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Immortal GREAPS78[VAST] GREAPS78
VS BR 186

KDR: 1.51

Score: 90.3m

Last Seen: Dec 11th, 2018 12:37 AM
- OFFLINE - 5.6 hour(s)

Battle Rank 120 (186 total) - Vanu Sovereignty on Connery - Outfit Member of Vanu Advanced Science and Tactics[VAST] Vanu Advanced Science and Tactics
VS outfit on Connery

Members: 5
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Dual Photon Pods Supernova FPC Light PPA Sirius SX12 Solstice SF Orion VS54 VX6-7 Phobos VX86
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $293,985 MLG Score: 235
Fun Score: N/A
Cheeseburgers Flipped: 1078TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.183%17.426%4742699633,4621.251570.259

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.287%1.204B**-0.493D-2.527F*HEAD + (~3.83)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
490.346C**13.30.067C+35.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.311%1.244%6635101714,791306865584.81949226%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.163%0.196C++-0.337C--0.284

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
111.60.305C*43.90.17C++67.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.147%1.983%241610168,775486463731.80407138%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.234%-0.264C-0.423C--1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
380.016C+14.5-0.158C23.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.143%2.403%1461310094,244368716961.15076250%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.959%0.001C+-0.495D0.091

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
75.60.358C**27.30.302C*48.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.18%71.417%146310191,249246380.507105

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.413%1.67A++0.28C*1.935

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.413B2.70.159C++3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.05%12.749%146410184,3142262321.90632

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.099%0.972B*-0.347C-0.046

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.605B+2.80.43B2.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Vanu Advanced Science and Tactics[VAST] Vanu Advanced Science and Tactics
VS outfit on Connery

Members: 5
90.3m321.9%267 (16k)234 (14k)1.51036105,22269,6672.00485186 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1022337922.736%8.851%20105:3125

62% Engineer13% Heavy Assault10% Infiltrator9% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 7th, 2012 9:15 AMFeb 7th, 2013 10:28 AMDec 11th, 2018 1:39 PM (13h) (PST)Dec 10th, 2018 9:39 PM (1d) (PST)Dec 10th, 2018 8:37 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
546994470.2730.1810.0241.1150.074235

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,7705,95626,8141611167414,049

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6427.3h/267.8d 34,450 9,313 42,095 430.2k 12,302 12,734 28,407 210.6m

