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Executor Recruit GUNDORFTHEWHITE[RE4] GUNDORFTHEWHITE
NC BR 132

KDR: 2.03

Score: 38m

Last Seen: Jan 14th, 2019 4:37 PM
- OFFLINE - 8.2 hour(s)

Prestige 1, Battle Rank 100 (132 total) - New Conglomerate on Cobalt - Outfit Member of THE RE4PERS[RE4] THE RE4PERS
NC outfit on Cobalt

Members: 222
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS NC6 Gauss SAW Gauss Compact S NC14 Bolt Driver MANA Anti-Personnel Turret C-4 SAS-R Sticky Grenade LA1 Anchor
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,150,920 MLG Score: 920
Fun Score: N/A
Cheeseburgers Flipped: 239TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.013%21.695%5213998337,4381.682910.349

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.562%0.576B+0.161C++-0.521DHEAD ++ (~9.69)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.30.393B10.90.236C++34.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.687%1.724%71102158672680.086181384%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.553F0.107C+-1.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
828.5-4.141T*188-2.542F*640.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.536%1.473%330710155,091170115142.99119336%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.979%-0.914D---0.732D--0.294

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
340.114C+10.70.139C++23.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.501%7.29%2291210102,62013447731.9494339%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.501%-0.244C0.753B++-0.092

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.70.376C**24.70.371C**49

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.33%64.945%229610165,6543119221.81276

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.837%-0.104C+-0.159C0.009

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.244C++2.60.194C++4.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.136%13.059%229410184,6331375283.36701

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.333%0.465B+-0.268C-0.207

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.43B3.50.272C*3.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
THE RE4PERS[RE4] THE RE4PERS
NC outfit on Cobalt

Members: 222
38m235.5%387 (23.2k)343 (20.6k)2.0318782,37040,5392.28484132 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1022440417.09%18.321%31302:4433

10% Combat Medic57% Engineer11% Heavy Assault17% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 31st, 2014 5:22 PMNov 22nd, 2017 8:00 PMJan 18th, 2019 7:02 PM (1d) (PST)Jan 14th, 2019 12:38 PM (5d) (PST)Jan 14th, 2019 12:37 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7082085000.7450.3660.1361.8740.051920

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,49812,46330,03545228112320,600

