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stats.dasanfall.com
Executor World Champion FullyScaled[FFS] FullyScaled
NC BR 170

KDR: 2.2

Score: 71.4m

Last Seen: Jan 19th, 2019 5:04 PM
- OFFLINE - 13.7 hour(s)

Prestige 1, Battle Rank 100 (170 total) - New Conglomerate on Miller - Outfit Member of 151st Freedom Fighters[FFS] 151st Freedom Fighters
NC outfit on Miller

Members: 39
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS LA1 Anchor NC6A GODSAW SAS-R GD-22S NS-15MP Titan-150 HESH LA39 Bruiser Gauss Rifle S
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,198,458 MLG Score: 958
Fun Score: N/A
Cheeseburgers Flipped: 946TIME WITH MEDKIT: 2.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.312%25.312%6665297056,9262.034230.163

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.144%1.026B**0.718B++-0.967D--HEAD ++ (~12.16)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.40.514B+9.60.33C**26.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.304%1.099%254410183,73215056492.47973574%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.207%-0.855D---0.467D0.713

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.70.61B+18.40.652B+44.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.829%1.944%564610167,098206021653.44396328%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.129%0.582B+-0.438C---0.24

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.786B++3.90.69B+4.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.782%6.191%2051210102,988177610851.68149275%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.268%-0.127C0.469B+0.605

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.20.448B22.70.423B42.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.436%78.107%205510177,217320092.25531

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.425%0.809B++0.728B++-0.336

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.484B+2.10.353C**3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
62.15%14.13%205610167,6291965123.88244

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.574%1.728A++-0.078C+-0.119

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.673B+2.70.448B1.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
151st Freedom Fighters[FFS] 151st Freedom Fighters
NC outfit on Miller

Members: 39
71.4m465.2%441 (26.5k)358 (21.5k)2.19746114,38052,0512.4789170 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1022737418.517%21.043%39003:5056

17% Combat Medic31% Engineer25% Heavy Assault12% Infiltrator11% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 25th, 2013 7:04 PMFeb 22nd, 2014 12:32 PMJan 19th, 2019 7:36 PM (5h) (PST)Jan 19th, 2019 4:00 PM (9h) (PST)Jan 19th, 2019 1:04 PM (12h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5382103280.5730.2610.1212.8730.044958

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,30612,63019,67634167172321,467

