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Deputy Director Ranger GRG194[] GRG194
NC BR 91

KDR: 7.39

Score: 13.2m

Last Seen: Oct 28th, 2017 4:24 PM
- OFFLINE - 4658.7 hour(s)

Battle Rank 91 - New Conglomerate on Connery
Level Progress (to 92): 99%
Level 100 Progress: 70% 1105h
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS EM4 Longshot The Moonshot AF-8 RailJack SAS-R NC14 Bolt Driver LA80 Bouncing Betty NS-30 Vandal
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,335,166 MLG Score: 2666
Fun Score: N/A
Cheeseburgers Flipped: 5TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.986%29.406%911710282,2071.507515.886

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.95%1.927A++1.332A-2.971THEAD ++ (~13.91)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.20.636B+8.40.409B18.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.768%2.52%323110346351906593.3246196%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.28D**-0.052C+-1.734

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
638.6-15.513T*177.3-13.135T*461.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.591%5.797%611103469136870.5036578%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.147C0.352C**-1.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
200.1-0.683D69.2-0.748D-130.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.974%89.75%616102925,04421010119.257

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.233%3.749M**1.481A+1.042

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.60.733B++1.60.502B+1.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
13.2m193.4%85 (5.1k)86 (5.2k)7.3933530,2614,0937.9508991 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1035194529.333%76.746%225137:026

99% Infiltrator1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 2:02 AMAug 30th, 2014 1:04 AMNov 6th, 2017 3:45 PM (530d) (PST)Oct 28th, 2017 1:48 PM (539d) (PST)Oct 28th, 2017 12:24 PM (540d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
163171460.1970.0270.1510.3940.0072666

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
9,7721,0038,76912292405,161

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2563.8h/106.8d 2,282 23,224 8,998 60.6k 1,766 4,350 1,095 25.1m

