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Colonel GGACW[3EPG] GGACW
TR BR 75

KDR: 2.34

Score: 6.7m

Last Seen: Jul 15th, 2019 3:09 AM
- OFFLINE - 116.1 hour(s)

Battle Rank 75 - Terran Republic on Cobalt - Outfit Member of ZERG RUSS[3EPG] ZERG RUSS
TR outfit on Cobalt

Members: 1182
Level Progress (to 76): 28%
Level 100 Progress: 35% 949h
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS L100 Python HESH T7 Mini-Chaingun TSAR-42 M3 Pounder HEG M3 Pounder HEG MG-HBR1 Dragoon T2 Striker MG-H1 Watchman
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $900,720 MLG Score: 720
Fun Score: N/A
Cheeseburgers Flipped: 666TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.212%19.702%3981212023,2891.298971.039

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.306%-0.259C-0.215C-3.423T*HEAD ++ (~9.6)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.80.157C++12.50.128C++49.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.588%0.971%741312111,7503193075.48589568%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.406%-0.231C-1.004D*-1.051

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.80.693B+4.50.634B+7.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.337%1.351%177212125183091141.67097450%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.933%-0.541D-0.764D--0.339

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.80.801B++7.20.819B++16.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.235%71.463%177212121,258597162.1072

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.202%-0.871D--0.282C*0.262

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.2-0.039C+30.057C+7.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.086%14.724%1771121316317620.926136

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.942D--0.072C+-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.8-0.357C-5.4-0.111C+12.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
ZERG RUSS[3EPG] ZERG RUSS
TR outfit on Cobalt

Members: 1182
6.7m229.9%214 (12.8k)202 (12.1k)2.3378313,8755,9352.9251975 (75)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR121488323.649%14.112%33405:331

20% Engineer39% Heavy Assault17% Infiltrator6% Light Assault15% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 18th, 2017 3:07 PMJul 21st, 2017 10:59 PMJul 17th, 2019 3:57 PM (2d) (PST)Jul 14th, 2019 11:20 PM (5d) (PST)Jul 14th, 2019 11:09 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8241766480.4200.1800.0591.1040.061720

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,45910,57038,8892511466412,139

