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Deputy Director GKrOEm[FRMD] GKrOEm
NC BR 88

KDR: 2.59

Score: 41.4m

Last Seen: May 27th, 2020 2:03 PM
- OFFLINE - 29.3 hour(s)

Prestige 1, Battle Rank 88 - New Conglomerate on Miller - Outfit Member of Formido[FRMD] Formido
NC outfit on Miller

Members: 195
Level Progress (to 89): 29%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Bouncing Betty GD-7F Razor GD-23 GD-22S LA1 Anchor EM6 AF-4 Cyclone AF-19 Mercenary
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $297,738 MLG Score: 238
Fun Score: N/A
Cheeseburgers Flipped: 787TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.293%22.118%55929125418,5052.73743-0.148

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.005%0.752B++0.146C++-0.651DHEAD ++ (~9.47)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.80.266C*13.80.042C+40.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.124%1.16%369212811,3795241952.62667704%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.352%-0.098C+-0.752D--1.077

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.50.681B+4.60.606B+6.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.227%11.16%743812752,7243625007.52486544%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.832%-0.737D-1.567A+-0.386

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
164.1-0.374C-46.3-0.16C117.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.464%77.243%7433128060268620.876274

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.984%0.477B+0.614B+0.036

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.353C**2.40.232C++3.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.674%12.551%7432128174151881.42775

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.835%-0.027C+-0.362C--1.025

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.50.084C+4.8-0.025C+6.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Formido[FRMD] Formido
NC outfit on Miller

Members: 195
41.4m613.5%301 (18.1k)221 (13.3k)2.5889936,06213,9293.1495488 (88)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1283155014.577%15.34%22413:3111

11% Combat Medic57% Engineer18% Heavy Assault13% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 24th, 2014 6:43 PMSep 7th, 2019 6:52 PMMay 28th, 2020 12:09 AM (14h) (PST)May 27th, 2020 11:59 AM (1d) (PST)May 27th, 2020 10:03 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
243491940.1920.0740.0301.3010.020238

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
14,5772,92011,657124278113,266

