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Raider G01[BDSO] G01
NC BR 58

KDR: 0.93

Score: 3.3m

Last Seen: Aug 17th, 2018 8:48 PM
- OFFLINE - 13.5 hour(s)

Battle Rank 58 - New Conglomerate on Cobalt - Outfit Member of Black Dragon SpecOps[BDSO] Black Dragon SpecOps
NC outfit on Cobalt

Members: 1
Level Progress (to 59): 48%
Level 100 Progress: 18% 1628h
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS NC15 Phoenix NC6 Gauss SAW Razor GD-23 AF-4 Cyclone GD-7F MSW-R TMG-50 T16 Rhino
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $18,765 MLG Score: 15
Fun Score: N/A
Cheeseburgers Flipped: 54TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
7.89%18.24%144410014660.4735770.455

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.399%-2.567F*-0.345C-0.331C**HEAD ++ (~14.3)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
292.2-2.894T23.1-0.618D269.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Black Dragon SpecOps[BDSO] Black Dragon SpecOps
NC outfit on Cobalt

Members: 1
3.3m2739.8%159 (9.5k)128 (7.7k)0.9288291,8011,9391.5662758 (58)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1005436.873%7.551%5213:200

25% Engineer38% Heavy Assault31% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 1st, 2013 3:05 PMMar 2nd, 2014 4:00 PMAug 17th, 2018 11:37 PM (6h) (PST)Aug 17th, 2018 4:54 PM (12h) (PST)Aug 17th, 2018 4:48 PM (13h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
321402810.0690.0750.0052.4900.02115

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
19,2852,40616,87944014917,707

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
432.8h/18d 1,236 136 1,413 64.7k 190 1,791 558 8.3m

EngineerCLASS DETAILS: Engineer
Razor GD-23
D*
Kills:144
Deaths:446
KDR:0.323
Accuracy:11.792% F--
HSR:14.583% D*
GD-7F
D**
Kills:52
Deaths:108
KDR:0.481
Accuracy:6.266% T*
HSR:11.539% D**
Kills:196
Deaths (as Engineer):554
Deaths (to Engineers):368
KDR:0.35379
Kill Difference:358
Playtime:108.699 hours
Usage:25%
Score:1.139m
Score/min:175
Accuracy (listed only):9.029%
HSR (listed only):13.061%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C+
Kills:82
Deaths:235
KDR:0.349
Accuracy:10.408% F**
HSR:17.073% C+
Kills:82
Deaths (as Infiltrator):235
Deaths (to Infiltrators):306
KDR:0.34894
Kill Difference:153
Playtime:5.839 hours
Usage:1%
Score:0.023m
Score/min:66
Accuracy (listed only):10.408%
HSR (listed only):17.073%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C+
Kills:188
Deaths:252
KDR:0.746
Accuracy:6.441% F*
HSR:23.404% C+
Kills:188
Deaths (as Heavy Assault):252
Deaths (to Heavy Assaults):463
KDR:0.74603
Kill Difference:64
Playtime:163.000 hours
Usage:38%
Score:1.363m
Score/min:139
Accuracy (listed only):6.441%
HSR (listed only):23.404%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Razor GD-23
D*
Kills:144
Deaths:446
KDR:0.323
Accuracy:11.792% F--
HSR:14.583% D*
AF-4 Cyclone
C+
Kills:82
Deaths:235
KDR:0.349
Accuracy:10.408% F**
HSR:17.073% C+
GD-7F
D**
Kills:52
Deaths:108
KDR:0.481
Accuracy:6.266% T*
HSR:11.539% D**
Kills:278
Deaths (as Light Assault):789
Deaths (to Light Assaults):369
KDR:0.35234
Kill Difference:511
Playtime:134.849 hours
Usage:31%
Score:0.583m
Score/min:72
Accuracy (listed only):9.488%
HSR (listed only):14.398%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C+
Kills:82
Deaths:235
KDR:0.349
Accuracy:10.408% F**
HSR:17.073% C+
Kills:82
Deaths (as Combat Medic):235
Deaths (to Combat Medics):194
KDR:0.34894
Kill Difference:153
Playtime:8.286 hours
Usage:2%
Score:0.124m
Score/min:248
Accuracy (listed only):10.408%
HSR (listed only):17.073%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):123
KDR:0
Kill Difference:UNR
Playtime:6.709 hours
Usage:2%
Score:0.104m
Score/min:258
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC15 Phoenix 1,3018757012.5U11.5747.515%D-N/A10.7C5.2D8581.4h11.1C+23.3C
NC6 Gauss SAW 1911882520.746C0.186.441%F*23.404%C+3.2D*N/A1858.3h25.3T*392.4T*
Razor GD-23 1481444460.323D0.6111.792%F--14.583%D*3.4D*N/A1742.8h20.3F172.3F**
AF-4 Cyclone 82822350.349D0.5810.408%F**17.073%C+3.1D*N/A1326.6h21.8T209.4T*
GD-7F 54521080.481D0.456.266%T*11.539%D**1.7D*N/A830.3h24.6F*392.6T*

Consumables
  Name Deaths Consumed Time Equipped
M20 Basilisk-H01030h
Nano-Armor Kit94202,76420.5h
Medical Applicator4425,5343.7h
Spitfire Auto-Turret22200.4h
Ammunition Package31,4480.8h
Shield Recharging Field0560h
M20 Mustang4691.1h
Vortek Rotary1501.1h

Check the help document for the dictionary if you want to learn more about words used here.


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