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Fun010[DIG] Fun010
VS BR 99

KDR: 4.14

Score: 18.2m

Last Seen: Jun 21st, 2019 10:31 PM
- OFFLINE - 69.8 hour(s)

Battle Rank 102 (99 total) - Vanu Sovereignty on Miller - Outfit Member of Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 1220
Level Progress (to 103): 88%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS L100 Python HESH Solstice SF Spear Anti-Vehicle Phalanx Turret L100 Python HEAT Proximity Mine Orion VS54 Frag Grenade C-4
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $137,610 MLG Score: 110
Fun Score: N/A
Cheeseburgers Flipped: 77TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.538%25.231%417412067570.9276963.216

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.676%-0.853D--0.57B+-0.681DHEAD ++ (~16.96)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
124.9-0.642D20.6-0.436C--104.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.571%2.29%5811312072,7075866146.6724409%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.464%-0.571D-0.068C+0.35

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
120.681B+4.30.655B+7.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.06%80.569%02120821118761.12834

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.573%-1.189D*0.89B*0.156

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.052C+2.70.202C++6.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 1220
18.2m742.5%273 (16.4k)223 (13.4k)4.143777,8111,8854.9803799 (102)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS121060516.752%8.424%14143:292

31% Engineer9% Heavy Assault57% Infiltrator3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 15th, 2015 10:29 AMAug 2nd, 2018 7:59 PMJun 22nd, 2019 11:23 PM (2d) (PST)Jun 21st, 2019 6:35 PM (3d) (PST)Jun 21st, 2019 6:31 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
360153450.0960.0230.0081.1860.064110

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
21,59087120,71961071413,399

