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Brigadier Guerilla GKAbraxas[] GKAbraxas
NC BR 81

KDR: 1.86

Score: 94.4m

Last Seen: Feb 24th, 2019 9:24 PM
- OFFLINE - 34.2 hour(s)

Prestige 1, Battle Rank 81 - New Conglomerate on Cobalt
Level Progress (to 82): 67%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Blitz GD-10 NC6 Gauss SAW MGR-S1 Gladius NS-15M1 GD-22S L100 Python HESH SAS-R MKV Suppressed
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,821,456 MLG Score: 1456
Fun Score: N/A
Cheeseburgers Flipped: 372TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.778%19.034%51040995225,0502.37304-0.516

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.906%1.107B**-0.259C-0.757D-HEAD + (~5.64)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.40.446B11.10.224C++30.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.177%1.417%207210334,02225899121.5529441%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.533%0.082C+-0.168C0.497

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.90.566B+26.70.496B+43.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.842%1.933%2148102715,984990545421.61373352%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.652%-0.3C-0.429C--0.96

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.80.436B8.30.342C**13.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.595%6.784%27910261,87266838330.280072224%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.645%-0.796D-0.6B+0.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
84.70.287C*23.40.41B61.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.339%60.847%275103014,06811687911.20373

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.712%1.25B**-0.411C---0.116

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.422B2.50.221C++3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.623%14.568%27510301,3184930160.267289

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.462%-0.734D-0.003C+-0.484

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.80.029C+4.20.139C++8.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
94.4m125.4%316 (19k)265 (15.9k)1.85661315,522169,9451.9739781 (81)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC10351527627.964%17.128%47902:0644

30% Heavy Assault49% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 23rd, 2012 12:48 AMJun 13th, 2016 8:58 PMFeb 24th, 2019 7:10 PM (56d) (PST)Feb 24th, 2019 6:21 PM (56d) (PST)Feb 24th, 2019 5:24 PM (56d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7962795170.8870.4780.1521.1890.0611456

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,77716,75931,0185329971415,917