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1843.8h/76.8d 10,255 15,091 30,714 207.3k 2,347 6,406 5,657 78.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B+
Kills:5,749
Deaths:2,603
KDR:2.209
Accuracy:22.251% B+
HSR:24.804% C**
LA1 Anchor
C++
Kills:1,564
Deaths:678
KDR:2.307
Accuracy:23.027% C
HSR:25.895% C++
GD-22S
C++
Kills:1,372
Deaths:736
KDR:1.864
Accuracy:23.290% C++
HSR:24.344% C++
EM6
C++
Kills:1,358
Deaths:776
KDR:1.750
Accuracy:21.158% C+
HSR:24.080% C++
EM1
B*
Kills:1,199
Deaths:690
KDR:1.738
Accuracy:21.158% C+
HSR:26.606% B*
NC6A GODSAW
C**
Kills:1,007
Deaths:270
KDR:3.730
Accuracy:30.341% C**
HSR:26.812% C+
MGR-L1 Promise
C+
Kills:646
Deaths:237
KDR:2.726
Accuracy:23.095% C+
HSR:21.827% C
NSX Naginata
C
Kills:310
Deaths:260
KDR:1.192
Accuracy:19.142% D
HSR:25.161% C
NS-15M2
B+
Kills:215
Deaths:65
KDR:3.308
Accuracy:23.234% C+
HSR:28.372% B+
Kills:13,420
Deaths (as Heavy Assault):6,315
Deaths (to Heavy Assaults):10,593
KDR:2.1251
Kill Difference:7,105
Playtime:203.060 hours
Usage:11%
Score:3.773m
Score/min:310
Accuracy (listed only):22.966%
HSR (listed only):25.322%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
C+
Kills:4,912
Deaths:4,140
KDR:1.186
Accuracy:22.469% C+
HSR:14.821% D
AC-X11
C++
Kills:1,533
Deaths:1,001
KDR:1.531
Accuracy:25.078% C++
HSR:19.896% C
MGR-S1 Gladius
B+
Kills:1,484
Deaths:665
KDR:2.232
Accuracy:29.288% B+
HSR:20.014% C
Blitz GD-10
C
Kills:1,450
Deaths:1,055
KDR:1.374
Accuracy:22.617% C
HSR:13.379% C--
GD-7F
B
Kills:1,357
Deaths:1,062
KDR:1.278
Accuracy:25.947% B
HSR:15.770% D
AF-57 Piston
B*
Kills:1,347
Deaths:597
KDR:2.256
Accuracy:48.545% B*
HSR:13.215% C+
GD-66 Claw
C*
Kills:1,329
Deaths:751
KDR:1.770
Accuracy:61.305% C*
HSR:13.695% C+
Mauler S6
C++
Kills:1,173
Deaths:952
KDR:1.232
Accuracy:40.598% C++
HSR:11.850% D
NS-11C
D
Kills:1,169
Deaths:1,012
KDR:1.155
Accuracy:20.088% D
HSR:14.799% D
AF-4A Bandit
C*
Kills:1,167
Deaths:635
KDR:1.838
Accuracy:26.121% C*
HSR:22.965% C++
NS Baron G5
B
Kills:1,160
Deaths:651
KDR:1.782
Accuracy:46.999% B
HSR:13.276% C
19A Fortuna
C+
Kills:803
Deaths:413
KDR:1.944
Accuracy:26.493% C+
HSR:18.805% C
NC12 Sweeper
B+
Kills:784
Deaths:356
KDR:2.202
Accuracy:47.073% B+
HSR:13.520% C++
NSX Tanto
C
Kills:637
Deaths:479
KDR:1.330
Accuracy:23.249% D
HSR:22.292% C
AF-19 Mercenary
D
Kills:193
Deaths:202
KDR:0.955
Accuracy:18.515% D
HSR:12.435% D**
Razor GD-23
D
Kills:172
Deaths:183
KDR:0.940
Accuracy:20.149% D
HSR:13.954% D*
Kills:20,670
Deaths (as Light Assault):14,154
Deaths (to Light Assaults):6,448
KDR:1.46036
Kill Difference:6,516
Playtime:82.239 hours
Usage:4%
Score:1.766m
Score/min:358
Accuracy (listed only):31.533%
HSR (listed only):15.918%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
C+
Kills:4,912
Deaths:4,140
KDR:1.186
Accuracy:22.469% C+
HSR:14.821% D
AC-X11
C++
Kills:1,533
Deaths:1,001
KDR:1.531
Accuracy:25.078% C++
HSR:19.896% C
GD-7F
B
Kills:1,357
Deaths:1,062
KDR:1.278
Accuracy:25.947% B
HSR:15.770% D
AF-57 Piston
B*
Kills:1,347
Deaths:597
KDR:2.256
Accuracy:48.545% B*
HSR:13.215% C+
GD-66 Claw
C*
Kills:1,329
Deaths:751
KDR:1.770
Accuracy:61.305% C*
HSR:13.695% C+
Warden
D
Kills:1,197
Deaths:733
KDR:1.633
Accuracy:22.580% D
HSR:20.134% D
Mauler S6
C++
Kills:1,173
Deaths:952
KDR:1.232
Accuracy:40.598% C++