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3324.9h/138.5d 14,649 24,069 44,941 573.2k 6,386 9,487 8,827 107.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B++
Kills:7,278
Deaths:2,697
KDR:2.699
Accuracy:27.189% B+
HSR:30.558% B++
NC6A GODSAW
C+
Kills:4,110
Deaths:1,521
KDR:2.702
Accuracy:28.159% C+
HSR:23.771% C-
GD-22S
B
Kills:2,281
Deaths:1,077
KDR:2.118
Accuracy:24.584% B
HSR:26.260% B
NS-15MP
C*
Kills:2,211
Deaths:718
KDR:3.079
Accuracy:27.881% C++
HSR:32.248% C*
NS-15M AE
C+
Kills:1,556
Deaths:602
KDR:2.585
Accuracy:24.916% C+
HSR:23.715% C
NC6S Gauss SAW S
A
Kills:1,425
Deaths:428
KDR:3.329
Accuracy:30.259% A
HSR:30.597% B**
NC6 Gauss SAW
B+
Kills:1,354
Deaths:851
KDR:1.591
Accuracy:22.003% B+
HSR:17.208% D--
NC05 Jackhammer
B++
Kills:1,236
Deaths:565
KDR:2.188
Accuracy:50.094% B++
HSR:10.922% D-
EM6
C+
Kills:1,173
Deaths:677
KDR:1.733
Accuracy:21.264% C+
HSR:17.221% D--
NSX Naginata
A
Kills:1,160
Deaths:317
KDR:3.659
Accuracy:26.748% B*
HSR:36.638% A
EM1
C
Kills:1,160
Deaths:1,136
KDR:1.021
Accuracy:19.960% C
HSR:18.104% C--
MGR-L1 Promise
B*
Kills:1,047
Deaths:346
KDR:3.026
Accuracy:27.404% B++
HSR:31.519% B*
NC05 Jackhammer AE
C**
Kills:274
Deaths:130
KDR:2.108
Accuracy:48.506% C++
HSR:17.883% C**
Kills:26,265
Deaths (as Heavy Assault):11,065
Deaths (to Heavy Assaults):16,036
KDR:2.3737
Kill Difference:15,200
Playtime:838.535 hours
Usage:25%
Score:17.094m
Score/min:340
Accuracy (listed only):29.151%
HSR (listed only):24.357%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LA39 Bruiser
A
Kills:2,043
Deaths:937
KDR:2.180
Accuracy:74.566% A
HSR:16.300% B
GD-66 Claw
A+
Kills:1,948
Deaths:965
KDR:2.019
Accuracy:74.831% A+
HSR:15.657% C*
AF-4AE Cyclone
C**
Kills:1,272
Deaths:579
KDR:2.197
Accuracy:28.487% C+
HSR:26.887% C**
MGR-S1 Gladius
B*
Kills:1,246
Deaths:516
KDR:2.415
Accuracy:28.197% C**
HSR:28.491% B*
AF-57 Piston
A+
Kills:1,226
Deaths:530
KDR:2.313
Accuracy:55.098% A+
HSR:12.724% C
AF-4G Cyclone
C++
Kills:1,186
Deaths:643
KDR:1.844
Accuracy:26.519% C+
HSR:20.320% C++
GD-7F
B*
Kills:1,182
Deaths:409
KDR:2.890
Accuracy:28.645% B*
HSR:21.066% C*
Blitz GD-10
A++
Kills:1,175
Deaths:548
KDR:2.144
Accuracy:29.144% B**
HSR:25.702% A++
Gauss Compact S
B+
Kills:1,169
Deaths:904
KDR:1.293
Accuracy:25.366% B+
HSR:18.905% C++
Razor GD-23
C++
Kills:1,165
Deaths:904
KDR:1.289
Accuracy:24.787% C++
HSR:17.597% C--
AC-X11
C
Kills:1,164
Deaths:1,415
KDR:0.823
Accuracy:22.966% C
HSR:18.471% D
NS-7 PDW
M+
Kills:1,164
Deaths:628
KDR:1.854
Accuracy:28.719% B*
HSR:34.708% M+
AF-19 Mercenary
D
Kills:1,164
Deaths:1,114
KDR:1.045
Accuracy:19.197% D
HSR:15.722% D--
Mauler S6
A++
Kills:1,163
Deaths:560
KDR:2.077
Accuracy:55.946% A++
HSR:11.436% D
NC12 Sweeper
A+
Kills:1,161
Deaths:724
KDR:1.604
Accuracy:57.704% A+
HSR:11.972% C
AF-4 Cyclone
C+
Kills:1,154
Deaths:755
KDR:1.528
Accuracy:24.696% C+
HSR:14.211% D
NS-11CP
C++
Kills:1,131
Deaths:510
KDR:2.218
Accuracy:29.148% C++
HSR:21.220% C
19A Fortuna
B
Kills:1,008
Deaths:600
KDR:1.680
Accuracy:27.935% B
HSR:21.925% C**
NSX Tanto
B++
Kills:389
Deaths:176
KDR:2.210
Accuracy:28.778% B+
HSR:29.563% B++
NSX Tengu
B+
Kills:168
Deaths:112
KDR:1.500
Accuracy:39.460% B+
HSR:20.833% C+
NS Baron G5
M
Kills:116
Deaths:49
KDR:2.367
Accuracy:37.112% D
HSR:26.724% M
AF-4A Bandit AE
B+
Kills:112
Deaths:71
KDR:1.577
Accuracy:29.803% B+
HSR:27.679% B
Tempest
B++
Kills:110
Deaths:68
KDR:1.618
Accuracy:27.526% C*
HSR:25.455% B++
The Brawler
A++
Kills:88
Deaths:55
KDR:1.600
Accuracy:66.400% A++
HSR:13.636% C+
Kills:23,704
Deaths (as Light Assault):13,772
Deaths (to Light Assaults):8,678
KDR:1.72117
Kill Difference:9,932
Playtime:379.507 hours
Usage:11%
Score:7.186m
Score/min:316
Accuracy (listed only):37.126%
HSR (listed only):20.717%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LA39 Bruiser
A
Kills:2,043
Deaths:937
KDR:2.180
Accuracy:74.566% A
HSR:16.300% B
GD-66 Claw
A+
Kills:1,948
Deaths:965
KDR:2.019
Accuracy:74.831% A+
HSR:15.657% C*
AF-57 Piston
A+
Kills:1,226
Deaths:530
KDR:2.313
Accuracy:55.098% A+
HSR:12.724% C
GD-7F
B*
Kills:1,182
Deaths:409
KDR:2.890
Accuracy:28.645% B*
HSR:21.066% C*
Gauss Compact S
B+
Kills:1,169
Deaths:904
KDR:1.293
Accuracy:25.366% B+
HSR:18.905% C++
Razor GD-23
C++
Kills:1,165
