Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 11 (18,355)players online:
LatrodectusVS (41)  ShrimpeHx (29)  Wrel (26)  CrisURace (6)  Kittiepanic (5)  milsimprodigy (3) 110
stats.dasanfall.com
Immortal Dominator GSVJinx[ZAPS] GSVJinx
VS BR 67

KDR: 2.43

Score: 110.5m

Last Seen: Dec 16th, 2018 8:16 PM
- OFFLINE - 23.6 hour(s)

Prestige 1, Battle Rank 67 - Vanu Sovereignty on Emerald - Outfit Leader of SNAX DRONES AND LAZERS[ZAPS] SNAX DRONES AND LAZERS
VS outfit on Emerald

Members: 29
Level Progress (to 68): 34%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Dual Photon Pods Saron Laser Cannon CAS30 Tank Buster C150 Dalton Supernova FPC AP30 Shredder Blueshift VM5 Maelstrom Turbo Laser
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:GSVJinx



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $680,544 MLG Score: 544
Fun Score: N/A
Cheeseburgers Flipped: 960TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.276%19.058%4443299024,1631.585810.839

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.439%0.438B-0.241C-1.164D*HEAD ++ (~7.42)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
510.319C*11.90.168C++39.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.971%1.249%6455101720,4944113132784.98153154%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.835%-0.05C+-0.332C-0.262

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
150.60.062C+55.7-0.054C+94.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.925%2.081%641710158,363246438783.39407216%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.1%1.276A-0.358C--0.253

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.778B++4.60.63B+4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.256%1.876%67319100315,669238571696.56981219%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.792%-0.638D-0.631D0.816

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
420.644B+12.30.686B+29.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.818%79.081%673410181,219126670.962875

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.365%0.116C+0.784B++-1.138

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.403B2.10.336C**3.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.008%12.637%673210201,005141380.71075

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.799%0.053C+-0.37C--1.343

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.323C*3.80.226C++5.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
SNAX DRONES AND LAZERS[ZAPS] SNAX DRONES AND LAZERS
VS outfit on Emerald

Members: 29
110.5m429.1%597 (35.8k)541 (32.5k)2.4252795,22139,2623.2350967 (67)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022282525.318%7.946%20105:1333

66% Engineer7% Heavy Assault7% Infiltrator12% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 22nd, 2013 3:55 PMSep 20th, 2013 7:02 PMDec 17th, 2018 7:22 AM (1d) (PST)Dec 16th, 2018 6:34 PM (2d) (PST)Dec 16th, 2018 4:16 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9901228680.4660.1920.0372.6610.154544

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
59,3987,34652,05228122160932,443

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3407h/142d 31,795 7,566 24,783 544k 3,750 8,408 31,572 202.4m

