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Commissar Veteran FuscusNight[MEM0] FuscusNight
TR BR 79

KDR: 3.07

Score: 9m

Last Seen: Apr 14th, 2019 10:09 AM
- OFFLINE - 253.6 hour(s)

Battle Rank 79 - Terran Republic on Cobalt - Outfit Leader of Metamorphosis Complete[MEM0] Metamorphosis Complete
TR outfit on Cobalt

Members: 1
Level Progress (to 80): 33%
Level 100 Progress: 48% 345h
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Hellfire Rocket Pods LC3 Jaguar LC2 Lynx T9 CARV MSW-R TRAC-5 TMG-50 C-4
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,916,532 MLG Score: 1532
Fun Score: N/A
Cheeseburgers Flipped: 139TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.028%16.279%42416101912,7832.863570.205

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.865%0.961B*-0.682D-0.727D-HEAD (~3.27)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.20.503B+9.70.323C*27.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.563%0.87%2449210331,4949315916.0645934%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.322%0.649B+-0.671D1.411

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.30.781B++15.40.71B++19.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.023%1.808%513310328852591813.40385486%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.305%0.205C++-0.509D-1.112

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.30.733B++4.40.646B+5.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.672%1.667%551103460195870.30769268%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.345A-0.685D-1.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.927B*4.40.889B*4.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.852%70.435%551103411522900.502183

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.726B++0.217C++-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.405B2.30.264C*3.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
62.62%10.649%55210331,54040603.7931

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.23%1.763A++-0.775D-1.382

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.10.765B++1.90.599B+1.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Metamorphosis Complete[MEM0] Metamorphosis Complete
TR outfit on Cobalt

Members: 1
9m155.2%477 (28.6k)411 (24.7k)3.0681223,6927,7223.2166579 (79)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR103534626.126%12.076%31502:5014

8% Combat Medic6% Engineer37% Heavy Assault42% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 9th, 2013 9:55 PMFeb 22nd, 2016 2:51 PMApr 24th, 2019 5:14 AM (14h) (PST)Apr 14th, 2019 7:00 AM (10d) (PST)Apr 14th, 2019 6:09 AM (11d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8832466371.0820.3530.1311.7570.0501532

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,95414,77138,18365218105324,671

