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Archon GTour[187r] GTour
VS BR 76

KDR: 3.72

Score: 18.1m

Last Seen: Oct 14th, 2019 8:20 PM
- OFFLINE - 15 hour(s)

Prestige 1, Battle Rank 76 - Vanu Sovereignty on Cobalt - Outfit Member of VS is easymode[187r] VS is easymode
VS outfit on Cobalt

Members: 20
Level Progress (to 77): 53%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost NS-15M AE NSX Daimyo VE-H Maw NS-357 Underboss Orion VS54 Serpent VE92
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $13,320,648 MLG Score: 10648
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 4.1%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.318%37.688%125616120042,5794.56905-0.85

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.818%2.373A*2.549A**-1.394D**HEAD ++ (~21.03)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.50.632B+9.20.359C**18.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.109%84.438%0212148,116110497.3448

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.076%2.132A*1.094B**-1.408

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.639B+1.80.449B1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
62.475%20.779%0112157795110.0808824

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.738A++1.212B**-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.498B+4.10.15C++2.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
VS is easymode[187r] VS is easymode
VS outfit on Cobalt

Members: 20
18.1m228%577 (34.6k)491 (29.5k)3.7194856,62915,2253.8166276 (76)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1216579734.019%41.189%140102:2617

81% Heavy Assault15% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 3rd, 2017 2:13 PMAug 13th, 2018 5:01 PMOct 14th, 2019 4:40 PM (1d) (PST)Oct 14th, 2019 4:34 PM (1d) (PST)Oct 14th, 2019 4:20 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0203057151.5320.4120.6313.5970.04610648

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
61,21718,30742,910922538216329,435

