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Paragon Dominator GSVJinx[ZAPS] GSVJinx
VS BR 207

KDR: 2.53

Score: 118.3m

Last Seen: Apr 19th, 2019 10:09 PM
- OFFLINE - 9.5 hour(s)

Prestige 1, Battle Rank 100 (207 total) - Vanu Sovereignty on Emerald - Outfit Leader of SNAX DRONES AND LAZERS[ZAPS] SNAX DRONES AND LAZERS
VS outfit on Emerald

Members: 28
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Dual Photon Pods Saron Laser Cannon CAS30 Tank Buster C150 Dalton Supernova FPC AP30 Shredder Maelstrom Turbo Laser Blueshift VM5
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $750,600 MLG Score: 600
Fun Score: N/A
Cheeseburgers Flipped: 962TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.473%20.647%48534100126,3861.660860.869

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.382%0.463B+-0.012C+-1.103D*HEAD ++ (~8.91)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.80.347C**11.50.198C++37.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.983%1.104%7566102925,0974410151795.68964165%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.28%0.061C+-0.456D0.087

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
142.90.114C+54.3-0.024C+88.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.073%1.995%613710288,724269240443.24071216%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.893%1.281A-0.39C--0.355

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.775B++4.70.625B+4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.353%1.984%66619101616,478254074786.4874220%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.823%-0.633D-0.605D0.806

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.20.645B+12.40.687B+29.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.579%79.113%666410311,331147870.900541

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.319%0.084C+0.785B++-1.176

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.397B2.10.333C**3.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.008%12.637%666210331,005147380.682281

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.799%0.047C+-0.38C--1.346

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.323C*3.80.227C++5.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
SNAX DRONES AND LAZERS[ZAPS] SNAX DRONES AND LAZERS
VS outfit on Emerald

Members: 28
118.3m456%595 (35.7k)537 (32.2k)2.52975105,03541,5203.39911207 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1035336225.935%8.179%21205:1735

67% Engineer6% Heavy Assault8% Infiltrator11% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 22nd, 2013 3:55 PMSep 20th, 2013 7:02 PMApr 20th, 2019 9:06 AM (2d) (PST)Apr 19th, 2019 7:10 PM (2d) (PST)Apr 19th, 2019 6:09 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0141178970.4770.1890.0392.8900.157600

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
60,8137,03153,78229112173932,226

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3670.1h/152.9d 36,096 8,591 28,275 636.3k 3,948 8,950 34,521 223.2m

