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Paragon Dominator GSVJinx[ZAPS] GSVJinx
VS BR 213

KDR: 2.62

Score: 128.1m

Last Seen: Jun 19th, 2019 7:11 PM
- OFFLINE - 2.4 hour(s)

Prestige 1, Battle Rank 100 (213 total) - Vanu Sovereignty on Emerald - Outfit Leader of SNAX DRONES AND LAZERS[ZAPS] SNAX DRONES AND LAZERS
VS outfit on Emerald

Members: 30
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Dual Photon Pods Saron Laser Cannon CAS30 Tank Buster C150 Dalton Supernova FPC Maelstrom Turbo Laser AP30 Shredder Blueshift VM5
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $803,142 MLG Score: 642
Fun Score: N/A
Cheeseburgers Flipped: 964TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.673%21.165%50136117428,1221.691650.93

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.426%0.478B+0.018C+-1.11D*HEAD ++ (~9.33)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.20.358C**11.20.209C++36

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.894%1.043%8386120429,0644719170186.15893171%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.137%0.133C++-0.471D0.042

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
140.60.113C+54.7-0.043C+85.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.383%1.899%610712039,266289042703.20512217%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.798%1.297A-0.419C---0.408

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.779B++4.60.63B+3.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.351%1.968%64319119116,821268876336.25781220%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.828%-0.633D-0.61D0.796

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.20.647B+12.40.689B+29.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.801%79.575%643412061,410155370.907336

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.418%0.093C+0.804B++-1.179

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.402B2.10.338C**3.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.784%12.698%643212081,008151790.664469

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.927%0.022C+-0.376C--1.303

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.319C*3.80.228C++5.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
SNAX DRONES AND LAZERS[ZAPS] SNAX DRONES AND LAZERS
VS outfit on Emerald

Members: 30
128.1m493.6%612 (36.7k)551 (33.1k)2.62181114,86443,8113.53548213 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1210385626.753%8.077%21605:1938

67% Engineer6% Heavy Assault9% Infiltrator11% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 22nd, 2013 3:55 PMSep 20th, 2013 7:02 PMJun 19th, 2019 4:05 PM (28m) (PST)Jun 19th, 2019 4:42 PM (-508s) (PST)Jun 19th, 2019 3:11 PM (82m) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0461149320.4940.1880.0403.2370.162642

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
62,7786,83855,940301121941033,036

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3878.4h/161.6d 40,029 9,278 31,423 753.3k 4,114 9,294 37,765 243.5m

