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Sentinel Guerilla GKAbraxas[] GKAbraxas
NC BR 75

KDR: 1.86

Score: 92.9m

Last Seen: Nov 28th, 2018 10:21 PM
- OFFLINE - 9.6 hour(s)

Prestige 1, Battle Rank 75 - New Conglomerate on Cobalt
Level Progress (to 76): 56%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Blitz GD-10 NC6 Gauss SAW MGR-S1 Gladius NS-15M1 GD-22S L100 Python HESH SAS-R MKV Suppressed
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,810,197 MLG Score: 1447
Fun Score: N/A
Cheeseburgers Flipped: 372TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.774%18.984%50840982222,1622.38497-0.526

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.912%1.124B**-0.251C-0.778D-HEAD + (~5.6)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.40.447B11.10.223C++30.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.218%1.418%210210204,01925559101.57238441%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.519%0.081C+-0.177C0.486

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.80.565B+26.70.495B+43.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.655%1.964%2128101415,730977644441.60904354%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.632%-0.312C-0.434C--0.959

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
220.432B8.30.34C**13.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.363%6.663%27910131,84665958250.279867223%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.649%-0.814D-0.596B+0.761

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
84.90.28C*23.20.407B61.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.332%60.83%275101713,31911445841.16364

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.735%1.243B**-0.417C---0.1

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.418B2.50.217C++3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.627%14.598%27510171,2814825160.265492

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.571%-0.728D-0.024C+-0.447

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.80.03C+4.20.139C++8.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
92.9m125.5%316 (19k)265 (15.9k)1.85886310,803167,2011.9759975 (75)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC10221498427.949%17.017%47602:0643

31% Heavy Assault50% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 23rd, 2012 12:48 AMJun 13th, 2016 8:58 PMNov 29th, 2018 4:05 AM (13d) (PST)Nov 28th, 2018 7:00 PM (13d) (PST)Nov 28th, 2018 6:21 PM (13d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7952795160.8870.4770.1511.1900.0611447

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,69316,74930,9445329971415,896