EngineerCLASS DETAILS: Engineer
Solstice SF
D
Kills:1,260
Deaths:2,122
KDR:0.594
Accuracy:20.597% D
HSR:12.698% D
VX6-7
D
Kills:1,192
Deaths:1,266
KDR:0.942
Accuracy:21.493% D
HSR:15.940% D-
VE-LR Obelisk
A+
Kills:1,179
Deaths:293
KDR:4.024
Accuracy:28.491% C--
HSR:45.293% A+
Serpent VE92
C
Kills:1,176
Deaths:908
KDR:1.295
Accuracy:21.051% D
HSR:18.197% C
NS-11C
C*
Kills:1,166
Deaths:773
KDR:1.508
Accuracy:23.765% C+
HSR:20.497% C*
Pulsar C
C+
Kills:1,153
Deaths:778
KDR:1.482
Accuracy:23.914% C+
HSR:21.596% C
Pandora VX25
C++
Kills:507
Deaths:449
KDR:1.129
Accuracy:41.082% C++
HSR:14.398% C+
Phobos VX86
D-
Kills:498
Deaths:628
KDR:0.793
Accuracy:43.342% D*
HSR:10.843% D-
Solstice VE3
C-
Kills:194
Deaths:444
KDR:0.437
Accuracy:16.966% D--
HSR:17.010% C-
Zenith VX-5
C+
Kills:104
Deaths:79
KDR:1.316
Accuracy:24.680% C+
HSR:21.154% C+
Kills:8,429
Deaths (as Engineer):7,740
Deaths (to Engineers):13,100
KDR:1.08902
Kill Difference:689
Playtime:2,443.233 hours
Usage:67%
Score:89.325m
Score/min:609
Accuracy (listed only):26.538%
HSR (listed only):19.763%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D*
Kills:1,754
Deaths:950
KDR:1.846
Accuracy:21.588% D*
HSR:21.608% D*
SVA-88
C++
Kills:1,197
Deaths:771
KDR:1.553
Accuracy:23.749% C++
HSR:21.554% C--
Orion VS54
C*
Kills:1,161
Deaths:714
KDR:1.626
Accuracy:22.061% C*
HSR:22.739% C
Flare VE6
C**
Kills:1,160
Deaths:630
KDR:1.841
Accuracy:22.728% C++
HSR:26.466% C**
Pulsar LSW
C
Kills:1,160
Deaths:535
KDR:2.168
Accuracy:21.715% C
HSR:17.586% D-
Ursa
C++
Kills:1,160
Deaths:611
KDR:1.899
Accuracy:23.398% C++
HSR:19.224% D
NS-15M AE
C--
Kills:391
Deaths:227
KDR:1.722
Accuracy:21.623% D
HSR:22.506% C--
Kills:7,983
Deaths (as Heavy Assault):4,438
Deaths (to Heavy Assaults):10,134
KDR:1.79878
Kill Difference:3,545
Playtime:228.063 hours
Usage:6%
Score:4.939m
Score/min:361
Accuracy (listed only):22.409%
HSR (listed only):21.669%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
D
Kills:1,321
Deaths:1,516
KDR:0.871
Accuracy:21.109% D
HSR:11.961% D--
Solstice SF
D
Kills:1,260
Deaths:2,122
KDR:0.594
Accuracy:20.597% D
HSR:12.698% D
VX6-7
D
Kills:1,192
Deaths:1,266
KDR:0.942
Accuracy:21.493% D
HSR:15.940% D-
Serpent VE92
C
Kills:1,176
Deaths:908
KDR:1.295
Accuracy:21.051% D
HSR:18.197% C
NS-11C
C*
Kills:1,166
Deaths:773
KDR:1.508
Accuracy:23.765% C+
HSR:20.497% C*
NS-7 PDW
B**
Kills:1,159
Deaths:699
KDR:1.658
Accuracy:30.288% B**
HSR:12.856% D-
Pulsar C
C+
Kills:1,153
Deaths:778
KDR:1.482
Accuracy:23.914% C+
HSR:21.596% C
Eridani SX5
C+
Kills:1,138
Deaths:823
KDR:1.383
Accuracy:25.660% C+
HSR:16.520% C-
MKV Suppressed
C+
Kills:871
Deaths:492
KDR:1.770
Accuracy:25.854% C+
HSR:16.418% C--
Pandora VX25
C++
Kills:507
Deaths:449
KDR:1.129
Accuracy:41.082% C++
HSR:14.398% C+
Phobos VX86
D-
Kills:498
Deaths:628
KDR:0.793
Accuracy:43.342% D*
HSR:10.843% D-
VE-S Canis
C++
Kills:449
Deaths:342
KDR:1.313
Accuracy:27.196% C+
HSR:21.158% C++
Solstice VE3
C-
Kills:194
Deaths:444
KDR:0.437
Accuracy:16.966% D--
HSR:17.010% C-
Zenith VX-5
C+
Kills:104
Deaths:79
KDR:1.316
Accuracy:24.680% C+
HSR:21.154% C+
Kills:12,188
Deaths (as Light Assault):11,319
Deaths (to Light Assaults):6,819
KDR:1.07677
Kill Difference:869
Playtime:409.368 hours
Usage:11%
Score:11.342m
Score/min:462
Accuracy (listed only):26.214%
HSR (listed only):16.518%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
D
Kills:1,321
Deaths:1,516
