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Furiosus[INI] Furiosus
TR BR 188

KDR: 3.37

Score: 92.7m

Last Seen: May 7th, 2018 7:10 PM
- OFFLINE - 5212.6 hour(s)

Battle Rank 105 (188 total) - Terran Republic on Miller
Level Progress (to 106): 37%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS T9 CARV MSW-R T9 CARV-S T9A "Butcher" NS-44 Commissioner NS Decimator TAR NS-7 PDW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,825,107 MLG Score: 3857
Fun Score: N/A
Cheeseburgers Flipped: 257TIME WITH MEDKIT: 11.8%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.395%30.956%97236986152,3894.84021-1.469

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.19%2.031A*1.609A+-0.986D--HEAD ++ (~15.26)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.40.634B+8.60.397B18.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.005%2.033%181410182,460151815301.61949161%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.729%-0.573D0.385C**0.554

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
204.2-0.272C65.4-0.238C138.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.796%1.425%553710155,404187417792.88367304%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.214%1.363A-0.783D-0.281

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.70.724B++5.90.533B+4.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.269%2.626%1931010122,81815475171.82159544%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.942%-0.545D-0.438C--0.88

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.70.79B++7.50.809B++17.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.482%62.115%193410182,790223221.25

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.299%2.465A**-0.333C-0.329

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.589B+2.10.343C**2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.693%11.194%193510176,5843021122.17869

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.042%1.611A+-0.657D0.028

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.622B+30.376C**2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
92.7m187.4%528 (31.7k)493 (29.6k)3.37144197,04758,4463.56517188 (105)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1022629229.6%26.16%77403:1339

8% Combat Medic11% Engineer65% Heavy Assault10% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 6:32 PMNov 20th, 2012 6:40 PMJun 6th, 2018 12:42 PM (187d) (PST)May 7th, 2018 5:08 PM (217d) (PST)May 7th, 2018 3:10 PM (217d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8392745651.0490.3110.2742.0580.0493857

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,33716,43333,904631916123329,608

