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Praetor Dominator GSVJinx[ZAPS] GSVJinx
VS BR 87

KDR: 2.47

Score: 113.3m

Last Seen: Feb 13th, 2019 8:31 PM
- OFFLINE - 15.3 hour(s)

Prestige 1, Battle Rank 87 - Vanu Sovereignty on Emerald - Outfit Leader of SNAX DRONES AND LAZERS[ZAPS] SNAX DRONES AND LAZERS
VS outfit on Emerald

Members: 24
Level Progress (to 88): 25%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Dual Photon Pods Saron Laser Cannon CAS30 Tank Buster C150 Dalton Supernova FPC AP30 Shredder Maelstrom Turbo Laser Blueshift VM5
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $735,588 MLG Score: 588
Fun Score: N/A
Cheeseburgers Flipped: 961TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.401%20.479%4793398925,8021.651220.819

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.427%0.454B+-0.04C+-1.145D*HEAD ++ (~8.78)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.30.34C**11.50.191C++37.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.177%1.167%6916101622,4574228140235.31149160%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.243%-0.029C+-0.411C--0.07

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
146.60.087C+54.5-0.031C+92.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.952%2.045%629710158,507255239443.33346216%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.104%1.274A-0.368C--0.253

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.778B++4.60.63B+4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.088%2.025%66119100315,901244772306.49551220%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.83%-0.656D-0.593D0.82

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.80.638B+12.40.684B+30.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.733%78.993%661410181,271143570.885098

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.326%0.096C+0.782B++-1.177

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.4B2.10.336C**3.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.008%12.637%661210201,005144780.69454

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.799%0.049C+-0.376C--1.346

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.323C*3.80.226C++5.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
SNAX DRONES AND LAZERS[ZAPS] SNAX DRONES AND LAZERS
VS outfit on Emerald

Members: 24
113.3m435.5%594 (35.6k)536 (32.2k)2.4704399,83540,4123.2837587 (87)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022312925.534%8.363%21405:1435

66% Engineer6% Heavy Assault8% Infiltrator11% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 22nd, 2013 3:55 PMSep 20th, 2013 7:02 PMFeb 14th, 2019 10:33 AM (2d) (PST)Feb 13th, 2019 4:44 PM (2d) (PST)Feb 13th, 2019 4:31 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9921218710.4730.1910.0402.7310.154588

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
59,5087,25252,25628112164932,176

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3519.8h/146.7d 32,868 8,349 26,220 576.7k 3,841 8,690 32,590 209.5m