KDR:0.871
Accuracy:21.109% D
HSR:11.961% D--
NS-11A
C
Kills:1,186
Deaths:913
KDR:1.299
Accuracy:23.344% C
HSR:18.044% C--
Terminus VX-9
D
Kills:1,175
Deaths:728
KDR:1.614
Accuracy:22.856% D
HSR:20.851% D
H-V45
C*
Kills:1,169
Deaths:810
KDR:1.443
Accuracy:25.208% C*
HSR:17.622% C--
NS-7 PDW
B**
Kills:1,159
Deaths:699
KDR:1.658
Accuracy:30.288% B**
HSR:12.856% D-
Eridani SX5
C+
Kills:1,138
Deaths:823
KDR:1.383
Accuracy:25.660% C+
HSR:16.520% C-
MKV Suppressed
C+
Kills:871
Deaths:492
KDR:1.770
Accuracy:25.854% C+
HSR:16.418% C--
Pandora VX25
C++
Kills:507
Deaths:449
KDR:1.129
Accuracy:41.082% C++
HSR:14.398% C+
Phobos VX86
D-
Kills:498
Deaths:628
KDR:0.793
Accuracy:43.342% D*
HSR:10.843% D-
VE-S Canis
C++
Kills:449
Deaths:342
KDR:1.313
Accuracy:27.196% C+
HSR:21.158% C++
NS-11P
C
Kills:179
Deaths:129
KDR:1.388
Accuracy:21.704% C
HSR:14.525% D
Pulsar VS1
C
Kills:170
Deaths:164
KDR:1.037
Accuracy:22.358% C
HSR:11.177% D**
Kills:9,822
Deaths (as Combat Medic):7,693
Deaths (to Combat Medics):3,809
KDR:1.27675
Kill Difference:2,129
Playtime:143.713 hours
Usage:4%
Score:3.548m
Score/min:411
Accuracy (listed only):27.500%
HSR (listed only):15.531%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D
Kills:1,321
Deaths:1,516
KDR:0.871
Accuracy:21.109% D
HSR:11.961% D--
Artemis VX26
C+
Kills:1,162
Deaths:640
KDR:1.816
Accuracy:27.475% C+
HSR:22.289% C+
NS-7 PDW
B**
Kills:1,159
Deaths:699
KDR:1.658
Accuracy:30.288% B**
HSR:12.856% D-
Eridani SX5
C+
Kills:1,138
Deaths:823
KDR:1.383
Accuracy:25.660% C+
HSR:16.520% C-
Parallax VX3
B
Kills:1,014
Deaths:196
KDR:5.173
Accuracy:35.540% D
HSR:80.572% B
MKV Suppressed
C+
Kills:871
Deaths:492
KDR:1.770
Accuracy:25.854% C+
HSR:16.418% C--
NS-44 Commissioner
C
Kills:681
Deaths:785
KDR:0.868
Accuracy:34.453% C
HSR:19.677% C
NS-30 Vandal
B+
Kills:623
Deaths:272
KDR:2.290
Accuracy:27.955% D-
HSR:29.856% B+
VE-S Canis
C++
Kills:449
Deaths:342
KDR:1.313
Accuracy:27.196% C+
HSR:21.158% C++
NSX Tomoe
D
Kills:429
Deaths:353
KDR:1.215
Accuracy:26.490% D
HSR:29.837% D
Phaseshift VX-S
B+
Kills:161
Deaths:37
KDR:4.351
Accuracy:35.529% C+
HSR:82.609% B+
NS-61 Emissary
D
Kills:143
Deaths:181
KDR:0.790
Accuracy:24.596% D
HSR:11.189% D-
Ghost
D
Kills:89
Deaths:45
KDR:1.978
Accuracy:35.071% D
HSR:62.921% D
NS-AM7 Archer
C
Kills:85
Deaths:188
KDR:0.452
Accuracy:50.543% D*
HSR:14.118% C
Nyx VX31
D**
Kills:84
Deaths:48
KDR:1.750
Accuracy:24.956% D**
HSR:15.476% D**
Cerberus
C+
Kills:76
Deaths:74
KDR:1.027
Accuracy:24.437% D--
HSR:21.053% C+
NS-44L Blackhand
C--
Kills:72
Deaths:63
KDR:1.143
Accuracy:37.176% C--
HSR:26.389% D*
Beamer VS3
B+
Kills:67
Deaths:110
KDR:0.609
Accuracy:5.800% T-
HSR:26.866% B+
V10
D
Kills:67
Deaths:56
KDR:1.196
Accuracy:36.577% D
HSR:70.149% D-
Kills:9,691
Deaths (as Infiltrator):6,920
Deaths (to Infiltrators):4,250
KDR:1.40043
Kill Difference:2,771
Playtime:311.465 hours
Usage:8%
Score:5.636m
Score/min:302
Accuracy (listed only):29.300%
HSR (listed only):31.153%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C*
Kills:1,999
Deaths:940
KDR:2.127
Accuracy:20.360% C*
HSR:16.308% D-
Blueshift VM5
B*
Kills:1,196
Deaths:391
KDR:3.059
Accuracy:24.063% B*
HSR:18.562% C--
Quasar VM1
B
Kills:979
Deaths:630
KDR:1.554
Accuracy:17.145% B
HSR:12.666% D*
Nebula VM20
B+
Kills:383
Deaths:145
KDR:2.641
Accuracy:20.170% B+
HSR:21.410% C*
Nebula VM20
B
Kills:355
Deaths:125
KDR:2.840
Accuracy:20.227% B
