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General GAYKEEPER[ARMF] GAYKEEPER
TR BR 99

KDR: 4.6

Score: 12.2m

Last Seen: Jan 9th, 2019 4:41 PM
- OFFLINE - 2440.2 hour(s)

Battle Rank 99 - Terran Republic on Cobalt
Level Progress (to 100): 14%
Level 100 Progress: 65% 164h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP E540 Halberd-H P525 Marauder-H G20 Vulcan-H E540 Halberd P2-120 HEAT M12 Kobalt-H MR11 Gatekeeper
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $535,428 MLG Score: 428
Fun Score: N/A
Cheeseburgers Flipped: 7TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.467%24.275%691810271,1041.468093.131

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.771%1.436A0.545B+-0.659DHEAD ++ (~10.04)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.20.463B+11.40.2C++28.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.729%1.299%591103477166690.461078110%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.071C+-0.277C-1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
292.6-0.814D-107.5-1.027D*185.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
61.19%1.938%1614310324,43858931987.5348139%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.621%1.973A++-0.426C---1.439

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.80.695B+7.20.425B4.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.363%1.746%2827710287,501476250415.7254299%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.582%1.409A-0.665D0.319

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.80.724B++16.90.574B+16

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.82%13.967%2827110341793415.11429

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.613A+-0.117C+-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.484B+4.10.147C++2.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
12.2m336.4%676 (40.6k)620 (37.2k)4.5987315,8843,4546.3355599 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1035115720.518%3.526%7205:434

94% Engineer6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 19th, 2015 9:50 AMOct 20th, 2016 9:21 PMFeb 8th, 2019 5:56 PM (71d) (PST)Jan 9th, 2019 2:03 PM (102d) (PST)Jan 9th, 2019 12:41 PM (102d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,850461,8040.8060.1750.0283.8090.326428

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
111,0012,771108,230481122292037,226

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
328.5h/13.7d 5,999 560 6,140 75.1k 127 671 6,435 36.5m

