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Primus Futsuaizen[DIG] Futsuaizen
VS BR 50

KDR: 2.22

Score: 36.9m

Last Seen: Nov 4th, 2019 1:30 PM
- OFFLINE - 853.5 hour(s)

Prestige 1, Battle Rank 50 - Vanu Sovereignty on Miller
Level Progress (to 51): 97%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A C-4 Supernova FPC Ghost Eclipse VE3A Parsec VX3-A Supernova VPC Orion VS54
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,171,736 MLG Score: 1736
Fun Score: N/A
Cheeseburgers Flipped: 306TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.222%25.265%71340118743,1042.210920.007

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.263%1.363A0.65B+-0.986D--HEAD ++ (~11.15)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.30.539B+9.70.323C*24.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.858%0.747%383412233,21112567852.5545409%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.127%0.588B+-0.77D-0.689

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
540.667B+23.20.564B+30.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.812%1.652%746712208,837252127753.50535318%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.701%1.917A++-0.566D-0.449

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.825B++4.10.671B+2.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.247%4.279%3461012173,809174411822.18281322%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.542%0.834B++-0.052C+1.049

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.60.687B+170.577B+20.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.711%76.019%346812198,8782614153.39503

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.127%1.015B**0.58B+-0.559

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.55B+1.90.416B2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.027%16.801%346312241,9821188151.66835

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.581%-0.215C0.407B-0.456

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.409B30.375C**4.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
36.9m178.4%426 (25.6k)348 (20.9k)2.2179586,42938,9682.5235850 (50)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1227466322.654%21.78%49302:4340

9% Combat Medic37% Engineer21% Heavy Assault19% Infiltrator13% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 7th, 2013 12:42 PMMay 15th, 2015 3:36 PMDec 4th, 2019 8:50 AM (6d) (PST)Nov 4th, 2019 9:48 AM (35d) (PST)Nov 4th, 2019 9:30 AM (35d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9342027320.8140.3670.1771.6060.0861736

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
56,04612,13743,90949221196520,867

