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Fundada[UBAD] Fundada
VS BR 120

KDR: 2.5

Score: 30m

Last Seen: Jan 27th, 2019 12:38 PM
- OFFLINE - 561.1 hour(s)

Battle Rank 108 (120 total) - Vanu Sovereignty on Miller - Outfit Member of DOTBADS[UBAD] DOTBADS
VS outfit on Miller

Members: 6
Level Progress (to 109): 79%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS SVA-88 Orion VS54 Dual Photon Pods H-V45 Terminus VX-9 Equinox VE2 Burst Flare VE6 NS-11AB
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,180,944 MLG Score: 944
Fun Score: N/A
Cheeseburgers Flipped: 624TIME WITH MEDKIT: 1.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.461%27.011%6342699627,1373.18921-0.687

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.181%0.467B+0.975B*-0.965D--HEAD ++ (~15.28)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.50.338C**11.60.186C++37.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.82%2.106%597410184,84384641555.71783117%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.242%-0.799D-0.461B+-0.255

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
196.1-0.218C58.5-0.104C+137.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.945%1.749%286310191,3155784272.27116307%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.625%-0.482D-0.558D-0.004

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.70.697B+4.20.665B+7.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.869%0.768%247110215213755091.38933102%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.366A-0.913D---1.873

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.50.911B*5.30.865B*5.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.073%85.732%2472102080651711.55899

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.006%0.307C*1.219B**0.866

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.484B+1.90.406B3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.217%10.077%247310191,171105181.11312

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.274%-0.35C--0.886D--0.427

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.90.024C+4.80.013C+8.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DOTBADS[UBAD] DOTBADS
VS outfit on Miller

Members: 6
30m263.8%237 (14.2k)260 (15.6k)2.5018546,03418,4002.99293120 (108)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022195224.126%18.512%44706:1516

15% Combat Medic30% Engineer43% Heavy Assault12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 8:29 PMJul 29th, 2014 11:17 PMFeb 18th, 2019 7:19 PM (20h) (PST)Jan 27th, 2019 8:38 AM (23d) (PST)Jan 27th, 2019 8:38 AM (23d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6551774780.3990.1600.0741.2670.081944

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,28710,59628,6912410476515,595

