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Paragon Immortal GREAPS78[TWC2] GREAPS78
VS BR 203

KDR: 1.61

Score: 112.3m

Last Seen: Jul 18th, 2020 4:06 AM
- ONLINE NOW

Prestige 1, Battle Rank 100 (203 total) - Vanu Sovereignty on Connery
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Dual Photon Pods Light PPA Sirius SX12 Solstice SF Orion VS54 VX6-7 NS-15M2
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $314,001 MLG Score: 251
Fun Score: N/A
Cheeseburgers Flipped: 1155TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.007%17.391%48732131740,7101.2360.374

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.367%1.308A-0.559D-2.469F*HEAD (~3.39)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.30.348C**13.50.052C+34.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.171%1.164%6255134417,349380373654.56192236%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.134%0.205C++-0.372C--0.282

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
109.40.326C**42.90.195C++66.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.575%1.264%3668134115,745595993272.64222169%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.729%-0.142C-0.799D-1.449

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.10.166C++12.7-0.017C+19.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.373%2.27%2031613337,048467031451.50889224%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.917%0.199C++-0.544D0.018

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
79.80.337C**30.60.239C++49.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.55%71.004%203413451,5833143120.503499

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.945%1.596A+0.255C*1.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.353C**2.90.083C+3.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.821%12.759%203413454,3892779331.57878

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.11%0.91B*-0.401C--0.034

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.596B+2.80.424B2.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
112.3m354.5%276 (16.6k)238 (14.3k)1.61001136,36684,6992.12319203 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1349486023.356%8.303%19405:3536

63% Engineer12% Heavy Assault10% Infiltrator9% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 7th, 2012 9:15 AMMar 30th, 2020 3:22 AMJul 20th, 2020 12:13 PM (16d) (PST)Jul 18th, 2020 1:36 AM (19d) (PST)Jul 18th, 2020 12:06 AM (19d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
595945010.2890.1790.0241.3050.079251

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,6775,63630,0411711178514,277

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
7866.9h/327.8d 43,466 11,322 56,413 616.1k 14,294 15,681 37,399 280.7m

