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Commissar GNTM[EINS] GNTM
TR BR 79

KDR: 2.23

Score: 3.2m

Last Seen: Dec 20th, 2018 10:33 AM
- OFFLINE - 4303.2 hour(s)

Battle Rank 79 - Terran Republic on Miller
Level Progress (to 80): 14%
Level 100 Progress: 17% 880h
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS L100 Python HESH Item #6004444 Orbital Strike Uplink NSX Daimyo LC2 Lynx TRAC-5 S P2-120 AP NS-15M2
MORE    Player ID      

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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $880,704 MLG Score: 704
Fun Score: N/A
Cheeseburgers Flipped: 9TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.014%22.922%5731211981,4920.9867721.241

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.042%0.756B++0.323C*-1.572FHEAD ++ (~10.42)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.50.296C*13.10.08C+39.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.228%0.582%1483312071,5471983207.81313482%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.886%1.292A-1.284D**-1.31

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.823B++3.70.703B++3.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.2%91.784%01120942619622.16244

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.383A1.608A+-1.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.343C**2.90.097C+3.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
3.2m601.4%296 (17.8k)271 (16.3k)2.227976,8023,0532.5014779 (79)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR121042819.867%14.231%28303:541

44% Engineer7% Heavy Assault29% Infiltrator16% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 16th, 2018 6:04 PMNov 16th, 2018 7:32 PMJan 19th, 2019 1:54 AM (149d) (PST)Dec 20th, 2018 6:45 AM (179d) (PST)Dec 20th, 2018 6:33 AM (179d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4861333530.5690.2560.0813.8300.067704

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,1307,98521,14534155230416,269