EngineerCLASS DETAILS: Engineer
Solstice SF
D
Kills:1,260
Deaths:2,122
KDR:0.594
Accuracy:20.597% D
HSR:12.698% D
VE-LR Obelisk
A+
Kills:1,242
Deaths:311
KDR:3.994
Accuracy:28.672% C--
HSR:44.767% A+
VX6-7
D
Kills:1,192
Deaths:1,266
KDR:0.942
Accuracy:21.493% D
HSR:15.940% D-
Serpent VE92
C
Kills:1,184
Deaths:912
KDR:1.298
Accuracy:21.162% D
HSR:18.159% C
NS-11C
C**
Kills:1,166
Deaths:773
KDR:1.508
Accuracy:23.765% C+
HSR:20.497% C**
Pulsar C
C+
Kills:1,153
Deaths:778
KDR:1.482
Accuracy:23.914% C+
HSR:21.596% C
Pandora VX25
C++
Kills:510
Deaths:450
KDR:1.133
Accuracy:40.720% C++
HSR:14.510% C+
Phobos VX86
D-
Kills:498
Deaths:628
KDR:0.793
Accuracy:43.342% D*
HSR:10.843% D-
Solstice VE3
C-
Kills:194
Deaths:444
KDR:0.437
Accuracy:16.966% D*
HSR:17.010% C-
Zenith VX-5
C+
Kills:104
Deaths:79
KDR:1.316
Accuracy:24.680% C+
HSR:21.154% C+
NSX Tanto
B**
Kills:100
Deaths:79
KDR:1.266
Accuracy:23.881% C-
HSR:32% B**
Kills:8,603
Deaths (as Engineer):7,842
Deaths (to Engineers):13,920
KDR:1.09704
Kill Difference:761
Playtime:2,604.727 hours
Usage:67%
Score:98.235m
Score/min:629
Accuracy (listed only):26.290%
HSR (listed only):20.834%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D*
Kills:1,762
Deaths:957
KDR:1.841
Accuracy:21.608% D*
HSR:21.623% D*
SVA-88
C++
Kills:1,197
Deaths:771
KDR:1.553
Accuracy:23.749% C++
HSR:21.554% C--
Orion VS54
C*
Kills:1,161
Deaths:714
KDR:1.626
Accuracy:22.061% C*
HSR:22.739% C
Flare VE6
C**
Kills:1,160
Deaths:630
KDR:1.841
Accuracy:22.728% C+
HSR:26.466% C**
Pulsar LSW
C
Kills:1,160
Deaths:535
KDR:2.168
Accuracy:21.715% C
HSR:17.586% D-
Ursa
C++
Kills:1,160
Deaths:611
KDR:1.899
Accuracy:23.398% C++
HSR:19.224% D
NS-15M AE
C--
Kills:391
Deaths:227
KDR:1.722
Accuracy:21.623% D
HSR:22.506% C--
VE-H Maw
N/A
Kills:50
Deaths:50
KDR:1
Accuracy:20.447% N/A
HSR:26% N/A
Kills:8,041
Deaths (as Heavy Assault):4,495
Deaths (to Heavy Assaults):10,579
KDR:1.78888
Kill Difference:3,546
Playtime:229.893 hours
Usage:6%
Score:4.970m
Score/min:360
Accuracy (listed only):22.166%
HSR (listed only):22.212%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
D
Kills:1,321
Deaths:1,516
KDR:0.871
Accuracy:21.109% D
HSR:11.961% D--
Solstice SF
D
Kills:1,260
Deaths:2,122
KDR:0.594
Accuracy:20.597% D
HSR:12.698% D
VX6-7
D
Kills:1,192
Deaths:1,266
KDR:0.942
Accuracy:21.493% D
HSR:15.940% D-
Serpent VE92
C
Kills:1,184
Deaths:912
KDR:1.298
Accuracy:21.162% D
HSR:18.159% C
NS-11C
C**
Kills:1,166
Deaths:773
KDR:1.508
Accuracy:23.765% C+
HSR:20.497% C**
NS-7 PDW
B**
Kills:1,159
Deaths:699
KDR:1.658
Accuracy:30.288% B**
HSR:12.856% D-
Eridani SX5
C+
Kills:1,155
Deaths:836
KDR:1.382
Accuracy:25.781% C+
HSR:16.450% C-
Pulsar C
C+
Kills:1,153
Deaths:778
KDR:1.482
Accuracy:23.914% C+
HSR:21.596% C
MKV Suppressed
C+
Kills:890
Deaths:504
KDR:1.766
Accuracy:25.856% C+
HSR:17.191% C
Pandora VX25
C++
Kills:510
Deaths:450
KDR:1.133
Accuracy:40.720% C++
HSR:14.510% C+
VE-S Canis
C++
Kills:507
Deaths:390
KDR:1.300
Accuracy:27.543% C++
HSR:21.696% C++
Phobos VX86
D-
Kills:498
Deaths:628
KDR:0.793
Accuracy:43.342% D*
HSR:10.843% D-
Solstice VE3
C-
Kills:194
Deaths:444
KDR:0.437
Accuracy:16.966% D*
HSR:17.010% C-
Zenith VX-5
C+
Kills:104
Deaths:79
KDR:1.316
Accuracy:24.680% C+
HSR:21.154% C+
NSX Tanto
B**
Kills:100
Deaths:79
KDR:1.266
Accuracy:23.881% C-
HSR:32% B**
Kills:12,393
Deaths (as Light Assault):11,476
Deaths (to Light Assaults):7,173
KDR:1.07991
Kill Difference:917
Playtime:415.607 hours
Usage:11%
Score:11.481m
Score/min:460
Accuracy (listed only):26.073%