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5841.6h/243.4d 19,584 52,889 55,974 417k 6,105 18,147 21,479 278.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B+
Kills:31,608
Deaths:15,975
KDR:1.979
Accuracy:22.740% B+
HSR:21.327% C
NS-15M1
B
Kills:15,628
Deaths:8,852
KDR:1.765
Accuracy:24.141% B
HSR:22.268% C+
GD-22S
B+
Kills:11,948
Deaths:7,389
KDR:1.617
Accuracy:25.995% B+
HSR:23.134% C+
LA1 Anchor
C++
Kills:5,531
Deaths:3,395
KDR:1.629
Accuracy:24.933% C++
HSR:22.184% C
NS-15M2
C++
Kills:4,569
Deaths:2,882
KDR:1.585
Accuracy:24.136% C++
HSR:20.836% D
MGR-L1 Promise
C++
Kills:4,144
Deaths:2,607
KDR:1.590
Accuracy:24.159% C++
HSR:22.442% C
NSX Naginata
C+
Kills:3,196
Deaths:2,213
KDR:1.444
Accuracy:21.238% C+
HSR:22.779% D
NC6A GODSAW
C--
Kills:2,643
Deaths:1,588
KDR:1.664
Accuracy:25.379% C--
HSR:18.804% D*
EM1
C+
Kills:2,622
Deaths:1,710
KDR:1.533
Accuracy:20.411% C+
HSR:19.108% C
EM6
C*
Kills:2,092
Deaths:1,414
KDR:1.479
Accuracy:22.606% C*
HSR:21.319% C
NC6S Gauss SAW S
B
Kills:1,821
Deaths:1,068
KDR:1.705
Accuracy:25.226% B
HSR:24.602% C++
NC05 Jackhammer
B+
Kills:260
Deaths:203
KDR:1.281
Accuracy:47.120% B+
HSR:15% C++
Kills:86,062
Deaths (as Heavy Assault):49,296
Deaths (to Heavy Assaults):32,615
KDR:1.74582
Kill Difference:36,766
Playtime:1,796.924 hours
Usage:31%
Score:28.670m
Score/min:266
Accuracy (listed only):25.674%
HSR (listed only):21.150%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
B*
Kills:73,991
Deaths:39,819
KDR:1.858
Accuracy:28.182% B*
HSR:14.969% C
MGR-S1 Gladius
B*
Kills:21,977
Deaths:12,604
KDR:1.744
Accuracy:31.072% B*
HSR:22.078% C+
SAS-R
B*
Kills:9,822
Deaths:4,948
KDR:1.985
Accuracy:44.016% B*
HSR:58.145% D--
MKV Suppressed
B++
Kills:8,516
Deaths:4,935
KDR:1.726
Accuracy:29.499% B++
HSR:18.718% C+
NS-30 Vandal
B+
Kills:4,694
Deaths:2,644
KDR:1.775
Accuracy:35.999% B+
HSR:17.235% D*
NS-61 Emissary
B**
Kills:2,928
Deaths:2,036
KDR:1.438
Accuracy:34.685% B**
HSR:16.803% C++
NS-7 PDW
B+
Kills:2,749
Deaths:1,562
KDR:1.760
Accuracy:27.197% B+
HSR:14.442% C--
NSX Tengu
B+
Kills:2,428
Deaths:1,567
KDR:1.549
Accuracy:39.531% B+
HSR:19.563% C
Tempest
C*
Kills:2,393
Deaths:1,591
KDR:1.504
Accuracy:27.678% C*
HSR:17.635% C--
NS-44 Commissioner
B*
Kills:1,933
Deaths:1,852
KDR:1.044
Accuracy:42.292% B*
HSR:15.210% D--
AF-8 RailJack
B**
Kills:1,907
Deaths:633
KDR:3.013
Accuracy:44.506% B**
HSR:70.477% C-
NC08 Mag-Scatter
B+
Kills:1,736
Deaths:1,452
KDR:1.196
Accuracy:57.365% B+
HSR:15.553% C+
AF-18 Stalker
B+
Kills:1,642
Deaths:1,128
KDR:1.456
Accuracy:30.181% B+
HSR:17.844% C
NSX Tomoe
B++
Kills:1,639
Deaths:1,191
KDR:1.376
Accuracy:32.482% B++
HSR:25.992% D--
LA8 Rebel
B**
Kills:1,407
Deaths:1,021
KDR:1.378
Accuracy:39.479% B**
HSR:17.129% D
AF-4 Cyclone
B++
Kills:1,366
Deaths:660
KDR:2.070
Accuracy:29.078% B++
HSR:16.618% C
Impetus
C++
Kills:1,232
Deaths:853
KDR:1.444
Accuracy:34.623% C++
HSR:20.211% D--
NC14 Bolt Driver
B*
Kills:1,068
Deaths:449
KDR:2.379
Accuracy:40.758% B*
HSR:73.783% C+
AF-6 Shadow
B
Kills:781
Deaths:461
KDR:1.694
Accuracy:36.536% B
HSR:20.999% D
NS-44L Blackhand
B
Kills:743
Deaths:682
KDR:1.089
