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Executor Recruit GUNDORFTHEWHITE[RE4] GUNDORFTHEWHITE
NC BR 139

KDR: 2.2

Score: 43.3m

Last Seen: Jul 17th, 2019 12:10 PM
- OFFLINE - 71.1 hour(s)

Prestige 1, Battle Rank 100 (139 total) - New Conglomerate on Cobalt - Outfit Member of THE RE4PERS[RE4] THE RE4PERS
NC outfit on Cobalt

Members: 220
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS NC6 Gauss SAW Gauss Compact S NC14 Bolt Driver MANA Anti-Personnel Turret MGR-S1 Gladius C-4 SAS-R Sticky Grenade
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,309,797 MLG Score: 1047
Fun Score: N/A
Cheeseburgers Flipped: 293TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.158%22.077%53340117441,5901.771290.426

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.534%0.581B+0.187C++-0.472DHEAD ++ (~10)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.30.391B10.90.233C++34.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.806%1.333%91121375701830.10683889%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.534F-0.236C-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
697.7-3.323T*159.1-2.002F--538.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.488%1.409%340712075,535179316123.087343%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.066%-0.925D---0.739D--0.269

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.30.108C+10.80.135C++23.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.735%7.353%2581212023,08714118362.18781369%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.585%-0.231C0.688B+-0.08

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.80.431B22.90.425B44.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.846%66.926%258612087,2083279262.19823

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.428%-0.031C+-0.019C+-0.337

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.261C*2.50.2C++4.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.941%13.757%258512095,4811479313.70338

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.752%0.454B+-0.231C-0.168

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.438B3.50.283C*3.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
THE RE4PERS[RE4] THE RE4PERS
NC outfit on Cobalt

Members: 220
43.3m241.7%391 (23.5k)348 (20.9k)2.1971694,41242,9702.46509139 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1214532917.509%18.904%33102:5436

9% Combat Medic56% Engineer11% Heavy Assault18% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 31st, 2014 5:22 PMNov 22nd, 2017 8:00 PMJul 18th, 2019 10:29 PM (1d) (PST)Jul 17th, 2019 1:31 PM (3d) (PST)Jul 17th, 2019 8:10 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7252025230.7580.3450.1431.9590.0521047

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,47812,13031,34846219118320,851

