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GNRev[HJF] GNRev
NC BR 86

KDR: 1.83

Score: 12.8m

Last Seen: Mar 10th, 2019 10:01 PM
- OFFLINE - 14.3 hour(s)

Battle Rank 101 (86 total) - New Conglomerate on Miller
Level Progress (to 102): 70%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Bouncing Betty Spear Anti-Vehicle Phalanx Turret EM6 NS-44L Blackhand Tank Mine NC6 Gauss SAW L100 Python HEAT NS-357 Underboss
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $120,096 MLG Score: 96
Fun Score: N/A
Cheeseburgers Flipped: 305TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.425%36.649%639712762,5840.9758310.857

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.682%-0.738D-2.358A*-3.413T*HEAD ++ (~27.94)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.50.211C++10.20.286C*48.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.832%1.455%644212815501433853.84615142%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.911%0.658B+-0.685D-0.35

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.70.54B+8.50.322C*9.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.106%69.43%01128219325930.742308

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.033D*0.155C++-1.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.5-0.455D4.1-0.273C10.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
12.8m932%167 (10k)151 (9.1k)1.832498,3034,5312.3270886 (101)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC128337012.45%13.706%17118:311

11% Engineer22% Heavy Assault62% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 25th, 2014 6:35 PMNov 20th, 2015 1:44 AMMar 24th, 2019 4:33 PM (430d) (PST)Mar 10th, 2019 8:47 PM (444d) (PST)Mar 10th, 2019 6:01 PM (444d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
212351770.0990.0540.0141.1210.02296

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
12,7052,08310,6226316719,088

