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Primus Snowblower GJael[TFDN] GJael
VS BR 50

KDR: 1.08

Score: 26m

Last Seen: Feb 3rd, 2019 4:57 PM
- OFFLINE - 389.1 hour(s)

Prestige 1, Battle Rank 50 - Vanu Sovereignty on Cobalt - Outfit Member of The Foundation[TFDN] The Foundation
VS outfit on Cobalt

Members: 246
Level Progress (to 51): 87%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Sirius SX12 Parallax VX3 Proximity Mine Solstice VE3 VE-S Canis Eridani SX5 NS-7 PDW XM98
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $238,941 MLG Score: 191
Fun Score: N/A
Cheeseburgers Flipped: 20TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.24%22.64%4362899418,5511.015440.066

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.54%-0.36C-0.297C*-0.489DHEAD ++ (~13.02)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
79.4-0.063C+15.3-0.07C+64.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.624%3.406%303101932314301150.225874278%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.864%-0.319C0.505B+-0.844

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.70.258C*10.80.14C++17.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.503%4.87%2441110112,567115910442.21484246%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.573%-0.433C--0.128C++-0.071

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
112.30.051C+35.40.102C+77

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.746%68.146%244610165,5662386492.33277

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.651%-0.477D0.07C+-0.181

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.7-0.081C+3.4-0.069C+7.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.023%14.846%244410181,6571216261.36266

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.784%-0.034C+0.056C+0.286

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.2-0.003C+5.4-0.119C+7.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Foundation[TFDN] The Foundation
VS outfit on Cobalt

Members: 246
26m310.5%249 (14.9k)220 (13.2k)1.0812737,66534,8341.298550 (50)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS102298314.253%23.234%33103:248

14% Combat Medic27% Engineer8% Heavy Assault36% Infiltrator15% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 30th, 2012 8:21 PMApr 25th, 2014 10:00 PMFeb 17th, 2019 3:29 PM (2d) (PST)Feb 3rd, 2019 3:11 PM (16d) (PST)Feb 3rd, 2019 12:57 PM (16d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3901672230.3180.2940.0741.0860.032191

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,42810,00213,4261918465213,180

