Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 14 (19,742)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Praetor GTour[187r] GTour
VS BR 87

KDR: 3.71

Score: 21.4m

Last Seen: May 25th, 2020 7:50 PM
- OFFLINE - 24.6 hour(s)

Prestige 1, Battle Rank 87 - Vanu Sovereignty on Cobalt
Level Progress (to 88): 86%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost NS-15M AE NSX Daimyo NS-357 Underboss NS Decimator VE-H Maw Orion VS54
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:GTour



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $13,628,394 MLG Score: 10894
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 3.9%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.262%37.938%126218126550,7284.58952-0.882

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.607%2.332A*2.517A**-1.302D**HEAD ++ (~21.31)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.40.629B+9.10.359C**18.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.718%85.869%0212819,313131597.07675

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.351%2.134A*1.154B**-1.376

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.641B+1.80.452B+1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
68.851%18.421%021281228113210.201236

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.063%2.213A*0.683B+0.357

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.715B++2.60.472B+1.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
21.4m219.2%588 (35.3k)503 (30.2k)3.7070666,99418,0723.8082187 (87)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1283686633.714%41.355%139402:2117

80% Heavy Assault15% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 3rd, 2017 2:13 PMAug 13th, 2018 5:01 PMMay 26th, 2020 8:34 AM (2d) (PST)May 25th, 2020 4:41 PM (3d) (PST)May 25th, 2020 3:50 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0563157411.5760.4250.6523.5630.05010894

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
63,35418,91244,442952639214330,165

