Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 11 (18,493)players online:
Faber0ne (17)  Fisheyed (3)  LoneSunflower (1)  CaptainStarDreamer (1)  kibersquirrel (1) 23
stats.dasanfall.com
Primarch GGanker[G4NK] GGanker
VS BR 96

KDR: 1.36

Score: 11.7m

Last Seen: Feb 21st, 2019 12:04 AM
- OFFLINE - 60.4 hour(s)

Battle Rank 96 - Vanu Sovereignty on Miller - Outfit Leader of The Jodrel Bankers[G4NK] The Jodrel Bankers
VS outfit on Miller

Members: 1
Level Progress (to 97): 8%
Level 100 Progress: 62% 493h
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Pulsar C Serpent VE92 L100 Python HEAT L100 Python AP Spear Anti-Vehicle Phalanx Turret Solstice VE3 Proximity Mine Quasar VM1
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:GGanker



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $201,411 MLG Score: 161
Fun Score: N/A
Cheeseburgers Flipped: 801TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.216%16.751%4061210105,7491.241420.114

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.131%0.614B+-0.606D-0.196CHEAD + (~4.64)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.70.242C++13.70.039C+43

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.816%2.823%740310192,1614999484.33066228%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.312%0.772B++0.133C++0.323

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.70.724B++5.20.585B+5.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
21.78%10.383%01102118331420.582802

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.634F-0.826D--1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.5-0.247C3.60.262C*12.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Jodrel Bankers[G4NK] The Jodrel Bankers
VS outfit on Miller

Members: 1
11.7m778.9%241 (14.5k)222 (13.3k)1.355912,4589,1881.6935196 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS102262617.047%11.366%19405:452

58% Engineer17% Light Assault11% MAX Suit13% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 11:51 PMSep 23rd, 2014 5:25 PMFeb 21st, 2019 2:35 PM (2d) (PST)Feb 20th, 2019 8:04 PM (2d) (PST)Feb 20th, 2019 8:04 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4161272890.2360.1740.0272.1530.041161

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,9627,61817,34414102129213,323

