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Bounty Hunter GMMK8[HHCN] GMMK8
NC BR 80

KDR: 1.1

Score: 10.7m

Last Seen: Dec 4th, 2018 1:48 PM
- OFFLINE - 119.6 hour(s)

Battle Rank 104 (80 total) - New Conglomerate on Connery
Level Progress (to 105): 97%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS MGR-L1 Promise GD-7F NC6 Gauss SAW LA1 Anchor C-4 Gauss Compact S AF-57 Piston Titan-150 AP
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $132,606 MLG Score: 106
Fun Score: N/A
Cheeseburgers Flipped: 142TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.15%22.591%4781910067,1801.17879-0.082

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.566%0.015C+0.292C*-2.705F**HEAD ++ (~12.02)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.80.268C*11.60.189C++43.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.45%1.488%91110243366112330.549918144%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.639B+-0.723D--1.735

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.742B++4.70.622B+5.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
12.893%24.658%711024734671950.15598337%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-2.159F--5.133S-1.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
156.4-0.32C20.20.489B+136.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.968%26.667%7110247566140.113464

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.061D*-2.653F**-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.9-1.017D*5.6-0.752D-14.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.768%12.347%721023737689131.06812

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.904%-0.221C-0.435C--0.631

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.239C++3.90.198C++6.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
10.7m901.3%286 (17.2k)223 (13.4k)1.0968313,26512,0941.265580 (104)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC102550714.148%15.831%22403:584

8% Combat Medic41% Engineer19% Heavy Assault7% Infiltrator24% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 23rd, 2018 6:15 PMOct 19th, 2018 2:19 PMDec 5th, 2018 5:37 AM (103d) (PST)Dec 4th, 2018 12:00 PM (104d) (PST)Dec 4th, 2018 9:48 AM (104d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2981461520.2770.2520.0442.7410.027106

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
17,8678,7489,11917153164213,404