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1920.7h/80d 9,036 8,522 9,567 146k 2,698 8,506 9,307 75.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
D
Kills:4,054
Deaths:1,942
KDR:2.088
Accuracy:20.359% D
HSR:18.377% D--
Orion VS54
B
Kills:2,951
Deaths:977
KDR:3.020
Accuracy:22.480% B
HSR:18.502% D-
Flare VE6
D--
Kills:1,465
Deaths:859
KDR:1.705
Accuracy:17.065% D--
HSR:15.563% D*
Pulsar LSW
C
Kills:1,174
Deaths:395
KDR:2.972
Accuracy:21.227% C
HSR:19.676% D
VX29 Polaris
D*
Kills:1,153
Deaths:653
KDR:1.766
Accuracy:16.239% D*
HSR:14.311% D*
Betelgeuse 54-A
C**
Kills:738
Deaths:207
KDR:3.565
Accuracy:25.526% C+
HSR:32.656% C**
NS-15M1
A+
Kills:547
Deaths:123
KDR:4.447
Accuracy:26.407% B++
HSR:34.918% A+
Lasher X2
C
Kills:293
Deaths:231
KDR:1.268
Accuracy:22.712% C
HSR:1.024% D**
NS-15MP
B++
Kills:211
Deaths:52
KDR:4.058
Accuracy:25.757% C
HSR:36.493% B++
Kills:12,586
Deaths (as Heavy Assault):5,439
Deaths (to Heavy Assaults):5,470
KDR:2.31403
Kill Difference:7,147
Playtime:820.127 hours
Usage:43%
Score:13.815m
Score/min:281
Accuracy (listed only):21.975%
HSR (listed only):21.280%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B**
Kills:1,175
Deaths:264
KDR:4.451
Accuracy:28.020% B++
HSR:29.532% B**
Serpent VE92
B+
Kills:1,008
Deaths:461
KDR:2.187
Accuracy:24.529% C*
HSR:22.421% B+
Pandora VX25
C+
Kills:965
Deaths:850
KDR:1.135
Accuracy:37.767% C+
HSR:10.570% D*
Solstice Burst
B++
Kills:512
Deaths:77
KDR:6.649
Accuracy:29.184% B+
HSR:29.102% B++
Solstice SF
C++
Kills:399
Deaths:142
KDR:2.810
Accuracy:24.892% C++
HSR:4.762% F-
VX6-7
C--
Kills:247
Deaths:403
KDR:0.613
Accuracy:21.870% C--
HSR:17.814% C--
NS-11C
A+
Kills:163
Deaths:112
KDR:1.455
Accuracy:21.858% C
HSR:26.994% A+
Phobos VX86
D--
Kills:154
Deaths:194
KDR:0.794
Accuracy:46.800% D--
HSR:6.494% F
Nova
D
Kills:52
Deaths:98
KDR:0.531
Accuracy:22.005% F-
HSR:11.539% D
Kills:4,675
Deaths (as Engineer):2,601
Deaths (to Engineers):4,183
KDR:1.79739
Kill Difference:2,074
Playtime:574.343 hours
Usage:30%
Score:6.828m
Score/min:198
Accuracy (listed only):28.547%
HSR (listed only):17.692%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B**
Kills:1,175
Deaths:264
KDR:4.451
Accuracy:28.020% B++
HSR:29.532% B**
Serpent VE92
B+
Kills:1,008
Deaths:461
KDR:2.187
Accuracy:24.529% C*
HSR:22.421% B+
Pandora VX25
C+
Kills:965
Deaths:850
KDR:1.135
Accuracy:37.767% C+
HSR:10.570% D*
Eridani SX5
A
Kills:518
Deaths:152
KDR:3.408
Accuracy:27.713% C**
HSR:29.151% A
Solstice Burst
B++
Kills:512
Deaths:77
KDR:6.649
Accuracy:29.184% B+
HSR:29.102% B++
Solstice SF
C++
Kills:399
Deaths:142
KDR:2.810
Accuracy:24.892% C++
HSR:4.762% F-
VX6-7
C--
Kills:247
Deaths:403
KDR:0.613
Accuracy:21.870% C--
HSR:17.814% C--
NS-11C
A+
Kills:163
Deaths:112
KDR:1.455
Accuracy:21.858% C
HSR:26.994% A+
Phobos VX86
D--
Kills:154
Deaths:194
KDR:0.794
Accuracy:46.800% D--
HSR:6.494% F
Sirius SX12
A
Kills:119
Deaths:45
