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Executor Imperator FusionPoweredAhmadinejad[LWTX] FusionPoweredAhmadinejad
NC BR 85

KDR: 6.9

Score: 12.5m

Last Seen: Jul 14th, 2019 12:28 AM
- OFFLINE - 907.7 hour(s)

Battle Rank 100 (85 total) - New Conglomerate on Emerald
Level Progress (to 101): 31%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Titan-150 AP LA1 Anchor NS-15M AE SAS-R M30 Mustang AH Titan-150 HEAT Titan-150 HESH NS Decimator-G
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,385,206 MLG Score: 2706
Fun Score: N/A
Cheeseburgers Flipped: 57TIME WITH MEDKIT: 2.4%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.552%36.887%10901312017,4284.590852.311

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.764%1.634A+2.449A**-0.653DHEAD ++ (~22.11)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.40.566B+9.60.331C**22.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
65.977%0.615%459521212975487519.8981283%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.824%3.021M++-0.898D---1.378

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.941B*6.30.881B*3.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.118%1.165%8937312117,122137387351.9854184%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.752%0.787B++-0.893D--0.04

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.798B++3.80.694B+4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.848%1.282%365212122341052282.22857102%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.023%0.876B*-0.772D--1.23

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.70.835B++9.20.774B++10.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.007%79.598%365212121,642112414.531

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.495%1.659A++0.81B++-0.276

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.592B+1.90.416B2.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
12.5m344.7%475 (28.5k)434 (26k)6.9021620,7413,0058.5264685 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1214165926.557%20.462%54309:374

51% Engineer33% Heavy Assault8% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 5th, 2014 4:58 AMApr 22nd, 2016 9:03 PMAug 11th, 2019 12:31 PM (9d) (PST)Jul 13th, 2019 11:22 PM (38d) (PST)Jul 13th, 2019 8:28 PM (38d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,278761,2020.7210.1040.1483.0520.1652706

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
76,7054,55472,15143691831026,065

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
479.5h/20d 4,881 4,244 6,144 87.8k 405 1,595 4,736 36.8m

