Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 12 (19,044)players online:
Rush_Runner (38)  gratgaisdead (24)  ENZAK (15)  feinate (12)  TrueImpHunter (10)  KaiserWodka (3) 102
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (99 days). The data shown below may not be accurate.

Commissar Veteran FuscusNight[MEM0] FuscusNight
TR BR 79

KDR: 3.07

Score: 9m

Last Seen: May 13th, 2019 2:35 PM
- OFFLINE - 2381.6 hour(s)

Battle Rank 79 - Terran Republic on Cobalt
Level Progress (to 80): 38%
Level 100 Progress: 48% 345h
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Hellfire Rocket Pods LC3 Jaguar LC2 Lynx T9 CARV MSW-R TMG-50 TRAC-5 C-4
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:FuscusNight



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,917,783 MLG Score: 1533
Fun Score: N/A
Cheeseburgers Flipped: 139TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.031%16.289%42416119812,8002.863530.205

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.862%0.95B*-0.696D-0.715D-HEAD (~3.27)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.20.501B+9.70.322C*27.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.566%0.87%2450212121,4949316016.0645928%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.288%0.657B+-0.664D1.407

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.50.78B++15.50.708B++20

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.944%1.806%512312118862601813.40769487%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.383%0.19C++-0.486D-1.073

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.40.731B++4.50.644B+5.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.672%1.667%551121360195870.30769268%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.339A-0.686D-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.927B*4.40.89B*4.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.852%70.435%551121311523000.5

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.731B++0.218C++-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.407B2.30.265C*3.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
62.62%10.649%55212121,54040603.7931

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.23%1.75A++-0.787D-1.378

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.10.764B++1.90.599B+1.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
9m155.2%476 (28.6k)411 (24.7k)3.0686823,7277,7323.2181879 (79)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR121434626.121%12.092%31602:5014

8% Combat Medic6% Engineer37% Heavy Assault42% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 9th, 2013 9:55 PMFeb 22nd, 2016 2:51 PMJun 6th, 2019 7:42 PM (75d) (PST)May 13th, 2019 11:20 AM (99d) (PST)May 13th, 2019 10:35 AM (99d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8822466361.0810.3520.1311.7560.0501533

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,92714,75738,17065218105324,642