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2074.8h/86.5d 11,513 17,848 35,545 243.8k 2,623 7,444 6,484 90.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B+
Kills:6,663
Deaths:2,784
KDR:2.393
Accuracy:22.430% B+
HSR:25.064% C*
GD-22S
C+
Kills:1,704
Deaths:822
KDR:2.073
Accuracy:23.285% C+
HSR:24.413% C+
LA1 Anchor
C+
Kills:1,615
Deaths:694
KDR:2.327
Accuracy:22.999% C
HSR:26.006% C+
EM6
C++
Kills:1,518
Deaths:822
KDR:1.847
Accuracy:21.261% C+
HSR:24.967% C++
EM1
B++
Kills:1,201
Deaths:691
KDR:1.738
Accuracy:21.165% C+
HSR:26.561% B++
NC6A GODSAW
C**
Kills:1,103
Deaths:293
KDR:3.765
Accuracy:30.759% C**
HSR:26.927% C+
MGR-L1 Promise
C
Kills:724
Deaths:255
KDR:2.839
Accuracy:22.751% C
HSR:22.652% C
NS-15M2
B++
Kills:331
Deaths:106
KDR:3.123
Accuracy:23.818% C+
HSR:31.420% B++
NSX Naginata
C
Kills:314
Deaths:262
KDR:1.198
Accuracy:19.003% D
HSR:25.159% C
Kills:15,173
Deaths (as Heavy Assault):6,729
Deaths (to Heavy Assaults):11,236
KDR:2.25487
Kill Difference:8,444
Playtime:234.505 hours
Usage:11%
Score:4.428m
Score/min:315
Accuracy (listed only):23.052%
HSR (listed only):25.908%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
C+
Kills:5,073
Deaths:4,169
KDR:1.217
Accuracy:22.568% C+
HSR:14.784% D
MGR-S1 Gladius
C**
Kills:1,854
Deaths:793
KDR:2.338
Accuracy:28.282% C**
HSR:20.928% C+
GD-66 Claw
C++
Kills:1,666
Deaths:885
KDR:1.882
Accuracy:58.612% C+
HSR:15.246% C++
AC-X11
C+
Kills:1,533
Deaths:1,002
KDR:1.530
Accuracy:25.084% C+
HSR:19.896% C
Blitz GD-10
C
Kills:1,488
Deaths:1,058
KDR:1.406
Accuracy:22.602% C
HSR:13.441% D
GD-7F
C**
Kills:1,375
Deaths:1,074
KDR:1.280
Accuracy:25.902% C**
HSR:15.855% D
AF-57 Piston
B*
Kills:1,348
Deaths:597
KDR:2.258
Accuracy:48.525% B*
HSR:13.205% C
Mauler S6
C+
Kills:1,173
Deaths:952
KDR:1.232
Accuracy:40.598% C+
HSR:11.850% D
NS-11C
D
Kills:1,169
Deaths:1,012
KDR:1.155
Accuracy:20.088% D
HSR:14.799% D
AF-4A Bandit
C++
Kills:1,167
Deaths:635
KDR:1.838
Accuracy:26.121% C++
HSR:22.965% C+
NC12 Sweeper
B
Kills:1,163
Deaths:505
KDR:2.303
Accuracy:46.483% B
HSR:13.672% C+
NS Baron G5
C**
Kills:1,160
Deaths:651
KDR:1.782
Accuracy:46.999% C**
HSR:13.276% C
19A Fortuna
C+
Kills:844
Deaths:429
KDR:1.967
Accuracy:26.565% C+
HSR:19.076% C
NSX Tanto
C-
Kills:637
Deaths:479
KDR:1.330
Accuracy:23.249% D
HSR:22.292% C-
AF-19 Mercenary
D
Kills:193
Deaths:202
KDR:0.955
Accuracy:18.515% D
HSR:12.435% F
Razor GD-23
D-
Kills:172
Deaths:183
KDR:0.940
Accuracy:20.149% D-
HSR:13.954% D*
MGR-C1 Charger
B+
Kills:156
Deaths:47
KDR:3.319
Accuracy:26.176% C
HSR:27.564% B+
The Little Helper
C
Kills:151
Deaths:44
KDR:3.432
Accuracy:42.891% D
HSR:13.907% C
LA39 Bruiser
B+
Kills:131
Deaths:53
KDR:2.472
Accuracy:40.150% F-
HSR:18.321% B+
Kills:22,453
Deaths (as Light Assault):14,770
Deaths (to Light Assaults):6,898
KDR:1.52018
Kill Difference:7,683
Playtime:92.323 hours
Usage:4%
Score:1.992m
Score/min:360
Accuracy (listed only):32.082%
HSR (listed only):16.709%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
C+
Kills:5,073
Deaths:4,169
KDR:1.217
Accuracy:22.568% C+
HSR:14.784% D
GD-66 Claw
C++
Kills:1,666
Deaths:885
KDR:1.882
Accuracy:58.612% C+
HSR:15.246% C++
AC-X11
C+
Kills:1,533
Deaths:1,002
KDR:1.530
Accuracy:25.084% C+
HSR:19.896% C
GD-7F
C**
Kills:1,375
Deaths:1,074
KDR:1.280
Accuracy:25.902% C**
HSR:15.855% D
AF-57 Piston
B*
Kills:1,348
Deaths:597
KDR:2.258
Accuracy:48.525% B*
HSR:13.205% C
Warden
D
Kills:1,197
Deaths:733
KDR:1.633
Accuracy:22.580% D
HSR:20.134% D
Mauler S6
C+
Kills:1,173
Deaths:952