KDR:2.644
Accuracy:24.503% C+
HSR:25.210% A
Nova
D
Kills:52
Deaths:98
KDR:0.531
Accuracy:22.005% F-
HSR:11.539% D
Kills:5,312
Deaths (as Light Assault):2,798
Deaths (to Light Assaults):3,251
KDR:1.8985
Kill Difference:2,514
Playtime:99.993 hours
Usage:5%
Score:1.759m
Score/min:293
Accuracy (listed only):28.104%
HSR (listed only):19.417%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
A+
Kills:2,254
Deaths:714
KDR:3.157
Accuracy:26.763% B+
HSR:32.742% A+
Terminus VX-9
A++
Kills:2,098
Deaths:704
KDR:2.980
Accuracy:28.452% B+
HSR:38.608% A++
Equinox VE2 Burst
B**
Kills:1,546
Deaths:468
KDR:3.303
Accuracy:28.678% C*
HSR:35.899% B**
NS-11AB
A**
Kills:1,354
Deaths:357
KDR:3.793
Accuracy:29.661% B+
HSR:43.648% A**
Pulsar VS1
A*
Kills:1,171
Deaths:447
KDR:2.620
Accuracy:29.043% B**
HSR:34.757% A*
NS-11A
A++
Kills:1,164
Deaths:466
KDR:2.498
Accuracy:24.226% C+
HSR:34.794% A++
Pandora VX25
C+
Kills:965
Deaths:850
KDR:1.135
Accuracy:37.767% C+
HSR:10.570% D*
Eridani SX5
A
Kills:518
Deaths:152
KDR:3.408
Accuracy:27.713% C**
HSR:29.151% A
Phobos VX86
D--
Kills:154
Deaths:194
KDR:0.794
Accuracy:46.800% D--
HSR:6.494% F
Sirius SX12
A
Kills:119
Deaths:45
KDR:2.644
Accuracy:24.503% C+
HSR:25.210% A
CME
C**
Kills:62
Deaths:19
KDR:3.263
Accuracy:28.068% C**
HSR:24.194% C*
Nova
D
Kills:52
Deaths:98
KDR:0.531
Accuracy:22.005% F-
HSR:11.539% D
Kills:11,457
Deaths (as Combat Medic):4,514
Deaths (to Combat Medics):1,987
KDR:2.5381
Kill Difference:6,943
Playtime:281.667 hours
Usage:15%
Score:5.393m
Score/min:319
Accuracy (listed only):29.473%
HSR (listed only):27.300%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44B Commissioner
B+
Kills:969
Deaths:736
KDR:1.317
Accuracy:41.705% C*
HSR:28.689% B+
Ghost
A++
Kills:667
Deaths:58
KDR:11.500
Accuracy:39.508% C++
HSR:86.507% A++
Eridani SX5
A
Kills:518
Deaths:152
KDR:3.408
Accuracy:27.713% C**
HSR:29.151% A
NS-357G Underboss
D
Kills:206
Deaths:305
KDR:0.675
Accuracy:28.407% D*
HSR:17.476% D
NS-44 Commissioner AE
B**
Kills:147
Deaths:112
KDR:1.313
Accuracy:46.162% B+
HSR:37.415% B**
Parallax VX3
B+
Kills:139
Deaths:24
KDR:5.792
Accuracy:31.005% D*
HSR:82.014% B+
Manticore SX40
C
Kills:131
Deaths:143
KDR:0.916
Accuracy:22.136% D*
HSR:19.084% C
Sirius SX12
A
Kills:119
Deaths:45
KDR:2.644
Accuracy:24.503% C+
HSR:25.210% A
Kills:2,896
Deaths (as Infiltrator):1,575
Deaths (to Infiltrators):1,881
KDR:1.83873
Kill Difference:1,321
Playtime:59.641 hours
Usage:3%
Score:0.656m
Score/min:183
Accuracy (listed only):32.642%
HSR (listed only):40.693%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C++
Kills:250
Deaths:114
KDR:2.193
Accuracy:15.826% D
HSR:21.200% C++
Blueshift VM5
D
Kills:206
Deaths:114
KDR:1.807
Accuracy:16.355% D
HSR:17.476% D
NS-10 Burster
C+
Kills:203
Deaths:89
KDR:2.281
Accuracy:29.084% C+
HSR:4.434% C-
NS-10 Burster
C+
Kills:183
Deaths:89
KDR:2.056
Accuracy:28.441% C+
HSR:3.825% D
Cosmos VM3
D--
Kills:99
