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Immortal Immortal GREAPS78[VAST] GREAPS78
VS BR 66

KDR: 1.53

Score: 93.9m

Last Seen: Feb 21st, 2019 10:05 PM
- OFFLINE - 37.5 hour(s)

Prestige 1, Battle Rank 66 - Vanu Sovereignty on Connery - Outfit Member of Vanu Advanced Science and Tactics[VAST] Vanu Advanced Science and Tactics
VS outfit on Connery

Members: 8
Level Progress (to 67): 13%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Dual Photon Pods Supernova FPC Light PPA Sirius SX12 Solstice SF Orion VS54 VX6-7 Phobos VX86
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $292,734 MLG Score: 234
Fun Score: N/A
Cheeseburgers Flipped: 1084TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.236%17.503%4772899434,4581.248840.284

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.067%1.203B**-0.49D-2.341F--HEAD + (~3.88)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
490.345C**13.30.066C+35.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.309%1.241%6455101714,909318066214.68836225%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.161%0.199C++-0.333C--0.282

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
111.90.305C*440.17C++67.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.733%1.658%2967101511,040505270912.18527156%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.831%-0.211C-0.614D1.526

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.90.124C+13.1-0.047C+20.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.329%2.349%1501310094,555386819131.17731238%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.838%0.016C+-0.512D0.032

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.80.343C**28.30.283C*49.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.819%71.383%150310191,265254780.496468

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.476%1.621A+0.278C*1.986

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.409B2.70.159C++3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.035%12.769%150410184,3152332321.85034

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.105%0.966B*-0.351C-0.048

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.605B+2.80.43B2.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Vanu Advanced Science and Tactics[VAST] Vanu Advanced Science and Tactics
VS outfit on Connery

Members: 8
93.9m330.3%267 (16k)233 (14k)1.53291110,07871,8102.0334166 (66)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1022361922.699%8.716%19805:3728

62% Engineer13% Heavy Assault10% Infiltrator9% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 7th, 2012 9:15 AMFeb 7th, 2013 10:28 AMFeb 21st, 2019 6:50 PM (1d) (PST)Feb 21st, 2019 7:06 PM (1d) (PST)Feb 21st, 2019 6:05 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
549974520.2730.1780.0241.1480.074234

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,9505,82227,1281611169413,991

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6708.7h/279.5d 35,941 9,594 44,117 462.3k 12,599 13,268 29,868 221.1m