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1403.9h/58.5d 2,241 1,138 8,384 94.5k 2,522 5,017 1,832 17.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
EM6
B
Kills:762
Deaths:947
KDR:0.805
Accuracy:13.811% F
HSR:27.034% B
NC6 Gauss SAW
C*
Kills:343
Deaths:444
KDR:0.773
Accuracy:13.311% D*
HSR:25.073% C*
GD-22S
C--
Kills:259
Deaths:390
KDR:0.664
Accuracy:15.418% D**
HSR:20.849% C--
Kills:1,364
Deaths (as Heavy Assault):1,781
Deaths (to Heavy Assaults):1,210
KDR:0.76586
Kill Difference:417
Playtime:313.432 hours
Usage:22%
Score:2.083m
Score/min:111
Accuracy (listed only):14.180%
HSR (listed only):24.319%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
C*
Kills:96
Deaths:201
KDR:0.478
Accuracy:23.796% C*
HSR:12.500% F
Kills:96
Deaths (as Light Assault):201
Deaths (to Light Assaults):779
KDR:0.47761
Kill Difference:105
Playtime:18.224 hours
Usage:1%
Score:0.121m
Score/min:111
Accuracy (listed only):23.796%
HSR (listed only):12.500%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C*
Kills:96
Deaths:201
KDR:0.478
Accuracy:23.796% C*
HSR:12.500% F
Kills:96
Deaths (as Engineer):201
Deaths (to Engineers):661
KDR:0.47761
Kill Difference:105
Playtime:157.526 hours
Usage:11%
Score:1.651m
Score/min:175
Accuracy (listed only):23.796%
HSR (listed only):12.500%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44L Blackhand
A+
Kills:733
Deaths:672
KDR:1.091
Accuracy:47.914% B+
HSR:61.937% A+
NS-357 Underboss
B**
Kills:295
Deaths:469
KDR:0.629
Accuracy:38.524% C++
HSR:33.559% B**
NC14 Bolt Driver
D
Kills:193
Deaths:60
KDR:3.217
Accuracy:28.106% D*
HSR:69.430% D
NC4 Mag-Shot
M+
Kills:96
Deaths:289
KDR:0.332
Accuracy:28.830% C*
HSR:37.500% M+
Kills:1,317
Deaths (as Infiltrator):1,490
Deaths (to Infiltrators):920
KDR:0.88389
Kill Difference:173
Playtime:874.348 hours
Usage:62%
Score:8.608m
Score/min:164
Accuracy (listed only):35.843%
HSR (listed only):50.607%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM2 Falcon
B*
Kills:134
Deaths:78
KDR:1.718
Accuracy:21.708% F--
HSR:6.716% B*
NCM2 Falcon
D
Kills:132
Deaths:78
KDR:1.692
Accuracy:22.057% F--
HSR:3.030% D
Kills:266
Deaths (as MAX Suit):78
Deaths (to MAX Suits):142
KDR:3.41026
Kill Difference:188
Playtime:38.174 hours
Usage:3%
Score:0.290m
Score/min:127
Accuracy (listed only):21.882%
HSR (listed only):4.873%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D--
Kills:342
V. Kills:161 211%
Deaths:49
KDR:6.980
Accuracy:49.817% C+
KPH:15.200 D--
VKPH:7.200 D--
Skyguard
C
Kills:66
V. Kills:34 189%
Deaths:11
KDR:6
Accuracy:27.239% C
KPH:8.600 D-
VKPH:4.400 F
Kills:408 (408 + 0)
Deaths:60
KDR:6.800
VKDR:3.250
Vehicle Kills:195
Kill Difference:348
Playtime:30.202 hours
Usage:2%
Score:0.151m
Score/min:83
Driving Accuracy:27.239%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C+
Kills:224
V. Kills:117 190%
Deaths:19
KDR:11.790
Accuracy:49.166% C+
KPH:18.400 D
VKPH:9.600 D*
Titan-150 HESH
C--
Kills:208
V. Kills:46 443%
Deaths:14
KDR:14.857
Accuracy:41.585% D
KPH:27 D
VKPH:6 C--
Kills:432 (432 + 0)
Deaths:33
KDR:13.091
VKDR:4.939
Vehicle Kills:163
Kill Difference:399
Playtime:19.889 hours
Usage:1%
Score:0.167m
Score/min:140
Driving Accuracy:41.585%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
N/A
Kills:50
V. Kills:25 192%
Deaths:4
KDR:12.500
Accuracy:37.724% N/A
KPH:24.600 N/A
VKPH:12.300 N/A
Kills:50 (0 + 50)
Deaths:4
KDR:12.500
VKDR:6.250
Vehicle Kills:25
Kill Difference:46
Playtime:2.035 hours
Usage:0%
Score:0.027m
Score/min:219
Driving Accuracy:N/A%
Gunner Accuracy:37.724%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Bouncing Betty 1,1811,1795820.328S18.5023.83%F--N/A107.2C-N/A30011h1.5B**6.4D**
Spear Anti-Vehicle Phalanx Turret 1,1808093821.289A*19.4647.271%B1.236%D**27.1D12.4D--14129.8h10.4D21.9C+
EM6 7637629470.805C-1.0313.811%F27.034%B5.5D*N/A16138.8h12.2C88.7D--
NS-44L Blackhand 7497336721.091C+0.7447.914%B+61.937%A+2.3D*N/A8315.8h4.7C+9.8C*
Tank Mine 8405961637.25U35.4214.246%D**N/A212.9A*87.1B++13892.8h0.8A++5.4B
NC6 Gauss SAW 3433434440.773C1.0613.311%D*25.073%C*6.5D*N/A2253h12.2C-91.8D-
L100 Python HEAT 503342496.98C++5.1549.817%C+1.462%D15.2D--7.2D--7822.5h10.8F--21.6F--
NS-357 Underboss 3022954690.629C1.2038.524%C++33.559%B**1.7D*N/A5178.3h6.3F--16.4D
GD-22S 2692593900.664C-1.1715.418%D**20.849%C--3.9D**N/A1265.8h15.6F101.4F-
Spear Anti-Vehicle Phalanx Tower 368251927.889C++26.0654.028%B1.992%D24.9D11.6D-13510.1h6.2B+11.5B++
Hawk GD-68 3422412111.142B**0.6954.506%D*N/A11.8C--4.9D*7720.5h6.8B++12.5C*
Titan-150 AP 3412241911.789B*9.9649.166%C+N/A18.4D9.6D*13112.2h6.5D--13.1D--
Titan-150 HESH 2542081414.857C*13.0241.585%D1.442%C27D6C--1537.7h4.7F-11.3F
NC14 Bolt Driver 196193603.217B+1.3828.106%D*69.43%D7.9D--N/A2424.5h4.1F-14.5F-
Shrike 2171401710.819C++1.0145.105%D**3.571%B+14.7D-8.1D1289.5h7.2C16D-
NCM2 Falcon 185134781.718B+0.1121.708%F--6.716%B*5D*1.9D*3026.7h18.9F-87.1T*
Xiphos Anti-Personnel Phalanx Tower 1431331133B**131.1739.989%B*N/A133C10C*5101h15.8C++39.6C**
NCM2 Falcon 190132781.692B*0.1422.057%F--3.03%D5D*2.2D*2826.5h19.3D-87.3F*
M20 Basilisk 169104252M+50.1756.689%B+N/A43.3C+27.1B*3432.4h102.8C++181.4C**
AF-19 Mercenary 102962010.478C-1.3523.796%C*12.5%F1.6D--N/A1058.6h26F**109.2D*
NC4 Mag-Shot 99962890.332D1.5028.83%C*37.5%M+1.1D*N/A388.3h10C-34.5C+
Frag Grenade 7069169N/A67.1747.2%C++N/A345D5D11240.2h5.1D**10.9D
Orbital Strike Uplink 9368168N/A66.171157.14%UN/A226.7U83.3U9110.3h2.4T*0.2T*
Skyguard 10066116B**4.1727.239%CN/A8.6D-4.4F987.7h109.7C**402.9C++
Hoplon Anti-Aircraft Phalanx Tower 10963163A*61.1743.701%A++N/A630S460S25290.1h4.5B*10.2B++
Aspis Anti-Aircraft Phalanx Turret 10860106B*4.1728.327%C*N/A10.3C8.3D1295.8h131.9B+465.5B+
M20 Basilisk 7550412.5S10.6737.724%C+4%D25B12.5A+2182h95.8C+254C+
AF-22 Crow 7650182.778S0.9549.215%F*N/A15.6C8.1C-1073.2h6.9B+14C

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit148430,33431.6h
Repair Module03022.1h
Turret AI Module03452.9h
Skywall Shield Emitter11241h
Structure Shield Module03622.7h
Bunker11662.1h
Blast Wall0740.9h
Cortium Silo02411.6h
Rampart Wall364012.4h
Restoration Kit254600.9h
Motion Spotter73000.8h
Deconstruction Tool119,4873.3h
Xiphos Anti-Personnel Tower12332.4h
Hoplon Anti-Aircraft Phalanx Tower31751.9h
Spitfire Auto-Turret21970.4h
Spear Anti-Vehicle Tower11702h
Recon Detection Device8914,34635.9h
M20 Mustang3520.9h
Ammunition Package76830.5h
Medical Applicator04470h
Anti-Infantry MANA Turret2680.3h
Vehicle Gate01162.8h
Orbital Strike Target Designator2540.8h

Check the help document for the dictionary if you want to learn more about words used here.


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