EngineerCLASS DETAILS: Engineer
Solstice SF
C++
Kills:4,221
Deaths:4,938
KDR:0.855
Accuracy:24.595% C++
HSR:15.399% C
VX6-7
C+
Kills:3,090
Deaths:3,457
KDR:0.894
Accuracy:24.338% C+
HSR:14.466% D--
Phobos VX86
B+
Kills:3,082
Deaths:1,959
KDR:1.573
Accuracy:62.970% B+
HSR:12.557% D
Eclipse VE3A
C*
Kills:2,434
Deaths:3,605
KDR:0.675
Accuracy:27.555% C*
HSR:16.968% C--
Pulsar C
C+
Kills:1,840
Deaths:46
KDR:40
Accuracy:23.966% C+
HSR:19.783% D
Solstice VE3
C+
Kills:1,267
Deaths:972
KDR:1.304
Accuracy:22.794% C+
HSR:17.916% C
Serpent VE92
C++
Kills:1,148
Deaths:1,381
KDR:0.831
Accuracy:24.213% C++
HSR:15.331% D
Thanatos VE70
B++
Kills:445
Deaths:428
KDR:1.040
Accuracy:46.725% B++
HSR:12.584% D
Pandora VX25
B++
Kills:438
Deaths:459
KDR:0.954
Accuracy:47.181% B++
HSR:13.470% C
Nova
C
Kills:349
Deaths:426
KDR:0.819
Accuracy:38.587% C--
HSR:13.754% C
NSX-P Tanto
B+
Kills:69
Deaths:79
KDR:0.873
Accuracy:27.884% B+
HSR:20.290% D
Kills:18,383
Deaths (as Engineer):17,750
Deaths (to Engineers):21,850
KDR:1.03566
Kill Difference:633
Playtime:4,003.606 hours
Usage:62%
Score:58.372m
Score/min:243
Accuracy (listed only):33.710%
HSR (listed only):15.683%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:4,016
Deaths:2,755
KDR:1.458
Accuracy:23.588% B+
HSR:19.846% D
NS-15M2
B**
Kills:2,531
Deaths:1,646
KDR:1.538
Accuracy:29.315% B**
HSR:18.017% D--
Betelgeuse 54-A
C
Kills:2,084
Deaths:1,584
KDR:1.316
Accuracy:24.130% C
HSR:19.386% D**
Flare VE6
B*
Kills:1,900
Deaths:1,389
KDR:1.368
Accuracy:27.363% B*
HSR:19.368% D
VX29 Polaris
B+
Kills:1,157
Deaths:984
KDR:1.176
Accuracy:26.301% B+
HSR:16.249% D-
Ursa
B+
Kills:1,154
Deaths:921
KDR:1.253
Accuracy:25.535% B+
HSR:22.010% C
Pulsar LSW
B+
Kills:1,153
Deaths:942
KDR:1.224
Accuracy:25.179% B+
HSR:20.642% C-
Lasher X2
C++
Kills:562
Deaths:636
KDR:0.884
Accuracy:26.086% C++
HSR:4.270% C++
Kills:14,557
Deaths (as Heavy Assault):10,857
Deaths (to Heavy Assaults):17,970
KDR:1.34079
Kill Difference:3,700
Playtime:825.558 hours
Usage:13%
Score:12.420m
Score/min:251
Accuracy (listed only):25.937%
HSR (listed only):17.473%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
A
Kills:4,491
Deaths:3,445
KDR:1.304
Accuracy:30.879% A
HSR:12.024% D--
Solstice SF
C++
Kills:4,221
Deaths:4,938
KDR:0.855
Accuracy:24.595% C++
HSR:15.399% C
VX6-7
C+
Kills:3,090
Deaths:3,457
KDR:0.894
Accuracy:24.338% C+
HSR:14.466% D--
Phobos VX86
B+
Kills:3,082
Deaths:1,959
KDR:1.573
Accuracy:62.970% B+
HSR:12.557% D
Eclipse VE3A
C*
Kills:2,434
Deaths:3,605
KDR:0.675
Accuracy:27.555% C*
HSR:16.968% C--
Pulsar C
C+
Kills:1,840
Deaths:46
KDR:40
Accuracy:23.966% C+
HSR:19.783% D
Solstice VE3
C+
Kills:1,267
Deaths:972
KDR:1.304
Accuracy:22.794% C+
HSR:17.916% C
Serpent VE92
C++
Kills:1,148
Deaths:1,381
KDR:0.831
Accuracy:24.213% C++
HSR:15.331% D
VE-S Canis
A++
Kills:453
Deaths:394
KDR:1.150
Accuracy:37.680% A++
HSR:13.245% D-
Thanatos VE70
B++
Kills:445
Deaths:428
KDR:1.040
Accuracy:46.725% B++
HSR:12.584% D
Pandora VX25
B++
Kills:438
Deaths:459
KDR:0.954
Accuracy:47.181% B++
HSR:13.470% C
Nova
C
Kills:349
Deaths:426
KDR:0.819
Accuracy:38.587% C--
HSR:13.754% C
NSX-P Tanto
B+
Kills:69
Deaths:79
KDR:0.873
Accuracy:27.884% B+
HSR:20.290% D
Kills:23,327
Deaths (as Light Assault):21,589
Deaths (to Light Assaults):9,720
KDR:1.0805
Kill Difference:1,738
Playtime:600.305 hours
Usage:9%
Score:7.157m
Score/min:199
Accuracy (listed only):33.797%
HSR (listed only):15.214%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
A