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3130h/130.4d 11,323 51,548 38,994 386.5k 4,076 11,643 9,170 157.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
A**
Kills:47,522
Deaths:9,461
KDR:5.023
Accuracy:30.336% A**
HSR:35.186% A*
MSW-R
A++
Kills:28,436
Deaths:6,143
KDR:4.629
Accuracy:31.443% A++
HSR:30.901% B**
T9 CARV-S
A++
Kills:12,861
Deaths:2,946
KDR:4.366
Accuracy:30.284% A++
HSR:30.907% B**
T9A "Butcher"
A++
Kills:10,260
Deaths:2,497
KDR:4.109
Accuracy:31.663% A++
HSR:33.821% B**
TMG-50
B**
Kills:2,072
Deaths:525
KDR:3.947
Accuracy:26.439% B**
HSR:15.154% D*
T16 Rhino
B+
Kills:1,995
Deaths:567
KDR:3.519
Accuracy:22.822% B+
HSR:14.587% D*
T7 Mini-Chaingun
A+
Kills:1,834
Deaths:421
KDR:4.356
Accuracy:24.679% A+
HSR:15.322% B+
NS-15M AE
A++
Kills:1,792
Deaths:343
KDR:5.224
Accuracy:33.193% A+
HSR:42.076% A++
NS-15M1
A++
Kills:1,653
Deaths:494
KDR:3.346
Accuracy:31.954% A++
HSR:29.280% B**
T32 Bull
M**
Kills:1,583
Deaths:362
KDR:4.373
Accuracy:31.871% A++
HSR:49.337% M**
NS-15M2
A*
Kills:878
Deaths:220
KDR:3.991
Accuracy:34.658% A*
HSR:38.269% A++
Kills:110,886
Deaths (as Heavy Assault):23,979
Deaths (to Heavy Assaults):18,795
KDR:4.6243
Kill Difference:86,907
Playtime:2,034.810 hours
Usage:65%
Score:60.442m
Score/min:495
Accuracy (listed only):29.940%
HSR (listed only):30.440%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
A*
Kills:3,649
Deaths:987
KDR:3.697
Accuracy:34.969% A*
HSR:30.228% A*
SMG-46 Armistice
A*
Kills:3,628
Deaths:994
KDR:3.650
Accuracy:35.893% A*
HSR:22.630% B**
FA1 Barrage
A++
Kills:2,857
Deaths:872
KDR:3.276
Accuracy:55.912% A++
HSR:8.960% D*
LC3 Jaguar
A++
Kills:2,684
Deaths:926
KDR:2.898
Accuracy:32.432% A++
HSR:24.814% B*
PDW-16 Hailstorm
A
Kills:1,984
Deaths:606
KDR:3.274
Accuracy:31.042% A
HSR:18.145% B
SMG-46G Armistice
A++
Kills:1,722
Deaths:467
KDR:3.687
Accuracy:36.030% A++
HSR:25.261% A
NS Baron G5
A**
Kills:1,279
Deaths:319
KDR:4.009
Accuracy:70.076% A**
HSR:17.748% B++
TRS-12 Uppercut
A*
Kills:1,233
Deaths:334
KDR:3.692
Accuracy:81.436% A*
HSR:17.599% B+
TS4 Haymaker
A*
Kills:1,175
Deaths:321
KDR:3.660
Accuracy:65.851% A*
HSR:11.575% C--
MKV Suppressed
M**
Kills:1,173
Deaths:238
KDR:4.929
Accuracy:34.024% A++
HSR:43.564% M**
NS Baron G5AE
A**
Kills:1,168
Deaths:221
KDR:5.285
Accuracy:71.083% A**
HSR:20.377% B**
AS16 NightHawk
A*
Kills:1,164
Deaths:392
KDR:2.969
Accuracy:59.747% A*
HSR:10.052% D*
T5 AMC
A+
Kills:814
Deaths:270
KDR:3.015
Accuracy:30.780% A+
HSR:19.902% C+
LC2 Lynx
A++
Kills:627
Deaths:228
KDR:2.750
Accuracy:30.505% A++
HSR:22.967% C**
TRAC-5
A++
Kills:619
Deaths:206
KDR:3.005
Accuracy:30.552% A++
HSR:22.779% B++
TRAC-5 S
B**
Kills:537
Deaths:264
KDR:2.034
Accuracy:28.425% B**
HSR:18.063% C**
NS-11C
A*
Kills:528
Deaths:107
KDR:4.935
Accuracy:33.777% A*
HSR:27.273% A+
Shuriken
B++
Kills:262
Deaths:111
KDR:2.360
Accuracy:30.494% B++
HSR:22.901% B++
Havoc
M
Kills:155
Deaths:47
KDR:3.298
Accuracy:71.644% M
HSR:7.097% F-
Kills:27,258
Deaths (as Light Assault):7,910
Deaths (to Light Assaults):10,683
KDR:3.44602
Kill Difference:19,348
Playtime:132.230 hours
Usage:4%
Score:3.369m
Score/min:425
Accuracy (listed only):45.509%
HSR (listed only):20.628%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
