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Fun010[DIG] Fun010
VS BR 97

KDR: 4.61

Score: 17.6m

Last Seen: Jan 27th, 2019 9:35 PM
- OFFLINE - 1211.1 hour(s)

Battle Rank 102 (97 total) - Vanu Sovereignty on Miller
Level Progress (to 103): 11%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Solstice SF Spear Anti-Vehicle Phalanx Turret L100 Python HEAT L100 Python HESH Proximity Mine Frag Grenade Orion VS54 NS-15M1
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $138,861 MLG Score: 111
Fun Score: N/A
Cheeseburgers Flipped: 76TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.825%24.516%412410216200.9408193.667

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.971%-0.826D-0.601B+-0.806D-HEAD ++ (~16.1)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
122.4-0.637D20.6-0.444C--101.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.996%2.685%5512310222,1604858745367%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.679%-0.572D0.062C+0.512

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.60.673B+4.40.647B+8.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.147%80.1%02102320115351.31372

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.066%-1.184D*0.85B*0.153

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.40.048C+2.50.197C++6.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
17.6m758.3%278 (16.7k)228 (13.7k)4.60826,8571,4885.550497 (102)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS102553616.772%8.75%14752:381

32% Engineer8% Heavy Assault58% Infiltrator3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 15th, 2015 10:29 AMAug 2nd, 2018 7:59 PMFeb 25th, 2019 1:04 PM (22d) (PST)Jan 27th, 2019 7:42 PM (50d) (PST)Jan 27th, 2019 5:35 PM (50d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
364133510.0890.0190.0081.1740.066111

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
21,85775521,10251070413,654