Kills:4,491
Deaths:3,445
KDR:1.304
Accuracy:30.879% A
HSR:12.024% D--
Parallax VX3
A++
Kills:917
Deaths:259
KDR:3.541
Accuracy:50.578% A++
HSR:78.626% C++
NS-44 Commissioner
B+
Kills:892
Deaths:1,054
KDR:0.846
Accuracy:40.683% B+
HSR:22.422% C++
NS-61 Emissary
A**
Kills:652
Deaths:786
KDR:0.830
Accuracy:44.214% A**
HSR:15.184% C
VE-S Canis
A++
Kills:453
Deaths:394
KDR:1.150
Accuracy:37.680% A++
HSR:13.245% D-
Nyx VX31
B+
Kills:269
Deaths:52
KDR:5.173
Accuracy:36.182% B+
HSR:25.651% C
Ghost
B**
Kills:263
Deaths:131
KDR:2.008
Accuracy:45.993% B**
HSR:51.711% F
Beamer VS3
B++
Kills:246
Deaths:128
KDR:1.922
Accuracy:28.591% C*
HSR:27.642% B++
NS-30 Vandal
S
Kills:236
Deaths:248
KDR:0.952
Accuracy:60.398% S
HSR:13.559% F
NSX Tomoe
S
Kills:172
Deaths:241
KDR:0.714
Accuracy:56.362% S
HSR:19.186% F
Artemis VX26
S
Kills:168
Deaths:191
KDR:0.880
Accuracy:50.158% S
HSR:20.833% C
VA39 Spectre
B**
Kills:69
Deaths:45
KDR:1.533
Accuracy:33.521% C*
HSR:50.725% B**
Kills:8,828
Deaths (as Infiltrator):6,974
Deaths (to Infiltrators):8,184
KDR:1.26584
Kill Difference:1,854
Playtime:640.368 hours
Usage:10%
Score:7.152m
Score/min:186
Accuracy (listed only):42.936%
HSR (listed only):29.234%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
A
Kills:4,491
Deaths:3,445
KDR:1.304
Accuracy:30.879% A
HSR:12.024% D--
Phobos VX86
B+
Kills:3,082
Deaths:1,959
KDR:1.573
Accuracy:62.970% B+
HSR:12.557% D
H-V45
B+
Kills:1,029
Deaths:1,249
KDR:0.824
Accuracy:26.002% B+
HSR:17.687% C
Corvus VA55
B
Kills:555
Deaths:730
KDR:0.760
Accuracy:25.894% B
HSR:17.297% D-
VE-S Canis
A++
Kills:453
Deaths:394
KDR:1.150
Accuracy:37.680% A++
HSR:13.245% D-
Thanatos VE70
B++
Kills:445
Deaths:428
KDR:1.040
Accuracy:46.725% B++
HSR:12.584% D
Pandora VX25
B++
Kills:438
Deaths:459
KDR:0.954
Accuracy:47.181% B++
HSR:13.470% C
Nova
C
Kills:349
Deaths:426
KDR:0.819
Accuracy:38.587% C--
HSR:13.754% C
Pulsar VS1
C+
Kills:296
Deaths:341
KDR:0.868
Accuracy:22.956% C+
HSR:14.189% D-
Terminus VX-9
C+
Kills:160
Deaths:127
KDR:1.260
Accuracy:25.399% C+
HSR:18.125% D--
Kills:11,298
Deaths (as Combat Medic):9,558
Deaths (to Combat Medics):5,792
KDR:1.18205
Kill Difference:1,740
Playtime:211.624 hours
Usage:3%
Score:3.260m
Score/min:257
Accuracy (listed only):36.427%
HSR (listed only):14.493%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C**
Kills:1,126
Deaths:495
KDR:2.275
Accuracy:12.606% D
HSR:19.893% C**
Cosmos VM3
C-
Kills:1,101
Deaths:505
KDR:2.180
Accuracy:12.229% D--
HSR:17.439% C-
NS-10 Burster
C+
Kills:190
Deaths:94
KDR:2.021
Accuracy:29.293% C+
HSR:4.737% D
NS-10 Burster
C+
Kills:175
Deaths:95
KDR:1.842
Accuracy:29.230% C+
HSR:5.143% C
Vortex VM21
D
Kills:122
Deaths:178
KDR:0.685
Accuracy:35.480% D
HSR:2.459% D
Vortex VM21
D
Kills:115
Deaths:168
KDR:0.685
Accuracy:35.798% D
HSR:0% F
Comet VM2
C
Kills:55
Deaths:20
KDR:2.750
Accuracy:28.268% F
HSR:3.636% C
Kills:2,884
Deaths (as MAX Suit):777.500
Deaths (to MAX Suits):3,761
KDR:3.70932
Kill Difference:2,106.500
Playtime:135.033 hours
Usage:2%
Score:1.934m
Score/min:239
Accuracy (listed only):26.129%
HSR (listed only):7.615%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:6,769
V. Kills:1,718 394%
Deaths:990
KDR:6.837
Accuracy:59.316% B*
KPH:68.500 C+
VKPH:17.400 C+
Light PPA
C
Kills:4,629
V. Kills:452 N/A
Deaths:1,726
KDR:2.682
Accuracy:39.972% C+
KPH:29.700 C--
VKPH:2.900 C
Saron Laser Cannon
C+
Kills:1,845
V. Kills:1,582 117%
Deaths:1,112
KDR:1.659
Accuracy:35.335% B+
KPH:9.500 C
VKPH:8.100 C+
Antares LC
