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Executor FullMetalSavage[KN1] FullMetalSavage
NC BR 195

KDR: 3.43

Score: 102.1m

Last Seen: Jun 16th, 2019 1:07 AM
- OFFLINE - 47.5 hour(s)

Prestige 1, Battle Rank 100 (195 total) - New Conglomerate on Emerald - Outfit Leader of Kneel No One[KN1] Kneel No One
NC outfit on Emerald

Members: 83
Level Progress (to 101): 0%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS NC6A GODSAW LA1 Anchor EM6 NC6 Gauss SAW EM1 GD-22S NS-15M1 NS Decimator
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $9,181,089 MLG Score: 7339
Fun Score: N/A
Cheeseburgers Flipped: 400TIME WITH MEDKIT: 1.6%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.368%34.787%1022351175252,2285.63034-2.199

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.759%1.6A+2.118A*-0.644DHEAD ++ (~20.1)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.80.559B+9.60.324C*23.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.09%0.797%30112092511631280.153893866%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.974A++-0.734D--1.964

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.50.885B*10.40.804B++8.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.284%3.39%146612042,30128757870.80007292%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.895%1.103B**0.524B+-0.83

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.40.731B++5.40.567B+5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.386%11.475%411209612310860.026395570%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.764B++1.801A++-1.873

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
156.8-0.335C-69.6-0.778D-87.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.979%65.641%421208585816800.0716122

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.27%0.744B++-0.076C+-0.46

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.344C**2.60.186C++3.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.771%16.667%421208282332400.0848375

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.07%0.604B+0.41B-0.937

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.41B3.80.218C++4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kneel No One[KN1] Kneel No One
NC outfit on Emerald

Members: 83
102.1m206.2%700 (42k)599 (35.9k)3.43106280,62381,7893.59354195 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC12102094329.192%32.07%93602:0524

90% Heavy Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 13th, 2014 9:36 AMJul 20th, 2016 3:20 AMJun 17th, 2019 1:12 PM (6h) (PST)Jun 15th, 2019 10:12 PM (2d) (PST)Jun 15th, 2019 9:07 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2243418831.6460.4800.5283.4760.0407339

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
73,42420,47052,954992932209235,931

