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Director General Imperator FusionPoweredAhmadinejad[LWTX] FusionPoweredAhmadinejad
NC BR 96

KDR: 6.69

Score: 9.9m

Last Seen: Sep 26th, 2018 2:37 AM
- OFFLINE - 1847.8 hour(s)

Battle Rank 96 - New Conglomerate on Emerald
Level Progress (to 97): 20%
Level 100 Progress: 53% 308h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Titan-150 AP LA1 Anchor NS-15M AE SAS-R M30 Mustang AH Titan-150 HEAT Titan-150 HESH GD-22S
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,591,621 MLG Score: 2871
Fun Score: N/A
Cheeseburgers Flipped: 47TIME WITH MEDKIT: 3%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.008%36.702%10651310096,1064.682522.004

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.826%1.563A+2.5A**-0.717D-HEAD ++ (~22.2)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.30.569B+9.40.343C**22.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
66.125%0.453%567721020883356324.52781380%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.909%3.011M++-1.064D*-1.349

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.94B*6.30.88B*3.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.915%1.528%6969310194,779115274441.5565174%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.501%0.691B+-0.717D--0.06

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.782B++40.678B+4.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.278%1.429%40121020210832002.53012104%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.311%0.85B*-0.746D--1.354

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.60.825B++9.30.761B++11.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.206%79.2%401210201,50096315.625

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.488%1.674A++0.792B++-0.287

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.588B+1.90.41B2.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
9.9m372.8%484 (29k)440 (26.4k)6.6865216,1682,4188.1823896 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1022134726.448%22.204%58709:214

48% Engineer35% Heavy Assault10% Infiltrator9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 5th, 2014 4:58 AMApr 22nd, 2016 9:03 PMOct 25th, 2018 6:45 PM (47d) (PST)Sep 26th, 2018 12:22 AM (77d) (PST)Sep 25th, 2018 10:37 PM (77d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,200781,1220.7180.1070.1593.2430.1522871

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
72,0204,65967,36143610195926,418

