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Primarch Archon FuryofBeef[FPSK] FuryofBeef
VS BR 99

KDR: 2.61

Score: 16.1m

Last Seen: Feb 17th, 2019 5:49 AM
- OFFLINE - 120.8 hour(s)

Battle Rank 99 - Vanu Sovereignty on Connery - Outfit Member of FPS KOREA[FPSK] FPS KOREA
VS outfit on Connery

Members: 129
Level Progress (to 100): 4%
Level 100 Progress: 85% 188h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Proton II PPA Supernova FPC Flare VE6 M60-A Bulldog Parallax VX3 Sirius SX12 E540 Halberd Supernova VPC
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $236,439 MLG Score: 189
Fun Score: N/A
Cheeseburgers Flipped: 84TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.846%17.199%290810143,3491.173441.436

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.781%-0.826D--0.537D0.79B++HEAD ++ (~8.78)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.70.028C+12.20.143C++60.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.199%1.714%53210201752561700.680934102%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.428%-1.601F0.102C+-1.831

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
385.3-1.392D**85.5-0.615D299.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.068%1.257%538510172,8654679176.1349312%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.014%-1.542F-0.872D--0.181

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.40.292C*6.90.453B+20.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.853%1.686%12121010124,449345161312.8956276%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.753%-0.864D---0.68D0.787

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.30.398B19.10.514B+52.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.047%77.767%1212210201,03029553.47973

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.134%0.453B+0.697B+-0.556

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.432B2.10.329C**3.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
FPS KOREA[FPSK] FPS KOREA
VS outfit on Connery

Members: 129
16.1m355.4%245 (14.7k)217 (13k)2.6097317,9686,8853.6145299 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS102272314.312%9.01%12910:453

6% Combat Medic50% Engineer16% Heavy Assault17% Infiltrator10% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 28th, 2013 9:10 AMFeb 9th, 2019 5:51 AMFeb 20th, 2019 12:24 PM (2d) (PST)Feb 17th, 2019 3:23 AM (5d) (PST)Feb 17th, 2019 1:49 AM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
414483660.2420.0930.0221.0650.057189

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,8232,87221,951156164313,036