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5929.5h/247.1d 19,945 54,042 56,890 423k 6,205 18,378 21,863 283.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B+
Kills:31,818
Deaths:16,091
KDR:1.977
Accuracy:22.741% B+
HSR:21.362% C
NS-15M1
C**
Kills:15,666
Deaths:8,892
KDR:1.762
Accuracy:24.135% C**
HSR:22.316% C+
GD-22S
B+
Kills:12,184
Deaths:7,564
KDR:1.611
Accuracy:25.936% B+
HSR:23.203% C+
LA1 Anchor
C+
Kills:5,554
Deaths:3,410
KDR:1.629
Accuracy:24.943% C+
HSR:22.200% C-
MGR-L1 Promise
C+
Kills:4,587
Deaths:2,932
KDR:1.564
Accuracy:24.071% C+
HSR:22.389% C
NS-15M2
C+
Kills:4,569
Deaths:2,882
KDR:1.585
Accuracy:24.136% C+
HSR:20.836% D
NSX Naginata
C+
Kills:3,209
Deaths:2,225
KDR:1.442
Accuracy:21.235% C+
HSR:22.842% D
NC6A GODSAW
D
Kills:3,105
Deaths:1,852
KDR:1.677
Accuracy:25.514% D
HSR:19.485% D--
EM1
C+
Kills:2,660
Deaths:1,734
KDR:1.534
Accuracy:20.435% C+
HSR:19.135% C-
EM6
C++
Kills:2,092
Deaths:1,414
KDR:1.479
Accuracy:22.606% C++
HSR:21.319% C
NC6S Gauss SAW S
C**
Kills:1,821
Deaths:1,068
KDR:1.705
Accuracy:25.226% C**
HSR:24.602% C++
NC05 Jackhammer
B+
Kills:260
Deaths:203
KDR:1.281
Accuracy:47.120% B+
HSR:15% C++
Kills:87,525
Deaths (as Heavy Assault):50,267
Deaths (to Heavy Assaults):32,615
KDR:1.7412
Kill Difference:37,258
Playtime:1,796.924 hours
Usage:30%
Score:28.670m
Score/min:266
Accuracy (listed only):25.675%
HSR (listed only):21.224%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
B++
Kills:74,015
Deaths:39,841
KDR:1.858
Accuracy:28.182% B++
HSR:14.977% C
MGR-S1 Gladius
B*
Kills:22,676
Deaths:13,080
KDR:1.734
Accuracy:31.113% B*
HSR:22.045% C+
SAS-R
B++
Kills:10,568
Deaths:5,318
KDR:1.987
Accuracy:43.983% B++
HSR:58.346% D--
MKV Suppressed
B++
Kills:8,537
Deaths:4,949
KDR:1.725
Accuracy:29.490% B++
HSR:18.730% C+
NS-30 Vandal
B+
Kills:4,786
Deaths:2,689
KDR:1.780
Accuracy:35.979% B+
HSR:17.342% D*
NS-61 Emissary
B**
Kills:3,172
Deaths:2,205
KDR:1.439
Accuracy:34.594% B**
HSR:16.866% C++
NS-7 PDW
B+
Kills:2,753
Deaths:1,564
KDR:1.760
Accuracy:27.190% B+
HSR:14.457% D
NSX Tengu
B+
Kills:2,429
Deaths:1,568
KDR:1.549
Accuracy:39.538% B+
HSR:19.555% C+
Tempest
C*
Kills:2,402
Deaths:1,606
KDR:1.496
Accuracy:27.762% C*
HSR:17.777% C--
NS-44 Commissioner
B++
Kills:1,944
Deaths:1,855
KDR:1.048
Accuracy:42.297% B++
HSR:15.226% D--
AF-8 RailJack
B**
Kills:1,907
Deaths:633
KDR:3.013
Accuracy:44.506% B**
HSR:70.477% C-
NC08 Mag-Scatter
B+
Kills:1,736
Deaths:1,452
KDR:1.196
Accuracy:57.365% B+
HSR:15.553% C+
NSX Tomoe
B++
Kills:1,647
Deaths:1,200
KDR:1.373
Accuracy:32.424% B++
HSR:26.108% D--
AF-18 Stalker
B+
Kills:1,642
Deaths:1,128
KDR:1.456
Accuracy:30.181% B+
HSR:17.844% C-
LA8 Rebel
B**
Kills:1,409
Deaths:1,024
KDR:1.376
Accuracy:39.508% B**
HSR:17.104% D
AF-4 Cyclone
B++
Kills:1,375
Deaths:665
KDR:2.068
Accuracy:29.107% B++
HSR:16.655% C
Impetus
C++
Kills:1,232
Deaths:853
KDR:1.444
Accuracy:34.623% C++
HSR:20.211% D--
NC14 Bolt Driver
B*
Kills:1,068
Deaths:449
KDR:2.379
Accuracy:40.758% B*
HSR:73.783% C+
AF-6 Shadow
B
Kills:789
Deaths:466
KDR:1.693
Accuracy:36.569% B
HSR:20.786% D
NS-44L Blackhand
C**
Kills:747
Deaths:688
KDR:1.086