A++
Kills:4,720
Deaths:1,382
KDR:3.415
Accuracy:31.843% A++
HSR:17.903% C-
NS-7 PDW
A*
Kills:3,649
Deaths:987
KDR:3.697
Accuracy:34.969% A*
HSR:30.228% A*
SMG-46 Armistice
A*
Kills:3,628
Deaths:994
KDR:3.650
Accuracy:35.893% A*
HSR:22.630% B**
FA1 Barrage
A++
Kills:2,857
Deaths:872
KDR:3.276
Accuracy:55.912% A++
HSR:8.960% D*
Cycler TRV
A++
Kills:2,288
Deaths:771
KDR:2.968
Accuracy:30.341% A++
HSR:18.400% C+
PDW-16 Hailstorm
A
Kills:1,984
Deaths:606
KDR:3.274
Accuracy:31.042% A
HSR:18.145% B
SMG-46G Armistice
A++
Kills:1,722
Deaths:467
KDR:3.687
Accuracy:36.030% A++
HSR:25.261% A
T1 Cycler
A++
Kills:1,445
Deaths:399
KDR:3.622
Accuracy:30.772% A++
HSR:31.073% A+
TORQ-9
A**
Kills:1,314
Deaths:332
KDR:3.958
Accuracy:33.526% A*
HSR:39.878% A**
NS Baron G5
A**
Kills:1,279
Deaths:319
KDR:4.009
Accuracy:70.076% A**
HSR:17.748% B++
TRS-12 Uppercut
A*
Kills:1,233
Deaths:334
KDR:3.692
Accuracy:81.436% A*
HSR:17.599% B+
NS-11P
M
Kills:1,191
Deaths:272
KDR:4.379
Accuracy:32.381% A*
HSR:35.516% M
TS4 Haymaker
A*
Kills:1,175
Deaths:321
KDR:3.660
Accuracy:65.851% A*
HSR:11.575% C--
MKV Suppressed
M**
Kills:1,173
Deaths:238
KDR:4.929
Accuracy:34.024% A++
HSR:43.564% M**
NS Baron G5AE
A**
Kills:1,168
Deaths:221
KDR:5.285
Accuracy:71.083% A**
HSR:20.377% B**
AS16 NightHawk
A*
Kills:1,164
Deaths:392
KDR:2.969
Accuracy:59.747% A*
HSR:10.052% D*
Shuriken
B++
Kills:262
Deaths:111
KDR:2.360
Accuracy:30.494% B++
HSR:22.901% B++
NS-11A
A++
Kills:226
Deaths:39
KDR:5.795
Accuracy:33.135% A++
HSR:31.416% A+
Havoc
M
Kills:155
Deaths:47
KDR:3.298
Accuracy:71.644% M
HSR:7.097% F-
Kills:32,633
Deaths (as Combat Medic):9,104
Deaths (to Combat Medics):6,862
KDR:3.58447
Kill Difference:23,529
Playtime:251.264 hours
Usage:8%
Score:8.160m
Score/min:541
Accuracy (listed only):45.800%
HSR (listed only):22.649%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
FA1 Barrage
A++
Kills:2,857
Deaths:872
KDR:3.276
Accuracy:55.912% A++
HSR:8.960% D*
LC3 Jaguar
A++
Kills:2,684
Deaths:926
KDR:2.898
Accuracy:32.432% A++
HSR:24.814% B*
NS Baron G5
A**
Kills:1,279
Deaths:319
KDR:4.009
Accuracy:70.076% A**
HSR:17.748% B++
TRS-12 Uppercut
A*
Kills:1,233
Deaths:334
KDR:3.692
Accuracy:81.436% A*
HSR:17.599% B+
TS4 Haymaker
A*
Kills:1,175
Deaths:321
KDR:3.660
Accuracy:65.851% A*
HSR:11.575% C--
NS Baron G5AE
A**
Kills:1,168
Deaths:221
KDR:5.285
Accuracy:71.083% A**
HSR:20.377% B**
AS16 NightHawk
A*
Kills:1,164
Deaths:392
KDR:2.969
Accuracy:59.747% A*
HSR:10.052% D*
T5 AMC
A+
Kills:814
Deaths:270
KDR:3.015
Accuracy:30.780% A+
HSR:19.902% C+
AMR-66
A++
Kills:665
Deaths:226
KDR:2.942
Accuracy:37.235% A++
HSR:27.519% B+
LC2 Lynx
A++
Kills:627
Deaths:228
KDR:2.750
Accuracy:30.505% A++
HSR:22.967% C**
TRAC-5
A++
Kills:619
Deaths:206
KDR:3.005
Accuracy:30.552% A++
HSR:22.779% B++
TRAC-5 S
B**
Kills:537
Deaths:264
KDR:2.034
Accuracy:28.425% B**
HSR:18.063% C**
NS-11C
A*
Kills:528
Deaths:107
KDR:4.935
Accuracy:33.777% A*
HSR:27.273% A+
Havoc
M
Kills:155
Deaths:47
KDR:3.298
Accuracy:71.644% M
HSR:7.097% F-
Kills:15,505
Deaths (as Engineer):4,733
Deaths (to Engineers):10,237
KDR:3.27593
Kill Difference:10,772
Playtime:354.831 hours
Usage:11%
Score:9.610m
Score/min:451
Accuracy (listed only):49.961%