EngineerCLASS DETAILS: Engineer
Solstice SF
C++
Kills:4,338
Deaths:5,095
KDR:0.851
Accuracy:24.611% C++
HSR:15.376% C
VX6-7
C+
Kills:3,186
Deaths:3,598
KDR:0.885
Accuracy:24.581% C+
HSR:14.752% D--
Phobos VX86
B
Kills:3,082
Deaths:1,959
KDR:1.573
Accuracy:62.970% B
HSR:12.557% D
Eclipse VE3A
C++
Kills:2,447
Deaths:3,618
KDR:0.676
Accuracy:27.527% C++
HSR:16.960% C--
Pulsar C
C+
Kills:1,840
Deaths:46
KDR:40
Accuracy:23.966% C+
HSR:19.783% D
Solstice VE3
C+
Kills:1,267
Deaths:972
KDR:1.304
Accuracy:22.794% C+
HSR:17.916% C
Serpent VE92
C++
Kills:1,148
Deaths:1,381
KDR:0.831
Accuracy:24.213% C++
HSR:15.331% D-
Thanatos VE70
B++
Kills:445
Deaths:428
KDR:1.040
Accuracy:46.725% B++
HSR:12.584% D
Pandora VX25
B*
Kills:438
Deaths:459
KDR:0.954
Accuracy:47.181% B*
HSR:13.470% C
Nova
C+
Kills:350
Deaths:428
KDR:0.818
Accuracy:38.553% D
HSR:14% C+
NSX-P Tanto
B+
Kills:69
Deaths:79
KDR:0.873
Accuracy:27.884% B+
HSR:20.290% D
Kills:18,610
Deaths (as Engineer):18,063
Deaths (to Engineers):22,472
KDR:1.03028
Kill Difference:547
Playtime:4,175.283 hours
Usage:62%
Score:61.043m
Score/min:244
Accuracy (listed only):33.728%
HSR (listed only):15.729%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:4,016
Deaths:2,755
KDR:1.458
Accuracy:23.588% B+
HSR:19.846% D
NS-15M2
B**
Kills:2,696
Deaths:1,743
KDR:1.547
Accuracy:29.165% B**
HSR:18.175% D-
Betelgeuse 54-A
C
Kills:2,183
Deaths:1,665
KDR:1.311
Accuracy:24.491% C
HSR:19.652% D**
Flare VE6
B*
Kills:2,008
Deaths:1,469
KDR:1.367
Accuracy:27.243% B*
HSR:19.970% D
VX29 Polaris
B+
Kills:1,157
Deaths:984
KDR:1.176
Accuracy:26.301% B+
HSR:16.249% D-
Ursa
B+
Kills:1,154
Deaths:921
KDR:1.253
Accuracy:25.535% B+
HSR:22.010% C
Pulsar LSW
B+
Kills:1,153
Deaths:942
KDR:1.224
Accuracy:25.179% B+
HSR:20.642% C-
Lasher X2
C*
Kills:568
Deaths:642
KDR:0.885
Accuracy:26.304% C++
HSR:4.401% C*
VE-H Maw
C+
Kills:91
Deaths:53
KDR:1.717
Accuracy:24.889% C+
HSR:16.484% D*
Kills:15,026
Deaths (as Heavy Assault):11,174
Deaths (to Heavy Assaults):18,463
KDR:1.34473
Kill Difference:3,852
Playtime:857.134 hours
Usage:13%
Score:12.769m
Score/min:248
Accuracy (listed only):25.855%
HSR (listed only):17.492%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
A
Kills:4,491
Deaths:3,446
KDR:1.303
Accuracy:30.874% A
HSR:12.024% D--
Solstice SF
C++
Kills:4,338
Deaths:5,095
KDR:0.851
Accuracy:24.611% C++
HSR:15.376% C
VX6-7
C+
Kills:3,186
Deaths:3,598
KDR:0.885
Accuracy:24.581% C+
HSR:14.752% D--
Phobos VX86
B
Kills:3,082
Deaths:1,959
KDR:1.573
Accuracy:62.970% B
HSR:12.557% D
Eclipse VE3A
C++
Kills:2,447
Deaths:3,618
KDR:0.676
Accuracy:27.527% C++
HSR:16.960% C--
Pulsar C
C+
Kills:1,840
Deaths:46
KDR:40
Accuracy:23.966% C+
HSR:19.783% D
Solstice VE3
C+
Kills:1,267
Deaths:972
KDR:1.304
Accuracy:22.794% C+
HSR:17.916% C
Serpent VE92
C++
Kills:1,148
Deaths:1,381
KDR:0.831
Accuracy:24.213% C++
HSR:15.331% D-
VE-S Canis
A+
Kills:681
Deaths:574
KDR:1.186
Accuracy:36.292% A+
HSR:12.335% D--
Thanatos VE70
B++
Kills:445
Deaths:428
KDR:1.040
Accuracy:46.725% B++
HSR:12.584% D
Pandora VX25
B*
Kills:438
Deaths:459
KDR:0.954
Accuracy:47.181% B*
HSR:13.470% C
Nova
C+
Kills:350
Deaths:428
KDR:0.818
Accuracy:38.553% D
HSR:14% C+
NSX-P Tanto
B+
Kills:69
Deaths:79
KDR:0.873
Accuracy:27.884% B+
HSR:20.290% D
Kills:23,782
Deaths (as Light Assault):22,083
Deaths (to Light Assaults):10,027
KDR:1.07694
Kill Difference:1,699
Playtime:608.351 hours
Usage:9%
Score:7.255m
Score/min:199
Accuracy (listed only):33.705%
HSR (listed only):15.183%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
A
Kills:4,491
Deaths:3,446
KDR:1.303
Accuracy:30.874% A
HSR:12.024% D--
