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Colonel GGACW[3EPG] GGACW
TR BR 73

KDR: 2.39

Score: 6.3m

Last Seen: Apr 23rd, 2019 5:20 PM
- ONLINE NOW

Battle Rank 73 - Terran Republic on Cobalt - Outfit Member of ZERG RUSS[3EPG] ZERG RUSS
TR outfit on Cobalt

Members: 1024
Level Progress (to 74): 96%
Level 100 Progress: 33% 964h
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS L100 Python HESH T7 Mini-Chaingun TSAR-42 M3 Pounder HEG M3 Pounder HEG MG-HBR1 Dragoon T2 Striker MG-H1 Watchman
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $933,246 MLG Score: 746
Fun Score: N/A
Cheeseburgers Flipped: 649TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.793%19.429%3851210232,9081.273211.117

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.625%-0.263C-0.189C-3.475T*HEAD ++ (~9.53)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.90.16C++12.50.132C++50.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.821%1.047%740310321,6242972825.44967574%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.546%-0.193C-0.979D---0.963

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.90.694B+4.60.632B+7.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.429%1.394%182210335022941131.70748440%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.912%-0.533D-0.753D--0.337

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.70.801B++7.20.818B++16.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.235%71.347%182210331,225541162.26432

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.23%-0.879D--0.272C*0.257

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.3-0.046C+30.053C+7.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.976%15.584%1821103415415520.993548

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.875D--0.204C++-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.4-0.312C5.4-0.103C+12


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
ZERG RUSS[3EPG] ZERG RUSS
TR outfit on Cobalt

Members: 1024
6.3m224.9%217 (13k)207 (12.4k)2.3898412,9415,4153.0016673 (73)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR103583623.745%14.164%33605:371

20% Engineer39% Heavy Assault17% Infiltrator6% Light Assault16% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 18th, 2017 3:07 PMJul 21st, 2017 10:59 PMApr 23rd, 2019 4:55 PM (22h) (PST)Apr 23rd, 2019 5:25 PM (22h) (PST)Apr 23rd, 2019 1:20 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8501816690.4250.1780.0601.0950.062746

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,00210,85940,1432511466412,437