Accuracy:44.460% C**
HSR:25.301% D*
LA3 Desperado
A
Kills:658
Deaths:469
KDR:1.403
Accuracy:35.948% A
HSR:17.781% C
NC4 Mag-Shot
B**
Kills:574
Deaths:665
KDR:0.863
Accuracy:34.785% B**
HSR:17.770% C
Gauss SPR
B+
Kills:348
Deaths:169
KDR:2.059
Accuracy:36.336% B+
HSR:31.322% C
NS-45 Pilot
C+
Kills:273
Deaths:181
KDR:1.508
Accuracy:30.741% C+
HSR:19.780% D
NSX Daimyo
B
Kills:177
Deaths:136
KDR:1.301
Accuracy:43.779% B
HSR:86.441% F--
Soldier Soaker
C**
Kills:94
Deaths:73
KDR:1.288
Accuracy:30.202% C-
HSR:17.021% C**
Kills:148,958
Deaths (as Infiltrator):84,926
Deaths (to Infiltrators):32,698
KDR:1.75397
Kill Difference:64,032
Playtime:2,904.314 hours
Usage:49%
Score:44.201m
Score/min:254
Accuracy (listed only):36.208%
HSR (listed only):27.279%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NSX Tanto
C*
Kills:2,006
Deaths:1,362
KDR:1.473
Accuracy:27.175% C*
HSR:24.028% C+
NS-11C
B+
Kills:1,989
Deaths:1,318
KDR:1.509
Accuracy:26.771% B+
HSR:17.144% C
GD-7F
C*
Kills:1,186
Deaths:786
KDR:1.509
Accuracy:24.736% C++
HSR:21.164% C*
Mauler S6
D
Kills:690
Deaths:580
KDR:1.190
Accuracy:30.362% D--
HSR:11.739% D
AF-4A Bandit
C+
Kills:433
Deaths:279
KDR:1.552
Accuracy:25.527% C+
HSR:20.554% C
Warden
B*
Kills:380
Deaths:276
KDR:1.377
Accuracy:32.002% B*
HSR:19.474% D
NS Baron G5
C+
Kills:333
Deaths:237
KDR:1.405
Accuracy:36.877% D
HSR:14.414% C+
AF-19 Mercenary
A
Kills:299
Deaths:197
KDR:1.518
Accuracy:22.237% C+
HSR:28.428% A
AF-57 Piston
B*
Kills:236
Deaths:193
KDR:1.223
Accuracy:29.345% D--
HSR:16.949% B*
Razor GD-23
A
Kills:230
Deaths:155
KDR:1.484
Accuracy:26.060% B
HSR:26.957% A
AC-X11
B++
Kills:192
Deaths:112
KDR:1.714
Accuracy:28.659% B++
HSR:25.521% B++
NC12 Sweeper
C+
Kills:165
Deaths:168
KDR:0.982
Accuracy:38.296% C
HSR:13.333% C+
Gauss Compact Burst
C
Kills:137
Deaths:118
KDR:1.161
Accuracy:24.656% C
HSR:21.168% D
LA39 Bruiser
A
Kills:129
Deaths:191
KDR:0.675
Accuracy:46.029% D**
HSR:21.705% A
GD-66 Claw
A
Kills:98
Deaths:92
KDR:1.065
Accuracy:39.525% F
HSR:21.429% A
MGR-M1 Bishop
B+
Kills:88
Deaths:86
KDR:1.023
Accuracy:35.865% B+
HSR:19.318% D*
Kills:8,591
Deaths (as Engineer):6,150
Deaths (to Engineers):31,421
KDR:1.39691
Kill Difference:2,441
Playtime:57.513 hours
Usage:1%
Score:0.697m
Score/min:202
Accuracy (listed only):30.883%
HSR (listed only):20.208%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
B++
Kills:74,015
Deaths:39,841
KDR:1.858
Accuracy:28.182% B++
HSR:14.977% C
MGR-S1 Gladius
B*
Kills:22,676
Deaths:13,080
KDR:1.734
Accuracy:31.113% B*
HSR:22.045% C+
MKV Suppressed
B++
Kills:8,537
Deaths:4,949
KDR:1.725
Accuracy:29.490% B++
HSR:18.730% C+
NS-7 PDW
B+
Kills:2,753
Deaths:1,564
KDR:1.760
Accuracy:27.190% B+
HSR:14.457% D
NSX Tengu
B+
Kills:2,429
Deaths:1,568
KDR:1.549
Accuracy:39.538% B+
HSR:19.555% C+
Tempest
C*
Kills:2,402
Deaths:1,606
KDR:1.496
Accuracy:27.762% C*
HSR:17.777% C--
NSX Tanto
C*
Kills:2,006
Deaths:1,362
KDR:1.473
Accuracy:27.175% C*
HSR:24.028% C+
NS-11C
B+
Kills:1,989
Deaths:1,318
KDR:1.509
Accuracy:26.771% B+
HSR:17.144% C
AF-4 Cyclone
B++
Kills:1,375
Deaths:665
KDR:2.068
Accuracy:29.107% B++
HSR:16.655% C
GD-7F
C*
Kills:1,186