HSR (listed only):17.637%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
D
Kills:1,321
Deaths:1,516
KDR:0.871
Accuracy:21.109% D
HSR:11.961% D--
NS-11A
C+
Kills:1,186
Deaths:913
KDR:1.299
Accuracy:23.344% C+
HSR:18.044% C--
Terminus VX-9
D
Kills:1,175
Deaths:728
KDR:1.614
Accuracy:22.856% D
HSR:20.851% D
H-V45
C*
Kills:1,169
Deaths:810
KDR:1.443
Accuracy:25.208% C*
HSR:17.622% C-
NS-7 PDW
B**
Kills:1,159
Deaths:699
KDR:1.658
Accuracy:30.288% B**
HSR:12.856% D-
Eridani SX5
C+
Kills:1,155
Deaths:836
KDR:1.382
Accuracy:25.781% C+
HSR:16.450% C-
MKV Suppressed
C+
Kills:890
Deaths:504
KDR:1.766
Accuracy:25.856% C+
HSR:17.191% C
Pandora VX25
C++
Kills:510
Deaths:450
KDR:1.133
Accuracy:40.720% C++
HSR:14.510% C+
VE-S Canis
C++
Kills:507
Deaths:390
KDR:1.300
Accuracy:27.543% C++
HSR:21.696% C++
Phobos VX86
D-
Kills:498
Deaths:628
KDR:0.793
Accuracy:43.342% D*
HSR:10.843% D-
NS-11P
C
Kills:179
Deaths:129
KDR:1.388
Accuracy:21.704% C
HSR:14.525% D
Pulsar VS1
C
Kills:170
Deaths:164
KDR:1.037
Accuracy:22.358% C
HSR:11.177% D**
CME
D-
Kills:77
Deaths:86
KDR:0.895
Accuracy:22.239% D-
HSR:15.584% D--
Kills:9,996
Deaths (as Combat Medic):7,853
Deaths (to Combat Medics):3,954
KDR:1.27289
Kill Difference:2,143
Playtime:144.660 hours
Usage:4%
Score:3.568m
Score/min:411
Accuracy (listed only):27.104%
HSR (listed only):15.639%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D
Kills:1,321
Deaths:1,516
KDR:0.871
Accuracy:21.109% D
HSR:11.961% D--
NS-30 Vandal
B+
Kills:1,182
Deaths:524
KDR:2.256
Accuracy:29.587% D
HSR:30.965% B+
Artemis VX26
C+
Kills:1,162
Deaths:640
KDR:1.816
Accuracy:27.475% C+
HSR:22.289% C+
NS-7 PDW
B**
Kills:1,159
Deaths:699
KDR:1.658
Accuracy:30.288% B**
HSR:12.856% D-
Eridani SX5
C+
Kills:1,155
Deaths:836
KDR:1.382
Accuracy:25.781% C+
HSR:16.450% C-
Parallax VX3
B
Kills:1,014
Deaths:196
KDR:5.173
Accuracy:35.540% D
HSR:80.572% B
MKV Suppressed
C+
Kills:890
Deaths:504
KDR:1.766
Accuracy:25.856% C+
HSR:17.191% C
NS-44 Commissioner
C+
Kills:811
Deaths:913
KDR:0.888
Accuracy:35.406% C+
HSR:20.592% C
Nyx VX31
C
Kills:725
Deaths:353
KDR:2.054
Accuracy:32.589% C
HSR:27.448% C
VE-S Canis
C++
Kills:507
Deaths:390
KDR:1.300
Accuracy:27.543% C++
HSR:21.696% C++
NSX Tomoe
D
Kills:457
Deaths:360
KDR:1.269
Accuracy:26.269% D
HSR:29.759% D
Phaseshift VX-S
B++
Kills:240
Deaths:48
KDR:5
Accuracy:36.827% C++
HSR:84.167% B++
NS-61 Emissary
D
Kills:143
Deaths:181
KDR:0.790
Accuracy:24.596% D
HSR:11.189% D--
NS-AM7 Archer
D
Kills:113
Deaths:251
KDR:0.450
Accuracy:51.224% D--
HSR:11.504% D
Ghost
D
Kills:89
Deaths:45
KDR:1.978
Accuracy:35.071% D
HSR:62.921% D
Cerberus
C+
Kills:76
Deaths:74
KDR:1.027
Accuracy:24.437% D--
HSR:21.053% C+
NS-44L Blackhand
C--
Kills:72
Deaths:63
KDR:1.143
Accuracy:37.176% C--
HSR:26.389% D*
Beamer VS3
B+
Kills:67
Deaths:110
KDR:0.609
Accuracy:5.800% T-
HSR:26.866% B+
V10
D
Kills:67
Deaths:56
KDR:1.196
Accuracy:36.577% D
HSR:70.149% D-
Kills:11,250
Deaths (as Infiltrator):7,759
Deaths (to Infiltrators):4,501
KDR:1.44993
Kill Difference:3,491
Playtime:348.786 hours
Usage:9%
Score:6.380m
Score/min:305
Accuracy (listed only):29.955%
HSR (listed only):31.896%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C*
Kills:2,005
Deaths:940
KDR:2.133
Accuracy:20.366% C*
HSR:16.359% D-
Blueshift VM5
B*
Kills:1,199
Deaths:391
KDR:3.067
Accuracy:24.060% B*
HSR:18.599% C-
Quasar VM1
C**
Kills:979
Deaths:630
KDR:1.554
Accuracy:17.145% C**
HSR:12.666% D*
Nebula VM20
B+
Kills:389
Deaths:148
KDR:2.628
Accuracy:20.121% B+
HSR:21.337% C++
Nebula VM20
C**
Kills:362
Deaths:128
KDR:2.828
