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Executor Imperator FusionPoweredAhmadinejad[LWTX] FusionPoweredAhmadinejad
NC BR 86

KDR: 6.8

Score: 12.8m

Last Seen: May 26th, 2020 7:39 PM
- OFFLINE - 862.8 hour(s)

Battle Rank 100 (86 total) - New Conglomerate on Emerald
Level Progress (to 101): 7%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Titan-150 AP LA1 Anchor NS-15M AE SAS-R M30 Mustang AH Titan-150 HEAT Titan-150 HESH NS Decimator-G
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,360,186 MLG Score: 2686
Fun Score: N/A
Cheeseburgers Flipped: 59TIME WITH MEDKIT: 2.4%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.527%36.858%10881313367,7274.51082.291

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.517%1.602A+2.367A*-0.446C--HEAD ++ (~22.09)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.30.564B+9.50.331C**22.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
65.922%0.601%451921347999517519.58821314%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.799%3.037M++-0.895D---1.368

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.942B*6.30.882B*3.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.048%1.119%8968313467,418142401552.2394185%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.732%0.776B++-0.893D--0.035

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.798B++3.80.695B+3.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.848%1.282%349213472341102292.12727102%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.023%0.982B*-0.783D--1.489

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.70.837B++9.20.771B++10.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.95%79.711%349213471,661117514.0763

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.472%1.656A++0.814B++-0.292

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.592B+1.90.417B2.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
12.8m343.5%470 (28.2k)430 (25.8k)6.8013321,4653,1568.4036886 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1349169326.621%20.359%54209:264

51% Engineer33% Heavy Assault8% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 5th, 2014 4:58 AMApr 22nd, 2016 9:03 PMMay 28th, 2020 6:50 PM (122d) (PST)May 26th, 2020 7:09 PM (124d) (PST)May 26th, 2020 3:39 PM (124d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,279771,2020.7190.1060.1463.0350.1652686

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
76,7264,59272,13443691821025,796

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
497.7h/20.7d 5,057 4,370 6,328 90.6k 434 1,646 4,913 38.2m