EngineerCLASS DETAILS: Engineer
Solstice SF
D
Kills:1,260
Deaths:2,122
KDR:0.594
Accuracy:20.597% D
HSR:12.698% D
VX6-7
D
Kills:1,192
Deaths:1,266
KDR:0.942
Accuracy:21.493% D
HSR:15.940% D-
Serpent VE92
C
Kills:1,175
Deaths:906
KDR:1.297
Accuracy:21.050% C--
HSR:18.213% C
VE-LR Obelisk
A+
Kills:1,174
Deaths:293
KDR:4.007
Accuracy:28.491% D
HSR:45.400% A+
NS-11C
C**
Kills:1,166
Deaths:773
KDR:1.508
Accuracy:23.765% C+
HSR:20.497% C**
Pulsar C
C+
Kills:1,153
Deaths:778
KDR:1.482
Accuracy:23.914% C+
HSR:21.596% C
Pandora VX25
C++
Kills:507
Deaths:449
KDR:1.129
Accuracy:41.082% C++
HSR:14.398% C+
Phobos VX86
D-
Kills:498
Deaths:628
KDR:0.793
Accuracy:43.342% D*
HSR:10.843% D-
Solstice VE3
C-
Kills:194
Deaths:444
KDR:0.437
Accuracy:16.966% D--
HSR:17.010% C-
Kills:8,319
Deaths (as Engineer):7,659
Deaths (to Engineers):12,631
KDR:1.08617
Kill Difference:660
Playtime:2,313.697 hours
Usage:66%
Score:84.767m
Score/min:611
Accuracy (listed only):26.745%
HSR (listed only):19.622%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D--
Kills:1,742
Deaths:938
KDR:1.857
Accuracy:21.618% D--
HSR:21.642% D*
SVA-88
C++
Kills:1,197
Deaths:771
KDR:1.553
Accuracy:23.749% C++
HSR:21.554% C--
Orion VS54
C*
Kills:1,161
Deaths:714
KDR:1.626
Accuracy:22.061% C*
HSR:22.739% C
Ursa
C++
Kills:1,160
Deaths:611
KDR:1.899
Accuracy:23.398% C++
HSR:19.224% D
Pulsar LSW
C
Kills:1,160
Deaths:535
KDR:2.168
Accuracy:21.715% C
HSR:17.586% D-
Flare VE6
C**
Kills:1,160
Deaths:630
KDR:1.841
Accuracy:22.728% C+
HSR:26.466% C**
NS-15M AE
C--
Kills:391
Deaths:227
KDR:1.722
Accuracy:21.623% D
HSR:22.506% C--
Kills:7,971
Deaths (as Heavy Assault):4,426
Deaths (to Heavy Assaults):9,956
KDR:1.80095
Kill Difference:3,545
Playtime:227.267 hours
Usage:6%
Score:4.928m
Score/min:361
Accuracy (listed only):22.413%
HSR (listed only):21.674%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
D
Kills:1,321
Deaths:1,516
KDR:0.871
Accuracy:21.109% D
HSR:11.961% D--
Solstice SF
D
Kills:1,260
Deaths:2,122
KDR:0.594
Accuracy:20.597% D
HSR:12.698% D
VX6-7
D
Kills:1,192
Deaths:1,266
KDR:0.942
Accuracy:21.493% D
HSR:15.940% D-
Serpent VE92
C
Kills:1,175
Deaths:906
KDR:1.297
Accuracy:21.050% C--
HSR:18.213% C
NS-11C
C**
Kills:1,166
Deaths:773
KDR:1.508
Accuracy:23.765% C+
HSR:20.497% C**
NS-7 PDW
B**
Kills:1,159
Deaths:699
KDR:1.658
Accuracy:30.288% B**
HSR:12.856% D-
Pulsar C
C+
Kills:1,153
Deaths:778
KDR:1.482
Accuracy:23.914% C+
HSR:21.596% C
Eridani SX5
C+
Kills:1,138
Deaths:823
KDR:1.383
Accuracy:25.660% C+
HSR:16.520% C-
MKV Suppressed
C+
Kills:871
Deaths:492
KDR:1.770
Accuracy:25.854% C+
HSR:16.418% C-
Pandora VX25
C++
Kills:507
Deaths:449
KDR:1.129
Accuracy:41.082% C++
HSR:14.398% C+
Phobos VX86
D-
Kills:498
Deaths:628
KDR:0.793
Accuracy:43.342% D*
HSR:10.843% D-
VE-S Canis
C+
Kills:404
Deaths:307
KDR:1.316
Accuracy:27.270% C+
HSR:20.545% C+
Solstice VE3
C-
Kills:194
Deaths:444
KDR:0.437
Accuracy:16.966% D--
HSR:17.010% C-
Kills:12,038
Deaths (as Light Assault):11,203
Deaths (to Light Assaults):6,678
KDR:1.07453
Kill Difference:835
Playtime:402.629 hours
Usage:11%
Score:11.156m
Score/min:462
Accuracy (listed only):26.338%
HSR (listed only):16.115%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
D
Kills:1,321
Deaths:1,516
KDR:0.871
Accuracy:21.109% D
HSR:11.961% D--
NS-11A
C+
Kills:1,186