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
507.6h/21.1d 3,313 1,833 4,167 33.4k 507 2,327 1,889 25.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
T7 Mini-Chaingun
C
Kills:1,065
Deaths:752
KDR:1.416
Accuracy:13.872% D
HSR:12.207% C
MG-H1 Watchman
D--
Kills:478
Deaths:381
KDR:1.255
Accuracy:15.394% D**
HSR:18.619% D--
T9 CARV
C-
Kills:454
Deaths:309
KDR:1.469
Accuracy:17.010% C-
HSR:16.960% D-
NSX Naginata
D-
Kills:235
Deaths:185
KDR:1.270
Accuracy:16.095% D*
HSR:21.702% D-
T16 Rhino
D-
Kills:91
Deaths:76
KDR:1.197
Accuracy:16.110% D--
HSR:16.484% D-
Kills:2,323
Deaths (as Heavy Assault):1,703
Deaths (to Heavy Assaults):1,084
KDR:1.36406
Kill Difference:620
Playtime:200.414 hours
Usage:39%
Score:2.457m
Score/min:204
Accuracy (listed only):15.696%
HSR (listed only):17.194%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MG-S1 Jackal
C--
Kills:183
Deaths:182
KDR:1.005
Accuracy:19.003% D*
HSR:16.393% C--
FA1 Barrage
C+
Kills:154
Deaths:159
KDR:0.969
Accuracy:30.976% D--
HSR:15.584% C+
TRAC-5
C-
Kills:102
Deaths:93
KDR:1.097
Accuracy:18.415% D
HSR:16.667% C-
Kills:439
Deaths (as Light Assault):434
Deaths (to Light Assaults):800
KDR:1.01152
Kill Difference:5
Playtime:30.800 hours
Usage:6%
Score:0.232m
Score/min:125
Accuracy (listed only):22.798%
HSR (listed only):16.215%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A
Kills:985
Deaths:374
KDR:2.634
Accuracy:32.021% D--
HSR:81.827% A
KSR-35
C+
Kills:371
Deaths:150
KDR:2.473
Accuracy:23.682% F-
HSR:27.224% C+
99SV
D-
Kills:240
Deaths:78
KDR:3.077
Accuracy:25.714% D--
HSR:28.333% D-
MG-S1 Jackal
C--
Kills:183
Deaths:182
KDR:1.005
Accuracy:19.003% D*
HSR:16.393% C--
TX1 Repeater
C+
Kills:98
Deaths:139
KDR:0.705
Accuracy:18.014% D*
HSR:21.429% C+
NS-AM7 Archer
B+
Kills:89
Deaths:115
KDR:0.774
Accuracy:63.186% B+
HSR:4.494% D**
Kills:1,966
Deaths (as Infiltrator):1,038
Deaths (to Infiltrators):1,130
KDR:1.89403
Kill Difference:928
Playtime:86.379 hours
Usage:17%
Score:0.977m
Score/min:188
Accuracy (listed only):30.270%
HSR (listed only):29.950%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
MG-HBR1 Dragoon
C
Kills:567
Deaths:162
KDR:3.500
Accuracy:31.254% C
HSR:19.224% D--
FA1 Barrage
C+
Kills:154
Deaths:159
KDR:0.969
Accuracy:30.976% D--
HSR:15.584% C+
AMR-66
C
Kills:139
Deaths:78
KDR:1.782
Accuracy:25.137% C
HSR:17.986% D--
TRAC-5
C-
Kills:102
Deaths:93
KDR:1.097
Accuracy:18.415% D
HSR:16.667% C-
Kills:962
Deaths (as Engineer):492
Deaths (to Engineers):974
KDR:1.95528
Kill Difference:470
Playtime:101.501 hours
Usage:20%
Score:1.196m
Score/min:196
Accuracy (listed only):26.446%
HSR (listed only):17.365%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MG-S1 Jackal
C--
Kills:183
Deaths:182
KDR:1.005
Accuracy:19.003% D*
HSR:16.393% C--
FA1 Barrage
C+
Kills:154
Deaths:159
KDR:0.969
Accuracy:30.976% D--
HSR:15.584% C+
NSX Yumi
C+
Kills:101
Deaths:95
KDR:1.063
Accuracy:22.356% D-
HSR:25.743% C+
Kills:438
Deaths (as Combat Medic):436
Deaths (to Combat Medics):400