HSR:11.850% D
NS-11C
D
Kills:1,169
Deaths:1,012
KDR:1.155
Accuracy:20.088% D
HSR:14.799% D
AF-4A Bandit
C*
Kills:1,167
Deaths:635
KDR:1.838
Accuracy:26.121% C*
HSR:22.965% C++
NS Baron G5
B
Kills:1,160
Deaths:651
KDR:1.782
Accuracy:46.999% B
HSR:13.276% C
19A Fortuna
C+
Kills:803
Deaths:413
KDR:1.944
Accuracy:26.493% C+
HSR:18.805% C
NC12 Sweeper
B+
Kills:784
Deaths:356
KDR:2.202
Accuracy:47.073% B+
HSR:13.520% C++
MGR-M1 Bishop
C-
Kills:670
Deaths:176
KDR:3.807
Accuracy:28.038% D
HSR:26.418% C-
NSX Tanto
C
Kills:637
Deaths:479
KDR:1.330
Accuracy:23.249% D
HSR:22.292% C
AF-19 Mercenary
D
Kills:193
Deaths:202
KDR:0.955
Accuracy:18.515% D
HSR:12.435% D**
Razor GD-23
D
Kills:172
Deaths:183
KDR:0.940
Accuracy:20.149% D
HSR:13.954% D*
Kills:19,603
Deaths (as Engineer):13,343
Deaths (to Engineers):6,618
KDR:1.46916
Kill Difference:6,260
Playtime:1,048.084 hours
Usage:57%
Score:21.875m
Score/min:348
Accuracy (listed only):31.453%
HSR (listed only):16.740%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
C
Kills:2,646
Deaths:924
KDR:2.864
Accuracy:34.008% C
HSR:68.670% D
SAS-R
C
Kills:1,667
Deaths:751
KDR:2.220
Accuracy:36.540% C
HSR:59.868% D-
MGR-S1 Gladius
B+
Kills:1,484
Deaths:665
KDR:2.232
Accuracy:29.288% B+
HSR:20.014% C
Blitz GD-10
C
Kills:1,450
Deaths:1,055
KDR:1.374
Accuracy:22.617% C
HSR:13.379% C--
LA8 Rebel
C
Kills:1,216
Deaths:1,023
KDR:1.189
Accuracy:28.089% C
HSR:19.161% C
NC4 Mag-Shot
C+
Kills:1,178
Deaths:1,072
KDR:1.099
Accuracy:25.480% C
HSR:19.610% C+
LA3 Desperado
C**
Kills:1,161
Deaths:694
KDR:1.673
Accuracy:29.234% C++
HSR:21.189% C**
NS-61 Emissary
D
Kills:625
Deaths:597
KDR:1.047
Accuracy:19.810% D*
HSR:13.120% D
LA80
D
Kills:563
Deaths:99
KDR:5.687
Accuracy:35.520% D
HSR:73.179% D
NS-30 Vandal
D
Kills:559
Deaths:359
KDR:1.557
Accuracy:28.155% D
HSR:17.889% D--
AF-8 RailJack
D-
Kills:448
Deaths:123
KDR:3.642
Accuracy:31.087% D-
HSR:65.179% D--
NS-AM7 Archer
C**
Kills:447
Deaths:721
KDR:0.620
Accuracy:46.154% F
HSR:19.911% C**
NS-44 Commissioner
D
Kills:442
Deaths:400
KDR:1.105
Accuracy:29.862% D
HSR:17.195% D
AF-18 Stalker
B+
Kills:338
Deaths:257
KDR:1.315
Accuracy:29.876% B+
HSR:16.272% D
Gauss SPR
C+
Kills:249
Deaths:95
KDR:2.621
Accuracy:30.938% C
HSR:32.932% C+
Impetus
D
Kills:204
Deaths:107
KDR:1.907
Accuracy:29.542% D
HSR:22.549% D
NSX Tomoe
B*
Kills:200
Deaths:104
KDR:1.923
Accuracy:32.874% B*
HSR:26% D--
NS-357 Underboss
C+
Kills:194
Deaths:132
KDR:1.470
Accuracy:34.590% C+
HSR:19.588% C+
NC08 Mag-Scatter
C++
Kills:175
Deaths:143
KDR:1.224
Accuracy:53.351% C++
HSR:14.857% C+
NS-45 Pilot
D
Kills:155
Deaths:122
KDR:1.270
Accuracy:25.169% D--
HSR:20.645% D
Soldier Soaker
A*
Kills:155
Deaths:98
KDR:1.582
Accuracy:28.739% D
HSR:29.032% A*
Ectoblaster
C*
Kills:82
Deaths:67
KDR:1.224
Accuracy:31.032% D-
HSR:9.756% C*
NSX Daimyo
C+
Kills:81
Deaths:31
KDR:2.613
Accuracy:40.680% C+
HSR:87.654% F-
Kills:15,719
Deaths (as Infiltrator):9,639
Deaths (to Infiltrators):7,406
KDR:1.63077
Kill Difference:6,080
Playtime:314.633 hours
Usage:17%
Score:5.373m
Score/min:285
Accuracy (listed only):31.854%
HSR (listed only):30.767%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
B+
Kills:1,484
Deaths:665
KDR:2.232
Accuracy:29.288% B+
HSR:20.014% C
Blitz GD-10
C
Kills:1,450
Deaths:1,055
KDR:1.374
Accuracy:22.617% C