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
551.1h/23d 3,486 1,958 4,502 36.5k 549 2,496 2,008 27.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
MG-H1 Watchman
D--
Kills:482
Deaths:383
KDR:1.258
Accuracy:15.424% D**
HSR:18.880% D--
NSX Naginata
D
Kills:456
Deaths:327
KDR:1.395
Accuracy:18.637% D
HSR:22.149% D-
T9 CARV
C-
Kills:454
Deaths:309
KDR:1.469
Accuracy:17.010% C-
HSR:16.960% D-
T16 Rhino
D
Kills:126
Deaths:108
KDR:1.167
Accuracy:17.191% D
HSR:16.667% D-
Kills:1,518
Deaths (as Heavy Assault):1,127
Deaths (to Heavy Assaults):1,228
KDR:1.34694
Kill Difference:391
Playtime:217.073 hours
Usage:39%
Score:2.634m
Score/min:202
Accuracy (listed only):17.065%
HSR (listed only):18.664%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MG-S1 Jackal
C--
Kills:185
Deaths:184
KDR:1.005
Accuracy:18.719% D*
HSR:16.757% C--
FA1 Barrage
C+
Kills:163
Deaths:172
KDR:0.948
Accuracy:30.086% D--
HSR:14.724% C+
TRAC-5
C
Kills:105
Deaths:98
KDR:1.071
Accuracy:18.924% D
HSR:17.143% C
Kills:453
Deaths (as Light Assault):454
Deaths (to Light Assaults):887
KDR:0.9978
Kill Difference:1
Playtime:31.721 hours
Usage:6%
Score:0.236m
Score/min:124
Accuracy (listed only):22.576%
HSR (listed only):16.208%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A
Kills:1,018
Deaths:382
KDR:2.665
Accuracy:31.943% D--
HSR:81.631% A
KSR-35
C
Kills:371
Deaths:151
KDR:2.457
Accuracy:23.677% F-
HSR:27.224% C
99SV
D-
Kills:240
Deaths:78
KDR:3.077
Accuracy:25.714% D--
HSR:28.333% D-
MG-S1 Jackal
C--
Kills:185
Deaths:184
KDR:1.005
Accuracy:18.719% D*
HSR:16.757% C--
NS-AM7 Archer
B
Kills:115
Deaths:140
KDR:0.821
Accuracy:61.365% B
HSR:6.087% D*
TX1 Repeater
C*
Kills:105
Deaths:160
KDR:0.656
Accuracy:17.939% D*
HSR:22.857% C*
Kills:2,034
Deaths (as Infiltrator):1,095
Deaths (to Infiltrators):1,243
KDR:1.85753
Kill Difference:939
Playtime:94.468 hours
Usage:17%
Score:1.042m
Score/min:184
Accuracy (listed only):29.893%
HSR (listed only):30.481%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
MG-HBR1 Dragoon
C+
Kills:647
Deaths:198
KDR:3.268
Accuracy:31.774% C+
HSR:19.475% D--
FA1 Barrage
C+
Kills:163
Deaths:172
KDR:0.948
Accuracy:30.086% D--
HSR:14.724% C+
AMR-66
C
Kills:139
Deaths:78
KDR:1.782
Accuracy:24.914% C
HSR:17.986% D--
TRAC-5
C
Kills:105
Deaths:98
KDR:1.071
Accuracy:18.924% D
HSR:17.143% C
Kills:1,054
Deaths (as Engineer):546
Deaths (to Engineers):1,045
KDR:1.9304
Kill Difference:508
Playtime:109.950 hours
Usage:20%
Score:1.278m
Score/min:194
Accuracy (listed only):26.425%
HSR (listed only):17.332%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MG-S1 Jackal
C--
Kills:185
Deaths:184
KDR:1.005
Accuracy:18.719% D*
HSR:16.757% C--
FA1 Barrage
C+
Kills:163
Deaths:172
KDR:0.948
Accuracy:30.086% D--
HSR:14.724% C+
NSX Yumi
C+
Kills:104
Deaths:98
KDR:1.061
Accuracy:21.905% D--
HSR:25% C+
Kills:452
Deaths (as Combat Medic):454
Deaths (to Combat Medics):432
KDR:0.99559
Kill Difference:2
Playtime:14.243 hours
Usage:3%
Score:0.142m
Score/min:167
Accuracy (listed only):23.570%
HSR (listed only):18.827%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
