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Paragon Dominator GSVJinx[ZAPS] GSVJinx
VS BR 217

KDR: 2.67

Score: 133.3m

Last Seen: Aug 20th, 2019 6:33 PM
- OFFLINE - 52.3 hour(s)

Prestige 1, Battle Rank 100 (217 total) - Vanu Sovereignty on Emerald - Outfit Leader of SNAX DRONES AND LAZERS[ZAPS] SNAX DRONES AND LAZERS
VS outfit on Emerald

Members: 22
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Dual Photon Pods Saron Laser Cannon CAS30 Tank Buster C150 Dalton Maelstrom Turbo Laser Supernova FPC M202 Wyrm AP30 Shredder
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $820,656 MLG Score: 656
Fun Score: N/A
Cheeseburgers Flipped: 965TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.739%21.345%50737117728,8541.706330.965

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.4%0.497B+0.064C+-1.106D*HEAD ++ (~9.48)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.80.369C**11.10.22C++35.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.321%0.987%8906120831,7104906181336.46351175%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.083%0.196C++-0.532D0.041

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
137.70.14C++54.1-0.026C+83.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.395%1.886%595712079,330298342993.12772217%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.795%1.304A-0.432C---0.4

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.78B++4.60.631B+3.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.368%1.968%62319119516,867278176626.06508220%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.835%-0.631D-0.612D0.792

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.20.647B+12.40.689B+29.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.763%79.522%623412101,421160270.887016

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.414%0.118C+0.807B++-1.125

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.406B2.10.339C**3.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.775%12.698%623212121,008153790.655397

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.932%0.02C+-0.383C--1.309

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.317C*3.80.226C++5.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
SNAX DRONES AND LAZERS[ZAPS] SNAX DRONES AND LAZERS
VS outfit on Emerald

Members: 22
133.3m505.1%620 (37.2k)557 (33.4k)2.67084120,00144,9303.61338217 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214409227.171%7.936%21605:1939

68% Engineer6% Heavy Assault9% Infiltrator10% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 22nd, 2013 3:55 PMSep 20th, 2013 7:02 PMAug 22nd, 2019 4:14 PM (96m) (PST)Aug 20th, 2019 2:53 PM (2d) (PST)Aug 20th, 2019 2:33 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0641129520.5010.1880.0403.3650.165656

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
63,8436,72457,119301122021033,419

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3990h/166.3d 42,348 9,523 34,258 805.7k 4,199 9,482 39,492 254.7m

