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Maj. General Guerilla GKAbraxas[] GKAbraxas
NC BR 83

KDR: 1.85

Score: 95.1m

Last Seen: May 21st, 2019 9:26 PM
- OFFLINE - 66.1 hour(s)

Prestige 1, Battle Rank 83 - New Conglomerate on Cobalt
Level Progress (to 84): 82%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Blitz GD-10 NC6 Gauss SAW MGR-S1 Gladius NS-15M1 GD-22S L100 Python HESH SAS-R MKV Suppressed
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,828,962 MLG Score: 1462
Fun Score: N/A
Cheeseburgers Flipped: 372TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.776%19.07%511411169226,1572.36618-0.511

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.936%1.1B**-0.265C-0.772D-HEAD + (~5.68)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.40.445B11.10.224C++30.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.158%1.417%206212084,02426059121.54472441%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.541%0.083C+-0.163C0.498

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
700.566B+26.70.496B+43.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.916%1.93%2158120216,113994945901.6194351%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.662%-0.295C-0.416C--0.962

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.70.437B8.20.342C**13.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.624%6.78%27912011,88867378380.280243225%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.653%-0.793D-0.586B+0.728

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
84.20.293C*23.30.415B61

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.407%60.967%275120514,598117811071.23901

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.718%1.263A-0.399C---0.11

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.425B2.50.224C++3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.564%14.642%27512051,3254976160.266278

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.467%-0.742D-0.009C+-0.485

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.80.028C+4.20.141C++8.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
95.1m125.1%316 (19k)265 (15.9k)1.85497317,642171,2381.9722483 (83)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC12101540827.971%17.217%48202:0644

30% Heavy Assault49% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 23rd, 2012 12:48 AMJun 13th, 2016 8:58 PMMay 23rd, 2019 2:59 AM (27d) (PST)May 21st, 2019 6:11 PM (29d) (PST)May 21st, 2019 5:26 PM (29d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7962795170.8860.4780.1531.1850.0621462

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,75516,75031,0055329971415,915