HSR (listed only):18.337%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A*
Kills:6,581
Deaths:3,213
KDR:2.048
Accuracy:54.566% A*
HSR:30.360% A
NS-7 PDW
A*
Kills:3,649
Deaths:987
KDR:3.697
Accuracy:34.969% A*
HSR:30.228% A*
SMG-46 Armistice
A*
Kills:3,628
Deaths:994
KDR:3.650
Accuracy:35.893% A*
HSR:22.630% B**
SOAS-20
A++
Kills:2,000
Deaths:587
KDR:3.407
Accuracy:36.087% A++
HSR:23.700% B+
PDW-16 Hailstorm
A
Kills:1,984
Deaths:606
KDR:3.274
Accuracy:31.042% A
HSR:18.145% B
NS-30 Vandal
A**
Kills:1,955
Deaths:464
KDR:4.213
Accuracy:47.946% A**
HSR:30.742% B+
SMG-46G Armistice
A++
Kills:1,722
Deaths:467
KDR:3.687
Accuracy:36.030% A++
HSR:25.261% A
TSAR-42
A*
Kills:1,529
Deaths:391
KDR:3.910
Accuracy:53.887% A*
HSR:60.301% D
TX2 Emperor
A
Kills:1,198
Deaths:582
KDR:2.058
Accuracy:38.025% A
HSR:21.536% C++
MKV Suppressed
M**
Kills:1,173
Deaths:238
KDR:4.929
Accuracy:34.024% A++
HSR:43.564% M**
TX1 Repeater
B*
Kills:921
Deaths:377
KDR:2.443
Accuracy:29.538% B*
HSR:13.789% D*
RAMS .50M
A*
Kills:828
Deaths:130
KDR:6.369
Accuracy:52.784% A*
HSR:72.947% D
KSR-35
A++
Kills:728
Deaths:220
KDR:3.309
Accuracy:47.228% A++
HSR:28.434% C+
HSR-1
A**
Kills:286
Deaths:97
KDR:2.948
Accuracy:49.865% A**
HSR:32.518% B+
Shuriken
B++
Kills:262
Deaths:111
KDR:2.360
Accuracy:30.494% B++
HSR:22.901% B++
SR-7
B**
Kills:223
Deaths:27
KDR:8.259
Accuracy:48.228% B**
HSR:68.610% D*
99SV
A*
Kills:210
Deaths:59
KDR:3.559
Accuracy:43.848% A*
HSR:25.714% D*
TS2 Inquisitor
A++
Kills:129
Deaths:82
KDR:1.573
Accuracy:35.430% B**
HSR:30.233% A++
Kills:29,006
Deaths (as Infiltrator):9,632
Deaths (to Infiltrators):7,014
KDR:3.01142
Kill Difference:19,374
Playtime:325.166 hours
Usage:10%
Score:10.003m
Score/min:513
Accuracy (listed only):41.105%
HSR (listed only):33.423%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A*
Kills:534
Deaths:146
KDR:3.658
Accuracy:25.198% A*
HSR:25.655% B**
MRC3 Mercy
A*
Kills:447
Deaths:138
KDR:3.239
Accuracy:25.682% A*
HSR:25.056% B*
M2 Mutilator
M++
Kills:322
Deaths:104
KDR:3.096
Accuracy:26.433% M++
HSR:18.012% C+
M2 Mutilator
M++
Kills:225
Deaths:66
KDR:3.409
Accuracy:27.776% M++
HSR:25.778% A++
M6 Onslaught
A*
Kills:150
Deaths:44
KDR:3.409
Accuracy:27.744% A*
HSR:24.667% B**
M6 Onslaught
A**
Kills:148
Deaths:45
KDR:3.289
Accuracy:27.964% A**
HSR:17.568% C
M3 Pounder HEG
A**
Kills:103
Deaths:48
KDR:2.146
Accuracy:59.591% A**
HSR:3.884% B+
M3 Pounder HEG
A*
Kills:98
Deaths:46
KDR:2.130
Accuracy:60.770% A*
HSR:1.020% D**
MR1 Fracture
A*
Kills:71
Deaths:47
KDR:1.511
Accuracy:55.113% A*
HSR:8.451% A*
Kills:2,098
Deaths (as MAX Suit):342
Deaths (to MAX Suits):4,626
KDR:6.1345
Kill Difference:1,756
Playtime:32.197 hours
Usage:1%
Score:1.087m
Score/min:563
Accuracy (listed only):37.363%
HSR (listed only):16.677%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
A+
Kills:811
V. Kills:234 345%
Deaths:79
KDR:10.266
Accuracy:61.537% A+
KPH:93.500 C**
VKPH:27 A+
M18 Rotary
C++
Kills:619
V. Kills:519 119%
Deaths:356
KDR:1.739
Accuracy:31.023% C+
KPH:12.900 C+
VKPH:10.800 C++
M18 Needler
C++
Kills:532
V. Kills:528 101%
Deaths:424
KDR:1.255
Accuracy:29.443% C-
KPH:10 C
VKPH:9.900 C++
M14 Banshee
B+
Kills:498
V. Kills:52 N/A
Deaths:129
KDR:3.860
Accuracy:31.561% B+
