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Praetor GRISHA319[helo] GRISHA319
VS BR 134

KDR: 2.55

Score: 39.5m

Last Seen: Apr 23rd, 2019 2:49 AM
- OFFLINE - 54.9 hour(s)

Battle Rank 120 (134 total) - Vanu Sovereignty on Connery - Outfit Leader of Remember Happy Days[helo] Remember Happy Days
VS outfit on Connery

Members: 2
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Hornet Missiles Saron Laser Cannon Phantom VA23 Ghost Maelstrom Turbo Laser Antares LC NS-30 Vandal L100 Python AP
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $650,520 MLG Score: 520
Fun Score: N/A
Cheeseburgers Flipped: 18TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.712%25.94%693410314,0441.003471.545

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.931%1.094B**0.8B++-0.775D-HEAD ++ (~12.58)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.50.698B+60.579B+16.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.033%0.33%253310326,064260365942.3287392%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.27%-0.67D-1.168D*-1.555

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
329.4-1.042D*102.2-0.928D--227.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.36%2.239%139210331,34016348780.819572152%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.335%0.724B++-0.233C-0.145

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.60.7B+5.60.553B+6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.649%57.764%0410312,94377293.80725

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.252%-0.056C+-0.612D1.056

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.157C++2.90.093C+5.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Remember Happy Days[helo] Remember Happy Days
VS outfit on Connery

Members: 2
39.5m305.7%347 (20.8k)310 (18.6k)2.5484243,49917,0693.70192134 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1035153830.738%6.924%21307:287

81% Engineer14% Infiltrator

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 11th, 2013 2:54 AMAug 28th, 2017 5:45 AMApr 23rd, 2019 9:19 PM (1d) (PST)Apr 23rd, 2019 1:03 AM (2d) (PST)Apr 22nd, 2019 10:49 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,208281,1800.3410.1340.0241.7290.225520

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
72,4851,68570,80020811041318,572

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2126.3h/88.6d 19,689 3,012 15,584 220.6k 509 1,779 28,670 154.1m

