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Director General Imperator FusionPoweredAhmadinejad[LWTX] FusionPoweredAhmadinejad
NC BR 99

KDR: 6.94

Score: 11.4m

Last Seen: Apr 13th, 2019 12:55 PM
- OFFLINE - 189.1 hour(s)

Battle Rank 99 - New Conglomerate on Emerald - Outfit Member of Low Tax No Effort[LWTX] Low Tax No Effort
NC outfit on Emerald

Members: 2
Level Progress (to 100): 18%
Level 100 Progress: 61% 254h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Titan-150 AP LA1 Anchor NS-15M AE SAS-R M30 Mustang AH Titan-150 HEAT Titan-150 HESH NS Decimator-G
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,474,027 MLG Score: 2777
Fun Score: N/A
Cheeseburgers Flipped: 53TIME WITH MEDKIT: 2.6%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.431%36.981%10881310226,7174.700492.242

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.743%1.624A+2.494A**-0.639DHEAD ++ (~22.27)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.40.566B+9.50.332C**22.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
66.241%0.44%501821033909416521.64291377%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.947%3.036M++-1.067D*-1.333

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.941B*6.30.881B*3.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.867%1.273%8341310326,047124335248.7661180%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.672%0.774B++-0.853D--0.016

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.792B++3.90.687B+4.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.631%1.327%36821033226982142.30612105%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.61%0.877B*-0.77D--1.242

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.80.833B++90.772B++10.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.011%79.255%368210331,557103414.9712

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.447%1.651A++0.794B++-0.318

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.589B+1.90.412B2.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Low Tax No Effort[LWTX] Low Tax No Effort
NC outfit on Emerald

Members: 2
11.4m357.7%488 (29.3k)445 (26.7k)6.942518,4742,6618.552899 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1035150626.552%21.1%56009:374

50% Engineer33% Heavy Assault9% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 5th, 2014 4:58 AMApr 22nd, 2016 9:03 PMApr 19th, 2019 1:41 PM (2d) (PST)Apr 13th, 2019 10:25 AM (8d) (PST)Apr 13th, 2019 8:55 AM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,259761,1830.7190.1040.1523.1480.1612777

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
75,5164,53470,98243691891026,717

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
428.2h/17.8d 4,285 3,898 5,436 80.9k 335 1,466 4,130 32.3m