D
Kills:1,280
V. Kills:1,348 95%
Deaths:1,480
KDR:0.865
Accuracy:37.401% B*
KPH:7.800 D-
VKPH:8.200 D
Hornet Missiles
B*
Kills:1,094
V. Kills:743 147%
Deaths:232
KDR:4.716
Accuracy:69.256% B*
KPH:37.800 C-
VKPH:25.700 C-
Photon A2A Missile Pods
C+
Kills:1,067
V. Kills:1,097 97%
Deaths:197
KDR:5.416
Accuracy:76.514% C--
KPH:36.100 C-
VKPH:37.100 C+
Maelstrom Turbo Laser
D
Kills:792
V. Kills:837 95%
Deaths:906
KDR:0.874
Accuracy:34.097% B+
KPH:5.900 D
VKPH:6.200 D
Coyote Missiles
C-
Kills:193
V. Kills:159 121%
Deaths:84
KDR:2.298
Accuracy:61.437% B**
KPH:19.500 D
VKPH:16.100 C-
Kills:17,669 (8,546 + 0)
Deaths:6,727
KDR:2.627
VKDR:1.180
Vehicle Kills:7,936
Kill Difference:10,942
Playtime:816.897 hours
Usage:13%
Score:8.524m
Score/min:174
Piloting Accuracy:34.097%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C
Kills:756
V. Kills:868 87%
Deaths:926
KDR:0.816
Accuracy:46.633% C++
KPH:5.100 C--
VKPH:5.900 C
L105 Zephyr
C
Kills:674
V. Kills:110 N/A
Deaths:136
KDR:4.956
Accuracy:38.413% D
KPH:39 C
VKPH:6.400 C
C150 Dalton
U
Kills:182
V. Kills:123 147%
Deaths:80
KDR:2.275
Accuracy:39.103% C++
KPH:655,200 U
VKPH:442,800 U
AP30 Shredder
D-
Kills:150
V. Kills:180 83%
Deaths:112
KDR:1.339
Accuracy:27.787% D--
KPH:10.800 D--
VKPH:12.900 D-
Kills:1,762 (756 + 1,006)
Deaths:1,254
KDR:1.405
VKDR:1.022
Vehicle Kills:1,281
Kill Difference:508
Playtime:178.705 hours
Usage:3%
Score:1.435m
Score/min:134
Piloting Accuracy:46.633%
Gunner Accuracy:27.787%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B
Kills:782
V. Kills:640 122%
Deaths:263
KDR:2.973
Accuracy:72.299% A++
KPH:24.200 C
VKPH:19.800 B
L100 Python HESH
A
Kills:545
V. Kills:103 N/A
Deaths:49
KDR:11.122
Accuracy:64.266% A++
KPH:71.100 B*
VKPH:13.400 A
Skyguard
D
Kills:544
V. Kills:436 124%
Deaths:266
KDR:2.045
Accuracy:29.826% C++
KPH:9.200 D
VKPH:7.300 D
C75 Viper
B++
Kills:382
V. Kills:75 N/A
Deaths:103
KDR:3.709
Accuracy:45.672% B++
KPH:39.200 B+
VKPH:7.700 C+
Kills:2,253 (2,253 + 0)
Deaths:681
KDR:3.308
VKDR:1.841
Vehicle Kills:1,254
Kill Difference:1,572
Playtime:109.108 hours
Usage:2%
Score:1.364m
Score/min:208
Driving Accuracy:45.672%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C*
Kills:5,024
V. Kills:4,538 111%
Deaths:1,393
KDR:3.607
Accuracy:61.835% B**
KPH:17.400 D
VKPH:15.800 C*
Supernova VPC
C**
Kills:1,165
V. Kills:271 428%
Deaths:159
KDR:7.327
Accuracy:55.301% B+
KPH:36.400 C
VKPH:8.500 C**
Supernova PC
B
Kills:878
V. Kills:308 284%
Deaths:151
KDR:5.815
Accuracy:52.499% B
KPH:18.500 C
VKPH:6.500 D
Saron HRB
C
Kills:502
V. Kills:377 133%
Deaths:191
KDR:2.628
Accuracy:48.968% B+
KPH:18 D
VKPH:13.600 C
Aphelion VEX-4
C
Kills:138
V. Kills:113 121%
Deaths:54
KDR:2.556
Accuracy:43.605% B**
KPH:19.600 D
VKPH:16 C
E540 Halberd
C
Kills:108
V. Kills:61 174%
Deaths:33
KDR:3.273
Accuracy:48.660% C++
KPH:25.300 C--
VKPH:14.300 C
Proton II PPA
D
Kills:76
V. Kills:2 N/A
Deaths:12
KDR:6.333
Accuracy:19.261% D
KPH:30 D-
VKPH:0.800 D**
Kills:7,891 (7,067 + 824)
Deaths:1,993
KDR:3.959
VKDR:2.845
Vehicle Kills:5,670
Kill Difference:5,898
Playtime:409.215 hours
Usage:6%
Score:5.559m
Score/min:226
Driving Accuracy:52.499%
Gunner Accuracy:19.261%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
D
Kills:203
V. Kills:151 134%
Deaths:102
KDR:1.990
Accuracy:46.709% C++
KPH:28.400 D
VKPH:21.100 D
Proton II PPA-H
C
Kills:125
V. Kills:7 N/A
Deaths:12
KDR:10.417
Accuracy:28.089% D--
KPH:78.800 C
VKPH:4.400 C--
Saron HRB-H
C
Kills:123
V. Kills:83 146%
Deaths:41
