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Sgt. Major G33[0CTR] G33
TR BR 31

KDR: 1.71

Score: 0.7m

Last Seen: Jul 5th, 2017 1:35 AM
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Battle Rank 31 - Terran Republic on Briggs
Level 100 Progress: 4% 1861h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS T9 CARV NS-15M2 SMG-46 Armistice MSW-R P2-120 HEAT P2-120 AP T5 AMC NS Decimator
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $809,397 MLG Score: 647
Fun Score: N/A
Cheeseburgers Flipped: 4TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.643%25.669%658512096351.430180.284

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.495%0.874B*0.733B++-0.451DHEAD ++ (~12.85)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.80.359C**12.20.142C++35.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.199%5.109%5142121213744873.04445156%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.761%0.701B++1.642A+-1.368

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.60.569B+80.36C**8.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
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bwicons/puzzleDOMAIN: SHOTGUNS
Not available
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bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
0.7m198%163 (9.8k)143 (8.6k)1.714461,4478442.0118531 (31)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-TR121413527.155%19.42%52705:310

12% Engineer53% Heavy Assault12% Infiltrator18% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 7th, 2017 9:24 AMJul 1st, 2017 10:24 PMJul 4th, 2017 9:32 PM (781d) (PST)Jul 4th, 2017 10:02 PM (781d) (PST)Jul 4th, 2017 9:35 PM (781d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
450923580.3100.1810.0600.7010.043647

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,0035,54521,458191144238,591

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
77.7h/3.2d 251 281 388 3.3k 82 140 202 2.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
A
Kills:204
Deaths:113
KDR:1.805
Accuracy:25.361% A
HSR:27.941% B++
NS-15M2
B+
Kills:183
Deaths:103
KDR:1.777
Accuracy:21.763% C-
HSR:29.508% B+
MSW-R
A++
Kills:87
Deaths:38
KDR:2.289
Accuracy:31.508% A++
HSR:27.586% B+
Kills:474
Deaths (as Heavy Assault):254
Deaths (to Heavy Assaults):237
KDR:1.86614
Kill Difference:220
Playtime:41.170 hours
Usage:53%
Score:0.396m
Score/min:160
Accuracy (listed only):26.211%
HSR (listed only):28.345%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46 Armistice
A+
Kills:97
Deaths:66
KDR:1.470
Accuracy:33.103% A+
HSR:17.526% C++
T5 AMC
C+
Kills:64
Deaths:48
KDR:1.333
Accuracy:23.542% C+
HSR:17.188% C--
Kills:161
Deaths (as Light Assault):114
Deaths (to Light Assaults):141
KDR:1.41228
Kill Difference:47
Playtime:13.853 hours
Usage:18%
Score:0.102m
Score/min:123
Accuracy (listed only):28.323%
HSR (listed only):17.357%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
T5 AMC
C+
Kills:64
Deaths:48
KDR:1.333
Accuracy:23.542% C+
HSR:17.188% C--
Kills:64
Deaths (as Engineer):48
Deaths (to Engineers):138
KDR:1.33333
Kill Difference:16
Playtime:9.656 hours
Usage:12%
Score:0.080m
Score/min:139
Accuracy (listed only):23.542%
HSR (listed only):17.188%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
A+
Kills:97
Deaths:66
KDR:1.470
Accuracy:33.103% A+
HSR:17.526% C++
Kills:97
Deaths (as Infiltrator):66
Deaths (to Infiltrators):160
KDR:1.4697
Kill Difference:31
Playtime:8.973 hours
Usage:12%
Score:0.060m
Score/min:112
Accuracy (listed only):33.103%
HSR (listed only):17.526%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
A+
Kills:97
Deaths:66
KDR:1.470
Accuracy:33.103% A+
HSR:17.526% C++
Kills:97
Deaths (as Combat Medic):66
Deaths (to Combat Medics):56
KDR:1.4697
Kill Difference:31
Playtime:3.047 hours
Usage:4%
Score:0.027m
Score/min:148
Accuracy (listed only):33.103%
HSR (listed only):17.526%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):32
KDR:0
Kill Difference:UNR
Playtime:0.548 hours
Usage:1%
Score:0.001m
Score/min:39
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
B+
Kills:73
V. Kills:30 235%
Deaths:12
KDR:6.083
Accuracy:46.988% B+
KPH:29.700 B
VKPH:12.200 B+
P2-120 AP
D
Kills:64
V. Kills:52 121%
Deaths:11
KDR:5.818
Accuracy:49.141% C**
KPH:16.600 D--
VKPH:13.500 D
Kills:137 (137 + 0)
Deaths:23
KDR:5.957
VKDR:3.565
Vehicle Kills:82
Kill Difference:114
Playtime:6.316 hours
Usage:8%
Score:0.055m
Score/min:145
Driving Accuracy:49.141%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
T9 CARV 2072041131.805B+0.0925.361%A27.941%B++25.5C+N/A658h11.4B*44.8B++
NS-15M2 1841831031.777C++0.0621.763%C-29.508%B+20.1D-N/A459.1h12.6C++57.8C++
SMG-46 Armistice 9897661.47B+0.2433.103%A+17.526%C++30.3C++N/A763.2h15.3C+46.3B+
MSW-R 8887382.289C*0.5731.508%A++27.586%B+31.1CN/A742.8h10.4B++33.2B*
P2-120 HEAT 10373126.083C++4.3746.988%B+4.11%B++29.2C**12B+1292.5h6.4B+13.6B++
P2-120 AP 11664115.818C+4.1049.141%C**6.25%A+16.4D*13.3D1553.9h9.8D--20C--
T5 AMC 6464481.333B0.3823.542%C+17.188%C--23.7C++N/A572.7h11.9B*50.6B+
NS Decimator 8357461.239C*0.4859.408%C+5.263%A**21.1D-9.6D1052.7h6D10.1D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon2660.2h
Motion Spotter1920.2h
Welding Device04290.1h
Medical Applicator11,4500.1h
Nano-Armor Kit68,2570.7h
Medical Kit161390.4h
Hardlight Barrier1560.1h
IPC Targeting Dart0570.6h

Check the help document for the dictionary if you want to learn more about words used here.


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