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Immortal Snowblower GJael[TFDN] GJael
VS BR 69

KDR: 1.09

Score: 28.7m

Last Seen: Aug 9th, 2019 10:45 PM
- OFFLINE - 321.5 hour(s)

Prestige 1, Battle Rank 69 - Vanu Sovereignty on Cobalt - Outfit Member of The Foundation[TFDN] The Foundation
VS outfit on Cobalt

Members: 253
Level Progress (to 70): 77%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Sirius SX12 Parallax VX3 Proximity Mine Solstice VE3 VE-S Canis Eridani SX5 NS-7 PDW Phaseshift VX-S
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $256,455 MLG Score: 205
Fun Score: N/A
Cheeseburgers Flipped: 29TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.382%22.5%43629118519,9510.9722710.123

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.474%-0.343C-0.248C++-0.441C--HEAD ++ (~12.81)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
78-0.047C+15.1-0.059C+62.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.041%3.245%303121133915171250.223467269%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.069%-0.269C0.453B+-1.051

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.90.255C*110.122C+17.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.713%5.206%2521112032,862125911102.27323258%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.642%-0.402C--0.149C++-0.056

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
112.40.056C+35.60.099C+76.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.118%62.161%252612087,0882653862.67169

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.355%-0.563D-0.187C-0.361

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12-0.17C3.7-0.136C8.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.78%15.541%252412101,7761414281.25601

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.777%-0.043C+0.192C++0.252

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.3-0.006C+5.4-0.119C+7.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Foundation[TFDN] The Foundation
VS outfit on Cobalt

Members: 253
28.7m324.2%252 (15.1k)220 (13.2k)1.0949342,43338,7541.3047269 (69)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214121814.702%23.362%34303:2211

14% Combat Medic25% Engineer8% Heavy Assault37% Infiltrator15% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 30th, 2012 8:21 PMApr 25th, 2014 10:00 PMAug 23rd, 2019 2:59 AM (18m) (PST)Aug 9th, 2019 8:20 PM (13d) (PST)Aug 9th, 2019 6:45 PM (13d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3861712150.3250.2970.0761.1530.031205

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,15810,28512,8731918569213,183