HSR:13.379% C--
AF-57 Piston
B*
Kills:1,347
Deaths:597
KDR:2.256
Accuracy:48.545% B*
HSR:13.215% C+
GD-66 Claw
C*
Kills:1,329
Deaths:751
KDR:1.770
Accuracy:61.305% C*
HSR:13.695% C+
NC1 Gauss Rifle
B+
Kills:1,196
Deaths:645
KDR:1.854
Accuracy:24.995% B+
HSR:21.070% C+
Mauler S6
C++
Kills:1,173
Deaths:952
KDR:1.232
Accuracy:40.598% C++
HSR:11.850% D
Reaper DMR
B+
Kills:1,170
Deaths:500
KDR:2.340
Accuracy:27.283% B
HSR:27.265% B+
NS Baron G5
B
Kills:1,160
Deaths:651
KDR:1.782
Accuracy:46.999% B
HSR:13.276% C
NC9 A-Tross
C++
Kills:1,156
Deaths:553
KDR:2.090
Accuracy:24.191% C+
HSR:24.914% C++
NSX Yumi
C++
Kills:795
Deaths:474
KDR:1.677
Accuracy:24.802% C
HSR:27.044% C++
NC12 Sweeper
B+
Kills:784
Deaths:356
KDR:2.202
Accuracy:47.073% B+
HSR:13.520% C++
NS-11P
D
Kills:692
Deaths:523
KDR:1.323
Accuracy:20.209% D
HSR:15.029% D
Carnage AR
B+
Kills:458
Deaths:180
KDR:2.544
Accuracy:26.794% B+
HSR:20.306% C+
Kills:14,194
Deaths (as Combat Medic):7,902
Deaths (to Combat Medics):4,352
KDR:1.79625
Kill Difference:6,292
Playtime:180.629 hours
Usage:10%
Score:4.586m
Score/min:423
Accuracy (listed only):34.208%
HSR (listed only):18.044%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM2 Falcon
D
Kills:471
Deaths:243
KDR:1.938
Accuracy:34.187% D
HSR:3.609% D
NCM2 Falcon
D
Kills:248
Deaths:199
KDR:1.246
Accuracy:35.714% D
HSR:2.419% D--
AF-34 Mattock
B++
Kills:201
Deaths:86
KDR:2.337
Accuracy:42.626% B++
HSR:12.935% D*
AF-34 Mattock
B*
Kills:159
Deaths:70
KDR:2.271
Accuracy:41.594% B*
HSR:10.063% D**
NS-20 Gorgon
C+
Kills:132
Deaths:43
KDR:3.070
Accuracy:23.933% C+
HSR:17.424% C
NS-20 Gorgon
B**
Kills:107
Deaths:43
KDR:2.488
Accuracy:25.198% C++
HSR:25.234% B**
NCM1 Scattercannon
D
Kills:79
Deaths:49
KDR:1.612
Accuracy:29.731% D
HSR:11.392% D--
Kills:1,397
Deaths (as MAX Suit):366.500
Deaths (to MAX Suits):1,860
KDR:3.81173
Kill Difference:1,030.500
Playtime:29.951 hours
Usage:2%
Score:0.609m
Score/min:339
Accuracy (listed only):33.283%
HSR (listed only):11.868%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C+
Kills:66
V. Kills:16 388%
Deaths:13
KDR:5.077
Accuracy:37.801% D*
KPH:58.500 C
VKPH:14.200 C+
M20 Mustang
D
Kills:58
V. Kills:48 118%
Deaths:123
KDR:0.472
Accuracy:22.687% D**
KPH:5.500 D
VKPH:4.500 D
Kills:124 (58 + 0)
Deaths:136
KDR:0.912
VKDR:0.471
Vehicle Kills:64
Kill Difference:12
Playtime:11.751 hours
Usage:1%
Score:0.092m
Score/min:131
Piloting Accuracy:22.687%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B++
Kills:1,286
V. Kills:536 239%
Deaths:82
KDR:15.683
Accuracy:43.169% D**
KPH:39 B++
VKPH:16.300 C
L100 Python HESH
B++
Kills:1,216
V. Kills:144 N/A
Deaths:44
KDR:27.636
Accuracy:41.905% D
KPH:70.100 B++
VKPH:8.300 C+
L100 Python HEAT
B**
Kills:1,067
V. Kills:275 387%
Deaths:58
KDR:18.397
Accuracy:42.206% D-
KPH:44.300 B**
VKPH:11.400 C+
C75 Viper
B
Kills:838
V. Kills:240 348%
Deaths:58
KDR:14.448
Accuracy:32.356% D
KPH:30.700 C++
VKPH:8.800 B
LB00 Python AP
B
Kills:381
V. Kills:117 323%
Deaths:10
KDR:38.100
Accuracy:39.118% F-
KPH:58.100 B
VKPH:17.800 C-
Skyguard
B*
Kills:309
V. Kills:161 191%
Deaths:27
KDR:11.444
Accuracy:27.466% C
KPH:20.500 B*
VKPH:10.700 C**
Kills:5,097 (5,097 + 0)
Deaths:279
KDR:18.269
VKDR:5.280
Vehicle Kills:1,473
Kill Difference:4,818
Playtime:123.276 hours
Usage:7%
Score:1.446m
