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Deputy Director Guerilla GKAbraxas[] GKAbraxas
NC BR 90

KDR: 1.84

Score: 97.4m

Last Seen: Jan 30th, 2020 10:41 PM
- OFFLINE - 4.2 hour(s)

Prestige 1, Battle Rank 90 - New Conglomerate on Cobalt
Level Progress (to 91): 0%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Blitz GD-10 NC6 Gauss SAW MGR-S1 Gladius NS-15M1 GD-22S SAS-R L100 Python HESH MKV Suppressed
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,835,217 MLG Score: 1467
Fun Score: N/A
Cheeseburgers Flipped: 372TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.772%19.202%514411308230,9932.33574-0.497

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.961%1.068B**-0.287C-0.761D-HEAD + (~5.82)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.40.441B11.10.222C++30.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.188%1.415%202213474,02826599141.51429440%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.513%0.102C+-0.139C0.491

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.20.568B+26.80.496B+43.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.072%1.897%2168134116,3971013146901.61834350%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.703%-0.288C-0.39C-0.965

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.60.438B8.20.34C**13.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.757%6.705%27913401,92468928470.279124227%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.695%-0.782D-0.527B+0.706

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
83.60.305C*23.20.423B60.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.333%60.918%275134415,442122021271.26553

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.692%1.261A-0.394C---0.123

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.426B2.50.226C++3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.519%14.599%27513441,3705167200.265144

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.47%-0.763D--0.043C+-0.5

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.80.019C+4.20.139C++8.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
97.4m125.2%317 (19k)266 (16k)1.83908325,430176,9531.9550590 (90)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC13491584027.981%17.364%48602:0444

29% Heavy Assault48% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 23rd, 2012 12:48 AMJun 13th, 2016 8:58 PMFeb 1st, 2020 7:31 AM (194d) (PST)Jan 30th, 2020 8:02 PM (195d) (PST)Jan 30th, 2020 6:41 PM (195d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8012825190.8890.4830.1541.1900.0621467

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
48,04316,91931,1245329971415,968

