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Harbinger Immortal GREAPS78[VAST] GREAPS78
VS BR 91

KDR: 1.57

Score: 99.7m

Last Seen: Jul 12th, 2019 8:18 AM
- OFFLINE - 22.3 hour(s)

Prestige 1, Battle Rank 91 - Vanu Sovereignty on Connery - Outfit Member of Vanu Advanced Science and Tactics[VAST] Vanu Advanced Science and Tactics
VS outfit on Connery

Members: 7
Level Progress (to 92): 25%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Dual Photon Pods Supernova FPC Light PPA Sirius SX12 Solstice SF Orion VS54 VX6-7 Phobos VX86
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $301,491 MLG Score: 241
Fun Score: N/A
Cheeseburgers Flipped: 1101TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.379%17.553%48128118635,8511.250690.323

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.033%1.212B**-0.504D-2.28F--HEAD + (~3.86)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.60.348C**13.30.068C+35.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.282%1.21%6455120915,619333168654.68898227%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.192%0.205C++-0.35C--0.269

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
111.40.31C*43.70.175C++67.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.165%1.448%3398120613,257535581032.47517164%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.914%-0.177C-0.716D-1.554

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.40.135C++13.1-0.044C+20.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.03%2.216%1671511995,279408822281.29103237%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.304%0.077C+-0.551D0.195

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.60.384C**27.30.317C*46.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.248%70.88%167312111,329266080.499624

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.272%1.543A+0.247C++1.841

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.409B2.60.168C++3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.034%12.769%167412104,3152413321.78749

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.104%0.954B*-0.368C-0.042

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.604B+2.80.43B2.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Vanu Advanced Science and Tactics[VAST] Vanu Advanced Science and Tactics
VS outfit on Connery

Members: 7
99.7m335.5%271 (16.3k)236 (14.2k)1.57384117,65974,7592.088891 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214396922.899%8.505%19505:3929

63% Engineer13% Heavy Assault10% Infiltrator9% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 7th, 2012 9:15 AMFeb 7th, 2013 10:28 AMJul 17th, 2019 9:09 AM (2d) (PST)Jul 12th, 2019 5:10 AM (7d) (PST)Jul 12th, 2019 4:18 AM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
567954720.2790.1770.0241.1930.077241

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,0275,69928,3281711172514,184

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
7031.3h/293d 38,498 10,007 47,519 503.5k 12,999 13,892 32,396 239.3m