EngineerCLASS DETAILS: Engineer
AC-X11
B**
Kills:268
Deaths:148
KDR:1.811
Accuracy:33.895% B**
HSR:30.970% B**
Kills:268
Deaths (as Engineer):148
Deaths (to Engineers):509
KDR:1.81081
Kill Difference:120
Playtime:255.936 hours
Usage:51%
Score:6.922m
Score/min:451
Accuracy (listed only):33.895%
HSR (listed only):30.970%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B++
Kills:3,066
Deaths:774
KDR:3.961
Accuracy:28.239% C+
HSR:35.975% B++
NS-15M AE
B**
Kills:2,402
Deaths:464
KDR:5.177
Accuracy:30.902% B+
HSR:42.298% B**
GD-22S
B**
Kills:320
Deaths:74
KDR:4.324
Accuracy:26.849% C+
HSR:36.563% B**
EM6
B*
Kills:320
Deaths:87
KDR:3.678
Accuracy:28.405% B+
HSR:35.625% B*
NC6 Gauss SAW
C--
Kills:95
Deaths:38
KDR:2.500
Accuracy:21.232% D
HSR:23.158% C--
Kills:6,203
Deaths (as Heavy Assault):1,437
Deaths (to Heavy Assaults):946
KDR:4.31663
Kill Difference:4,766
Playtime:165.729 hours
Usage:33%
Score:4.109m
Score/min:413
Accuracy (listed only):27.125%
HSR (listed only):34.724%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
B**
Kills:268
Deaths:148
KDR:1.811
Accuracy:33.895% B**
HSR:30.970% B**
AF-4 Cyclone
B
Kills:177
Deaths:95
KDR:1.863
Accuracy:29.624% C*
HSR:25.424% B
MGR-S1 Gladius
B**
Kills:136
Deaths:38
KDR:3.579
Accuracy:31.677% C*
HSR:36.029% B**
Kills:581
Deaths (as Light Assault):281
Deaths (to Light Assaults):617
KDR:2.06762
Kill Difference:300
Playtime:6.684 hours
Usage:1%
Score:0.135m
Score/min:337
Accuracy (listed only):31.732%
HSR (listed only):30.808%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC9 A-Tross
B**
Kills:280
Deaths:80
KDR:3.500
Accuracy:33.678% B**
HSR:34.643% B*
NC1 Gauss Rifle
B*
Kills:218
Deaths:82
KDR:2.659
Accuracy:28.480% B+
HSR:32.110% B*
AF-4 Cyclone
B
Kills:177
Deaths:95
KDR:1.863
Accuracy:29.624% C*
HSR:25.424% B
MGR-S1 Gladius
B**
Kills:136
Deaths:38
KDR:3.579
Accuracy:31.677% C*
HSR:36.029% B**
Carnage AR
B++
Kills:73
Deaths:12
KDR:6.083
Accuracy:27.914% C+
HSR:31.507% B++
Kills:884
Deaths (as Combat Medic):307
Deaths (to Combat Medics):337
KDR:2.87948
Kill Difference:577
Playtime:19.719 hours
Usage:4%
Score:0.501m
Score/min:423
Accuracy (listed only):30.275%
HSR (listed only):31.943%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B++
Kills:1,546
Deaths:195
KDR:7.928
Accuracy:46.247% B++
HSR:79.366% B++
NS-44 Commissioner
B+
Kills:226
Deaths:163
KDR:1.387
Accuracy:42.407% C**
HSR:30.089% B+
AF-4 Cyclone
B
Kills:177
Deaths:95
KDR:1.863
Accuracy:29.624% C*
HSR:25.424% B
NC4-FB Mag-Shot
C**
Kills:146
Deaths:83
KDR:1.759
Accuracy:34.862% C+
HSR:28.082% C**
MGR-S1 Gladius
B**
Kills:136
Deaths:38
KDR:3.579
Accuracy:31.677% C*
HSR:36.029% B**
EM4 Longshot
B++
Kills:115
Deaths:5
KDR:23
Accuracy:42.083% C++
HSR:84.348% B++
Kills:2,346
Deaths (as Infiltrator):579
Deaths (to Infiltrators):345
KDR:4.05181
Kill Difference:1,767
Playtime:41.283 hours
Usage:8%
Score:0.963m
Score/min:389
Accuracy (listed only):37.817%
HSR (listed only):47.223%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
A+
Kills:206
Deaths:69
KDR:2.986
Accuracy:49.137% A+
HSR:15.049% C+
AF-41 Hacksaw
A
Kills:182
Deaths:69
KDR:2.638
Accuracy:50.758% A
HSR:20.879% A
Kills:388
Deaths (as MAX Suit):69
Deaths (to MAX Suits):133
KDR:5.62319
Kill Difference:319
Playtime:7.386 hours
Usage:1%
Score:0.208m
Score/min:469
Accuracy (listed only):49.947%
HSR (listed only):17.964%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B**
Kills:945
V. Kills:44 N/A
Deaths:61
KDR:15.492
Accuracy:66.477% B**
KPH:81.400 C++
VKPH:3.800 D
Breaker Rocket Pods
M++
Kills:54
V. Kills:7 N/A
Deaths:1
KDR:54
Accuracy:61.390% B**
KPH:382.700 M++
VKPH:49.600 M+
Kills:999 (945 + 0)
Deaths:62
KDR:16.113
VKDR:0.823
Vehicle Kills:51
Kill Difference:937
Playtime:11.753 hours
Usage:2%
Score:0.175m
Score/min:248
Piloting Accuracy:66.477%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A+
Kills:269
V. Kills:26 N/A
Deaths:6
KDR:44.833
Accuracy:51.729% C++
KPH:104.700 A+
VKPH:10.100 C++
Skyguard
A+
Kills:139
V. Kills:65 211%
Deaths:2
KDR:69.500
Accuracy:40.032% A+
KPH:26.100 B*
VKPH:12.200 C*
C75 Viper
B**
Kills:86
V. Kills:5 N/A
Deaths:3
KDR:28.667