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6101.5h/254.2d 20,522 56,508 58,860 435.7k 6,396 18,815 22,657 293.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C
Kills:32,180
Deaths:16,339
KDR:1.970
Accuracy:22.762% C
HSR:21.448% D
NS-15M1
C
Kills:15,767
Deaths:9,016
KDR:1.749
Accuracy:24.127% C
HSR:22.376% C--
GD-22S
C+
Kills:12,552
Deaths:7,901
KDR:1.589
Accuracy:25.869% C+
HSR:23.423% D
MGR-L1 Promise
D
Kills:5,872
Deaths:4,008
KDR:1.465
Accuracy:24.190% D
HSR:22.599% D-
LA1 Anchor
D
Kills:5,712
Deaths:3,523
KDR:1.621
Accuracy:24.927% D
HSR:22.321% D-
NS-15M2
D
Kills:4,569
Deaths:2,882
KDR:1.585
Accuracy:24.136% D
HSR:20.836% D--
NC6A GODSAW
D--
Kills:3,505
Deaths:2,168
KDR:1.617
Accuracy:25.482% D--
HSR:20.057% D**
NSX Naginata
D-
Kills:3,489
Deaths:2,451
KDR:1.424
Accuracy:21.496% D-
HSR:23.015% D--
EM1
D
Kills:2,720
Deaths:1,787
KDR:1.522
Accuracy:20.540% D-
HSR:19.522% D
EM6
D
Kills:2,114
Deaths:1,429
KDR:1.479
Accuracy:22.587% D
HSR:21.476% D-
NC6S Gauss SAW S
C
Kills:1,910
Deaths:1,153
KDR:1.657
Accuracy:25.141% C
HSR:24.764% C
Kills:90,390
Deaths (as Heavy Assault):52,657
Deaths (to Heavy Assaults):32,615
KDR:1.71658
Kill Difference:37,733
Playtime:1,796.924 hours
Usage:29%
Score:28.670m
Score/min:266
Accuracy (listed only):23.751%
HSR (listed only):21.985%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
C++
Kills:74,237
Deaths:40,039
KDR:1.854
Accuracy:28.187% C++
HSR:14.999% D
MGR-S1 Gladius
C++
Kills:24,139
Deaths:14,204
KDR:1.699
Accuracy:31.087% C++
HSR:22.366% C-
SAS-R
B
Kills:11,908
Deaths:6,081
KDR:1.958
Accuracy:43.939% B
HSR:58.818% F-
MKV Suppressed
C**
Kills:8,677
Deaths:5,067
KDR:1.712
Accuracy:29.513% C**
HSR:18.831% C
NS-30 Vandal
C+
Kills:4,928
Deaths:2,788
KDR:1.768
Accuracy:35.985% C+
HSR:17.533% D*
NS-61 Emissary
B+
Kills:3,210
Deaths:2,237
KDR:1.435
Accuracy:34.504% B+
HSR:16.978% C
NS-7 PDW
C+
Kills:2,762
Deaths:1,573
KDR:1.756
Accuracy:27.216% C+
HSR:14.482% D
NSX Tengu
C+
Kills:2,450
Deaths:1,589
KDR:1.542
Accuracy:39.507% C+
HSR:19.510% D
Tempest
C+
Kills:2,425
Deaths:1,637
KDR:1.481
Accuracy:27.728% C+
HSR:17.773% D
NS-44 Commissioner
C*
Kills:1,957
Deaths:1,873
KDR:1.045
Accuracy:42.229% C*
HSR:15.330% D*
AF-8 RailJack
B++
Kills:1,907
Deaths:633
KDR:3.013
Accuracy:44.506% B++
HSR:70.477% D
NC08 Mag-Scatter
C++
Kills:1,736
Deaths:1,452
KDR:1.196
Accuracy:57.365% C++
HSR:15.553% C
NSX Tomoe
C**
Kills:1,658
Deaths:1,210
KDR:1.370
Accuracy:32.386% C**
HSR:26.116% D**
AF-18 Stalker
C+
Kills:1,642
Deaths:1,128
KDR:1.456
Accuracy:30.181% C+
HSR:17.844% D
AF-4 Cyclone
C++
Kills:1,419
Deaths:688
KDR:2.063
Accuracy:29.146% C++
HSR:16.631% D
LA8 Rebel
B*
Kills:1,409
Deaths:1,025
KDR:1.375
Accuracy:39.498% B*
HSR:17.104% D
Impetus
C
Kills:1,232
Deaths:853
KDR:1.444
Accuracy:34.623% C
HSR:20.211% D*
NC14 Bolt Driver
C**
Kills:1,070
Deaths:450
KDR:2.378
Accuracy:40.773% C**
HSR:73.645% C-
AF-6 Shadow
C+
Kills:806
Deaths:483
KDR:1.669
Accuracy:36.656% C+
HSR:20.968% D--
NS-44L Blackhand
C+
Kills:747
Deaths:690
KDR:1.083
Accuracy:44.355% C+
HSR:25.301% D**
LA3 Desperado
B++
Kills:705
Deaths:543
KDR:1.298
Accuracy:35.275% B++
HSR:18.440% C--
NC4 Mag-Shot
B++
