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Fun010[DIG] Fun010
VS BR 97

KDR: 4.64

Score: 17.5m

Last Seen: Jan 20th, 2019 4:40 PM
- OFFLINE - 53.4 hour(s)

Battle Rank 102 (97 total) - Vanu Sovereignty on Miller - Outfit Member of Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 1213
Level Progress (to 103): 6%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Solstice SF Spear Anti-Vehicle Phalanx Turret L100 Python HEAT L100 Python HESH Proximity Mine Frag Grenade Orion VS54 NS-15M1
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $138,861 MLG Score: 111
Fun Score: N/A
Cheeseburgers Flipped: 76TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.798%24.172%406410186040.943753.692

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.006%-0.797D-0.5B+-0.837D-HEAD ++ (~15.77)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
123.9-0.636D20.8-0.456D103.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.879%2.765%5449310192,0984657344.6383366%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.668%-0.585D0.088C+0.495

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.70.671B+4.40.646B+8.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.533%80.303%02102019815251.29412

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.904%-1.103D*0.878B*-0.021

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.07C+2.50.201C++6.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 1213
17.5m761%279 (16.7k)228 (13.7k)4.635996,7501,4565.5858597 (102)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS102252916.767%8.77%14752:381

32% Engineer8% Heavy Assault57% Infiltrator3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 15th, 2015 10:29 AMAug 2nd, 2018 7:59 PMJan 21st, 2019 11:43 AM (1d) (PST)Jan 20th, 2019 4:02 PM (2d) (PST)Jan 20th, 2019 12:40 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
364123520.0880.0190.0081.1700.066111

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
21,83074621,08451070413,658

