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Praetor Funcyhanny0[XXDE] Funcyhanny0
VS BR 87

KDR: 0.33

Score: 11.3m

Last Seen: Jun 9th, 2017 7:53 PM
- OFFLINE - 1055 hour(s)

Rank 87 (87) Praetor of the Vanu Sovereignty on Miller
Level Progress (to 88): 21%
Level 100 Progress: 60% 608h
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS Pulsar VS1 Solstice VE3 Eridani SX5 Beamer VS3 C-4 Sticky Grenade MANA Anti-Vehicle Turret NS-15M2
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-157,626 MLG Score: -126
Fun Score: N/A
Cheeseburgers Flipped: 63TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.859%14.191%23999295,2640.394958-0.063

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.563%-0.768D--0.935D--0.184C++HEAD + (~5.76)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
107.2-0.42C--18.1-0.278C89.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.197%3.024%42393546312045790.38455180%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.798%-0.404C---0.307C-0.305

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
221-0.977D--69-0.909D--152.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
20.989%32.031%421937128174530.0733524

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-2.162F---2.407F*-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.8-3.943T*9.8-2.176F--36.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
11.3m499.4%207 (12.4k)173 (10.4k)0.3321598,48325,5390.45076287 (87)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS9386210.325%10.114%10402:341

48% Combat Medic20% Engineer16% Heavy Assault9% Infiltrator7% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 12th, 2013 6:30 PMOct 27th, 2013 5:09 PMJul 9th, 2017 6:09 PM (14d) (PST)Jun 9th, 2017 4:35 PM (44d) (PST)Jun 9th, 2017 3:53 PM (44d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
253197560.1300.3900.0130.7760.026-126

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
15,17611,8233,353823147210,369

