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Director General Imperator FusionPoweredAhmadinejad[LWTX] FusionPoweredAhmadinejad
NC BR 99

KDR: 6.92

Score: 12.1m

Last Seen: Jun 23rd, 2019 5:26 PM
- OFFLINE - 35.9 hour(s)

Battle Rank 99 - New Conglomerate on Emerald - Outfit Member of Low Tax No Effort[LWTX] Low Tax No Effort
NC outfit on Emerald

Members: 30
Level Progress (to 100): 88%
Level 100 Progress: 64% 235h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Titan-150 AP LA1 Anchor NS-15M AE SAS-R M30 Mustang AH Titan-150 HEAT Titan-150 HESH NS Decimator-G
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,407,724 MLG Score: 2724
Fun Score: N/A
Cheeseburgers Flipped: 55TIME WITH MEDKIT: 2.5%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.475%37.053%10921311977,1874.624842.292

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.756%1.625A+2.478A**-0.62DHEAD ++ (~22.32)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.40.565B+9.60.331C**22.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
65.925%0.618%487121208971457521.10871278%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.804%3.039M++-1.065D*-1.335

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.941B*6.30.881B*3.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.104%1.209%8898312076,782130370951.771183%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.709%0.766B++-0.839D-0.009

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.792B++3.90.686B+4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.668%1.322%349212082271042242.18269101%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.648%0.874B*-0.771D--1.243

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.70.834B++90.773B++10.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.854%79.401%349212081,602111414.4324

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.439%1.651A++0.789B++-0.325

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.589B+1.90.413B2.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Low Tax No Effort[LWTX] Low Tax No Effort
NC outfit on Emerald

Members: 30
12.1m349.3%478 (28.7k)437 (26.2k)6.9172719,9842,8898.537999 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1210160926.515%20.652%54809:374

51% Engineer33% Heavy Assault9% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 5th, 2014 4:58 AMApr 22nd, 2016 9:03 PMJun 23rd, 2019 11:51 PM (1d) (PST)Jun 23rd, 2019 4:59 PM (1d) (PST)Jun 23rd, 2019 1:26 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,272751,1970.7200.1040.1493.0900.1642724

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
76,3174,52771,79043691851026,232

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
462.4h/19.3d 4,682 4,127 5,830 85.7k 383 1,559 4,552 35.3m