C
Kills:850
Deaths:293
KDR:2.901
Accuracy:34.592% C--
HSR:2.588% C
M3 Pounder HEG
C--
Kills:763
Deaths:294
KDR:2.595
Accuracy:36.045% C--
HSR:1.835% D-
MR1 Fracture
B++
Kills:247
Deaths:134
KDR:1.843
Accuracy:42.681% B++
HSR:1.619% D--
M2 Mutilator
C+
Kills:227
Deaths:112
KDR:2.027
Accuracy:14.518% C+
HSR:13.656% D*
MR1 Fracture
B++
Kills:209
Deaths:133
KDR:1.571
Accuracy:43.319% B++
HSR:0.478% F
M2 Mutilator
B++
Kills:197
Deaths:109
KDR:1.807
Accuracy:14.092% C+
HSR:21.827% B++
NS-10 Burster
C++
Kills:54
Deaths:17
KDR:3.176
Accuracy:29.256% C++
HSR:0% F
Kills:2,547
Deaths (as MAX Suit):546
Deaths (to MAX Suits):224
KDR:4.66484
Kill Difference:2,001
Playtime:83.359 hours
Usage:15%
Score:1.357m
Score/min:271
Accuracy (listed only):30.643%
HSR (listed only):6.001%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
D
Kills:175
V. Kills:21 N/A
Deaths:31
KDR:5.645
Accuracy:39.965% D--
KPH:41.800 D
VKPH:5 D--
M18 Needler
C+
Kills:55
V. Kills:37 145%
Deaths:79
KDR:0.696
Accuracy:31.564% C+
KPH:6.100 D
VKPH:4.100 D-
Kills:230 (55 + 0)
Deaths:110
KDR:2.091
VKDR:0.527
Vehicle Kills:58
Kill Difference:120
Playtime:13.254 hours
Usage:2%
Score:0.064m
Score/min:81
Piloting Accuracy:31.564%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C--
Kills:1,452
V. Kills:229 N/A
Deaths:111
KDR:13.081
Accuracy:40.069% D--
KPH:39.500 D
VKPH:6.200 C--
C75 Viper
B**
Kills:118
V. Kills:13 N/A
Deaths:8
KDR:14.750
Accuracy:35.992% C
KPH:46.800 B**
VKPH:5.200 D
Kills:1,570 (1,570 + 0)
Deaths:119
KDR:13.193
VKDR:2.034
Vehicle Kills:242
Kill Difference:1,451
Playtime:39.272 hours
Usage:7%
Score:0.266m
Score/min:113
Driving Accuracy:35.992%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
B++
Kills:180
V. Kills:59 300%
Deaths:16
KDR:11.250
Accuracy:34.674% D-
KPH:33.300 B++
VKPH:10.900 C*
E540 Halberd
B
Kills:67
V. Kills:14 447%
Deaths:15
KDR:4.467
Accuracy:40.512% C+
KPH:30.500 B
VKPH:6.400 D*
Kills:247 (180 + 67)
Deaths:31
KDR:7.968
VKDR:2.355
Vehicle Kills:73
Kill Difference:216
Playtime:7.609 hours
Usage:1%
Score:0.083m
Score/min:181
Driving Accuracy:34.674%
Gunner Accuracy:40.512%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M60-G Bulldog-H
C--
Kills:451
V. Kills:38 N/A
Deaths:12
KDR:37.583
Accuracy:29.387% D**
KPH:52.900 C--
VKPH:4.500 D--
Kills:451 (0 + 451)
Deaths:12
KDR:37.583
VKDR:3.167
Vehicle Kills:38
Kill Difference:439
Playtime:8.523 hours
Usage:2%
Score:0.072m
Score/min:141
Driving Accuracy:N/A%
Gunner Accuracy:29.387%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 1,6811,45211113.081C++10.7440.069%D--N/A39.6C--6.2C--10736.7h3.9C-9.9D
T7 Mini-Chaingun 1,0891,0767671.403B+0.9313.964%D12.082%C31.8C+N/A8033.8h13.9B+99.3C++
TSAR-42 1,0251,0183822.665C+0.3331.943%D--81.631%A30.5CN/A8333.4h2.3C++7.1C+
M3 Pounder HEG 9648502932.901B*0.5634.592%C--2.588%C21.6B+2.9C7639.4h20.1C58.1C
M3 Pounder HEG 8867632942.595B+0.2636.045%C--1.835%D-19.4C++3.1C-6639.4h23.7D65.8C-
MG-HBR1 Dragoon 6696471983.268A++0.9331.774%C+19.475%D--26.2C+N/A5524.7h8.7C-27.5C
T2 Striker 8465233191.639M0.7043.103%D-N/A16.7B+10.3C+13431.4h29.1B*67.6B+