Kills:630
Deaths:735
KDR:0.857
Accuracy:34.466% B++
HSR:18.095% C
Gauss SPR
C+
Kills:379
Deaths:199
KDR:1.905
Accuracy:36.373% C+
HSR:30.871% D
NS-45 Pilot
D
Kills:356
Deaths:277
KDR:1.285
Accuracy:30.328% D
HSR:22.472% D--
NS-357 Underboss
C+
Kills:302
Deaths:333
KDR:0.907
Accuracy:39.012% C+
HSR:16.887% D--
NSX Daimyo
C+
Kills:178
Deaths:137
KDR:1.299
Accuracy:43.648% C+
HSR:86.517% F-
Soldier Soaker
B+
Kills:94
Deaths:73
KDR:1.288
Accuracy:30.202% D-
HSR:17.021% B+
Kills:152,963
Deaths (as Infiltrator):87,997
Deaths (to Infiltrators):32,698
KDR:1.73828
Kill Difference:64,966
Playtime:2,904.314 hours
Usage:48%
Score:44.201m
Score/min:254
Accuracy (listed only):36.248%
HSR (listed only):27.066%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C+
Kills:2,147
Deaths:1,481
KDR:1.450
Accuracy:26.683% C+
HSR:17.606% D
NSX Tanto
C-
Kills:2,035
Deaths:1,381
KDR:1.474
Accuracy:27.248% C-
HSR:23.980% D
GD-7F
C
Kills:1,186
Deaths:786
KDR:1.509
Accuracy:24.736% D
HSR:21.164% C
Mauler S6
D
Kills:690
Deaths:580
KDR:1.190
Accuracy:30.362% D**
HSR:11.739% D
AF-4A Bandit
C--
Kills:433
Deaths:279
KDR:1.552
Accuracy:25.527% C--
HSR:20.554% D
Warden
C++
Kills:380
Deaths:278
KDR:1.367
Accuracy:32.026% C++
HSR:19.474% D--
MGR-C1 Charger
D
Kills:354
Deaths:374
KDR:0.947
Accuracy:26.992% D
HSR:18.644% D*
NS Baron G5
C
Kills:333
Deaths:237
KDR:1.405
Accuracy:36.877% D*
HSR:14.414% C
AF-19 Mercenary
B++
Kills:299
Deaths:197
KDR:1.518
Accuracy:22.237% D
HSR:28.428% B++
AF-57 Piston
B+
Kills:272
Deaths:219
KDR:1.242
Accuracy:29.205% F
HSR:17.279% B+
Razor GD-23
B+
Kills:230
Deaths:155
KDR:1.484
Accuracy:26.060% C
HSR:26.957% B+
AC-X11
C*
Kills:192
Deaths:112
KDR:1.714
Accuracy:28.659% C+
HSR:25.521% C*
NC12 Sweeper
C
Kills:181
Deaths:185
KDR:0.978
Accuracy:37.853% D-
HSR:12.707% C
Gauss Compact Burst
D
Kills:153
Deaths:128
KDR:1.195
Accuracy:24.063% D--
HSR:22.222% D
LA39 Bruiser
B**
Kills:129
Deaths:191
KDR:0.675
Accuracy:46.029% F-
HSR:21.705% B**
GD-66 Claw
B++
Kills:98
Deaths:92
KDR:1.065
Accuracy:39.525% F-
HSR:21.429% B++
MGR-M1 Bishop
C+
Kills:91
Deaths:89
KDR:1.022
Accuracy:36.260% C+
HSR:18.681% F
Kills:9,203
Deaths (as Engineer):6,764
Deaths (to Engineers):31,421
KDR:1.36059
Kill Difference:2,439
Playtime:57.513 hours
Usage:1%
Score:0.697m
Score/min:202
Accuracy (listed only):30.608%
HSR (listed only):20.147%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
C++
Kills:74,237
Deaths:40,039
KDR:1.854
Accuracy:28.187% C++
HSR:14.999% D
MGR-S1 Gladius
C++
Kills:24,139
Deaths:14,204
KDR:1.699
Accuracy:31.087% C++
HSR:22.366% C-
MKV Suppressed
C**
Kills:8,677
Deaths:5,067
KDR:1.712
Accuracy:29.513% C**
HSR:18.831% C
NS-7 PDW
C+
Kills:2,762
Deaths:1,573
KDR:1.756
Accuracy:27.216% C+
HSR:14.482% D
NSX Tengu
C+
Kills:2,450
Deaths:1,589
KDR:1.542
Accuracy:39.507% C+
HSR:19.510% D
Tempest
C+
Kills:2,425
Deaths:1,637
KDR:1.481
Accuracy:27.728% C+
HSR:17.773% D
NS-11C
C+
Kills:2,147
Deaths:1,481
KDR:1.450
Accuracy:26.683% C+
HSR:17.606% D
NSX Tanto
C-
Kills:2,035
Deaths:1,381
KDR:1.474
Accuracy:27.248% C-
HSR:23.980% D
AF-4 Cyclone
C++
Kills:1,419
Deaths:688
KDR:2.063
Accuracy:29.146% C++
HSR:16.631% D
GD-7F
C
Kills:1,186
