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Praetor G0xdav3s[TFDN] G0xdav3s
VS BR 85

KDR: 2.05

Score: 6.5m

Last Seen: Mar 10th, 2019 11:04 AM
- OFFLINE - 1095.3 hour(s)

Battle Rank 85 - Vanu Sovereignty on Cobalt
Level Progress (to 86): 74%
Level 100 Progress: 35% 782h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS CAS30 Tank Buster L-30R Vektor L-24R Spur C150 Dalton Pulsar VS1 Solstice VE3 Hyena Missile Launcher Dual Photon Pods
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $128,853 MLG Score: 103
Fun Score: N/A
Cheeseburgers Flipped: 65TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.363%14.163%274310324660.3170071.737

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.069%-0.338C--1.006D*-0.148CHEAD + (~4.48)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.5-0.479D21.4-0.498D89.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.718%1.584%1187210332,52633213287.58559190%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.294%0.77B++-0.015C+-0.892

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
102.60.364C**45.90.134C++56.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.736%0.09%866110341,1092149445.18224117%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.073B**-1.081D*-1.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.926B*4.20.895B*4.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
23.194%11.94%866110346710020.67

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.519F-0.519D-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.6-0.487D4.60.063C+15.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
6.5m633.5%263 (15.8k)249 (14.9k)2.05418,1263,9562.7206885 (85)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS103527427.71%2.178%6006:373

8% Combat Medic51% Engineer35% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 4th, 2018 1:44 PMOct 30th, 2018 9:53 AMMar 24th, 2019 8:04 PM (31d) (PST)Mar 10th, 2019 8:25 AM (46d) (PST)Mar 10th, 2019 7:04 AM (46d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
797667310.3090.1510.0072.7180.120103

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,8213,93043,8911990163714,925

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
437.8h/18.2d 2,637 177 2,607 71.4k 334 639 3,142 20.9m