Parallax VX3
A++
Kills:927
Deaths:263
KDR:3.525
Accuracy:50.356% A++
HSR:78.641% C++
NS-44 Commissioner
B+
Kills:892
Deaths:1,054
KDR:0.846
Accuracy:40.683% B+
HSR:22.422% C++
VE-S Canis
A+
Kills:681
Deaths:574
KDR:1.186
Accuracy:36.292% A+
HSR:12.335% D--
NS-61 Emissary
A**
Kills:665
Deaths:796
KDR:0.835
Accuracy:43.826% A**
HSR:15.188% C
Nyx VX31
B
Kills:269
Deaths:52
KDR:5.173
Accuracy:36.182% B
HSR:25.651% C-
Ghost
B**
Kills:263
Deaths:131
KDR:2.008
Accuracy:45.993% B**
HSR:51.711% F
Beamer VS3
B++
Kills:246
Deaths:128
KDR:1.922
Accuracy:28.591% C++
HSR:27.642% B++
NS-30 Vandal
S
Kills:236
Deaths:248
KDR:0.952
Accuracy:60.398% S
HSR:13.559% F
NSX Tomoe
S
Kills:175
Deaths:243
KDR:0.720
Accuracy:55.777% S
HSR:18.857% F
Artemis VX26
S
Kills:168
Deaths:191
KDR:0.880
Accuracy:50.158% S
HSR:20.833% C
Spiker
B*
Kills:102
Deaths:92
KDR:1.109
Accuracy:31.116% C*
HSR:26.471% B*
VA39 Spectre
B**
Kills:75
Deaths:53
KDR:1.415
Accuracy:33.137% C++
HSR:50.667% B**
Kills:9,190
Deaths (as Infiltrator):7,271
Deaths (to Infiltrators):8,427
KDR:1.26393
Kill Difference:1,919
Playtime:670.455 hours
Usage:10%
Score:7.391m
Score/min:184
Accuracy (listed only):41.799%
HSR (listed only):28.923%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
A
Kills:4,491
Deaths:3,446
KDR:1.303
Accuracy:30.874% A
HSR:12.024% D--
Phobos VX86
B
Kills:3,082
Deaths:1,959
KDR:1.573
Accuracy:62.970% B
HSR:12.557% D
H-V45
B+
Kills:1,032
Deaths:1,252
KDR:0.824
Accuracy:26.085% B+
HSR:17.636% C-
VE-S Canis
A+
Kills:681
Deaths:574
KDR:1.186
Accuracy:36.292% A+
HSR:12.335% D--
Corvus VA55
B
Kills:630
Deaths:823
KDR:0.765
Accuracy:25.974% B
HSR:17.619% D
Thanatos VE70
B++
Kills:445
Deaths:428
KDR:1.040
Accuracy:46.725% B++
HSR:12.584% D
Pandora VX25
B*
Kills:438
Deaths:459
KDR:0.954
Accuracy:47.181% B*
HSR:13.470% C
Nova
C+
Kills:350
Deaths:428
KDR:0.818
Accuracy:38.553% D
HSR:14% C+
Pulsar VS1
C+
Kills:296
Deaths:341
KDR:0.868
Accuracy:22.956% C+
HSR:14.189% D-
Terminus VX-9
C+
Kills:160
Deaths:127
KDR:1.260
Accuracy:25.399% C+
HSR:18.125% D--
Kills:11,605
Deaths (as Combat Medic):9,837
Deaths (to Combat Medics):5,950
KDR:1.17973
Kill Difference:1,768
Playtime:225.521 hours
Usage:3%
Score:3.460m
Score/min:256
Accuracy (listed only):36.301%
HSR (listed only):14.454%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C**
Kills:1,126
Deaths:495
KDR:2.275
Accuracy:12.606% D
HSR:19.893% C**
Cosmos VM3
C-
Kills:1,101
Deaths:505
KDR:2.180
Accuracy:12.229% D--
HSR:17.439% C-
NS-10 Burster
C+
Kills:191
Deaths:94
KDR:2.032
Accuracy:29.277% C+
HSR:4.712% D
NS-10 Burster
C+
Kills:175
Deaths:95
KDR:1.842
Accuracy:29.219% C+
HSR:5.143% C
Vortex VM21
C--
Kills:126
Deaths:169
KDR:0.746
Accuracy:36.403% C--
HSR:0.794% D*
Vortex VM21
C-
Kills:126
Deaths:179
KDR:0.704
Accuracy:36.052% C-
HSR:2.381% D
Comet VM2
C
Kills:55
Deaths:20
KDR:2.750
Accuracy:28.207% F
HSR:3.636% C
Kills:2,900
Deaths (as MAX Suit):778.500
Deaths (to MAX Suits):3,818
KDR:3.72511
Kill Difference:2,121.500
Playtime:135.774 hours
Usage:2%
Score:1.945m
Score/min:239
Accuracy (listed only):26.285%
HSR (listed only):7.714%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:6,792
V. Kills:1,726 393%
Deaths:995
KDR:6.826
Accuracy:59.355% B*
KPH:68.500 C+
VKPH:17.400 C+
Light PPA
C
Kills:4,663
V. Kills:452 N/A
Deaths:1,734
KDR:2.689
Accuracy:39.840% C+
KPH:29.600 C--
VKPH:2.900 C
Saron Laser Cannon
C
Kills:1,868
V. Kills:1,597 117%
Deaths:1,130
KDR:1.653
Accuracy:35.324% B+
KPH:9.500 C
VKPH:8.100 C
Antares LC
D
Kills:1,349
V. Kills:1,379 98%
Deaths:1,542
KDR:0.875
Accuracy:37.383% B*
KPH:7.900 D-
VKPH:8.100 D
Hornet Missiles
B*
Kills:1,202