EngineerCLASS DETAILS: Engineer
Solstice SF
C++
Kills:4,391
Deaths:5,163
KDR:0.850
Accuracy:24.620% C++
HSR:15.577% C
VX6-7
C++
Kills:3,307
Deaths:3,731
KDR:0.886
Accuracy:24.774% C++
HSR:15.240% D--
Phobos VX86
B
Kills:3,082
Deaths:1,959
KDR:1.573
Accuracy:62.970% B
HSR:12.557% D
Eclipse VE3A
C++
Kills:2,447
Deaths:3,618
KDR:0.676
Accuracy:27.527% C++
HSR:16.960% D
Pulsar C
C+
Kills:1,840
Deaths:46
KDR:40
Accuracy:23.966% C+
HSR:19.783% D
Solstice VE3
C+
Kills:1,267
Deaths:972
KDR:1.304
Accuracy:22.794% C+
HSR:17.916% C
Serpent VE92
C++
Kills:1,148
Deaths:1,381
KDR:0.831
Accuracy:24.213% C++
HSR:15.331% D-
Thanatos VE70
B++
Kills:445
Deaths:428
KDR:1.040
Accuracy:46.725% B++
HSR:12.584% D
Pandora VX25
B++
Kills:438
Deaths:461
KDR:0.950
Accuracy:47.208% B++
HSR:13.470% C-
Nova
C
Kills:350
Deaths:428
KDR:0.818
Accuracy:38.553% D
HSR:14% C
VE-C Horizon
C+
Kills:192
Deaths:208
KDR:0.923
Accuracy:33.685% C+
HSR:17.708% D-
NSX-P Tanto
B+
Kills:69
Deaths:79
KDR:0.873
Accuracy:27.884% B+
HSR:20.290% D
Kills:18,976
Deaths (as Engineer):18,474
Deaths (to Engineers):23,357
KDR:1.02717
Kill Difference:502
Playtime:4,444.286 hours
Usage:63%
Score:65.683m
Score/min:246
Accuracy (listed only):33.743%
HSR (listed only):15.951%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:4,016
Deaths:2,755
KDR:1.458
Accuracy:23.588% B+
HSR:19.846% D
NS-15M2
B**
Kills:2,761
Deaths:1,798
KDR:1.536
Accuracy:29.324% B**
HSR:18.218% D--
Betelgeuse 54-A
C
Kills:2,458
Deaths:1,834
KDR:1.340
Accuracy:24.845% C
HSR:19.813% D**
Flare VE6
B*
Kills:2,008
Deaths:1,469
KDR:1.367
Accuracy:27.243% B*
HSR:19.970% D
VX29 Polaris
B+
Kills:1,157
Deaths:984
KDR:1.176
Accuracy:26.301% B+
HSR:16.249% D--
Ursa
B+
Kills:1,154
Deaths:921
KDR:1.253
Accuracy:25.535% B+
HSR:22.010% C
Pulsar LSW
B+
Kills:1,153
Deaths:942
KDR:1.224
Accuracy:25.179% B+
HSR:20.642% C--
VE-H Maw
B+
Kills:448
Deaths:338
KDR:1.325
Accuracy:27.624% B+
HSR:17.188% D--
Kills:15,155
Deaths (as Heavy Assault):11,041
Deaths (to Heavy Assaults):19,110
KDR:1.37261
Kill Difference:4,114
Playtime:893.925 hours
Usage:13%
Score:13.413m
Score/min:250
Accuracy (listed only):26.205%
HSR (listed only):19.242%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
A
Kills:4,491
Deaths:3,446
KDR:1.303
Accuracy:30.874% A
HSR:12.024% D--
Solstice SF
C++
Kills:4,391
Deaths:5,163
KDR:0.850
Accuracy:24.620% C++
HSR:15.577% C
VX6-7
C++
Kills:3,307
Deaths:3,731
KDR:0.886
Accuracy:24.774% C++
HSR:15.240% D--
Phobos VX86
B
Kills:3,082
Deaths:1,959
KDR:1.573
Accuracy:62.970% B
HSR:12.557% D
Eclipse VE3A
C++
Kills:2,447
Deaths:3,618
KDR:0.676
Accuracy:27.527% C++
HSR:16.960% D
Pulsar C
C+
Kills:1,840
Deaths:46
KDR:40
Accuracy:23.966% C+
HSR:19.783% D
Solstice VE3
C+
Kills:1,267
Deaths:972
KDR:1.304
Accuracy:22.794% C+
HSR:17.916% C
Serpent VE92
C++
Kills:1,148
Deaths:1,381
KDR:0.831
Accuracy:24.213% C++
HSR:15.331% D-
VE-S Canis
A+
Kills:1,064
Deaths:836
KDR:1.273
Accuracy:37.011% A+
HSR:13.158% D-
Thanatos VE70
B++
Kills:445
Deaths:428
KDR:1.040
Accuracy:46.725% B++
HSR:12.584% D
Pandora VX25
B++
Kills:438
Deaths:461
KDR:0.950
Accuracy:47.208% B++
HSR:13.470% C-
Nova
C
Kills:350
Deaths:428
KDR:0.818
Accuracy:38.553% D
HSR:14% C
VE-C Horizon
C+
Kills:192
Deaths:208
KDR:0.923
Accuracy:33.685% C+
HSR:17.708% D-
NSX-P Tanto
B+
Kills:69
Deaths:79
KDR:0.873
Accuracy:27.884% B+
HSR:20.290% D
Kills:24,531
Deaths (as Light Assault):22,756
Deaths (to Light Assaults):10,458
KDR:1.078
Kill Difference:1,775
Playtime:616.546 hours
Usage:9%
Score:7.388m
Score/min:200
Accuracy (listed only):33.772%
HSR (listed only):15.471%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
A
Kills:4,491
Deaths:3,446
KDR:1.303
Accuracy:30.874% A
HSR:12.024% D--
VE-S Canis
A+
Kills:1,064
Deaths:836
KDR:1.273
Accuracy:37.011% A+
HSR:13.158% D-
Parallax VX3
A++
Kills:943
Deaths:270
KDR:3.493
Accuracy:49.760% A++
