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Primarch Archon FuryofBeef[FPSK] FuryofBeef
VS BR 96

KDR: 2.45

Score: 15.1m

Last Seen: Nov 17th, 2018 6:28 AM
- OFFLINE - 58.2 hour(s)

Battle Rank 96 - Vanu Sovereignty on Connery
Level Progress (to 97): 90%
Level 100 Progress: 80% 251h
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Proton II PPA Supernova FPC Flare VE6 M60-A Bulldog Parallax VX3 Sirius SX12 E540 Halberd M60-A Bulldog
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $226,431 MLG Score: 181
Fun Score: N/A
Cheeseburgers Flipped: 83TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.844%17.207%290810143,3301.172531.28

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.777%-0.819D--0.525D0.795B++HEAD ++ (~8.79)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.60.032C+12.20.144C++60.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.754%1.695%2011021592481050.23694856%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.439D**0.075C+-1.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
75.80.527B+180.659B+57.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.799%1.384%490510172,5294478365.64509302%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.846%-1.567F-0.809D-0.105

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.70.258C*7.10.433B21.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.5%1.691%10881010124,022329133512.1879301%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.682%-0.988D---0.678D0.777

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.50.427B17.20.56B+50.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.056%77.843%1088210201,02929453.48814

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.137%0.451B+0.703B++-0.554

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.43B2.10.327C**3.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
15.1m352.4%247 (14.8k)218 (13.1k)2.4530116,5756,7573.3393596 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS102265113.57%9.605%13010:193

7% Combat Medic48% Engineer17% Heavy Assault18% Infiltrator8% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 28th, 2013 9:10 AMFeb 4th, 2018 8:54 AMNov 17th, 2018 7:49 PM (23d) (PST)Nov 17th, 2018 3:58 AM (23d) (PST)Nov 17th, 2018 2:28 AM (23d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
394513430.2390.0970.0231.0300.053181

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,6233,05520,568146162313,087