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3124.4h/130.2d 7,808 5,532 30,899 244k 6,859 11,463 3,701 45.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
B++
Kills:1,175
Deaths:534
KDR:2.200
Accuracy:26.969% B++
HSR:25.532% C++
LA1 Anchor
C+
Kills:1,168
Deaths:651
KDR:1.794
Accuracy:25.216% C+
HSR:22.774% C-
EM6
C*
Kills:1,163
Deaths:542
KDR:2.146
Accuracy:23.713% C*
HSR:22.614% C
NS-15MP
B
Kills:1,155
Deaths:439
KDR:2.631
Accuracy:29.885% B
HSR:25.022% D
NS-15M AE
B**
Kills:1,155
Deaths:407
KDR:2.838
Accuracy:32.087% B**
HSR:25.801% C
NC6 Gauss SAW
B*
Kills:1,051
Deaths:320
KDR:3.284
Accuracy:25.271% B*
HSR:28.069% B++
NS-15M1
C+
Kills:415
Deaths:119
KDR:3.487
Accuracy:23.508% C+
HSR:21.687% C
NC6S Gauss SAW S
B
Kills:126
Deaths:64
KDR:1.969
Accuracy:25.574% C**
HSR:26.984% B
EM1
B**
Kills:84
Deaths:71
KDR:1.183
Accuracy:19.045% D
HSR:28.571% B**
Kills:7,492
Deaths (as Heavy Assault):3,147
Deaths (to Heavy Assaults):4,282
KDR:2.38068
Kill Difference:4,345
Playtime:549.781 hours
Usage:18%
Score:5.189m
Score/min:157
Accuracy (listed only):25.696%
HSR (listed only):25.228%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
C
Kills:1,189
Deaths:898
KDR:1.324
Accuracy:21.422% D
HSR:19.260% C
Razor GD-23
C+
Kills:1,185
Deaths:768
KDR:1.543
Accuracy:23.520% C
HSR:20.169% C+
AF-4 Cyclone
C-
Kills:1,162
Deaths:1,116
KDR:1.041
Accuracy:21.559% D-
HSR:16.179% C-
AF-19 Mercenary
C+
Kills:1,161
Deaths:592
KDR:1.961
Accuracy:22.883% C+
HSR:19.638% C
NS-11CP
C*
Kills:1,159
Deaths:481
KDR:2.410
Accuracy:30.594% C*
HSR:21.570% C
AF-4G Cyclone
C++
Kills:1,150
Deaths:715
KDR:1.608
Accuracy:28.493% C++
HSR:19.652% C+
Gauss Compact S
B+
Kills:655
Deaths:318
KDR:2.060
Accuracy:26.523% B+
HSR:18.321% C+
Mauler S6
C*
Kills:492
Deaths:393
KDR:1.252
Accuracy:44.101% C*
HSR:13.211% C-
AC-X11
C
Kills:424
Deaths:89
KDR:4.764
Accuracy:24.500% C
HSR:18.868% D
NS-11C
C+
Kills:343
Deaths:245
KDR:1.400
Accuracy:25.118% C+
HSR:16.618% C--
AF-57 Piston
C
Kills:249
Deaths:276
KDR:0.902
Accuracy:38.911% C
HSR:11.245% D
NS Baron G5
B+
Kills:135
Deaths:64
KDR:2.109
Accuracy:51.675% B+
HSR:10.370% D--
Blitz GD-10
C
Kills:104
Deaths:80
KDR:1.300
Accuracy:19.501% D--
HSR:14.423% C
AF-4A Bandit
C+
Kills:98
Deaths:61
KDR:1.607
Accuracy:24.352% C
HSR:22.449% C+
Kills:9,506
Deaths (as Light Assault):6,096
Deaths (to Light Assaults):2,258
KDR:1.55938
Kill Difference:3,410
Playtime:169.322 hours
Usage:5%
Score:1.743m
Score/min:172
Accuracy (listed only):28.797%
HSR (listed only):17.284%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
C
Kills:1,189
Deaths:898
KDR:1.324
Accuracy:21.422% D
HSR:19.260% C
Razor GD-23
C+
Kills:1,185
Deaths:768
KDR:1.543
Accuracy:23.520% C
HSR:20.169% C+
AF-19 Mercenary
C+
Kills:1,161
Deaths:592
KDR:1.961
Accuracy:22.883% C+
HSR:19.638% C
NS-11CP
C*
Kills:1,159
Deaths:481
KDR:2.410
Accuracy:30.594% C*
HSR:21.570% C
Gauss Compact S
B+
Kills:655
Deaths:318
