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Primarch Archon FuryofBeef[FPSK] FuryofBeef
VS BR 99

KDR: 2.71

Score: 16.7m

Last Seen: Apr 18th, 2019 4:37 AM
- OFFLINE - 62.3 hour(s)

Battle Rank 99 - Vanu Sovereignty on Connery - Outfit Member of FPS KOREA[FPSK] FPS KOREA
VS outfit on Connery

Members: 115
Level Progress (to 100): 65%
Level 100 Progress: 88% 148h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Proton II PPA Supernova FPC Flare VE6 M60-A Bulldog Parallax VX3 Supernova VPC Sirius SX12 E540 Halberd
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $242,694 MLG Score: 194
Fun Score: N/A
Cheeseburgers Flipped: 89TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.827%17.238%290810273,3531.17321.539

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.781%-0.832D--0.535D0.789B++HEAD ++ (~8.82)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.80.027C+12.20.143C++60.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.567%1.382%65210332172633330.82509565%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.537%-1.562F-0.2C-1.795

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
345.2-1.14D*77.9-0.469D267.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.667%1.219%595510303,1184709996.61996312%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.292%-1.485F-0.888D--0.312

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.70.334C**6.60.473B+19.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.009%1.682%12271010254,518347166212.9828272%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.747%-0.85D---0.681D0.776

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.80.388C**19.70.504B+53.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.047%77.767%1227210331,03029753.46801

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.134%0.454B+0.696B+-0.556

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.433B2.10.33C**3.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
FPS KOREA[FPSK] FPS KOREA
VS outfit on Connery

Members: 115
16.7m358%245 (14.7k)218 (13.1k)2.7117818,8556,9533.8029699 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS103576214.731%8.64%12710:593

6% Combat Medic49% Engineer15% Heavy Assault17% Infiltrator12% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 28th, 2013 9:10 AMFeb 9th, 2019 5:51 AMApr 20th, 2019 2:50 AM (11h) (PST)Apr 18th, 2019 2:00 AM (2d) (PST)Apr 18th, 2019 12:37 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
424473770.2460.0910.0211.0940.060194

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,4442,79922,645155166413,064

