Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 16 (18,751)players online:
MikeyAtwitch (13)  fbmarder (12)  VTGone (4)  Scg_Fear (3)  Socrack07 (2) 34
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (80 days). The data shown below may not be accurate.

Primus Snowblower GJael[TFDN] GJael
VS BR 50

KDR: 1.08

Score: 26.2m

Last Seen: Feb 3rd, 2019 4:57 PM
- OFFLINE - 1937.8 hour(s)

Prestige 1, Battle Rank 50 - Vanu Sovereignty on Cobalt
Level Progress (to 51): 87%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Sirius SX12 Parallax VX3 Proximity Mine Solstice VE3 VE-S Canis Eridani SX5 NS-7 PDW XM98
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:GJael



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $241,443 MLG Score: 193
Fun Score: N/A
Cheeseburgers Flipped: 20TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.264%22.591%43529100618,7381.018420.065

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.491%-0.358C-0.286C*-0.455DHEAD ++ (~12.96)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
79.3-0.06C+15.3-0.068C+64

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.797%3.385%303103232514331160.226639278%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.819%-0.304C0.503B+-0.867

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.70.257C*10.90.135C++17.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.435%4.9%2441110242,592116710502.21918247%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.589%-0.439C--0.127C++-0.072

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
112.20.056C+35.30.109C+77

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.738%68.164%244610295,6102393492.34336

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.653%-0.493D0.068C+-0.161

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.7-0.084C+3.4-0.068C+7.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.141%15.003%244410311,6731220261.37131

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.78%-0.025C+0.089C+0.266

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.20.001C+5.4-0.117C+7.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
26.2m308.1%249 (14.9k)221 (13.3k)1.0832737,96035,0421.3004150 (50)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS103599514.274%23.238%33203:238

14% Combat Medic27% Engineer9% Heavy Assault36% Infiltrator15% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 30th, 2012 8:21 PMApr 25th, 2014 10:00 PMMar 5th, 2019 5:16 AM (51d) (PST)Feb 3rd, 2019 3:11 PM (81d) (PST)Feb 3rd, 2019 12:57 PM (81d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3931682250.3210.2960.0741.0860.032193

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,55210,05813,4941918465213,251