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
375.4h/15.6d 3,617 3,590 4,844 73k 305 1,319 3,422 27m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A+
Kills:2,498
Deaths:572
KDR:4.367
Accuracy:27.757% B+
HSR:36.309% A+
NS-15M AE
A++
Kills:1,773
Deaths:319
KDR:5.558
Accuracy:30.753% B**
HSR:41.681% A++
GD-22S
A++
Kills:300
Deaths:69
KDR:4.348
Accuracy:26.365% B++
HSR:35.667% A++
EM6
M
Kills:105
Deaths:34
KDR:3.088
Accuracy:27.614% B**
HSR:40.952% M
NC6 Gauss SAW
C**
Kills:95
Deaths:38
KDR:2.500
Accuracy:21.232% C**
HSR:23.158% C+
Kills:4,771
Deaths (as Heavy Assault):1,032
Deaths (to Heavy Assaults):693
KDR:4.62306
Kill Difference:3,739
Playtime:129.664 hours
Usage:35%
Score:3.190m
Score/min:410
Accuracy (listed only):26.744%
HSR (listed only):35.553%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
A++
Kills:219
Deaths:122
KDR:1.795
Accuracy:33.061% A++
HSR:31.507% A++
Kills:219
Deaths (as Engineer):122
Deaths (to Engineers):387
KDR:1.79508
Kill Difference:97
Playtime:179.698 hours
Usage:48%
Score:5.126m
Score/min:475
Accuracy (listed only):33.061%
HSR (listed only):31.507%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
A++
Kills:219
Deaths:122
KDR:1.795
Accuracy:33.061% A++
HSR:31.507% A++
AF-4 Cyclone
A+
Kills:137
Deaths:60
KDR:2.283
Accuracy:25.201% C+
HSR:27.737% A+
MGR-S1 Gladius
A++
Kills:123
Deaths:31
KDR:3.968
Accuracy:31.840% B**
HSR:35.772% A++
Kills:479
Deaths (as Light Assault):213
Deaths (to Light Assaults):484
KDR:2.24883
Kill Difference:266
Playtime:6.249 hours
Usage:2%
Score:0.124m
Score/min:330
Accuracy (listed only):30.034%
HSR (listed only):31.672%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC9 A-Tross
A++
Kills:275
Deaths:79
KDR:3.481
Accuracy:33.403% A++
HSR:34.546% A+
NC1 Gauss Rifle
A++
Kills:198
Deaths:74
KDR:2.676
Accuracy:28.092% B**
HSR:31.313% A++
AF-4 Cyclone
A+
Kills:137
Deaths:60
KDR:2.283
Accuracy:25.201% C+
HSR:27.737% A+
MGR-S1 Gladius
A++
Kills:123
Deaths:31
KDR:3.968
Accuracy:31.840% B**
HSR:35.772% A++
Carnage AR
A++
Kills:73
Deaths:12
KDR:6.083
Accuracy:27.914% B++
HSR:31.507% A++
Kills:806
Deaths (as Combat Medic):256
Deaths (to Combat Medics):254
KDR:3.14844
Kill Difference:550
Playtime:17.299 hours
Usage:5%
Score:0.457m
Score/min:441
Accuracy (listed only):29.290%
HSR (listed only):32.175%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A
Kills:1,391
Deaths:159
KDR:8.748
Accuracy:46.508% A
HSR:78.792% B**
NS-44 Commissioner
B**
Kills:193
Deaths:127
KDR:1.520
Accuracy:44.556% B**
HSR:29.534% B**
AF-4 Cyclone
A+
Kills:137
Deaths:60
KDR:2.283
Accuracy:25.201% C+
HSR:27.737% A+
MGR-S1 Gladius
A++
Kills:123
Deaths:31
KDR:3.968
Accuracy:31.840% B**
HSR:35.772% A++
NC4-FB Mag-Shot
B**
Kills:117
Deaths:61
KDR:1.918
Accuracy:33.874% C++
HSR:29.915% B**
EM4 Longshot
B*
Kills:109
Deaths:5
KDR:21.800
Accuracy:42.299% B+
HSR:84.404% B*
Kills:2,070
Deaths (as Infiltrator):443
Deaths (to Infiltrators):270
KDR:4.67269
Kill Difference:1,627
Playtime:35.974 hours
Usage:10%
Score:0.857m
Score/min:397
Accuracy (listed only):37.380%
HSR (listed only):47.692%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
A++
Kills:167
Deaths:53
KDR:3.151
Accuracy:48.623% A++
HSR:14.371% C+
AF-41 Hacksaw
A++
Kills:134
Deaths:53
KDR:2.528
Accuracy:50.539% A++
HSR:19.403% B**
Kills:301
Deaths (as MAX Suit):53
Deaths (to MAX Suits):114
KDR:5.67925
Kill Difference:248
Playtime:5.925 hours
Usage:2%
Score:0.163m
Score/min:459
Accuracy (listed only):49.581%
HSR (listed only):16.887%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A+
Kills:829
V. Kills:39 N/A
Deaths:50
KDR:16.580
Accuracy:66.788% A+
KPH:83.400 B**
VKPH:3.900 C
Breaker Rocket Pods
M**
Kills:54
V. Kills:7 N/A
Deaths:1
KDR:54
Accuracy:61.390% A+
KPH:382.700 M**
VKPH:49.600 M++
Kills:883 (829 + 0)
Deaths:51
KDR:17.314
VKDR:0.902
Vehicle Kills:46
Kill Difference:832
Playtime:10.085 hours
Usage:3%
Score:0.154m
Score/min:255
Piloting Accuracy:66.788%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A**
Kills:230
V. Kills:19 N/A
Deaths:6
KDR:38.333
Accuracy:50.556% C**
KPH:112.400 A**
VKPH:9.300 B
C75 Viper