EngineerCLASS DETAILS: Engineer
Solstice SF
C+
Kills:4,409
Deaths:5,213
KDR:0.846
Accuracy:24.619% C-
HSR:15.650% C+
VX6-7
D
Kills:3,308
Deaths:3,734
KDR:0.886
Accuracy:24.775% D
HSR:15.266% D*
Phobos VX86
C+
Kills:3,082
Deaths:1,959
KDR:1.573
Accuracy:62.970% C+
HSR:12.557% D-
Eclipse VE3A
C
Kills:2,904
Deaths:4,077
KDR:0.712
Accuracy:27.873% C
HSR:16.460% D-
Pulsar C
D-
Kills:1,840
Deaths:46
KDR:40
Accuracy:23.966% D-
HSR:19.783% D-
Solstice VE3
C--
Kills:1,267
Deaths:972
KDR:1.304
Accuracy:22.794% D
HSR:17.916% C--
Serpent VE92
D
Kills:1,148
Deaths:1,381
KDR:0.831
Accuracy:24.213% D
HSR:15.331% D--
Pandora VX25
C++
Kills:512
Deaths:518
KDR:0.988
Accuracy:47.069% C++
HSR:13.281% D
Thanatos VE70
C*
Kills:445
Deaths:428
KDR:1.040
Accuracy:46.725% C*
HSR:12.584% D
VE-C Horizon
C+
Kills:361
Deaths:504
KDR:0.716
Accuracy:36.653% C+
HSR:14.127% F
Nova
C-
Kills:350
Deaths:433
KDR:0.808
Accuracy:38.543% D--
HSR:14% C-
VE-LR Obelisk
C**
Kills:109
Deaths:85
KDR:1.282
Accuracy:37.928% C**
HSR:16.514% F-
NSX-P Tanto
C-
Kills:75
Deaths:118
KDR:0.636
Accuracy:26.761% C-
HSR:22.667% D-
Kills:19,810
Deaths (as Engineer):19,468
Deaths (to Engineers):25,901
KDR:1.01757
Kill Difference:342
Playtime:4,979.228 hours
Usage:63%
Score:74.208m
Score/min:248
Accuracy (listed only):34.222%
HSR (listed only):15.857%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C
Kills:4,016
Deaths:2,755
KDR:1.458
Accuracy:23.588% C
HSR:19.846% D--
NS-15M2
B
Kills:3,232
Deaths:2,117
KDR:1.527
Accuracy:29.566% B
HSR:18.069% D**
Betelgeuse 54-A
D--
Kills:2,670
Deaths:2,063
KDR:1.294
Accuracy:24.653% D--
HSR:19.925% F
Flare VE6
C++
Kills:2,008
Deaths:1,470
KDR:1.366
Accuracy:27.242% C++
HSR:19.970% D--
VX29 Polaris
C+
Kills:1,157
Deaths:984
KDR:1.176
Accuracy:26.301% C+
HSR:16.249% D*
Ursa
C
Kills:1,154
Deaths:921
KDR:1.253
Accuracy:25.535% C
HSR:22.010% D
Pulsar LSW
C
Kills:1,153
Deaths:942
KDR:1.224
Accuracy:25.179% C
HSR:20.642% D-
VE-H Maw
C
Kills:448
Deaths:338
KDR:1.325
Accuracy:27.624% C
HSR:17.188% D**
NSX-P Naginata
D
Kills:160
Deaths:146
KDR:1.096
Accuracy:22.013% D
HSR:18.125% F
Kills:15,998
Deaths (as Heavy Assault):11,736
Deaths (to Heavy Assaults):21,503
KDR:1.36316
Kill Difference:4,262
Playtime:971.573 hours
Usage:12%
Score:14.498m
Score/min:249
Accuracy (listed only):25.744%
HSR (listed only):19.114%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
B+
Kills:4,491
Deaths:3,446
KDR:1.303
Accuracy:30.874% B+
HSR:12.024% D--
Solstice SF
C+
Kills:4,409
Deaths:5,213
KDR:0.846
Accuracy:24.619% C-
HSR:15.650% C+
VX6-7
D
Kills:3,308
Deaths:3,734
KDR:0.886
Accuracy:24.775% D
HSR:15.266% D*
Phobos VX86
C+
Kills:3,082
Deaths:1,959
KDR:1.573
Accuracy:62.970% C+
HSR:12.557% D-
Eclipse VE3A
C
Kills:2,904
Deaths:4,077
KDR:0.712
Accuracy:27.873% C
HSR:16.460% D-
Pulsar C
D-
Kills:1,840
Deaths:46
KDR:40
Accuracy:23.966% D-
HSR:19.783% D-
Solstice VE3
C--
Kills:1,267
Deaths:972
KDR:1.304
Accuracy:22.794% D
HSR:17.916% C--
VE-S Canis
B**
Kills:1,217
Deaths:951
KDR:1.280
Accuracy:37.129% B**
HSR:12.736% D*
Eridani SX5
A++
Kills:1,175
Deaths:1,381
KDR:0.851
Accuracy:37.530% A++
HSR:14.468% D--
Serpent VE92
D
Kills:1,148
Deaths:1,381
KDR:0.831
Accuracy:24.213% D
HSR:15.331% D--
MKV Suppressed
B++
Kills:983
Deaths:1,435
KDR:0.685
Accuracy:31.706% B++
HSR:12.614% D*
Pandora VX25
C++
Kills:512
Deaths:518
KDR:0.988
Accuracy:47.069% C++
HSR:13.281% D
Thanatos VE70
C*
Kills:445
Deaths:428
KDR:1.040
Accuracy:46.725% C*
HSR:12.584% D
VE-C Horizon
C+
Kills:361
Deaths:504
KDR:0.716
Accuracy:36.653% C+
HSR:14.127% F
Nova
C-
Kills:350
Deaths:433
KDR:0.808
Accuracy:38.543% D--
HSR:14% C-
NSX-P Tanto
C-
Kills:75
Deaths:118
KDR:0.636
Accuracy:26.761% C-
HSR:22.667% D-
Kills:27,567
Deaths (as Light Assault):26,596
Deaths (to Light Assaults):11,859
KDR:1.03651
Kill Difference:971
Playtime:680.148 hours
Usage:9%
Score:8.242m
Score/min:202
Accuracy (listed only):34.012%
HSR (listed only):15.092%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B+
Kills:4,491
Deaths:3,446
KDR:1.303
Accuracy:30.874% B+
HSR:12.024% D--
VE-S Canis
B**
Kills:1,217
Deaths:951
KDR:1.280
Accuracy:37.129% B**
HSR:12.736% D*
Eridani SX5
A++
Kills:1,175
Deaths:1,381
KDR:0.851
Accuracy:37.530% A++
HSR:14.468% D--
MKV Suppressed