KDR:2.060
Accuracy:26.523% B+
HSR:18.321% C+
Mauler S6
C*
Kills:492
Deaths:393
KDR:1.252
Accuracy:44.101% C*
HSR:13.211% C-
AC-X11
C
Kills:424
Deaths:89
KDR:4.764
Accuracy:24.500% C
HSR:18.868% D
Warden
B**
Kills:411
Deaths:4
KDR:102.750
Accuracy:30.239% B+
HSR:33.090% B**
NS-11C
C+
Kills:343
Deaths:245
KDR:1.400
Accuracy:25.118% C+
HSR:16.618% C--
AF-57 Piston
C
Kills:249
Deaths:276
KDR:0.902
Accuracy:38.911% C
HSR:11.245% D
NS Baron G5
B+
Kills:135
Deaths:64
KDR:2.109
Accuracy:51.675% B+
HSR:10.370% D--
AF-4A Bandit
C+
Kills:98
Deaths:61
KDR:1.607
Accuracy:24.352% C
HSR:22.449% C+
MGR-M1 Bishop
A+
Kills:75
Deaths:2
KDR:37.500
Accuracy:42.363% A+
HSR:24% D-
Kills:7,576
Deaths (as Engineer):4,191
Deaths (to Engineers):2,232
KDR:1.80768
Kill Difference:3,385
Playtime:1,783.217 hours
Usage:57%
Score:27.026m
Score/min:253
Accuracy (listed only):31.246%
HSR (listed only):19.139%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C-
Kills:1,162
Deaths:1,116
KDR:1.041
Accuracy:21.559% D-
HSR:16.179% C-
AF-4G Cyclone
C++
Kills:1,150
Deaths:715
KDR:1.608
Accuracy:28.493% C++
HSR:19.652% C+
NS-11P
A
Kills:1,148
Deaths:521
KDR:2.203
Accuracy:30.996% A
HSR:21.080% C
Mauler S6
C*
Kills:492
Deaths:393
KDR:1.252
Accuracy:44.101% C*
HSR:13.211% C-
GR-22
C+
Kills:453
Deaths:528
KDR:0.858
Accuracy:19.743% D--
HSR:19.868% C+
NC1 Gauss Rifle
C**
Kills:274
Deaths:338
KDR:0.811
Accuracy:18.334% D--
HSR:23.358% C**
AF-57 Piston
C
Kills:249
Deaths:276
KDR:0.902
Accuracy:38.911% C
HSR:11.245% D
Reaper DMR
B**
Kills:196
Deaths:88
KDR:2.227
Accuracy:23.389% D
HSR:32.653% B**
Carnage AR
C
Kills:173
Deaths:162
KDR:1.068
Accuracy:21.371% D-
HSR:19.653% C
NS Baron G5
B+
Kills:135
Deaths:64
KDR:2.109
Accuracy:51.675% B+
HSR:10.370% D--
Blitz GD-10
C
Kills:104
Deaths:80
KDR:1.300
Accuracy:19.501% D--
HSR:14.423% C
Kills:5,536
Deaths (as Combat Medic):4,281
Deaths (to Combat Medics):1,422
KDR:1.29316
Kill Difference:1,255
Playtime:342.904 hours
Usage:11%
Score:3.975m
Score/min:193
Accuracy (listed only):28.916%
HSR (listed only):18.336%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C-
Kills:1,162
Deaths:1,116
KDR:1.041
Accuracy:21.559% D-
HSR:16.179% C-
AF-4G Cyclone
C++
Kills:1,150
Deaths:715
KDR:1.608
Accuracy:28.493% C++
HSR:19.652% C+
SAS-R
B*
Kills:340
Deaths:5
KDR:68
Accuracy:41.068% C*
HSR:77.941% B*
EM4 Longshot
C
Kills:202
Deaths:7
KDR:28.857
Accuracy:34.089% D--
HSR:76.733% C
NS-44 Commissioner
B+
Kills:132
Deaths:120
KDR:1.100
Accuracy:41.483% B+
HSR:12.121% D**
AF-18 Stalker
C++
Kills:106
Deaths:4
KDR:26.500
Accuracy:24.042% D-
HSR:21.698% C++
Blitz GD-10
C
Kills:104
Deaths:80
KDR:1.300
Accuracy:19.501% D--
HSR:14.423% C
NS-61 Emissary
B**
Kills:70
Deaths:52
KDR:1.346
Accuracy:35.278% B**
HSR:18.571% C*
NC14 Bolt Driver
B++
Kills:60
Deaths:13
KDR:4.615
Accuracy:40.852% B++
HSR:75% C++
Kills:3,326
Deaths (as Infiltrator):2,112
Deaths (to Infiltrators):1,779
KDR:1.57481