KPH:45.100 C++
VKPH:4.700 B+
Hornet Missiles
D
Kills:62
V. Kills:51 119%
Deaths:20
KDR:3.100
Accuracy:60.523% C+
KPH:25.900 D
VKPH:21.300 D
Kills:2,522 (1,649 + 0)
Deaths:1,008
KDR:2.502
VKDR:1.373
Vehicle Kills:1,384
Kill Difference:1,514
Playtime:123.391 hours
Usage:4%
Score:2.223m
Score/min:300
Piloting Accuracy:31.561%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B
Kills:224
V. Kills:113 196%
Deaths:43
KDR:5.209
Accuracy:43.096% C*
KPH:37.600 B
VKPH:19 C
CAS30 Tank Buster
C++
Kills:177
V. Kills:172 102%
Deaths:166
KDR:1.066
Accuracy:46.585% C++
KPH:8.200 C+
VKPH:8 C++
L105 Zephyr
A++
Kills:159
V. Kills:15 N/A
Deaths:4
KDR:39.750
Accuracy:47.220% B+
KPH:94.100 A++
VKPH:8.900 C++
AP30 Shredder
C*
Kills:51
V. Kills:52 96%
Deaths:11
KDR:4.636
Accuracy:24.514% D-
KPH:19.500 D
VKPH:19.900 C*
Kills:611 (177 + 434)
Deaths:224
KDR:2.728
VKDR:1.571
Vehicle Kills:352
Kill Difference:387
Playtime:31.764 hours
Usage:1%
Score:0.626m
Score/min:328
Piloting Accuracy:46.585%
Gunner Accuracy:24.514%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A*
Kills:1,406
V. Kills:50 N/A
Deaths:8
KDR:175.750
Accuracy:66.955% A*
KPH:90.600 A++
VKPH:3.200 D*
L100 Python AP
A*
Kills:249
V. Kills:259 96%
Deaths:52
KDR:4.788
Accuracy:68.971% A+
KPH:29.500 C++
VKPH:30.700 A*
L100 Python HEAT
A
Kills:204
V. Kills:63 319%
Deaths:27
KDR:7.556
Accuracy:63.063% A
KPH:44.100 B**
VKPH:13.600 B+
C75 Viper
A++
Kills:141
V. Kills:22 N/A
Deaths:20
KDR:7.050
Accuracy:55.439% A++
KPH:52.300 A
VKPH:8.200 C++
Skyguard
A+
Kills:58
V. Kills:49 116%
Deaths:20
KDR:2.900
Accuracy:45.062% A**
KPH:17.400 B+
VKPH:14.700 A+
Kills:2,058 (2,058 + 0)
Deaths:127
KDR:16.205
VKDR:3.488
Vehicle Kills:443
Kill Difference:1,931
Playtime:34.618 hours
Usage:1%
Score:0.925m
Score/min:446
Driving Accuracy:45.062%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
M**
Kills:2,935
V. Kills:939 312%
Deaths:196
KDR:14.975
Accuracy:57.653% A++
KPH:70.500 M**
VKPH:22.500 M++
P2-120 AP
M
Kills:411
V. Kills:373 110%
Deaths:59
KDR:6.966
Accuracy:52.706% B*
KPH:37.200 B++
VKPH:33.800 M
P2-120 HESH
A++
Kills:254
V. Kills:24 N/A
Deaths:18
KDR:14.111
Accuracy:51.017% B**
KPH:84.900 A++
VKPH:8 C+
P525 Marauder
S
Kills:164
V. Kills:3 N/A
Deaths:5
KDR:32.800
Accuracy:28.972% A
KPH:208.400 S
VKPH:3.800 C+
Kills:3,764 (3,600 + 164)
Deaths:278
KDR:13.540
VKDR:4.817
Vehicle Kills:1,339
Kill Difference:3,486
Playtime:56.463 hours
Usage:2%
Score:2.255m
Score/min:666
Driving Accuracy:51.017%
Gunner Accuracy:28.972%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
M**
Kills:1,819
V. Kills:48 N/A
Deaths:36
KDR:50.528
Accuracy:36.798% C**
KPH:280 M**
VKPH:7.400 C**
E540 Halberd-H
A
Kills:72
V. Kills:48 147%
Deaths:4
KDR:18
Accuracy:60.988% B+
KPH:51.600 B+
VKPH:34.400 A
M40 Fury-H
A*
Kills:65
V. Kills:6 N/A
Deaths:
KDR:
Accuracy:42.790% C+
KPH:170.900 A*
VKPH:15.800 C+
G20 Vulcan-H
B++
Kills:55
V. Kills:34 157%
Deaths:5
KDR:11
Accuracy:63.101% A*
KPH:54.400 B++
VKPH:33.600 B++
Kills:2,011 (0 + 2,011)
Deaths:45
KDR:44.689
VKDR:3.022
Vehicle Kills:136
Kill Difference:1,966
Playtime:9.284 hours
Usage:0%
Score:0.762m
Score/min:1,369
Driving Accuracy:N/A%
Gunner Accuracy:63.101%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:177