Deaths:913
KDR:1.299
Accuracy:23.344% C+
HSR:18.044% C--
Terminus VX-9
D
Kills:1,175
Deaths:728
KDR:1.614
Accuracy:22.856% D
HSR:20.851% D
H-V45
C*
Kills:1,169
Deaths:810
KDR:1.443
Accuracy:25.208% C*
HSR:17.622% C-
NS-7 PDW
B**
Kills:1,159
Deaths:699
KDR:1.658
Accuracy:30.288% B**
HSR:12.856% D-
Eridani SX5
C+
Kills:1,138
Deaths:823
KDR:1.383
Accuracy:25.660% C+
HSR:16.520% C-
MKV Suppressed
C+
Kills:871
Deaths:492
KDR:1.770
Accuracy:25.854% C+
HSR:16.418% C-
Pandora VX25
C++
Kills:507
Deaths:449
KDR:1.129
Accuracy:41.082% C++
HSR:14.398% C+
Phobos VX86
D-
Kills:498
Deaths:628
KDR:0.793
Accuracy:43.342% D*
HSR:10.843% D-
VE-S Canis
C+
Kills:404
Deaths:307
KDR:1.316
Accuracy:27.270% C+
HSR:20.545% C+
NS-11P
C
Kills:179
Deaths:129
KDR:1.388
Accuracy:21.704% C
HSR:14.525% D
Pulsar VS1
C
Kills:170
Deaths:164
KDR:1.037
Accuracy:22.358% C
HSR:11.177% D*
Kills:9,777
Deaths (as Combat Medic):7,658
Deaths (to Combat Medics):3,755
KDR:1.2767
Kill Difference:2,119
Playtime:142.650 hours
Usage:4%
Score:3.534m
Score/min:413
Accuracy (listed only):27.506%
HSR (listed only):15.480%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D
Kills:1,321
Deaths:1,516
KDR:0.871
Accuracy:21.109% D
HSR:11.961% D--
Artemis VX26
C+
Kills:1,162
Deaths:640
KDR:1.816
Accuracy:27.475% C+
HSR:22.289% C+
NS-7 PDW
B**
Kills:1,159
Deaths:699
KDR:1.658
Accuracy:30.288% B**
HSR:12.856% D-
Eridani SX5
C+
Kills:1,138
Deaths:823
KDR:1.383
Accuracy:25.660% C+
HSR:16.520% C-
Parallax VX3
B
Kills:1,009
Deaths:195
KDR:5.174
Accuracy:35.663% C--
HSR:80.674% B
MKV Suppressed
C+
Kills:871
Deaths:492
KDR:1.770
Accuracy:25.854% C+
HSR:16.418% C-
NS-44 Commissioner
C
Kills:637
Deaths:734
KDR:0.868
Accuracy:33.847% C
HSR:18.367% C--
NSX Tomoe
D
Kills:429
Deaths:353
KDR:1.215
Accuracy:26.490% D
HSR:29.837% D
VE-S Canis
C+
Kills:404
Deaths:307
KDR:1.316
Accuracy:27.270% C+
HSR:20.545% C+
NS-30 Vandal
C**
Kills:273
Deaths:126
KDR:2.167
Accuracy:24.969% D*
HSR:28.938% C**
NS-61 Emissary
D
Kills:137
Deaths:168
KDR:0.815
Accuracy:24.383% D
HSR:10.219% D--
Phaseshift VX-S
B+
Kills:106
Deaths:29
KDR:3.655
Accuracy:36.170% C+
HSR:82.076% B+
Ghost
C--
Kills:89
Deaths:45
KDR:1.978
Accuracy:35.071% D
HSR:62.921% C--
Nyx VX31
D**
Kills:80
Deaths:45
KDR:1.778
Accuracy:23.977% F
HSR:15% D**
Cerberus
C+
Kills:76
Deaths:74
KDR:1.027
Accuracy:24.437% D--
HSR:21.053% C+
NS-44L Blackhand
C--
Kills:72
Deaths:63
KDR:1.143
Accuracy:37.176% C--
HSR:26.389% D*
NS-AM7 Archer
C+
Kills:72
Deaths:132
KDR:0.545
Accuracy:50.803% D--
HSR:16.667% C+
V10
D
Kills:67
Deaths:56
KDR:1.196
Accuracy:36.577% D
HSR:70.149% D-
Beamer VS3
B+
Kills:67
Deaths:110
KDR:0.609
Accuracy:5.800% T-
HSR:26.866% B+
Kills:9,169
Deaths (as Infiltrator):6,607
Deaths (to Infiltrators):4,133
KDR:1.38777
Kill Difference:2,562
Playtime:297.115 hours
Usage:8%
Score:5.389m
Score/min:302
Accuracy (listed only):29.106%
HSR (listed only):31.039%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C*
Kills:1,991
Deaths:940
KDR:2.118
Accuracy:20.367% C*
HSR:16.374% D-
Blueshift VM5
B*
Kills:1,194
Deaths:391
KDR:3.054
Accuracy:24.090% B*
HSR:18.509% C-
Quasar VM1
B
Kills:979
Deaths:630
KDR:1.554
Accuracy:17.145% B
HSR:12.666% D*
Nebula VM20
B+
Kills:383
Deaths:145
KDR:2.641
Accuracy:20.170% B+
HSR:21.410% C++
Nebula VM20
C**
Kills:355
Deaths:125
KDR:2.840