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5973.8h/248.9d 20,080 54,689 57,293 424.8k 6,248 18,450 22,064 285.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B+
Kills:32,015
Deaths:16,225
KDR:1.973
Accuracy:22.750% B+
HSR:21.399% C
NS-15M1
C**
Kills:15,697
Deaths:8,917
KDR:1.760
Accuracy:24.131% C**
HSR:22.348% C+
GD-22S
B+
Kills:12,282
Deaths:7,625
KDR:1.611
Accuracy:25.919% B+
HSR:23.270% C+
LA1 Anchor
C+
Kills:5,678
Deaths:3,506
KDR:1.620
Accuracy:24.925% C+
HSR:22.279% C
MGR-L1 Promise
C+
Kills:4,679
Deaths:3,008
KDR:1.556
Accuracy:24.069% C+
HSR:22.419% C
NS-15M2
C+
Kills:4,569
Deaths:2,882
KDR:1.585
Accuracy:24.136% C+
HSR:20.836% D
NSX Naginata
C+
Kills:3,247
Deaths:2,249
KDR:1.444
Accuracy:21.240% C+
HSR:23.006% D
NC6A GODSAW
D
Kills:3,105
Deaths:1,852
KDR:1.677
Accuracy:25.514% D
HSR:19.485% D--
EM1
C+
Kills:2,688
Deaths:1,750
KDR:1.536
Accuracy:20.514% C+
HSR:19.271% C
EM6
C++
Kills:2,105
Deaths:1,421
KDR:1.481
Accuracy:22.610% C++
HSR:21.425% C
NC6S Gauss SAW S
B
Kills:1,825
Deaths:1,073
KDR:1.701
Accuracy:25.228% B
HSR:24.603% C++
NC05 Jackhammer
B
Kills:260
Deaths:203
KDR:1.281
Accuracy:47.120% B
HSR:15% C+
Kills:88,150
Deaths (as Heavy Assault):50,711
Deaths (to Heavy Assaults):32,615
KDR:1.73828
Kill Difference:37,439
Playtime:1,796.924 hours
Usage:30%
Score:28.670m
Score/min:266
Accuracy (listed only):25.680%
HSR (listed only):21.278%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
B++
Kills:74,015
Deaths:39,841
KDR:1.858
Accuracy:28.182% B++
HSR:14.977% C
MGR-S1 Gladius
B*
Kills:22,927
Deaths:13,263
KDR:1.729
Accuracy:31.115% B*
HSR:22.074% C+
SAS-R
B*
Kills:11,098
Deaths:5,557
KDR:1.997
Accuracy:44.050% B*
HSR:58.623% D--
MKV Suppressed
B++
Kills:8,537
Deaths:4,949
KDR:1.725
Accuracy:29.490% B++
HSR:18.730% C+
NS-30 Vandal
B+
Kills:4,806
Deaths:2,709
KDR:1.774
Accuracy:35.962% B+
HSR:17.374% D*
NS-61 Emissary
B**
Kills:3,210
Deaths:2,237
KDR:1.435
Accuracy:34.504% B**
HSR:16.978% C++
NS-7 PDW
B+
Kills:2,753
Deaths:1,564
KDR:1.760
Accuracy:27.190% B+
HSR:14.457% D
NSX Tengu
B+
Kills:2,429
Deaths:1,568
KDR:1.549
Accuracy:39.538% B+
HSR:19.555% C+
Tempest
C*
Kills:2,402
Deaths:1,606
KDR:1.496
Accuracy:27.762% C*
HSR:17.777% C-
NS-44 Commissioner
B++
Kills:1,946
Deaths:1,860
KDR:1.046
Accuracy:42.276% B++
HSR:15.262% D--
AF-8 RailJack
B**
Kills:1,907
Deaths:633
KDR:3.013
Accuracy:44.506% B**
HSR:70.477% C-
NC08 Mag-Scatter
B+
Kills:1,736
Deaths:1,452
KDR:1.196
Accuracy:57.365% B+
HSR:15.553% C+
NSX Tomoe
B++
Kills:1,647
Deaths:1,200
KDR:1.373
Accuracy:32.424% B++
HSR:26.108% D--
AF-18 Stalker
B+
Kills:1,642
Deaths:1,128
KDR:1.456
Accuracy:30.181% B+
HSR:17.844% C
LA8 Rebel
B**
Kills:1,409
Deaths:1,025
KDR:1.375
Accuracy:39.498% B**
HSR:17.104% D
AF-4 Cyclone
B++
Kills:1,375
Deaths:665
KDR:2.068
Accuracy:29.107% B++
HSR:16.655% C
Impetus
C++
Kills:1,232
Deaths:853
KDR:1.444
Accuracy:34.623% C++
HSR:20.211% D--
NC14 Bolt Driver
B*
Kills:1,068
Deaths:449
KDR:2.379
Accuracy:40.758% B*
HSR:73.783% C+
AF-6 Shadow
B+
Kills:796
Deaths:472
KDR:1.686
Accuracy:36.676% B+
HSR:20.854% D
NS-44L Blackhand
C**
Kills:747
Deaths:689
KDR:1.084
Accuracy:44.408% C**