Deaths:92
KDR:1.076
Accuracy:10.414% D*
HSR:14.141% D--
Comet VM2
D
Kills:65
Deaths:24
KDR:2.708
Accuracy:35.695% D
HSR:1.538% D*
Comet VM2
C**
Kills:61
Deaths:24
KDR:2.542
Accuracy:37.160% D-
HSR:4.918% C**
Kills:1,067
Deaths (as MAX Suit):273
Deaths (to MAX Suits):1,259
KDR:3.90842
Kill Difference:794
Playtime:78.145 hours
Usage:4%
Score:1.505m
Score/min:321
Accuracy (listed only):24.711%
HSR (listed only):9.647%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D
Kills:2,551
V. Kills:954 267%
Deaths:219
KDR:11.648
Accuracy:47.350% C--
KPH:30.300 D-
VKPH:11.300 D
Maelstrom Turbo Laser
C+
Kills:879
V. Kills:985 89%
Deaths:425
KDR:2.068
Accuracy:23.436% D*
KPH:8.400 C--
VKPH:9.400 C+
Saron Laser Cannon
C+
Kills:109
V. Kills:179 61%
Deaths:50
KDR:2.180
Accuracy:29.166% C-
KPH:5.200 D
VKPH:8.600 C+
Kills:3,539 (988 + 0)
Deaths:694
KDR:5.099
VKDR:3.052
Vehicle Kills:2,118
Kill Difference:2,845
Playtime:209.966 hours
Usage:11%
Score:2.363m
Score/min:188
Piloting Accuracy:29.166%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A++
Kills:1,304
V. Kills:2,022 64%
Deaths:576
KDR:2.264
Accuracy:38.204% D
KPH:9.900 C**
VKPH:15.400 A++
C150 Dalton
U
Kills:521
V. Kills:331 157%
Deaths:40
KDR:13.025
Accuracy:50.869% A
KPH:1,875,600 U
VKPH:1,191,600 U
L105 Zephyr
U
Kills:183
V. Kills:58 310%
Deaths:20
KDR:9.150
Accuracy:39.005% C-
KPH:658,800 U
VKPH:208,800 U
Kills:2,008 (1,304 + 704)
Deaths:636
KDR:3.157
VKDR:3.791
Vehicle Kills:2,411
Kill Difference:1,372
Playtime:131.489 hours
Usage:7%
Score:2.481m
Score/min:315
Piloting Accuracy:38.204%
Gunner Accuracy:39.005%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D*
Kills:81
V. Kills:10 N/A
Deaths:5
KDR:16.200
Accuracy:31.770% F-
KPH:19.600 D*
VKPH:2.400 F
Kills:81 (81 + 0)
Deaths:5
KDR:16.200
VKDR:2
Vehicle Kills:10
Kill Difference:76
Playtime:4.135 hours
Usage:0%
Score:0.043m
Score/min:172
Driving Accuracy:31.770%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
D-
Kills:771
V. Kills:136 N/A
Deaths:42
KDR:18.357
Accuracy:36.848% F
KPH:22.500 D--
VKPH:4 D-
Supernova PC
C+
Kills:486
V. Kills:172 281%
Deaths:48
KDR:10.125
Accuracy:37.632% D*
KPH:20.400 C+
VKPH:7.200 C
Supernova FPC
D**
Kills:58
V. Kills:50 114%
Deaths:6
KDR:9.667
Accuracy:24.702% T*
KPH:8.900 D**
VKPH:7.700 F
Kills:1,315 (1,315 + 0)
Deaths:96
KDR:13.698
VKDR:3.729
Vehicle Kills:358
Kill Difference:1,219
Playtime:64.531 hours
Usage:3%
Score:0.629m
Score/min:162
Driving Accuracy:24.702%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C++
Kills:98
V. Kills:14 N/A
Deaths:12
KDR:8.167
Accuracy:35.923% C++
KPH:26.900 C+
VKPH:3.800 D
Kills:98 (0 + 98)
Deaths:12
KDR:8.167
VKDR:1.167
Vehicle Kills:14
Kill Difference:86
Playtime:3.639 hours
Usage:0%
Score:0.048m
Score/min:222
Driving Accuracy:N/A%
Gunner Accuracy:35.923%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SVA-88 4,0804,0541,9422.088C*0.4120.359%D18.377%D--23.2DN/A100175h12.7C62.2C+