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
708.7h/29.5d 1,828 27,705 16,331 151.5k 989 3,158 2,130 44.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A
Kills:30,924
Deaths:6,919
KDR:4.469
Accuracy:32.896% A
HSR:38.931% B*
NS-15M AE
A+
Kills:5,462
Deaths:1,144
KDR:4.774
Accuracy:33.793% A+
HSR:37.587% B**
VE-H Maw
B**
Kills:1,268
Deaths:289
KDR:4.388
Accuracy:33.464% B**
HSR:35.489% B++
Orion VS54
A*
Kills:1,252
Deaths:382
KDR:3.277
Accuracy:29.743% A+
HSR:41.374% A*
SVA-88
A*
Kills:1,178
Deaths:290
KDR:4.062
Accuracy:32.581% A+
HSR:44.822% A*
Pulsar LSW
A++
Kills:1,177
Deaths:296
KDR:3.976
Accuracy:32.874% A+
HSR:40.357% A++
NS-15MP
B**
Kills:1,173
Deaths:224
KDR:5.237
Accuracy:33.882% B**
HSR:35.550% B+
NS-15M2
A
Kills:1,173
Deaths:269
KDR:4.361
Accuracy:31.804% A
HSR:35.976% B**
Kills:43,607
Deaths (as Heavy Assault):9,813
Deaths (to Heavy Assaults):5,550
KDR:4.4438
Kill Difference:33,794
Playtime:564.894 hours
Usage:80%
Score:17.268m
Score/min:509
Accuracy (listed only):32.629%
HSR (listed only):38.761%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
A++
Kills:1,230
Deaths:312
KDR:3.942
Accuracy:33.045% A++
HSR:27.317% B**
NS Baron G5AE
A**
Kills:1,176
Deaths:289
KDR:4.069
Accuracy:71.752% A**
HSR:23.469% A+
Eridani SX5G
B**
Kills:1,175
Deaths:254
KDR:4.626
Accuracy:33.921% B**
HSR:29.532% B++
Solstice VE3
A*
Kills:874
Deaths:232
KDR:3.767
Accuracy:34.528% A*
HSR:22.540% B
Deimos VA29
A+
Kills:141
Deaths:53
KDR:2.660
Accuracy:80.066% A+
HSR:16.312% C+
Eridani SX5
A++
Kills:98
Deaths:41
KDR:2.390
Accuracy:33.737% A
HSR:34.694% A++
Pandora VX25
A*
Kills:87
Deaths:28
KDR:3.107
Accuracy:62.917% A*
HSR:21.839% A+
NS-11C
A*
Kills:63
Deaths:21
KDR:3
Accuracy:35.304% A*
HSR:25.397% B*
Kills:4,844
Deaths (as Light Assault):1,230
Deaths (to Light Assaults):3,493
KDR:3.93821
Kill Difference:3,614
Playtime:27.513 hours
Usage:4%
Score:0.690m
Score/min:418
Accuracy (listed only):48.159%
HSR (listed only):25.138%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A
Kills:5,736
Deaths:829
KDR:6.919
Accuracy:49.117% A
HSR:79.045% B*
NSX Daimyo
B*
Kills:3,577
Deaths:491
KDR:7.285
Accuracy:48.125% B*
HSR:96.813% B*
NS-357 Underboss
A++
Kills:1,586
Deaths:1,035
KDR:1.532
Accuracy:49.967% A+
HSR:40.038% A++
NS-44 Commissioner AE
A+
Kills:1,181
Deaths:741
KDR:1.594
Accuracy:54.747% A+
HSR:34.716% B*
Eridani SX5G
B**
Kills:1,175
Deaths:254
KDR:4.626
Accuracy:33.921% B**
HSR:29.532% B++
NS-44 Commissioner
A**
Kills:554
Deaths:366
KDR:1.514
Accuracy:50.842% A+
HSR:42.419% A**
Spiker
B*
Kills:196
Deaths:112
KDR:1.750
Accuracy:35.625% B*
HSR:28.061% B++
NSX Tomoe
A+
Kills:164
Deaths:39
KDR:4.205
Accuracy:37.183% A+
HSR:47.561% B*
Eridani SX5
A++
Kills:98
Deaths:41
KDR:2.390
Accuracy:33.737% A
HSR:34.694% A++
Kills:14,267
Deaths (as Infiltrator):3,908
Deaths (to Infiltrators):2,905
KDR:3.65072
Kill Difference:10,359
Playtime:108.140 hours
Usage:15%
Score:3.194m
Score/min:492
Accuracy (listed only):43.696%
HSR (listed only):48.098%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
A++
Kills:1,230
Deaths:312
KDR:3.942
Accuracy:33.045% A++
HSR:27.317% B**
NS Baron G5AE
A**
Kills:1,176
Deaths:289
KDR:4.069
Accuracy:71.752% A**
HSR:23.469% A+
Solstice VE3
A*
Kills:874
Deaths:232
KDR:3.767
Accuracy:34.528% A*
HSR:22.540% B
Deimos VA29
A+
Kills:141
Deaths:53
KDR:2.660
Accuracy:80.066% A+
HSR:16.312% C+
Pandora VX25
A*
Kills:87
Deaths:28
KDR:3.107
Accuracy:62.917% A*
HSR:21.839% A+
NS-11C
A*
Kills:63
Deaths:21
KDR:3
Accuracy:35.304% A*
HSR:25.397% B*
Kills:3,571
Deaths (as Engineer):935
Deaths (to Engineers):2,031
KDR:3.81925
