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Primarch Justicar FuncyRanger0[XXDE] FuncyRanger0
VS BR 96

KDR: 0.64

Score: 15.4m

Last Seen: Jun 9th, 2017 8:17 PM
- OFFLINE - 3975 hour(s)

Rank 96 (96) Primarch of the Vanu Sovereignty on Miller
Level Progress (to 97): 67%
Level 100 Progress: 82% 205h
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS Solstice VE3 Pulsar VS1 Serpent VE92 Sticky Grenade MANA Anti-Vehicle Turret NS-44 Commissioner Orion VS54 Tank Mine
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-97,578 MLG Score: -78
Fun Score: N/A
Cheeseburgers Flipped: 43TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.342%26.264%63989519,5570.786196-0.146

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.647%0.69B+0.997B*-0.716D-HEAD ++ (~14.09)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.90.31C*12.60.109C+39.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.637%3.499%43295734316863840.2034489%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.103%1.983A++0.377C**0.28

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.70.543B+10.70.146C++7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.163%3.011%42495546514123530.32932131%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.872%0.038C+-0.306C-0.698

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
134.4-0.195C48.6-0.326C-85.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.581%75.194%421958129143820.0896456

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.037C+0.545B+-1.414

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.219C++2.70.146C++4.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.518%20.238%4219588466400.126506

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.053D*1.297A-1.564

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16-0.213C4.60.055C+11.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
15.4m364.3%281 (16.9k)237 (14.2k)0.63988215,80724,7030.80698796 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS95916912.123%17.878%21702:383

29% Combat Medic56% Engineer7% Heavy Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 12th, 2013 6:30 PMOct 27th, 2013 5:24 PMJul 9th, 2017 6:09 PM (136d) (PST)Jun 9th, 2017 4:35 PM (166d) (PST)Jun 9th, 2017 4:17 PM (166d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4441882560.2430.3800.0431.0490.045-78

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,66511,29415,3711523363314,219