Accuracy:44.476% B
HSR:25.437% D*
LA3 Desperado
A
Kills:634
Deaths:450
KDR:1.409
Accuracy:36.382% A
HSR:17.823% C
NC4 Mag-Shot
B**
Kills:538
Deaths:619
KDR:0.869
Accuracy:34.352% B**
HSR:17.100% C
Gauss SPR
B+
Kills:348
Deaths:169
KDR:2.059
Accuracy:36.336% B+
HSR:31.322% C
NS-45 Pilot
C
Kills:230
Deaths:143
KDR:1.608
Accuracy:29.534% C
HSR:20.435% D
NSX Daimyo
B+
Kills:174
Deaths:136
KDR:1.279
Accuracy:44.049% B+
HSR:86.207% F--
Soldier Soaker
C*
Kills:94
Deaths:73
KDR:1.288
Accuracy:30.202% C
HSR:17.021% C*
Kills:146,970
Deaths (as Infiltrator):83,678
Deaths (to Infiltrators):32,698
KDR:1.75638
Kill Difference:63,292
Playtime:2,904.314 hours
Usage:50%
Score:44.201m
Score/min:254
Accuracy (listed only):36.173%
HSR (listed only):27.260%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
B+
Kills:1,912
Deaths:1,254
KDR:1.525
Accuracy:26.791% B+
HSR:16.946% C
NSX Tanto
C*
Kills:1,903
Deaths:1,284
KDR:1.482
Accuracy:27.068% C*
HSR:24.172% C+
GD-7F
C**
Kills:1,186
Deaths:786
KDR:1.509
Accuracy:24.736% C++
HSR:21.164% C**
Mauler S6
D
Kills:690
Deaths:580
KDR:1.190
Accuracy:30.362% D--
HSR:11.739% D
AF-4A Bandit
C++
Kills:433
Deaths:279
KDR:1.552
Accuracy:25.527% C++
HSR:20.554% C
Warden
B*
Kills:380
Deaths:276
KDR:1.377
Accuracy:32.002% B*
HSR:19.474% D
NS Baron G5
C+
Kills:333
Deaths:237
KDR:1.405
Accuracy:36.877% D
HSR:14.414% C+
AF-19 Mercenary
A
Kills:299
Deaths:196
KDR:1.526
Accuracy:22.254% C+
HSR:28.428% A
Razor GD-23
A
Kills:230
Deaths:155
KDR:1.484
Accuracy:26.060% B
HSR:26.957% A
AF-57 Piston
B**
Kills:199
Deaths:169
KDR:1.178
Accuracy:28.650% D*
HSR:17.588% B**
AC-X11
B++
Kills:192
Deaths:112
KDR:1.714
Accuracy:28.659% B++
HSR:25.521% B++
NC12 Sweeper
C+
Kills:165
Deaths:163
KDR:1.012
Accuracy:38.724% C
HSR:13.333% C+
Gauss Compact Burst
C
Kills:137
Deaths:118
KDR:1.161
Accuracy:24.656% C
HSR:21.168% D
LA39 Bruiser
A+
Kills:129
Deaths:191
KDR:0.675
Accuracy:46.029% D**
HSR:21.705% A+
GD-66 Claw
A
Kills:98
Deaths:92
KDR:1.065
Accuracy:39.525% F
HSR:21.429% A
MGR-M1 Bishop
B+
Kills:83
Deaths:85
KDR:0.976
Accuracy:36.252% B+
HSR:16.868% F
Kills:8,369
Deaths (as Engineer):5,977
Deaths (to Engineers):31,421
KDR:1.4002
Kill Difference:2,392
Playtime:57.513 hours
Usage:1%
Score:0.697m
Score/min:202
Accuracy (listed only):30.886%
HSR (listed only):20.091%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
B*
Kills:73,991
Deaths:39,819
KDR:1.858
Accuracy:28.182% B*
HSR:14.969% C
MGR-S1 Gladius
B*
Kills:21,977
Deaths:12,604
KDR:1.744
Accuracy:31.072% B*
HSR:22.078% C+
MKV Suppressed
B++
Kills:8,516
Deaths:4,935
KDR:1.726
Accuracy:29.499% B++
HSR:18.718% C+
NS-7 PDW
B+
Kills:2,749
Deaths:1,562
KDR:1.760
Accuracy:27.197% B+
HSR:14.442% C--
NSX Tengu
B+
Kills:2,428
Deaths:1,567
KDR:1.549
Accuracy:39.531% B+
HSR:19.563% C
Tempest
C*
Kills:2,393
Deaths:1,591
KDR:1.504
Accuracy:27.678% C*
HSR:17.635% C--
NS-11C
B+
Kills:1,912
Deaths:1,254
KDR:1.525
Accuracy:26.791% B+
HSR:16.946% C
NSX Tanto
C*
Kills:1,903
Deaths:1,284
KDR:1.482
Accuracy:27.068% C*
HSR:24.172% C+
AF-4 Cyclone
B++
Kills:1,366
Deaths:660
KDR:2.070
Accuracy:29.078% B++
HSR:16.618% C
GD-7F
C**
Kills:1,186