EngineerCLASS DETAILS: Engineer
Solstice SF
D
Kills:1,260
Deaths:2,122
KDR:0.594
Accuracy:20.597% D
HSR:12.698% D
VX6-7
D
Kills:1,192
Deaths:1,266
KDR:0.942
Accuracy:21.493% D
HSR:15.940% D-
Serpent VE92
C
Kills:1,171
Deaths:904
KDR:1.295
Accuracy:21.039% C--
HSR:18.275% C
NS-11C
C**
Kills:1,166
Deaths:773
KDR:1.508
Accuracy:23.765% C+
HSR:20.497% C**
Pulsar C
C+
Kills:1,153
Deaths:778
KDR:1.482
Accuracy:23.914% C+
HSR:21.596% C
Pandora VX25
C++
Kills:507
Deaths:449
KDR:1.129
Accuracy:41.082% C++
HSR:14.398% C+
Phobos VX86
D-
Kills:498
Deaths:628
KDR:0.793
Accuracy:43.342% D*
HSR:10.843% D-
Solstice VE3
C-
Kills:194
Deaths:444
KDR:0.437
Accuracy:16.966% D*
HSR:17.010% C-
Kills:7,141
Deaths (as Engineer):7,364
Deaths (to Engineers):12,343
KDR:0.96972
Kill Difference:223
Playtime:2,252.561 hours
Usage:66%
Score:82.907m
Score/min:613
Accuracy (listed only):26.525%
HSR (listed only):16.407%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D--
Kills:1,726
Deaths:929
KDR:1.858
Accuracy:21.606% D--
HSR:21.727% D--
SVA-88
C++
Kills:1,197
Deaths:771
KDR:1.553
Accuracy:23.749% C++
HSR:21.554% C--
Orion VS54
C**
Kills:1,161
Deaths:714
KDR:1.626
Accuracy:22.061% C**
HSR:22.739% C
Ursa
C*
Kills:1,160
Deaths:611
KDR:1.899
Accuracy:23.398% C*
HSR:19.224% D
Flare VE6
B
Kills:1,160
Deaths:630
KDR:1.841
Accuracy:22.728% C++
HSR:26.466% B
Pulsar LSW
C+
Kills:1,160
Deaths:535
KDR:2.168
Accuracy:21.715% C+
HSR:17.586% D-
NS-15M AE
C-
Kills:391
Deaths:227
KDR:1.722
Accuracy:21.623% D
HSR:22.506% C-
Kills:7,955
Deaths (as Heavy Assault):4,417
Deaths (to Heavy Assaults):9,743
KDR:1.801
Kill Difference:3,538
Playtime:226.038 hours
Usage:7%
Score:4.915m
Score/min:362
Accuracy (listed only):22.412%
HSR (listed only):21.686%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
D
Kills:1,321
Deaths:1,516
KDR:0.871
Accuracy:21.109% D
HSR:11.961% D-
Solstice SF
D
Kills:1,260
Deaths:2,122
KDR:0.594
Accuracy:20.597% D
HSR:12.698% D
VX6-7
D
Kills:1,192
Deaths:1,266
KDR:0.942
Accuracy:21.493% D
HSR:15.940% D-
Serpent VE92
C
Kills:1,171
Deaths:904
KDR:1.295
Accuracy:21.039% C--
HSR:18.275% C
NS-11C
C**
Kills:1,166
Deaths:773
KDR:1.508
Accuracy:23.765% C+
HSR:20.497% C**
NS-7 PDW
B**
Kills:1,159
Deaths:699
KDR:1.658
Accuracy:30.288% B**
HSR:12.856% D-
Pulsar C
C+
Kills:1,153
Deaths:778
KDR:1.482
Accuracy:23.914% C+
HSR:21.596% C
Eridani SX5
C+
Kills:1,138
Deaths:823
KDR:1.383
Accuracy:25.660% C+
HSR:16.520% C-
MKV Suppressed
C+
Kills:871
Deaths:492
KDR:1.770
Accuracy:25.854% C+
HSR:16.418% C-
Pandora VX25
C++
Kills:507
Deaths:449
KDR:1.129
Accuracy:41.082% C++
HSR:14.398% C+
Phobos VX86
D-
Kills:498
Deaths:628
KDR:0.793
Accuracy:43.342% D*
HSR:10.843% D-
VE-S Canis
C+
Kills:394
Deaths:299
KDR:1.318
Accuracy:27.134% C+
HSR:20.305% C+
Solstice VE3
C-
Kills:194
Deaths:444
KDR:0.437
Accuracy:16.966% D*
HSR:17.010% C-
Kills:12,024
Deaths (as Light Assault):11,193
Deaths (to Light Assaults):6,502
KDR:1.07424
Kill Difference:831
Playtime:398.370 hours
Usage:12%
Score:11.020m
Score/min:461
Accuracy (listed only):26.326%
HSR (listed only):16.101%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
D
Kills:1,321
Deaths:1,516
KDR:0.871
Accuracy:21.109% D
HSR:11.961% D-
Terminus VX-9
D
Kills:1,175
Deaths:728
KDR:1.614