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1091.3h/45.5d 3,029 858 4,984 50.8k 2,595 3,355 1,686 16.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
D**
Kills:220
Deaths:880
KDR:0.250
Accuracy:13.447% F-
HSR:12.727% D**
NSX Naginata
D*
Kills:129
Deaths:632
KDR:0.204
Accuracy:15.065% D**
HSR:18.605% D*
Orion VS54
D*
Kills:68
Deaths:244
KDR:0.279
Accuracy:13.812% D*
HSR:13.235% D**
Kills:417
Deaths (as Heavy Assault):1,756
Deaths (to Heavy Assaults):7,034
KDR:0.23747
Kill Difference:1,339
Playtime:172.024 hours
Usage:16%
Score:1.660m
Score/min:161
Accuracy (listed only):14.108%
HSR (listed only):14.856%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
C+
Kills:810
Deaths:2,079
KDR:0.390
Accuracy:17.859% D-
HSR:18.272% C+
Kills:810
Deaths (as Engineer):2,079
Deaths (to Engineers):5,691
KDR:0.38961
Kill Difference:1,269
Playtime:212.800 hours
Usage:20%
Score:2.460m
Score/min:193
Accuracy (listed only):17.859%
HSR (listed only):18.272%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C+
Kills:810
Deaths:2,079
KDR:0.390
Accuracy:17.859% D-
HSR:18.272% C+
Eridani SX5
D--
Kills:783
Deaths:3,016
KDR:0.260
Accuracy:16.109% F-
HSR:11.239% D--
Kills:1,593
Deaths (as Light Assault):5,095
Deaths (to Light Assaults):3,702
KDR:0.31266
Kill Difference:3,502
Playtime:73.985 hours
Usage:7%
Score:0.587m
Score/min:132
Accuracy (listed only):16.984%
HSR (listed only):14.755%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
D--
Kills:783
Deaths:3,016
KDR:0.260
Accuracy:16.109% F-
HSR:11.239% D--
Beamer VS3
D
Kills:396
Deaths:1,399
KDR:0.283
Accuracy:22.153% D
HSR:17.677% D
NS-61 Emissary
D--
Kills:187
Deaths:1,366
KDR:0.137
Accuracy:21.784% D--
HSR:10.160% D--
VA39 Spectre
C--
Kills:128
Deaths:542
KDR:0.236
Accuracy:20.989% F-
HSR:32.031% C--
Kills:1,494
Deaths (as Infiltrator):6,323
Deaths (to Infiltrators):4,113
KDR:0.23628
Kill Difference:4,829
Playtime:99.185 hours
Usage:9%
Score:0.941m
Score/min:158
Accuracy (listed only):20.259%
HSR (listed only):17.777%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
D-
Kills:2,488
Deaths:5,998
KDR:0.415
Accuracy:16.919% D*
HSR:13.706% D-
Eridani SX5
D--
Kills:783
Deaths:3,016
KDR:0.260
Accuracy:16.109% F-
HSR:11.239% D--
H-V45
D*
Kills:183
Deaths:441
KDR:0.415
Accuracy:16.159% D**
HSR:10.929% D*
Kills:3,454
Deaths (as Combat Medic):9,455
Deaths (to Combat Medics):3,070
KDR:0.36531
Kill Difference:6,001
Playtime:519.054 hours
Usage:48%
Score:5.606m
Score/min:180
Accuracy (listed only):16.396%
HSR (listed only):11.958%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
D-
Kills:60
Deaths:114
KDR:0.526
Accuracy:11.357% D-
HSR:6.667% F--
Kills:60
Deaths (as MAX Suit):57
Deaths (to MAX Suits):1,578
KDR:1.05263
Kill Difference:3
Playtime:7.865 hours
Usage:1%
Score:0.062m
Score/min:131
Accuracy (listed only):11.357%
HSR (listed only):6.667%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
D-
Kills:103
V. Kills:73 139%
Deaths:54
KDR:1.907
Accuracy:25.564% F-
KPH:14.800 D-
VKPH:10.500 D-
Kills:103 (0 + 103)
Deaths:54
KDR:1.907
VKDR:1.352
Vehicle Kills:73
Kill Difference:49
Playtime:6.950 hours
Usage:1%
Score:0.071m
Score/min:171
Driving Accuracy:N/A%
Gunner Accuracy:25.564%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
D*
Kills:210
V. Kills:213 98%
Deaths:252
KDR:0.833
Accuracy:40.081% F
KPH:13.600 D*
VKPH:13.800 D*
E540 Halberd-H
F
Kills:66
V. Kills:48 135%
Deaths:39
KDR:1.692
Accuracy:29.747% T-
KPH:6.700 F
VKPH:4.900 F-
Kills:276 (0 + 276)
Deaths:291
KDR:0.948
VKDR:0.897
Vehicle Kills:261
Kill Difference:15
Playtime:25.302 hours
Usage:2%
Score:0.190m
Score/min:125
Driving Accuracy:N/A%
Gunner Accuracy:29.747%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D--
Kills:150
V. Kills:91 163%
Deaths:164
KDR:0.915
Accuracy:28.940% D-
KPH:6.100 D*
VKPH:3.700 D--
Kills:150 (0 + 150)
Deaths:164
KDR:0.915
VKDR:0.555
Vehicle Kills:91
Kill Difference:14
Playtime:24.506 hours
Usage:2%
Score:0.084m
Score/min:57
Driving Accuracy:N/A%
Gunner Accuracy:28.940%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar VS1 2,5332,4885,9980.415D0.0816.919%D*13.706%D-8.8D-N/A26281.5h16.8D99.4D-
Solstice VE3 8278102,0790.39C--0.0617.859%D-18.272%C+8.7DN/A2893.3h18C100.7C
Eridani SX5 8047833,0160.26D-0.0716.109%F-11.239%D--6.9D*N/A22113.2h23.1F**143.2F**
Beamer VS3 4003961,3990.283D0.0522.153%D17.677%D15.5C--N/A4525.5h8.6C**38.9C+
C-4 5603141,0680.294D0.0417.167%D*N/A21.2D*16.6D-27414.8h2.2D12.9D*
Sticky Grenade 3053031303N/A302.6749.054%CN/A757.5C--5C25450.4h2.1C++4.4C++
MANA Anti-Vehicle Turret 4482395240.456C0.1245.03%C2.51%D**2390U2090A++1059410.1h10.8B+24B+
NS-15M2 2322208800.25D0.0813.447%F-12.727%D**7.4D*N/A2429.9h22.9T170.1T
NS-R3 Swarm 4672121,5300.139D-0.1965.778%B+N/A3.9C--4.7D5154.1h46.1D-70D
Saron HRB-H 4232102520.833D-0.5040.081%FN/A13.6D*13.8D*16115.4h44.3D**110.4F--
NS-61 Emissary 2051871,3660.137D-0.2021.784%D--10.16%D--5D--N/A1437.2h25.9F-118.7D--
H-V45 1851834410.415D0.0816.159%D**10.929%D*8.9D--N/A3120.5h17.6D**108.9F
Proximity Mine 1781781631.092D-0.7632.077%D*N/A45.6FN/A1433.9h2.6F-8.2F*
Frag Grenade 1801781178N/A177.6744.758%C+N/A356D4C+12420.5h4.4D9.8C
M20 Basilisk 2411501640.915D0.5828.94%D-6.667%C++6.1D*3.7D--5724.5h137.1C--473.6D--
NSX Naginata 1321296320.204D--0.1315.065%D**18.605%D*6.1D**N/A2221.2h22F*146.3F--
VA39 Spectre 1301285420.236D0.1020.989%F-32.031%C--5.1D*N/A1424.9h9.8F46.8F*
Tank Mine 1761041520.684D-0.3523.934%DN/A38.5D*26.7D*5562.7h1.9B+8.1C
Saron HRB 176103541.907D1.5725.564%F-1.942%C++14.7D-10.4D-1717h20.1B78.7D--
Orion VS54 70682440.279D0.0513.812%D*13.235%D**8D--N/A688.5h18.5D**134D
E540 Halberd-H 11466391.692D1.3629.747%T-N/A6.7F4.8F-689.9h8C26.9F*
Quasar VM1 60601140.526D0.1911.357%D-6.667%F--8D*N/A387.5h22.2F-195.2D-

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter1930.1h
Anti-Vehicle MANA Turret911,4783.7h
Spawn Beacon295151.2h
Medical Applicator2,297631,73565.6h
Nanite Revive Grenade02,5900.7h
Spitfire Auto-Turret181470.4h
Anti-Infantry MANA Turret13540.4h
Ammunition Package1579857.8h
Nano-Armor Kit476276,83821.5h
Recon Detection Device2213,57913.7h
Shield Recharging Field384520.6h

Check the help document for the dictionary if you want to learn more about words used here.


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