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1768.7h/73.7d 11,910 18,824 22,563 170.5k 2,083 5,605 9,106 99.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C+
Kills:5,119
Deaths:2,566
KDR:1.995
Accuracy:26.690% C+
HSR:27.134% C--
Orion VS54
B++
Kills:2,070
Deaths:975
KDR:2.123
Accuracy:24.217% B++
HSR:20.483% D
Pulsar LSW
B+
Kills:1,191
Deaths:606
KDR:1.965
Accuracy:26.165% B+
HSR:23.006% C+
NS-15M1
B**
Kills:1,161
Deaths:592
KDR:1.961
Accuracy:28.599% B**
HSR:23.428% C++
NS-15M2
B*
Kills:1,160
Deaths:600
KDR:1.933
Accuracy:28.681% B*
HSR:26.810% C++
VX29 Polaris
B++
Kills:1,158
Deaths:670
KDR:1.728
Accuracy:27.453% B++
HSR:21.330% C
VE-H Maw
C++
Kills:57
Deaths:33
KDR:1.727
Accuracy:26.001% C++
HSR:22.807% C
Kills:11,916
Deaths (as Heavy Assault):6,042
Deaths (to Heavy Assaults):10,098
KDR:1.97219
Kill Difference:5,874
Playtime:363.695 hours
Usage:21%
Score:8.144m
Score/min:373
Accuracy (listed only):26.830%
HSR (listed only):23.571%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eclipse VE3A
C*
Kills:2,382
Deaths:1,331
KDR:1.790
Accuracy:27.810% C*
HSR:20.235% C+
MKV Suppressed
B+
Kills:1,459
Deaths:878
KDR:1.662
Accuracy:28.036% B+
HSR:22.344% B+
NS-11C
B**
Kills:1,244
Deaths:653
KDR:1.905
Accuracy:30.123% B**
HSR:18.087% C
NSX Tanto
B++
Kills:1,217
Deaths:807
KDR:1.508
Accuracy:29.874% B++
HSR:24.569% C+
Serpent VE92
B+
Kills:1,215
Deaths:652
KDR:1.864
Accuracy:25.943% B+
HSR:14.650% D--
Solstice VE3
B**
Kills:1,207
Deaths:831
KDR:1.452
Accuracy:28.278% B**
HSR:20.050% C++
Eridani SX5
C**
Kills:1,190
Deaths:655
KDR:1.817
Accuracy:27.960% C**
HSR:20.840% C++
Sirius SX12
B*
Kills:1,172
Deaths:756
KDR:1.550
Accuracy:28.582% B*
HSR:20.819% B
Pulsar C
B*
Kills:1,163
Deaths:715
KDR:1.627
Accuracy:28.894% B*
HSR:25.280% B
VX6-7
B++
Kills:1,161
Deaths:659
KDR:1.762
Accuracy:27.883% B++
HSR:25.668% B++
NS-7 PDW
B**
Kills:1,159
Deaths:636
KDR:1.822
Accuracy:27.940% B+
HSR:24.418% B**
Pandora VX25
B
Kills:965
Deaths:579
KDR:1.667
Accuracy:36.099% C
HSR:16.580% B
Skorpios
C**
Kills:735
Deaths:443
KDR:1.659
Accuracy:28.861% C**
HSR:22.041% C+
Thanatos VE70
C++
Kills:635
Deaths:432
KDR:1.470
Accuracy:40.172% C++
HSR:13.386% D
VE-S Canis
B**
Kills:448
Deaths:205
KDR:2.185
Accuracy:28.713% C**
HSR:28.795% B**
Phobos VX86
B**
Kills:382
Deaths:266
KDR:1.436
Accuracy:50.029% D
HSR:23.037% B**
Kills:17,734
Deaths (as Light Assault):10,498
Deaths (to Light Assaults):7,077
KDR:1.68927
Kill Difference:7,236
Playtime:232.454 hours
Usage:13%
Score:5.215m
Score/min:374
Accuracy (listed only):30.950%
HSR (listed only):21.300%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eclipse VE3A
C*
Kills:2,382
Deaths:1,331
KDR:1.790
Accuracy:27.810% C*
HSR:20.235% C+
NS-11C
B**
Kills:1,244
Deaths:653
KDR:1.905
Accuracy:30.123% B**
HSR:18.087% C
NSX Tanto
B++
Kills:1,217
Deaths:807
KDR:1.508
Accuracy:29.874% B++
HSR:24.569% C+
Serpent VE92
B+
Kills:1,215
Deaths:652
KDR:1.864
Accuracy:25.943% B+
HSR:14.650% D--
Solstice VE3
B**
Kills:1,207
Deaths:831
KDR:1.452
Accuracy:28.278% B**
HSR:20.050% C++
Pulsar C
B*
Kills:1,163
Deaths:715
KDR:1.627
Accuracy:28.894% B*
HSR:25.280% B
Eidolon VE33
B*
Kills:1,161
Deaths:671
KDR:1.730
Accuracy:33.187% B*
HSR:23.600% C
VX6-7
B++
Kills:1,161
Deaths:659
KDR:1.762
Accuracy:27.883% B++