EngineerCLASS DETAILS: Engineer
AMR-66
B**
Kills:235
Deaths:131
KDR:1.794
Accuracy:33.060% B**
HSR:32.340% B**
FA1 Barrage
A*
Kills:179
Deaths:99
KDR:1.808
Accuracy:60.820% A*
HSR:13.967% C
NS-11C
B**
Kills:116
Deaths:129
KDR:0.899
Accuracy:29.304% B**
HSR:19.828% C++
TRAC-5
A++
Kills:97
Deaths:90
KDR:1.078
Accuracy:30.019% A++
HSR:18.557% C+
Kills:627
Deaths (as Engineer):449
Deaths (to Engineers):1,476
KDR:1.39644
Kill Difference:178
Playtime:309.765 hours
Usage:94%
Score:11.594m
Score/min:624
Accuracy (listed only):38.300%
HSR (listed only):21.173%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B++
Kills:212
Deaths:121
KDR:1.752
Accuracy:23.011% B++
HSR:19.811% C-
Kills:212
Deaths (as Heavy Assault):121
Deaths (to Heavy Assaults):610
KDR:1.75207
Kill Difference:91
Playtime:12.816 hours
Usage:4%
Score:0.371m
Score/min:482
Accuracy (listed only):23.011%
HSR (listed only):19.811%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
FA1 Barrage
A*
Kills:179
Deaths:99
KDR:1.808
Accuracy:60.820% A*
HSR:13.967% C
TAR-AE
B+
Kills:159
Deaths:84
KDR:1.893
Accuracy:29.741% B+
HSR:31.447% B+
SMG-46AE Armistice
C
Kills:113
Deaths:104
KDR:1.087
Accuracy:28.477% C
HSR:17.699% C--
Kills:451
Deaths (as Combat Medic):287
Deaths (to Combat Medics):122
KDR:1.57143
Kill Difference:164
Playtime:7.269 hours
Usage:2%
Score:0.193m
Score/min:442
Accuracy (listed only):39.679%
HSR (listed only):21.037%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
A++
Kills:77
V. Kills:53 143%
Deaths:30
KDR:2.567
Accuracy:36.729% B++
KPH:29.200 A++
VKPH:20.100 A++
Kills:77 (77 + 0)
Deaths:30
KDR:2.567
VKDR:1.767
Vehicle Kills:53
Kill Difference:47
Playtime:2.639 hours
Usage:1%
Score:0.058m
Score/min:363
Piloting Accuracy:36.729%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
M**
Kills:3,789
V. Kills:3,028 125%
Deaths:642
KDR:5.902
Accuracy:61.334% A++
KPH:51.400 A++
VKPH:41 M**
E540 Halberd
A**
Kills:534
V. Kills:288 185%
Deaths:49
KDR:10.898
Accuracy:55.031% A++
KPH:43.100 A++
VKPH:23.200 A**
P2-120 HEAT
S
Kills:449
V. Kills:96 463%
Deaths:40
KDR:11.225
Accuracy:59.092% A++
KPH:97.700 S
VKPH:20.900 A**
MR11 Gatekeeper
A++
Kills:339
V. Kills:216 156%
Deaths:47
KDR:7.213
Accuracy:48.577% B**
KPH:35.300 A++
VKPH:22.500 B**
G30 Vulcan
A++
Kills:314
V. Kills:199 157%
Deaths:50
KDR:6.280
Accuracy:43.515% A++
KPH:39.700 A++
VKPH:25.100 A
P2-120 HESH
S
Kills:200
V. Kills:59 333%
Deaths:14
KDR:14.286
Accuracy:61.137% A*
KPH:104.500 A**
VKPH:30.800 S
Kills:5,625 (4,438 + 1,187)
Deaths:842
KDR:6.681
VKDR:4.615
Vehicle Kills:3,886
Kill Difference:4,783
Playtime:110.196 hours
Usage:34%
Score:3.998m
Score/min:605
Driving Accuracy:61.137%
Gunner Accuracy:43.515%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
M*
Kills:3,517
V. Kills:1,177 299%
Deaths:162
KDR:21.710
Accuracy:64.476% B*
KPH:108.900 M*
VKPH:36.400 A++
P525 Marauder-H
A+
Kills:1,376
V. Kills:97 N/A
Deaths:55
KDR:25.018
Accuracy:45.626% A
KPH:174.900 A+
VKPH:12.300 A+
G20 Vulcan-H
M*
Kills:1,316
V. Kills:607 216%
Deaths:97
KDR:13.567
Accuracy:56.766% B**
KPH:113.100 M*
VKPH:52.200 A*
M12 Kobalt-H
A++
Kills:383
V. Kills:22 N/A
Deaths:14
KDR:27.357
Accuracy:31.177% A++