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1973.6h/82.2d 7,609 8,821 16,371 128.6k 3,048 6,585 3,763 46.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:857
Deaths:880
KDR:0.974
Accuracy:17.234% D
HSR:24.387% C+
VX29 Polaris
B++
Kills:423
Deaths:530
KDR:0.798
Accuracy:17.129% D*
HSR:27.423% B++
SVA-88
C+
Kills:326
Deaths:349
KDR:0.934
Accuracy:16.001% D**
HSR:24.847% C+
Lasher X2
D--
Kills:292
Deaths:341
KDR:0.856
Accuracy:18.383% D--
HSR:1.027% F
Flare VE6
B+
Kills:262
Deaths:280
KDR:0.936
Accuracy:14.552% D**
HSR:27.481% B+
Kills:2,160
Deaths (as Heavy Assault):2,380
Deaths (to Heavy Assaults):9,264
KDR:0.90756
Kill Difference:220
Playtime:168.171 hours
Usage:9%
Score:1.999m
Score/min:198
Accuracy (listed only):16.660%
HSR (listed only):21.033%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C+
Kills:3,894
Deaths:4,381
KDR:0.889
Accuracy:19.214% D--
HSR:18.310% C+
Solstice VE3
B
Kills:1,769
Deaths:1,303
KDR:1.358
Accuracy:16.909% D*
HSR:21.481% B
VE-S Canis
C
Kills:1,443
Deaths:1,560
KDR:0.925
Accuracy:24.743% C
HSR:17.672% C
Eridani SX5
B++
Kills:1,327
Deaths:1,680
KDR:0.790
Accuracy:20.709% D--
HSR:24.190% B++
NS-7 PDW
B+
Kills:1,223
Deaths:2,102
KDR:0.582
Accuracy:17.907% D*
HSR:21.505% B+
VX6-7
B**
Kills:796
Deaths:1,010
KDR:0.788
Accuracy:19.996% D-
HSR:26.256% B**
Pandora VX25
B+
Kills:684
Deaths:666
KDR:1.027
Accuracy:44.819% B+
HSR:16.667% B
Pulsar C
B++
Kills:565
Deaths:760
KDR:0.743
Accuracy:19.150% D--
HSR:26.726% B++
Nova
D
Kills:531
Deaths:696
KDR:0.763
Accuracy:33.579% D--
HSR:11.864% D
Phobos VX86
C*
Kills:290
Deaths:424
KDR:0.684
Accuracy:61.672% C*
HSR:16.552% C+
NS Baron G5
A
Kills:276
Deaths:343
KDR:0.805
Accuracy:49.469% B+
HSR:20.652% A
Thanatos VE70
B*
Kills:168
Deaths:218
KDR:0.771
Accuracy:47.856% B*
HSR:15.476% C+
Serpent VE92
D
Kills:82
Deaths:94
KDR:0.872
Accuracy:19.904% D
HSR:12.195% D**
Kills:13,048
Deaths (as Light Assault):15,237
Deaths (to Light Assaults):5,841
KDR:0.85634
Kill Difference:2,189
Playtime:292.129 hours
Usage:15%
Score:3.365m
Score/min:192
Accuracy (listed only):30.456%
HSR (listed only):19.196%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
B
Kills:1,769
Deaths:1,303
KDR:1.358
Accuracy:16.909% D*
HSR:21.481% B
VX6-7
B**
Kills:796
Deaths:1,010
KDR:0.788
Accuracy:19.996% D-
HSR:26.256% B**
Pandora VX25
B+
Kills:684
Deaths:666
KDR:1.027
Accuracy:44.819% B+
HSR:16.667% B
Pulsar C
B++
Kills:565
Deaths:760
KDR:0.743
Accuracy:19.150% D--
HSR:26.726% B++
Nova
D
Kills:531
Deaths:696
KDR:0.763
Accuracy:33.579% D--
HSR:11.864% D
Phobos VX86
C*
Kills:290
Deaths:424
KDR:0.684
Accuracy:61.672% C*
HSR:16.552% C+