Accuracy:20.227% C**
HSR:13.521% D*
Comet VM2
B++
Kills:282
Deaths:323
KDR:0.873
Accuracy:49.514% B++
HSR:2.837% D
Comet VM2
B+
Kills:223
Deaths:276
KDR:0.808
Accuracy:51.122% B+
HSR:1.345% D**
NS-10 Burster
C**
Kills:182
Deaths:289
KDR:0.630
Accuracy:30.956% C**
HSR:4.945% C--
NS-10 Burster
C*
Kills:156
Deaths:281
KDR:0.555
Accuracy:31.252% C*
HSR:6.410% C++
Kills:5,745
Deaths (as MAX Suit):1,700
Deaths (to MAX Suits):2,542
KDR:3.37941
Kill Difference:4,045
Playtime:120.371 hours
Usage:3%
Score:3.480m
Score/min:482
Accuracy (listed only):29.427%
HSR (listed only):10.891%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C++
Kills:8,182
V. Kills:2,035 402%
Deaths:864
KDR:9.470
Accuracy:62.087% B**
KPH:78 C+
VKPH:19.400 C++
Saron Laser Cannon
A*
Kills:5,704
V. Kills:4,837 118%
Deaths:1,787
KDR:3.192
Accuracy:33.387% C*
KPH:28 A
VKPH:23.700 A*
Maelstrom Turbo Laser
C**
Kills:2,043
V. Kills:1,804 113%
Deaths:1,375
KDR:1.486
Accuracy:27.758% D
KPH:14 C+
VKPH:12.400 C**
Light PPA
M*
Kills:1,637
V. Kills:160 N/A
Deaths:161
KDR:10.168
Accuracy:49.067% B**
KPH:118.500 A*
VKPH:11.600 M*
Coyote Missiles
A+
Kills:1,076
V. Kills:739 145%
Deaths:145
KDR:7.421
Accuracy:60.172% B*
KPH:66.900 B++
VKPH:45.900 A+
Hornet Missiles
A+
Kills:1,070
V. Kills:372 287%
Deaths:87
KDR:12.299
Accuracy:74.561% A+
KPH:114.100 B*
VKPH:39.700 C++
Antares LC
B**
Kills:894
V. Kills:888 101%
Deaths:300
KDR:2.980
Accuracy:34.400% B
KPH:24.200 B+
VKPH:24.100 B**
Photon A2A Missile Pods
A++
Kills:684
V. Kills:653 105%
Deaths:53
KDR:12.906
Accuracy:78.863% C+
KPH:104.500 A+
VKPH:99.800 A++
Kills:21,290 (10,278 + 0)
Deaths:4,772
KDR:4.461
VKDR:2.407
Vehicle Kills:11,488
Kill Difference:16,518
Playtime:537.336 hours
Usage:15%
Score:16.833m
Score/min:522
Piloting Accuracy:34.400%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B+
Kills:4,828
V. Kills:4,502 107%
Deaths:3,328
KDR:1.451
Accuracy:48.609% C**
KPH:10.400 B+
VKPH:9.700 B+
C150 Dalton
U
Kills:4,105
V. Kills:2,855 144%
Deaths:657
KDR:6.248
Accuracy:43.426% B+
KPH:14,778,000 U
VKPH:10,278,000 U
AP30 Shredder
U
Kills:2,224
V. Kills:1,287 173%
Deaths:279
KDR:7.971
Accuracy:23.845% F
KPH:8,006,400 U
VKPH:4,633,200 U
L105 Zephyr
U
Kills:1,422
V. Kills:284 N/A
Deaths:131
KDR:10.855
Accuracy:43.451% C++
KPH:5,119,200 U
VKPH:1,022,400 U
L105 Zephyr PX
A+
Kills:308
V. Kills:60 N/A
Deaths:11
KDR:28
Accuracy:63.511% A
KPH:106.600 B**
VKPH:20.800 A+
Dual-75 Duster
B**
Kills:286
V. Kills:34 N/A
Deaths:22
KDR:13
Accuracy:44.959% B++
KPH:84.700 B+
VKPH:10.100 B**
L-30R Vektor
D
Kills:63
V. Kills:32 191%
Deaths:94
KDR:0.670
Accuracy:38.263% C+
KPH:5.600 D
VKPH:2.900 D
Kills:13,236 (4,891 + 8,345)
Deaths:4,522
KDR:2.927
VKDR:2.002
Vehicle Kills:9,054
Kill Difference:8,714
Playtime:483.086 hours
Usage:14%
Score:16.728m
Score/min:577
Piloting Accuracy:38.263%
Gunner Accuracy:44.959%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
A
Kills:1,159
V. Kills:406 285%
Deaths:181
KDR:6.403
Accuracy:55.164% B+
KPH:47.600 A
VKPH:16.700 B**
L100 Python HESH
B**
Kills:1,135
V. Kills:141 N/A
Deaths:117
KDR:9.701
Accuracy:58.163% B**
KPH:75.900 B**
VKPH:9.400 B
C75 Viper
A+
Kills:1,030
V. Kills:167 N/A
Deaths:148
KDR:6.959
Accuracy:43.598% B+
KPH:56.200 A+
VKPH:9.100 B
L100 Python AP
A**
Kills:981
V. Kills:690 142%
Deaths:155
KDR:6.329
Accuracy:62.636% B++
