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Executor Recruit GUNDORFTHEWHITE[RE4] GUNDORFTHEWHITE
NC BR 146

KDR: 2.37

Score: 48.5m

Last Seen: Jan 21st, 2020 8:49 PM
- OFFLINE - 79.4 hour(s)

Prestige 1, Battle Rank 100 (146 total) - New Conglomerate on Cobalt - Outfit Member of THE RE4PERS[RE4] THE RE4PERS
NC outfit on Cobalt

Members: 213
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS NC6 Gauss SAW Gauss Compact S NC14 Bolt Driver LB00 Python AP SAS-R MGR-S1 Gladius Spitfire Auto-Turret GD-22S
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,457,415 MLG Score: 1165
Fun Score: N/A
Cheeseburgers Flipped: 331TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.298%22.557%54840119245,4501.856470.514

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.569%0.596B+0.192C++-0.484DHEAD ++ (~10.41)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.50.393B10.80.233C++33.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.247%1.389%1621230144727950.198074150%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.115%-1.546F-0.398C---1.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
398.6-2.965T92.7-1.739F-305.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.617%1.417%346712255,785184917053.12703339%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.975%-0.907D---0.718D--0.32

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.70.103C+110.124C+23.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.021%7.619%2841212203,54414419462.4594374%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.707%-0.292C0.781B++-0.047

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.50.457B+21.30.463B+43.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.898%65.041%284712259,0193466322.60213

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.319%0.003C+-0.086C+-0.331

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.244C++2.70.177C++5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.795%14.209%284612266,1231588363.85337

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.645%0.43B-0.101C+-0.754

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.447B3.40.299C*3.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
THE RE4PERS[RE4] THE RE4PERS
NC outfit on Cobalt

Members: 213
48.5m241.6%394 (23.6k)351 (21.1k)2.37012106,87845,0942.65485146 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1232639217.834%19.316%34403:0444

9% Combat Medic55% Engineer11% Heavy Assault19% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 31st, 2014 5:22 PMNov 22nd, 2017 8:00 PMJan 24th, 2020 2:42 PM (8h) (PST)Jan 21st, 2020 5:48 PM (3d) (PST)Jan 21st, 2020 4:49 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7441955490.7740.3260.1491.9960.0531165

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,66011,67432,98646209120321,056