Deaths:786
KDR:1.509
Accuracy:24.736% D
HSR:21.164% C
Mauler S6
D
Kills:690
Deaths:580
KDR:1.190
Accuracy:30.362% D**
HSR:11.739% D
AF-4A Bandit
C--
Kills:433
Deaths:279
KDR:1.552
Accuracy:25.527% C--
HSR:20.554% D
MGR-C1 Charger
D
Kills:354
Deaths:374
KDR:0.947
Accuracy:26.992% D
HSR:18.644% D*
NS Baron G5
C
Kills:333
Deaths:237
KDR:1.405
Accuracy:36.877% D*
HSR:14.414% C
AF-19 Mercenary
B++
Kills:299
Deaths:197
KDR:1.518
Accuracy:22.237% D
HSR:28.428% B++
AF-57 Piston
B+
Kills:272
Deaths:219
KDR:1.242
Accuracy:29.205% F
HSR:17.279% B+
Razor GD-23
B+
Kills:230
Deaths:155
KDR:1.484
Accuracy:26.060% C
HSR:26.957% B+
AC-X11
C*
Kills:192
Deaths:112
KDR:1.714
Accuracy:28.659% C+
HSR:25.521% C*
NC12 Sweeper
C
Kills:181
Deaths:185
KDR:0.978
Accuracy:37.853% D-
HSR:12.707% C
Gauss Compact Burst
D
Kills:153
Deaths:128
KDR:1.195
Accuracy:24.063% D--
HSR:22.222% D
LA39 Bruiser
B**
Kills:129
Deaths:191
KDR:0.675
Accuracy:46.029% F-
HSR:21.705% B**
GD-66 Claw
B++
Kills:98
Deaths:92
KDR:1.065
Accuracy:39.525% F-
HSR:21.429% B++
Kills:124,841
Deaths (as Light Assault):71,194
Deaths (to Light Assaults):24,242
KDR:1.75353
Kill Difference:53,647
Playtime:196.536 hours
Usage:3%
Score:3.231m
Score/min:274
Accuracy (listed only):30.202%
HSR (listed only):19.497%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C+
Kills:1,716
Deaths:925
KDR:1.855
Accuracy:25.109% D--
HSR:14.802% C+
AF-34 Mattock
D*
Kills:817
Deaths:578
KDR:1.413
Accuracy:25.390% D**
HSR:13.464% D*
AF-41 Hacksaw
D
Kills:662
Deaths:357
KDR:1.854
Accuracy:27.112% D-
HSR:13.444% D
NCM3 Raven
B++
Kills:204
Deaths:305
KDR:0.669
Accuracy:47.148% B++
HSR:2.451% C
NCM3 Raven
B++
Kills:185
Deaths:322
KDR:0.575
Accuracy:48.128% B++
HSR:3.243% B+
NCM1 Scattercannon
C
Kills:116
Deaths:143
KDR:0.811
Accuracy:24.107% F-
HSR:15.517% C
NS-20 Gorgon
A*
Kills:67
Deaths:116
KDR:0.578
Accuracy:39.618% A*
HSR:19.403% C
NS-20 Gorgon
A*
Kills:63
Deaths:114
KDR:0.553
Accuracy:39.763% A*
HSR:23.810% C*
Kills:3,830
Deaths (as MAX Suit):1,430
Deaths (to MAX Suits):5,593
KDR:2.67832
Kill Difference:2,400
Playtime:46.596 hours
Usage:1%
Score:0.954m
Score/min:341
Accuracy (listed only):34.547%
HSR (listed only):13.267%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
A++
Kills:3,560
V. Kills:539 N/A
Deaths:342
KDR:10.409
Accuracy:52.444% C+
KPH:246.900 A+
VKPH:37.400 A++
Vortek Rotary
C
Kills:468
V. Kills:326 143%
Deaths:1,408
KDR:0.332
Accuracy:31.196% C
KPH:7 D--
VKPH:4.900 D--
M30 Mustang AH
D
Kills:191
V. Kills:36 N/A
Deaths:227
KDR:0.841
Accuracy:51.006% D--
KPH:16.800 D*
VKPH:3.200 D
Kills:4,219 (659 + 0)
Deaths:1,977
KDR:2.134
VKDR:0.456
Vehicle Kills:901
Kill Difference:2,242
Playtime:92.923 hours
Usage:2%
Score:1.097m
Score/min:197
Piloting Accuracy:51.006%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:11,277
V. Kills:1,907 N/A
Deaths:1,428
KDR:7.897
Accuracy:53.267% C**
KPH:84.100 B++
VKPH:14.200 B**
L100 Python HEAT
A+
Kills:1,360
V. Kills:535 254%
Deaths:264
KDR:5.152
Accuracy:61.477% B*
KPH:59.800 B++
VKPH:23.500 A+
L100 Python AP
A
Kills:738
V. Kills:460 160%
Deaths:158
KDR:4.671
Accuracy:62.446% B++
KPH:48 B+
VKPH:29.900 A
Skyguard
B+
Kills:493