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
364.9h/15.2d 1,147 2,861 3,753 38.5k 641 1,202 1,094 19.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B**
Kills:1,170
Deaths:401
KDR:2.918
Accuracy:24.245% B**
HSR:17.863% D
MSW-R
B**
Kills:1,165
Deaths:455
KDR:2.560
Accuracy:28.315% B**
HSR:14.335% D*
TMG-50
C++
Kills:1,163
Deaths:355
KDR:3.276
Accuracy:22.062% C++
HSR:20.292% C--
T9 CARV-S
C*
Kills:1,160
Deaths:464
KDR:2.500
Accuracy:23.155% C*
HSR:16.983% D--
T16 Rhino
B+
Kills:1,158
Deaths:448
KDR:2.585
Accuracy:23.220% B+
HSR:18.653% D
T7 Mini-Chaingun
A
Kills:446
Deaths:195
KDR:2.287
Accuracy:23.637% A
HSR:11.435% C-
T9A "Butcher"
C--
Kills:112
Deaths:44
KDR:2.545
Accuracy:22.203% C--
HSR:20.536% D--
Kills:6,374
Deaths (as Heavy Assault):2,362
Deaths (to Heavy Assaults):2,274
KDR:2.69856
Kill Difference:4,012
Playtime:134.810 hours
Usage:37%
Score:2.754m
Score/min:340
Accuracy (listed only):23.834%
HSR (listed only):17.157%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
B*
Kills:1,392
Deaths:539
KDR:2.583
Accuracy:28.189% B*
HSR:16.236% D
LC2 Lynx
B**
Kills:1,246
Deaths:467
KDR:2.668
Accuracy:28.274% B**
HSR:14.928% D*
TRAC-5
A++
Kills:1,163
Deaths:485
KDR:2.398
Accuracy:31.211% A++
HSR:13.500% D--
TRS-12 Uppercut
A+
Kills:1,160
Deaths:347
KDR:3.343
Accuracy:75.243% A+
HSR:9.828% D--
T5 AMC
B
Kills:1,159
Deaths:549
KDR:2.111
Accuracy:25.132% B
HSR:17.170% C--
TRAC-5 S
B+
Kills:697
Deaths:291
KDR:2.395
Accuracy:24.783% B+
HSR:17.217% C++
TS4 Haymaker
B++
Kills:380
Deaths:118
KDR:3.220
Accuracy:49.136% B++
HSR:13.158% C+
SMG-46 Armistice
A**
Kills:258
Deaths:109
KDR:2.367
Accuracy:38.238% A**
HSR:10.078% D--
Kills:7,455
Deaths (as Light Assault):2,905
Deaths (to Light Assaults):1,428
KDR:2.56627
Kill Difference:4,550
Playtime:153.358 hours
Usage:42%
Score:4.120m
Score/min:448
Accuracy (listed only):37.526%
HSR (listed only):14.014%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
B*
Kills:1,392
Deaths:539
KDR:2.583
Accuracy:28.189% B*
HSR:16.236% D
LC2 Lynx
B**
Kills:1,246
Deaths:467
KDR:2.668
Accuracy:28.274% B**
HSR:14.928% D*
TRAC-5
A++
Kills:1,163
Deaths:485
KDR:2.398
Accuracy:31.211% A++
HSR:13.500% D--
TRS-12 Uppercut
A+
Kills:1,160
Deaths:347
KDR:3.343
Accuracy:75.243% A+
HSR:9.828% D--
T5 AMC
B
Kills:1,159
Deaths:549
KDR:2.111
Accuracy:25.132% B
HSR:17.170% C--
TRAC-5 S
B+
Kills:697
Deaths:291
KDR:2.395
Accuracy:24.783% B+
HSR:17.217% C++
TS4 Haymaker
B++
Kills:380
Deaths:118
KDR:3.220
Accuracy:49.136% B++
HSR:13.158% C+
Kills:7,197
Deaths (as Engineer):2,796
Deaths (to Engineers):1,378
KDR:2.57403
Kill Difference:4,401
Playtime:20.262 hours
Usage:6%
Score:0.636m
Score/min:523
Accuracy (listed only):37.424%
HSR (listed only):14.576%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
B+
Kills:1,162
Deaths:475
KDR:2.446
Accuracy:26.459% B+
HSR:13.855% D--
TRS-12 Uppercut
A+
Kills:1,160
Deaths:347
KDR:3.343
Accuracy:75.243% A+
HSR:9.828% D--
TS4 Haymaker
B++
Kills:380
Deaths:118
KDR:3.220
Accuracy:49.136% B++
HSR:13.158% C+
SMG-46 Armistice
A**
Kills:258
Deaths:109
KDR:2.367
Accuracy:38.238% A**
HSR:10.078% D--
SABR-13