EngineerCLASS DETAILS: Engineer
Solstice SF
D
Kills:1,260
Deaths:2,122
KDR:0.594
Accuracy:20.597% D
HSR:12.698% D
VE-LR Obelisk
A+
Kills:1,242
Deaths:311
KDR:3.994
Accuracy:28.672% C--
HSR:44.767% A+
Pulsar C
C+
Kills:1,211
Deaths:813
KDR:1.490
Accuracy:24.003% C+
HSR:21.635% C
VX6-7
D
Kills:1,192
Deaths:1,266
KDR:0.942
Accuracy:21.493% D
HSR:15.940% D-
Serpent VE92
C
Kills:1,186
Deaths:915
KDR:1.296
Accuracy:21.161% D
HSR:18.213% C
NS-11C
C*
Kills:1,166
Deaths:773
KDR:1.508
Accuracy:23.765% C+
HSR:20.497% C*
Pandora VX25
C++
Kills:510
Deaths:451
KDR:1.131
Accuracy:40.705% C++
HSR:14.510% C+
Phobos VX86
D-
Kills:498
Deaths:628
KDR:0.793
Accuracy:43.342% D*
HSR:10.843% D-
Solstice VE3
C--
Kills:194
Deaths:444
KDR:0.437
Accuracy:16.966% D*
HSR:17.010% C--
Zenith VX-5
C+
Kills:104
Deaths:79
KDR:1.316
Accuracy:24.680% C+
HSR:21.154% C+
NSX Tanto
B**
Kills:100
Deaths:79
KDR:1.266
Accuracy:23.881% C-
HSR:32% B**
Kills:8,663
Deaths (as Engineer):7,881
Deaths (to Engineers):14,349
KDR:1.09923
Kill Difference:782
Playtime:2,697.251 hours
Usage:68%
Score:103.092m
Score/min:637
Accuracy (listed only):26.297%
HSR (listed only):20.842%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D*
Kills:1,789
Deaths:975
KDR:1.835
Accuracy:21.590% D*
HSR:21.800% D*
SVA-88
C++
Kills:1,197
Deaths:771
KDR:1.553
Accuracy:23.749% C++
HSR:21.554% C--
Orion VS54
C*
Kills:1,161
Deaths:714
KDR:1.626
Accuracy:22.061% C*
HSR:22.739% C
Ursa
C++
Kills:1,160
Deaths:611
KDR:1.899
Accuracy:23.398% C++
HSR:19.224% D
Flare VE6
C**
Kills:1,160
Deaths:630
KDR:1.841
Accuracy:22.728% C+
HSR:26.466% C**
Pulsar LSW
C
Kills:1,160
Deaths:535
KDR:2.168
Accuracy:21.715% C
HSR:17.586% D-
NS-15M AE
D
Kills:391
Deaths:227
KDR:1.722
Accuracy:21.623% D
HSR:22.506% D
VE-H Maw
C+
Kills:62
Deaths:57
KDR:1.088
Accuracy:19.833% D--
HSR:25.807% C+
Kills:8,080
Deaths (as Heavy Assault):4,520
Deaths (to Heavy Assaults):10,784
KDR:1.78761
Kill Difference:3,560
Playtime:231.323 hours
Usage:6%
Score:4.989m
Score/min:359
Accuracy (listed only):22.087%
HSR (listed only):22.210%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
D
Kills:1,321
Deaths:1,516
KDR:0.871
Accuracy:21.109% D
HSR:11.961% D--
Solstice SF
D
Kills:1,260
Deaths:2,122
KDR:0.594
Accuracy:20.597% D
HSR:12.698% D
Pulsar C
C+
Kills:1,211
Deaths:813
KDR:1.490
Accuracy:24.003% C+
HSR:21.635% C
VX6-7
D
Kills:1,192
Deaths:1,266
KDR:0.942
Accuracy:21.493% D
HSR:15.940% D-
Serpent VE92
C
Kills:1,186
Deaths:915
KDR:1.296
Accuracy:21.161% D
HSR:18.213% C
NS-11C
C*
Kills:1,166
Deaths:773
KDR:1.508
Accuracy:23.765% C+
HSR:20.497% C*
NS-7 PDW
B**
Kills:1,159
Deaths:699
KDR:1.658
Accuracy:30.288% B**
HSR:12.856% D-
Eridani SX5
C+
Kills:1,155
Deaths:836
KDR:1.382
Accuracy:25.781% C+
HSR:16.450% C--
MKV Suppressed
C++
Kills:928
Deaths:531
KDR:1.748
Accuracy:26.039% C++
HSR:17.349% C
Pandora VX25
C++
Kills:510
Deaths:451
KDR:1.131
Accuracy:40.705% C++
HSR:14.510% C+
VE-S Canis
C++
Kills:507
Deaths:390
KDR:1.300
Accuracy:27.543% C++
HSR:21.696% C++
Phobos VX86
D-
Kills:498
Deaths:628
KDR:0.793
Accuracy:43.342% D*
HSR:10.843% D-
Solstice VE3
C--
Kills:194
Deaths:444
KDR:0.437
Accuracy:16.966% D*
HSR:17.010% C--
Zenith VX-5
C+
Kills:104
Deaths:79
KDR:1.316
Accuracy:24.680% C+
HSR:21.154% C+
NSX Tanto
B**
Kills:100
Deaths:79
KDR:1.266
Accuracy:23.881% C-
HSR:32% B**
Kills:12,491
Deaths (as Light Assault):11,542
Deaths (to Light Assaults):7,354
KDR:1.08222
Kill Difference:949
Playtime:418.213 hours
Usage:10%
Score:11.563m
Score/min:461
Accuracy (listed only):26.090%
HSR (listed only):17.654%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