V. Kills:373 132%
Deaths:170
KDR:2.900
Accuracy:30.189% C+
KPH:18.200 C+
VKPH:13.800 B+
C75 Viper
C--
Kills:196
V. Kills:66 293%
Deaths:37
KDR:5.297
Accuracy:36.550% C--
KPH:20.800 D-
VKPH:7 C--
Kills:14,064 (14,064 + 0)
Deaths:2,057
KDR:6.837
VKDR:1.624
Vehicle Kills:3,341
Kill Difference:12,007
Playtime:208.649 hours
Usage:3%
Score:3.597m
Score/min:287
Driving Accuracy:36.550%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
C*
Kills:1,297
V. Kills:640 202%
Deaths:260
KDR:4.988
Accuracy:46.912% C
KPH:25.500 C
VKPH:12.600 C*
Titan-150 AP
A+
Kills:828
V. Kills:688 120%
Deaths:254
KDR:3.260
Accuracy:53.043% C**
KPH:30.500 C+
VKPH:25.400 A+
E540 Halberd
C+
Kills:393
V. Kills:206 190%
Deaths:39
KDR:10.077
Accuracy:34.093% F
KPH:29.600 C-
VKPH:15.500 C+
Enforcer ML85
C++
Kills:247
V. Kills:166 148%
Deaths:50
KDR:4.940
Accuracy:35.581% D--
KPH:29 C++
VKPH:19.500 C++
Titan-150 HESH
C**
Kills:208
V. Kills:21 N/A
Deaths:21
KDR:9.905
Accuracy:43.628% D
KPH:55.800 C**
VKPH:5.600 D--
M20 Basilisk
C
Kills:103
V. Kills:46 219%
Deaths:31
KDR:3.323
Accuracy:25.815% D--
KPH:15.100 D
VKPH:6.700 C
M12 Kobalt
C--
Kills:75
V. Kills: N/A
Deaths:12
KDR:6.250
Accuracy:9.530% F-
KPH:44.700 C--
VKPH:0 F
Kills:3,151 (2,333 + 818)
Deaths:667
KDR:4.724
VKDR:2.649
Vehicle Kills:1,767
Kill Difference:2,484
Playtime:111.919 hours
Usage:2%
Score:1.850m
Score/min:276
Driving Accuracy:43.628%
Gunner Accuracy:9.530%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B+
Kills:654
V. Kills:53 N/A
Deaths:94
KDR:6.957
Accuracy:49.139% D
KPH:131.300 C++
VKPH:10.600 B+
M96 Mjolnir-H
B
Kills:430
V. Kills:315 136%
Deaths:140
KDR:3.071
Accuracy:47.966% C-
KPH:53.300 C+
VKPH:39 B
E540 Halberd-H
C-
Kills:227
V. Kills:117 192%
Deaths:60
KDR:3.783
Accuracy:43.100% F-
KPH:37.400 D
VKPH:19.300 C-
M40 Fury-H
C**
Kills:134
V. Kills:33 394%
Deaths:22
KDR:6.091
Accuracy:45.786% C*
KPH:82.800 C
VKPH:20.400 C**
Kills:1,445 (0 + 1,445)
Deaths:316
KDR:4.573
VKDR:1.639
Vehicle Kills:518
Kill Difference:1,129
Playtime:20.742 hours
Usage:0%
Score:0.552m
Score/min:443
Driving Accuracy:N/A%
Gunner Accuracy:45.786%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
A**
Kills:102
V. Kills:64 157%
Deaths:31
KDR:3.290
Accuracy:48.125% B**
KPH:34.300 C
VKPH:21.500 A**
M12 Kobalt
A*
Kills:64
V. Kills:6 N/A
Deaths:6
KDR:10.667
Accuracy:18.019% C
KPH:71.100 C
VKPH:6.700 A*
M20 Basilisk
D
Kills:59
V. Kills:29 197%
Deaths:26
KDR:2.269
Accuracy:29.847% D*
KPH:10.900 D--
VKPH:5.300 D
Kills:225 (0 + 225)
Deaths:63
KDR:3.571
VKDR:1.571
Vehicle Kills:99
Kill Difference:162
Playtime:9.303 hours
Usage:0%
Score:0.148m
Score/min:265
Driving Accuracy:N/A%
Gunner Accuracy:29.847%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C**
Kills:1,346
V. Kills:46 N/A
Deaths:505
KDR:2.665
Accuracy:37.858% D
KPH:66.900 C*
VKPH:2.300 C**
M40 Fury-F
C++
Kills:149
V. Kills:55 266%
Deaths:139
KDR:1.072
Accuracy:49.913% C+
KPH:24.200 C
VKPH:8.900 C++
M12 Kobalt-F
C+
Kills:74
V. Kills:8 N/A
Deaths:75
KDR:0.987
Accuracy:13.992% F
KPH:13.200 D
VKPH:1.400 C+
Kills:1,569 (1,569 + 0)
Deaths:719
KDR:2.182
VKDR:0.152
Vehicle Kills:109
Kill Difference:850
Playtime:31.903 hours
Usage:1%
Score:0.257m