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2178.2h/90.8d 8,130 9,913 18,996 150.7k 3,335 7,120 4,044 50.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:879
Deaths:932
KDR:0.943
Accuracy:17.217% D
HSR:24.573% C+
VX29 Polaris
B+
Kills:423
Deaths:531
KDR:0.797
Accuracy:17.131% D*
HSR:27.423% B+
SVA-88
C
Kills:358
Deaths:407
KDR:0.880
Accuracy:16.468% D**
HSR:23.464% C
Flare VE6
B+
Kills:264
Deaths:281
KDR:0.940
Accuracy:14.554% D**
HSR:27.273% B+
Kills:1,924
Deaths (as Heavy Assault):2,151
Deaths (to Heavy Assaults):10,380
KDR:0.89447
Kill Difference:227
Playtime:172.899 hours
Usage:8%
Score:2.054m
Score/min:198
Accuracy (listed only):16.342%
HSR (listed only):25.683%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C+
Kills:3,896
Deaths:4,383
KDR:0.889
Accuracy:19.217% D--
HSR:18.327% C+
Solstice VE3
C**
Kills:1,769
Deaths:1,303
KDR:1.358
Accuracy:16.909% D*
HSR:21.481% C**
VE-S Canis
C
Kills:1,492
Deaths:1,612
KDR:0.926
Accuracy:24.821% C
HSR:17.694% C
Eridani SX5
B+
Kills:1,448
Deaths:1,870
KDR:0.774
Accuracy:20.996% D--
HSR:23.757% B+
NS-7 PDW
B+
Kills:1,230
Deaths:2,117
KDR:0.581
Accuracy:17.927% D*
HSR:21.545% B+
VX6-7
B*
Kills:809
Deaths:1,022
KDR:0.792
Accuracy:19.892% D-
HSR:26.082% B*
Pandora VX25
B+
Kills:775
Deaths:778
KDR:0.996
Accuracy:43.296% B
HSR:17.806% B+
Pulsar C
B+
Kills:566
Deaths:760
KDR:0.745
Accuracy:19.152% D--
HSR:26.678% B+
Nova
D
Kills:531
Deaths:697
KDR:0.762
Accuracy:33.586% D--
HSR:11.864% D
Serpent VE92
C++
Kills:386
Deaths:416
KDR:0.928
Accuracy:20.700% D
HSR:20.725% C++
VE-C Horizon
C-
Kills:308
Deaths:377
KDR:0.817
Accuracy:26.742% D*
HSR:20.455% C-
Phobos VX86
C*
Kills:302
Deaths:443
KDR:0.682
Accuracy:61.388% C*
HSR:16.225% C+
NS Baron G5
A
Kills:282
Deaths:351
KDR:0.803
Accuracy:49.158% B+
HSR:20.922% A
NSX Tengu
C+
Kills:202
Deaths:247
KDR:0.818
Accuracy:30.485% D-
HSR:20.792% C+
Thanatos VE70
B*
Kills:168
Deaths:218
KDR:0.771
Accuracy:47.856% B*
HSR:15.476% C+
Kills:14,164
Deaths (as Light Assault):16,594
Deaths (to Light Assaults):6,530
KDR:0.85356
Kill Difference:2,430
Playtime:330.053 hours
Usage:15%
Score:3.919m
Score/min:198
Accuracy (listed only):30.142%
HSR (listed only):19.989%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C+
Kills:3,896
Deaths:4,383
KDR:0.889
Accuracy:19.217% D--
HSR:18.327% C+
Parallax VX3
C
Kills:2,210
Deaths:563
KDR:3.925
Accuracy:35.623% C--
HSR:75.249% C
VE-S Canis
C
Kills:1,492
Deaths:1,612
KDR:0.926
Accuracy:24.821% C
HSR:17.694% C
Eridani SX5
B+
Kills:1,448
Deaths:1,870
KDR:0.774
Accuracy:20.996% D--
HSR:23.757% B+
NS-7 PDW
B+
Kills:1,230
Deaths:2,117
KDR:0.581
Accuracy:17.927% D*
HSR:21.545% B+
Phaseshift VX-S
C**
Kills:1,200
Deaths:253
KDR:4.743
Accuracy:30.680% D
HSR:78.333% C**
VA39 Spectre
D
Kills:1,191