Accuracy:20.231% C**
HSR:14.088% D*
Comet VM2
B++
Kills:282
Deaths:323
KDR:0.873
Accuracy:49.514% B++
HSR:2.837% D
Comet VM2
B+
Kills:223
Deaths:276
KDR:0.808
Accuracy:51.122% B+
HSR:1.345% D**
NS-10 Burster
C*
Kills:182
Deaths:289
KDR:0.630
Accuracy:30.956% C*
HSR:4.945% C--
NS-10 Burster
C++
Kills:156
Deaths:281
KDR:0.555
Accuracy:31.252% C++
HSR:6.410% C++
Kills:5,777
Deaths (as MAX Suit):1,703
Deaths (to MAX Suits):2,612
KDR:3.39225
Kill Difference:4,074
Playtime:120.668 hours
Usage:3%
Score:3.492m
Score/min:482
Accuracy (listed only):29.418%
HSR (listed only):10.954%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C*
Kills:9,608
V. Kills:2,317 414%
Deaths:959
KDR:10.019
Accuracy:62.853% A
KPH:82.500 C++
VKPH:19.900 C*
Saron Laser Cannon
A**
Kills:8,364
V. Kills:6,278 133%
Deaths:2,275
KDR:3.676
Accuracy:34.736% B+
KPH:33.600 A++
VKPH:25.200 A**
Maelstrom Turbo Laser
B+
Kills:2,717
V. Kills:2,158 126%
Deaths:1,513
KDR:1.796
Accuracy:29.160% C
KPH:17.300 C*
VKPH:13.700 B+
M202 Wyrm
B+
Kills:1,854
V. Kills:810 229%
Deaths:134
KDR:13.836
Accuracy:55.036% C+
KPH:151.600 B+
VKPH:66.300 C**
Light PPA
M**
Kills:1,781
V. Kills:177 N/A
Deaths:171
KDR:10.415
Accuracy:49.152% B**
KPH:120.100 A**
VKPH:11.900 M**
Coyote Missiles
A++
Kills:1,104
V. Kills:753 146%
Deaths:151
KDR:7.311
Accuracy:60.085% B*
KPH:65.300 B*
VKPH:44.600 A++
Hornet Missiles
A+
Kills:1,075
V. Kills:374 287%
Deaths:87
KDR:12.356
Accuracy:74.701% A+
KPH:114 B*
VKPH:39.600 C+
Antares LC
A
Kills:1,019
V. Kills:954 107%
Deaths:315
KDR:3.235
Accuracy:34.360% B+
KPH:26.400 B+
VKPH:24.700 A
Photon A2A Missile Pods
A*
Kills:875
V. Kills:761 115%
Deaths:68
KDR:12.868
Accuracy:76.549% C
KPH:116.600 A++
VKPH:101.400 A*
Kills:28,397 (13,881 + 0)
Deaths:5,673
KDR:5.006
VKDR:2.570
Vehicle Kills:14,582
Kill Difference:22,724
Playtime:621.953 hours
Usage:16%
Score:19.787m
Score/min:530
Piloting Accuracy:34.360%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B++
Kills:6,406
V. Kills:5,238 122%
Deaths:3,870
KDR:1.655
Accuracy:51.882% B++
KPH:11.400 B++
VKPH:9.300 B+
C150 Dalton
U
Kills:4,228
V. Kills:2,934 144%
Deaths:667
KDR:6.339
Accuracy:42.957% B+
KPH:15,220,800 U
VKPH:10,562,400 U
AP30 Shredder
U
Kills:2,298
V. Kills:1,324 173%
Deaths:285
KDR:8.063
Accuracy:24.034% D**
KPH:8,272,800 U
VKPH:4,766,400 U
L105 Zephyr
U
Kills:1,422
V. Kills:284 N/A
Deaths:131
KDR:10.855
Accuracy:43.451% C++
KPH:5,119,200 U
VKPH:1,022,400 U
L105 Zephyr PX
A
Kills:308
V. Kills:60 N/A
Deaths:11
KDR:28
Accuracy:63.511% A+
KPH:106.600 B*
VKPH:20.800 A
Dual-75 Duster
B**
Kills:289
V. Kills:34 N/A
Deaths:22
KDR:13.136
Accuracy:44.636% B++
KPH:82.200 B
VKPH:9.700 B**
L-30R Vektor
C*
Kills:188
V. Kills:89 209%
Deaths:133
KDR:1.414
Accuracy:41.273% C*
KPH:10.200 C+
VKPH:4.800 C
Kills:15,139 (6,594 + 8,545)
Deaths:5,119
KDR:2.957
VKDR:1.946
Vehicle Kills:9,963
Kill Difference:10,020
Playtime:587.698 hours
Usage:15%
Score:18.687m
Score/min:530
Piloting Accuracy:41.273%
Gunner Accuracy:44.636%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
A
Kills:1,159
V. Kills:406 285%
Deaths:181
KDR:6.403
Accuracy:55.164% B
KPH:47.600 A
VKPH:16.700 B**
C75 Viper
A+
Kills:1,140
V. Kills:213 N/A
Deaths:154
KDR:7.403
Accuracy:45.102% B+
KPH:56.200 A+
VKPH:10.500 B+
L100 Python HESH
B**
Kills:1,135
V. Kills:141 N/A
Deaths:117
KDR:9.701
Accuracy:58.163% B**
KPH:75.900 B**
VKPH:9.400 B
L100 Python AP
A*
Kills:986
V. Kills:690 143%
Deaths:156
KDR:6.321
Accuracy:62.697% B++
KPH:44.400 B**
VKPH:31.100 A*
Skyguard
B**
Kills:60
V. Kills:59 100%
Deaths:24