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2302.8h/95.9d 12,840 20,645 40,795 275.8k 2,859 8,537 7,313 102.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B+
Kills:7,605
Deaths:2,960
KDR:2.569
Accuracy:22.441% B+
HSR:25.312% C**
GD-22S
C++
Kills:1,930
Deaths:857
KDR:2.252
Accuracy:23.361% C+
HSR:25.026% C++
LA1 Anchor
C+
Kills:1,648
Deaths:709
KDR:2.324
Accuracy:23.015% C-
HSR:25.850% C+
EM6
C*
Kills:1,551
Deaths:828
KDR:1.873
Accuracy:21.348% C+
HSR:25.403% C*
NC6A GODSAW
C**
Kills:1,329
Deaths:336
KDR:3.955
Accuracy:30.663% C**
HSR:26.862% C+
EM1
B++
Kills:1,201
Deaths:691
KDR:1.738
Accuracy:21.165% C+
HSR:26.561% B++
MGR-L1 Promise
C
Kills:760
Deaths:260
KDR:2.923
Accuracy:22.749% C
HSR:22.500% C
NS-15M2
B++
Kills:362
Deaths:119
KDR:3.042
Accuracy:24.028% C+
HSR:31.768% B++
NSX Naginata
C
Kills:318
Deaths:262
KDR:1.214
Accuracy:18.976% D
HSR:25.157% C
Kills:16,704
Deaths (as Heavy Assault):7,022
Deaths (to Heavy Assaults):11,766
KDR:2.37881
Kill Difference:9,682
Playtime:255.683 hours
Usage:11%
Score:4.822m
Score/min:314
Accuracy (listed only):23.083%
HSR (listed only):26.049%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
C
Kills:5,138
Deaths:4,183
KDR:1.228
Accuracy:22.610% C
HSR:14.792% D
MGR-S1 Gladius
C*
Kills:2,043
Deaths:835
KDR:2.447
Accuracy:28.009% C*
HSR:21.243% C+
GD-66 Claw
C++
Kills:1,829
Deaths:934
KDR:1.958
Accuracy:56.349% C
HSR:15.801% C++
AC-X11
C+
Kills:1,553
Deaths:1,009
KDR:1.539
Accuracy:25.094% C+
HSR:20.026% C
Blitz GD-10
C
Kills:1,496
Deaths:1,063
KDR:1.407
Accuracy:22.585% C
HSR:13.703% D
GD-7F
C*
Kills:1,429
Deaths:1,086
KDR:1.316
Accuracy:25.782% C*
HSR:16.095% D-
AF-57 Piston
B*
Kills:1,357
Deaths:601
KDR:2.258
Accuracy:48.426% B*
HSR:13.265% C
Mauler S6
C+
Kills:1,173
Deaths:952
KDR:1.232
Accuracy:40.598% C+
HSR:11.850% D
NS-11C
D-
Kills:1,169
Deaths:1,012
KDR:1.155
Accuracy:20.088% D-
HSR:14.799% D-
AF-4A Bandit
C++
Kills:1,167
Deaths:635
KDR:1.838
Accuracy:26.121% C++
HSR:22.965% C+
NC12 Sweeper
B
Kills:1,163
Deaths:505
KDR:2.303
Accuracy:46.483% B
HSR:13.672% C++
NS Baron G5
C**
Kills:1,160
Deaths:651
KDR:1.782
Accuracy:46.999% C**
HSR:13.276% C
19A Fortuna
C+
Kills:862
Deaths:432
KDR:1.995
Accuracy:26.428% C+
HSR:19.374% C
NSX Tanto
C-
Kills:637
Deaths:479
KDR:1.330
Accuracy:23.249% D
HSR:22.292% C-
LA39 Bruiser
B
Kills:534
Deaths:183
KDR:2.918
Accuracy:44.600% D**
HSR:16.667% B
MGR-C1 Charger
B+
Kills:254
Deaths:68
KDR:3.735
Accuracy:26.827% C+
HSR:27.165% B+
AF-19 Mercenary
D
Kills:193
Deaths:202
KDR:0.955
Accuracy:18.506% D
HSR:12.435% F
Razor GD-23
D
Kills:172
Deaths:183
KDR:0.940
Accuracy:20.149% D
HSR:13.954% D*
The Little Helper
C--
Kills:172
Deaths:51
KDR:3.373
Accuracy:41.120% D
HSR:13.372% C--
The Brawler
A+
Kills:67
Deaths:22
KDR:3.045
Accuracy:49.440% D
HSR:20.896% A+
Kills:23,568
Deaths (as Light Assault):15,086
Deaths (to Light Assaults):7,273
KDR:1.56224
Kill Difference:8,482
Playtime:100.026 hours
Usage:4%
Score:2.159m
Score/min:360
Accuracy (listed only):32.973%
HSR (listed only):16.882%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
C
Kills:5,138
Deaths:4,183
KDR:1.228
Accuracy:22.610% C
HSR:14.792% D
GD-66 Claw
C++
Kills:1,829
Deaths:934
KDR:1.958
Accuracy:56.349% C
HSR:15.801% C++
AC-X11
C+
Kills:1,553
Deaths:1,009
KDR:1.539
Accuracy:25.094% C+
HSR:20.026% C
GD-7F
C*
Kills:1,429
Deaths:1,086
KDR:1.316
Accuracy:25.782% C*
HSR:16.095% D-
AF-57 Piston
B*
Kills:1,357
Deaths:601
KDR:2.258
Accuracy:48.426% B*
HSR:13.265% C