Accuracy:22.856% D
HSR:20.851% D
H-V45
C**
Kills:1,169
Deaths:810
KDR:1.443
Accuracy:25.208% C**
HSR:17.622% C-
NS-7 PDW
B**
Kills:1,159
Deaths:699
KDR:1.658
Accuracy:30.288% B**
HSR:12.856% D-
Eridani SX5
C+
Kills:1,138
Deaths:823
KDR:1.383
Accuracy:25.660% C+
HSR:16.520% C-
NS-11A
C+
Kills:1,129
Deaths:880
KDR:1.283
Accuracy:23.399% C+
HSR:17.272% D
MKV Suppressed
C+
Kills:871
Deaths:492
KDR:1.770
Accuracy:25.854% C+
HSR:16.418% C-
Pandora VX25
C++
Kills:507
Deaths:449
KDR:1.129
Accuracy:41.082% C++
HSR:14.398% C+
Phobos VX86
D-
Kills:498
Deaths:628
KDR:0.793
Accuracy:43.342% D*
HSR:10.843% D-
VE-S Canis
C+
Kills:394
Deaths:299
KDR:1.318
Accuracy:27.134% C+
HSR:20.305% C+
NS-11P
C
Kills:179
Deaths:129
KDR:1.388
Accuracy:21.704% C
HSR:14.525% D
Pulsar VS1
C
Kills:170
Deaths:164
KDR:1.037
Accuracy:22.358% C
HSR:11.177% D*
Kills:9,710
Deaths (as Combat Medic):7,617
Deaths (to Combat Medics):3,680
KDR:1.27478
Kill Difference:2,093
Playtime:138.747 hours
Usage:4%
Score:3.470m
Score/min:417
Accuracy (listed only):27.500%
HSR (listed only):15.396%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D
Kills:1,321
Deaths:1,516
KDR:0.871
Accuracy:21.109% D
HSR:11.961% D-
Artemis VX26
C++
Kills:1,162
Deaths:640
KDR:1.816
Accuracy:27.475% C++
HSR:22.289% C+
NS-7 PDW
B**
Kills:1,159
Deaths:699
KDR:1.658
Accuracy:30.288% B**
HSR:12.856% D-
Eridani SX5
C+
Kills:1,138
Deaths:823
KDR:1.383
Accuracy:25.660% C+
HSR:16.520% C-
Parallax VX3
B+
Kills:962
Deaths:179
KDR:5.374
Accuracy:35.731% C--
HSR:80.769% B+
MKV Suppressed
C+
Kills:871
Deaths:492
KDR:1.770
Accuracy:25.854% C+
HSR:16.418% C-
NS-44 Commissioner
C
Kills:534
Deaths:621
KDR:0.860
Accuracy:32.960% C
HSR:16.292% D
VE-S Canis
C+
Kills:394
Deaths:299
KDR:1.318
Accuracy:27.134% C+
HSR:20.305% C+
NSX Tomoe
C
Kills:314
Deaths:248
KDR:1.266
Accuracy:27.585% C
HSR:29.299% D
NS-30 Vandal
D
Kills:137
Deaths:81
KDR:1.691
Accuracy:22.194% F
HSR:20.438% D
NS-61 Emissary
D
Kills:133
Deaths:163
KDR:0.816
Accuracy:24.504% D
HSR:10.526% D--
Phaseshift VX-S
B+
Kills:101
Deaths:25
KDR:4.040
Accuracy:36.578% C++
HSR:83.168% B+
Ghost
C--
Kills:89
Deaths:45
KDR:1.978
Accuracy:35.071% D
HSR:62.921% C--
Nyx VX31
D**
Kills:80
Deaths:45
KDR:1.778
Accuracy:23.977% F
HSR:15% D**
Cerberus
C+
Kills:71
Deaths:68
KDR:1.044
Accuracy:23.329% D*
HSR:21.127% C+
NS-44L Blackhand
C--
Kills:70
Deaths:61
KDR:1.148
Accuracy:37.130% C--
HSR:27.143% D--
V10
D
Kills:67
Deaths:56
KDR:1.196
Accuracy:36.577% D
HSR:70.149% D-
Beamer VS3
B+
Kills:67
Deaths:110
KDR:0.609
Accuracy:5.800% T-
HSR:26.866% B+
NS-AM7 Archer
C-
Kills:59
Deaths:110
KDR:0.536
Accuracy:50.476% D--
HSR:13.559% C-
Kills:8,729
Deaths (as Infiltrator):6,281
Deaths (to Infiltrators):3,868
KDR:1.38975
Kill Difference:2,448
Playtime:255.147 hours
Usage:7%
Score:4.747m
Score/min:310
Accuracy (listed only):28.917%
HSR (listed only):30.400%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C**
Kills:1,978
Deaths:935
KDR:2.116
Accuracy:20.371% C**
HSR:16.330% D-
Blueshift VM5
B**
Kills:1,187
Deaths:386
KDR:3.075
Accuracy:24.168% B**
HSR:18.281% C-
Quasar VM1
B
Kills:979
Deaths:630
KDR:1.554
Accuracy:17.145% B
HSR:12.666% D*
Nebula VM20
B+
Kills:383
Deaths:145
KDR:2.641
Accuracy:20.170% B+
HSR:21.410% C*
Nebula VM20