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
881.6h/36.7d 3,102 1,416 5,026 113.9k 1,103 3,307 2,162 22m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
C-
Kills:232
Deaths:280
KDR:0.829
Accuracy:19.836% C-
HSR:15.086% D*
Orion VS54
C
Kills:110
Deaths:93
KDR:1.183
Accuracy:18.874% C
HSR:15.455% D*
Kills:342
Deaths (as Heavy Assault):373
Deaths (to Heavy Assaults):2,493
KDR:0.91689
Kill Difference:31
Playtime:39.766 hours
Usage:5%
Score:0.388m
Score/min:163
Accuracy (listed only):19.355%
HSR (listed only):15.270%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C++
Kills:2,848
Deaths:2,914
KDR:0.977
Accuracy:24.989% C++
HSR:16.959% D--
Serpent VE92
C*
Kills:1,155
Deaths:1,171
KDR:0.986
Accuracy:24.857% C*
HSR:15.498% D
Solstice VE3
B
Kills:419
Deaths:539
KDR:0.777
Accuracy:24.523% B
HSR:17.661% C
Zenith VX-5
C+
Kills:265
Deaths:298
KDR:0.889
Accuracy:25.286% C+
HSR:20% C
VX6-7
C+
Kills:205
Deaths:259
KDR:0.792
Accuracy:23.674% C+
HSR:20% C+
Pandora VX25
D*
Kills:183
Deaths:214
KDR:0.855
Accuracy:21.780% F-
HSR:10.383% D*
Kills:5,075
Deaths (as Light Assault):5,395
Deaths (to Light Assaults):1,693
KDR:0.94069
Kill Difference:320
Playtime:153.784 hours
Usage:17%
Score:1.880m
Score/min:204
Accuracy (listed only):24.185%
HSR (listed only):16.750%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C++
Kills:2,848
Deaths:2,914
KDR:0.977
Accuracy:24.989% C++
HSR:16.959% D--
Serpent VE92
C*
Kills:1,155
Deaths:1,171
KDR:0.986
Accuracy:24.857% C*
HSR:15.498% D
Solstice VE3
B
Kills:419
Deaths:539
KDR:0.777
Accuracy:24.523% B
HSR:17.661% C
Zenith VX-5
C+
Kills:265
Deaths:298
KDR:0.889
Accuracy:25.286% C+
HSR:20% C
VX6-7
C+
Kills:205
Deaths:259
KDR:0.792
Accuracy:23.674% C+
HSR:20% C+
Pandora VX25
D*
Kills:183
Deaths:214
KDR:0.855
Accuracy:21.780% F-
HSR:10.383% D*
Kills:5,075
Deaths (as Engineer):5,395
Deaths (to Engineers):1,801
KDR:0.94069
Kill Difference:320
Playtime:513.438 hours
Usage:58%
Score:6.832m
Score/min:222
Accuracy (listed only):24.185%
HSR (listed only):16.750%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
C
Kills:72
Deaths:95
KDR:0.758
Accuracy:32.970% C
HSR:9.722% F
NS-357 Underboss
D
Kills:62
Deaths:83
KDR:0.747
Accuracy:30.174% D
HSR:8.065% F
Kills:134
Deaths (as Infiltrator):178
Deaths (to Infiltrators):1,613
KDR:0.75281
Kill Difference:44
Playtime:24.596 hours
Usage:3%
Score:0.200m
Score/min:136
Accuracy (listed only):31.572%
HSR (listed only):8.893%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C
Kills:263
Deaths:342
KDR:0.769
Accuracy:22.706% C
HSR:19.011% C
Pandora VX25
D*
Kills:183
Deaths:214
KDR:0.855
Accuracy:21.780% F-
HSR:10.383% D*
Pulsar VS1
C+
Kills:60
Deaths:59
KDR:1.017
Accuracy:22.745% C+
HSR:13.333% D--
NS-11A
C
Kills:58
Deaths:77
KDR:0.753
Accuracy:18.465% D*
HSR:18.966% C
Kills:564
Deaths (as Combat Medic):692
Deaths (to Combat Medics):908
KDR:0.81503
Kill Difference:128
Playtime:46.602 hours
Usage:5%
Score:0.669m
Score/min:239
Accuracy (listed only):21.424%
HSR (listed only):15.423%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B*
Kills:316
Deaths:139
KDR:2.273
Accuracy:19.976% B+
HSR:25% B*
Quasar VM1
B*
Kills:301
Deaths:140
KDR:2.150
Accuracy:19.866% B*
HSR:22.259% B++
NS-10 Burster
C**
Kills:225
Deaths:214
KDR:1.051
Accuracy:28.107% C+
HSR:8.444% C**
Cosmos VM3
B**
Kills:213
Deaths:146
KDR:1.459
Accuracy:21.248% B**
HSR:22.535% B+
NS-10 Burster
B+
Kills:212
Deaths:214
KDR:0.991
Accuracy:27.976% C
HSR:8.019% B+
Cosmos VM3
B**
Kills:204
Deaths:146
KDR:1.397
Accuracy:20.830% B**
HSR:22.059% B+
Comet VM2
D--
Kills:59
Deaths:64
KDR:0.922
Accuracy:35.833% D--
HSR:1.695% D*