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1083.6h/45.1d 4,128 2,826 7,897 68.2k 2,564 3,065 2,914 28.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B
Kills:469
Deaths:782
KDR:0.600
Accuracy:20.139% C+
HSR:26.013% B
Lasher X2
C-
Kills:100
Deaths:205
KDR:0.488
Accuracy:21.671% C-
HSR:3% C--
Kills:569
Deaths (as Heavy Assault):987
Deaths (to Heavy Assaults):6,727
KDR:0.57649
Kill Difference:418
Playtime:75.579 hours
Usage:7%
Score:0.933m
Score/min:206
Accuracy (listed only):20.905%
HSR (listed only):14.506%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
B**
Kills:3,324
Deaths:5,835
KDR:0.570
Accuracy:24.307% B
HSR:24.940% B**
Serpent VE92
A+
Kills:1,761
Deaths:2,894
KDR:0.609
Accuracy:23.777% C++
HSR:26.065% A+
Thanatos VE70
B**
Kills:84
Deaths:208
KDR:0.404
Accuracy:28.518% D*
HSR:20.238% B**
Kills:5,169
Deaths (as Engineer):8,937
Deaths (to Engineers):5,995
KDR:0.57838
Kill Difference:3,768
Playtime:603.122 hours
Usage:56%
Score:9.567m
Score/min:264
Accuracy (listed only):25.534%
HSR (listed only):23.748%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
B*
Kills:2,999
Deaths:4,201
KDR:0.714
Accuracy:25.261% B+
HSR:25.008% B*
H-V45
B++
Kills:183
Deaths:308
KDR:0.594
Accuracy:22.255% C
HSR:24.590% B++
Corvus VA55
B**
Kills:166
Deaths:305
KDR:0.544
Accuracy:24.532% C++
HSR:29.518% B**
Thanatos VE70
B**
Kills:84
Deaths:208
KDR:0.404
Accuracy:28.518% D*
HSR:20.238% B**
Kills:3,432
Deaths (as Combat Medic):5,022
Deaths (to Combat Medics):2,946
KDR:0.68339
Kill Difference:1,590
Playtime:312.576 hours
Usage:29%
Score:3.890m
Score/min:207
Accuracy (listed only):25.142%
HSR (listed only):24.839%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B**
Kills:3,324
Deaths:5,835
KDR:0.570
Accuracy:24.307% B
HSR:24.940% B**
Serpent VE92
A+
Kills:1,761
Deaths:2,894
KDR:0.609
Accuracy:23.777% C++
HSR:26.065% A+
Thanatos VE70
B**
Kills:84
Deaths:208
KDR:0.404
Accuracy:28.518% D*
HSR:20.238% B**
Kills:5,169
Deaths (as Light Assault):8,937
Deaths (to Light Assaults):3,426
KDR:0.57838
Kill Difference:3,768
Playtime:34.061 hours
Usage:3%
Score:0.490m
Score/min:240
Accuracy (listed only):25.534%
HSR (listed only):23.748%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
M
Kills:500
Deaths:1,117
KDR:0.448
Accuracy:37.683% C*
HSR:40% M
Beamer VS3
A++
Kills:155
Deaths:325
KDR:0.477
Accuracy:27.308% C+
HSR:36.129% A++
XM98
C++
Kills:129
Deaths:163
KDR:0.791
Accuracy:35.581% C
HSR:75.194% C++
Kills:784
Deaths (as Infiltrator):1,605
Deaths (to Infiltrators):3,583
KDR:0.48847
Kill Difference:821
Playtime:48.695 hours
Usage:4%
Score:0.465m
Score/min:159
Accuracy (listed only):33.524%
HSR (listed only):50.441%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C+
Kills:206
V. Kills:245 84%
Deaths:224
KDR:0.920
Accuracy:64.518% B**
KPH:14.500 D--
VKPH:17.300 C+
L100 Python HEAT
D-
Kills:137
V. Kills:66 204%
Deaths:91
KDR:1.505
Accuracy:52.912% C*
KPH:14.300 D--
VKPH:6.900 D-
Kills:343 (343 + 0)
Deaths:315
KDR:1.089
VKDR:0.987
Vehicle Kills:311
Kill Difference:28
Playtime:23.775 hours
Usage:2%
Score:0.250m
Score/min:175
Driving Accuracy:52.912%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C-
Kills:78
V. Kills:53 144%
Deaths:85
KDR:0.918
Accuracy:56.715% B*
KPH:9.200 D*
VKPH:6.300 C-
Saron HRB
D
Kills:71
V. Kills:50 139%
Deaths:36
KDR:1.972
Accuracy:44.228% C++
KPH:17.500 D
VKPH:12.400 D
Kills:149 (78 + 71)
Deaths:121
KDR:1.231
VKDR:0.851
Vehicle Kills:103
Kill Difference:28
Playtime:12.493 hours
Usage:1%
Score:0.136m
Score/min:182
Driving Accuracy:56.715%
Gunner Accuracy:44.228%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B
Kills:229
V. Kills:75 301%
Deaths:112
KDR:2.045
Accuracy:42.049% B+
KPH:30.900 C
VKPH:10.100 B
M20 Basilisk
D
Kills:113
V. Kills:64 174%
