy:31.407% B+
HSR:21.637% C+
AF-4AE Cyclone
B**
Kills:1,254
Deaths:316
KDR:3.968
Accuracy:31.532% C+
HSR:37.002% B**
GR-22AE
B**
Kills:1,192
Deaths:423
KDR:2.818
Accuracy:30.218% C+
HSR:38.087% B**
Blitz GD-10
C++
Kills:674
Deaths:505
KDR:1.335
Accuracy:28.093% C++
HSR:13.798% D
MGR-S1 Gladius
A
Kills:504
Deaths:151
KDR:3.338
Accuracy:35.861% B**
HSR:37.302% A
NC1 Gauss Rifle
B+
Kills:455
Deaths:278
KDR:1.637
Accuracy:28.830% B+
HSR:23.517% C+
Carnage AR
B++
Kills:230
Deaths:123
KDR:1.870
Accuracy:31.629% B++
HSR:26.087% C++
GR-22
B+
Kills:179
Deaths:70
KDR:2.557
Accuracy:30.598% B+
HSR:22.905% C+
Mauler S6
C*
Kills:159
Deaths:109
KDR:1.459
Accuracy:46.589% C*
HSR:13.208% C
Reaper DMR
B+
Kills:143
Deaths:58
KDR:2.466
Accuracy:30.942% B+
HSR:28.671% C+
GD-66 Claw
B++
Kills:129
Deaths:78
KDR:1.654
Accuracy:51.397% D--
HSR:21.705% B++
Kills:6,971
Deaths (as Combat Medic):2,949
Deaths (to Combat Medics):11,311
KDR:2.36385
Kill Difference:4,022
Playtime:39.727 hours
Usage:1%
Score:1.584m
Score/min:665
Accuracy (listed only):34.281%
HSR (listed only):25.811%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B**
Kills:2,656
Deaths:1,222
KDR:2.173
Accuracy:28.568% B+
HSR:30.008% B**
NS-11CP
A++
Kills:1,272
Deaths:348
KDR:3.655
Accuracy:30.986% C++
HSR:38.208% A++
AC-X11
B+
Kills:1,006
Deaths:436
KDR:2.307
Accuracy:31.489% B+
HSR:22.763% C
Warden
C+
Kills:577
Deaths:293
KDR:1.969
Accuracy:31.251% C+
HSR:23.744% C-
GD-7F
C+
Kills:487
Deaths:270
KDR:1.804
Accuracy:26.661% C+
HSR:23.203% C+
Gauss Compact S
M
Kills:237
Deaths:73
KDR:3.247
Accuracy:35.556% A++
HSR:39.663% M
Gauss Compact Burst
B+
Kills:233
Deaths:47
KDR:4.957
Accuracy:31.552% B+
HSR:30.472% B
Mauler S6
C*
Kills:159
Deaths:109
KDR:1.459
Accuracy:46.589% C*
HSR:13.208% C
GD-66 Claw
B++
Kills:129
Deaths:78
KDR:1.654
Accuracy:51.397% D--
HSR:21.705% B++
MGR-M1 Bishop
B**
Kills:122
Deaths:50
KDR:2.440
Accuracy:43.946% B**
HSR:27.869% D
NS-11C
B+
Kills:66
Deaths:36
KDR:1.833
Accuracy:29.173% B+
HSR:22.727% C++
NSX Tanto
A+
Kills:52
Deaths:31
KDR:1.677
Accuracy:31.185% B
HSR:40.385% A+
Kills:6,996
Deaths (as Engineer):2,993
Deaths (to Engineers):15,373
KDR:2.33745
Kill Difference:4,003
Playtime:84.248 hours
Usage:3%
Score:2.879m
Score/min:570
Accuracy (listed only):34.863%
HSR (listed only):27.829%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
B+
Kills:2,052
Deaths:838
KDR:2.449
Accuracy:31.407% B+
HSR:21.637% C+
AF-4AE Cyclone
B**
Kills:1,254
Deaths:316
KDR:3.968
Accuracy:31.532% C+
HSR:37.002% B**
NS-44 Commissioner
B*
Kills:1,228
Deaths:1,010
KDR:1.216
Accuracy:47.578% B*
HSR:27.117% C*
Blitz GD-10