KDR:2.500
Accuracy:30.333% C++
KPH:13.900 C+
VKPH:13.700 B**
Kills:4,480 (4,480 + 0)
Deaths:632
KDR:7.089
VKDR:2.388
Vehicle Kills:1,509
Kill Difference:3,848
Playtime:86.112 hours
Usage:2%
Score:2.504m
Score/min:485
Driving Accuracy:30.333%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
M+
Kills:3,386
V. Kills:2,187 155%
Deaths:485
KDR:6.981
Accuracy:58.580% B++
KPH:43.800 A++
VKPH:28.300 M+
E540 Halberd
B**
Kills:1,964
V. Kills:1,146 171%
Deaths:202
KDR:9.723
Accuracy:54.928% B**
KPH:40.400 B*
VKPH:23.600 B**
Proton II PPA
A
Kills:1,278
V. Kills:77 N/A
Deaths:56
KDR:22.821
Accuracy:27.993% B+
KPH:93.500 A
VKPH:5.600 B*
Saron HRB
B*
Kills:1,178
V. Kills:655 180%
Deaths:179
KDR:6.581
Accuracy:44.903% C++
KPH:33.100 B*
VKPH:18.400 B
Supernova PC
B+
Kills:1,141
V. Kills:519 219%
Deaths:325
KDR:3.511
Accuracy:52.176% B
KPH:22.800 C+
VKPH:10.400 B+
Supernova VPC
B**
Kills:319
V. Kills:55 N/A
Deaths:29
KDR:11
Accuracy:54.644% B+
KPH:66.100 B**
VKPH:11.400 B**
Aphelion VEX-4
A++
Kills:85
V. Kills:66 127%
Deaths:7
KDR:12.143
Accuracy:35.984% C++
KPH:39.200 B**
VKPH:30.400 A++
M12 Kobalt
C++
Kills:57
V. Kills:2 N/A
Deaths:3
KDR:19
Accuracy:16.519% C++
KPH:72.700 C++
VKPH:2.600 C
Halberd SE
B+
Kills:52
V. Kills:19 260%
Deaths:5
KDR:10.400
Accuracy:49.510% D
KPH:62.100 B+
VKPH:22.700 C+
Kills:9,460 (4,846 + 4,614)
Deaths:1,291
KDR:7.328
VKDR:3.661
Vehicle Kills:4,726
Kill Difference:8,169
Playtime:233.611 hours
Usage:6%
Score:7.951m
Score/min:567
Driving Accuracy:54.644%
Gunner Accuracy:49.510%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B
Kills:827
V. Kills:519 159%
Deaths:107
KDR:7.729
Accuracy:57.892% C++
KPH:39.300 C
VKPH:24.600 B
M40 Fury-H
C+
Kills:264
V. Kills:13 N/A
Deaths:11
KDR:24
Accuracy:33.567% D-
KPH:84.300 C+
VKPH:4.200 D
Proton II PPA-H
B+
Kills:262
V. Kills:14 N/A
Deaths:16
KDR:16.375
Accuracy:38.126% C++
KPH:108.800 B+
VKPH:5.800 C+
Saron HRB-H
B+
Kills:176
V. Kills:82 212%
Deaths:17
KDR:10.353
Accuracy:49.896% D
KPH:47.100 B+
VKPH:22 C+
M12 Kobalt-H
N/A
Kills:50
V. Kills:2 N/A
Deaths:4
KDR:12.500
Accuracy:18.635% N/A
KPH:65.700 N/A
VKPH:2.600 N/A
Kills:1,579 (0 + 1,579)
Deaths:155
KDR:10.187
VKDR:4.065
Vehicle Kills:630
Kill Difference:1,424
Playtime:31.099 hours
Usage:1%
Score:0.989m
Score/min:530
Driving Accuracy:N/A%
Gunner Accuracy:18.635%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
A*
Kills:789
V. Kills:107 N/A
Deaths:64
KDR:12.328
Accuracy:44.386% B**
KPH:63.100 A*
VKPH:8.600 B++
M12 Kobalt
A*
Kills:507
V. Kills:48 N/A
Deaths:22
KDR:23.046
Accuracy:16.687% C
KPH:86.100 B+
VKPH:8.100 A*
M60-G Bulldog
A++
Kills:336
V. Kills:49 N/A
Deaths:34
KDR:9.882
Accuracy:49.735% A
KPH:72.200 A++
VKPH:10.500 B+
M12 Kobalt
A
Kills:193
V. Kills:11 N/A
Deaths:5
KDR:38.600
Accuracy:16.693% C
KPH:113.700 B**
VKPH:6.500 A
M40 Fury
B+
Kills:188
V. Kills:37 N/A
Deaths:23
KDR:8.174
Accuracy:34.633% C+
KPH:57.800 B+
VKPH:11.400 B+
M40 Fury
A
Kills:161
V. Kills:18 N/A
Deaths:22
KDR:7.318
Accuracy:37.969% C++
KPH:84.700 A
VKPH:9.500 C
M20 Basilisk
B**
Kills:103
V. Kills:47 215%
Deaths:30
KDR:3.433
Accuracy:44.125% B+
KPH:31.700 B*
VKPH:14.500 B**
M20 Basilisk
C++
Kills:85
V. Kills:32 258%
Deaths:13
KDR:6.538
Accuracy:35.553% C
KPH:22.100 C++
VKPH:8.300 C++
Kills:2,362 (0 + 2,362)
Deaths:213
KDR:11.089
VKDR:1.638
Vehicle Kills:349
Kill Difference:2,149
Playtime:36.994 hours
Usage:1%
Score:1.124m
Score/min:507
Driving Accuracy:N/A%
Gunner Accuracy:35.553%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
A*
Kills:686
V. Kills:138 494%
Deaths:324
KDR:2.117