Kill Difference:1,214
Playtime:167.696 hours
Usage:5%
Score:1.573m
Score/min:156
Accuracy (listed only):31.819%
HSR (listed only):36.924%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
D--
Kills:349
Deaths:127
KDR:2.748
Accuracy:23.136% F
HSR:12.321% D--
AF-34 Mattock
D
Kills:325
Deaths:127
KDR:2.559
Accuracy:24.482% D**
HSR:15.077% D
AF-23 Grinder
C++
Kills:231
Deaths:101
KDR:2.287
Accuracy:40.810% C+
HSR:17.316% C++
NCM3 Raven
C
Kills:231
Deaths:72
KDR:3.208
Accuracy:37.573% C
HSR:2.165% C
AF-23 Grinder
B++
Kills:205
Deaths:102
KDR:2.010
Accuracy:39.419% C++
HSR:18.049% B++
NCM3 Raven
C
Kills:194
Deaths:72
KDR:2.694
Accuracy:38.022% C
HSR:1.031% D*
NS-10 Burster
C+
Kills:139
Deaths:15
KDR:9.267
Accuracy:31.447% C+
HSR:3.597% D
NS-10 Burster
C+
Kills:129
Deaths:15
KDR:8.600
Accuracy:31.169% C+
HSR:2.326% D--
Kills:1,803
Deaths (as MAX Suit):315.500
Deaths (to MAX Suits):998
KDR:5.71474
Kill Difference:1,487.500
Playtime:98.535 hours
Usage:3%
Score:1.944m
Score/min:329
Accuracy (listed only):33.257%
HSR (listed only):8.985%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:968
V. Kills:80 N/A
Deaths:11
KDR:88
Accuracy:42.521% D
KPH:52.200 C+
VKPH:4.300 D--
C75 Viper
C+
Kills:411
V. Kills:70 N/A
Deaths:35
KDR:11.743
Accuracy:38.695% C+
KPH:23.400 C-
VKPH:4 D--
Kills:1,379 (1,379 + 0)
Deaths:46
KDR:29.978
VKDR:3.261
Vehicle Kills:150
Kill Difference:1,333
Playtime:36.106 hours
Usage:1%
Score:0.279m
Score/min:129
Driving Accuracy:38.695%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D
Kills:734
V. Kills:30 N/A
Deaths:29
KDR:25.310
Accuracy:20.241% B+
KPH:38.100 D--
VKPH:1.600 D
M12 Kobalt
C+
Kills:568
V. Kills:17 N/A
Deaths:18
KDR:31.556
Accuracy:18.057% C+
KPH:36.600 D-
VKPH:1.100 D--
M20 Basilisk
C+
Kills:483
V. Kills:151 318%
Deaths:68
KDR:7.103
Accuracy:37.514% C+
KPH:15.500 C--
VKPH:4.800 D
M60-G Bulldog
C++
Kills:332
V. Kills:33 N/A
Deaths:42
KDR:7.905
Accuracy:36.134% C++
KPH:24.800 C
VKPH:2.500 D-
G30 Walker
C
Kills:252
V. Kills:126 198%
Deaths:22
KDR:11.455
Accuracy:27.787% C
KPH:10.700 D
VKPH:5.300 D-
M20 Basilisk
C-
Kills:155
V. Kills:64 238%
Deaths:35
KDR:4.429
Accuracy:34.812% C-
KPH:12.900 D-
VKPH:5.300 D-
M40 Fury
C+
Kills:135
V. Kills:14 N/A
Deaths:20
KDR:6.750
Accuracy:34.015% C+
KPH:28.800 D
VKPH:3 D*
M40 Fury
C+
Kills:65
V. Kills:10 N/A
Deaths:11
KDR:5.909
Accuracy:36.156% C+
KPH:28.200 D--
VKPH:4.300 D*
Kills:2,724 (0 + 2,724)
Deaths:245
KDR:11.118
VKDR:1.816
Vehicle Kills:445
Kill Difference:2,479
Playtime:121.989 hours
Usage:4%
Score:0.834m
Score/min:114
Driving Accuracy:N/A%
Gunner Accuracy:36.156%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Bouncing Betty 2,0372,0378523.965S21.3838.03%DN/A155.5B+N/A46513.1h2.1D5.5D
GD-7F 1,2051,1898981.324C++1.2621.422%D19.26%C6.2D--N/A23193.1h14.6C68.4C
Razor GD-23 1,1971,1857681.543B+1.0523.52%C20.169%C+7.9D-N/A33150.3h14.7C62.6C+
GD-22S 1,1951,1755342.2C**0.3926.969%B++25.532%C++9.5D*N/A30123.7h14.9D**55.4C+