HSR:25.668% B++
Pandora VX25
B
Kills:965
Deaths:579
KDR:1.667
Accuracy:36.099% C
HSR:16.580% B
Revenant
B+
Kills:673
Deaths:368
KDR:1.829
Accuracy:34.102% C+
HSR:33.135% B+
Thanatos VE70
C++
Kills:635
Deaths:432
KDR:1.470
Accuracy:40.172% C++
HSR:13.386% D
Phobos VX86
B**
Kills:382
Deaths:266
KDR:1.436
Accuracy:50.029% D
HSR:23.037% B**
VE-LR Obelisk
B+
Kills:77
Deaths:41
KDR:1.878
Accuracy:35.467% B+
HSR:31.169% C+
Kills:13,482
Deaths (as Engineer):8,005
Deaths (to Engineers):8,067
KDR:1.6842
Kill Difference:5,477
Playtime:649.254 hours
Usage:37%
Score:12.961m
Score/min:333
Accuracy (listed only):32.912%
HSR (listed only):22.265%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
B+
Kills:1,459
Deaths:878
KDR:1.662
Accuracy:28.036% B+
HSR:22.344% B+
H-V45
B++
Kills:1,232
Deaths:706
KDR:1.745
Accuracy:27.301% B+
HSR:26.786% B++
Terminus VX-9
C++
Kills:1,202
Deaths:718
KDR:1.674
Accuracy:26.381% C++
HSR:27.621% C++
Eridani SX5
C**
Kills:1,190
Deaths:655
KDR:1.817
Accuracy:27.960% C**
HSR:20.840% C++
CME
B*
Kills:1,176
Deaths:691
KDR:1.702
Accuracy:28.882% B+
HSR:27.891% B*
Sirius SX12
B*
Kills:1,172
Deaths:756
KDR:1.550
Accuracy:28.582% B*
HSR:20.819% B
Pulsar VS1
B++
Kills:1,160
Deaths:767
KDR:1.512
Accuracy:26.910% B++
HSR:24.224% B+
NS-7 PDW
B**
Kills:1,159
Deaths:636
KDR:1.822
Accuracy:27.940% B+
HSR:24.418% B**
NS-11A
B++
Kills:1,158
Deaths:668
KDR:1.734
Accuracy:28.162% B++
HSR:23.662% C++
Pandora VX25
B
Kills:965
Deaths:579
KDR:1.667
Accuracy:36.099% C
HSR:16.580% B
Skorpios
C**
Kills:735
Deaths:443
KDR:1.659
Accuracy:28.861% C**
HSR:22.041% C+
Thanatos VE70
C++
Kills:635
Deaths:432
KDR:1.470
Accuracy:40.172% C++
HSR:13.386% D
VE-S Canis
B**
Kills:448
Deaths:205
KDR:2.185
Accuracy:28.713% C**
HSR:28.795% B**
Phobos VX86
B**
Kills:382
Deaths:266
KDR:1.436
Accuracy:50.029% D
HSR:23.037% B**
Darkstar
C+
Kills:146
Deaths:91
KDR:1.604
Accuracy:23.345% D-
HSR:23.288% C+
Kills:14,219
Deaths (as Combat Medic):8,491
Deaths (to Combat Medics):3,657
KDR:1.6746
Kill Difference:5,728
Playtime:153.725 hours
Usage:9%
Score:3.407m
Score/min:369
Accuracy (listed only):30.491%
HSR (listed only):23.049%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B++
Kills:2,576
Deaths:864
KDR:2.981
Accuracy:43.175% B++
HSR:71.739% C**
Parsec VX3-A
C--
Kills:2,369
Deaths:522
KDR:4.538
Accuracy:39.371% C--
HSR:74.588% D
Nyx VX31
B*
Kills:1,478
Deaths:592
KDR:2.497
Accuracy:37.927% B++
HSR:37.551% B*
MKV Suppressed
B+
Kills:1,459
Deaths:878
KDR:1.662
Accuracy:28.036% B+
HSR:22.344% B+
Eridani SX5
C**
Kills:1,190
Deaths:655
KDR:1.817
Accuracy:27.960% C**
HSR:20.840% C++
NS-44 Commissioner
B**
Kills:1,179
Deaths:999
KDR:1.180
Accuracy:45.937% B**
HSR:27.820% B++
Sirius SX12
B*
Kills:1,172
Deaths:756
KDR:1.550
Accuracy:28.582% B*
HSR:20.819% B
Artemis VX26
B++
Kills:1,169
Deaths:606
KDR:1.929
Accuracy:29.120% B
HSR:28.058% B++
NS-30 Vandal
A
Kills:1,164
Deaths:467
KDR:2.493
Accuracy:38.457% B*
HSR:37.199% A
V10
C++
Kills:1,162
Deaths:289
KDR:4.021
Accuracy:41.757% C++
HSR:78.399% C++
NS-7 PDW
B**
Kills:1,159
Deaths:636
KDR:1.822
Accuracy:27.940% B+
HSR:24.418% B**
Phantom VA23
A
Kills:1,156
Deaths:529
KDR:2.185
Accuracy:39.067% B++
HSR:40.484% A
Parallax VX3
B++
Kills:1,155
Deaths:227
KDR:5.088
Accuracy:43.023% B+
