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Prefect Archon FuryofBeef[FPSK] FuryofBeef
VS BR 18

KDR: 2.79

Score: 17.2m

Last Seen: Oct 13th, 2019 5:18 PM
- OFFLINE - 197 hour(s)

Prestige 1, Battle Rank 18 - Vanu Sovereignty on Connery
Level Progress (to 19): 67%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Proton II PPA Supernova FPC Flare VE6 Supernova VPC Parallax VX3 M60-A Bulldog Sirius SX12 E540 Halberd
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $242,694 MLG Score: 194
Fun Score: N/A
Cheeseburgers Flipped: 92TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.833%17.261%291812243,3661.173641.621

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.768%-0.849D---0.562D0.793B++HEAD ++ (~8.84)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.60.023C+12.20.144C++60.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.567%1.382%65212302172643510.81886862%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.537%-1.556F-0.182C-1.772

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
345.2-1.13D*77.9-0.465D267.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.909%1.189%616512273,28048310406.79089315%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.299%-1.467F-0.865D--0.306

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
250.351C**6.50.482B+18.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.634%1.601%13441112215,060363176413.9011287%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.402%-0.793D--0.705D-0.607

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
81.90.32C*22.60.438B59.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.088%77.404%1344212301,04029963.47826

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.149%0.47B+0.67B+-0.541

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.438B2.10.334C**3.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
17.2m366.1%243 (14.6k)216 (13k)2.7946719,6137,0183.9256218 (18)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS123281114.855%8.438%12511:223

6% Combat Medic50% Engineer15% Heavy Assault16% Infiltrator12% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 28th, 2013 9:10 AMFeb 9th, 2019 5:51 AMOct 18th, 2019 8:16 PM (99d) (PST)Oct 13th, 2019 1:19 PM (105d) (PST)Oct 13th, 2019 1:18 PM (105d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
427453820.2460.0880.0211.1230.060194

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,6462,71522,931155167412,976