NS Baron G5
A
Kills:276
Deaths:343
KDR:0.805
Accuracy:49.469% B+
HSR:20.652% A
Thanatos VE70
B*
Kills:168
Deaths:218
KDR:0.771
Accuracy:47.856% B*
HSR:15.476% C+
Eidolon VE33
B+
Kills:103
Deaths:97
KDR:1.062
Accuracy:23.429% D
HSR:30.097% B+
Serpent VE92
D
Kills:82
Deaths:94
KDR:0.872
Accuracy:19.904% D
HSR:12.195% D**
Kills:5,264
Deaths (as Engineer):5,611
Deaths (to Engineers):6,719
KDR:0.93816
Kill Difference:347
Playtime:534.420 hours
Usage:27%
Score:7.816m
Score/min:244
Accuracy (listed only):33.678%
HSR (listed only):19.797%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C+
Kills:3,894
Deaths:4,381
KDR:0.889
Accuracy:19.214% D--
HSR:18.310% C+
Parallax VX3
C
Kills:2,209
Deaths:563
KDR:3.924
Accuracy:35.631% C--
HSR:75.238% C
VE-S Canis
C
Kills:1,443
Deaths:1,560
KDR:0.925
Accuracy:24.743% C
HSR:17.672% C
Eridani SX5
B++
Kills:1,327
Deaths:1,680
KDR:0.790
Accuracy:20.709% D--
HSR:24.190% B++
NS-7 PDW
B+
Kills:1,223
Deaths:2,102
KDR:0.582
Accuracy:17.907% D*
HSR:21.505% B+
XM98
D
Kills:1,154
Deaths:306
KDR:3.771
Accuracy:32.281% D
HSR:60.139% F
Phaseshift VX-S
B
Kills:1,080
Deaths:226
KDR:4.779
Accuracy:30.827% D
HSR:79.167% B
Ghost
D**
Kills:801
Deaths:530
KDR:1.511
Accuracy:29.017% D**
HSR:49.438% F-
NSX Tomoe
B*
Kills:781
Deaths:773
KDR:1.010
Accuracy:20.220% F-
HSR:45.455% B*
Artemis VX26
B*
Kills:595
Deaths:748
KDR:0.795
Accuracy:17.616% F-
HSR:28.067% B*
NS-44 Commissioner
C+
Kills:486
Deaths:681
KDR:0.714
Accuracy:34.705% C+
HSR:18.313% C--
NS-357 Underboss
C-
Kills:473
Deaths:734
KDR:0.644
Accuracy:33.367% C-
HSR:16.068% D
NS-61 Emissary
B**
Kills:446
Deaths:622
KDR:0.717
Accuracy:25.984% C
HSR:21.749% B**
NS-30 Vandal
D
Kills:300
Deaths:319
KDR:0.940
Accuracy:22.448% F
HSR:21.667% D
VA39 Spectre
C
Kills:201
Deaths:138
KDR:1.457
Accuracy:26.086% D--
HSR:35.323% C
Beamer VS3
B+
Kills:188
Deaths:222
KDR:0.847
Accuracy:22.740% D
HSR:26.596% B+
NSX Daimyo
F
Kills:165
Deaths:83
KDR:1.988
Accuracy:28.655% F-
HSR:88.485% F
Phantom VA23
D-
Kills:162
Deaths:169
KDR:0.959
Accuracy:24.589% F
HSR:22.222% D-
Cerberus
C++
Kills:71
Deaths:104
KDR:0.683
Accuracy:30.932% C+
HSR:23.944% C++
Kills:16,999
Deaths (as Infiltrator):15,941
Deaths (to Infiltrators):5,859
KDR:1.06637
Kill Difference:1,058
Playtime:707.000 hours
Usage:36%
Score:8.185m
Score/min:193
Accuracy (listed only):26.193%
HSR (listed only):36.502%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C+
Kills:3,894
Deaths:4,381
KDR:0.889
Accuracy:19.214% D--
HSR:18.310% C+
VE-S Canis
C
Kills:1,443
Deaths:1,560
KDR:0.925
Accuracy:24.743% C
HSR:17.672% C
Eridani SX5
B++
Kills:1,327
Deaths:1,680
KDR:0.790