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2841.4h/118.4d 13,289 89,995 65,938 592.6k 3,264 10,398 6,768 208.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
A+
Kills:116,527
Deaths:24,824
KDR:4.694
Accuracy:31.255% B+
HSR:37.311% A+
LA1 Anchor
A
Kills:45,525
Deaths:11,925
KDR:3.818
Accuracy:29.830% B**
HSR:35.310% A
EM6
B*
Kills:23,011
Deaths:7,262
KDR:3.169
Accuracy:25.600% B++
HSR:29.156% B*
NC6 Gauss SAW
A**
Kills:20,375
Deaths:5,585
KDR:3.648
Accuracy:28.758% A++
HSR:37.679% A**
EM1
B*
Kills:10,625
Deaths:3,546
KDR:2.996
Accuracy:25.824% B*
HSR:27.332% B*
GD-22S
A+
Kills:7,474
Deaths:2,121
KDR:3.524
Accuracy:28.295% B**
HSR:33.583% A+
NS-15M1
B*
Kills:6,502
Deaths:2,274
KDR:2.859
Accuracy:26.846% B*
HSR:27.345% B++
NC6S Gauss SAW S
B+
Kills:3,610
Deaths:1,410
KDR:2.560
Accuracy:25.991% B+
HSR:26.510% B+
NC05 Jackhammer
A+
Kills:3,269
Deaths:1,511
KDR:2.163
Accuracy:57.033% A+
HSR:16.794% B+
NC05 Jackhammer AE
A
Kills:1,712
Deaths:683
KDR:2.507
Accuracy:58.753% A
HSR:18.341% B+
NS-15M2
A++
Kills:1,632
Deaths:401
KDR:4.070
Accuracy:30.362% A
HSR:38.358% A++
NS-15MP
A+
Kills:1,309
Deaths:302
KDR:4.334
Accuracy:29.744% B
HSR:44.232% A+
MGR-L1 Promise
A
Kills:809
Deaths:218
KDR:3.711
Accuracy:29.071% B**
HSR:34.611% A
NSX Naginata
A++
Kills:573
Deaths:164
KDR:3.494
Accuracy:25.289% B+
HSR:42.234% A++
Kills:242,953
Deaths (as Heavy Assault):62,226
Deaths (to Heavy Assaults):23,545
KDR:3.90436
Kill Difference:180,727
Playtime:2,564.895 hours
Usage:90%
Score:92.057m
Score/min:598
Accuracy (listed only):32.332%
HSR (listed only):32.057%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B**
Kills:2,278
Deaths:1,111
KDR:2.050
Accuracy:28.059% B**
HSR:28.139% B**
AF-4 Cyclone
A
Kills:1,932
Deaths:789
KDR:2.449
Accuracy:31.441% A
HSR:20.445% C**
NS-11CP
A*
Kills:1,272
Deaths:348
KDR:3.655
Accuracy:30.986% B+
HSR:38.208% A*
AF-4AE Cyclone
A+
Kills:1,184
Deaths:292
KDR:4.055
Accuracy:31.328% B+
HSR:37.416% A+
AC-X11
B**
Kills:823
Deaths:373
KDR:2.206
Accuracy:30.865% B**
HSR:21.993% C+
Blitz GD-10
B++
Kills:664
Deaths:501
KDR:1.325
Accuracy:28.003% B++
HSR:13.404% C--
GD-7F
B+
Kills:484
Deaths:266
KDR:1.820
Accuracy:26.574% B+
HSR:22.934% B+
Gauss Compact Burst
B**
Kills:233
Deaths:47
KDR:4.957
Accuracy:31.552% B**
HSR:30.472% B*
Mauler S6
B++
Kills:159
Deaths:109
KDR:1.459
Accuracy:46.589% B++
HSR:13.208% C-
GD-66 Claw
A
Kills:123
Deaths:75
KDR:1.640
Accuracy:52.445% C--
HSR:21.138% A
MGR-S1 Gladius
M
Kills:77
Deaths:25
KDR:3.080
Accuracy:32.120% B**
HSR:40.260% M
NS-11C
B**
Kills:66
Deaths:36
KDR:1.833
Accuracy:29.173% B**
HSR:22.727% B++