Warden
D
Kills:1,197
Deaths:733
KDR:1.633
Accuracy:22.580% D
HSR:20.134% D
MGR-M1 Bishop
C+
Kills:1,180
Deaths:265
KDR:4.453
Accuracy:28.541% D
HSR:30.170% C+
Mauler S6
C+
Kills:1,173
Deaths:952
KDR:1.232
Accuracy:40.598% C+
HSR:11.850% D
NS-11C
D-
Kills:1,169
Deaths:1,012
KDR:1.155
Accuracy:20.088% D-
HSR:14.799% D-
AF-4A Bandit
C++
Kills:1,167
Deaths:635
KDR:1.838
Accuracy:26.121% C++
HSR:22.965% C+
NC12 Sweeper
B
Kills:1,163
Deaths:505
KDR:2.303
Accuracy:46.483% B
HSR:13.672% C++
NS Baron G5
C**
Kills:1,160
Deaths:651
KDR:1.782
Accuracy:46.999% C**
HSR:13.276% C
19A Fortuna
C+
Kills:862
Deaths:432
KDR:1.995
Accuracy:26.428% C+
HSR:19.374% C
NSX Tanto
C-
Kills:637
Deaths:479
KDR:1.330
Accuracy:23.249% D
HSR:22.292% C-
LA39 Bruiser
B
Kills:534
Deaths:183
KDR:2.918
Accuracy:44.600% D**
HSR:16.667% B
MGR-C1 Charger
B+
Kills:254
Deaths:68
KDR:3.735
Accuracy:26.827% C+
HSR:27.165% B+
AF-19 Mercenary
D
Kills:193
Deaths:202
KDR:0.955
Accuracy:18.506% D
HSR:12.435% F
Razor GD-23
D
Kills:172
Deaths:183
KDR:0.940
Accuracy:20.149% D
HSR:13.954% D*
The Little Helper
C--
Kills:172
Deaths:51
KDR:3.373
Accuracy:41.120% D
HSR:13.372% C--
The Brawler
A+
Kills:67
Deaths:22
KDR:3.045
Accuracy:49.440% D
HSR:20.896% A+
Kills:22,406
Deaths (as Engineer):14,186
Deaths (to Engineers):7,172
KDR:1.57944
Kill Difference:8,220
Playtime:1,263.408 hours
Usage:55%
Score:27.060m
Score/min:357
Accuracy (listed only):32.999%
HSR (listed only):17.650%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
C+
Kills:3,462
Deaths:1,012
KDR:3.421
Accuracy:35.130% C+
HSR:70.191% C-
SAS-R
C
Kills:2,044
Deaths:807
KDR:2.533
Accuracy:36.736% C
HSR:61.742% D
MGR-S1 Gladius
C*
Kills:2,043
Deaths:835
KDR:2.447
Accuracy:28.009% C*
HSR:21.243% C+
LA80
C+
Kills:1,570
Deaths:214
KDR:7.336
Accuracy:36.416% D
HSR:77.198% C+
Blitz GD-10
C
Kills:1,496
Deaths:1,063
KDR:1.407
Accuracy:22.585% C
HSR:13.703% D
NC4 Mag-Shot
C+
Kills:1,298
Deaths:1,113
KDR:1.166
Accuracy:25.911% C
HSR:19.877% C+
LA8 Rebel
C
Kills:1,235
Deaths:1,035
KDR:1.193
Accuracy:28.114% C
HSR:18.947% C
Impetus
B
Kills:1,166
Deaths:231
KDR:5.048
Accuracy:31.791% C
HSR:31.389% B
Gauss SPR
C++
Kills:1,162
Deaths:201
KDR:5.781
Accuracy:32.736% C++
HSR:34.510% C++
LA3 Desperado
C++
Kills:1,161
Deaths:694
KDR:1.673
Accuracy:29.234% C++
HSR:21.189% C++
NS-61 Emissary
C+
Kills:1,160
Deaths:803
KDR:1.445
Accuracy:22.081% D-
HSR:16.724% C+
NS-AM7 Archer
C**
Kills:667
Deaths:788
KDR:0.846
Accuracy:46.713% F
HSR:20.390% C**
NS-357 Underboss
C
Kills:567
Deaths:284
KDR:1.996
Accuracy:35.201% C
HSR:20.635% C
NS-30 Vandal
D-
Kills:560
Deaths:361
KDR:1.551
Accuracy:28.150% D-
HSR:18.036% D*
NS-44 Commissioner
D
Kills:489
Deaths:414
KDR:1.181
Accuracy:30.277% D
HSR:17.996% D
AF-8 RailJack
D-
Kills:475
Deaths:126
KDR:3.770
Accuracy:31.231% D-
HSR:65.474% D--
Soldier Soaker
A+
Kills:392
Deaths:166
KDR:2.361
Accuracy:27.520% D
HSR:21.939% A+
AF-18 Stalker
B+
Kills:338
Deaths:257
KDR:1.315
Accuracy:29.876% B+
HSR:16.272% D
NS-45 Pilot
D
Kills:288
Deaths:156
KDR:1.846
Accuracy:27.278% D
HSR:21.528% D
NC08 Mag-Scatter
C+
Kills:202
Deaths:152
KDR:1.329
Accuracy:51.554% C+
HSR:15.347% C+
NSX Tomoe
B*
Kills:200
Deaths:104
KDR:1.923
Accuracy:32.701% B*
HSR:26% D--
NSX Daimyo
C
Kills:170
Deaths:42
KDR:4.048
Accuracy:39.157% C
HSR:91.177% D-
The Moonshot
D--
Kills:136
Deaths:10
KDR:13.600
Accuracy:35.964% D--
HSR:69.853% F
Ectoblaster
C+
Kills:104
Deaths:89
KDR:1.169
Accuracy:29.965% D-
HSR:8.654% C+
Kills:22,385