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1326.5h/55.3d 7,937 1,655 8,067 89.3k 2,092 2,534 4,787 34m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
D
Kills:1,152
Deaths:872
KDR:1.321
Accuracy:19.497% D
HSR:18.142% D-
Orion VS54
D
Kills:356
Deaths:339
KDR:1.050
Accuracy:18.017% D
HSR:16.292% D*
VX29 Polaris
D-
Kills:329
Deaths:231
KDR:1.424
Accuracy:17.142% D--
HSR:17.021% D-
Kills:1,837
Deaths (as Heavy Assault):1,442
Deaths (to Heavy Assaults):1,815
KDR:1.27393
Kill Difference:395
Playtime:196.116 hours
Usage:15%
Score:2.861m
Score/min:243
Accuracy (listed only):18.219%
HSR (listed only):17.152%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):2,024
KDR:0
Kill Difference:UNR
Playtime:656.855 hours
Usage:50%
Score:9.948m
Score/min:252
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C-
Kills:875
Deaths:1,162
KDR:0.753
Accuracy:15.213% F-
HSR:15.543% C-
Kills:875
Deaths (as Light Assault):1,162
Deaths (to Light Assaults):1,072
KDR:0.75301
Kill Difference:287
Playtime:157.936 hours
Usage:12%
Score:1.576m
Score/min:166
Accuracy (listed only):15.213%
HSR (listed only):15.543%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
C++
Kills:938
Deaths:289
KDR:3.246
Accuracy:38.513% C+
HSR:78.891% C++
Sirius SX12
C-
Kills:875
Deaths:1,162
KDR:0.753
Accuracy:15.213% F-
HSR:15.543% C-
NS-44 Commissioner
D*
Kills:145
Deaths:207
KDR:0.700
Accuracy:15.680% F*
HSR:14.483% D*
XM98
C
Kills:102
Deaths:117
KDR:0.872
Accuracy:35.263% C
HSR:63.726% D*
Beamer VS3
D--
Kills:88
Deaths:272
KDR:0.324
Accuracy:18.335% D**
HSR:14.773% D--
Kills:2,148
Deaths (as Infiltrator):2,047
Deaths (to Infiltrators):738
KDR:1.04934
Kill Difference:101
Playtime:217.182 hours
Usage:16%
Score:1.714m
Score/min:132
Accuracy (listed only):24.601%
HSR (listed only):37.483%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C-
Kills:875
Deaths:1,162
KDR:0.753
Accuracy:15.213% F-
HSR:15.543% C-
NS-11P
C+
Kills:316
Deaths:290
KDR:1.090
Accuracy:15.460% F
HSR:18.671% C+
Pulsar VS1
B**
Kills:105
Deaths:116
KDR:0.905
Accuracy:16.646% D**
HSR:27.619% B**
Kills:1,296
Deaths (as Combat Medic):1,568
Deaths (to Combat Medics):641
KDR:0.82653
Kill Difference:272
Playtime:80.264 hours
Usage:6%
Score:0.944m
Score/min:196
Accuracy (listed only):15.773%
HSR (listed only):20.611%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
D-
Kills:154
Deaths:59
KDR:2.610
Accuracy:13.067% D-
HSR:12.987% D*
Cosmos VM3
D--
Kills:109
Deaths:44
KDR:2.477
Accuracy:12.895% D--
HSR:14.679% D--
Kills:263
Deaths (as MAX Suit):51.500
Deaths (to MAX Suits):434
KDR:5.1068
Kill Difference:211.500
Playtime:11.460 hours
Usage:1%
Score:0.169m
Score/min:246
Accuracy (listed only):12.981%
HSR (listed only):13.833%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Photon A2A Missile Pods
C+
Kills:305
V. Kills:147 206%
Deaths:17
KDR:17.941
Accuracy:75.689% C-
KPH:52.200 C+
VKPH:25.200 D
Maelstrom Turbo Laser
C
Kills:213
V. Kills:114 185%
Deaths:35
KDR:6.086
Accuracy:23.254% D**
KPH:10.600 C
VKPH:5.700 D
Saron Laser Cannon
D-
Kills:113
V. Kills:79 141%
Deaths:94
KDR:1.202
Accuracy:22.396% F
KPH:4.300 D-
VKPH:3 D--
Light PPA
D-
Kills:104
V. Kills:11 N/A
Deaths:47
KDR:2.213
Accuracy:23.914% F--
KPH:12 D--
VKPH:1.300 D-
Kills:735 (430 + 0)
Deaths:193
KDR:3.808
VKDR:1.819
Vehicle Kills:351
Kill Difference:542
Playtime:60.620 hours
Usage:5%
Score:0.420m
Score/min:115
Piloting Accuracy:23.914%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
C-
Kills:514
V. Kills:453 113%
Deaths:104
KDR:4.942
Accuracy:28.840% D-
KPH:18.600 D
VKPH:16.400 C-
L105 Zephyr
C*
Kills:357
V. Kills:44 N/A
Deaths:36
KDR:9.917
Accuracy:43.668% C*
KPH:36.800 C
VKPH:4.500 D
C150 Dalton
D-
Kills:143
V. Kills:130 109%
Deaths:33
KDR:4.333
Accuracy:33.630% C-
KPH:15.400 D--
VKPH:14 D-
Kills:1,014 (0 + 1,014)