HSR:25.301% D*
LA3 Desperado
A
Kills:667
Deaths:487
KDR:1.370
Accuracy:36.129% A
HSR:17.691% C
NC4 Mag-Shot
B**
Kills:587
Deaths:679
KDR:0.865
Accuracy:34.769% B**
HSR:17.888% C
Gauss SPR
B+
Kills:348
Deaths:169
KDR:2.059
Accuracy:36.336% B+
HSR:31.322% C
NS-45 Pilot
C+
Kills:291
Deaths:200
KDR:1.455
Accuracy:30.786% C+
HSR:20.619% D
NSX Daimyo
B
Kills:177
Deaths:136
KDR:1.301
Accuracy:43.779% B
HSR:86.441% F--
Soldier Soaker
C*
Kills:94
Deaths:73
KDR:1.288
Accuracy:30.202% C-
HSR:17.021% C*
NS-357 Underboss
C++
Kills:72
Deaths:78
KDR:0.923
Accuracy:36.997% C++
HSR:12.500% D*
Kills:149,918
Deaths (as Infiltrator):85,542
Deaths (to Infiltrators):32,698
KDR:1.75257
Kill Difference:64,376
Playtime:2,904.314 hours
Usage:49%
Score:44.201m
Score/min:254
Accuracy (listed only):36.245%
HSR (listed only):26.784%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NSX Tanto
C*
Kills:2,035
Deaths:1,381
KDR:1.474
Accuracy:27.248% C*
HSR:23.980% C+
NS-11C
B+
Kills:2,010
Deaths:1,337
KDR:1.503
Accuracy:26.703% B+
HSR:17.313% C
GD-7F
C*
Kills:1,186
Deaths:786
KDR:1.509
Accuracy:24.736% C++
HSR:21.164% C*
Mauler S6
D
Kills:690
Deaths:580
KDR:1.190
Accuracy:30.362% D--
HSR:11.739% D
AF-4A Bandit
C+
Kills:433
Deaths:279
KDR:1.552
Accuracy:25.527% C+
HSR:20.554% C
Warden
B*
Kills:380
Deaths:276
KDR:1.377
Accuracy:32.002% B*
HSR:19.474% D
NS Baron G5
C+
Kills:333
Deaths:237
KDR:1.405
Accuracy:36.877% D
HSR:14.414% C+
AF-19 Mercenary
A
Kills:299
Deaths:197
KDR:1.518
Accuracy:22.237% C+
HSR:28.428% A
AF-57 Piston
B**
Kills:241
Deaths:197
KDR:1.223
Accuracy:29.249% D*
HSR:17.427% B**
Razor GD-23
A
Kills:230
Deaths:155
KDR:1.484
Accuracy:26.060% B
HSR:26.957% A
AC-X11
B++
Kills:192
Deaths:112
KDR:1.714
Accuracy:28.659% B++
HSR:25.521% B++
NC12 Sweeper
C+
Kills:167
Deaths:170
KDR:0.982
Accuracy:37.980% C-
HSR:13.174% C+
Gauss Compact Burst
C
Kills:137
Deaths:118
KDR:1.161
Accuracy:24.656% C
HSR:21.168% D
LA39 Bruiser
A
Kills:129
Deaths:191
KDR:0.675
Accuracy:46.029% D**
HSR:21.705% A
GD-66 Claw
A
Kills:98
Deaths:92
KDR:1.065
Accuracy:39.525% F
HSR:21.429% A
MGR-M1 Bishop
B+
Kills:88
Deaths:86
KDR:1.023
Accuracy:35.865% B+
HSR:19.318% D**
Kills:8,648
Deaths (as Engineer):6,194
Deaths (to Engineers):31,421
KDR:1.39619
Kill Difference:2,454
Playtime:57.513 hours
Usage:1%
Score:0.697m
Score/min:202
Accuracy (listed only):30.857%
HSR (listed only):20.235%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
B++
Kills:74,015
Deaths:39,841
KDR:1.858
Accuracy:28.182% B++
HSR:14.977% C
MGR-S1 Gladius
B*
Kills:22,927
Deaths:13,263
KDR:1.729
Accuracy:31.115% B*
HSR:22.074% C+
MKV Suppressed
B++
Kills:8,537
Deaths:4,949
KDR:1.725
Accuracy:29.490% B++
HSR:18.730% C+
NS-7 PDW
B+
Kills:2,753
Deaths:1,564
KDR:1.760
Accuracy:27.190% B+
HSR:14.457% D
NSX Tengu
B+
Kills:2,429
Deaths:1,568
KDR:1.549
Accuracy:39.538% B+
HSR:19.555% C+
Tempest
C*
Kills:2,402
Deaths:1,606
KDR:1.496
Accuracy:27.762% C*
HSR:17.777% C-
NSX Tanto
C*
Kills:2,035
Deaths:1,381
KDR:1.474
Accuracy:27.248% C*
HSR:23.980% C+
NS-11C
B+
Kills:2,010
Deaths:1,337
KDR:1.503
Accuracy:26.703% B+
HSR:17.313% C
AF-4 Cyclone
B++
Kills:1,375
Deaths:665
KDR:2.068