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1973.6h/82.2d 7,567 8,751 16,251 128.6k 3,034 6,528 3,740 46.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:857
Deaths:880
KDR:0.974
Accuracy:17.234% D
HSR:24.387% C+
VX29 Polaris
B+
Kills:423
Deaths:530
KDR:0.798
Accuracy:17.129% D*
HSR:27.423% B+
SVA-88
C+
Kills:312
Deaths:335
KDR:0.931
Accuracy:15.886% D**
HSR:25.321% C+
Lasher X2
D--
Kills:291
Deaths:340
KDR:0.856
Accuracy:18.369% D--
HSR:1.031% D**
Flare VE6
B+
Kills:258
Deaths:277
KDR:0.931
Accuracy:14.362% D**
HSR:27.907% B+
Kills:2,141
Deaths (as Heavy Assault):2,362
Deaths (to Heavy Assaults):9,206
KDR:0.90644
Kill Difference:221
Playtime:167.362 hours
Usage:8%
Score:1.990m
Score/min:198
Accuracy (listed only):16.596%
HSR (listed only):21.214%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C++
Kills:3,893
Deaths:4,377
KDR:0.889
Accuracy:19.212% D--
HSR:18.315% C++
Solstice VE3
C**
Kills:1,769
Deaths:1,302
KDR:1.359
Accuracy:16.909% D*
HSR:21.481% C**
VE-S Canis
C
Kills:1,430
Deaths:1,545
KDR:0.926
Accuracy:24.692% C
HSR:17.692% C
Eridani SX5
B+
Kills:1,315
Deaths:1,673
KDR:0.786
Accuracy:20.699% D--
HSR:24.107% B+
NS-7 PDW
B+
Kills:1,222
Deaths:2,096
KDR:0.583
Accuracy:17.899% D*
HSR:21.440% B+
VX6-7
B**
Kills:796
Deaths:1,010
KDR:0.788
Accuracy:19.996% D-
HSR:26.256% B**
Pandora VX25
B+
Kills:671
Deaths:654
KDR:1.026
Accuracy:44.605% B+
HSR:16.244% C**
Pulsar C
B++
Kills:563
Deaths:757
KDR:0.744
Accuracy:19.162% D--
HSR:26.821% B++
Nova
D
Kills:531
Deaths:696
KDR:0.763
Accuracy:33.579% D--
HSR:11.864% D
Phobos VX86
C**
Kills:287
Deaths:423
KDR:0.678
Accuracy:61.658% C**
HSR:16.725% C++
NS Baron G5
A
Kills:266
Deaths:330
KDR:0.806
Accuracy:50.089% B+
HSR:20.301% A
Thanatos VE70
B*
Kills:168
Deaths:218
KDR:0.771
Accuracy:47.856% B*
HSR:15.476% C+
Kills:12,911
Deaths (as Light Assault):15,081
Deaths (to Light Assaults):5,802
KDR:0.85611
Kill Difference:2,170
Playtime:288.871 hours
Usage:15%
Score:3.319m
Score/min:191
Accuracy (listed only):31.363%
HSR (listed only):19.727%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
C**
Kills:1,769
Deaths:1,302
KDR:1.359
Accuracy:16.909% D*
HSR:21.481% C**
VX6-7
B**
Kills:796
Deaths:1,010
KDR:0.788
Accuracy:19.996% D-
HSR:26.256% B**
Pandora VX25
B+
Kills:671
Deaths:654
KDR:1.026
Accuracy:44.605% B+
HSR:16.244% C**
Pulsar C
B++
Kills:563
Deaths:757
KDR:0.744
Accuracy:19.162% D--
HSR:26.821% B++
Nova
D
Kills:531
Deaths:696
KDR:0.763
Accuracy:33.579% D--
HSR:11.864% D
Phobos VX86
C**
Kills:287
Deaths:423
KDR:0.678
Accuracy:61.658% C**
HSR:16.725% C++
NS Baron G5
A