Deaths (as Infiltrator):10,957
Deaths (to Infiltrators):8,203
KDR:2.04299
Kill Difference:11,428
Playtime:447.066 hours
Usage:19%
Score:8.111m
Score/min:302
Accuracy (listed only):32.264%
HSR (listed only):33.334%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
C*
Kills:2,043
Deaths:835
KDR:2.447
Accuracy:28.009% C*
HSR:21.243% C+
GD-66 Claw
C++
Kills:1,829
Deaths:934
KDR:1.958
Accuracy:56.349% C
HSR:15.801% C++
Blitz GD-10
C
Kills:1,496
Deaths:1,063
KDR:1.407
Accuracy:22.585% C
HSR:13.703% D
AF-57 Piston
B*
Kills:1,357
Deaths:601
KDR:2.258
Accuracy:48.426% B*
HSR:13.265% C
Gauss Rifle S
C**
Kills:1,272
Deaths:219
KDR:5.808
Accuracy:26.721% C*
HSR:23.428% C**
NC1 Gauss Rifle
B
Kills:1,197
Deaths:645
KDR:1.856
Accuracy:24.991% B
HSR:21.053% C+
Reaper DMR
C**
Kills:1,193
Deaths:508
KDR:2.348
Accuracy:27.303% C*
HSR:27.494% C**
Mauler S6
C+
Kills:1,173
Deaths:952
KDR:1.232
Accuracy:40.598% C+
HSR:11.850% D
NC12 Sweeper
B
Kills:1,163
Deaths:505
KDR:2.303
Accuracy:46.483% B
HSR:13.672% C++
NS Baron G5
C**
Kills:1,160
Deaths:651
KDR:1.782
Accuracy:46.999% C**
HSR:13.276% C
NC9 A-Tross
C+
Kills:1,160
Deaths:554
KDR:2.094
Accuracy:24.184% C
HSR:25% C+
Carnage AR
C*
Kills:1,153
Deaths:336
KDR:3.432
Accuracy:26.094% C*
HSR:20.555% C+
NSX Yumi
C+
Kills:1,030
Deaths:512
KDR:2.012
Accuracy:25.394% C
HSR:25.534% C+
NS-11P
D
Kills:692
Deaths:524
KDR:1.321
Accuracy:20.212% D
HSR:15.029% D
LA39 Bruiser
B
Kills:534
Deaths:183
KDR:2.918
Accuracy:44.600% D**
HSR:16.667% B
The Little Helper
C--
Kills:172
Deaths:51
KDR:3.373
Accuracy:41.120% D
HSR:13.372% C--
GR-22
B++
Kills:94
Deaths:36
KDR:2.611
Accuracy:24.882% C+
HSR:25.532% B++
The Brawler
A+
Kills:67
Deaths:22
KDR:3.045
Accuracy:49.440% D
HSR:20.896% A+
MGR-A1 Vanquisher
C*
Kills:60
Deaths:14
KDR:4.286
Accuracy:30.450% C*
HSR:16.667% D*
Kills:18,845
Deaths (as Combat Medic):9,145
Deaths (to Combat Medics):4,793
KDR:2.06069
Kill Difference:9,700
Playtime:209.261 hours
Usage:9%
Score:5.436m
Score/min:433
Accuracy (listed only):34.465%
HSR (listed only):18.633%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM2 Falcon
C
Kills:727
Deaths:294
KDR:2.473
Accuracy:37.012% C
HSR:3.576% C--
NCM2 Falcon
C
Kills:408
Deaths:250
KDR:1.632
Accuracy:38.483% C
HSR:2.696% D-
AF-34 Mattock
B++
Kills:268
Deaths:91
KDR:2.945
Accuracy:43.473% B++
HSR:13.433% D--
AF-34 Mattock
B*
Kills:232
Deaths:75
KDR:3.093
Accuracy:41.691% B*
HSR:12.069% D--
NS-20 Gorgon
C*
Kills:231
Deaths:69
KDR:3.348
Accuracy:23.691% C+
HSR:21.212% C*
NS-20 Gorgon
B**
Kills:219
Deaths:69
KDR:3.174
Accuracy:24.860% C+
HSR:26.941% B**
NCM1 Scattercannon
D
Kills:79
Deaths:49
KDR:1.612
Accuracy:29.731% D
HSR:11.392% D--
Kills:2,164
Deaths (as MAX Suit):448.500
Deaths (to MAX Suits):2,033
KDR:4.82497
Kill Difference:1,715.500
Playtime:41.464 hours
Usage:2%
Score:0.900m
Score/min:362
Accuracy (listed only):34.134%
HSR (listed only):13.046%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C
Kills:93
V. Kills:19 465%
Deaths:14
KDR:6.643
Accuracy:37.951% D*
KPH:60.400 C
VKPH:12.300 C
M20 Mustang
D
Kills:87
V. Kills:63 136%
Deaths:126
KDR:0.690
Accuracy:22.647% D**
KPH:7.100 D
VKPH:5.100 D
M30 Mustang AH
D
Kills:57
V. Kills:5 N/A
Deaths:9
KDR:6.333
Accuracy:48.428% D-
KPH:27.400 D
VKPH:2.400 D
Kills:237 (144 + 0)
Deaths:149
KDR:1.591
VKDR:0.584
Vehicle Kills:87
Kill Difference:88
Playtime:15.889 hours
Usage:1%
Score:0.142m
Score/min:149
Piloting Accuracy:48.428%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