EngineerCLASS DETAILS: Engineer
AC-X11
A++
Kills:220
Deaths:122
KDR:1.803
Accuracy:33.077% A+
HSR:31.364% A++
Kills:220
Deaths (as Engineer):122
Deaths (to Engineers):440
KDR:1.80328
Kill Difference:98
Playtime:215.263 hours
Usage:50%
Score:6.058m
Score/min:469
Accuracy (listed only):33.077%
HSR (listed only):31.364%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A+
Kills:2,628
Deaths:615
KDR:4.273
Accuracy:28.028% B+
HSR:36.301% A+
NS-15M AE
A++
Kills:2,175
Deaths:395
KDR:5.506
Accuracy:31.107% B**
HSR:42.483% A++
GD-22S
A++
Kills:302
Deaths:69
KDR:4.377
Accuracy:26.320% B+
HSR:35.431% A++
EM6
A*
Kills:112
Deaths:38
KDR:2.947
Accuracy:27.269% B**
HSR:38.393% A*
NC6 Gauss SAW
C*
Kills:95
Deaths:38
KDR:2.500
Accuracy:21.232% C*
HSR:23.158% C+
Kills:5,312
Deaths (as Heavy Assault):1,155
Deaths (to Heavy Assaults):763
KDR:4.59913
Kill Difference:4,157
Playtime:143.014 hours
Usage:33%
Score:3.672m
Score/min:428
Accuracy (listed only):26.791%
HSR (listed only):35.153%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
A++
Kills:220
Deaths:122
KDR:1.803
Accuracy:33.077% A+
HSR:31.364% A++
AF-4 Cyclone
B*
Kills:170
Deaths:87
KDR:1.954
Accuracy:29.497% B*
HSR:23.529% B++
MGR-S1 Gladius
A++
Kills:125
Deaths:32
KDR:3.906
Accuracy:32.336% B**
HSR:35.200% A++
Kills:515
Deaths (as Light Assault):241
Deaths (to Light Assaults):526
KDR:2.13693
Kill Difference:274
Playtime:6.409 hours
Usage:1%
Score:0.128m
Score/min:332
Accuracy (listed only):31.637%
HSR (listed only):30.031%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC9 A-Tross
A+
Kills:275
Deaths:79
KDR:3.481
Accuracy:33.403% A+
HSR:34.546% A+
NC1 Gauss Rifle
A+
Kills:207
Deaths:77
KDR:2.688
Accuracy:28.045% B**
HSR:31.401% A+
AF-4 Cyclone
B*
Kills:170
Deaths:87
KDR:1.954
Accuracy:29.497% B*
HSR:23.529% B++
MGR-S1 Gladius
A++
Kills:125
Deaths:32
KDR:3.906
Accuracy:32.336% B**
HSR:35.200% A++
Carnage AR
A+
Kills:73
Deaths:12
KDR:6.083
Accuracy:27.914% B+
HSR:31.507% A+
Kills:850
Deaths (as Combat Medic):287
Deaths (to Combat Medics):277
KDR:2.96167
Kill Difference:563
Playtime:18.242 hours
Usage:4%
Score:0.470m
Score/min:429
Accuracy (listed only):30.239%
HSR (listed only):31.237%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B**
Kills:1,442
Deaths:170
KDR:8.482
Accuracy:46.320% B**
HSR:78.849% B**
NS-44 Commissioner
B**
Kills:198
Deaths:129
KDR:1.535
Accuracy:44.454% B**
HSR:29.293% B**
AF-4 Cyclone
B*
Kills:170
Deaths:87
KDR:1.954
Accuracy:29.497% B*
HSR:23.529% B++
NC4-FB Mag-Shot
B**
Kills:137
Deaths:71
KDR:1.930
Accuracy:34.250% C*
HSR:29.197% B**
MGR-S1 Gladius
A++
Kills:125
Deaths:32
KDR:3.906
Accuracy:32.336% B**
HSR:35.200% A++
EM4 Longshot
B*
Kills:115
Deaths:5
KDR:23
Accuracy:42.227% B+
HSR:84.348% B*
Kills:2,187
Deaths (as Infiltrator):494
Deaths (to Infiltrators):297
KDR:4.42713
Kill Difference:1,693
Playtime:37.996 hours
Usage:9%
Score:0.919m
Score/min:403
Accuracy (listed only):38.181%
HSR (listed only):46.736%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
A++
Kills:192
Deaths:59
KDR:3.254
Accuracy:49.137% A++
HSR:15.625% B
AF-41 Hacksaw
A++
Kills:160
Deaths:59
KDR:2.712
Accuracy:50.899% A++
HSR:21.250% A++
Kills:352
Deaths (as MAX Suit):59
Deaths (to MAX Suits):120
KDR:5.9661
Kill Difference:293
Playtime:6.583 hours
Usage:2%
Score:0.194m
Score/min:491
Accuracy (listed only):50.018%
HSR (listed only):18.438%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A+
Kills:855
V. Kills:40 N/A
Deaths:53
KDR:16.132
Accuracy:66.898% A+
KPH:82.400 B**
VKPH:3.900 C
Breaker Rocket Pods
M++
Kills:54
V. Kills:7 N/A
Deaths:1
KDR:54
Accuracy:61.390% A+
KPH:382.700 M++
VKPH:49.600 M
Kills:909 (855 + 0)
Deaths:54
KDR:16.833
VKDR:0.870
Vehicle Kills:47
Kill Difference:855
Playtime:10.514 hours
Usage:2%
Score:0.161m
Score/min:255
Piloting Accuracy:66.898%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A*
Kills:237
V. Kills:20 N/A
Deaths:6
KDR:39.500
Accuracy:50.045% C++
KPH:107.300 A*
VKPH:9.100 C*
C75 Viper
A*
Kills:86
V. Kills:5 N/A
Deaths:3
KDR:28.667
Accuracy:35.656% C
KPH:70.700 A*
VKPH:4.100 D-
Skyguard
A*
Kills:82
V. Kills:41 195%