KPH:44.200 A
VKPH:31.100 A**
Skyguard
B**
Kills:58
V. Kills:58 98%
Deaths:24
KDR:2.417
Accuracy:30.171% C++
KPH:13.700 C+
VKPH:13.700 B**
Kills:4,363 (4,363 + 0)
Deaths:625
KDR:6.981
VKDR:2.339
Vehicle Kills:1,462
Kill Difference:3,738
Playtime:84.081 hours
Usage:2%
Score:2.402m
Score/min:476
Driving Accuracy:30.171%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
M
Kills:2,854
V. Kills:1,926 148%
Deaths:436
KDR:6.546
Accuracy:58.189% B+
KPH:40.800 A++
VKPH:27.500 M
E540 Halberd
A
Kills:1,406
V. Kills:902 156%
Deaths:140
KDR:10.043
Accuracy:53.835% B*
KPH:38.700 B++
VKPH:24.800 A
Proton II PPA
A+
Kills:1,216
V. Kills:68 N/A
Deaths:50
KDR:24.320
Accuracy:27.062% B+
KPH:96.900 A+
VKPH:5.400 B*
Saron HRB
B*
Kills:1,168
V. Kills:652 179%
Deaths:176
KDR:6.636
Accuracy:44.849% C++
KPH:33 B*
VKPH:18.400 B
Supernova PC
B+
Kills:1,141
V. Kills:519 219%
Deaths:325
KDR:3.511
Accuracy:52.176% B
KPH:22.800 C++
VKPH:10.400 B+
Supernova VPC
B+
Kills:207
V. Kills:37 N/A
Deaths:25
KDR:8.280
Accuracy:50.835% C+
KPH:55.400 B+
VKPH:9.900 B+
Aphelion VEX-4
A++
Kills:85
V. Kills:66 127%
Deaths:7
KDR:12.143
Accuracy:35.984% C++
KPH:39.200 A
VKPH:30.400 A++
M12 Kobalt
C*
Kills:54
V. Kills:1 N/A
Deaths:2
KDR:27
Accuracy:16.315% C*
KPH:77.800 C*
VKPH:1.400 D-
Kills:8,131 (4,202 + 3,929)
Deaths:1,161
KDR:7.003
VKDR:3.593
Vehicle Kills:4,171
Kill Difference:6,970
Playtime:210.789 hours
Usage:6%
Score:7.119m
Score/min:563
Driving Accuracy:50.835%
Gunner Accuracy:16.315%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B
Kills:779
V. Kills:502 155%
Deaths:103
KDR:7.563
Accuracy:57.901% C+
KPH:38.600 C
VKPH:24.900 B
M40 Fury-H
C+
Kills:264
V. Kills:13 N/A
Deaths:11
KDR:24
Accuracy:33.567% D-
KPH:84.300 C+
VKPH:4.200 D-
Proton II PPA-H
B+
Kills:262
V. Kills:14 N/A
Deaths:16
KDR:16.375
Accuracy:38.126% C++
KPH:108.800 B+
VKPH:5.800 C+
Saron HRB-H
B+
Kills:176
V. Kills:82 212%
Deaths:17
KDR:10.353
Accuracy:49.896% D
KPH:47.100 B+
VKPH:22 C
Kills:1,481 (0 + 1,481)
Deaths:147
KDR:10.075
VKDR:4.156
Vehicle Kills:611
Kill Difference:1,334
Playtime:29.438 hours
Usage:1%
Score:0.940m
Score/min:532
Driving Accuracy:N/A%
Gunner Accuracy:49.896%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
A*
Kills:784
V. Kills:105 N/A
Deaths:64
KDR:12.250
Accuracy:44.343% B**
KPH:62.800 A*
VKPH:8.400 B+
M12 Kobalt
A++
Kills:487
V. Kills:43 N/A
Deaths:21
KDR:23.191
Accuracy:16.575% C
KPH:85.500 B+
VKPH:7.600 A++
M60-G Bulldog
A+
Kills:333
V. Kills:49 N/A
Deaths:34
KDR:9.794
Accuracy:49.614% A
KPH:72 A+
VKPH:10.600 B+
M40 Fury
B+
Kills:188
V. Kills:37 N/A
Deaths:23
KDR:8.174
Accuracy:34.633% C+
KPH:57.800 B+
VKPH:11.400 B+
M12 Kobalt
A+
Kills:186
V. Kills:11 N/A
Deaths:5
KDR:37.200
Accuracy:16.765% C
KPH:115.900 B**
VKPH:6.900 A+
M40 Fury
B**
Kills:161
V. Kills:18 N/A
Deaths:22
KDR:7.318
Accuracy:37.969% C++
KPH:84.700 B**
VKPH:9.500 C
M20 Basilisk
B**
Kills:100
V. Kills:46 213%
Deaths:29
KDR:3.448
Accuracy:43.679% B+
KPH:31.700 B*
VKPH:14.600 B**
M20 Basilisk
C++
Kills:82
V. Kills:32 248%
Deaths:13
KDR:6.308
Accuracy:35.169% C-
KPH:21.500 C++
VKPH:8.400 C++
Kills:2,321 (0 + 2,321)
Deaths:211
KDR:11
VKDR:1.616
Vehicle Kills:341
Kill Difference:2,110
Playtime:36.544 hours
Usage:1%
Score:1.096m
Score/min:500
Driving Accuracy:N/A%
Gunner Accuracy:35.169%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