C+
Kills:61
Deaths:23
KDR:2.652
Accuracy:25.298% C+
HSR:19.672% D-
Kills:3,021
Deaths (as Combat Medic):1,072
Deaths (to Combat Medics):974
KDR:2.8181
Kill Difference:1,949
Playtime:28.745 hours
Usage:8%
Score:0.709m
Score/min:411
Accuracy (listed only):42.875%
HSR (listed only):13.318%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
A**
Kills:258
Deaths:109
KDR:2.367
Accuracy:38.238% A**
HSR:10.078% D--
TX1 Repeater
B*
Kills:190
Deaths:158
KDR:1.203
Accuracy:29.660% B*
HSR:14.211% D--
T4 AMP
C**
Kills:141
Deaths:101
KDR:1.396
Accuracy:23.449% D
HSR:21.277% C**
M77-B
B+
Kills:115
Deaths:24
KDR:4.792
Accuracy:39.852% B+
HSR:70.435% D
NS-44 Commissioner
B++
Kills:83
Deaths:47
KDR:1.766
Accuracy:42.463% B++
HSR:10.843% F
Kills:787
Deaths (as Infiltrator):439
Deaths (to Infiltrators):881
KDR:1.79271
Kill Difference:348
Playtime:7.816 hours
Usage:2%
Score:0.143m
Score/min:305
Accuracy (listed only):34.732%
HSR (listed only):25.369%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
A
Kills:695
Deaths:242
KDR:2.872
Accuracy:19.985% A
HSR:20.719% B+
M2 Mutilator
A+
Kills:469
Deaths:142
KDR:3.303
Accuracy:21.269% A+
HSR:17.484% C
M1 Heavy Cycler
A
Kills:240
Deaths:104
KDR:2.308
Accuracy:19.737% A
HSR:15.833% C
M3 Pounder HEG
B**
Kills:189
Deaths:88
KDR:2.148
Accuracy:47.203% B**
HSR:1.587% D--
M3 Pounder HEG
A++
Kills:145
Deaths:83
KDR:1.747
Accuracy:48.275% B*
HSR:5.517% A++
Kills:1,738
Deaths (as MAX Suit):329.500
Deaths (to MAX Suits):774
KDR:5.27466
Kill Difference:1,408.500
Playtime:17.359 hours
Usage:5%
Score:0.641m
Score/min:616
Accuracy (listed only):31.294%
HSR (listed only):12.228%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
S
Kills:1,406
V. Kills:61 N/A
Deaths:26
KDR:54.077
Accuracy:58.411% B**
KPH:424.100 S
VKPH:18.400 B+
M14 Banshee
B**
Kills:463
V. Kills:12 N/A
Deaths:44
KDR:10.523
Accuracy:32.058% B+
KPH:76.200 B**
VKPH:2 D
M18 Needler
C
Kills:88
V. Kills:56 154%
Deaths:57
KDR:1.544
Accuracy:29.216% C--
KPH:9.100 C
VKPH:5.800 D
Kills:1,957 (551 + 0)
Deaths:127
KDR:15.409
VKDR:1.016
Vehicle Kills:129
Kill Difference:1,830
Playtime:19.018 hours
Usage:5%
Score:0.452m
Score/min:397
Piloting Accuracy:29.216%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
S
Kills:288
V. Kills:35 N/A
Deaths:14
KDR:20.571
Accuracy:44.451% B+
KPH:113.500 S
VKPH:13.800 A
Kills:288 (288 + 0)
Deaths:14
KDR:20.571
VKDR:2.500
Vehicle Kills:35
Kill Difference:274
Playtime:2.537 hours
Usage:1%
Score:0.080m
Score/min:527
Driving Accuracy:44.451%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
S
Kills:443
V. Kills:63 N/A
Deaths:22
KDR:20.136
Accuracy:43.412% C++
KPH:90.600 S
VKPH:12.900 B++
P2-120 AP
B++
Kills:154
V. Kills:81 188%
Deaths:17
KDR:9.059
Accuracy:39.500% D
KPH:38.800 B++
VKPH:20.400 B+
E540 Halberd
A++
Kills:60
V. Kills:31 188%
Deaths:3
KDR:20
Accuracy:50.672% A
KPH:38.700 A
VKPH:20 A++
Kills:657 (597 + 60)
Deaths:42
KDR:15.643
VKDR:4.167
Vehicle Kills:175
Kill Difference:615
Playtime:10.406 hours
Usage:3%
Score:0.280m
Score/min:448
Driving Accuracy:39.500%
Gunner Accuracy:50.672%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