KDR:1.00459
Kill Difference:2
Playtime:11.344 hours
Usage:2%
Score:0.120m
Score/min:177
Accuracy (listed only):24.112%
HSR (listed only):19.240%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
C
Kills:850
Deaths:291
KDR:2.921
Accuracy:34.681% C-
HSR:2.588% C
M3 Pounder HEG
C-
Kills:760
Deaths:292
KDR:2.603
Accuracy:36.143% C-
HSR:1.842% D-
MR1 Fracture
B++
Kills:234
Deaths:131
KDR:1.786
Accuracy:42.725% B++
HSR:1.709% D-
M2 Mutilator
C+
Kills:227
Deaths:112
KDR:2.027
Accuracy:14.532% C+
HSR:13.656% D*
MR1 Fracture
B++
Kills:204
Deaths:130
KDR:1.569
Accuracy:43.286% B++
HSR:0.490% D**
M2 Mutilator
B++
Kills:197
Deaths:109
KDR:1.807
Accuracy:14.105% C+
HSR:21.827% B++
Kills:2,472
Deaths (as MAX Suit):532.500
Deaths (to MAX Suits):214
KDR:4.64225
Kill Difference:1,939.500
Playtime:81.229 hours
Usage:16%
Score:1.331m
Score/min:273
Accuracy (listed only):30.912%
HSR (listed only):7.019%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
D
Kills:175
V. Kills:21 N/A
Deaths:31
KDR:5.645
Accuracy:39.965% D--
KPH:42.800 D
VKPH:5.100 D--
M18 Needler
C+
Kills:55
V. Kills:37 145%
Deaths:78
KDR:0.705
Accuracy:31.504% C+
KPH:6.100 D
VKPH:4.100 D-
Kills:230 (55 + 0)
Deaths:109
KDR:2.110
VKDR:0.532
Vehicle Kills:58
Kill Difference:121
Playtime:13.096 hours
Usage:3%
Score:0.064m
Score/min:81
Piloting Accuracy:31.504%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C--
Kills:1,326
V. Kills:204 N/A
Deaths:100
KDR:13.260
Accuracy:40.567% D-
KPH:39.500 C--
VKPH:6.100 D
C75 Viper
B**
Kills:118
V. Kills:13 N/A
Deaths:8
KDR:14.750
Accuracy:35.992% C
KPH:46.800 B**
VKPH:5.200 D
Kills:1,444 (1,444 + 0)
Deaths:108
KDR:13.370
VKDR:2.009
Vehicle Kills:217
Kill Difference:1,336
Playtime:36.066 hours
Usage:7%
Score:0.243m
Score/min:112
Driving Accuracy:35.992%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
B++
Kills:180
V. Kills:59 300%
Deaths:16
KDR:11.250
Accuracy:34.674% D
KPH:33.300 B++
VKPH:10.900 C*
E540 Halberd
B+
Kills:67
V. Kills:14 447%
Deaths:15
KDR:4.467
Accuracy:40.512% C+
KPH:30.500 B+
VKPH:6.400 D**
Kills:247 (180 + 67)
Deaths:31
KDR:7.968
VKDR:2.355
Vehicle Kills:73
Kill Difference:216
Playtime:7.609 hours
Usage:1%
Score:0.082m
Score/min:180
Driving Accuracy:34.674%
Gunner Accuracy:40.512%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M60-G Bulldog-H
D
Kills:435
V. Kills:37 N/A
Deaths:11
KDR:39.546
Accuracy:29.447% D**
KPH:53.100 D
VKPH:4.500 D-
Kills:435 (0 + 435)
Deaths:11
KDR:39.545
VKDR:3.364
Vehicle Kills:37
Kill Difference:424
Playtime:8.186 hours
Usage:2%
Score:0.071m
Score/min:144
Driving Accuracy:N/A%
Gunner Accuracy:29.447%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 1,5301,32610013.26C*10.8740.567%D-N/A39.6C--6.1D10733.5h4C-9.8D
T7 Mini-Chaingun 1,0781,0657521.416B+0.9713.872%D12.207%C31.9C+N/A8033.4h13.8B+99.3C++
TSAR-42 9929853742.634C+0.2432.021%D--81.827%A30.4CN/A8332.4h2.3C++7.1C+
M3 Pounder HEG 9648502912.921B*0.5334.681%C-2.588%C21.7B+2.9C7639.2h20.1C57.8C+
M3 Pounder HEG 8817602922.603B+0.2136.143%C-1.842%D-19.4C++3.1C-6639.2h23.8D65.7C