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):1,110
KDR:0
Kill Difference:UNR
Playtime:13.327 hours
Usage:1%
Score:0.092m
Score/min:115
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4 Longshot
A**
Kills:9,379
Deaths:986
KDR:9.512
Accuracy:56.138% A**
HSR:87.653% A
The Moonshot
S
Kills:7,608
Deaths:154
KDR:49.403
Accuracy:68.040% S
HSR:95.991% A**
AF-8 RailJack
M**
Kills:4,175
Deaths:236
KDR:17.691
Accuracy:63.671% M**
HSR:90.108% A++
SAS-R
A*
Kills:1,562
Deaths:59
KDR:26.475
Accuracy:52.904% A*
HSR:76.761% B*
NC14 Bolt Driver
M+
Kills:1,160
Deaths:2
KDR:580
Accuracy:53.710% M+
HSR:79.569% B+
LA80
M**
Kills:1,160
Deaths:17
KDR:68.235
Accuracy:65.115% M**
HSR:92.155% A++
NS-30 Vandal
M++
Kills:681
Deaths:40
KDR:17.025
Accuracy:47.830% A**
HSR:51.689% M++
Blitz GD-10
B
Kills:495
Deaths:323
KDR:1.533
Accuracy:25.934% B
HSR:13.535% D
LA8 Rebel
B+
Kills:352
Deaths:482
KDR:0.730
Accuracy:35.043% B+
HSR:17.046% D
AF-18 Stalker
C
Kills:341
Deaths:219
KDR:1.557
Accuracy:26.296% C
HSR:9.971% D**
NC4 Mag-Shot
B*
Kills:163
Deaths:
KDR:
Accuracy:32.761% B*
HSR:19.018% C+
AF-6 Shadow
A*
Kills:162
Deaths:21
KDR:7.714
Accuracy:36.281% C**
HSR:45.679% A*
NS-61 Emissary
B**
Kills:92
Deaths:60
KDR:1.533
Accuracy:34.819% B**
HSR:13.044% D
NS-44L Blackhand
A++
Kills:84
Deaths:64
KDR:1.313
Accuracy:59.181% A++
HSR:59.524% A
Kills:27,414
Deaths (as Infiltrator):2,663
Deaths (to Infiltrators):884
KDR:10.2944
Kill Difference:24,751
Playtime:2,537.954 hours
Usage:99%
Score:13.119m
Score/min:86
Accuracy (listed only):46.980%
HSR (listed only):53.696%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Vortek Rotary
C+
Kills:61
V. Kills:86 70%
Deaths:133
KDR:0.459
Accuracy:30.724% C+
KPH:0.700 D*
VKPH:1.100 D*
Kills:61 (61 + 0)
Deaths:133
KDR:0.459
VKDR:0.647
Vehicle Kills:86
Kill Difference:72
Playtime:81.380 hours
Usage:3%
Score:0.067m
Score/min:14
Piloting Accuracy:30.724%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
D*
Kills:635
V. Kills:637 100%
Deaths:167
KDR:3.802
Accuracy:27.768% C
KPH:5.200 D*
VKPH:5.200 D*
Kills:635 (635 + 0)
Deaths:167
KDR:3.802
VKDR:3.814
Vehicle Kills:637
Kill Difference:468
Playtime:121.342 hours
Usage:5%
Score:0.530m
Score/min:73
Driving Accuracy:27.768%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C
Kills:69
V. Kills:30 223%
Deaths:10
KDR:6.900
Accuracy:34.591% C
KPH:17.400 C
VKPH:7.500 C
M20 Basilisk
D
Kills:62
V. Kills:33 182%
Deaths:14
KDR:4.429
Accuracy:34.858% C
KPH:9.200 D--
VKPH:4.900 D
Kills:131 (0 + 131)
Deaths:24
KDR:5.458
VKDR:2.625
Vehicle Kills:63
Kill Difference:107
Playtime:10.699 hours
Usage:0%
Score:0.060m
Score/min:93
Driving Accuracy:N/A%
Gunner Accuracy:34.858%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
EM4 Longshot 9,3849,3799869.512A++2.1256.138%A**87.653%A14.4D--N/A41653.3h1.7B*3B**
The Moonshot 7,6117,60815449.403U42.0168.04%S95.991%A**12.3F-N/A29620.5h1.4A+2A++
AF-8 RailJack 4,1754,17523617.691S10.3063.671%M**90.108%A++12.7D-N/A34327.7h1.5A+2.3A
SAS-R 1,5631,5625926.475S19.0852.904%A*76.761%B*12.6D*N/A36123.6h1.9B++3.5B**
NC14 Bolt Driver 1,1601,1602580U572.6153.71%M+79.569%B+14.1DN/A4082.3h1.9B**3.6A
LA80 1,1611,1601768.235U60.8465.115%M**92.155%A++18.7D-N/A6062.1h1.5A2.3A+
Bouncing Betty 1,1201,12010710.467A*3.0722.852%F--N/A70.9D--N/A15315.8h1.7B++7.5F-
NS-30 Vandal 6836814017.025U9.6347.83%A**51.689%M++11.1D*N/A2761.5h5.3B+11.1B*
Skyguard 1,2726351673.802B+3.5927.768%C2.52%B5.2D*5.3D*73121.3h177.3D*638.6D-
Blitz GD-10 4994953231.533B+5.8625.934%B13.535%D15.7DN/A4231.5h12.3B++47.3B+
LA8 Rebel 3533524820.73C+6.6635.043%B+17.046%D10.8D-N/A3032.5h6.6C++18.8B+
AF-18 Stalker 3413412191.557C**5.8426.296%C9.971%D**12.5D--N/A4327.2h12.8C++48.7C++
NC4 Mag-Shot 1631631163U155.6132.761%B*19.018%C+18.7CN/A658.7h6.3B++19.3B+
AF-6 Shadow 162162217.714M**0.3236.281%C**45.679%A*6.1D**N/A2326.6h5.2B+14.2B+
NS-61 Emissary 9292601.533B**5.8634.819%B**13.044%D2.1D*N/A544.8h11.2B+32.2B*
NS-44L Blackhand 8484641.313C++6.0859.181%A++59.524%A1.8D*N/A647.7h4.6C++7.8B+
Spear Anti-Vehicle Phalanx Turret 23072418A++10.6144.12%C++N/A13.6D**29.8B*1755.3h17.6F--39.9D**
M20 Basilisk 9969106.9A*0.4934.591%C5.797%C+17.3C7.5C1214h69.2B*200.1B++
Frag Grenade 6463163N/A55.6131.378%F-N/A630B++10B21510.1h2A++6.2B++
M20 Basilisk 9562144.429B*2.9634.858%CN/A9.3D--4.9D766.7h98.6C+282.9C+
Vortek Rotary 147611330.459C-6.9330.724%C+N/A0.7D*1.1D*1481.4h143.2D*466.1D-

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter65,4584.4h
Restoration Kit0670.1h
Nano-Armor Kit325,4881.8h
Medical Applicator01270h
Auraxium Mag-Cutter32577710.9h
Recon Detection Device7417,90438.1h

Check the help document for the dictionary if you want to learn more about words used here.


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