B
Kills:355
Deaths:125
KDR:2.840
Accuracy:20.227% B
HSR:13.521% D*
Comet VM2
B++
Kills:282
Deaths:323
KDR:0.873
Accuracy:49.514% B++
HSR:2.837% D
Comet VM2
B++
Kills:223
Deaths:276
KDR:0.808
Accuracy:51.122% B++
HSR:1.345% D**
NS-10 Burster
C**
Kills:182
Deaths:289
KDR:0.630
Accuracy:30.956% C**
HSR:4.945% C--
NS-10 Burster
C*
Kills:156
Deaths:281
KDR:0.555
Accuracy:31.252% C*
HSR:6.410% C++
Kills:5,725
Deaths (as MAX Suit):1,695
Deaths (to MAX Suits):2,519
KDR:3.37758
Kill Difference:4,030
Playtime:120.183 hours
Usage:4%
Score:3.475m
Score/min:482
Accuracy (listed only):29.436%
HSR (listed only):10.861%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C++
Kills:7,324
V. Kills:1,879 390%
Deaths:797
KDR:9.189
Accuracy:61.894% B**
KPH:75.400 C+
VKPH:19.300 C++
Saron Laser Cannon
A*
Kills:4,964
V. Kills:4,415 112%
Deaths:1,654
KDR:3.001
Accuracy:33.225% C*
KPH:26.100 A
VKPH:23.200 A*
Maelstrom Turbo Laser
C**
Kills:1,946
V. Kills:1,752 111%
Deaths:1,363
KDR:1.428
Accuracy:27.712% D
KPH:13.500 C+
VKPH:12.200 C**
Light PPA
M**
Kills:1,559
V. Kills:152 N/A
Deaths:154
KDR:10.123
Accuracy:49.262% B**
KPH:117.500 A*
VKPH:11.500 M**
Coyote Missiles
A++
Kills:1,074
V. Kills:738 145%
Deaths:144
KDR:7.458
Accuracy:60.176% B*
KPH:67.200 B**
VKPH:46.200 A++
Hornet Missiles
A+
Kills:1,070
V. Kills:372 287%
Deaths:87
KDR:12.299
Accuracy:74.561% A+
KPH:114.100 B*
VKPH:39.700 C++
Antares LC
A
Kills:879
V. Kills:880 100%
Deaths:295
KDR:2.980
Accuracy:34.393% B+
KPH:24 B+
VKPH:24 A
Photon A2A Missile Pods
A*
Kills:604
V. Kills:614 98%
Deaths:48
KDR:12.583
Accuracy:78.529% C+
KPH:97.900 A
VKPH:99.500 A*
Kills:19,420 (9,348 + 0)
Deaths:4,542
KDR:4.276
VKDR:2.378
Vehicle Kills:10,802
Kill Difference:14,878
Playtime:512.914 hours
Usage:15%
Score:16.133m
Score/min:524
Piloting Accuracy:34.393%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B+
Kills:4,701
V. Kills:4,445 106%
Deaths:3,278
KDR:1.434
Accuracy:48.271% C**
KPH:10.300 B+
VKPH:9.800 B+
C150 Dalton
U
Kills:4,095
V. Kills:2,848 144%
Deaths:654
KDR:6.261
Accuracy:43.488% B+
KPH:14,742,000 U
VKPH:10,252,800 U
AP30 Shredder
U
Kills:2,208
V. Kills:1,277 173%
Deaths:276
KDR:8
Accuracy:23.794% F
KPH:7,948,800 U
VKPH:4,597,200 U
L105 Zephyr
U
Kills:1,406
V. Kills:276 N/A
Deaths:129
KDR:10.899
Accuracy:43.457% C++
KPH:5,061,600 U
VKPH:993,600 U
L105 Zephyr PX
A
Kills:308
V. Kills:60 N/A
Deaths:11
KDR:28
Accuracy:63.511% A
KPH:106.600 B**
VKPH:20.800 A
Dual-75 Duster
B*
Kills:270
V. Kills:29 N/A
Deaths:19
KDR:14.211
Accuracy:44.570% B*
KPH:87.600 B+
VKPH:9.400 C++
Kills:12,988 (4,701 + 8,287)
Deaths:4,367
KDR:2.974
VKDR:2.046
Vehicle Kills:8,935
Kill Difference:8,621
Playtime:460.337 hours
Usage:14%
Score:16.535m
Score/min:599
Piloting Accuracy:48.271%
Gunner Accuracy:44.570%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
A
Kills:1,159
V. Kills:406 285%
Deaths:181
KDR:6.403
Accuracy:55.164% B+
KPH:47.600 A
VKPH:16.700 B**
L100 Python HESH
B**
Kills:1,135
V. Kills:141 N/A
Deaths:117
KDR:9.701
Accuracy:58.163% B**
KPH:75.900 B**
VKPH:9.400 B
C75 Viper
A+
Kills:1,020
V. Kills:164 N/A
Deaths:148
KDR:6.892
Accuracy:43.616% B+
KPH:56.200 A+
VKPH:9 B
L100 Python AP
A*
Kills:981
V. Kills:690 142%
Deaths:155
KDR:6.329
Accuracy:62.636% B++