Score/min:134
Driving Accuracy:13.992%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Blitz GD-10 74,69974,23740,0391.854C**0.0128.187%C++14.999%D55.7C++N/A1351333.7h12.9C++45.8C*
NC6 Gauss SAW 32,52232,18016,3391.97C+0.1322.762%C21.448%D47.7C+N/A130674.6h9.3C+40.9C+
MGR-S1 Gladius 24,41724,13914,2041.699C+0.1431.087%C++22.366%C-57.9C+N/A138416.8h9C+29C++
NS-15M1 15,90515,7679,0161.749C+0.0924.127%C22.376%C--55C+N/A127286.5h11.6C+48.1C+
GD-22S 12,70212,5527,9011.589C+0.2525.869%C+23.423%D53.3C+N/A133235.6h10.7C41.3C+
SAS-R 12,02511,9086,0811.958D0.1243.939%B58.818%F-46.3CN/A118257.2h2.4D-5.4C
L100 Python HESH 13,18411,2771,4287.897D6.0653.267%C**1.765%B+84.2B++14.2B**275134h3.2C6C++
MKV Suppressed 8,7718,6775,0671.712C++0.1329.513%C**18.831%C59.5BN/A135145.9h12.4C++42.1C**
C-4 ARX 9,6757,8903,5572.218C+0.3829.375%BN/A164.7B+37.3C+71147.9h1.2C+4.1C++
Bouncing Betty 7,8547,8381,2716.167B*4.3347.627%C++N/A194B**N/A45840.4h1.8C++3.8C**
C-4 8,9206,3034,0131.571C+0.2723.616%DN/A91.5C38B+64968.9h1.5D6.4C--
MGR-L1 Promise 5,9945,8724,0081.465C0.3724.19%D22.599%D-56.6C1.2C+146103.8h13.9C57.5C+
LA1 Anchor 5,7715,7123,5231.621C-0.2224.927%D22.321%D-55.7CN/A138102.5h10C-40.2C
NS Decimator 9,0065,6385,5881.009C-0.8356.136%D-2.217%C*36.3C-21.7C++253155.2h4.9C8.7D
NS-30 Vandal 4,9664,9282,7881.768C0.0735.985%C+17.533%D*54.1C+N/A12991.1h5.1C++14.2C++
NS-15M2 4,6134,5692,8821.585C0.2524.136%D20.836%D--50.5C-N/A13290.5h11.5C+47.5C+
Breaker Rocket Pods 4,0993,56034210.409C+8.5752.444%C+N/A247.2A+37.4A++89514.4h13.7C+26.1C+
NC6A GODSAW 3,5483,5052,1681.617C0.2225.482%D--20.057%D**60.5C-N/A15657.9h8.6C++33.7C+
NSX Naginata 3,5463,4892,4511.424C-0.4221.496%D-23.015%D--52.5CN/A14566.5h12.3C-57.1C-
NS-61 Emissary 3,2953,2102,2371.435B+0.4034.504%B+16.978%C77A2A*19941.7h12.4C++36B
NS-7 PDW 2,7782,7621,5731.756C*0.0827.216%C+14.482%D50.1C*N/A13555.1h12.9C++47.2C++
EM1 2,7522,7201,7871.522C+0.3220.54%D-19.522%D47.8CN/A13256.9h12.9C63C-
NSX Tengu 2,4692,4501,5891.542C+0.3039.507%C+19.51%D55.3C+N/A12044.3h12.5C31.7C+
Tempest 2,4472,4251,6371.481C0.3627.728%C+17.773%D53.2CN/A11845.6h10.7D38.5C
NS-11C 2,1792,1471,4811.45C+0.3926.683%C+17.606%D55.1C**N/A16739h12C**45C**
EM6 2,1332,1141,4291.479C0.3622.587%D21.476%D-50.7CN/A14341.7h11.4D50.6C
NSX Tanto 2,0642,0351,3811.474C+0.3727.248%C-23.98%D45CN/A11345.2h12.6C+46.4C+
NS-44 Commissioner 1,9821,9571,8731.045C+0.7942.229%C*15.33%D*60.2C*N/A17632.5h4.1D9.6C+
Spear Anti-Vehicle Phalanx Turret 3,4101,9202378.101C6.2657.281%B*2.396%D-68.8B++53.4A*59827.9h8.4C14.6B
Frag Grenade 1,9251,91311913N/A1,911.1637.932%FN/A303.7D*1.9D*9716.3h4.5D**11.8F
NC6S Gauss SAW S 1,9281,9101,1531.657C0.1825.141%C24.764%C59.3C+N/A14932.2h10.7C--42.4C
AF-8 RailJack 1,9101,9076333.013C1.1744.506%B++70.477%D35.8C++N/A10453.2h2.4C-5.4C++
Carver 1,9961,90383,7920.023C1.8242.254%B*4.834%F0.8C--N/A22394.1h1.9D*4.5C**
NC08 Mag-Scatter 1,7671,7361,4521.196C+0.6457.365%C++15.553%C85.9A1.5A*20920.2h4.6D8C+
AF-41 Hacksaw 1,7431,7169251.855C0.0225.109%D--14.802%C+62.4A+1B**16827.5h4.3B*17.3B+
NSX Tomoe 1,6811,6581,2101.37C0.4732.386%C**26.116%D**45.1CN/A13236.8h15.7D-48.6C