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
365.9h/15.2d 1,156 2,869 3,760 38.5k 643 1,206 1,095 19.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B**
Kills:1,170
Deaths:401
KDR:2.918
Accuracy:24.245% B**
HSR:17.863% D
MSW-R
B**
Kills:1,165
Deaths:455
KDR:2.560
Accuracy:28.315% B**
HSR:14.335% D*
TMG-50
C++
Kills:1,163
Deaths:355
KDR:3.276
Accuracy:22.062% C++
HSR:20.292% C--
T9 CARV-S
C*
Kills:1,160
Deaths:464
KDR:2.500
Accuracy:23.155% C*
HSR:16.983% D--
T16 Rhino
B+
Kills:1,158
Deaths:448
KDR:2.585
Accuracy:23.220% B+
HSR:18.653% D
T9A "Butcher"
D
Kills:117
Deaths:44
KDR:2.659
Accuracy:21.995% D
HSR:20.513% D--
Kills:5,933
Deaths (as Heavy Assault):2,167
Deaths (to Heavy Assaults):2,276
KDR:2.73789
Kill Difference:3,766
Playtime:134.992 hours
Usage:37%
Score:2.755m
Score/min:340
Accuracy (listed only):23.832%
HSR (listed only):18.106%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
B*
Kills:1,392
Deaths:539
KDR:2.583
Accuracy:28.189% B*
HSR:16.236% D
LC2 Lynx
B**
Kills:1,246
Deaths:467
KDR:2.668
Accuracy:28.274% B**
HSR:14.928% D*
TRAC-5
A++
Kills:1,163
Deaths:485
KDR:2.398
Accuracy:31.209% A++
HSR:13.500% D--
TRS-12 Uppercut
A+
Kills:1,160
Deaths:347
KDR:3.343
Accuracy:75.243% A+
HSR:9.828% D--
T5 AMC
B
Kills:1,159
Deaths:549
KDR:2.111
Accuracy:25.132% B
HSR:17.170% C--
TRAC-5 S
B+
Kills:709
Deaths:297
KDR:2.387
Accuracy:24.879% B+
HSR:17.489% C*
TS4 Haymaker
B+
Kills:380
Deaths:118
KDR:3.220
Accuracy:49.136% B+
HSR:13.158% C+
SMG-46 Armistice
A**
Kills:269
Deaths:112
KDR:2.402
Accuracy:38.069% A**
HSR:10.409% D--
Kills:7,478
Deaths (as Light Assault):2,914
Deaths (to Light Assaults):1,429
KDR:2.56623
Kill Difference:4,564
Playtime:153.748 hours
Usage:42%
Score:4.127m
Score/min:447
Accuracy (listed only):37.516%
HSR (listed only):14.090%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
B*
Kills:1,392
Deaths:539
KDR:2.583
Accuracy:28.189% B*
HSR:16.236% D
LC2 Lynx
B**
Kills:1,246
Deaths:467
KDR:2.668
Accuracy:28.274% B**
HSR:14.928% D*
TRAC-5
A++
Kills:1,163
Deaths:485
KDR:2.398
Accuracy:31.209% A++
HSR:13.500% D--
TRS-12 Uppercut
A+
Kills:1,160
Deaths:347
KDR:3.343
Accuracy:75.243% A+
HSR:9.828% D--
T5 AMC
B
Kills:1,159
Deaths:549
KDR:2.111
Accuracy:25.132% B
HSR:17.170% C--
TRAC-5 S
B+
Kills:709
Deaths:297
KDR:2.387
Accuracy:24.879% B+
HSR:17.489% C*
TS4 Haymaker
B+
Kills:380
Deaths:118
KDR:3.220
Accuracy:49.136% B+
HSR:13.158% C+
Kills:7,209
Deaths (as Engineer):2,802
Deaths (to Engineers):1,379
KDR:2.57281
Kill Difference:4,407
Playtime:20.376 hours
Usage:6%
Score:0.638m
Score/min:521
Accuracy (listed only):37.437%
HSR (listed only):14.615%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
B+
Kills:1,162
Deaths:475
KDR:2.446
Accuracy:26.459% B+
HSR:13.855% D--
TRS-12 Uppercut
A+
Kills:1,160
Deaths:347
KDR:3.343
Accuracy:75.243% A+
HSR:9.828% D--
TS4 Haymaker
B+
Kills:380
Deaths:118
KDR:3.220
Accuracy:49.136% B+
HSR:13.158% C+
SMG-46 Armistice
A**
Kills:269
Deaths:112
KDR:2.402
Accuracy:38.069% A**
HSR:10.409% D--
SABR-13
C+
Kills:61
Deaths:23
KDR:2.652
Accuracy:25.298% C+