Accuracy:20.709% D--
HSR:24.190% B++
NS-7 PDW
B+
Kills:1,223
Deaths:2,102
KDR:0.582
Accuracy:17.907% D*
HSR:21.505% B+
Pulsar VS1
C
Kills:774
Deaths:893
KDR:0.867
Accuracy:19.380% D-
HSR:18.088% C
Pandora VX25
B+
Kills:684
Deaths:666
KDR:1.027
Accuracy:44.819% B+
HSR:16.667% B
Nova
D
Kills:531
Deaths:696
KDR:0.763
Accuracy:33.579% D--
HSR:11.864% D
Terminus VX-9
C+
Kills:396
Deaths:601
KDR:0.659
Accuracy:18.706% D**
HSR:26.263% C+
CME
C
Kills:343
Deaths:414
KDR:0.829
Accuracy:22.033% D-
HSR:20.408% C
Phobos VX86
C*
Kills:290
Deaths:424
KDR:0.684
Accuracy:61.672% C*
HSR:16.552% C+
NS Baron G5
A
Kills:276
Deaths:343
KDR:0.805
Accuracy:49.469% B+
HSR:20.652% A
Corvus VA55
B+
Kills:184
Deaths:223
KDR:0.825
Accuracy:19.082% D--
HSR:26.087% B+
Thanatos VE70
B*
Kills:168
Deaths:218
KDR:0.771
Accuracy:47.856% B*
HSR:15.476% C+
NSX Yumi
C*
Kills:167
Deaths:187
KDR:0.893
Accuracy:19.238% D**
HSR:28.144% C*
H-V45
B+
Kills:158
Deaths:190
KDR:0.832
Accuracy:21.757% C-
HSR:24.684% B+
NS-11P
D
Kills:144
Deaths:229
KDR:0.629
Accuracy:15.108% F
HSR:15.278% D
Kills:12,002
Deaths (as Combat Medic):14,807
Deaths (to Combat Medics):4,090
KDR:0.81056
Kill Difference:2,805
Playtime:281.630 hours
Usage:14%
Score:4.784m
Score/min:283
Accuracy (listed only):28.455%
HSR (listed only):20.115%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C+
Kills:161
V. Kills:57 278%
Deaths:51
KDR:3.157
Accuracy:36.878% C
KPH:20 C--
VKPH:7.100 C+
Kills:161 (161 + 0)
Deaths:51
KDR:3.157
VKDR:1.118
Vehicle Kills:57
Kill Difference:110
Playtime:8.063 hours
Usage:0%
Score:0.083m
Score/min:173
Driving Accuracy:36.878%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C+
Kills:789
V. Kills:442 178%
Deaths:213
KDR:3.704
Accuracy:43.016% C+
KPH:20.300 C-
VKPH:11.400 C--
E540 Halberd
D
Kills:329
V. Kills:142 230%
Deaths:76
KDR:4.329
Accuracy:40.274% D--
KPH:23.400 D
VKPH:10.100 D--
Proton II PPA
C+
Kills:254
V. Kills:27 N/A
Deaths:35
KDR:7.257
Accuracy:21.933% C
KPH:31.700 D-
VKPH:3.400 C+
Supernova PC
D
Kills:113
V. Kills:34 323%
Deaths:54
KDR:2.093
Accuracy:38.081% D*
KPH:16.300 D
VKPH:4.900 D--
Aphelion VEX-4
C--
Kills:79
V. Kills:46 168%
Deaths:21
KDR:3.762
Accuracy:26.420% D*
KPH:20.500 C--
VKPH:11.900 D
M20 Basilisk
C--
Kills:51
V. Kills:23 213%
Deaths:29
KDR:1.759
Accuracy:28.436% C
KPH:11.600 D
VKPH:5.200 C--
Supernova FPC
D*
Kills:51
V. Kills:25 196%
Deaths:30
KDR:1.700
Accuracy:43.695% D*
KPH:12.200 D*
VKPH:6 F-
Kills:1,666 (164 + 1,502)
Deaths:458
KDR:3.638
VKDR:1.614
Vehicle Kills:739
Kill Difference:1,208
Playtime:80.328 hours
Usage:4%
Score:0.971m
Score/min:201
Driving Accuracy:43.695%