KDR:3
Accuracy:58.176% C**
KPH:31.600 C
VKPH:21.400 C
Kills:451 (0 + 451)
Deaths:155
KDR:2.910
VKDR:1.555
Vehicle Kills:241
Kill Difference:296
Playtime:12.623 hours
Usage:0%
Score:0.296m
Score/min:390
Driving Accuracy:N/A%
Gunner Accuracy:58.176%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C+
Kills:820
V. Kills:121 N/A
Deaths:74
KDR:11.081
Accuracy:37.181% C+
KPH:32 C
VKPH:4.700 D
M60-G Bulldog
C*
Kills:664
V. Kills:123 N/A
Deaths:68
KDR:9.765
Accuracy:37.103% C*
KPH:30.700 C++
VKPH:5.700 C+
M20 Basilisk
C+
Kills:278
V. Kills:128 216%
Deaths:92
KDR:3.022
Accuracy:43.564% B+
KPH:16.700 C
VKPH:7.700 C+
M40 Fury
C+
Kills:228
V. Kills:45 N/A
Deaths:41
KDR:5.561
Accuracy:34.475% C+
KPH:33.100 C--
VKPH:6.500 D
M20 Basilisk
C++
Kills:220
V. Kills:89 244%
Deaths:63
KDR:3.492
Accuracy:40.521% C++
KPH:20.100 C+
VKPH:8.100 C
M12 Kobalt
B+
Kills:183
V. Kills:17 N/A
Deaths:17
KDR:10.765
Accuracy:16.472% C
KPH:50.200 C
VKPH:4.700 B+
M40 Fury
C-
Kills:159
V. Kills:47 331%
Deaths:36
KDR:4.417
Accuracy:41.156% B+
KPH:28.800 D-
VKPH:8.500 C-
Kills:2,552 (0 + 2,552)
Deaths:391
KDR:6.527
VKDR:1.458
Vehicle Kills:570
Kill Difference:2,161
Playtime:90.877 hours
Usage:1%
Score:1.084m
Score/min:199
Driving Accuracy:N/A%
Gunner Accuracy:41.156%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:1,543
V. Kills:437 352%
Deaths:1,940
KDR:0.795
Accuracy:54.651% B+
KPH:16.800 C
VKPH:4.800 C
S12 Renegade
C*
Kills:1,045
V. Kills:66 N/A
Deaths:520
KDR:2.010
Accuracy:57.070% A++
KPH:36.700 C-
VKPH:2.300 C*
M12 Kobalt-F
C+
Kills:263
V. Kills:16 N/A
Deaths:273
KDR:0.963
Accuracy:37.618% A*
KPH:23.100 C
VKPH:1.400 C+
M20 Basilisk-F
C*
Kills:163
V. Kills:67 240%
Deaths:483
KDR:0.337
Accuracy:53.136% C*
KPH:4.600 C
VKPH:1.900 D
Kills:3,014 (3,014 + 0)
Deaths:3,216
KDR:0.937
VKDR:0.182
Vehicle Kills:586
Kill Difference:202
Playtime:166.751 hours
Usage:3%
Score:0.793m
Score/min:79
Driving Accuracy:53.136%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Dual Photon Pods 8,4876,7699906.837C++5.3359.316%B*1.152%C68.5C+17.4C+37798.8h19.2B+32.3B+
Supernova FPC 9,5625,0241,3933.607C2.1061.835%B**2.07%C17.4D15.8C*201288h7.1D11.4C+
Light PPA 5,0814,6291,7262.682C+1.1739.972%C+1.404%C++29.7C--2.9C107155.7h11.4B28.6B
Sirius SX12 4,5504,4913,4451.304C**0.2130.879%A12.024%D--22.1CN/A66203.5h13.8B44.8B+
Solstice SF 4,2814,2214,9380.855C+0.6624.595%C++15.399%C9.8DN/A39431.4h14.5C58.9C+
Orion VS54 4,0734,0162,7551.458C++0.0523.588%B+19.846%D23.3CN/A88172.3h12B+51C*
VX6-7 3,1543,0903,4570.894C0.6224.338%C+14.466%D--13.9DN/A46222.5h13.7C+56.1C++
Phobos VX86 3,0963,0821,9591.573C*0.0662.97%B+12.557%D24.1DN/A73127.9h2.2B+3.5B+
Tank Mine 5,2312,8099213.05C**1.5429.568%CN/A112.4C*96.9A125325h1.7B+5.7B+
NS-15M2 2,5922,5311,6461.538C+0.0329.315%B**18.017%D--32.5CN/A9077.9h13.3C+45.4B+
Eclipse VE3A 2,5372,4343,6050.675C0.8427.555%C*16.968%C--5.9D*N/A17411.3h19F-68.9D--
Betelgeuse 54-A 2,1412,0841,5841.316C-0.1924.13%C19.386%D**29.4D--N/A9071h12.3D51C-
Proximity Mine 2,0552,0493685.568B+4.0647.561%B+N/A181.3AN/A53111.3h1.7B+3.5B*
Flare VE6 1,9481,9001,3891.368C+0.1427.363%B*19.368%D28C-N/A10267.9h10.8C++39.5B+
Saron Laser Cannon 3,4271,8451,1121.659C+0.1535.335%B+1.355%D9.5C8.1C+135195h155C+438.8C*
Pulsar C 1,8541,8404640U38.4923.966%C+19.783%D16.5C--N/A134111.3h11.1B46.5C**
C-4 2,2781,6341,1471.425C+0.0924.296%C+N/A70.7C+27.9C+75323.1h1.4C*5.8C*
M40 Fury-F 1,9801,5431,9400.795C0.7254.651%B+N/A16.8C4.8C9391.6h13.5C+24.7C++