HSR:13.521% D*
Comet VM2
B++
Kills:282
Deaths:323
KDR:0.873
Accuracy:49.514% B++
HSR:2.837% D
Comet VM2
B+
Kills:223
Deaths:276
KDR:0.808
Accuracy:51.122% B+
HSR:1.345% D**
NS-10 Burster
C**
Kills:182
Deaths:289
KDR:0.630
Accuracy:30.956% C**
HSR:4.945% C--
NS-10 Burster
C*
Kills:156
Deaths:281
KDR:0.555
Accuracy:31.252% C*
HSR:6.410% C++
Kills:5,755
Deaths (as MAX Suit):1,700
Deaths (to MAX Suits):2,570
KDR:3.38529
Kill Difference:4,055
Playtime:120.458 hours
Usage:3%
Score:3.482m
Score/min:482
Accuracy (listed only):29.423%
HSR (listed only):10.889%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C++
Kills:8,918
V. Kills:2,202 405%
Deaths:915
KDR:9.746
Accuracy:62.629% A
KPH:79.900 C++
VKPH:19.700 C++
Saron Laser Cannon
A*
Kills:6,669
V. Kills:5,372 124%
Deaths:1,951
KDR:3.418
Accuracy:33.860% B
KPH:30.300 A+
VKPH:24.400 A*
Maelstrom Turbo Laser
C*
Kills:2,088
V. Kills:1,826 114%
Deaths:1,386
KDR:1.506
Accuracy:27.796% D
KPH:14.300 C+
VKPH:12.500 C*
Light PPA
M**
Kills:1,643
V. Kills:161 N/A
Deaths:162
KDR:10.142
Accuracy:49.157% B**
KPH:118.500 A**
VKPH:11.600 M**
Coyote Missiles
A++
Kills:1,078
V. Kills:740 145%
Deaths:146
KDR:7.384
Accuracy:60.167% B**
KPH:66.500 B**
VKPH:45.600 A++
Hornet Missiles
A+
Kills:1,070
V. Kills:372 287%
Deaths:87
KDR:12.299
Accuracy:74.561% A+
KPH:114.100 B*
VKPH:39.700 C++
Antares LC
A
Kills:1,001
V. Kills:945 106%
Deaths:312
KDR:3.208
Accuracy:34.399% B+
KPH:26.100 B+
VKPH:24.600 A
Photon A2A Missile Pods
A++
Kills:708
V. Kills:668 106%
Deaths:56
KDR:12.643
Accuracy:78.884% C
KPH:105.900 A+
VKPH:99.900 A++
M202 Wyrm
C++
Kills:302
V. Kills:163 184%
Deaths:25
KDR:12.080
Accuracy:55.959% C++
KPH:108.400 C+
VKPH:58.500 C++
Kills:23,477 (11,401 + 0)
Deaths:5,040
KDR:4.658
VKDR:2.470
Vehicle Kills:12,449
Kill Difference:18,437
Playtime:565.806 hours
Usage:15%
Score:17.625m
Score/min:519
Piloting Accuracy:34.399%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B+
Kills:5,593
V. Kills:4,862 115%
Deaths:3,560
KDR:1.571
Accuracy:50.174% B+
KPH:10.900 B+
VKPH:9.400 B+
C150 Dalton
U
Kills:4,126
V. Kills:2,867 144%
Deaths:658
KDR:6.271
Accuracy:43.308% B+
KPH:14,853,600 U
VKPH:10,321,200 U
AP30 Shredder
U
Kills:2,243
V. Kills:1,299 173%
Deaths:280
KDR:8.011
Accuracy:24.007% D**
KPH:8,074,800 U
VKPH:4,676,400 U
L105 Zephyr
U
Kills:1,422
V. Kills:284 N/A
Deaths:131
KDR:10.855
Accuracy:43.451% C++
KPH:5,119,200 U
VKPH:1,022,400 U
L105 Zephyr PX
A++
Kills:308
V. Kills:60 N/A
Deaths:11
KDR:28
Accuracy:63.511% A+
KPH:106.600 B**
VKPH:20.800 A++
Dual-75 Duster
A+
Kills:289
V. Kills:34 N/A
Deaths:22
KDR:13.136
Accuracy:44.636% B++
KPH:82.200 B+
VKPH:9.700 A+
L-30R Vektor
C+
Kills:186
V. Kills:88 209%
Deaths:133
KDR:1.399
Accuracy:40.569% C+
KPH:10.300 C+
VKPH:4.900 C
Kills:14,167 (5,779 + 8,388)
Deaths:4,795
KDR:2.955
VKDR:1.980
Vehicle Kills:9,494
Kill Difference:9,372
Playtime:539.095 hours
Usage:15%
Score:17.419m
Score/min:539
Piloting Accuracy:40.569%
Gunner Accuracy:44.636%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
A
Kills:1,159
V. Kills:406 285%
Deaths:181
KDR:6.403
Accuracy:55.164% B
KPH:47.600 A
VKPH:16.700 B**
C75 Viper
A+
Kills:1,140
V. Kills:213 N/A
Deaths:154
KDR:7.403
Accuracy:45.102% B+
KPH:56.200 A+
VKPH:10.500 B+
L100 Python HESH
B**
Kills:1,135
V. Kills:141 N/A
Deaths:117
KDR:9.701
Accuracy:58.163% B**
KPH:75.900 B**
VKPH:9.400 C**
L100 Python AP
A*
Kills:981
V. Kills:690 142%