Kills:9,295
Deaths (as Light Assault):3,972
Deaths (to Light Assaults):14,467
KDR:2.34013
Kill Difference:5,323
Playtime:63.583 hours
Usage:2%
Score:2.090m
Score/min:548
Accuracy (listed only):33.261%
HSR (listed only):25.862%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A
Kills:1,932
Deaths:789
KDR:2.449
Accuracy:31.441% A
HSR:20.445% C**
AF-4AE Cyclone
A+
Kills:1,184
Deaths:292
KDR:4.055
Accuracy:31.328% B+
HSR:37.416% A+
GR-22AE
A+
Kills:1,180
Deaths:418
KDR:2.823
Accuracy:30.229% B+
HSR:38.051% A+
Blitz GD-10
B++
Kills:664
Deaths:501
KDR:1.325
Accuracy:28.003% B++
HSR:13.404% C--
NC1 Gauss Rifle
B**
Kills:396
Deaths:253
KDR:1.565
Accuracy:28.463% B**
HSR:20.960% C+
Carnage AR
A+
Kills:207
Deaths:115
KDR:1.800
Accuracy:31.459% A+
HSR:25.604% B++
GR-22
A+
Kills:172
Deaths:62
KDR:2.774
Accuracy:31.378% A+
HSR:23.256% B+
Mauler S6
B++
Kills:159
Deaths:109
KDR:1.459
Accuracy:46.589% B++
HSR:13.208% C-
Reaper DMR
B**
Kills:143
Deaths:58
KDR:2.466
Accuracy:30.942% B**
HSR:28.671% B+
GD-66 Claw
A
Kills:123
Deaths:75
KDR:1.640
Accuracy:52.445% C--
HSR:21.138% A
MGR-S1 Gladius
M
Kills:77
Deaths:25
KDR:3.080
Accuracy:32.120% B**
HSR:40.260% M
Kills:6,237
Deaths (as Combat Medic):2,697
Deaths (to Combat Medics):8,707
KDR:2.31257
Kill Difference:3,540
Playtime:38.328 hours
Usage:1%
Score:1.536m
Score/min:668
Accuracy (listed only):34.036%
HSR (listed only):25.674%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B**
Kills:2,278
Deaths:1,111
KDR:2.050
Accuracy:28.059% B**
HSR:28.139% B**
NS-11CP
A*
Kills:1,272
Deaths:348
KDR:3.655
Accuracy:30.986% B+
HSR:38.208% A*
AC-X11
B**
Kills:823
Deaths:373
KDR:2.206
Accuracy:30.865% B**
HSR:21.993% C+
Warden
B++
Kills:566
Deaths:289
KDR:1.958
Accuracy:31.230% B++
HSR:23.852% C+
GD-7F
B+
Kills:484
Deaths:266
KDR:1.820
Accuracy:26.574% B+
HSR:22.934% B+
Gauss Compact Burst
B**
Kills:233
Deaths:47
KDR:4.957
Accuracy:31.552% B**
HSR:30.472% B*
Mauler S6
B++
Kills:159
Deaths:109
KDR:1.459
Accuracy:46.589% B++
HSR:13.208% C-
GD-66 Claw
A
Kills:123
Deaths:75
KDR:1.640
Accuracy:52.445% C--
HSR:21.138% A
MGR-M1 Bishop
A++
Kills:101
Deaths:36
KDR:2.806
Accuracy:44.288% A++
HSR:28.713% C+
NS-11C
B**
Kills:66
Deaths:36
KDR:1.833
Accuracy:29.173% B**
HSR:22.727% B++
Kills:6,105
Deaths (as Engineer):2,690
Deaths (to Engineers):12,744
KDR:2.26952
Kill Difference:3,415
Playtime:83.717 hours
Usage:3%
Score:2.853m
Score/min:568
Accuracy (listed only):35.176%
HSR (listed only):25.138%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
A
Kills:1,932
Deaths:789
KDR:2.449
Accuracy:31.441% A
HSR:20.445% C**
NS-44 Commissioner