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
799.1h/33.3d 2,040 2,100 8,607 131.4k 1,318 1,404 1,312 14.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
MGR-L1 Promise
C
Kills:1,188
Deaths:1,128
KDR:1.053
Accuracy:19.016% D-
HSR:23.064% C
NC6 Gauss SAW
A
Kills:1,169
Deaths:586
KDR:1.995
Accuracy:25.122% B**
HSR:30.881% A
LA1 Anchor
B
Kills:1,164
Deaths:586
KDR:1.986
Accuracy:26.647% B
HSR:26.117% C++
NS-15M2
B+
Kills:244
Deaths:199
KDR:1.226
Accuracy:21.039% C--
HSR:29.508% B+
EM6
C-
Kills:206
Deaths:253
KDR:0.814
Accuracy:16.824% D-
HSR:20.388% C-
NSX Naginata
B+
Kills:173
Deaths:296
KDR:0.584
Accuracy:13.393% F
HSR:31.214% B+
NC05 Jackhammer
B++
Kills:132
Deaths:190
KDR:0.695
Accuracy:30.772% F
HSR:17.424% B++
Kills:4,276
Deaths (as Heavy Assault):3,238
Deaths (to Heavy Assaults):3,387
KDR:1.32057
Kill Difference:1,038
Playtime:147.884 hours
Usage:19%
Score:2.128m
Score/min:240
Accuracy (listed only):21.830%
HSR (listed only):25.514%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
D
Kills:1,186
Deaths:1,323
KDR:0.896
Accuracy:20.721% D
HSR:16.948% D
Gauss Compact S
C+
Kills:593
Deaths:686
KDR:0.864
Accuracy:21.445% C
HSR:17.875% C+
AF-57 Piston
C
Kills:532
Deaths:513
KDR:1.037
Accuracy:35.848% C
HSR:12.594% C
AF-4A Bandit
C
Kills:320
Deaths:338
KDR:0.947
Accuracy:23.863% C
HSR:18.438% D
NS-11C
C+
Kills:315
Deaths:396
KDR:0.795
Accuracy:23.043% C+
HSR:16.825% C
Blitz GD-10
C-
Kills:248
Deaths:315
KDR:0.787
Accuracy:20.175% D
HSR:14.113% C-
GD-66 Claw
C
Kills:205
Deaths:226
KDR:0.907
Accuracy:55.375% C
HSR:11.707% C-
AF-19 Mercenary
C
Kills:158
Deaths:241
KDR:0.656
Accuracy:17.684% D-
HSR:19.620% C
Kills:3,557
Deaths (as Light Assault):4,038
Deaths (to Light Assaults):1,782
KDR:0.88088
Kill Difference:481
Playtime:194.568 hours
Usage:24%
Score:2.056m
Score/min:176
Accuracy (listed only):27.269%
HSR (listed only):16.015%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
D
Kills:1,186
Deaths:1,323
KDR:0.896
Accuracy:20.721% D
HSR:16.948% D
Gauss Compact S
C+
Kills:593
Deaths:686
KDR:0.864
Accuracy:21.445% C
HSR:17.875% C+
AF-57 Piston
C
Kills:532
Deaths:513
KDR:1.037
Accuracy:35.848% C
HSR:12.594% C
AF-4A Bandit
C
Kills:320
Deaths:338
KDR:0.947
Accuracy:23.863% C
HSR:18.438% D
NS-11C
C+
Kills:315
Deaths:396
KDR:0.795
Accuracy:23.043% C+
HSR:16.825% C
GD-66 Claw
C
Kills:205
Deaths:226
KDR:0.907
Accuracy:55.375% C
HSR:11.707% C-
MGR-M1 Bishop
D
Kills:190
Deaths:161
KDR:1.180
Accuracy:29.042% D
HSR:16.842% F
AF-19 Mercenary
C
Kills:158
Deaths:241
KDR:0.656
Accuracy:17.684% D-
HSR:19.620% C
Kills:3,499
Deaths (as Engineer):3,884
Deaths (to Engineers):2,180
KDR:0.90088
Kill Difference:385
Playtime:327.496 hours
Usage:41%
Score:5.119m
Score/min:261
Accuracy (listed only):28.378%
HSR (listed only):16.356%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-57 Piston
C
Kills:532
Deaths:513
KDR:1.037
Accuracy:35.848% C
HSR:12.594% C
Blitz GD-10
C-
Kills:248
Deaths:315
KDR:0.787
Accuracy:20.175% D
HSR:14.113% C-
GD-66 Claw
C
Kills:205
Deaths:226
KDR:0.907
Accuracy:55.375% C
HSR:11.707% C-
NC9 A-Tross
D
Kills:161
Deaths:226
KDR:0.712
Accuracy:21.038% D-
HSR:20.497% D
NC1 Gauss Rifle
B
Kills:100
Deaths:146
KDR:0.685
Accuracy:19.106% D
HSR:23% B
Carnage AR
D-
Kills:55
Deaths:71
KDR:0.775
Accuracy:20.347% D-
HSR:5.455% F--
Kills:1,301
Deaths (as Combat Medic):1,497
Deaths (to Combat Medics):1,124
KDR:0.86907
Kill Difference:196
Playtime:62.144 hours
Usage:8%
Score:0.744m
