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Deputy Director Imperator FusionPoweredAhmadinejad[LWTX] FusionPoweredAhmadinejad
NC BR 92

KDR: 6.46

Score: 8.9m

Last Seen: Aug 12th, 2018 10:02 PM
- OFFLINE - 132.3 hour(s)

Battle Rank 92 - New Conglomerate on Emerald - Outfit Member of Low Tax No Effort[LWTX] Low Tax No Effort
NC outfit on Emerald

Members: 12
Level Progress (to 93): 91%
Level 100 Progress: 47% 333h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Titan-150 AP LA1 Anchor NS-15M AE SAS-R M30 Mustang AH Titan-150 HEAT GD-22S NC9 A-Tross
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,685,446 MLG Score: 2946
Fun Score: N/A
Cheeseburgers Flipped: 37TIME WITH MEDKIT: 3.2%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.732%36.279%1042139925,5684.663321.796

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.899%1.527A+2.482A**-0.803D-HEAD ++ (~21.91)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.20.57B+9.30.35C**23

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
66.512%0.441%479721003680325620.60611193%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.157%2.499A**1.89A++-1.99

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.879B*6.30.775B++3.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.356%1.783%6667310023,98299231140.2222172%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.378%0.646B+-0.588D-0.11

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.774B++4.10.67B+4.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.352%1.429%48321003210681943.04348108%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.294%0.868B*-0.746D--1.357

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.60.823B++9.30.757B++11.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.16%78.987%483210031,46187316.6023

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.628%1.656A++0.783B++-0.185

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.588B+1.90.411B2.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Low Tax No Effort[LWTX] Low Tax No Effort
NC outfit on Emerald

Members: 12
8.9m380.9%497 (29.8k)450 (27k)6.4590414,1132,1857.8860492 (92)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1005121526.047%23.51%61209:054

46% Engineer35% Heavy Assault10% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 5th, 2014 4:58 AMApr 22nd, 2016 9:03 PMAug 16th, 2018 11:14 AM (2d) (PST)Aug 12th, 2018 7:43 PM (5d) (PST)Aug 12th, 2018 6:02 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,165801,0850.7110.1100.1673.2660.1462946

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
69,8874,77765,11043710196927,008