A
Kills:1,223
Deaths:1,005
KDR:1.217
Accuracy:47.565% A
HSR:27.065% B++
AF-4AE Cyclone
A+
Kills:1,184
Deaths:292
KDR:4.055
Accuracy:31.328% B+
HSR:37.416% A+
Blitz GD-10
B++
Kills:664
Deaths:501
KDR:1.325
Accuracy:28.003% B++
HSR:13.404% C--
NC4 Mag-Shot
B**
Kills:514
Deaths:421
KDR:1.221
Accuracy:34.740% B**
HSR:26.070% B**
SAS-R
B+
Kills:415
Deaths:155
KDR:2.677
Accuracy:41.328% B+
HSR:64.819% C
NS-357 Underboss
B**
Kills:343
Deaths:292
KDR:1.175
Accuracy:45.166% B**
HSR:24.198% B
NS-61 Emissary
B**
Kills:220
Deaths:174
KDR:1.264
Accuracy:34.976% B**
HSR:21.364% B*
NC14 Bolt Driver
B
Kills:170
Deaths:87
KDR:1.954
Accuracy:37.737% B
HSR:67.647% D
NS-44P Commissioner
B
Kills:92
Deaths:62
KDR:1.484
Accuracy:43.616% B
HSR:29.348% B
AF-18 Stalker
B**
Kills:86
Deaths:56
KDR:1.536
Accuracy:33.274% B**
HSR:16.279% D
MGR-S1 Gladius
M
Kills:77
Deaths:25
KDR:3.080
Accuracy:32.120% B**
HSR:40.260% M
NS-30 Vandal
N/A
Kills:50
Deaths:13
KDR:3.846
Accuracy:40.480% N/A
HSR:38% N/A
Kills:6,970
Deaths (as Infiltrator):3,872
Deaths (to Infiltrators):15,273
KDR:1.8001
Kill Difference:3,098
Playtime:34.797 hours
Usage:1%
Score:0.833m
Score/min:399
Accuracy (listed only):37.060%
HSR (listed only):32.793%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A+
Kills:1,578
Deaths:463
KDR:3.408
Accuracy:46.915% A+
HSR:12.548% D-
AF-34 Mattock
A
Kills:1,391
Deaths:461
KDR:3.017
Accuracy:48.860% A
HSR:16.319% C
AF-23 Grinder
A+
Kills:379
Deaths:194
KDR:1.954
Accuracy:47.706% A+
HSR:10.818% D*
AF-23 Grinder
A+
Kills:374
Deaths:191
KDR:1.958
Accuracy:52.990% A+
HSR:14.171% D
NCM2 Falcon
A+
Kills:192
Deaths:150
KDR:1.280
Accuracy:52.103% A+
HSR:5.208% C++
NS-10 Burster
M
Kills:157
Deaths:127
KDR:1.236
Accuracy:48.037% M
HSR:7.643% B+
NS-10 Burster
M
Kills:133
Deaths:106
KDR:1.255
Accuracy:48.363% M
HSR:3.759% C--
NCM2 Falcon
A
Kills:111
Deaths:147
KDR:0.755
Accuracy:54.428% A
HSR:1.802% D*
NCM3 Raven
A*
Kills:66
Deaths:30
KDR:2.200
Accuracy:47.470% B**
HSR:6.061% A*
Kills:4,381
Deaths (as MAX Suit):934.500
Deaths (to MAX Suits):4,041
KDR:4.68807
Kill Difference:3,446.500
Playtime:50.104 hours
Usage:2%
Score:2.726m
Score/min:907
Accuracy (listed only):49.652%
HSR (listed only):8.703%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
M++
Kills:251
V. Kills:11 N/A
Deaths:15
KDR:16.733
Accuracy:56.090% B*
KPH:355.300 M++
VKPH:15.600 C+
Kills:251 (0 + 0)
Deaths:15
KDR:16.733
VKDR:0.733
Vehicle Kills:11
Kill Difference:236
Playtime:0.707 hours
Usage:0%
Score:0.089m
Score/min:2,088
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:478
V. Kills:215 221%
Deaths:70
KDR:6.829