V. Kills:6 N/A
Deaths:9
KDR:19.667
Accuracy:22.322% B**
KPH:133.200 A*
VKPH:4.500 B+
M60-G Bulldog
A++
Kills:123
V. Kills:17 N/A
Deaths:7
KDR:17.571
Accuracy:51.920% A++
KPH:63.900 A++
VKPH:8.800 B++
M40 Fury
A++
Kills:102
V. Kills:23 425%
Deaths:14
KDR:7.286
Accuracy:46.682% A
KPH:74.100 A
VKPH:16.700 A++
M12 Kobalt
A+
Kills:90
V. Kills:10 N/A
Deaths:4
KDR:22.500
Accuracy:21.514% B*
KPH:74.200 C++
VKPH:8.200 A+
M40 Fury
A
Kills:61
V. Kills:9 N/A
Deaths:17
KDR:3.588
Accuracy:46.685% A
KPH:74.200 B*
VKPH:10.900 C+
Kills:553 (0 + 553)
Deaths:51
KDR:10.843
VKDR:1.275
Vehicle Kills:65
Kill Difference:502
Playtime:6.666 hours
Usage:0%
Score:0.207m
Score/min:518
Driving Accuracy:N/A%
Gunner Accuracy:46.685%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
T9 CARV 47,59547,5229,4615.023M+1.6530.336%A**35.186%A*102.4SN/A370464.3h8.7A+28.5B**
MSW-R 28,47828,4366,1434.629B**1.2631.443%A++30.901%B**86.5A*N/A322328.7h8.8A27.9B**
T9 CARV-S 12,88812,8612,9464.366A*0.9930.284%A++30.907%B**104.2MN/A403123.4h9.1B**30.1B*
T9A "Butcher" 10,29710,2602,4974.109A0.7431.663%A++33.821%B**115.2A*N/A34589.1h8.9A28.1A
NS-44 Commissioner 6,5956,5813,2132.048B**1.3254.566%A*30.36%A101.9M+N/A37464.6h2.8B**5B**
NS Decimator 7,1224,9782,3402.127A1.2465.928%B++2.35%C+58.1A+25B**62185.7h3.7B++5.5B**
TAR 4,7314,7201,3823.415A0.0431.843%A++17.903%C-63.2A++N/A27174.7h9.6A+30.2B**
NS-7 PDW 3,6603,6499873.697M*0.3334.969%A*30.228%A*92.6M*N/A28039.4h9.3A26.7B**
SMG-46 Armistice 3,6313,6289943.65A**0.2835.893%A*22.63%B**82.3M+N/A33544.1h9.8A27.4B**
P2-120 HEAT 3,8742,93519614.974A+11.6057.653%A++1.635%D-70.6M**22.6M++63641.6h4.6A8A+
FA1 Barrage 2,8582,8578723.276A*0.1055.912%A++8.96%D*55.5A++N/A27351.5h3.4B**6.1B**
LC3 Jaguar 2,7032,6849262.898B**0.4732.432%A++24.814%B*47.7B**N/A19856.3h9.8B*30.2B**
Cycler TRV 2,2932,2887712.968A+0.4030.341%A++18.4%C+57.9A+N/A28739.5h10.4B**34.2B**
TMG-50 2,0732,0725253.947M+0.5826.439%B**15.154%D*61.3AN/A31733.8h9.5B++35.7B++
SOAS-20 2,0042,0005873.407A+0.0436.087%A++23.7%B+85.5MN/A38923.4h9B*25B**
T16 Rhino 1,9981,9955673.519A**0.1522.822%B+14.587%D*56.5AN/A26435.3h11.2B*48.9B+
PDW-16 Hailstorm 1,9891,9846063.274A**0.1031.042%A18.145%B65A*N/A28830.5h10.4B**33.5B*
NS-30 Vandal 1,9591,9554644.213A+0.8447.946%A**30.742%B+119.2M**N/A40416.4h3.7A+7.7A
T7 Mini-Chaingun 1,8421,8344214.356M**0.9824.679%A+15.322%B+71.9A*N/A35225.5h10.8B**43.8B*
P525 Marauder-H 1,8671,8193650.528M47.1636.798%C**N/A279.8M**7.4C**14876.5h4.2B**11.4B**
NS-15M AE 1,7961,7923435.224A++1.8533.193%A+42.076%A++103A++N/A40117.4h8.7B**26.1B*
SMG-46G Armistice 1,7231,7224673.687A+0.3236.03%A++25.261%A97.3A++N/A37017.7h9.8B**27.1B*
NS-15M1 1,6551,6534943.346A+0.0331.954%A++29.28%B**81A++N/A53020.4h9.5B**29.8B*
T32 Bull 1,5841,5833624.373A**1.0031.871%A++49.337%M**109.2M++N/A43514.5h8.1A+25.3B**
TSAR-42 1,5311,5293913.91C*0.5453.887%A*60.301%D67.7A+N/A24622.6h1.9B*3.6B**
T1 Cycler 1,4481,4453993.622A*0.2530.772%A++31.073%A+80.3M**N/A50018h8.9A++28.9A
L100 Python HESH 1,4561,4068175.75U172.3866.955%A*N/A90.7A++3.2D*38115.5h2A+3A+
Chainblade 1,3751,36933,3470.041B+3.3333.777%B+N/A0.8C*N/A31611h1.5B**4.5C+
TORQ-9 1,3191,3143323.958A*0.5933.526%A*39.878%A**88.2M+N/A43414.9h10.2A+30.3A