HSR:83.723% B++
XM98
B*
Kills:1,121
Deaths:280
KDR:4.004
Accuracy:43.242% B*
HSR:76.628% C*
Skorpios
C**
Kills:735
Deaths:443
KDR:1.659
Accuracy:28.861% C**
HSR:22.041% C+
NS-357 Underboss
B++
Kills:495
Deaths:541
KDR:0.915
Accuracy:40.668% B+
HSR:27.879% B++
VE-S Canis
B**
Kills:448
Deaths:205
KDR:2.185
Accuracy:28.713% C**
HSR:28.795% B**
Spiker
B+
Kills:398
Deaths:374
KDR:1.064
Accuracy:30.878% C++
HSR:25.377% B+
NSX Daimyo
C++
Kills:294
Deaths:119
KDR:2.471
Accuracy:42.036% C++
HSR:93.537% C+
Manticore SX40
B+
Kills:136
Deaths:150
KDR:0.907
Accuracy:32.705% B+
HSR:23.529% C*
Phaseshift VX-S
C++
Kills:117
Deaths:55
KDR:2.127
Accuracy:36.780% C++
HSR:73.504% C+
Beamer VS3
B+
Kills:103
Deaths:85
KDR:1.212
Accuracy:31.295% B+
HSR:22.330% C+
Soldier Soaker
B*
Kills:103
Deaths:78
KDR:1.321
Accuracy:37.752% B+
HSR:18.447% B*
NS-AM7 Archer
B*
Kills:91
Deaths:86
KDR:1.058
Accuracy:58.377% C+
HSR:26.374% B*
VA39 Spectre
A+
Kills:84
Deaths:44
KDR:1.909
Accuracy:40.675% A+
HSR:42.857% B+
NSX Tomoe
A+
Kills:82
Deaths:47
KDR:1.745
Accuracy:35.881% A+
HSR:24.390% D*
Kills:22,595
Deaths (as Infiltrator):10,527
Deaths (to Infiltrators):6,474
KDR:2.14639
Kill Difference:12,068
Playtime:328.326 hours
Usage:19%
Score:6.172m
Score/min:313
Accuracy (listed only):36.854%
HSR (listed only):41.295%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:495
Deaths:175
KDR:2.829
Accuracy:21.649% B+
HSR:22.626% C**
Blueshift VM5
B+
Kills:442
Deaths:148
KDR:2.986
Accuracy:22.662% B+
HSR:19.910% C
Comet VM2
A
Kills:273
Deaths:152
KDR:1.796
Accuracy:54.602% A
HSR:3.297% C-
Comet VM2
A
Kills:254
Deaths:136
KDR:1.868
Accuracy:57.405% A
HSR:2.756% D
Quasar VM1
B+
Kills:251
Deaths:95
KDR:2.642
Accuracy:18.320% B+
HSR:20.319% C**
Cosmos VM3
C++
Kills:177
Deaths:52
KDR:3.404
Accuracy:17.729% C++
HSR:16.384% D
Kills:1,892
Deaths (as MAX Suit):379
Deaths (to MAX Suits):1,852
KDR:4.99208
Kill Difference:1,513
Playtime:38.324 hours
Usage:2%
Score:1.009m
Score/min:439
Accuracy (listed only):32.061%
HSR (listed only):14.215%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A
Kills:1,823
V. Kills:421 432%
Deaths:386
KDR:4.723
Accuracy:63.689% A
KPH:76.200 C+
VKPH:17.600 C+
Light PPA
B*
Kills:1,106
V. Kills:57 N/A
Deaths:326
KDR:3.393
Accuracy:42.433% C++
KPH:75.500 B*
VKPH:3.900 C++
Antares LC
C+
Kills:451
V. Kills:356 126%
Deaths:461
KDR:0.978
Accuracy:29.406% C-
KPH:16.200 C
VKPH:12.800 C+
Maelstrom Turbo Laser
C
Kills:179
V. Kills:151 118%
Deaths:228
KDR:0.785
Accuracy:29.957% C
KPH:9.500 C--
VKPH:8 C
Saron Laser Cannon
C
Kills:103
V. Kills:81 126%
Deaths:181
KDR:0.569
Accuracy:28.598% D
KPH:9.400 C
VKPH:7.400 C
Coyote Missiles
C**
Kills:56
V. Kills:35 156%
Deaths:31
KDR:1.806
Accuracy:63.782% A
KPH:41.200 C+
VKPH:25.800 C**
Kills:3,718 (1,839 + 0)
Deaths:1,613
KDR:2.305
VKDR:0.683
Vehicle Kills:1,101
Kill Difference:2,105
Playtime:97.511 hours
Usage:6%
Score:1.163m
Score/min:199
Piloting Accuracy:28.598%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A*
Kills:1,164
V. Kills:91 N/A
Deaths:77
KDR:15.117
Accuracy:57.819% B**
KPH:100.700 A*
VKPH:7.900 C+
L100 Python AP
A+
Kills:800
V. Kills:364 219%
Deaths:118
KDR:6.780
Accuracy:65.200% B**
KPH:51.100 A+
VKPH:23.300 B*
L100 Python HEAT
A+
Kills:419
V. Kills:108 384%
Deaths:68
