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Primarch GGanker[G4NK] GGanker
VS BR 98

KDR: 1.35

Score: 12.6m

Last Seen: Aug 17th, 2019 9:11 PM
- OFFLINE - 90 minute(s)

Battle Rank 98 - Vanu Sovereignty on Miller - Outfit Leader of The Jodrel Bankers[G4NK] The Jodrel Bankers
VS outfit on Miller

Members: 1
Level Progress (to 99): 88%
Level 100 Progress: 67% 431h
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Pulsar C Serpent VE92 L100 Python HEAT L100 Python AP Solstice VE3 Spear Anti-Vehicle Phalanx Turret Proximity Mine Quasar VM1
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $201,411 MLG Score: 161
Fun Score: N/A
Cheeseburgers Flipped: 860TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.154%16.97%4101212026,1051.21420.132

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.151%0.584B+-0.6D-0.173CHEAD + (~4.89)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.70.227C++13.90.026C+43.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.933%2.692%746312112,30352810294.3535224%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.368%0.767B++0.112C+0.345

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.60.725B++5.20.586B+5.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.963%29.87%0112137756830.135563

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.872D---2.345F---1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.2-1.442D**7-1.217D*17.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
21.584%10.753%01121318634320.542274

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.645F-0.84D--1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.6-0.252C3.60.262C*13


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Jodrel Bankers[G4NK] The Jodrel Bankers
VS outfit on Miller

Members: 1
12.6m798.9%243 (14.6k)223 (13.4k)1.3461613,3629,9261.6767198 (98)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS121466217.183%11.383%19605:412

59% Engineer17% Light Assault11% MAX Suit13% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 11:51 PMSep 23rd, 2014 5:25 PMAug 18th, 2019 2:45 AM (15h) (PST)Aug 17th, 2019 6:41 PM (24h) (PST)Aug 17th, 2019 5:11 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4191282910.2370.1760.0272.2220.041161

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,1497,65617,49314112133213,406