EngineerCLASS DETAILS: Engineer
AC-X11
A++
Kills:258
Deaths:139
KDR:1.856
Accuracy:33.688% A++
HSR:30.620% A+
Kills:258
Deaths (as Engineer):139
Deaths (to Engineers):489
KDR:1.85612
Kill Difference:119
Playtime:246.891 hours
Usage:51%
Score:6.760m
Score/min:456
Accuracy (listed only):33.688%
HSR (listed only):30.620%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A+
Kills:2,833
Deaths:681
KDR:4.160
Accuracy:28.185% B+
HSR:36.216% A+
NS-15M AE
A++
Kills:2,365
Deaths:445
KDR:5.315
Accuracy:30.956% B**
HSR:42.199% A++
GD-22S
A++
Kills:320
Deaths:74
KDR:4.324
Accuracy:26.849% B++
HSR:36.563% A++
EM6
A++
Kills:317
Deaths:87
KDR:3.644
Accuracy:28.741% A
HSR:35.962% A++
NC6 Gauss SAW
C*
Kills:95
Deaths:38
KDR:2.500
Accuracy:21.232% C*
HSR:23.158% C+
Kills:5,930
Deaths (as Heavy Assault):1,325
Deaths (to Heavy Assaults):888
KDR:4.47547
Kill Difference:4,605
Playtime:157.752 hours
Usage:33%
Score:3.952m
Score/min:418
Accuracy (listed only):27.192%
HSR (listed only):34.819%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
A++
Kills:258
Deaths:139
KDR:1.856
Accuracy:33.688% A++
HSR:30.620% A+
AF-4 Cyclone
B**
Kills:177
Deaths:95
KDR:1.863
Accuracy:29.624% B*
HSR:25.424% B**
MGR-S1 Gladius
A*
Kills:136
Deaths:38
KDR:3.579
Accuracy:31.677% B*
HSR:36.029% A*
Kills:571
Deaths (as Light Assault):272
Deaths (to Light Assaults):590
KDR:2.09926
Kill Difference:299
Playtime:6.684 hours
Usage:1%
Score:0.135m
Score/min:337
Accuracy (listed only):31.663%
HSR (listed only):30.691%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC9 A-Tross
A++
Kills:275
Deaths:79
KDR:3.481
Accuracy:33.403% A++
HSR:34.546% A+
NC1 Gauss Rifle
A++
Kills:218
Deaths:82
KDR:2.659
Accuracy:28.480% B**
HSR:32.110% A++
AF-4 Cyclone
B**
Kills:177
Deaths:95
KDR:1.863
Accuracy:29.624% B*
HSR:25.424% B**
MGR-S1 Gladius
A*
Kills:136
Deaths:38
KDR:3.579
Accuracy:31.677% B*
HSR:36.029% A*
Carnage AR
A+
Kills:73
Deaths:12
KDR:6.083
Accuracy:27.914% B+
HSR:31.507% A+
Kills:879
Deaths (as Combat Medic):306
Deaths (to Combat Medics):315
KDR:2.87255
Kill Difference:573
Playtime:19.494 hours
Usage:4%
Score:0.494m
Score/min:422
Accuracy (listed only):30.220%
HSR (listed only):31.923%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B**
Kills:1,527
Deaths:189
KDR:8.079
Accuracy:46.313% B**
HSR:79.240% B**
NS-44 Commissioner
B**
Kills:215
Deaths:151
KDR:1.424
Accuracy:44.976% B**
HSR:28.372% B*
AF-4 Cyclone
B**
Kills:177
Deaths:95
KDR:1.863
Accuracy:29.624% B*
HSR:25.424% B**
NC4-FB Mag-Shot
B*
Kills:146
Deaths:83
KDR:1.759
Accuracy:34.862% C**
HSR:28.082% B*
MGR-S1 Gladius
A*
Kills:136
Deaths:38
KDR:3.579
Accuracy:31.677% B*
HSR:36.029% A*
EM4 Longshot
B*
Kills:115
Deaths:5
KDR:23
Accuracy:42.083% B+
HSR:84.348% B*
Kills:2,316
Deaths (as Infiltrator):561
Deaths (to Infiltrators):334
KDR:4.12834
Kill Difference:1,755
Playtime:40.705 hours
Usage:8%
Score:0.954m
Score/min:391
Accuracy (listed only):38.256%
HSR (listed only):46.916%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
A++
Kills:206
Deaths:68
KDR:3.029
Accuracy:49.282% A++
HSR:15.049% C++
AF-41 Hacksaw
A++
Kills:180
Deaths:68
KDR:2.647
Accuracy:50.841% A++
HSR:20.556% A+
Kills:386
Deaths (as MAX Suit):68
Deaths (to MAX Suits):128
KDR:5.67647
Kill Difference:318
Playtime:7.188 hours
Usage:1%
Score:0.203m
Score/min:471
Accuracy (listed only):50.061%
HSR (listed only):17.802%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A+
Kills:921
V. Kills:44 N/A
Deaths:61
KDR:15.098
Accuracy:66.550% A+
KPH:81.300 B**
VKPH:3.900 C
Breaker Rocket Pods
M*
Kills:54
V. Kills:7 N/A
Deaths:1
KDR:54
Accuracy:61.390% A+
KPH:382.700 M*
VKPH:49.600 M
Kills:975 (921 + 0)
Deaths:62
KDR:15.726
VKDR:0.823
Vehicle Kills:51
Kill Difference:913
Playtime:11.464 hours
Usage:2%
Score:0.171m
Score/min:249
Piloting Accuracy:66.550%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A*
Kills:268
V. Kills:26 N/A
Deaths:6
KDR:44.667
Accuracy:51.625% B
KPH:105.500 A*
VKPH:10.200 B+
Skyguard
A*
Kills:126
V. Kills:58 214%
Deaths:2
KDR:63
Accuracy:41.508% A*
KPH:29.800 A*
VKPH:13.700 A
C75 Viper
A*
Kills:86
V. Kills:5 N/A
Deaths:3
KDR:28.667