LB00 Python AP
C*
Kills:2,072
V. Kills:727 285%
Deaths:30
KDR:69.067
Accuracy:39.765% F
KPH:56 C*
VKPH:19.700 C
L100 Python HESH
B*
Kills:1,394
V. Kills:158 N/A
Deaths:48
KDR:29.042
Accuracy:42.647% D
KPH:72.600 B*
VKPH:8.200 C+
L100 Python AP
B+
Kills:1,311
V. Kills:538 243%
Deaths:83
KDR:15.795
Accuracy:43.186% D**
KPH:39.300 B+
VKPH:16.100 C
C75 Viper
B
Kills:1,129
V. Kills:332 339%
Deaths:64
KDR:17.641
Accuracy:32.733% D
KPH:33.400 C*
VKPH:9.800 B
L100 Python HEAT
B*
Kills:1,067
V. Kills:275 387%
Deaths:58
KDR:18.397
Accuracy:42.206% D--
KPH:44.300 B*
VKPH:11.400 C+
Skyguard
B*
Kills:379
V. Kills:189 199%
Deaths:29
KDR:13.069
Accuracy:27.709% C
KPH:21.300 B*
VKPH:10.600 C**
Kills:7,352 (7,352 + 0)
Deaths:312
KDR:23.564
VKDR:7.112
Vehicle Kills:2,219
Kill Difference:7,040
Playtime:165.196 hours
Usage:7%
Score:2.117m
Score/min:214
Driving Accuracy:27.709%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
B**
Kills:415
V. Kills:137 301%
Deaths:31
KDR:13.387
Accuracy:42.472% C
KPH:40.900 B**
VKPH:13.500 C+
Enforcer ML85
B+
Kills:385
V. Kills:251 153%
Deaths:36
KDR:10.694
Accuracy:34.874% D
KPH:26.700 B+
VKPH:17.400 C++
Titan-150 HEAT
C+
Kills:321
V. Kills:115 277%
Deaths:48
KDR:6.688
Accuracy:41.647% D
KPH:21.800 C+
VKPH:7.800 C
Titan-150 AP
B*
Kills:184
V. Kills:97 188%
Deaths:9
KDR:20.444
Accuracy:38.006% D**
KPH:34.400 B*
VKPH:18.200 B++
M20 Basilisk
B**
Kills:100
V. Kills:31 313%
Deaths:12
KDR:8.333
Accuracy:37.856% B**
KPH:27.100 B+
VKPH:8.400 C**
M96 Mjolnir
B++
Kills:57
V. Kills:23 238%
Deaths:3
KDR:19
Accuracy:34.711% C
KPH:47.200 B++
VKPH:19.100 C+
Kills:1,462 (505 + 957)
Deaths:139
KDR:10.518
VKDR:4.705
Vehicle Kills:654
Kill Difference:1,323
Playtime:49.519 hours
Usage:2%
Score:0.968m
Score/min:326
Driving Accuracy:38.006%
Gunner Accuracy:34.711%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M60-G Bulldog-H
A
Kills:717
V. Kills:73 N/A
Deaths:16
KDR:44.813
Accuracy:42.987% C
KPH:122.900 A
VKPH:12.500 C**
M12 Kobalt-H
B*
Kills:296
V. Kills:11 N/A
Deaths:6
KDR:49.333
Accuracy:24.553% B+
KPH:159.600 B*
VKPH:5.900 B+
E540 Halberd-H
B
Kills:261
V. Kills:90 287%
Deaths:19
KDR:13.737
Accuracy:44.128% D**
KPH:48.900 B
VKPH:16.900 C--
C85 Canister-H
B+
Kills:165
V. Kills:9 N/A
Deaths:8
KDR:20.625
Accuracy:54.274% C**
KPH:125.100 B+
VKPH:6.800 C
M96 Mjolnir-H
C+
Kills:147
V. Kills:76 191%
Deaths:19
KDR:7.737
Accuracy:45.264% C-
KPH:46.300 C+
VKPH:23.900 C--
G30 Walker
A*
Kills:98
V. Kills:25 377%
Deaths:
KDR:
Accuracy:30.270% D-
KPH:66.100 A*
VKPH:16.900 B
G40-F Ranger
B+
Kills:89
V. Kills:49 178%
Deaths:
KDR:
Accuracy:33.446% C+
KPH:43 B+
VKPH:23.700 B+
M40 Fury-H
C*
Kills:68
V. Kills:12 N/A
Deaths:4
KDR:17
Accuracy:29.178% D**
KPH:90.100 C++
VKPH:15.900 C*
M20 Basilisk-H
C+
Kills:61
V. Kills:13 436%
Deaths:8
KDR:7.625
Accuracy:41.023% C
KPH:48.800 C+
VKPH:10.400 C--
Kills:1,902 (0 + 1,902)
Deaths:80
KDR:23.775
VKDR:4.475
Vehicle Kills:358
Kill Difference:1,822
Playtime:23.084 hours
Usage:1%
Score:0.510m
Score/min:369
Driving Accuracy:N/A%
Gunner Accuracy:41.023%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A+
Kills:692
V. Kills:16 N/A
Deaths:19
KDR:36.421
Accuracy:20.804% B+
KPH:110.200 A+
VKPH:2.500 C+
M20 Basilisk
B*
Kills:190
V. Kills:64 292%
Deaths:20
KDR:9.500
Accuracy:39.801% C*
KPH:31.400 B*
VKPH:10.600 B+
M20 Basilisk
A
Kills:180
V. Kills:43 409%
Deaths:18
KDR:10
Accuracy:34.650% C
KPH:34.600 A
VKPH:8.300 C**
M12 Kobalt
A++
Kills:82
V. Kills:2 N/A
Deaths:5
KDR:16.400
Accuracy:26.612% A++
KPH:93.500 B++
VKPH:2.300 C
M40 Fury
D
Kills:52
V. Kills:14 347%
Deaths:8
KDR:6.500
Accuracy:27.255% D-
KPH:24.500 D-
VKPH:6.600 D
Kills:1,196 (0 + 1,196)
Deaths:70
KDR:17.086
VKDR:1.986
Vehicle Kills:139
Kill Difference:1,126
Playtime:20.535 hours
Usage:1%
Score:0.346m
Score/min:281
Driving Accuracy:N/A%
Gunner Accuracy:27.255%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
C+
Kills:438
V. Kills:36 N/A
Deaths:336
KDR:1.304
Accuracy:17.525% D
KPH:14.700 C--