Kill Difference:2,636
Playtime:6.652 hours
Usage:1%
Score:0.206m
Score/min:516
Accuracy (listed only):52.935%
HSR (listed only):22.812%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
A+
Kills:182
V. Kills:76 236%
Deaths:
KDR:
Accuracy:52.089% B+
KPH:50.600 A+
VKPH:21.100 B++
Kills:182 (0 + 182)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:76
Kill Difference:182
Playtime:3.596 hours
Usage:1%
Score:0.075m
Score/min:346
Driving Accuracy:N/A%
Gunner Accuracy:52.089%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 31,41030,9246,9194.469B+0.7632.896%A38.931%B*105.5B++1.7B++292293.2h9.5B+28.8B*
Ghost 5,7455,7368296.919B**3.2149.117%A79.045%B*105.1A*N/A27954.6h1.7B*3.5B*
NS-15M AE 5,5225,4621,1444.774A+1.0733.793%A+37.587%B**99.3B**1.1B++24855h9.8B++28.9B*
NSX Daimyo 3,5773,5774917.285B*3.5848.125%B*96.813%B*117.3A++N/A32630.5h1.8B**3.8B*
NS-357 Underboss 1,5951,5861,0351.532B2.1849.967%A+40.038%A++97.9AN/A29916.2h3.3B*6.7B*
NS Decimator 2,1311,4833564.166M0.4665.265%B+1.618%C--81.5A*35.6A++44118.2h3B**4.6B**
VE-H Maw 1,2841,2682894.388A++0.6833.464%B**35.489%B++92.6B*1.2C**24213.7h8B*23.9B++
Orion VS54 1,2631,2523823.277B++0.4329.743%A+41.374%A*69.6B**N/A25118h9.3B*31.4C*
Serpent VE92 1,2471,2303123.942A++0.2333.045%A++27.317%B**93.2A++1.3A25313.2h10.4B++31.6B++
Lasher X2 1,2371,1964722.534A1.1747.437%A**3.177%C-92A*3.2A+38013h12.7A26.8B**
NS-44 Commissioner AE 1,1901,1817411.594C*2.1154.747%A+34.716%B*101.8B**N/A27111.6h2.8B*5B**
SVA-88 1,1891,1782904.062B**0.3532.581%A+44.822%A*97.4AN/A23512.1h9.8B++30B*
Pulsar LSW 1,1891,1772963.976A++0.2732.874%A+40.357%A++92B**N/A23912.8h10B++30.4B++
NS Baron G5AE 1,1941,1762894.069A*0.3671.752%A**23.469%A+99.7A++1.5A*32611.8h3.9B+5.5B
Eridani SX5G 1,1891,1752544.626A++0.9233.921%B**29.532%B++101.3B**1.2B**21811.6h10.3C++30.4B+
NS-15MP 1,1831,1732245.237B**1.5333.882%B**35.55%B+102B++N/A33011.5h9.5B+27.9B++
NS-15M2 1,1831,1732694.361B**0.6531.804%A35.976%B**93.1B**N/A24012.6h9.4B**29.5B*
Solstice VE3 8898742323.767M**0.0634.528%A*22.54%B98.2M**1.7M+3378.9h10.8B*31.4B
NS-44 Commissioner 5565543661.514B+2.1950.842%A+42.419%A**108.6A*N/A3495.1h2.8B**5.6B**
Damascus Edge 62254617,8810.031C+3.6850.859%A++3.663%C-0.8CN/A2677.7h2C*3.9B++
Lancer VS22 6273961193.328A++0.3853.263%D--1.263%C+40A+23.3B+3509.9h5.6B*10.5B*
C-4 4083881732.243B+1.4638.335%A++N/A155.2A8D**10812.5h1B*2.7B**
S1 511330754.4S0.6959.958%C*N/A57.9A*31.8A*4965.7h5.1B++8.6B+
Plasma Grenade 3223151315N/A311.2941.597%DN/A393.8D8.8C+13990.8h3.8C9.1C
Spiker 1981961121.75B+1.9635.625%B*28.061%B++115.3A*1.2B+2691.7h7.4B20.8B++
E540 Halberd 2581821182U178.2952.089%B+N/A50.6A+21.1B++3463.6h4A7.6B**
NSX Tomoe 167164394.205A+0.5037.183%A+47.561%B*102.5A*1.9M**4041.6h10.8B*29B**
Deimos VA29 141141532.66B**1.0580.066%A+16.312%C+128.2A*N/A4571.1h1.7B**2.1B**
Eridani SX5 9898412.39B*1.3233.737%A34.694%A++163.3M**N/A6900.6h8.5B**25.3B*
Nemesis VSH9 14591312.935M++0.7766.667%B+1.099%D-32.5B*19.3B*3012.8h6.8B+10.2B++
Pandora VX25 8887283.107A+0.6062.917%A*21.839%A+96.7A+1.1B++4460.9h4.1C*6.5B*
NS-11C 6663213A+0.7135.304%A*25.397%B*105M5S7810.6h10B**28.2B*
Tank Mine 7554318S14.2998.701%SN/A270M++105A19140.2h2.8D**2.9A++
Lasher X2 AE 5250252C*1.7138.371%B*6%B*71.4B*2.9A1790.7h12.4A32.4B*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1013,6840.7h
Spawn Beacon202,0761.6h
AE Medical Applicator19070.1h
Motion Spotter12,3470.8h
Medical Kit2,01018,27927.7h
Recon Detection Device163,2054.5h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 1.21s
Server spent 3.52s on queries, 2.31s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.