HSR:78.367% C++
NS-44 Commissioner
B+
Kills:892
Deaths:1,054
KDR:0.846
Accuracy:40.683% B+
HSR:22.422% C+
NS-61 Emissary
A**
Kills:665
Deaths:796
KDR:0.835
Accuracy:43.826% A**
HSR:15.188% C
Ghost
B*
Kills:311
Deaths:163
KDR:1.908
Accuracy:44.693% B*
HSR:53.055% D**
Nyx VX31
C**
Kills:269
Deaths:52
KDR:5.173
Accuracy:36.182% C**
HSR:25.651% C-
Beamer VS3
B++
Kills:246
Deaths:128
KDR:1.922
Accuracy:28.591% C*
HSR:27.642% B++
NS-30 Vandal
S
Kills:236
Deaths:248
KDR:0.952
Accuracy:60.398% S
HSR:13.559% F
Spiker
C**
Kills:176
Deaths:165
KDR:1.067
Accuracy:31.444% C**
HSR:21.023% C+
NSX Tomoe
S
Kills:175
Deaths:243
KDR:0.720
Accuracy:55.777% S
HSR:18.857% F
Artemis VX26
S
Kills:168
Deaths:191
KDR:0.880
Accuracy:50.158% S
HSR:20.833% C
VA39 Spectre
B**
Kills:75
Deaths:54
KDR:1.389
Accuracy:33.095% C++
HSR:50.667% B**
Kills:9,711
Deaths (as Infiltrator):7,646
Deaths (to Infiltrators):8,756
KDR:1.27008
Kill Difference:2,065
Playtime:690.131 hours
Usage:10%
Score:7.688m
Score/min:186
Accuracy (listed only):41.730%
HSR (listed only):28.650%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
A
Kills:4,491
Deaths:3,446
KDR:1.303
Accuracy:30.874% A
HSR:12.024% D--
Phobos VX86
B
Kills:3,082
Deaths:1,959
KDR:1.573
Accuracy:62.970% B
HSR:12.557% D
VE-S Canis
A+
Kills:1,064
Deaths:836
KDR:1.273
Accuracy:37.011% A+
HSR:13.158% D-
H-V45
B+
Kills:1,032
Deaths:1,252
KDR:0.824
Accuracy:26.085% B+
HSR:17.636% C--
Corvus VA55
B+
Kills:748
Deaths:973
KDR:0.769
Accuracy:26.996% B+
HSR:18.717% D
Thanatos VE70
B++
Kills:445
Deaths:428
KDR:1.040
Accuracy:46.725% B++
HSR:12.584% D
Pandora VX25
B++
Kills:438
Deaths:461
KDR:0.950
Accuracy:47.208% B++
HSR:13.470% C-
Nova
C
Kills:350
Deaths:428
KDR:0.818
Accuracy:38.553% D
HSR:14% C
Pulsar VS1
C+
Kills:296
Deaths:341
KDR:0.868
Accuracy:22.956% C+
HSR:14.189% D--
Terminus VX-9
C+
Kills:160
Deaths:127
KDR:1.260
Accuracy:25.399% C+
HSR:18.125% D--
Kills:12,106
Deaths (as Combat Medic):10,251
Deaths (to Combat Medics):6,181
KDR:1.18096
Kill Difference:1,855
Playtime:235.851 hours
Usage:3%
Score:3.587m
Score/min:253
Accuracy (listed only):36.478%
HSR (listed only):14.646%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C*
Kills:1,126
Deaths:495
KDR:2.275
Accuracy:12.606% D
HSR:19.893% C*
Cosmos VM3
C
Kills:1,101
Deaths:505
KDR:2.180
Accuracy:12.229% D--
HSR:17.439% C
NS-10 Burster
C+
Kills:191
Deaths:94
KDR:2.032
Accuracy:29.275% C+
HSR:4.712% C--
NS-10 Burster
C+
Kills:175
Deaths:95
KDR:1.842
Accuracy:29.218% C+
HSR:5.143% C
Vortex VM21
D
Kills:132
Deaths:182
KDR:0.725
Accuracy:36.499% D
HSR:2.273% D
Vortex VM21
C--
Kills:127
Deaths:172
KDR:0.738
Accuracy:37.162% C--
HSR:0.787% D*
Comet VM2
C
Kills:55
Deaths:20
KDR:2.750
Accuracy:28.207% F
HSR:3.636% C
Kills:2,907
Deaths (as MAX Suit):781.500
Deaths (to MAX Suits):3,893
KDR:3.71977
Kill Difference:2,125.500
Playtime:137.935 hours
Usage:2%
Score:1.974m
Score/min:239
Accuracy (listed only):26.457%
HSR (listed only):7.698%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:6,792
V. Kills:1,726 393%
Deaths:995
KDR:6.826
Accuracy:59.355% B*
KPH:68.500 C+
VKPH:17.400 C+
Light PPA
C
Kills:5,035
V. Kills:486 N/A
Deaths:1,824
KDR:2.760
Accuracy:39.483% C+
KPH:30.200 C--
VKPH:2.900 C
Saron Laser Cannon
C+
Kills:1,894
V. Kills:1,610 118%
Deaths:1,140
KDR:1.661
Accuracy:35.310% B++
KPH:9.600 C
VKPH:8.100 C+
Hornet Missiles
C
Kills:1,755
V. Kills:1,193 147%
Deaths:327
KDR:5.367
Accuracy:70.764% B**
KPH:45.600 C
VKPH:31 C
Antares LC
D
Kills:1,520
V. Kills:1,462 104%
Deaths:1,629
KDR:0.933
Accuracy:37.215% B*
KPH:8.500 D
VKPH:8.200 D
Photon A2A Missile Pods
C+
Kills:1,108
V. Kills:1,119 99%
Deaths:203
KDR:5.458
Accuracy:76.509% C
KPH:36.700 C
VKPH:37 C+
Maelstrom Turbo Laser
D
Kills:920
V. Kills:898 102%
Deaths:968
KDR:0.950
Accuracy:34.005% B+
KPH:6.600 D
VKPH:6.500 D
Coyote Missiles
C
Kills:221
V. Kills:172 128%
Deaths:87