KDR:1.232
Accuracy:40.598% C+
HSR:11.850% D
NS-11C
D
Kills:1,169
Deaths:1,012
KDR:1.155
Accuracy:20.088% D
HSR:14.799% D
AF-4A Bandit
C++
Kills:1,167
Deaths:635
KDR:1.838
Accuracy:26.121% C++
HSR:22.965% C+
NC12 Sweeper
B
Kills:1,163
Deaths:505
KDR:2.303
Accuracy:46.483% B
HSR:13.672% C+
NS Baron G5
C**
Kills:1,160
Deaths:651
KDR:1.782
Accuracy:46.999% C**
HSR:13.276% C
MGR-M1 Bishop
C+
Kills:975
Deaths:234
KDR:4.167
Accuracy:28.393% D
HSR:30.154% C+
19A Fortuna
C+
Kills:844
Deaths:429
KDR:1.967
Accuracy:26.565% C+
HSR:19.076% C
NSX Tanto
C-
Kills:637
Deaths:479
KDR:1.330
Accuracy:23.249% D
HSR:22.292% C-
AF-19 Mercenary
D
Kills:193
Deaths:202
KDR:0.955
Accuracy:18.515% D
HSR:12.435% F
Razor GD-23
D-
Kills:172
Deaths:183
KDR:0.940
Accuracy:20.149% D-
HSR:13.954% D*
MGR-C1 Charger
B+
Kills:156
Deaths:47
KDR:3.319
Accuracy:26.176% C
HSR:27.564% B+
The Little Helper
C
Kills:151
Deaths:44
KDR:3.432
Accuracy:42.891% D
HSR:13.907% C
LA39 Bruiser
B+
Kills:131
Deaths:53
KDR:2.472
Accuracy:40.150% F-
HSR:18.321% B+
Kills:21,283
Deaths (as Engineer):13,886
Deaths (to Engineers):6,922
KDR:1.53269
Kill Difference:7,397
Playtime:1,164.679 hours
Usage:56%
Score:24.682m
Score/min:353
Accuracy (listed only):32.087%
HSR (listed only):17.546%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
C+
Kills:2,982
Deaths:969
KDR:3.077
Accuracy:34.557% C+
HSR:69.651% C--
MGR-S1 Gladius
C**
Kills:1,854
Deaths:793
KDR:2.338
Accuracy:28.282% C**
HSR:20.928% C+
SAS-R
C
Kills:1,815
Deaths:772
KDR:2.351
Accuracy:36.616% C
HSR:61.047% D
Blitz GD-10
C
Kills:1,488
Deaths:1,058
KDR:1.406
Accuracy:22.602% C
HSR:13.441% D
LA80
C+
Kills:1,372
Deaths:192
KDR:7.146
Accuracy:36.434% D
HSR:77.041% C+
NC4 Mag-Shot
C+
Kills:1,245
Deaths:1,097
KDR:1.135
Accuracy:25.789% C
HSR:19.759% C+
LA8 Rebel
C
Kills:1,228
Deaths:1,030
KDR:1.192
Accuracy:28.073% C
HSR:19.055% C
LA3 Desperado
C*
Kills:1,161
Deaths:694
KDR:1.673
Accuracy:29.234% C++
HSR:21.189% C*
NS-61 Emissary
C
Kills:914
Deaths:702
KDR:1.302
Accuracy:21.598% D--
HSR:15.208% C
NS-30 Vandal
D-
Kills:560
Deaths:361
KDR:1.551
Accuracy:28.150% D-
HSR:18.036% D--
NS-AM7 Archer
C*
Kills:488
Deaths:732
KDR:0.667
Accuracy:46.447% F
HSR:19.262% C*
NS-44 Commissioner
D
Kills:469
Deaths:407
KDR:1.152
Accuracy:30.094% D
HSR:17.271% D
AF-8 RailJack
D-
Kills:466
Deaths:125
KDR:3.728
Accuracy:31.189% D-
HSR:65.236% D--
NS-357 Underboss
C+
Kills:446
Deaths:231
KDR:1.931
Accuracy:35.009% C+
HSR:20.179% C+
Gauss SPR
C*
Kills:438
Deaths:115
KDR:3.809
Accuracy:32.230% C+
HSR:35.616% C*
Impetus
C
Kills:341
Deaths:134
KDR:2.545
Accuracy:30.067% D
HSR:25.220% C
AF-18 Stalker
B+
Kills:338
Deaths:257
KDR:1.315
Accuracy:29.876% B+
HSR:16.272% D
Soldier Soaker
A+
Kills:325
Deaths:146
KDR:2.226
Accuracy:25.955% D-
HSR:22.769% A+
NS-45 Pilot
C-
Kills:259
Deaths:148
KDR:1.750
Accuracy:26.900% D
HSR:22.394% C-
NSX Tomoe
B*
Kills:200
Deaths:104
KDR:1.923
Accuracy:32.701% B*
HSR:26% D--
NC08 Mag-Scatter
C++
Kills:178
Deaths:145
KDR:1.228
Accuracy:53.144% C++
HSR:14.607% C+
NSX Daimyo
C-
Kills:135
Deaths:38
KDR:3.553
Accuracy:38.710% C-
HSR:90.370% D--
Ectoblaster
C**
Kills:82
Deaths:67
KDR:1.224
Accuracy:30.904% D-
HSR:9.756% C**
Kills:18,784
Deaths (as Infiltrator):10,317
Deaths (to Infiltrators):7,808
KDR:1.82068
Kill Difference:8,467
Playtime:371.081 hours
Usage:18%
Score:6.482m
Score/min:291
Accuracy (listed only):31.937%
HSR (listed only):31.318%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
C**
Kills:1,854
Deaths:793
KDR:2.338
Accuracy:28.282% C**