Deaths:904
KDR:1.289
Accuracy:24.787% C++
HSR:17.597% C--
AC-X11
C
Kills:1,164
Deaths:1,415
KDR:0.823
Accuracy:22.966% C
HSR:18.471% D
AF-19 Mercenary
D
Kills:1,164
Deaths:1,114
KDR:1.045
Accuracy:19.197% D
HSR:15.722% D--
Mauler S6
A++
Kills:1,163
Deaths:560
KDR:2.077
Accuracy:55.946% A++
HSR:11.436% D
NC12 Sweeper
A+
Kills:1,161
Deaths:724
KDR:1.604
Accuracy:57.704% A+
HSR:11.972% C
NS-11CP
C++
Kills:1,131
Deaths:510
KDR:2.218
Accuracy:29.148% C++
HSR:21.220% C
19A Fortuna
B
Kills:1,008
Deaths:600
KDR:1.680
Accuracy:27.935% B
HSR:21.925% C**
NSX Tanto
B++
Kills:389
Deaths:176
KDR:2.210
Accuracy:28.778% B+
HSR:29.563% B++
MGR-M1 Bishop
B++
Kills:207
Deaths:73
KDR:2.836
Accuracy:37.856% B++
HSR:33.333% B
NS Baron G5
M
Kills:116
Deaths:49
KDR:2.367
Accuracy:37.112% D
HSR:26.724% M
AF-4A Bandit AE
B+
Kills:112
Deaths:71
KDR:1.577
Accuracy:29.803% B+
HSR:27.679% B
Warden
A*
Kills:110
Deaths:37
KDR:2.973
Accuracy:36.746% A++
HSR:40% A*
The Brawler
A++
Kills:88
Deaths:55
KDR:1.600
Accuracy:66.400% A++
HSR:13.636% C+
Kills:16,546
Deaths (as Engineer):10,033
Deaths (to Engineers):8,922
KDR:1.64916
Kill Difference:6,513
Playtime:1,026.086 hours
Usage:31%
Score:20.834m
Score/min:338
Accuracy (listed only):40.716%
HSR (listed only):20.774%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
LA39 Bruiser
A
Kills:2,043
Deaths:937
KDR:2.180
Accuracy:74.566% A
HSR:16.300% B
Gauss Rifle S
B*
Kills:1,984
Deaths:704
KDR:2.818
Accuracy:28.504% B++
HSR:26.512% B*
GD-66 Claw
A+
Kills:1,948
Deaths:965
KDR:2.019
Accuracy:74.831% A+
HSR:15.657% C*
GR-22AE
C*
Kills:1,683
Deaths:664
KDR:2.535
Accuracy:29.139% C*
HSR:26.025% C++
Gauss Prime
B**
Kills:1,519
Deaths:685
KDR:2.218
Accuracy:28.737% B+
HSR:29.888% B**
AF-4AE Cyclone
C**
Kills:1,272
Deaths:579
KDR:2.197
Accuracy:28.487% C+
HSR:26.887% C**
MGR-S1 Gladius
B*
Kills:1,246
Deaths:516
KDR:2.415
Accuracy:28.197% C**
HSR:28.491% B*
AF-57 Piston
A+
Kills:1,226
Deaths:530
KDR:2.313
Accuracy:55.098% A+
HSR:12.724% C
Carnage AR
C--
Kills:1,207
Deaths:945
KDR:1.277
Accuracy:21.944% C--
HSR:15.493% D
AF-4G Cyclone
C++
Kills:1,186
Deaths:643
KDR:1.844
Accuracy:26.519% C+
HSR:20.320% C++
Blitz GD-10
A++
Kills:1,175
Deaths:548
KDR:2.144
Accuracy:29.144% B**
HSR:25.702% A++
NS-7 PDW
M+
Kills:1,164
Deaths:628
KDR:1.854
Accuracy:28.719% B*
HSR:34.708% M+
Reaper DMR
D
Kills:1,164
Deaths:1,148
KDR:1.014
Accuracy:21.969% D
HSR:17.440% D--
Mauler S6
A++
Kills:1,163
Deaths:560
KDR:2.077
Accuracy:55.946% A++
HSR:11.436% D
NC12 Sweeper
A+
Kills:1,161
Deaths:724
KDR:1.604
Accuracy:57.704% A+
HSR:11.972% C
NC1 Gauss Rifle
C**
Kills:1,157
Deaths:678
KDR:1.706
Accuracy:24.112% C**
HSR:17.805% C-
NS-11A
C+
Kills:1,155
Deaths:670
KDR:1.724
Accuracy:24.308% C+
HSR:21.732% C+
AF-4 Cyclone
C+
Kills:1,154
Deaths:755
KDR:1.528
Accuracy:24.696% C+
HSR:14.211% D
Gauss Rifle Burst
B+
Kills:637
Deaths:262
KDR:2.431
Accuracy:29.570% B+
HSR:31.397% B+
NC9 A-Tross
B+
Kills:414
Deaths:148
KDR:2.797
Accuracy:27.518% B+
HSR:28.019% B+
NSX Tengu
B+
Kills:168
Deaths:112
KDR:1.500
Accuracy:39.460% B+
HSR:20.833% C+
NS Baron G5
M
Kills:116
Deaths:49
KDR:2.367
Accuracy:37.112% D
HSR:26.724% M
Tempest
B++
Kills:110
Deaths:68
KDR:1.618
Accuracy:27.526% C*
HSR:25.455% B++
The Brawler
A++
Kills:88
Deaths:55
KDR:1.600
Accuracy:66.400% A++
HSR:13.636% C+
NS-11P
C**
Kills:60
Deaths:87
KDR:0.690
Accuracy:24.180% C**
HSR:13.333% D-
Kills:26,200
Deaths (as Combat Medic):13,660
Deaths (to Combat Medics):5,691
KDR:1.91801
Kill Difference:12,540
Playtime:552.325 hours
Usage:17%
Score:15.168m
Score/min:458
Accuracy (listed only):36.575%
HSR (listed only):21.308%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
C*
Kills:3,075
Deaths:630
KDR:4.881
Accuracy:40.298% C*
HSR:68.163% C+
NSX Daimyo
B+
Kills:1,685
Deaths:312
KDR:5.401
Accuracy:42.555% C++
HSR:95.430% B+
AF-4AE Cyclone
C**
Kills:1,272
Deaths:579
KDR:2.197
Accuracy:28.487% C+
HSR:26.887% C**
MGR-S1 Gladius
B*
Kills:1,246
Deaths:516
KDR:2.415
Accuracy:28.197% C**
HSR:28.491% B*
NS-44 Commissioner
B+
Kills:1,191
Deaths:854
KDR:1.395
Accuracy:40.536% B+
HSR:21.914% C+
NS-357 Underboss
B+
Kills:1,189
Deaths:781
KDR:1.522
Accuracy:39.457% B+
HSR:21.615% C++
AF-4G Cyclone
C++
Kills:1,186
Deaths:643
KDR:1.844
Accuracy:26.519% C+