KDR:2.540
Accuracy:60.975% B**
KPH:22.200 D
VKPH:17.300 C
Kills:19,245 (9,369 + 0)
Deaths:7,173
KDR:2.683
VKDR:1.208
Vehicle Kills:8,666
Kill Difference:12,072
Playtime:859.891 hours
Usage:12%
Score:9.196m
Score/min:178
Piloting Accuracy:34.005%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C
Kills:978
V. Kills:994 98%
Deaths:1,107
KDR:0.883
Accuracy:46.376% C++
KPH:5.300 C-
VKPH:5.400 C
L105 Zephyr
C+
Kills:787
V. Kills:168 466%
Deaths:147
KDR:5.354
Accuracy:38.582% C--
KPH:39.400 C
VKPH:8.400 C+
C150 Dalton
U
Kills:411
V. Kills:270 152%
Deaths:112
KDR:3.670
Accuracy:40.546% C*
KPH:1,479,600 U
VKPH:972,000 U
AP30 Shredder
C--
Kills:298
V. Kills:282 105%
Deaths:140
KDR:2.129
Accuracy:29.655% D
KPH:16.500 D-
VKPH:15.600 C--
L-30R Vektor
B++
Kills:58
V. Kills:32 176%
Deaths:42
KDR:1.381
Accuracy:45.722% B++
KPH:9.100 C
VKPH:5 C
Kills:2,532 (1,036 + 1,496)
Deaths:1,548
KDR:1.636
VKDR:1.128
Vehicle Kills:1,746
Kill Difference:984
Playtime:229.391 hours
Usage:3%
Score:1.916m
Score/min:139
Piloting Accuracy:45.722%
Gunner Accuracy:29.655%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A+
Kills:1,199
V. Kills:274 436%
Deaths:152
KDR:7.888
Accuracy:63.057% A++
KPH:59 B
VKPH:13.500 A+
L100 Python AP
B+
Kills:992
V. Kills:745 133%
Deaths:285
KDR:3.481
Accuracy:71.927% A++
KPH:27 C
VKPH:20.300 B+
Skyguard
C*
Kills:948
V. Kills:627 151%
Deaths:333
KDR:2.847
Accuracy:30.810% C*
KPH:12.900 C
VKPH:8.500 C
L100 Python HEAT
M+
Kills:670
V. Kills:283 236%
Deaths:98
KDR:6.837
Accuracy:73.134% A*
KPH:61.200 A*
VKPH:25.900 M+
C75 Viper
B++
Kills:447
V. Kills:101 438%
Deaths:120
KDR:3.725
Accuracy:46.908% B++
KPH:39 B+
VKPH:8.800 C++
Kills:4,256 (4,256 + 0)
Deaths:988
KDR:4.308
VKDR:2.055
Vehicle Kills:2,030
Kill Difference:3,268
Playtime:152.913 hours
Usage:2%
Score:2.108m
Score/min:230
Driving Accuracy:46.908%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C*
Kills:6,522
V. Kills:5,306 123%
Deaths:1,581
KDR:4.125
Accuracy:62.605% B**
KPH:19.900 C--
VKPH:16.200 C*
Supernova PC
C++
Kills:1,289
V. Kills:490 263%
Deaths:199
KDR:6.477
Accuracy:57.069% B*
KPH:23.500 C++
VKPH:8.900 C++
Supernova VPC
C++
Kills:1,190
V. Kills:277 428%
Deaths:164
KDR:7.256
Accuracy:55.420% B+
KPH:36.600 C
VKPH:8.500 C++
Saron HRB
C+
Kills:588
V. Kills:421 139%
Deaths:200
KDR:2.940
Accuracy:50.432% B++
KPH:19.700 C--
VKPH:14.100 C+
Aphelion VEX-4
C
Kills:230
V. Kills:153 149%
Deaths:70
KDR:3.286
Accuracy:44.739% A
KPH:22 C
VKPH:14.700 C
E540 Halberd
C
Kills:120
V. Kills:67 176%
Deaths:35
KDR:3.429
Accuracy:48.373% C++
KPH:25.400 D
VKPH:14.200 C
G40-F Ranger
B**
Kills:89
V. Kills:48 182%
Deaths:9
KDR:9.889
Accuracy:36.987% B**
KPH:53 B+
VKPH:28.600 B+
Proton II PPA
C-
Kills:86
V. Kills:4 N/A
Deaths:12
KDR:7.167
Accuracy:21.269% C-
KPH:31.200 D-
VKPH:1.500 D*
Kills:10,114 (9,001 + 1,113)
Deaths:2,270
KDR:4.456
VKDR:2.981
Vehicle Kills:6,766
Kill Difference:7,844
Playtime:464.627 hours
Usage:7%
Score:6.553m
Score/min:235
Driving Accuracy:55.420%
Gunner Accuracy:21.269%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
D
Kills:218
V. Kills:157 138%
Deaths:107
KDR:2.037
Accuracy:46.851% C++
KPH:29.300 D
VKPH:21.100 D
Saron HRB-H
C
Kills:147
V. Kills:95 153%
Deaths:48
KDR:3.063
Accuracy:57.742% C**
KPH:33 C
VKPH:21.300 C
Proton II PPA-H
C
Kills:138
V. Kills:10 N/A
Deaths:13
KDR:10.615
Accuracy:29.603% D-
KPH:74.500 C
VKPH:5.400 C
E540 Halberd-H
C--
Kills:55
V. Kills:45 120%
Deaths:17
KDR:3.235
Accuracy:54.444% C
KPH:21.400 D*
VKPH:17.500 C--
Kills:558 (0 + 558)
Deaths:185
KDR:3.016
VKDR:1.659
Vehicle Kills:307
Kill Difference:373
Playtime:16.320 hours
Usage:0%
Score:0.406m
Score/min:415
Driving Accuracy:N/A%
Gunner Accuracy:54.444%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C+
Kills:820
V. Kills:121 N/A
Deaths:74
KDR:11.081
Accuracy:37.162% C+
KPH:32 C
VKPH:4.700 D
M60-G Bulldog
C**
Kills:664
V. Kills:123 N/A