Score/min:195
Driving Accuracy:27.466%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
B+
Kills:383
V. Kills:251 152%
Deaths:36
KDR:10.639
Accuracy:34.845% D
KPH:26.900 B+
VKPH:17.600 C*
E540 Halberd
B**
Kills:368
V. Kills:120 304%
Deaths:31
KDR:11.871
Accuracy:42.213% C
KPH:40.100 B**
VKPH:13.100 C
Titan-150 HEAT
C+
Kills:285
V. Kills:100 282%
Deaths:48
KDR:5.938
Accuracy:40.511% D
KPH:20.700 C+
VKPH:7.300 C-
M20 Basilisk
B**
Kills:99
V. Kills:31 309%
Deaths:11
KDR:9
Accuracy:38.080% B**
KPH:27.600 B+
VKPH:8.700 C*
Titan-150 AP
B
Kills:90
V. Kills:57 155%
Deaths:8
KDR:11.250
Accuracy:35.720% F
KPH:25.700 C**
VKPH:16.300 B
M96 Mjolnir
B**
Kills:57
V. Kills:23 238%
Deaths:3
KDR:19
Accuracy:34.711% C
KPH:47.200 B**
VKPH:19.100 C+
Kills:1,282 (375 + 907)
Deaths:137
KDR:9.358
VKDR:4.248
Vehicle Kills:582
Kill Difference:1,145
Playtime:45.466 hours
Usage:2%
Score:0.853m
Score/min:313
Driving Accuracy:35.720%
Gunner Accuracy:34.711%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M60-G Bulldog-H
B++
Kills:294
V. Kills:32 N/A
Deaths:14
KDR:21
Accuracy:37.118% D
KPH:99.600 B++
VKPH:10.800 B+
E540 Halberd-H
B
Kills:235
V. Kills:81 287%
Deaths:19
KDR:12.368
Accuracy:44.643% D**
KPH:47.200 B
VKPH:16.300 D
M12 Kobalt-H
B*
Kills:139
V. Kills:3 N/A
Deaths:6
KDR:23.167
Accuracy:26.013% B*
KPH:140.200 B+
VKPH:3 D
M96 Mjolnir-H
C+
Kills:139
V. Kills:73 188%
Deaths:19
KDR:7.316
Accuracy:46.709% C
KPH:45.900 C+
VKPH:24.100 D
C85 Canister-H
B
Kills:129
V. Kills:8 N/A
Deaths:8
KDR:16.125
Accuracy:53.227% B
KPH:110.300 C++
VKPH:6.800 C
M40 Fury-H
C*
Kills:64
V. Kills:11 N/A
Deaths:4
KDR:16
Accuracy:28.255% D*
KPH:89.700 C++
VKPH:15.400 C*
M20 Basilisk-H
C
Kills:51
V. Kills:13 364%
Deaths:8
KDR:6.375
Accuracy:41.460% C
KPH:43.300 C
VKPH:11 C--
Kills:1,051 (0 + 1,051)
Deaths:78
KDR:13.474
VKDR:2.833
Vehicle Kills:221
Kill Difference:973
Playtime:15.009 hours
Usage:1%
Score:0.318m
Score/min:353
Driving Accuracy:N/A%
Gunner Accuracy:41.460%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A+
Kills:516
V. Kills:9 N/A
Deaths:19
KDR:27.158
Accuracy:20.137% B+
KPH:110.900 A+
VKPH:1.900 C
M20 Basilisk
B**
Kills:175
V. Kills:61 282%
Deaths:20
KDR:8.750
Accuracy:39.568% C*
KPH:31.800 B**
VKPH:11.100 B+
M20 Basilisk
A
Kills:162
V. Kills:42 377%
Deaths:18
KDR:9
Accuracy:34.123% C
KPH:33.400 A
VKPH:8.700 B
M12 Kobalt
A*
Kills:69
V. Kills:1 N/A
Deaths:5
KDR:13.800
Accuracy:27.038% A*
KPH:90.300 B+
VKPH:1.300 D-
M40 Fury
C--
Kills:52
V. Kills:14 347%
Deaths:8
KDR:6.500
Accuracy:27.372% D-
KPH:24.800 D-
VKPH:6.700 C--
Kills:974 (0 + 974)
Deaths:70
KDR:13.914
VKDR:1.814
Vehicle Kills:127
Kill Difference:904
Playtime:17.863 hours
Usage:1%
Score:0.292m
Score/min:272
Driving Accuracy:N/A%
Gunner Accuracy:27.372%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
C+
Kills:437
V. Kills:36 N/A
Deaths:335
KDR:1.304
Accuracy:17.555% D
KPH:14.700 C--
VKPH:1.200 C+
Kills:437 (437 + 0)
Deaths:335
KDR:1.304
VKDR:0.107
Vehicle Kills:36
Kill Difference:102
Playtime:29.645 hours
Usage:2%
Score:0.066m
Score/min:37
Driving Accuracy:17.555%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C++
Kills:143
V. Kills:9 N/A
Deaths:11
KDR:13
Accuracy:30.437% C--
KPH:73.200 C++
VKPH:4.600 C-
Kills:143 (0 + 143)
Deaths:11
KDR:13
VKDR:0.818
Vehicle Kills:9
Kill Difference:132