HSR:20.928% C+
GD-66 Claw
C++
Kills:1,666
Deaths:885
KDR:1.882
Accuracy:58.612% C+
HSR:15.246% C++
Blitz GD-10
C
Kills:1,488
Deaths:1,058
KDR:1.406
Accuracy:22.602% C
HSR:13.441% D
AF-57 Piston
B*
Kills:1,348
Deaths:597
KDR:2.258
Accuracy:48.525% B*
HSR:13.205% C
NC1 Gauss Rifle
B+
Kills:1,196
Deaths:645
KDR:1.854
Accuracy:24.995% B+
HSR:21.070% C+
Reaper DMR
B
Kills:1,193
Deaths:508
KDR:2.348
Accuracy:27.303% C**
HSR:27.494% B
Mauler S6
C+
Kills:1,173
Deaths:952
KDR:1.232
Accuracy:40.598% C+
HSR:11.850% D
NC12 Sweeper
B
Kills:1,163
Deaths:505
KDR:2.303
Accuracy:46.483% B
HSR:13.672% C+
NS Baron G5
C**
Kills:1,160
Deaths:651
KDR:1.782
Accuracy:46.999% C**
HSR:13.276% C
NC9 A-Tross
C+
Kills:1,156
Deaths:553
KDR:2.090
Accuracy:24.191% C
HSR:24.914% C+
NSX Yumi
C+
Kills:1,013
Deaths:510
KDR:1.986
Accuracy:25.405% C
HSR:25.469% C+
Carnage AR
C*
Kills:820
Deaths:268
KDR:3.060
Accuracy:25.965% C*
HSR:19.512% C+
NS-11P
D
Kills:692
Deaths:523
KDR:1.323
Accuracy:20.209% D
HSR:15.029% D
The Little Helper
C
Kills:151
Deaths:44
KDR:3.432
Accuracy:42.891% D
HSR:13.907% C
LA39 Bruiser
B+
Kills:131
Deaths:53
KDR:2.472
Accuracy:40.150% F-
HSR:18.321% B+
GR-22
B*
Kills:94
Deaths:35
KDR:2.686
Accuracy:24.921% C++
HSR:25.532% B*
Kills:16,298
Deaths (as Combat Medic):8,580
Deaths (to Combat Medics):4,587
KDR:1.89953
Kill Difference:7,718
Playtime:190.473 hours
Usage:9%
Score:4.912m
Score/min:430
Accuracy (listed only):34.258%
HSR (listed only):18.304%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM2 Falcon
C--
Kills:563
Deaths:263
KDR:2.141
Accuracy:35.545% C--
HSR:3.197% D
NCM2 Falcon
C--
Kills:321
Deaths:219
KDR:1.466
Accuracy:37.056% C--
HSR:2.804% D-
AF-34 Mattock
B++
Kills:268
Deaths:91
KDR:2.945
Accuracy:43.473% B++
HSR:13.433% D--
AF-34 Mattock
B*
Kills:232
Deaths:75
KDR:3.093
Accuracy:41.691% B*
HSR:12.069% D--
NS-20 Gorgon
C*
Kills:210
Deaths:63
KDR:3.333
Accuracy:23.776% C+
HSR:20.476% C*
NS-20 Gorgon
B**
Kills:196
Deaths:63
KDR:3.111
Accuracy:24.958% C++
HSR:26.020% B**
NCM1 Scattercannon
D-
Kills:79
Deaths:49
KDR:1.612
Accuracy:29.731% D-
HSR:11.392% D--
Kills:1,869
Deaths (as MAX Suit):411.500
Deaths (to MAX Suits):1,954
KDR:4.54192
Kill Difference:1,457.500
Playtime:36.685 hours
Usage:2%
Score:0.766m
Score/min:348
Accuracy (listed only):33.747%
HSR (listed only):12.770%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C
Kills:86
V. Kills:17 N/A
Deaths:13
KDR:6.615
Accuracy:37.973% D*
KPH:62 C
VKPH:12.300 C
M20 Mustang
D
Kills:75
V. Kills:56 132%
Deaths:125
KDR:0.600
Accuracy:22.806% D*
KPH:6.700 D
VKPH:5 D
Kills:161 (75 + 0)
Deaths:138
KDR:1.167
VKDR:0.529
Vehicle Kills:73
Kill Difference:23
Playtime:12.586 hours
Usage:1%
Score:0.105m
Score/min:139
Piloting Accuracy:22.806%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:1,394
V. Kills:158 N/A
Deaths:48
KDR:29.042
Accuracy:42.647% D
KPH:72.600 B*
VKPH:8.200 C+
L100 Python AP
B+
Kills:1,311
V. Kills:538 243%
Deaths:83
KDR:15.795
Accuracy:43.186% D**
KPH:39.300 B+
VKPH:16.100 C
LB00 Python AP
C++
Kills:1,291
V. Kills:447 288%
Deaths:30
KDR:43.033
Accuracy:39.806% F
KPH:54.500 C++
VKPH:18.900 C
L100 Python HEAT
B*
Kills:1,067
V. Kills:275 387%
Deaths:58
KDR:18.397
Accuracy:42.206% D--
KPH:44.300 B*
VKPH:11.400 C+
C75 Viper
C**
Kills:990
V. Kills:289 341%
Deaths:62
KDR:15.968
Accuracy:32.325% D
KPH:32.100 C++
VKPH:9.400 C**
Skyguard
B*
Kills:346
V. Kills:175 197%
Deaths:28
KDR:12.357
Accuracy:27.492% C
KPH:20.900 B*
VKPH:10.600 C**
Kills:6,399 (6,399 + 0)
Deaths:309