MANA Anti-Vehicle Turret 2,8551,4141,1141.269D0.2462.571%C--3.041%C14140S14410U7959860.1h9.6C*15.4C++
Antares LC 2,6281,2801,4800.865C0.6537.401%B*1.563%C7.8D-8.2D105164.2h186.7C-499.2C+
Solstice VE3 1,2911,2679721.303B*0.2122.794%C+17.916%C9.9DN/A64128.1h13.1B+57.6C**
Supernova VPC 1,4361,1651597.327C5.8255.301%B+1.288%C36.4C8.5C**16732h3.5C+6.3C*
VX29 Polaris 1,1721,1579841.176C0.3326.301%B+16.249%D-29.5C--N/A10439.2h12.3C++46.8B
Ursa 1,1701,1549211.253C+0.2625.535%B+22.01%C29.7CN/A7338.9h10.8C**42.2B+
Pulsar LSW 1,1851,1539421.224C+0.2925.179%B+20.642%C-30.3CN/A10638.1h12C*47.6B+
Serpent VE92 1,1731,1481,3810.831C+0.6824.213%C++15.331%D10.3D-N/A40111.6h14.6C+60.3C++
Quasar VM1 1,1361,1264952.275B+0.7612.606%D19.893%C**21.4C+N/A8652.5h13.5B+106.8C++
C-4 ARX 1,6171,1228441.329C0.1823.931%DN/A73.3D32.4C+50615.3h1.6D--6.6D--
Cosmos VM3 1,1111,1015052.18C++0.6712.229%D--17.439%C-22.7C--N/A7748.4h13.2C*108.1C
Hornet Missiles 1,8371,0942324.716C+3.2169.256%B*N/A37.9C-25.7C-39328.9h12.1C+17.5C*
Photon A2A Missile Pods 2,1641,0671975.416C++3.9176.514%C--N/A36.2C-37.2C+53729.5h7.3B+9.5B+
S12 Renegade 1,1111,0455202.01C+0.5057.07%A++2.488%D-36.7C-2.3C*10328.5h7.3T*12.8D-
H-V45 1,0531,0291,2490.824C0.6926.002%B+17.687%C16DN/A5264.2h14.3C55.1C*
Parallax VX3 9209172593.541C++2.0350.578%A++78.626%C++26.7C+N/A8534.4h2.3C+4.5B+
NS-44 Commissioner 8978921,0540.846C+0.6640.683%B+22.422%C++18.4DN/A5948.6h3.4B+8.3B+
Supernova PC 1,1868781515.815C++4.3052.499%B1.936%C18.4C6.5D18647.6h4B*7.7B*
Sticky Grenade 8428361836N/A834.4947.464%C--N/A928.9C+6.7D27410.9h2.1C*4.5C++
M60-G Bulldog 9418207411.081A+9.5737.181%C+1.829%D32C4.7D17625.6h6.4B17.1B
Maelstrom Turbo Laser 1,6297929060.874C0.6434.097%B+1.641%D5.9D6.2D110134.8h166D486.8C
L100 Python AP 1,4227822632.973C1.4672.299%A++3.069%C+24.2C19.8B26232.3h9.8D--13.5C+
CAS30 Tank Buster 1,6247569260.816C0.6946.633%C++N/A5.1C--5.9C82147.5h64.6C+138.5C++
Spear Anti-Vehicle Phalanx Turret 1,3677511186.364C+4.8554.827%B**2.53%D-35.9C+29.5B++42420.9h11.5C--20.9C*
L105 Zephyr 7846741364.956C3.4538.413%DN/A39C6.4C24417.3h6.6C+17.1C+
M60-G Bulldog 787664689.765A8.2537.103%C*2.41%C30.7C++5.7C+19021.6h6.4B+17.3B+
NS-61 Emissary 6676527860.83C++0.6844.214%A**15.184%C16.9C-N/A5438.5h20.5D46.4B
MANA Anti-Personnel Turret 6596463182.031N/A0.5220.747%UN/A6460U130U15578600.1h25.7T*123.8T*
Lumine Edge 59159127,2660.022C1.4915.106%D--12.521%D0.3DN/A11764.7h1.3C**8.9C+
Lasher X2 5755626360.884C+0.6326.086%C++4.27%C++20.4C--N/A6827.5h17.3B+66.2B+
Corvus VA55 5675557300.76C0.7525.894%B17.297%D-15.8DN/A5335.2h11.9C*45.9B+
L100 Python HESH 6485454911.122C+9.6164.266%A++N/A70.8B*13.4A3417.7h3.5C+5.4B++
Skyguard 9805442662.045C0.5329.826%C++1.838%C+9.2D7.3D14459.4h132.8C+445.1C++
S1 9395328410.633C+0.8868.441%A2.068%C-21.1C16.2B+36325.2h7.1C+10.3B+
Saron HRB 8795021912.628C--1.1248.968%B+1.195%C18.1D13.6C53627.8h25.8C-52.8C++
VE-S Canis 4664533941.15C+0.3637.68%A++13.245%D-23.8C--N/A6219h16.6D-43.9C*
Thanatos VE70 4514454281.04C++0.4746.725%B++12.584%D30.3C++N/A13314.7h4B++8.5B++
Pandora VX25 4434384590.954C+0.5647.181%B++13.47%C27CN/A8216.2h4.3C**9.1B+
C75 Viper 4573821033.709C+2.2045.672%B++1.047%C--39.4B+7.7C+3199.7h11.3B+24.7B++
Nova 3563494260.819C-0.6938.587%C--13.754%C19.3DN/A5818.1h4.5C++11.6C+
NS Decimator 5292972691.104C++0.4171.641%AN/A34.5C++27B**4978.6h4.5C**6.3B++
Pulsar VS1 2972963410.868C+0.6422.956%C+14.189%D-11.3DN/A7426.2h14.7C++64C*
M60-A Bulldog 3142832610.885C+9.3746.583%C+N/A28.3C3.1C14310h6.7C14.4C+