Playtime:1.953 hours
Usage:0%
Score:0.029m
Score/min:250
Piloting Accuracy:N/A%
Gunner Accuracy:30.437%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6 Gauss SAW 5,8415,7492,6032.209B**0.1822.251%B+24.804%C**58.4A+N/A17998.4h9.7B43.6B+
Gauss Compact S 5,0364,9124,1401.186B+0.8522.469%C+14.821%D40.2A+1A+106122.3h9.9B+44.1C**
NC14 Bolt Driver 2,6542,6469242.864B++0.8334.008%C68.67%D41.2AN/A11364.2h2.5C**7.3C**
MANA Anti-Personnel Turret 1,9031,8805623.345N/A1.3119.502%UN/A18800U230U30377000.1h16.2T*83.3T*
C-4 2,0941,8125433.337A+1.3132.536%AN/A270.4S42.1B*12896.7h0.9B**2.9B**
SAS-R 1,6741,6677512.22C+0.1936.54%C59.868%D-44.2C**N/A12037.7h2.3C++6.4C+
Sticky Grenade 1,6341,60311603N/A1,600.9753.348%C++N/A843.7C16.3B+23421.9h2.2C++4.1C*
LA1 Anchor 1,5941,5646782.307C++0.2823.027%C25.895%C++53.7B1B*17629.1h11.3C49.2C+
AC-X11 1,5491,5331,0011.531B+0.5025.078%C++19.896%C47.8B**N/A14232.1h10.1C++40.1C*
MGR-S1 Gladius 1,4921,4846652.232B++0.2029.288%B+20.014%C61.3B**N/A17824.2h8.9B+30.3B+
Blitz GD-10 1,4651,4501,0551.374B+0.6622.617%C13.379%C--46.9B**N/A13930.9h15.8C+69.9C++
GD-22S 1,3861,3727361.864C**0.1723.29%C++24.344%C++55.8B*N/A17424.6h11.6C+49.7C*
Tank Mine 1,9051,3668981.521C--0.5125.763%DN/A136.6B++53.9C109010h1.4B*5.5B+
EM6 1,3881,3587761.75C*0.2821.158%C+24.08%C++53.9B+1.2A++14425.2h12.2C+57.9C+
GD-7F 1,3741,3571,0621.278C**0.7525.947%B15.77%D49.3B**N/A15827.5h12.5B48.2B+
AF-57 Piston 1,3531,3475972.256B**0.2248.545%B*13.215%C+105.2M++N/A32112.8h3.5B*7.1B++
GD-66 Claw 1,3391,3297511.77B+0.2661.305%C*13.695%C+88A*N/A22215.1h2.4C**4C**
L100 Python AP 1,8221,2868215.683M13.6543.169%D**1.477%D-39B++16.2C20933h4.5B*10.3B+
Bouncing Betty 1,2231,2202674.569C*2.5438.023%DN/A193.7A+N/A5596.3h1.9C++4.9C+
LA8 Rebel 1,2231,2161,0231.189B0.8428.089%C19.161%C62.7A+N/A15419.4h5.7B+20.3C**
L100 Python HESH 1,3601,2164427.636A++25.6041.905%DN/A70.3B++8.3C+28117.3h2.6B++6.2B
EM1 1,2201,1996901.738B+0.2921.158%C+26.606%B*56.6B*1A14721.2h14.2C+67C++
Warden 1,2251,1977331.633B++0.4022.58%D20.134%D42A+1B+11728.5h7.9B++35.1C**
NC1 Gauss Rifle 1,2071,1966451.854B*0.1824.995%B+21.07%C+45.1A+N/A15126.5h12.1B+48.2B+
NC4 Mag-Shot 1,1921,1781,0721.099B+0.9325.48%C19.61%C+51.9A+N/A14422.7h7.5B+29.5C*
Mauler S6 1,1801,1739521.232C**0.8040.598%C++11.85%D53.6A+N/A16421.9h4.7C**11.5B
Reaper DMR 1,1871,1705002.34B0.3127.283%B27.265%B+52.7B*N/A16222.2h9.9C++36.3B
NS-11C 1,1871,1691,0121.155C*0.8820.088%D14.799%D37.1B+N/A10531.5h16.9C84.2C
AF-4A Bandit 1,1791,1676351.838B+0.1926.121%C*22.965%C++51.9B++N/A13222.5h10.9C++41.9C*
LA3 Desperado 1,1681,1616941.673B*0.3629.234%C++21.189%C**71.7A++N/A19416.2h7.9B+26.9B+
NS Baron G5 1,1661,1606511.782B*0.2546.999%B13.276%C77.9A*N/A20414.9h4B+8.4C+
NC9 A-Tross 1,1681,1565532.09B*0.0624.191%C+24.914%C++47.6B++N/A13224.3h10.1C+41.6C++
L100 Python HEAT 1,3421,0675818.397A**16.3742.206%D-1.031%D*44.3B**11.4C+18124.1h4.8B+11.4C++
NC6A GODSAW 1,0281,0072703.73B++1.7030.341%C**26.812%C+67.1B1.4B28515h14.4C47.6D
M12 Kobalt 9659449104.889B*102.8622.341%C++22.034%B**134.9B+3C--3227h14B+62.6B+
C75 Viper 1,0788385814.448A*12.4232.356%DN/A30.7C++8.8B14427.3h11.5B35.5C++
19A Fortuna 8098034131.944B+0.0926.493%C+18.805%C60.8AN/A14313.2h8.4B*31.7B+
NSX Yumi 8157954741.677C**0.3524.802%C27.044%C++47B++1.2C+11216.9h11.5B46.2C*