Deaths:786
KDR:1.509
Accuracy:24.736% C++
HSR:21.164% C*
Mauler S6
D
Kills:690
Deaths:580
KDR:1.190
Accuracy:30.362% D--
HSR:11.739% D
AF-4A Bandit
C+
Kills:433
Deaths:279
KDR:1.552
Accuracy:25.527% C+
HSR:20.554% C
NS Baron G5
C+
Kills:333
Deaths:237
KDR:1.405
Accuracy:36.877% D
HSR:14.414% C+
AF-19 Mercenary
A
Kills:299
Deaths:197
KDR:1.518
Accuracy:22.237% C+
HSR:28.428% A
AF-57 Piston
B*
Kills:236
Deaths:193
KDR:1.223
Accuracy:29.345% D--
HSR:16.949% B*
Razor GD-23
A
Kills:230
Deaths:155
KDR:1.484
Accuracy:26.060% B
HSR:26.957% A
AC-X11
B++
Kills:192
Deaths:112
KDR:1.714
Accuracy:28.659% B++
HSR:25.521% B++
NC12 Sweeper
C+
Kills:165
Deaths:168
KDR:0.982
Accuracy:38.296% C
HSR:13.333% C+
Gauss Compact Burst
C
Kills:137
Deaths:118
KDR:1.161
Accuracy:24.656% C
HSR:21.168% D
LA39 Bruiser
A
Kills:129
Deaths:191
KDR:0.675
Accuracy:46.029% D**
HSR:21.705% A
GD-66 Claw
A
Kills:98
Deaths:92
KDR:1.065
Accuracy:39.525% F
HSR:21.429% A
Kills:122,310
Deaths (as Light Assault):69,061
Deaths (to Light Assaults):24,242
KDR:1.77104
Kill Difference:53,249
Playtime:196.536 hours
Usage:3%
Score:3.231m
Score/min:274
Accuracy (listed only):30.411%
HSR (listed only):19.463%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C+
Kills:1,671
Deaths:902
KDR:1.853
Accuracy:24.582% D
HSR:14.542% C+
AF-34 Mattock
D--
Kills:817
Deaths:578
KDR:1.413
Accuracy:25.390% D*
HSR:13.464% D--
AF-41 Hacksaw
C-
Kills:642
Deaths:334
KDR:1.922
Accuracy:26.061% D
HSR:13.551% C-
NCM3 Raven
B*
Kills:200
Deaths:294
KDR:0.680
Accuracy:46.427% B*
HSR:2.500% C+
NCM3 Raven
B**
Kills:177
Deaths:311
KDR:0.569
Accuracy:47.427% B**
HSR:3.390% B+
NCM1 Scattercannon
C+
Kills:116
Deaths:143
KDR:0.811
Accuracy:24.107% D*
HSR:15.517% C+
NS-20 Gorgon
A*
Kills:66
Deaths:112
KDR:0.589
Accuracy:39.776% A*
HSR:19.697% C++
NS-20 Gorgon
A**
Kills:62
Deaths:110
KDR:0.564
Accuracy:39.980% A**
HSR:24.194% B*
Kills:3,751
Deaths (as MAX Suit):1,392
Deaths (to MAX Suits):5,593
KDR:2.69468
Kill Difference:2,359
Playtime:46.596 hours
Usage:1%
Score:0.954m
Score/min:341
Accuracy (listed only):34.219%
HSR (listed only):13.357%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
A++
Kills:3,557
V. Kills:539 N/A
Deaths:342
KDR:10.401
Accuracy:52.456% B+
KPH:246.800 A++
VKPH:37.400 A++
Vortek Rotary
C+
Kills:465
V. Kills:325 143%
Deaths:1,407
KDR:0.330
Accuracy:31.149% C+
KPH:6.900 D
VKPH:4.900 D
M30 Mustang AH
C--
Kills:188
V. Kills:36 N/A
Deaths:227
KDR:0.828
Accuracy:51.084% D
KPH:16.800 D-
VKPH:3.200 C--
Kills:4,210 (653 + 0)
Deaths:1,976
KDR:2.131
VKDR:0.455
Vehicle Kills:900
Kill Difference:2,234
Playtime:92.560 hours
Usage:2%
Score:1.092m
Score/min:197
Piloting Accuracy:51.084%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A+
Kills:11,171
V. Kills:1,886 N/A
Deaths:1,425
KDR:7.839
Accuracy:53.306% B+
KPH:84.200 A
VKPH:14.200 A+
L100 Python HEAT
A**
Kills:1,178
V. Kills:460 256%
Deaths:249
KDR:4.731
Accuracy:61.266% B**
KPH:57.400 A++
VKPH:22.400 A**
L100 Python AP
A*
Kills:647
V. Kills:420 154%
Deaths:154
KDR:4.201
Accuracy:62.018% B*
KPH:47.700 A
VKPH:30.900 A*
Skyguard
A
Kills:489
V. Kills:372 131%
Deaths:170
KDR:2.876
Accuracy:30.116% C++