Deaths:68
KDR:9.765
Accuracy:37.100% C**
KPH:30.700 C++
VKPH:5.700 C+
M20 Basilisk
C++
Kills:368
V. Kills:155 236%
Deaths:104
KDR:3.538
Accuracy:45.127% B++
KPH:19.500 C+
VKPH:8.200 C++
M12 Kobalt
B++
Kills:239
V. Kills:21 N/A
Deaths:22
KDR:10.864
Accuracy:17.622% C+
KPH:54.600 C
VKPH:4.800 B++
M40 Fury
C+
Kills:231
V. Kills:47 481%
Deaths:41
KDR:5.634
Accuracy:34.532% C+
KPH:33.300 C-
VKPH:6.800 C--
M20 Basilisk
C++
Kills:223
V. Kills:90 245%
Deaths:66
KDR:3.379
Accuracy:40.657% C++
KPH:19.900 C+
VKPH:8 C
M40 Fury
C-
Kills:159
V. Kills:47 331%
Deaths:36
KDR:4.417
Accuracy:41.175% B+
KPH:28.800 D-
VKPH:8.500 C-
G40-F Ranger
B*
Kills:73
V. Kills:42 170%
Deaths:17
KDR:4.294
Accuracy:37.816% B*
KPH:17.600 C+
VKPH:10.100 C
Kills:2,777 (0 + 2,777)
Deaths:428
KDR:6.488
VKDR:1.509
Vehicle Kills:646
Kill Difference:2,349
Playtime:98.364 hours
Usage:1%
Score:1.191m
Score/min:202
Driving Accuracy:N/A%
Gunner Accuracy:37.816%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:1,543
V. Kills:437 352%
Deaths:1,940
KDR:0.795
Accuracy:54.651% B+
KPH:16.800 C
VKPH:4.800 C
S12 Renegade
C*
Kills:1,045
V. Kills:66 N/A
Deaths:520
KDR:2.010
Accuracy:57.070% A++
KPH:36.700 C-
VKPH:2.300 C*
M12 Kobalt-F
C**
Kills:580
V. Kills:46 N/A
Deaths:526
KDR:1.103
Accuracy:32.853% A+
KPH:21 C
VKPH:1.700 C**
M20 Basilisk-F
C--
Kills:163
V. Kills:67 240%
Deaths:483
KDR:0.337
Accuracy:53.136% C*
KPH:4.600 D-
VKPH:1.900 C--
Kills:3,331 (3,331 + 0)
Deaths:3,469
KDR:0.960
VKDR:0.178
Vehicle Kills:616
Kill Difference:138
Playtime:182.956 hours
Usage:3%
Score:0.848m
Score/min:77
Driving Accuracy:53.136%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
D-
Kills:54
V. Kills:5 N/A
Deaths:12
KDR:4.500
Accuracy:27.045% D--
KPH:34 D-
VKPH:3.200 D-
Kills:54 (0 + 54)
Deaths:12
KDR:4.500
VKDR:0.417
Vehicle Kills:5
Kill Difference:42
Playtime:1.587 hours
Usage:0%
Score:0.019m
Score/min:203
Piloting Accuracy:N/A%
Gunner Accuracy:27.045%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Dual Photon Pods 8,5186,7929956.826C++5.2559.355%B*1.148%C+68.5C+17.4C+37999.2h19.2B+32.4B+
Supernova FPC 11,8286,5221,5814.125C2.5562.605%B**1.702%C-19.9C--16.2C*209327.6h6.4C--10.2C++
Light PPA 5,5215,0351,8242.76C+1.1939.483%C+1.331%C++30.2C--2.9C107166.6h11.6B29.4C**
Sirius SX12 4,5504,4913,4461.303C**0.2730.874%A12.024%D--22.1CN/A66203.6h13.8B44.8B+
Solstice SF 4,4564,3915,1630.85C+0.7224.62%C++15.577%C9.8DN/A39446.1h14.5C58.8C+
Orion VS54 4,0734,0162,7551.458C++0.1223.588%B+19.846%D23.2CN/A89172.8h12B+51C*
VX6-7 3,3903,3073,7310.886C0.6924.774%C++15.24%D--11.5D-N/A38288.3h14.1C56.7C++
Phobos VX86 3,0963,0821,9591.573C*0.0062.97%B12.557%D24.1DN/A73127.9h2.2B+3.5B+
Tank Mine 5,5393,0259413.215B1.6430.473%CN/A116.3C*96.7A126926h1.7B+5.5B+
NS-15M2 2,8362,7611,7981.536C+0.0429.324%B**18.218%D--32.6CN/A9384.6h13.4C+45.6B+
Betelgeuse 54-A 2,5322,4581,8341.34C-0.2324.845%C19.813%D**29D--N/A8884.8h12.5D-50.3C--
Eclipse VE3A 2,5512,4473,6180.676C0.9027.527%C++16.96%D5.9D*N/A17412.7h19F-68.9D--
Proximity Mine 2,1322,1263845.536B+3.9647.649%B+N/A180.2B**N/A52511.8h1.7B+3.5B*
Flare VE6 2,0632,0081,4691.367C+0.2127.243%B*19.97%D27.9C-N/A10072.1h10.8C++39.5B+
Saron Laser Cannon 3,5041,8941,1401.661C+0.0935.31%B++1.32%D9.6C8.1C+138197.7h153.3C+434.1C++
Pulsar C 1,8541,8404640U38.4323.966%C+19.783%D16.5C--N/A134111.3h11.1B46.5C**
Hornet Missiles 2,9481,7553275.367C++3.7970.764%B**N/A45.6C31C43138.5h11.4C+16.1B
C-4 2,3211,6651,1471.452C+0.1224.604%C+N/A72.1C28.4C+78323.1h1.4C*5.7C*
M40 Fury-F 1,9801,5431,9400.795C0.7854.651%B+N/A16.8C4.8C9391.6h13.5C+24.7C++
Antares LC 2,9821,5201,6290.933C0.6437.215%B*1.382%C8.5D8.2D106178.6h173C-464.9C+
MANA Anti-Vehicle Turret 2,9371,4641,1461.277C-0.3063.18%C++2.937%C14640S14730U114017200.1h9.6C++15.3C**
Supernova PC 1,7791,2891996.477C*4.9057.069%B*1.396%D23.5C++8.9C++20354.9h4.2B++7.3B*