Accuracy:29.107% B++
HSR:16.655% C
GD-7F
C*
Kills:1,186
Deaths:786
KDR:1.509
Accuracy:24.736% C++
HSR:21.164% C*
Mauler S6
D
Kills:690
Deaths:580
KDR:1.190
Accuracy:30.362% D--
HSR:11.739% D
AF-4A Bandit
C+
Kills:433
Deaths:279
KDR:1.552
Accuracy:25.527% C+
HSR:20.554% C
NS Baron G5
C+
Kills:333
Deaths:237
KDR:1.405
Accuracy:36.877% D
HSR:14.414% C+
AF-19 Mercenary
A
Kills:299
Deaths:197
KDR:1.518
Accuracy:22.237% C+
HSR:28.428% A
AF-57 Piston
B**
Kills:241
Deaths:197
KDR:1.223
Accuracy:29.249% D*
HSR:17.427% B**
Razor GD-23
A
Kills:230
Deaths:155
KDR:1.484
Accuracy:26.060% B
HSR:26.957% A
AC-X11
B++
Kills:192
Deaths:112
KDR:1.714
Accuracy:28.659% B++
HSR:25.521% B++
NC12 Sweeper
C+
Kills:167
Deaths:170
KDR:0.982
Accuracy:37.980% C-
HSR:13.174% C+
Gauss Compact Burst
C
Kills:137
Deaths:118
KDR:1.161
Accuracy:24.656% C
HSR:21.168% D
LA39 Bruiser
A
Kills:129
Deaths:191
KDR:0.675
Accuracy:46.029% D**
HSR:21.705% A
GD-66 Claw
A
Kills:98
Deaths:92
KDR:1.065
Accuracy:39.525% F
HSR:21.429% A
Kills:122,618
Deaths (as Light Assault):69,288
Deaths (to Light Assaults):24,242
KDR:1.76969
Kill Difference:53,330
Playtime:196.536 hours
Usage:3%
Score:3.231m
Score/min:274
Accuracy (listed only):30.392%
HSR (listed only):19.486%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C+
Kills:1,684
Deaths:909
KDR:1.853
Accuracy:24.754% D
HSR:14.549% C+
AF-34 Mattock
D--
Kills:817
Deaths:578
KDR:1.413
Accuracy:25.390% D*
HSR:13.464% D--
AF-41 Hacksaw
C-
Kills:645
Deaths:341
KDR:1.892
Accuracy:26.395% D
HSR:13.488% C-
NCM3 Raven
B*
Kills:200
Deaths:294
KDR:0.680
Accuracy:46.427% B*
HSR:2.500% C+
NCM3 Raven
B*
Kills:177
Deaths:311
KDR:0.569
Accuracy:47.427% B*
HSR:3.390% B
NCM1 Scattercannon
C+
Kills:116
Deaths:143
KDR:0.811
Accuracy:24.107% D*
HSR:15.517% C+
NS-20 Gorgon
A*
Kills:66
Deaths:112
KDR:0.589
Accuracy:39.776% A*
HSR:19.697% C+
NS-20 Gorgon
A**
Kills:62
Deaths:110
KDR:0.564
Accuracy:39.980% A**
HSR:24.194% B*
Kills:3,767
Deaths (as MAX Suit):1,399
Deaths (to MAX Suits):5,593
KDR:2.69264
Kill Difference:2,368
Playtime:46.596 hours
Usage:1%
Score:0.954m
Score/min:341
Accuracy (listed only):34.282%
HSR (listed only):13.350%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
A++
Kills:3,558
V. Kills:539 N/A
Deaths:342
KDR:10.404
Accuracy:52.462% B+
KPH:246.900 A++
VKPH:37.400 A++
Vortek Rotary
C+
Kills:466
V. Kills:325 143%
Deaths:1,408
KDR:0.331
Accuracy:31.134% C+
KPH:6.900 D
VKPH:4.800 D
M30 Mustang AH
C--
Kills:188
V. Kills:36 N/A
Deaths:227
KDR:0.828
Accuracy:51.055% D
KPH:16.800 D-
VKPH:3.200 C--
Kills:4,212 (654 + 0)
Deaths:1,977
KDR:2.131
VKDR:0.455
Vehicle Kills:900
Kill Difference:2,235
Playtime:92.683 hours
Usage:2%
Score:1.092m
Score/min:196
Piloting Accuracy:51.055%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:11,199
V. Kills:1,893 N/A
Deaths:1,427
KDR:7.848
Accuracy:53.323% B+
KPH:84.200 A
VKPH:14.200 A++
L100 Python HEAT
M
Kills:1,265
V. Kills:495 255%
Deaths:260
KDR:4.865
Accuracy:61.322% B**
KPH:58.600 A++
VKPH:22.900 M
L100 Python AP
A*
Kills:659
V. Kills:426 154%
Deaths:158
KDR:4.171
Accuracy:62.075% B*
KPH:48 A
VKPH:31 A*
Skyguard
A
Kills:489
V. Kills:372 131%
Deaths:170