Accuracy:57.905% B
KPH:54 A++
VKPH:24.300 B**
C75 Viper
B**
Kills:451
V. Kills:102 438%
Deaths:108
KDR:4.176
Accuracy:48.400% B**
KPH:49.200 B**
VKPH:11.100 B*
L100 Python HESH
M+
Kills:149
V. Kills:20 N/A
Deaths:10
KDR:14.900
Accuracy:57.750% B**
KPH:122.900 M+
VKPH:16.500 A*
Kills:1,078 (1,078 + 0)
Deaths:188
KDR:5.734
VKDR:1.793
Vehicle Kills:337
Kill Difference:890
Playtime:19.233 hours
Usage:1%
Score:0.674m
Score/min:584
Driving Accuracy:57.750%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A**
Kills:580
V. Kills:284 204%
Deaths:75
KDR:7.733
Accuracy:54.873% B+
KPH:48.500 A**
VKPH:23.700 A++
Titan-150 HEAT
A+
Kills:500
V. Kills:138 360%
Deaths:91
KDR:5.495
Accuracy:53.060% B++
KPH:36 A+
VKPH:9.900 C*
Titan-150 HESH
B**
Kills:143
V. Kills:11 N/A
Deaths:14
KDR:10.214
Accuracy:50.889% B+
KPH:60.200 B**
VKPH:4.600 D
Kills:1,223 (1,223 + 0)
Deaths:180
KDR:6.794
VKDR:2.406
Vehicle Kills:433
Kill Difference:1,043
Playtime:28.215 hours
Usage:1%
Score:0.857m
Score/min:506
Driving Accuracy:50.889%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B**
Kills:61
V. Kills:15 381%
Deaths:15
KDR:4.067
Accuracy:44.386% B*
KPH:32.300 B**
VKPH:7.900 C++
Kills:61 (0 + 61)
Deaths:15
KDR:4.067
VKDR:1
Vehicle Kills:15
Kill Difference:46
Playtime:1.891 hours
Usage:0%
Score:0.061m
Score/min:538
Driving Accuracy:N/A%
Gunner Accuracy:44.386%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6A GODSAW 117,567116,52724,8244.694A1.2631.255%B+37.311%A+124A*1.1B+323939.6h8.9C++28.5B
LA1 Anchor 45,86945,52511,9253.818B+0.3929.83%B**35.31%A106.5A*N/A348427.6h9.7C**32.6B+
EM6 23,18723,0117,2623.169B**0.2625.6%B++29.156%B*84.1A++N/A314273.6h11C++43.1B+
NC6 Gauss SAW 20,56220,3755,5853.648A*0.2228.758%A++37.679%A**114.5S1.1A+445178h8.5B++29.4B++
EM1 10,69410,6253,5462.996A++0.4425.824%B*27.332%B*92.6MN/A346114.8h12.6C++48.8B+
GD-22S 7,5267,4742,1213.524A0.0928.295%B**33.583%A+98.9MN/A34475.6h10.2B+35.9B++
NS-15M1 6,5226,5022,2742.859B**0.5726.846%B*27.345%B++81.2A+N/A30080.1h12.3C*45.9B+
NS Decimator 6,9615,2262,1192.466A++0.9760.682%C+2.468%C++66.7A*22.1B++45478.4h4.7C++7.7C*
NC6S Gauss SAW S 3,6423,6101,4102.56B**0.8725.991%B+26.51%B+81.7A+N/A31544.2h11.3C+43.4C**
NC05 Jackhammer 3,3033,2691,5112.163B*1.2757.033%A+16.794%B+160.2S1.7M++62920.4h4.3B+7.5B++
Frag Grenade 3,1573,11013110N/A3,106.5743.467%CN/A444.3C+6.7C19307h3.5B+8.1C**
AF-19 Mercenary 2,2832,2781,1112.05A++1.3828.059%B**28.139%B**64.9M++N/A46435.1h10.3B++36.8B++
AF-4 Cyclone 1,9391,9327892.449B**0.9831.441%A20.445%C**87A*N/A43322.2h9.9B+31.6B++
NC05 Jackhammer AE 1,7321,7126832.507B++0.9258.753%A18.341%B+208.8S2.4M*5758.2h4.9C+8.3B