AF-18 Stalker 1,6501,6421,1281.456C0.3830.181%C+17.844%D52.3C*N/A14431.4h11.9C+39.3C++
AF-4 Cyclone 1,4311,4196882.063C*0.2229.146%C++16.631%D66C*N/A23721.5h9B+30.9B+
LA8 Rebel 1,4811,4091,0251.375C++0.4639.498%B*17.104%D54.2B2.8M+14526h7D-17.6C*
L100 Python HEAT 1,8951,3602645.152C-3.3161.477%B*1.397%D59.6B++23.5A+34622.8h6.4C-10.4C+
S12 Renegade 1,3921,3465052.665C0.8337.858%D4.309%C+67C*2.3C**15120.1h4D--10.7D
Titan-150 HEAT 1,9371,2972604.988C3.1546.912%C2.544%C+25.5C12.6C*19350.8h4.5C++9.7C+
Impetus 1,2421,2328531.444C-0.4034.623%C20.211%D*44.6CN/A10927.6h4.5C13C+
GD-7F 1,2061,1867861.509C+0.3324.736%D21.164%C47.4C+N/A18925h12.4C+50.2C+
NC14 Bolt Driver 1,0721,0704502.378C+0.5440.773%C**73.645%C-20DN/A10453.4h2.6C-6.3C+
Shrike 1,8491,0529291.132C++0.7156.98%C+2.281%C26.4C20B+32339.8h6.5C11.3C+
NSX Masamune 1,6531,0051,1200.897C0.9455.043%D1.294%D33.4C+21.5B+23730.1h13.2C23.9C-
Mag-Cutter 96795071,4470.013C1.8341.635%B*1.053%D-0.4C-N/A12459.9h2.1B5B+
Titan-150 AP 1,5168282543.26D1.4253.043%C**2.899%B+30.6C+25.4A+45727.1h6.7F--12.7D*
AF-34 Mattock 8318175781.413D0.4325.39%D**13.464%D*49.2C+N/A13416.6h4.8B**18.8C++
AF-6 Shadow 8208064831.669C--0.1736.656%C+20.968%D--54.1CN/A13514.9h5.5C15.1C+
NS-44L Blackhand 7567476901.083C0.7644.355%C+25.301%D**62.3B*N/A17412h3.8C++8.7C*
L100 Python AP 1,1987381584.671C--2.8362.446%B++2.304%C++47.9B+29.9A40115.4h6.9D*11D
LA3 Desperado 7217055431.298C++0.5435.275%B++18.44%C--80.1B*1.8A++2298.8h8.7C24.6B
Mauler S6 6996905801.19C+0.6530.362%D**11.739%D47.9C*N/A20614.4h4.2C*13.8D
AF-41 Hacksaw 6766623571.854C0.0127.112%D-13.444%D58.1B**1.2A++18811.4h5.8B+21.5C++
C85 Canister-H 707654946.957D5.1249.139%D11.621%C++130.8C++10.6B+4235h10.3D*20.9D*
NC4 Mag-Shot 6456307350.857C+0.9834.466%B++18.095%C43.2C*1B22414.6h9.3D26.9C++
Tank Mine 734518737.096A++5.26189.81%SN/A215.8A+90B++19382.4h3.1F-1.6A**
Skyguard 8664931702.9C--1.0630.189%C+2.434%B+18.3C+13.8B+20127h141.9D--470.2D
AF-22 Crow 8054876170.789C++1.0563.024%D-1.437%D-24.8C+16.2C++22719.6h7.4C+11.8C+
Icikill 5024799,3220.051C+1.7945.412%B*3.34%D1.8CN/A4260.1h1.6B*3.6B
Vortek Rotary 7944681,4080.332D1.5131.196%C5.556%M++7D--4.9D--6367.2h126.4F-405.1D**
AF-4A Bandit 4384332791.552C+0.2925.527%C--20.554%D52.2C+N/A1858.3h10.3C+40.5C
M96 Mjolnir-H 7454301403.071C-1.2347.966%C-N/A53.1C+38.9C**5278.1h74T-154.2T
E540 Halberd 5993933910.077C+8.2434.093%F3.053%C*29.5C-15.5C+24013.3h6.6D*19.3F-
Warden 3823802781.367C+0.4732.026%C++19.474%D--34.9C+N/A19310.9h7.8C++24.2C**
Gauss SPR 3833791991.905C0.0736.373%C+30.871%D46.2C+N/A1748.2h4.8C13.1C+
NS-45 Pilot 3673562771.285C+0.5530.328%D22.472%D--84.8C++2.6A2324.2h7.7D-25.5D
MGR-C1 Charger 3693543740.947D0.8926.992%D18.644%D*46.6C2B**1367.6h12.6C46.6C
NS Baron G5 3373332371.405C++0.4336.877%D*14.414%C46.3C+N/A1527.2h4B10.8C+
Aspis Anti-Aircraft Phalanx Turret 610328546.074B4.2327.527%C3.963%A+22.2B*19.1B++28114.8h98.4B**357.6B+
Rocklet Rifle 5393153520.895C+0.9445.34%D-N/A32.5C++23.1C4399.7h35.9C+79.2C--
Hunter QCX 3113092511.231B+0.6140.384%C33.333%B*39.1A++N/A1267.9h3.5B+8.6B
NS-357 Underboss 3083023330.907C0.9339.012%C+16.887%D--83.9B+1.7A*2983.6h4.4D11.3C
AF-19 Mercenary 3042991971.518C++0.3222.237%D28.428%B++19.3C-N/A47615.5h13.1C58.9C+