A*
Kills:672
V. Kills:129 N/A
Deaths:322
KDR:2.087
Accuracy:54.661% B+
KPH:58.800 A*
VKPH:11.300 B**
Kills:672 (672 + 0)
Deaths:322
KDR:2.087
VKDR:0.401
Vehicle Kills:129
Kill Difference:350
Playtime:11.433 hours
Usage:0%
Score:0.396m
Score/min:578
Driving Accuracy:54.661%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Dual Photon Pods 10,2178,1828649.47B+7.0062.087%B**1.234%C+77.9C+19.4C++521105h17.8B+28.7B++
Saron Laser Cannon 10,5415,7041,7873.192B+0.7233.387%C*N/A28A23.7A*512204h94.3B+282.4B++
CAS30 Tank Buster 9,3304,8283,3281.451C++1.0248.609%C**1.056%C10.4B+9.7B+208465.6h62C+127.6C*
C150 Dalton 6,9604,1056576.248C+3.7843.426%B+N/A41050U28550U498490200.1h3.9C**9.1B++
Supernova FPC 4,7802,8544366.546C*4.0858.189%B+2.102%C40.8A++27.6M79369.9h4.4B++7.6B*
AP30 Shredder 3,5112,2242797.971B+5.5023.845%F1.439%C--22240U12870U436922300.1h41A+172B*
Maelstrom Turbo Laser 3,8472,0431,3751.486C+0.9827.758%D2.007%C14C+12.4C**303145.6h104.8C*377.6C++
Blueshift VM5 2,0091,9919402.118C+0.3520.367%C*16.374%D-34.5C++N/A14657.7h15.1C**74.1B
Betelgeuse 54-A 1,7631,7429381.857C0.6121.618%D--21.642%D*61.3C+N/A22728.4h11.4C52.7D
Light PPA 1,7971,63716110.168B++7.7049.067%B**N/A118.6A*11.6M*65113.8h11.8B24.1B+
C-4 2,5081,6221,1301.435C+1.0426.825%C*N/A56.3C--30.8C++77028.8h1.4C**5.3B+
L105 Zephyr 1,7061,42213110.855C**8.3843.451%C++N/A14220U2840U115459700.1h5.1B*11.8B++
E540 Halberd 2,3081,40614010.043C++7.5753.835%B*2.418%C+38.7B++24.8A57136.3h5.6C**10.4B+
Sirius SX12 1,3341,3211,5160.871C+1.6021.109%D11.961%D--11.5D-N/A47114.5h16.1C+76.5C+
Solstice SF 1,3281,2602,1220.594C1.8820.597%D12.698%D8.6DN/A43146.8h13C+63.2C+
Proton II PPA 1,2841,2165024.32B++21.8527.062%B+1.316%D97.3A+5.4B*46012.5h7.4B++27.2B*
SVA-88 1,2051,1977711.553C+0.9223.749%C++21.554%C--40.6C+N/A19129.5h11.9C++50.1C*
Blueshift VM5 1,2051,1943913.054C**0.5824.09%B*18.509%C-47.2B*N/A21425.3h13.8B++57.3B++
VX6-7 1,1971,1921,2660.942C1.5321.493%D15.94%D-11.1D-N/A48107h13C++60.4C+
NS-11A 1,2171,1869131.299C+1.1723.344%C+18.044%C--39.7B+1A11629.9h14C+60C++
Terminus VX-9 1,1831,1757281.614C++0.8622.856%D20.851%D44.7C**N/A19026.3h12C*52.4C+
Serpent VE92 1,1891,1759061.297C*1.1721.05%C--18.213%C21.2CN/A7255.5h12.9C*61.5C++
VE-LR Obelisk 1,1901,1742934.007A+1.5428.491%D45.4%A+45.9B+N/A12225.6h5.1B*17.9B+
Proximity Mine 1,1721,1722504.688C**2.2245.503%B+N/A160.5B*N/A6157.3h1.6B*3.5B*
H-V45 1,1831,1698101.443C++1.0325.208%C*17.622%C-42.2B+N/A15327.7h12.7C**50.2B+
Saron HRB 1,8201,1681766.636B4.1744.849%C++1.712%C++33B*18.4B55135.4h15.4B**34.3B**
NS-11C 1,1851,1667731.508B+0.9623.765%C+20.497%C**42.7B*N/A12627.3h13.5B56.8B
Artemis VX26 1,1691,1626401.816B+0.6527.475%C+22.289%C+39.1C**N/A12729.7h11.5B41.7B
Orion VS54 1,1661,1617141.626C*0.8422.061%C*22.739%C39.5BN/A25429.4h10.6B++48.3C*
Ursa 1,1641,1606111.899B++0.5723.398%C++19.224%D48.9B+N/A20523.7h10.3B+43.9B+
Pulsar LSW 1,1631,1605352.168B+0.3021.715%C17.586%D-51.6BN/A22922.5h11B+50.6C**
Flare VE6 1,1661,1606301.841B+0.6322.728%C+26.466%C**40.8C+N/A15528.4h9.5B+41.6B+
L100 Python HEAT 1,5651,1591816.403B+3.9355.164%B+2.761%C++47.7A16.7B**43024.3h3.9B**7.1B**
NS-7 PDW 1,1711,1596991.658B**0.8130.288%B**12.856%D-46B**N/A17425.2h11.5B*38B*
Pulsar C 1,1631,1537781.482C*0.9923.914%C+21.596%C20.3CN/A8856.9h10.7B+44.9C**