VKPH:1.200 C+
LA7 Buzzard
C
Kills:52
V. Kills:4 N/A
Deaths:17
KDR:3.059
Accuracy:30.704% D**
KPH:16 C
VKPH:1.200 D-
Kills:490 (490 + 0)
Deaths:353
KDR:1.388
VKDR:0.113
Vehicle Kills:40
Kill Difference:137
Playtime:33.093 hours
Usage:1%
Score:0.076m
Score/min:38
Driving Accuracy:30.704%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C*
Kills:186
V. Kills:12 N/A
Deaths:12
KDR:15.500
Accuracy:30.907% C-
KPH:77.900 C*
VKPH:5 C
Kills:186 (0 + 186)
Deaths:12
KDR:15.500
VKDR:1
Vehicle Kills:12
Kill Difference:174
Playtime:2.389 hours
Usage:0%
Score:0.038m
Score/min:265
Piloting Accuracy:N/A%
Gunner Accuracy:30.907%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6 Gauss SAW 7,7297,6052,9602.569B**0.2022.441%B+25.312%C**57.5AN/A174132.3h10C*44.5B+
Gauss Compact S 5,2685,1384,1831.228B1.1422.61%C14.792%D40.8B**1B*109125.9h9.7B+43.1C**
NC14 Bolt Driver 3,4713,4621,0123.421B++1.0535.13%C+70.191%C-43.5AN/A12179.5h2.4B+6.9B
LB00 Python AP 2,7992,0723069.067S66.7039.765%FN/A56C*19.6C24537h3.6B+9D
SAS-R 2,0522,0448072.533C+0.1636.736%C61.742%D46.6C**N/A13243.9h2.4C+6.4C+
MGR-S1 Gladius 2,0522,0438352.447B*0.0828.009%C*21.243%C+59B++N/A17734.6h9.2B+32.7B+
GD-22S 1,9481,9308572.252B+0.1223.361%C+25.026%C++55B++N/A16935.1h11.9C+51C++
MANA Anti-Personnel Turret 1,9421,9175693.369N/A1.0019.637%UN/A19170U250U31498000.1h16.3T*83.2T*
C-4 2,1551,8655433.435A+1.0633.474%AN/A278.4S43.3B**13806.7h0.9B**2.8B**
Sticky Grenade 1,8991,86311863N/A1,860.6353.489%C++N/A846.8C16.4C*23302.2h2.2C++4.2C*
GD-66 Claw 1,8431,8299341.958B++0.4156.349%C15.801%C++83.5A+N/A22721.9h2.4C**4.3C++
LA1 Anchor 1,6801,6487092.324C++0.0523.015%C-25.85%C+54C*1B++19430.5h11.3C49.1C+
LA80 1,5731,5702147.336A+4.9736.416%D77.198%C+49.1B+N/A13332h2.2C++6C+
AC-X11 1,5711,5531,0091.539B+0.8325.094%C+20.026%C47.8B*N/A14832.5h10.1C*40.1C*
EM6 1,5841,5518281.873C*0.5021.348%C+25.403%C*53.9B+1.1B**15228.8h12.4C58.3C+
Bouncing Betty 1,5171,5133025.01B2.6436.282%D-N/A180.1B**N/A5218.4h1.9C++5.2C
Blitz GD-10 1,5121,4961,0631.407B0.9622.585%C13.703%D47B*N/A14231.8h15.9C+70.2C++
Tank Mine 1,9951,4399121.578C--0.7926.929%C--N/A141.1B++54.5C110210.2h1.5B++5.4B+
GD-7F 1,4461,4291,0861.316C**1.0525.782%C*16.095%D-49.6B++N/A16728.8h12.5B48.5B
L100 Python HESH 1,5521,3944829.042A++26.6742.647%DN/A72.6B*8.2C+28819.2h2.6B++6.1B+
AF-57 Piston 1,3631,3576012.258B**0.1148.426%B*13.265%C103.6A**N/A32413.1h3.5B*7.2B*
NC6A GODSAW 1,3591,3293363.955B*1.5830.663%C**26.862%C+61.2C++1.4B+25821.7h16.7D54.6D-
L100 Python AP 1,8491,3118315.795A++13.4243.186%D**1.449%C--39.3B+16.1C22533.4h4.4B++10.3C*
NC4 Mag-Shot 1,3121,2981,1131.166B++1.2025.911%C19.877%C+54.8A+N/A15523.7h7.4B+28.4C**
Gauss Rifle S 1,3151,2722195.808S3.4426.721%C*23.428%C**54.8A1.9B*15123.2h10B+37.4B+
LA8 Rebel 1,2441,2351,0351.193B1.1828.114%C18.947%C62.4A+N/A15619.8h5.7B+20.4C**
EM1 1,2221,2016911.738B+0.6321.165%C+26.561%B++56.7B*1A15221.2h14.2C+67C++
Warden 1,2251,1977331.633B+0.7422.58%D20.134%D42A1B+12228.5h7.9B+35.1C*
NC1 Gauss Rifle 1,2081,1976451.856B++0.5124.991%B21.053%C+45B**N/A16626.6h12B+48.2B+
Reaper DMR 1,2101,1935082.348C**0.0227.303%C*27.494%C**52.8B++N/A16622.6h9.9C+36.4C*
MGR-M1 Bishop 1,2051,1802654.453A2.0828.541%D30.17%C+49.8B**1.1B*13223.7h6.4C**22.4C++
Hunter QCX 1,2211,1798561.377B**0.9918.751%D**15.182%D27.4A+1C7043.1h3.7B+20C++
Mauler S6 1,1801,1739521.232C**1.1440.598%C+11.85%D53.6AN/A17021.9h4.7B11.5B
NS-11C 1,1871,1691,0121.155C*1.2220.088%D-14.799%D-37.1B+N/A11231.5h16.9C84.2C-
AF-4A Bandit 1,1791,1676351.838B+0.5326.121%C++22.965%C+51.9B+N/A13622.5h10.9C++41.9C*
Impetus 1,1721,1662315.048A++2.6831.791%C31.389%B62.4B**N/A16618.7h4.4B13.8C*
NC12 Sweeper 1,1691,1635052.303B**0.0746.483%B13.672%C++89.5MN/A24213h3.8B++8.2B+
Gauss SPR 1,1701,1622015.781A**3.4132.736%C++34.51%C++55.9A+N/A16520.8h4.5B++13.7B+
LA3 Desperado 1,1681,1616941.673B*0.7029.234%C++21.189%C++71.7A+N/A19516.2h7.9B+26.9B+
NS Baron G5 1,1661,1606511.782B**0.5946.999%C**13.276%C77.9A++N/A20714.9h4B+8.4C+