KPH:18.300 B+
VKPH:14 A
C75 Viper
C+
Kills:195
V. Kills:66 291%
Deaths:37
KDR:5.270
Accuracy:36.560% C+
KPH:20.700 C-
VKPH:7 C+
Kills:13,680 (13,680 + 0)
Deaths:2,035
KDR:6.722
VKDR:1.574
Vehicle Kills:3,204
Kill Difference:11,645
Playtime:202.923 hours
Usage:3%
Score:3.494m
Score/min:287
Driving Accuracy:36.560%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
B**
Kills:1,289
V. Kills:638 202%
Deaths:257
KDR:5.016
Accuracy:46.891% C+
KPH:25.500 B+
VKPH:12.600 B**
Titan-150 AP
A*
Kills:807
V. Kills:679 119%
Deaths:252
KDR:3.202
Accuracy:52.872% C**
KPH:30.100 B++
VKPH:25.400 A*
E540 Halberd
C*
Kills:372
V. Kills:202 183%
Deaths:38
KDR:9.789
Accuracy:34.072% D**
KPH:29.100 C+
VKPH:15.800 C*
Enforcer ML85
B++
Kills:246
V. Kills:165 148%
Deaths:50
KDR:4.920
Accuracy:35.473% D
KPH:29 B++
VKPH:19.500 B+
Titan-150 HESH
B**
Kills:208
V. Kills:21 N/A
Deaths:21
KDR:9.905
Accuracy:43.628% C-
KPH:55.800 B**
VKPH:5.600 D
M20 Basilisk
C+
Kills:99
V. Kills:45 215%
Deaths:31
KDR:3.194
Accuracy:25.583% D
KPH:14.600 C-
VKPH:6.600 C+
M12 Kobalt
C
Kills:75
V. Kills: N/A
Deaths:12
KDR:6.250
Accuracy:9.505% D*
KPH:45.800 C
VKPH:0 F
Kills:3,096 (2,304 + 792)
Deaths:661
KDR:4.684
VKDR:2.648
Vehicle Kills:1,750
Kill Difference:2,435
Playtime:110.775 hours
Usage:2%
Score:1.822m
Score/min:274
Driving Accuracy:43.628%
Gunner Accuracy:9.505%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B++
Kills:640
V. Kills:53 N/A
Deaths:93
KDR:6.882
Accuracy:48.934% C+
KPH:131.600 B+
VKPH:10.900 B++
M96 Mjolnir-H
B+
Kills:411
V. Kills:303 135%
Deaths:138
KDR:2.978
Accuracy:47.616% C+
KPH:53.100 C*
VKPH:39.200 B+
E540 Halberd-H
C
Kills:217
V. Kills:112 192%
Deaths:59
KDR:3.678
Accuracy:43.024% F
KPH:37.100 C
VKPH:19.100 C
M40 Fury-H
B++
Kills:129
V. Kills:32 391%
Deaths:21
KDR:6.143
Accuracy:45.593% B+
KPH:82 C+
VKPH:20.300 B++
Kills:1,397 (0 + 1,397)
Deaths:311
KDR:4.492
VKDR:1.608
Vehicle Kills:500
Kill Difference:1,086
Playtime:20.027 hours
Usage:0%
Score:0.534m
Score/min:445
Driving Accuracy:N/A%
Gunner Accuracy:45.593%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
M**
Kills:101
V. Kills:63 158%
Deaths:31
KDR:3.258
Accuracy:47.706% A+
KPH:34.200 B
VKPH:21.300 M**
M12 Kobalt
M
Kills:64
V. Kills:6 N/A
Deaths:6
KDR:10.667
Accuracy:18.152% C++
KPH:72 C++
VKPH:6.700 M
M20 Basilisk
C--
Kills:58
V. Kills:29 193%
Deaths:25
KDR:2.320
Accuracy:29.802% D-
KPH:11 D-
VKPH:5.500 C--
Kills:223 (0 + 223)
Deaths:62
KDR:3.597
VKDR:1.581
Vehicle Kills:98
Kill Difference:161
Playtime:9.093 hours
Usage:0%
Score:0.143m
Score/min:263
Driving Accuracy:N/A%
Gunner Accuracy:29.802%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B+
Kills:1,223
V. Kills:38 N/A
Deaths:463
KDR:2.641
Accuracy:37.984% C--
KPH:65.800 B+
VKPH:2 C+
M40 Fury-F
B++
Kills:149
V. Kills:55 266%
Deaths:139
KDR:1.072
Accuracy:49.667% C++
KPH:24.800 C++
VKPH:9.200 B++
M12 Kobalt-F
C*
Kills:74
V. Kills:8 N/A
Deaths:75
KDR:0.987
Accuracy:13.992% D*
KPH:13.200 C--
VKPH:1.400 C*
Kills:1,446 (1,446 + 0)
Deaths:677
KDR:2.136
VKDR:0.149
Vehicle Kills:101
Kill Difference:769
Playtime:30.196 hours
Usage:1%
Score:0.242m
Score/min:133