C-4 ARX 1,8271,2809631.329C0.2424.606%DN/A73.6D-31.4C49717.4h1.6D--6.4D--
Solstice VE3 1,2911,2679721.303B++0.2722.794%C+17.916%C9.6DN/A64131.4h13.1B+57.6C*
L100 Python HESH 1,4731,1991527.888C6.3163.057%A++N/A59.1B+13.5A+27220.3h3.7C+5.9B+
Supernova VPC 1,4671,1901647.256C5.6855.42%B+1.261%C36.5C8.5C++17432.6h3.5C+6.3C*
VX29 Polaris 1,1721,1579841.176C0.4026.301%B+16.249%D--29.5C--N/A10439.2h12.3C++46.8B
Ursa 1,1701,1549211.253C+0.3225.535%B+22.01%C29.7CN/A7338.9h10.8C**42.2B+
Pulsar LSW 1,1851,1539421.224C+0.3525.179%B+20.642%C--30.3C-N/A10738.1h12C*47.6B+
Serpent VE92 1,1731,1481,3810.831C+0.7424.213%C++15.331%D-10.3D-N/A41111.6h14.6C60.3C++
Quasar VM1 1,1361,1264952.275B+0.7012.606%D19.893%C*21.4C+N/A8652.5h13.5B+106.8C++
Photon A2A Missile Pods 2,2271,1082035.458C++3.8876.509%CN/A36.7C37.1C+53730.2h7.4B+9.6B+
Cosmos VM3 1,1111,1015052.18C++0.6112.229%D--17.439%C22.7DN/A7748.4h13.2C*108.1C
VE-S Canis 1,1031,0648361.273C++0.3037.011%A+13.158%D-23.1C--N/A6546h14.4C-38.9B
S12 Renegade 1,1111,0455202.01C+0.4457.07%A++2.488%D-36.7C-2.3C*10328.5h7.3T*12.8D-
H-V45 1,0571,0321,2520.824C0.7526.085%B+17.636%C--16DN/A5364.5h14.4C55.1C*
L100 Python AP 1,7379922853.481C1.9171.927%A++2.419%C+27C20.3B+27736.7h8.8D--12.2C+
CAS30 Tank Buster 1,9729781,1070.883C0.6946.376%C++N/A5.3C-5.4C76184.9h66.1C+142.5C++
Skyguard 1,5759483332.847C+1.2730.81%C*1.477%C-12.9C8.5C15473.5h105B+340.8B+
Parallax VX3 9469432703.493C++1.9249.76%A++78.367%C++26.6C+N/A8535.5h2.3C+4.6B+
Maelstrom Turbo Laser 1,8189209680.95C0.6234.005%B+1.522%D6.6D6.5D114139h151.5C--445.6C+
NS-44 Commissioner 8978921,0540.846C+0.7340.683%B+22.422%C+18.4DN/A6048.6h3.4B+8.3B+
Sticky Grenade 8558491849N/A847.4347.466%DN/A849C6D26471h2.2C++4.6C++
M60-G Bulldog 9418207411.081A++9.5137.162%C+1.829%D31.9C4.7D17625.7h6.4B+17.1B+
L105 Zephyr 9557871475.354C3.7838.582%C--N/A39.4C8.4C+27320h6.9C+17.9C+
Spear Anti-Vehicle Phalanx Turret 1,3917651206.375C+4.8054.994%B**2.484%D35.9C+29.4B++42521.3h11.5C--20.9C++
Corvus VA55 7627489730.769C0.8026.996%B+18.717%D14.7DN/A4751h12.3C++45.4B+
Lumine Edge 67167130,2500.022C1.5515.534%D--13.562%C0.3C--N/A12045.7h1.3C**8.5C+
L100 Python HEAT 953670986.837B+5.2673.134%A*N/A61.5A*26M+40010.9h6.2C++8.4B*
NS-61 Emissary 6806657960.835C++0.7443.826%A**15.188%C17C-N/A5439.1h20.3D46.4B
M60-G Bulldog 787664689.765A++8.1937.1%C**2.41%C30.6C++5.7C+19121.7h6.4B+17.3B+
MANA Anti-Personnel Turret 6706563232.031N/A0.4620.679%UN/A6560U140U15739300.1h25.5T*123.3T*
S1 1,1186369170.694C+0.8868.745%A1.73%D22.7C+17.2B+37428h6.9C+10B+
Saron HRB 1,0095882002.94C-1.3750.432%B++1.02%D19.7C--14.1C+54529.9h25C49.7C*
M12 Kobalt-F 6265805261.103C0.4732.853%A+5.517%D-21C1.7C**6127.6h25.3D*77C++
Lasher X2 5815686420.885C+0.6926.304%C++4.401%C**20.4DN/A6827.9h17.4B+66.3B+
VE-H Maw 4684483381.325C+0.2527.624%B+17.188%D--23D-1C**7419.5h11.2C+40.5C**
C75 Viper 5484471203.725C+2.1546.908%B++N/A38.9B+8.8C++33011.5h11.2B+23.9B++
Thanatos VE70 4514454281.04C*0.5346.725%B++12.584%D30.3C++N/A13714.7h4B++8.5B++
Pandora VX25 4434384610.95C+0.6247.208%B++13.47%C-27CN/A8516.2h4.3C*9.2B+
C150 Dalton 6814111123.67C2.1040.546%C*N/A4110U2700U35913700.1h4.7C+11.5C++
M20 Basilisk 5233681043.538B1.9645.127%B++4.348%D19.5C+8.2C++22618.9h105.1C+233B
Nova 3573504280.818C0.7638.553%D14%C19DN/A5818.4h4.5C++11.6C+
Ghost 3133111631.908C0.3344.693%B*53.055%D**31.7CN/A979.8h2.7D6C++
NS Decimator 5302982691.108C++0.4771.641%AN/A34.7C+27A5318.6h4.5C*6.3B++
AP30 Shredder 5802981402.129C--0.5629.655%DN/A16.5D-15.6C--32518.1h109.4C368.9D
Pulsar VS1 2972963410.868C+0.7122.956%C+14.189%D--11.3DN/A7826.2h14.7C++64C++
NS Annihilator 4982863020.947B*0.6379.757%CN/A12.1B8.9C++16223.7h9.7B++12.1B++
M60-A Bulldog 3142832610.885C+9.3146.585%C+N/A28.3C3.1C14210h6.7C14.4C+
Xiphos Anti-Personnel Phalanx Tower 283276739.429C-37.8623.718%DN/A306.7C**7.8C10220.9h8.2B+34.6B+