NS Baron G5 1,2831,2793194.009M**0.6470.076%A**17.748%B++104M**N/A31112.3h3.3B**4.7C+
TRS-12 Uppercut 1,2341,2333343.692A*0.3281.436%A*17.599%B+123.3M**N/A41310h1.7A2.1B**
ML-7 1,4161,2044182.88M**0.4973.167%A*4.9%B**76.2S13.4C*62315.8h2.9A++4A++
TX2 Emperor 1,2021,1985822.058A1.3138.025%A21.536%C++80.9MN/A28114.8h6A15.9C*
NS-11P 1,1921,1912724.379M+1.0132.381%A*35.516%M119.1SN/A58210h8.9A++27.6A
TS4 Haymaker 1,1771,1753213.66A**0.2965.851%A*11.575%C--98.7M**N/A33611.9h3B**4.6A
MKV Suppressed 1,1751,1732384.929S1.5634.024%A++43.564%M**148.5SN/A4747.9h8.6B**25.4B*
NS Baron G5AE 1,1751,1682215.285M**1.9171.083%A**20.377%B**171.8S1A12996.8h3.1A4.3C++
AS16 NightHawk 1,1721,1643922.969A++0.4059.747%A*10.052%D*77.1A*N/A32515.1h3.5B*5.8B**
C-4 1,5521,1495562.067B+1.3027.818%B+N/A72.7C+25.5C108215.8h1.2B+4.2B++
Anti-Vehicle Grenade 1,2241,14611146N/A1,142.6367.063%A++N/A955M+65C-57371.2h2.4A++3.6A+
TX1 Repeater 9229213772.443A*0.9329.538%B*13.789%D*89.4M++N/A41610.3h8.1A27.6B+
NS-15M2 8808782203.991A0.6234.658%A*38.269%A++120.3M++N/A3167.3h8.8A25.3B**
ASP-30 Grounder 1,0718624611.87A*1.5076.325%A++4.756%B**51.6A*12.5C++40416.7h4.2A+5.5A++
RAMS .50M 8288281306.369B**3.0052.784%A*72.947%D62.7A*N/A24513.2h1.9B+3.6B*
T5 AMC 8158142703.015A*0.3630.78%A+19.902%C+36B*N/A19322.6h11.3B**36.8B*
Hellfire Rocket Pods 1,0458117910.266B+6.8961.537%A+1.356%B+93.2C**26.9A+9968.7h21.3C**34.7B+
KSR-35 7307282203.309B+0.0647.228%A++28.434%C+94.5A**N/A3347.7h3.3A7.1B**
AMR-66 6656652262.942M0.4337.235%A++27.519%B+53.6A*N/A33812.4h7.4B++19.8B*
LC2 Lynx 6286272282.75A+0.6230.505%A++22.967%C**47.1B**N/A25313.3h9.6A31.3B**
M18 Rotary 1,1386193561.739C++1.6331.023%C+3.393%B++12.8C+10.8C++26048.2h102.5B+330.4B+
TRAC-5 6216192063.005M++0.3730.552%A++22.779%B++29.1B*N/A24521.3h9.9B**32.4B**
M9 SKEP Launcher 1,0325681992.854S0.5279.23%A+1.585%D31.4B+25.6B*36218.1h7.2B+9.1B**
TRAC-5 S 5395372642.034A1.3428.425%B**18.063%C**28.1B+N/A18619.1h9.7B++34B++
MRC3 Mercy 5345341463.658B*0.2925.198%A*25.655%B**56.2A*N/A3249.5h13.5A+53.5B**
M18 Needler 1,0605324241.255C+2.1229.443%C-2.82%B+10C9.9C++20853.1h133.3B452.6C**
NS-11C 5295281074.935S1.5633.777%A*27.273%A+97.8M**N/A3345.4h9.8B**28.9B**
M14 Banshee 5504981293.86C+0.4931.561%B+N/A45.3C++4.7B+33311h18.3B+58B+
MRC3 Mercy 4474471383.239B+0.1325.682%A*25.056%B*50.2A++N/A2888.9h14.9B**57.9B**
P2-120 AP 784411596.966C++3.5952.706%B*3.65%C++37.4B++33.9M79311h8.7C16.6C*
Claymore 387386399.897B+6.5336.444%B+N/A120.6CN/A4993.2h1.1B*2.9B++
Frag Grenade 3823811381N/A377.6334.659%D**N/A3810U10C**112960.1h1.1A**3A+
MANA Anti-Personnel Turret 3603531003.53N/A0.1629.078%UN/A3530U70U10020000.1h14.8T*51T*
Tank Mine 5643241013.208B0.1636.812%C**N/A95.3C+70.6C**17363.4h1.8C**4.8B*
M2 Mutilator 3223221043.096B**0.2826.433%M++18.012%C+43.5A++N/A2327.4h13.8B**52.3B**
HSR-1 286286972.948B+0.4249.865%A**32.518%B+89.4A*N/A3503.2h3.9A7.8A
Shuriken 2622621112.36B*1.0130.494%B++22.901%B++55.7B+N/A2224.7h10.6B**34.7B*
P2-120 HESH 2782541814.111C++10.7451.017%B**N/A84.7A++8C+4483h3.2A6.2A
L100 Python AP 508249524.788C++1.4268.971%A+2.008%C--29.6C++30.8A*5368.4h8.4D12.1C++
The Slasher 24824717,1460.014D-3.3621.602%D-2.024%D--0.4C-N/A1653.2h1.8B+8.2C++