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1157.1h/48.2d 5,989 1,592 6,978 71.5k 1,965 2,262 3,712 27.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
C--
Kills:1,152
Deaths:872
KDR:1.321
Accuracy:19.497% C--
HSR:18.142% D-
Orion VS54
C--
Kills:356
Deaths:339
KDR:1.050
Accuracy:18.017% C--
HSR:16.292% D*
VX29 Polaris
D
Kills:329
Deaths:231
KDR:1.424
Accuracy:17.142% D*
HSR:17.021% D
Kills:1,837
Deaths (as Heavy Assault):1,442
Deaths (to Heavy Assaults):1,789
KDR:1.27393
Kill Difference:395
Playtime:192.227 hours
Usage:17%
Score:2.841m
Score/min:246
Accuracy (listed only):18.219%
HSR (listed only):17.152%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):1,925
KDR:0
Kill Difference:UNR
Playtime:561.004 hours
Usage:48%
Score:8.618m
Score/min:256
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C
Kills:853
Deaths:1,122
KDR:0.760
Accuracy:15.212% F-
HSR:15.475% C
Kills:853
Deaths (as Light Assault):1,122
Deaths (to Light Assaults):1,059
KDR:0.76025
Kill Difference:269
Playtime:94.328 hours
Usage:8%
Score:0.915m
Score/min:162
Accuracy (listed only):15.212%
HSR (listed only):15.475%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
C*
Kills:927
Deaths:289
KDR:3.208
Accuracy:38.480% C+
HSR:79.396% C*
Sirius SX12
C
Kills:853
Deaths:1,122
KDR:0.760
Accuracy:15.212% F-
HSR:15.475% C
NS-44 Commissioner
D*
Kills:135
Deaths:195
KDR:0.692
Accuracy:15.551% F--
HSR:14.074% D*
XM98
C
Kills:102
Deaths:117
KDR:0.872
Accuracy:35.263% C
HSR:63.726% D*
Beamer VS3
D--
Kills:88
Deaths:272
KDR:0.324
Accuracy:18.335% D*
HSR:14.773% D--
Kills:2,105
Deaths (as Infiltrator):1,995
Deaths (to Infiltrators):727
KDR:1.05514
Kill Difference:110
Playtime:210.938 hours
Usage:18%
Score:1.686m
Score/min:133
Accuracy (listed only):24.568%
HSR (listed only):37.489%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C
Kills:853
Deaths:1,122
KDR:0.760
Accuracy:15.212% F-
HSR:15.475% C
NS-11P
C+
Kills:316
Deaths:290
KDR:1.090
Accuracy:15.460% D**
HSR:18.671% C+
Pulsar VS1
B*
Kills:101
Deaths:109
KDR:0.927
Accuracy:16.562% D**
HSR:26.733% B*
Kills:1,270
Deaths (as Combat Medic):1,521
Deaths (to Combat Medics):633
KDR:0.83498
Kill Difference:251
Playtime:77.928 hours
Usage:7%
Score:0.930m
Score/min:199
Accuracy (listed only):15.745%
HSR (listed only):20.293%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
D-
Kills:134
Deaths:57
KDR:2.351
Accuracy:12.565% D-
HSR:12.687% D**
Cosmos VM3
D
Kills:90
Deaths:42
KDR:2.143
Accuracy:12.192% D--
HSR:16.667% D
Kills:224
Deaths (as MAX Suit):49.500
Deaths (to MAX Suits):430
KDR:4.52525
Kill Difference:174.500
Playtime:10.391 hours
Usage:1%
Score:0.154m
Score/min:247
Accuracy (listed only):12.379%
HSR (listed only):14.677%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Photon A2A Missile Pods
C*
Kills:106
V. Kills:56 186%
Deaths:6
KDR:17.667
Accuracy:73.692% D-
KPH:59.100 C*
VKPH:31.200 C-
Light PPA
D*
Kills:59
V. Kills:5 N/A
Deaths:41
KDR:1.439
Accuracy:23.754% F--
KPH:9.500 D*
VKPH:0.800 D*
Saron Laser Cannon
N/A
Kills:50
V. Kills:44 111%
Deaths:69
KDR:0.725
Accuracy:22.566% N/A
KPH:3 N/A
VKPH:2.700 N/A
Kills:215 (109 + 0)
Deaths:116
KDR:1.853
VKDR:0.905
Vehicle Kills:105
Kill Difference:99
Playtime:24.481 hours
Usage:2%
Score:0.166m
Score/min:113
Piloting Accuracy:22.566%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C*
Kills:350
V. Kills:42 N/A
Deaths:36
KDR:9.722
Accuracy:44.449% C*
KPH:38.400 C
VKPH:4.600 C--
AP30 Shredder
C--
Kills:340
V. Kills:344 99%
Deaths:103
KDR:3.301
Accuracy:27.377% D--
KPH:15.900 D
VKPH:16.100 C--
C150 Dalton
D-
Kills:103
V. Kills:106 96%
Deaths:33
KDR:3.121
Accuracy:34.636% C
KPH:12.900 D--
VKPH:13.300 D-
Kills:793 (0 + 793)
Deaths:172
KDR:4.610