KPH:44.200 A
VKPH:31.100 A*
Skyguard
B**
Kills:55
V. Kills:56 96%
Deaths:24
KDR:2.292
Accuracy:30.451% C*
KPH:13.300 C+
VKPH:13.500 B**
Kills:4,350 (4,350 + 0)
Deaths:625
KDR:6.960
VKDR:2.331
Vehicle Kills:1,457
Kill Difference:3,725
Playtime:83.813 hours
Usage:2%
Score:2.385m
Score/min:474
Driving Accuracy:30.451%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
M
Kills:2,720
V. Kills:1,865 146%
Deaths:427
KDR:6.370
Accuracy:58.152% B+
KPH:40.300 A++
VKPH:27.600 M
E540 Halberd
A
Kills:1,396
V. Kills:899 155%
Deaths:139
KDR:10.043
Accuracy:53.921% B++
KPH:38.700 B++
VKPH:24.900 A
Proton II PPA
A
Kills:1,207
V. Kills:67 N/A
Deaths:50
KDR:24.140
Accuracy:27.033% B+
KPH:97 A
VKPH:5.400 B*
Saron HRB
B*
Kills:1,164
V. Kills:649 179%
Deaths:173
KDR:6.728
Accuracy:44.738% C++
KPH:33 B*
VKPH:18.400 B
Supernova PC
B++
Kills:1,141
V. Kills:519 219%
Deaths:325
KDR:3.511
Accuracy:52.176% B
KPH:22.800 C++
VKPH:10.400 B++
Supernova VPC
B++
Kills:207
V. Kills:37 N/A
Deaths:25
KDR:8.280
Accuracy:50.835% C+
KPH:55.400 B++
VKPH:9.900 B++
Aphelion VEX-4
A++
Kills:85
V. Kills:66 127%
Deaths:7
KDR:12.143
Accuracy:35.984% C++
KPH:39.200 A
VKPH:30.400 A++
M12 Kobalt
C**
Kills:54
V. Kills:1 N/A
Deaths:2
KDR:27
Accuracy:16.315% C*
KPH:77.800 C**
VKPH:1.400 D
Kills:7,974 (4,068 + 3,906)
Deaths:1,148
KDR:6.946
VKDR:3.574
Vehicle Kills:4,103
Kill Difference:6,826
Playtime:207.899 hours
Usage:6%
Score:7.042m
Score/min:565
Driving Accuracy:50.835%
Gunner Accuracy:16.315%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B
Kills:779
V. Kills:502 155%
Deaths:103
KDR:7.563
Accuracy:57.839% C+
KPH:38.800 C+
VKPH:25 B
M40 Fury-H
C+
Kills:264
V. Kills:13 N/A
Deaths:11
KDR:24
Accuracy:33.567% D-
KPH:84.300 C+
VKPH:4.200 D-
Proton II PPA-H
B+
Kills:262
V. Kills:14 N/A
Deaths:15
KDR:17.467
Accuracy:38.174% C++
KPH:108.900 B+
VKPH:5.800 C+
Saron HRB-H
B+
Kills:176
V. Kills:82 212%
Deaths:17
KDR:10.353
Accuracy:49.896% D
KPH:47.100 B+
VKPH:22 C
Kills:1,481 (0 + 1,481)
Deaths:146
KDR:10.144
VKDR:4.185
Vehicle Kills:611
Kill Difference:1,335
Playtime:29.372 hours
Usage:1%
Score:0.935m
Score/min:531
Driving Accuracy:N/A%
Gunner Accuracy:49.896%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
A*
Kills:781
V. Kills:103 N/A
Deaths:64
KDR:12.203
Accuracy:44.284% B**
KPH:62.600 A*
VKPH:8.300 B+
M12 Kobalt
A++
Kills:381
V. Kills:30 N/A
Deaths:18
KDR:21.167
Accuracy:16.857% C
KPH:94.100 B*
VKPH:7.400 A++
M60-G Bulldog
A+
Kills:333
V. Kills:49 N/A
Deaths:33
KDR:10.091
Accuracy:49.762% A
KPH:72.400 A+
VKPH:10.700 B+
M40 Fury
B+
Kills:186
V. Kills:37 N/A
Deaths:21
KDR:8.857
Accuracy:34.539% C+
KPH:57.900 B+
VKPH:11.500 B+
M12 Kobalt
A
Kills:165
V. Kills:9 N/A
Deaths:3
KDR:55
Accuracy:17.297% C+
KPH:113.400 A
VKPH:6.200 A
M40 Fury
B**
Kills:161
V. Kills:18 N/A
Deaths:22
KDR:7.318
Accuracy:38.006% C++
KPH:85.100 B**
VKPH:9.500 C
M20 Basilisk
B*
Kills:92
V. Kills:43 209%
Deaths:28
KDR:3.286
Accuracy:42.251% B
KPH:31 B*
VKPH:14.500 B*
M20 Basilisk
C+
Kills:73
V. Kills:29 243%
Deaths:13
KDR:5.615
Accuracy:34.642% C-
KPH:20 C+
VKPH:8 C+
Kills:2,172 (0 + 2,172)
Deaths:202
KDR:10.752
VKDR:1.574
Vehicle Kills:318
Kill Difference:1,970
Playtime:34.283 hours
Usage:1%
Score:1.062m
Score/min:516
Driving Accuracy:N/A%