Deaths:2
KDR:41
Accuracy:44.001% A*
KPH:30.100 A*
VKPH:15.100 A++
Kills:405 (405 + 0)
Deaths:11
KDR:36.818
VKDR:6
Vehicle Kills:66
Kill Difference:394
Playtime:6.150 hours
Usage:1%
Score:0.146m
Score/min:394
Driving Accuracy:44.001%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A++
Kills:5,406
V. Kills:2,954 183%
Deaths:135
KDR:40.044
Accuracy:49.669% C+
KPH:39.600 A++
VKPH:21.600 A+
Titan-150 HEAT
A+
Kills:555
V. Kills:248 223%
Deaths:22
KDR:25.227
Accuracy:46.467% C+
KPH:32.200 B**
VKPH:14.400 A+
Titan-150 HESH
B**
Kills:433
V. Kills:83 N/A
Deaths:3
KDR:144.333
Accuracy:45.631% C
KPH:56.200 B**
VKPH:10.800 B+
E540 Halberd
A++
Kills:134
V. Kills:73 181%
Deaths:4
KDR:33.500
Accuracy:48.736% B+
KPH:44.900 A+
VKPH:24.400 A++
Enforcer ML85
B**
Kills:92
V. Kills:91 100%
Deaths:7
KDR:13.143
Accuracy:44.182% B
KPH:23.500 C++
VKPH:23.200 B**
Kills:6,620 (6,394 + 226)
Deaths:171
KDR:38.713
VKDR:20.170
Vehicle Kills:3,449
Kill Difference:6,449
Playtime:168.311 hours
Usage:39%
Score:3.017m
Score/min:299
Driving Accuracy:45.631%
Gunner Accuracy:44.182%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 8,3605,40613540.044S33.1049.669%C+1.165%D-39.6A++21.7A+281136.4h3.8B+7.7B++
LA1 Anchor 2,6532,6286154.273B++2.6728.028%B+36.301%A+53.3C*N/A17949.3h9.1B+32.4B+
NS-15M AE 2,2002,1753955.506A++1.4431.107%B**42.483%A++58.8C*N/A17537h10.4B+33.3B+
SAS-R 1,4461,4421708.482A*1.5446.32%B**78.849%B**51B+N/A13328.3h1.9B++4.1B*
M30 Mustang AH 8958555316.132A9.1966.898%A+N/A82.2B**3.8C22110.4h6B+8.9B++
Titan-150 HEAT 8035552225.227M**18.2846.467%C+2.342%C32.1B**14.3A+25617.3h4.4B+9.5B+
Titan-150 HESH 5164333144.333U137.3945.631%CN/A56.2B**10.8B+2027.7h3B+6.6B
NS Decimator-G 452321694.652M++2.2965.74%BN/A47.2C++19.3C+2846.8h4.6C+6.9C++
GD-22S 304302694.377A++2.5726.32%B+35.431%A++47.2B+N/A1976.4h9.4B++35.9B+
NC9 A-Tross 279275793.481A*3.4633.403%A+34.546%A+46.6B+N/A1445.9h9.9C++29.7B++
Frag Grenade 2512461246N/A239.0656.015%A+N/A615B++12.5B*27100.4h3.1B++5.5B*
L100 Python HESH 257237639.5M+32.5650.045%C++N/A107.7A*9.1C*4552.2h2.4B**4.7B*
Tank Mine 325224307.467A**0.520.08%F--N/A224A**101A01h0M++5.6B+
AC-X11 2272201221.803B*5.1433.077%A+31.364%A++15DN/A5214.7h9.2B+27.8B+
NC1 Gauss Rifle 208207772.688A4.2528.045%B**31.401%A+40.6B**N/A1735.1h10.9B++38.9B*
NS-44 Commissioner 1981981291.535B+5.4144.454%B**29.293%B**94.3A**N/A3082.1h2.5A5.6B**
AF-41 Hacksaw 193192593.254C**3.6949.137%A++15.625%B42.7B++N/A1644.5h7.4C15.1B*
AF-4 Cyclone 173170871.954B+4.9929.497%B*23.529%B++14.4DN/A6211.8h14.2D48C++
AF-41 Hacksaw 163160592.712C++4.2350.899%A++21.25%A++35.6C**N/A1534.5h9.2D-18.1B+
NS Decimator 190160493.265M3.6858.341%C3.125%B++43.2B+8.1D-3403.7h4B+6.9B+
NC4-FB Mag-Shot 137137711.93B+5.0134.25%C*29.197%B**54.8C++N/A2052.5h5B**14.6B*
E540 Halberd 207134433.5M++26.5648.736%B+1.493%D-44.7A+24.3A++13973h5.2B+10.6B++
MGR-S1 Gladius 128125323.906A++3.0432.336%B**35.2%A++32.9C+N/A1063.8h9.6B29.7B+
EM4 Longshot 115115523S16.0642.227%B+84.348%B*38.3B+N/A1433h1.7B*4.1B++
EM6 113112382.947B*4.0027.269%B**38.393%A*44.8C*N/A1532.5h11.4C++41.9B+
NC6 Gauss SAW 9695382.5A+4.4421.232%C*23.158%C+24.4CN/A1653.9h9.4B+44.3B+
Enforcer ML85 18392713.143A++6.2044.182%B1.087%D-23.6C++23.3B**4423.9h14.7C33.2C++
C75 Viper 9186328.667S21.7235.656%C1.163%C71.7A*4.2D-4981.2h6.5A18.4B**
Skyguard 12382241U34.0644.001%A*N/A30.4A*15.2A++2982.7h75B**170.3A
Carnage AR 7473126.083M*0.8627.914%B+31.507%A+31.7C+N/A982.3h12.3B+44.1B+
Breaker Rocket Pods 6154154S47.0661.39%A+3.704%S540S70S27480.1h11.8B++19.2B++
Spear Anti-Vehicle Phalanx Turret 6551225.5M++18.5648.511%B+1.961%D--72.9A*20C+6360.7h5.4B*11.2B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter22,2401.2h
Spawn Beacon11640.1h
Nano-Armor Kit25115,1455.6h
Nanite Revive Grenade0680h
Medical Kit1651,35711.3h
Spitfire Auto-Turret0990.1h
Shield Recharging Field58740.2h
Ammunition Package24550.1h
Medical Applicator510,1760.6h
WLT-Howler Mining Laser02960h

Check the help document for the dictionary if you want to learn more about words used here.


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