Deaths:95
KDR:1.189
Accuracy:36.176% C+
KPH:10.100 D
VKPH:5.700 D
M40 Fury
C
Kills:65
V. Kills:11 N/A
Deaths:18
KDR:3.611
Accuracy:33.848% C
KPH:28.600 D
VKPH:4.800 D-
M20 Basilisk
C
Kills:52
V. Kills:37 137%
Deaths:35
KDR:1.486
Accuracy:31.558% D
KPH:10.900 D
VKPH:7.800 C
M60-G Bulldog
N/A
Kills:50
V. Kills:9 N/A
Deaths:23
KDR:2.174
Accuracy:31.769% N/A
KPH:16.200 N/A
VKPH:2.900 N/A
Kills:509 (0 + 509)
Deaths:283
KDR:1.799
VKDR:0.693
Vehicle Kills:196
Kill Difference:226
Playtime:28.743 hours
Usage:3%
Score:0.232m
Score/min:135
Driving Accuracy:N/A%
Gunner Accuracy:31.769%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Solstice VE3 3,3553,3245,8350.57C0.0724.307%B24.94%B**15.8C+N/A49210.6h12.8B+52.8B+
Pulsar VS1 3,0102,9994,2010.714C0.0725.261%B+25.008%B*17.3C-N/A47173.2h12.8B+50.8B+
Serpent VE92 1,7881,7612,8940.609C-0.0323.777%C++26.065%A+16.6C--N/A54106h14.3C+60.3C++
Sticky Grenade 1,1041,09811098N/A1,097.3660.427%B**N/A1220B+6.7C39510.9h1.6B++2.6B++
MANA Anti-Vehicle Turret 1,7278971,0120.886D-0.2564.623%C+3.902%C8970U8300S32134850.1h10.9C+16.8C++
NS-44 Commissioner 5055001,1170.448C-0.1937.683%C*40%M17.1DN/A5729.2h3.9C++10.4C**
Orion VS54 4754697820.6C-0.0420.139%C+26.013%B19.4C--N/A7824.2h13.9C+69.2C+
Tank Mine 7953997100.562D--0.0824.806%DN/A35.6D**35.4D--57111.2h2.6D10.3F
Spear Anti-Vehicle Phalanx Turret 6993951013.911C--3.2740.141%C6.076%B++22.8D-17.6C-20617.3h10.9C27.2C
C-4 3912787480.372D0.2731.987%A+N/A28.7D--11.6D*3129.7h1.8C5.6B+
M60-G Bulldog 3042291122.045D1.4142.049%B+3.057%C+30.9C10.1B1657.4h9.2D21.9C+
L100 Python AP 4512062240.92D0.2864.518%B**2.913%C--14.5D--17.3C+21414.2h12.6D**19.6D
H-V45 1851833080.594C--0.0522.255%C24.59%B++16.9DN/A6510.8h13.5C+60.5C+
S1 2411686940.242D-0.4058.422%C++1.19%D*13.2D-5.7D-15512.7h7.8C--13.4C
Corvus VA55 1701663050.544D0.1024.532%C++29.518%B**14.4DN/A4311.5h11.7C**47.7B
Beamer VS3 1561553250.477C0.1627.308%C+36.129%A++8.9D-N/A2917.5h8.7C**32C++
L100 Python HEAT 203137911.505D0.8752.912%C*4.38%B*14.3D--6.9D-1189.6h7.8D14.8C-
XM98 1301291630.791D0.1535.581%C75.194%C++16.8DN/A567.7h2.7C+7.5C+
M20 Basilisk 177113951.189D0.5536.176%C+2.655%D*10.1D5.7D11211.2h122.3C338.2C+
MANA Anti-Personnel Turret 111111771.442N/A0.8013.15%UN/A1110UN/A2316900.1h15.3T*116T*
Proximity Mine 102102581.759D1.1247.608%B+N/A68D*N/A2551.5h2C4.1B+
Lasher X2 1051002050.488D0.1521.671%C-3%C--19.2D1B++685.2h23.5D108.5C
NS-R3 Swarm 181893370.264D0.3865.181%B+N/A5.7C+5.9C+7015.6h33.2C*50.9B
Thanatos VE70 84842080.404D0.2428.518%D*20.238%B**13.3DN/A676.3h4.6C*16C
Supernova PC 13178850.918D0.2856.715%B*N/A9.3D*6.3C-1238.4h9F-15.8D-
Quasar VM1 7473970.753C--0.1114.608%C+17.808%C+15.2DN/A694.8h15.5C+106.3C++
Saron HRB 12171361.972D1.3344.228%C++2.817%B**17.8D12.5D3054h28.8D--65.2C--
M40 Fury 7665183.611C-2.9733.848%CN/A28.3D4.8D-2172.3h12.8C*37.9C**
Frag Grenade 6160160N/A59.3650.49%B++N/A600B+10B*23570.1h3.4B6.8B+
Anti-Vehicle Grenade 6455155N/A54.3656.173%B+N/A550B++90C+23660.1h5B+8.8B+
M20 Basilisk 8952351.486D0.8531.558%D3.846%D-10.8D7.7C1334.8h88.8B+281.2C*
Hunter QCX 62502470.202D0.4447.76%B16%D-5.4D1.3C+309.2h10.7C22.3C+
M60-G Bulldog 5950232.174D1.5331.769%C2%D16.1D-2.9D-843.1h7C*22.2C*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter81620.4h
Nano-Armor Kit829761,28445.8h
Anti-Vehicle MANA Turret682,8404.5h
Spawn Beacon237941.4h
Nanite Revive Grenade01,1430.3h
Medical Applicator756250,83120.1h
Spitfire Auto-Turret121630.3h
Xiphos Anti-Personnel Phalanx Tower0670h
Anti-Infantry MANA Turret173321.1h
Ammunition Package573,3931.9h
Shield Recharging Field76460.3h
Recon Detection Device361,1663.4h

Check the help document for the dictionary if you want to learn more about words used here.


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