D
Kills:1,321
Deaths:1,516
KDR:0.871
Accuracy:21.109% D
HSR:11.961% D--
NS-11A
C
Kills:1,186
Deaths:913
KDR:1.299
Accuracy:23.344% C
HSR:18.044% C--
Terminus VX-9
D
Kills:1,175
Deaths:728
KDR:1.614
Accuracy:22.856% D
HSR:20.851% D
H-V45
C*
Kills:1,169
Deaths:810
KDR:1.443
Accuracy:25.208% C*
HSR:17.622% C--
NS-7 PDW
B**
Kills:1,159
Deaths:699
KDR:1.658
Accuracy:30.288% B**
HSR:12.856% D-
Eridani SX5
C+
Kills:1,155
Deaths:836
KDR:1.382
Accuracy:25.781% C+
HSR:16.450% C--
MKV Suppressed
C++
Kills:928
Deaths:531
KDR:1.748
Accuracy:26.039% C++
HSR:17.349% C
Pandora VX25
C++
Kills:510
Deaths:451
KDR:1.131
Accuracy:40.705% C++
HSR:14.510% C+
VE-S Canis
C++
Kills:507
Deaths:390
KDR:1.300
Accuracy:27.543% C++
HSR:21.696% C++
Phobos VX86
D-
Kills:498
Deaths:628
KDR:0.793
Accuracy:43.342% D*
HSR:10.843% D-
NS-11P
C
Kills:179
Deaths:129
KDR:1.388
Accuracy:21.704% C
HSR:14.525% D
Pulsar VS1
C
Kills:170
Deaths:164
KDR:1.037
Accuracy:22.358% C
HSR:11.177% D**
CME
D
Kills:101
Deaths:106
KDR:0.953
Accuracy:22.612% D
HSR:16.832% D-
Kills:10,058
Deaths (as Combat Medic):7,901
Deaths (to Combat Medics):3,996
KDR:1.273
Kill Difference:2,157
Playtime:145.135 hours
Usage:4%
Score:3.576m
Score/min:411
Accuracy (listed only):27.145%
HSR (listed only):15.747%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D
Kills:1,321
Deaths:1,516
KDR:0.871
Accuracy:21.109% D
HSR:11.961% D--
NS-30 Vandal
B+
Kills:1,182
Deaths:524
KDR:2.256
Accuracy:29.587% D
HSR:30.965% B+
Nyx VX31
C+
Kills:1,174
Deaths:548
KDR:2.142
Accuracy:33.049% C+
HSR:28.791% C+
Artemis VX26
C+
Kills:1,162
Deaths:640
KDR:1.816
Accuracy:27.475% C+
HSR:22.289% C+
NS-7 PDW
B**
Kills:1,159
Deaths:699
KDR:1.658
Accuracy:30.288% B**
HSR:12.856% D-
Eridani SX5
C+
Kills:1,155
Deaths:836
KDR:1.382
Accuracy:25.781% C+
HSR:16.450% C--
Parallax VX3
B+
Kills:1,014
Deaths:196
KDR:5.173
Accuracy:35.540% D
HSR:80.572% B+
MKV Suppressed
C++
Kills:928
Deaths:531
KDR:1.748
Accuracy:26.039% C++
HSR:17.349% C
NS-44 Commissioner
C+
Kills:856
Deaths:960
KDR:0.892
Accuracy:35.706% C+
HSR:20.094% C
VE-S Canis
C++
Kills:507
Deaths:390
KDR:1.300
Accuracy:27.543% C++
HSR:21.696% C++
NSX Tomoe
D
Kills:475
Deaths:369
KDR:1.287
Accuracy:26.241% D
HSR:30.316% D
Phaseshift VX-S
B++
Kills:250
Deaths:48
KDR:5.208
Accuracy:36.629% C++
HSR:83.600% B++
NS-61 Emissary
D
Kills:143
Deaths:181
KDR:0.790
Accuracy:24.596% D
HSR:11.189% D--
NS-AM7 Archer
C--
Kills:120
Deaths:322
KDR:0.373
Accuracy:50.874% D--
HSR:12.500% C--
Ghost
C--
Kills:90
Deaths:47
KDR:1.915
Accuracy:34.930% D
HSR:63.333% C--
Cerberus
C+
Kills:78
Deaths:75
KDR:1.040
Accuracy:24.472% D--
HSR:21.795% C+
NS-44L Blackhand
C--
Kills:72
Deaths:63
KDR:1.143
Accuracy:37.176% C--
HSR:26.389% D*
Beamer VS3
B+
Kills:67
Deaths:110
KDR:0.609
Accuracy:5.800% T-
HSR:26.866% B+
V10
D
Kills:67
Deaths:56
KDR:1.196
Accuracy:36.577% D
HSR:70.149% D-
Kills:11,820
Deaths (as Infiltrator):8,111
Deaths (to Infiltrators):4,607
KDR:1.45728
Kill Difference:3,709
Playtime:362.080 hours
Usage:9%
Score:6.614m
Score/min:304
Accuracy (listed only):29.969%
HSR (listed only):32.061%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C*
Kills:2,005
Deaths:940
KDR:2.133
Accuracy:20.366% C*
HSR:16.359% D-
Blueshift VM5
B*
Kills:1,199
Deaths:391
KDR:3.067
Accuracy:24.060% B*
HSR:18.599% C--
Quasar VM1
C**
Kills:979
Deaths:630
KDR:1.554
Accuracy:17.145% C**
HSR:12.666% D*
Nebula VM20
B
Kills:400
Deaths:154
KDR:2.597
Accuracy:19.921% B
HSR:21.500% C++
Nebula VM20
C**
Kills:374
Deaths:134
KDR:2.791
Accuracy:20.013% C**
HSR:15.241% D--