KPH:178.600 B**
VKPH:10.300 A++
MR11 Gatekeeper-H
A**
Kills:209
V. Kills:114 182%
Deaths:20
KDR:10.450
Accuracy:57.159% B+
KPH:63.700 A**
VKPH:34.800 B+
Kills:6,801 (0 + 6,801)
Deaths:348
KDR:19.543
VKDR:5.796
Vehicle Kills:2,017
Kill Difference:6,453
Playtime:57.223 hours
Usage:17%
Score:1.861m
Score/min:542
Driving Accuracy:N/A%
Gunner Accuracy:57.159%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
M
Kills:61
V. Kills:7 N/A
Deaths:3
KDR:20.333
Accuracy:41.511% B++
KPH:105.200 M
VKPH:12.100 B+
Kills:61 (0 + 61)
Deaths:3
KDR:20.333
VKDR:2.333
Vehicle Kills:7
Kill Difference:58
Playtime:0.580 hours
Usage:0%
Score:0.016m
Score/min:447
Driving Accuracy:N/A%
Gunner Accuracy:41.511%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 6,8173,7896425.902C+1.3061.334%A++1.979%D51.3A++41M**62473.8h7.7C+12.6B++
E540 Halberd-H 4,6943,51716221.71A*17.1164.476%B*N/A108.9M*36.4A++54832.3h3.6B**5.6A
P525 Marauder-H 1,4731,3765525.018B*20.4245.626%AN/A174.2A+12.3A+4257.9h7.2C+15.8B+
G20 Vulcan-H 1,9231,3169713.567M8.9756.766%B**1.748%D113.4M*52.3A*63411.6h53.8A+94.8A+
E540 Halberd 8225344910.898B++6.3055.031%A++2.247%D43.1A++23.2A**36912.4h5.1B++9.2B**
P2-120 HEAT 5454494011.225B**6.6359.092%A++2.227%C--97.6S20.9A**5704.6h4.3A7.3A+
M12 Kobalt-H 4053831427.357B++22.7631.177%A++16.449%C+182.4B**10.5A++5352.1h15.4C++49.3B++
MR11 Gatekeeper 555339477.213B*2.6148.577%B**N/A35.3A++22.5B**7349.6h38.2B*78.7B**
G30 Vulcan 513314506.28B+1.6843.515%A++4.14%B39.7A++25.2A6397.9h76.1B++175B**
Tank Mine 3722362011.8S7.2054.004%A+N/A181.5A+104.6A+21431.3h2.6D--4.8B*
AMR-66 2392351311.794B**2.8033.06%B**32.34%B**23.3C*N/A6210.1h6.9B*20.7B*
T9 CARV 2122121211.752B2.8523.011%B++19.811%C-60.6A++N/A2363.5h11.9B++51.8B+
MR11 Gatekeeper-H 3232092010.45A+5.8557.159%B+2.392%B++63.3A**34.5B+4363.3h32A55.9A
P2-120 HESH 2592001414.286C+9.6961.137%A*N/A105.3A**31.1S6571.9h4B++6.5A
FA1 Barrage 180179991.808B**2.7960.82%A*13.967%C77.8M++N/A2352.3h4.1B++6.8B*
TAR-AE 160159841.893C++2.7129.741%B+31.447%B+49.7C+N/A1093.2h13.7D46.1C+
NS-44 Commissioner 1201201011.188C*3.4142.459%B++21.667%C+60B**N/A1802h3.4B+8.1B++
NS-11C 1201161290.899C+3.7029.304%B**19.828%C++11.7DN/A389.9h17.3C59.2C**
SMG-46AE Armistice 1131131041.087C-3.5128.477%C17.699%C--16.4D--N/A406.9h14.8C51.9C+
TRAC-5 9797901.078B+3.5230.019%A++18.557%C+17.6C+N/A965.5h16.6C+55.5B+
M12 Kobalt 8581516.2C-11.6029.004%A12.346%D*135B+6.7B3050.6h17.3C++59.5B++
M18 Needler 13077302.567C**2.0336.729%B++1.299%C--29.6A++20.4A++3632.6h107.5B+292.6B++
M40 Fury 6861320.333A++15.7341.511%B++1.639%C+101.7A**11.7B+4460.6h10.2B++24.5B*
TX1 Repeater 5252570.912C*3.6928.722%B++25%B+37.1B+N/A1321.4h11.5B+40.2B++
NS Decimator 7851570.895C+3.7070.647%A1.961%C+31.9C+16.9C++3491.6h5.6C-7.9C++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret103100.8h
Medical Applicator7219,9762h
Spawn Beacon21,0490.6h
Nano-Armor Kit480601,13556.7h
Ammunition Package41,0500.4h
Medical Kit5570.1h
Nano-Repair Grenade04960.1h
Shield Recharging Field15840.2h

Check the help document for the dictionary if you want to learn more about words used here.


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