Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 23 (17,181)players online:
wintergaming (352)  ZugieMac (15)  kabei (5)  dbo7_ (5)  Maddoogg (3)  MattyC2450 (2) 382
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (229 days). The data shown below may not be accurate.

Signifer Centurion GSgtjoe1979[XXDE] GSgtjoe1979
VS BR 59

KDR: 0.64

Score: 4.3m

Last Seen: Apr 6th, 2017 5:40 PM
- OFFLINE - 5513.6 hour(s)

Rank 59 (59) Signifer of the Vanu Sovereignty on Miller
Level Progress (to 60): 54%
Level 100 Progress: 23% 1607h
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS NS-7 PDW NS-30 Vandal Phantom VA23 Quasar VM1 Phaseshift VX-S NS-11C Proximity Mine Cerberus
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:GSgtjoe1979



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-212,670 MLG Score: -170
Fun Score: N/A
Cheeseburgers Flipped: 245TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.376%23.805%485119483,7850.729709-0.091

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.119%-0.091C+0.602B+-1.107D*HEAD ++ (~13.62)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.40.33C**10.30.276C*40.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.645%2.19%441958137343810.398256167%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.646D0.457B+-2.008

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
880.434B27.90.459B+60.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.636%1.667%9195860692210.0867052273%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.186D*-0.785D--1.75

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.9-0.24C13.7-0.094C+34.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.505%1.205%181958834181090.19809175%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.97D---0.81D--1.913

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
710.369C**18.10.506B+52.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.179%73.754%18395660263910.942097

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.848%-1.072D*0.448B1.462

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.1-0.157C3.1-0.001C+7.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
23.262%7.285%18195815129820.506711

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.492F-1.406D**-1.564

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.8-0.655D5.1-0.052C+16.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
4.3m279%151 (9.1k)125 (7.5k)0.6388446,67410,4470.71025259 (59)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS959417.794%22.625%40303:180

15% Heavy Assault65% Infiltrator9% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 6th, 2013 3:38 PMOct 24th, 2013 7:26 PMMay 6th, 2017 4:47 AM (200d) (PST)Apr 6th, 2017 2:41 PM (230d) (PST)Apr 6th, 2017 1:40 PM (230d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
219178410.1940.3030.0440.5870.016-170

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
13,12610,7092,417121833517,507

