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Executor Recruit GUNDORFTHEWHITE[RE4] GUNDORFTHEWHITE
NC BR 137

KDR: 2.14

Score: 41.4m

Last Seen: May 12th, 2019 3:07 PM
- OFFLINE - 261.6 hour(s)

Prestige 1, Battle Rank 100 (137 total) - New Conglomerate on Cobalt - Outfit Member of THE RE4PERS[RE4] THE RE4PERS
NC outfit on Cobalt

Members: 264
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS NC6 Gauss SAW Gauss Compact S NC14 Bolt Driver MANA Anti-Personnel Turret C-4 MGR-S1 Gladius Sticky Grenade SAS-R
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,253,502 MLG Score: 1002
Fun Score: N/A
Cheeseburgers Flipped: 278TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.118%22.036%53140115640,2621.747860.391

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.5%0.575B+0.176C++-0.503DHEAD ++ (~9.98)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.40.394B110.237C++34.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.575%1.667%71119560692700.086580185%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.549F0.117C+-1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
806.9-4.136T*182.2-2.545F*624.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.351%1.423%338711895,412175715843.08025341%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.086%-0.91D---0.754D--0.273

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.50.133C++10.80.156C++23.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.534%7.394%2421211842,86713888072.06556355%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.555%-0.241C0.735B++-0.124

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.70.39C**23.70.385C**47

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.608%66.955%242611906,5943221232.04656

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.654%-0.077C+-0.045C+-0.194

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.263C*2.50.21C++4.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.19%13.308%242411925,2301434293.6446

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.195%0.482B+-0.258C-0.191

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.441B3.50.282C*3.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
THE RE4PERS[RE4] THE RE4PERS
NC outfit on Cobalt

Members: 264
41.4m236.6%389 (23.3k)346 (20.8k)2.138790,06542,1122.40247137 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1196497917.329%18.766%32502:5035

9% Combat Medic57% Engineer11% Heavy Assault18% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 31st, 2014 5:22 PMNov 22nd, 2017 8:00 PMMay 22nd, 2019 7:01 AM (1d) (PST)May 12th, 2019 5:50 PM (11d) (PST)May 12th, 2019 11:07 AM (11d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7192045150.7520.3520.1411.9020.0521002

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,15512,23830,91745218114320,738