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1235.5h/51.5d 6,918 1,619 7,433 78.9k 2,007 2,380 4,239 30.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
C--
Kills:1,152
Deaths:872
KDR:1.321
Accuracy:19.497% C--
HSR:18.142% D-
Orion VS54
C--
Kills:356
Deaths:339
KDR:1.050
Accuracy:18.017% C--
HSR:16.292% D*
VX29 Polaris
D
Kills:329
Deaths:231
KDR:1.424
Accuracy:17.142% D*
HSR:17.021% D
Kills:1,837
Deaths (as Heavy Assault):1,442
Deaths (to Heavy Assaults):1,802
KDR:1.27393
Kill Difference:395
Playtime:193.541 hours
Usage:16%
Score:2.845m
Score/min:245
Accuracy (listed only):18.219%
HSR (listed only):17.152%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):1,977
KDR:0
Kill Difference:UNR
Playtime:611.604 hours
Usage:50%
Score:9.313m
Score/min:254
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C
Kills:866
Deaths:1,136
KDR:0.762
Accuracy:15.249% F
HSR:15.358% C
Kills:866
Deaths (as Light Assault):1,136
Deaths (to Light Assaults):1,068
KDR:0.76232
Kill Difference:270
Playtime:120.963 hours
Usage:10%
Score:1.170m
Score/min:161
Accuracy (listed only):15.249%
HSR (listed only):15.358%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
C*
Kills:928
Deaths:289
KDR:3.211
Accuracy:38.469% C+
HSR:79.310% C*
Sirius SX12
C
Kills:866
Deaths:1,136
KDR:0.762
Accuracy:15.249% F
HSR:15.358% C
NS-44 Commissioner
D--
Kills:139
Deaths:199
KDR:0.698
Accuracy:15.453% F--
HSR:14.389% D--
XM98
C
Kills:102
Deaths:117
KDR:0.872
Accuracy:35.263% C
HSR:63.726% D*
Beamer VS3
D--
Kills:88
Deaths:272
KDR:0.324
Accuracy:18.335% D**
HSR:14.773% D--
Kills:2,123
Deaths (as Infiltrator):2,013
Deaths (to Infiltrators):730
KDR:1.05464
Kill Difference:110
Playtime:211.858 hours
Usage:17%
Score:1.688m
Score/min:133
Accuracy (listed only):24.554%
HSR (listed only):37.511%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C
Kills:866
Deaths:1,136
KDR:0.762
Accuracy:15.249% F
HSR:15.358% C
NS-11P
C+
Kills:316
Deaths:290
KDR:1.090
Accuracy:15.460% F
HSR:18.671% C+
Pulsar VS1
B*
Kills:103
Deaths:111
KDR:0.928
Accuracy:16.588% D**
HSR:27.185% B*
Kills:1,285
Deaths (as Combat Medic):1,537
Deaths (to Combat Medics):637
KDR:0.83604
Kill Difference:252
Playtime:78.432 hours
Usage:6%
Score:0.935m
Score/min:199
Accuracy (listed only):15.766%
HSR (listed only):20.404%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
D-
Kills:134
Deaths:58
KDR:2.310
Accuracy:12.549% D-
HSR:12.687% D*
Cosmos VM3
D
Kills:91
Deaths:43
KDR:2.116
Accuracy:12.196% D--
HSR:16.484% D
Kills:225
Deaths (as MAX Suit):50.500
Deaths (to MAX Suits):431
KDR:4.45545
Kill Difference:174.500
Playtime:10.528 hours
Usage:1%
Score:0.154m
Score/min:244
Accuracy (listed only):12.373%
HSR (listed only):14.585%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Photon A2A Missile Pods
C+
Kills:171
V. Kills:89 190%
Deaths:12
KDR:14.250
Accuracy:72.596% D*
KPH:47.900 C+
VKPH:24.900 D
Saron Laser Cannon
D-
Kills:96
V. Kills:68 139%
Deaths:89
KDR:1.079
Accuracy:22.077% F
KPH:3.800 D-
VKPH:2.700 D--
Light PPA
D--
Kills:79
V. Kills:10 N/A
Deaths:46
KDR:1.717
Accuracy:23.289% F--
KPH:10.200 D*
VKPH:1.300 D--
Kills:346 (175 + 0)
Deaths:147
KDR:2.354
VKDR:1.136
Vehicle Kills:167
Kill Difference:199
Playtime:36.307 hours
Usage:3%
Score:0.222m
Score/min:102
Piloting Accuracy:23.289%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
C-
Kills:459
V. Kills:426 107%
Deaths:103
KDR:4.456
Accuracy:28.636% D-
KPH:17.800 D
VKPH:16.500 C-
L105 Zephyr
C++
Kills:354
V. Kills:44 N/A
Deaths:36
KDR:9.833
Accuracy:43.478% C++
KPH:37 C-
VKPH:4.600 D
C150 Dalton
D-
Kills:126
V. Kills:119 105%
Deaths:33
KDR:3.818
Accuracy:32.391% D
KPH:13.900 D--
VKPH:13.200 D-
Kills:939 (0 + 939)
Deaths:172