Gunner Accuracy:34.642%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
A*
Kills:670
V. Kills:128 N/A
Deaths:318
KDR:2.107
Accuracy:54.743% B+
KPH:61.500 A*
VKPH:11.800 A
Kills:670 (670 + 0)
Deaths:318
KDR:2.107
VKDR:0.403
Vehicle Kills:128
Kill Difference:352
Playtime:10.888 hours
Usage:0%
Score:0.395m
Score/min:605
Driving Accuracy:54.743%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Dual Photon Pods 9,2037,3247979.189B+6.7661.894%B**1.379%C++75.3C+19.3C++52797.2h18B+29.1B++
Saron Laser Cannon 9,3794,9641,6543.001B+0.5833.225%C*1.048%D-26.1A23.2A*516190.5h98.8B+297.5B++
CAS30 Tank Buster 9,1464,7013,2781.434C++0.9948.271%C**1.085%C10.3B+9.8B+212454.4h61.7C+127.9C*
C150 Dalton 6,9434,0956546.261C++3.8443.488%B+N/A40950U28480U494237600.1h3.9B9.1B++
Supernova FPC 4,5852,7204276.37C++3.9458.152%B+2.206%C40.3A++27.6M80767.5h4.5B++7.7B*
AP30 Shredder 3,4852,2082768C++5.5723.794%F1.449%C-22080U12770U433251300.1h40.8A171.7B*
Blueshift VM5 1,9951,9789352.116C+0.3120.371%C**16.33%D-34.4C++N/A14657.5h15.1C**74.2B
Maelstrom Turbo Laser 3,6981,9461,3631.428C+1.0027.712%D2.107%C13.5C+12.2C**302143.8h108.1C++390.2C++
Betelgeuse 54-A 1,7471,7269291.858C0.5721.606%D--21.727%D--62.1C+N/A22827.8h11.4C52.7D
C-4 2,4881,6091,1201.437C+0.9926.801%C**N/A56.3C--30.7C++76928.6h1.4C**5.3B
Light PPA 1,7111,55915410.123B++7.7049.262%B**N/A117.2A*11.4M**65313.3h11.7B23.7B+
L105 Zephyr 1,6821,40612910.899C**8.4743.457%C++N/A14060U2760U113931300.1h5.1B*11.8B++
E540 Halberd 2,2951,39613910.043C*7.6253.921%B++2.436%C+38.7B++24.9A57036.1h5.6C**10.4B+
Sirius SX12 1,3341,3211,5160.871C+1.5521.109%D11.961%D-11.5D-N/A47114.5h16.1C+76.5C+
Solstice SF 1,3281,2602,1220.594C1.8320.597%D12.698%D8.6DN/A42146.8h13C+63.2C+
Proton II PPA 1,2741,2075024.14B++21.7127.033%B+1.326%D97.3A5.4B*46212.4h7.3B++27.1B*
SVA-88 1,2051,1977711.553C+0.8723.749%C++21.554%C--40.6C+N/A19029.5h11.9C++50.1C*
VX6-7 1,1971,1921,2660.942C1.4821.493%D15.94%D-11.1D-N/A48107h13C++60.4C+
Blueshift VM5 1,1981,1873863.075B0.6524.168%B**18.281%C-47.3B**N/A21425.1h13.8B++57.1B*
Terminus VX-9 1,1831,1757281.614C++0.8122.856%D20.851%D44.7BN/A19026.3h12C*52.4C+
Proximity Mine 1,1721,1722504.688C**2.2645.503%BN/A160.5B*N/A6157.3h1.6B*3.5B*
Serpent VE92 1,1851,1719041.295C*1.1321.039%C--18.275%C21.1CN/A7155.5h13C*61.6C+
H-V45 1,1831,1698101.443C++0.9825.208%C**17.622%C-42.2B+N/A15327.7h12.7C**50.2B+
NS-11C 1,1851,1667731.508B+0.9223.765%C+20.497%C**42.7B*N/A12527.3h13.5B56.8B
Saron HRB 1,8131,1641736.728B4.3044.738%C++1.718%C++33B*18.4B55135.3h15.3B**34.3B**
Artemis VX26 1,1691,1626401.816B+0.6127.475%C++22.289%C+39.1BN/A12729.7h11.5B41.7B
Orion VS54 1,1661,1617141.626C*0.8022.061%C**22.739%C39.5B+N/A25229.4h10.6B++48.3C*
Ursa 1,1641,1606111.899B++0.5323.398%C*19.224%D48.9B+N/A20523.7h10.3B+43.9B+
Flare VE6 1,1661,1606301.841B+0.5822.728%C++26.466%B40.8C++N/A15528.4h9.5B+41.6B+
Pulsar LSW 1,1631,1605352.168B+0.2621.715%C+17.586%D-51.6B+N/A22822.5h11B+50.6B
L100 Python HEAT 1,5651,1591816.403B+3.9855.164%B+2.761%C++47.7A16.7B**42924.3h3.9B**7.1B**
NS-7 PDW 1,1711,1596991.658B*0.7730.288%B**12.856%D-46B**N/A17425.2h11.5B*38B++
Pulsar C 1,1631,1537781.482C*0.9423.914%C+21.596%C20.3CN/A8756.9h10.7B+44.9B
Supernova PC 1,6601,1413253.511C1.0952.176%B2.103%C22.8C++10.4B++27150h4.3B+8.2B++