LA1 Anchor 1,1861,1686511.794C+0.7925.216%C+22.774%C-11.7D*N/A4399.7h12.8D*50.6C
EM6 1,1801,1635422.146C*0.4423.713%C*22.614%C12.5D--N/A4293h15.3D**64.7C
AF-4 Cyclone 1,1701,1621,1161.041C+1.5521.559%D-16.179%C-6D*N/A25192.7h13.7D-63.4C--
AF-19 Mercenary 1,1701,1615921.961B**0.6322.883%C+19.638%C6.8DN/A24171.9h13.6C+59.6C++
NS-11CP 1,1931,1594812.41B0.1830.594%C*21.57%C10D*N/A25116.2h15.1D*49.3C
NS-15MP 1,1721,1554392.631C++0.0429.885%B25.022%D16.6D**N/A3869.5h14.4F48.3C--
NS-15M AE 1,1641,1554072.838B+0.2532.087%B**25.801%C12.3D*N/A2994.2h12C+37.5B+
AF-4G Cyclone 1,1751,1507151.608C+0.9828.493%C++19.652%C+8.1D*N/A21142.6h12.1D-42.4C
NS-11P 1,1671,1485212.203B++0.3930.996%A21.08%C14.7D-N/A4178.3h14.1C+45.6B+
Tank Mine 1,7371,1343631.5U28.9116.066%D*N/A236.3A**125.6A*19004.8h1A+6.3C+
NC6 Gauss SAW 1,0901,0513203.284A0.7025.271%B*28.069%B++15.3DN/A6168.6h14.6D--57.7C+
L100 Python HESH 1,0489681188S85.4142.521%DN/A52.3C+4.3D--15118.5h2.6B++6.1C**
Frag Grenade 9759561956N/A953.4158.464%A+N/A869.1A17.3B**30261.1h2.7B*4.6B**
Sticky Grenade 7537471747N/A744.4162.109%B**N/A1245B+10C40680.6h1.8B+2.9B+
M12 Kobalt 7647342925.31A+22.7220.241%B+18.529%C+38.2D--1.6D11519.2h20.3C100.1C*
Gauss Compact S 6826553182.06B*0.5326.523%B+18.321%C+7.4D-N/A2588.5h12.1C45.5C++
NC15 Phoenix 1,2245761538.4U35.8155.364%C*N/A12.1C13.6C++12947.7h12.5D22.6C--
M12 Kobalt 5855681831.556A28.9718.057%C+17.43%C36.6D-1.1D--12215.5h18.9C*104.6C*
Mauler S6 4994923931.252C*1.3444.101%C*13.211%C-14.6DN/A5533.8h4.1B+9.2B+
M20 Basilisk 634483687.103A++4.5137.514%C+5.176%C15.5C--4.8D10031.2h77.8B+207.5B+
GR-22 4554535280.858C1.7319.743%D--19.868%C+6.2D*N/A1972.9h12.9C*65.3C
NC05 Jackhammer 4544514061.111C+1.4842.988%C13.082%C-17.1D--N/A5726.3h5.1C+11.9C+
AC-X11 429424894.764M2.1824.5%C18.868%D15.8DN/A5826.8h11.8D48.3C+
NS-15M1 4194151193.487B**0.9023.508%C+21.687%C15.3D--N/A5027.2h14.4D61.2C+
C75 Viper 4814113511.743A++9.1538.695%C+1.946%B++23.4C-4D--10617.6h9.3B++24.1B+
Warden 4164114102.75U100.1630.239%B+33.09%B**16.7CN/A6124.6h11.5D38.1C+
AF-34 Mattock 3513491272.748C+0.1623.136%F12.321%D--24.1D--N/A8114.5h5.3B+23C
NS-11C 3493432451.4C*1.1925.118%C+16.618%C--6.6D--N/A2752h16.4C--65.3C+
SAS-R 341340568U65.4141.068%C*77.941%B*30.9C-N/A12711h2.4C5.9C+
M60-G Bulldog 365332427.905B+5.3236.134%C++5.12%A++24.8C2.5D-11513.4h5.9B+16.5B+
AF-34 Mattock 3263251272.559C+0.0324.482%D**15.077%D22.4D--N/A7914.5h6.3B+25.7C
MANA Anti-Personnel Turret 318313813.864N/A1.2816.37%UN/A3130U50U6945000.1h22.8T*139.4T*
Spear Anti-Vehicle Phalanx Turret 381308744S41.4141.636%CN/A31.4D7.4D**1519.8h6.2B++14.8B+
NC1 Gauss Rifle 2772743380.811C+1.7818.334%D--23.358%C**6.4D*N/A3742.9h13.7C74.6D
G30 Walker 3782522211.455A*8.8727.787%C4.762%C**10.7D5.3D-10723.6h181.5B+653C**
AF-57 Piston 2502492760.902C1.6938.911%C11.245%D5.1D*N/A1649.1h6.2D--16C-
AF-23 Grinder 2322311012.287C+0.3040.81%C+17.316%C++18.8D--N/A8312.3h7.9C+19.5C+