KDR:20.709
VKDR:6.091
Vehicle Kills:1,882
Kill Difference:6,090
Playtime:147.781 hours
Usage:7%
Score:1.848m
Score/min:208
Driving Accuracy:27.492%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
B**
Kills:397
V. Kills:131 301%
Deaths:31
KDR:12.806
Accuracy:42.440% C
KPH:40.400 B**
VKPH:13.300 C
Enforcer ML85
B+
Kills:385
V. Kills:251 153%
Deaths:36
KDR:10.694
Accuracy:34.873% D
KPH:26.800 B+
VKPH:17.500 C*
Titan-150 HEAT
C+
Kills:321
V. Kills:115 277%
Deaths:48
KDR:6.688
Accuracy:41.647% D
KPH:21.800 C+
VKPH:7.800 C
Titan-150 AP
B
Kills:106
V. Kills:61 171%
Deaths:9
KDR:11.778
Accuracy:36.127% F
KPH:28 B
VKPH:16.100 C**
M20 Basilisk
B**
Kills:99
V. Kills:31 309%
Deaths:12
KDR:8.250
Accuracy:38.043% B**
KPH:27.500 B+
VKPH:8.600 C**
M96 Mjolnir
B*
Kills:57
V. Kills:23 238%
Deaths:3
KDR:19
Accuracy:34.711% C
KPH:47.200 B*
VKPH:19.100 C+
Kills:1,365 (427 + 938)
Deaths:139
KDR:9.820
VKDR:4.403
Vehicle Kills:612
Kill Difference:1,226
Playtime:47.486 hours
Usage:2%
Score:0.918m
Score/min:322
Driving Accuracy:36.127%
Gunner Accuracy:34.711%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M60-G Bulldog-H
B**
Kills:558
V. Kills:53 N/A
Deaths:16
KDR:34.875
Accuracy:41.999% C
KPH:116 B**
VKPH:11 C**
E540 Halberd-H
C**
Kills:244
V. Kills:84 287%
Deaths:19
KDR:12.842
Accuracy:44.326% D**
KPH:47.600 C**
VKPH:16.400 D
M12 Kobalt-H
B*
Kills:168
V. Kills:4 N/A
Deaths:6
KDR:28
Accuracy:26.324% B*
KPH:146.700 B+
VKPH:3.500 C
C85 Canister-H
B
Kills:147
V. Kills:9 N/A
Deaths:8
KDR:18.375
Accuracy:54.441% B
KPH:118 C**
VKPH:7.200 C+
M96 Mjolnir-H
C+
Kills:143
V. Kills:76 186%
Deaths:19
KDR:7.526
Accuracy:46.603% C
KPH:45.800 C+
VKPH:24.400 C--
M40 Fury-H
C*
Kills:64
V. Kills:11 N/A
Deaths:4
KDR:16
Accuracy:28.255% D*
KPH:89.700 C++
VKPH:15.400 C*
M20 Basilisk-H
C+
Kills:61
V. Kills:13 436%
Deaths:8
KDR:7.625
Accuracy:40.801% C-
KPH:48.900 C+
VKPH:10.400 C--
Kills:1,385 (0 + 1,385)
Deaths:80
KDR:17.313
VKDR:3.125
Vehicle Kills:250
Kill Difference:1,305
Playtime:17.406 hours
Usage:1%
Score:0.383m
Score/min:367
Driving Accuracy:N/A%
Gunner Accuracy:40.801%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:594
V. Kills:13 N/A
Deaths:19
KDR:31.263
Accuracy:20.837% B+
KPH:109.700 A
VKPH:2.400 C+
M20 Basilisk
B*
Kills:184
V. Kills:62 292%
Deaths:20
KDR:9.200
Accuracy:40.109% C**
KPH:31.400 B*
VKPH:10.600 B+
M20 Basilisk
A
Kills:180
V. Kills:43 409%
Deaths:18
KDR:10
Accuracy:34.652% C
KPH:35.500 A
VKPH:8.500 B
M12 Kobalt
A*
Kills:70
V. Kills:1 N/A
Deaths:5
KDR:14
Accuracy:26.883% A*
KPH:90.400 B+
VKPH:1.300 D-
M40 Fury
C--
Kills:52
V. Kills:14 347%
Deaths:8
KDR:6.500
Accuracy:27.255% D-
KPH:24.600 D-
VKPH:6.600 C--
Kills:1,080 (0 + 1,080)
Deaths:70
KDR:15.429
VKDR:1.900
Vehicle Kills:133
Kill Difference:1,010
Playtime:19.232 hours
Usage:1%
Score:0.321m
Score/min:279
Driving Accuracy:N/A%
Gunner Accuracy:27.255%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
C+
Kills:437
V. Kills:36 N/A
Deaths:335
KDR:1.304
Accuracy:17.555% D
KPH:14.700 C--
VKPH:1.200 C+
Kills:437 (437 + 0)
Deaths:335
KDR:1.304
VKDR:0.107
Vehicle Kills:36
Kill Difference:102
Playtime:29.645 hours
Usage:1%
Score:0.066m
Score/min:37
Driving Accuracy:17.555%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C**
Kills:183
V. Kills:12 N/A
Deaths:12
KDR:15.250
Accuracy:31.065% C
KPH:78.800 C**
VKPH:5.200 C
Kills:183 (0 + 183)
Deaths:12
KDR:15.250
VKDR:1
Vehicle Kills:12
Kill Difference:171
Playtime:2.321 hours
Usage:0%
Score:0.034m
Score/min:247
Piloting Accuracy:N/A%