Comet VM2
B++
Kills:282
Deaths:323
KDR:0.873
Accuracy:49.514% B++
HSR:2.837% D
Comet VM2
B+
Kills:223
Deaths:276
KDR:0.808
Accuracy:51.122% B+
HSR:1.345% D*
NS-10 Burster
C**
Kills:182
Deaths:289
KDR:0.630
Accuracy:30.956% C**
HSR:4.945% C--
NS-10 Burster
C*
Kills:156
Deaths:281
KDR:0.555
Accuracy:31.252% C*
HSR:6.410% C++
Kills:5,800
Deaths (as MAX Suit):1,709
Deaths (to MAX Suits):2,642
KDR:3.3938
Kill Difference:4,091
Playtime:120.879 hours
Usage:3%
Score:3.511m
Score/min:484
Accuracy (listed only):29.372%
HSR (listed only):11.100%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C*
Kills:9,954
V. Kills:2,365 421%
Deaths:982
KDR:10.137
Accuracy:63.039% A
KPH:83.300 C++
VKPH:19.800 C*
Saron Laser Cannon
A**
Kills:8,737
V. Kills:6,470 135%
Deaths:2,328
KDR:3.753
Accuracy:34.928% B+
KPH:34.300 A++
VKPH:25.400 A**
Maelstrom Turbo Laser
B++
Kills:3,874
V. Kills:2,757 140%
Deaths:1,693
KDR:2.288
Accuracy:30.277% C+
KPH:22.400 B+
VKPH:16 B++
M202 Wyrm
C**
Kills:2,737
V. Kills:1,186 231%
Deaths:200
KDR:13.685
Accuracy:56.054% C++
KPH:138.200 C**
VKPH:59.900 C++
Light PPA
M**
Kills:1,914
V. Kills:180 N/A
Deaths:178
KDR:10.753
Accuracy:49.461% B**
KPH:122.400 A*
VKPH:11.500 M**
Coyote Missiles
A+
Kills:1,104
V. Kills:753 146%
Deaths:152
KDR:7.263
Accuracy:59.991% B*
KPH:64.400 B+
VKPH:43.900 A+
Hornet Missiles
A+
Kills:1,075
V. Kills:374 287%
Deaths:87
KDR:12.356
Accuracy:74.701% A+
KPH:114 B++
VKPH:39.600 C+
Antares LC
A
Kills:1,019
V. Kills:954 107%
Deaths:315
KDR:3.235
Accuracy:34.360% B+
KPH:26.400 B+
VKPH:24.700 A
Photon A2A Missile Pods
A*
Kills:875
V. Kills:761 115%
Deaths:68
KDR:12.868
Accuracy:76.549% C
KPH:116.600 A++
VKPH:101.400 A*
Kills:31,289 (15,544 + 0)
Deaths:6,003
KDR:5.212
VKDR:2.632
Vehicle Kills:15,800
Kill Difference:25,286
Playtime:654.800 hours
Usage:16%
Score:20.914m
Score/min:532
Piloting Accuracy:34.360%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B++
Kills:7,043
V. Kills:5,511 128%
Deaths:4,075
KDR:1.728
Accuracy:52.952% B++
KPH:11.800 B++
VKPH:9.300 B+
C150 Dalton
U
Kills:4,257
V. Kills:2,956 144%
Deaths:670
KDR:6.354
Accuracy:42.931% B+
KPH:15,325,200 U
VKPH:10,641,600 U
AP30 Shredder
U
Kills:2,298
V. Kills:1,324 173%
Deaths:285
KDR:8.063
Accuracy:24.034% D**
KPH:8,272,800 U
VKPH:4,766,400 U
L105 Zephyr
U
Kills:1,422
V. Kills:284 N/A
Deaths:131
KDR:10.855
Accuracy:43.451% C++
KPH:5,119,200 U
VKPH:1,022,400 U
L105 Zephyr PX
A+
Kills:308
V. Kills:60 N/A
Deaths:11
KDR:28
Accuracy:63.511% B**
KPH:106.600 B++
VKPH:20.800 A+
Dual-75 Duster
A
Kills:289
V. Kills:34 N/A
Deaths:22
KDR:13.136
Accuracy:44.636% B++
KPH:82.200 B
VKPH:9.700 A
L-30R Vektor
C**
Kills:188
V. Kills:89 209%
Deaths:133
KDR:1.414
Accuracy:41.273% C**
KPH:10.200 C+
VKPH:4.800 C
L-24R Spur
C+
Kills:154
V. Kills:14 N/A
Deaths:33
KDR:4.667
Accuracy:46.162% B**
KPH:27.900 C
VKPH:2.500 C+
Kills:15,959 (7,385 + 8,574)
Deaths:5,360
KDR:2.977
VKDR:1.916
Vehicle Kills:10,272
Kill Difference:10,599
Playtime:625.998 hours
Usage:16%
Score:19.369m
Score/min:516
Piloting Accuracy:46.162%
Gunner Accuracy:44.636%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
A
Kills:1,159
V. Kills:406 285%
Deaths:181
KDR:6.403
Accuracy:55.164% B
KPH:47.600 A
VKPH:16.700 B**
C75 Viper
A+
Kills:1,140
V. Kills:213 N/A
Deaths:154
KDR:7.403
Accuracy:45.102% B+
KPH:56.200 A+
VKPH:10.500 B+
L100 Python HESH
B**
Kills:1,135
V. Kills:141 N/A
Deaths:117
KDR:9.701
Accuracy:58.163% B**
KPH:75.900 B**
VKPH:9.400 C**
L100 Python AP
A*
Kills:986
V. Kills:690 143%
Deaths:156
KDR:6.321
Accuracy:62.697% B++
KPH:44.400 B**
VKPH:31.100 A*