Deaths:578
KDR:2.061
Accuracy:28.997% D
HSR:29.975% D
Ghost
D**
Kills:1,168
Deaths:753
KDR:1.551
Accuracy:29.083% D**
HSR:51.884% F
XM98
D
Kills:1,154
Deaths:306
KDR:3.771
Accuracy:32.281% D
HSR:60.139% F
NSX Tomoe
B*
Kills:785
Deaths:775
KDR:1.013
Accuracy:20.168% F-
HSR:45.478% B*
NS-357 Underboss
C
Kills:597
Deaths:923
KDR:0.647
Accuracy:33.804% C
HSR:16.918% D
Artemis VX26
B*
Kills:597
Deaths:749
KDR:0.797
Accuracy:17.636% F-
HSR:28.308% B*
NS-44 Commissioner
C+
Kills:551
Deaths:784
KDR:0.703
Accuracy:34.780% C+
HSR:18.330% C--
NS-61 Emissary
B++
Kills:491
Deaths:686
KDR:0.716
Accuracy:26.033% C
HSR:20.774% B++
NS-30 Vandal
D
Kills:300
Deaths:319
KDR:0.940
Accuracy:22.448% F
HSR:21.667% D
Soldier Soaker
D
Kills:280
Deaths:315
KDR:0.889
Accuracy:25.284% D-
HSR:10% D
NSX Tengu
C+
Kills:202
Deaths:247
KDR:0.818
Accuracy:30.485% D-
HSR:20.792% C+
Beamer VS3
B+
Kills:188
Deaths:222
KDR:0.847
Accuracy:22.740% D
HSR:26.596% B+
Phantom VA23
D
Kills:168
Deaths:174
KDR:0.966
Accuracy:24.377% F
HSR:23.214% D
NSX Daimyo
F
Kills:165
Deaths:84
KDR:1.964
Accuracy:28.548% F-
HSR:88.485% F
Cerberus
C+
Kills:72
Deaths:110
KDR:0.655
Accuracy:30.717% C+
HSR:23.611% C+
Kills:19,385
Deaths (as Infiltrator):17,823
Deaths (to Infiltrators):6,465
KDR:1.08764
Kill Difference:1,562
Playtime:797.652 hours
Usage:37%
Score:9.307m
Score/min:194
Accuracy (listed only):26.507%
HSR (listed only):34.337%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
C**
Kills:1,769
Deaths:1,303
KDR:1.358
Accuracy:16.909% D*
HSR:21.481% C**
VX6-7
B*
Kills:809
Deaths:1,022
KDR:0.792
Accuracy:19.892% D-
HSR:26.082% B*
Pandora VX25
B+
Kills:775
Deaths:778
KDR:0.996
Accuracy:43.296% B
HSR:17.806% B+
Pulsar C
B+
Kills:566
Deaths:760
KDR:0.745
Accuracy:19.152% D--
HSR:26.678% B+
Nova
D
Kills:531
Deaths:697
KDR:0.762
Accuracy:33.586% D--
HSR:11.864% D
Serpent VE92
C++
Kills:386
Deaths:416
KDR:0.928
Accuracy:20.700% D
HSR:20.725% C++
VE-C Horizon
C-
Kills:308
Deaths:377
KDR:0.817
Accuracy:26.742% D*
HSR:20.455% C-
Phobos VX86
C*
Kills:302
Deaths:443
KDR:0.682
Accuracy:61.388% C*
HSR:16.225% C+
NS Baron G5
A
Kills:282
Deaths:351
KDR:0.803
Accuracy:49.158% B+
HSR:20.922% A
Thanatos VE70
B*
Kills:168
Deaths:218
KDR:0.771
Accuracy:47.856% B*
HSR:15.476% C+
Eidolon VE33
B++
Kills:109
Deaths:108
KDR:1.009
Accuracy:23.115% D-
HSR:31.193% B++
Kills:6,005
Deaths (as Engineer):6,473
Deaths (to Engineers):7,205
KDR:0.9277
Kill Difference:468
Playtime:551.553 hours
Usage:25%
Score:8.100m
Score/min:245
Accuracy (listed only):32.890%
HSR (listed only):20.810%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C+
Kills:3,896
Deaths:4,383
KDR:0.889
Accuracy:19.217% D--
HSR:18.327% C+
VE-S Canis
C
Kills:1,492
Deaths:1,612
KDR:0.926
Accuracy:24.821% C
HSR:17.694% C