KDR:2.876
Accuracy:30.116% C++
KPH:18.300 B+
VKPH:14 A
C75 Viper
C+
Kills:195
V. Kills:66 291%
Deaths:37
KDR:5.270
Accuracy:36.560% C+
KPH:20.700 C--
VKPH:7 C+
Kills:13,807 (13,807 + 0)
Deaths:2,052
KDR:6.729
VKDR:1.585
Vehicle Kills:3,252
Kill Difference:11,755
Playtime:204.389 hours
Usage:3%
Score:3.529m
Score/min:288
Driving Accuracy:36.560%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
B**
Kills:1,291
V. Kills:638 202%
Deaths:257
KDR:5.023
Accuracy:46.895% C+
KPH:25.500 B+
VKPH:12.600 B**
Titan-150 AP
A*
Kills:807
V. Kills:679 119%
Deaths:252
KDR:3.202
Accuracy:52.872% B
KPH:30.100 B+
VKPH:25.400 A*
E540 Halberd
C*
Kills:372
V. Kills:202 183%
Deaths:38
KDR:9.789
Accuracy:34.072% D**
KPH:29.100 C+
VKPH:15.800 C*
Enforcer ML85
B+
Kills:246
V. Kills:165 148%
Deaths:50
KDR:4.920
Accuracy:35.473% D
KPH:29 B+
VKPH:19.500 B+
Titan-150 HESH
B*
Kills:208
V. Kills:21 N/A
Deaths:21
KDR:9.905
Accuracy:43.628% C-
KPH:55.800 B*
VKPH:5.600 D
M20 Basilisk
C+
Kills:99
V. Kills:45 215%
Deaths:31
KDR:3.194
Accuracy:25.583% D
KPH:14.600 C-
VKPH:6.600 C+
M12 Kobalt
C
Kills:75
V. Kills: N/A
Deaths:12
KDR:6.250
Accuracy:9.553% D*
KPH:45.100 C
VKPH:0 F
Kills:3,098 (2,306 + 792)
Deaths:661
KDR:4.687
VKDR:2.648
Vehicle Kills:1,750
Kill Difference:2,437
Playtime:110.883 hours
Usage:2%
Score:1.826m
Score/min:274
Driving Accuracy:43.628%
Gunner Accuracy:9.553%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B++
Kills:646
V. Kills:53 N/A
Deaths:94
KDR:6.872
Accuracy:49.064% C+
KPH:132.100 B+
VKPH:10.800 B++
M96 Mjolnir-H
B+
Kills:420
V. Kills:309 135%
Deaths:138
KDR:3.043
Accuracy:47.767% C
KPH:53.700 C**
VKPH:39.500 B+
E540 Halberd-H
C+
Kills:227
V. Kills:117 192%
Deaths:60
KDR:3.783
Accuracy:43.097% F
KPH:37.400 C+
VKPH:19.300 C+
M40 Fury-H
B*
Kills:129
V. Kills:32 391%
Deaths:21
KDR:6.143
Accuracy:45.593% B++
KPH:82 C+
VKPH:20.300 B*
Kills:1,422 (0 + 1,422)
Deaths:313
KDR:4.543
VKDR:1.633
Vehicle Kills:511
Kill Difference:1,109
Playtime:20.356 hours
Usage:0%
Score:0.542m
Score/min:444
Driving Accuracy:N/A%
Gunner Accuracy:45.593%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
S
Kills:101
V. Kills:63 158%
Deaths:31
KDR:3.258
Accuracy:47.706% A+
KPH:34.200 C**
VKPH:21.300 S
M12 Kobalt
M+
Kills:64
V. Kills:6 N/A
Deaths:6
KDR:10.667
Accuracy:18.152% C++
KPH:72 C+
VKPH:6.700 M+
M20 Basilisk
D
Kills:58
V. Kills:29 193%
Deaths:25
KDR:2.320
Accuracy:29.843% D--
KPH:11 D-
VKPH:5.500 D
Kills:223 (0 + 223)
Deaths:62
KDR:3.597
VKDR:1.581
Vehicle Kills:98
Kill Difference:161
Playtime:9.095 hours
Usage:0%
Score:0.145m
Score/min:265
Driving Accuracy:N/A%
Gunner Accuracy:29.843%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B+
Kills:1,239
V. Kills:38 N/A
Deaths:471
KDR:2.631
Accuracy:37.940% C--
KPH:65.800 B+
VKPH:2 C+
M40 Fury-F
B++
Kills:149
V. Kills:55 266%
Deaths:139
KDR:1.072
Accuracy:49.588% C++
KPH:24.600 C++
VKPH:9.100 B++
M12 Kobalt-F
C*
Kills:74
V. Kills:8 N/A
Deaths:75
KDR:0.987
Accuracy:13.992% D*
KPH:13.200 D
VKPH:1.400 C*
Kills:1,462 (1,462 + 0)
Deaths:685
KDR:2.134
VKDR:0.147
Vehicle Kills:101
Kill Difference:777
Playtime:30.499 hours
Usage:1%
Score:0.244m
Score/min:133