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1996.6h/83.2d 11,108 16,902 33,555 227.9k 2,496 7,085 6,220 86.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B+
Kills:6,384
Deaths:2,729
KDR:2.339
Accuracy:22.445% B+
HSR:25.125% C**
LA1 Anchor
C++
Kills:1,595
Deaths:689
KDR:2.315
Accuracy:22.981% C
HSR:26.019% C++
GD-22S
C++
Kills:1,567
Deaths:790
KDR:1.984
Accuracy:23.190% C++
HSR:24.442% C++
EM6
C*
Kills:1,481
Deaths:810
KDR:1.828
Accuracy:21.230% C+
HSR:24.781% C*
EM1
B*
Kills:1,201
Deaths:691
KDR:1.738
Accuracy:21.165% C+
HSR:26.561% B*
NC6A GODSAW
C**
Kills:1,091
Deaths:289
KDR:3.775
Accuracy:30.498% C**
HSR:26.948% C+
MGR-L1 Promise
C
Kills:704
Deaths:251
KDR:2.805
Accuracy:22.763% C
HSR:22.727% C
NSX Naginata
C
Kills:310
Deaths:261
KDR:1.188
Accuracy:19.142% D
HSR:25.161% C
NS-15M2
B*
Kills:286
Deaths:96
KDR:2.979
Accuracy:23.597% C+
HSR:32.867% B*
Kills:14,619
Deaths (as Heavy Assault):6,606
Deaths (to Heavy Assaults):10,988
KDR:2.21299
Kill Difference:8,013
Playtime:221.828 hours
Usage:11%
Score:4.154m
Score/min:312
Accuracy (listed only):23.001%
HSR (listed only):26.070%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
C+
Kills:4,991
Deaths:4,148
KDR:1.203
Accuracy:22.509% C+
HSR:14.847% D
MGR-S1 Gladius
C**
Kills:1,768
Deaths:772
KDR:2.290
Accuracy:28.411% C**
HSR:21.154% C+
GD-66 Claw
C*
Kills:1,547
Deaths:846
KDR:1.829
Accuracy:60.579% C*
HSR:14.221% C+
AC-X11
C+
Kills:1,533
Deaths:1,002
KDR:1.530
Accuracy:25.084% C+
HSR:19.896% C
Blitz GD-10
C
Kills:1,462
Deaths:1,055
KDR:1.386
Accuracy:22.609% C
HSR:13.406% D
GD-7F
B
Kills:1,367
Deaths:1,069
KDR:1.279
Accuracy:25.939% B
HSR:15.801% D
AF-57 Piston
B*
Kills:1,347
Deaths:597
KDR:2.256
Accuracy:48.545% B*
HSR:13.215% C+
Mauler S6
C+
Kills:1,173
Deaths:952
KDR:1.232
Accuracy:40.598% C+
HSR:11.850% D
NS-11C
D
Kills:1,169
Deaths:1,012
KDR:1.155
Accuracy:20.088% D
HSR:14.799% D
AF-4A Bandit
C*
Kills:1,167
Deaths:635
KDR:1.838
Accuracy:26.121% C*
HSR:22.965% C++
NC12 Sweeper
B+
Kills:1,163
Deaths:505
KDR:2.303
Accuracy:46.483% B+
HSR:13.672% C++
NS Baron G5
B
Kills:1,160
Deaths:651
KDR:1.782
Accuracy:46.999% B
HSR:13.276% C
19A Fortuna
C+
Kills:835
Deaths:425
KDR:1.965
Accuracy:26.540% C+
HSR:18.922% C
NSX Tanto
C-
Kills:637
Deaths:479
KDR:1.330
Accuracy:23.249% D
HSR:22.292% C-
AF-19 Mercenary
D
Kills:193
Deaths:202
KDR:0.955
Accuracy:18.515% D
HSR:12.435% D**
Razor GD-23
D
Kills:172
Deaths:183
KDR:0.940
Accuracy:20.149% D
HSR:13.954% D*
The Little Helper
C
Kills:100
Deaths:33
KDR:3.030
Accuracy:43.337% C--
HSR:14% C
Kills:21,784
Deaths (as Light Assault):14,566
Deaths (to Light Assaults):6,721
KDR:1.49554
Kill Difference:7,218
Playtime:87.030 hours
Usage:4%
Score:1.858m