HSR:20.320% C++
NS-44B Commissioner
A++
Kills:1,184
Deaths:558
KDR:2.122
Accuracy:45.730% B++
HSR:39.105% A++
Blitz GD-10
A++
Kills:1,175
Deaths:548
KDR:2.144
Accuracy:29.144% B**
HSR:25.702% A++
NS-61 Emissary
B**
Kills:1,172
Deaths:666
KDR:1.760
Accuracy:31.733% B+
HSR:22.014% B**
NS-7 PDW
M+
Kills:1,164
Deaths:628
KDR:1.854
Accuracy:28.719% B*
HSR:34.708% M+
EM4 Longshot
C
Kills:1,160
Deaths:201
KDR:5.771
Accuracy:38.024% C
HSR:76.552% C
AF-4 Cyclone
C+
Kills:1,154
Deaths:755
KDR:1.528
Accuracy:24.696% C+
HSR:14.211% D
NS-44G Commissioner
C+
Kills:1,152
Deaths:914
KDR:1.260
Accuracy:37.966% C+
HSR:15.538% D--
NC14 Bolt Driver
B**
Kills:1,084
Deaths:149
KDR:7.275
Accuracy:41.732% B**
HSR:82.011% B*
NS-44P Commissioner
B++
Kills:759
Deaths:398
KDR:1.907
Accuracy:46.720% B++
HSR:31.752% B++
NSX Tomoe
A+
Kills:302
Deaths:85
KDR:3.553
Accuracy:27.170% C
HSR:53.311% A+
AF-6 Shadow
A*
Kills:259
Deaths:165
KDR:1.570
Accuracy:35.002% C++
HSR:46.332% A*
LA8 Rebel
C
Kills:251
Deaths:213
KDR:1.178
Accuracy:28.130% C
HSR:18.327% C
Impetus
B*
Kills:232
Deaths:140
KDR:1.657
Accuracy:31.817% C
HSR:35.776% B*
AF-8 RailJack
C+
Kills:213
Deaths:58
KDR:3.672
Accuracy:35.569% C+
HSR:73.239% C+
NS-30 Vandal
M+
Kills:169
Deaths:57
KDR:2.965
Accuracy:36.012% B+
HSR:49.704% M+
NSX Tengu
B+
Kills:168
Deaths:112
KDR:1.500
Accuracy:39.460% B+
HSR:20.833% C+
NC4 Mag-Shot
C++
Kills:160
Deaths:224
KDR:0.714
Accuracy:27.733% C++
HSR:11.875% D*
Tempest
B++
Kills:110
Deaths:68
KDR:1.618
Accuracy:27.526% C*
HSR:25.455% B++
NS-44L Blackhand
C**
Kills:86
Deaths:50
KDR:1.720
Accuracy:43.915% C**
HSR:37.209% C
AF-18 Stalker
C-
Kills:77
Deaths:62
KDR:1.242
Accuracy:25.340% C-
HSR:15.584% D
LA3 Desperado
D
Kills:53
Deaths:71
KDR:0.746
Accuracy:23.819% D
HSR:7.547% F-
Kills:22,928
Deaths (as Infiltrator):10,437
Deaths (to Infiltrators):7,679
KDR:2.1968
Kill Difference:12,491
Playtime:400.336 hours
Usage:12%
Score:7.265m
Score/min:302
Accuracy (listed only):34.000%
HSR (listed only):36.415%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B+
Kills:1,398
Deaths:255
KDR:5.482
Accuracy:27.803% D
HSR:18.097% B+
NCM1 Scattercannon
C+
Kills:1,338
Deaths:473
KDR:2.829
Accuracy:31.041% D
HSR:15.172% C+
AF-34 Mattock
C+
Kills:1,305
Deaths:255
KDR:5.118
Accuracy:31.952% C-
HSR:17.471% C+
NCM1 Scattercannon
C--
Kills:1,167
Deaths:336
KDR:3.473
Accuracy:25.307% D--
HSR:13.196% C--
AF-41 Hacksaw
C++
Kills:798
Deaths:154
KDR:5.182
Accuracy:27.827% C
HSR:14.787% C++
AF-41 Hacksaw
B+
Kills:744
Deaths:154
KDR:4.831
Accuracy:31.560% C+
HSR:17.204% B+
NCM2 Falcon
A+
Kills:333
Deaths:116
KDR:2.871
Accuracy:39.161% C+
HSR:8.108% A+
NCM3 Raven
C+
Kills:226
Deaths:138
KDR:1.638
Accuracy:39.301% C+
HSR:1.770% D
NCM2 Falcon
C++
Kills:214
Deaths:79
KDR:2.709
Accuracy:42.418% C++
HSR:4.673% C+
NCM3 Raven
C+
Kills:208
Deaths:143
KDR:1.455
Accuracy:39.835% C+
HSR:1.442% D--
AF-23 Grinder
B+
Kills:166
Deaths:107
KDR:1.551
Accuracy:40.176% B+
HSR:13.253% C-
Kills:7,897
Deaths (as MAX Suit):1,105
Deaths (to MAX Suits):2,262
KDR:7.14661
Kill Difference:6,792
Playtime:118.462 hours
Usage:4%
Score:3.829m
Score/min:539
Accuracy (listed only):34.216%
HSR (listed only):11.379%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C+
Kills:1,724
V. Kills:113 N/A
Deaths:484
KDR:3.562
Accuracy:53.641% C
KPH:46.700 C+
VKPH:3.100 D
Breaker Rocket Pods
C+
Kills:1,538
V. Kills:108 N/A
Deaths:264
KDR:5.826
Accuracy:48.877% C+
KPH:64.300 C
VKPH:4.500 D--
Vortek Rotary
D
Kills:344
V. Kills:256 134%
Deaths:483
KDR:0.712
Accuracy:24.067% D*
KPH:7 D
VKPH:5.200 D
Hornet Missiles
C
Kills:201
V. Kills:57 347%
Deaths:53
KDR:3.792
Accuracy:55.017% C--
KPH:44.800 C
VKPH:12.700 D--
M20 Mustang
D
Kills:126
V. Kills:97 129%
Deaths:132
KDR:0.955
Accuracy:22.064% D**
KPH:7.200 D
VKPH:5.600 D
M20 Kestrel
D
Kills:90
V. Kills:63 141%
Deaths:109
KDR:0.826
Accuracy:21.000% D**
KPH:9.300 D
VKPH:6.500 D
Tomcat A2AM Pods
D-
Kills:58
V. Kills:67 85%
Deaths:51
KDR:1.137
Accuracy:80.709% C*
KPH:13.800 D--
VKPH:16 D-
Kills:4,081 (2,284 + 0)
Deaths:1,576
KDR:2.589
VKDR:0.483
Vehicle Kills:761
Kill Difference:2,505
Playtime:145.956 hours
Usage:4%
Score:1.546m
Score/min:177
Piloting Accuracy:21.000%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B*
Kills:122
V. Kills:20 N/A