Kills:1,530
Deaths (as MAX Suit):531.500
Deaths (to MAX Suits):440
KDR:2.87865
Kill Difference:998.500
Playtime:100.346 hours
Usage:11%
Score:1.777m
Score/min:295
Accuracy (listed only):24.834%
HSR (listed only):15.716%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D
Kills:1,104
V. Kills:322 342%
Deaths:175
KDR:6.309
Accuracy:45.876% D
KPH:19.300 D
VKPH:5.600 D*
L100 Python AP
C
Kills:885
V. Kills:592 149%
Deaths:213
KDR:4.155
Accuracy:53.460% C
KPH:17 D--
VKPH:11.400 D*
L100 Python HESH
D-
Kills:172
V. Kills:11 N/A
Deaths:11
KDR:15.636
Accuracy:36.251% D**
KPH:31.300 D-
VKPH:2 F
Kills:2,161 (2,161 + 0)
Deaths:399
KDR:5.416
VKDR:2.318
Vehicle Kills:925
Kill Difference:1,762
Playtime:114.793 hours
Usage:13%
Score:0.810m
Score/min:118
Driving Accuracy:36.251%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar C 2,8802,8482,9140.977C+0.3824.989%C++16.959%D--12DN/A50236.5h12.7C+50.8C++
Serpent VE92 1,1711,1551,1710.986C+0.3724.857%C*15.498%D14.1DN/A5382.2h14.1C+56.9C*
L100 Python HEAT 1,4261,1041756.309B+4.9545.876%D3.533%B+19.3D5.6D*10057.2h4.6B*10.1B+
L100 Python AP 1,4778852134.155C+2.8053.46%C2.147%C17D--11.4D*13752.1h6.4C*11.9C++
Spear Anti-Vehicle Phalanx Turret 8455974612.978B**11.6240.935%C3.518%C23.6D9.8D--15025.3h8.4C**20.5C*
Solstice VE3 4304195390.777C+0.5824.523%B17.661%C10.5C--N/A4639.9h17.1C+69.8C++
Proximity Mine 402401439.326A++7.9741.339%C+N/A114.6C+N/A4103.5h2.1C--5.1C+
Quasar VM1 3183161392.273C++0.9219.976%B+25%B*21.5DN/A8314.7h10.8B**54.2B++
Quasar VM1 3043011402.15B+0.7919.866%B*22.259%B++19.5CN/A8315.4h11.5B**57.8B+
Zenith VX-5 2752652980.889C0.4725.286%C+20%C10.5D-N/A3025.2h17.7D*70C
H-V45 2672633420.769C0.5922.706%C19.011%C11.7DN/A3322.4h14.5C63.8C+
Flare VE6 2372322800.829C--0.5319.836%C-15.086%D*15.9D-N/A6414.6h14.5D*72.9C-
Tank Mine 353228494.653B**3.3022.826%DN/A103.6C+56.8C+10372.2h1.6B+6.9C
NS-10 Burster 3872252141.051C*0.3028.107%C+8.444%C**3.5D-2.5D5664.5h165C--587.1C
Cosmos VM3 2142131461.459C+0.1021.248%B**22.535%B+19.7DN/A5710.8h13.3B+62.4B
NS-10 Burster 3552122140.991C+0.3627.976%C8.019%B+3.3D--2.2D*5064.2h170.3C-608.8C
VX6-7 2082052590.792C0.5623.674%C+20%C+10.6D-N/A3119.3h17.2D-72.6C
Cosmos VM3 2052041461.397C0.0420.83%B**22.059%B+18.9D-N/A5610.8h13.9C++66.7B+
Pandora VX25 1841832140.855C0.5021.78%F-10.383%D*11.3D--N/A4616.2h3.6B++16.5C--
L100 Python HESH 1831721115.636B14.2836.251%D**1.744%C++31.3D-2F1255.5h2.7B++7.5C++
MANA Anti-Vehicle Turret 2461171300.9D-0.4642.331%D**2.564%C1170D1290C9828000.1h15.3C+36.2D-
Orion VS54 111110931.183C+0.1718.874%C15.455%D*12.1D-N/A1109.1h15.4C-81.7C+
C-4 158100951.053C0.3021.75%DN/A40D-23.2C6232.5h2.7F-12.5F-
NS-44 Commissioner 7272950.758C+0.6032.97%C9.722%F26.7CN/A1032.7h2.9B**8.9B+
NS-357 Underboss 6262830.747C0.6130.174%D8.065%F24.8C--N/A952.5h3.6B++12.1C++
Pulsar VS1 6160591.017C++0.3422.745%C+13.333%D--17.1C-N/A973.5h11.5B**50.6B+
Comet VM2 9659640.922C+0.4335.833%D--1.695%D*7D-4.4C758.4h24.8C**69.2C+
NS-11A 6158770.753C0.6018.465%D*18.966%C8.1D--N/A337.2h18.2D*98.6D*
Aspis Anti-Aircraft Phalanx Turret 985077.143A+5.7917.973%D*N/A6.4D-6.2D--1117.8h119B*662.2C++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret95691.3h
Nano-Armor Kit173378,07030.4h
Nanite Revive Grenade0550h
Spitfire Auto-Turret101,1421.2h
M12 Kobalt0840h
Ammunition Package142,4801.9h
Shield Recharging Field46730.3h
Medical Kit2620.1h
Anti-Infantry MANA Turret0890.3h
Medical Applicator7552,5385.8h
Recon Detection Device137821.5h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.33s
Server spent 1.02s on queries, 0.70s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.