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1358.7h/56.6d 1,577 658 12,552 96.7k 1,894 1,897 5,210 29.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:289
Deaths:381
KDR:0.759
Accuracy:14.142% D**
HSR:24.568% C+
NS-15M1
C*
Kills:166
Deaths:144
KDR:1.153
Accuracy:17.517% D--
HSR:24.096% C*
Kills:455
Deaths (as Heavy Assault):525
Deaths (to Heavy Assaults):407
KDR:0.86667
Kill Difference:70
Playtime:123.438 hours
Usage:9%
Score:0.912m
Score/min:123
Accuracy (listed only):15.829%
HSR (listed only):24.332%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
C
Kills:1,181
Deaths:287
KDR:4.115
Accuracy:21.985% C
HSR:9.060% D*
Kills:1,181
Deaths (as Engineer):287
Deaths (to Engineers):327
KDR:4.11498
Kill Difference:894
Playtime:418.998 hours
Usage:31%
Score:5.251m
Score/min:209
Accuracy (listed only):21.985%
HSR (listed only):9.060%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
C
Kills:1,181
Deaths:287
KDR:4.115
Accuracy:21.985% C
HSR:9.060% D*
NS-7 PDW
A++
Kills:161
Deaths:209
KDR:0.770
Accuracy:15.841% F
HSR:28.571% A++
Kills:1,342
Deaths (as Light Assault):496
Deaths (to Light Assaults):283
KDR:2.70565
Kill Difference:846
Playtime:7.649 hours
Usage:1%
Score:0.058m
Score/min:127
Accuracy (listed only):18.913%
HSR (listed only):18.816%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
A++
Kills:161
Deaths:209
KDR:0.770
Accuracy:15.841% F
HSR:28.571% A++
Kills:161
Deaths (as Combat Medic):209
Deaths (to Combat Medics):149
KDR:0.77033
Kill Difference:48
Playtime:7.787 hours
Usage:1%
Score:0.070m
Score/min:149
Accuracy (listed only):15.841%
HSR (listed only):28.571%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
A++
Kills:161
Deaths:209
KDR:0.770
Accuracy:15.841% F
HSR:28.571% A++
Parallax VX3
B+
Kills:145
Deaths:16
KDR:9.063
Accuracy:26.858% F-
HSR:81.379% B+
NS-61 Emissary
A
Kills:141
Deaths:105
KDR:1.343
Accuracy:26.175% C
HSR:24.114% A
XM98
B+
Kills:66
Deaths:13
KDR:5.077
Accuracy:31.308% D-
HSR:78.788% B+
Kills:513
Deaths (as Infiltrator):343
Deaths (to Infiltrators):351
KDR:1.49563
Kill Difference:170
Playtime:781.201 hours
Usage:57%
Score:11.852m
Score/min:253
Accuracy (listed only):25.045%
HSR (listed only):53.213%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):159
KDR:0
Kill Difference:UNR
Playtime:9.675 hours
Usage:1%
Score:0.063m
Score/min:109
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D
Kills:1,559
V. Kills:195 N/A
Deaths:27
KDR:57.741
Accuracy:38.954% D*
KPH:34 D
VKPH:4.300 D--
L100 Python HEAT
D
Kills:1,038
V. Kills:222 465%
Deaths:34
KDR:30.529
Accuracy:36.332% F
KPH:20.400 D
VKPH:4.400 D**
C75 Viper
D
Kills:110
V. Kills:15 N/A
Deaths:11
KDR:10
Accuracy:22.348% F-
KPH:16.900 D
VKPH:2.300 D*
Kills:2,707 (2,707 + 0)
Deaths:72
KDR:37.597
VKDR:6
Vehicle Kills:432
Kill Difference:2,635
Playtime:103.270 hours
Usage:8%
Score:0.492m
Score/min:79
Driving Accuracy:22.348%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 1,7541,5592757.741M**53.6038.954%D*N/A34D4.3D--10045.8h3.7C+9.4C--
Solstice SF 1,2081,1812874.115M*0.0321.985%C9.06%D*5.6D--N/A13211.8h10.5C**47.6B
Spear Anti-Vehicle Phalanx Turret 2,3131,12411102.182U98.0446.08%C++5.783%B*19.7D--20.8C+12057.2h11.4C-24.8C+
L100 Python HEAT 1,2601,0383430.529S26.3936.332%F4.721%A+20.4D4.4D**6251h4.6B*12.7C+
Proximity Mine 2962961717.412S13.2731.865%D*N/A37F-N/A1038h2.1D6.6D*
Orion VS54 2992893810.759C3.3814.142%D**24.568%C+4.5D*N/A1563.8h18.4D**130.3D
Frag Grenade 2852821282N/A277.8654.682%AN/A564B6C16550.5h3.7C++6.9B+
C-4 1,4122371711.386C+2.7638.098%A*N/A29.6D*146.9S3748h5.9T*15.4T
NS-15M1 1661661441.153C2.9917.517%D--24.096%C*4.2D*N/A1039.8h21.2F**120.7F
NS-7 PDW 1621612090.77C+3.3715.841%F28.571%A++3D*N/A853.6h27F*170.7F*
S1 2001501171.282B**2.8641.348%F-8%M*15.5D5.2D--889.7h7.3C+17.6D-
Parallax VX3 149145169.063A++4.9226.858%F-81.379%B+6.7D**N/A1821.5h2.7D10.1D*
NS-61 Emissary 1481411051.343B++2.8026.175%C24.114%A1D*N/A3146.9h17.3C66.1C
Sticky Grenade 1481351135N/A130.8665.739%A+N/A1350B*130U30050.1h2.3C+3.5B+
C75 Viper 1251101110A5.8622.348%F-2.727%A+16.9D2.3D*696.5h9.2B*41C+
XM98 6866135.077A++0.9331.308%D-78.788%B+5.1D*N/A1612.9h2.6C+8.2C
Tank Mine 7860320S15.8650.958%AN/A200A*60C+10160.3h2.2C-4.4B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit56780,50258.4h
Anti-Vehicle MANA Turret09831.2h
Cortium Silo06421h
Nanite Revive Grenade0580h
Spitfire Auto-Turret42920.7h
Medical Applicator3217,4023.3h
Motion Spotter02240.2h
Welding Device02,8760.6h
Deconstruction Tool019,2622.7h
Rocklet Rifle0640.1h
Ammunition Package188,0765.7h
Anti-Infantry MANA Turret63931.4h
Shield Recharging Field1840.1h
Recon Detection Device162,2777.8h

Check the help document for the dictionary if you want to learn more about words used here.


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