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
938.4h/39.1d 3,281 1,521 5,469 125.1k 1,161 3,534 2,297 23.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
C--
Kills:247
Deaths:307
KDR:0.805
Accuracy:19.801% C--
HSR:15.385% D*
Orion VS54
C-
Kills:112
Deaths:97
KDR:1.155
Accuracy:18.776% C-
HSR:15.179% D**
Kills:359
Deaths (as Heavy Assault):404
Deaths (to Heavy Assaults):2,699
KDR:0.88861
Kill Difference:45
Playtime:43.305 hours
Usage:5%
Score:0.414m
Score/min:159
Accuracy (listed only):19.289%
HSR (listed only):15.282%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C++
Kills:2,923
Deaths:3,049
KDR:0.959
Accuracy:24.988% C++
HSR:17.072% D--
Serpent VE92
C*
Kills:1,155
Deaths:1,171
KDR:0.986
Accuracy:24.857% C*
HSR:15.498% D-
Solstice VE3
C*
Kills:649
Deaths:857
KDR:0.757
Accuracy:24.264% C*
HSR:18.644% C
Zenith VX-5
C+
Kills:265
Deaths:298
KDR:0.889
Accuracy:25.286% C+
HSR:20% C
VX6-7
C+
Kills:236
Deaths:300
KDR:0.787
Accuracy:23.413% C
HSR:20.339% C+
Pandora VX25
D*
Kills:186
Deaths:215
KDR:0.865
Accuracy:21.584% F-
HSR:10.753% D*
Kills:5,414
Deaths (as Light Assault):5,890
Deaths (to Light Assaults):1,839
KDR:0.91919
Kill Difference:476
Playtime:159.445 hours
Usage:17%
Score:1.947m
Score/min:203
Accuracy (listed only):24.065%
HSR (listed only):17.051%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C++
Kills:2,923
Deaths:3,049
KDR:0.959
Accuracy:24.988% C++
HSR:17.072% D--
Serpent VE92
C*
Kills:1,155
Deaths:1,171
KDR:0.986
Accuracy:24.857% C*
HSR:15.498% D-
Solstice VE3
C*
Kills:649
Deaths:857
KDR:0.757
Accuracy:24.264% C*
HSR:18.644% C
Zenith VX-5
C+
Kills:265
Deaths:298
KDR:0.889
Accuracy:25.286% C+
HSR:20% C
VX6-7
C+
Kills:236
Deaths:300
KDR:0.787
Accuracy:23.413% C
HSR:20.339% C+
Pandora VX25
D*
Kills:186
Deaths:215
KDR:0.865
Accuracy:21.584% F-
HSR:10.753% D*
Kills:5,414
Deaths (as Engineer):5,890
Deaths (to Engineers):1,915
KDR:0.91919
Kill Difference:476
Playtime:549.173 hours
Usage:59%
Score:7.412m
Score/min:225
Accuracy (listed only):24.065%
HSR (listed only):17.051%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VA39 Spectre
D
Kills:77
Deaths:48
KDR:1.604
Accuracy:28.963% D
HSR:29.870% D
NS-44 Commissioner
C
Kills:72
Deaths:97
KDR:0.742
Accuracy:33.079% C
HSR:9.722% F
NS-357 Underboss
D
Kills:62
Deaths:83
KDR:0.747
Accuracy:30.174% D
HSR:8.065% F
Kills:211
Deaths (as Infiltrator):228
Deaths (to Infiltrators):1,738
KDR:0.92544
Kill Difference:17
Playtime:28.092 hours
Usage:3%
Score:0.239m
Score/min:142
Accuracy (listed only):30.739%
HSR (listed only):15.886%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C
Kills:266
Deaths:358
KDR:0.743
Accuracy:22.532% C
HSR:18.797% C
Pandora VX25
D*
Kills:186
Deaths:215
KDR:0.865
Accuracy:21.584% F-
HSR:10.753% D*
Pulsar VS1
C+
Kills:60
Deaths:59
KDR:1.017
Accuracy:22.745% C+
HSR:13.333% D--
NS-11A
C
Kills:58
Deaths:77
KDR:0.753
Accuracy:18.465% D*
HSR:18.966% C
Kills:570
Deaths (as Combat Medic):709
Deaths (to Combat Medics):970
KDR:0.80395
Kill Difference:139
Playtime:47.430 hours
Usage:5%
Score:0.681m
Score/min:239
Accuracy (listed only):21.331%
HSR (listed only):15.462%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B++
Kills:317
Deaths:142
KDR:2.232
Accuracy:19.976% B+
HSR:24.921% B++
Quasar VM1
B*
Kills:306
Deaths:143
KDR:2.140
Accuracy:19.866% B*
HSR:22.222% B++
Cosmos VM3
B*
Kills:244
Deaths:165
KDR:1.479
Accuracy:21.451% B*
HSR:20.492% C**
NS-10 Burster
B+
Kills:243
Deaths:223
KDR:1.090
Accuracy:28.378% C+
HSR:9.465% B+
Cosmos VM3
B*
Kills:236
Deaths:165
KDR:1.430
Accuracy:20.984% B*
HSR:19.915% C*
NS-10 Burster
B+
Kills:227
Deaths:223
KDR:1.018
Accuracy:28.263% C
HSR:7.489% B+
Comet VM2
D--
Kills:61
Deaths:65
KDR:0.938
Accuracy:35.564% D--
HSR:1.639% D*
Kills:1,634