Deaths:14
KDR:8.714
Accuracy:48.871% B*
KPH:52.200 C++
VKPH:8.600 C++
C150 Dalton
B+
Kills:109
V. Kills:70 154%
Deaths:15
KDR:7.267
Accuracy:38.021% C+
KPH:39.300 B+
VKPH:25.200 C++
L105 Zephyr PX
B+
Kills:94
V. Kills:29 313%
Deaths:7
KDR:13.429
Accuracy:47.526% C+
KPH:62.100 C--
VKPH:19.200 B+
Kills:325 (0 + 325)
Deaths:36
KDR:9.028
VKDR:3.306
Vehicle Kills:119
Kill Difference:289
Playtime:6.626 hours
Usage:0%
Score:0.188m
Score/min:473
Piloting Accuracy:N/A%
Gunner Accuracy:47.526%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:1,621
V. Kills:174 N/A
Deaths:42
KDR:38.595
Accuracy:49.788% C++
KPH:76.600 B**
VKPH:8.200 C+
C75 Viper
C++
Kills:362
V. Kills:75 476%
Deaths:48
KDR:7.542
Accuracy:34.799% C
KPH:30.800 C++
VKPH:6.400 C
L100 Python AP
D
Kills:200
V. Kills:134 148%
Deaths:33
KDR:6.061
Accuracy:48.748% D
KPH:20.600 D
VKPH:13.800 D
Skyguard
D
Kills:80
V. Kills:70 113%
Deaths:21
KDR:3.810
Accuracy:23.403% D--
KPH:8.200 D-
VKPH:7.100 D
Kills:2,263 (2,263 + 0)
Deaths:144
KDR:15.715
VKDR:3.146
Vehicle Kills:453
Kill Difference:2,119
Playtime:52.428 hours
Usage:2%
Score:0.817m
Score/min:260
Driving Accuracy:23.403%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
A
Kills:2,149
V. Kills:345 N/A
Deaths:66
KDR:32.561
Accuracy:51.423% B+
KPH:60.600 A
VKPH:9.700 B
Titan-150 AP
C++
Kills:1,604
V. Kills:1,030 156%
Deaths:179
KDR:8.961
Accuracy:47.518% C
KPH:23.200 C+
VKPH:14.900 C++
Titan-150 HEAT
A*
Kills:1,162
V. Kills:337 344%
Deaths:65
KDR:17.877
Accuracy:51.066% B+
KPH:40.100 A*
VKPH:11.600 B++
E540 Halberd
B**
Kills:696
V. Kills:300 231%
Deaths:39
KDR:17.846
Accuracy:49.028% B+
KPH:41.200 B**
VKPH:17.800 B+
Enforcer ML85
C+
Kills:218
V. Kills:143 151%
Deaths:33
KDR:6.606
Accuracy:40.057% C+
KPH:22.100 C+
VKPH:14.500 C
C85 Canister
B+
Kills:89
V. Kills:3 N/A
Deaths:3
KDR:29.667
Accuracy:43.884% B+
KPH:84.900 B
VKPH:2.900 C
Kills:5,918 (4,915 + 1,003)
Deaths:385
KDR:15.371
VKDR:5.605
Vehicle Kills:2,158
Kill Difference:5,533
Playtime:161.411 hours
Usage:5%
Score:2.978m
Score/min:308
Driving Accuracy:51.066%
Gunner Accuracy:43.884%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B**
Kills:416
V. Kills:15 N/A
Deaths:33
KDR:12.606
Accuracy:60.252% B**
KPH:117.900 C*
VKPH:4.300 D-
M96 Mjolnir-H
B++
Kills:193
V. Kills:101 189%
Deaths:23
KDR:8.391
Accuracy:54.111% B+
KPH:62.400 B++
VKPH:32.700 C++
M40 Fury-H
B**
Kills:71
V. Kills: N/A
Deaths:12
KDR:5.917
Accuracy:43.478% B
KPH:133.900 B**
VKPH:0 D*
M12 Kobalt-H
C+
Kills:64
V. Kills:3 N/A
Deaths:4
KDR:16
Accuracy:24.016% B+
KPH:92.300 C
VKPH:4.300 C+
Enforcer ML65-H
C+
Kills:59
V. Kills:53 109%
Deaths:22
KDR:2.682
Accuracy:58.226% C++
KPH:29.700 C
VKPH:26.700 C+
E540 Halberd-H
C+
Kills:52
V. Kills:22 226%
Deaths:15
KDR:3.467
Accuracy:56.250% C+
KPH:21.600 D--
VKPH:9.100 D**
Kills:855 (0 + 855)
Deaths:109
KDR:7.844
VKDR:1.780
Vehicle Kills:194
Kill Difference:746
Playtime:12.238 hours
Usage:0%
Score:0.306m
Score/min:417
Driving Accuracy:N/A%
Gunner Accuracy:56.250%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:328
V. Kills:57 N/A
Deaths:42
KDR:7.810
Accuracy:43.328% B**
KPH:41.200 C+
VKPH:7.200 C
M12 Kobalt
C+
Kills:314
V. Kills:13 N/A
Deaths:21
KDR:14.952
Accuracy:17.839% C+
KPH:60.800 C+
VKPH:2.500 C+
M20 Basilisk
B*
Kills:288
V. Kills:122 234%
Deaths:50
KDR:5.760
Accuracy:40.994% B+
KPH:24.900 B+
VKPH:10.500 B*
M20 Basilisk
C**
Kills:174
V. Kills:89 193%
Deaths:30
KDR:5.800
Accuracy:36.670% C+
KPH:20.200 C+
VKPH:10.300 C**
M12 Kobalt
C++
Kills:166
V. Kills:7 N/A
Deaths:6
KDR:27.667
Accuracy:17.968% C++
KPH:67.200 C+
VKPH:2.800 C++
M40 Fury
C+
Kills:165
V. Kills:25 N/A
Deaths:14
KDR:11.786
Accuracy:34.676% C+
KPH:47.100 C
VKPH:7.100 D
M60-G Bulldog
B
Kills:70
V. Kills:17 389%
Deaths:11
KDR:6.364
Accuracy:42.620% B*
KPH:30.100 C++
VKPH:7.300 B
M60-G Bulldog
C*
Kills:51
V. Kills:11 425%
Deaths:12
KDR:4.250
Accuracy:44.046% B++
KPH:41.500 C++
VKPH:9 C*
Kills:1,556 (0 + 1,556)
Deaths:186
KDR:8.366
VKDR:1.833
Vehicle Kills:341
Kill Difference:1,370
Playtime:42.850 hours
Usage:1%
Score:0.768m
Score/min:299
Driving Accuracy:N/A%
Gunner Accuracy:44.046%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C++
Kills:75
V. Kills:1 N/A
Deaths:39
KDR:1.923
Accuracy:43.307% C++
KPH:32.500 D