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
616.1h/25.7d 1,479 23,325 13,610 133k 830 2,861 1,698 37.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A+
Kills:24,644
Deaths:5,430
KDR:4.538
Accuracy:32.984% A+
HSR:38.825% B**
NS-15M AE
A+
Kills:4,682
Deaths:971
KDR:4.822
Accuracy:33.902% A+
HSR:36.801% B**
VE-H Maw
A+
Kills:1,260
Deaths:287
KDR:4.390
Accuracy:33.496% A+
HSR:35.476% B**
Orion VS54
A*
Kills:1,207
Deaths:371
KDR:3.253
Accuracy:29.561% A++
HSR:41.259% A*
SVA-88
M
Kills:1,178
Deaths:290
KDR:4.062
Accuracy:32.581% A++
HSR:44.822% M
NS-15MP
B**
Kills:1,173
Deaths:224
KDR:5.237
Accuracy:33.882% B**
HSR:35.550% B+
NS-15M2
A+
Kills:1,173
Deaths:269
KDR:4.361
Accuracy:31.804% A+
HSR:35.976% A
Pulsar LSW
A*
Kills:1,171
Deaths:293
KDR:3.997
Accuracy:32.860% A++
HSR:40.307% A*
Kills:36,488
Deaths (as Heavy Assault):8,135
Deaths (to Heavy Assaults):4,583
KDR:4.48531
Kill Difference:28,353
Playtime:496.135 hours
Usage:81%
Score:14.774m
Score/min:496
Accuracy (listed only):32.634%
HSR (listed only):38.627%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
A++
Kills:1,204
Deaths:299
KDR:4.027
Accuracy:33.134% A++
HSR:27.160% B**
NS Baron G5AE
A**
Kills:1,176
Deaths:289
KDR:4.069
Accuracy:71.752% A**
HSR:23.469% A+
Eridani SX5G
B**
Kills:1,175
Deaths:254
KDR:4.626
Accuracy:33.921% B**
HSR:29.532% B**
Solstice VE3
A*
Kills:638
Deaths:166
KDR:3.843
Accuracy:34.749% A*
HSR:22.727% B+
Pandora VX25
A*
Kills:77
Deaths:26
KDR:2.962
Accuracy:62.475% A*
HSR:20.779% A
Kills:4,270
Deaths (as Light Assault):1,034
Deaths (to Light Assaults):2,997
KDR:4.12959
Kill Difference:3,236
Playtime:22.889 hours
Usage:4%
Score:0.553m
Score/min:402
Accuracy (listed only):47.206%
HSR (listed only):24.733%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A+
Kills:5,648
Deaths:814
KDR:6.939
Accuracy:49.177% A+
HSR:79.072% B**
NSX Daimyo
B**
Kills:2,468
Deaths:331
KDR:7.456
Accuracy:48.964% B**
HSR:96.718% B++
NS-357 Underboss
A*
Kills:1,218
Deaths:762
KDR:1.598
Accuracy:50.417% A++
HSR:38.670% A*
NS-44 Commissioner AE
A+
Kills:1,181
Deaths:741
KDR:1.594
Accuracy:54.747% A+
HSR:34.716% B*
Eridani SX5G
B**
Kills:1,175
Deaths:254
KDR:4.626
Accuracy:33.921% B**
HSR:29.532% B**
NS-44 Commissioner
M+
Kills:364
Deaths:268
KDR:1.358
Accuracy:50.338% A++
HSR:43.956% M+
Spiker
B*
Kills:196
Deaths:112
KDR:1.750
Accuracy:35.625% B*
HSR:28.061% B*
NSX Tomoe
A*
Kills:115
Deaths:27
KDR:4.259
Accuracy:38.955% A*
HSR:49.565% A
Kills:12,365
Deaths (as Infiltrator):3,309
Deaths (to Infiltrators):2,433
KDR:3.73678
Kill Difference:9,056
Playtime:95.265 hours
Usage:15%
Score:2.772m
Score/min:485
Accuracy (listed only):45.268%
HSR (listed only):50.036%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 24,99224,6445,4304.538B+0.8232.984%A+38.825%B**101.6B**1.4B**284242.6h9.5B*28.8B**
Ghost 5,6575,6488146.939A+3.2249.177%A+79.072%B**104.8MN/A27853.9h1.7B**3.5B**
NS-15M AE 4,7364,6829714.822B**1.1033.902%A+36.801%B**96.7A1.1B*24348.4h9.9B++29.1B*
NSX Daimyo 2,4682,4683317.456A3.7448.964%B**96.718%B++113.7A*N/A32721.7h1.8B**3.7B**
VE-H Maw 1,2751,2602874.39A**0.6733.496%A+35.476%B**92.6A1.1B+23513.6h8B**24B*
NS-357 Underboss 1,2261,2187621.598B++2.1250.417%A++38.67%A*103.2A*N/A33111.8h3.4B*6.7B*
Orion VS54 1,2171,2073713.253A+0.4729.561%A++41.259%A*68.6A++N/A23617.6h9.4B**31.7B
Serpent VE92 1,2211,2042994.027M0.3133.134%A++27.16%B**92.6M1.3A*25013h10.4B++31.3B*
Lasher X2 1,2371,1964722.534A**1.1947.437%M+3.177%C-92M++3.2A*37713h12.7A+26.8A
NS Decimator 1,6821,1862973.993M**0.2766.151%B++1.602%C-80.1M33.5A*46714.8h3B**4.6B**
NS-44 Commissioner AE 1,1901,1817411.594B2.1354.747%A+34.716%B*101.8A+N/A27111.6h2.8B*5B**
SVA-88 1,1891,1782904.062A0.3432.581%A++44.822%M97.4A*N/A23012.1h9.8B*30B*
NS Baron G5AE 1,1941,1762894.069A**0.3571.752%A**23.469%A+99.7A*1.5A*32511.8h3.9B+5.5C++
Eridani SX5G 1,1891,1752544.626M0.9133.921%B**29.532%B**101.3A++1.2B**21711.6h10.3B+30.4B+
NS-15MP 1,1831,1732245.237A1.5233.882%B**35.55%B+102B*N/A32911.5h9.5B++27.9B++
NS-15M2 1,1831,1732694.361A++0.6431.804%A+35.976%A93.1A+N/A23212.6h9.4B**29.5B*
Pulsar LSW 1,1831,1712933.997A*0.2832.86%A++40.307%A*91.5A++N/A23512.8h10B*30.4B*
Solstice VE3 6476381663.843S0.1234.749%A*22.727%B+96.7S1.4M3466.6h10.6B**30.6B+
Damascus Edge 53746215,0280.031C+3.6950.709%A++3.896%C--0.8CN/A2591.3h2.1C++4.1B++
C-4 3963781722.198B+1.5237.921%A*N/A157.5A++7.5D**10792.4h1B**2.7B**
Lancer VS22 5853691113.324M0.4053.423%D--1.084%C38.8A++22.7B++3489.5h5.8B*10.9B*
NS-44 Commissioner 3653642681.358B+2.3650.338%A++43.956%M+104MN/A3603.5h2.9B**5.7B*
S1 511330754.4S0.6859.958%BN/A57.9A**31.8M4845.7h5.1B*8.6B++
Spiker 1981961121.75B*1.9735.625%B*28.061%B*115.3M++1.2C++2691.7h7.4B+20.8B*
Frag Grenade 1541501150N/A146.2842.473%C-N/A375C--10C++16350.4h4.2C9.9C+
NSX Tomoe 117115274.259A++0.5438.955%A*49.565%A104.5M1.8S3771.1h10.9B*27.9B**
Nemesis VSH9 14591312.935S0.7866.667%B+1.099%D-32.5B**19.3A2972.8h6.8B++10.2B*
Pandora VX25 7877262.962A++0.7662.475%A*20.779%A96.3A*1.3A3970.8h4.1B+6.6B*
Lasher X2 AE 5250252B+1.7238.371%B**6%B**71.4A2.9A++1770.7h12.4A32.4B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon181,9761.3h
AE Medical Applicator19070.1h
Motion Spotter12,3470.8h
Nano-Armor Kit24,7150.2h
Medical Kit1,69315,42625.2h
Recon Detection Device112,4943.5h

Check the help document for the dictionary if you want to learn more about words used here.


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