Orion VS54 2,9572,9519773.02B**0.5222.48%B18.502%D-30.6C+N/A12096.5h11.5B+51.4C*
Dual Photon Pods 3,5052,55121911.648B*9.1547.35%C--1.372%C++30.3D-11.3D25484.3h26.4C55.7C+
H-V45 2,2782,2547143.157B**0.6626.763%B+32.742%A+38C**N/A11459.3h11.6B++43.5B++
Terminus VX-9 2,1312,0987042.98B*0.4828.452%B+38.608%A++51B+N/A12041.1h11.7B41.2B+
Equinox VE2 Burst 1,5621,5464683.303B**0.8028.678%C*35.899%B**61.1B++N/A18525.3h11.7B+40.9B+
Flare VE6 1,4831,4658591.705B0.8017.065%D--15.563%D*18.2D-N/A10580.4h11.7C+68.4C
NS-11AB 1,3761,3543573.793A+1.2929.661%B+43.648%A**55.5B+N/A13524.4h10.8B*36.4B++
CAS30 Tank Buster 3,3261,3045762.264B++0.2438.204%D2.684%A+9.9C**15.4A++229131.5h43B+112.6B
Proximity Mine 1,1871,1872059.35U56.8546.671%B+N/A258M+N/A10624.6h1.6B*3.5B*
Pulsar C 1,1861,1752644.451A*1.9528.02%B++29.532%B**47.6B*N/A13724.7h10.4B+37.1B+
Pulsar LSW 1,1841,1743952.972A0.4721.227%C19.676%D28.1C--N/A16041.8h11.5B+54.3C*
Pulsar VS1 1,1831,1714472.62A++0.1229.043%B**34.757%A*48.6A+N/A17624.1h12B*41.3B*
NS-11A 1,1791,1644662.498B*0.0024.226%C+34.794%A++32.8C++N/A9235.5h12.5B+51.5B+
VX29 Polaris 1,1671,1536531.766C**0.7416.239%D*14.311%D*17.9D-N/A10164.5h14.4C--88.5D
C-4 1,6161,1524272.698B**0.2020.332%D-N/A73.8C+29.7C++79615.6h1.5C++7.5C
NS Decimator 2,0851,0797501.439B+1.0649.315%D**2.224%C+22.7D21.1B+37947.6h5.5C11.2D-
Serpent VE92 1,0271,0084612.187B**0.3124.529%C*22.421%B+12.1DN/A6883.3h15.2C61.8C++
NS-44B Commissioner 9699697361.317B+1.1841.705%C*28.689%B+24.1DN/A6740.2h3B++7.2B+
Pandora VX25 9709658501.135C++1.3737.767%C+10.57%D*18.5DN/A9352.1h5.1C13.4C+
Maelstrom Turbo Laser 1,8648794252.068C++0.4323.436%D*3.072%C**8.4C--9.4C+147104.9h153.2C-653.7D-
Supernova VPC 9077714218.357B++15.8636.848%F1.038%D22.5D--4D-13834.2h3.9C--10.6D*
Betelgeuse 54-A 7417382073.565C*1.0625.526%C+32.656%C**52.7CN/A20614h10.6C++41.7C++
Ghost 6686675811.5M9.0039.508%C++86.507%A++58.5B*N/A15611.4h1.7B**4.4B++
Anti-Vehicle Grenade 6956451645N/A642.5060.679%B**N/A645A50D33401h3.5B**5.8B**
NS-15M1 5495471234.447A**1.9526.407%B++34.918%A+57.6B++N/A1749.5h10.8B++41.1B+
C150 Dalton 8525214013.025B**10.5250.869%AN/A5210U3310U58772100.1h5.3C-10.5B
Eridani SX5 5275181523.408A*0.9127.713%C**29.151%A42.1BN/A12112.3h10.4B+37.5B+
Tank Mine 8715134411.659S9.1618.472%D*N/A190A++132.6A**24202.7h1.2A6.4C++
Solstice Burst 516512776.649M**4.1529.184%B+29.102%B++80A+N/A1906.4h11.6B+39.8B+
Frag Grenade 5065021502N/A499.5034.234%D**N/A836.7A+6.7C+28440.6h2.7B**8C**
Supernova PC 6584864810.125B++7.6237.632%D*2.263%C+20.4C+7.2C19123.8h4.4B+11.7C+
Solstice SF 4053991422.81A*0.3124.892%C++4.762%F-23.8C*N/A11816.8h9.4B+37.7B+
Lasher X2 2992932311.268B+1.2322.712%C1.024%D**14.3DN/A9720.5h26.4D*116.4C--
NS Decimator-B 400263525.058M+2.5653.043%D**N/A49.6C+25.8C**3245.3h4.2C+7.9C--
Blueshift VM5 2512501142.193C+0.3115.826%D21.2%C++23.4DN/A11210.7h16.4C+103.9C
VX6-7 2532474030.613C-1.8921.87%C--17.814%C--5.1D--N/A2848.9h20.9F95.7D--