Gunner Accuracy:31.065%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6 Gauss SAW 6,7706,6632,7842.393B**0.2022.43%B+25.064%C*57.3AN/A175116.2h9.9C*44.2B+
Gauss Compact S 5,2035,0734,1691.217B0.9822.568%C+14.784%D40.6A1A107124.9h9.8B+43.4C**
NC14 Bolt Driver 2,9902,9829693.077B*0.8834.557%C+69.651%C--41.8AN/A11571.3h2.4B+7.1C**
MANA Anti-Personnel Turret 1,9421,9175693.369N/A1.1719.614%UN/A19170U250U31354000.1h16.3T*83.1T*
MGR-S1 Gladius 1,8631,8547932.338B++0.1428.282%C**20.928%C+58.9B*N/A17431.5h9.1B+32.2B+
C-4 2,1161,8315433.372A1.1732.957%AN/A273.3S42.5B*13306.7h0.9B**2.9B**
SAS-R 1,8231,8157722.351C+0.1536.616%C61.047%D45.5C**N/A12439.9h2.3C+6.4C+
Sticky Grenade 1,8321,79711797N/A1,794.8053.651%C++N/A855.7C16.7B+23442.1h2.2C++4.1C*
GD-22S 1,7201,7048222.073B0.1223.285%C+24.413%C+53.3B+N/A16332h12.1C52.2C++
GD-66 Claw 1,6771,6668851.882B+0.3258.612%C+15.246%C++86.3A++N/A23219.3h2.4C**4.2C*
LA1 Anchor 1,6461,6156942.327C++0.1322.999%C26.006%C+53.8C*1B**18530h11.3C49.1C+
AC-X11 1,5491,5331,0021.53B+0.6725.084%C+19.896%C47.8B*N/A14532.1h10.1C*40.1C*
EM6 1,5501,5188221.847C*0.3521.261%C+24.967%C++53.5B+1.1A+14928.4h12.4C58.5C+
Blitz GD-10 1,5041,4881,0581.406B+0.7922.602%C13.441%D47.1B*N/A14131.6h15.8C+70C++
Tank Mine 1,9521,4059011.559C--0.6426.51%C--N/A139.1B++54.2C109810.1h1.4B*5.5B+
L100 Python HESH 1,5521,3944829.042A++26.8442.647%DN/A72.6B*8.2C+28319.2h2.6B*6.1B+
GD-7F 1,3921,3751,0741.28C*0.9225.902%C**15.855%D49.1B*N/A16328h12.6B48.5B+
LA80 1,3751,3721927.146A+4.9536.434%D77.041%C+47.8B+N/A12928.7h2.2C++6.1C+
AF-57 Piston 1,3541,3485972.258B**0.0648.525%B*13.205%C105.3M++N/A32612.8h3.5B*7.1B+
L100 Python AP 1,8491,3118315.795A*13.6043.186%D**1.449%D39.3B+16.1C21833.4h4.4B++10.3C*
LB00 Python AP 1,7381,2913043.033M**40.8439.806%F1.007%B54.5C++18.9C24623.7h3.7B9.2D
Bouncing Betty 1,2731,2702694.721C**2.5237.874%DN/A189.6A+N/A5516.7h1.9C++5C+
NC4 Mag-Shot 1,2591,2451,0971.135B+1.0625.789%C19.759%C+53.7A+N/A15023.2h7.4B+28.8C**
LA8 Rebel 1,2371,2281,0301.192B1.0128.073%C19.055%C62.7A+N/A15619.6h5.7B+20.4C**
EM1 1,2221,2016911.738B+0.4621.165%C+26.561%B++56.7B*1A14921.2h14.2C+67C++
Warden 1,2251,1977331.633B+0.5622.58%D20.134%D42A1B*12028.5h7.9B++35.1C*
NC1 Gauss Rifle 1,2071,1966451.854B*0.3424.995%B+21.07%C+45.1AN/A15926.5h12.1B+48.2B+
Reaper DMR 1,2101,1935082.348C**0.1527.303%C**27.494%B52.8B++N/A16422.6h9.9C+36.4C**
Mauler S6 1,1801,1739521.232C**0.9740.598%C+11.85%D53.6AN/A16721.9h4.7B11.5B
NS-11C 1,1871,1691,0121.155C*1.0420.088%D14.799%D37.1B+N/A10831.5h16.9C84.2C
AF-4A Bandit 1,1791,1676351.838B+0.3626.121%C++22.965%C+51.9B+N/A13422.5h10.9C++41.9C**
NC12 Sweeper 1,1691,1635052.303B**0.1146.483%B13.672%C+89.5M+N/A24213h3.8B++8.2B+
LA3 Desperado 1,1681,1616941.673B*0.5229.234%C++21.189%C*71.7A++N/A19516.2h7.9B+26.9B+
NS Baron G5 1,1661,1606511.782B*0.4246.999%C**13.276%C77.9A*N/A20514.9h4B+8.4C+
NC9 A-Tross 1,1681,1565532.09B++0.1124.191%C24.914%C+47.6B+N/A13424.3h10.1C+41.6C+
M12 Kobalt 1,1331,11010111B*108.8022.034%C+23.514%A133.7B+2.8D3228.3h14B++63.4B+
NC6A GODSAW 1,1301,1032933.765B++1.5730.759%C**26.927%C+63C++1.5B**27317.5h16.1C--52.5D-
L100 Python HEAT 1,3421,0675818.397A++16.2042.206%D--1.031%D--44.3B*11.4C+18524.1h4.8B+11.4C++
NSX Yumi 1,0441,0135101.986B+0.2125.405%C25.469%C+48B+1.5B12321.1h11.4B44.8C*
C75 Viper 1,2799906215.968M+13.7732.325%D1.01%C--32C++9.4C**15530.9h11.1B+34.4C*
MGR-M1 Bishop 9959752344.167A+1.9728.393%D30.154%C+48.5B*1B++12420.1h6.5C*22.9C+
NS-61 Emissary 9249147021.302B++0.9021.598%D--15.208%C57.5A++N/A16815.9h12.6C**58.5C+