NC9 A-Tross 1,1721,1605542.094B++0.2824.184%C25%C+47.5B+N/A13524.4h10.1C+41.7C++
NS-61 Emissary 1,1711,1608031.445B*0.9322.081%D-16.724%C+56.6A+N/A16420.5h12.4C*56C++
Carnage AR 1,1671,1533363.432A++1.0626.094%C*20.555%C+54.6B**N/A15621.1h13.5C++51.7C**
C75 Viper 1,4611,1296417.641M*15.2732.733%D1.151%C33.4C*9.8B16033.8h10.9B+33.4C**
M12 Kobalt 1,1411,11810111.8B+109.4322.02%C+23.614%A133.1B+2.7D3248.4h14B++63.4B+
L100 Python HEAT 1,3421,0675818.397A++16.0342.206%D--1.031%D--44.3B*11.4C+18724.1h4.8B+11.4C*
NSX Yumi 1,0611,0305122.012B+0.3625.394%C25.534%C+48.1B+1.4C*12321.4h11.4C**44.7C*
Carver 8878832,1690.407A+1.9634.929%B+17.441%C*5.7C+N/A15153.6h1.3B3.7B+
19A Fortuna 8688624321.995B++0.3826.428%C+19.374%C60.3B*N/A14814.3h8.4B++31.6B+
The Slasher 82281613,4920.06C*2.3128.753%C-4.044%D-1.4CN/A4575.7h1.9B+6.8C++
MGR-L1 Promise 7677602602.923A0.5522.749%C22.5%C63.9B++N/A25511.9h13.7B60C*
NCM2 Falcon 8767272942.473A0.1037.012%C3.576%C--27.5A+5.6B+11526.4h7.8B*21.1B+
M60-G Bulldog-H 7907171644.813M+42.4442.987%CN/A123.6A12.6C**3415.8h5.2C++12.1C++
NS-11P 6956925241.321C++1.0520.212%D15.029%D37.4B+N/A10018.5h14.7C+72.5C
M12 Kobalt 7086921936.421A*34.0520.804%B+19.942%B109.8A+2.5C+3706.3h15.6B*74.9B+
NS-AM7 Archer 8556677880.846B*1.5246.713%F20.39%C**13.5B**3.8B*7949.4h16.3B34.9C++
NSX Tanto 6426374791.33C*1.0423.249%D22.292%C-41.4BN/A10915.4h13.3C*57.2C++
NS-357 Underboss 5695672841.996B**0.3735.201%C20.635%C62.3B+N/A1859.1h4.4C+12.4C++
NS-30 Vandal 5635603611.551C+0.8228.15%D-18.036%D*51.4B+N/A18910.9h5.3B18.7C+
Auraxium Mag-Cutter 55054810,4780.052B+2.3225.775%C2.92%D1.6C*N/A4348.3h2C**7.8C**
LA39 Bruiser 5375341832.918A++0.5544.6%D**16.667%B66.8B**N/A2318h2.6C+5.9D
NS Decimator 7465162861.804B*0.5740.441%F*1.55%C--28.5C-12.7C-20718.1h4.3C**10.6D-
Frag Grenade 5205111511N/A508.6348.011%C**N/A464.5C+8.2C+24751.1h3.7C*7.7B
NS-44 Commissioner 4944894141.181C*1.1930.277%D17.996%D66.1B**N/A2357.4h3.6B12C+
AF-8 RailJack 4784751263.77B+1.4031.231%D-65.474%D--29.7B+N/A9816h2.9D9.2D
M12 Kobalt-F 4744383361.304C1.0717.525%D14.155%B+14.7C--1.2C+3729.8h19.5C111.2C
E540 Halberd 5524153113.387B++11.0242.472%CN/A40.7B**13.4C+28810.2h4.7B*11B+
NCM2 Falcon 4954082501.632B**0.7438.483%C2.696%D-17.4B*3.7C8223.5h13.5B35C*
C-4 ARX 4624061043.904B**1.5335.068%A*N/A238.8A*32.9C+11251.7h1B*2.9A
Shrike 6243943361.173B*1.2042.43%F1.523%D20.2C11.8C+22919.5h8.2D19.4D*
Soldier Soaker 3953921662.361A0.0127.52%D21.939%A+74B*N/A2915.3h5.3B+19.4C++
Enforcer ML85 6363853610.694A8.3234.874%D1.039%D26.7B+17.4C++23514.4h14.3C41.1D
Spear Anti-Vehicle Phalanx Turret 5413802019A*16.6340.343%C4.211%C*52.8B*22.4C++3617.2h7.1B+17.6B+
Skyguard 5683792913.069S10.7027.709%C1.583%C21.3B*10.6C**18317.8h89.5B++323B+
NS-15M2 3673621193.042B++0.6724.028%C+31.768%B++54.8C**N/A2636.6h14C58.5C++
AF-18 Stalker 3433382571.315C+1.0629.876%B+16.272%D50.4B*N/A1466.7h12.4C*41.6B
Titan-150 HEAT 436321486.688B4.3241.647%D4.984%A21.8C+7.8C19314.7h6C14.3C--
NSX Naginata 3203182621.214C+1.1618.976%D25.157%C53BN/A1636h13.2C+69.4C+
M12 Kobalt-H 307296649.333M*46.9624.553%B+17.905%C++155.8B*5.8B+4551.9h15.3C++62.3B+
NS-45 Pilot 2932881561.846B+0.5227.278%D21.528%D68.6B+1.2B*1704.2h6.9C**25.2C++
AF-34 Mattock 271268912.945C+0.5743.473%B++13.433%D--43.2C*N/A1266.2h7.5C++17.3B+
E540 Halberd-H 3512611913.737B++11.3744.128%D**1.533%C+49.2B17C-3665.3h5.7C**12.9C
MGR-C1 Charger 258254683.735M*1.3626.827%C+27.165%B+47.9B+N/A1805.3h12.8C*47.7C*
AF-34 Mattock 236232753.093C+0.7241.691%B*12.069%D--44.6C*N/A1405.2h7.4C+17.7B
NS-20 Gorgon 242231693.348M+0.9823.691%C+21.212%C*36.7A++1.7B+1036.3h23.2B97.9B++
NS-20 Gorgon 227219693.174M0.8024.86%C+26.941%B**35.3A+1.3C+916.2h24.9B100.3B++
NC08 Mag-Scatter 2052021521.329B+1.0451.554%C+15.347%C+47B+N/A1264.3h3.6B+7B+
NSX Tomoe 2022001041.923C**0.4532.701%B*26%D--52.6B+N/A1633.8h13.7C**41.9B+
AF-19 Mercenary 1981932020.955C*1.4218.506%D12.435%F28.8B+N/A5166.7h12.6C**68C+