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
573.7h/23.9d 746 1,510 1,276 20.2k 1,289 1,514 561 7.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
VX29 Polaris
D
Kills:210
Deaths:420
KDR:0.500
Accuracy:14.826% D**
HSR:17.619% D
NS-15M1
F
Kills:78
Deaths:122
KDR:0.639
Accuracy:12.700% F
HSR:6.410% F--
Kills:288
Deaths (as Heavy Assault):542
Deaths (to Heavy Assaults):2,750
KDR:0.53137
Kill Difference:254
Playtime:86.275 hours
Usage:15%
Score:0.766m
Score/min:148
Accuracy (listed only):13.763%
HSR (listed only):12.015%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
B+
Kills:269
Deaths:498
KDR:0.540
Accuracy:16.188% D**
HSR:20.446% B+
Thanatos VE70
F
Kills:151
Deaths:298
KDR:0.507
Accuracy:23.262% F
HSR:7.285% F
Serpent VE92
A++
Kills:87
Deaths:206
KDR:0.422
Accuracy:14.969% F
HSR:27.586% A++
Eidolon VE33
C**
Kills:78
Deaths:146
KDR:0.534
Accuracy:23.390% D
HSR:26.923% C**
Kills:585
Deaths (as Engineer):1,148
Deaths (to Engineers):2,543
KDR:0.50958
Kill Difference:563
Playtime:15.104 hours
Usage:3%
Score:0.111m
Score/min:123
Accuracy (listed only):19.452%
HSR (listed only):20.560%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C
Kills:899
Deaths:1,516
KDR:0.593
Accuracy:20.944% D
HSR:15.350% C
NS-30 Vandal
C++
Kills:884
Deaths:1,313
KDR:0.673
Accuracy:25.857% D*
HSR:26.697% C++
Phantom VA23
B++
Kills:681
Deaths:1,001
KDR:0.680
Accuracy:30.874% D
HSR:34.949% B++
Phaseshift VX-S
C-
Kills:313
Deaths:443
KDR:0.707
Accuracy:24.813% D**
HSR:68.371% C-
Cerberus
B*
Kills:232
Deaths:385
KDR:0.603
Accuracy:27.519% D
HSR:28.017% B*
NS-44 Commissioner
B++
Kills:227
Deaths:552
KDR:0.411
Accuracy:27.993% D--
HSR:25.991% B++
Parallax VX3
B*
Kills:209
Deaths:185
KDR:1.130
Accuracy:40.204% C++
HSR:84.211% B*
Eridani SX5
C
Kills:140
Deaths:337
KDR:0.415
Accuracy:18.728% D**
HSR:16.429% C
Ghost
C++
Kills:80
Deaths:144
KDR:0.556
Accuracy:32.661% D--
HSR:67.500% C++
Kills:3,665
Deaths (as Infiltrator):5,876
Deaths (to Infiltrators):1,557
KDR:0.62372
Kill Difference:2,211
Playtime:374.600 hours
Usage:65%
Score:2.641m
Score/min:118
Accuracy (listed only):27.732%
HSR (listed only):40.835%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
C
Kills:899
Deaths:1,516
KDR:0.593
Accuracy:20.944% D
HSR:15.350% C
NS-11C
B+
Kills:269
Deaths:498
KDR:0.540
Accuracy:16.188% D**
HSR:20.446% B+
Thanatos VE70
F
Kills:151
Deaths:298
KDR:0.507
Accuracy:23.262% F
HSR:7.285% F
Eridani SX5
C
Kills:140
Deaths:337
KDR:0.415
Accuracy:18.728% D**
HSR:16.429% C
Serpent VE92
A++
Kills:87
Deaths:206
KDR:0.422
Accuracy:14.969% F
HSR:27.586% A++
Kills:1,546
Deaths (as Light Assault):2,855
Deaths (to Light Assaults):1,533
KDR:0.54151
Kill Difference:1,309
Playtime:53.115 hours
Usage:9%
Score:0.365m
Score/min:114
Accuracy (listed only):18.818%
HSR (listed only):17.419%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C
Kills:899
Deaths:1,516
KDR:0.593
Accuracy:20.944% D
HSR:15.350% C
Thanatos VE70
F
Kills:151
Deaths:298
KDR:0.507
Accuracy:23.262% F
HSR:7.285% F
Eridani SX5
C
Kills:140
Deaths:337
KDR:0.415
Accuracy:18.728% D**
HSR:16.429% C
Kills:1,190
Deaths (as Combat Medic):2,151
Deaths (to Combat Medics):1,265
KDR:0.55323
Kill Difference:961
Playtime:7.843 hours
Usage:1%
Score:0.054m
Score/min:115
Accuracy (listed only):20.978%
HSR (listed only):13.021%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
D
Kills:426
Deaths:400
KDR:1.065
Accuracy:12.403% D
HSR:14.319% D-
Comet VM2
C+
Kills:192
Deaths:299
KDR:0.642
Accuracy:41.330% C+
HSR:2.604% D-
Cosmos VM3
D-
Kills:78
Deaths:87
KDR:0.897
Accuracy:11.246% D*
HSR:15.385% D-
Kills:696
Deaths (as MAX Suit):393
Deaths (to MAX Suits):777
KDR:1.77099
Kill Difference:303
Playtime:30.652 hours
Usage:5%
Score:0.369m
Score/min:201
Accuracy (listed only):21.660%