B++
Kills:983
Deaths:1,435
KDR:0.685
Accuracy:31.706% B++
HSR:12.614% D*
Parallax VX3
A
Kills:973
Deaths:279
KDR:3.487
Accuracy:49.606% A
HSR:78.212% C+
NS-44 Commissioner
C++
Kills:894
Deaths:1,054
KDR:0.848
Accuracy:40.819% C++
HSR:22.371% C
NS-61 Emissary
A++
Kills:665
Deaths:796
KDR:0.835
Accuracy:43.826% A++
HSR:15.188% D
Ghost
C++
Kills:474
Deaths:239
KDR:1.983
Accuracy:43.654% C++
HSR:61.181% D*
Spiker
B
Kills:328
Deaths:345
KDR:0.951
Accuracy:34.873% B
HSR:21.951% C
Nyx VX31
C
Kills:269
Deaths:52
KDR:5.173
Accuracy:36.182% C
HSR:25.651% D
Beamer VS3
B
Kills:249
Deaths:128
KDR:1.945
Accuracy:28.963% C+
HSR:27.309% B
NS-30 Vandal
M**
Kills:239
Deaths:248
KDR:0.964
Accuracy:60.124% M**
HSR:13.808% F
NSX Tomoe
S
Kills:175
Deaths:243
KDR:0.720
Accuracy:55.777% S
HSR:18.857% F-
Artemis VX26
S
Kills:168
Deaths:191
KDR:0.880
Accuracy:50.158% S
HSR:20.833% D
Soldier Soaker
D--
Kills:125
Deaths:126
KDR:0.992
Accuracy:28.261% D--
HSR:8.800% D--
VA39 Spectre
B**
Kills:77
Deaths:54
KDR:1.426
Accuracy:33.249% C-
HSR:50.649% B**
NS-AM7 Archer
C**
Kills:70
Deaths:692
KDR:0.101
Accuracy:60.661% C**
HSR:12.857% D
Phaseshift VX-S
A
Kills:59
Deaths:55
KDR:1.073
Accuracy:50.310% A
HSR:57.627% D**
Kills:12,631
Deaths (as Infiltrator):11,715
Deaths (to Infiltrators):9,994
KDR:1.07819
Kill Difference:916
Playtime:760.823 hours
Usage:10%
Score:8.587m
Score/min:188
Accuracy (listed only):41.872%
HSR (listed only):27.063%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B+
Kills:4,491
Deaths:3,446
KDR:1.303
Accuracy:30.874% B+
HSR:12.024% D--
Phobos VX86
C+
Kills:3,082
Deaths:1,959
KDR:1.573
Accuracy:62.970% C+
HSR:12.557% D-
VE-S Canis
B**
Kills:1,217
Deaths:951
KDR:1.280
Accuracy:37.129% B**
HSR:12.736% D*
Corvus VA55
C++
Kills:1,180
Deaths:1,479
KDR:0.798
Accuracy:28.269% C++
HSR:19.746% D-
Eridani SX5
A++
Kills:1,175
Deaths:1,381
KDR:0.851
Accuracy:37.530% A++
HSR:14.468% D--
H-V45
C
Kills:1,148
Deaths:1,403
KDR:0.818
Accuracy:26.128% C
HSR:17.509% D-
MKV Suppressed
B++
Kills:983
Deaths:1,435
KDR:0.685
Accuracy:31.706% B++
HSR:12.614% D*
Terminus VX-9
C+
Kills:674
Deaths:744
KDR:0.906
Accuracy:28.414% C+
HSR:20.623% D--
Pandora VX25
C++
Kills:512
Deaths:518
KDR:0.988
Accuracy:47.069% C++
HSR:13.281% D
Thanatos VE70
C*
Kills:445
Deaths:428
KDR:1.040
Accuracy:46.725% C*
HSR:12.584% D
Nova
C-
Kills:350
Deaths:433
KDR:0.808
Accuracy:38.543% D--
HSR:14% C-
Pulsar VS1
D
Kills:296
Deaths:342
KDR:0.865
Accuracy:22.925% D
HSR:14.189% D*
Kills:15,553
Deaths (as Combat Medic):14,519
Deaths (to Combat Medics):7,183
KDR:1.07122
Kill Difference:1,034
Playtime:313.273 hours
Usage:4%
Score:4.672m
Score/min:249
Accuracy (listed only):36.523%
HSR (listed only):14.694%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C+
Kills:1,126
Deaths:495
KDR:2.275
Accuracy:12.606% D*
HSR:19.893% C+
Cosmos VM3
D
Kills:1,101
Deaths:505
KDR:2.180
Accuracy:12.229% D**
HSR:17.439% D
NS-10 Burster
C--
Kills:198
Deaths:98
KDR:2.020
Accuracy:29.354% D
HSR:4.545% C--
Blueshift VM5
C+
Kills:184
Deaths:102
KDR:1.804
Accuracy:21.795% C+
HSR:19.022% D
NS-10 Burster
C
Kills:177
Deaths:99
KDR:1.788
Accuracy:29.244% D
HSR:5.085% C
Blueshift VM5
C+
Kills:166
Deaths:102
KDR:1.627
Accuracy:22.078% C+
HSR:15.663% D*
Vortex VM21
D--
Kills:143
Deaths:186
KDR:0.769
Accuracy:38.112% D--
HSR:0.699% D*
Vortex VM21
D
Kills:141
Deaths:196
KDR:0.719
Accuracy:37.201% D*
HSR:2.128% D
Comet VM2
C
Kills:55
Deaths:20
KDR:2.750
Accuracy:29.050% F-
HSR:3.636% C
Kills:3,291
Deaths (as MAX Suit):901.500
Deaths (to MAX Suits):4,179
KDR:3.65058
Kill Difference:2,389.500
Playtime:144.687 hours
Usage:2%
Score:2.106m
Score/min:243
Accuracy (listed only):25.741%
HSR (listed only):9.790%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C
Kills:6,796
V. Kills:1,728 393%
Deaths:995
KDR:6.830
Accuracy:59.368% B+
KPH:68.500 C--
VKPH:17.400 C
Light PPA
C-
Kills:6,085
V. Kills:556 N/A
Deaths:1,825
KDR:3.334
Accuracy:39.761% D
KPH:32.500 D
VKPH:3 C-
Hornet Missiles
C
Kills:2,751
V. Kills:1,846 149%
Deaths:329
KDR:8.362
Accuracy:72.309% B**
KPH:54.400 D
VKPH:36.500 C
Saron Laser Cannon
C-
Kills:2,151
V. Kills:1,741 123%
Deaths:1,140
KDR:1.887
Accuracy:35.159% B+
KPH:10.400 D
VKPH:8.400 C-
Antares LC
D-
Kills:1,721