M60-A Bulldog 2682381121.636C++18.2657.874%B**2.521%C+34C+4.3C++2107h4.4B++7.6B**
NS-11A 227226395.795M**2.4233.135%A++31.416%A+113SN/A7772h8.4A++25.2A
M2 Mutilator 226225663.409A0.0427.776%M++25.778%A++46.9A++N/A2574.8h12.9A46.4B**
C150 Dalton 337224435.209C+1.8443.096%C*N/A38B19.2C6175.9h4.5C++10.4B+
SR-7 223223278.259A+4.8948.228%B**68.61%D*42.1BN/A2245.3h2B+4.2B+
99SV 210210593.559B**0.1943.848%A*25.714%D*52.5A*N/A3194h3.9A8.8A
L100 Python HEAT 267204277.556B+4.1863.063%AN/A44.3B**13.7B+4124.6h4.1B**6.5A
M12 Kobalt 183177919.667B+16.3022.322%B**19.774%B136.2A*4.6B+6161.3h14.6B++65.4B++
CAS30 Tank Buster 3491771661.066C+2.3146.585%C++N/A8.2C+8C++19121.5h38.5B82.7B+
Sticky Grenade 1701671167N/A163.6345.564%D-N/A1670A+30A++58530.1h1.1A2.5B++
P525 Marauder 167164532.8B++29.4328.972%AN/A205S3.8C+12700.8h3.9A+13.5B**
M60-A Bulldog 171160532C**28.6352.116%B+3.125%B+24.2C-1.7D1346.6h4.6B*8.9B*
L105 Zephyr 174159439.75A**36.3847.22%B+N/A93.5A++8.8C++7071.7h4B**8.5B**
Havoc 155155473.298A++0.0771.644%M7.097%F-73.8B*N/A2272.1h3.4B**4.7A+
M6 Onslaught 150150443.409B++0.0427.744%A*24.667%B**62.5A*N/A3732.4h15.1B**54.4B**
M6 Onslaught 148148453.289B++0.0827.964%A**17.568%C59.2A++N/A3462.5h15.7B*56.3B*
C75 Viper 163141207.05B+3.6855.439%A++N/A52.2A8.1C++5482.7h9.8B+17.6B**
Spear Anti-Vehicle Phalanx Turret 228140178.235C*4.8662.717%A*3.571%C82.4M51.8M+13971.7h6.5B+10.3B**
T2 Striker 3051351790.754B+2.6267.389%A++N/A13.8C++17.3B++5429.8h34.3B++51B*
TS2 Inquisitor 129129821.573B1.8035.43%B**30.233%A++51.6B+N/A1672.5h8.4B++23.8B*
M60-G Bulldog 140123717.571M+14.2051.92%A++N/A64.7A++8.9B++4681.9h5.3B*10.2B**
MANA Anti-Vehicle Turret 243118751.573C++1.8064.921%B**N/A47.2B*50A+11232.5h9.8C++15.1B+
M3 Pounder HEG 129103482.146B+1.2359.591%A**3.884%B+24.5B*6.2A++4424.2h15B25.2B*
M40 Fury 125102147.286C+3.9146.682%A1.961%C*72.9A16.4A++5011.4h12B+25.7B*
M3 Pounder HEG 12698462.13B1.2460.77%A*1.02%D**25.1B++7.2A*3593.9h15.8B+26B++
M12 Kobalt 10090422.5B+19.1321.514%B*18.889%C+75C*8.3A++4641.2h18.8C+87.2B+
E540 Halberd-H 12072418A14.6360.988%B+2.778%C**51.4B34.3A10281.4h6.5C+10.7C*
MR1 Fracture 7671471.511A1.8655.113%A*8.451%A*19.2M++1.4F2703.7h15.8A++28.6A
M40 Fury-H 7165165S61.6342.79%C+N/A162.5A++15C+9110.4h5.6B*13B**
Hornet Missiles 11362203.1C0.2760.523%C+4.839%M**25.8D21.3D4892.4h14.6C--24.1C-
M40 Fury 7061173.588C--0.2246.685%A3.279%A+76.3B**11.3C++5840.8h11.4B+24.5B*
Skyguard 10758202.9C++0.4745.062%A**1.724%C17.6B++14.8A+4793.3h127.1C++281.9B**
G20 Vulcan-H 8955511A*7.6363.101%A*N/A55B++34B++12451h88.5B+140.2B**
Auraxium Chainblade 53533,0190.018C3.3537.072%B+N/A0.4CN/A2131.7h2.2C+6.1C**
AP30 Shredder 10351114.636C+1.2624.514%D-3.922%A+19.6D20C*5562.6h94.6C+386.1C

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter7110,8186h
Nano-Armor Kit290328,85029.3h
Anti-Vehicle MANA Turret94501.1h
Spawn Beacon948,6698h
Nanite Revive Grenade09250.3h
Medical Applicator413143,81715.8h
Nanite Healing Grenade01000h
Ammunition Package312560.4h
Medical Kit6,53635,776368.3h
Anti-Infantry MANA Turret325582.2h
Shield Recharging Field5960.1h
Recon Detection Device969,02715.4h

Check the help document for the dictionary if you want to learn more about words used here.


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