Eridani SX5
B+
Kills:1,448
Deaths:1,870
KDR:0.774
Accuracy:20.996% D--
HSR:23.757% B+
NS-7 PDW
B+
Kills:1,230
Deaths:2,117
KDR:0.581
Accuracy:17.927% D*
HSR:21.545% B+
Pulsar VS1
C
Kills:929
Deaths:1,053
KDR:0.882
Accuracy:19.337% D-
HSR:18.945% C
Pandora VX25
B+
Kills:775
Deaths:778
KDR:0.996
Accuracy:43.296% B
HSR:17.806% B+
Nova
D
Kills:531
Deaths:697
KDR:0.762
Accuracy:33.586% D--
HSR:11.864% D
Terminus VX-9
C+
Kills:461
Deaths:660
KDR:0.698
Accuracy:18.924% D**
HSR:24.946% C+
CME
C
Kills:392
Deaths:464
KDR:0.845
Accuracy:22.284% D
HSR:20.153% C
Phobos VX86
C*
Kills:302
Deaths:443
KDR:0.682
Accuracy:61.388% C*
HSR:16.225% C+
NS Baron G5
A
Kills:282
Deaths:351
KDR:0.803
Accuracy:49.158% B+
HSR:20.922% A
H-V45
C*
Kills:244
Deaths:275
KDR:0.887
Accuracy:21.410% D
HSR:22.541% C*
NSX Tengu
C+
Kills:202
Deaths:247
KDR:0.818
Accuracy:30.485% D-
HSR:20.792% C+
NSX Yumi
B+
Kills:191
Deaths:211
KDR:0.905
Accuracy:19.402% D**
HSR:30.367% B+
Corvus VA55
B+
Kills:184
Deaths:223
KDR:0.825
Accuracy:19.082% D--
HSR:26.087% B+
NS-11P
D
Kills:172
Deaths:252
KDR:0.683
Accuracy:15.911% D**
HSR:15.116% D
Thanatos VE70
B*
Kills:168
Deaths:218
KDR:0.771
Accuracy:47.856% B*
HSR:15.476% C+
Kills:12,899
Deaths (as Combat Medic):15,854
Deaths (to Combat Medics):4,500
KDR:0.81361
Kill Difference:2,955
Playtime:314.161 hours
Usage:14%
Score:5.317m
Score/min:282
Accuracy (listed only):28.534%
HSR (listed only):20.151%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C+
Kills:170
V. Kills:63 266%
Deaths:60
KDR:2.833
Accuracy:37.497% C
KPH:20.400 C--
VKPH:7.600 C+
Kills:170 (170 + 0)
Deaths:60
KDR:2.833
VKDR:1.050
Vehicle Kills:63
Kill Difference:110
Playtime:8.341 hours
Usage:0%
Score:0.088m
Score/min:177
Driving Accuracy:37.497%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C+
Kills:795
V. Kills:445 178%
Deaths:220
KDR:3.614
Accuracy:42.909% C+
KPH:20.100 C-
VKPH:11.200 C--
E540 Halberd
D
Kills:368
V. Kills:156 234%
Deaths:81
KDR:4.543
Accuracy:40.717% D-
KPH:24.200 D
VKPH:10.300 D--
Proton II PPA
C
Kills:256
V. Kills:27 N/A
Deaths:36
KDR:7.111
Accuracy:22.011% C
KPH:31.300 D-
VKPH:3.300 C
Supernova PC
D
Kills:113
V. Kills:34 323%
Deaths:54
KDR:2.093
Accuracy:38.081% D*
KPH:16.300 D
VKPH:4.900 D--
Aphelion VEX-4
D
Kills:84
V. Kills:49 168%
Deaths:22
KDR:3.818
Accuracy:26.297% D*
KPH:19.700 D
VKPH:11.500 D
Supernova FPC
D*
Kills:56
V. Kills:28 193%
Deaths:30
KDR:1.867
Accuracy:41.457% D**
KPH:11.700 D*
VKPH:5.900 F-
M20 Basilisk
D
Kills:56
V. Kills:23 233%
Deaths:32
KDR:1.750
Accuracy:29.325% C+
KPH:12.100 D
VKPH:5 D
Kills:1,728 (169 + 1,559)
Deaths:475
KDR:3.638
VKDR:1.604
Vehicle Kills:762
Kill Difference:1,253
Playtime:83.560 hours
Usage:4%
Score:1.005m
Score/min:200
Driving Accuracy:41.457%