V. Kills:1,558 110%
Deaths:1,632
KDR:1.055
Accuracy:36.992% B+
KPH:9.100 D--
VKPH:8.200 D-
Photon A2A Missile Pods
C
Kills:1,178
V. Kills:1,150 102%
Deaths:203
KDR:5.803
Accuracy:76.216% C
KPH:37.400 C-
VKPH:36.500 C
V26 Maelstrom Turbo Laser
D
Kills:1,171
V. Kills:1,027 114%
Deaths:969
KDR:1.208
Accuracy:34.475% B
KPH:7.900 D-
VKPH:6.900 D
Coyote Missiles
C-
Kills:280
V. Kills:200 139%
Deaths:87
KDR:3.218
Accuracy:60.944% B**
KPH:25.600 D
VKPH:18.300 C-
Kills:22,133 (11,128 + 0)
Deaths:7,180
KDR:3.083
VKDR:1.366
Vehicle Kills:9,806
Kill Difference:14,953
Playtime:924.757 hours
Usage:12%
Score:10.116m
Score/min:182
Piloting Accuracy:34.475%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C--
Kills:1,146
V. Kills:1,086 105%
Deaths:1,109
KDR:1.033
Accuracy:46.034% C
KPH:5.500 D
VKPH:5.200 C--
L105 Zephyr
C+
Kills:952
V. Kills:236 402%
Deaths:147
KDR:6.476
Accuracy:39.355% D
KPH:38.800 D
VKPH:9.600 C+
C150 Dalton
U
Kills:950
V. Kills:582 163%
Deaths:113
KDR:8.407
Accuracy:43.543% B++
KPH:3,420,000 U
VKPH:2,095,200 U
AP30 Shredder
D
Kills:773
V. Kills:575 134%
Deaths:141
KDR:5.482
Accuracy:35.917% C+
KPH:25.500 D
VKPH:19 D
L-30R Vektor
C-
Kills:142
V. Kills:77 182%
Deaths:42
KDR:3.381
Accuracy:41.256% C+
KPH:7.700 D
VKPH:4.200 C-
Kills:3,963 (1,288 + 2,675)
Deaths:1,552
KDR:2.553
VKDR:1.647
Vehicle Kills:2,556
Kill Difference:2,411
Playtime:282.011 hours
Usage:4%
Score:2.629m
Score/min:155
Piloting Accuracy:41.256%
Gunner Accuracy:35.917%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:1,211
V. Kills:279 433%
Deaths:152
KDR:7.967
Accuracy:63.401% A
KPH:58.400 C
VKPH:13.500 B**
L100 Python HEAT
A++
Kills:1,153
V. Kills:499 231%
Deaths:98
KDR:11.765
Accuracy:73.119% A++
KPH:55.300 B++
VKPH:23.900 A++
Skyguard
C+
Kills:1,134
V. Kills:721 157%
Deaths:335
KDR:3.385
Accuracy:31.054% C+
KPH:13.900 C
VKPH:8.800 D
L100 Python AP
C+
Kills:1,027
V. Kills:764 134%
Deaths:285
KDR:3.604
Accuracy:71.912% A++
KPH:27.600 D-
VKPH:20.500 C+
C75 Viper
C++
Kills:576
V. Kills:163 351%
Deaths:121
KDR:4.760
Accuracy:50.348% B++
KPH:40.800 C+
VKPH:11.600 C++
Kills:5,101 (5,101 + 0)
Deaths:991
KDR:5.147
VKDR:2.448
Vehicle Kills:2,426
Kill Difference:4,110
Playtime:174.603 hours
Usage:2%
Score:2.477m
Score/min:236
Driving Accuracy:50.348%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C+
Kills:8,162
V. Kills:6,134 133%
Deaths:1,586
KDR:5.146
Accuracy:62.939% B**
KPH:22.400 D-
VKPH:16.800 C+
Supernova PC
C
Kills:1,289
V. Kills:490 263%
Deaths:199
KDR:6.477
Accuracy:57.032% B+
KPH:23.500 C-
VKPH:8.900 C
Supernova VPC
C+
Kills:1,193
V. Kills:277 429%
Deaths:164
KDR:7.274
Accuracy:55.405% C++
KPH:36.600 D-
VKPH:8.500 C+
Saron HRB
C-
Kills:733
V. Kills:489 150%
Deaths:200
KDR:3.665
Accuracy:51.952% B+
KPH:21.100 D
VKPH:14.100 C-
Aphelion VEX-4
B**
Kills:290
V. Kills:176 164%
Deaths:76
KDR:3.816
Accuracy:43.014% B**
KPH:21.800 D
VKPH:13.200 D
E540 Halberd
C--
Kills:223
V. Kills:118 187%
Deaths:43
KDR:5.186
Accuracy:51.849% C*
KPH:28.200 D
VKPH:14.900 C--
G40-F Ranger
B++
Kills:126
V. Kills:66 188%
Deaths:9
KDR:14
Accuracy:37.684% B++
KPH:56.300 C**
VKPH:29.500 C*
Proton II PPA
D
Kills:93
V. Kills:5 N/A
Deaths:12
KDR:7.750
Accuracy:22.771% D
KPH:32.400 D--
VKPH:1.700 D*
Kills:12,109 (10,644 + 1,465)
Deaths:2,289
KDR:5.290
VKDR:3.388
Vehicle Kills:7,755
Kill Difference:9,820
Playtime:513.130 hours
Usage:7%
Score:7.438m
Score/min:242
Driving Accuracy:55.405%
Gunner Accuracy:22.771%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
D
Kills:264
V. Kills:180 146%
Deaths:107
KDR:2.467
Accuracy:48.898% C*
KPH:29.300 D--
VKPH:20 D
Proton II PPA-H
D
Kills:175
V. Kills:11 N/A
Deaths:13
KDR:13.462
Accuracy:31.044% D*
KPH:73.800 D
VKPH:4.600 D
Saron HRB-H
D
Kills:147
V. Kills:95 153%
Deaths:48
KDR:3.063
Accuracy:57.758% C+
KPH:32 D
VKPH:20.700 D
E540 Halberd-H
D-
Kills:72
V. Kills:54 131%
Deaths:17
KDR:4.235
Accuracy:56.841% C-
KPH:22.800 D**
VKPH:17.100 D-
Kills:658 (0 + 658)
Deaths:185
KDR:3.557
VKDR:1.838
Vehicle Kills:340
Kill Difference:473
Playtime:19.139 hours
Usage:0%
Score:0.472m
Score/min:411
Driving Accuracy:N/A%
Gunner Accuracy:56.841%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C--
Kills:834
V. Kills:123 N/A
Deaths:74
KDR:11.270
Accuracy:37.352% C--