Skyguard
A
Kills:60
V. Kills:59 100%
Deaths:24
KDR:2.500
Accuracy:30.333% C++
KPH:13.900 C+
VKPH:13.700 A
Kills:4,480 (4,480 + 0)
Deaths:632
KDR:7.089
VKDR:2.388
Vehicle Kills:1,509
Kill Difference:3,848
Playtime:86.112 hours
Usage:2%
Score:2.524m
Score/min:489
Driving Accuracy:30.333%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A**
Kills:3,450
V. Kills:2,216 156%
Deaths:493
KDR:6.998
Accuracy:58.527% B+
KPH:43.900 A++
VKPH:28.200 A**
E540 Halberd
B**
Kills:1,966
V. Kills:1,147 171%
Deaths:203
KDR:9.685
Accuracy:54.945% B**
KPH:40.500 B*
VKPH:23.600 B**
Proton II PPA
A
Kills:1,278
V. Kills:77 N/A
Deaths:56
KDR:22.821
Accuracy:27.993% B+
KPH:93.500 A
VKPH:5.600 B**
Saron HRB
B*
Kills:1,178
V. Kills:655 180%
Deaths:179
KDR:6.581
Accuracy:44.903% C++
KPH:33.100 B*
VKPH:18.400 B
Supernova PC
B+
Kills:1,141
V. Kills:519 219%
Deaths:325
KDR:3.511
Accuracy:52.176% B
KPH:22.800 C+
VKPH:10.400 B+
Supernova VPC
B**
Kills:319
V. Kills:55 N/A
Deaths:29
KDR:11
Accuracy:54.644% B+
KPH:66.100 B**
VKPH:11.400 B*
Halberd SE
C*
Kills:94
V. Kills:35 261%
Deaths:9
KDR:10.444
Accuracy:51.623% C*
KPH:47.600 C+
VKPH:17.700 C+
Aphelion VEX-4
A++
Kills:85
V. Kills:66 127%
Deaths:7
KDR:12.143
Accuracy:35.984% C*
KPH:39.200 A
VKPH:30.400 A++
M12 Kobalt
C++
Kills:57
V. Kills:2 N/A
Deaths:3
KDR:19
Accuracy:16.519% C++
KPH:72.700 C++
VKPH:2.600 C
Kills:9,568 (4,910 + 4,658)
Deaths:1,304
KDR:7.337
VKDR:3.660
Vehicle Kills:4,772
Kill Difference:8,264
Playtime:236.108 hours
Usage:6%
Score:8.052m
Score/min:568
Driving Accuracy:54.644%
Gunner Accuracy:16.519%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B+
Kills:831
V. Kills:522 159%
Deaths:108
KDR:7.694
Accuracy:57.979% C+
KPH:39.300 C
VKPH:24.700 B+
M40 Fury-H
C+
Kills:264
V. Kills:13 N/A
Deaths:11
KDR:24
Accuracy:33.567% D-
KPH:84.300 C+
VKPH:4.200 D-
Proton II PPA-H
B+
Kills:262
V. Kills:14 N/A
Deaths:16
KDR:16.375
Accuracy:38.126% C++
KPH:108.800 B+
VKPH:5.800 C+
Saron HRB-H
B+
Kills:176
V. Kills:82 212%
Deaths:17
KDR:10.353
Accuracy:49.896% D
KPH:47.100 B+
VKPH:22 C+
M12 Kobalt-H
N/A
Kills:50
V. Kills:2 N/A
Deaths:4
KDR:12.500
Accuracy:18.635% N/A
KPH:65.700 N/A
VKPH:2.600 N/A
Kills:1,583 (0 + 1,583)
Deaths:156
KDR:10.147
VKDR:4.058
Vehicle Kills:633
Kill Difference:1,427
Playtime:31.176 hours
Usage:1%
Score:0.995m
Score/min:532
Driving Accuracy:N/A%
Gunner Accuracy:18.635%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
A*
Kills:789
V. Kills:107 N/A
Deaths:64
KDR:12.328
Accuracy:44.386% B**
KPH:63.100 A*
VKPH:8.600 B++
M12 Kobalt
A*
Kills:508
V. Kills:48 N/A
Deaths:22
KDR:23.091
Accuracy:16.647% C
KPH:85.900 B+
VKPH:8.100 A*
M60-G Bulldog
A++
Kills:336
V. Kills:49 N/A
Deaths:34
KDR:9.882
Accuracy:49.735% B**
KPH:72.200 A++
VKPH:10.500 B+
M12 Kobalt
A
Kills:195
V. Kills:11 N/A
Deaths:5
KDR:39
Accuracy:16.582% C
KPH:113.900 B**
VKPH:6.400 A
M40 Fury
B+
Kills:188
V. Kills:37 N/A
Deaths:23
KDR:8.174
Accuracy:34.633% C+
KPH:57.800 B+
VKPH:11.400 B+
M40 Fury
A
Kills:161
V. Kills:18 N/A
Deaths:22
KDR:7.318
Accuracy:37.969% C++
KPH:84.700 A
VKPH:9.500 C
M20 Basilisk
B**
Kills:103
V. Kills:47 215%
Deaths:30
KDR:3.433
Accuracy:44.125% B+
KPH:31.700 B*
VKPH:14.500 B**
M20 Basilisk
C**
Kills:93
V. Kills:35 258%
Deaths:13
KDR:7.154
Accuracy:36.038% C
KPH:23.600 C**
VKPH:8.900 C**
Kills:2,373 (0 + 2,373)
Deaths:213
KDR:11.141
VKDR:1.653
Vehicle Kills:352
Kill Difference:2,160
Playtime:37.121 hours
Usage:1%
Score:1.138m
Score/min:511
Driving Accuracy:N/A%
Gunner Accuracy:36.038%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
A*
Kills:686
V. Kills:138 494%