Gunner Accuracy:28.436%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C
Kills:83
V. Kills:6 N/A
Deaths:11
KDR:7.545
Accuracy:31.425% D
KPH:68.300 C-
VKPH:4.900 C
Aphelion VEX-4H
C--
Kills:66
V. Kills:31 206%
Deaths:16
KDR:4.125
Accuracy:32.283% F
KPH:30.800 C--
VKPH:14.500 D*
Kills:149 (0 + 149)
Deaths:27
KDR:5.519
VKDR:1.370
Vehicle Kills:37
Kill Difference:122
Playtime:3.357 hours
Usage:0%
Score:0.047m
Score/min:231
Driving Accuracy:N/A%
Gunner Accuracy:32.283%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C
Kills:284
V. Kills:109 258%
Deaths:128
KDR:2.219
Accuracy:34.501% C--
KPH:15.700 C
VKPH:6 C-
M40 Fury
D
Kills:221
V. Kills:45 480%
Deaths:67
KDR:3.299
Accuracy:30.256% D
KPH:24.400 D-
VKPH:5 D-
M12 Kobalt
C+
Kills:213
V. Kills:15 N/A
Deaths:21
KDR:10.143
Accuracy:15.694% C--
KPH:45.400 C--
VKPH:3.200 C+
M20 Basilisk
C+
Kills:211
V. Kills:92 227%
Deaths:77
KDR:2.740
Accuracy:32.659% D
KPH:20 C+
VKPH:8.700 C+
M12 Kobalt
C
Kills:81
V. Kills:5 N/A
Deaths:15
KDR:5.400
Accuracy:14.347% D
KPH:35.300 D-
VKPH:2.200 C
M60-G Bulldog
D
Kills:76
V. Kills:18 400%
Deaths:40
KDR:1.900
Accuracy:23.888% D*
KPH:15.800 D-
VKPH:3.800 D
M40 Fury
D--
Kills:62
V. Kills:16 365%
Deaths:24
KDR:2.583
Accuracy:27.285% D--
KPH:17 D*
VKPH:4.400 D--
Kills:1,148 (0 + 1,148)
Deaths:372
KDR:3.086
VKDR:0.806
Vehicle Kills:300
Kill Difference:776
Playtime:53.140 hours
Usage:3%
Score:0.421m
Score/min:132
Driving Accuracy:N/A%
Gunner Accuracy:27.285%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Sirius SX12 3,9333,8944,3810.889C+0.1919.214%D--18.31%C+20.1CN/A60193.5h17.4C90.4C-
Parallax VX3 2,2202,2095633.924C**2.8435.631%C--75.238%C22CN/A61100.2h2.8D7.8C--
Proximity Mine 1,7911,7904214.252C++3.1736.007%DN/A146.7B+N/A40512.2h1.7B++4.8C++
Solstice VE3 1,7961,7691,3031.358B*0.2716.909%D*21.481%B16.6C+N/A67106.7h15.2C*89.6C+
VE-S Canis 1,4821,4431,5600.925C0.1624.743%C17.672%C27.5CN/A7152.4h13.2C+53.5C+
Eridani SX5 1,3551,3271,6800.79C0.2920.709%D--24.19%B++21C--N/A5563.2h13.6C65.8C
NS-7 PDW 1,2481,2232,1020.582C-0.5017.907%D*21.505%B+13.2DN/A3892.8h19.5D108.8D-
XM98 1,1581,1543063.771B*2.6932.281%D60.139%F16.4DN/A5570.5h3.4D*10.5D-
Phaseshift VX-S 1,0971,0802264.779B++3.7030.827%D79.167%B23.7CN/A5945.6h3.9C12.7C-
MANA Anti-Vehicle Turret 1,3188713472.51C++1.4346.759%D3.1%C8710A++4470B+2756690.1h7.4C++15.7C+
Orion VS54 8718578800.974C0.1117.234%D24.387%C+21.7C-N/A9439.5h16D92.9C-
C-4 1,0798246961.184C+0.1023.765%CN/A85.8C++26.6C+5859.6h1.4C**5.8C*
Ghost 8188015301.511C0.4329.017%D**49.438%F-17.1D-N/A5246.9h3.4F11.8F
VX6-7 8187961,0100.788C0.3019.996%D-26.256%B**19.2C--N/A5841.4h15.7C--78.5C--