Deaths:155
KDR:6.329
Accuracy:62.636% B++
KPH:44.200 A
VKPH:31.100 A*
Skyguard
B**
Kills:60
V. Kills:59 100%
Deaths:24
KDR:2.500
Accuracy:30.210% C++
KPH:14 C+
VKPH:13.800 B**
Kills:4,475 (4,475 + 0)
Deaths:631
KDR:7.092
VKDR:2.391
Vehicle Kills:1,509
Kill Difference:3,844
Playtime:86.064 hours
Usage:2%
Score:2.457m
Score/min:476
Driving Accuracy:30.210%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
M
Kills:2,961
V. Kills:1,979 150%
Deaths:448
KDR:6.609
Accuracy:58.212% B+
KPH:41.300 A++
VKPH:27.600 M
E540 Halberd
B**
Kills:1,842
V. Kills:1,102 167%
Deaths:187
KDR:9.850
Accuracy:54.856% B**
KPH:39.600 B*
VKPH:23.700 B**
Proton II PPA
A
Kills:1,267
V. Kills:77 N/A
Deaths:54
KDR:23.463
Accuracy:27.809% B+
KPH:94.500 A
VKPH:5.700 B**
Saron HRB
B*
Kills:1,168
V. Kills:652 179%
Deaths:176
KDR:6.636
Accuracy:44.849% C++
KPH:33 B*
VKPH:18.400 C**
Supernova PC
B+
Kills:1,141
V. Kills:519 219%
Deaths:325
KDR:3.511
Accuracy:52.176% C**
KPH:22.800 C++
VKPH:10.400 B+
Supernova VPC
B++
Kills:207
V. Kills:37 N/A
Deaths:25
KDR:8.280
Accuracy:50.835% C+
KPH:55.400 B++
VKPH:9.900 B+
Aphelion VEX-4
A++
Kills:85
V. Kills:66 127%
Deaths:7
KDR:12.143
Accuracy:35.984% C*
KPH:39.200 A
VKPH:30.400 A++
M12 Kobalt
C*
Kills:57
V. Kills:2 N/A
Deaths:2
KDR:28.500
Accuracy:16.519% C*
KPH:72.800 C++
VKPH:2.600 C
Kills:8,728 (4,309 + 4,419)
Deaths:1,224
KDR:7.131
VKDR:3.623
Vehicle Kills:4,434
Kill Difference:7,504
Playtime:223.624 hours
Usage:6%
Score:7.475m
Score/min:557
Driving Accuracy:50.835%
Gunner Accuracy:16.519%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B
Kills:814
V. Kills:511 159%
Deaths:106
KDR:7.679
Accuracy:57.937% C+
KPH:39.600 C
VKPH:24.900 B
M40 Fury-H
C+
Kills:264
V. Kills:13 N/A
Deaths:11
KDR:24
Accuracy:33.567% D-
KPH:84.300 C+
VKPH:4.200 D-
Proton II PPA-H
B+
Kills:262
V. Kills:14 N/A
Deaths:16
KDR:16.375
Accuracy:38.126% C++
KPH:108.800 B+
VKPH:5.800 C+
Saron HRB-H
B+
Kills:176
V. Kills:82 212%
Deaths:17
KDR:10.353
Accuracy:49.896% D
KPH:47.100 B+
VKPH:22 C
Kills:1,516 (0 + 1,516)
Deaths:150
KDR:10.107
VKDR:4.133
Vehicle Kills:620
Kill Difference:1,366
Playtime:29.824 hours
Usage:1%
Score:0.953m
Score/min:533
Driving Accuracy:N/A%
Gunner Accuracy:49.896%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
A*
Kills:784
V. Kills:105 N/A
Deaths:64
KDR:12.250
Accuracy:44.343% B**
KPH:62.800 A*
VKPH:8.400 B++
M12 Kobalt
A++
Kills:492
V. Kills:44 N/A
Deaths:22
KDR:22.364
Accuracy:16.683% C
KPH:85.700 B+
VKPH:7.700 A++
M60-G Bulldog
A+
Kills:333
V. Kills:49 N/A
Deaths:34
KDR:9.794
Accuracy:49.614% B**
KPH:72 A+
VKPH:10.600 B+
M12 Kobalt
A
Kills:190
V. Kills:11 N/A
Deaths:5
KDR:38
Accuracy:16.794% C
KPH:118 A
VKPH:6.800 B++
M40 Fury
B+
Kills:188
V. Kills:37 N/A
Deaths:23
KDR:8.174
Accuracy:34.633% C+
KPH:57.800 B+
VKPH:11.400 B+
M40 Fury
A
Kills:161
V. Kills:18 N/A
Deaths:22
KDR:7.318
Accuracy:37.969% C++
KPH:84.700 A
VKPH:9.500 C
M20 Basilisk
B**
Kills:100
V. Kills:46 213%
Deaths:29
KDR:3.448
Accuracy:43.740% B+
KPH:31.500 B*
VKPH:14.500 B**
M20 Basilisk
C++
Kills:85
V. Kills:32 258%
Deaths:13
KDR:6.538
Accuracy:35.578% C
KPH:22.200 C++
VKPH:8.300 C++
Kills:2,333 (0 + 2,333)
Deaths:212
KDR:11.005
VKDR:1.613
Vehicle Kills:342
Kill Difference:2,121
Playtime:36.633 hours
Usage:1%
Score:1.105m
Score/min:503
Driving Accuracy:N/A%
Gunner Accuracy:35.578%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
A*
Kills:674