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):7,396
KDR:0
Kill Difference:UNR
Playtime:1,728.776 hours
Usage:81%
Score:36.220m
Score/min:349
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Phantom VA23
C
Kills:2,385
Deaths:2,032
KDR:1.174
Accuracy:31.665% C--
HSR:27.338% C
Ghost
C-
Kills:2,082
Deaths:1,487
KDR:1.400
Accuracy:36.300% C-
HSR:56.628% D*
NS-30 Vandal
C++
Kills:1,164
Deaths:831
KDR:1.401
Accuracy:31.568% C
HSR:27.234% C++
Parallax VX3
C+
Kills:548
Deaths:305
KDR:1.797
Accuracy:38.284% C+
HSR:69.343% D--
Sirius SX12
C
Kills:442
Deaths:574
KDR:0.770
Accuracy:19.299% D--
HSR:15.837% C
VA39 Spectre
C++
Kills:239
Deaths:285
KDR:0.839
Accuracy:29.107% C--
HSR:40.167% C++
Phaseshift VX-S
D-
Kills:74
Deaths:118
KDR:0.627
Accuracy:24.218% F
HSR:60.811% D-
NS-44L Blackhand
D**
Kills:53
Deaths:90
KDR:0.589
Accuracy:29.108% D**
HSR:18.868% F
Kills:6,987
Deaths (as Infiltrator):5,722
Deaths (to Infiltrators):2,040
KDR:1.22108
Kill Difference:1,265
Playtime:303.573 hours
Usage:14%
Score:3.199m
Score/min:176
Accuracy (listed only):29.943%
HSR (listed only):39.528%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Hornet Missiles
C
Kills:20,966
V. Kills:17,932 117%
Deaths:4,119
KDR:5.090
Accuracy:66.272% B+
KPH:38.600 C
VKPH:33 C
Saron Laser Cannon
C+
Kills:3,820
V. Kills:4,198 91%
Deaths:3,454
KDR:1.106
Accuracy:30.065% C
KPH:8.100 C-
VKPH:8.900 C+
Maelstrom Turbo Laser
B+
Kills:1,880
V. Kills:1,763 107%
Deaths:1,002
KDR:1.876
Accuracy:33.918% B+
KPH:14.500 C+
VKPH:13.600 B+
Antares LC
C+
Kills:1,659
V. Kills:1,337 124%
Deaths:748
KDR:2.218
Accuracy:30.121% C
KPH:14.600 C
VKPH:11.800 C+
Photon A2A Missile Pods
C--
Kills:490
V. Kills:549 89%
Deaths:142
KDR:3.451
Accuracy:80.918% C++
KPH:24.500 D
VKPH:27.400 C--
Light PPA
C
Kills:364
V. Kills:30 N/A
Deaths:73
KDR:4.986
Accuracy:29.121% F
KPH:32.900 C
VKPH:2.700 C
Coyote Missiles
D
Kills:316
V. Kills:342 92%
Deaths:274
KDR:1.153
Accuracy:51.410% C
KPH:13.100 D--
VKPH:14.100 D
Dual Photon Pods
D--
Kills:116
V. Kills:46 247%
Deaths:53
KDR:2.189
Accuracy:39.936% D**
KPH:15.400 D*
VKPH:6.100 D--
Kills:29,611 (7,723 + 0)
Deaths:9,865
KDR:3.002
VKDR:2.656
Vehicle Kills:26,197
Kill Difference:19,746
Playtime:1,319.092 hours
Usage:62%
Score:20.944m
Score/min:265
Piloting Accuracy:29.121%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C+
Kills:776
V. Kills:690 112%
Deaths:534
KDR:1.453
Accuracy:50.862% D
KPH:20.100 D
VKPH:17.900 C+
L100 Python HESH
C
Kills:564
V. Kills:86 N/A
Deaths:143
KDR:3.944
Accuracy:41.430% D-
KPH:41.800 C
VKPH:6.400 C--
Skyguard
B++
Kills:56
V. Kills:59 93%
Deaths:33
KDR:1.697
Accuracy:19.566% F
KPH:11.800 C
VKPH:12.400 B++
Kills:1,396 (1,396 + 0)
Deaths:710
KDR:1.966
VKDR:1.176
Vehicle Kills:835
Kill Difference:686
Playtime:56.778 hours
Usage:3%
Score:0.963m
Score/min:283
Driving Accuracy:19.566%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
C
Kills:56
V. Kills:35 156%
Deaths:15
KDR:3.733
Accuracy:42.657% C
KPH:23.500 D-
VKPH:14.700 D*
Kills:56 (0 + 56)
Deaths:15
KDR:3.733
VKDR:2.333
Vehicle Kills:35
Kill Difference:41
Playtime:2.386 hours
Usage:0%
Score:0.066m
Score/min:462
Driving Accuracy:N/A%
Gunner Accuracy:42.657%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Hornet Missiles 38,89820,9664,1195.09C+2.5466.272%B+N/A38.6C33C409542.6h7.9B+11.9B++
Saron Laser Cannon 8,0183,8203,4541.106C+1.4430.065%CN/A8.1C-8.9C+131470.4h115.7B384.7B
Phantom VA23 2,3952,3852,0321.174C-1.3731.665%C--27.338%C32.1CN/A8374.4h4.5C*14.3C+
Ghost 2,0892,0821,4871.4C1.1536.3%C-56.628%D*26C--N/A7080.2h2.6C7.1C
Maelstrom Turbo Laser 3,6431,8801,0021.876C++0.6733.918%B+N/A14.5C+13.6B+208129.9h91.4B269.6B+
Antares LC 2,9961,6597482.218B0.3330.121%CN/A14.6C11.8C+168113.3h94.2B+312.6B+
NS-30 Vandal 1,1721,1648311.401C+1.1531.568%C27.234%C++36.6C+N/A11431.8h5.5C**17.5C*
L100 Python AP 1,4667765341.453D1.1050.862%D1.546%D20.2D17.9C+27838.5h7.5C14.7C-
L100 Python HESH 6505641433.944D1.4041.43%D-3.191%A+41.8C6.4C--25113.5h3B+7.3C++
Parallax VX3 5505483051.797C0.7538.284%C+69.343%D--25C+N/A7721.9h2.6C-6.9C+
Photon A2A Missile Pods 1,0394901423.451C0.9080.918%C++N/A24.5D27.5C--48120h7.6B+9.4B+
Sirius SX12 4454425740.77C+1.7819.299%D--15.837%C14.2DN/A4631.2h15.8C+82C
Light PPA 394364734.986C++2.4429.121%FN/A32.8C2.7C17611.1h16.7C+57.4C
Proximity Mine 3503501612.174C--0.3738.13%C-N/A140B+N/A4562.5h1.8B+4.6C*
Coyote Missiles 6583162741.153D1.4051.41%CN/A13.1D--14.1D22024.2h61.8D-120.1D
VA39 Spectre 2392392850.839C1.7129.107%C--40.167%C++9.7D-N/A2724.6h5.8C**20C++
Dual Photon Pods 162116532.189D0.3639.936%D**N/A15.5D*6.1D--3727.5h33.2D-83.2D*
C-4 179109274.037A++1.4935.754%A++N/A57.4C--36.8B+15211.9h1.2B+3.3B**
Lumine Edge 1051034,1150.025C2.5223.623%C12.621%C--0.3DN/A1375.4h1.6C6.7C++
Hunter QCX 86811760.46C2.0940.576%C+33.333%B+10.1CN/A378h4.2C**10.3C**
Phaseshift VX-S 74741180.627D-1.9224.218%F60.811%D-11D--N/A306.7h3.7C15.1D
Aphelion VEX-4H 9156153.733C+1.1842.657%C3.571%C**23.3D-14.6D*4612.4h60.9C++142.8C++
Force-Blade 56562,9140.019C+2.5330.856%C++10.714%B+0.2DN/A1250.9h2.4C**7.9B+
Skyguard 11556331.697C--0.8519.566%FN/A11.7C12.3B++4084.8h126.9C++648.6D-
Tank Mine 7653153U50.452560%UN/A530S230S337940.1h2.4D0.1M*
NS-44L Blackhand 5353900.589C-1.9629.108%D**18.868%F18.3CN/A482.9h3.5B++12.1C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter71890.4h
Spawn Beacon31200.1h
Nano-Armor Kit273326,592243.4h
M20 Basilisk0500.1h
M12 Kobalt0520h
Ammunition Package71000.2h
Recon Detection Device442,5544.4h
M20 Drake11480.1h

Check the help document for the dictionary if you want to learn more about words used here.


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