KPH:32.400 D
VKPH:4.800 D
M60-G Bulldog
C
Kills:678
V. Kills:125 N/A
Deaths:68
KDR:9.971
Accuracy:37.276% C
KPH:31.100 C
VKPH:5.700 C
M12 Kobalt
C+
Kills:388
V. Kills:26 N/A
Deaths:22
KDR:17.636
Accuracy:21.031% C+
KPH:58.100 C--
VKPH:3.900 C+
M20 Basilisk
C+
Kills:375
V. Kills:157 237%
Deaths:104
KDR:3.606
Accuracy:45.612% C**
KPH:19.200 C-
VKPH:8 C+
M20 Basilisk
C+
Kills:236
V. Kills:92 254%
Deaths:66
KDR:3.576
Accuracy:40.951% C+
KPH:20.500 C
VKPH:8 C--
M40 Fury
D
Kills:231
V. Kills:47 481%
Deaths:41
KDR:5.634
Accuracy:34.527% C--
KPH:33.300 D-
VKPH:6.800 D
M40 Fury
D
Kills:163
V. Kills:51 313%
Deaths:36
KDR:4.528
Accuracy:42.016% B
KPH:29.200 D*
VKPH:9.200 D
G40-F Ranger
B+
Kills:138
V. Kills:75 182%
Deaths:17
KDR:8.118
Accuracy:37.935% B+
KPH:17.300 C
VKPH:9.400 C--
G30 Walker
B*
Kills:97
V. Kills:39 243%
Deaths:11
KDR:8.818
Accuracy:36.617% B+
KPH:20.300 B*
VKPH:8.200 C+
Kills:3,140 (0 + 3,140)
Deaths:439
KDR:7.153
VKDR:1.674
Vehicle Kills:735
Kill Difference:2,701
Playtime:110.509 hours
Usage:1%
Score:1.337m
Score/min:202
Driving Accuracy:N/A%
Gunner Accuracy:36.617%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C-
Kills:1,543
V. Kills:437 352%
Deaths:1,940
KDR:0.795
Accuracy:54.651% C*
KPH:16.800 D
VKPH:4.800 C-
S12 Renegade
C**
Kills:1,045
V. Kills:66 N/A
Deaths:520
KDR:2.010
Accuracy:57.070% A+
KPH:36.700 D
VKPH:2.300 C**
M12 Kobalt-F
C*
Kills:644
V. Kills:57 N/A
Deaths:575
KDR:1.120
Accuracy:33.181% A+
KPH:20.500 D
VKPH:1.800 C*
M20 Basilisk-F
C++
Kills:163
V. Kills:67 240%
Deaths:483
KDR:0.337
Accuracy:53.136% C++
KPH:4.600 D
VKPH:1.900 D**
V30-F Starfall
C+
Kills:162
V. Kills:91 176%
Deaths:135
KDR:1.200
Accuracy:64.268% C+
KPH:13.200 D*
VKPH:7.400 D*
Kills:3,557 (3,557 + 0)
Deaths:3,653
KDR:0.974
VKDR:0.197
Vehicle Kills:718
Kill Difference:96
Playtime:198.991 hours
Usage:3%
Score:0.922m
Score/min:77
Driving Accuracy:64.268%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
D
Kills:99
V. Kills:12 N/A
Deaths:12
KDR:8.250
Accuracy:31.772% C--
KPH:39.800 D-
VKPH:4.800 D
Kills:99 (0 + 99)
Deaths:12
KDR:8.250
VKDR:1
Vehicle Kills:12
Kill Difference:87
Playtime:2.487 hours
Usage:0%
Score:0.030m
Score/min:200
Piloting Accuracy:N/A%
Gunner Accuracy:31.772%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 14,2968,1621,5865.146C--3.5462.939%B**1.409%C22.4D-16.8C+218364.6h5.9D--9.4C
Dual Photon Pods 8,5246,7969956.83C5.2259.368%B+1.148%C++68.4C--17.4C38199.3h19.2C++32.4C*
Light PPA 6,6416,0851,8253.334C1.7239.761%D1.282%C++32.5D3C-110187.4h11.6C++29.2C++
Sirius SX12 4,5504,4913,4461.303C+0.3130.874%B+12.024%D--22.1DN/A66203.6h13.8C+44.8C*
Solstice SF 4,4744,4095,2130.846C0.7624.619%C-15.65%C+9.9DN/A39447.6h14.5C58.8C
Orion VS54 4,0734,0162,7551.458C0.1523.588%C19.846%D--23.2D-N/A90173.2h12C+51C+
VX6-7 3,3913,3083,7340.886C--0.7224.775%D15.266%D*11.5D--N/A38288.4h14.1D56.7C-
NS-15M2 3,3373,2322,1171.527C0.0829.566%B18.069%D**32.2D-1C+92100.4h13.3D45.1C+
Tank Mine 5,8223,2249893.26C+1.6530.931%DN/A119.4C+96.2B**127327h1.7B5.4C+
Phobos VX86 3,0963,0821,9591.573C+0.0462.97%C+12.557%D-24.1D--N/A73127.9h2.2C++3.5C++
Eclipse VE3A 3,0282,9044,0770.712D0.9027.873%C16.46%D-6.7D*N/A19434.6h18F**64.6F
Hornet Missiles 4,5972,7513298.362C++6.7572.309%B**N/A54.4D36.5C45450.6h10.8C+15C*
Betelgeuse 54-A 2,7532,6702,0631.294D0.3224.653%D--19.925%F27.3D*N/A8497.8h12.6D*50.9D*
Proximity Mine 2,1982,1923995.494B+3.8847.828%C*N/A179.7B++N/A52412.2h1.7C*3.5B+
Saron Laser Cannon 3,8922,1511,1401.887C+0.2835.159%B+1.209%C-10.4D8.4C-142207.2h143.1C407.1C+
Flare VE6 2,0632,0081,4701.366C-0.2427.242%C++19.97%D--27.9D-N/A10072.1h10.8D39.6C+
Pulsar C 1,8541,8404640U38.3923.966%D-19.783%D-16.5D-N/A135111.3h11.1C+46.5C
Antares LC 3,2791,7211,6321.055D0.5636.992%B+1.511%C+9.1D--8.2D-106189.8h162.6D439.6C--
C-4 2,3841,7141,1471.494C+0.1224.955%C-N/A74.2C--29C+81723.1h1.4C5.5C+
C-4 ARX 2,3871,6971,2401.369C-0.2425.436%CN/A78.2D-31.8C50421.7h1.5D*5.9D
M40 Fury-F 1,9801,5431,9400.795D0.8254.651%C*N/A16.8D4.8C-9391.6h13.5C24.7C+
MANA Anti-Vehicle Turret 3,0401,5241,1691.304D0.3163.756%D2.822%C++15240U15160U16698410.1h9.7D15.1D
Supernova PC 1,7791,2891996.477C+4.8757.032%B+1.396%D23.4C-8.9C21255h4.2B7.3B+
Solstice VE3 1,2911,2679721.303C*0.3122.794%D17.916%C--9.5DN/A65133.6h13.1C++57.6C+