NS-15MP 214211524.058B*1.5625.757%C36.493%B++43.1DN/A1054.9h11.9C46.4C+
NS-357G Underboss 2082063050.675C-1.8328.407%D*17.476%D19.3D-N/A7810.7h4.1C14.3D
Blueshift VM5 2072061141.807C0.6916.355%D17.476%D19.3D-N/A9210.7h20.3D--123.9D
NS-10 Burster 358203892.281A++0.2229.084%C+4.434%C-5.1C+3.9C+11039.8h160.4C+551.5C+
NS-10 Burster 332183892.056A++0.4528.441%C+3.825%D4.4C--3.6C+10441.6h180.6D-635.1C-
Lancer VS22 310183463.978S1.4847.665%F-1.093%C17.3B+12C+26210.6h12.1B+25.4B+
L105 Zephyr 241183209.15C++6.6539.005%C-N/A1830U580U8572800.1h7.8D19.9C
Force-Blade 17717311,1340.016C2.4930.127%C+N/A0.2C--N/A1890.8h2.1B+6.8B+
NS-11C 1631631121.455B+1.0521.858%C26.994%A+14.8C--N/A6811h14.9C++68.3C+
Phobos VX86 1561541940.794C-1.7146.8%D--6.494%F14.8D--N/A8910.4h3.2D--6.8D
NS-44 Commissioner AE 1481471121.313C++1.1946.162%B+37.415%B**28.3DN/A805.2h2.8B*6.1B++
Parallax VX3 139139245.792B*3.2931.005%D*82.014%B+13.1D-N/A8110.6h2.6C-8.4D
S1 226135502.7M**0.2046.678%D*2.963%C++18.2C-12.3C+5067.4h8.3D17.7D-
Manticore SX40 1331311430.916C+1.5922.136%D*19.084%C21.5CN/A1376.1h7.9C++35.6C
Spear Anti-Vehicle Phalanx Turret 247127815.875A+13.3733.654%D--N/A25.4D24C*4515h11C32.7D-
Sirius SX12 121119452.644A+0.1424.503%C+25.21%A21.3CN/A1945.6h11.7B*47.7B+
Saron Laser Cannon 288109502.18C*0.3229.166%C-4.587%A++5.2D8.6C+12720.8h230D-788.6D--
Sticky Grenade 1101041104N/A101.5058.308%B++N/A1040C*60S31860.1h1.9B+3.2B+
Cosmos VM3 10099921.076C-1.4310.414%D*14.141%D--11.8D*N/A768.4h18D--172.9D
M60-G Bulldog 11298128.167A5.6735.923%C++N/A27.2C+3.9D2223.6h6.9B19.2B+
Icikill 98893,8460.023D2.4831.579%C+1.124%D--0.3CN/A1260.9h1.8B++5.6B+
L100 Python HESH 9181516.2B+13.7031.77%F-N/A19.8D*2.4F1724.1h4.9D*15.3F--
NS Annihilator 19876441.727M+0.7770.763%F*N/A5.8D--9.3C**13513.1h19.2F--27.1T
Comet VM2 10265242.708A*0.2135.695%D1.538%D*6.4D-3.6C14010.2h34.6D--97.1D--
Nemesis VSH9 13965521.25B**1.2549.377%F-1.538%D7.3D8.3C2268.9h11D*22.2F-
CME 6262193.263A++0.7628.068%C**24.194%C*21.4DN/A842.9h19.1F68.2C-
Comet VM2 10461242.542A++0.0437.16%D-4.918%C**6.2D--4.4C1039.8h36.8D99D
Rocklet Rifle 11261320.333U17.8349.807%CN/A32.1B26.8C++3811.9h40.3C+80.9C+
Supernova FPC 1085869.667B++7.1724.702%T*6.897%M+8.9D**7.7F1886.5h6.4C-26T*
Nova 5352980.531D1.9722.005%F-11.539%D9.8D--N/A815.3h4.8C+21.7D**

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator2415,1872.3h
Nanite Revive Grenade01,8160.5h
Anti-Vehicle MANA Turret1630.8h
Spawn Beacon22700.5h
Nano-Armor Kit94131,80438.5h
Motion Spotter04380.3h
AE Medical Applicator8187,3918.3h
AE Nano-Armor Kit1328,9051.8h
Spitfire Auto-Turret01430.1h
Restoration Kit155910.7h
Ammunition Package32260.3h
Medical Kit3373,75225.4h
Anti-Infantry MANA Turret1760.4h
Recon Detection Device63,4394.9h

Check the help document for the dictionary if you want to learn more about words used here.


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