Deaths:786
KDR:1.509
Accuracy:24.736% C++
HSR:21.164% C**
Mauler S6
D
Kills:690
Deaths:580
KDR:1.190
Accuracy:30.362% D--
HSR:11.739% D
AF-4A Bandit
C++
Kills:433
Deaths:279
KDR:1.552
Accuracy:25.527% C++
HSR:20.554% C
NS Baron G5
C+
Kills:333
Deaths:237
KDR:1.405
Accuracy:36.877% D
HSR:14.414% C+
AF-19 Mercenary
A
Kills:299
Deaths:196
KDR:1.526
Accuracy:22.254% C+
HSR:28.428% A
Razor GD-23
A
Kills:230
Deaths:155
KDR:1.484
Accuracy:26.060% B
HSR:26.957% A
AF-57 Piston
B**
Kills:199
Deaths:169
KDR:1.178
Accuracy:28.650% D*
HSR:17.588% B**
AC-X11
B++
Kills:192
Deaths:112
KDR:1.714
Accuracy:28.659% B++
HSR:25.521% B++
NC12 Sweeper
C+
Kills:165
Deaths:163
KDR:1.012
Accuracy:38.724% C
HSR:13.333% C+
Gauss Compact Burst
C
Kills:137
Deaths:118
KDR:1.161
Accuracy:24.656% C
HSR:21.168% D
LA39 Bruiser
A+
Kills:129
Deaths:191
KDR:0.675
Accuracy:46.029% D**
HSR:21.705% A+
GD-66 Claw
A
Kills:98
Deaths:92
KDR:1.065
Accuracy:39.525% F
HSR:21.429% A
Kills:121,326
Deaths (as Light Assault):68,354
Deaths (to Light Assaults):24,242
KDR:1.77497
Kill Difference:52,972
Playtime:196.536 hours
Usage:3%
Score:3.231m
Score/min:274
Accuracy (listed only):30.388%
HSR (listed only):19.483%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C+
Kills:1,628
Deaths:883
KDR:1.844
Accuracy:24.540% D
HSR:14.558% C+
AF-34 Mattock
D--
Kills:817
Deaths:578
KDR:1.413
Accuracy:25.390% D*
HSR:13.464% D--
AF-41 Hacksaw
D
Kills:600
Deaths:315
KDR:1.905
Accuracy:25.991% D
HSR:13% D
NCM3 Raven
B*
Kills:199
Deaths:294
KDR:0.677
Accuracy:46.451% B*
HSR:2.513% C+
NCM3 Raven
B*
Kills:177
Deaths:311
KDR:0.569
Accuracy:47.450% B*
HSR:3.390% B
NCM1 Scattercannon
C+
Kills:116
Deaths:143
KDR:0.811
Accuracy:24.107% D*
HSR:15.517% C+
NS-20 Gorgon
A**
Kills:65
Deaths:111
KDR:0.586
Accuracy:40.207% A**
HSR:18.462% C+
NS-20 Gorgon
A**
Kills:62
Deaths:109
KDR:0.569
Accuracy:40.409% A**
HSR:24.194% B**
Kills:3,664
Deaths (as MAX Suit):1,372
Deaths (to MAX Suits):5,593
KDR:2.67055
Kill Difference:2,292
Playtime:46.596 hours
Usage:1%
Score:0.954m
Score/min:341
Accuracy (listed only):34.318%
HSR (listed only):13.137%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
A**
Kills:3,554
V. Kills:538 N/A
Deaths:341
KDR:10.422
Accuracy:52.467% B+
KPH:246.800 A**
VKPH:37.400 A*
Vortek Rotary
C++
Kills:465
V. Kills:325 143%
Deaths:1,404
KDR:0.331
Accuracy:31.199% C++
KPH:7 D
VKPH:4.900 D
M30 Mustang AH
C--
Kills:188
V. Kills:36 N/A
Deaths:225
KDR:0.836
Accuracy:51.219% D
KPH:17 D-
VKPH:3.300 C--
Kills:4,207 (653 + 0)
Deaths:1,970
KDR:2.136
VKDR:0.456
Vehicle Kills:899
Kill Difference:2,237
Playtime:92.314 hours
Usage:2%
Score:1.090m
Score/min:197
Piloting Accuracy:51.219%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:11,087
V. Kills:1,856 N/A
Deaths:1,417
KDR:7.824
Accuracy:53.351% B+
KPH:84.600 A
VKPH:14.200 A++
L100 Python HEAT
A**
Kills:1,037
V. Kills:404 256%
Deaths:227
KDR:4.568
Accuracy:61.042% B**
KPH:57.900 A++
VKPH:22.500 A**
L100 Python AP
A*
Kills:637
V. Kills:417 152%
Deaths:154
KDR:4.136
Accuracy:61.991% B*
KPH:47.100 A+
VKPH:30.800 A*
Skyguard
A
Kills:483
V. Kills:370 130%
Deaths:168
KDR:2.875
Accuracy:30.073% C*