EngineerCLASS DETAILS: Engineer
Solstice VE3
D
Kills:188
Deaths:587
KDR:0.320
Accuracy:19.323% D
HSR:14.894% D-
Thanatos VE70
D-
Kills:67
Deaths:191
KDR:0.351
Accuracy:23.194% F
HSR:11.940% D-
Kills:255
Deaths (as Engineer):778
Deaths (to Engineers):1,132
KDR:0.32776
Kill Difference:523
Playtime:223.362 hours
Usage:51%
Score:3.681m
Score/min:275
Accuracy (listed only):21.259%
HSR (listed only):13.417%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):739
KDR:0
Kill Difference:UNR
Playtime:8.195 hours
Usage:2%
Score:0.071m
Score/min:145
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
D
Kills:188
Deaths:587
KDR:0.320
Accuracy:19.323% D
HSR:14.894% D-
MKV Suppressed
C++
Kills:73
Deaths:125
KDR:0.584
Accuracy:25.986% C++
HSR:9.589% F
Thanatos VE70
D-
Kills:67
Deaths:191
KDR:0.351
Accuracy:23.194% F
HSR:11.940% D-
Kills:328
Deaths (as Light Assault):903
Deaths (to Light Assaults):562
KDR:0.36323
Kill Difference:575
Playtime:151.821 hours
Usage:35%
Score:2.017m
Score/min:221
Accuracy (listed only):22.834%
HSR (listed only):12.141%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MKV Suppressed
C++
Kills:73
Deaths:125
KDR:0.584
Accuracy:25.986% C++
HSR:9.589% F
Kills:73
Deaths (as Infiltrator):125
Deaths (to Infiltrators):523
KDR:0.584
Kill Difference:52
Playtime:11.685 hours
Usage:3%
Score:0.093m
Score/min:133
Accuracy (listed only):25.986%
HSR (listed only):9.589%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
D-
Kills:205
Deaths:670
KDR:0.306
Accuracy:18.406% D--
HSR:15.122% D-
MKV Suppressed
C++
Kills:73
Deaths:125
KDR:0.584
Accuracy:25.986% C++
HSR:9.589% F
Thanatos VE70
D-
Kills:67
Deaths:191
KDR:0.351
Accuracy:23.194% F
HSR:11.940% D-
Kills:345
Deaths (as Combat Medic):986
Deaths (to Combat Medics):375
KDR:0.3499
Kill Difference:641
Playtime:34.748 hours
Usage:8%
Score:0.540m
Score/min:259
Accuracy (listed only):22.529%
HSR (listed only):12.217%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B**
Kills:57
Deaths:68
KDR:0.838
Accuracy:20.970% B**
HSR:10.526% F
Kills:57
Deaths (as MAX Suit):34
Deaths (to MAX Suits):185
KDR:1.67647
Kill Difference:23
Playtime:8.174 hours
Usage:2%
Score:0.132m
Score/min:268
Accuracy (listed only):20.970%
HSR (listed only):10.526%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:151
V. Kills:17 N/A
Deaths:29
KDR:5.207
Accuracy:49.775% C
KPH:72.700 C+
VKPH:8.200 D
Kills:151 (0 + 0)
Deaths:29
KDR:5.207
VKDR:0.586
Vehicle Kills:17
Kill Difference:122
Playtime:2.078 hours
Usage:0%
Score:0.039m
Score/min:314
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B**
Kills:1,276
V. Kills:709 180%
Deaths:453
KDR:2.817
Accuracy:50.143% B+
KPH:14.600 B**
VKPH:8.100 C++
L-30R Vektor
B++
Kills:1,250
V. Kills:576 217%
Deaths:214
KDR:5.841
Accuracy:40.826% C++
KPH:18.500 B++
VKPH:8.500 C+
L-24R Spur
C*
Kills:1,180
V. Kills:155 N/A
Deaths:104
KDR:11.346
Accuracy:43.673% B+
KPH:26.700 C
VKPH:3.500 C*
C150 Dalton
M
Kills:1,109
V. Kills:801 138%
Deaths:32
KDR:34.656
Accuracy:47.736% B**
KPH:88.700 M
VKPH:64.100 M
L105 Zephyr
A++
Kills:134
V. Kills:62 213%
Deaths:17
KDR:7.882
Accuracy:42.928% C+
KPH:49.600 C+
VKPH:22.900 A++
AP30 Shredder
C*
Kills:68
V. Kills:42 158%
Deaths:14
KDR:4.857
Accuracy:35.441% C*
KPH:30.500 C+
VKPH:18.800 C
Kills:5,017 (3,706 + 1,311)
Deaths:834
KDR:6.016
VKDR:2.812
Vehicle Kills:2,345
Kill Difference:4,183
Playtime:216.743 hours
Usage:50%
Score:1.896m
Score/min:146
Piloting Accuracy:43.673%
Gunner Accuracy:35.441%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C*
Kills:99
V. Kills:25 381%
Deaths:28
KDR:3.536
Accuracy:49.083% C+
KPH:35.600 D
VKPH:9 C*
Kills:99 (99 + 0)
Deaths:28
KDR:3.536
VKDR:0.893
Vehicle Kills:25
Kill Difference:71
Playtime:2.784 hours
Usage:1%
Score:0.032m
Score/min:191
Driving Accuracy:49.083%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
CAS30 Tank Buster 1,9851,2764532.817B**0.7650.143%B+1.097%C14.5B**8.1C++9887.7h42.6B+84.9B++
L-30R Vektor 1,8261,2502145.841M+3.7940.826%C++2.08%C+18.5B++8.5C+10567.4h49.3B++120.8B*
L-24R Spur 1,3351,18010411.346B+9.2943.673%B+1.356%D26.7C3.5C*9544.2h31.2C++71.5C*
C150 Dalton 1,9101,1093234.656S32.6047.736%B**N/A88.7M64.1M76912.5h4.2C++8.7B++
Pulsar VS1 2152056700.306D1.7518.406%D--15.122%D-10D-N/A3520.5h23.3F--126.6F
Solstice VE3 1991885870.32D1.7319.323%D14.894%D-3.2D--N/A1359.4h22.3D-115.4D
Hyena Missile Launcher 269167523.212A++1.1637.16%B+N/A19.6C+12C+1448.5h39.9C107.3C*
Dual Photon Pods 168151295.207C+3.1549.775%CN/A71.9C+8.1D-3142.1h18.3B+36.8B+
L105 Zephyr 196134177.882C+5.8342.928%C+N/A49.6C+23A++4082.7h9.1D*21.2D
C-4 1621191051.133C+0.9225.714%C+N/A74.4C+26.9C+5751.6h1.2B+4.7B+
L100 Python HESH 12499283.536D1.4849.083%C+N/A35.4D8.9C++1912.8h4.3D8.8C
Proximity Mine 7979571.386D0.6734.024%D-N/A87.8DN/A2810.9h1.5A4.3B+
MKV Suppressed 74731250.584D1.4725.986%C++9.589%F18.7DN/A393.9h13.8C**53.1C**
AP30 Shredder 11068144.857C+2.8035.441%C*N/A30.9C++19.1C+4672.2h107.4C303C+
Thanatos VE70 69671910.351D1.7023.194%F11.94%D-5.2D*N/A2113h4.6B19.6D
Frag Grenade 6965165N/A62.9553.646%B**N/A325D20A12030.2h4.8D8.9C++
Quasar VM1 5957680.838C-1.2220.97%B**10.526%F22.8C+N/A922.5h18.1D86.4C**
Force-Blade 51512,9550.017C+2.0423.609%C--11.765%B++0.3C-N/A1167.6h3.1C13C+

Consumables
  Name Deaths Consumed Time Equipped
Snowman Soldier61080.2h
Spawn Beacon73200.3h
Nano-Armor Kit201183,89917.1h
Nanite Revive Grenade08560.2h
Medical Applicator22833,9044.7h
Nanite Healing Grenade0930h
Spitfire Auto-Turret144570.7h
Rampart Wall1651.3h
Welding Device08970.4h
Nano-Repair Grenade07360.2h
Shield Recharging Field209460.7h
Recon Detection Device63760.6h
Ammunition Package62130.3h

Check the help document for the dictionary if you want to learn more about words used here.


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