Accuracy:54.795% B+
KPH:56.200 A*
VKPH:11.300 B**
Kills:686 (686 + 0)
Deaths:324
KDR:2.117
VKDR:0.426
Vehicle Kills:138
Kill Difference:362
Playtime:12.198 hours
Usage:0%
Score:0.401m
Score/min:548
Driving Accuracy:54.795%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Dual Photon Pods 11,9259,60895910.019B+7.4062.853%A1.093%C82.5C++19.9C*516116.4h17.3B++27.6B++
Saron Laser Cannon 14,6428,3642,2753.676B++1.0534.736%B+N/A33.6A++25.2A**502248.9h86.5B++248.9B*
CAS30 Tank Buster 11,6446,4063,8701.655C**0.9751.882%B++1.093%C11.4B++9.3B+193562.9h63.7C+122.7C**
C150 Dalton 7,1624,2286676.339C+3.7242.957%B+N/A42280U29340U608054900.1h3.9C**9.1B+
Supernova FPC 5,5733,3864856.981C*4.3658.58%B++1.831%C43.9A++28.3M+81077.2h4.3B++7.3B*
Maelstrom Turbo Laser 4,8752,7171,5131.796C++0.8329.16%C1.767%C--17.3C*13.7B+331157.2h93.1B319.4C**
AP30 Shredder 3,6222,2982858.063C**5.4424.034%D**1.48%C-22980U13240U443242400.1h41.7A+173.5B*
Blueshift VM5 2,0232,0059402.133C+0.4920.366%C*16.359%D-34.7C++N/A14657.8h15C**73.8B
E540 Halberd 3,1101,9642029.723C++7.1054.928%B**1.884%C40.4B*23.6B**50548.6h5.5C**10.1B++
M202 Wyrm 2,6641,85413413.836B11.2155.036%C+2.373%C152B+66.4C**87812.2h19.1B**34.6B**
Light PPA 1,9581,78117110.415B++7.7949.152%B**N/A120.3A**12M**63814.8h12C**24.5B+
Betelgeuse 54-A 1,7841,7629571.841C0.7821.608%D*21.623%D*60.5C+N/A23029.1h11.4C52.6D
C-4 2,5711,6651,1451.454C+1.1726.967%C**N/A57.2C--31.1C++78129.1h1.4C*5.3B
L105 Zephyr 1,7061,42213110.855C**8.2343.451%C++N/A14220U2840U117528300.1h5.1B*11.8B++
Sirius SX12 1,3341,3211,5160.871C+1.7521.109%D11.961%D--11.5D-N/A47114.5h16.1C+76.5C
Proton II PPA 1,3551,2785622.821B+20.2027.993%B+1.252%D93.3A5.6B*43513.7h7.7B+27.6B*
Solstice SF 1,3281,2602,1220.594C2.0320.597%D12.698%D8.6DN/A43146.8h13C+63.2C+
VE-LR Obelisk 1,2591,2423113.994A1.3728.672%C--44.767%A+46.5B+N/A12626.7h5.1B*17.7B+
Blueshift VM5 1,2101,1993913.066C**0.4424.06%B*18.599%C-47B*N/A21425.5h13.8B++57.5B++
SVA-88 1,2051,1977711.553C+1.0723.749%C++21.554%C--40.6C+N/A19229.5h11.9C++50.1C*
VX6-7 1,1971,1921,2660.942C1.6821.493%D15.94%D-11.1D-N/A48107h13C+60.4C+
NS-11A 1,2171,1869131.299C+1.3223.344%C+18.044%C--39.7B+1A11729.9h14C+60C++
Serpent VE92 1,1991,1849121.298C*1.3221.162%D18.159%C21.2CN/A7355.8h13C++61.3C+
NS-30 Vandal 1,2031,1825242.256C**0.3729.587%D30.965%B+48.6B+N/A15324.3h6C+20.3C+
Saron HRB 1,8331,1781796.581C**3.9644.903%C++1.698%C++33.1B*18.4B55735.6h15.4B**34.3B**
Proximity Mine 1,1781,1782534.656C**2.0345.501%BN/A157.1B++N/A6017.5h1.6B*3.5B*
Terminus VX-9 1,1831,1757281.614C++1.0122.856%D20.851%D44.7C**N/A19126.3h12C*52.4C+
H-V45 1,1831,1698101.443C++1.1825.208%C*17.622%C-42.2B+N/A15527.7h12.7C**50.2B+
NS-11C 1,1851,1667731.508B+1.1123.765%C+20.497%C**42.7B*N/A12827.3h13.5C**56.8C**
Artemis VX26 1,1691,1626401.816B+0.8127.475%C+22.289%C+39.1C**N/A12829.7h11.5C**41.7C**
Orion VS54 1,1661,1617141.626C++1.0022.061%C*22.739%C39.5C**N/A26229.4h10.6B++48.3C*
Flare VE6 1,1661,1606301.841B+0.7822.728%C+26.466%C**40.8C+N/A15728.4h9.5B+41.6B+
Pulsar LSW 1,1631,1605352.168B+0.4521.715%C17.586%D-51.6C**N/A23222.5h11B+50.6B
Ursa 1,1641,1606111.899B++0.7223.398%C++19.224%D48.9B+N/A20623.7h10.3B+43.9B+
L100 Python HEAT 1,5651,1591816.403B+3.7855.164%B2.761%C++47.7A16.7B**43624.3h3.9B**7.1B**
NS-7 PDW 1,1711,1596991.658B*0.9630.288%B**12.856%D-46B**N/A17525.2h11.5B*38B*
Eridani SX5 1,1661,1558361.382C*1.2425.781%C+16.45%C-26.6CN/A10543.5h11.3B43.7C**
Pulsar C 1,1631,1537781.482C*1.1423.914%C+21.596%C20.3CN/A8956.9h10.7B+44.9B