KDR:6.162
Accuracy:59.266% B++
KPH:51.600 A+
VKPH:13.300 C**
C75 Viper
A**
Kills:256
V. Kills:35 N/A
Deaths:36
KDR:7.111
Accuracy:48.389% B*
KPH:76.200 A**
VKPH:10.400 B+
Skyguard
B+
Kills:68
V. Kills:54 124%
Deaths:31
KDR:2.194
Accuracy:29.352% C+
KPH:15.400 C++
VKPH:12.200 B+
Kills:2,707 (2,707 + 0)
Deaths:330
KDR:8.203
VKDR:1.976
Vehicle Kills:652
Kill Difference:2,377
Playtime:43.108 hours
Usage:2%
Score:0.913m
Score/min:353
Driving Accuracy:29.352%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A
Kills:2,675
V. Kills:1,450 184%
Deaths:465
KDR:5.753
Accuracy:63.219% B**
KPH:39.500 B**
VKPH:21.400 A
Supernova VPC
A++
Kills:2,349
V. Kills:313 N/A
Deaths:145
KDR:16.200
Accuracy:60.756% B**
KPH:80.800 A++
VKPH:10.800 B++
Supernova PC
A++
Kills:1,174
V. Kills:360 325%
Deaths:161
KDR:7.292
Accuracy:60.562% A
KPH:44.300 A++
VKPH:13.600 A
Saron HRB
A*
Kills:444
V. Kills:243 182%
Deaths:56
KDR:7.929
Accuracy:53.590% B**
KPH:45.600 A*
VKPH:25 B**
E540 Halberd
A*
Kills:131
V. Kills:74 175%
Deaths:18
KDR:7.278
Accuracy:58.303% A+
KPH:50.400 A++
VKPH:28.500 A*
Proton II PPA
A+
Kills:51
V. Kills:5 N/A
Deaths:5
KDR:10.200
Accuracy:31.446% B**
KPH:65.200 B
VKPH:6.400 A+
Kills:6,824 (6,198 + 626)
Deaths:850
KDR:8.028
VKDR:2.876
Vehicle Kills:2,445
Kill Difference:5,974
Playtime:136.446 hours
Usage:8%
Score:2.768m
Score/min:338
Driving Accuracy:60.562%
Gunner Accuracy:31.446%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
M++
Kills:1,336
V. Kills:82 N/A
Deaths:44
KDR:30.364
Accuracy:50.504% A+
KPH:226.600 M++
VKPH:13.900 A*
Saron HRB-H
M**
Kills:910
V. Kills:540 168%
Deaths:88
KDR:10.341
Accuracy:70.445% A++
KPH:97.100 M**
VKPH:57.600 M*
M12 Kobalt-H
B+
Kills:311
V. Kills:3 N/A
Deaths:11
KDR:28.273
Accuracy:23.647% C++
KPH:164.100 B+
VKPH:1.600 D*
E540 Halberd-H
A++
Kills:165
V. Kills:73 223%
Deaths:24
KDR:6.875
Accuracy:69.906% A+
KPH:80.800 A++
VKPH:35.700 A++
Aphelion VEX-4H
A*
Kills:132
V. Kills:94 139%
Deaths:28
KDR:4.714
Accuracy:56.369% A
KPH:68.900 A+
VKPH:49.100 A*
Kills:2,854 (0 + 2,854)
Deaths:195
KDR:14.636
VKDR:4.062
Vehicle Kills:792
Kill Difference:2,659
Playtime:21.124 hours
Usage:1%
Score:0.752m
Score/min:593
Driving Accuracy:N/A%
Gunner Accuracy:56.369%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:276
V. Kills:5 N/A
Deaths:17
KDR:16.235
Accuracy:23.222% B*
KPH:149.800 A*
VKPH:2.700 C
M12 Kobalt
A++
Kills:200
V. Kills:6 N/A
Deaths:12
KDR:16.667
Accuracy:24.362% A
KPH:137.100 A++
VKPH:4.100 C**
M40 Fury
B**
Kills:114
V. Kills:16 N/A
Deaths:14
KDR:8.143
Accuracy:34.954% C+
KPH:71.300 B**
VKPH:10 C++
M20 Basilisk
M
Kills:105
V. Kills:16 N/A
Deaths:19
KDR:5.526
Accuracy:39.363% C++
KPH:51.300 M
VKPH:7.800 C+
M20 Basilisk
S
Kills:95
V. Kills:15 N/A
Deaths:16
KDR:5.938
Accuracy:39.608% C++
KPH:78.600 S
VKPH:12.400 B+
M40 Fury
A++
Kills:76
V. Kills:5 N/A
Deaths:10
KDR:7.600
Accuracy:35.432% C+
KPH:100.200 A++
VKPH:6.600 D
M60-G Bulldog
A**
Kills:56
V. Kills:6 N/A
Deaths:10
KDR:5.600
Accuracy:43.497% B**
KPH:66.700 A**
VKPH:7.100 B
Kills:922 (0 + 922)
Deaths:98
KDR:9.408
VKDR:0.704
Vehicle Kills:69
Kill Difference:824
Playtime:9.755 hours
Usage:1%
Score:0.258m
Score/min:441
Driving Accuracy:N/A%
Gunner Accuracy:43.497%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
A
Kills:127