Deaths:324
KDR:2.117
Accuracy:54.795% B+
KPH:56.200 A*
VKPH:11.300 B**
Kills:686 (686 + 0)
Deaths:324
KDR:2.117
VKDR:0.426
Vehicle Kills:138
Kill Difference:362
Playtime:12.211 hours
Usage:0%
Score:0.402m
Score/min:548
Driving Accuracy:54.795%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Dual Photon Pods 12,3199,95498210.136B+7.4763.039%A1.055%C83.4C++19.8C*515119.4h17.2B++27.3B++
Saron Laser Cannon 15,2078,7372,3283.753B++1.0834.928%B+N/A34.3A++25.4A**502254.5h85.7B++245.3B*
CAS30 Tank Buster 12,5547,0434,0751.728B+0.9452.952%B++1.079%C11.8B++9.3B+190595.6h63.8C+120.5C**
C150 Dalton 7,2134,2576706.354C+3.6842.931%B+N/A42570U29560U642802600.1h3.9C**9.1B+
Maelstrom Turbo Laser 6,6313,8741,6932.288C**0.3830.277%C+1.291%D22.4B+16B++349172.8h79.2B+261.7B+
Supernova FPC 5,6663,4504936.998C++4.3358.527%B+1.797%C43.9A++28.2A**80978.6h4.3B++7.3B*
M202 Wyrm 3,9232,73720013.685B+11.0156.054%C++2.01%D138.2C**59.9C++80319.8h19.3B**34.5B**
AP30 Shredder 3,6222,2982858.063C*5.3924.034%D**1.48%C-22980U13240U443585300.1h41.7A+173.5B*
Blueshift VM5 2,0232,0059402.133C+0.5420.366%C*16.359%D-34.7C++N/A14757.8h15B73.8B
E540 Halberd 3,1131,9662039.685C++7.0154.945%B**1.882%C40.5B*23.6B**50648.6h5.5C**10.1B++
Light PPA 2,0941,91417810.753A8.0849.461%B**N/A122.7A*11.5M**64215.6h12.1C**24.4B+
Betelgeuse 54-A 1,8111,7899751.835C0.8421.59%D*21.8%D*60.4C+N/A23129.6h11.4C52.7D
C-4 2,5801,6711,1481.456C+1.2126.961%C*N/A57.4D31.2C++78629.1h1.4C*5.3B
L105 Zephyr 1,7061,42213110.855B8.1843.451%C++N/A14220U2840U117674400.1h5.1B*11.8B++
Sirius SX12 1,3341,3211,5160.871C+1.8021.109%D11.961%D--11.5D-N/A47114.5h16.1C+76.5C+
Proton II PPA 1,3551,2785622.821B+20.1527.993%B+1.252%D93.3A5.6B**43513.7h7.7B++27.6B*
Solstice SF 1,3281,2602,1220.594C2.0820.597%D12.698%D8.6DN/A43146.8h13C+63.2C+
VE-LR Obelisk 1,2591,2423113.994A1.3228.672%C--44.767%A+46.2B+N/A12626.9h5.1B*17.7B+
Pulsar C 1,2211,2118131.49C++1.1824.003%C+21.635%C20.8CN/A9458.1h10.8B+45B
Blueshift VM5 1,2101,1993913.066C**0.4024.06%B*18.599%C--47B*N/A21525.5h13.8B++57.5B++
SVA-88 1,2051,1977711.553C+1.1223.749%C++21.554%C--40.6C+N/A19329.5h11.9C++50.1C*
VX6-7 1,1971,1921,2660.942C1.7321.493%D15.94%D-11.1D-N/A48107h13C++60.4C+
NS-11A 1,2171,1869131.299C+1.3723.344%C18.044%C--39.7B+1B**11829.9h14C+60C++
Serpent VE92 1,2011,1869151.296C*1.3721.161%D18.213%C21.3CN/A7355.8h13C++61.3C+
Proximity Mine 1,1831,1832544.657C**1.9945.52%B+N/A155.7B++N/A6007.6h1.6B*3.5B*
NS-30 Vandal 1,2031,1825242.256B0.4129.587%D30.965%B+48.6B+N/A15324.3h6C+20.3C+
Saron HRB 1,8331,1781796.581C**3.9144.903%C++1.698%C++33.1B*18.4B55835.6h15.4B**34.3B**
Terminus VX-9 1,1831,1757281.614C++1.0622.856%D20.851%D44.7C*N/A19226.3h12C*52.4C+
Nyx VX31 1,1881,1745482.142C++0.5333.049%C+28.791%C+49.7BN/A13023.6h5.7C+17.3C++
H-V45 1,1831,1698101.443C++1.2325.208%C*17.622%C--42.2B+N/A15527.7h12.7C**50.2B+
NS-11C 1,1851,1667731.508B+1.1623.765%C+20.497%C*42.7B*N/A12927.3h13.5B56.8C**
Artemis VX26 1,1691,1626401.816B+0.8527.475%C+22.289%C+39.1C**N/A12829.7h11.5B41.7B
Orion VS54 1,1661,1617141.626C++1.0422.061%C*22.739%C39.5C**N/A26429.4h10.6B++48.3C*
Ursa 1,1641,1606111.899B++0.7723.398%C++19.224%D48.9B+N/A20723.7h10.3B+43.9B+
Flare VE6 1,1661,1606301.841B+0.8322.728%C+26.466%C**40.8C+N/A15728.4h9.5B+41.6B+
Pulsar LSW 1,1631,1605352.168B+0.5021.715%C17.586%D-51.6C**N/A23322.5h11B+50.6C**
L100 Python HEAT 1,5651,1591816.403B+3.7355.164%B2.761%C*47.7A16.7B**43824.3h3.9B**7.1B**
NS-7 PDW 1,1711,1596991.658B*1.0130.288%B**12.856%D-46B**N/A17625.2h11.5B*38B*
Eridani SX5 1,1661,1558361.382C*1.2925.781%C+16.45%C--26.6CN/A10543.5h11.3B43.7C**