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
330.8h/13.8d 3,118 3,318 4,332 64.8k 269 1,200 2,902 23.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A+
Kills:2,398
Deaths:544
KDR:4.408
Accuracy:27.480% B+
HSR:36.405% A+
NS-15M AE
A++
Kills:1,436
Deaths:257
KDR:5.588
Accuracy:30.503% B**
HSR:41.295% A++
GD-22S
A+
Kills:283
Deaths:66
KDR:4.288
Accuracy:25.879% B+
HSR:34.629% A+
EM6
M
Kills:99
Deaths:30
KDR:3.300
Accuracy:27.154% B**
HSR:41.414% M
NC6 Gauss SAW
C**
Kills:95
Deaths:38
KDR:2.500
Accuracy:21.232% C**
HSR:23.158% C+
Kills:4,311
Deaths (as Heavy Assault):935
Deaths (to Heavy Assaults):620
KDR:4.6107
Kill Difference:3,376
Playtime:115.346 hours
Usage:35%
Score:2.859m
Score/min:413
Accuracy (listed only):26.450%
HSR (listed only):35.380%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
A++
Kills:188
Deaths:94
KDR:2
Accuracy:33.449% A++
HSR:31.383% A++
Kills:188
Deaths (as Engineer):94
Deaths (to Engineers):345
KDR:2
Kill Difference:94
Playtime:152.214 hours
Usage:46%
Score:4.528m
Score/min:496
Accuracy (listed only):33.449%
HSR (listed only):31.383%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
A++
Kills:188
Deaths:94
KDR:2
Accuracy:33.449% A++
HSR:31.383% A++
MGR-S1 Gladius
A++
Kills:123
Deaths:31
KDR:3.968
Accuracy:31.840% B**
HSR:35.772% A++
AF-4 Cyclone
B+
Kills:109
Deaths:50
KDR:2.180
Accuracy:26.394% C*
HSR:22.018% B+
Kills:420
Deaths (as Light Assault):175
Deaths (to Light Assaults):446
KDR:2.4
Kill Difference:245
Playtime:6.161 hours
Usage:2%
Score:0.123m
Score/min:334
Accuracy (listed only):30.561%
HSR (listed only):29.725%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC9 A-Tross
A++
Kills:275
Deaths:79
KDR:3.481
Accuracy:33.403% A++
HSR:34.546% A+
NC1 Gauss Rifle
A++
Kills:198
Deaths:74
KDR:2.676
Accuracy:28.092% B**
HSR:31.313% A++
MGR-S1 Gladius
A++
Kills:123
Deaths:31
KDR:3.968
Accuracy:31.840% B**
HSR:35.772% A++
AF-4 Cyclone
B+
Kills:109
Deaths:50
KDR:2.180
Accuracy:26.394% C*
HSR:22.018% B+
Carnage AR
A++
Kills:73
Deaths:12
KDR:6.083
Accuracy:27.914% B++
HSR:31.507% A++
Kills:778
Deaths (as Combat Medic):246
Deaths (to Combat Medics):230
KDR:3.1626
Kill Difference:532
Playtime:17.297 hours
Usage:5%
Score:0.457m
Score/min:441
Accuracy (listed only):29.528%
HSR (listed only):31.031%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B**
Kills:1,360
Deaths:152
KDR:8.947
Accuracy:46.464% B**
HSR:78.677% B**
NS-44 Commissioner
B**
Kills:186
Deaths:121
KDR:1.537
Accuracy:45.261% B**
HSR:30.108% B**
MGR-S1 Gladius
A++
Kills:123
Deaths:31
KDR:3.968
Accuracy:31.840% B**
HSR:35.772% A++
AF-4 Cyclone
B+
Kills:109
Deaths:50
KDR:2.180
Accuracy:26.394% C*
HSR:22.018% B+
NC4-FB Mag-Shot
B**
Kills:105
Deaths:56
KDR:1.875
Accuracy:33.804% C+
HSR:28.571% B**
EM4 Longshot
B++
Kills:101
Deaths:5
KDR:20.200
Accuracy:41.861% B
HSR:83.168% B++
Kills:1,984
Deaths (as Infiltrator):415
Deaths (to Infiltrators):250
KDR:4.78072
Kill Difference:1,569
Playtime:34.661 hours
Usage:10%
Score:0.828m
Score/min:398
Accuracy (listed only):37.604%
HSR (listed only):46.386%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
A++
Kills:129
Deaths:44
KDR:2.932
Accuracy:47.627% A++
HSR:13.178% C
AF-41 Hacksaw
A++
Kills:103
Deaths:44
KDR:2.341
Accuracy:50.106% A++
HSR:19.418% A
Kills:232
Deaths (as MAX Suit):44
Deaths (to MAX Suits):107
KDR:5.27273
Kill Difference:188
Playtime:4.621 hours
Usage:1%
Score:0.137m
Score/min:492
Accuracy (listed only):48.867%
HSR (listed only):16.298%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A+
Kills:626
V. Kills:32 N/A
Deaths:38
KDR:16.474
Accuracy:67.490% A+
KPH:83.300 B**
VKPH:4.300 C
Breaker Rocket Pods
S
Kills:54
V. Kills:7 N/A
Deaths:1
KDR:54
Accuracy:61.390% A+
KPH:382.700 S
VKPH:49.600 M++
Kills:680 (626 + 0)
Deaths:39
KDR:17.436
VKDR:1
Vehicle Kills:39
Kill Difference:641
Playtime:7.655 hours
Usage:2%
Score:0.128m
Score/min:279
Piloting Accuracy:67.490%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M*
Kills:198
V. Kills:12 N/A
Deaths:5
KDR:39.600
Accuracy:50.962% B
KPH:136.800 M*
VKPH:8.300 C++
C75 Viper