AF-57 Piston 2762722191.242C+0.6029.205%F17.279%B+49.5C+N/A1925.5h4.1C+14D-
NC05 Jackhammer 2622602031.281C+0.5647.12%C+15%C51CN/A3015.1h5.9F12.6D
Enforcer ML85 413247504.94C3.1035.581%D--2.024%C++29.1C++19.5C++3638.5h15.8D--44.3D**
Razor GD-23 2312301551.484C+0.3626.06%C26.957%B+53.5BN/A4944.3h10.8C++41.3C++
E540 Halberd-H 344227603.783C-1.9443.1%F-1.762%C++37.2D19.2C--3526.1h7.1C+16.6D
Reaper DMR 2172161481.459C0.3825.644%D22.222%D49.1C+N/A2374.4h9C+35.2C
Titan-150 HESH 229208219.905C8.0743.628%D1.442%C+56.2C**5.7D-3093.7h2.7B+6.1C++
NCM3 Raven 3372043050.669D-1.1747.148%B++2.451%C14.5B+9.4B**16714.1h26C+55.2B
C75 Viper 262196375.297C-3.4636.55%C--2.041%B**20.9D-7C--3769.4h14.8D-40.5D-
AC-X11 1961921121.714C+0.1328.659%C+25.521%C*42.7C+N/A4494.5h10C--34.8C+
M30 Mustang AH 2271912270.841D1.0051.006%D--N/A16.9D*3.2D10111.3h29.1T*57T*
NS Annihilator 5541912810.68C1.1681.586%C**N/A8.4D15.9A*13622.8h18.1F--22.2F--
NCM3 Raven 3051853220.575D-1.2648.128%B++3.243%B+12.4C**8.1B+13814.9h31.1C64.5C*
NC12 Sweeper 1861811850.978C0.8637.853%D-12.707%C46.4C++1.3A+1823.9h5.3D*13.9D--
NSX Daimyo 1781781371.299D0.5443.648%C+86.517%F-35.6D--N/A1025h4.3T9.9F-
Hawk GD-68 2571541840.837C+1.0055.387%D*N/A21.7C++14.5B3547.1h7.3C++13.3C
Gauss Compact Burst 1531531281.195C-0.6424.063%D--22.222%D33.3DN/A1154.6h10.2C+42.4C-
M40 Fury-F 2041491391.072C-0.7749.913%C+N/A24C8.9C++1666.2h23.2F46.5F--
M40 Fury-H 167134226.091D4.2545.786%C*N/A83.8C20.6C**4341.6h21.2T*46.4T*
LA39 Bruiser 1311291910.675D1.1646.029%F-21.705%B**26.9D-N/A1714.8h4T*8.6T*
NCM1 Scattercannon 1161161430.811D--1.0324.107%F-15.517%C16.6D--N/A1647h8.1C33.8F
M20 Basilisk 149103313.323C1.4825.815%D--7.767%A15.1D6.8C1416.8h136.9F**530.4F*
M60-G Bulldog 166102313.29D1.4548.125%B**N/A34C21.3A*3113h19.2T*40F--
GD-66 Claw 9898921.065C0.7739.525%F-21.429%B++46.7CN/A2922.1h2.7D6.9F-
Soldier Soaker 9594731.288C+0.5530.202%D-17.021%B+94B++1C+4901h5.4B+17.9C+
MGR-M1 Bishop 9291891.022D0.8236.26%C+18.681%F30.3DN/A1743h7D-19.3C
MAX Punch 89891,6140.055C1.7850.812%B+N/A1.5BN/A560.5h2.5C+4.8C**
M12 Kobalt 7575126.25D4.419.53%F-20%B++44.1C--N/A1431.7h28.2D--296D--
M12 Kobalt-F 8274750.987D0.8513.992%F4.054%D--13.2D1.4C+395.6h17.2C+122.8D
NS-20 Gorgon 76671160.578D1.2639.618%A*19.403%C13.1D-1.8B+745.1h121.1T-305.7F-
M12 Kobalt 7064610.667D8.8318.019%C7.813%F--71.1C6.7A*3610.9h35.1T-195D**
NS-20 Gorgon 70631140.553D-1.2939.763%A*23.81%C*12.4D--1.4C+565.1h126.3T*317.7F-
NSX Amaterasu 66603,1290.019D1.8231.711%B+3.333%D**0.6C--N/A195.1h3.6C+11.3B
M20 Basilisk 8859262.269D0.4329.847%D*5.085%C-10.9D--5.4D2235.4h159.7F**535.1T*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit98168,73910.9h
Anti-Vehicle MANA Turret132500.9h
Spawn Beacon61640.3h
Medical Kit93500.5h
Motion Spotter15016,7139.8h
Restoration Kit691,4311.7h
Deconstruction Tool01660h
M40 Fury0520.1h
Spitfire Auto-Turret1720.2h
Recon Detection Device51942,16452.9h
Medical Applicator175,9700.6h
Ammunition Package704201h
Anti-Infantry MANA Turret9540.5h

Check the help document for the dictionary if you want to learn more about words used here.


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