M20 Basilisk 406278923.022C++1.5143.564%B+5.036%C16.7C7.7C+21816.6h114.8C263.5C++
Nyx VX31 269269525.173A3.6636.182%B+25.651%C17.9D-N/A9915h4.8B+13.4B+
Ghost 2652631312.008C+0.5045.993%B**51.711%F30.2CN/A958.7h2.8D6.2C++
M12 Kobalt-F 2792632730.963C-0.5537.618%A*4.943%D-23.1C1.4C+7111.4h32.2F--85.6C+
Xiphos Anti-Personnel Phalanx Tower 266259737D35.4923.069%DN/A323.8C**8.8C+9840.8h8.1B+35.1B+
Force-Blade 25425420,4230.012C1.5037.93%B++N/A0.2CN/A11295.4h3.3C8.6C*
Beamer VS3 2472461281.922A+0.4128.591%C*27.642%B++18.1CN/A12913.6h8.3B+29C++
Frag Grenade 2452441244N/A242.4929.737%F-N/A1220M+5C-39130.2h1.9A++6.2B++
NS-30 Vandal 2522362480.952C-0.5660.398%S13.559%F14.4D--1A++5116.4h14.2T*23.5C--
M40 Fury 273228415.561C+4.0534.475%C+N/A33C--6.5D2286.9h13.7C*39.8C*
NS Annihilator 4022262590.873B++0.6478.932%C-N/A11.1C++8.6C+16220.4h9.7B++12.3B+
M20 Basilisk 309220633.492B1.9840.521%C++7.273%B++20.2C+8.2C23110.9h100C++246.7B
M60-A Bulldog 2372161119.636C**18.1344.457%C+4.167%A+29.2C+2.8C1387.4h5.4B12.1B
Aphelion VEX-4H 3542031021.99C0.4846.709%C++1.97%D28.6D21.3D3297.1h72.2C154.6C+
Coyote Missiles 352193842.298C+0.7961.437%B**N/A19.5D16.1C-2709.9h62D-100.9C
NS-10 Burster 322190942.021A++0.5129.293%C+4.737%D5.1C3.5C+11237.2h147.5C+503.4C++
M12 Kobalt 2001831710.765C+9.2516.472%C11.475%D**50.8C4.7B+1813.6h21.5C130.3C+
C150 Dalton 305182802.275C--0.7639.103%C++N/A1820U1230U20145500.1h6.7D--17.1D
NS-10 Burster 302175951.842B**0.3329.23%C+5.143%C4.8C3.5C10336.6h150.8C+516C++
NSX Tomoe 1791722410.714C-0.8056.362%S19.186%F12.6D*N/A3813.6h47.2T*83.8D*
Nemesis VSH9 3611713490.49C1.0259.66%CN/A6.3D-7C-18327h11.7D**19.6D**
Artemis VX26 1721681910.88C0.6350.158%S20.833%C10.8D*N/A4715.6h32T*63.9D
M20 Basilisk-F 2301634830.337C--1.1753.136%C*2.454%C4.6C1.9D2835.2h82.1C+154.6C+
Terminus VX-9 1601601271.26C+0.2525.399%C+18.125%D--31.4CN/A1095.1h10.7B++42B+
M40 Fury 206159364.417C2.9141.156%B+N/A28.9D-8.5C-1955.5h18.5D45.1C+
AP30 Shredder 3301501121.339C0.1727.787%D--1.333%C--10.8D--12.9D-30713.9h150.6D--541.8D**
Anti-Vehicle Grenade 2291431143N/A141.4949.178%CN/A357.5C+215A++38000.4h5B+10.2B
Aphelion VEX-4 251138542.556C-1.0543.605%B**2.899%C-19.7C--16.1C5287h71C162.9C**
Proton II PPA-H 1321251210.417C+8.9128.089%D--N/A78.1C4.4C--2951.6h9.2B32.7C+
Saron HRB-H 206123413C1.4958.176%C**N/A31.5C21.3C5423.9h27.3C+47C++
Vortex VM21 2341221780.685C+0.8335.48%D2.459%D4.6D4.3C7226.3h91.8D*258.8D
M60-A Bulldog 130116323.625C2.1137.688%C++N/A29C3.5D-2504h5.2B+13.8B+
Vortex VM21 1971151680.685C0.8335.798%DN/A4.6D--3.3D--6325.1h92.9D**259.5D--
Aspis Anti-Aircraft Phalanx Turret 230114274.222B2.7129.524%B++1.754%C11.1C++11.3C++25210.3h146.6C*496.6B+
E540 Halberd 169108333.273C--1.7648.66%C++5.556%A++25.1C--14.2C3874.3h5.5B11.4B
MAX Punch 83838030.103C+1.4129.478%D--N/A0.8C-N/A3101.3h1.9C++6.5C+
Hunter QCX 86772470.312C--1.2060.37%B**25.974%C+4.3D-N/A3917.8h22.5D**37.2D
Proton II PPA 7876126.333C-4.8219.261%D1.316%D30.4D-N/A1582.5h10.5C+54.4C
Hoplon Anti-Aircraft Phalanx Tower 14475175A++73.498.72%F**N/A75C69C7191h4.7B**54.3B++
Lancer VS22 226743460.214D1.3065.361%B+N/A5.1D*10.6C-30314.4h82.1F-125.6F-
NSX-P Tanto 7469790.873C+0.6427.884%B+20.29%D10.6DN/A366.5h17.1C61.2C++
VA39 Spectre 7069451.533C++0.0233.521%C*50.725%B**15C-N/A1214.6h6.9C20.6C+
A30 Walker 10762391.59C0.0821.023%D--3.226%A++5.5D4D--9611.2h181.2B+861.9C+
Comet VM2 8555202.75A*1.2428.268%F3.636%C6.2D-3.4C2588.9h18.9B+66.8C
M20 Basilisk 9951143.643D2.1348.532%C-1.961%D*15D*14.1D2403.4h177.7D-366.1D-