Supernova PC 1,6601,1413253.511C0.8452.176%B2.103%C+22.8C+10.4B+29750h4.3B++8.2B++
C75 Viper 1,3531,1401547.403B++4.7345.102%B+N/A56.2A+10.5B+34920.3h8B**17.7B**
L100 Python HESH 1,2761,1351179.701C+7.0358.163%B**1.85%C**75.7B**9.4C**39715h2.7B+4.6B*
Coyote Missiles 1,8571,1041527.263A++4.5959.991%B*N/A64.6B+44A+102017.1h28.8B*48B*
Hornet Missiles 1,4491,0758712.356A++9.6974.701%A+1.488%C+114.4B++39.8C+13429.4h6.1B++8.2B**
Antares LC 1,9731,0193153.235B**0.5634.36%B+1.57%C26.5B+24.8A61338.5h106.3C**309.3B+
Parallax VX3 1,0191,0141965.173B+2.5035.54%D80.572%B+43B*N/A14923.6h2B+5.5C**
L100 Python AP 1,6769861566.321B+3.6562.697%B++2.84%C++44.4B**31.1A*65822.2h5.9C*9.5B+
Quasar VM1 9929796301.554C+1.1217.145%C**12.666%D*26C*N/A11637.6h14.7C*85.9C**
MKV Suppressed 9359285311.748B*0.9226.039%C++17.349%C47.6B++N/A12319.5h12.1B+46.3B+
Tank Mine 1,6518943212.785C++0.1129.987%CN/A99.3C+84.1B*17949h1.6B+5.3B+
Photon A2A Missile Pods 1,6368756812.868A+10.2076.549%CN/A116.7A++101.5A*25467.5h5.7A7.5A+
NS-44 Commissioner 8708569600.892C+1.7835.706%C+20.094%C38C++N/A14522.5h3.5B+9.9B
E540 Halberd-H 1,3538311087.694C+5.0257.979%C+3.369%B**39.4C24.7B+53521.1h5.6B9.7B+
M60-G Bulldog 8967896412.328A**9.6644.386%B**1.394%D--63.1A*8.6B++42312.5h4.9B**11B**
M40 Fury-F 8246863242.117B0.5554.795%B+N/A56.2A*11.3B**54812.2h8.8B+16.1B++
M60-A Bulldog 7106375711.175B**8.5044.096%B++1.413%C+6370U730U101209600.1h4.8B++10.8B*
Pandora VX25 5135104511.131C+1.5440.705%C++14.51%C+32.1CN/A13715.9h4.3C**10.6B
M12 Kobalt 5565082223.091B**20.4216.647%C18.307%C++86.1B+8.1A*4685.9h16.1B++96.8B
VE-S Canis 5165073901.3C++1.3727.543%C++21.696%C++43.3C++N/A13511.7h11.3C**41.1C**
Phobos VX86 5034986280.793C1.8843.342%D*10.843%D-19.1D-N/A7626.1h3.2D--7.4D--
NS Decimator 7064765140.926C+1.7471.797%A3.151%B*35.8C+17.3C++61713.3h4.8C+6.7B+
NSX Tomoe 4884753691.287C+1.3826.241%D30.316%D37.7C+1A+8412.6h16.6C--63.2C
Nebula VM20 4024001542.597C*0.0719.921%B21.5%C++49.4B**N/A2408.1h16.6C+83.3B
NS-15M AE 3923912271.722C+0.9521.623%D22.506%D59.2C++N/A3776.6h12.4C+57.5C
Nebula VM20 3803741342.791B0.1220.013%C**15.241%D--56.7AN/A2866.6h15.3B+76.3B+
M60-G Bulldog 385336349.882A+7.2149.735%B**1.488%D--71.5A+10.4B+8294.7h5B*10.1B**
Supernova VPC 3743192911C+8.3354.644%B+N/A66.5B**11.5B*6774.8h2.9B+5.2B+
L105 Zephyr PX 3683081128B++25.3363.511%B**N/A106.2B++20.7A+12062.9h4.9C++7.8B+
Dual-75 Duster 3232892213.136B+10.4744.636%B++1.038%C++82.6B9.7A7543.5h5.4B12B+
Comet VM2 4042823230.873C+1.8049.514%B++2.837%D14.5B+6.3B**24319.5h16.8B++33.9B++
M40 Fury-H 2772641124B**21.3333.567%D-N/A85.2C+4.2D-3143.1h4.7B**14.1B*
Proton II PPA-H 2762621616.375B+13.7038.126%C++1.908%C*109.2B+5.8C+5242.4h9.3B+24.4B+
Frag Grenade 2562511251N/A248.3352.7%B**N/A836.7A+16.7B*45120.3h3.1B++5.8B*
Phaseshift VX-S 250250485.208B*2.5436.629%C++83.6%B++35.2B+N/A1277.1h2.2B++6B+
Comet VM2 3572232760.808C1.8651.122%B+1.345%D*12.5C++7.5A+19917.8h21.4B+41.8B++
MANA Anti-Vehicle Turret 4822141761.216C-1.4560.698%C*2.336%D2140A++2680A*37166400.1h10.6D17.4C+
Anti-Vehicle Grenade 2232081208N/A205.3374.967%MN/A1040M++75C62930.2h2.8A+3.7A+
M12 Kobalt 206195539B**36.3316.582%C14.359%D-114.7A6.5A+8011.7h13.6B**82B+
Solstice VE3 1961944440.437C-2.2316.966%D*17.01%C--6.4DN/A10130.5h15.6C++91.8C+
L-30R Vektor 2771881331.414C+1.2641.273%C**1.064%D-10.2C+4.8C10118.4h90.1C+218.3C++
M40 Fury 225188238.174B+5.5034.633%C+1.064%D57B+11.2B+3753.3h10.2B++29.3B++
NS-10 Burster 3311822890.63C-2.0430.956%C**4.945%C--5.9C++4.8B*17730.9h137.5C+444.3C**