KPH:18.200 B+
VKPH:13.900 A
C75 Viper
C+
Kills:195
V. Kills:66 291%
Deaths:37
KDR:5.270
Accuracy:36.560% C+
KPH:20.700 C--
VKPH:7 C+
Kills:13,439 (13,439 + 0)
Deaths:2,003
KDR:6.709
VKDR:1.554
Vehicle Kills:3,113
Kill Difference:11,436
Playtime:198.543 hours
Usage:3%
Score:3.414m
Score/min:287
Driving Accuracy:36.560%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
B**
Kills:1,286
V. Kills:637 202%
Deaths:257
KDR:5.004
Accuracy:46.932% C+
KPH:25.500 B+
VKPH:12.600 B**
Titan-150 AP
A*
Kills:797
V. Kills:673 118%
Deaths:251
KDR:3.175
Accuracy:52.658% C**
KPH:29.900 B++
VKPH:25.300 A*
E540 Halberd
C++
Kills:368
V. Kills:199 184%
Deaths:38
KDR:9.684
Accuracy:33.936% D**
KPH:29 C+
VKPH:15.700 C++
Enforcer ML85
B++
Kills:244
V. Kills:164 148%
Deaths:50
KDR:4.880
Accuracy:35.492% D
KPH:29.200 B++
VKPH:19.600 B+
Titan-150 HESH
B*
Kills:208
V. Kills:21 N/A
Deaths:21
KDR:9.905
Accuracy:43.628% C-
KPH:55.800 B*
VKPH:5.600 D
M20 Basilisk
C+
Kills:99
V. Kills:45 215%
Deaths:31
KDR:3.194
Accuracy:25.606% D
KPH:14.700 C-
VKPH:6.700 C+
M12 Kobalt
C
Kills:75
V. Kills: N/A
Deaths:12
KDR:6.250
Accuracy:9.568% D*
KPH:46 C
VKPH:0 F
Kills:3,077 (2,291 + 786)
Deaths:660
KDR:4.662
VKDR:2.635
Vehicle Kills:1,739
Kill Difference:2,417
Playtime:110.145 hours
Usage:2%
Score:1.805m
Score/min:273
Driving Accuracy:43.628%
Gunner Accuracy:9.568%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B+
Kills:628
V. Kills:52 N/A
Deaths:92
KDR:6.826
Accuracy:48.636% C+
KPH:133.100 B+
VKPH:11 B+
M96 Mjolnir-H
B+
Kills:403
V. Kills:298 135%
Deaths:133
KDR:3.030
Accuracy:47.141% C
KPH:53.400 C**
VKPH:39.500 B+
E540 Halberd-H
C+
Kills:216
V. Kills:112 191%
Deaths:57
KDR:3.789
Accuracy:43.052% F
KPH:37.200 C+
VKPH:19.300 C
M40 Fury-H
B*
Kills:129
V. Kills:32 391%
Deaths:21
KDR:6.143
Accuracy:45.807% B++
KPH:83 C+
VKPH:20.600 B*
Kills:1,376 (0 + 1,376)
Deaths:303
KDR:4.541
VKDR:1.630
Vehicle Kills:494
Kill Difference:1,073
Playtime:19.626 hours
Usage:0%
Score:0.524m
Score/min:445
Driving Accuracy:N/A%
Gunner Accuracy:45.807%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
M**
Kills:99
V. Kills:62 157%
Deaths:31
KDR:3.194
Accuracy:46.933% A
KPH:34.100 C**
VKPH:21.300 M**
M12 Kobalt
M+
Kills:60
V. Kills:6 N/A
Deaths:6
KDR:10
Accuracy:16.941% C+
KPH:69.500 C+
VKPH:6.900 M+
M20 Basilisk
C--
Kills:57
V. Kills:29 190%
Deaths:25
KDR:2.280
Accuracy:29.477% D-
KPH:11 D-
VKPH:5.600 C--
Kills:216 (0 + 216)
Deaths:62
KDR:3.484
VKDR:1.565
Vehicle Kills:97
Kill Difference:154
Playtime:8.937 hours
Usage:0%
Score:0.140m
Score/min:262
Driving Accuracy:N/A%
Gunner Accuracy:29.477%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B
Kills:1,201
V. Kills:38 N/A
Deaths:456
KDR:2.634
Accuracy:37.830% C--
KPH:66 B
VKPH:2.100 C*
M40 Fury-F
B+
Kills:149
V. Kills:55 266%
Deaths:139
KDR:1.072
Accuracy:49.667% C+
KPH:24.800 C++
VKPH:9.200 B+
M12 Kobalt-F
C*
Kills:74
V. Kills:8 N/A
Deaths:75
KDR:0.987
Accuracy:13.992% D*
KPH:13.200 D
VKPH:1.400 C*
Kills:1,424 (1,424 + 0)
Deaths:670
KDR:2.125
VKDR:0.151
Vehicle Kills:101
Kill Difference:754
Playtime:29.818 hours
Usage:1%
Score:0.237m
Score/min:133