EngineerCLASS DETAILS: Engineer
AC-X11
A+
Kills:249
Deaths:135
KDR:1.844
Accuracy:33.035% A+
HSR:30.121% A+
Kills:249
Deaths (as Engineer):135
Deaths (to Engineers):473
KDR:1.84444
Kill Difference:114
Playtime:235.829 hours
Usage:51%
Score:6.507m
Score/min:460
Accuracy (listed only):33.035%
HSR (listed only):30.121%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A+
Kills:2,742
Deaths:648
KDR:4.231
Accuracy:28.098% B+
HSR:36.360% A+
NS-15M AE
A++
Kills:2,348
Deaths:440
KDR:5.336
Accuracy:30.951% B**
HSR:42.164% A++
GD-22S
A++
Kills:320
Deaths:74
KDR:4.324
Accuracy:26.849% B++
HSR:36.563% A++
EM6
A**
Kills:205
Deaths:61
KDR:3.361
Accuracy:27.683% B**
HSR:39.512% A**
NC6 Gauss SAW
C*
Kills:95
Deaths:38
KDR:2.500
Accuracy:21.232% C*
HSR:23.158% C+
Kills:5,710
Deaths (as Heavy Assault):1,261
Deaths (to Heavy Assaults):839
KDR:4.52815
Kill Difference:4,449
Playtime:152.742 hours
Usage:33%
Score:3.853m
Score/min:420
Accuracy (listed only):26.962%
HSR (listed only):35.551%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
A+
Kills:249
Deaths:135
KDR:1.844
Accuracy:33.035% A+
HSR:30.121% A+
AF-4 Cyclone
B**
Kills:176
Deaths:95
KDR:1.853
Accuracy:29.607% B*
HSR:25% B**
MGR-S1 Gladius
A*
Kills:136
Deaths:38
KDR:3.579
Accuracy:31.677% B*
HSR:36.029% A*
Kills:561
Deaths (as Light Assault):268
Deaths (to Light Assaults):574
KDR:2.09328
Kill Difference:293
Playtime:6.684 hours
Usage:1%
Score:0.135m
Score/min:337
Accuracy (listed only):31.440%
HSR (listed only):30.383%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC9 A-Tross
A++
Kills:275
Deaths:79
KDR:3.481
Accuracy:33.403% A++
HSR:34.546% A+
NC1 Gauss Rifle
A++
Kills:218
Deaths:82
KDR:2.659
Accuracy:28.480% B**
HSR:32.110% A++
AF-4 Cyclone
B**
Kills:176
Deaths:95
KDR:1.853
Accuracy:29.607% B*
HSR:25% B**
MGR-S1 Gladius
A*
Kills:136
Deaths:38
KDR:3.579
Accuracy:31.677% B*
HSR:36.029% A*
Carnage AR
A++
Kills:73
Deaths:12
KDR:6.083
Accuracy:27.914% B++
HSR:31.507% A++
Kills:878
Deaths (as Combat Medic):306
Deaths (to Combat Medics):301
KDR:2.86928
Kill Difference:572
Playtime:19.494 hours
Usage:4%
Score:0.494m
Score/min:422
Accuracy (listed only):30.216%
HSR (listed only):31.838%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B**
Kills:1,487
Deaths:184
KDR:8.082
Accuracy:46.154% B**
HSR:79.018% B**
NS-44 Commissioner
B**
Kills:207
Deaths:141
KDR:1.468
Accuracy:44.854% B**
HSR:28.502% B*
AF-4 Cyclone
B**
Kills:176
Deaths:95
KDR:1.853
Accuracy:29.607% B*
HSR:25% B**
NC4-FB Mag-Shot
B**
Kills:143
Deaths:79
KDR:1.810
Accuracy:34.743% C**
HSR:28.671% B**
MGR-S1 Gladius
A*
Kills:136
Deaths:38
KDR:3.579
Accuracy:31.677% B*
HSR:36.029% A*
EM4 Longshot
B*
Kills:115
Deaths:5
KDR:23
Accuracy:42.083% B+
HSR:84.348% B*
Kills:2,264
Deaths (as Infiltrator):542
Deaths (to Infiltrators):323
KDR:4.17712
Kill Difference:1,722
Playtime:39.961 hours
Usage:9%
Score:0.941m
Score/min:393
Accuracy (listed only):38.186%
HSR (listed only):46.928%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
A++
Kills:197
Deaths:64
KDR:3.078
Accuracy:49.465% A++
HSR:15.736% B+
AF-41 Hacksaw
A++
Kills:165
Deaths:64
KDR:2.578
Accuracy:51.424% A++
HSR:21.212% A++
Kills:362
Deaths (as MAX Suit):64
Deaths (to MAX Suits):124
KDR:5.65625
Kill Difference:298
Playtime:6.866 hours
Usage:1%
Score:0.197m
Score/min:479
Accuracy (listed only):50.444%
HSR (listed only):18.474%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A
Kills:917
V. Kills:44 N/A
Deaths:59
KDR:15.542
Accuracy:66.493% A
KPH:81.600 B**
VKPH:3.900 C
Breaker Rocket Pods
M**
Kills:54
V. Kills:7 N/A
Deaths:1
KDR:54
Accuracy:61.390% A+
KPH:382.700 M**
VKPH:49.600 M+
Kills:971 (917 + 0)
Deaths:60
KDR:16.183
VKDR:0.850
Vehicle Kills:51
Kill Difference:911
Playtime:11.385 hours
Usage:2%
Score:0.170m
Score/min:249
Piloting Accuracy:66.493%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A*
Kills:256
V. Kills:21 N/A
Deaths:6
KDR:42.667
Accuracy:51.196% C**
KPH:104.600 A*
VKPH:8.600 C++
C75 Viper
A*
Kills:86
V. Kills:5 N/A
Deaths:3
KDR:28.667
Accuracy:35.656% C
KPH:70.700 A*
VKPH:4.100 D-
Skyguard
A*
Kills:84
V. Kills:41 200%
Deaths:2
KDR:42
Accuracy:43.470% A*