A*
Kills:86
V. Kills:5 N/A
Deaths:3
KDR:28.667
Accuracy:35.656% C
KPH:70.700 A*
VKPH:4.100 D-
Skyguard
N/A
Kills:50
V. Kills:24 200%
Deaths:1
KDR:50
Accuracy:40.415% N/A
KPH:32.500 N/A
VKPH:15.600 N/A
Kills:334 (334 + 0)
Deaths:9
KDR:37.111
VKDR:4.556
Vehicle Kills:41
Kill Difference:325
Playtime:4.203 hours
Usage:1%
Score:0.112m
Score/min:444
Driving Accuracy:40.415%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A+
Kills:3,351
V. Kills:1,986 169%
Deaths:102
KDR:32.853
Accuracy:48.208% C
KPH:36.600 A+
VKPH:21.700 A+
Titan-150 HEAT
A++
Kills:545
V. Kills:245 222%
Deaths:20
KDR:27.250
Accuracy:46.264% C+
KPH:32.700 A
VKPH:14.700 A++
Titan-150 HESH
B*
Kills:247
V. Kills:38 N/A
Deaths:3
KDR:82.333
Accuracy:44.077% C
KPH:56.300 B*
VKPH:8.700 C++
E540 Halberd
A++
Kills:118
V. Kills:64 182%
Deaths:4
KDR:29.500
Accuracy:47.928% B+
KPH:44.100 A+
VKPH:23.900 A++
Enforcer ML85
B**
Kills:92
V. Kills:91 100%
Deaths:7
KDR:13.143
Accuracy:44.269% B
KPH:23.600 C++
VKPH:23.300 B**
Kills:4,353 (4,143 + 210)
Deaths:136
KDR:32.007
VKDR:17.824
Vehicle Kills:2,424
Kill Difference:4,217
Playtime:119.074 hours
Usage:36%
Score:2.242m
Score/min:314
Driving Accuracy:44.077%
Gunner Accuracy:44.269%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 5,3373,35110232.853S26.3948.208%C1.701%D36.6A+21.7A+30191.5h4C**8.4B+
LA1 Anchor 2,4152,3985444.408B*2.0527.48%B+36.405%A+53.4C**N/A17644.9h9B+32.9B+
NS-15M AE 1,4471,4362575.588A++0.8730.503%B**41.295%A++60.8C**N/A18223.6h10.2B+33.4B++
SAS-R 1,3631,3601528.947A++2.4946.464%B**78.677%B**52.1B++N/A13526.1h1.9B++4B*
M30 Mustang AH 6586263816.474A+10.0167.49%A+N/A83.5B**4.3C2377.5h5.8B+8.7B++
Titan-150 HEAT 7905452027.25S20.7946.264%C+2.385%C-32.6A14.7A++25616.7h4.3B+9.2B+
GD-22S 284283664.288A+2.1725.879%B+34.629%A+47.2B+N/A2026h9.3B++35.9B++
NC9 A-Tross 279275793.481A*2.9833.403%A++34.546%A+46.6B+N/A1435.9h9.9C++29.7B++
Titan-150 HESH 285247382.333S75.8744.077%CN/A56.1B*8.6C++1774.4h2.9B6.5C**
Frag Grenade 2512461246N/A239.5456.066%AN/A615B+12.5B**27260.4h3B*5.4B*
NS Decimator-G 331237475.043S1.4264.516%C**N/A45.6C++18.1C+2775.2h4.6C+7.2C+
L100 Python HESH 210198539.6M33.1450.962%BN/A141.4M**8.6C++5961.4h2.1A4.2B**
NC1 Gauss Rifle 199198742.676A+3.7828.092%B**31.313%A++42.1AN/A1754.7h10.9B++38.8B*
AC-X11 194188942B**4.4633.449%A++31.383%A++15DN/A5312.5h8.7B+26B++
NS-44 Commissioner 1861861211.537B+4.9245.261%B**30.108%B**97.9MN/A3101.9h2.5A5.6B**
NS Decimator 187158493.224M+3.2458.266%C3.165%B+42.7B+7.8D-3243.7h4.1B+7B+
AF-41 Hacksaw 129129442.932C++3.5347.627%A++13.178%C39.1B+N/A1733.3h6.9C+14.5B*
MGR-S1 Gladius 126123313.968A++2.4931.84%B**35.772%A++35.1C+N/A1043.5h9.2B+29B+
E540 Halberd 182118429.5M**23.0447.928%B+1.695%D-43.7A+23.7A++11682.7h5.2B+10.8B++
Tank Mine 167110195.789A++0.6732.879%C+N/A183.3A++95B**16050.6h2.2C6.7C+
AF-4 Cyclone 111109502.18B*4.2826.394%C*22.018%B+17.6DN/A796.2h10B+37.9B+
NC4-FB Mag-Shot 105105561.875B+4.5833.804%C+28.571%B**58.3C++N/A2191.8h5.2B*15.5B++
AF-41 Hacksaw 104103442.341C+4.1250.106%A++19.418%A31.2C++N/A1473.3h9.1D-18.3B+
EM4 Longshot 101101520.2S13.7441.861%B83.168%B++40.4B+N/A1542.5h1.6B**3.8B*
EM6 10099303.3B**3.1627.154%B**41.414%M45C*N/A1452.2h10.7C*39.5B+
NC6 Gauss SAW 9695382.5B**3.9621.232%C**23.158%C+24.4CN/A1493.9h9.4B+44.3B+
Enforcer ML85 18392713.143A++6.6844.269%B1.087%D-23.6C++23.3B**4233.9h14.7C33.1C++
C75 Viper 9186328.667S22.2135.656%C1.163%C71.7A*4.2D-4491.2h6.5A18.4B**
Carnage AR 7473126.083M*0.3827.914%B++31.507%A++31.7C+N/A962.3h12.3B+44.1B++
Breaker Rocket Pods 6154154S47.5461.39%A+3.704%S540S70S24810.1h11.8B++19.2B++
Skyguard 7450150U43.5440.415%A++N/A33.3M+16A*2971.5h68.2A168.7A

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter22,0301.1h
Nano-Armor Kit1681,1023.9h
Spawn Beacon11120.1h
Nanite Revive Grenade0530h
Medical Kit1391,16610.7h
Shield Recharging Field58340.2h
Ammunition Package12650.1h
Medical Applicator510,0240.6h

Check the help document for the dictionary if you want to learn more about words used here.


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