A*
Kills:86
V. Kills:5 N/A
Deaths:3
KDR:28.667
Accuracy:35.656% C
KPH:70.700 A*
VKPH:4.100 D-
Skyguard
A++
Kills:57
V. Kills:27 204%
Deaths:1
KDR:57
Accuracy:40.180% A++
KPH:27.100 A++
VKPH:12.800 B**
Kills:373 (373 + 0)
Deaths:10
KDR:37.300
VKDR:5.100
Vehicle Kills:51
Kill Difference:363
Playtime:5.366 hours
Usage:1%
Score:0.124m
Score/min:385
Driving Accuracy:40.180%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A++
Kills:4,143
V. Kills:2,374 174%
Deaths:118
KDR:35.110
Accuracy:48.696% C+
KPH:38.100 A++
VKPH:21.800 A+
Titan-150 HEAT
A+
Kills:550
V. Kills:247 222%
Deaths:21
KDR:26.191
Accuracy:46.591% C+
KPH:32.500 A
VKPH:14.600 A+
Titan-150 HESH
B*
Kills:398
V. Kills:71 N/A
Deaths:3
KDR:132.667
Accuracy:44.705% C
KPH:55.400 B*
VKPH:9.900 B+
E540 Halberd
A++
Kills:118
V. Kills:64 182%
Deaths:4
KDR:29.500
Accuracy:47.891% B+
KPH:44 A+
VKPH:23.900 A++
Enforcer ML85
B**
Kills:92
V. Kills:91 100%
Deaths:7
KDR:13.143
Accuracy:44.182% B
KPH:23.500 C++
VKPH:23.200 B**
Kills:5,301 (5,091 + 210)
Deaths:153
KDR:34.647
VKDR:18.608
Vehicle Kills:2,847
Kill Difference:5,148
Playtime:139.469 hours
Usage:37%
Score:2.516m
Score/min:301
Driving Accuracy:44.705%
Gunner Accuracy:44.182%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 6,5174,14311835.11S28.4248.696%C+1.424%D-38.1A++21.8A+287108.7h3.9B8.1B+
LA1 Anchor 2,5172,4985724.367B*2.3227.757%B+36.309%A+53.1C**N/A17547h9.1B+32.6B+
NS-15M AE 1,7881,7733195.558A++1.1330.753%B**41.681%A++59.5C**N/A17029.8h10.4B+33.7B++
SAS-R 1,3941,3911598.748A++2.0646.508%A78.792%B**51.9B++N/A13426.8h1.9B++4B*
M30 Mustang AH 8688295016.58A+9.8966.788%A+N/A83.7B**3.9C2229.9h6B+8.9B++
Titan-150 HEAT 7975502126.19S19.5046.591%C+2.364%C32.5A14.6A+25416.9h4.3B+9.3B+
Titan-150 HESH 4693983132.667U125.9844.705%CN/A55.3B*9.9B+1757.2h2.9B+6.5B
GD-22S 301300694.348A++2.3426.365%B++35.667%A++46.9B+N/A1966.4h9.4B++35.5B++
NS Decimator-G 388279594.729M**1.9665.233%C*N/A45.7C+17.9C+2666.1h4.6C+7.1C+
NC9 A-Tross 279275793.481A*3.2133.403%A++34.546%A+46.6B+N/A1435.9h9.9C++29.7B++
Frag Grenade 2512461246N/A239.3156.009%AN/A615B+12.5B*27080.4h3.1B++5.5B*
L100 Python HESH 249230638.333A**31.6550.556%C**N/A115M9.5B+4702h2.4B**4.7B*
AC-X11 2262191221.795B*4.8933.061%A++31.507%A++15DN/A5114.6h9.1B+27.4B+
NC1 Gauss Rifle 199198742.676A+4.0128.092%B**31.313%A++42.1AN/A1794.7h10.9B++38.8B*
NS-44 Commissioner 1931931271.52B+5.1744.556%B**29.534%B**96.5MN/A3072h2.5A5.7B**
AF-41 Hacksaw 167167533.151C**3.5448.623%A++14.371%C+39.8B+N/A1604.2h7.3C15B*
NS Decimator 189159493.245M3.4458.341%C3.145%B+43B+8.1D3333.7h4.1B+7B+
Tank Mine 231157266.038A++0.6531.534%C+N/A196.3A*92.5B**15380.8h1.9C++6C**
AF-4 Cyclone 139137602.283B*4.4025.201%C+27.737%A+17.8DN/A727.7h10.1B+39.9B
AF-41 Hacksaw 135134532.528C++4.1650.539%A++19.403%B**31.9C++N/A1394.2h9.4D--18.7B+
MGR-S1 Gladius 126123313.968A++2.7231.84%B**35.772%A++35.1C+N/A1083.5h9.2B+29B+
E540 Halberd 182118429.5M*22.8147.891%B+1.695%D-43.7A+23.7A++12662.7h5.2B+10.8B++
NC4-FB Mag-Shot 117117611.918B+4.7733.874%C++29.915%B**55.7C+N/A1942.1h5.2B**15.3B*
EM4 Longshot 109109521.8S15.1142.299%B+84.404%B*40.4B+N/A1502.7h1.7B*4B*
EM6 106105343.088B**3.6027.614%B**40.952%M43.8C++N/A1462.4h11.3C++41.1B+
NC6 Gauss SAW 9695382.5A4.1921.232%C**23.158%C+24.4CN/A1563.9h9.4B+44.3B+
Enforcer ML85 18392713.143A++6.4644.182%B1.087%D23.6C++23.3B**4353.9h14.7C33.2C++
C75 Viper 9186328.667S21.9835.656%C1.163%C71.7A*4.2D-4751.2h6.5A18.4B**
Carnage AR 7473126.083M*0.6027.914%B++31.507%A++31.7C+N/A972.3h12.3B+44.1B++
Skyguard 8457157U50.3140.18%A++N/A27.1A++12.9B**2482.1h78.1B**194.5A
Breaker Rocket Pods 6154154S47.3161.39%A+3.704%S540S70S25330.1h11.8B++19.2B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter22,1081.1h
Spawn Beacon11380.1h
Nano-Armor Kit2093,6344.6h
Nanite Revive Grenade0530h
Medical Kit1521,25811.1h
Shield Recharging Field58360.2h
Ammunition Package23580.1h
Medical Applicator510,0240.6h
WLT-Howler Mining Laser02960h

Check the help document for the dictionary if you want to learn more about words used here.


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