Driving Accuracy:13.992%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Blitz GD-10 74,47374,01539,8411.858B++0.0028.182%B++14.977%C55.6AN/A1351330.1h12.9B+45.8B+
NC6 Gauss SAW 32,35232,01516,2251.973B*0.1222.75%B+21.399%C47.7B*N/A130671.4h9.3B+40.9B+
MGR-S1 Gladius 23,17822,92713,2631.729B0.1331.115%B*22.074%C+57.6B*N/A137398.2h9B+28.9B+
NS-15M1 15,83515,6978,9171.76C*0.0924.131%C**22.348%C+55.1B+N/A127285h11.6B+48.1B+
GD-22S 12,42712,2827,6251.611C++0.2425.919%B+23.27%C+53.4B++N/A133230.1h10.6B41B+
L100 Python HESH 13,09211,1991,4277.848C5.9953.323%B+1.777%C++84.2A14.2A++276133h3.2C++6B+
SAS-R 11,19611,0985,5571.997C0.1444.05%B*58.623%D--46BN/A117241.2h2.4C+5.4B
MKV Suppressed 8,6288,5374,9491.725B*0.1329.49%B++18.73%C+59.4AN/A134143.8h12.4B+42B+
Bouncing Betty 7,8127,7961,2686.148B++4.2947.717%B+N/A193.9A+N/A45840.2h1.8B3.8B+
C-4 ARX 9,0327,3723,3102.227C++0.3729.269%B++N/A163.5B**36.8C++70945.1h1.2C++4.1B+
C-4 8,8966,2834,0091.567C++0.2923.575%CN/A91.2C*37.9B+64768.9h1.5C++6.5C+
LA1 Anchor 5,7375,6783,5061.62C+0.2324.925%C+22.279%C55.7BN/A137102h10C++40.2C*
NS Decimator 8,6985,4385,4091.005C+0.8556.026%D2.28%C+36C++21.6B++252150.9h4.9C+8.7C+
NS-30 Vandal 4,8404,8062,7091.774C+0.0835.962%B+17.374%D*53.8B++N/A12889.4h5.1B+14.1B+
MGR-L1 Promise 4,7704,6793,0081.556C++0.3024.069%C+22.419%C56B+1.1B+14883.6h13.7B57.1B
NS-15M2 4,6134,5692,8821.585C++0.2724.136%C+20.836%D50.5C**N/A13190.5h11.5B+47.5B+
Breaker Rocket Pods 4,0973,55834210.404B+8.5552.462%B+N/A247.1A++37.4A++89314.4h13.7B+26.1B+
NSX Naginata 3,2963,2472,2491.444C++0.4121.24%C+23.006%D52.8B+N/A14861.5h12C*56.6C*
NS-61 Emissary 3,2953,2102,2371.435B*0.4234.504%B**16.978%C++77M2M++19941.7h12.4B36B++
NC6A GODSAW 3,1383,1051,8521.677C0.1825.514%D19.485%D--60.2C+N/A15651.6h8.5C++33.4C++
NS-7 PDW 2,7692,7531,5641.76B**0.0927.19%B+14.457%D50.1B**N/A13555h12.9B+47.3B+
EM1 2,7182,6881,7501.536B0.3220.514%C+19.271%C47.7B+N/A13156.4h13C++63.2C*
NSX Tengu 2,4472,4291,5681.549B0.3139.538%B+19.555%C+55.5B+N/A12043.8h12.5C**31.7B+
Tempest 2,4232,4021,6061.496C+0.3627.762%C*17.777%C-53.3C*N/A11845.1h10.7C38.4C+
EM6 2,1242,1051,4211.481C+0.3722.61%C++21.425%C50.7B+N/A14341.5h11.4C+50.4C*
NSX Tanto 2,0642,0351,3811.474B0.3827.248%C*23.98%C+45B+N/A11345.2h12.6B46.4C*
NS-11C 2,0392,0101,3371.503B+0.3526.703%B+17.313%C54.5AN/A16536.9h12B++45B+
NS-44 Commissioner 1,9711,9461,8601.046C++0.8142.276%B++15.262%D--60.1B**N/A17532.4h4.1C+9.6B+
AF-8 RailJack 1,9101,9076333.013C*1.1644.506%B**70.477%C-35.8B**N/A10453.2h2.4C++5.4B+
Spear Anti-Vehicle Phalanx Turret 3,3831,9012348.124C++6.2757.199%A+2.42%D-68.9A++53.7M++59827.6h8.4C++14.6B++
Frag Grenade 1,8731,86111861N/A1,859.1538.003%D--N/A305.1D2D--9716.1h4.4C11.7D
NC6S Gauss SAW S 1,8411,8251,0731.701C*0.1525.228%B24.603%C++59.4B++N/A15030.7h10.6C*41.9B
Carver 1,8891,79879,7980.023C1.8342.27%A5.117%F0.8C--N/A22312.9h1.9D4.5B
NC08 Mag-Scatter 1,7671,7361,4521.196C+0.6657.365%B+15.553%C+85.9A*1.5M20920.2h4.6C8C++
AF-41 Hacksaw 1,7101,6849091.853C+0.0024.754%D14.549%C+62.4A*1A++16927h4.3B**17.2B++
NSX Tomoe 1,6691,6471,2001.373C+0.4832.424%B++26.108%D--45C**N/A13136.6h15.8C48.6C*