HSR:19.672% D-
Kills:3,032
Deaths (as Combat Medic):1,075
Deaths (to Combat Medics):975
KDR:2.82047
Kill Difference:1,957
Playtime:28.759 hours
Usage:8%
Score:0.709m
Score/min:411
Accuracy (listed only):42.841%
HSR (listed only):13.384%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
A**
Kills:269
Deaths:112
KDR:2.402
Accuracy:38.069% A**
HSR:10.409% D--
TX1 Repeater
B*
Kills:190
Deaths:158
KDR:1.203
Accuracy:29.660% B*
HSR:14.211% D--
T4 AMP
B+
Kills:142
Deaths:101
KDR:1.406
Accuracy:23.410% D
HSR:21.831% B+
M77-B
B+
Kills:115
Deaths:24
KDR:4.792
Accuracy:39.852% B+
HSR:70.435% D
NS-44 Commissioner
B++
Kills:83
Deaths:47
KDR:1.766
Accuracy:42.463% B++
HSR:10.843% F
Kills:799
Deaths (as Infiltrator):442
Deaths (to Infiltrators):884
KDR:1.80769
Kill Difference:357
Playtime:8.005 hours
Usage:2%
Score:0.145m
Score/min:303
Accuracy (listed only):34.691%
HSR (listed only):25.546%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
A
Kills:697
Deaths:243
KDR:2.868
Accuracy:19.983% A
HSR:20.660% B+
M2 Mutilator
A+
Kills:470
Deaths:143
KDR:3.287
Accuracy:21.241% A+
HSR:17.447% C
M1 Heavy Cycler
A
Kills:240
Deaths:104
KDR:2.308
Accuracy:19.737% A
HSR:15.833% C
M3 Pounder HEG
B**
Kills:189
Deaths:88
KDR:2.148
Accuracy:47.203% B**
HSR:1.587% D--
M3 Pounder HEG
A++
Kills:145
Deaths:83
KDR:1.747
Accuracy:48.275% B*
HSR:5.517% A++
Kills:1,741
Deaths (as MAX Suit):330.500
Deaths (to MAX Suits):774
KDR:5.26778
Kill Difference:1,410.500
Playtime:17.380 hours
Usage:5%
Score:0.642m
Score/min:616
Accuracy (listed only):31.288%
HSR (listed only):12.209%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
S
Kills:1,406
V. Kills:61 N/A
Deaths:26
KDR:54.077
Accuracy:58.424% A
KPH:424.100 S
VKPH:18.400 B+
M14 Banshee
B**
Kills:465
V. Kills:13 N/A
Deaths:44
KDR:10.568
Accuracy:32.018% B+
KPH:76.300 B**
VKPH:2.100 D
M18 Needler
C
Kills:88
V. Kills:56 154%
Deaths:57
KDR:1.544
Accuracy:29.325% C--
KPH:9.100 C
VKPH:5.800 C--
Kills:1,959 (553 + 0)
Deaths:127
KDR:15.425
VKDR:1.024
Vehicle Kills:130
Kill Difference:1,832
Playtime:19.072 hours
Usage:5%
Score:0.453m
Score/min:396
Piloting Accuracy:29.325%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
S
Kills:288
V. Kills:35 N/A
Deaths:14
KDR:20.571
Accuracy:44.451% B+
KPH:113.500 S
VKPH:13.800 A
Kills:288 (288 + 0)
Deaths:14
KDR:20.571
VKDR:2.500
Vehicle Kills:35
Kill Difference:274
Playtime:2.537 hours
Usage:1%
Score:0.080m
Score/min:527
Driving Accuracy:44.451%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
S
Kills:443
V. Kills:63 N/A
Deaths:22
KDR:20.136
Accuracy:43.412% C++
KPH:90.600 S
VKPH:12.900 B++
P2-120 AP
B+
Kills:155
V. Kills:81 189%
Deaths:17
KDR:9.118
Accuracy:39.225% D
KPH:38.200 B+
VKPH:20 B+
E540 Halberd
A
Kills:60
V. Kills:31 188%
Deaths:3
KDR:20
Accuracy:50.672% A
KPH:38.700 B**
VKPH:20 A
Kills:658 (598 + 60)
Deaths:42
KDR:15.667
VKDR:4.167
Vehicle Kills:175
Kill Difference:616
Playtime:10.493 hours
Usage:3%
Score:0.281m
Score/min:446
Driving Accuracy:39.225%
Gunner Accuracy:50.672%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