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit114170.8h
Motion Spotter396,4303.6h
Nano-Armor Kit1,9752,723,389290.1h
Anti-Vehicle MANA Turret1824,89414.2h
Spawn Beacon436,0186.8h
Turret AI Module44232.4h
Repair Module26363.9h
Structure Shield Module24472.6h
Cortium Silo1890.7h
Skywall Shield Emitter72912.5h
Nanite Revive Grenade07740.2h
Medical Applicator523152,16815.6h
Blast Wall21921.6h
Deconstruction Tool18,8101.8h
Spear Anti-Vehicle Tower02341.3h
Spitfire Auto-Turret237031.1h
Sunderer Garage11702.3h
Bunker41763.1h
Rampart Wall2079711.4h
Hoplon Anti-Aircraft Phalanx Tower32391.4h
Xiphos Anti-Personnel Tower12571.7h
Ammunition Package1228,8155h
Shield Recharging Field502,1081.1h
Anti-Infantry MANA Turret642,4894.2h
Vehicle Gate31121.6h
Pillbox0620.5h
IPC Targeting Dart51340.7h
Vehicle Ramp0650.9h
Infantry Tower21222h
Nano-Repair Grenade01580h
Snowman Soldier5530.1h
Recon Detection Device1259,92516.1h

Check the help document for the dictionary if you want to learn more about words used here.


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