Supernova PC 1,6601,1413253.511C0.8952.176%B2.103%C+22.8C+10.4B+29450h4.3B+8.2B++
C75 Viper 1,3531,1401547.403B++4.7845.102%B+N/A56.2A+10.5B+34720.3h8B**17.7B**
L100 Python HESH 1,2761,1351179.701C+7.0858.163%B**1.85%C*75.7B**9.4B39415h2.7B++4.6B*
Coyote Missiles 1,8571,1041517.311A++4.6960.085%B*N/A65.3B*44.6A++103116.9h28.7B*47.8B*
Hornet Missiles 1,4491,0758712.356A+9.7374.701%A+1.488%C+114.4B*39.8C++13369.4h6.1B++8.2B**
Antares LC 1,9731,0193153.235B*0.6134.36%B+1.57%C26.5B+24.8A61038.5h106.3C**309.3B+
Parallax VX3 1,0191,0141965.173B+2.5535.54%D80.572%B43B*N/A14923.6h2B+5.5C*
L100 Python AP 1,6769861566.321B3.7062.697%B++2.84%C++44.4B**31.1A*65322.2h5.9C**9.5B+
Quasar VM1 9929796301.554C+1.0717.145%C**12.666%D*26C*N/A11637.6h14.7C*85.9C**
MKV Suppressed 8978905041.766B*0.8625.856%C+17.191%C47.6B++N/A12418.7h12B++46.3B+
Tank Mine 1,6238763192.746C++0.1229.964%CN/A98.4C+83.9B++17878.9h1.6B+5.3B+
Photon A2A Missile Pods 1,6368756812.868A++10.2576.549%CN/A116.7A++101.5A*25447.5h5.7A7.5A+
E540 Halberd-H 1,3468271077.729C+5.1157.892%C++3.386%B**39.2C24.6B53421.1h5.6B9.7B+
NS-44 Commissioner 8248119130.888C+1.7335.406%C+20.592%C37.7C++N/A14821.5h3.5B+10B
M60-G Bulldog 8967896412.328M++9.7144.386%B**1.394%D--63.1A*8.6B++42312.5h4.9B**11B**
Nyx VX31 7297253532.054C+0.5732.589%C27.448%C51.4B+N/A13514.1h5.6C++17.1C++
M40 Fury-F 8246863242.117C**0.5054.795%B+N/A56.2A*11.3B**54812.2h8.8B+16.1B++
M60-A Bulldog 7106375711.175B*8.5544.089%B++1.413%C+6370U730U97794100.1h4.8B++10.8B*
Pandora VX25 5135104501.133C+1.4940.72%C++14.51%C+32.1C+N/A13615.9h4.3C*10.6C**
VE-S Canis 5165073901.3C++1.3227.543%C++21.696%C++43.3C++N/A13311.7h11.3C**41.1B
M12 Kobalt 5555072223.045B**20.4216.687%C18.343%C++85.9B+8.1A*4665.9h16.1B++96.6B
Phobos VX86 5034986280.793C1.8343.342%D*10.843%D-19.1D-N/A7626.1h3.2D--7.4D-
NS Decimator 7044755120.928C+1.6971.899%A+3.158%B++36C++17.3C*61613.2h4.8C+6.7B+
NSX Tomoe 4704573601.269C+1.3526.269%D29.759%D37.2C+1.1A*8112.3h16.7C--63.6C-
NS-15M AE 3923912271.722C+0.9021.623%D22.506%C--59.2C++N/A3786.6h12.4C+57.5C
Nebula VM20 3913891482.628C*0.0120.121%B+21.337%C++49.2B**N/A2397.9h16.6C+82.6B
Nebula VM20 3683621282.828C**0.2120.231%C**14.088%D*56.6AN/A2866.4h15.3B75.5B+
M60-G Bulldog 385336349.882A7.2649.735%A1.488%D-71.5A+10.4B+8294.7h5B++10.1B**
Supernova VPC 3743192911C+8.3854.644%B+N/A66.5A11.5B**6744.8h2.9B+5.2B+
L105 Zephyr PX 3683081128B++25.3863.511%A+N/A106.2B*20.7A12062.9h4.9C++7.8B++
Dual-75 Duster 3232892213.136B+10.5144.636%B++1.038%C**82.6B9.7B**7153.5h5.4B12B+
Comet VM2 4042823230.873C+1.7549.514%B++2.837%D14.5B+6.3B**24319.5h16.8B+33.9B++
M40 Fury-H 2772641124B**21.3833.567%D-N/A85.2C+4.2D3133.1h4.7B*14.1B++
Proton II PPA-H 2762621616.375B+13.7538.126%C++1.908%C*109.2B+5.8C+5242.4h9.3B24.4B+
Phaseshift VX-S 240240485B++2.3836.827%C++84.167%B++35.3B+N/A1296.8h2.2B++6B+
Frag Grenade 2422371237N/A234.3852.089%B*N/A790A16.7B**44570.3h3.1B++5.9B++
Comet VM2 3572232760.808C1.8151.122%B+1.345%D**12.5C++7.5A19917.8h21.4B+41.8B++
MANA Anti-Vehicle Turret 4822141761.216C1.4160.698%C+2.336%C2140C2680C37149700.1h10.6C++17.4C++
Anti-Vehicle Grenade 2232081208N/A205.3874.967%MN/A1040M+75C62910.2h2.8A+3.7A
Solstice VE3 1961944440.437C--2.1816.966%D*17.01%C-6.4D-N/A9930.5h15.6C++91.8C
M12 Kobalt 204193538.6B**35.9816.693%C13.99%D-113.5B**6.5A8041.7h13.5B*81.1B+
M40 Fury 225188238.174B5.5534.633%C+1.064%D57B+11.2B+3753.3h10.2B++29.3B+
L-30R Vektor 2771881331.414C+1.2141.273%C*1.064%D-10.2C+4.8C9918.4h90.1C+218.3C++
NS-10 Burster 3311822890.63C--1.9930.956%C*4.945%C--5.9C+4.8B*17630.9h137.5C+444.3C*