Anti-Vehicle Grenade 1,9171,63411634N/A1,630.5739.488%D*N/A263.5D45.6D17236.2h5.6C++14.1C
NS-15M2 1,6411,6324014.07A+0.6430.362%A38.358%A++117.4MN/A45513.9h11.8B38.8B++
AF-34 Mattock 1,5941,5784633.408C++0.0246.915%A+12.548%D-93.9M1B*45516.8h5.3B+11.4B*
Shrike 2,0091,4811,0831.367A2.0662.382%B++2.903%C++42A++15B+55535.3h5.7B+9.2B++
AF-34 Mattock 1,4031,3914613.017C+0.4148.86%A16.319%C82.8A*N/A41916.8h6.3C*13B++
NS-15MP 1,3211,3093024.334B**0.9029.744%B44.232%A+137.8A++1.3B*3269.5h11.5C38.5C++
NS-11CP 1,2881,2723483.655A+0.2230.986%B+38.208%A*133.9A*1.7A++2999.5h12.1C+39.1C**
NS-44 Commissioner 1,2281,2231,0051.217C**2.2147.565%A27.065%B++72.8A+N/A28216.8h3.4B+7.2B*
AF-4AE Cyclone 1,2061,1842924.055A**0.6231.328%B+37.416%A+123.3A+2.3M**2899.6h10.3C32.7C++
GR-22AE 1,1991,1804182.823B++0.6130.229%B+38.051%A+106.3A++1.7A++35111.1h12.7C+42.1C*
AC-X11 8288233732.206B**1.2330.865%B**21.993%C+65.3A++N/A47912.6h9.1B+29.5B+
MGR-L1 Promise 8238092183.711A++0.2829.071%B**34.611%A115.6M2A*7477h12.3B+42.3B++
Blitz GD-10 6676645011.325C**2.1128.003%B++13.404%C--50.3B**N/A36113.2h14B+50.1B+
Titan-150 AP 864580757.733C**4.3054.873%B+5.517%A+48.3A**23.7A++60912h4.1B+7.4B*
NSX Naginata 5775731643.494A*0.0625.289%B+42.234%A++104.2A*N/A3175.5h11B+43.6B+
Warden 5675662891.958B**1.4731.23%B++23.852%C+51.9A++N/A35810.9h8.4B+26.7B+
NC4 Mag-Shot 5185144211.221B++2.2134.74%B**26.07%B**79.1M++N/A4916.5h7.4B+21.2C++
Titan-150 HEAT 638500915.495C++2.0653.06%B++3.4%C**36A+9.9C*42613.9h4.1B++7.6B*
GD-7F 4844842661.82B++1.6126.574%B+22.934%B+70.1A++N/A7446.9h11.3B++42.5B+
C-4 5554781932.477B++0.9529.863%B*N/A159.3A++25.7C30013h1.2B+4.1B++
L100 Python AP 693478706.829B+3.4057.905%B3.347%B53.7A++24.2B**5958.9h4.9B+8.5B++
C75 Viper 5534511084.176C+0.7448.4%B**1.33%C+49B**11.1B*4949.2h11B+22.7B*
SAS-R 4154151552.677C+0.7541.328%B+64.819%C69.2AN/A7036h2.4C+5.7C*
NC1 Gauss Rifle 3983962531.565B+1.8728.463%B**20.96%C+54.2A*N/A9587.3h12.5C**44B++
AF-23 Grinder 3813791941.954C+1.4847.706%A+10.818%D*58.3A++N/A4016.5h5.8B+12.3B**
AF-23 Grinder 3753741911.958C+1.4752.99%A+14.171%D59.4A++N/A3796.3h6.6C**12.5B*
NS-357 Underboss 3453432921.175C*2.2645.166%B**24.198%B78AN/A3814.4h4C**8.8B++
Breaker Rocket Pods 2622511516.733A13.3056.09%B*N/A358.6M*15.7C+20830.7h10.4B*18.5B*
NS Annihilator 4632491881.324A++2.1183.126%B++N/A14.1B*12.1A26017.7h11.5C++13.9C**
Gauss Compact Burst 233233474.957A+1.5331.552%B**30.472%B*116.5M+N/A5212h10.7B33.8B+
NS-61 Emissary 2212201741.264B++2.1734.976%B**21.364%B*81.5M+N/A3182.7h11B+31.5B*
Carnage AR 2092071151.8B+1.6331.459%A+25.604%B++62.7A++N/A10083.3h13.4C++42.7B++