V. Kills:131 N/A
Deaths:323
KDR:2.087
Accuracy:54.614% B+
KPH:57.300 A*
VKPH:11.100 B**
Kills:674 (674 + 0)
Deaths:323
KDR:2.087
VKDR:0.406
Vehicle Kills:131
Kill Difference:351
Playtime:11.758 hours
Usage:0%
Score:0.397m
Score/min:563
Driving Accuracy:54.614%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Dual Photon Pods 11,1208,9189159.746B+7.2262.629%A1.155%C+79.8C++19.7C++516111.7h17.7B+28.2B++
Saron Laser Cannon 12,0416,6691,9513.418B+0.8933.86%BN/A30.3A+24.4A*505220.4h90.2B++266.5B++
CAS30 Tank Buster 10,4555,5933,5601.571C**0.9650.174%B+1.037%C10.9B+9.4B+197514.6h62.7C+124.9C*
C150 Dalton 6,9934,1266586.271C++3.7443.308%B+N/A41260U28670U534099800.1h3.9C**9.1B+
Supernova FPC 4,9402,9614486.609C++4.0858.212%B+2.026%C41.4A++27.6M81471.6h4.4B++7.6B*
AP30 Shredder 3,5422,2432808.011C**5.4824.007%D**1.427%D22430U12990U438670800.1h41.7A+173.5B**
Maelstrom Turbo Laser 3,9142,0881,3861.506C+1.0227.796%D1.964%C14.3C+12.5C*305146.5h103.7C*373.2C++
Blueshift VM5 2,0171,9999402.127C+0.4020.36%C*16.308%D-34.6C++N/A14657.8h15B73.9B+
E540 Halberd 2,9441,8421879.85C++7.3254.856%B**2.009%C39.6B*23.7B**50146.5h5.6C**10.2B++
Betelgeuse 54-A 1,7761,7549501.846C0.6821.588%D*21.608%D*60.9C+N/A22628.8h11.4C52.7D
Light PPA 1,8041,64316210.142B**7.6149.157%B**N/A118.2A*11.6M**65413.9h11.9B24.3B+
C-4 2,5371,6411,1361.445C+1.0826.914%C*N/A56.8C--31C++77528.9h1.4C**5.3B
L105 Zephyr 1,7061,42213110.855C**8.3343.451%C++N/A14220U2840U116089200.1h5.1B*11.8B++
Sirius SX12 1,3341,3211,5160.871C+1.6621.109%D11.961%D--11.5D-N/A47114.5h16.1C+76.5C+
Proton II PPA 1,3441,2675423.463B++20.9327.809%B+1.263%D94.6A+5.7B**43913.4h7.6B++27.5B*
Solstice SF 1,3281,2602,1220.594C1.9420.597%D12.698%D8.6DN/A43146.8h13C+63.2C+
SVA-88 1,2051,1977711.553C+0.9823.749%C++21.554%C--40.6C+N/A19129.5h11.9C++50.1C*
Blueshift VM5 1,2071,1963913.059B0.5324.063%B*18.562%C--47.1B*N/A21325.4h13.8B*57.4B++
VX6-7 1,1971,1921,2660.942C+1.5921.493%D15.94%D-11.1D-N/A48107h13C++60.4C+
NS-11A 1,2171,1869131.299C++1.2323.344%C18.044%C--39.7B+1B**11629.9h14C++60C++
VE-LR Obelisk 1,1951,1792934.024A1.4928.491%C--45.293%A+45.9B+N/A12325.7h5.1B*17.9B+
Serpent VE92 1,1901,1769081.295C**1.2321.051%D18.197%C21.2CN/A7255.6h12.9C*61.4C++
Terminus VX-9 1,1831,1757281.614C**0.9222.856%D20.851%D44.7C**N/A19026.3h12C**52.4C+
Proximity Mine 1,1721,1722504.688C**2.1645.521%B+N/A160.5B*N/A6167.3h1.6B**3.5B*
H-V45 1,1831,1698101.443C++1.0925.208%C*17.622%C--42.2B+N/A15427.7h12.7C**50.2B+
Saron HRB 1,8201,1681766.636C**4.1144.849%C++1.712%C++33B*18.4C**55335.4h15.4B**34.3B**
NS-11C 1,1851,1667731.508B++1.0223.765%C+20.497%C*42.7B*N/A12627.3h13.5B56.8B
Artemis VX26 1,1691,1626401.816B+0.7127.475%C+22.289%C+39.1C**N/A12829.7h11.5B41.7B
Orion VS54 1,1661,1617141.626C*0.9022.061%C*22.739%C39.5BN/A25729.4h10.6B++48.3B+
Flare VE6 1,1661,1606301.841B+0.6922.728%C++26.466%C**40.8C+N/A15628.4h9.5B+41.6B+
Pulsar LSW 1,1631,1605352.168B++0.3621.715%C17.586%D-51.6B+N/A23022.5h11B+50.6C**
Ursa 1,1641,1606111.899B*0.6323.398%C++19.224%D48.9B+N/A20623.7h10.3B+43.9B+
L100 Python HEAT 1,5651,1591816.403B+3.8755.164%B2.761%C++47.7A16.7B**43224.3h3.9B**7.1B**
NS-7 PDW 1,1711,1596991.658B**0.8730.288%B**12.856%D-46B**N/A17525.2h11.5B*38B++
Pulsar C 1,1631,1537781.482C*1.0523.914%C+21.596%C20.3CN/A8856.9h10.7B+44.9B
Supernova PC 1,6601,1413253.511C0.9852.176%C**2.103%C+22.8C++10.4B+27350h4.3B++8.2B++