Kills:266
Deaths:330
KDR:0.806
Accuracy:50.089% B+
HSR:20.301% A
Thanatos VE70
B*
Kills:168
Deaths:218
KDR:0.771
Accuracy:47.856% B*
HSR:15.476% C+
Eidolon VE33
B+
Kills:100
Deaths:96
KDR:1.042
Accuracy:23.223% D
HSR:30% B+
Kills:5,151
Deaths (as Engineer):5,486
Deaths (to Engineers):6,695
KDR:0.93894
Kill Difference:335
Playtime:533.611 hours
Usage:27%
Score:7.802m
Score/min:244
Accuracy (listed only):35.231%
HSR (listed only):20.574%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C++
Kills:3,893
Deaths:4,377
KDR:0.889
Accuracy:19.212% D--
HSR:18.315% C++
Parallax VX3
C
Kills:2,209
Deaths:563
KDR:3.924
Accuracy:35.631% C--
HSR:75.238% C
VE-S Canis
C
Kills:1,430
Deaths:1,545
KDR:0.926
Accuracy:24.692% C
HSR:17.692% C
Eridani SX5
B+
Kills:1,315
Deaths:1,673
KDR:0.786
Accuracy:20.699% D--
HSR:24.107% B+
NS-7 PDW
B+
Kills:1,222
Deaths:2,096
KDR:0.583
Accuracy:17.899% D*
HSR:21.440% B+
XM98
D
Kills:1,154
Deaths:306
KDR:3.771
Accuracy:32.281% D
HSR:60.139% F
Phaseshift VX-S
B
Kills:1,043
Deaths:220
KDR:4.741
Accuracy:30.791% D
HSR:79.386% B
Ghost
D**
Kills:796
Deaths:529
KDR:1.505
Accuracy:29.002% D**
HSR:49.498% F-
NSX Tomoe
B*
Kills:781
Deaths:773
KDR:1.010
Accuracy:20.220% F-
HSR:45.455% B*
Artemis VX26
B++
Kills:595
Deaths:748
KDR:0.795
Accuracy:17.616% F-
HSR:28.067% B++
NS-357 Underboss
C
Kills:473
Deaths:734
KDR:0.644
Accuracy:33.367% C
HSR:16.068% D
NS-44 Commissioner
C+
Kills:471
Deaths:663
KDR:0.710
Accuracy:34.772% C+
HSR:18.471% C--
NS-61 Emissary
B*
Kills:438
Deaths:618
KDR:0.709
Accuracy:25.871% C
HSR:21.690% B*
NS-30 Vandal
D
Kills:300
Deaths:319
KDR:0.940
Accuracy:22.448% F
HSR:21.667% D
VA39 Spectre
C
Kills:199
Deaths:137
KDR:1.453
Accuracy:26.106% D--
HSR:34.673% C
Beamer VS3
B+
Kills:188
Deaths:222
KDR:0.847
Accuracy:22.740% D
HSR:26.596% B+
NSX Daimyo
F
Kills:165
Deaths:83
KDR:1.988
Accuracy:28.655% F-
HSR:88.485% F
Phantom VA23
D-
Kills:162
Deaths:169
KDR:0.959
Accuracy:24.589% F
HSR:22.222% D-
Cerberus
C++
Kills:71
Deaths:104
KDR:0.683
Accuracy:30.932% C+
HSR:23.944% C++
Kills:16,905
Deaths (as Infiltrator):15,879
Deaths (to Infiltrators):5,835
KDR:1.06461
Kill Difference:1,026
Playtime:703.531 hours
Usage:36%
Score:8.150m
Score/min:193
Accuracy (listed only):26.185%
HSR (listed only):36.482%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C++
Kills:3,893
Deaths:4,377
KDR:0.889
Accuracy:19.212% D--
HSR:18.315% C++
VE-S Canis
C
Kills:1,430
Deaths:1,545
KDR:0.926
Accuracy:24.692% C
HSR:17.692% C
Eridani SX5
B+
Kills:1,315
Deaths:1,673
KDR:0.786
Accuracy:20.699% D--
HSR:24.107% B+
NS-7 PDW
B+
Kills:1,222
Deaths:2,096