VKDR:2.860
Vehicle Kills:492
Kill Difference:621
Playtime:38.486 hours
Usage:3%
Score:0.517m
Score/min:224
Piloting Accuracy:N/A%
Gunner Accuracy:34.636%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C-
Kills:532
V. Kills:127 416%
Deaths:42
KDR:12.667
Accuracy:33.691% F-
KPH:23.500 C-
VKPH:5.600 D*
Skyguard
C+
Kills:106
V. Kills:61 171%
Deaths:7
KDR:15.143
Accuracy:18.019% F-
KPH:13.500 C+
VKPH:7.800 C--
Kills:638 (638 + 0)
Deaths:49
KDR:13.020
VKDR:3.837
Vehicle Kills:188
Kill Difference:589
Playtime:30.451 hours
Usage:3%
Score:0.220m
Score/min:121
Driving Accuracy:18.019%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Proton II PPA
C--
Kills:1,340
V. Kills:81 N/A
Deaths:68
KDR:19.706
Accuracy:20.629% C--
KPH:38.100 D
VKPH:2.300 D
Supernova FPC
C+
Kills:1,180
V. Kills:470 251%
Deaths:50
KDR:23.600
Accuracy:38.073% F-
KPH:22.100 C+
VKPH:8.800 D*
E540 Halberd
D
Kills:704
V. Kills:240 292%
Deaths:50
KDR:14.080
Accuracy:42.127% D
KPH:23.600 D
VKPH:8.100 D**
Supernova VPC
D
Kills:424
V. Kills:93 451%
Deaths:4
KDR:106
Accuracy:34.073% F-
KPH:23.800 D--
VKPH:5.200 D
Supernova PC
C
Kills:287
V. Kills:81 350%
Deaths:17
KDR:16.882
Accuracy:32.281% F-
KPH:19.200 C
VKPH:5.400 D-
Saron HRB
D
Kills:241
V. Kills:158 152%
Deaths:53
KDR:4.547
Accuracy:37.798% D
KPH:15.200 D-
VKPH:10 D
Kills:4,176 (1,891 + 2,285)
Deaths:242
KDR:17.256
VKDR:4.640
Vehicle Kills:1,123
Kill Difference:3,934
Playtime:167.050 hours
Usage:14%
Score:1.610m
Score/min:161
Driving Accuracy:32.281%
Gunner Accuracy:37.798%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C**
Kills:367
V. Kills:32 N/A
Deaths:10
KDR:36.700
Accuracy:21.728% F
KPH:84.900 C+
VKPH:7.400 C**
Saron HRB-H
C--
Kills:218
V. Kills:107 202%
Deaths:20
KDR:10.900
Accuracy:51.546% C--
KPH:25.600 D
VKPH:12.600 D--
G40-F Ranger
D-
Kills:118
V. Kills:58 200%
Deaths:5
KDR:23.600
Accuracy:27.397% D-
KPH:18.700 D*
VKPH:9.200 D**
Aphelion VEX-4H
C
Kills:111
V. Kills:52 209%
Deaths:9
KDR:12.333
Accuracy:37.921% D-
KPH:35.500 C
VKPH:16.600 D--
Kills:814 (0 + 814)
Deaths:44
KDR:18.500
VKDR:5.659
Vehicle Kills:249
Kill Difference:770
Playtime:22.268 hours
Usage:2%
Score:0.234m
Score/min:175
Driving Accuracy:N/A%
Gunner Accuracy:37.921%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C--
Kills:129
V. Kills:7 N/A
Deaths:1
KDR:129
Accuracy:7.138% F-
KPH:37.400 D
VKPH:2 C--
Kills:129 (0 + 129)
Deaths:1
KDR:129
VKDR:7
Vehicle Kills:7
Kill Difference:128
Playtime:3.454 hours
Usage:0%
Score:0.028m
Score/min:135
Driving Accuracy:N/A%
Gunner Accuracy:7.138%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D-
Kills:75
V. Kills:23 313%
Deaths:76
KDR:0.987
Accuracy:24.295% F--
KPH:7.700 D-
VKPH:2.400 D-
Kills:75 (75 + 0)
Deaths:76
KDR:0.987
VKDR:0.303
Vehicle Kills:23
Kill Difference:1
Playtime:9.687 hours
Usage:1%
Score:0.028m
Score/min:49
Driving Accuracy:24.295%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C
Kills:151
V. Kills:18 N/A
Deaths:7
KDR:21.571
Accuracy:25.234% D*
KPH:43 D
VKPH:5.100 C
Kills:151 (0 + 151)
Deaths:7
KDR:21.571
VKDR:2.571
Vehicle Kills:18
Kill Difference:144
Playtime:3.511 hours
Usage:0%
Score:0.024m
Score/min:114
Piloting Accuracy:N/A%
Gunner Accuracy:25.234%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Proton II PPA 1,4211,3406819.706B17.2520.629%C--1.493%D38.1D2.3D12435.2h8.2B+39.9C**
Supernova FPC 1,6501,1805023.6M+21.1538.073%F-1.441%D22.1C+8.8D*18353.5h3.9B**10.2C*
Flare VE6 1,1721,1528721.321C+1.1319.497%C--18.142%D-29.8CN/A10438.6h9.8B+50.2C*
M60-A Bulldog 1,0209315317.566C++15.1149.585%BN/A32.9C+3.1C16728.3h6.4C+12.8C*
Parallax VX3 9309272893.208C++0.7538.48%C+79.396%C*12.6D--N/A4173.6h2.1B5.4C**
Sirius SX12 8688531,1220.76C1.6915.212%F-15.475%C5.8D*N/A20146.9h16.3C+107D-