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1277.7h/53.2d 7,587 1,629 7,707 83.9k 2,031 2,419 4,580 32.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
C--
Kills:1,152
Deaths:872
KDR:1.321
Accuracy:19.497% C--
HSR:18.142% D-
Orion VS54
D
Kills:356
Deaths:339
KDR:1.050
Accuracy:18.017% D
HSR:16.292% D*
VX29 Polaris
D-
Kills:329
Deaths:231
KDR:1.424
Accuracy:17.142% D*
HSR:17.021% D-
Kills:1,837
Deaths (as Heavy Assault):1,442
Deaths (to Heavy Assaults):1,810
KDR:1.27393
Kill Difference:395
Playtime:194.228 hours
Usage:15%
Score:2.848m
Score/min:244
Accuracy (listed only):18.219%
HSR (listed only):17.152%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):1,992
KDR:0
Kill Difference:UNR
Playtime:624.726 hours
Usage:49%
Score:9.542m
Score/min:255
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C-
Kills:867
Deaths:1,143
KDR:0.759
Accuracy:15.200% F-
HSR:15.340% C-
Kills:867
Deaths (as Light Assault):1,143
Deaths (to Light Assaults):1,069
KDR:0.75853
Kill Difference:276
Playtime:148.235 hours
Usage:12%
Score:1.500m
Score/min:169
Accuracy (listed only):15.200%
HSR (listed only):15.340%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
C*
Kills:928
Deaths:289
KDR:3.211
Accuracy:38.469% C+
HSR:79.310% C*
Sirius SX12
C-
Kills:867
Deaths:1,143
KDR:0.759
Accuracy:15.200% F-
HSR:15.340% C-
NS-44 Commissioner
D--
Kills:140
Deaths:200
KDR:0.700
Accuracy:15.491% F--
HSR:15% D--
XM98
C
Kills:102
Deaths:117
KDR:0.872
Accuracy:35.263% C
HSR:63.726% D*
Beamer VS3
D--
Kills:88
Deaths:272
KDR:0.324
Accuracy:18.335% D**
HSR:14.773% D--
Kills:2,125
Deaths (as Infiltrator):2,021
Deaths (to Infiltrators):733
KDR:1.05146
Kill Difference:104
Playtime:212.968 hours
Usage:17%
Score:1.698m
Score/min:133
Accuracy (listed only):24.552%
HSR (listed only):37.630%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C-
Kills:867
Deaths:1,143
KDR:0.759
Accuracy:15.200% F-
HSR:15.340% C-
NS-11P
C+
Kills:316
Deaths:290
KDR:1.090
Accuracy:15.460% D**
HSR:18.671% C+
Pulsar VS1
B**
Kills:105
Deaths:113
KDR:0.929
Accuracy:16.646% D**
HSR:27.619% B**
Kills:1,288
Deaths (as Combat Medic):1,546
Deaths (to Combat Medics):637
KDR:0.83312
Kill Difference:258
Playtime:79.218 hours
Usage:6%
Score:0.940m
Score/min:198
Accuracy (listed only):15.769%
HSR (listed only):20.543%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
D-
Kills:145
Deaths:59
KDR:2.458
Accuracy:12.743% D-
HSR:13.103% D*
Cosmos VM3
D--
Kills:102
Deaths:44
KDR:2.318
Accuracy:12.442% D--
HSR:14.706% D--
Kills:247
Deaths (as MAX Suit):51.500
Deaths (to MAX Suits):432
KDR:4.79612
Kill Difference:195.500
Playtime:11.119 hours
Usage:1%
Score:0.163m
Score/min:244
Accuracy (listed only):12.592%
HSR (listed only):13.905%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Photon A2A Missile Pods
C+
Kills:298
V. Kills:144 206%
Deaths:17
KDR:17.529
Accuracy:75.919% D
KPH:51 C+
VKPH:24.700 D
Maelstrom Turbo Laser
C
Kills:189
V. Kills:99 189%
Deaths:35
KDR:5.400
Accuracy:22.642% D**
KPH:10.900 C
VKPH:5.700 D
Saron Laser Cannon
D-
Kills:113
V. Kills:79 141%
Deaths:94
KDR:1.202
Accuracy:22.396% F
KPH:4.300 D-
VKPH:3 D--
Light PPA
D-
Kills:104
V. Kills:11 N/A
Deaths:47
KDR:2.213
Accuracy:23.914% F--
KPH:12 D--
VKPH:1.300 D-
Kills:704 (406 + 0)
Deaths:193
KDR:3.648
VKDR:1.725
Vehicle Kills:333
Kill Difference:511
Playtime:57.897 hours
Usage:5%
Score:0.406m
Score/min:117
Piloting Accuracy:23.914%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
C-
Kills:509
V. Kills:451 113%
Deaths:104
KDR:4.894
Accuracy:28.823% D
KPH:18.600 D
VKPH:16.500 C-
L105 Zephyr
C++
Kills:354
V. Kills:44 N/A
Deaths:36
KDR:9.833
Accuracy:43.478% C++
KPH:37 C-
VKPH:4.600 D
C150 Dalton
D-
Kills:126
V. Kills:119 105%
Deaths:33
KDR:3.818
Accuracy:32.391% D
KPH:13.900 D--