C++
Kills:674
Deaths:505
KDR:1.335
Accuracy:28.093% C++
HSR:13.798% D
NC4 Mag-Shot
B*
Kills:523
Deaths:434
KDR:1.205
Accuracy:34.954% B*
HSR:26.004% B*
MGR-S1 Gladius
A
Kills:504
Deaths:151
KDR:3.338
Accuracy:35.861% B**
HSR:37.302% A
SAS-R
C+
Kills:421
Deaths:161
KDR:2.615
Accuracy:41.328% C+
HSR:65.321% D--
NS-357 Underboss
B+
Kills:343
Deaths:292
KDR:1.175
Accuracy:45.166% B+
HSR:24.198% C+
NS-61 Emissary
B++
Kills:220
Deaths:174
KDR:1.264
Accuracy:34.976% B++
HSR:21.364% B
NC14 Bolt Driver
C+
Kills:175
Deaths:90
KDR:1.944
Accuracy:37.933% C+
HSR:68% D*
NS-44P Commissioner
C+
Kills:119
Deaths:82
KDR:1.451
Accuracy:43.339% C+
HSR:26.050% C-
AF-18 Stalker
B++
Kills:86
Deaths:56
KDR:1.536
Accuracy:33.274% B++
HSR:16.279% D-
NS-30 Vandal
N/A
Kills:50
Deaths:13
KDR:3.846
Accuracy:40.480% N/A
HSR:38% N/A
Kills:7,649
Deaths (as Infiltrator):4,122
Deaths (to Infiltrators):19,719
KDR:1.85565
Kill Difference:3,527
Playtime:35.097 hours
Usage:1%
Score:0.840m
Score/min:399
Accuracy (listed only):37.378%
HSR (listed only):32.467%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A
Kills:1,582
Deaths:470
KDR:3.366
Accuracy:46.951% A
HSR:12.516% D--
AF-34 Mattock
B**
Kills:1,405
Deaths:468
KDR:3.002
Accuracy:48.867% B**
HSR:16.157% D
AF-23 Grinder
B*
Kills:379
Deaths:194
KDR:1.954
Accuracy:47.706% B*
HSR:10.818% D*
AF-23 Grinder
B**
Kills:374
Deaths:191
KDR:1.958
Accuracy:52.990% B**
HSR:14.171% D-
NCM2 Falcon
B**
Kills:192
Deaths:150
KDR:1.280
Accuracy:52.137% B**
HSR:5.208% C++
NS-10 Burster
A*
Kills:163
Deaths:129
KDR:1.264
Accuracy:48.320% A*
HSR:7.362% B*
NS-10 Burster
A*
Kills:134
Deaths:108
KDR:1.241
Accuracy:48.566% A*
HSR:4.478% C+
NCM2 Falcon
B*
Kills:111
Deaths:147
KDR:0.755
Accuracy:54.475% B*
HSR:1.802% D*
NCM3 Raven
A**
Kills:66
Deaths:30
KDR:2.200
Accuracy:47.470% B++
HSR:6.061% A**
Kills:4,406
Deaths (as MAX Suit):943.500
Deaths (to MAX Suits):5,052
KDR:4.66985
Kill Difference:3,462.500
Playtime:50.692 hours
Usage:2%
Score:2.746m
Score/min:903
Accuracy (listed only):49.720%
HSR (listed only):8.730%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
M+
Kills:255
V. Kills:11 N/A
Deaths:15
KDR:17
Accuracy:56.308% B+
KPH:361 M+
VKPH:15.600 C+
Kills:255 (0 + 0)
Deaths:15
KDR:17
VKDR:0.733
Vehicle Kills:11
Kill Difference:240
Playtime:0.707 hours
Usage:0%
Score:0.094m
Score/min:2,224
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B*
Kills:478
V. Kills:215 221%
Deaths:70
KDR:6.829
Accuracy:57.908% C**
KPH:53.900 B*
VKPH:24.300 B+
C75 Viper
C*
Kills:452
V. Kills:102 439%
Deaths:108
KDR:4.185
Accuracy:48.372% B++
KPH:49.200 C*
VKPH:11.100 C*