V. Kills:22 N/A
Deaths:113
KDR:1.124
Accuracy:51.776% C**
KPH:49.300 A
VKPH:8.500 B+
Kills:127 (127 + 0)
Deaths:113
KDR:1.124
VKDR:0.195
Vehicle Kills:22
Kill Difference:14
Playtime:2.578 hours
Usage:0%
Score:0.035m
Score/min:226
Driving Accuracy:51.776%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 5,1695,1192,5661.995C0.2226.69%C+27.134%C--72.2C++N/A17770.9h10.1B+37.9B
C-4 3,9502,9111,4412.02B+0.2023.615%C-N/A173.3A++61.8A*134816.8h1.2B+5.1B
Supernova FPC 4,1252,6754655.753C+3.5463.219%B**1.682%C39.5B**21.4A32467.8h5.2C++8.3B+
Ghost 2,5812,5768642.981C++0.7643.175%B++71.739%C**58.3B++N/A15944.2h1.8B*4.3B++
Eclipse VE3A 2,4062,3821,3311.79C++0.4327.81%C*20.235%C+57.8B++N/A13441.2h11.4B41B+
Parsec VX3-A 2,3742,3695224.538C+2.3239.371%C--74.588%D64.6B+N/A14936.7h1.8C**4.5C++
Supernova VPC 2,6622,34914516.2B13.9860.756%B**1.447%C+80.7A++10.8B++28029.1h2.9B+4.8B++
Orion VS54 2,0752,0709752.123B+0.0924.217%B++20.483%D55.6B**N/A20837.2h10.1B*41.8C*
Dual Photon Pods 2,2441,8233864.723C2.5163.689%AN/A76.3C+17.6C+32323.9h19.7B+30.9B+
Lasher X2 1,5561,5329061.691B**0.5330.203%B+3.068%C--65.5A+1C+19823.4h17B++56.2B+
Nyx VX31 1,4841,4785922.497C*0.2837.927%B++37.551%B*68.7AN/A16521.5h4.4B**11.7B*
MKV Suppressed 1,4731,4598781.662B++0.5628.036%B+22.344%B+35.2C++N/A9741.4h11.6B++41.3B+
Proton II PPA-H 1,4181,3364430.364A++28.1550.504%A+N/A226.4M++13.9A*5265.9h10.7C++21.1B+
NS-11C 1,2501,2446531.905B**0.3130.123%B**18.087%C65.8A++N/A17518.9h10.3B**34.1B*
H-V45 1,2451,2327061.745C*0.4727.301%B+26.786%B++48.3B++N/A16025.5h11.9B+43.7B+
NSX Tanto 1,2331,2178071.508B+0.7129.874%B++24.569%C+20.1C-N/A4760.6h12.9C**43.1B+
Serpent VE92 1,2171,2156521.863B++0.3525.943%B+14.65%D--37.9C**N/A10832.1h10.7B++41.1B+
Solstice VE3 1,2171,2078311.452B**0.7728.278%B**20.05%C++33.8B*N/A14335.7h11.8B*41.8B
Terminus VX-9 1,2071,2027181.674C++0.5426.381%C++27.621%C++49.1B+N/A13324.5h11.8B44.8B
Pulsar LSW 1,2101,1916061.965B+0.2526.165%B+23.006%C+75.9B**1.2A25415.7h10.2B*39.1B+
Eridani SX5 1,1981,1906551.817B++0.4027.96%C**20.84%C++64B**N/A16418.6h9.5B*34.1B+
NS-44 Commissioner 1,1821,1799991.18C*1.0445.937%B**27.82%B++76.1A+N/A20815.5h2.8B**6.1B*
CME 1,1911,1766911.702B++0.5228.882%B+27.891%B*47B+N/A11725h11.7B++40.6B++
Supernova PC 1,5341,1741617.292C**5.0760.562%A2.3%C+44.3A++13.6A25626.5h3.7B**6.1A
Sirius SX12 1,1761,1727561.55B+0.6728.582%B*20.819%B31.3C++N/A9337.5h11B*38.4B++
Artemis VX26 1,1731,1696061.929B+0.2929.12%B28.058%B++60.3AN/A14719.4h9.3B**31.8B*
L100 Python HESH 1,2551,1647715.117C**12.9057.819%B**1.546%C+100.3A*7.8C+35211.6h2.4B**4.1B**
NS-30 Vandal 1,1711,1644672.493B+0.2838.457%B*37.199%A64B**N/A15018.2h4.4B**11.5B*
Pulsar C 1,1701,1637151.627C*0.5928.894%B*25.28%B55.4B**N/A26821h9.3B++32.2B++
V10 1,1651,1622894.021B+1.8041.757%C++78.399%C++64.2AN/A20318.1h1.7B*4.1B++
Eidolon VE33 1,1691,1616711.73B++0.4933.187%B*23.6%C38.2B++N/A10930.4h6.9B*20.8B++
NS-15M1 1,1721,1615921.961B0.2628.599%B**23.428%C++69.1B**N/A19116.8h10.7B++37.5B++
VX6-7 1,1701,1616591.762B+0.4627.883%B++25.668%B++61.1B**N/A14119h10.6B+37.9B++
Pulsar VS1 1,1681,1607671.512B+0.7126.91%B++24.224%B+40.7B*N/A13028.5h11.9B*44.1B++
NS-15M2 1,1711,1606001.933C++0.2828.681%B*26.81%C++70.3B++N/A22916.5h10.1B*35.2B++