NCM2 Falcon 3021921501.28C*2.1552.103%A+5.208%C++22.3B**12.8M**3678.6h13.8C-26.5C**
Hawk GD-68 245190902.111A**1.3263.876%C*2.632%C+46.3M**13.4B+7544.1h5.6B**8.8B**
Tank Mine 227176364.889A1.4699.776%SN/A251.4M++72.9B35230.7h2.5D-2.5A*
GR-22 173172622.774B**0.6631.378%A+23.256%B+90.5M+N/A9791.9h11.4B*36.3B**
NC14 Bolt Driver 170170871.954C++1.4837.737%B67.647%D40.5AN/A9834.2h3.2D8.4C+
Mauler S6 1591591091.459B+1.9746.589%B++13.208%C-66.3A*N/A11352.4h4B*8.7B++
NS-10 Burster 2511571271.236B+2.2048.037%M7.643%B+11.8M+7.1A**18913.3h130B+270.6B**
NC15 Phoenix 2701501301.154C++2.2857.689%B+N/A15.3C**12.2C++4379.8h10C++17.3B+
L100 Python HESH 1691491014.9B+11.4757.75%B**N/A124.2M+16.7A*11761.2h2.8B+4.9B*
Reaper DMR 143143582.466B0.9730.942%B**28.671%B+62.2AN/A10052.3h9.1B+29.3B++
Titan-150 HESH 1541431410.214C++6.7850.889%B+4.196%A++59.6B**4.6D4572.4h2.6B*5.1B*
NS-10 Burster 2151331061.255B2.1848.363%M3.759%C--10.4A*6.4A++16912.8h152.5C*315.2B**
GD-66 Claw 123123751.64B+1.7952.445%C--21.138%A55.9B++N/A5812.2h3.5D*6.7D
NCM2 Falcon 1981111470.755C+2.6854.428%A1.802%D*13.1C*10.2A*2618.5h25.4D**46.6C
MGR-M1 Bishop 102101362.806B*0.6344.288%A++28.713%C+67.3A++N/A7231.5h6.5C*14.7B++
NS-44P Commissioner 9492621.484C**1.9543.616%B29.348%B102.2B**2.2M**4300.9h4.2C--9.6C++
AF-18 Stalker 8786561.536C*1.9033.274%B**16.279%D61.4A+N/A8251.4h13C+39.2B+
MGR-S1 Gladius 7977253.08A0.3532.12%B**40.26%M96.3A*2.5S24840.8h9.2B+28.5B+
AF-22 Crow 94691050.657C*2.7770.395%B+4.348%B**20.3C**7.4C4873.4h7.8B11B+
NCM3 Raven 9866302.2A++1.2347.47%B**6.061%A*20A**9.7A+3413.3h18.6B**39.2B**
NS-11C 6666361.833B**1.6029.173%B**22.727%B++55A+N/A17981.2h14.6C++50B+
M20 Basilisk 7661154.067B+0.6444.386%B*11.475%A*32.1B**7.9C++5371.9h69.6B++156.8B*
MANA Anti-Personnel Turret 6060421.429N/A2.0019.545%UN/A600UN/A10602100.1h21.4T*109.2T*
Mag-Cutter 565318,2230.003D3.4323.954%C9.434%B+0.1DN/A1555.1h2.4C**9.9C++
NS-30 Vandal 5050133.846A0.4140.48%A38%A83.3A*N/A13880.6h5.4C**13.3B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon193,8272.1h
Decoy Grenade0770h
Medical Kit5,79752,43245.4h
Medical Applicator29292,5348.4h
Restoration Kit811,5091h
Nanite Revive Grenade03460.1h
Spitfire Auto-Turret3670.1h
Shield Recharging Field301,2250.5h
Smoke Grenade03170.1h
Ammunition Package303270.3h
Nano-Armor Kit174181,48411.2h
Anti-Infantry MANA Turret111530.3h
Recon Detection Device513,7324.4h
Nano-Repair Grenade01400h

Check the help document for the dictionary if you want to learn more about words used here.


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