L100 Python HESH
A*
Kills:149
V. Kills:20 N/A
Deaths:10
KDR:14.900
Accuracy:57.750% B*
KPH:122.900 A*
VKPH:16.500 A++
Kills:1,079 (1,079 + 0)
Deaths:188
KDR:5.739
VKDR:1.793
Vehicle Kills:337
Kill Difference:891
Playtime:19.272 hours
Usage:1%
Score:0.693m
Score/min:599
Driving Accuracy:57.750%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A
Kills:595
V. Kills:292 203%
Deaths:76
KDR:7.829
Accuracy:55.013% B+
KPH:49.200 A
VKPH:24.100 B**
Titan-150 HEAT
B+
Kills:500
V. Kills:138 360%
Deaths:91
KDR:5.495
Accuracy:53.060% B+
KPH:36 B+
VKPH:9.900 C
Titan-150 HESH
B+
Kills:143
V. Kills:11 N/A
Deaths:14
KDR:10.214
Accuracy:50.889% C++
KPH:60.200 B+
VKPH:4.600 D*
Kills:1,238 (1,238 + 0)
Deaths:181
KDR:6.840
VKDR:2.436
Vehicle Kills:441
Kill Difference:1,057
Playtime:28.353 hours
Usage:1%
Score:0.880m
Score/min:517
Driving Accuracy:50.889%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:62
V. Kills:15 388%
Deaths:15
KDR:4.133
Accuracy:44.400% B+
KPH:32.200 B+
VKPH:7.800 C+
Kills:62 (0 + 62)
Deaths:15
KDR:4.133
VKDR:1
Vehicle Kills:15
Kill Difference:47
Playtime:1.923 hours
Usage:0%
Score:0.067m
Score/min:583
Driving Accuracy:N/A%
Gunner Accuracy:44.400%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6A GODSAW 141,609140,18230,2534.634B+1.1531.586%C+37.76%B*130.3B**1.3C+3491076h8.9C+28.1C++
LA1 Anchor 75,55274,83319,5243.833C**0.3530.622%B+38.164%B**124.1A1.2B+400602.9h9.6C+31.5C**
NC6 Gauss SAW 34,64934,2818,6903.945B**0.4629.871%B*38.19%A+134.1A++1.4B+488255.7h8.4C*28B+
EM6 27,98927,7418,5483.245B+0.2426.294%C++31.131%C**92.7B++N/A347299.3h10.8C41C++
EM1 11,24411,1663,7013.017B+0.4725.961%C++27.897%C*94.8B**N/A355117.8h12.5C48.2C++
GD-22S 8,7228,6502,3933.615B+0.1328.651%B35.052%B*104.2B**N/A36383h10.2C+35.5C*
NS Decimator 8,8616,7332,6842.509B++0.9861.169%C+2.451%B+71.9A22.7C*47093.6h4.6C7.5C+
NS-15M1 6,5226,5022,2742.859C**0.6326.846%C++27.345%C+81.2B+N/A30280.1h12.3C-45.9C++
NC05 Jackhammer 6,0245,9532,7372.175B++1.3158.192%A17.218%C*198.4M++2.4A**74330h4.3C++7.4B++
Frag Grenade 4,3514,27214272N/A4,268.5243.593%D-N/A459.4D8.5C--19349.3h3.4C+7.9C
NC6S Gauss SAW S 4,1284,0881,5312.67B+0.8126.475%C+27.911%C+86.8B+N/A32347.1h11.1D42C+
NC05 Jackhammer AE 2,9262,8771,2262.347C++1.1458.881%B**17.414%C++228.3M*3.9M69112.6h4.6C7.8C**
AF-19 Mercenary 2,6662,6561,2222.173B+1.3128.568%B+30.008%B**71B**N/A51537.4h10.2B35.8B
NS-15MP 2,0902,0715893.516C*0.0330.539%C++43.457%B**146.9A+1.3C++49814.1h11.4D37.2C+
AF-4 Cyclone 2,0592,0528382.449B+1.0431.407%B+21.637%C+89.6B*N/A46522.9h9.9C+31.6B
Anti-Vehicle Grenade 2,1251,80811808N/A1,804.5238.441%FN/A247.7D43.4D15717.3h5.8C15D