Supernova PC 1,6601,1413253.511C1.0452.176%B2.103%C+22.8C++10.4B+27250h4.3B++8.2B++
Eridani SX5 1,1481,1388231.383C*1.0925.66%C+16.52%C-26.3CN/A10443.2h11.3B43.9C**
L100 Python HESH 1,2761,1351179.701C+7.2358.163%B**1.85%C*75.7B**9.4B38915h2.7B++4.6B*
Coyote Missiles 1,8151,0761457.421M4.9560.172%B*N/A66.8B++45.9A+105616.1h28.8B*47.8B*
Hornet Missiles 1,4421,0708712.299A+9.8374.561%A+1.495%C+113.8B*39.6C++13049.4h6.1B+8.1B*
C75 Viper 1,1971,0301486.959B++4.4943.598%B+N/A56.3A+9.1B34618.3h7.5B**17.3B**
Parallax VX3 1,0141,0091955.174B+2.7035.663%C--80.674%B43.3B**N/A14923.3h2B+5.5C**
L100 Python AP 1,6719811556.329B+3.8662.636%B++2.854%C+44.2A31.1A**63122.2h6B+9.5B+
Quasar VM1 9929796301.554C++0.9217.145%B12.666%D*26C**N/A11537.6h14.7C*85.9C**
Antares LC 1,7828943002.98B++0.5134.4%B1.678%C+24.2B+24.1B**60636.9h114.8C*333.7B
MKV Suppressed 8788714921.77B*0.7025.854%C+16.418%C-48.1B++N/A12618.1h12B+46.3B+
Tank Mine 1,5188043132.569C+0.1029.387%CN/A93.5C83B++17738.6h1.6B+5.3B++
M60-G Bulldog 8897846412.25M9.7844.343%B**1.403%D--62.7A*8.4B+41912.5h4.9B**11B**
E540 Halberd-H 1,2817791037.563C+5.0957.901%C+3.466%B**38.6C24.9B53520.2h5.7C**9.8B+
Photon A2A Missile Pods 1,3376845312.906A*10.4478.863%C+N/A105.2A+100.5A++25476.5h5.8A7.4A
M40 Fury-F 8016723222.087B0.3854.661%B+N/A58.9A*11.3B**57811.4h8.6B+15.8B++
NS-44 Commissioner 6496377340.868C+1.6033.847%C18.367%C--34.4C+N/A14018.5h3.6B10.6C**
M60-A Bulldog 7096365711.158B**8.6944.062%B++1.415%C+6360U730U87441300.1h4.8B*10.8B*
Pandora VX25 5105074491.129C+1.3441.082%C++14.398%C+32.1C+N/A13415.8h4.3C*10.5B
Phobos VX86 5034986280.793C-1.6843.342%D*10.843%D-19.1D-N/A7526.1h3.2D-7.4D-
M12 Kobalt 5304872123.19B**20.7216.575%C18.686%C++85.4B+7.5A++4635.7h16B++96.7B
NS Decimator 6994715060.931C+1.5471.803%A3.185%B++36.2C++17.5C*59413h4.8C++6.6B+
NSX Tomoe 4424293531.215C1.2626.49%D29.837%D37.3C+1.1A*8011.5h16.8C--63.3C-
VE-S Canis 4134043071.316C++1.1527.27%C+20.545%C+43.9C++1B++1269.2h11.8C*43.1C**
NS-15M AE 3923912271.722C+0.7521.623%D22.506%C--59.2C++N/A3726.6h12.4C+57.5C
Nebula VM20 3853831452.641C**0.1720.17%B+21.41%C++49.1B**N/A2407.8h16.6C+82.3B
Nebula VM20 3613551252.84B+0.3720.227%C**13.521%D*57.3A+1B**2886.2h15.2B+75.2B+
M60-G Bulldog 382333349.794A7.3249.614%A1.502%D--72.4A++10.7B+8304.6h5B*10.1B*
L105 Zephyr PX 3683081128B+25.5363.511%AN/A106.2B**20.7A+12062.9h4.9C++7.8B++
Dual-75 Duster 3202862213C++10.5344.959%B++1.049%C++84.1B+10B**6893.4h5.3B+11.8B+
Comet VM2 4042823230.873C+1.6049.514%B++2.837%D14.5B+6.3B**24219.5h16.8B++33.9B++
NS-30 Vandal 2792731262.167C**0.3024.969%D*28.938%C**43.3C*1A++1316.3h5.8C++23.4C-
M40 Fury-H 2772641124B**21.5333.567%D-N/A85.2C+4.2D-3063.1h4.7B*14.1B++
Proton II PPA-H 2762621616.375B+13.9038.126%C++1.908%C++109.2B+5.8C+5102.4h9.3B24.4B+
Comet VM2 3572232760.808C1.6651.122%B+1.345%D**12.5C++7.5A19817.8h21.4B+41.8B++
Frag Grenade 2262221222N/A219.5351.198%B*N/A740B**13.3B++44290.3h3.1B++6B++
MANA Anti-Vehicle Turret 4822141761.216D1.2560.698%C2.336%D2140C2680C++36969200.1h10.6B+17.4B+
Anti-Vehicle Grenade 2232081208N/A205.5374.967%MN/A1040M++75C61480.2h2.8A+3.7A+
Supernova VPC 244207258.28C5.8150.835%C+N/A55.9B++10B++7083.7h3.1C*6.1C**
Solstice VE3 1961944440.437C-2.0316.966%D--17.01%C-6.4DN/A9430.5h15.6C++91.8C+
M40 Fury 225188238.174B5.7034.633%C+1.064%D57B+11.2B3703.3h10.2B+29.3B++