V. Kills:810 148%
Deaths:246
KDR:4.886
Accuracy:69.355% B*
KPH:39.600 C
VKPH:26.700 C--
Photon A2A Missile Pods
C+
Kills:1,094
V. Kills:1,110 98%
Deaths:200
KDR:5.470
Accuracy:76.730% D
KPH:36.800 C
VKPH:37.300 C+
Maelstrom Turbo Laser
D
Kills:794
V. Kills:838 95%
Deaths:908
KDR:0.874
Accuracy:34.088% B+
KPH:5.900 D
VKPH:6.200 D
Coyote Missiles
C
Kills:204
V. Kills:165 123%
Deaths:84
KDR:2.429
Accuracy:61.097% B**
KPH:20.600 D
VKPH:16.700 C
Kills:17,966 (8,674 + 0)
Deaths:6,839
KDR:2.627
VKDR:1.181
Vehicle Kills:8,077
Kill Difference:11,127
Playtime:828.457 hours
Usage:12%
Score:8.665m
Score/min:174
Piloting Accuracy:34.088%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C-
Kills:792
V. Kills:894 88%
Deaths:978
KDR:0.810
Accuracy:46.226% C++
KPH:5 C--
VKPH:5.600 C-
L105 Zephyr
C+
Kills:745
V. Kills:150 493%
Deaths:143
KDR:5.210
Accuracy:38.393% C--
KPH:39.600 C
VKPH:8 C+
AP30 Shredder
D
Kills:267
V. Kills:262 102%
Deaths:131
KDR:2.038
Accuracy:29.003% D
KPH:15.700 D-
VKPH:15.400 D
C150 Dalton
U
Kills:195
V. Kills:132 147%
Deaths:82
KDR:2.378
Accuracy:38.789% C++
KPH:702,000 U
VKPH:475,200 U
Kills:1,999 (792 + 1,207)
Deaths:1,334
KDR:1.499
VKDR:1.078
Vehicle Kills:1,438
Kill Difference:665
Playtime:195.825 hours
Usage:3%
Score:1.591m
Score/min:135
Piloting Accuracy:46.226%
Gunner Accuracy:38.789%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A+
Kills:1,187
V. Kills:272 435%
Deaths:150
KDR:7.913
Accuracy:63.097% A+
KPH:59.100 B
VKPH:13.500 A+
L100 Python AP
B+
Kills:969
V. Kills:731 132%
Deaths:282
KDR:3.436
Accuracy:71.935% A++
KPH:26.700 C+
VKPH:20.100 B+
Skyguard
C--
Kills:667
V. Kills:495 134%
Deaths:290
KDR:2.300
Accuracy:30.085% C++
KPH:10.300 C--
VKPH:7.600 C--
C75 Viper
B++
Kills:382
V. Kills:75 N/A
Deaths:103
KDR:3.709
Accuracy:45.672% B++
KPH:39.200 B+
VKPH:7.700 C+
Kills:3,205 (3,205 + 0)
Deaths:825
KDR:3.885
VKDR:1.907
Vehicle Kills:1,573
Kill Difference:2,380
Playtime:130.879 hours
Usage:2%
Score:1.657m
Score/min:211
Driving Accuracy:45.672%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C*
Kills:5,786
V. Kills:4,927 117%
Deaths:1,486
KDR:3.894
Accuracy:62.447% B**
KPH:18.800 C--
VKPH:16 C*
Supernova VPC
C**
Kills:1,171
V. Kills:272 429%
Deaths:160
KDR:7.319
Accuracy:55.389% B+
KPH:36.500 C
VKPH:8.500 C**
Supernova PC
B+
Kills:878
V. Kills:308 284%
Deaths:151
KDR:5.815
Accuracy:52.499% B+
KPH:18.500 C
VKPH:6.500 D
Saron HRB
C
Kills:541
V. Kills:400 135%
Deaths:193
KDR:2.803
Accuracy:49.760% B++
KPH:18.900 D
VKPH:14 C
Aphelion VEX-4
C
Kills:159
V. Kills:123 128%
Deaths:58
KDR:2.741
Accuracy:44.160% A
KPH:19.700 D
VKPH:15.200 C
E540 Halberd
C
Kills:108
V. Kills:61 174%
Deaths:33
KDR:3.273
Accuracy:48.660% C++
KPH:25.300 D
VKPH:14.300 C
Proton II PPA
C-
Kills:86
V. Kills:4 N/A
Deaths:12
KDR:7.167
Accuracy:20.956% C-
KPH:31.300 D-
VKPH:1.500 D*
Kills:8,729 (7,835 + 894)
Deaths:2,093
KDR:4.171
VKDR:2.912
Vehicle Kills:6,095
Kill Difference:6,636
Playtime:431.058 hours
Usage:6%
Score:5.958m
Score/min:230
Driving Accuracy:52.499%
Gunner Accuracy:20.956%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
C--
Kills:209
V. Kills:153 136%
Deaths:104
KDR:2.010
Accuracy:46.577% C++
KPH:28.900 D
VKPH:21.200 C--
Saron HRB-H
C
Kills:132
V. Kills:88 148%
Deaths:44
KDR:3
Accuracy:58.094% C**
KPH:31.700 C
VKPH:21.200 C
Proton II PPA-H
C
Kills:125
V. Kills:7 N/A
Deaths:12
KDR:10.417
Accuracy:27.997% D--
KPH:78 C
VKPH:4.400 D
E540 Halberd-H
C--
Kills:51
V. Kills:44 113%
Deaths:16
KDR:3.188
Accuracy:54.741% C
KPH:20.100 D*
VKPH:17.300 C--
Kills:517 (0 + 517)
Deaths:176
KDR:2.938
VKDR:1.659
Vehicle Kills:292
Kill Difference:341