Driving Accuracy:13.992%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Blitz GD-10 74,44973,99139,8191.858B++0.0028.182%B*14.969%C55.6AN/A1351329.7h12.9B+45.8B+
NC6 Gauss SAW 31,93431,60815,9751.979B*0.1222.74%B+21.327%C47.8B*N/A130661.7h9.3B+40.9B+
MGR-S1 Gladius 22,20021,97712,6041.744C**0.1131.072%B*22.078%C+58.1B*N/A138378.4h9B+28.9B+
NS-15M1 15,76215,6288,8521.765C**0.0924.141%B22.268%C+55.2B+N/A127283.3h11.6B+48.1B+
GD-22S 12,08611,9487,3891.617C++0.2425.995%B+23.134%C+53.5B++N/A133223.3h10.6B40.9B+
L100 Python HESH 12,94311,0871,4177.824C5.9753.351%B+1.795%C++84.6A14.2A++276131.1h3.2C++6B+
SAS-R 9,8979,8224,9481.985C+0.1344.016%B*58.145%D--45.6B+N/A116215.6h2.4C+5.4B
MKV Suppressed 8,6078,5164,9351.726B*0.1329.499%B++18.718%C+59.4AN/A134143.3h12.4B+42B+
Bouncing Betty 7,8127,7961,2686.148B*4.2947.707%B+N/A193.9A+N/A45840.2h1.8B3.8B+
C-4 ARX 8,5737,0183,1512.227C++0.3729.229%B++N/A163.6B**36.2C++70742.9h1.2C++4.1B+
C-4 8,8746,2664,0091.563C++0.3023.548%CN/A91.1C**37.9B+64468.8h1.5C++6.5C+
LA1 Anchor 5,5845,5313,3951.629C+0.2324.933%C++22.184%C56B+N/A13798.7h10C*40C**
NS Decimator 8,4785,2985,2841.003C+0.8655.993%D2.341%C+36C++21.6B+251147.2h4.9C+8.7C+
NS-30 Vandal 4,7274,6942,6441.775C+0.0835.999%B+17.235%D*53.6B++N/A12887.6h5.1B+14.1B+
NS-15M2 4,6134,5692,8821.585C+0.2724.136%C++20.836%D50.5BN/A13190.5h11.5B+47.5B+
MGR-L1 Promise 4,2104,1442,6071.59C++0.2724.159%C++22.442%C58.2B++N/A15571.2h13.7C**56.8B
Breaker Rocket Pods 4,0923,55434110.422B+8.5652.467%B+N/A246.8A**37.4A*89214.4h13.7B+26.1B+
NSX Naginata 3,2433,1962,2131.444C++0.4121.238%C+22.779%D52.7B+N/A14860.7h12C++56.6C*
NS-61 Emissary 3,0062,9282,0361.438B*0.4234.685%B**16.803%C++75.5M2M++19638.8h12.5C**36B+
NS-7 PDW 2,7652,7491,5621.76B**0.1027.197%B+14.442%C--50.1AN/A13554.9h12.9B+47.3B+
NC6A GODSAW 2,6662,6431,5881.664C0.1925.379%C--18.804%D*59.3C++N/A15344.6h8.4C++33.2C*
EM1 2,6482,6221,7101.533B+0.3320.411%C+19.108%C47.6B+N/A13155.1h12.9C++63.4C*
NSX Tengu 2,4462,4281,5671.549B0.3139.531%B+19.563%C55.4B*N/A12043.8h12.5C**31.7B+
Tempest 2,4142,3931,5911.504C++0.3527.678%C*17.635%C--53.7C**N/A11944.6h10.6C38.2C++
EM6 2,1112,0921,4141.479C+0.3822.606%C*21.319%C50.7B+N/A14241.3h11.4C+50.3C*
NS-44 Commissioner 1,9581,9331,8521.044C++0.8142.292%B*15.21%D--59.8B**N/A17432.3h4.1C+9.6B+
NS-11C 1,9371,9121,2541.525B++0.3326.791%B+16.946%C54.5A+N/A16435.1h11.9B++44.6B+
AF-8 RailJack 1,9101,9076333.013C*1.1544.506%B**70.477%C-35.8B**N/A10453.2h2.4C++5.4B+
NSX Tanto 1,9281,9031,2841.482B0.3827.068%C*24.172%C+44.7B+N/A11242.6h12.6B46.5C*
Spear Anti-Vehicle Phalanx Turret 3,3711,8932328.159C*6.3057.18%A+2.43%D-68.8A++53.7M++59927.5h8.4C++14.6B++
NC6S Gauss SAW S 1,8371,8211,0681.705C*0.1525.226%B24.602%C++59.5B+N/A15030.6h10.6C*41.9C**
Frag Grenade 1,8291,81711817N/A1,815.1438.072%D--N/A308D2D--9745.9h4.4C-11.7D
NC08 Mag-Scatter 1,7671,7361,4521.196C+0.6657.365%B+15.553%C+85.9A**1.5M+20820.2h4.6C8C*
Carver 1,7861,70076,8360.022C1.8442.379%A5.353%D**0.8C--N/A22227.1h1.9D4.6C**
AF-18 Stalker 1,6501,6421,1281.456C*0.4030.181%B+17.844%C52.3B**N/A14331.4h11.9B39.3B+
NSX Tomoe 1,6611,6391,1911.376C+0.4832.482%B++25.992%D--44.9C**N/A13136.5h15.8C48.5C*