Deaths:173
KDR:5.861
VKDR:3.624
Vehicle Kills:627
Kill Difference:841
Playtime:46.571 hours
Usage:4%
Score:0.617m
Score/min:221
Piloting Accuracy:N/A%
Gunner Accuracy:33.630%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C-
Kills:541
V. Kills:131 410%
Deaths:42
KDR:12.881
Accuracy:33.781% F-
KPH:23.800 C-
VKPH:5.800 D*
Skyguard
C+
Kills:121
V. Kills:68 175%
Deaths:8
KDR:15.125
Accuracy:18.199% F-
KPH:13.900 C+
VKPH:7.800 C-
Kills:662 (662 + 0)
Deaths:50
KDR:13.240
VKDR:3.980
Vehicle Kills:199
Kill Difference:612
Playtime:31.441 hours
Usage:2%
Score:0.235m
Score/min:125
Driving Accuracy:18.199%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Proton II PPA
D
Kills:1,340
V. Kills:81 N/A
Deaths:68
KDR:19.706
Accuracy:20.629% D
KPH:38.100 D
VKPH:2.300 D
Supernova FPC
C
Kills:1,287
V. Kills:519 248%
Deaths:50
KDR:25.740
Accuracy:38.320% F-
KPH:22.700 C
VKPH:9.200 D*
Supernova VPC
C+
Kills:1,044
V. Kills:237 439%
Deaths:9
KDR:116
Accuracy:39.955% D*
KPH:31.900 D
VKPH:7.200 C+
E540 Halberd
C--
Kills:874
V. Kills:304 287%
Deaths:56
KDR:15.607
Accuracy:43.477% C--
KPH:24.400 D
VKPH:8.500 D*
Supernova PC
C
Kills:287
V. Kills:81 350%
Deaths:17
KDR:16.882
Accuracy:32.281% F-
KPH:19.200 C
VKPH:5.400 D-
Saron HRB
D
Kills:250
V. Kills:161 154%
Deaths:54
KDR:4.630
Accuracy:37.660% D
KPH:15.600 D-
VKPH:10.100 D
Kills:5,082 (2,618 + 2,464)
Deaths:254
KDR:20.008
VKDR:5.445
Vehicle Kills:1,383
Kill Difference:4,828
Playtime:191.343 hours
Usage:14%
Score:1.908m
Score/min:166
Driving Accuracy:32.281%
Gunner Accuracy:37.660%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C+
Kills:400
V. Kills:34 N/A
Deaths:10
KDR:40
Accuracy:23.189% F
KPH:75.200 C
VKPH:6.400 C+
Saron HRB-H
C+
Kills:395
V. Kills:188 209%
Deaths:34
KDR:11.618
Accuracy:53.968% C+
KPH:24.600 D
VKPH:11.700 D*
Aphelion VEX-4H
C
Kills:389
V. Kills:153 253%
Deaths:19
KDR:20.474
Accuracy:35.745% D*
KPH:35.600 C
VKPH:14 D*
G40-F Ranger
D
Kills:388
V. Kills:195 198%
Deaths:17
KDR:22.824
Accuracy:29.470% D
KPH:18 D**
VKPH:9 F
Kills:1,572 (0 + 1,572)
Deaths:80
KDR:19.650
VKDR:7.125
Vehicle Kills:570
Kill Difference:1,492
Playtime:53.914 hours
Usage:4%
Score:0.506m
Score/min:157
Driving Accuracy:N/A%
Gunner Accuracy:29.470%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D
Kills:169
V. Kills:7 N/A
Deaths:1
KDR:169
Accuracy:7.872% F-
KPH:43.100 D
VKPH:1.800 D
Kills:169 (0 + 169)
Deaths:1
KDR:169
VKDR:7
Vehicle Kills:7
Kill Difference:168
Playtime:3.918 hours
Usage:0%
Score:0.034m
Score/min:145
Driving Accuracy:N/A%
Gunner Accuracy:7.872%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D-
Kills:75
V. Kills:23 313%
Deaths:76
KDR:0.987
Accuracy:24.295% F--
KPH:7.700 D-
VKPH:2.400 D-
Kills:75 (75 + 0)
Deaths:76
KDR:0.987
VKDR:0.303
Vehicle Kills:23
Kill Difference:1
Playtime:9.690 hours
Usage:1%
Score:0.028m
Score/min:49
Driving Accuracy:24.295%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
D
Kills:159
V. Kills:18 N/A
Deaths:7
KDR:22.714
Accuracy:24.750% D*
KPH:38.100 D
VKPH:4.300 D
VLG Missile Launcher
C+
Kills:78
V. Kills:11 N/A
Deaths:1
KDR:78
Accuracy:51.441% C+
KPH:38.400 D
VKPH:5.400 F
Kills:237 (0 + 237)
Deaths:8
KDR:29.625
VKDR:3.625
Vehicle Kills:29
Kill Difference:229
Playtime:6.209 hours
Usage:0%
Score:0.038m
Score/min:102
Piloting Accuracy:N/A%
Gunner Accuracy:51.441%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Proton II PPA 1,4211,3406819.706B16.9120.629%D1.493%C--38.1D2.3D12435.2h8.2B+39.9C**
Supernova FPC 1,8061,2875025.74M22.9538.32%F-1.399%D22.7C9.2D*19856.7h3.8B**10C++
Flare VE6 1,1721,1528721.321C+1.4719.497%D18.142%D-29.8CN/A10338.6h9.8B+50.2C++
Supernova VPC 1,2811,0449116S113.2139.955%D*N/A31.9D7.2C+16232.7h3.6C9D
Parallax VX3 9429382893.246C++0.4538.513%C+78.891%C++12.6D--N/A4174.3h2.1C**5.4C**