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1283.7h/53.5d 1,383 592 12,215 90.1k 1,746 1,779 5,088 28m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C
Kills:190
Deaths:246
KDR:0.772
Accuracy:13.468% D**
HSR:22.105% C
NS-15M1
C**
Kills:166
Deaths:144
KDR:1.153
Accuracy:17.517% D-
HSR:24.096% C**
Kills:356
Deaths (as Heavy Assault):390
Deaths (to Heavy Assaults):313
KDR:0.91282
Kill Difference:34
Playtime:107.453 hours
Usage:8%
Score:0.812m
Score/min:126
Accuracy (listed only):15.493%
HSR (listed only):23.101%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
C
Kills:1,181
Deaths:287
KDR:4.115
Accuracy:21.985% C
HSR:9.060% D*
Kills:1,181
Deaths (as Engineer):287
Deaths (to Engineers):262
KDR:4.11498
Kill Difference:894
Playtime:406.329 hours
Usage:32%
Score:5.069m
Score/min:208
Accuracy (listed only):21.985%
HSR (listed only):9.060%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
C
Kills:1,181
Deaths:287
KDR:4.115
Accuracy:21.985% C
HSR:9.060% D*
NS-7 PDW
A++
Kills:128
Deaths:130
KDR:0.985
Accuracy:16.549% D**
HSR:27.344% A++
Kills:1,309
Deaths (as Light Assault):417
Deaths (to Light Assaults):226
KDR:3.13909
Kill Difference:892
Playtime:6.463 hours
Usage:1%
Score:0.051m
Score/min:132
Accuracy (listed only):19.267%
HSR (listed only):18.202%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B+
Kills:132
Deaths:14
KDR:9.429
Accuracy:25.923% F-
HSR:81.061% B+
NS-7 PDW
A++
Kills:128
Deaths:130
KDR:0.985
Accuracy:16.549% D**
HSR:27.344% A++
NS-61 Emissary
A
Kills:120
Deaths:79
KDR:1.519
Accuracy:27.361% C+
HSR:24.167% A
XM98
B+
Kills:66
Deaths:13
KDR:5.077
Accuracy:31.308% D-
HSR:78.788% B+
Kills:446
Deaths (as Infiltrator):236
Deaths (to Infiltrators):283
KDR:1.88983
Kill Difference:210
Playtime:736.494 hours
Usage:57%
Score:11.469m
Score/min:260
Accuracy (listed only):25.285%
HSR (listed only):52.840%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
A++
Kills:128
Deaths:130
KDR:0.985
Accuracy:16.549% D**
HSR:27.344% A++
Kills:128
Deaths (as Combat Medic):130
Deaths (to Combat Medics):112
KDR:0.98462
Kill Difference:2
Playtime:7.720 hours
Usage:1%
Score:0.069m
Score/min:150
Accuracy (listed only):16.549%
HSR (listed only):27.344%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):121
KDR:0
Kill Difference:UNR
Playtime:9.554 hours
Usage:1%
Score:0.063m
Score/min:110
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D
Kills:1,038
V. Kills:222 465%
Deaths:34
KDR:30.529
Accuracy:36.332% F
KPH:20.400 D
VKPH:4.400 D**
L100 Python HESH
D
Kills:953
V. Kills:109 N/A
Deaths:18
KDR:52.944
Accuracy:39.060% D*
KPH:34.300 D
VKPH:3.900 D--
C75 Viper
D
Kills:107
V. Kills:13 N/A
Deaths:11
KDR:9.727
Accuracy:21.699% F-
KPH:16.900 D
VKPH:2 D**
Kills:2,098 (2,098 + 0)
Deaths:63
KDR:33.302
VKDR:5.460
Vehicle Kills:344
Kill Difference:2,035
Playtime:85.099 hours
Usage:7%
Score:0.370m
Score/min:72
Driving Accuracy:21.699%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Solstice SF 1,2081,1812874.115M*0.5221.985%C9.06%D*5.6D--N/A13211.8h10.5C**47.6B
Spear Anti-Vehicle Phalanx Turret 2,3131,12411102.182U97.5546.078%C*5.783%B*19.7D--20.8C+12057.2h11.4C--24.7C+
L100 Python HEAT 1,2601,0383430.529S25.8936.332%F4.721%A20.4D4.4D**6251h4.6B*12.7C++
L100 Python HESH 1,0629531852.944M*48.3139.06%D*N/A34.3D3.9D--9227.8h3.7C+9.5C--
Proximity Mine 2882881618S13.3632.227%D*N/A36.9FN/A1017.8h2.1C--6.5D*
Frag Grenade 2762731273N/A268.3654.228%AN/A546C*6C+16420.5h3.6C**6.7B+
Orion VS54 1971902460.772C3.8613.468%D**22.105%C3.8D*N/A1350.2h18.6D**138D**
NS-15M1 1661661441.153C+3.4817.517%D-24.096%C**4.2D*N/A1039.8h21.2F--120.7D**
C-4 1,307145602.417B++2.2243.255%M*N/A23.4D*187.4U4056.2h8.8T*20.3T*
S1 176132961.375B**3.2641.003%F-9.091%M*14.7D-4.9D*809h7.4C18D--
Parallax VX3 135132149.429A++4.7925.923%F-81.061%B+6.5D*N/A1820.3h2.5C9.6D*
NS-7 PDW 1281281300.985C++3.6516.549%D**27.344%A++3D*N/A842.5h27.4F--165.5F--
NS-61 Emissary 126120791.519B**3.1227.361%C+24.167%A0.9D*N/A2129.5h16.9C61.7C+
C75 Viper 120107119.727A5.0921.699%F-2.804%A++17D2.1D**676.3h8.8B*40.5C+
XM98 6866135.077A+0.4431.308%D-78.788%B+5.1D*N/A1612.9h2.6C+8.2C
Tank Mine 7355318.333S13.7045.783%B**N/A183.3A++60C+9880.3h2.1C4.5B**

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret09831.2h
Motion Spotter0840.1h
Nano-Armor Kit48771,11857.3h
Cortium Silo06331h
Nanite Revive Grenade0560h
Medical Applicator3217,2063.3h
Welding Device02,6090.5h
Deconstruction Tool019,2622.7h
Rocklet Rifle0640.1h
Spitfire Auto-Turret42620.6h
Anti-Infantry MANA Turret53741.4h
Ammunition Package157,7525.6h
Shield Recharging Field1840.1h
Recon Detection Device162,2557.8h

Check the help document for the dictionary if you want to learn more about words used here.


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