M20 Basilisk 254190209.5M**7.1339.801%C*7.368%B+31.1B*10.5B+2336.1h97.8C++245.8B
CAS 14-E 1981861215.5C+13.1330.907%C-1.075%D77.5C*5C2652.4h29.9C++96.7C++
Titan-150 AP 281184920.444A++18.0738.006%D**3.261%B+34.7B*18.3B++11215.3h3.9B+10.2C+
NS-TMC-01 "His Regards" 1831806,3480.028C++2.3439.507%B**3.333%D0.9C+N/A3198.8h2.4C+6.1B+
M20 Basilisk 2231801810M**7.6334.65%C6.111%C++34.6A8.3C**2545.2h67.3B*194.2B+
Razor GD-23 1741721830.94C++1.4320.149%D13.954%D*27.3C++N/A1856.3h15.5C--76.8C
The Little Helper 173172513.373A++1.0041.12%D13.372%C--86A+N/A2492h3.5B**8.5B
NSX Daimyo 170170424.048C**1.6839.157%C91.177%D-54.8C++N/A1793.1h3.1D7.8C
Icikill 1661652,5260.065C**2.3132.505%C+4.848%D1.6C+N/A4104.7h1.8B++5.6B
C85 Canister-H 174165820.625B++18.2554.274%C**11.515%C*126.9B+6.9C4761.3h7.2C++13.2B
NSX Amaterasu 1641626770.239M+2.1316.301%D11.111%D3.1C+N/A952.7h3.3C+20.3C++
M96 Mjolnir-H 223147197.737B**5.3745.264%C-N/A45.9C+23.8C--4413.2h35.8C**79.1C++
NC15 Phoenix 220136265.231M**2.8638.912%F-N/A15.1C+9.3C1849h8.3B++21.2C+
The Moonshot 1371361013.6A*11.2335.964%D--69.853%F48.6CN/A1622.8h2C--5.7D-
Mag-Cutter 1251247,1300.017C+2.3528.947%C+5.645%C+0.5C+N/A2255h2.8C+9.5C**
Rocklet Rifle 2321221580.772C++1.6043.61%D--N/A15.1D--13.6D-2558.1h66.5F-152.5F-
NS-03 Thumper 119119611.951A*0.4229.685%CN/A31.3C+N/A783.8h10.3D34.7C-
M60-G Bulldog 134118259M++56.6344.597%DN/A98.3B+13.3C+2391.2h6.3B14.2C*
Ectoblaster 106104891.169B*1.2029.965%D-8.654%C+41.6B++N/A1002.5h18.7C+62.5C+
M20 Basilisk 131100128.333A**5.9637.856%B**4%D27B+8.4C**1953.7h104.4D275.7C*
G30 Walker 12398198U95.6330.27%D-4.082%C++65.3A*16.7C**2651.5h79.8A+263.7B*
GR-22 9594362.611B**0.2424.882%C+25.532%B++40.9BN/A3532.3h16.8D--67.3C
Breaker Rocket Pods 11293146.643C+4.2737.951%D*N/A62C12.7C4811.5h23D60.5D-
G40-F Ranger 13889189U86.6333.446%C+1.124%C++42.4B+23.3B3372.1h69.9C++209.1C++
MAX Punch 89894600.193A2.1841.758%CN/A2.3B++N/A639.3h1.7C++4.1B
M20 Mustang 150871260.69C-1.6822.647%D**1.149%C--7.1D5.1D10212.3h145.9C644.3D--
M12 Kobalt 8482516.4B+14.0326.612%A++14.634%D--91.1B++2.2C3780.9h17.2B+64.5B*
Orbital Strike Uplink 10081181N/A78.63740%UN/A810U190U88130.1h0.9T*0.1T*
NCM1 Scattercannon 8079491.612C+0.7629.731%D11.392%D--21.4C+N/A1863.7h6.6B++22.1C++
Hawk GD-68 13174840.881B1.4946.353%F--2.703%C++11.2C8.6C1926.6h7.7C**16.7D
MANA Anti-Vehicle Turret 12772421.714C--0.6644.898%D--1.389%T*720D550D-1936470.1h11.3D25.2D*
M40 Fury-H 8068417B+14.6329.178%D**N/A85C+15C++3760.8h11.5C--39.5D**
The Brawler 6767223.045A+0.6749.44%D20.896%A+74.4A+N/A1860.9h4.6D-9.3D
M20 Basilisk-H 746187.625C*5.2541.023%C6.557%C++46.9C+10D2491.3h61.9C**150.9C*
MGR-A1 Vanquisher 6060144.286A*1.9230.45%C*16.667%D*60BN/A2371h10C**33B
M96 Mjolnir 8057319M+16.6334.711%C1.754%B+47.5B++19.2C+2191.2h29.2B++84.1B+
M30 Mustang AH 625796.333C++3.9648.428%D-1.754%B*27.1D2.4D1812.1h11.4C23.4C
NS Annihilator 9156212.667S0.3080.137%C+N/A19.3A*12.1A3382.9h8.4A10.4A
Aspis Anti-Aircraft Phalanx Turret 1115295.778B*3.4126.39%C++N/A11.3C+12.8B2154.6h167.5C634.7C++
M40 Fury 665286.5C+4.1327.255%D-N/A24.8D-6.7C--1832.1h19.1D70.1D-
LA7 Buzzard 5652173.059A++0.6930.704%D**1.923%A+15.8C1.2D-453.3h8.4B*27.3C+
NSX Fujin 5050150N/A47.6323.522%F-36%F-250D--N/A5580.2h3.5C-14.9F

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret91,4301.1h
Spawn Beacon212,8491.8h
Nano-Armor Kit9061,240,04271.9h
Nanite Revive Grenade03,0720.9h
Medical Kit2302,9384h
Medical Applicator919450,34429.4h
Restoration Kit1962,7883h
Motion Spotter4923,8439.4h
Spitfire Auto-Turret29424,17521.6h
NC Triumph Flare Gun02850.5h
Welding Device0940h
Deconstruction Tool01670h
Recon Detection Device211,4482.3h
Shield Recharging Field5810,4463.1h
Ammunition Package12731,9289.9h
Anti-Infantry MANA Turret987,0975.7h
Snowman Soldier92450.2h
Hardlight Barrier702,4582.2h
Nano-Repair Grenade02620.1h

Check the help document for the dictionary if you want to learn more about words used here.


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