KDR:0.583
Accuracy:17.899% D*
HSR:21.440% B+
Pulsar VS1
C
Kills:774
Deaths:893
KDR:0.867
Accuracy:19.380% D-
HSR:18.088% C
Pandora VX25
B+
Kills:671
Deaths:654
KDR:1.026
Accuracy:44.605% B+
HSR:16.244% C**
Nova
D
Kills:531
Deaths:696
KDR:0.763
Accuracy:33.579% D--
HSR:11.864% D
Terminus VX-9
C+
Kills:396
Deaths:601
KDR:0.659
Accuracy:18.706% D**
HSR:26.263% C+
CME
C
Kills:323
Deaths:397
KDR:0.814
Accuracy:22.090% D-
HSR:19.814% C
Phobos VX86
C**
Kills:287
Deaths:423
KDR:0.678
Accuracy:61.658% C**
HSR:16.725% C++
NS Baron G5
A
Kills:266
Deaths:330
KDR:0.806
Accuracy:50.089% B+
HSR:20.301% A
Corvus VA55
B+
Kills:184
Deaths:223
KDR:0.825
Accuracy:19.082% D--
HSR:26.087% B+
Thanatos VE70
B*
Kills:168
Deaths:218
KDR:0.771
Accuracy:47.856% B*
HSR:15.476% C+
NSX Yumi
C*
Kills:167
Deaths:187
KDR:0.893
Accuracy:19.238% D**
HSR:28.144% C*
H-V45
B+
Kills:146
Deaths:174
KDR:0.839
Accuracy:21.601% C--
HSR:24.658% B+
NS-11P
D
Kills:144
Deaths:229
KDR:0.629
Accuracy:15.108% F
HSR:15.278% D
Kills:11,917
Deaths (as Combat Medic):14,716
Deaths (to Combat Medics):4,057
KDR:0.8098
Kill Difference:2,799
Playtime:278.709 hours
Usage:14%
Score:4.746m
Score/min:284
Accuracy (listed only):28.468%
HSR (listed only):20.031%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C+
Kills:159
V. Kills:56 279%
Deaths:51
KDR:3.118
Accuracy:36.637% C
KPH:19.800 C--
VKPH:7 C+
Kills:159 (159 + 0)
Deaths:51
KDR:3.118
VKDR:1.098
Vehicle Kills:56
Kill Difference:108
Playtime:8.022 hours
Usage:0%
Score:0.083m
Score/min:172
Driving Accuracy:36.637%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C+
Kills:786
V. Kills:440 178%
Deaths:213
KDR:3.690
Accuracy:43.019% C+
KPH:20.200 C-
VKPH:11.300 D
E540 Halberd
D
Kills:325
V. Kills:141 229%
Deaths:76
KDR:4.276
Accuracy:40.206% D--
KPH:23.400 D
VKPH:10.100 D--
Proton II PPA
C+
Kills:254
V. Kills:27 N/A
Deaths:35
KDR:7.257
Accuracy:21.933% C
KPH:31.700 D-
VKPH:3.400 C+
Supernova PC
D
Kills:113
V. Kills:34 323%
Deaths:54
KDR:2.093
Accuracy:38.081% D*
KPH:16.300 D
VKPH:4.900 D--
Aphelion VEX-4
C--
Kills:78
V. Kills:45 170%
Deaths:20
KDR:3.900
Accuracy:26.452% D*
KPH:20.300 C--
VKPH:11.700 D-
Supernova FPC
D*
Kills:51
V. Kills:25 196%
Deaths:30
KDR:1.700
Accuracy:43.695% D*
KPH:12.200 D*
VKPH:6 F-
M20 Basilisk
C--
Kills:51
V. Kills:23 213%
Deaths:29
KDR:1.759
Accuracy:28.436% C+
KPH:11.600 D
VKPH:5.200 C--
Kills:1,658 (164 + 1,494)
Deaths:457
KDR:3.628
VKDR:1.608
Vehicle Kills:735
Kill Difference:1,201
Playtime:80.105 hours
Usage:4%
Score:0.967m
Score/min:201
Driving Accuracy:43.695%