Gunner Accuracy:29.325%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C-
Kills:96
V. Kills:7 N/A
Deaths:14
KDR:6.857
Accuracy:32.155% D
KPH:66.200 C--
VKPH:4.800 C-
Aphelion VEX-4H
D
Kills:67
V. Kills:32 203%
Deaths:17
KDR:3.941
Accuracy:33.943% D**
KPH:29.300 D
VKPH:14 D*
Kills:163 (0 + 163)
Deaths:31
KDR:5.258
VKDR:1.258
Vehicle Kills:39
Kill Difference:132
Playtime:3.738 hours
Usage:0%
Score:0.051m
Score/min:225
Driving Accuracy:N/A%
Gunner Accuracy:33.943%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C
Kills:329
V. Kills:118 276%
Deaths:133
KDR:2.474
Accuracy:35.829% C
KPH:16.800 C
VKPH:6 C-
M12 Kobalt
C+
Kills:303
V. Kills:21 N/A
Deaths:29
KDR:10.448
Accuracy:15.957% C-
KPH:46.700 C--
VKPH:3.200 C+
M20 Basilisk
C++
Kills:256
V. Kills:106 239%
Deaths:80
KDR:3.200
Accuracy:33.682% D
KPH:22.100 C++
VKPH:9.200 C+
M40 Fury
D
Kills:224
V. Kills:45 487%
Deaths:67
KDR:3.343
Accuracy:30.338% D
KPH:24.300 D-
VKPH:4.900 D-
M12 Kobalt
C--
Kills:98
V. Kills:6 N/A
Deaths:19
KDR:5.158
Accuracy:14.177% D
KPH:35.100 D-
VKPH:2.200 C--
M60-G Bulldog
D
Kills:81
V. Kills:20 386%
Deaths:41
KDR:1.976
Accuracy:25.364% D--
KPH:15.600 D-
VKPH:3.900 D
M40 Fury
D--
Kills:62
V. Kills:16 365%
Deaths:24
KDR:2.583
Accuracy:27.238% D--
KPH:16.900 D**
VKPH:4.400 D--
G30 Walker
C
Kills:59
V. Kills:33 174%
Deaths:28
KDR:2.107
Accuracy:24.414% D
KPH:12.900 C
VKPH:7.200 C-
Kills:1,412 (0 + 1,412)
Deaths:421
KDR:3.354
VKDR:0.867
Vehicle Kills:365
Kill Difference:991
Playtime:63.028 hours
Usage:3%
Score:0.508m
Score/min:134
Driving Accuracy:N/A%
Gunner Accuracy:24.414%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Sirius SX12 3,9353,8964,3830.889C+0.2119.217%D--18.327%C+20.1CN/A61193.6h17.4C-90.4C--
Parallax VX3 2,2212,2105633.925C*2.8335.623%C--75.249%C22CN/A61100.6h2.8D7.8C--
Proximity Mine 1,8031,8024214.28C++3.1936.074%DN/A147.7B+N/A40612.2h1.7B+4.8C+
Solstice VE3 1,7961,7691,3031.358B*0.2616.909%D*21.481%C**16.6C+N/A68106.8h15.2C*89.6C+
VE-S Canis 1,5331,4921,6120.926C0.1724.821%C17.694%C27.5CN/A7254.3h13.3C+53.5C+
Eridani SX5 1,4791,4481,8700.774C0.3220.996%D--23.757%B+21.6C--N/A5967h13.6C64.8C-
NS-7 PDW 1,2551,2302,1170.581C-0.5117.927%D*21.545%B+13.2DN/A3893.1h19.5D-108.7D--
Phaseshift VX-S 1,2171,2002534.743B++3.6530.68%D78.333%C**23.7CN/A5950.7h3.9C--12.7C--
VA39 Spectre 1,2211,1915782.061B+0.9728.997%D29.975%D27.3BN/A6943.7h6C++20.6C+
Ghost 1,1911,1687531.551C0.4629.083%D**51.884%F18.4D-N/A5163.4h3.3D**11.5F
XM98 1,1581,1543063.771B**2.6832.281%D60.139%F16.4DN/A5670.5h3.4D*10.5D--
C-4 1,2289337831.192C+0.1024.374%CN/A86.4C++27.3C+59710.8h1.4C*5.8C*
Pulsar VS1 9469291,0530.882C+0.2119.337%D-18.945%C16.9C-N/A5654.9h14.3C*74.1C+
Orion VS54 8938799320.943C0.1517.217%D24.573%C+21C-N/A9441.9h16.3D94.5C