Score/min:356
Accuracy (listed only):32.103%
HSR (listed only):15.924%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
C+
Kills:4,991
Deaths:4,148
KDR:1.203
Accuracy:22.509% C+
HSR:14.847% D
GD-66 Claw
C*
Kills:1,547
Deaths:846
KDR:1.829
Accuracy:60.579% C*
HSR:14.221% C+
AC-X11
C+
Kills:1,533
Deaths:1,002
KDR:1.530
Accuracy:25.084% C+
HSR:19.896% C
GD-7F
B
Kills:1,367
Deaths:1,069
KDR:1.279
Accuracy:25.939% B
HSR:15.801% D
AF-57 Piston
B*
Kills:1,347
Deaths:597
KDR:2.256
Accuracy:48.545% B*
HSR:13.215% C+
Warden
D
Kills:1,197
Deaths:733
KDR:1.633
Accuracy:22.580% D
HSR:20.134% D
Mauler S6
C+
Kills:1,173
Deaths:952
KDR:1.232
Accuracy:40.598% C+
HSR:11.850% D
NS-11C
D
Kills:1,169
Deaths:1,012
KDR:1.155
Accuracy:20.088% D
HSR:14.799% D
AF-4A Bandit
C*
Kills:1,167
Deaths:635
KDR:1.838
Accuracy:26.121% C*
HSR:22.965% C++
NC12 Sweeper
B+
Kills:1,163
Deaths:505
KDR:2.303
Accuracy:46.483% B+
HSR:13.672% C++
NS Baron G5
B
Kills:1,160
Deaths:651
KDR:1.782
Accuracy:46.999% B
HSR:13.276% C
19A Fortuna
C+
Kills:835
Deaths:425
KDR:1.965
Accuracy:26.540% C+
HSR:18.922% C
MGR-M1 Bishop
C+
Kills:825
Deaths:211
KDR:3.910
Accuracy:28.224% D
HSR:29.697% C+
NSX Tanto
C-
Kills:637
Deaths:479
KDR:1.330
Accuracy:23.249% D
HSR:22.292% C-
AF-19 Mercenary
D
Kills:193
Deaths:202
KDR:0.955
Accuracy:18.515% D
HSR:12.435% D**
Razor GD-23
D
Kills:172
Deaths:183
KDR:0.940
Accuracy:20.149% D
HSR:13.954% D*
The Little Helper
C
Kills:100
Deaths:33
KDR:3.030
Accuracy:43.337% C--
HSR:14% C
Kills:20,576
Deaths (as Engineer):13,683
Deaths (to Engineers):6,820
KDR:1.50376
Kill Difference:6,893
Playtime:1,130.643 hours
Usage:57%
Score:23.784m
Score/min:351
Accuracy (listed only):32.090%
HSR (listed only):16.822%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
C+
Kills:2,807
Deaths:940
KDR:2.986
Accuracy:34.206% C+
HSR:69.327% C--
MGR-S1 Gladius
C**
Kills:1,768
Deaths:772
KDR:2.290
Accuracy:28.411% C**
HSR:21.154% C+
SAS-R
C
Kills:1,697
Deaths:753
KDR:2.254
Accuracy:36.594% C
HSR:59.870% D-
Blitz GD-10
C
Kills:1,462
Deaths:1,055
KDR:1.386
Accuracy:22.609% C
HSR:13.406% D
LA80
C+
Kills:1,267
Deaths:182
KDR:6.962
Accuracy:36.246% D
HSR:76.717% C+
LA8 Rebel
C
Kills:1,226
Deaths:1,027
KDR:1.194
Accuracy:28.067% C
HSR:19.087% C
NC4 Mag-Shot
C+
Kills:1,181
Deaths:1,074
KDR:1.100
Accuracy:25.512% C
HSR:19.560% C+
LA3 Desperado
C*
Kills:1,161
Deaths:694
KDR:1.673
Accuracy:29.234% C++
HSR:21.189% C*
NS-61 Emissary
C
Kills:844
Deaths:680
KDR:1.241
Accuracy:21.367% D--
HSR:14.574% C
NS-30 Vandal
D-
Kills:560
Deaths:360
KDR:1.556
Accuracy:28.153% D-
HSR:18.036% D--
AF-8 RailJack
D-
Kills:466
Deaths:125
KDR:3.728
Accuracy:31.189% D-
HSR:65.236% D--
NS-44 Commissioner
D
Kills:461
Deaths:405