NS-11P 1811791291.388C*1.2821.704%C14.525%D37.3B+N/A2494.8h13.3B61.5C*
Saron HRB-H 2581761710.353B**7.6849.896%DN/A47.6B+22.2C+7353.7h15.1B**30.2B*
Pulsar VS1 1701701641.037C++1.6322.358%C11.177%D**27C++N/A2806.3h14.2C**63.5C++
Spear Anti-Vehicle Phalanx Turret 318166344.882C2.2149.026%B+1.807%D*37.7C+34.5A10244.4h10.2C+20.7C++
M40 Fury 179161227.318C++4.6537.969%C++1.242%D84.7A9.5C5881.9h9.2B++24.2B++
M60-A Bulldog 177158531.6B**28.9343.372%C3.797%A38.5C**4.6C++2664.1h5B++11.6B+
NS-10 Burster 2921562810.555D2.1231.252%C*6.41%C++5.2C+4.5B+17129.9h156.2C+499.8C++
Force-Blade 15715416,6550.009C-2.6633.157%C**1.299%D-0.1DN/A11138.4h2.4C**7.4B+
L-24R Spur 168154334.667C2.0046.162%B**N/A28C2.5C+1875.5h43.2C93.5C+
NS-61 Emissary 1431431810.79C+1.8824.596%D11.189%D--24.2C+N/A795.9h15.4C+62.7C+
MANA Anti-Personnel Turret 134131761.724N/A0.9517.525%UN/A1310U30U5012500.1h19T*108.7T*
M60-A Bulldog 1431291111.727C+9.0646.175%C+3.101%B++46.1B+5C*3902.8h5.3B+11.4B+
M12 Kobalt 1331281012.8D10.1318.66%D11.719%D*106.7C+4.2C6211.2h16B85.6C++
NS-AM7 Archer 1871203220.373C2.3050.874%D--12.5%C--2.5D--1.4D-2848.1h18C**35.3C++
S1 1961202980.403C--2.2767.4%B**1.667%D16D10.1C8537.5h7.4C+11C**
Rocklet Rifle 200111731.521A+1.1557.813%B+N/A30C++24.1C+5563.7h28B*48.4B++
Zenith VX-5 108104791.316C++1.3524.68%C+21.154%C+38.5C*1.5A*2162.7h13.5C+54.9C++
M20 Basilisk 150103303.433C**0.7644.125%B+4.854%C31.2B*14.2B**5313.3h95.7C*216.9B+
Lumine Edge 10410211,0710.009C2.666.268%F-3.922%F-0.2DN/A1582.6h1.8D28T
CME 1021011060.953C1.7222.612%D16.832%D-29.7CN/A1383.4h15.7C--69.4C--
NSX Tanto 104100791.266C++1.4023.881%C-32%B**23.3CN/A744.3h13.5C*56.3C++
Sticky Grenade 9594194N/A91.3360.1%B*N/A470D--5D-31210.2h3.8D**6.4C--
Halberd SE 12994910.444C+7.7751.623%C*N/A47C+17.5C+5912h5.2D-10.2C
M20 Basilisk 12893137.154A*4.4836.038%C5.376%C+23.8C**9B4083.9h85.1C**236.2C**
Ghost 9190471.915C0.7634.93%D63.333%C--30CN/A3083h2.5C7.2C
Aphelion VEX-4 15185712.143A++9.4735.984%C*N/A38.6B**30A++3962.2h41.3B++114.7B*
Lancer VS22 191842010.418C-2.2562.862%C*N/A6.8D8.6C--37612.4h34.2C54.3C
Cerberus 8078751.04C+1.6324.472%D--21.795%C+60B*1.5A1691.3h4.9B*20C++
NS-44L Blackhand 7272631.143C+1.5337.176%C--26.389%D*27.7C++N/A1112.6h3.6B++9.6B
Beamer VS3 67671100.609C+2.065.8%T-26.866%B+3.3D*N/A3320.3h9.6C++166F--
V10 6867561.196D-1.4736.577%D70.149%D-12.4D--N/A615.4h3.3D**8.9D--
Orbital Strike Uplink 8863163U60.33725%UN/A630U250U48740.1h1.4T*0.2T*
VE-H Maw 6262571.088C1.5819.833%D--25.807%C+32.6C--N/A1831.9h13.4D67.6D
Aspis Anti-Aircraft Phalanx Turret 13362471.319D-1.3528.349%B+N/A15.5B*17.8A8684h144.6C**510B+
Skyguard 11960242.5C+0.1730.333%C++N/A14C+13.7A8704.3h173D--570.3D
M12 Kobalt 5957319C+16.3316.519%C++10.526%D71.3C++2.5C2040.8h21.8D132.2C+
A30 Walker 11152590.881C-1.7913.355%F-N/A520U590U23944600.1h119.2B+892.4C-
M12 Kobalt-H 5250412.5C9.8318.635%D-20%B+62.5D--2.5D-3730.8h22.3D*119.9D*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon281,2962.8h
Anti-Vehicle MANA Turret444144h
Nano-Armor Kit1,4442,046,958408.8h
Nanite Revive Grenade09950.3h
Medical Applicator364127,82910.4h
NS CandyCannon 300820.5h
Spitfire Auto-Turret31050.2h
Restoration Kit71100.2h
Motion Spotter275,3323.3h
Welding Device01,3060.1h
Deconstruction Tool02620h
Shield Recharging Field82240.1h
Recon Detection Device1028,75618.8h
Ammunition Package159820.6h
Medical Kit1824,7344.2h
Anti-Infantry MANA Turret191451h
Snowman Soldier1530.1h
Nano-Repair Grenade01,9920.6h

Check the help document for the dictionary if you want to learn more about words used here.


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