MANA Anti-Vehicle Turret 1,3198723482.506C**1.4146.801%D3.096%C8720U4470S2765180.1h7.4B+15.8C++
VX6-7 8318091,0220.792C0.3019.892%D-26.082%B*19.3C--N/A5941.9h15.6C--78.4D
Saron HRB 1,2407952203.614C2.5242.909%C+1.635%C+20.1C-11.2C--14939.6h24.3C56.6C+
NSX Tomoe 8047857751.013C0.0820.168%F-45.478%B*20.9DN/A5137.6h18.8D--93.2F
Pandora VX25 7907757780.996C+0.1043.296%B17.806%B+31.6CN/A9824.5h5.5D12.7C+
Spear Anti-Vehicle Phalanx Turret 1,1317311106.645C+5.5536.383%D-4.651%B30C-16.4C--19524.4h8.5C*23.5C+
NS-357 Underboss 6035979230.647C0.4533.804%C16.918%D30.8CN/A8919.4h4.8C--14.2C
Artemis VX26 6035977490.797C-0.3017.636%F-28.308%B*16.7D-N/A5135.8h17.7F-100.1F*
MANA Anti-Personnel Turret 5885793261.776N/A0.6814.269%UN/A5790U90U9352300.1h29.3T*205.1T*
Pulsar C 5845667600.745C0.3519.152%D--26.678%B+12.1DN/A4646.6h16.2D--84.7D-
Tank Mine 8205632272.48C+1.3921.724%D-N/A104.3C+47.6C--8065.4h1.5B++6.8C
Frag Grenade 5685631563N/A561.9136.065%D*N/A563B5C-14961h3B++8.3C*
NS-44 Commissioner 5615517840.703C0.3934.78%C+18.33%C--22.2C-N/A7324.8h4.4C12.6C+
Nova 5355316970.762C-0.3333.586%D--11.864%D17.9DN/A6029.7h6.4D--19.1D*
NS-61 Emissary 4964916860.716C+0.3826.033%C20.774%B++24C+N/A6520.5h13.1C*50.2C*
Terminus VX-9 4684616600.698C0.4018.924%D**24.946%C+16.5D-N/A5227.9h16.3D*86.3D**
VX29 Polaris 4294235310.797C--0.3017.131%D*27.423%B+22.7DN/A6318.6h15.8D--92D-
CME 4093924640.845C-0.2522.284%D20.153%C17.3D-N/A4722.6h18.3D*82.3D--
Serpent VE92 3943864160.928C+0.1720.7%D20.725%C++24.1CN/A9516h13.6C+65.6C+
E540 Halberd 524368814.543C3.4540.717%D-2.174%C+24.2D10.3D--15315.2h6C+14.9C--
SVA-88 3653584070.88C-0.2116.468%D**23.464%C19.9D-N/A7318h16.8F102.2F
M20 Basilisk 4473291332.474C+1.3835.829%C6.383%C**16.8C6C-12119.6h107.4C+299.8C+
VE-C Horizon 3143083770.817C0.2826.742%D*20.455%C-20.7DN/A6314.9h17.9C66.9D
Lasher X2 3153083670.839C+0.2618.623%D--1.299%D**20DN/A9015.4h25.8D*138.7D--
M12 Kobalt 3243032910.448C+9.3515.957%C-18.812%C++46.6C--3.2C+1496.5h20.3C+127.2C+
Phobos VX86 3053024430.682C-0.4161.388%C*16.225%C+23.2DN/A6313h3.4D*5.6C
NS-30 Vandal 3023003190.94C-0.1522.448%F21.667%D19.4D-N/A6015.5h7.9D**35.4F-
NS Baron G5 2842823510.803C0.2949.158%B+20.922%A24.7C-N/A9311.4h6.4D*13.1C+
Soldier Soaker 2862803150.889C+0.2125.284%D-10%D28.9DN/A719.7h7.2C-28.7D-
Flare VE6 2692642810.94C-0.1514.554%D**27.273%B+22.4DN/A9111.8h13.5D-92.9D*
M20 Basilisk 362256803.2C++2.1133.682%D4.688%C22.1C++9.1C+15811.6h83.4B+247.6B
Proton II PPA 283256367.111C-6.0222.011%C2.734%B++31.2D-3.3C818.2h12C--54.6C
H-V45 2502442750.887C0.2121.41%D22.541%C*19.5DN/A7512.5h14.4C67.3C
M40 Fury 269224673.343C--2.2530.338%D1.339%C-24.3D-4.9D-1389.2h17.8C58.6C--
Rocklet Rifle 3892182500.872B0.2247.326%DN/A23.7C18.6C--2529.2h43.3C91.5C
S1 3132153290.653C+0.4445.676%D*3.721%B+13.6D-6.2D--14415.8h8.3D18.1D--