NS-11P 1811791291.388C*1.2321.704%C14.525%D37.3B+N/A2474.8h13.3B61.5C*
Saron HRB-H 2581761710.353B**7.7349.896%DN/A47.6B+22.2C+7303.7h15.1B**30.2B*
Pulsar VS1 1701701641.037C++1.5822.358%C11.177%D**27C++N/A2736.3h14.2C*63.5C++
M40 Fury 179161227.318C+4.7037.969%C++1.242%D84.7A9.5C5881.9h9.2B++24.2B++
M60-A Bulldog 177158531.6B*28.9843.372%C3.797%A38.5C*4.6C*2664.1h5B+11.6B+
Spear Anti-Vehicle Phalanx Turret 305156334.727C2.1148.558%B+1.923%D--35.5C+33.9B**10184.4h10.6C21.8C++
NS-10 Burster 2921562810.555D2.0731.252%C++6.41%C++5.2C4.5B+17029.9h156.2C+499.8C++
Force-Blade 15715416,6540.009C-2.6133.157%C*1.299%D-0.1DN/A11138.1h2.4C**7.4C**
NS-61 Emissary 1431431810.79C+1.8324.596%D11.189%D--24.2C+N/A775.9h15.4C+62.7C+
M60-A Bulldog 1431291111.727C+9.1146.175%C+3.101%B++46.1B+5C*3892.8h5.3B+11.4B+
MANA Anti-Personnel Turret 130127761.671N/A0.9517.509%UN/A1270U30U4946700.1h19.4T*110.8T*
S1 1961202980.403C--2.2267.4%B**1.667%D16D10.1C8447.5h7.4C11C**
NS-AM7 Archer 1771132510.45C+2.1751.224%D--11.504%D2.7D--1.5D3041.3h18.3C**35.8C++
Rocklet Rifle 200111721.542A++1.0858.388%B+N/A30.8C*24.7C+5313.6h27.5B*47.2B++
M12 Kobalt 1141091010.9D-8.2819.678%C-11.009%D**109C++5C+5321h16.1B82.1C*
Zenith VX-5 108104791.316C++1.3124.68%C+21.154%C+38.5C*1.5A**2132.7h13.5C+54.9C++
M20 Basilisk 150103303.433C**0.8144.125%B+4.854%C31.2B++14.2B*5233.3h95.7C*216.9B+
Lumine Edge 10310110,4970.01C2.616.512%F-3.96%F-0.2C--N/A1547.3h1.7C-26.5F**
NSX Tanto 104100791.266C++1.3623.881%C-32%B**23.3CN/A714.3h13.5C*56.3C++
Sticky Grenade 9594194N/A91.3860.034%B*N/A470D--5D30650.2h3.8D**6.4C--
Ghost 9089451.978C+0.6435.071%D62.921%D30.7CN/A3112.9h2.5C7.1C
Aphelion VEX-4 15185712.143A**9.5235.984%C++N/A38.6B**30A++3952.2h41.3B++114.7B*
M20 Basilisk 11785136.538A++3.9235.553%C5.882%C+22.4C++8.4C++3733.8h87.2C**245.2C*
Lancer VS22 188822000.41C-2.2162.935%C++N/A6.6D-8.5D-37512.4h34.9C55.4C
CME 7877860.895C-1.7322.239%D-15.584%D--26.6CN/A1412.9h15.4C-69C--
Cerberus 7776741.027C+1.5924.437%D--21.053%C+58.5B*N/A1671.3h5B*20.5C++
NS-44L Blackhand 7272631.143C+1.4837.176%C--26.389%D*27.7C++N/A1102.6h3.6B++9.6B
Beamer VS3 67671100.609C+2.015.8%T-26.866%B+3.3D*N/A3320.3h9.6C++166T
V10 6867561.196D-1.4336.577%D70.149%D-12.4D--N/A585.4h3.3D**8.9D--
Orbital Strike Uplink 8863163U60.38725%UN/A630U250U46170.1h1.4T*0.2T*
Aspis Anti-Aircraft Phalanx Turret 13060471.277D-1.3428.202%B+N/A15B*17.5A8564h148C*524.6B+
Skyguard 11960242.5C+0.1230.333%C++N/A14C+13.7B**8494.3h173D--570.3D
M12 Kobalt 5957319C+16.3816.519%C++10.526%D71.3C++2.5C2040.8h21.8D132.2C+
A30 Walker 11152590.881C-1.7413.369%F-N/A520U590U23768200.1h119.2B+891.3C-
Halberd SE 7152510.4C+7.7849.51%DN/A65B+23.8C+8850.8h3.9C*7.8C+
VE-H Maw 5050501C-1.6220.447%D-26%C+35.7C-N/A2141.4h12.6C-61.7C-
M12 Kobalt-H 5250412.5C9.8818.635%D-20%B++62.5D--2.5D-3650.8h22.3D*119.9D--

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon281,2542.8h
Anti-Vehicle MANA Turret444144h
Nano-Armor Kit1,3781,965,045397.9h
Nanite Revive Grenade09920.3h
Medical Applicator363127,41310.3h
NS CandyCannon 300820.5h
Spitfire Auto-Turret2870.1h
Restoration Kit71100.2h
Motion Spotter275,3323.3h
Deconstruction Tool02620h
Welding Device01,3060.1h
Shield Recharging Field82240.1h
Recon Detection Device958,31918h
Ammunition Package159630.6h
Medical Kit1814,5704.1h
Anti-Infantry MANA Turret191421h
Snowman Soldier1530.1h
Nano-Repair Grenade01,6590.5h

Check the help document for the dictionary if you want to learn more about words used here.


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