Gunner Accuracy:28.436%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C
Kills:83
V. Kills:6 N/A
Deaths:11
KDR:7.545
Accuracy:31.425% D
KPH:68.800 C-
VKPH:5 C
Aphelion VEX-4H
D
Kills:64
V. Kills:30 206%
Deaths:16
KDR:4
Accuracy:32.467% D**
KPH:30.100 D
VKPH:14.100 D*
Kills:147 (0 + 147)
Deaths:27
KDR:5.444
VKDR:1.333
Vehicle Kills:36
Kill Difference:120
Playtime:3.335 hours
Usage:0%
Score:0.047m
Score/min:232
Driving Accuracy:N/A%
Gunner Accuracy:32.467%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C
Kills:284
V. Kills:109 258%
Deaths:128
KDR:2.219
Accuracy:34.501% C--
KPH:15.700 C
VKPH:6 C-
M40 Fury
D
Kills:221
V. Kills:45 480%
Deaths:67
KDR:3.299
Accuracy:30.256% D
KPH:24.400 D-
VKPH:5 D-
M20 Basilisk
C+
Kills:207
V. Kills:89 230%
Deaths:77
KDR:2.688
Accuracy:32.457% D
KPH:19.800 C+
VKPH:8.500 C+
M12 Kobalt
C+
Kills:203
V. Kills:15 N/A
Deaths:20
KDR:10.150
Accuracy:15.857% C-
KPH:45 D
VKPH:3.300 C+
M12 Kobalt
C-
Kills:77
V. Kills:5 N/A
Deaths:14
KDR:5.500
Accuracy:14.288% D
KPH:35.200 D-
VKPH:2.300 C-
M60-G Bulldog
D
Kills:76
V. Kills:18 400%
Deaths:40
KDR:1.900
Accuracy:23.897% D*
KPH:15.900 D-
VKPH:3.800 D
M40 Fury
D--
Kills:62
V. Kills:16 365%
Deaths:24
KDR:2.583
Accuracy:27.290% D--
KPH:17 D*
VKPH:4.400 D--
Kills:1,130 (0 + 1,130)
Deaths:370
KDR:3.054
VKDR:0.803
Vehicle Kills:297
Kill Difference:760
Playtime:52.713 hours
Usage:3%
Score:0.417m
Score/min:132
Driving Accuracy:N/A%
Gunner Accuracy:27.290%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Sirius SX12 3,9323,8934,3770.889C+0.1919.212%D--18.315%C++20.1CN/A60193.5h17.4C90.4C-
Parallax VX3 2,2202,2095633.924C**2.8435.631%C--75.238%C22CN/A61100.2h2.8D7.8C--
Proximity Mine 1,7911,7904214.252C++3.1736.026%DN/A146.7B+N/A40512.2h1.7B++4.8C+
Solstice VE3 1,7961,7691,3021.359B*0.2816.909%D*21.481%C**16.6C+N/A67106.7h15.2C*89.6C+
VE-S Canis 1,4691,4301,5450.926C0.1624.692%C17.692%C27.5CN/A7152h13.2C+53.5C+
Eridani SX5 1,3431,3151,6730.786C0.3020.699%D--24.107%B+20.9C--N/A5563h13.7C66.1C
NS-7 PDW 1,2471,2222,0960.583C-0.5017.899%D*21.44%B+13.2DN/A3892.7h19.5D-108.8D--
XM98 1,1581,1543063.771B*2.6932.281%D60.139%F16.4C-N/A5670.4h3.4D*10.5D--
Phaseshift VX-S 1,0601,0432204.741B++3.6630.791%D79.386%B23.4CN/A5844.5h4C-12.9C-
MANA Anti-Vehicle Turret 1,3188713472.51C+1.4346.759%D*3.1%C++8710A++4470B++2756690.1h7.4B+15.7B
Orion VS54 8718578800.974C0.1117.234%D24.387%C+21.7C-N/A9439.5h16D92.9C
C-4 1,0578066851.177C+0.1023.759%CN/A85.7C++26.7C+5939.4h1.4C**5.8C*
VX6-7 8187961,0100.788C0.2919.996%D-26.256%B**19.2C--N/A5841.4h15.7C--78.5D
Ghost 8137965291.505C0.4229.002%D**49.498%F-17.1D-N/A5246.6h3.4F11.8F-