NSX Tengu 2062022470.818C0.2830.485%D-20.792%C+27.3CN/A897.4h14.4C+47.2C+
NSX Yumi 1981912110.905C0.1919.402%D**30.367%B+14.7D-N/A4913h17.8F91.9F-
Beamer VS3 1931882220.847C++0.2522.74%D26.596%B+15.5C--N/A7912.1h11.1C48.6C+
Corvus VA55 1881842230.825C0.2719.082%D--26.087%B+16DN/A5611.5h16.3D**85.2D*
NS-11P 1761722520.683C-0.4115.911%D**15.116%D14.5DN/A4511.9h20.8F-131F-
Force-Blade 21017123,4510.007C--1.0931.698%C++1.17%D-0.1DN/A01207h3.4C-10.8C++
C75 Viper 233170602.833C1.7437.497%C1.765%B+20.5C--7.6C+1778.3h16.2C43.1C+
Phantom VA23 1711681740.966D0.1324.377%F23.214%D18.9D-N/A658.9h6D*24.6D**
Thanatos VE70 1741682180.771C+0.3247.856%B*15.476%C+21CN/A868h5.4C11.4B
NSX Daimyo 165165841.964C0.8728.548%F-88.485%F18.8D*N/A448.8h4.2F--14.7F**
Aspis Anti-Aircraft Phalanx Turret 269133413.244C+2.1523.659%CN/A10.9C+11.1C+17112.2h131.5B+555.6B
Nemesis VSH9 2231261760.716C++0.3852.604%D**N/A8.8C6.8C14114.3h8.9C+16.9D
Supernova PC 147113542.093C-1.0038.081%D*5.31%A*16.4D4.9D--3126.9h4.5B+11.8C+
Auraxium Force-Blade 12611211,9370.009D1.0926.333%CN/A0.2C+N/A1492.9h2.8D--10.7C+
Eidolon VE33 1111091081.009C+0.0923.115%D-31.193%B++9.2D-N/A4211.8h12.5D-53.9D
M12 Kobalt 10498195.158C-4.0614.177%D21.429%B++35D-2.1D1572.8h20.7C146C
Proton II PPA-H 10396146.857C5.7632.155%D1.042%D64C--4.7C-2171.5h9.9C*30.9C+
Sticky Grenade 9191191N/A89.9142.522%D*N/A303.3D**N/A10980.3h4.2F-9.8D**
Aphelion VEX-4 13384223.818C+2.7226.297%D*4.762%B+19.5D11.4D1524.3h59.7C++226.9C
M60-G Bulldog 10181411.976D0.8825.364%D--2.469%C15.6D-3.8D845.2h8.8C34.8D
M60-A Bulldog 8674223.364C--2.2736.435%D--2.703%B+16.8D2.7C-914.4h8.2D--22.5D--
Cerberus 74721100.655C0.4430.717%C+23.611%C+12D-N/A356h8.2D*26.5C--
Aphelion VEX-4H 9967173.941C+2.8533.943%D**2.985%C+29.1D13.9D*2302.3h47.3B+139.5C++
M40 Fury 7862242.583D1.4927.238%D--N/A16.8D**4.3D*1513.7h22.8D--83.6F
G30 Walker 9259282.107D1.0124.414%DN/A12.8C7.2C-1314.6h173.9B++712.5C*
Supernova FPC 8456301.867D0.7741.457%D**3.571%B*11.7D*5.8F-9684.8h8.5F-20.6F*
M20 Basilisk 7956321.75C-0.6629.325%C+7.143%B*12.2D5D904.6h122.3D*416.9D-

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret332,7615.1h
Spawn Beacon91,8251.6h
Nano-Armor Kit861856,10668.2h
Nanite Revive Grenade03,7781.1h
Nanite Healing Grenade07350.2h
Medical Applicator1,625545,21151.8h
Spitfire Auto-Turret238100.9h
Motion Spotter10223,57113.2h
Deconstruction Tool01610h
Shield Recharging Field453,4941.4h
Recon Detection Device13216,77929h
Ammunition Package595,2502.5h
Medical Kit411,0081.3h
Anti-Infantry MANA Turret621,8735.9h
Nano-Repair Grenade05930.2h
Snowman Soldier2570.1h
Hardlight Barrier263000.5h

Check the help document for the dictionary if you want to learn more about words used here.


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