M60-A Bulldog 1,0219325317.585C++14.7949.556%BN/A32.8C+3.1C16728.4h6.3C+12.8C**
Sirius SX12 8928751,1620.753C2.0415.213%F-15.543%C-5.3D--N/A19163.7h16.2C+106.8D-
E540 Halberd 1,1788745615.607B++12.8143.477%C--1.03%D-24.4D8.5D*14935.8h4.7B*10.7B+
M60-A Bulldog 6595933417.441C++14.6547.172%C++1.012%D--28.4C3.2C15620.9h6.2C+13.2C*
L100 Python HEAT 6725414212.881A++10.0933.781%F-2.033%C23.7C-5.7D*11222.8h4.4B*13C+
AP30 Shredder 9675141044.942C+2.1528.84%D-1.556%C18.6D16.4C-21927.6h102.7C+356C-
C-4 7084883971.229C+1.5727.669%C**N/A53.6D24.2C6199.1h1.2B+4.3B+
Nemesis VSH9 7464374051.079B++1.7258.939%C--1.144%D13.7C+9.7C+23732h5.6B**9.4B**
Proton II PPA-H 4344001040A**37.2123.189%FN/A75.5C6.4C+2255.3h8.2B++35.5C+
Saron HRB-H 5833953411.618A8.8253.968%C+N/A24.5D11.7D*16416.1h18.4B*34.2B++
Aphelion VEX-4H 5423891920.474A+17.6835.745%D*4.884%B**35.7C14D*18210.9h26.2A73.2B**
G40-F Ranger 5833881722.824A+20.0329.47%DN/A18D**9F12121.6h61.2B+207.7C++
L105 Zephyr 401357369.917C*7.1243.668%C*N/A36.8C4.5D1839.7h6.6C*15.2B
Orion VS54 3593563391.05C+1.7418.017%D16.292%D*22.7CN/A14815.7h11.7B+65.2C+
VX29 Polaris 3353292311.424C+1.3717.142%D--17.021%D-19.2DN/A6317.1h10.2B*59.5C++
NS-11P 3183162901.09C+1.7015.46%F18.671%C+9.3D--N/A3533.8h14.8C+95.7D--
Photon A2A Missile Pods 4523051717.941A**15.1575.689%C-N/A52.6C+25.3D3905.8h5.7A7.5A+
Supernova PC 3682871716.882A++14.0932.281%F-1.394%D19.3C5.4D-17114.9h4.7B+14.6D
Saron HRB 411250544.63C+1.8437.66%DN/A15.6D-10.1D18916h20B+53.2C++
M60-A Bulldog 249230405.75C+2.9639.592%C++N/A28.8C-2.4D--1508h5.6C++14.1B+
Maelstrom Turbo Laser 327213356.086A++3.2923.254%D**N/A10.7C5.7D10120h60.7B++261.2B+
Tank Mine 270172533.245B0.4548.781%B**N/A101.2C+57.6C+13581.7h2C+4.1A
M12 Kobalt 1761691169U166.217.872%F-17.16%C43.3D1.8D1453.9h16.7B+211.8D-
Proximity Mine 163163443.705C+0.9144.243%C*N/A108.7CN/A4021.5h1.7B++3.7B++
CAS 14-E 177159722.714B++19.9224.75%D*1.258%D37.9D4.3D1014.2h33.3C+134.7C-
Cosmos VM3 158154592.61B+0.1813.067%D-12.987%D*20.3DN/A657.6h12.7B++96.9C+
NS-44 Commissioner 1461452070.7C2.0915.68%F*14.483%D*4.8D*N/A1829.9h4C+25.3F-
C150 Dalton 273143334.333C1.5433.63%C-N/A15.4D--14D-2649.3h5.6D-16.5D-
Force-Blade 1621435,6420.025C+2.7715.795%D*1.399%D-0.2C--N/A1597.6h3.4C21.4D-
A30 Walker 235140403.5C**0.7120.207%D*N/A6.2D4.2D--12322.6h173.8B+860.3C
Lancer VS22 3021371141.202B+1.5949.198%FN/A10.6C12.8C+26312.9h17B+34.6C**
Plasma Grenade 1251241124N/A121.2149.226%B+N/A620B++5C-26810.2h2.8B**5.7B*
Skyguard 189121815.125S12.3318.199%F-N/A13.9C+7.8C-1578.7h72.9A400.8C**
Saron Laser Cannon 192113941.202C+1.5922.396%F1.77%C4.3D-3D--7926.1h131.7C++587.9C
Cosmos VM3 112109442.477B0.3212.895%D--14.679%D--18.8D-N/A745.8h13.7C*106.5C
Pulsar VS1 1051051160.905C+1.8916.646%D**27.619%B**6D--N/A2517.6h14.1C**84.9C-
S1 1251041070.972B+1.8248.336%D--3.846%B++20.8C4.2D*2125h3.2A++6.6B**
Light PPA 115104472.213C0.5823.914%F--N/A12D--1.3D-748.7h19.5C81.5D--
XM98 1031021170.872D1.9235.263%C63.726%D*8.6D--N/A3311.9h2.6C+7.5C+
Beamer VS3 93882720.324C--2.4718.335%D**14.773%D--3.4D--N/A1326.2h15.7D**85.8D-
Anti-Vehicle Grenade 10478178N/A75.2149.928%C+N/A390C++130B+41480.2h4.5B+8.9B+
VLG Missile Launcher 8978178A*75.2151.441%C+N/A39D5.5F1052h4.6B+8.9B+
M40 Fury-F 9875760.987C1.8124.295%F--N/A7.7D-2.4D-499.7h9.5B+39.2D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon11200.1h
Nano-Armor Kit300675,20173.4h
Nanite Healing Grenade01510h
Medical Applicator21898,20913.7h
Restoration Kit2510.2h
Spitfire Auto-Turret05050.6h
Motion Spotter33770.4h
Shield Recharging Field169470.6h
Ammunition Package91,4570.7h
Anti-Infantry MANA Turret31860.5h
Nano-Repair Grenade01380h
V30-F Starfall0540.1h
Recon Detection Device257,02711.8h
Xiphos Anti-Personnel Phalanx Turret02600h

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