AF-18 Stalker 1,6501,6421,1281.456C++0.4030.181%B+17.844%C52.3B**N/A14331.4h11.9B39.3B+
LA8 Rebel 1,4811,4091,0251.375B+0.4839.498%B**17.104%D54.2B**2.8S14526h7C+17.6B+
AF-4 Cyclone 1,3831,3756652.068B++0.2129.107%B++16.655%C66.1A+N/A23720.8h9B*30.8B++
Titan-150 HEAT 1,9291,2912575.023C++3.1746.895%C+2.556%C25.5B+12.6B**19250.7h4.5B+9.7B+
L100 Python HEAT 1,7601,2652604.865C+3.0161.322%B**1.502%D58.6A++22.9M34521.6h6.5C10.5B
S12 Renegade 1,2771,2394712.631C+0.7837.94%C--4.358%C65.9B+2C+15018.8h4D10.6C--
Impetus 1,2421,2328531.444C+0.4134.623%C++20.211%D--44.6C*N/A10927.6h4.5C**13C**
GD-7F 1,2061,1867861.509B+0.3524.736%C++21.164%C*47.4B*N/A18625h12.4B+50.2B
NC14 Bolt Driver 1,0701,0684492.379B+0.5240.758%B*73.783%C+20.2C+N/A10353h2.6C++6.3B+
Shrike 1,8491,0529291.132B*0.7256.98%C++2.281%C26.5C*20.1A32139.7h6.5C++11.3C*
NSX Masamune 1,6531,0051,1200.897C++0.9655.043%C1.294%D33.4C*21.5B++23630.1h13.2C++23.9C++
Mag-Cutter 95093370,7020.013C1.8441.538%B**1.072%D-0.4CN/A12445.4h2.1B+5C*
AF-34 Mattock 8318175781.413C--0.4425.39%D*13.464%D--49.2B+N/A13416.6h4.8B**18.8C++
Titan-150 AP 1,4868072523.202C1.3552.872%B2.974%C++30.1B+25.3A*45526.8h6.8D*12.9D-
AF-6 Shadow 8107964721.686C+0.1736.676%B+20.854%D54.1B+1A+13514.7h5.5C*15B
NS-44L Blackhand 7567476891.084C+0.7744.408%C**25.301%D*62.3A*N/A17312h3.8B+8.6B+
Mauler S6 6996905801.19C**0.6630.362%D--11.739%D47.9B**N/A20314.4h4.2B++13.8C+
LA3 Desperado 6816674871.37B+0.4836.129%A17.691%C80.4A*1.7M2308.3h8.8C*24.3B++
L100 Python AP 1,0856591584.171C+2.3262.075%B*2.58%C+48.1A31.1A*42413.7h6.8C11C++
C85 Canister-H 699646946.872C5.0249.064%C+11.765%C++131.8B+10.8B++4264.9h10.2D-20.8D-
AF-41 Hacksaw 6596453411.891C+0.0426.395%D13.488%C-59.2A++1.3A**19210.9h5.5B*20.9B
NC4 Mag-Shot 6005876790.865C*0.9934.769%B**17.888%C41.6B*N/A22314.1h9.4C+27.2C++
Tank Mine 710497707.1A**5.25189.866%UN/A216.1A*92.6B**19282.3h3.1F-1.6M
Skyguard 8614891702.876C++1.0230.116%C++2.454%C*18.3B+13.9A20226.7h141.5C469.7C+
Vortek Rotary 7914661,4080.331C--1.5231.134%C+5.579%A*6.9D4.8D6367.1h126.3D405.6C--
Icikill 4704488,3590.054C++1.8045.404%B**3.571%D-1.9C+N/A4242h1.6B*3.6B++
AF-4A Bandit 4384332791.552C*0.3025.527%C+20.554%C52.2B++N/A1838.3h10.3B40.5C**
AF-22 Crow 7044245520.768B+1.0963.267%D1.651%C--23.7B+15.6C**22717.9h7.7B+12.1C**
M96 Mjolnir-H 7294201383.043C1.1947.767%CN/A53.8C**39.6B+5327.8h73.1F-153F-
Warden 3823802761.377B+0.4832.002%B*19.474%D34.9B*N/A19010.9h7.7B++24.2B++
E540 Halberd 574372389.789C**7.9334.072%D**3.226%C+29.1C+15.8C*24412.8h6.7D19.8D**
Gauss SPR 3513481692.059C**0.2036.336%B+31.322%C45.8B**N/A1787.6h4.8B+13.2B++
NS Baron G5 3373332371.405B+0.4536.877%D14.414%C+46.3B+N/A1507.2h4B+10.8C+
Aspis Anti-Aircraft Phalanx Turret 610328546.074B**4.2227.53%C**3.963%A+22.2A++19.1A+28114.8h98.4A357.4B*
Hunter QCX 3103082511.227B*0.6340.384%C+33.442%B+39A**N/A1257.9h3.5B8.6B
Rocklet Rifle 5143013270.92B+0.9345.48%D-N/A33.1B+23.4C+4449.1h35.6C*78.3C+
AF-19 Mercenary 3042991971.518B*0.3422.237%C+28.428%A19.4C+N/A46515.4h13.1C++58.9C*
NS-45 Pilot 3002912001.455C++0.4030.786%C+20.619%D85.6B**2.6M**2343.4h7.6C+24.6C++
NC05 Jackhammer 2622602031.281C+0.5747.12%B15%C+51B+N/A2985.1h5.9D12.6C+