Saron HRB 1,2267862133.69C2.6143.019%C+1.654%C+20.3C-11.3D15038.8h24C+55.8C+
NSX Tomoe 8007817731.01C0.0720.22%F-45.455%B*20.9DN/A5137.3h18.8D--93.2F
Pulsar VS1 7887748930.867C+0.2119.38%D-18.088%C16.2C--N/A5547.8h14.5C*75C+
Spear Anti-Vehicle Phalanx Turret 1,1077141096.55C+5.4736.339%D-4.622%C**29.6C-16.3C--19324.1h8.6C*23.8C+
Pandora VX25 6846716541.026C+0.0644.605%B+16.244%C**31.7C+N/A9821.2h5.5D12.3C++
Artemis VX26 6015957480.795C-0.2917.616%F-28.067%B++16.7DN/A5135.7h17.6F100.1F--
MANA Anti-Personnel Turret 5765683211.769N/A0.6914.239%UN/A5680U80U9088000.1h29.3T*206T*
Pulsar C 5815637570.744C0.3419.162%D--26.821%B++12.2DN/A4646.3h16.2D-84.6D
Frag Grenade 5575521552N/A550.9236.055%D*N/A552C**5C15301h2.9B*8.1C**
Nova 5355316960.763C-0.3233.579%D--11.864%D17.9DN/A6029.6h6.4D--19.1D*
Tank Mine 7194882212.208C+1.1321.489%D-N/A97.6C+46.2D7965h1.5B++7C
NS-357 Underboss 4744737340.644C0.4433.367%C16.068%D29.9CN/A9115.8h4.9D14.7C
NS-44 Commissioner 4784716630.71C0.3734.772%C+18.471%C--22.8C-N/A7620.7h4.3C12.5C+
NS-61 Emissary 4434386180.709C+0.3725.871%C21.69%B*26.2C+N/A7116.7h12.7C**49.1C**
VX29 Polaris 4294235300.798D0.2817.129%D*27.423%B+22.7DN/A6218.6h15.7D-91.9D-
Terminus VX-9 4023966010.659C-0.4218.706%D**26.263%C+15.3D--N/A4925.9h17.2F91.9F
E540 Halberd 466325764.276C3.1940.206%D--2.462%C+23.4D10.1D--15513.9h6C+15C--
CME 3373233970.814C-0.2722.09%D-19.814%C17.4DN/A4918.6h18.5D**83.6D--
SVA-88 3193123350.931C-0.1515.886%D**25.321%C+21.1D-N/A7914.8h16.4D**103D**
NS-30 Vandal 3023003190.94C-0.1422.448%F21.667%D19.4D-N/A5915.5h7.9D**35.4F-
Lasher X2 2972913400.856C+0.2318.369%D--1.031%D**19.8C-N/A8814.7h25.8D*140.3D--
Phobos VX86 2902874230.678C--0.4061.658%C**16.725%C++23.3DN/A6312.3h3.4D*5.6C
M20 Basilisk 3932841282.219C1.1434.501%C--5.986%C++15.8C6.1C-11618h109.1C+316.1C
NS Baron G5 2682663300.806C0.2850.089%B+20.301%A24.9CN/A9510.7h6.4D*12.7C+
Flare VE6 2632582770.931C-0.1514.362%D**27.907%B+22.2DN/A9011.6h13.5D94D--
Proton II PPA 281254357.257C6.1821.933%C2.756%B+31.8D-3.4C+828h11.9C--54.1C
M40 Fury 266221673.299C--2.2230.256%D1.357%C-24.3D-4.9D-1399.1h17.7C58.4C--
S1 3082123270.648C+0.4345.784%D*3.774%B+13.5D6.1D-13915.7h8.3D18.2D--
M20 Basilisk 296207772.688C+1.6132.457%D4.831%C19.7C+8.5C+15210.5h88.7B273.3C++
M12 Kobalt 2182032010.15C9.0715.857%C-20.197%B+45.1D3.3C+1564.5h21.7C137.2C+
VA39 Spectre 1991991371.453C+0.3726.106%D--34.673%C15.9CN/A7312.5h6.5C+24.8C
Beamer VS3 1931882220.847C++0.2322.74%D26.596%B+15.5C--N/A7612.1h11.1C48.6C+
Corvus VA55 1881842230.825C0.2619.082%D--26.087%B+16DN/A5411.5h16.3D*85.2D*