Eridani SX5 1,1481,1388231.383C**1.0425.66%C+16.52%C-26.3CN/A10343.2h11.3B43.9C**
L100 Python HESH 1,2761,1351179.701C+7.2858.163%B**1.85%C++75.7B**9.4B38715h2.7B+4.6B*
NS-11A 1,1581,1298801.283C++1.1423.399%C+17.272%D39.9B+1A+11928.3h14C+59.7C++
Coyote Missiles 1,8121,0741447.458A++5.0360.176%B*N/A67.1B**46.1A++106016h28.8B*47.9B*
Hornet Missiles 1,4421,0708712.299A+9.8774.561%A+1.495%C+113.8B*39.6C++12989.4h6.1B++8.1B*
C75 Viper 1,1841,0201486.892B+4.4743.616%B+N/A56A+9B34618.2h7.5B**17.2B**
L100 Python AP 1,6719811556.329B+3.9062.636%B++2.854%C+44.2A31.1A*63022.2h6B9.5B+
Quasar VM1 9929796301.554C+0.8717.145%B12.666%D*26C**N/A11537.6h14.7C*85.9C**
Parallax VX3 9679621795.374B++2.9535.731%C--80.769%B+43.3B**N/A15022.2h2B+5.5C**
Antares LC 1,7598792952.98B*0.5534.393%B+1.706%C24B+24A60736.7h115.9C*337B
MKV Suppressed 8788714921.77B*0.6625.854%C+16.418%C-48.1B*N/A12518.1h12B+46.3B+
Tank Mine 1,4947873112.531C+0.1128.802%CN/A91.5C82.2B++17668.6h1.5B++5.4B+
M60-G Bulldog 8847816412.203A*9.7844.284%B**1.408%D--62.5A*8.2B+41812.5h4.9B**11.1B**
E540 Halberd-H 1,2817791037.563C+5.1457.839%C+3.466%B*38.8C+25B53420.1h5.6B+9.7B+
M40 Fury-F 7986703182.107B0.3254.743%B+N/A61.5A*11.7A60510.9h8.6B+15.8B++
M60-A Bulldog 6886185411.444B**9.0244.222%B++1.456%C+6180U700U87086300.1h4.8B*10.8B*
Photon A2A Missile Pods 1,2186044812.583A++10.1678.529%C+N/A97.4A99A++25906.2h5.9B**7.5A
NS-44 Commissioner 5455346210.86C+1.5732.96%C16.292%D33.2C+N/A14316.1h3.6B+10.9C*
Pandora VX25 5105074491.129C+1.3041.082%C++14.398%C+32.1C+N/A13415.8h4.3C**10.5B
Phobos VX86 5034986280.793C1.6343.342%D*10.843%D-19.1D-N/A7526.1h3.2D-7.4D-
NS Decimator 6934675030.928C+1.5071.88%A+3.212%B++35.9C++17.4C*58913h4.8C++6.6B+
VE-S Canis 4033942991.318C++1.1127.134%C+20.305%C+45.3C*1B*1248.7h11.7C*43.1C**
NS-15M AE 3923912271.722C+0.7021.623%D22.506%C-59.2C*N/A3716.6h12.4C+57.5C+
Nebula VM20 3853831452.641C**0.2220.17%B+21.41%C*49.1B**N/A2407.8h16.6C+82.3B
M12 Kobalt 4113811821.167B*18.7416.857%C17.323%C+95.3B*7.5A++5804h15.1B*89.7B+
Nebula VM20 3613551252.84B+0.4120.227%B13.521%D*57.3A+1B*2886.2h15.2B+75.2B+
M60-G Bulldog 3823333310.091A7.6749.762%A1.502%D--72.4A+10.7B+8354.6h5B*10.1B*
NSX Tomoe 3223142481.266C+1.1627.585%C29.299%D38.3C+1A858.2h16.5C--59.9C
L105 Zephyr PX 3683081128B++25.5763.511%AN/A106.2B**20.7A12062.9h4.9C++7.8B++
Comet VM2 4042823230.873C+1.5549.514%B++2.837%D14.5B+6.3B*24119.5h16.8B+33.9B++
Dual-75 Duster 2992701914.211C**11.7944.57%B*1.111%C**87.1B+9.4C++7243.1h5.1B+11.5B+
M40 Fury-H 2772641124B++21.5733.567%D-N/A85.2C+4.2D-3063.1h4.7B*14.1B++
Proton II PPA-H 2762621517.467B+15.0438.174%C++1.908%C++109.2B+5.8C+5082.4h9.3C**24.4B
Comet VM2 3572232760.808C1.6251.122%B++1.345%D**12.5C++7.5A19817.8h21.4B+41.8B++
Frag Grenade 2262221222N/A219.5751.236%B*N/A740B**13.3B**43780.3h3.1B++6B++
MANA Anti-Vehicle Turret 4822141761.216C-1.2160.698%C-2.336%C2140B++2680A*36918300.1h10.6C*17.4C++
Anti-Vehicle Grenade 2232081208N/A205.5774.967%MN/A1040M++75C61030.2h2.8A+3.7A+
Supernova VPC 244207258.28C5.8550.835%C+N/A55.9B++10B++6993.7h3.1C**6.1C**
Solstice VE3 1961944440.437C--1.9916.966%D*17.01%C-6.4DN/A9230.5h15.6C++91.8C+
M40 Fury 223186218.857B+6.4334.539%C+1.075%D58.1B+11.6B+3743.2h10.1B++29.3B++