19A Fortuna 8508444291.967B+0.2326.565%C+19.076%C60.7B**N/A14713.9h8.4B++31.6B+
Carnage AR 8308202683.06A0.8625.965%C*19.512%C+52.6B**N/A15515.6h13.5C++51.8C**
Hunter QCX 7817657371.038B+1.1613.911%F-18.17%C--22.4B*N/A5734.1h3.4B+24.7C+
MGR-L1 Promise 7317242552.839A0.6422.751%C22.652%C63B*N/A23911.5h13.8C**60.7C*
The Slasher 70870212,6020.056C++2.1428.051%C-3.846%D-1.4CN/A3507.4h2B+7.1C+
NS-11P 6956925231.323C*0.8720.209%D15.029%D37.6B+N/A10018.4h14.6C+72.5C+
Carver 6796771,6760.404B*1.7933.709%B+16.544%C+5.8C+N/A14115.9h1.2B+3.7B+
NSX Tanto 6426374791.33C*0.8723.249%D22.292%C-41.4BN/A10715.4h13.3C*57.2C++
M12 Kobalt 6075941931.263A++29.0720.837%B+20.539%B+110A2.4C+3795.4h15.8B++75.7B+
NCM2 Falcon 6905632632.141B*0.0635.545%C--3.197%D25.1A+5.7B+10522.4h8.1B++22.7B+
NS-30 Vandal 5635603611.551C+0.6528.15%D-18.036%D--51.4B+N/A18710.9h5.3B+18.7C+
M60-G Bulldog-H 6115581634.875A**32.6841.999%CN/A116.3B**11C**3104.8h5.3C+12.6C++
Auraxium Mag-Cutter 54053810,3440.052B+2.1525.716%C2.974%D1.6C*N/A4337.9h2C**7.8C**
NS-AM7 Archer 6554887320.667B+1.5346.447%F19.262%C*11.1B*3.8B*6943.8h19.3C*41.5C+
Frag Grenade 4894801480N/A477.8047.34%C**N/A436.4C+8.2C+22981.1h3.8C++7.9B
NS-44 Commissioner 4744694071.152C*1.0530.094%D17.271%D65.1AN/A2277.2h3.6B12C+
AF-8 RailJack 4694661253.728B+1.5331.189%D-65.236%D--29.7B+N/A9615.7h2.9D9.2D
NS-357 Underboss 4474462311.931B**0.2735.009%C+20.179%C+63.7B++N/A1907h4.2C++12.1C++
Gauss SPR 4424381153.809A1.6132.23%C+35.616%C*56.9A++N/A1657.7h4.6B++14.1B+
M12 Kobalt-F 4734373351.304C+0.8917.555%D14.188%B+14.8C--1.2C+3729.6h19.4C+110.8C
NS Decimator 6124192751.524B+0.6740.119%F*1.432%D26.9C--12.4C-19815.6h4.5C*11.2D--
E540 Halberd 5283973112.806B++10.6142.44%CN/A40.5B**13.4C2839.8h4.7B*11B+
Shrike 6143873341.159B*1.0442.608%F1.292%D-20.4C11.9C+22619h8.2D19.2D**
Enforcer ML85 6363853610.694A8.5034.873%D1.039%D-26.9B+17.6C*23514.3h14.3C40.9D
Skyguard 5213462812.357M**10.1627.492%C1.445%C--20.8B*10.5C**18316.6h92.2B++335.3B+
Impetus 3423411342.545B+0.3530.067%D25.22%C50.9B+N/A1566.7h4.5C**15C+
AF-18 Stalker 3433382571.315C+0.8829.876%B+16.272%D50.4B*N/A1416.7h12.4C*41.6B
Spear Anti-Vehicle Phalanx Turret 4783362016.8A+14.6039.957%C4.762%B+51.7B*21.8C++3606.5h7.2B+18.1B
NS-15M2 3363311063.123B*0.9323.818%C+31.42%B++55.2B+N/A2586h13.7C+57.4C++
Soldier Soaker 3273251462.226B**0.0325.955%D-22.769%A+77.4B**N/A3204.2h5.4B+20.6C+
NCM2 Falcon 3973212191.466B++0.7337.056%C--2.804%D-16.4B++3.9C7819.6h13.6B36.6C++
Titan-150 HEAT 436321486.688B+4.4941.647%D4.984%A21.8C+7.8C18614.7h6C14.3D
NSX Naginata 3163142621.198C+1.0019.003%D25.159%C52.3BN/A1586h13.2C+69.4C+
C-4 ARX 341305863.547B*1.3535.084%A*N/A234.6A*27.7C-10631.3h1B++2.7A+
AF-34 Mattock 271268912.945C+0.7543.473%B++13.433%D--43.2C*N/A1226.2h7.5C17.3B
NS-45 Pilot 2642591481.75B+0.4526.9%D22.394%C-64.8B+1.3B**1594h6.9C**25.5C+
E540 Halberd-H 3282441912.842B++10.6444.326%D**1.639%C47.8C**16.5C--3575.1h5.8C*13.1C
AF-34 Mattock 236232753.093C+0.9041.691%B*12.069%D--44.6C*N/A1375.2h7.4D17.7C*
NS-20 Gorgon 220210633.333M1.1423.776%C+20.476%C*35.6A++1.7B+985.9h23.4B98.4B+
NSX Tomoe 2022001041.923C**0.2732.701%B*26%D--52.6B+N/A1563.8h13.7C*41.9B+
NS-20 Gorgon 202196633.111M0.9124.958%C++26.02%B**33.8A++1C--835.8h25.5B+102.3B++
AF-19 Mercenary 1981932020.955C*1.2418.515%D12.435%F29.2B+N/A4676.6h12.6C**67.9C+
M20 Basilisk 246184209.2M*7.0040.109%C**7.609%B++31.2B*10.5B+2315.9h99.3C+247.6C**
CAS 14-E 1951831215.25C++13.0531.065%C1.093%D79.6C**5.2C2472.3h29.2C++94.1C++