Driving Accuracy:13.992%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Blitz GD-10 74,47374,01539,8411.858B*0.0028.182%B++14.977%C55.6AN/A1351330.1h12.9B+45.8B+
NC6 Gauss SAW 32,15131,81816,0911.977B*0.1222.741%B+21.362%C47.7B*N/A130666.5h9.3B+40.9B+
MGR-S1 Gladius 22,91722,67613,0801.734B0.1231.113%B*22.045%C+57.7B*N/A137392.7h9B+28.9B+
NS-15M1 15,80215,6668,8921.762C**0.0924.135%C**22.316%C+55.1B+N/A127284.4h11.6B+48.1B+
GD-22S 12,32512,1847,5641.611C++0.2525.936%B+23.203%C+53.3B++N/A133228.6h10.6B41B+
L100 Python HESH 13,05711,1711,4257.839C5.9853.306%B+1.781%C*84.1A14.2A+276132.8h3.2C*6B+
SAS-R 10,65010,5685,3181.987C0.1343.983%B++58.346%D--45.7C**N/A116231.4h2.4C+5.4B
MKV Suppressed 8,6288,5374,9491.725B*0.1329.49%B++18.73%C+59.4AN/A134143.8h12.4B+42B+
Bouncing Betty 7,8127,7961,2686.148B++4.2947.717%B+N/A193.9A+N/A45840.2h1.8B+3.8B++
C-4 ARX 8,8987,2643,2662.224C++0.3729.25%B++N/A163.6B**36.8C++70944.4h1.2C++4.1B+
C-4 8,8956,2824,0091.567C++0.2923.57%CN/A91.2C**37.9B+64668.9h1.5C++6.5C+
LA1 Anchor 5,6075,5543,4101.629C+0.2324.943%C+22.2%C-55.9BN/A13799.3h10C*40C*
NS Decimator 8,6035,3785,3661.002C+0.8556.026%D2.306%C++35.9C++21.6B++251149.6h4.9C+8.8C+
NS-30 Vandal 4,8204,7862,6891.78C++0.0835.979%B+17.342%D*53.8B++N/A12889h5.1B+14.1B+
MGR-L1 Promise 4,6764,5872,9321.564C*0.2924.071%C+22.389%C57.8B+1.1B+15379.4h13.7B57B
NS-15M2 4,6134,5692,8821.585C++0.2724.136%C+20.836%D50.5C**N/A13190.5h11.5B+47.5B
Breaker Rocket Pods 4,0963,55734210.401B+8.5452.456%B+N/A247A++37.4A++89314.4h13.7B+26.1B+
NSX Naginata 3,2563,2092,2251.442C++0.4121.235%C+22.842%D52.6B+N/A14861h12C++56.7C*
NS-61 Emissary 3,2563,1722,2051.439B*0.4234.594%B**16.866%C++77.2M+2M+20041.1h12.4B35.9B++
NC6A GODSAW 3,1383,1051,8521.677C0.1825.514%D19.485%D--60.2C++N/A15551.6h8.5C++33.4C++
NS-7 PDW 2,7692,7531,5641.76B**0.1027.19%B+14.457%D50.1B**N/A13555h12.9B+47.3B+
EM1 2,6872,6601,7341.534B0.3220.435%C+19.135%C-47.6B+N/A13255.9h12.9C++63.3C*
NSX Tengu 2,4472,4291,5681.549B0.3139.538%B+19.555%C+55.5B*N/A12043.8h12.5B31.7B+
Tempest 2,4232,4021,6061.496C+0.3627.762%C*17.777%C--53.3C**N/A11845.1h10.7C38.4C+
EM6 2,1112,0921,4141.479C+0.3822.606%C++21.319%C50.7B+N/A14341.3h11.4C++50.3C*
NSX Tanto 2,0352,0061,3621.473B+0.3827.175%C*24.028%C+45B+N/A11244.6h12.6B46.3B+
NS-11C 2,0171,9891,3181.509B++0.3526.771%B+17.144%C54.5A+N/A16536.5h12B++45B+
NS-44 Commissioner 1,9691,9441,8551.048C++0.8142.297%B++15.226%D--60B**N/A17432.4h4.1C+9.6B+
AF-8 RailJack 1,9101,9076333.013C*1.1644.506%B**70.477%C-35.8B**N/A10453.2h2.4C++5.4B+
Spear Anti-Vehicle Phalanx Turret 3,3831,9012348.124C*6.2757.204%A+2.42%D-68.9A++53.7M++59827.6h8.4C++14.6B++
Frag Grenade 1,8611,84911849N/A1,847.1437.993%D--N/A308.2D2D--9716h4.4C11.7C--
NC6S Gauss SAW S 1,8371,8211,0681.705C**0.1525.226%C**24.602%C++59.5B++N/A15030.6h10.6C*41.9C**
Carver 1,8601,77078,7830.022C1.8342.25%A5.198%F0.8C--N/A22281.2h1.9D4.5B
NC08 Mag-Scatter 1,7671,7361,4521.196C+0.6657.365%B+15.553%C+85.9A**1.5M20920.2h4.6C8C*
AF-41 Hacksaw 1,6961,6719021.853C+0.0024.582%D14.542%C+62.4A++N/A16926.8h4.2B**17.2B++
NSX Tomoe 1,6691,6471,2001.373C+0.4832.424%B++26.108%D--45C**N/A13136.6h15.8C48.6C*