Score/min:199
Accuracy (listed only):28.648%
HSR (listed only):14.561%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
C-
Kills:248
Deaths:315
KDR:0.787
Accuracy:20.175% D
HSR:14.113% C-
NS-44 Commissioner
D
Kills:99
Deaths:165
KDR:0.600
Accuracy:31.333% D
HSR:16.162% D-
Gauss SPR
D
Kills:75
Deaths:39
KDR:1.923
Accuracy:27.968% D
HSR:26.667% D-
NS-357 Underboss
D**
Kills:73
Deaths:130
KDR:0.562
Accuracy:21.166% F-
HSR:9.589% D**
LA3 Desperado
C
Kills:66
Deaths:84
KDR:0.786
Accuracy:17.614% F
HSR:18.182% C
NS-AM7 Archer
B**
Kills:65
Deaths:160
KDR:0.406
Accuracy:66.243% B**
HSR:15.385% C+
Kills:626
Deaths (as Infiltrator):893
Deaths (to Infiltrators):1,573
KDR:0.70101
Kill Difference:267
Playtime:52.117 hours
Usage:7%
Score:0.385m
Score/min:123
Accuracy (listed only):30.750%
HSR (listed only):16.683%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C++
Kills:147
Deaths:104
KDR:1.413
Accuracy:26.882% C
HSR:14.966% C++
AF-41 Hacksaw
C-
Kills:140
Deaths:102
KDR:1.373
Accuracy:27.245% C-
HSR:11.429% D--
NS-20 Gorgon
C+
Kills:62
Deaths:51
KDR:1.216
Accuracy:23.318% C+
HSR:16.129% C--
Kills:349
Deaths (as MAX Suit):128.500
Deaths (to MAX Suits):518
KDR:2.71595
Kill Difference:220.500
Playtime:17.834 hours
Usage:2%
Score:0.279m
Score/min:261
Accuracy (listed only):25.815%
HSR (listed only):14.175%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
D
Kills:107
V. Kills:83 127%
Deaths:29
KDR:3.690
Accuracy:30.946% D
KPH:18.200 D-
VKPH:14.100 D
Kills:107 (0 + 107)
Deaths:29
KDR:3.690
VKDR:2.862
Vehicle Kills:83
Kill Difference:78
Playtime:5.877 hours
Usage:1%
Score:0.081m
Score/min:231
Piloting Accuracy:N/A%
Gunner Accuracy:30.946%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C-
Kills:86
V. Kills:23 358%
Deaths:26
KDR:3.308
Accuracy:50.093% C*
KPH:23.800 D*
VKPH:6.400 C-
LB00 Python AP
D*
Kills:66
V. Kills:35 183%
Deaths:22
KDR:3
Accuracy:58.935% B
KPH:24.700 F
VKPH:13.100 D*
L100 Python HEAT
C
Kills:55
V. Kills:23 229%
Deaths:22
KDR:2.500
Accuracy:52.242% C++
KPH:23.300 C--
VKPH:9.800 C
Kills:207 (207 + 0)
Deaths:70
KDR:2.957
VKDR:1.157
Vehicle Kills:81
Kill Difference:137
Playtime:8.649 hours
Usage:1%
Score:0.077m
Score/min:149
Driving Accuracy:52.242%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C
Kills:336
V. Kills:134 249%
Deaths:99
KDR:3.394
Accuracy:47.450% C
KPH:20.300 C
VKPH:8.100 D**
Titan-150 HESH
C--
Kills:103
V. Kills:25 396%
Deaths:28
KDR:3.679
Accuracy:32.408% F
KPH:24.100 D-
VKPH:5.900 C--
E540 Halberd
B*
Kills:67
V. Kills:36 181%
Deaths:10
KDR:6.700
Accuracy:55.138% A+
KPH:35.900 B++
VKPH:19.300 B*
Kills:506 (439 + 67)
Deaths:137
KDR:3.693
VKDR:1.423
Vehicle Kills:195
Kill Difference:369
Playtime:22.705 hours
Usage:3%
Score:0.236m
Score/min:173
Driving Accuracy:32.408%
Gunner Accuracy:55.138%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
B**
Kills:85
V. Kills:54 155%
Deaths:20
KDR:4.250
Accuracy:59.595% B**
KPH:26.800 D--
VKPH:17 D--
Kills:85 (0 + 85)
Deaths:20
KDR:4.250
VKDR:2.700
Vehicle Kills:54
Kill Difference:65
Playtime:3.171 hours
Usage:0%
Score:0.045m
Score/min:239
Driving Accuracy:N/A%
Gunner Accuracy:59.595%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B
Kills:73
V. Kills:5 N/A
Deaths:13
KDR:5.615
Accuracy:12.893% D--
KPH:44.300 C--
VKPH:3 B
Kills:73 (0 + 73)
Deaths:13
KDR:5.615
VKDR:0.385
Vehicle Kills:5
Kill Difference:60
Playtime:1.650 hours
Usage:0%
Score:0.017m
Score/min:176
Driving Accuracy:N/A%