Accuracy:35.656% C
KPH:70.700 A*
VKPH:4.100 D-
Kills:480 (480 + 0)
Deaths:11
KDR:43.636
VKDR:8.091
Vehicle Kills:89
Kill Difference:469
Playtime:7.993 hours
Usage:2%
Score:0.172m
Score/min:360
Driving Accuracy:35.656%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A++
Kills:6,465
V. Kills:3,440 188%
Deaths:156
KDR:41.442
Accuracy:49.788% C+
KPH:40.600 A++
VKPH:21.600 A+
Titan-150 HEAT
A
Kills:571
V. Kills:258 220%
Deaths:23
KDR:24.826
Accuracy:47.097% C+
KPH:31.700 B**
VKPH:14.300 A
Titan-150 HESH
B*
Kills:439
V. Kills:85 N/A
Deaths:3
KDR:146.333
Accuracy:45.505% C
KPH:56.200 B*
VKPH:10.900 B+
E540 Halberd
A*
Kills:135
V. Kills:74 180%
Deaths:4
KDR:33.750
Accuracy:48.844% B+
KPH:45 A+
VKPH:24.700 A*
Enforcer ML85
B**
Kills:99
V. Kills:93 105%
Deaths:7
KDR:14.143
Accuracy:45.950% B+
KPH:24.700 C++
VKPH:23.200 B**
Kills:7,709 (7,475 + 234)
Deaths:193
KDR:39.943
VKDR:20.466
Vehicle Kills:3,950
Kill Difference:7,516
Playtime:192.012 hours
Usage:40%
Score:3.361m
Score/min:292
Driving Accuracy:45.505%
Gunner Accuracy:45.950%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 9,9056,46515641.442S34.5449.788%C+1.067%D-40.6A++21.6A+273159.2h3.7B++7.5B++
LA1 Anchor 2,8592,8336814.16B++2.7428.185%B+36.216%A+53.4C*N/A17653.1h9.1B+32.2B+
NS-15M AE 2,3922,3654455.315A1.5930.956%B**42.199%A++56.9C++N/A16741.6h10.4B+33.7B+
SAS-R 1,5311,5271898.079A*1.1846.313%B**79.24%B**50.7B+N/A13230.1h1.9B++4B*
M30 Mustang AH 9659216115.098A8.2066.55%A+N/A81.5B**3.9C21611.3h6B+9B++
Titan-150 HEAT 8295712324.826M**17.9247.097%C+2.277%C31.7B**14.3A25218h4.6B+9.7B+
Titan-150 HESH 5244393146.333U139.4345.505%CN/A56.3B**10.9B+2077.8h3B+6.5B
NS Decimator-G 501352774.571M**2.3365.149%B1.136%D--46.3C+19.6C+2807.6h4.6C7.1C+
GD-22S 323320744.324A++2.5826.849%B++36.563%A++47.8B+N/A2026.7h9.5B++35.2B++
EM6 320317873.644A3.2628.741%A35.962%A++57.6B+N/A1545.5h9.9B+34.6B++
NC9 A-Tross 279275793.481A++3.4233.403%A++34.546%A+46.6B+N/A1455.9h9.9C++29.7B++
Tank Mine 395273318.806M++1.9029.124%CN/A248.2M+110.9A++17921.1h1.7B+5.7B
L100 Python HESH 294268644.667M*37.7651.625%BN/A107.2A*10.4B+4482.5h2.5B*4.8B*
AC-X11 2652581391.856B*5.0533.688%A++30.62%A+14.7DN/A5017.5h9.6B28.4B++
Frag Grenade 2572511251N/A244.1055.87%A+N/A627.5B++15B**27200.4h3.1B++5.5B*
NC1 Gauss Rifle 219218822.659A+4.2428.48%B**32.11%A++39.6B**N/A1675.5h11.1B++38.9B*
NS-44 Commissioner 2152151511.424B+5.4844.976%B**28.372%B*93.5A*N/A2972.3h2.6A5.7B**
AF-41 Hacksaw 207206683.029C*3.8749.282%A++15.049%C++41.2B++N/A1555h7.8C15.9B++
AF-41 Hacksaw 183180682.647C++4.2650.841%A++20.556%A+36BN/A1475h9.2D18.2B+
AF-4 Cyclone 181177951.863B+5.0429.624%B*25.424%B**14.5DN/A6112.2h14.1D-47.5C+
NS Decimator 190160493.265M3.6458.341%C3.125%B++43.2B+8.1D--3473.7h4B+6.9B+
NC4-FB Mag-Shot 146146831.759B5.1434.862%C**28.082%B*54.1C+N/A2052.7h5.1B*14.6B*
MGR-S1 Gladius 139136383.579A++3.3231.677%B*36.029%A*27.8CN/A884.9h9.3B+29.3B+
E540 Halberd 209135433.75M*26.8548.844%B+1.481%D-45A+24.7A*15273h5.2B+10.6B++
Skyguard 184126263U56.1041.508%A*N/A30A*13.8A2564.2h67.1A161.7A
EM4 Longshot 115115523S16.1042.083%B+84.348%B*37.1BN/A1413.1h1.8B++4.2B++
Enforcer ML85 19299714.143A*7.2445.95%B+1.01%D-24.8C*23.3B**4484h14.7C--32.1C++
NC6 Gauss SAW 9695382.5A4.4021.232%C*23.158%C+24.4CN/A1763.9h9.4B44.3B+
C75 Viper 9186328.667S21.7635.656%C1.163%C71.7A*4.2D-5341.2h6.5A18.4B**
Carnage AR 7473126.083M*0.8227.914%B+31.507%A+31.7C+N/A1042.3h12.3B+44.1B+
Spear Anti-Vehicle Phalanx Turret 7257228.5M++21.6049.414%B++1.754%D*81.4A**21.4C++6520.7h5.2B*10.5B**
C-4 705687M**0.1079.048%SN/A186.7A**46.7A26490.3h1.5C++1.9A+
Breaker Rocket Pods 6154154S47.1061.39%A+3.704%S540S70S28730.1h11.8B++19.2B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon12240.1h
Nano-Armor Kit32132,6186.4h
Nanite Revive Grenade0780h
Medical Kit1821,53611.6h
Spitfire Auto-Turret02760.1h
Motion Spotter22,4331.3h
Shield Recharging Field69380.2h
Ammunition Package35530.2h
Medical Applicator612,0510.8h
WLT-Howler Mining Laser02960h

Check the help document for the dictionary if you want to learn more about words used here.


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