NS-15M2 1,7611,7504383.995B+0.5130.319%B+38.629%B*119.9B**N/A50214.6h11.9C39.3C*
Shrike 2,1901,6181,1611.394B+2.0961.596%B2.658%C+43.1B*15.3C+55437.5h5.8C++9.4B
AF-34 Mattock 1,5981,5824703.366C+0.1246.951%A12.516%D--93.6A++N/A45616.9h5.4B+11.5B*
AF-34 Mattock 1,4171,4054683.002C0.4848.867%B**16.157%D83.1A++N/A42216.9h6.4B13.1B++
MGR-L1 Promise 1,3411,3153663.593A0.1130.105%B+36.426%B++132.8A2.6A8279.9h12.1C++40.2C**
NS-11CP 1,2881,2723483.655B**0.1730.986%C++38.208%A++133.9B**1.7B+3039.5h12.1C39.1C+
AF-4AE Cyclone 1,2771,2543163.968A**0.4831.532%C+37.002%B**125.4B+2.3B**31510h10.1D32.1C
NS-44 Commissioner 1,2331,2281,0101.216C+2.2747.578%B*27.117%C*73.1B+N/A30016.8h3.4C++7.2B+
GR-22AE 1,2111,1924232.818B+0.6730.218%C+38.087%B**106.4B+1.7B++36011.2h12.7D42C
AC-X11 1,0161,0064362.307C**1.1831.489%B+22.763%C72.4B+N/A52613.9h9.1C+29B
NSX Naginata 8878792513.502A0.0226.508%C++40.728%B**123.8A1.1C+5147.1h10.7C++40.5C*
Blitz GD-10 6776745051.335C+2.1528.093%C++13.798%D51.1C+N/A39313.2h14C+49.7C++
Titan-150 AP 887595767.829C4.3455.013%B+5.378%A*49.2A24.1B**62212.1h4C++7.3B
Warden 5785772931.969B+1.5231.251%C+23.744%C-52.5B+N/A39411h8.3C+26.7C++
NC4 Mag-Shot 5275234341.205C*2.2834.954%B*26.004%B*79.2AN/A5306.6h7.4C++21.2B+
C-4 5945122162.37C**1.1130.94%BN/A160B*25.6C32063.2h1.3C+4.1C**
MGR-S1 Gladius 5115041513.338B+0.1535.861%B**37.302%A186.7M2.6A++15432.7h7.7B21.4B+
Titan-150 HEAT 638500915.495C2.0153.06%B+3.4%B+36B+9.9C43213.9h4.1C**7.6B+
GD-7F 4874872701.804C+1.6826.661%C+23.203%C+69.6B+N/A8527h11.4C++42.6C++
L100 Python AP 693478706.829C3.3457.908%C**3.347%B++53.7B++24.2B+6078.9h4.9C+8.5C*
NC1 Gauss Rifle 4574552781.637B+1.8528.83%B+23.517%C+59.1B++N/A11047.7h12C41.5C*
C75 Viper 5544521084.185D0.7048.372%B++1.327%C++49.1C*11.1C*5049.2h11C+22.8B
SAS-R 4214211612.615C0.8741.328%C+65.321%D--67.9C*N/A8436.2h2.4D-5.7C
AF-23 Grinder 3813791941.954C1.5347.706%B*10.818%D*58.3B**N/A4056.5h5.8B12.3B*
AF-23 Grinder 3753741911.958C1.5352.99%B**14.171%D-59.4B**N/A3886.3h6.6C*12.5B*
NS-357 Underboss 3453432921.175C+2.3145.166%B+24.198%C+78B+N/A4224.4h4C+8.8C**
NS Annihilator 4852642001.32A2.1683.205%B++N/A14.2B+11.9B*25818.6h11.5C13.8C+
Breaker Rocket Pods 2662551517B++13.5256.308%B+N/A364.3M+15.7C+22180.7h10.3B+18.3B+
Gauss Compact S 243237733.247A*0.2435.556%A++39.663%M197.5S5S19891.2h9.6C++26.9B+
Gauss Compact Burst 233233474.957B*1.4731.552%B+30.472%B116.5AN/A5802h10.7C33.8C++
Carnage AR 2322301231.87C++1.6131.629%B++26.087%C++65.7B+N/A10973.5h13.2C-41.6C**
NS-61 Emissary 2212201741.264C*2.2234.976%B++21.364%B81.5AN/A3522.7h11C*31.5B+