Playtime:15.520 hours
Usage:0%
Score:0.375m
Score/min:402
Driving Accuracy:N/A%
Gunner Accuracy:54.741%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C+
Kills:820
V. Kills:121 N/A
Deaths:74
KDR:11.081
Accuracy:37.181% C+
KPH:32 C
VKPH:4.700 D
M60-G Bulldog
C*
Kills:664
V. Kills:123 N/A
Deaths:68
KDR:9.765
Accuracy:37.100% C*
KPH:30.700 C++
VKPH:5.700 C+
M20 Basilisk
C++
Kills:326
V. Kills:144 225%
Deaths:98
KDR:3.327
Accuracy:44.141% B+
KPH:18.300 C+
VKPH:8.100 C++
M40 Fury
C
Kills:231
V. Kills:47 481%
Deaths:41
KDR:5.634
Accuracy:34.532% C
KPH:33.300 C-
VKPH:6.800 C--
M20 Basilisk
C++
Kills:222
V. Kills:90 244%
Deaths:66
KDR:3.364
Accuracy:40.508% C++
KPH:19.900 C+
VKPH:8.100 C
M12 Kobalt
B+
Kills:191
V. Kills:18 N/A
Deaths:18
KDR:10.611
Accuracy:16.685% C
KPH:49.800 C-
VKPH:4.700 B+
M40 Fury
C-
Kills:159
V. Kills:47 331%
Deaths:36
KDR:4.417
Accuracy:41.175% B+
KPH:28.800 D-
VKPH:8.500 C-
Kills:2,613 (0 + 2,613)
Deaths:401
KDR:6.516
VKDR:1.471
Vehicle Kills:590
Kill Difference:2,212
Playtime:92.520 hours
Usage:1%
Score:1.116m
Score/min:201
Driving Accuracy:N/A%
Gunner Accuracy:41.175%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:1,543
V. Kills:437 352%
Deaths:1,940
KDR:0.795
Accuracy:54.651% B+
KPH:16.800 C
VKPH:4.800 C
S12 Renegade
C**
Kills:1,045
V. Kills:66 N/A
Deaths:520
KDR:2.010
Accuracy:57.070% A++
KPH:36.700 C-
VKPH:2.300 C**
M12 Kobalt-F
C++
Kills:484
V. Kills:33 N/A
Deaths:448
KDR:1.080
Accuracy:31.763% A+
KPH:22.300 C
VKPH:1.500 C++
M20 Basilisk-F
C**
Kills:163
V. Kills:67 240%
Deaths:483
KDR:0.337
Accuracy:53.136% C**
KPH:4.600 C
VKPH:1.900 C--
Kills:3,235 (3,235 + 0)
Deaths:3,391
KDR:0.954
VKDR:0.178
Vehicle Kills:603
Kill Difference:156
Playtime:177.056 hours
Usage:3%
Score:0.830m
Score/min:78
Driving Accuracy:53.136%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Dual Photon Pods 8,5186,7929956.826C++5.2959.355%B*1.148%C+68.5C+17.4C+37899.2h19.2B+32.4B+
Supernova FPC 10,7135,7861,4863.894C2.3662.447%B**1.867%C18.8C--16C*205307.7h6.7D10.8C++
Light PPA 5,1154,6631,7342.689C1.1639.84%C+1.415%C*29.6C--2.9C106157.4h11.4B28.7B
Sirius SX12 4,5504,4913,4461.303C**0.2330.874%A12.024%D--22.1CN/A66203.6h13.8B+44.8B+
Solstice SF 4,4014,3385,0950.851C+0.6824.611%C++15.376%C9.8DN/A39442.3h14.5C+59C+
Orion VS54 4,0734,0162,7551.458C++0.0723.588%B+19.846%D23.3CN/A89172.5h12B+51C*
VX6-7 3,2593,1863,5980.885C0.6524.581%C+14.752%D--12.6DN/A42253.1h13.9C+56.6C++
Phobos VX86 3,0963,0821,9591.573C**0.0462.97%B12.557%D24.1DN/A73127.9h2.2B+3.5B+
Tank Mine 5,3552,8989333.106C**1.5729.943%CN/A113.2C*96B**124725.6h1.7B+5.6B+
NS-15M2 2,7662,6961,7431.547C+0.0129.165%B**18.175%D-32.8CN/A9082.3h13.3C+45.6B+
Eclipse VE3A 2,5512,4473,6180.676C0.8627.527%C++16.96%C--5.9D*N/A17412.7h19F-68.9D--
Betelgeuse 54-A 2,2442,1831,6651.311C-0.2224.491%C19.652%D**28.3D--N/A8777.2h12.6D--51.4D
Proximity Mine 2,1032,0973785.548B+4.0247.616%B++N/A179.2AN/A52411.7h1.7B++3.5B*
Flare VE6 2,0632,0081,4691.367C+0.1727.243%B*19.97%D27.9C-N/A9972.1h10.8C++39.5B+
Saron Laser Cannon 3,4651,8681,1301.653C+0.1235.324%B+1.338%D9.5C8.1C136196.1h154.1C+436.1C*
Pulsar C 1,8541,8404640U38.4723.966%C+19.783%D16.5C--N/A134111.3h11.1B46.5C**
C-4 2,3011,6491,1471.438C++0.0924.466%C+N/A71.4C+28.2C+76623.1h1.4C**5.7C**
M40 Fury-F 1,9801,5431,9400.795C0.7454.651%B+N/A16.8C4.8C9391.6h13.5C+24.7C++
MANA Anti-Vehicle Turret 2,8881,4361,1251.276D0.2662.809%C+2.994%C+14360M**14520S10226670.1h9.6B+15.3B+
Antares LC 2,7281,3491,5420.875C0.6637.383%B*1.557%C7.9D-8.1D104170.9h183.7C-491.3C+
Solstice VE3 1,2911,2679721.303B*0.2322.794%C+17.916%C9.7DN/A64130.5h13.1B+57.6C**