AF-41 Hacksaw 1,6521,6288831.844C+0.0124.54%D14.558%C+62.6A*N/A17026h4.2B**17B++
LA8 Rebel 1,4791,4071,0211.378B+0.4839.479%B**17.129%D54.3B**2.8S14525.9h7C+17.6C++
AF-4 Cyclone 1,3741,3666602.07B++0.2129.078%B++16.618%C66A+N/A23520.7h8.9B*30.7B++
Titan-150 HEAT 1,9231,2862575.004C++3.1546.932%C+2.488%C25.5B+12.6B**19250.4h4.5B+9.6B+
Impetus 1,2421,2328531.444C+0.4134.623%C++20.211%D--44.6C**N/A10927.6h4.5C*13C**
S12 Renegade 1,2391,2014562.634C+0.7837.83%C--4.33%C66B2.1C*15018.2h4D10.6C--
GD-7F 1,2061,1867861.509B+0.3524.736%C++21.164%C**47.4B*N/A18425h12.4B+50.2C**
NC14 Bolt Driver 1,0701,0684492.379B0.5240.758%B*73.783%C+20.3C+N/A10352.7h2.6C++6.3B+
Shrike 1,8491,0529291.132B++0.7356.98%C++2.281%C26.8C*20.3B**32239.3h6.5C++11.3C*
L100 Python HEAT 1,4411,0372274.568C+2.7161.042%B**1.736%D57.9A++22.6A**35417.9h6.3C+10.4B
NSX Masamune 1,6531,0051,1200.897C++0.9655.043%C1.294%D33.4C++21.5B++23630.1h13.2C+23.9C+
Mag-Cutter 93792170,2740.013C1.8541.522%B**1.086%D-0.4CN/A12431.3h2.1B+5B+
AF-34 Mattock 8318175781.413C--0.4525.39%D*13.464%D--49.2B+N/A13416.6h4.8B**18.8C++
Titan-150 AP 1,4707972513.175C1.3252.658%C**3.011%C++30B++25.3A*45126.6h6.8D12.9D
AF-6 Shadow 7947814611.694C+0.1636.536%B20.999%D54.2B+N/A13514.4h5.5C++15B
NS-44L Blackhand 7527436821.089C+0.7744.476%B25.437%D*61.9A*N/A17212h3.8B+8.6B+
Mauler S6 6996905801.19B+0.6730.362%D--11.739%D47.9B**N/A20114.4h4.2B+13.8C+
L100 Python AP 1,0546371544.136C+2.2861.991%B*2.669%C+47.2A+30.9A*41213.5h6.9C+11.2C*
LA3 Desperado 6476344501.409B+0.4536.382%A17.823%C85.7A*1.8M+2467.4h8.7C*23.8C*
C85 Canister-H 680628926.826C4.9748.636%C+11.624%C++133.6B+11.1B+4274.7h9.8D-20.3D
AF-41 Hacksaw 6126003151.905C+0.0525.991%D13%D61.2A*1.2A*2039.8h5.2B*20.2B+
NC4 Mag-Shot 5515386190.869C*0.9934.352%B**17.1%C41.4B**1B++22513h9.4C+27.5C++
Tank Mine 693484706.914A*5.06190.1%UN/A210.4A*90.9B**18992.3h3.1F-1.6A**
Skyguard 8534831682.875C++1.0230.073%C*2.484%C**18.2B+13.9A20126.6h142.7C474.5C+
Vortek Rotary 7904651,4040.331C-1.5331.199%C++5.591%A*7D4.9D6366.9h126.2D-404.3D
AF-4A Bandit 4384332791.552C*0.3125.527%C++20.554%C52.2B++N/A1808.3h10.3B40.5B
Icikill 4404207,7960.054C+1.8045.858%B**3.571%D1.9C+N/A4226.1h1.6B*3.6B++
M96 Mjolnir-H 7014031333.03C1.1747.141%CN/A53.7C**39.7B+5327.5h72.2F153.2F-
Warden 3823802761.377B+0.4832.002%B*19.474%D34.9B*N/A18610.9h7.7B++24.2B++
E540 Halberd 567368389.684B+7.8333.936%D**3.261%C+29C+15.7C++24112.7h6.7D19.8D**
AF-22 Crow 6093664900.747B1.1163.273%D1.913%C22.6C++15C++22016.2h7.9C**12.5C*
Gauss SPR 3513481692.059B0.2036.336%B+31.322%C45.8B**N/A1767.6h4.8B+13.2B+
NS Baron G5 3373332371.405B+0.4536.877%D14.414%C+46.3B++N/A1507.2h4B+10.8C+
Aspis Anti-Aircraft Phalanx Turret 607326546.037B**4.1827.548%B3.988%A+22.5A++19.4A+28614.5h98.8A358.8B*
Hunter QCX 3103082511.227B++0.6340.384%C+33.442%B+39A*N/A1247.9h3.5B8.6B+
AF-19 Mercenary 3042991961.526B*0.3322.254%C+28.428%A19.5C++N/A45915.3h13.1C*58.8C*
Rocklet Rifle 4912883120.923B+0.9445.151%D-N/A32.7B+23.1C+4338.8h35.5C*78.5C+
NC05 Jackhammer 2622602031.281C+0.5847.12%B+15%C++51B+N/A2975.1h5.9D12.6C+