Enforcer ML85 411246504.92C+3.0735.473%D2.033%C+28.9B+19.4B+3638.5h15.7D-44.3D--
AF-57 Piston 2442411971.223C+0.6329.249%D*17.427%B**47.3B+N/A1845.1h4.1B+14.1C+
Razor GD-23 2312301551.484B+0.3726.06%B26.957%A53.5A+N/A4894.3h10.8B+41.3B+
E540 Halberd-H 344227603.783C1.9343.097%F1.762%C+37.2C+19.2C+3476.1h7.1C16.6D*
Reaper DMR 2172161481.459C+0.4025.644%C+22.222%C49.1B++N/A2334.4h9B+35.2B
Titan-150 HESH 229208219.905C+8.0543.628%C-1.442%C56.2B**5.7C--3053.7h2.7B++6.1B+
NCM3 Raven 3312002940.68C1.1746.427%B*2.5%C+14.6B**9.6A16813.7h25.2B54.3B+
C75 Viper 261195375.27C**3.4236.56%C+2.051%B++20.7C--7C+3709.4h14.8C40.6C+
AC-X11 1961921121.714B++0.1428.659%B++25.521%B++42.7B++N/A4344.5h10C++34.8B+
NS Annihilator 5541912810.68C*1.1781.586%C**N/A8.4C-15.9M13622.8h18.1F-22.2F-
M30 Mustang AH 2241882270.828C--1.0351.055%DN/A16.8D-3.2C--9911.2h29.1F**57F--
NSX Daimyo 1771771361.301D0.5543.779%B86.441%F--35.4C--N/A1025h4.3F--9.9D*
NCM3 Raven 2931773110.569C1.2947.427%B*3.39%B12.1B++7.9B*13814.6h30.9C+65.1B+
NC12 Sweeper 1691671700.982C+0.8737.98%C-13.174%C+46.4B*N/A1803.6h5.3C-13.9C
Hawk GD-68 2571541840.837C**1.0255.387%D--N/A21.7B++14.5B*3527.1h7.3B+13.3C++
M40 Fury-F 2041491391.072C+0.7849.588%C++N/A24.8C++9.2B++1686h22.6D*45.6D*
Gauss Compact Burst 1371371181.161C0.6924.656%C21.168%D32.6C+N/A1174.2h10.3B+41.9C*
LA39 Bruiser 1311291910.675C-1.1846.029%D**21.705%A26.9DN/A1654.8h4F--8.6F-
M40 Fury-H 161129216.143C--4.2945.593%B++N/A80.6C+20B*4321.6h21.1T-46.3F*
NCM1 Scattercannon 1161161430.811C-1.0424.107%D*15.517%C+16.6DN/A1647h8.1C+33.8D
M60-G Bulldog 164101313.258C1.4047.706%A+N/A33.7C**21M**3083h19T*39.9D*
M20 Basilisk 14499313.194C++1.3425.583%D7.071%B+14.6C-6.6C+1386.8h140.1F-547.5F-
GD-66 Claw 9898921.065C+0.7939.525%F21.429%A46.7C**N/A2812.1h2.7C+6.9D
Soldier Soaker 9594731.288C++0.5730.202%C-17.021%C*94A+1C++4881h5.4B+17.9C*
MGR-M1 Bishop 8888861.023C0.8335.865%B+19.318%D**29.3C+N/A1573h7C+19.5C**
MAX Punch 87871,5830.055C1.8050.82%B+N/A1.5C*N/A559.5h2.5C+4.9C*
M12 Kobalt 7575126.25D4.409.553%D*20%B**44.1CN/A1441.7h28.2F295.3F-
M12 Kobalt-F 8274750.987C0.8713.992%D*4.054%D-13.2D1.4C*395.6h17.2C+122.8C--
NS-357 Underboss 7672780.923C+0.9336.997%C++12.5%D*72B**4S4211h4.7C12.8C+
NS-20 Gorgon 75661120.589C1.2739.776%A*19.697%C+13.2C1.8B++725h119.8D**301.3C--
M12 Kobalt 7064610.667C8.8118.152%C++7.813%F--71.1C+6.7M+3540.9h35.1F*193.3D-
NS-20 Gorgon 69621100.564C-1.2939.98%A**24.194%B*12.4C--1.4C+565h125.2D**313.2D
NSX Amaterasu 66603,1290.019D1.8431.711%C**3.333%D**0.6DN/A195h3.6C++11.3B+
M20 Basilisk 8758252.32C0.4729.843%D--5.172%C10.9D-5.5D2265.3h158.8F532F-

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret132500.9h
Spawn Beacon51420.2h
Nano-Armor Kit96166,73610.8h
Medical Kit93500.5h
Spitfire Auto-Turret1720.2h
Restoration Kit691,4311.7h
Motion Spotter14316,1519.5h
M40 Fury0520.1h
Deconstruction Tool01660h
Recon Detection Device51141,18951.9h
Medical Applicator175,9350.6h
Ammunition Package694080.9h
Anti-Infantry MANA Turret9520.5h

Check the help document for the dictionary if you want to learn more about words used here.


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