MG-H1 Watchman 4884823831.258C+1.0815.424%D**18.88%D--21.9DN/A6422h15.9C+102.9C--
NSX Naginata 4734563271.394C++0.9418.637%D22.149%D-28.1C--1B+6616.2h12.8C+68.6C+
T9 CARV 4604543091.469C*0.8717.01%C-16.96%D-23.5CN/A7319.3h12.5B+73.4C*
M60-G Bulldog-H 4894511237.583M+35.2529.387%D**N/A53.1C--4.5D--1418.5h7.4D25D*
Spear Anti-Vehicle Phalanx Turret 4873972019.85A*17.5148.477%B+6.297%A65.1A++14.8D2186.1h5.1B**10.6B**
NS Decimator 4703843561.079C++1.2662.828%C**N/A32C+7.2D--15912h5.2C8.2C+
KSR-35 3793711512.457C*0.1223.677%F-27.224%C27.3DN/A6413.6h5.8D--24.6F
MR1 Fracture 3942471341.843A++0.4942.681%B++1.619%D--9.5C++5.7C**9125.9h76.4D--178.9C+
99SV 249240783.077B*0.7425.714%D--28.333%D-24.5C++N/A849.8h6C+23.2C-
M2 Mutilator 2362271122.027C**0.3114.518%C+13.656%D*23.2CN/A729.8h21D--145C+
MR1 Fracture 3342091331.571A+0.7743.319%B++N/A8C+4.8C+7926.1h93D**214.7C-
M2 Mutilator 2011971091.807C++0.5314.092%C+21.827%B++20.1C--N/A619.8h23.6F167.5C
MG-S1 Jackal 1911851841.005C+1.3318.719%D*16.757%C--13.5D-N/A4013.7h14.7C78.7D
P2-120 HEAT 2391801611.25B++8.9134.674%D-2.222%C--33.3B++10.9C*1865.4h7.2C*20.7C+
Hellfire Rocket Pods 196175315.645C+3.3139.965%D--N/A41.7D5D--1314.2h19.4C*48.5C++
NS-R3 Swarm 2911741261.381A*0.9666.351%B+N/A12.3B**8.3B+11114.1h22.1B++33.4B*
FA1 Barrage 1651631720.948C+1.3930.086%D--14.724%C+15.1DN/A5510.8h5.4C+17.8C-
Frag Grenade 1531481148N/A145.6652.451%B**N/A493.3C++16.7A21290.3h3.4B+6.5B++
AMR-66 142139781.782B**0.5624.914%C17.986%D--19.6C+N/A727.1h9.9C+39.8C+
T16 Rhino 1271261081.167C+1.1717.191%D16.667%D-21.4DN/A615.9h14.9C86.5C
C75 Viper 131118814.75A*12.4135.992%C4.237%M++47.2B**5.2D1942.5h7.8B*21.6B*
NS-AM7 Archer 1631151400.821B*1.5261.365%B6.087%D*8.2C**3.4B+5314h26.5C43.2C
TX1 Repeater 1071051600.656C+1.6817.939%D*22.857%C*12.2DN/A398.6h14.4C+80.3C--
TRAC-5 111105981.071B1.2718.924%D17.143%C11.7C-N/A789h18.2C96.1C
NSX Yumi 109104981.061C1.2821.905%D--25%C+20D1C+675.2h15.9D--72.4D--
ML-7 10688731.205B*1.1351.123%D2.273%C30.3B++6.2D-3122.9h4.4B**8.6B*
C-4 9787451.933B0.4034.328%A+N/A79.1C+9.1D**8791.1h1.3B+3.9B*
Tank Mine 8972272.667C++0.3352.695%A+N/A65.5D-15.5F4671.1h2.4D4.6B**
E540 Halberd 8167154.467C2.1340.512%C+8.955%M+30.5B6.4D*1682.2h6.4C15.7C+
NS-03 Thumper 6261870.701C+1.6425.618%D*6.557%M++16.1DN/A413.8h9C+35.1C
MANA Anti-Personnel Turret 5959232.565N/A0.2313.453%UN/A590UN/A1201500.1h15.5T*115.4T*
M18 Needler 9255790.696C1.6431.564%C+N/A6D4.1D-579.1h356F-1127.9F
NS-10 Burster 8754173.176M+0.8429.256%C++N/A7.5B**4.6B*637.2h119.7B++409B++

Consumables
  Name Deaths Consumed Time Equipped
CAS 14-E02040h
Spawn Beacon0520.1h
Hellion G01850.1h
Nano-Armor Kit119111,6778.8h
Medical Applicator6827,2192.6h
Cortium Silo0880.2h
Motion Spotter101,6742.4h
Welding Device09120.2h
G40-F Ranger0700h
Ammunition Package146170.3h
Anti-Infantry MANA Turret31400.3h
Shield Recharging Field116800.4h
Flail Targeting Dart71772.3h
Soldier Soaker01470.1h
WLT-Howler Mining Laser34,5863.6h

Check the help document for the dictionary if you want to learn more about words used here.


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