C75 Viper 1,3531,1401547.403B*4.8745.102%B+N/A56.2A+10.5B+34020.3h8B**17.7B**
Eridani SX5 1,1481,1388231.383C*1.1525.66%C+16.52%C-26.3CN/A10443.2h11.3B+43.9C**
L100 Python HESH 1,2761,1351179.701C+7.1758.163%B**1.85%C**75.7B**9.4C**39015h2.7B*4.6B**
Coyote Missiles 1,8181,0781467.384A*4.8560.167%B**N/A66.5B**45.7A++104916.2h28.8B*47.8B*
Hornet Missiles 1,4421,0708712.299A9.7774.561%A+1.495%C+113.8B*39.6C++13189.4h6.1B++8.1B**
Parallax VX3 1,0191,0141965.173B+2.6435.54%D80.572%B43B**N/A14823.6h2B+5.5C**
Antares LC 1,9461,0013123.208B*0.6834.399%B+1.598%C26.1B+24.6A60338.4h107.2C**311.7B+
L100 Python AP 1,6719811556.329B3.8062.636%B++2.854%C++44.2A31.1A*64122.2h6B9.5B++
Quasar VM1 9929796301.554C++0.9817.145%B12.666%D*26BN/A11537.6h14.7C**85.9B
MKV Suppressed 8788714921.77B**0.7625.854%C+16.418%C--48.1B*N/A12618.1h12B+46.3B+
Tank Mine 1,5748423172.656C++0.1329.534%CN/A95.7C+83.2B++17838.8h1.6B+5.3B+
E540 Halberd-H 1,3258141067.679C+5.1557.937%C+3.317%B**39.5C24.8B53520.6h5.6B+9.6B+
M60-G Bulldog 8897846412.25M+9.7244.343%B**1.403%D--62.7A*8.4B++41912.5h4.9B**11B**
Photon A2A Missile Pods 1,3767085612.643A+10.1178.884%CN/A105.7A+99.7A++25316.7h6A7.6A
NS-44 Commissioner 6946817850.868C+1.6634.453%C19.677%C35.1C++N/A14019.4h3.6B10.5C**
M40 Fury-F 8056743232.087C**0.4454.614%B+N/A57.1A*11.1B**56311.8h8.7B+15.9B++
M60-A Bulldog 7096365711.158B**8.6344.062%B++1.415%C+6360U730U88758100.1h4.8B*10.8B*
NS-30 Vandal 6376232722.29B+0.2427.955%D-29.856%B+43.9C**1A+11714.2h6.4C23C-
Pandora VX25 5105074491.129C+1.4041.082%C++14.398%C+32.1C+N/A13615.8h4.3C*10.5B
Phobos VX86 5034986280.793C1.7443.342%D*10.843%D-19.1D-N/A7626.1h3.2D--7.4D-
M12 Kobalt 5364922222.364B**19.8316.683%C18.699%C++86.3B+7.7A++4655.7h16.1B++96.5B
NS Decimator 7004725090.927C+1.6071.866%A3.178%B*36C++17.4C++60313.1h4.8C++6.6B+
VE-S Canis 4584493421.313C++1.2227.196%C+21.158%C++42.8C++N/A12910.5h11.5C**42.3C**
NSX Tomoe 4424293531.215C1.3126.49%D29.837%D37C+1.1A*8011.6h16.8C--63.3C
NS-15M AE 3923912271.722C+0.8121.623%D22.506%C--59.2C*N/A3736.6h12.4C+57.5C
Nebula VM20 3853831452.641B+0.1120.17%B+21.41%C*49.1B**N/A2417.8h16.6C+82.3B
Nebula VM20 3613551252.84B+0.3120.227%B13.521%D*57.3A+1B*2886.2h15.2B+75.2B+
M60-G Bulldog 382333349.794A7.2649.614%B**1.502%D--72.4A+10.7B+8314.6h5B*10.1B*
L105 Zephyr PX 3683081128B++25.4763.511%A+N/A106.2B**20.7A++12062.9h4.9C*7.8B++
M202 Wyrm 4653022512.08C+9.5555.959%C++1.656%D-107.9C+58.2C++5892.8h25.8B+46.1B++
Dual-75 Duster 3232892213.136C**10.6144.636%B++1.038%C++82.6B+9.7A+7033.5h5.4B12B+
Comet VM2 4042823230.873C+1.6649.514%B++2.837%D14.5B++6.3B**24219.5h16.8B++33.9B++
M40 Fury-H 2772641124B**21.4733.567%D-N/A85.2C+4.2D-3063.1h4.7B*14.1B++
Proton II PPA-H 2762621616.375B+13.8538.126%C++1.908%C*109.2B+5.8C+5132.4h9.3B24.4B
Frag Grenade 2292251225N/A222.4751.52%B*N/A750B**13.3B+44770.3h3.1B++6B++
Comet VM2 3572232760.808C1.7251.122%B+1.345%D**12.5C*7.5A19817.8h21.4B+41.8B++
MANA Anti-Vehicle Turret 4822141761.216D1.3160.698%C**2.336%D-2140C2680C+37064400.1h10.6D-17.4C+
Anti-Vehicle Grenade 2232081208N/A205.4774.967%MN/A1040M++75C62630.2h2.8A+3.7A+
Supernova VPC 244207258.28C5.7550.835%C+N/A55.9B++10B+7593.7h3.1C**6.1B
Solstice VE3 1961944440.437C-2.0916.966%D--17.01%C-6.4DN/A9630.5h15.6C++91.8C+
M12 Kobalt 201190538A35.4716.794%C14.211%D-118.8A6.9B++8331.6h13.5B**80.6B+
M40 Fury 225188238.174B5.6434.633%C+1.064%D57B+11.2B+3743.3h10.2B++29.3B++