HSR (listed only):10.769%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D
Kills:137
V. Kills:49 274%
Deaths:96
KDR:1.427
Accuracy:31.645% F--
KPH:33.500 D
VKPH:12 D
Kills:137 (0 + 0)
Deaths:96
KDR:1.427
VKDR:0.510
Vehicle Kills:49
Kill Difference:41
Playtime:4.089 hours
Usage:1%
Score:0.053m
Score/min:216
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C*
Kills:69
V. Kills:7 N/A
Deaths:20
KDR:3.450
Accuracy:35.874% D-
KPH:57.700 C*
VKPH:5.900 C
Kills:69 (0 + 69)
Deaths:20
KDR:3.450
VKDR:0.350
Vehicle Kills:7
Kill Difference:49
Playtime:1.196 hours
Usage:0%
Score:0.017m
Score/min:239
Piloting Accuracy:N/A%
Gunner Accuracy:35.874%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D-
Kills:60
V. Kills:15 375%
Deaths:46
KDR:1.304
Accuracy:28.636% D--
KPH:14.100 D-
VKPH:3.500 D--
Kills:60 (60 + 0)
Deaths:46
KDR:1.304
VKDR:0.326
Vehicle Kills:15
Kill Difference:14
Playtime:4.254 hours
Usage:1%
Score:0.023m
Score/min:90
Driving Accuracy:28.636%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
D
Kills:83
V. Kills:54 151%
Deaths:33
KDR:2.515
Accuracy:25.505% F-
KPH:16.700 D
VKPH:10.900 D-
Kills:83 (0 + 83)
Deaths:33
KDR:2.515
VKDR:1.636
Vehicle Kills:54
Kill Difference:50
Playtime:4.964 hours
Usage:1%
Score:0.041m
Score/min:139
Driving Accuracy:N/A%
Gunner Accuracy:25.505%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-7 PDW 9078991,5160.593C0.0520.944%D15.35%C12.2DN/A3473.5h16.2C+77.5C
NS-30 Vandal 8858841,3130.673D0.0325.857%D*26.697%C++14.6D--N/A3760.5h6.1C23.4C--
Phantom VA23 6836811,0010.68D0.0430.874%D34.949%B++11.1D*N/A3161.1h4.9C15.9C
Quasar VM1 4294264001.065C0.4312.403%D14.319%D-14.9DN/A4828.5h14.8C++119.2C+
Phaseshift VX-S 3143134430.707D-0.0724.813%D**68.371%C-8.7D*N/A2236h3.9C-15.8D-
NS-11C 2692694980.54C--0.1016.188%D**20.446%B+11.2DN/A3224h15.2C+93.7D
Proximity Mine 266266912.923C2.2845.35%C**N/A88.7DN/A2293h1.9C+4.2B
Cerberus 2322323850.603C-0.0427.519%D28.017%B*13.2DN/A4117.6h6.6C+23.9C
NS-44 Commissioner 2292275520.411C--0.2327.993%D--25.991%B++11.5D-N/A3319.7h5.6D**20D*
VX29 Polaris 2122104200.5D--0.1414.826%D**17.619%D12.4D*N/A3617h14.1C-95.3D-
Parallax VX3 2092091851.13C--0.4940.204%C++84.211%B*12.2D--N/A4217.1h2.3C+5.6C*
Comet VM2 2471922990.642C0.0041.33%C+2.604%D-8.4C--2.4D--4222.8h16.5B+39.9B+
Thanatos VE70 1531512980.507C-0.1323.262%F7.285%F15DN/A5310.1h5.1C+21.8D--
Eridani SX5 1421403370.415D0.2218.728%D**16.429%C8D--N/A2017.5h19F101.2D**
Dual Photon Pods 186137961.427D0.7931.645%F--2.19%B**33.4D12D2164.1h27.9C88D*
Hunter QCX 93921920.479C0.1640.338%C+31.522%C*9.6CN/A409.6h4.7C++11.6C*
NS Annihilator 229905240.172D--0.4782.502%B*1.111%B*4.5D--7C--10519.8h14.9D18C-
Serpent VE92 87872060.422D0.2214.969%F27.586%A++9.2D-N/A359.5h13.8C+92D
Saron HRB 13783332.515C--1.8825.505%F-1.205%C-16.6D10.8D-1395h18.1B+71D
Ghost 80801440.556D0.0832.661%D--67.5%C++12.9D--N/A366.2h2.2C**6.8C+
Cosmos VM3 8078870.897D0.2611.246%D*15.385%D-16.3D--N/A644.8h16.9D*150.7D*
NS-15M1 79781220.639D0.0012.7%F6.41%F--16.6D-N/A554.7h14.4C-113.1D*
Eidolon VE33 79781460.534C-0.1023.39%D26.923%C**10.8DN/A327.2h9.7C+41.6C+
L105 Zephyr 7669203.45C--2.8135.874%D-N/A57.5C*5.8C2391.2h4.6B**12.9B+
Force-Blade 68689,3050.007C--0.6345.226%B**N/A0.2CN/A0442.9h2.6C*5.9B+
C-4 122632180.289D0.3525.571%C*N/A15.8D**14.8D--2394h2.8F-11.1D--
C75 Viper 7560461.304D0.6728.636%D--1.667%C++14D-3.5D--904.3h13.7C++47.9C
Frag Grenade 5252152N/A51.3631.875%F-N/A260D--N/A6840.2h4.9D--15.4D**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon132121h
Medical Applicator9520,3892.8h
Nano-Armor Kit5128,2093h
Medical Kit757021.7h
M12 Kobalt0750h
Recon Detection Device631,0214.3h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.78s
Server spent 2.30s on queries, 1.52s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.