VKPH:0.400 D*
Kills:75 (75 + 0)
Deaths:39
KDR:1.923
VKDR:0.026
Vehicle Kills:1
Kill Difference:36
Playtime:2.308 hours
Usage:0%
Score:0.014m
Score/min:105
Driving Accuracy:43.307%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B*
Kills:228
V. Kills:14 N/A
Deaths:11
KDR:20.727
Accuracy:35.217% C**
KPH:100 B*
VKPH:6.100 C+
M20 Wyvern
D
Kills:62
V. Kills:41 148%
Deaths:23
KDR:2.696
Accuracy:32.757% D
KPH:15.800 D
VKPH:10.500 D
Kills:290 (0 + 290)
Deaths:34
KDR:8.529
VKDR:1.618
Vehicle Kills:55
Kill Difference:256
Playtime:6.201 hours
Usage:0%
Score:0.085m
Score/min:229
Piloting Accuracy:N/A%
Gunner Accuracy:32.757%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 7,3077,2782,6972.699C*0.5027.189%B+30.558%B++53.4BN/A180136.4h9.2B+33.9B+
NC6A GODSAW 4,1414,1101,5212.702C**0.5028.159%C+23.771%C-49.6CN/A14582.9h8.7C++31C**
SAS-R 3,0803,0756304.881B++2.6840.298%C*68.163%C+47.5B+N/A14664.7h2B+5B+
GD-22S 2,2892,2811,0772.118B+0.0824.584%B26.26%B44.6B+N/A16851.1h9.8B+40B+
NS-15MP 2,2162,2117183.079B+0.8827.881%C++32.248%C*48.5C-N/A12745.6h10.2B36.6C**
Titan-150 HESH 2,4942,1496632.561A**30.3651.423%B+1.489%C60.5A9.7B27835.5h2.6B++5.1B*
LA39 Bruiser 2,0462,0439372.18B*0.0274.566%A16.3%B61B**N/A16533.5h1.9B**2.6B*
Gauss Rifle S 1,9971,9847042.818A++0.6228.504%B++26.512%B*42.9B*N/A12446.3h8.6B**30B*
GD-66 Claw 1,9501,9489652.019B+0.1874.831%A+15.657%C*72.7A+N/A21726.8h1.9B**2.5B*
C-4 2,1741,7271,0891.586C++0.6126.153%C++N/A83C++21.5C--76220.8h1.5C++5.8C*
M30 Mustang AH 1,8371,7244843.562C+1.3653.641%C1.102%C46.7C+3.1D19936.9h6.3B+11.8B+
NSX Daimyo 1,6851,6853125.401B++3.2042.555%C++95.43%B+68.2B++N/A20824.7h2.2B+5.1B+
GR-22AE 1,7001,6836642.535B+0.3429.139%C*26.025%C++34.7C-N/A12348.5h11.1B+38B+
L100 Python HESH 1,7951,6214238.595M36.4049.788%C++1.11%C--76.5B**8.2C+28421.2h2.5B*5.1B++
Titan-150 AP 2,6341,6041798.961B+6.7647.518%C4.239%B*23.2C+14.9C++30169.2h4.8C++10.1C++
NS Decimator 2,1841,5801,0661.482B+0.7260.062%C+1.899%C37.2C*14.2C+28542.5h4.4B7.3B
NS-15M AE 1,5611,5566022.585C**0.3924.916%C+23.715%C40.1CN/A10638.8h11.1C**44.5C**
Breaker Rocket Pods 1,6461,5382645.826C+3.6348.877%C+N/A64.4C4.5D--26623.9h9.9B**20.2B++
Gauss Prime 1,5231,5196852.218B+0.0228.737%B+29.888%B**43C+N/A15935.3h10.6C*37B+
NC6S Gauss SAW S 1,4311,4254283.329A++1.1330.259%A30.597%B**62.5B++N/A20322.8h9.1B++30.2B++
AF-34 Mattock 1,4071,3982555.482B++3.2827.803%D18.097%B+67.5A+N/A20620.7h3.8A13.7B+
NC6 Gauss SAW 1,3671,3548511.591B+0.6122.003%B+17.208%D--33.9C**N/A21140h9.3B+42.4B+
Tank Mine 2,1491,3392984.493B**2.3021.079%D-N/A94.3C+57C+90814.2h1.6B+7.7D
NCM1 Scattercannon 1,3471,3384732.829B++0.6331.041%D15.172%C+33.1B*N/A11940.4h5.6B**18.1B+
AF-34 Mattock 1,3101,3052555.118B++2.9231.952%C-17.471%C+63.3AN/A20120.6h4.7B**14.7B+
AF-4AE Cyclone 1,2731,2725792.197B+0.0028.487%C+26.887%C**62.7C++N/A16820.3h8.3B+29.1B+
MGR-S1 Gladius 1,2551,2465162.415B++0.2228.197%C**28.491%B*50.7B+N/A13724.6h8.3B++29.5B+
NC05 Jackhammer 1,2401,2365652.188B*0.0150.094%B++10.922%D-52.6B+N/A17723.5h4.1B++8.2B+
AF-57 Piston 1,2261,2265302.313B**0.1255.098%A+12.724%C73.4A++N/A17916.7h3.1B**5.6B*
Carnage AR 1,2171,2079451.277C+0.9221.944%C--15.493%D21.5C-N/A9056.1h13.4C++61C+
NS-44 Commissioner 1,1931,1918541.395B+0.8040.536%B+21.914%C+43B+N/A14327.7h3.1B*7.6B++
NS-357 Underboss 1,1961,1897811.522B+0.6839.457%B+21.615%C++49.7B+N/A16223.9h3.8B+9.5B+
AF-4G Cyclone 1,1961,1866431.844C++0.3526.519%C+20.32%C++31.6C-N/A9237.5h10.3C++38.8C++
Bouncing Betty 1,1861,1863393.499C+1.3039.991%C-N/A95.6DN/A30212.4h2.3D--5.7D
NS-44B Commissioner 1,1841,1845582.122A++0.0845.73%B++39.105%A++70.1B++N/A18216.9h3B++6.6B+
GD-7F 1,1851,1824092.89A*0.6928.645%B*21.066%C*39.4B+N/A12730h10.7B*37.5B++
Blitz GD-10 1,1801,1755482.144A0.0529.144%B**25.702%A++42B++N/A14628h11.7B*40.1B++
EM6 1,1781,1736771.733C*0.4621.264%C+17.221%D--34.3C+N/A10934.2h11.3C++53.1C++
NS-61 Emissary 1,1841,1726661.76A0.4431.733%B+22.014%B**39.7B++N/A11529.5h10.2B+32.1B*
Gauss Compact S 1,1801,1699041.293B+0.9025.366%B+18.905%C++14.7CN/A4779.4h11.8C+46.6C*
NCM1 Scattercannon 1,1781,1673363.473B+1.2825.307%D--13.196%C--38C*N/A12730.7h4.4B*17.4C*
Razor GD-23 1,1811,1659041.289B+0.9124.787%C++17.597%C--18.3CN/A6763.7h12.6C*50.9C**