KDR:1.138
Accuracy:30.066% D
HSR:16.920% D
NS-AM7 Archer
C**
Kills:448
Deaths:723
KDR:0.620
Accuracy:46.179% F
HSR:19.866% C**
AF-18 Stalker
B+
Kills:338
Deaths:257
KDR:1.315
Accuracy:29.876% B+
HSR:16.272% D
NS-357 Underboss
C
Kills:334
Deaths:199
KDR:1.678
Accuracy:34.146% C
HSR:18.862% C
Impetus
C
Kills:331
Deaths:133
KDR:2.489
Accuracy:30.174% D
HSR:25.378% C
NS-45 Pilot
C
Kills:257
Deaths:147
KDR:1.748
Accuracy:26.896% D
HSR:22.568% C
Gauss SPR
C+
Kills:250
Deaths:95
KDR:2.632
Accuracy:30.566% C
HSR:32.800% C+
NSX Tomoe
B++
Kills:200
Deaths:104
KDR:1.923
Accuracy:32.701% B++
HSR:26% D--
NC08 Mag-Scatter
C++
Kills:175
Deaths:143
KDR:1.224
Accuracy:53.287% C++
HSR:14.857% C+
Soldier Soaker
A*
Kills:155
Deaths:98
KDR:1.582
Accuracy:28.739% D
HSR:29.032% A*
NSX Daimyo
C
Kills:107
Deaths:32
KDR:3.344
Accuracy:39.071% C
HSR:88.785% D**
Ectoblaster
C**
Kills:82
Deaths:67
KDR:1.224
Accuracy:30.904% D-
HSR:9.756% C**
Kills:17,577
Deaths (as Infiltrator):10,065
Deaths (to Infiltrators):7,681
KDR:1.74635
Kill Difference:7,512
Playtime:350.504 hours
Usage:18%
Score:6.089m
Score/min:290
Accuracy (listed only):31.921%
HSR (listed only):31.272%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
C**
Kills:1,768
Deaths:772
KDR:2.290
Accuracy:28.411% C**
HSR:21.154% C+
GD-66 Claw
C*
Kills:1,547
Deaths:846
KDR:1.829
Accuracy:60.579% C*
HSR:14.221% C+
Blitz GD-10
C
Kills:1,462
Deaths:1,055
KDR:1.386
Accuracy:22.609% C
HSR:13.406% D
AF-57 Piston
B*
Kills:1,347
Deaths:597
KDR:2.256
Accuracy:48.545% B*
HSR:13.215% C+
NC1 Gauss Rifle
B+
Kills:1,196
Deaths:645
KDR:1.854
Accuracy:24.995% B+
HSR:21.070% C+
Reaper DMR
B+
Kills:1,193
Deaths:508
KDR:2.348
Accuracy:27.303% C**
HSR:27.494% B+
Mauler S6
C+
Kills:1,173
Deaths:952
KDR:1.232
Accuracy:40.598% C+
HSR:11.850% D
NC12 Sweeper
B+
Kills:1,163
Deaths:505
KDR:2.303
Accuracy:46.483% B+
HSR:13.672% C++
NS Baron G5
B
Kills:1,160
Deaths:651
KDR:1.782
Accuracy:46.999% B
HSR:13.276% C
NC9 A-Tross
C++
Kills:1,156
Deaths:553
KDR:2.090
Accuracy:24.191% C
HSR:24.914% C++
NSX Yumi
C+
Kills:1,012
Deaths:509
KDR:1.988
Accuracy:25.405% C
HSR:25.494% C+
NS-11P
D
Kills:692
Deaths:523
KDR:1.323
Accuracy:20.209% D
HSR:15.029% D
Carnage AR
B
Kills:643
Deaths:229
KDR:2.808
Accuracy:26.470% B
HSR:19.440% C+
The Little Helper
C
Kills:100
Deaths:33
KDR:3.030
Accuracy:43.337% C--
HSR:14% C
GR-22
B**
Kills:85
Deaths:31
KDR:2.742
Accuracy:25.202% C++
HSR:27.059% B**
Kills:15,697
Deaths (as Combat Medic):8,409
Deaths (to Combat Medics):4,502
KDR:1.86669
Kill Difference:7,288
Playtime:187.299 hours
Usage:9%
Score:4.798m
Score/min:427
Accuracy (listed only):34.089%
HSR (listed only):18.353%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM2 Falcon