AF-18 Stalker 1,6501,6421,1281.456C*0.4030.181%B+17.844%C-52.3B**N/A14331.4h11.9B39.3B+
LA8 Rebel 1,4811,4091,0241.376B+0.4839.508%B**17.104%D54.2B**2.8S14526h7C+17.6B+
AF-4 Cyclone 1,3831,3756652.068B++0.2129.107%B++16.655%C66.1AN/A23620.8h9B++30.8B++
Titan-150 HEAT 1,9271,2892575.016C++3.1646.891%C+2.483%C25.5B+12.6B**19250.6h4.5B+9.7B+
Impetus 1,2421,2328531.444C+0.4134.623%C++20.211%D--44.6C*N/A10927.6h4.5C**13C**
S12 Renegade 1,2611,2234632.641C+0.7837.984%C--4.415%C65.8B+2C+15018.6h4C--10.7C--
GD-7F 1,2061,1867861.509B+0.3524.736%C++21.164%C*47.4B*N/A18625h12.4B+50.2B
L100 Python HEAT 1,6381,1782494.731C+2.8761.266%B**1.528%D57.5A++22.4A**34420.5h6.5C+10.6B+
NC14 Bolt Driver 1,0701,0684492.379B0.5240.758%B*73.783%C+20.2C+N/A10353h2.6C*6.3B+
Shrike 1,8491,0529291.132B*0.7256.98%C++2.281%C26.6C*20.2B**32239.5h6.5C++11.3C**
NSX Masamune 1,6531,0051,1200.897C++0.9655.043%C1.294%D33.4C*21.5B++23630.1h13.2C++23.9C+
Mag-Cutter 94793070,5530.013C1.8441.542%B**1.075%D-0.4CN/A12440.8h2.1B+5B++
AF-34 Mattock 8318175781.413C--0.4425.39%D*13.464%D--49.2B+N/A13416.6h4.8B**18.8C++
Titan-150 AP 1,4868072523.202C1.3552.872%C**2.974%C++30.1B++25.3A*45426.8h6.8D-12.9D
AF-6 Shadow 8027894661.693C+0.1636.569%B20.786%D54.4B+N/A13514.5h5.5C*15B+
NS-44L Blackhand 7567476881.086C+0.7744.46%C**25.301%D*62.3A*N/A17312h3.8B+8.6B+
Mauler S6 6996905801.19C**0.6730.362%D--11.739%D47.9AN/A20214.4h4.2B++13.8C++
LA3 Desperado 6726584691.403B++0.4535.948%A17.781%C83.3A*1.8M2397.9h8.6B23.9B++
L100 Python AP 1,0676471544.201C+2.3462.018%B*2.628%C+47.6A30.9A*41913.6h6.9C11.1C*
AF-41 Hacksaw 6556423341.922C+0.0726.061%D13.551%C-60A++1.2A*19510.7h5.4B*20.6B+
C85 Canister-H 693640936.882C5.0348.934%C+11.719%C++130.6B+10.8B+4254.9h10.1D20.7D
NC4 Mag-Shot 5875746650.863C**0.9934.785%B**17.77%C41.9B**N/A22513.7h9.4C+27.1C**
Tank Mine 705493707.043A*5.19191.235%UN/A214.3A*92.2B**19212.3h3.1F-1.6M
Skyguard 8614891702.876C++1.0230.116%C++2.454%C**18.3B+13.9A20226.7h141.5C469.7C+
Vortek Rotary 7904651,4070.33C-1.5331.149%C+5.591%A*6.9D4.9D6367h126.3D-405.4D
Icikill 4674468,2590.054C+1.8045.37%B**3.587%D-1.9C+N/A4239.1h1.6B**3.6B++
AF-4A Bandit 4384332791.552C*0.3025.527%C+20.554%C52.2B++N/A1818.3h10.3B40.5C**
AF-22 Crow 6854145360.772B+1.0863.419%C--1.691%C-23.7B+15.5C*22617.5h7.7B+12.1B
M96 Mjolnir-H 7144111382.978C1.1247.616%C+N/A53.4C**39.4B+5317.7h73.4F-154.2F-
Warden 3823802761.377B+0.4832.002%B*19.474%D34.9B*N/A19010.9h7.7B++24.2B++
E540 Halberd 574372389.789C**7.9334.072%D**3.226%C++29.1C+15.8C*24312.8h6.7D19.8D*
Gauss SPR 3513481692.059C**0.2036.336%B+31.322%C45.8B**N/A1787.6h4.8B+13.2B+
NS Baron G5 3373332371.405B+0.4536.877%D14.414%C+46.3B++N/A1507.2h4B+10.8C+
Aspis Anti-Aircraft Phalanx Turret 609327546.056A4.2027.544%C**3.976%A+22.1A++19.1A+28114.8h98.6A358.1B*
Hunter QCX 3103082511.227B*0.6340.384%C+33.442%B+39M+N/A1257.9h3.5B8.6B
AF-19 Mercenary 3042991971.518B**0.3422.237%C+28.428%A19.4C++N/A46215.4h13.1C*58.9C**
Rocklet Rifle 5042963220.919B+0.9445.372%D-N/A32.9B+23.1C+4429h35.6C**78.4C+
NS-45 Pilot 2812731811.508C**0.3530.741%C+19.78%D88.1A2.6M*2423.1h7.6C+24.7C++