AC-X11 1,1721,1641,4150.823C1.3722.966%C18.471%D15.7DN/A7174.1h10.4C++45.4C++
NS-7 PDW 1,1711,1646281.854B**0.3428.719%B*34.708%M+37.7B+N/A13930.9h11.9B++41.5B++
Reaper DMR 1,1751,1641,1481.014C+1.1821.969%D17.44%D--21.6DN/A11253.9h10.3C+47.1C
AF-19 Mercenary 1,1691,1641,1141.045B1.1519.197%D15.722%D--17.5C+N/A8966.6h11.8B+61.4C*
Mauler S6 1,1681,1635602.077B**0.1255.946%A++11.436%D48.7AN/A15723.9h3.7B**6.6B**
Titan-150 HEAT 1,4991,1626517.877M15.6851.066%B+N/A40.1A*11.6B++21629h4.2B+8.2B*
NC12 Sweeper 1,1631,1617241.604B+0.5957.704%A+11.972%C48.6B**N/A12123.9h3.8B++6.6B*
EM4 Longshot 1,1601,1602015.771B*3.5738.024%C76.552%C39.5B+N/A10829.4h2.1C**5.4C*
NSX Naginata 1,1621,1603173.659A*1.4626.748%B*36.638%A64.4B**N/A22418h9.9B++37.1B++
EM1 1,1691,1601,1361.021C+1.1819.96%C18.104%C--25.8CN/A12245h13.5C+67.4C++
NC1 Gauss Rifle 1,1681,1576781.706B++0.4924.112%C**17.805%C-26.8C*N/A12743.2h11.4B+47.2B+
NS-11A 1,1601,1556701.724C**0.4724.308%C+21.732%C+27.4C+N/A9342.1h12.6B+51.9B+
AF-4 Cyclone 1,1601,1547551.528C**0.6724.696%C+14.211%D28.7C+N/A10340.2h11C*44.5C*
NS-44G Commissioner 1,1591,1529141.26C++0.9437.966%C+15.538%D--39.3CN/A10729.3h3.2B+8.5B
NS-11CP 1,1381,1315102.218B+0.0229.148%C++21.22%C29.7DN/A7238.1h11.8C++40.6C*
NC14 Bolt Driver 1,0871,0841497.275M*5.0841.732%B**82.011%B*70.8M*N/A25915.3h1.8A4.4B**
MGR-L1 Promise 1,0511,0473463.026A0.8327.404%B++31.519%B*62.3B*N/A24816.8h11.7B++42.7B++
19A Fortuna 1,0171,0086001.68B0.5227.935%B21.925%C**19.2DN/A5552.5h9.3B+33.3B+
AF-41 Hacksaw 8077981545.182B**2.9827.827%C14.787%C++64.9A*N/A20412.3h4.2B**15.3B*
NS-44P Commissioner 7627593981.907B+0.2946.72%B++31.752%B++90.4B**N/A2548.4h2.8B*6B++
AF-41 Hacksaw 7507441544.831B*2.6331.56%C+17.204%B+60.5A*N/A20312.3h5.2B*16.4B++
Frag Grenade 7006961696N/A693.8049.066%B+N/A580B+3.3D27571.2h3.2B++6.5B++
E540 Halberd 9966963917.846A+15.6549.028%B+2.586%C41.2B**17.8B+50516.9h4.9B++10B*
C-4 ARX 7896802712.509C**0.3128.571%B+N/A101.5C16.3D*4876.7h1B+3.6B*
Gauss Rifle Burst 6426372622.431B+0.2329.57%B+31.397%B+41.4C+N/A13015.4h10.8C**36.4B+
Auraxium Slasher 73263223,1350.027C+2.1720.926%D3.639%D0.6CN/A11121.2h2.2C++10.5C+
MANA Anti-Personnel Turret 5445321892.815N/A0.6221.692%UN/A5320U120U12350100.1h21.4T*98.6T*
Hawk GD-68 7704922521.952A*0.2566.638%B+1.016%D--25.5B*14.4B+29019.3h6.4B*9.5B**
Carver 4734711,4290.33A+1.8730.005%C**18.684%B4.3C+N/A11110.2h1.2B+4C**
Sticky Grenade 4664631463N/A460.8052.573%C+N/A771.7C5D27090.6h2.4C+4.6C++
C85 Canister-H 4314163312.606C+10.4160.252%B**11.539%C++118.9C*4.3D-3603.5h6C**9.9B++
NC9 A-Tross 4214141482.797A+0.6027.518%B+28.019%B+52.4B**N/A2147.9h9.6C*34.7B+
NSX Tanto 3903891762.21B**0.0128.778%B+29.563%B++37.8C**N/A12710.3h10.9B+37.7B+
C75 Viper 437362487.542B++5.3434.799%CN/A30.9C++6.4C23111.7h10.5B+30.3B+
Vortek Rotary 6003444830.712C1.4924.067%D*2.616%C*7D5.2D8749.4h77.2C*320.6C+
NCM2 Falcon 3863331162.871A++0.6739.161%C+8.108%A+25A+4C17413.3h6.3B**16.2B++
M40 Fury 385328427.81B5.6143.328%B**N/A41C+7.1C2918h15.4C35.4C**
M12 Kobalt 3273142114.952C**12.7517.839%C+12.739%D*60.4C+2.5C+2715.2h17.2B+96.5B
NSX Tomoe 302302853.553A1.3627.17%C53.311%A+46.5BN/A1586.5h11.3B*41.5B+
M20 Basilisk 410288505.76A+3.5640.994%B+4.167%D24.8B+10.5B*28211.6h87.1C++212.5B+
Shrike 4142831741.626A++0.5755.757%C+2.474%C+33.7B*15.6B+5438.4h5.3B++9.5B+
NC05 Jackhammer AE 2752741302.108B+0.0948.506%C++17.883%C**109.6A++N/A5052.5h3.6B*7.3B+
AF-6 Shadow 2592591651.57C+0.6335.002%C++46.332%A*30.8CN/A1008.4h5.5C*15.8C**
Rocklet Rifle 4682581272.031M0.1747.982%C--N/A34.4B+28C**3917.5h26.3B*54.7B+
LA8 Rebel 2562512131.178B1.0228.13%C18.327%C33C*N/A1287.6h6.3C*22.3C++
Impetus 2352321401.657C+0.5431.817%C35.776%B*25.8DN/A929h4.8C+15.1C+
CAS 14-E 2422281120.727C**18.5335.217%C**1.754%C+99.1B++6.1C+3802.3h20.1B*57.2B*
NCM3 Raven 3632261381.638B**0.5639.301%C+1.77%D13.2B*8B++20817.1h22.9B+58.2B+
Enforcer ML85 361218336.606B+4.4140.057%C+2.294%C++22C+14.4C3919.9h12.9C++32.2C++
NCM2 Falcon 249214792.709M0.5142.418%C++4.673%C+21.2A++3.5D14510.1h9B**21.3B*
AF-8 RailJack 214213583.672B+1.4735.569%C+73.239%C+27.7BN/A1167.7h2.5C+6.9C++
NCM3 Raven 3592081431.455B*0.7439.835%C+1.442%D--11.8B++8.5B**18917.7h26.2B+65.8B+
MGR-M1 Bishop 212207732.836B*0.6437.856%B++33.333%B35.7C*N/A1165.8h5.4B++14.2B++