C-
Kills:546
Deaths:262
KDR:2.084
Accuracy:35.522% C-
HSR:3.297% D
NCM2 Falcon
C-
Kills:310
Deaths:218
KDR:1.422
Accuracy:37.054% C-
HSR:2.903% D-
AF-34 Mattock
B*
Kills:241
Deaths:88
KDR:2.739
Accuracy:43.918% B*
HSR:13.693% D--
AF-34 Mattock
B**
Kills:196
Deaths:72
KDR:2.722
Accuracy:42.127% B**
HSR:10.204% D**
NS-20 Gorgon
C+
Kills:180
Deaths:59
KDR:3.051
Accuracy:23.448% C+
HSR:18.889% C+
NS-20 Gorgon
B**
Kills:162
Deaths:59
KDR:2.746
Accuracy:24.540% C+
HSR:25.309% B**
NCM1 Scattercannon
D
Kills:79
Deaths:49
KDR:1.612
Accuracy:29.731% D
HSR:11.392% D--
Kills:1,714
Deaths (as MAX Suit):403.500
Deaths (to MAX Suits):1,933
KDR:4.24783
Kill Difference:1,310.500
Playtime:34.842 hours
Usage:2%
Score:0.721m
Score/min:345
Accuracy (listed only):33.763%
HSR (listed only):12.241%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C+
Kills:68
V. Kills:16 400%
Deaths:13
KDR:5.231
Accuracy:37.363% D**
KPH:60.300 C
VKPH:14.200 C+
M20 Mustang
D
Kills:60
V. Kills:49 120%
Deaths:123
KDR:0.488
Accuracy:22.575% D**
KPH:5.500 D
VKPH:4.500 D
Kills:128 (60 + 0)
Deaths:136
KDR:0.941
VKDR:0.478
Vehicle Kills:65
Kill Difference:8
Playtime:12.013 hours
Usage:1%
Score:0.095m
Score/min:132
Piloting Accuracy:22.575%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:1,355
V. Kills:157 N/A
Deaths:47
KDR:28.830
Accuracy:42.245% D
KPH:71.300 B*
VKPH:8.300 C++
L100 Python AP
B++
Kills:1,311
V. Kills:538 243%
Deaths:83
KDR:15.795
Accuracy:43.186% D**
KPH:39.300 B++
VKPH:16.100 C
LB00 Python AP
C++
Kills:1,075
V. Kills:371 289%
Deaths:25
KDR:43
Accuracy:40.045% F
KPH:53.400 C++
VKPH:18.400 C
L100 Python HEAT
B**
Kills:1,067
V. Kills:275 387%
Deaths:58
KDR:18.397
Accuracy:42.206% D-
KPH:44.300 B**
VKPH:11.400 C+
C75 Viper
C**
Kills:925
V. Kills:267 345%
Deaths:59
KDR:15.678
Accuracy:31.914% D
KPH:30.900 C++
VKPH:8.900 C**
Skyguard
B*
Kills:332
V. Kills:171 193%
Deaths:28
KDR:11.857
Accuracy:27.363% C
KPH:20.500 B*
VKPH:10.600 B
Kills:6,065 (6,065 + 0)
Deaths:300
KDR:20.217
VKDR:5.930
Vehicle Kills:1,779
Kill Difference:5,765
Playtime:142.673 hours
Usage:7%
Score:1.730m
Score/min:202
Driving Accuracy:27.363%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
B**
Kills:397
V. Kills:131 301%
Deaths:31
KDR:12.806
Accuracy:42.465% C
KPH:40.500 B**
VKPH:13.400 C
Enforcer ML85
B+
Kills:385
V. Kills:251 153%
Deaths:36
KDR:10.694
Accuracy:34.859% D
KPH:26.800 B+
VKPH:17.500 C++
Titan-150 HEAT
C++
Kills:321
V. Kills:115 277%
Deaths:48
KDR:6.688
Accuracy:41.647% D
KPH:21.800 C++
VKPH:7.800 C
Titan-150 AP
B+
Kills:101
V. Kills:60 166%
Deaths:8
KDR:12.625
Accuracy:36.401% F
KPH:27.500 B+
VKPH:16.300 B
M20 Basilisk
B**
Kills:99
V. Kills:31 309%
Deaths:12
KDR:8.250
Accuracy:38.043% B**