M12 Kobalt 197186537.2B*34.7316.765%C14.516%D116.3B**6.9A+8251.6h13.7B*82B+
NS-10 Burster 3311822890.63C-1.8430.956%C**4.945%C--5.9C++4.8B*17430.9h137.5C++444.3B
NS-11P 1811791291.388C*1.0821.704%C14.525%D37.3B+N/A2474.8h13.3B61.5C*
Saron HRB-H 2581761710.353B**7.8849.896%DN/A47.6B+22.2C+7183.7h15.1B**30.2B*
Pulsar VS1 1701701641.037C++1.4322.358%C11.177%D*27C++N/A2566.3h14.2C**63.5C*
M40 Fury 179161227.318C+4.8537.969%C++1.242%D84.7B**9.5C5871.9h9.2B+24.2B*
M60-A Bulldog 177158531.6B*29.1343.372%C3.797%A38.5C**4.6C++2654.1h5B+11.6B+
NS-10 Burster 2921562810.555D1.9231.252%C*6.41%C++5.2C+4.5B+16929.9h156.2C+499.8C*
Force-Blade 15715416,6500.009C-2.4633.333%C**1.299%D-0.1C-N/A11136.6h2.4C**7.3B+
Spear Anti-Vehicle Phalanx Turret 292149314.806C2.3447.705%B2.013%D--35.5C+34A10104.2h10.3C21.6C++
NS-61 Emissary 1371371680.815C+1.6624.383%D10.219%D--24.9C+N/A765.5h15.4C+63C+
M60-A Bulldog 1431291111.727C+9.2646.175%C+3.101%B+46.1B+5C*3862.8h5.3B+11.4B+
MANA Anti-Personnel Turret 124121721.681N/A0.7917.882%UN/A1210U30U4594200.1h19T*106.4T*
S1 1961202980.403C--2.0767.4%B**1.667%D16D10.1C8047.5h7.4C11C**
Phaseshift VX-S 106106293.655C**1.1836.17%C+82.076%B+29.4C+N/A1463.6h2.4B+6.7B+
M20 Basilisk 146100293.448B0.9843.679%B+5%C31.3B*14.4B**5133.2h93.6C**214.4B+
Rocklet Rifle 17396521.846A*0.6260.42%B*N/A45.7A+36.7B**5862.1h25.5B**42.1B*
Sticky Grenade 9594194N/A91.5359.967%B*N/A470D--5D29800.2h3.8D**6.4C-
Ghost 9089451.978C+0.4935.071%D62.921%C--30.7CN/A2892.9h2.5C7.1C
Aphelion VEX-4 15185712.143A++9.6735.984%C++N/A38.6B**30A++3922.2h41.3B++114.7B*
M20 Basilisk 11482136.308A+3.8435.169%C-6.098%C++21.6C++8.4C++3383.8h88C**250.3C*
Nyx VX31 8080451.778C+0.6923.977%F15%D**40C++N/A1422h6.3C26.3D--
Cerberus 7776741.027C+1.4424.437%D--21.053%C+58.5B++N/A1661.3h5B++20.5C++
Lancer VS22 176741970.376C-2.0963.754%C**N/A6.2D-8.5D-37212h38.1C59.7C
NS-44L Blackhand 7272631.143C+1.3337.176%C--26.389%D*28.8C**N/A1122.5h3.6B++9.6B
NS-AM7 Archer 112721320.545C++1.9350.803%D--16.667%C+3.1D-1.7D3222.9h19.8C++38.9C+
Lumine Edge 70688,7270.008C-2.465.466%F-5.882%F0.2DN/A1424.8h1.8D32T*
V10 6867561.196D-1.2736.577%D70.149%D-12.4D--N/A575.4h3.3D**8.9D--
Beamer VS3 67671100.609C+1.865.8%T-26.866%B+3.3D*N/A3120.2h9.6C++166F--
L-30R Vektor 9563940.67D1.8038.263%C+1.587%C-5.6D2.9D7711.2h115C-300.4C
M12 Kobalt 6662415.5D13.0321.628%C+12.903%D--124C*8B*6440.5h17C*78.5C**
Aspis Anti-Aircraft Phalanx Turret 12859461.283D-1.1928.225%B+N/A14.8B*17.3A8314h147.5C*522.7B+
Skyguard 11658242.417C+0.0530.171%C++N/A13.8C+13.8B**7944.2h172.9D--573.2C--
M12 Kobalt 5554227B+24.5316.315%C*9.259%D--77.1C*1.4D-1910.7h20.5C125.5C++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter275,3323.3h
Restoration Kit71090.2h
Nano-Armor Kit1,2421,669,175356.8h
Anti-Vehicle MANA Turret444124h
Spawn Beacon239142.3h
Nanite Revive Grenade09830.3h
Medical Applicator363126,63910.3h
Welding Device0710h
Deconstruction Tool02620h
NS CandyCannon 300820.5h
Ammunition Package158810.6h
Medical Kit1693,9573.8h
Anti-Infantry MANA Turret191351h
Nano-Repair Grenade06050.2h
Snowman Soldier1530.1h
Recon Detection Device736,61114.9h
Shield Recharging Field82240.1h

Check the help document for the dictionary if you want to learn more about words used here.


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