MG-HBR1 Dragoon 5895671623.5A*1.1131.254%C19.224%D--26.4C+1B++5521.5h8.8C28.2C
T2 Striker 8355163161.633M0.7642.943%D-N/A16.8B++10.4C+13430.8h28.8B*67.2B+
MG-H1 Watchman 4844783811.255C+1.1315.394%D**18.619%D--21.8DN/A6321.9h15.9C+103.3C--
T9 CARV 4604543091.469C*0.9217.01%C-16.96%D-23.5C+N/A7219.3h12.5B+73.4C*
M60-G Bulldog-H 4724351139.545M++37.1629.447%D**N/A53D4.5D-1448.2h7.3D-24.9D**
Spear Anti-Vehicle Phalanx Turret 4873972019.85A*17.4648.44%B+6.297%A65.1A++14.8D2186.1h5.1B+10.6B**
KSR-35 3793711502.473C*0.0823.682%F-27.224%C+27.9DN/A6513.3h5.8D--24.5D**
NS Decimator 4183443211.072C++1.3263.378%BN/A32.5C+7D--16110.6h5.2C+8.3C+
99SV 249240783.077B*0.6925.714%D--28.333%D-24.5C++N/A839.8h6C+23.2C
NSX Naginata 2412351851.27C+1.1216.095%D*21.702%D-23.5DN/A5810h12.5C++77.5C
MR1 Fracture 3722341311.786A+0.6042.725%B++1.709%D-9.4C*5.6C**9224.8h77.2D--180.6C+
M2 Mutilator 2362271122.027C**0.3614.532%C+13.656%D*23.2C+N/A729.8h21D-144.8C+
MR1 Fracture 3252041301.569A+0.8243.286%B++N/A8.2C++4.8C+8125h91D**210.3C
M2 Mutilator 2011971091.807C++0.5814.105%C+21.827%B++20.1C-N/A619.8h23.6D**167.4C
MG-S1 Jackal 1891831821.005C+1.3819.003%D*16.393%C--13.6DN/A4113.5h14.7C77.5D
P2-120 HEAT 2391801611.25B**8.8634.674%D2.222%D33.3B++10.9C*1865.4h7.2C*20.7C+
Hellfire Rocket Pods 196175315.645C+3.2639.965%D--N/A42.7D5.1D--1344.1h19.4C*48.5C++
NS-R3 Swarm 2751641141.439A**0.9566.181%B+N/A12.7B**8.6B+11612.9h21.9B*33B**
FA1 Barrage 1561541590.969C++1.4230.976%D--15.584%C+15DN/A5610.3h5.4C+17.4C
Frag Grenade 1441391139N/A136.6152.721%B**N/A695B*25M+21750.2h3.3B+6.3B++
AMR-66 142139781.782B**0.6125.137%C17.986%D--19.6C+N/A717.1h9.9C+39.4C+
C75 Viper 131118814.75A*12.3635.992%C4.237%M*47.2B**5.2D1872.5h7.8B*21.6B*
TRAC-5 108102931.097B+1.2918.415%D16.667%C-12.3CN/A808.3h17.5C+94.9C
NSX Yumi 106101951.063C1.3322.356%D-25.743%C+20.2D1C**695h16D--71.4D--
TX1 Repeater 100981390.705C+1.6818.014%D*21.429%C+14DN/A457h14.2C++79C-
T16 Rhino 9291761.197C+1.1916.11%D--16.484%D-20.2DN/A634.5h15C93.2C-
NS-AM7 Archer 127891150.774B++1.6263.186%B+4.494%D**7.7C++3.3B+5511.6h29.5C--46.7C
ML-7 10688731.205B*1.1851.123%D2.273%C30.3B++6.2D-3102.9h4.4B**8.6B*
C-4 9080421.905B0.4832.923%AN/A80C+10D*8591h1.3B+4.1B++
Tank Mine 8367262.577C+0.1951.923%AN/A67D-16F4841h2.4D4.7B**
E540 Halberd 8167154.467C2.0840.512%C+8.955%M+30.5B+6.4D**1652.2h6.4C15.7C+
M18 Needler 9255780.705C1.6831.504%C+N/A6.1D4.1D-589h352.6F1119.2D**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter91,6082.3h
Soldier Soaker01470.1h
Flail Targeting Dart0590.6h
CAS 14-E02040h
Hellion G01850.1h
Nano-Armor Kit111106,5828.5h
Cortium Silo0790.1h
Medical Applicator5923,8802.2h
Welding Device07890.2h
G40-F Ranger0700h
Ammunition Package135600.3h
Anti-Infantry MANA Turret31080.2h
WLT-Howler Mining Laser23,0292.3h
Shield Recharging Field75210.3h

Check the help document for the dictionary if you want to learn more about words used here.


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