Saron HRB 1,2317892133.704C2.6243.016%C+1.648%C++20.3C-11.4C--15038.9h24C+55.7C+
NSX Tomoe 8007817731.01C0.0720.22%F-45.455%B*20.9DN/A5137.3h18.8D--93.2F
Pulsar VS1 7887748930.867C+0.2219.38%D-18.088%C16.2C-N/A5547.8h14.5C*75C+
Spear Anti-Vehicle Phalanx Turret 1,1077141096.55C+5.4736.339%D-4.622%B29.5C-16.2C--19324.2h8.6C**23.8C+
Pandora VX25 6976846661.027C+0.0644.819%B+16.667%B31.7C+N/A9721.6h5.5D12.2C++
Artemis VX26 6015957480.795C-0.2917.616%F-28.067%B*16.7D-N/A5135.7h17.6F100.1F--
MANA Anti-Personnel Turret 5765683211.769N/A0.6914.239%UN/A5680U80U9088000.1h29.3T*206T*
Pulsar C 5835657600.743C0.3419.15%D--26.726%B++12.2DN/A4646.5h16.2D-84.8D
Frag Grenade 5595541554N/A552.9236.08%D*N/A554C**5C15191h2.9B*8.1C**
Nova 5355316960.763C-0.3233.579%D--11.864%D17.9DN/A6029.6h6.4D*19.1D*
Tank Mine 7224902232.197C+1.1121.435%D-N/A98C+46.4D7965h1.5B++7C
NS-44 Commissioner 4954866810.714C+0.3734.705%C+18.313%C--22.6C-N/A7521.5h4.4C12.6C+
NS-357 Underboss 4744737340.644C0.4433.367%C-16.068%D29.9CN/A9115.8h4.9D14.7C
NS-61 Emissary 4514466220.717C+0.3725.984%C21.749%B**26.4C++N/A7116.9h12.7C**48.9C**
VX29 Polaris 4294235300.798C--0.2917.129%D*27.423%B++22.7DN/A6218.6h15.7D-91.9D
Terminus VX-9 4023966010.659D0.4218.706%D**26.263%C+15.3D--N/A4925.9h17.2D**91.9D**
CME 3573434140.829C-0.2522.033%D-20.408%C17.4D-N/A4819.7h18.3D*83.2D--
E540 Halberd 471329764.329C3.2540.274%D--2.432%C+23.5D10.1D--15414h6.1C+15.1C--
SVA-88 3333263490.934C0.1516.001%D**24.847%C+21.3D-N/A7815.3h16.3D**101.7D*
NS-30 Vandal 3023003190.94C-0.1422.448%F21.667%D19.4D-N/A5915.5h7.9D*35.4F-
Lasher X2 2982923410.856C+0.2318.383%D--1.027%F19.9DN/A8814.7h25.7D--139.8D-
Phobos VX86 2932904240.684C--0.4061.672%C*16.552%C+23.4DN/A6312.4h3.4D*5.6C
M20 Basilisk 3932841282.219C1.1434.501%C--5.986%C++15.7C6C-11618.1h109.1C+316.1C
NS Baron G5 2782763430.805C0.2849.469%B+20.652%A24.9CN/A9311.1h6.4D*13C+
Flare VE6 2672622800.936C0.1514.552%D**27.481%B+22.2DN/A9011.8h13.6D-93.5D--
Proton II PPA 281254357.257C6.1721.933%C2.756%B++31.8D-3.4C+828h11.9C-54.1C
M40 Fury 266221673.299C-2.2230.256%D1.357%C-24.3D-4.9D-1399.1h17.7C58.4C-
S1 3112143270.654C+0.4345.767%D*3.738%B+13.6D-6.2D-14015.7h8.3D18.1D--
M12 Kobalt 2282132110.143C9.0615.694%C--20.188%B+45.3C--3.2C+1564.7h21.4C+136.5C+
M20 Basilisk 303211772.74C+1.6632.659%D4.739%C19.9C+8.7C+15210.6h88.5B+270.9C*
VA39 Spectre 2012011381.457C++0.3726.086%D--35.323%C15.7CN/A7212.8h6.5C+25C
Beamer VS3 1931882220.847C++0.2422.74%D26.596%B+15.5C--N/A7612.1h11.1C+48.6C+
Corvus VA55 1881842230.825C0.2619.082%D--26.087%B+16DN/A5411.5h16.3D*85.2D*
Rocklet Rifle 3231811970.919B+0.1648.425%C--N/A25.1C+19.7C2607.2h41.5C+85.8C+