Rocklet Rifle 3181781950.913B+0.1748.563%C--N/A25.1C19.7C-2627.1h41.8C86C
Force-Blade 21017123,4100.007C--1.0731.715%C++1.17%D-0.1DN/A01204.5h3.4C-10.8C++
Thanatos VE70 1741682180.771C+0.3147.856%B*15.476%C+21CN/A848h5.4C11.4B
NSX Yumi 1741671870.893C0.1919.238%D**28.144%C*14.2D-N/A4711.8h18.4F95.4F-
NSX Daimyo 165165831.988C0.9128.655%F-88.485%F19.2D*N/A448.6h4.2F-14.6F*
Phantom VA23 1651621690.959C--0.1224.589%F22.222%D-19.5DN/A688.3h6D--24.4D**
C75 Viper 215159513.118C+2.0436.637%C1.887%B+19.9C--7C+1728h15.9C43.5C+
H-V45 1491461740.839C0.2421.601%C--24.658%B+19.2C--N/A907.6h14.9C-69C
NS-11P 1461442290.629C-0.4515.108%F15.278%D13.1D-N/A4211h21.6F--143F--
Aspis Anti-Aircraft Phalanx Turret 260128403.2C+2.1223.447%CN/A10.8C+11.2C++17311.8h130.2B+555.2B
Nemesis VSH9 2141201730.694C+0.3952.552%D**N/A8.7C--6.8D14113.8h8.9C17D
Supernova PC 147113542.093C-1.0138.081%D*5.31%A*16.4C--4.9D--3066.9h4.5B+11.8C+
Eidolon VE33 102100961.042C+0.0423.223%D30%B+9.2DN/A4210.9h12.4D53.3D
Sticky Grenade 8888188N/A86.9242.506%D--N/A440D--N/A10700.2h4.1F9.7D**
Proton II PPA-H 8983117.545C6.4631.425%D1.205%D69.2C-5C2261.2h9.2B29.3C++
Aphelion VEX-4 12378203.9C+2.8226.452%D*3.846%C+20.5C--11.8D-1543.8h57.3C*216.5C
M12 Kobalt 8277145.5C-4.4214.288%D24.675%A+35D-2.3C-1642.2h21.6C-151.1C
M60-G Bulldog 9476401.9D-0.8223.897%D*2.632%C+15.8D-3.8D844.8h7.8C+32.8D
M60-A Bulldog 8674213.524C--2.4437.078%D-2.703%B17.2D2.8C924.3h8.2D22D--
Cerberus 73711040.683C0.4030.932%C+23.944%C++12.2DN/A355.8h8D--26C--
Auraxium Force-Blade 79668,2650.008D1.0720.65%D1.515%D-0.2DN/A1331.6h2.7D-13.1C
Aphelion VEX-4H 9464164C+2.9232.467%D**3.125%C+30.5C--14.3D*2352.1h44.1B+135.9C++
M40 Fury 7862242.583D1.5027.29%D--N/A17.2D*4.4D--1513.6h22.8D-83.5F-
Supernova FPC 7651301.7D0.6243.695%D*3.922%B**12.1D*6F-10414.2h8.8F-20.1F--
M20 Basilisk 7451291.759C-0.6828.436%C+7.843%A11.6D5.2C--934.4h124.1F436.4D*

Consumables
  Name Deaths Consumed Time Equipped
Nanite Healing Grenade07350.2h
Anti-Vehicle MANA Turret332,7525.1h
Motion Spotter9218,98910.9h
Nano-Armor Kit843824,12866.2h
Snowman Soldier2570.1h
Medical Applicator1,536512,43849.1h
Spawn Beacon91,4261.3h
Nanite Revive Grenade03,4531h
Spitfire Auto-Turret196450.8h
Deconstruction Tool01610h
Anti-Infantry MANA Turret591,8205.8h
Ammunition Package564,9882.4h
Shield Recharging Field433,4321.4h
Medical Kit397951.2h
Nano-Repair Grenade03330.1h
Hardlight Barrier252710.5h
Recon Detection Device12815,89427.4h

Check the help document for the dictionary if you want to learn more about words used here.


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