Deaths (as MAX Suit):563
Deaths (to MAX Suits):459
KDR:2.90231
Kill Difference:1,071
Playtime:107.694 hours
Usage:11%
Score:1.887m
Score/min:292
Accuracy (listed only):24.926%
HSR (listed only):15.163%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D
Kills:1,110
V. Kills:325 340%
Deaths:178
KDR:6.236
Accuracy:45.907% D
KPH:19.300 D
VKPH:5.600 D*
L100 Python AP
C
Kills:1,021
V. Kills:657 155%
Deaths:228
KDR:4.478
Accuracy:53.233% C
KPH:17.500 D--
VKPH:11.300 D*
L100 Python HESH
D-
Kills:172
V. Kills:11 N/A
Deaths:11
KDR:15.636
Accuracy:35.835% D**
KPH:30.800 D-
VKPH:2 F
Kills:2,303 (2,303 + 0)
Deaths:417
KDR:5.523
VKDR:2.381
Vehicle Kills:993
Kill Difference:1,886
Playtime:121.425 hours
Usage:13%
Score:0.861m
Score/min:118
Driving Accuracy:35.835%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar C 2,9552,9233,0490.959C+0.3924.988%C++17.072%D--12.1DN/A50242.2h12.8C+51.1C++
Serpent VE92 1,1711,1551,1710.986C+0.3624.857%C*15.498%D-14.1DN/A5482.2h14.1C+56.9C++
L100 Python HEAT 1,4351,1101786.236B+4.8945.907%D3.514%B++19.3D5.7D*10057.5h4.7B++10.1B+
L100 Python AP 1,6781,0212284.478C+3.1353.233%C1.959%C17.5D--11.3D*13658.3h6.2C++11.6C+
Solstice VE3 6646498570.757C+0.5924.264%C*18.644%C11C--N/A4659h17.3C+71.5C++
Spear Anti-Vehicle Phalanx Turret 8866254713.298B**11.9541.268%C3.36%C23.9D-10D--15226.2h8.4C**20.3C*
Proximity Mine 424423469.196A++7.8541.131%C+N/A114.3C+N/A4073.7h2.1C--5.1C+
Quasar VM1 3193171422.232C++0.8919.976%B+24.921%B++21.3DN/A8214.9h10.9B**54.6B++
Quasar VM1 3093061432.14B+0.7919.866%B*22.222%B++19.6CN/A8315.6h11.4B**57.4B+
H-V45 2702663580.743C0.6022.532%C18.797%C11.5D-N/A3223.2h14.7C65.4C+
Zenith VX-5 2752652980.889C0.4625.286%C+20%C10.5D--N/A3025.3h17.7D*70C-
Tank Mine 382250544.63B**3.2823.56%DN/A104.2C+55C9902.4h1.6B+6.9C
Flare VE6 2522473070.805D0.5419.801%C--15.385%D*15.6D-N/A6415.8h14.7D*74.3D
Cosmos VM3 2452441651.479C0.1321.451%B*20.492%C**19.8DN/A5812.3h13.3B62.2C**
NS-10 Burster 4102432231.09C*0.2628.378%C+9.465%B+3.5D-2.4D5569.1h162.8C--573.6C
Cosmos VM3 2372361651.43C0.0820.984%B*19.915%C*19.2D-N/A5912.3h13.8C++65.9B+
VX6-7 2392363000.787C0.5623.413%C20.339%C+11.1D-N/A3221.2h16.9D-72.2C-
NS-10 Burster 3782272231.018C+0.3328.263%C7.489%B+3.3D--2.2D*4968.8h169.4C-599.5C
Pandora VX25 1871862150.865C0.4821.584%F-10.753%D*11.3D--N/A4516.5h3.6B++16.6C--
L100 Python HESH 1831721115.636B+14.2935.835%D**1.744%C++30.7D-2F1265.6h2.7B+7.6C++
MANA Anti-Vehicle Turret 2461171300.9D0.4542.301%D2.564%D1170B1290B+1965600.1h15.3F*36.2F-
Orion VS54 113112971.155C+0.1918.776%C-15.179%D**11.9D-N/A1129.4h15.5D82.5C+
C-4 1601021021C0.3522.531%DN/A39.2D--22.3C-6142.6h2.9F*12.7F-
VA39 Spectre 8077481.604C*0.2628.963%D29.87%D10.8DN/A547.1h7C-24.2C
NS-44 Commissioner 7272970.742C+0.6033.079%C9.722%F25.7CN/A1022.8h3B*9.1B+
NS-357 Underboss 6262830.747C0.6030.174%D8.065%F24.8C--N/A972.5h3.6B++12.1C++
Comet VM2 9861650.938C+0.4135.564%D--1.639%D*6.9D-4.2C738.9h25.2C**70.8C+
Pulsar VS1 6160591.017C++0.3322.745%C+13.333%D--17.1C-N/A1023.5h11.5B**50.6B+
NS-11A 6158770.753C0.5918.465%D*18.966%C8.1D*N/A347.2h18.2D*98.6D*
Force-Blade 54548,1520.007C--1.3417.132%D--N/A0.1DN/A0566.1h1.7B*9.9C*
Aspis Anti-Aircraft Phalanx Turret 1005177.286A+5.9418.095%D*N/A6.5D-6.2D--1137.9h118.5B*655.1C++

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade0570h
Nano-Armor Kit189404,77831.7h
Anti-Vehicle MANA Turret95701.3h
Spitfire Auto-Turret121,3351.4h
M12 Kobalt0840h
Ammunition Package142,6951.9h
Shield Recharging Field46730.3h
Medical Kit2740.1h
Anti-Infantry MANA Turret0920.3h
Medical Applicator7553,4815.9h
Recon Detection Device139191.7h

Check the help document for the dictionary if you want to learn more about words used here.


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