Force-Blade 21017123,4100.007C--1.0831.715%C++1.17%D-0.1DN/A01204.7h3.4C--10.8C++
Thanatos VE70 1741682180.771C+0.3147.856%B*15.476%C+21CN/A848h5.4C+11.4B+
NSX Yumi 1741671870.893C0.1919.238%D**28.144%C*14.2D-N/A4711.8h18.4F95.4F-
NSX Daimyo 165165831.988C0.9028.655%F-88.485%F19.2D*N/A448.6h4.2F-14.6F*
Phantom VA23 1651621690.959D0.1224.589%F22.222%D-19.5D-N/A688.3h6D--24.4D*
C75 Viper 218161513.157C+2.0736.878%C1.863%B+19.9C--7C1728.1h16C+43.3C+
H-V45 1611581900.832C0.2521.757%C-24.684%B+18.8DN/A858.4h15.3D70.5C
NS-11P 1461442290.629C-0.4515.108%F15.278%D13.1DN/A4211h21.6F--143F--
Aspis Anti-Aircraft Phalanx Turret 260128403.2C+2.1223.45%CN/A10.8C+11.2C++17311.8h130.3B++555.7B+
Nemesis VSH9 2141201730.694C+0.3952.547%D**N/A8.7C--6.8D14213.8h8.9C17D
Supernova PC 147113542.093C-1.0138.081%D*5.31%A*16.4C--4.9D--3066.9h4.5B+11.8C+
Eidolon VE33 105103971.062C+0.0223.429%D30.097%B+9.3DN/A4211.1h12.5D-53.3D
Sticky Grenade 9090190N/A88.9242.523%D--N/A300D*N/A10880.3h4F9.5D**
Proton II PPA-H 8983117.545C6.4631.425%D1.205%C--69.2C-5C2241.2h9.2B29.3C++
Serpent VE92 8582940.872C+0.2119.904%D12.195%D**20.5CN/A1594h14.1C+71.1C
M12 Kobalt 8681155.4C--4.3214.347%D23.457%B**35.2D-2.2C1592.3h21.6C150.8C
Aphelion VEX-4 12579213.762C+2.6826.42%D*3.797%C+20.3C--11.8D1563.9h56.8C*215.1C
M60-G Bulldog 9476401.9D-0.8223.888%D*2.632%C15.8D-3.8D844.8h7.8C++32.8D
M60-A Bulldog 8674213.524C--2.4437.048%D-2.703%B+17.2D2.8C-924.3h8.2D-22.1D--
Cerberus 73711040.683C0.4030.932%C+23.944%C++12.2D-N/A355.8h8D--26C-
Auraxium Force-Blade 82698,4620.008D1.0820.962%D1.449%D-0.2DN/A1341h2.7D-12.7C
Aphelion VEX-4H 9766164.125C+3.0432.283%F3.03%C+31.4C-14.8D*2352.1h43B++133.2C++
M40 Fury 7862242.583D1.5027.285%D--N/A17.2D*4.4D--1513.6h22.8D*83.5F-
M20 Basilisk 7451291.759D0.6828.436%C7.843%A11.6D5.2C--934.4h124.1F436.4D*
Supernova FPC 7651301.7D0.6243.695%D*3.922%B**12.1D*6F-10434.2h8.8F-20.1F--

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter9219,10611h
Anti-Vehicle MANA Turret332,7525.1h
Snowman Soldier2570.1h
Nano-Armor Kit844825,96766.3h
Spawn Beacon91,4461.3h
Nanite Revive Grenade03,4761h
Nanite Healing Grenade07350.2h
Medical Applicator1,541515,71849.3h
Deconstruction Tool01610h
Spitfire Auto-Turret196540.8h
Ammunition Package565,0072.4h
Anti-Infantry MANA Turret591,8215.8h
Shield Recharging Field433,4321.4h
Medical Kit397971.2h
Nano-Repair Grenade03500.1h
Hardlight Barrier252730.5h
Recon Detection Device12815,93027.5h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.48s
Server spent 2.12s on queries, 1.64s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.