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Fun010[DIG] Fun010
VS BR 100

KDR: 4.24

Score: 18.9m

Last Seen: Dec 8th, 2019 10:04 PM
- OFFLINE - 15 hour(s)

Battle Rank 103 (100 total) - Vanu Sovereignty on Miller - Outfit Member of Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 923
Level Progress (to 104): 79%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS L100 Python HESH Solstice SF Spear Anti-Vehicle Phalanx Turret L100 Python HEAT C75 Viper Proximity Mine Orion VS54 Plasma Grenade
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $152,622 MLG Score: 122
Fun Score: N/A
Cheeseburgers Flipped: 86TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.558%25.086%415412238730.9468553.297

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.328%-0.898D--0.628B+-0.344C-HEAD ++ (~16.81)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
123.2-0.673D20.4-0.443C--102.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.677%1.777%8654312243,60267114052.9706316%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.812%0.559B+-0.477D2.432

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.30.681B+5.70.54B+6.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.019%61.391%03122441721691.92166

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.299%-1.139D*-0.216C-0.497

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.3-0.602D4.4-0.366C-11.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 923
18.9m706%265 (15.9k)216 (13k)4.244059,2692,1845.04258100 (103)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS122767917.23%8.491%14640:002

29% Engineer9% Heavy Assault59% Infiltrator3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 15th, 2015 10:29 AMAug 2nd, 2018 7:59 PMDec 11th, 2019 9:55 AM (18h) (PST)Dec 8th, 2019 8:04 PM (3d) (PST)Dec 8th, 2019 6:04 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
370163540.1060.0250.0091.2100.065122