VKPH:13.200 D-
Kills:989 (0 + 989)
Deaths:173
KDR:5.717
VKDR:3.549
Vehicle Kills:614
Kill Difference:816
Playtime:45.960 hours
Usage:4%
Score:0.608m
Score/min:221
Piloting Accuracy:N/A%
Gunner Accuracy:32.391%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C-
Kills:532
V. Kills:127 416%
Deaths:42
KDR:12.667
Accuracy:33.691% F-
KPH:23.500 C-
VKPH:5.600 D*
Skyguard
C+
Kills:120
V. Kills:68 174%
Deaths:8
KDR:15
Accuracy:18.069% F-
KPH:14.200 C+
VKPH:8.100 C
Kills:652 (652 + 0)
Deaths:50
KDR:13.040
VKDR:3.900
Vehicle Kills:195
Kill Difference:602
Playtime:31.081 hours
Usage:2%
Score:0.230m
Score/min:123
Driving Accuracy:18.069%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Proton II PPA
C--
Kills:1,340
V. Kills:81 N/A
Deaths:68
KDR:19.706
Accuracy:20.629% C--
KPH:38.100 D
VKPH:2.300 D
Supernova FPC
C+
Kills:1,263
V. Kills:507 249%
Deaths:50
KDR:25.260
Accuracy:38.153% F-
KPH:22.500 C+
VKPH:9 D*
Supernova VPC
C
Kills:916
V. Kills:212 430%
Deaths:9
KDR:101.778
Accuracy:39.785% D*
KPH:30.400 D
VKPH:7 C
E540 Halberd
D
Kills:815
V. Kills:285 285%
Deaths:56
KDR:14.554
Accuracy:43.262% D
KPH:24.200 D
VKPH:8.500 D*
Supernova PC
C
Kills:287
V. Kills:81 350%
Deaths:17
KDR:16.882
Accuracy:32.281% F-
KPH:19.200 C
VKPH:5.400 D-
Saron HRB
D
Kills:250
V. Kills:161 154%
Deaths:54
KDR:4.630
Accuracy:37.660% D
KPH:15.600 D-
VKPH:10.100 D
Kills:4,871 (2,466 + 2,405)
Deaths:254
KDR:19.177
VKDR:5.224
Vehicle Kills:1,327
Kill Difference:4,617
Playtime:186.015 hours
Usage:15%
Score:1.839m
Score/min:165
Driving Accuracy:32.281%
Gunner Accuracy:37.660%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C*
Kills:369
V. Kills:32 N/A
Deaths:10
KDR:36.900
Accuracy:21.834% F-
KPH:83.900 C+
VKPH:7.300 C*
Saron HRB-H
C
Kills:365
V. Kills:177 205%
Deaths:34
KDR:10.735
Accuracy:53.388% C
KPH:24.900 D
VKPH:12.100 D*
Aphelion VEX-4H
C+
Kills:351
V. Kills:139 251%
Deaths:19
KDR:18.474
Accuracy:35.629% D*
KPH:37 C+
VKPH:14.600 D*
G40-F Ranger
D-
Kills:262
V. Kills:139 187%
Deaths:17
KDR:15.412
Accuracy:28.051% D-
KPH:17.400 D**
VKPH:9.200 D**
Kills:1,347 (0 + 1,347)
Deaths:80
KDR:16.838
VKDR:6.088
Vehicle Kills:487
Kill Difference:1,267
Playtime:43.626 hours
Usage:3%
Score:0.439m
Score/min:168
Driving Accuracy:N/A%
Gunner Accuracy:28.051%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D
Kills:160
V. Kills:7 N/A
Deaths:1
KDR:160
Accuracy:7.551% F-
KPH:43.700 D
VKPH:1.900 D
Kills:160 (0 + 160)
Deaths:1
KDR:160
VKDR:7
Vehicle Kills:7
Kill Difference:159
Playtime:3.664 hours
Usage:0%
Score:0.033m
Score/min:148
Driving Accuracy:N/A%
Gunner Accuracy:7.551%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D-
Kills:75
V. Kills:23 313%
Deaths:76
KDR:0.987
Accuracy:24.295% F--
KPH:7.700 D--
VKPH:2.400 D-
Kills:75 (75 + 0)
Deaths:76
KDR:0.987
VKDR:0.303
Vehicle Kills:23
Kill Difference:1
Playtime:9.690 hours
Usage:1%
Score:0.028m
Score/min:49
Driving Accuracy:24.295%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C--
Kills:155
V. Kills:18 N/A
Deaths:7
KDR:22.143
Accuracy:25.120% D*
KPH:39.600 D
VKPH:4.600 C--
Kills:155 (0 + 155)
Deaths:7
KDR:22.143
VKDR:2.571
Vehicle Kills:18
Kill Difference:148
Playtime:3.912 hours
Usage:0%
Score:0.025m
Score/min:105
Piloting Accuracy:N/A%
Gunner Accuracy:25.120%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Proton II PPA 1,4211,3406819.706B+16.9920.629%C--1.493%C--38.1D2.3D12435.2h8.2B+39.9C**
Supernova FPC 1,7701,2635025.26M++22.5538.153%F-1.425%D22.5C+9D*19556.1h3.8B**10.1C*
Flare VE6 1,1721,1528721.321C+1.3919.497%C--18.142%D-29.8CN/A10438.6h9.8B+50.2C*
M60-A Bulldog 1,0209315317.566C++14.8549.585%BN/A32.9C+3.1C16728.3h6.4C+12.8C**
Parallax VX3 9319282893.211C++0.5038.469%C+79.31%C*12.6D--N/A4173.8h2.1B5.4C**
Supernova VPC 1,1289169101.778S99.0739.785%D*N/A30.4D7C15930.1h3.7C9.3D