Accuracy:35.656% D
KPH:70.700 B**
VKPH:4.100 D--
Kills:494 (494 + 0)
Deaths:11
KDR:44.909
VKDR:8.727
Vehicle Kills:96
Kill Difference:483
Playtime:9.119 hours
Usage:2%
Score:0.179m
Score/min:328
Driving Accuracy:35.656%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B++
Kills:6,761
V. Kills:3,575 189%
Deaths:156
KDR:43.340
Accuracy:49.681% C+
KPH:40.800 B++
VKPH:21.600 B++
Titan-150 HEAT
B+
Kills:571
V. Kills:258 220%
Deaths:23
KDR:24.826
Accuracy:47.097% C
KPH:31.700 C**
VKPH:14.300 B+
Titan-150 HESH
C**
Kills:439
V. Kills:85 N/A
Deaths:3
KDR:146.333
Accuracy:45.505% C--
KPH:56.200 C**
VKPH:10.900 C*
E540 Halberd
B**
Kills:135
V. Kills:74 180%
Deaths:4
KDR:33.750
Accuracy:48.844% C*
KPH:45 B++
VKPH:24.700 B**
Enforcer ML85
B+
Kills:99
V. Kills:93 105%
Deaths:7
KDR:14.143
Accuracy:45.950% C*
KPH:24.700 C
VKPH:23.200 B+
Kills:8,005 (7,771 + 234)
Deaths:193
KDR:41.477
VKDR:21.166
Vehicle Kills:4,085
Kill Difference:7,812
Playtime:198.654 hours
Usage:40%
Score:3.446m
Score/min:289
Driving Accuracy:45.505%
Gunner Accuracy:45.950%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 10,3366,76115643.34M+36.5449.681%C+1.021%D40.8B++21.6B++270165.8h3.7B7.5C**
LA1 Anchor 3,0993,0667743.961B2.8428.239%C+35.975%B++52.7C-N/A17258.2h9C*32C*
NS-15M AE 2,4302,4024645.177B**1.6230.902%B+42.298%B**56.1C--N/A16542.8h10.5C++33.8B
SAS-R 1,5511,5461957.928A1.1346.247%B++79.366%B++50.4CN/A13230.7h1.9C**4B+
M30 Mustang AH 9899456115.492B+8.6966.477%B**N/A81.5C++3.8D21511.6h5.9B+8.9B++
Titan-150 HEAT 8295712324.826A*18.0247.097%C2.277%C31.7C**14.3B+25418h4.6C+9.7C+
Titan-150 HESH 5244393146.333S139.5345.505%C--N/A56.3C**10.9C*2087.8h3C+6.5C+
NS Decimator-G 536376814.642A+2.1665.262%C++1.064%D*48.2C-20.5C2847.8h4.4D6.8C-
GD-22S 323320744.324B*2.4826.849%C+36.563%B**47.8CN/A2036.7h9.5C*35.2C*
EM6 323320873.678B++3.1228.405%B+35.625%B*57.1C+N/A1535.6h9.9C++34.9B
Tank Mine 410284328.875M2.0729.441%DN/A236.7A++105A16931.2h1.7B5.7C+
NC9 A-Tross 285280803.5A++3.3033.678%B**34.643%B*45.9C+N/A1446.1h10C--29.7B+
L100 Python HESH 295269644.833A++38.0351.729%C++N/A103.5A10C++4442.6h2.5B++4.8B+
AC-X11 2762681481.811C+4.9933.895%B**30.97%B**14.5D-N/A4918.5h9.6C28.3B
Frag Grenade 2592531253N/A246.2055.283%B++N/A632.5C++15C++26370.4h3.1C*5.6B+
NS-44 Commissioner 2262261631.387C++5.4142.407%C**30.089%B+83.7B*N/A2672.7h2.6B*6.2B+
NC1 Gauss Rifle 219218822.659A+4.1428.48%B+32.11%B*39.6C+N/A1685.5h11.1C++38.9B
AF-41 Hacksaw 207206692.986C+3.8249.137%A+15.049%C+40.4C++N/A1535.1h7.9C+16B+
AF-41 Hacksaw 185182692.638C+4.1650.758%A20.879%A35.7C+N/A1505.1h9.2C18.1B+
AF-4 Cyclone 181177951.863C++4.9429.624%C*25.424%B14.5D--N/A6212.2h14.1F-47.5D
NS Decimator 190160493.265A3.5458.341%C--3.125%B**43.2C+8.1D--3503.7h4C++6.9C+
NC4-FB Mag-Shot 146146831.759C+5.0434.862%C+28.082%C**54.1CN/A2052.7h5.1B**14.6B++
Skyguard 204139269.5U62.7040.032%A+N/A26.2B*12.3C*2235.3h74B*184.9B**
MGR-S1 Gladius 139136383.579B+3.2231.677%C*36.029%B**27.8D-N/A904.9h9.3C+29.3C++
E540 Halberd 209135433.75A++26.9548.844%C*1.481%D45B++24.7B**15513h5.2C+10.6C*
EM4 Longshot 115115523S16.2042.083%C++84.348%B++37.1CN/A1413.1h1.8B+4.2B+
Enforcer ML85 19299714.143B**7.3445.95%C*1.01%D24.8C23.3B+4504h14.7D32.1C
NC6 Gauss SAW 9695382.5C**4.3021.232%D23.158%C--24.4DN/A1803.9h9.4C+44.3C+
C75 Viper 9186328.667M*21.8735.656%D1.163%C+71.7B**4.2D--5381.2h6.5B*18.4B++
Carnage AR 7473126.083A**0.7227.914%C+31.507%B++31.7DN/A1042.3h12.3C+44.1C++
C-4 766087.5M*0.7077.273%SN/A200A+53.3A26540.3h1.4C1.8B**
Spear Anti-Vehicle Phalanx Turret 7257228.5A**21.7049.414%C++1.754%D*81.4B**21.4C6670.7h5.2B*10.5B*
Breaker Rocket Pods 6154154S47.2061.39%B**3.704%S540S70S29400.1h11.8C**19.2B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit36136,5876.6h
Spawn Beacon12300.1h
Nanite Revive Grenade0790h
Medical Kit1851,60511.8h
Motion Spotter22,4701.3h
Spitfire Auto-Turret02850.2h
Shield Recharging Field69520.2h
Medical Applicator612,1490.8h
Ammunition Package35630.2h
WLT-Howler Mining Laser02960h

Check the help document for the dictionary if you want to learn more about words used here.


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