Hawk GD-68 2892191082.028A1.4660.832%D2.283%C45.6A**14.6B+7154.8h5.8B*9.5B++
Tank Mine 253195365.417B**1.93108.534%SN/A278.6A**82.9B+37730.7h2.5D--2.3A*
NCM2 Falcon 3021921501.28C2.2052.137%B**5.208%C++22.3C**12.8M++3798.6h13.8D26.6C+
GR-22 180179702.557B+0.9330.598%B+22.905%C+85.2B**N/A10972.1h11.5C*37.6B+
NC14 Bolt Driver 175175901.944C1.5437.933%C+68%D*40.7C++N/A11514.3h3.1D*8.2D
NS-10 Burster 2601631291.264C+2.2248.32%A*7.362%B*11.9A++7.1A+18913.7h131.4C**272B*
Mauler S6 1591591091.459C*2.0346.589%C*13.208%C66.3B*N/A13032.4h4B+8.7B+
NC15 Phoenix 2781551331.165C2.3257.681%B++N/A15.3C+12.2C+44410.1h10C+17.3C*
L100 Python HESH 1691491014.9C+11.4257.75%B*N/A124.2A*16.7A++12631.2h2.8C**4.9B+
Titan-150 HESH 1541431410.214C6.7350.889%C++4.196%M59.6B+4.6D*4862.4h2.6B+5.1B+
Reaper DMR 143143582.466B+1.0230.942%B+28.671%C+62.2C**N/A11772.3h9.1C+29.3C**
NS-10 Burster 2161341081.241C2.2448.566%A*4.478%C+10.2B**6.2B**16713.2h158.8C327.1B++
GD-66 Claw 129129781.654C++1.8351.397%D--21.705%B++56.1C+N/A6612.3h3.6F**6.9F-
MGR-M1 Bishop 123122502.44C++1.0443.946%B**27.869%D67.8B+N/A9541.8h6.4C-14.6C**
NS-44P Commissioner 121119821.451C+2.0343.339%C+26.05%C-91.5C*1.5A4121.3h4.1D*9.5C-
NCM2 Falcon 1981111470.755D2.7354.475%B*1.802%D*13.1C10.2A2668.5h25.4F-46.7D--
AF-18 Stalker 8786561.536C+1.9533.274%B++16.279%D-61.4B+N/A9351.4h13C-39.2C++
AF-22 Crow 94691050.657C2.8370.395%C*4.348%A20.3C7.4C-5003.4h7.8C+11C+
NS-11C 6666361.833C*1.6529.173%B+22.727%C++55C**N/A21481.2h14.6C--50C++
NCM3 Raven 9866302.2A++1.2847.47%B++6.061%A**20A++9.7B**3463.3h18.6B*39.2B*
M20 Basilisk 7762154.133C+0.6544.4%B+11.29%A*32.6B+7.9C+5821.9h69.4B+156.4B+
MANA Anti-Personnel Turret 6060421.429N/A2.0619.545%UN/A600UN/A12212000.1h21.4T*109.2T*
Mag-Cutter 565318,3100.003D3.4823.954%C-9.434%B*0.1DN/A1557h2.4C+9.9C++
NSX Tanto 5252311.677C++1.8131.185%B40.385%A+74.3B+N/A9580.7h16.1D--51.6C
Bouncing Betty 5252153.467C-0.0261.086%AN/A130C+N/A22570.4h2.6F-4.3C+
NS-30 Vandal 5050133.846C*0.3640.48%B++38%B**83.3B++N/A16200.6h5.4C+13.3C**

Consumables
  Name Deaths Consumed Time Equipped
Decoy Grenade0810h
Spawn Beacon214,4142.4h
Nanite Revive Grenade03870.1h
Medical Kit7,24068,43555.1h
Medical Applicator29694,0658.5h
Restoration Kit851,6121h
Spitfire Auto-Turret3670.1h
Recon Detection Device513,7824.5h
Shield Recharging Field301,2250.5h
Smoke Grenade07340.2h
Ammunition Package303280.3h
Nano-Armor Kit175185,01611.3h
Anti-Infantry MANA Turret111530.3h
Nano-Repair Grenade01740h

Check the help document for the dictionary if you want to learn more about words used here.


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