Sirius SX12 8838671,1430.759C1.9515.2%F-15.34%C-5.4D--N/A19160.9h16.3C+107.5D
E540 Halberd 1,1008155614.554B+11.8443.262%D1.104%D-24.2D8.5D*14933.7h4.8B*11B+
M60-A Bulldog 6595933417.441C*14.7347.172%C++1.012%D*28.4C3.2C15620.9h6.2C++13.2C*
L100 Python HEAT 6595324212.667A*9.9633.691%F-2.068%C23.5C-5.6D*11022.6h4.4B*13.1C+
AP30 Shredder 9605091044.894C+2.1828.823%D1.572%C-18.6D16.5C-22027.4h102.8C+356.6C
C-4 7044853971.222C+1.4927.585%BN/A54.5D24.6C6298.9h1.2B+4.3B++
Nemesis VSH9 7284244051.047B++1.6658.888%C--1.179%D-13.5C+9.7C+23931.4h5.7B**9.7B*
Proton II PPA-H 4013691036.9A*34.1921.834%F-N/A83.9C+7.3C*2554.4h8B++36.5C
Saron HRB-H 5423653410.735B**8.0253.388%CN/A25D12.1D*17114.6h18.2B*34.2B++
Orion VS54 3593563391.05C+1.6618.017%D16.292%D*22.7CN/A14715.7h11.7B+65.2C++
L105 Zephyr 398354369.833C++7.1243.478%C++N/A36.9C-4.6D1859.6h6.6C++15.1C*
Aphelion VEX-4H 4903511918.474A15.7635.629%D*4.843%B**36.9C+14.6D*1929.5h25.3A71.1B*
VX29 Polaris 3353292311.424C+1.2917.142%D*17.021%D-19.2D-N/A6317.1h10.2B*59.5C+
NS-11P 3183162901.09C+1.6215.46%D**18.671%C+9.3D--N/A3533.8h14.8C+95.7D-
Photon A2A Missile Pods 4422981717.529A*14.8275.919%DN/A51.4C+24.8D3825.8h5.7A7.5A
Supernova PC 3682871716.882A++14.1732.281%F-1.394%D19.3C5.4D-17014.9h4.7B+14.6D
G40-F Ranger 4012621715.412B+12.7028.051%D-N/A17.4D**9.2D**12415.1h62.9C*224.1C+
Saron HRB 411250544.63C+1.9237.66%DN/A15.6D-10.1D18816h20B+53.2C++
M60-A Bulldog 249230405.75C++3.0439.592%C**N/A28.8C2.4D*1508h5.6C**14.1B+
Maelstrom Turbo Laser 288189355.4A2.6922.642%D**N/A10.9C5.7D10917.3h56.1B*247.8B+
Tank Mine 266169513.314B+0.6048.949%B**N/A99.4C+57.1C+13961.7h1.9C++3.9A
Proximity Mine 161161433.744C+1.0344.95%BN/A107.3CN/A4161.5h1.7B++3.7B*
M12 Kobalt 1671601160U157.297.551%F-16.25%C43.2D1.9D1483.7h16.4B+217D--
CAS 14-E 173155722.143B+19.4325.12%D*1.29%C--39.7D4.6C--1053.9h33C+131.3C-
Cosmos VM3 149145592.458B+0.2512.743%D-13.103%D*19.9DN/A657.3h12.8B++100.1C+
Force-Blade 1621435,5790.026C++2.6915.972%D*1.399%D-0.2DN/A1579.7h3.4C--21.1D-
NS-44 Commissioner 1411402000.7C2.0115.491%F--15%D--5D*N/A1927.9h4C+25.8F-
A30 Walker 232138403.45B+0.7420.236%D*N/A6.2D4.2D*12322.4h175.1B++865.3C+
Lancer VS22 3021371141.202B+1.5149.26%FN/A10.7C12.9C+26312.8h17B+34.5C**
C150 Dalton 245126333.818C1.1132.391%DN/A14D--13.2D-2609h5.8D-18D--
Frag Grenade 1211201120N/A117.2948.415%B+N/A600B+5C26930.2h2.8B**5.8B*
Skyguard 188120815S12.2918.069%F-N/A14.3C+8.1C1578.4h72A398.6B
Saron Laser Cannon 192113941.202C+1.5122.396%F1.77%C4.3D-3D--7726.1h131.7C*587.9C
Pulsar VS1 1051051130.929C+1.7816.646%D**27.619%B**6.3D--N/A2516.7h14B83.8C-
S1 1251041070.972B+1.7448.336%D--3.846%B++20.8C4.2D*2115h3.2A++6.6A
Light PPA 115104472.213C0.5023.914%F--N/A12D--1.3D-738.7h19.5C81.5D--
XM98 1031021170.872D1.8435.263%C63.726%D*8.6D--N/A3311.9h2.6C+7.5C+
Cosmos VM3 105102442.318C*0.3912.442%D--14.706%D--18.2D-N/A715.6h13.7C++109.8C
Beamer VS3 93882720.324C--2.3918.335%D**14.773%D--3.4D*N/A1326.2h15.7D*85.8D
Anti-Vehicle Grenade 10478178N/A75.2949.928%C+N/A390C++130B41480.2h4.5B++8.9B+
M40 Fury-F 9875760.987C1.7224.295%F--N/A7.7D--2.4D-499.7h9.5B+39.2D-

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter23660.4h
Restoration Kit2510.2h
V30-F Starfall0540.1h
Spawn Beacon11080.1h
Nano-Armor Kit279635,58969.1h
Medical Applicator21797,76313.6h
Nanite Healing Grenade01510h
Spitfire Auto-Turret03440.4h
Anti-Infantry MANA Turret31860.5h
Ammunition Package91,3530.7h
Nano-Repair Grenade01070h
Xiphos Anti-Personnel Phalanx Turret02600h
Shield Recharging Field169230.6h
Recon Detection Device256,33210.7h

Check the help document for the dictionary if you want to learn more about words used here.


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