MR11 Gatekeeper-H
M
Kills:148
V. Kills:158 93%
Deaths:12
KDR:12.333
Accuracy:65.446% A+
KPH:55 A++
VKPH:58.700 M
Kills:148 (0 + 148)
Deaths:12
KDR:12.333
VKDR:13.167
Vehicle Kills:158
Kill Difference:136
Playtime:2.691 hours
Usage:1%
Score:0.132m
Score/min:817
Driving Accuracy:N/A%
Gunner Accuracy:65.446%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Hellfire Rocket Pods 1,4671,4062654.077S51.0158.411%B**N/A426.1S18.5B+15913.3h10.8B+18.4B*
LC3 Jaguar 1,3931,3925392.583B*0.4928.189%B*16.236%D59.7A+N/A18123.3h9B*31.8B**
LC2 Lynx 1,2471,2464672.668A+0.4028.274%B**14.928%D*64.6A++N/A14719.3h9.4A33.3B**
T9 CARV 1,1721,1704012.918B**0.1524.245%B**17.863%D64.6A++N/A23618.1h9.3A38.2B*
MSW-R 1,1651,1654552.56C**0.5128.315%B**14.335%D*56B++N/A15520.8h9.5B**33.6B*
TRAC-5 1,1671,1634852.398A*0.6731.211%A++13.5%D--57.6M+N/A30420.2h10.1B**32.2B**
TMG-50 1,1651,1633553.276A*0.2122.062%C++20.292%C--70.9A++N/A19516.4h8.9B**40.5B+
C-4 1,3901,1622814.135A*1.0730.096%B*N/A270.2S53A++16644.3h0.9B**3.1B**
TAR 1,1651,1624752.446B++0.6226.459%B+13.855%D--60.2AN/A18219.3h10.7B**40.5B*
TRS-12 Uppercut 1,1601,1603473.343A*0.2775.243%A+9.828%D--131.8M**N/A4478.8h1.6A+2.1B**
T9 CARV-S 1,1611,1604642.5B++0.5723.155%C*16.983%D--78.4A+N/A25714.8h9.9B*42.7B+
T5 AMC 1,1601,1595492.111B**0.9625.132%B17.17%C--60.7A**N/A22519.1h10.4B**41.3B++
T16 Rhino 1,1601,1584482.585A+0.4823.22%B+18.653%D62.9AN/A14918.4h9.5A40.9B++
TRAC-5 S 6986972912.395A*0.6724.783%B+17.217%C++55.3A**N/A14612.6h9.8B++39.6B+
M2 Mutilator 6966952422.872B*0.2019.985%A20.719%B+59.9M++N/A22711.6h12.7A63.5B**
Chainblade 5505447,1200.076A++2.9925.428%CN/A2A++N/A6273.5h1.7B*6.9B+
M2 Mutilator 4734691423.303B**0.2321.269%A+17.484%C70M**N/A2836.7h12.5A+58.9B**
M14 Banshee 4754634410.523B+7.4532.058%B+N/A75.9B**2D2276.1h13.9B++43.2B++
T7 Mini-Chaingun 4464461952.287A+0.7823.637%A11.435%C-81.1A**N/A2925.5h11.9B++50.2B++
P2-120 HEAT 5064432220.136M17.0743.412%C++2.032%D90.4S12.9B++4164.9h3.5A+8.1A+
TS4 Haymaker 3803801183.22A*0.1549.136%B++13.158%C+115.2SN/A2993.3h3A6.1B**
ASP-30 Grounder 4063052351.298B**1.7769.724%B**2.623%C+30.8A+10.2C+2279.9h5.1A7.4A+
C75 Viper 3232881420.571M++17.5044.451%B+N/A115.2S14A5272.5h5.6B**12.7A
SMG-46 Armistice 2592581092.367A0.7038.238%A**10.078%D--67.9A++N/A2963.8h11.9B*31.2B*
Frag Grenade 2422421242N/A238.9352.778%B**N/A605B+N/A21620.4h2.8B**5.4B*
M1 Heavy Cycler 2402401042.308B*0.7619.737%A15.833%C45.3A**N/A1655.3h14.5B**73.4B*
TX1 Repeater 1901901581.203B+1.8729.66%B*14.211%D--26C+N/A857.3h9.7B*32.7B*
M3 Pounder HEG 203189882.148B+0.9247.203%B**1.587%D--43M++3.2C+1934.4h10.4B**22B*
P2-120 AP 235154179.059B+5.9939.5%D3.247%C++38.5B++20.3B+5094h4.8B**12.2B++
MR11 Gatekeeper-H 3061481212.333A*9.2665.446%A+2.027%B54.8A++58.5M8172.7h39.3B**60B**
M3 Pounder HEG 154145831.747C++1.3248.275%B*5.517%A++35.4A++2.2D--1664.1h13B*27B++
T4 AMP 1411411011.396B+1.6723.449%D21.277%C**24.3CN/A725.8h10.7B**45.5B+
ML-7 1751401121.25B**1.8264.159%B*2.857%C++42.4A++10.6C4213.3h4.1A6.5A
M77-B 115115244.792A*1.7239.852%B+70.435%D46AN/A1532.5h2.3B5.9B+
T9A "Butcher" 113112442.545B+0.5222.203%C--20.536%D--62.2C*N/A1961.8h10.2B++46C*
M18 Needler 14488571.544C+1.5229.216%C--3.409%B*9.2C5.8D929.6h89.1B++304.9B++
NS-44 Commissioner 8383471.766B*1.3042.463%B++10.843%F51.9B++N/A1691.6h2.8B**6.6B*
SABR-13 6261232.652B+0.4225.298%C+19.672%D-55.5B**N/A2121.1h10.4B+41.2B+
E540 Halberd 9160320A++16.9350.672%A1.667%D-40A+20.7A++3901.5h4.4B**8.7A

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon22780.5h
Medical Applicator6532,6142.2h
Nano-Armor Kit1929,8572h
Medical Kit1501,1391.5h
Recon Detection Device01690.2h

Check the help document for the dictionary if you want to learn more about words used here.


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