NC12 Sweeper 7897843562.202B**0.1747.073%B+13.52%C++92.2M*N/A2398.5h3.7B++7.9B++
NS-11P 6956925231.323C++0.7120.209%D15.029%D37.6B+N/A10018.4h14.6C+72.5C+
MGR-M1 Bishop 6846701763.807A1.7828.038%D26.418%C-50.4B**1.1B*12613.3h6.2C**22.2C+
MGR-L1 Promise 6536462372.726B**0.6923.095%C+21.827%C64.6B*N/A23210h13.6B59C**
Hunter QCX 6626466850.943B1.0912.93%F-17.492%D20.9B++N/A5430.9h3.5B27C
The Slasher 64664311,8400.054C++1.9829.709%C4.044%D1.4CN/A4452.2h2B+6.7C*
NSX Tanto 6426374791.33C*0.7023.249%D22.292%C41.4B+N/A10415.4h13.3C*57.2C++
NS-61 Emissary 6356255971.047B0.9819.81%D*13.12%D52.5AN/A16111.9h13.1C*65.9C
LA80 565563995.687B*3.6635.52%D73.179%D45BN/A11012.5h2.2C++6.3C+
NS-30 Vandal 5625593591.557C+0.4728.155%D17.889%D--51.3B+N/A18710.9h5.2B+18.6C++
Auraxium Mag-Cutter 53353110,3370.051B+1.9825.456%C3.013%D1.6C**N/A4337.5h2C**7.8C**
M12 Kobalt 5255161927.158A+25.1320.137%B+18.992%C++109.8A+1.9C3794.7h15.1B*74.8B+
NCM2 Falcon 5874712431.938B*0.0934.187%D3.609%D24.5A+6B++10119.2h8B++23.5B+
Frag Grenade 4774681468N/A465.9747.134%C*N/A425.5C8.2C++20971.1h3.8C++8C**
Carnage AR 4654581802.544B**0.5126.794%B+20.306%C+58A+N/A1877.9h13C**48.6B+
AF-8 RailJack 4514481233.642B+1.6131.087%D-65.179%D--29.3B+N/A9215.3h2.9D9.3D
NS-AM7 Archer 6074477210.62B1.4146.154%F19.911%C**10.7B*3.8B++7041.8h19.9C++43C+
NS-44 Commissioner 4474424001.105C*0.9329.862%D17.195%D65AN/A2216.8h3.6B+12.1C+
M12 Kobalt-F 4734373351.304C+0.7317.555%D14.188%B+14.8C--1.2C+3729.6h19.4C110.8C
Enforcer ML85 6343833610.639A8.6134.845%D1.044%D-27B+17.7C*23214.2h14.2C40.8D
LB00 Python AP 4983811038.1A**36.0739.118%F-1.05%C++57.7B17.7C-2006.6h3.8B+9.7D-
E540 Halberd 4883683111.871B++9.8442.213%CN/A40B**13C2649.2h4.8B++11.3B+
Shrike 5423413201.066B++0.9742.771%D**1.466%D-20.7C12.2C+23016.5h7.9C--18.5D*
AF-18 Stalker 3433382571.315C++0.7229.876%B+16.272%D50.4B*N/A1386.7h12.4C*41.6B
NS Decimator 4883282501.312B0.7240.723%F--1.22%D-25.4C--12.4C19612.9h4.9C+12.1D*
Carver 3123125560.561M+1.4736.284%B*17.308%C++9.5B+N/A2233h1.2B+3.3B
NSX Naginata 3123102601.192C+0.8419.142%D25.161%C53.4B+N/A1545.8h13.2C+68.8C+
Skyguard 4703092711.444M**9.4127.466%C1.295%D20.5B*10.7C**18215.1h93.6B++340.8B+
Spear Anti-Vehicle Phalanx Turret 4383081916.211A+14.1839.699%C4.87%B49.7B++21C+3506.2h7.5B18.8B
M60-G Bulldog-H 3262941421B**18.9737.118%D1.02%C--98B++10.7B+2643h5.4C+14.5C+
Titan-150 HEAT 385285485.938C**3.9140.511%D5.614%A++20.7C+7.2C-18413.8h5.8C14.3D
Gauss SPR 251249952.621B++0.5930.938%C32.932%C+59.3A++N/A2084.2h4.7B+15B+
NCM2 Falcon 3162481991.246B+0.7935.714%D2.419%D--15.2B+4.2C7616.3h14.5C*40.5C++
E540 Halberd-H 3162351912.368B*10.3444.643%D**1.702%C47B16.2D3485h5.8C*13.1C
NS-15M2 219215653.308B**1.2823.234%C+28.372%B+55.1B+1B**3023.9h13.9C60C+
Impetus 2042041071.907C++0.1229.542%D22.549%D46.4BN/A1704.4h4.4B14.8C+
AF-34 Mattock 204201862.337C+0.3142.626%B++12.935%D*39.4C+N/A1185.1h7.5D17.5C**
NSX Tomoe 2022001041.923C**0.1132.874%B*26%D--54.1B++N/A1553.7h13.7C*41.7B+
NS-357 Underboss 1941941321.47B+0.5634.59%C+19.588%C+62.6B*N/A1883.1h4.3C+12.3C++
AF-19 Mercenary 1981932020.955C*1.0818.515%D12.435%D**29.2B++N/A4296.6h12.6C**67.9C++
C-4 ARX 201181513.549B*1.5236.895%M+N/A226.3A*25D11740.8h1B+2.7A
NS-TMC-01 "His Regards" 1831806,3480.028C++2.0039.507%B**3.333%D0.9C+N/A3198.8h2.4C+6.1B+