Nyx VX31 269269525.173A3.6036.182%C**25.651%C-17.9D-N/A9915h4.8B+13.4B+
Force-Blade 25425420,4230.012C1.5637.93%B++N/A0.2DN/A11299.9h3.3C8.6C**
Beamer VS3 2472461281.922A+0.3528.591%C*27.642%B++18.1CN/A13113.6h8.3B+29C*
Frag Grenade 2452441244N/A242.4329.717%F-N/A1220M*5C40380.2h1.9A++6.2B++
M12 Kobalt 2602392210.864C+9.2917.622%C+13.389%D--54.3C4.8B++1894.4h21.5C121.8C++
NS-30 Vandal 2522362480.952C-0.6260.398%S13.559%F14.4D--1A+5116.4h14.2T*23.5C--
M40 Fury 278231415.634C+4.0634.532%C+N/A33.5C-6.8C--2306.9h13.7C*39.7C*
Aphelion VEX-4 383230703.286C1.7144.739%A2.174%D22.1C14.7C43410.4h66.9C+149.5B+
M20 Basilisk 313223663.379C*1.8140.657%C++7.175%B+19.9C+8C23911.2h103C++253.4C**
Coyote Missiles 393221872.54C+0.9760.975%B**N/A22.1D17.2C29610h56.6D92.9C+
Aphelion VEX-4H 3752181072.037C0.4646.851%C++2.294%C--29.5D21.2C--3557.4h70C149.3C+
M60-A Bulldog 2372161119.636C**18.0644.352%C+4.167%A+29.2C+2.8C1377.4h5.4B+12.2B+
VE-C Horizon 2031922080.923C0.6533.685%C+17.708%D-4.6D*N/A1541.5h20.6D-61.3C
NS-10 Burster 324191942.032A++0.4629.275%C+4.712%C--5.1C3.6C+11337.2h146.8C+501.4C+
Spiker 1821761651.067C++0.5131.444%C**21.023%C+14.9DN/A4011.8h8.9C++28.3B
NS-10 Burster 302175951.842B**0.2729.218%C+5.143%C4.8C3.5C10436.7h150.9C+516.6C++
NSX Tomoe 1821752430.72D0.8555.777%S18.857%F12.2D*N/A3714.4h46.7T*83.7D*
Nemesis VSH9 3631723500.491C1.0859.678%CN/A6.3C--7C18927.1h11.7D**19.5D**
Artemis VX26 1721681910.88C0.6950.158%S20.833%C10.8D*N/A4815.6h32T*63.9D
M20 Basilisk-F 2301634830.337C-1.2453.136%C*2.454%C-4.6D-1.9C--2835.2h82.1C+154.6C++
Terminus VX-9 1601601271.26C+0.3125.399%C+18.125%D--31.4CN/A1125.1h10.7B++42B+
M40 Fury 206159364.417C2.8441.175%B+N/A28.9D-8.5C-1965.5h18.6C--45.2C+
Anti-Vehicle Grenade 2401501150N/A148.4348.531%CN/A300C180B**36850.5h5.1B10.4C**
Saron HRB-H 242147483.063C1.4957.742%C**N/A32.7C21.1C5474.5h25.7C+44.5C*
Proton II PPA-H 1481381310.615C+9.0429.603%D-N/A72.6C5.3C2851.9h10.3C++34.7C+
Vortex VM21 2501321820.725C0.8536.499%D2.273%D4.8D4.3C7027.6h92.1D*252.3D-
Vortex VM21 2171271720.738C0.8437.162%C--N/A4.8D-3.4D--6326.4h92.2D**248.2D*
Aspis Anti-Aircraft Phalanx Turret 242121294.172C**2.6030.029%B++1.653%C11.2C++11.2C+25010.8h148.7C++495.1B+
E540 Halberd 187120353.429C-1.8648.373%C++5%A++25.5D14.3C4174.7h5.5B11.3B+
M60-A Bulldog 131117333.545C1.9737.539%C+N/A28.5C-3.4D--2514.1h5.2B+13.9B+
G40-F Ranger 1378999.889B8.3236.987%B**N/A52.4B+28.2B+4081.7h71.4C++193.1B+
Proton II PPA 9086127.167C5.5921.269%C-1.163%D-30.7D-1.4D*1772.8h12.2D57.3C--
Hyena Missile Launcher 13383761.092C-0.4830.844%C-1.205%C++10.6C--6.4D1397.8h44.9D145.7C--
MAX Punch 83838220.101C+1.4729.259%D--N/A0.8CN/A3104h1.9C++6.5C+
Hoplon Anti-Aircraft Phalanx Tower 15481181A*79.438.644%F*N/A81C+73C+7461h4.4B*51B+
Hunter QCX 88792470.32D1.2560.37%B**25.317%C+4.4D--N/A4017.8h21.9D*36.3C-
VA39 Spectre 7675541.389C+0.1833.095%C++50.667%B**13.6DN/A1115.5h6.8C20.5C+
Lancer VS22 226743460.214D1.3665.361%B+N/A5.1D--10.6C-31014.4h82.1F--125.6F-
G40-F Ranger 11573174.294C+2.7237.816%B*N/A17.8C+10.2C1824.1h109.9B+290.7B++
A30 Walker 138721030.699C--0.8721.121%DN/A720U660U7749700.1h213.6D-1011.2D
NSX-P Tanto 7469790.873C+0.7027.884%B+20.29%D9.9D-N/A397h17.1C61.2C++
Rocklet Rifle 124661110.595C+0.9854.758%C*N/A18.9D16.6D5113.5h25.2B**46B++
A30 Walker 11064391.641C0.0721.004%D--3.125%A+5.7D4.1D--9911.2h177.4B+844.8C+
Spear Anti-Vehicle Phalanx Tower 12560320C+18.4351.395%C++5%B+28.6C--31C**3872.1h11.7C22.7C+
Orbital Strike Uplink 8058158U56.43336.842%UN/A580U220U29230.1h2.2T*0.7T*
L-30R Vektor 9058421.381C+0.1945.722%B++N/A9.1C5C966.4h107.2C234.6C++
Comet VM2 8555202.75A*1.1828.207%F3.636%C6.2D-3.4C2628.9h18.9B+66.9C+
E540 Halberd-H 10055173.235C-1.6654.444%CN/A21.2D*17.3C--4502.6h8D14.7D-
CAS 14-E 5954124.5D2.9327.045%D--1.852%C++33.8D-3.1D--2021.6h42.5D157.1D-
M20 Basilisk 10354143.857D-2.2848.147%C--1.852%D*15.9D*14.4D2583.4h170.3D353.7D--