VE-S Canis 1,2601,2179511.28C+0.3337.129%B**12.736%D*23.7D-N/A6751.3h14.1D37.9C+
L100 Python HESH 1,4901,2111527.967C6.3663.401%AN/A58.5C13.5B**27620.7h3.8D6C++
Supernova VPC 1,4701,1931647.274D5.6655.405%C++1.257%C+36.6D-8.5C+18032.6h3.5D6.3C
Corvus VA55 1,2081,1801,4790.798D0.8128.269%C++19.746%D-16.1D--N/A4973.1h12.3D43.6C+
Photon A2A Missile Pods 2,3281,1782035.803C+4.1976.216%CN/A37.4C-36.5C52931.5h7.4B+9.8B+
Eridani SX5 1,2311,1751,3810.851D0.7637.53%A++14.468%D--15.3D--N/A4676.7h17.5F--46.6C-
V26 Maelstrom Turbo Laser 2,1981,1719691.208C0.4034.475%B1.281%D7.9D-6.9D120148h135.5D-393.2D
MANA Anti-Personnel Turret 1,1861,1625612.071N/A0.4620.741%UN/A11620U240U24426800.1h22.1T*106.5T*
VX29 Polaris 1,1721,1579841.176C-0.4326.301%C+16.249%D*29.5D-N/A10639.2h12.3C--46.8C+
Ursa 1,1701,1549211.253D0.3625.535%C22.01%D29.7DN/A7438.9h10.8C+42.2C+
Pulsar LSW 1,1851,1539421.224C-0.3925.179%C20.642%D-30.3D-N/A10938.1h12C47.6C+
L100 Python HEAT 1,6521,1539811.765C**10.1573.119%A++N/A55.2B++23.9A++33020.9h6.5D8.8C++
H-V45 1,1741,1481,4030.818C0.7926.128%C17.509%D-16D--N/A5271.8h14.2D-54.3C
Serpent VE92 1,1731,1481,3810.831C--0.7824.213%D15.331%D--10.3D-N/A42111.6h14.6D-60.3C--
CAS30 Tank Buster 2,2321,1461,1091.033C0.5846.034%CN/A5.5D5.2C--74208.8h65.9D143.3C
Skyguard 1,8551,1343353.385C1.7731.054%C+1.235%C--13.9C8.8D15981.7h100.7B+324.2B
Quasar VM1 1,1361,1264952.275C++0.6612.606%D*19.893%C+21.4DN/A8752.5h13.5C*106.8C+
Lasher X2 1,1591,1241,2040.934C-0.6829.387%C+3.737%C+22.6D-N/A6849.8h18.5C+63C++
Cosmos VM3 1,1111,1015052.18C+0.5712.229%D**17.439%D22.7D-N/A7748.4h13.2C+108.1D--
S12 Renegade 1,1111,0455202.01C0.4057.07%A+2.488%D36.7D2.3C**10428.5h7.3T*12.8D*
L100 Python AP 1,7911,0272853.604C--1.9971.912%A++2.337%C++27.6D-20.5C+29637.2h8.6F12C
MKV Suppressed 1,0349831,4350.685D0.9331.706%B++12.614%D*10.5D*N/A3293.7h17D-53.6C+
Parallax VX3 9789732793.487C1.8849.606%A78.212%C+26.7DN/A8536.4h2.3C--4.7C*
L105 Zephyr 1,1889521476.476C4.8739.355%DN/A38.9D9.6C+25724.5h7.6C--19.3C-
C150 Dalton 1,5329501138.407C+6.8043.543%B++N/A9500U5820U68348000.1h3.4C+7.8B
Sticky Grenade 9509391939N/A937.3948.383%D-N/A939C11C26371h2.2C4.5C+
NS-44 Commissioner 8998941,0540.848C0.7640.819%C++22.371%C18.4D-N/A6148.6h3.4C++8.3C*
M60-G Bulldog 9578347411.27C*9.6637.352%C--1.799%C--32.5D4.8D17825.7h6.3C++16.9C+
Spear Anti-Vehicle Phalanx Turret 1,4528031326.083C4.4755.183%B+2.366%D36.2D29.2C*42722.2h11.5D--20.8C+
AP30 Shredder 1,3487731415.482C3.8735.917%C+N/A25.5D19D31530.3h95.6C--266.1C
Lumine Edge 73473432,3110.023C-1.5915.543%D*13.76%C0.3C--N/A12159.3h1.3C*8.4C-
Saron HRB 1,2227332003.665D2.0551.952%B+N/A21.1D14.1C-51134.7h24.5D47.2C+
S1 1,1986839590.712C0.9069.272%B**1.611%D23.2D17.5C++37929.5h7C--10C+
M60-G Bulldog 803678689.971A8.3637.276%C2.36%C+31.1C5.7C19321.8h6.4C++17.1C++
Terminus VX-9 6916747440.906C0.7028.414%C+20.623%D--20.5D--N/A5932.8h13.1D-46.2C
NS-61 Emissary 6806657960.835C0.7843.826%A++15.188%D17DN/A5539.1h20.3D--46.4C++
M12 Kobalt-F 7016445751.12D0.4933.181%A+4.969%D20.5D1.8C*5931.4h25.1F--75.7C-
C75 Viper 7395761214.76C3.1550.348%B++1.042%C40.9C+11.6C++33214.1h12.1C+24C++
Pandora VX25 5185125180.988C-0.6247.069%C++13.281%D27.7DN/A8818.5h4.3C+9.1C++
Ghost 4784742391.983C-0.3743.654%C++61.181%D*33.1D-N/A9714.3h2.5D--5.8C
VE-H Maw 4684483381.325C--0.2927.624%C17.188%D**23D*1C8019.5h11.2D40.5C
Thanatos VE70 4514454281.04C+0.5746.725%C*12.584%D30.3CN/A14214.7h4B8.5B
NS Annihilator 6884093961.033B+0.5880.164%C+N/A13.1C*8.9C+15931.3h9.1B+11.4B+
M12 Kobalt 4143882217.636C16.0321.031%C+15.722%D57.9C--3.9C+1916.7h23.3D-111C+
M20 Basilisk 5323751043.606C2.0045.612%C**4.8%C-19.1C-8C+23319.6h109.2C239.4C+
VE-C Horizon 3823615040.716D0.8936.653%C+14.127%F5.5D*N/A1866.1h20.1D*54.7D
Nova 3573504330.808D0.8038.543%D--14%C-18.9D-N/A5718.5h4.5C+11.6D
NS Decimator 6133483081.13C0.4871.712%B**N/A34.1D26B+53810.2h4.6C6.4C++
Spiker 3403283450.951C0.6634.873%B21.951%C15.7D--N/A4320.9h10.5C-30.1C+
Xiphos Anti-Personnel Phalanx Tower 318311744.429D42.8223.751%DN/A345.6C+7.8C11020.9h7.5B31.5B
Pulsar VS1 2972963420.865C-0.7522.925%D14.189%D*11.3D--N/A8226.3h14.7D64.1D
Aphelion VEX-4 466290763.816C-2.2143.014%B**2.759%C--21.8D13.2D36613.3h64C148.7C**