E540 Halberd 9447045014.08B+11.6342.127%D1.278%D-23.6D8.1D**14429.8h4.7B**11.2B+
M60-A Bulldog 6595933417.441C*14.9947.172%C++1.012%D--28.4C3.2C15620.9h6.2C+13.2C*
L100 Python HEAT 6595324212.667A*10.2133.691%F-2.068%C23.5C-5.6D*11022.6h4.4B*13.1C+
C-4 6884723961.192C+1.2627.622%B+N/A56.2C--25.7C6538.4h1.2B+4.3B++
Supernova VPC 5174244106S103.5534.073%F-N/A23.8D--5.2D17017.8h4.1D11.9D**
Nemesis VSH9 7264234051.044B+1.4158.863%C--1.182%D-13.6C+9.7C+24031.1h5.7B**9.6B**
Proton II PPA-H 3993671036.7A++34.2521.728%FN/A85.3C+7.4C**2564.3h7.9B++36.6C
Orion VS54 3593563391.05C+1.4018.017%C--16.292%D*22.7CN/A14715.7h11.7B+65.2C+
L105 Zephyr 392350369.722C++7.2744.449%C*N/A38.5C4.6C--1909.1h6.5C++14.5C**
AP30 Shredder 6843401033.301C0.8527.377%D--1.765%C15.9D16.1C--22121.4h107.5C+392.8C--
VX29 Polaris 3353292311.424C+1.0317.142%D*17.021%D19.2D-N/A6317.1h10.2B*59.5C+
NS-11P 3183162901.09C+1.3615.46%D**18.671%C+9.4D--N/A3633.6h14.8C+95.7D-
Supernova PC 3682871716.882A+14.4332.281%F-1.394%D19.3C5.4D-16614.9h4.7B+14.6D
Saron HRB 399241534.547C+2.0937.798%DN/A15.3D-10D18115.8h20.5B54.3C+
M60-A Bulldog 249230405.75C++3.3039.592%C**N/A28.8C2.4D*1508h5.6C**14.1B+
Saron HRB-H 3252182010.9A8.4551.546%C--N/A25.6D12.6D--1648.5h18.1B++35.2B+
Proximity Mine 161161433.744C+1.2944.932%C**N/A107.3CN/A4151.5h1.7B+3.7B++
Tank Mine 246153513C**0.5547.351%B**N/A95.6C+58.1C+13931.6h1.9C++3.9A
CAS 14-E 169151721.571B+19.1225.234%D*1.325%C--43.1D5.1C1133.5h32.5C+128.6C-
Force-Blade 1611425,5160.026C++2.4316.638%D--1.408%D0.3CN/A1552.3h3.4C-20.4C-
Lancer VS22 3021371141.202B++1.2549.312%FN/A10.7C12.9C+26412.8h17B+34.5C**
A30 Walker 228136403.4B+0.9520.35%D*N/A6.1C--4.1D--12422.2h176.5B+867.1C+
NS-44 Commissioner 1361351950.692C1.7615.551%F--14.074%D*5.3D--N/A2025.7h4.1C+26.1F-
Cosmos VM3 138134572.351B0.1012.565%D-12.687%D**20.3DN/A686.6h12.8B+101.6C+
M12 Kobalt 1361291129U126.557.138%F-15.504%C--36.9D2C--1353.5h17.8C**248.9D**
Frag Grenade 1211201120N/A117.5548.454%B+N/A600B+5C-27340.2h2.7B**5.7B*
G40-F Ranger 176118523.6A21.1527.397%D-N/A18.7D*9.2D**1176.3h49.9B++182.3B
Aphelion VEX-4H 163111912.333B*9.8837.921%D-1.802%D35.8C+16.8D--2123.1h23.8A62.8B**
Skyguard 167106715.143S12.6918.019%F-N/A13.6C+7.8C--1527.8h75.2A417.5C**
Photon A2A Missile Pods 162106617.667A**15.2173.692%D-N/A58.9C*31.1C-4961.8h4.8A++6.5A++
S1 1251041070.972B+1.4848.336%D--3.846%B+20.8C4.2D*2065h3.2A++6.6B**
C150 Dalton 209103333.121C0.6734.636%CN/A12.9D--13.3D-2698h6.4D-18.4D--
XM98 1031021170.872D1.5835.263%C63.726%D*8.6D*N/A3311.9h2.6C+7.5C+
Pulsar VS1 1011011090.927C+1.5316.562%D**26.733%B*6.4D--N/A2615.9h13.9B83.8C-
Cosmos VM3 9290422.143C++0.3112.192%D--16.667%D18.8D-N/A774.8h14C+114.5C
Beamer VS3 93882720.324C--2.1318.335%D*14.773%D--3.4D*N/A1326.1h15.7D**85.8D
Anti-Vehicle Grenade 10478178N/A75.5549.928%C+N/A390C++130B+41460.2h4.5B++8.9B+
M40 Fury-F 9875760.987C1.4724.295%F--N/A7.7D-2.4D-499.7h9.5B39.2D-
Light PPA 6459411.439C1.0123.754%F--1.695%B+9.5D*N/A806.2h18C75.8D--
Saron Laser Cannon 9450690.725C1.7322.566%D**N/A3D--2.7D--8416.5h166.5C+738D

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter23660.4h
Restoration Kit2510.2h
V30-F Starfall0540.1h
Nano-Armor Kit250577,91463.8h
Spawn Beacon1600.1h
Medical Applicator21796,23113.4h
Nanite Healing Grenade01510h
Spitfire Auto-Turret01920.2h
Anti-Infantry MANA Turret31860.5h
Ammunition Package81,2550.6h
Xiphos Anti-Personnel Phalanx Turret02600h
Nano-Repair Grenade0770h
Shield Recharging Field168990.6h
Recon Detection Device256,12010.3h

Check the help document for the dictionary if you want to learn more about words used here.


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