NC08 Mag-Scatter 1781751431.224C+0.8153.351%C++14.857%C+44.9B+N/A1133.9h3.5B++6.5B+
M20 Basilisk 236175208.75M++6.7239.568%C*7.429%B+31.8B**11.1B+2325.5h96.8C+244.7C*
Razor GD-23 1741721830.94C+1.0920.149%D13.954%D*27.3C*N/A1706.3h15.5C--76.8C
M20 Basilisk 204162189M*6.9734.123%C5.556%C+33.8A8.8B+2424.8h69.4B+203.3B+
AF-34 Mattock 162159702.271C0.2441.594%B*10.063%D**37.9C+N/A1314.2h7.8D*18.8C+
NS-45 Pilot 1581551221.27C+0.7625.169%D--20.645%D57.4C**1.1B**1382.7h7C**27.7C+
Soldier Soaker 156155981.582B+0.4528.739%D29.032%A*77.5B**N/A4112h5.1B++17.6C**
CAS 14-E 1521431113C+10.9730.437%C--1.399%C-71.5C+4.5C-2492h29C++95.2C+
M12 Kobalt-H 142139623.167C*21.1426.013%B*19.425%B+139B+3D4461h17.8C+68.5C**
M96 Mjolnir-H 212139197.316B**5.2846.709%CN/A46.3C+24.3C--4253h36.8C++78.8C++
NS-20 Gorgon 137132433.07A*1.0423.933%C+17.424%C36.7A**1.4C+983.6h24.3B+101.3B++
C85 Canister-H 137129816.125C++14.0953.227%B11.628%C++107.5C+6.7C4251.2h7.5C+14.1C++
Icikill 1281272,2410.057C++1.9733.001%C++3.937%D1.7CN/A476.1h1.8B++5.5B+
Mag-Cutter 1171177,0980.016C+2.0228.472%C+5.983%C+0.5C+N/A2252h2.8C+9.8C*
NS-20 Gorgon 109107432.488A++0.4625.198%C++25.234%B**30.6A++N/A793.5h30.1B119.4B++
M20 Basilisk 13099119A*6.9738.08%B**4.04%D27.5B+8.6C*1993.6h103.6D272.1C*
Rocklet Rifle 188981460.671C+1.3646.211%DN/A15.1D--13.8D-2446.5h70F--151.5F-
Titan-150 AP 14790811.25B*9.2235.72%F6.667%A*25.7C**16.3B14233.5h4.6C++12.9C--
NC15 Phoenix 13784233.652A**1.6240.275%F-N/A14C+8.8C1806h8.7B+21.7C+
Ectoblaster 8482671.224B++0.8131.032%D-9.756%C*45.6B**1.1C+1001.8h17.4C++56.2C+
NSX Daimyo 8181312.613C+0.5840.68%C+87.654%F-47.6C+N/A1771.7h3.7D**9.1D-
NCM1 Scattercannon 8079491.612C+0.4229.731%D11.392%D--21.4C+N/A1503.7h6.6B+22.1C++
Hawk GD-68 12973840.869C**1.1646.883%F--2.74%C+11.4C8.8C+1856.4h7.7C**16.5D
MANA Anti-Vehicle Turret 12570411.707C+0.3245.496%C**1.429%F**700D550C--5392300.1h11.4D**25.1C
M12 Kobalt 7069513.8C*11.7727.038%A*13.044%D*86.3B+1.3D-3400.8h17.4C**64.5B++
M60-G Bulldog 7968168S65.9748.258%CN/A136B**22B**2870.5h5.5B+11.4B+
Breaker Rocket Pods 8266135.077C3.0537.801%D*N/A60C14.5C+5541.1h26.7D*70.5D*
M40 Fury-H 7564416C**13.9728.255%D*N/A91.4C++15.7C**3840.7h11.2D-39.5F-
M20 Mustang 106581230.472C-1.5622.687%D**1.724%C5.5D4.5D8510.6h188D-828.5F
M96 Mjolnir 8057319M++16.9734.711%C1.754%B+47.5B**19.2C+2171.2h29.2B++84.1B+
MAX Punch 52523770.138B+1.8935.887%DN/A1.9C++N/A528h1.7C++4.8C*
M40 Fury 665286.5C++4.4727.372%D-N/A24.8D-6.7C--1822.1h18.8D68.7D--
M20 Basilisk-H 645186.375C**4.3441.46%C5.882%C+42.5C10.8C--2411.2h71.5C+172.4C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter4514,5225.7h
Restoration Kit607641.1h
Nano-Armor Kit8401,098,41563.4h
Snowman Soldier81600.2h
Anti-Vehicle MANA Turret91,3621.1h
Spawn Beacon202,7191.7h
Nanite Revive Grenade02,6380.7h
Medical Kit1531,9202.6h
Medical Applicator867396,02725.6h
NC Triumph Flare Gun0980.1h
Deconstruction Tool01670h
Spitfire Auto-Turret23813,80313.3h
Recon Detection Device211,3132.2h
Shield Recharging Field528,6602.4h
Ammunition Package11524,8118h
Anti-Infantry MANA Turret986,9495.6h
Nano-Repair Grenade02590.1h
Hardlight Barrier692,3402.1h

Check the help document for the dictionary if you want to learn more about words used here.


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