KDR:5.459
VKDR:3.424
Vehicle Kills:589
Kill Difference:767
Playtime:44.415 hours
Usage:4%
Score:0.589m
Score/min:221
Piloting Accuracy:N/A%
Gunner Accuracy:32.391%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C
Kills:532
V. Kills:127 416%
Deaths:42
KDR:12.667
Accuracy:33.691% F-
KPH:23.500 C
VKPH:5.600 D*
Skyguard
C++
Kills:120
V. Kills:68 174%
Deaths:8
KDR:15
Accuracy:18.069% F-
KPH:14.200 C++
VKPH:8.100 C
Kills:652 (652 + 0)
Deaths:50
KDR:13.040
VKDR:3.900
Vehicle Kills:195
Kill Difference:602
Playtime:31.073 hours
Usage:3%
Score:0.229m
Score/min:123
Driving Accuracy:18.069%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Proton II PPA
C--
Kills:1,340
V. Kills:81 N/A
Deaths:68
KDR:19.706
Accuracy:20.629% C--
KPH:38.100 D
VKPH:2.300 D
Supernova FPC
C+
Kills:1,226
V. Kills:490 250%
Deaths:50
KDR:24.520
Accuracy:38.219% F-
KPH:22.300 C+
VKPH:8.900 D*
E540 Halberd
D
Kills:807
V. Kills:281 286%
Deaths:54
KDR:14.944
Accuracy:43.146% D
KPH:24.300 D
VKPH:8.400 D*
Supernova VPC
C
Kills:700
V. Kills:147 473%
Deaths:6
KDR:116.667
Accuracy:36.722% F
KPH:28.400 D
VKPH:6 C
Supernova PC
C
Kills:287
V. Kills:81 350%
Deaths:17
KDR:16.882
Accuracy:32.281% F-
KPH:19.200 C
VKPH:5.400 D-
Saron HRB
D
Kills:241
V. Kills:158 152%
Deaths:53
KDR:4.547
Accuracy:37.806% D
KPH:15.200 D-
VKPH:9.900 D
Kills:4,601 (2,213 + 2,388)
Deaths:248
KDR:18.552
VKDR:4.992
Vehicle Kills:1,238
Kill Difference:4,353
Playtime:178.822 hours
Usage:14%
Score:1.750m
Score/min:163
Driving Accuracy:32.281%
Gunner Accuracy:37.806%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C**
Kills:369
V. Kills:32 N/A
Deaths:10
KDR:36.900
Accuracy:21.834% F-
KPH:83.900 C+
VKPH:7.300 C**
Saron HRB-H
C
Kills:365
V. Kills:177 205%
Deaths:34
KDR:10.735
Accuracy:53.388% C
KPH:24.900 D
VKPH:12.100 D*
Aphelion VEX-4H
C
Kills:316
V. Kills:125 251%
Deaths:19
KDR:16.632
Accuracy:35.788% D*
KPH:35.800 C
VKPH:14.200 D*
G40-F Ranger
D
Kills:240
V. Kills:127 188%
Deaths:16
KDR:15
Accuracy:27.986% D
KPH:16.900 D**
VKPH:9 D**
Kills:1,290 (0 + 1,290)
Deaths:79
KDR:16.329
VKDR:5.835
Vehicle Kills:461
Kill Difference:1,211
Playtime:42.034 hours
Usage:3%
Score:0.418m
Score/min:166
Driving Accuracy:N/A%
Gunner Accuracy:27.986%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D
Kills:158
V. Kills:7 N/A
Deaths:1
KDR:158
Accuracy:7.507% F-
KPH:43.600 D
VKPH:1.900 D
Kills:158 (0 + 158)
Deaths:1
KDR:158
VKDR:7
Vehicle Kills:7
Kill Difference:157
Playtime:3.622 hours
Usage:0%
Score:0.032m
Score/min:147
Driving Accuracy:N/A%
Gunner Accuracy:7.507%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D-
Kills:75
V. Kills:23 313%
Deaths:76
KDR:0.987
Accuracy:24.295% F--
KPH:7.700 D-
VKPH:2.400 D-
Kills:75 (75 + 0)
Deaths:76
KDR:0.987
VKDR:0.303
Vehicle Kills:23
Kill Difference:1
Playtime:9.690 hours
Usage:1%
Score:0.028m
Score/min:49
Driving Accuracy:24.295%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C
Kills:151
V. Kills:18 N/A
Deaths:7
KDR:21.571
Accuracy:25.162% D*
KPH:41.700 D
VKPH:5 C
Kills:151 (0 + 151)
Deaths:7
KDR:21.571
VKDR:2.571
Vehicle Kills:18
Kill Difference:144
Playtime:3.626 hours
Usage:0%
Score:0.024m
Score/min:110
Piloting Accuracy:N/A%
Gunner Accuracy:25.162%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Proton II PPA 1,4211,3406819.706B+17.1020.629%C--1.493%D38.1D2.3D12435.2h8.2B+39.9C**
Supernova FPC 1,7161,2265024.52M++21.9138.219%F-1.387%D22.3C+8.9D*19454.9h3.9B**10.1C*
Flare VE6 1,1721,1528721.321C+1.2919.497%C--18.142%D-29.8CN/A10438.6h9.8B+50.2C++
M60-A Bulldog 1,0209315317.566C++14.9649.585%BN/A32.9C+3.1C16728.3h6.4C+12.8C**
Parallax VX3 9319282893.211C++0.6038.469%C+79.31%C*12.6D-N/A4173.8h2.1B5.4B