MR11 Gatekeeper-H
M+
Kills:148
V. Kills:158 93%
Deaths:12
KDR:12.333
Accuracy:65.446% A+
KPH:55 A++
VKPH:58.700 M+
Kills:148 (0 + 148)
Deaths:12
KDR:12.333
VKDR:13.167
Vehicle Kills:158
Kill Difference:136
Playtime:2.691 hours
Usage:1%
Score:0.132m
Score/min:817
Driving Accuracy:N/A%
Gunner Accuracy:65.446%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Hellfire Rocket Pods 1,4671,4062654.077S51.0158.424%AN/A426.1S18.5B+15913.3h10.8B+18.5B*
LC3 Jaguar 1,3931,3925392.583B*0.4928.189%B*16.236%D59.7AN/A18123.3h9B**31.8B**
LC2 Lynx 1,2471,2464672.668A0.4028.274%B**14.928%D*64.6A++N/A14719.3h9.4A33.3B**
T9 CARV 1,1721,1704012.918A0.1524.245%B**17.863%D64.6A++N/A23618.1h9.3A38.2B*
MSW-R 1,1651,1654552.56C**0.5128.315%B**14.335%D*56B++N/A15520.8h9.5B**33.6B*
TMG-50 1,1651,1633553.276A*0.2122.062%C++20.292%C--70.9A++N/A19516.4h8.9B*40.5B+
TRAC-5 1,1671,1634852.398A*0.6731.209%A++13.5%D--57.6A**N/A30320.2h10.1B**32.2B**
C-4 1,3901,1622814.135A++1.0730.101%B*N/A270.2S53A++16634.3h0.9B**3.1B**
TAR 1,1651,1624752.446B++0.6226.459%B+13.855%D--60.2AN/A18219.3h10.7B**40.5B*
T9 CARV-S 1,1611,1604642.5B**0.5723.155%C*16.983%D--78.4A+N/A25714.8h9.9B*42.7B+
TRS-12 Uppercut 1,1601,1603473.343A++0.2775.243%A+9.828%D--131.8M**N/A4478.8h1.6A+2.1B**
T5 AMC 1,1601,1595492.111B**0.9625.132%B17.17%C--60.7A*N/A22519.1h10.4B**41.3B++
T16 Rhino 1,1601,1584482.585A+0.4823.22%B+18.653%D62.9AN/A14918.4h9.5B**40.9B++
TRAC-5 S 7107092972.387A++0.6824.879%B+17.489%C*55.4A**N/A14512.8h9.8B++39.5B++
M2 Mutilator 6986972432.868B*0.2019.983%A20.66%B+60.1M++N/A22711.6h12.7A63.5B**
Chainblade 5505447,1300.076A++2.9925.299%CN/A2A*N/A6274.2h1.7B*6.9B+
M2 Mutilator 4744701433.287B**0.2221.241%A+17.447%C70.1M**N/A2826.7h12.5A+59B*
M14 Banshee 4784654410.568B+7.5032.018%B+N/A76.2B**2.1D2286.1h13.8B++43.1B++
T7 Mini-Chaingun 4464461952.287A+0.7823.637%A11.435%C-81.1A**N/A2925.5h11.9B*50.2B++
P2-120 HEAT 5064432220.136A++17.0743.412%C++2.032%D90.4S12.9B++4164.9h3.5A++8.1A+
TS4 Haymaker 3803801183.22A*0.1549.136%B+13.158%C+115.2SN/A2993.3h3A6.1B**
ASP-30 Grounder 4063052351.298B**1.7769.675%B**2.623%C+30.8B**10.2C+2279.9h5.1A7.4A+
C75 Viper 3232881420.571M*17.5044.451%B+N/A115.2S14A5272.5h5.6B**12.7A
SMG-46 Armistice 2702691122.402A0.6738.069%A**10.409%D--67.3A++N/A2884h12B*31.4B*
Frag Grenade 2422421242N/A238.9352.774%B**N/A605B+N/A21520.4h2.8B**5.4B*
M1 Heavy Cycler 2402401042.308B*0.7619.737%A15.833%C45.3A*N/A1655.3h14.5B**73.4B*
TX1 Repeater 1901901581.203B+1.8729.66%B*14.211%D--26C+N/A857.3h9.7B*32.7B*
M3 Pounder HEG 203189882.148B+0.9247.203%B**1.587%D--43M++3.2C+1934.4h10.4B**22B*
P2-120 AP 236155179.118B6.0539.225%D3.226%C++37.8B+19.8B+5024.1h4.9B**12.5B+
MR11 Gatekeeper-H 3061481212.333A++9.2665.446%A+2.027%C**54.8A++58.5M+8172.7h39.3B**60B**
M3 Pounder HEG 154145831.747C++1.3248.275%B*5.517%A++35.4A*2.2D--1664.1h13B*27B*
T4 AMP 1421421011.406B+1.6623.41%D21.831%B+24.5CN/A725.8h10.6B**45.3B+
ML-7 1751401121.25B*1.8264.159%B*2.857%C+42.4A++10.6C4223.3h4.1A6.5A
T9A "Butcher" 118117442.659B+0.4121.995%D20.513%D--61.6C++N/A1901.9h10.1B++46C*
M77-B 115115244.792A*1.7239.852%B+70.435%D46AN/A1532.5h2.3B5.9B+
M18 Needler 14488571.544C+1.5229.325%C--3.409%B*9.1C5.8C--929.7h90.3B++307.8B++
NS-44 Commissioner 8383471.766B++1.3042.463%B++10.843%F51.9B++N/A1691.6h2.8B**6.6B*
SABR-13 6261232.652B+0.4225.298%C+19.672%D-55.5B**N/A2121.1h10.4B++41.2B+
E540 Halberd 9160320A++16.9350.672%A1.667%D-40A20.7A+3901.5h4.4B**8.7A

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon22780.5h
Medical Applicator6532,6142.2h
Nano-Armor Kit1930,2012h
Medical Kit1501,1401.5h
Recon Detection Device01700.3h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.46s
Server spent 2.01s on queries, 1.55s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.