M60-A Bulldog 3142832610.885C9.2746.534%CN/A27.7D3D14110.2h6.7D14.4C
Coyote Missiles 480280873.218C1.6160.944%B**N/A25.7D18.3C-30410.9h51.6D84.7C
Nyx VX31 269269525.173B++3.5636.182%C25.651%D17.9D--N/A10015h4.8C**13.4C*
Aphelion VEX-4H 4442641072.467C--0.8648.898%C*1.894%D-29.3D--20D3409h72.2C+147.6C
Force-Blade 25425420,4230.012C-1.6037.93%B+N/A0.2C--N/A11301.3h3.3D8.6C++
Beamer VS3 2512491281.945A0.3328.963%C+27.309%B18DN/A13213.8h8.4C++29C*
Plasma Grenade 2452441244N/A242.3929.678%F*N/A1220M5D--43860.2h1.9A++6.2C*
NS-30 Vandal 2552392480.964C0.6560.124%M**13.808%F14.5D*1B+5316.5h14.2T*23.5F
M20 Basilisk 328236663.576C1.9740.951%C+7.203%B+20.5C8C--24411.5h100.8C+246.2C+
M40 Fury 278231415.634C4.0234.527%C--N/A33.5D-6.8D2306.9h13.7C+39.8C+
E540 Halberd 341223435.186D3.5851.849%C*2.691%B+28.2D14.9C--3557.9h5.7C11C+
Hyena Missile Launcher 345222782.846C*1.2435.277%C++N/A16.4C9.1C-17113.5h38C107.6C+
M60-A Bulldog 2372161119.636C++18.0344.326%C--4.167%A++28.8D2.8D1377.5h5.4C*12.2C++
Rocklet Rifle 3612022710.745C0.8764.866%AN/A27.3C-21.5C-5027.4h28.1B+43.4B+
NS-10 Burster 333198982.02A+0.4129.354%D4.545%C--5.3D3.6C--11437.6h143.2C487.8C
Orbital Strike Uplink 2841951195U193.39542.105%UN/A975U445U42930.2h1.6T*0.3T*
Blueshift VM5 1911841021.804C0.1921.795%C+19.022%D31.7D1.2B*1415.8h19D*87.1C-
NS-10 Burster 304177991.788B+0.1829.244%D5.085%C4.8D-3.4D-10437h150.6C514.9D
Proton II PPA-H 1861751313.462C+11.8531.044%D*N/A72.9D4.6D2772.4h10.8C+34.8D
NSX Tomoe 1821752430.72C-0.8955.777%S18.857%F-12.2D**N/A3814.4h46.7T*83.7F--
Nemesis VSH9 3631723530.487D1.1259.774%D-N/A6.3D*7D19827.1h11.7F-19.6F-
Artemis VX26 1721681910.88D0.7350.158%S20.833%D10.8D*N/A4915.6h32T*63.9F
Blueshift VM5 1721661021.627C-0.0222.078%C+15.663%D*28.6D1C*1325.8h20.8F-94.1D
Anti-Vehicle Grenade 2581631163N/A161.3948.605%C--N/A326C-190B**37550.5h4.8C*9.9C++
M40 Fury 214163364.528C-2.9242.016%BN/A29.1D*9.1D2015.6h19D*45.2D
M20 Basilisk-F 2301634830.337D1.2753.136%C++2.454%D4.6D1.9D**2935.2h82.1C+154.6C+
V30-F Starfall 2531621351.2C-0.4164.268%C+N/A13.2D*7.4D*8112.3h22.7D-35.3D
NSX-P Naginata 1671601461.096D0.5122.013%D18.125%F30.2D-1.3C1235.3h10.1B+45.8C++
Saron HRB-H 242147483.063D1.4557.758%C+N/A32D20.7D5824.6h26.3C45.5C
Aspis Anti-Aircraft Phalanx Turret 281146295.034C**3.4230.723%C*1.37%C--12.3C+11.3C25111.9h140.1C*456.1C*
Vortex VM21 2401431860.769C--0.8438.112%D--N/A5.1D--3.5D*6427.9h89.6T235F--
L-30R Vektor 219142423.381C+1.7741.256%C+N/A7.7D4.2C-6518.5h92.5D--224.1D-
Vortex VM21 2631411960.719C-0.8937.201%D*2.128%D4.9D--4.2D--7029h93.5F**251.4F**
G40-F Ranger 213138178.118C+6.5137.935%B+N/A17.3C9.4C--1698h111.9B295.1B+
M60-A Bulldog 144128333.879D2.2737.317%CN/A29.1D3.6D--2604.4h5.2C+13.9C+
G40-F Ranger 192126914C12.3937.684%B++N/A57.3B30C**4362.2h68.9C+182.7C**
Soldier Soaker 1251251260.992C0.6228.261%D--8.8%D--15.1D*N/A538.3h6.3C22.4D
VE-LR Obelisk 112109851.282C--0.3337.928%C**16.514%F-27.3DN/A1044h7.2D19C
CAS 14-E 11199128.25C-6.6431.772%C--1.01%D-39.6D-4.8D2002.5h40.6D*127.7D-
G30 Walker 13697118.818C**7.2136.617%B+4.124%C+20.2B*8.1C1644.8h160.5B++438.2B*
Proton II PPA 9893127.75C--6.1422.771%D2.151%C**32.1D--1.7D*1802.9h12.8D-56.2D-
Hoplon Anti-Aircraft Phalanx Tower 17091191A++89.399.347%F--N/A91C-79C-8381h4.3B*46.4B+
Hunter QCX 99892680.332D1.2860.484%B*22.472%C++4.5D-N/A3920h19.9D-33C
MAX Punch 83839270.09C1.5228.991%D*N/A0.8DN/A2110.1h1.9C++6.6C+
A30 Walker 155831030.806D-0.8021.423%DN/A830U720U9604800.1h209.3F-977F-
VA39 Spectre 7877541.426C0.1833.249%C-50.649%B**12.8D-N/A1126h6.8D-20.5D
Lancer VS22 229763470.219D1.3965.268%B+N/A5.2D-10.4C31214.7h80.9T-123.9T
NSX-P Tanto 80751180.636D0.9726.761%C-22.667%D-7.7D--N/A379.8h17.7D66.3D
E540 Halberd-H 12672174.235D2.6256.841%C-N/A22.5D**16.9D-4683.2h7.8D*13.8D**
Spear Anti-Vehicle Phalanx Tower 14672324C22.3952.011%C+4.167%C*32.7D33.6C+4262.2h10.4D20D
NS-AM7 Archer 104706920.101D-1.5160.661%C**12.857%D1.3D--N/A1856h36.2F-59.6F
A30 Walker 11064391.641C--0.0321.165%F-3.125%A*5.6D--4D*9911.5h181.2C855.9D*
Phaseshift VX-S 6159551.073D*0.5450.31%A57.627%D**12.8D*N/A494.6h11T*21.9T*
M20 Basilisk 10556144D2.3948.178%D-1.786%D*16D*14D-2593.5h165.9D--344.4F
Comet VM2 8555202.75A*1.1429.05%F-3.636%C6.2D*3.4D2718.9h19.7C*67.8C