Sirius SX12 8818661,1360.762C1.8515.249%F15.358%C5.5D*N/A19156.6h16.3C+107.2D-
E540 Halberd 1,0888075414.944B+12.3343.146%D1.115%D-24.2D8.4D*14733.3h4.7B**10.9B+
Supernova VPC 8477006116.667S114.0636.722%FN/A28.3D6C15824.7h3.7C10D-
M60-A Bulldog 6595933417.441C*14.8347.172%C++1.012%D--28.4C+3.2C15620.9h6.2C+13.2C*
L100 Python HEAT 6595324212.667A*10.0633.691%F-2.068%C23.5C5.6D*11022.6h4.4B*13.1C+
C-4 6994813961.215C+1.3927.605%BN/A54.7C--24.8C6318.8h1.2B+4.3B++
AP30 Shredder 8854591034.456C+1.8528.636%D-1.525%C-17.8D16.5C-22125.8h106.5C+372C-
Nemesis VSH9 7284244051.047B++1.5658.826%C--1.179%D-13.6C+9.7C+24031.2h5.7B**9.6B**
Proton II PPA-H 4013691036.9A*34.2921.834%F-N/A83.9C+7.3C**2554.4h8B++36.5C
Saron HRB-H 5423653410.735B**8.1353.388%CN/A25D12.1D*16914.6h18.2B*34.2B++
Orion VS54 3593563391.05C+1.5618.017%C--16.292%D*22.7CN/A14715.7h11.7B+65.2C++
L105 Zephyr 398354369.833C++7.2243.478%C++N/A36.9C-4.6D1859.6h6.6C++15.1C*
VX29 Polaris 3353292311.424C+1.1917.142%D*17.021%D19.2D-N/A6317.1h10.2B*59.5C+
Aphelion VEX-4H 4413161916.632A14.0235.788%D*5.063%B**35.9C14.2D*1918.8h25.3B**70.7B**
NS-11P 3183162901.09C+1.5215.46%F18.671%C+9.3D--N/A3533.8h14.8C+95.7D-
Supernova PC 3682871716.882A++14.2732.281%F-1.394%D19.3C5.4D-16714.9h4.7B+14.6D
Saron HRB 399241534.547C+1.9437.806%DN/A15.2D-9.9D18315.9h20.5B54.3C+
G40-F Ranger 3672401615B+12.3927.986%DN/A16.9D**8.9D**11914.2h64C++228.8C+
M60-A Bulldog 249230405.75C++3.1439.592%BN/A28.8C2.4D*1508h5.6C**14.1B+
Photon A2A Missile Pods 2601711214.25A**11.6472.596%D*N/A47.5C+24.7D3803.6h5.3A+7.3A+
Tank Mine 265168513.294B+0.6847.619%B**N/A105C+60.6C+14101.6h1.8C**3.9A
Proximity Mine 161161433.744C+1.1344.932%BN/A107.3CN/A4161.5h1.7B++3.7B++
M12 Kobalt 1651581158U155.397.507%F-16.456%C43.9D1.9D1463.6h16.3B+217.4D*
CAS 14-E 169151721.571B+18.9625.162%D*1.325%C-41.9D5C1103.6h32.5C+129C
Force-Blade 1621435,5640.026C++2.5816.143%D*1.399%D0.3CN/A1571.5h3.4C--20.9D-
NS-44 Commissioner 1401391990.698C1.9115.453%F--14.389%D--5.1D*N/A1927h4C+25.9F-
Lancer VS22 3021371141.202B++1.4149.26%FN/A10.7C12.9C+26412.8h17B+34.5C**
A30 Walker 228136403.4B+0.7920.353%D*N/A6.1C--4.1D*12322.2h176.5B++867.4C+
Cosmos VM3 138134582.31B0.3012.549%D-12.687%D*20DN/A676.7h12.8B+101.9C+
C150 Dalton 245126333.818C1.2132.391%DN/A14D--13.2D-2599h5.8D18D--
Skyguard 188120815S12.3918.069%F-N/A14.3C++8.1C1568.4h72A398.6B
Frag Grenade 1211201120N/A117.3948.341%B+N/A600B+5C--26930.2h2.8B**5.8B*
S1 1251041070.972B+1.6448.336%D--3.846%B+20.8C4.2D*2115h3.2A++6.6B**
Pulsar VS1 1031031110.928C+1.6816.588%D**27.185%B*6.4D--N/A2616.1h14B84.2C-
XM98 1031021170.872D1.7435.263%C63.726%D*8.6DN/A3311.9h2.6C+7.5C+
Saron Laser Cannon 16496891.079C+1.5322.077%F2.083%C+3.8D-2.7D--7125h139.4C++631.6C-
Cosmos VM3 9391432.116C++0.4912.196%D--16.484%D18.2D-N/A765h13.9C+113.7C
Beamer VS3 93882720.324C--2.2918.335%D**14.773%D--3.4D--N/A1326.1h15.7D*85.8D-
Light PPA 8979461.717C0.8923.289%F--1.266%C+10.3D*1.3D--757.7h20C-86D*
Anti-Vehicle Grenade 10478178N/A75.3949.928%C+N/A390C++130B+41470.2h4.5B++8.9B+
M40 Fury-F 9875760.987C1.6224.295%F--N/A7.7D-2.4D-499.7h9.5B39.2D

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter23660.4h
Restoration Kit2510.2h
V30-F Starfall0540.1h
Nano-Armor Kit276627,53368.6h
Spawn Beacon1940.1h
Medical Applicator21796,58413.5h
Nanite Healing Grenade01510h
Spitfire Auto-Turret02960.4h
Anti-Infantry MANA Turret31860.5h
Ammunition Package91,3000.6h
Xiphos Anti-Personnel Phalanx Turret02600h
Nano-Repair Grenade01020h
Shield Recharging Field169030.6h
Recon Detection Device256,27310.6h

Check the help document for the dictionary if you want to learn more about words used here.


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