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1288.2h/53.7d 1,402 600 12,250 90.7k 1,764 1,794 5,107 28.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:202
Deaths:255
KDR:0.792
Accuracy:13.605% D**
HSR:23.267% C+
NS-15M1
C*
Kills:166
Deaths:144
KDR:1.153
Accuracy:17.517% D-
HSR:24.096% C*
Kills:368
Deaths (as Heavy Assault):399
Deaths (to Heavy Assaults):327
KDR:0.92231
Kill Difference:31
Playtime:108.845 hours
Usage:8%
Score:0.818m
Score/min:125
Accuracy (listed only):15.561%
HSR (listed only):23.682%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
C
Kills:1,181
Deaths:287
KDR:4.115
Accuracy:21.985% C
HSR:9.060% D*
Kills:1,181
Deaths (as Engineer):287
Deaths (to Engineers):266
KDR:4.11498
Kill Difference:894
Playtime:407.891 hours
Usage:32%
Score:5.082m
Score/min:208
Accuracy (listed only):21.985%
HSR (listed only):9.060%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
C
Kills:1,181
Deaths:287
KDR:4.115
Accuracy:21.985% C
HSR:9.060% D*
NS-7 PDW
A+
Kills:132
Deaths:139
KDR:0.950
Accuracy:16.571% D**
HSR:27.273% A+
Kills:1,313
Deaths (as Light Assault):426
Deaths (to Light Assaults):228
KDR:3.08216
Kill Difference:887
Playtime:6.463 hours
Usage:1%
Score:0.051m
Score/min:132
Accuracy (listed only):19.278%
HSR (listed only):18.166%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B+
Kills:135
Deaths:14
KDR:9.643
Accuracy:25.465% F-
HSR:80.741% B+
NS-7 PDW
A+
Kills:132
Deaths:139
KDR:0.950
Accuracy:16.571% D**
HSR:27.273% A+
NS-61 Emissary
A
Kills:120
Deaths:81
KDR:1.481
Accuracy:27.303% C+
HSR:24.167% A
XM98
B+
Kills:66
Deaths:13
KDR:5.077
Accuracy:31.308% D-
HSR:78.788% B+
Kills:453
Deaths (as Infiltrator):247
Deaths (to Infiltrators):284
KDR:1.83401
Kill Difference:206
Playtime:741.204 hours
Usage:58%
Score:11.505m
Score/min:259
Accuracy (listed only):25.162%
HSR (listed only):52.742%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
A+
Kills:132
Deaths:139
KDR:0.950
Accuracy:16.571% D**
HSR:27.273% A+
Kills:132
Deaths (as Combat Medic):139
Deaths (to Combat Medics):117
KDR:0.94964
Kill Difference:7
Playtime:7.720 hours
Usage:1%
Score:0.069m
Score/min:150
Accuracy (listed only):16.571%
HSR (listed only):27.273%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):124
KDR:0
Kill Difference:UNR
Playtime:9.554 hours
Usage:1%
Score:0.063m
Score/min:110
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D
Kills:1,038
V. Kills:222 465%
Deaths:34
KDR:30.529
Accuracy:36.332% F
KPH:20.400 D
VKPH:4.400 D**
L100 Python HESH
D
Kills:1,015
V. Kills:123 N/A
Deaths:19
KDR:53.421
Accuracy:39.120% D--
KPH:34.300 D
VKPH:4.200 D*
C75 Viper
D
Kills:107
V. Kills:13 N/A
Deaths:11
KDR:9.727
Accuracy:21.699% F-
KPH:16.900 D
VKPH:2 D**
Kills:2,160 (2,160 + 0)
Deaths:64
KDR:33.750
VKDR:5.594
Vehicle Kills:358
Kill Difference:2,096
Playtime:86.919 hours
Usage:7%
Score:0.380m
Score/min:73
Driving Accuracy:21.699%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Solstice SF 1,2081,1812874.115M*0.4921.985%C9.06%D*5.6D--N/A13211.8h10.5C**47.6B
Spear Anti-Vehicle Phalanx Turret 2,3131,12411102.182U97.5746.078%C*5.783%B*19.7D--20.8C+12057.2h11.4C-24.7C+
L100 Python HEAT 1,2601,0383430.529S25.9236.332%F4.721%A+20.4D4.4D**6251h4.6B*12.7C++
L100 Python HESH 1,1381,0151953.421M*48.8139.12%D--N/A34.3D4.2D*9229.6h3.7C+9.5C--
Proximity Mine 2882881618S13.3932.193%D*N/A36.9F-N/A1017.8h2.1C--6.5D--
Frag Grenade 2772741274N/A269.3954.214%AN/A548C**6C16580.5h3.6C**6.7B+
Orion VS54 2102022550.792C3.8213.605%D**23.267%C+3.9D*N/A1351.5h18.2D*133.4D
NS-15M1 1661661441.153C+3.4617.517%D-24.096%C*4.2D*N/A1039.8h21.2F--120.7D**
C-4 1,310147672.194B+2.4143.045%M++N/A23.7D*187.6U4026.2h8.7T*20.2T*
Parallax VX3 138135149.643A*5.0325.465%F-80.741%B+6.5D*N/A1820.7h2.5C9.9D*
NS-7 PDW 1321321390.95C++3.6616.571%D**27.273%A+3D*N/A844h26.9F--162.2F--
S1 176132971.361A3.2541.122%F-9.091%M**14.7D4.9D*809h7.4C18.1D--
NS-61 Emissary 126120811.481B**3.1327.303%C+24.167%A0.9D*N/A2131h17C62.3C+
C75 Viper 120107119.727A5.1221.699%F-2.804%A++17D2.1D**676.3h8.8B**40.5C+
XM98 6866135.077A0.4731.308%D-78.788%B+5.1D*N/A1612.9h2.6C+8.2C
Sticky Grenade 7161161N/A56.3961.838%B**N/A610D100S19600.1h2.9C--4.6C++
Tank Mine 7355318.333S13.7246.185%B**N/A183.3A++60C+9880.3h2.1C4.5B**

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret09831.2h
Motion Spotter0880.1h
Nano-Armor Kit48771,76757.4h
Cortium Silo06341h
Nanite Revive Grenade0560h
Medical Applicator3217,2063.3h
Rocklet Rifle0640.1h
Deconstruction Tool019,2622.7h
Spitfire Auto-Turret42670.7h
Welding Device02,6360.5h
Anti-Infantry MANA Turret53751.4h
Ammunition Package157,7855.6h
Shield Recharging Field1840.1h
Recon Detection Device162,2587.8h

Check the help document for the dictionary if you want to learn more about words used here.


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