Hornet Missiles 2,0121,2022464.886C+3.3569.355%B*N/A39.5C26.6C--39830.4h11.8C+17.1C*
C-4 ARX 1,7141,1928931.335C0.2024.25%C--N/A74D32.4C+50416.1h1.6D-6.5D
L100 Python HESH 1,4591,1871507.913C6.3863.097%A+N/A59.1B13.5A+26520.1h3.7C+5.9B+
Supernova VPC 1,4431,1711607.319C5.7955.389%B+1.281%C36.5C8.5C**16932.1h3.5C+6.3C*
VX29 Polaris 1,1721,1579841.176C0.3626.301%B+16.249%D-29.5C-N/A10439.2h12.3C++46.8B
Ursa 1,1701,1549211.253C+0.2825.535%B+22.01%C29.7CN/A7338.9h10.8C**42.2B+
Pulsar LSW 1,1851,1539421.224C+0.3125.179%B+20.642%C-30.3CN/A10738.1h12C**47.6B+
Serpent VE92 1,1731,1481,3810.831C+0.7024.213%C++15.331%D-10.3D-N/A41111.6h14.6C+60.3C++
Quasar VM1 1,1361,1264952.275B+0.7412.606%D19.893%C**21.4C+N/A8652.5h13.5B+106.8C++
Cosmos VM3 1,1111,1015052.18C++0.6512.229%D--17.439%C-22.7C--N/A7748.4h13.2C**108.1C
Photon A2A Missile Pods 2,2041,0942005.47C**3.9476.73%DN/A36.7C37.2C+54029.8h7.3B++9.5B+
S12 Renegade 1,1111,0455202.01C+0.4857.07%A++2.488%D-36.7C-2.3C**10328.5h7.3T*12.8D-
H-V45 1,0571,0321,2520.824C0.7126.085%B+17.636%C-16DN/A5264.5h14.4C55.1C*
L100 Python AP 1,7009692823.436C+1.9071.935%A++2.477%C26.7C+20.1B+26736.3h8.9D-12.3C++
Parallax VX3 9309272633.525C++1.9950.356%A++78.641%C++26.5C+N/A8535h2.3C+4.5B+
NS-44 Commissioner 8978921,0540.846C+0.6940.683%B+22.422%C++18.4DN/A6048.6h3.4B+8.3B+
Supernova PC 1,1868781515.815C++4.2852.499%B+1.936%C18.4C6.5D18847.6h4B*7.7B*
Sticky Grenade 8518451845N/A843.4747.602%C-N/A938.9C+6.7D26850.9h2.2C++4.6C++
M60-G Bulldog 9418207411.081A++9.5537.181%C+1.829%D32C4.7D17625.6h6.4B17.1B+
Maelstrom Turbo Laser 1,6327949080.874C0.6634.088%B+1.637%D5.9D6.2D110134.9h165.6D485.9C
CAS30 Tank Buster 1,6867929780.81C0.7246.226%C++N/A5C--5.6C-79160h66.2C+143.3C+
Spear Anti-Vehicle Phalanx Turret 1,3837601206.333C+4.8054.993%B**2.5%D-35.8C+29.4B++42421.2h11.5C--20.9C*
L105 Zephyr 8957451435.21C3.6838.393%C--N/A39.6C8C+27018.8h6.7C+17.5C+
VE-S Canis 7036815741.186C+0.3536.292%A+12.335%D--21.3DN/A5832h15.6D43C**
Skyguard 1,1626672902.3C+0.7730.085%C++1.499%C-10.3C--7.7C--14564.7h121.4C*403.4B
NS-61 Emissary 6806657960.835C++0.7043.826%A**15.188%C17C-N/A5439.1h20.3D46.4B
M60-G Bulldog 787664689.765A*8.2337.1%C*2.41%C30.6C++5.7C+19121.7h6.4B+17.3B+
Lumine Edge 65665628,5740.023C1.5115.705%D--13.567%C0.3DN/A11887.1h1.3B8.5C+
MANA Anti-Personnel Turret 6596463192.025N/A0.4920.71%UN/A6460U130U15621500.1h25.7T*124.1T*
Corvus VA55 6436308230.765C0.7725.974%B17.619%D14.7DN/A4942.9h11.9C**45.8B+
S1 1,0155758710.66C+0.8768.343%A1.913%C--21.7C16.6B+36426.5h7C+10.3B+
Lasher X2 5815686420.885C+0.6526.304%C++4.401%C*20.4C-N/A6827.9h17.4B+66.3B+
Saron HRB 9415411932.803C-1.2749.76%B++1.109%C--18.9D14C55328.6h25.5C51.2C*
M12 Kobalt-F 5174844481.08C0.4531.763%A+5.165%D-22.3C1.5C++6521.7h24.7D*77.9C++
Thanatos VE70 4514454281.04C*0.4946.725%B++12.584%D30.3C++N/A13414.7h4B++8.5B++
Pandora VX25 4434384590.954C+0.5847.181%B*13.47%C27CN/A8316.2h4.3C*9.1B+
C75 Viper 4573821033.709C+2.1845.672%B++1.047%C-39.4B+7.7C+3299.7h11.3B+24.7B++
Nova 3573504280.818C0.7138.553%D14%C+19DN/A5818.4h4.5C++11.6C+
M20 Basilisk 470326983.327C*1.7944.141%B+4.908%C18.3C+8.1C++22417.8h107.3C+243C**
NS Decimator 5302982691.108C++0.4271.641%AN/A34.7C+27A5098.6h4.5C**6.3B++
Pulsar VS1 2972963410.868C+0.6622.956%C+14.189%D-11.3DN/A7626.2h14.7C++64C*
M60-A Bulldog 3142832610.885C+9.3546.596%C+N/A28.3C3.1C14310h6.7C+14.4C+
Xiphos Anti-Personnel Phalanx Tower 280273739C-37.4723.138%DN/A303.3C*7.8C10270.9h7.8B+33.8B+
Nyx VX31 269269525.173A3.6436.182%B25.651%C-17.9D-N/A9915h4.8B+13.4B+
AP30 Shredder 5292671312.038D0.5129.003%DN/A15.7D-15.4D31117h111.1C383.1C--