Enforcer ML85 408244504.88C+3.0235.492%D2.049%C+29B++19.5B+3658.4h15.8D44.4D-
NS-45 Pilot 2372301431.608C**0.2529.534%C20.435%D88.5A2.7S2482.6h7.1C*23.9C*
Razor GD-23 2312301551.484B+0.3726.06%B26.957%A53.5A++N/A4834.3h10.8B+41.3B+
E540 Halberd-H 328216573.789C1.9343.052%F1.852%C+37.2C+19.3C3505.8h7.3C17D*
Reaper DMR 2132121431.483C+0.3825.907%C++22.17%C55.8B**N/A2633.8h9B+34.8B+
Titan-150 HESH 229208219.905C+8.0543.628%C-1.442%C56.2B*5.7D2983.7h2.7B+6.1B+
NCM3 Raven 3301992940.677C1.1846.451%B*2.513%C+14.5B**9.6A16713.7h25.3B54.5B+
AF-57 Piston 2021991691.178C+0.6828.65%D*17.588%B**43.3B+N/A1834.6h4.2B14.6C+
C75 Viper 261195375.27C*3.4136.56%C+2.051%B++20.7C--7C+3649.4h14.8C+40.6C+
AC-X11 1961921121.714B++0.1428.659%B++25.521%B++43.6B*N/A4374.4h10C*34.8B+
NS Annihilator 5541912810.68C*1.1881.586%BN/A8.4C-15.9M13522.8h18.1F-22.2F-
M30 Mustang AH 2241882250.836C--1.0251.219%DN/A17.1D-3.3C--10011h28.8F**56.3F*
NCM3 Raven 2931773110.569C1.2947.45%B*3.39%B12.2B++8B*13814.5h30.9C+65B+
NSX Daimyo 1741741361.279D0.5844.049%B+86.207%F--35.5C--N/A1014.9h4.3F--9.9D--
NC12 Sweeper 1671651631.012C+0.8538.724%C13.333%C+47.1B+N/A1833.5h5.2C13.5C+
Hawk GD-68 2571541840.837B1.0255.387%D--N/A21.7B+14.5B+3507.1h7.3B+13.3C++
M40 Fury-F 2041491391.072C+0.7949.667%C+N/A24.8C++9.2B+1696h22.5D*45.3D*
Gauss Compact Burst 1371371181.161C+0.7024.656%C21.168%D32.6C+N/A1154.2h10.3B+41.9C++
LA39 Bruiser 1311291910.675C-1.1846.029%D**21.705%A+26.9C--N/A1604.8h4F--8.6F-
M40 Fury-H 161129216.143C--4.2845.807%B++N/A80.6C+20B++4371.6h21.1T*46F**
NCM1 Scattercannon 1161161430.811C-1.0524.107%D*15.517%C+16.6DN/A1627h8.1C+33.8D
M60-G Bulldog 16199313.194C1.3446.933%A1.01%D*34.1C**21.4M**3042.9h18.8T*40D--
M20 Basilisk 14499313.194C++1.3425.606%D7.071%B+14.8C-6.7C+1396.7h139.7F-545.5F
GD-66 Claw 9898921.065C+0.7939.525%F21.429%A46.7C**N/A2802.1h2.7C+6.9D
Soldier Soaker 9594731.288C++0.5730.202%C17.021%C*94A+1C++4881h5.4B+17.9C**
MAX Punch 85851,5550.055C1.8050.721%C**N/A1.5C+N/A558.2h2.5C+4.9C++
MGR-M1 Bishop 8383850.976C0.8836.252%B+16.868%F29.6C+N/A1522.8h7.1C+19.7C*
M12 Kobalt 7575126.25C--4.399.568%D*20%B**46.9CN/A1461.6h27.8F-290.1F--
M12 Kobalt-F 8274750.987C0.8713.992%D*4.054%D--13.2D1.4C*395.6h17.2C+122.8C
NS-20 Gorgon 74651110.586C1.2740.207%A**18.462%C+13.5C1.9B**754.8h117.9D*293.1C
NS-20 Gorgon 69621090.569C-1.2940.409%A**24.194%B**12.9C1.5C*574.8h121.2D**299.8C-
NSX Amaterasu 66603,1290.019D1.8431.711%C*3.333%D*0.6DN/A193.3h3.6C++11.3B+
M12 Kobalt 6660610C8.1416.941%C+6.667%F*66.7C+6.7M3340.9h33.6F--198.3D
M20 Basilisk 8657252.28C0.4229.477%D-3.509%D--11D-5.6C--2255.2h157.7D--535.1F-

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret132490.9h
Motion Spotter13215,4529.1h
Nano-Armor Kit95163,72910.6h
Medical Kit93500.5h
Spawn Beacon51340.2h
Spitfire Auto-Turret1720.2h
Restoration Kit691,4311.7h
Deconstruction Tool01660h
M40 Fury0520.1h
Recon Detection Device49640,31850.8h
Ammunition Package674000.9h
Anti-Infantry MANA Turret9500.5h
Medical Applicator155,6740.5h

Check the help document for the dictionary if you want to learn more about words used here.


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