Gunner Accuracy:12.893%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MGR-L1 Promise 1,2131,1881,1281.053C0.0419.016%D-23.064%C30.9CN/A8238.4h14.8C++77.9C+
GD-7F 1,2031,1861,3230.896C+0.2020.721%D16.948%D13.6DN/A3987.4h12.5B60.3C++
NC6 Gauss SAW 1,1831,1695861.995B*0.9025.122%B**30.881%A77.4A*N/A29715.1h7.5B*29.7B++
LA1 Anchor 1,1721,1645861.986C+0.8926.647%B26.117%C++73.7B**N/A27015.8h8.6B*32.2B+
C-4 8236866521.052C0.0424.746%C+N/A51.2D10.2D*28313.4h1.3B+5.2B+
Gauss Compact S 6155936860.864C+0.2321.445%C17.875%C+15.2CN/A4738.9h10.2B47.6C*
AF-57 Piston 5405325131.037C+0.0635.848%C12.594%C26.2CN/A8820.3h4.2B11.8C++
Titan-150 AP 470336993.394C2.3047.45%C1.488%D20.2C8.1D**16116.6h4.7C*10C++
AF-4A Bandit 3283203380.947C0.1523.863%C18.438%D11.4D--N/A4028.1h13D54.3C
NS-11C 3273153960.795C+0.3023.043%C+16.825%C17.6CN/A5017.9h15C++64.9C++
Blitz GD-10 2532483150.787C+0.3120.175%D14.113%C-13.5DN/A3818.4h17.2C85.4C
Frag Grenade 2552451245N/A243.9048.561%B+N/A490C++20A*17450.5h3.3B+6.8B+
NS-15M2 2472441991.226C+0.1321.039%C--29.508%B+29.8C-N/A1088.2h11.3B+53.5C*
EM6 2112062530.814C0.2816.824%D-20.388%C-15.4D-N/A4813.4h12C+71.5C
GD-66 Claw 2082052260.907C0.1955.375%C11.707%C-20.3D-N/A5110.1h3C--5.4C+
NS Decimator 2691912300.83C0.2762.08%C*1.047%D--24.5D10D2197.8h5C+8.1C++
MGR-M1 Bishop 1941901611.18C+0.0829.042%D16.842%F21.6C-N/A658.8h8.1D28C--
NSX Naginata 1761732960.584D0.5113.393%F31.214%B+16.8D-N/A7510.3h18.1D*135.2D**
Tank Mine 226163692.362C+1.2719.167%D--N/A62.7D-24.2D*3882.6h1.3B**6.6C+
NC9 A-Tross 1671612260.712C--0.3821.038%D-20.497%D16.9D-N/A479.5h12.7D*60.6D--
AF-19 Mercenary 1601582410.656C+0.4417.684%D-19.62%C13.3CN/A6511.9h15.6C88.1C
AF-41 Hacksaw 1501471041.413C0.3226.882%C14.966%C++21.3DN/A766.9h8.3D31D
AF-41 Hacksaw 1431401021.373C0.2827.245%C-11.429%D--20.9DN/A786.7h8.2C-30.2C-
NC05 Jackhammer 1321321900.695C--0.4030.772%F17.424%B++28.7C--N/A1034.6h6.5D--21.1D*
MANA Anti-Personnel Turret 128125921.359N/A0.2613.07%UN/A1250U30U2732300.1h19.3T*147.5T*
C150 Dalton 190107293.69C2.5930.946%DN/A18.1D-14.1D2315.9h5.2C16.7D
Titan-150 HESH 128103283.679C--2.5832.408%FN/A24D-5.8D1424.3h4.2D-12.9F-
NC1 Gauss Rifle 1011001460.685C0.4119.106%D23%B17.2CN/A875.8h11.8B+61.7C++
NS-44 Commissioner 100991650.6C0.5031.333%D16.162%D-11.1D-N/A488.9h4.3C+13.6C+
Rocklet Rifle 159911620.562C0.5348.913%CN/A16.5D-12.4D--2135.5h30.9B+63.2B+
L100 Python HESH 10986263.308D2.2150.093%C*N/A23.9D*6.4C-1803.6h6.3F**12.5D**
M96 Mjolnir-H 13985204.25C++3.1559.595%B**N/A26.6D--16.9D--2393.2h45.7C76.7C*
Gauss SPR 7575391.923C*0.8327.968%D26.667%D-21.4CN/A573.5h5.6C+19.9C+
NS-357 Underboss 73731300.562C-0.5321.166%F-9.589%D**7D*N/A2710.5h4.6C21.6D**
M12 Kobalt 7873135.615D4.5212.893%D--24.658%A45.6C--3.1B+1761.6h20.2C+156.4C
Orbital Strike Uplink 11172172N/A70.90414.894%UN/A240U130U21240.3h2.7T*0.7T*
Bouncing Betty 7171282.536C--1.4433.487%D*N/A59.2D*N/A1831.2h2C+6.1D-
E540 Halberd 10367106.7C+5.6055.138%A+N/A35.3B+18.9B*3501.9h4.2A7.6A
LB00 Python AP 10166223D-1.9058.935%BN/A24.4F13D*1402.7h5.2D8.8C
LA3 Desperado 6666840.786C+0.3117.614%F18.182%C11.6D-N/A395.7h7.7B++43.7C-
NS-AM7 Archer 90651600.406C+0.6966.243%B**15.385%C+3.8D1.5D2316.9h19.3C*29.1B+
Carver 67655,5360.012C1.0810.151%F4.615%F0.2DN/A1338.6h2.8F--27.4F**
NS-20 Gorgon 6562511.216C**0.1223.318%C+16.129%C--16.8C++N/A943.7h42.1C++180.5C*
Carnage AR 5555710.775C0.3220.347%D-5.455%F--15.7DN/A603.5h14.9C73.3C--
L100 Python HEAT 7855222.5C1.4052.242%C++N/A22.9C--9.6C1112.4h7.8D-15C--