KPH:28.600 A*
VKPH:14 A
Kills:426 (426 + 0)
Deaths:11
KDR:38.727
VKDR:6.091
Vehicle Kills:67
Kill Difference:415
Playtime:6.599 hours
Usage:1%
Score:0.154m
Score/min:390
Driving Accuracy:43.470%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A++
Kills:6,141
V. Kills:3,308 186%
Deaths:151
KDR:40.669
Accuracy:49.860% C+
KPH:40.400 A++
VKPH:21.700 A+
Titan-150 HEAT
A+
Kills:555
V. Kills:248 223%
Deaths:22
KDR:25.227
Accuracy:46.467% C+
KPH:32.200 B**
VKPH:14.400 A+
Titan-150 HESH
B**
Kills:439
V. Kills:85 N/A
Deaths:3
KDR:146.333
Accuracy:45.505% C
KPH:56.200 B**
VKPH:10.900 B+
E540 Halberd
A*
Kills:135
V. Kills:74 180%
Deaths:4
KDR:33.750
Accuracy:48.844% B+
KPH:45.100 A+
VKPH:24.700 A*
Enforcer ML85
B*
Kills:92
V. Kills:91 100%
Deaths:7
KDR:13.143
Accuracy:44.182% B+
KPH:23.500 C+
VKPH:23.200 B*
Kills:7,362 (7,135 + 227)
Deaths:187
KDR:39.369
VKDR:20.353
Vehicle Kills:3,806
Kill Difference:7,175
Playtime:184.100 hours
Usage:40%
Score:3.245m
Score/min:294
Driving Accuracy:45.505%
Gunner Accuracy:44.182%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 9,4496,14115140.669S33.7549.86%C+1.107%D--40.4A++21.7A+275152.1h3.8B++7.6B++
LA1 Anchor 2,7682,7426484.231B++2.6928.098%B+36.36%A+53.5C*N/A17851.3h9.1B+32.2B+
NS-15M AE 2,3742,3484405.336A++1.5830.951%B**42.164%A++56.9C++N/A16741.3h10.4B+33.8B+
SAS-R 1,4911,4871848.082A++1.1646.154%B**79.018%B**50.4B+N/A13129.5h1.9B++4.1B*
M30 Mustang AH 9619175915.542A8.6266.493%AN/A81.9B**3.9C21611.2h6B+9B++
Titan-150 HEAT 8035552225.227M**18.3146.467%C+2.342%C32.1B**14.3A25817.3h4.4B+9.5B+
Titan-150 HESH 5244393146.333U139.4245.505%CN/A56.3B**10.9B+2027.8h3B+6.5B
NS Decimator-G 486342744.622M+2.3065.426%C**N/A46.8C++19.7C+2827.3h4.6C+7C+
GD-22S 323320744.324A++2.5926.849%B++36.563%A++47.8B+N/A2016.7h9.5B++35.2B++
NC9 A-Tross 279275793.481A*3.4433.403%A++34.546%A+46.6B+N/A1455.9h9.9C++29.7B++
Tank Mine 380262318.452M++1.5329.468%CN/A238.2M+107.3A+18021.1h1.6B+5.6B+
L100 Python HESH 277256642.667M++35.7551.196%C**N/A106.7A*8.8C*4502.4h2.5B*4.9B*
Frag Grenade 2572511251N/A244.0855.87%A+N/A627.5B++15A27190.4h3.1B++5.5B*
AC-X11 2562491351.844B++5.0733.035%A+30.121%A+15.3DN/A5216.3h9.2B+27.8B++
NC1 Gauss Rifle 219218822.659A+4.2628.48%B**32.11%A++39.6B**N/A1655.5h11.1B++38.9B*
NS-44 Commissioner 2072071411.468B+5.4544.854%B**28.502%B*94.1A*N/A3052.2h2.5A5.6B**
EM6 207205613.361B**3.5627.683%B**39.512%A**55.4B++N/A1603.7h9.9B+35.8B+
AF-41 Hacksaw 198197643.078C**3.8449.465%A++15.736%B+41.9B++N/A1614.7h7.5C+15.2B*
AF-4 Cyclone 180176951.853B+5.0629.607%B*25%B**14.4DN/A6112.2h14.1D-47.7C+
AF-41 Hacksaw 168165642.578C++4.3451.424%A++21.212%A++35.1C**N/A1504.7h9.3D18.1B+
NS Decimator 190160493.265M3.6558.341%C3.125%B++43.2B+8.1D--3433.7h4B+6.9B+
NC4-FB Mag-Shot 143143791.81B+5.1134.743%C**28.671%B**55C++N/A2032.6h5.1B**14.7B*
MGR-S1 Gladius 139136383.579A++3.3431.677%B*36.029%A*27.8CN/A874.9h9.3B+29.3B+
E540 Halberd 209135433.75M++26.8348.844%B+1.481%D-45A+24.7A*14743h5.2B+10.6B++
EM4 Longshot 115115523S16.0842.083%B+84.348%B*37.1B+N/A1413.1h1.8B++4.2B++
NC6 Gauss SAW 9695382.5A4.4221.232%C*23.158%C+24.4CN/A1723.9h9.4B+44.3B+
Enforcer ML85 18392713.143A++6.2344.182%B+1.087%D23.6C+23.3B*4463.9h14.7C--33.2C+
C75 Viper 9186328.667S21.7535.656%C1.163%C71.7A*4.2D-5251.2h6.5A18.4B**
Skyguard 12584242U35.0843.47%A*N/A29A*14.1A2842.9h76.5B**175.9A
Carnage AR 7473126.083M**0.8327.914%B++31.507%A++31.7C+N/A1042.3h12.3B+44.1B++
Spear Anti-Vehicle Phalanx Turret 7257228.5M*21.5849.329%B++1.754%D*81.4A**21.4C+6470.7h5.2B*10.5B**
Breaker Rocket Pods 6154154S47.0861.39%A+3.704%S540S70S28380.1h11.8B++19.2B++
C-4 665386.625M**0.2978.431%SN/A176.7A*43.3B**25830.3h1.5C++1.9A+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon12060.1h
Nano-Armor Kit28125,9096.1h
Nanite Revive Grenade0780h
Medical Kit1751,48111.5h
Motion Spotter22,3341.2h
Spitfire Auto-Turret02100.1h
Shield Recharging Field69380.2h
Ammunition Package35230.2h
Medical Applicator612,0510.8h
WLT-Howler Mining Laser02960h

Check the help document for the dictionary if you want to learn more about words used here.


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