M20 Basilisk 2231801810M*7.8034.652%C6.111%C++35.3A8.4B2525.1h66.5B*191.8B++
NS-TMC-01 "His Regards" 1831806,3480.028C++2.1739.507%B**3.333%D0.9C+N/A3198.8h2.4C+6.1B+
NC08 Mag-Scatter 1811781451.228C+0.9753.144%C++14.607%C+45.6B+N/A1193.9h3.5B++6.5B+
Razor GD-23 1741721830.94C+1.2620.149%D-13.954%D*27.3C++N/A1776.3h15.5D76.8C-
M12 Kobalt-H 172168628B++25.8026.324%B*19.643%B+152.7B++3.6C4831.1h17.3C+65.5B+
MGR-C1 Charger 160156473.319A*1.1226.176%C27.564%B+43.3C**1.1B+1343.6h12.8C*49.1C++
The Little Helper 151151443.432A++1.2342.891%D13.907%C88.8A++N/A2641.7h3.6B**8.4B+
C85 Canister-H 156147818.375B+16.1854.441%B10.204%C122.5B7.5C+4501.2h7.4C+13.6C*
M96 Mjolnir-H 219143197.526A5.3346.603%CN/A46.1C+24.5C-4383.1h36.4C*78.1C++
NSX Daimyo 135135383.553C++1.3638.71%C-90.37%D--50C+N/A1722.7h3.3D-8.5D
LA39 Bruiser 132131532.472A0.2740.15%F-18.321%B+54.6B+N/A2842.4h2.9D7.1D*
Icikill 1281272,2740.056C++2.1432.633%C++3.937%D1.6C+N/A478h1.8B+5.6B+
Mag-Cutter 1201207,1070.017C+2.1828.596%C+5.833%C+0.5C+N/A2252.9h2.8C+9.7C++
NC15 Phoenix 183113264.346M+2.1539.85%F-N/A14.7C++9.1C1807.7h8.5B+21.3C+
Rocklet Rifle 2071081520.711C+1.4944.427%D-N/A14.8D--13.6D-2507.3h69F--155.3F--
Titan-150 AP 167106911.778B*9.5836.127%F5.66%A++27.9B16.1C**14323.8h4.3C**11.9D
M20 Basilisk 13099128.25M6.0538.043%B**4.04%D27.5B+8.6C**1993.6h104.3D274.2C++
GR-22 9594352.686B**0.4924.921%C++25.532%B*40.9B+N/A3232.3h16.8D--67.2C
M60-G Bulldog 10490245S42.8045.761%C-N/A100B++15.6C**2480.9h6.5B14.2C**
Breaker Rocket Pods 10386136.615C+4.4237.973%D*N/A61.4C12.1C4921.4h23.3D-61.5D-
Ectoblaster 8482671.224B**0.9730.904%D-9.756%C**45.6B*1.1C+1001.8h17.4C++56.4C+
Orbital Strike Uplink 10081181N/A78.80740%UN/A810U190U87820.1h0.9T*0.1T*
NSX Amaterasu 82803770.212M++1.9915.674%D8.75%D-3.3CN/A823.9h3.1C++19.9C++
NCM1 Scattercannon 8079491.612C+0.5929.731%D-11.392%D--21.4C+N/A1683.7h6.6B+22.1C++
MAX Punch 76764220.18B**2.0238.629%C-N/A2.2B+N/A634.6h1.6C++4.2C**
M20 Mustang 131751250.6C1.6022.806%D*1.333%C-6.7D5D9511.2h159.1C--697.7D*
Hawk GD-68 12973840.869C**1.3346.805%F--2.74%C++11.4C--8.8C1896.4h7.7C**16.5D
MANA Anti-Vehicle Turret 12772421.714A++0.4845.526%B+1.389%T720D550F-2840050.1h11.2B*24.7A
M12 Kobalt 7170514C++11.8026.883%A*12.857%D*87.5B+1.3D-3680.8h17.5C**65.3B++
M40 Fury-H 7564416C*13.8028.255%D*N/A91.4C++15.7C**3860.7h11.2D39.5F-
M20 Basilisk-H 746187.625B+5.4340.801%C-6.557%C++50.8C+10.8C--2481.2h61.3C*150.3C++
M96 Mjolnir 8057319M++16.8034.711%C1.754%B+47.5B*19.2C+2191.2h29.2B++84.1B+
NS Annihilator 8955212.619S0.4280.36%C+N/A20.4A*12.6A+3372.7h8.1A10.1A
M40 Fury 665286.5C+4.3027.255%D-N/A24.8D-6.7C-1822.1h19.1D-70.1D--
Aspis Anti-Aircraft Phalanx Turret 1085095.556B*3.3625.954%C+N/A11.4C+13.2B2094.4h166.3C640.9C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit8661,169,88467.7h
Spawn Beacon212,8311.8h
Anti-Vehicle MANA Turret91,3921.1h
Medical Applicator889414,29526.9h
Medical Kit1972,4793.4h
Nanite Revive Grenade02,7670.8h
Welding Device0940h
Deconstruction Tool01670h
NC Triumph Flare Gun02250.3h
Motion Spotter4718,5447.5h
Restoration Kit1341,9852.3h
Spitfire Auto-Turret26619,03417.7h
Recon Detection Device211,4142.3h
Shield Recharging Field528,6602.4h
Ammunition Package11927,8498.8h
Anti-Infantry MANA Turret987,0855.7h
Snowman Soldier81600.2h
Nano-Repair Grenade02620.1h
Hardlight Barrier702,4062.2h

Check the help document for the dictionary if you want to learn more about words used here.


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