NS-7 PDW 1,1651,1596361.822A0.4027.94%B+24.418%B**52AN/A14022.3h11.2B*40B++
NS-11A 1,1671,1586681.734B+0.4828.162%B++23.662%C++49.3B++N/A11923.5h12.4B+43.9B+
VX29 Polaris 1,1691,1586701.728C**0.4927.453%B++21.33%C62.9B+N/A26718.4h11.1B+40.5B+
Phantom VA23 1,1601,1565292.185C*0.0339.067%B++40.484%A59B++N/A12719.6h3.6B**9.2B*
Parallax VX3 1,1561,1552275.088B+2.8743.023%B+83.723%B++54.2A+N/A16621.3h1.7B*4B*
XM98 1,1221,1212804.004B**1.7943.242%B*76.628%C*57.5A++N/A20419.5h1.8B**4.2B*
Light PPA 1,1631,1063263.393C+1.1842.433%C++N/A75.2B*3.9C++20514.7h11.8C*27.8B
S1 1,3699851,1330.869B+1.3570.216%A+2.741%C+40.2A15.7B+39324.5h5.1B*7.2B**
Pandora VX25 9749655791.667B+0.5536.099%C16.58%B67B**N/A19014.4h3.2B**8.8B+
Plasma Grenade 9569521952N/A949.7859.583%A++N/A793.3A+3.3D29341.2h2.6B**4.3B**
Saron HRB-H 1,4509108810.341B**8.1270.445%A++1.099%C-96.8M**57.4M*6429.4h24.1C*34.2B++
L100 Python AP 1,1648001186.78B4.5665.2%B**1.25%D51.3A+23.3B*35615.6h5.4B+8.2B+
Proximity Mine 7377371524.849B2.6351.755%B**N/A204.7A++N/A5673.6h1.9C++3.7B*
Skorpios 7397354431.659C++0.5628.861%C**22.041%C+36.9CN/A8619.9h10.5B36.3B+
Revenant 6806733681.829C+0.3934.102%C+33.135%B+38.5CN/A8817.5h6.6B+19.4B+
Thanatos VE70 6396354321.47B++0.7540.172%C++13.386%D66.1A*N/A2019.6h3.3B**8.2B*
Tank Mine 806547985.582A+3.3654.015%A+N/A303.9M**143.9M+24161.8h1.8C*3.4A+
NS-357 Underboss 4974955410.915C+1.3040.668%B+27.879%B++61.9B+N/A1808h3.2B**8B*
Blueshift VM5 4994951752.829C*0.6121.649%B+22.626%C**45.4B++N/A13910.9h13B**60.1B++
Antares LC 8074514610.978C-1.2429.406%C-1.109%D16.2C12.8C+13727.8h96.7B328.7B
VE-S Canis 4554482052.185B**0.0328.713%C**28.795%B**55.3B+N/A2208.1h8.5B*29.8B+
Saron HRB 687444567.929B+5.7153.59%B**N/A45.8A*25.1B**6759.7h20.5B+38.2B*
Blueshift VM5 4464421482.986C**0.7722.662%B+19.91%C47.5B*N/A1389.3h13.1B**57.7B++
L100 Python HEAT 527419686.162C**3.9459.266%B++2.625%C++51.7A+13.3C**3138.1h4.1B**7B**
Spiker 3993983741.064C++1.1530.878%C++25.377%B+69.8B**N/A1825.7h7.2B+23.3B++
Phobos VX86 3843822661.436C++0.7850.029%D23.037%B**57.9B+N/A1896.6h2.2B+4.5C++
NS Decimator 5043582861.252C*0.9765.175%B+1.397%D42.6B+17.4C++3538.4h4.9C+7.5C*
M12 Kobalt-H 3143111128.273B+26.0623.647%C++12.54%D-163.7B+1.6D*3611.9h12.4B+52.4B+
Spear Anti-Vehicle Phalanx Turret 445305427.262C+5.0459.772%A+5.574%B*74.4A*34.1B**6574.1h6.4B++10.6B*
NSX Daimyo 2942941192.471C0.2542.036%C++93.537%C+47.4C+N/A1216.2h2.8C6.7C+
M12 Kobalt 2812761716.235C**14.0223.222%B*18.841%C++153.3A**2.8C4981.8h12.5A53.7B*
Comet VM2 3462731521.796B**0.4254.602%A3.297%C-23.5A*6.3B**19311.6h19.9B+36.5B+
C75 Viper 291256367.111B+4.8948.389%B*N/A75.3A**10.3B+5453.4h9.3B*19.2B*
Comet VM2 3242541361.868B**0.3557.405%A2.756%D23.3A*6.4B*15410.9h22.2B+38.7B++
Quasar VM1 251251952.642B++0.4218.32%B+20.319%C**42.5A+N/A2005.9h12.6B*68.9B+
MANA Anti-Personnel Turret 2432411062.274N/A0.0623.815%UN/A2410U20U5152600.1h21.2T*89.1T*
NS-R3 Swarm 4492073410.607C*1.6159.826%D--N/A7.6C+8.8A9727.4h28.1C++47.1C+
Lumine Edge 20720515,7340.013C2.2042.88%A13.171%C-0.3C--N/A1633.8h1.3B3.1B+
M12 Kobalt 2062001216.667C+14.4524.362%A17.5%C133.3A++4C**4361.5h14.7B*60.3B++
Maelstrom Turbo Laser 3301792280.785C1.4329.957%C2.235%C+9.5C--8C13318.9h90.4C**301.6C**
Cosmos VM3 177177523.404B*1.1917.729%C++16.384%D49.2B**N/A1783.6h11B**62B++