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,19996121,23861173412,976

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1456.5h/60.7d 1,744 787 13,173 105.7k 2,073 2,071 5,706 32.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:333
Deaths:435
KDR:0.766
Accuracy:14.129% D*
HSR:24.324% C+
NS-15M1
C*
Kills:166
Deaths:144
KDR:1.153
Accuracy:17.517% D--
HSR:24.096% C*
Kills:499
Deaths (as Heavy Assault):579
Deaths (to Heavy Assaults):469
KDR:0.86183
Kill Difference:80
Playtime:132.025 hours
Usage:9%
Score:0.943m
Score/min:119
Accuracy (listed only):15.823%
HSR (listed only):24.210%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
C
Kills:1,195
Deaths:296
KDR:4.037
Accuracy:22.066% C
HSR:9.038% D**
Kills:1,195
Deaths (as Engineer):296
Deaths (to Engineers):365
KDR:4.03716
Kill Difference:899
Playtime:427.448 hours
Usage:29%
Score:5.378m
Score/min:210
Accuracy (listed only):22.066%
HSR (listed only):9.038%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
A*
Kills:188
Deaths:242
KDR:0.777
Accuracy:16.139% F
HSR:30.319% A*
VA39 Spectre
C+
Kills:188
Deaths:62
KDR:3.032
Accuracy:26.365% D--
HSR:37.766% C+
NS-61 Emissary
B*
Kills:186
Deaths:147
KDR:1.265
Accuracy:24.815% C--
HSR:22.043% B*
Parallax VX3
B+
Kills:163
Deaths:17
KDR:9.588
Accuracy:27.451% F-
HSR:81.595% B+
XM98
B+
Kills:66
Deaths:13
KDR:5.077
Accuracy:31.308% D-
HSR:78.788% B+
Kills:791
Deaths (as Infiltrator):481
Deaths (to Infiltrators):411
KDR:1.64449
Kill Difference:310
Playtime:858.382 hours
Usage:59%
Score:12.363m
Score/min:240
Accuracy (listed only):25.216%
HSR (listed only):50.102%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
C
Kills:1,195
Deaths:296
KDR:4.037
Accuracy:22.066% C
HSR:9.038% D**
NS-7 PDW
A*
Kills:188
Deaths:242
KDR:0.777
Accuracy:16.139% F
HSR:30.319% A*
Kills:1,383
Deaths (as Light Assault):538
Deaths (to Light Assaults):313
KDR:2.57063
Kill Difference:845
Playtime:8.710 hours
Usage:1%
Score:0.065m
Score/min:125
Accuracy (listed only):19.102%
HSR (listed only):19.678%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
A*
Kills:188
Deaths:242
KDR:0.777
Accuracy:16.139% F
HSR:30.319% A*
Kills:188
Deaths (as Combat Medic):242
Deaths (to Combat Medics):172
KDR:0.77686
Kill Difference:54
Playtime:9.012 hours
Usage:1%
Score:0.079m
Score/min:145
Accuracy (listed only):16.139%
HSR (listed only):30.319%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B**
Kills:56
Deaths:18
KDR:3.111
Accuracy:14.765% D
HSR:26.786% B**
Kills:56
Deaths (as MAX Suit):9
Deaths (to MAX Suits):200
KDR:6.22222
Kill Difference:47
Playtime:10.731 hours
Usage:1%
Score:0.071m
Score/min:110
Accuracy (listed only):14.765%
HSR (listed only):26.786%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D
Kills:2,039
V. Kills:264 N/A
Deaths:34
KDR:59.971
Accuracy:39.456% D--
KPH:34.100 D
VKPH:4.400 D--
L100 Python HEAT
D
Kills:1,038
V. Kills:222 465%
Deaths:34
KDR:30.529
Accuracy:36.332% D**
KPH:20.400 D
VKPH:4.400 D**
C75 Viper
S
Kills:525
V. Kills:425 123%
Deaths:11
KDR:47.727
Accuracy:68.300% M+
KPH:44.600 B*
VKPH:36.100 S
Kills:3,602 (3,602 + 0)
Deaths:79
KDR:45.595
VKDR:11.532
Vehicle Kills:911
Kill Difference:3,523
Playtime:122.579 hours
Usage:8%
Score:0.609m
Score/min:83
Driving Accuracy:68.300%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 2,3032,0393459.971M**55.7339.456%D--N/A34.1D4.4D--9759.8h3.6C+9.1C
Solstice SF 1,2231,1952964.037M*0.2122.066%C9.038%D**5.6D--N/A13213.7h10.5C*47.8B
Spear Anti-Vehicle Phalanx Turret 2,3131,12411102.182U97.9446.08%C++5.783%B**19.6D--20.8C+12057.3h11.4C24.8C+
L100 Python HEAT 1,2601,0383430.529S26.2836.332%D**4.721%A+20.4D4.4D**6351h4.6B*12.7C++
C75 Viper 9505251147.727S43.4868.3%M+N/A44.5B*36S9811.8h16.3C23.8B++
Proximity Mine 3483482215.818M**11.5732.39%D*N/A39.1FN/A1068.9h2.1C--6.4D--
Orion VS54 3443334350.766C3.4814.129%D*24.324%C+4.7D*N/A1571.5h18.7D*132C--
Plasma Grenade 3083051305N/A300.7655.13%AN/A508.3C++5C-16610.6h3.8C++6.9B+
C-4 1,4532772161.282C+2.9636.68%A++N/A30.8D*130.7S3609h5.2T*14.3F*
NS-7 PDW 1891882420.777C+3.4716.139%F30.319%A*3.2D*N/A1059.1h26.9F--167F--
VA39 Spectre 191188623.032B*1.2126.365%D--37.766%C+10.5DN/A2717.9h6.5C+24.7C
NS-61 Emissary 1931861471.265B++2.9824.815%C--22.043%B*1D*N/A3178.7h16.3C+65.5C+
NS-15M1 1661661441.153C3.0917.517%D--24.096%C*4.2D*N/A1039.8h21.2F*120.7D**
Parallax VX3 167163179.588A+5.3427.451%F-81.595%B+7D*N/A1823.3h2.7D10D*
S1 2141591291.233B**3.0141.233%F7.547%M+15.4D5.3D--9010.3h7.2C+17.5D
Sticky Grenade 1611451145N/A140.7666.231%A++N/A1450A160U32680.1h2.4C+3.7B+
XM98 6866135.077A++0.8331.308%D-78.788%B+5.1D*N/A1712.9h2.6C+8.2C
Tank Mine 8465321.667S17.4252.041%AN/A162.5B**47.5C--9920.4h2.4D4.5B**
Quasar VM1 5756183.111B+1.1314.765%D26.786%B**11.7D**N/A264.8h25.6T*173.6F-

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit58784,83459h
Anti-Vehicle MANA Turret09841.2h
Nanite Revive Grenade0750h
Medical Applicator3518,6303.5h
Cortium Silo06421h
Spitfire Auto-Turret42940.7h
Motion Spotter16400.5h
Rocklet Rifle0640.1h
Deconstruction Tool019,2622.7h
Welding Device02,8760.6h
Ammunition Package208,3095.9h
Anti-Infantry MANA Turret104551.7h
Recon Detection Device162,2817.9h
Shield Recharging Field1840.1h

Check the help document for the dictionary if you want to learn more about words used here.


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