Hornet Missiles 258201533.792C+1.5955.017%C--2.488%B*44.7C12.7D--2634.5h7.2B*13.1B++
L100 Python AP 334200336.061B+3.8648.748%D5%A20.6D13.8D3319.7h6.9C+14.2C-
M96 Mjolnir-H 294193238.391A+6.1954.111%B+N/A62.3B++32.6C++5743.1h28B+51.7B*
M60-A Bulldog 203182726B+23.8050.084%B+1.648%D24.6C2.8C1847.4h6.5C13.1C*
M20 Basilisk 263174305.8A+3.6036.67%C+3.448%D-20.2C+10.3C**3018.6h94.1C+256.6C*
NS-30 Vandal 169169572.965B++0.7736.012%B+49.704%M+58.3B*N/A2292.9h4.9B++13.5B+
NSX Tengu 1691681121.5C**0.7039.46%B+20.833%C+27.5CN/A796.1h12.8C*32.4B
Anti-Vehicle Grenade 2181671167N/A164.8045.632%DN/A278.3C-85C+26680.6h6.2C+13.5C+
M12 Kobalt 173166627.667A*25.4717.968%C++13.855%D--66.4C+2.8C++2922.5h16.4B+91.5B
AF-23 Grinder 1661661071.551C0.6540.176%B+13.253%C-23.7C--N/A1327h8.5D--21.2C+
M40 Fury 1901651411.786B*9.5934.676%C+1.818%C+47.1C7.1D4023.5h11.5B33.2B
NC4 Mag-Shot 1601602240.714C+1.4827.733%C++11.875%D*16.2C-N/A1029.9h8.7C++31.2C++
M20 Mustang 2231261320.955C1.2422.064%D**1.587%C7.2D5.6D24317.4h126.7C+574.2D
The Slasher 1331244,0330.031C-2.1724.227%D8.871%C0.6C-N/A1214.2h2.3C+9.4C+
L105 Zephyr 142122148.714C+6.5248.871%B*N/A53C++8.7C++2882.3h5.3B+10.9B++
NS Baron G5 117116492.367A++0.1737.112%D26.724%M50.4B*N/A1902.3h3.3B**8.9C+
MANA Anti-Vehicle Turret 207112981.143C1.0545.591%C**5.357%B+1120C950C+971140.1h9.5C20.9B++
AF-4A Bandit AE 112112711.577C++0.6229.803%B+27.679%B46.7C*N/A1972.4h9.2B+30.9B+
Tempest 112110681.618C++0.5827.526%C*25.455%B++37.9CN/A1562.9h10.8C39.1C+
Warden 110110372.973A*0.7836.746%A++40%A*39.3AN/A3102.8h6A16.4B**
C150 Dalton 179109157.267C*5.0738.021%C+N/A38.9B+25C++4882.8h2.7B**7B**
Spear Anti-Vehicle Phalanx Turret 163108129B6.8050.194%B*2.778%D47B+23.9C**5892.3h8.4C++16.8B+
NC15 Phoenix 17697472.064B**0.1346.372%D--N/A9.7C-7.9C-23910h12C25.9D
L105 Zephyr PX 12394713.429C11.2347.526%C+N/A62.7C--19.3B+7281.5h5.9C--12.5C-
M20 Kestrel 153901090.826C-1.3721%D**2.222%C**9.3D6.5D1169.7h97.8C*465.8C+
C85 Canister 9289329.667B*27.4743.884%B+21.348%A*89B+3C2801h7.1C**16.3B+
NSX Masamune 12789442.023A+0.1744.873%D**1.124%D44.5B**19B+4452h9.1B+20.4C*
The Brawler 8888551.6C++0.6066.4%A++13.636%C+62.9B*N/A2771.4h3.8C++5.7B++
NS-44L Blackhand 8786501.72B+0.4843.915%C**37.209%C15.1C--N/A515.7h4.1B9.3B+
Skyguard 15080213.81B+1.6123.403%D--N/A8.2D-7.1D1709.8h158.3D676.4D--
AF-18 Stalker 7777621.242C+0.9625.34%C-15.584%D27.5CN/A1882.8h14.3C-56.3C
S12 Renegade 7675391.923C0.2743.307%C++4%C32.6DN/A1052.3h2.9B+6.8B+
M40 Fury-H 7171125.917C--3.7243.478%BN/A142B**N/A4140.5h5.4B*12.3B**
A30 Walker 15670292.414C+0.2225.114%C++1.429%C+4.3D-5.3D17016.3h371.1F**1477.7F-
M60-G Bulldog 8770116.364B+4.1742.62%B*2.857%C+30.4C++7.4B2512.3h7.7C+18.1B+
MAX Punch 68661,1510.057C2.1435.168%DN/A0.6CN/A2110.2h1.7C++5C*
M12 Kobalt-H 6764416C+13.8024.016%B+12.5%D-91.4C-4.3C+2510.7h20.6C--85.8C+
M20 Wyvern 10362232.696C0.5032.757%D3.226%C15.9D10.5D1413.9h73.6C*224.6C++
NS-11P 6260870.69C1.5124.18%C**13.333%D-14DN/A984.3h18.1D*74.7C+
Mag-Cutter 696014,1520.004D2.1916.29%D--1.667%D0.1DN/A1686.4h3.5C--21.4D
Enforcer ML65-H 11259222.682C-0.4858.226%C++N/A29.5C26.5C4362h13.8B+23.7B+
Tomcat A2AM Pods 12558511.137D-1.0680.709%C*N/A13.8D--16D-2964.2h9.8D12.2D
LA3 Desperado 5353710.746C+1.4523.819%D7.547%F-12.6D-N/A954.2h8.8C*37.2C+
E540 Halberd-H 7452153.467C-1.2756.25%C+N/A21.7D--9.2D**3322.4h6.9C+12.3C+
M60-G Bulldog 6251124.25C+2.0544.046%B++N/A42.5C*9.2C*4141.2h6B+13.7B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter5416,3968h
Restoration Kit8006,54322.3h
NS Patriot Flare Gun11770.2h
Nano-Armor Kit599776,78753.4h
Anti-Vehicle MANA Turret229011.8h
Spawn Beacon515,0674.1h
Turret AI Module0610.3h
Structure Shield Module0500.3h
Repair Module0770.4h
AE Nano-Armor Kit278403,30527.5h
Nanite Revive Grenade05,4351.5h
Medical Kit2,12411,55651.2h
Medical Applicator1,298438,88036.4h
NSX Amaterasu01070.3h
AE Medical Applicator345247,98117.2h
NC Triumph Flare Gun01300.3h
Deconstruction Tool14,2161h
Spitfire Auto-Turret141,7631.7h
Recon Detection Device887,80712.7h
Shield Recharging Field13013,0214.4h
Ammunition Package7613,4436.9h
Anti-Infantry MANA Turret411,9462.3h
Lumifiber Rampart Wall0510.8h
Nano-Repair Grenade08130.2h
Snowman Soldier131860.3h

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