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
199.1h/8.3d 835 968 1,728 45.8k 179 520 806 5.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
C+
Kills:161
Deaths:167
KDR:0.964
Accuracy:23.715% C+
HSR:22.360% C
MSW-R
C+
Kills:104
Deaths:111
KDR:0.937
Accuracy:21.467% C+
HSR:19.231% D
MG-H1 Watchman AE
B+
Kills:85
Deaths:93
KDR:0.914
Accuracy:22.764% D
HSR:31.765% B+
Kills:350
Deaths (as Heavy Assault):371
Deaths (to Heavy Assaults):662
KDR:0.9434
Kill Difference:21
Playtime:14.503 hours
Usage:7%
Score:0.225m
Score/min:258
Accuracy (listed only):22.649%
HSR (listed only):24.452%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
B
Kills:407
Deaths:391
KDR:1.041
Accuracy:24.581% C**
HSR:23.096% B
TRAC-5 S
C+
Kills:177
Deaths:180
KDR:0.983
Accuracy:22.365% C+
HSR:15.819% C+
HC1 Cougar
B
Kills:108
Deaths:92
KDR:1.174
Accuracy:22.572% C
HSR:24.074% B
NS-11CP
D
Kills:90
Deaths:80
KDR:1.125
Accuracy:25.979% D
HSR:15.556% D*
Kills:782
Deaths (as Engineer):743
Deaths (to Engineers):575
KDR:1.05249
Kill Difference:39
Playtime:87.851 hours
Usage:44%
Score:1.434m
Score/min:272
Accuracy (listed only):23.874%
HSR (listed only):19.636%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
B
Kills:407
Deaths:391
KDR:1.041
Accuracy:24.581% C**
HSR:23.096% B
TRAC-5 S
C+
Kills:177
Deaths:180
KDR:0.983
Accuracy:22.365% C+
HSR:15.819% C+
MG-S1 Jackal
C++
Kills:147
Deaths:111
KDR:1.324
Accuracy:26.750% C++
HSR:13.605% D--
HC1 Cougar
B
Kills:108
Deaths:92
KDR:1.174
Accuracy:22.572% C
HSR:24.074% B
NS-11CP
D
Kills:90
Deaths:80
KDR:1.125
Accuracy:25.979% D
HSR:15.556% D*
Kills:929
Deaths (as Light Assault):854
Deaths (to Light Assaults):607
KDR:1.08782
Kill Difference:75
Playtime:30.953 hours
Usage:16%
Score:0.455m
Score/min:245
Accuracy (listed only):24.449%
HSR (listed only):18.430%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Daimyo
B+
Kills:426
Deaths:178
KDR:2.393
Accuracy:44.200% B+
HSR:91.784% D
MG-S1 Jackal
C++
Kills:147
Deaths:111
KDR:1.324
Accuracy:26.750% C++
HSR:13.605% D--
NS-45 Pilot
C+
Kills:131
Deaths:135
KDR:0.970
Accuracy:31.202% C+
HSR:22.137% C-
NS-44L Blackhand
B+
Kills:74
Deaths:41
KDR:1.805
Accuracy:46.748% B+
HSR:44.595% C*
TX2 Emperor
A*
Kills:69
Deaths:49
KDR:1.408
Accuracy:42.268% A*
HSR:27.536% B**
NSX Tomoe
C+
Kills:54
Deaths:46
KDR:1.174
Accuracy:23.582% D*
HSR:35.185% C+
Kills:901
Deaths (as Infiltrator):560
Deaths (to Infiltrators):503
KDR:1.60893
Kill Difference:341
Playtime:58.161 hours
Usage:29%
Score:0.997m
Score/min:286
Accuracy (listed only):35.791%
HSR (listed only):39.140%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MG-S1 Jackal
C++
Kills:147
Deaths:111
KDR:1.324
Accuracy:26.750% C++
HSR:13.605% D--
TORQ-9
C+
Kills:76
Deaths:97
KDR:0.784
Accuracy:23.244% C
HSR:23.684% C+
NS-11A
B
Kills:71
Deaths:63
KDR:1.127
Accuracy:26.026% B
HSR:19.718% C
Kills:294
Deaths (as Combat Medic):271
Deaths (to Combat Medics):276
KDR:1.08487
Kill Difference:23
Playtime:8.722 hours
Usage:4%
Score:0.112m
Score/min:214
Accuracy (listed only):25.340%
HSR (listed only):19.003%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):132
KDR:0
Kill Difference:UNR
Playtime:1.080 hours
Usage:1%
Score:0.017m
Score/min:263
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:1,300
V. Kills:214 N/A
Deaths:66
KDR:19.697
Accuracy:54.931% B++
KPH:62.100 B+
VKPH:10.200 B+
Kills:1,300 (1,300 + 0)
Deaths:66
KDR:19.697
VKDR:3.242
Vehicle Kills:214
Kill Difference:1,234
Playtime:20.926 hours
Usage:11%
Score:0.262m
Score/min:209
Driving Accuracy:54.931%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A
Kills:168
V. Kills:59 280%
Deaths:17
KDR:9.882
Accuracy:51.960% B++
KPH:45 A
VKPH:15.800 C
P2-120 HESH
B**
Kills:79
V. Kills:12 N/A
Deaths:4
KDR:19.750
Accuracy:51.770% B**
KPH:71 B**
VKPH:10.800 B+
Kills:247 (247 + 0)
Deaths:21
KDR:11.762
VKDR:3.381
Vehicle Kills:71
Kill Difference:226
Playtime:4.844 hours
Usage:2%
Score:0.080m
Score/min:274
Driving Accuracy:51.770%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 1,5141,3006619.697B*17.4754.931%B++N/A62.2B+10.2B+20920.9h3.4C+6.3B+
Orbital Strike Uplink 7845901590N/A587.771390.91%UN/A5900U1940U265390.1h0.5T*0T*
NSX Daimyo 4284261782.393C0.1744.2%B+91.784%D29.6DN/A10214.4h2.9C6.5C++
LC2 Lynx 4164073911.041C+1.1924.581%C**23.096%B25.3C+N/A10616.1h16.1C+65.5C*
TRAC-5 S 1861771800.983C++1.2422.365%C+15.819%C+30.5B*1.6M+645.8h15.1C-67.6C+
P2-120 AP 227168179.882B+7.6551.96%B++1.19%D--45.4A15.9C+2823.7h5.5B*10.6B*
NS-15M2 1621611670.964C1.2623.715%C+22.36%C33.5CN/A1314.8h15.6D65.9C+
MG-S1 Jackal 1491471111.324C*0.9026.75%C++13.605%D--42B+N/A1213.5h10.4C**38.9B+
NS-45 Pilot 1321311350.97C+1.2631.202%C+22.137%C-29.8C--N/A1044.4h6.5B+20.8B+
HC1 Cougar 109108921.174C++1.0522.572%C24.074%B30C++N/A1103.6h12.7C+56.4C+
MSW-R 1081041110.937C1.2921.467%C+19.231%D35.9C+1.4A**1282.9h12.8C+59.5C++
NS-11CP 9690801.125C-1.1025.979%D15.556%D*33.3D2.2M+962.7h15.2D58.5D
MG-H1 Watchman AE 8985930.914D1.3122.764%D31.765%B+34D1.6B++1402.5h19D*83.3D-
P2-120 HESH 9179419.75B+17.5251.77%B**1.266%B+71.8B**10.9B+2461.1h4.4B+8.6B*
TORQ-9 8076970.784C1.4423.244%C23.684%C+26.2C1.4A*712.9h15.6C+67.3C+
NS-44L Blackhand 7474411.805B+0.4246.748%B+44.595%C*22.4C+N/A503.3h3.1B**6.6B*
NS-11A 7571631.127C+1.1026.026%B19.718%C26.3C1.5A**642.7h17.2D--65.9C+
Frag Grenade 7271171N/A68.7760.252%A*N/A710B**10C**30200.1h2.7B**4.5B**
TX2 Emperor 6969491.408B+0.8242.268%A*27.536%B**15DN/A334.6h10.1C+23.9B+
NSX Tomoe 5654461.174C1.0523.582%D*35.185%C+33.8C+1.3M731.6h13.8C*58.4C+
NS Decimator 7154451.2C*1.0369.745%B**3.704%B**49.1B**15.5C+4161.1h4.1B+5.8B*
Chainblade 50501,8090.028C*2.2046.111%AN/A0.6C+N/A377.8h1.7B*3.6B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0700.1h
Turret AI Module0850.4h
Repair Module0940.3h
AE Medical Applicator83,8180.2h
Nanite Revive Grenade0570h
Cortium Silo0520.1h
Welding Device03,0110.8h
Nano-Armor Kit2967,7405.1h
Medical Kit102460.2h
Medical Applicator206,4550.4h
Nano-Repair Grenade0930h
Orbital Strike Target Designator45662.8h
Flail Targeting Dart395105.1h
Shield Recharging Field1620h

Check the help document for the dictionary if you want to learn more about words used here.


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