NCM3 Raven 443231723.208M+0.6237.573%C2.165%C7D-6.4C+9933h36.1D--96.1D
NSX Masamune 3562061111.856A+0.7367.099%B**1.942%C+21.5D15.6C++2029.6h14.1C+21C++
AF-23 Grinder 2082051022.01C+0.5839.419%C++18.049%B++16.7D--N/A7612.3h8.5D21.5C
EM4 Longshot 203202728.857S26.2734.089%D--76.733%C22DN/A689.2h2.4C7C--
Reaper DMR 198196882.227B+0.3623.389%D32.653%B**5.4D*N/A2036.3h12.8D**54.7D--
Hawk GD-68 3211951241.573A*1.0262.943%C+2.564%C+10.4D6.7D15318.7h8.8C13.9C+
NCM3 Raven 386194722.694A*0.1138.022%C1.031%D*5.9D--5.8C+9233h44.1D**115.9D*
M12 Kobalt 202193364.333C++61.7420.959%C22.28%B*56.8D--2.6D1603.4h20.3C+96.9C+
Carnage AR 1741731621.068C+1.5221.371%D-19.653%C10.3D--N/A6216.8h13.1C++61.2C+
MANA Anti-Vehicle Turret 213158352.667U50.0853.303%D-8.861%M**1580B*550F--1058480.1h8.8C+16.6C
C-4 209156582.69B++0.1029.172%B+N/A43.3D-14.7D--6143.6h1.4C++4.9B
M20 Basilisk 219155354.429B+1.8434.812%C-6.452%C*12.8D-5.3D-11712.1h86.9C**249.7C++
NS-10 Burster 262139159.267S6.6831.447%C+3.597%D4D3.6C7134.5h216.2D**687.5D
NS Baron G5 140135642.109B**0.4851.675%B+10.37%D--5.1D**N/A1626.3h5.4D10.4C+
M40 Fury 149135206.75C+4.1634.015%C+2.963%A+28.7D3D*1604.7h8.4B*24.6B++
NS-44 Commissioner 1341321201.1C++1.4941.483%B+12.121%D**5.2D*N/A2725.2h3.6C*8.6B+
NS-10 Burster 264129158.6S6.0131.169%C+2.326%D--3.7D-3.9C+7134.5h231.2F-741.9D--
NC6S Gauss SAW S 128126641.969B+0.6225.574%C**26.984%B15.9D*N/A607.9h14D*54.6C+
AF-18 Stalker 107106426.5U23.9124.042%D-21.698%C++12.9D--N/A468.2h17.6F-73.1D--
Blitz GD-10 105104801.3C*1.2919.501%D--14.423%C3.2D*N/A2132.1h17C87.2C--
AF-4A Bandit 9998611.607C++0.9824.352%C22.449%C+6.4D*N/A2815.4h13.1D-54D
EM1 8584711.183C+1.4119.045%D28.571%B**8.1D*N/A5310.4h18.4D**96.5D
MGR-M1 Bishop 7775237.5U34.9142.363%A+24%D-22.1C--N/A973.4h7.8D18.5C**
NS-61 Emissary 7070521.346B++1.2435.278%B**18.571%C*2.1D*N/A734h13.2C++37.5B+
NS Annihilator 12969631.095B**1.4971.331%F*N/A3.3F2.9F--7020.7h15.1D*21.1F
Aspis Anti-Aircraft Phalanx Turret 13065416.25S13.6623.34%C--N/A6.6D-6.6D-1269.9h153.7C+658.6C+
M40 Fury 7565115.909C3.3236.156%C+1.538%C28.3D--4.3D*2012.3h11C**30.3B+
Anti-Vehicle Grenade 7061161N/A58.4152.088%C+N/A610B++90C+26090.1h4.3B+8.2B+
NC14 Bolt Driver 6060134.615B**2.0340.852%B++75%C++19.4CN/A1983.1h2.7C+6.7C**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit3021,326,19177.7h
Anti-Vehicle MANA Turret15570.8h
Spawn Beacon128560.6h
Repair Module0500.2h
Nanite Revive Grenade01,8250.5h
Medical Kit229910.9h
Medical Applicator427426,92833.4h
Motion Spotter23,1301.4h
Deconstruction Tool06310h
Spitfire Auto-Turret125,4394h
Shield Recharging Field62,1580.8h
Recon Detection Device17201.9h
Ammunition Package7155,05420.5h
Anti-Infantry MANA Turret61,4972.2h
WLT-Howler Mining Laser01,2710.3h

Check the help document for the dictionary if you want to learn more about words used here.


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