NC05 Jackhammer 2622602031.281C++0.5847.12%B+15%C++51B+N/A2975.1h5.9C--12.6C+
Enforcer ML85 411246504.92C+3.0635.473%D2.033%C+28.9B++19.4B+3638.5h15.7D44.3D-
AF-57 Piston 2392361931.223C++0.6329.345%D--16.949%B*47.2B+N/A1855h4.2B14.2C+
Razor GD-23 2312301551.484B++0.3726.06%B26.957%A53.5A+N/A4884.3h10.8B++41.3B+
E540 Halberd-H 329217593.678C-1.8243.024%F1.843%C+36.8C19C3505.9h7.3C17D*
Reaper DMR 2152141441.486C+0.3725.946%C+21.963%C56.3B**N/A2653.8h9B+34.7B+
Titan-150 HESH 229208219.905C+8.0543.628%C-1.442%C56.2B**5.7D3023.7h2.7B*6.1B+
NCM3 Raven 3312002940.68C1.1846.427%B*2.5%C+14.6A9.6A16813.7h25.2B+54.3B++
C75 Viper 261195375.27B+3.4136.56%C+2.051%B*20.7C-7C+3689.4h14.8C+40.6C+
AC-X11 1961921121.714B++0.1428.659%B++25.521%B++42.7B++N/A4334.5h10C*34.8B+
NS Annihilator 5541912810.68C**1.1881.586%C*N/A8.4C15.9A++13622.8h18.1F-22.2F-
M30 Mustang AH 2241882270.828C--1.0351.084%DN/A16.8D-3.2C--9911.2h29.1F**56.9F--
NCM3 Raven 2931773110.569C1.2947.427%B**3.39%B+12.1B*7.9B*13814.6h30.9C++65.1B+
NSX Daimyo 1771771361.301D0.5643.779%B86.441%F--35.4C--N/A1015h4.3F--9.9D*
NC12 Sweeper 1671651680.982C+0.8738.296%C13.333%C+45.8B++N/A1813.6h5.3C-13.8C
Hawk GD-68 2571541840.837B+1.0255.387%D--N/A21.7B++14.5B*3517.1h7.3B+13.3C++
M40 Fury-F 2041491391.072C+0.7849.667%C++N/A24.8C++9.2B++1696h22.5D*45.3D--
Gauss Compact Burst 1371371181.161C0.7024.656%C21.168%D32.6C+N/A1174.2h10.3B+41.9C++
M40 Fury-H 161129216.143C--4.2945.593%B+N/A80.6C+20B++4321.6h21.1T-46.3F--
LA39 Bruiser 1311291910.675C-1.1846.029%D**21.705%A26.9DN/A1614.8h4F--8.6F-
NCM1 Scattercannon 1161161430.811C-1.0524.107%D*15.517%C+16.6C--N/A1647h8.1C+33.8D
M60-G Bulldog 164101313.258C1.4047.706%A+N/A33.7C**21M**3053h19T*39.9D--
M20 Basilisk 14499313.194C++1.3425.583%D7.071%B+14.6C-6.6C+1386.8h140.1F-547.5F
GD-66 Claw 9898921.065C+0.7939.525%F21.429%A46.7C**N/A2812.1h2.7C+6.9D
Soldier Soaker 9594731.288C++0.5730.202%C-17.021%C**94A+1C++4881h5.4B+17.9C*
MGR-M1 Bishop 8888861.023C0.8335.865%B+19.318%D*29.3C+N/A1543h7C+19.5C**
MAX Punch 87871,5760.055C1.8050.939%BN/A1.5C++N/A559.3h2.5C++4.9C*
M12 Kobalt 7575126.25D4.399.505%D*20%B++46.9CN/A1461.6h27.8F-292.6F--
M12 Kobalt-F 8274750.987C0.8713.992%D*4.054%D--13.2C--1.4C*395.6h17.2C+122.8C
NS-20 Gorgon 75661120.589C1.2739.776%A*19.697%C++13.2C1.8B+725h119.8D*301.3C
M12 Kobalt 7064610.667C8.8118.152%C++7.813%F--71.1C+6.7M3540.9h35.1F--193.3D
NS-20 Gorgon 69621100.564C1.2939.98%A**24.194%B*12.4C-1.4C+565h125.2D**313.2D
NSX Amaterasu 66603,1290.019D1.8431.711%C*3.333%D*0.6C--N/A194.2h3.6C*11.3B+
M20 Basilisk 8758252.32C0.4629.802%D-5.172%C10.9D-5.5C--2235.3h158.5F-531.7F-

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret132500.9h
Motion Spotter13815,8889.4h
Medical Kit93500.5h
Nano-Armor Kit96165,87210.7h
Spawn Beacon51360.2h
Spitfire Auto-Turret1720.2h
Restoration Kit691,4311.7h
M40 Fury0520.1h
Deconstruction Tool01660h
Recon Detection Device50841,03051.7h
Ammunition Package684060.9h
Anti-Infantry MANA Turret9510.5h
Medical Applicator155,7350.5h

Check the help document for the dictionary if you want to learn more about words used here.


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