NS-10 Burster 3311822890.63C--1.8030.956%C**4.945%C--5.9C++4.8B++17430.9h137.5C++444.3C**
NS-11P 1811791291.388C*1.0421.704%C14.525%D37.3B+N/A2464.8h13.3B61.5C*
Saron HRB-H 2581761710.353B**7.9349.896%DN/A47.6B+22.2C+7153.7h15.1B**30.2B*
Pulsar VS1 1701701641.037C++1.3922.358%C11.177%D*27C*N/A2516.3h14.2C**63.5C*
M12 Kobalt 174165355A++52.5717.297%C+14.545%D110B**6A8471.5h14.5B++83.8B+
M40 Fury 179161227.318C+4.8938.006%C++1.242%D84.7B**9.5C5861.9h9.2B++24.1B*
M60-A Bulldog 177158531.6B*29.1743.372%C3.797%A38.5C*4.6C++2654.1h5B+11.6B+
NS-10 Burster 2921562810.555D1.8731.252%C*6.41%C++5.2C+4.5B+16829.9h156.2C+499.8C*
Force-Blade 15715416,6490.009C-2.4233.333%C**1.299%D-0.1C-N/A11135.8h2.4C**7.3C**
Spear Anti-Vehicle Phalanx Turret 287145314.677C2.2547.474%B2.069%D--34.5C+33.8B**10124.2h10.4C22C++
NS-30 Vandal 137137811.691C+0.7322.194%F20.438%D36.1C+N/A1493.8h5.8C+26.1D-
NS-61 Emissary 1331331630.816C+1.6124.504%D10.526%D--24.6C+N/A745.4h15.5C+63.3C+
M60-A Bulldog 1431291111.727C+9.3046.175%C+3.101%B+46.1B+5C*3862.8h5.3B11.4B+
MANA Anti-Personnel Turret 124121721.681N/A0.7417.882%UN/A1210U30U4532600.1h19T*106.4T*
S1 1961202980.403C--2.0267.4%B**1.667%D16D10.1C7957.5h7.4C11C**
Phaseshift VX-S 101101254.04B+1.6136.578%C++83.168%B+31.6C*N/A1563.2h2.3B+6.3B+
Sticky Grenade 9594194N/A91.5759.967%B*N/A470D--5D29800.2h3.8D**6.4C--
M20 Basilisk 13592283.286C*0.8642.251%B5.435%C+30.7B++14.3B*5133h91.2B215.9B+
Rocklet Rifle 16692452.044M0.3861.505%B**N/A51.1A++41.1A6361.8h24.5B**39.9B**
Ghost 9089451.978C+0.4535.071%D62.921%C--30.7CN/A2782.9h2.5C+7.1C+
Aphelion VEX-4 15185712.143A*9.7235.984%C++N/A38.6A30A++3912.2h41.3B++114.7B*
Nyx VX31 8080451.778C+0.6523.977%F15%D**40C++N/A1412h6.3C26.3D--
M20 Basilisk 10273135.615A3.1934.642%C-6.849%B+20.3C+8.1C++3383.6h92.5C*266.9C++
Cerberus 7271681.044C+1.3823.329%D*21.127%C+59.2B*N/A1701.2h4.8B*20.6C++
Lancer VS22 171711960.362C--2.0663.869%C**N/A6.1D--8.6D-37811.6h37.9C59.4C
NS-44L Blackhand 7070611.148C+1.2837.13%C--27.143%D--29.2C**N/A1102.4h3.6B++9.7B
V10 6867561.196D-1.2336.577%D70.149%D-12.4D--N/A555.4h3.3D**8.9D--
Beamer VS3 67671100.609C+1.825.8%T-26.866%B+3.3D*N/A3120.2h9.6C++166F-
M12 Kobalt 6662415.5D13.0721.628%C+12.903%D--124B8B*6420.5h17C*78.5C**
NS-AM7 Archer 94591100.536C++1.8950.476%D--13.559%C-3.4D-2C3817.4h20.7C++40.9C+
Aspis Anti-Aircraft Phalanx Turret 12557461.239D-1.1928.223%B+N/A14.3B++17A8204h151.9C++538.3B+
Skyguard 11155242.292C+0.1330.451%C*N/A13.4C+13.7B**7824.1h177.5D--583C--
M12 Kobalt 5554227B+24.5716.315%C*9.259%D--77.1C*1.4D1910.7h20.5C125.5C++

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit71060.2h
Motion Spotter275,3163.3h
Nano-Armor Kit1,2221,620,537348.1h
Anti-Vehicle MANA Turret444114h
Spawn Beacon238322.3h
Nanite Revive Grenade09710.3h
Medical Applicator357123,68410.1h
Welding Device0710h
Deconstruction Tool02620h
NS CandyCannon 300820.5h
Ammunition Package138470.5h
Medical Kit1563,5923.4h
Anti-Infantry MANA Turret191351h
Nano-Repair Grenade03410.1h
Snowman Soldier1530.1h
Recon Detection Device605,43712.3h
Shield Recharging Field82240.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.42s
Server spent 2.11s on queries, 1.69s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.