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit3,0143,352,477359.7h
Anti-Vehicle MANA Turret1955,53115.1h
Spawn Beacon538,2547.9h
Ordnance Dampener31590.2h
Hardlight Canopy2690.3h
Repair Module28184.5h
Turret AI Module45552.9h
Structure Shield Module25453h
Skywall Shield Emitter83633h
Rampart Wall2097113.4h
Sunderer Garage11892.5h
Bunker41803.2h
Nanite Revive Grenade01,3820.4h
Medical Applicator726200,20220.7h
Blast Wall22221.9h
Cortium Silo21220.8h
Motion Spotter539,8285h
Restoration Kit114170.8h
Welding Device11,8550.3h
Deconstruction Tool18,8101.8h
Xiphos Anti-Personnel Tower13302h
Hoplon Anti-Aircraft Phalanx Tower43221.7h
Spitfire Auto-Turret541,8612.6h
VS Triumph Flare Gun01000.1h
Spear Anti-Vehicle Tower13031.6h
Ammunition Package14910,9826.5h
Shield Recharging Field1143,6672.5h
Recon Detection Device1259,92516.1h
Anti-Infantry MANA Turret1103,1075.2h
Alarm Module0740.2h
Vehicle Gate32122.6h
Vehicle Ammo Dispenser1670.3h
Elysium Spawn Tube1890.5h
Pillbox0820.7h
Infantry Tower21322.1h
Vehicle Ramp0691h
WLT-Howler Mining Laser09711.8h
IPC Targeting Dart71380.7h
Orbital Strike Target Designator471022.3h
Nano-Repair Grenade08760.2h
Snowman Soldier5530.1h
Pain Spire11010.7h
Hardlight Barrier2570.1h

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