Ghost 2652631312.008C+0.4845.993%B**51.711%F30.2CN/A968.7h2.8D6.2C++
Force-Blade 25425420,4230.012C1.5237.93%B++N/A0.2C--N/A11298.6h3.3C8.6C**
NS Annihilator 4392492790.892B++0.6479.071%CN/A11.4C**8.7C++16121.8h9.6B*12.1B++
Beamer VS3 2472461281.922A+0.3928.591%C++27.642%B++18.1CN/A13013.6h8.3B+29C*
Frag Grenade 2452441244N/A242.4729.737%F-N/A1220M*5C--39690.2h1.9A++6.2B++
NS-30 Vandal 2522362480.952C-0.5860.398%S13.559%F14.4D--1A++5116.4h14.2T*23.5C-
M40 Fury 278231415.634C+4.1034.532%CN/A33.5C-6.8C--2296.9h13.7C++39.7C*
M20 Basilisk 312222663.364B1.8340.508%C++7.207%B++19.8C+8C23411.2h102.2C++252.3B
M60-A Bulldog 2372161119.636C**18.1044.457%C+4.167%A++29.2C+2.8C1387.4h5.4B12.1B+
Aphelion VEX-4H 3622091042.01C0.4846.577%C++2.392%C-29D21.3C--3407.2h70.7C+151.8C+
Coyote Missiles 369204842.429C+0.9061.097%B**N/A20.6D16.7C2859.9h59.7D97.7C+
C150 Dalton 327195822.378C--0.8538.789%C++N/A1950U1320U21243000.1h6.5D*16.8D-
M12 Kobalt 2091911810.611C+9.0816.685%C12.565%D*50.3C4.7B+1813.8h21.8C130.4C+
NS-10 Burster 324191942.032A++0.5029.277%C+4.712%D5.1C+3.6C+11237.2h146.7C+501.3C++
NS-10 Burster 302175951.842B**0.3129.219%C+5.143%C4.8C3.5C10436.6h150.9C+516.4C++
NSX Tomoe 1821752430.72D0.8155.777%S18.857%F12.2D*N/A3714.4h46.7T*83.7D*
Nemesis VSH9 3611713490.49C1.0459.666%CN/A6.3D7D18427.1h11.7D**19.6D**
Artemis VX26 1721681910.88C0.6550.158%S20.833%C10.8D--N/A4715.6h32T*63.9D
M20 Basilisk-F 2301634830.337C--1.2053.136%C**2.454%C4.6C1.9C--2835.2h82.1C+154.6C++
Terminus VX-9 1601601271.26C+0.2725.399%C+18.125%D--31.4CN/A1115.1h10.7B++42B+
Aphelion VEX-4 282159582.741C-1.2144.16%A2.516%D19.6D15.2C4818.1h73.1C165.6C**
M40 Fury 206159364.417C2.8841.175%B+N/A28.9D-8.5C-1965.5h18.6C-45.2C+
Anti-Vehicle Grenade 2371481148N/A146.4748.633%CN/A296C178B**37290.5h5B+10.4B
Saron HRB-H 220132443C1.4758.094%C**N/A31.4C21C5384.2h26.5C+45.6C++
Vortex VM21 2151261690.746C0.7936.403%C--N/A5D3.5D-6525.4h87.9D*241.5D-
Vortex VM21 2411261790.704C0.8336.052%C-2.381%D4.7D4.3C7226.6h92D--255.3D
Proton II PPA-H 1321251210.417C+8.8827.997%D--N/A78.1C4.4D2991.6h9.2B33C+
Aspis Anti-Aircraft Phalanx Turret 235117294.034C**2.5029.637%B++1.709%C11C++11.1C+24810.6h148.7C*501.8B+
M60-A Bulldog 130116333.515C1.9837.516%C++N/A29C3.5D-2494h5.2B+13.9B+
E540 Halberd 169108333.273C-1.7448.66%C++5.556%A++25.1D14.2C3974.3h5.5B11.4B
Spiker 106102921.109C++0.4231.116%C*26.471%B*12.4DN/A368.2h8.3C**26.5B+
VE-H Maw 9891531.717C++0.1824.889%C+16.484%D*17.5D--1.3B**475.2h11.7C+47.1C+
Proton II PPA 9086127.167C-5.6320.956%C-1.163%D-31.9D-1.5D*1682.7h11.9C-56.9C-
MAX Punch 83838060.103C+1.4329.314%D--N/A0.8CN/A3101.9h1.9C++6.5C+
Hunter QCX 87782470.316D1.2260.37%B**25.641%C+4.4D-N/A4017.8h22.2D*36.7C--
Hoplon Anti-Aircraft Phalanx Tower 14877177B**75.478.67%F*N/A77C71C7191h4.6B**53.3B++
VA39 Spectre 7675531.415C+0.1233.137%C++50.667%B**14.2C-N/A1105.3h6.8C20.4C++
Lancer VS22 226743460.214D1.3265.361%B+N/A5.1D--10.6C-30614.4h82.1F-125.6F
NSX-P Tanto 7469790.873C+0.6627.884%B+20.29%D10.3DN/A376.7h17.1C61.2C++
A30 Walker 11064391.641C0.1121.004%D--3.125%A5.7D4.1D*9711.2h177.4B++844.8C++
Rocklet Rifle 11259940.628C+0.9055.614%C**N/A19.7D17.7D4853h25B**45B*
Comet VM2 8555202.75A*1.2228.207%F3.636%C6.2D-3.4C2598.9h18.9B+66.9C+
M20 Basilisk 10354143.857D2.3248.147%C--1.852%D*15.9D*14.4D2473.4h170.3D353.7D-
Spear Anti-Vehicle Phalanx Tower 11453317.667C+16.1351.395%C++5.66%B++25.2D29C++3672.1h13.2C--25.7C
E540 Halberd-H 9551163.188C-1.6654.741%CN/A20.4D*17.6C--4212.5h8.5D-15.5D-
Hyena Missile Launcher 8351520.981C--0.5529.435%DN/A8.5D5.3D1156h51.2D*173.9D*
A30 Walker 10450910.549D0.9820.686%C--N/A500U540U6461000.1h248D--1199.1D--