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon466,8617.2h
Anti-Vehicle MANA Turret1915,22814.7h
Nano-Armor Kit2,0983,034,745321.7h
Skywall Shield Emitter83222.7h
Structure Shield Module24902.8h
Repair Module27144.1h
Turret AI Module44802.6h
Nanite Revive Grenade09590.3h
Medical Applicator563162,38516.6h
Blast Wall22131.7h
Cortium Silo21080.7h
Spitfire Auto-Turret391,2921.7h
Restoration Kit114170.8h
Motion Spotter447,9604.3h
Hoplon Anti-Aircraft Phalanx Tower42711.5h
Xiphos Anti-Personnel Tower12871.8h
Sunderer Garage11792.4h
Bunker41803.2h
Rampart Wall2086912.2h
VS Triumph Flare Gun0780.1h
Spear Anti-Vehicle Tower02591.4h
Deconstruction Tool18,8101.8h
Welding Device01,0820.1h
Shield Recharging Field692,3551.3h
Recon Detection Device1259,92516.1h
Ammunition Package1359,6945.5h
Anti-Infantry MANA Turret642,5134.3h
Snowman Soldier5530.1h
Nano-Repair Grenade04980.1h
Infantry Tower21282.1h
Orbital Strike Target Designator18531h
IPC Targeting Dart51340.7h
Vehicle Gate31482h
Hardlight Barrier2570.1h
Vehicle Ammo Dispenser0500.2h
Alarm Module0580.2h
Vehicle Ramp0671h
Pillbox0750.6h
Elysium Spawn Tube1750.4h

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