L-30R Vektor 2741861331.398C1.1340.569%C+1.075%D-10.3C+4.9C9618.1h87C+214.4C++
NS-10 Burster 3311822890.63C-1.9030.956%C**4.945%C--5.9C++4.8B*17430.9h137.5C++444.3C**
NS-11P 1811791291.388C*1.1421.704%C14.525%D37.3B+N/A2474.8h13.3B61.5C*
Saron HRB-H 2581761710.353B**7.8249.896%DN/A47.6B+22.2C+7233.7h15.1A30.2B*
Pulsar VS1 1701701641.037C++1.4922.358%C11.177%D**27C*N/A2606.3h14.2C**63.5C*
M40 Fury 179161227.318C+4.7937.969%C++1.242%D84.7A9.5C5881.9h9.2B++24.2B*
Phaseshift VX-S 161161374.351B+1.8235.529%C+82.609%B+31C++N/A1365.2h2.4B+6.7B+
M60-A Bulldog 177158531.6B*29.0743.372%C3.797%A38.5C*4.6C++2664.1h5B+11.6B+
NS-10 Burster 2921562810.555D1.9731.252%C*6.41%C++5.2C+4.5B+16929.9h156.2C+499.8C*
Force-Blade 15715416,6500.009C-2.5233.333%C**1.299%D-0.1DN/A11137.5h2.4C**7.3B+
Spear Anti-Vehicle Phalanx Turret 300153314.935C2.4148.329%B+1.961%D--34.8C+33.4B**9974.4h10.7C22.1C++
NS-61 Emissary 1431431810.79C+1.7424.596%D11.189%D-24.2C+N/A755.9h15.4C+62.7C+
M60-A Bulldog 1431291111.727C+9.2046.175%C+3.101%B+46.1B+5C*3892.8h5.3B+11.4B+
MANA Anti-Personnel Turret 124121721.681N/A0.8517.882%UN/A1210U30U4645600.1h19T*106.4T*
S1 1961202980.403C--2.1367.4%B**1.667%D16D10.1C8207.5h7.4C+11B
Rocklet Rifle 189105601.75A*0.7859.45%B++N/A35B+28C**5153h27B*45.4B*
Zenith VX-5 108104791.316C++1.2124.68%C+21.154%C+38.5C**1.5A**2052.7h13.5C+54.9C++
M20 Basilisk 146100293.448B+0.9243.74%B+5%C31.3B*14.4B**5173.2h94.8C**216.7B+
Sticky Grenade 9594194N/A91.4759.967%B**N/A470D--5D-30010.2h3.8D**6.4C-
Ghost 9089451.978C+0.5535.071%D62.921%D30.7CN/A2972.9h2.5C7.1C
Aphelion VEX-4 15185712.143A**9.6135.984%C*N/A38.6B**30A++3942.2h41.3B*114.7B*
M20 Basilisk 11785136.538A+4.0135.578%C5.882%C++22.4C*8.4C++3503.8h87.1B+244.9C**
NS-AM7 Archer 132851880.452C+2.0850.543%D*14.118%C2.9D-1.6D2829.6h20.3C++40.1C+
Nyx VX31 8484481.75C+0.7824.956%D**15.476%D**35C+N/A1272.4h6.7D26.8D--
Cerberus 7776741.027C+1.5024.437%D--21.053%C+58.5B*N/A1661.3h5B*20.5C++
Lumine Edge 77759,2540.008C-2.525.718%F-5.333%F0.2DN/A1470.1h1.8D31T
Lancer VS22 176741980.374C--2.1663.661%C**N/A6.1D-8.4D37012.2h38.4C60.4C
NS-44L Blackhand 7272631.143C+1.3937.176%C--26.389%D*28.8C**N/A1102.5h3.6B++9.6B
Beamer VS3 67671100.609C+1.925.8%T-26.866%B+3.3D*N/A3220.2h9.6C++166F-
V10 6867561.196D-1.3336.577%D70.149%D-12.4D--N/A585.4h3.3D**8.9D--
M12 Kobalt 6662415.5D12.9721.588%C+12.903%D--124B8B*6510.5h17C**78.6C**
Aspis Anti-Aircraft Phalanx Turret 13060471.277D-1.2528.139%B+N/A15B*17.5A8454h146.1C**519.1B+
Skyguard 11960242.5C+0.0330.21%C++N/A14C+13.7B**8084.3h169.4D-560.8C-
M12 Kobalt 5957228.5B25.9716.519%C*10.526%D71.3C++2.5C1810.8h21.8D132.2C+
A30 Walker 11152590.881C-1.6513.372%F-N/A520U590U21946500.1h119B+889.9C

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit71100.2h
Motion Spotter275,3323.3h
Nano-Armor Kit1,3061,817,698375.1h
Anti-Vehicle MANA Turret444144h
Spawn Beacon241,0662.4h
Nanite Revive Grenade09880.3h
Medical Applicator363127,00910.3h
Welding Device0710h
Deconstruction Tool02620h
NS CandyCannon 300820.5h
Spitfire Auto-Turret1540.1h
Ammunition Package159210.6h
Medical Kit1714,1283.9h
Anti-Infantry MANA Turret191351h
Snowman Soldier1530.1h
Nano-Repair Grenade01,1410.3h
Recon Detection Device817,12215.8h
Shield Recharging Field82240.1h

Check the help document for the dictionary if you want to learn more about words used here.


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