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit114170.8h
Motion Spotter427,2114h
Nano-Armor Kit2,0272,856,860301.1h
Anti-Vehicle MANA Turret1845,01714.4h
Spawn Beacon456,3447h
Turret AI Module44532.5h
Structure Shield Module24762.7h
Repair Module26884.1h
Cortium Silo21050.7h
Skywall Shield Emitter83102.6h
Nanite Revive Grenade08660.2h
Medical Applicator540156,72115.9h
Blast Wall22051.7h
Welding Device08970.1h
Deconstruction Tool18,8101.8h
Spear Anti-Vehicle Tower02481.4h
Spitfire Auto-Turret311,0231.4h
Bunker41793.2h
Sunderer Garage11772.4h
Rampart Wall2084111.9h
Hoplon Anti-Aircraft Phalanx Tower42581.4h
Xiphos Anti-Personnel Tower12721.7h
Ammunition Package1319,2795.3h
Shield Recharging Field502,1221.2h
Anti-Infantry MANA Turret642,4934.3h
Vehicle Gate31321.8h
Pillbox0730.6h
IPC Targeting Dart51340.7h
Elysium Spawn Tube0700.4h
Alarm Module0560.2h
Vehicle Ramp0660.9h
Infantry Tower21272.1h
Nano-Repair Grenade03100.1h
Snowman Soldier5530.1h
Hardlight Barrier2560.1h
Recon Detection Device1259,92516.1h

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