Consumables
  Name Deaths Consumed Time Equipped
LA8 Rebel0790.1h
MGR-L1 Promise AE01030.1h
Solid Wall0780.7h
Flail Targeting Dart6920.8h
Pain Spire1750.4h
CAS 14-E0630.1h
Spawn Beacon74760.7h
M20 Basilisk-H0780h
Nano-Armor Kit234287,12635.6h
Turret AI Module11640.5h
Repair Module01170.4h
Skywall Shield Emitter0840.3h
Structure Shield Module0980.4h
Cortium Silo01420.3h
Blast Wall0530.3h
Nanite Revive Grenade05610.2h
Medical Kit891,1292.7h
Medical Applicator20342,3006.5h
Spear Anti-Vehicle Tower0650.4h
NC Triumph Flare Gun22870.6h
Spitfire Auto-Turret224901.4h
Welding Device07,2271.9h
Deconstruction Tool01730.1h
Xiphos Anti-Personnel Tower0520.3h
Hoplon Anti-Aircraft Phalanx Tower0690.3h
M12 Kobalt02960h
Recon Detection Device51660.9h
Ammunition Package211,9561h
Anti-Infantry MANA Turret193120.8h
Lumifiber Rampart Wall01291.1h
WLT-Howler Mining Laser41122,20851.2h
Elysium Spawn Tube0620.2h
Hardlight Barrier2580.1h
Nano-Repair Grenade07120.2h
Router0600.2h
Vehicle Gate0900.7h
Orbital Strike Target Designator9712h

Check the help document for the dictionary if you want to learn more about words used here.


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