MANA Anti-Vehicle Turret 3151711381.239D0.9860.78%C+N/A1710C**1440B**7720500.1h9.5C15.6C+
Force-Blade 18816815,8160.011C2.2161.551%M1.19%D-0.3CN/A1552h2.3B3.7B++
E540 Halberd-H 238165246.875C+4.6669.906%A+N/A82.5A*36.5A++6522h6.3C+9B+
Spear Anti-Vehicle Phalanx Tower 221150437.5B*35.2850.163%C+4.667%B+62.5B++29.6C++4022.4h6.2B*12.3B*
Darkstar 147146911.604C++0.6123.345%D-23.288%C+35.6CN/A974.1h11.6B++49.6C++
Nemesis VSH9 3021442680.537C1.6866.509%B+N/A10.4C11.4C++24413.8h9.7C--14.6C+
Manticore SX40 1361361500.907C+1.3132.705%B+23.529%C*52.3B**N/A1572.6h6B*18.3B++
Aphelion VEX-4H 226132284.714C+2.5056.369%AN/A69.5A++49.5A*7291.9h80C--141.8C++
E540 Halberd 205131187.278C+5.0658.303%A+N/A50.4A++28.5A*8882.6h6C+10.3B+
M40 Fury-F 1491271131.124C1.0951.776%C**N/A48.8A8.5B+2262.6h8.1B+15.7B++
Phaseshift VX-S 117117552.127C0.0936.78%C++73.504%C+45B*N/A1222.6h2.7C**7.3B
M40 Fury 130114148.143B5.9334.954%C+N/A71.3B**10C++4001.6h11.7B+33.4B+
M20 Basilisk 121105195.526A3.3139.363%C++7.619%B++52.5M+8C++4282h50.6A128.5B**
Saron Laser Cannon 1841031810.569C1.6528.598%D2.913%B+9.4C7.4C17410.9h90.2B+315.3B+
Beamer VS3 106103851.212B+1.0131.295%B+22.33%C+49B**1.4B*2712.1h7.3B++23.2C**
Soldier Soaker 103103781.321C*0.9037.752%B+18.447%B*57.2C**N/A2921.8h5.4B+14.4B++
M20 Basilisk 11095165.938A+3.7239.608%C++7.368%B++79.2S12.5B+4741.2h32.1A++81.1A+
NS-AM7 Archer 9791861.058A1.1658.377%C+26.374%B*17.5A++1.2D--1155.2h7.4B**12.7B**
Aspis Anti-Aircraft Phalanx Turret 16985165.313B++3.1031.753%B**N/A18.1A+17.9A+3274.7h112.8B**355.3B*
VA39 Spectre 8484441.909C**0.3140.675%A+42.857%B+30B+N/A2712.8h5.5B+13.4B++
NSX Tomoe 8282471.745C++0.4735.881%A+24.39%D*58.6B++N/A2541.4h13.3B37.2B++
VE-LR Obelisk 7777411.878C++0.3435.467%B+31.169%C+55B*N/A2171.4h5.2B*14.6B++
M40 Fury 8176107.6C+5.3835.432%C+2.632%B++95A++6.3D-4700.8h9.2B++25.9B++
Skyguard 12268312.194C0.0229.352%C+N/A15.5C*12.3B++2734.4h121.2C++413C*
VE-H Maw 5857331.727C*0.4926.001%C++22.807%C63.3B+1.1B+4470.9h9B++34.6B+
M60-G Bulldog 6256105.6B3.3843.497%B**3.571%B+70M7.5B+3550.8h5.6B*12.8B**
Coyote Missiles 9156311.806D0.4163.782%AN/A40C+25C*3121.4h61.3D-96.1C
Lancer VS22 126551600.344C-1.8766.253%B+N/A8.2D10.6C2376.7h59.1D*89.3D-
NS Annihilator 12154770.701C**1.5275.504%D**N/A10C+12.4A+2665.4h9.7B*12.9B+
M20 Basilisk 805395.889C3.6758.137%B+3.774%C66.3B**33.8A+4800.8h120.4C++207.1B
Proton II PPA 5651510.2C7.9831.446%B**N/A63.8C**6.3A+4450.8h12.4C--39.5C**

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret249761.2h
Spawn Beacon0960.1h
Nano-Armor Kit3851,018,24461.7h
Skywall Shield Emitter0970.3h
Structure Shield Module0850.3h
Repair Module01320.4h
Turret AI Module0970.3h
Nanite Revive Grenade07280.2h
Medical Applicator292146,1429.9h
Blast Wall0520.2h
Cortium Silo1570.2h
Motion Spotter262,8891.6h
Hoplon Anti-Aircraft Phalanx Tower0870.3h
Xiphos Anti-Personnel Tower1570.2h
Rampart Wall52522h
Spear Anti-Vehicle Tower11220.6h
Deconstruction Tool08510.1h
Shield Recharging Field242,2820.8h
Recon Detection Device1298,45111.6h
Ammunition Package151,1341.1h
Smoke Grenade01020h
Anti-Infantry MANA Turret121930.7h
Snowman Soldier2530.1h

Check the help document for the dictionary if you want to learn more about words used here.


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