KPH:27.500 B+
VKPH:8.600 C**
M96 Mjolnir
B*
Kills:57
V. Kills:23 238%
Deaths:3
KDR:19
Accuracy:34.711% C
KPH:47.200 B*
VKPH:19.100 C+
Kills:1,360 (422 + 938)
Deaths:138
KDR:9.855
VKDR:4.428
Vehicle Kills:611
Kill Difference:1,222
Playtime:47.352 hours
Usage:2%
Score:0.908m
Score/min:320
Driving Accuracy:36.401%
Gunner Accuracy:34.711%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M60-G Bulldog-H
B**
Kills:399
V. Kills:37 N/A
Deaths:15
KDR:26.600
Accuracy:38.093% D
KPH:103.200 B**
VKPH:9.600 C++
E540 Halberd-H
B
Kills:244
V. Kills:84 287%
Deaths:19
KDR:12.842
Accuracy:44.326% D**
KPH:47.600 B
VKPH:16.400 D
C85 Canister-H
B+
Kills:147
V. Kills:9 N/A
Deaths:8
KDR:18.375
Accuracy:54.441% B+
KPH:118 C**
VKPH:7.200 C+
M12 Kobalt-H
B*
Kills:146
V. Kills:3 N/A
Deaths:6
KDR:24.333
Accuracy:26.182% B*
KPH:136.100 B+
VKPH:2.800 D
M96 Mjolnir-H
C+
Kills:143
V. Kills:76 186%
Deaths:19
KDR:7.526
Accuracy:46.515% C
KPH:45.900 C+
VKPH:24.400 C--
M40 Fury-H
B
Kills:64
V. Kills:11 N/A
Deaths:4
KDR:16
Accuracy:28.255% D*
KPH:89.700 C++
VKPH:15.400 B
M20 Basilisk-H
C
Kills:51
V. Kills:13 364%
Deaths:8
KDR:6.375
Accuracy:41.460% C
KPH:43.300 C
VKPH:11 C-
Kills:1,194 (0 + 1,194)
Deaths:79
KDR:15.114
VKDR:2.949
Vehicle Kills:233
Kill Difference:1,115
Playtime:16.320 hours
Usage:1%
Score:0.350m
Score/min:357
Driving Accuracy:N/A%
Gunner Accuracy:41.460%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:572
V. Kills:13 N/A
Deaths:19
KDR:30.105
Accuracy:20.670% B+
KPH:110.500 A
VKPH:2.500 C+
M20 Basilisk
B**
Kills:180
V. Kills:62 286%
Deaths:20
KDR:9
Accuracy:39.604% C*
KPH:31.500 B**
VKPH:10.800 B+
M20 Basilisk
A
Kills:177
V. Kills:43 402%
Deaths:18
KDR:9.833
Accuracy:34.558% C
KPH:35.400 A
VKPH:8.600 B
M12 Kobalt
A++
Kills:70
V. Kills:1 N/A
Deaths:5
KDR:14
Accuracy:26.883% A++
KPH:90.400 B+
VKPH:1.300 D-
M40 Fury
C--
Kills:52
V. Kills:14 347%
Deaths:8
KDR:6.500
Accuracy:27.128% D--
KPH:24.600 D-
VKPH:6.600 C--
Kills:1,051 (0 + 1,051)
Deaths:70
KDR:15.014
VKDR:1.900
Vehicle Kills:133
Kill Difference:981
Playtime:18.784 hours
Usage:1%
Score:0.314m
Score/min:279
Driving Accuracy:N/A%
Gunner Accuracy:27.128%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
C+
Kills:437
V. Kills:36 N/A
Deaths:335
KDR:1.304
Accuracy:17.555% D
KPH:14.700 C-
VKPH:1.200 C+
Kills:437 (437 + 0)
Deaths:335
KDR:1.304
VKDR:0.107
Vehicle Kills:36
Kill Difference:102
Playtime:29.645 hours
Usage:1%
Score:0.066m
Score/min:37
Driving Accuracy:17.555%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C++
Kills:161
V. Kills:10 N/A
Deaths:11
KDR:14.636
Accuracy:30.732% C-
KPH:73 C++
VKPH:4.500 C--
Kills:161 (0 + 161)
Deaths:11
KDR:14.636
VKDR:0.909
Vehicle Kills:10
Kill Difference:150
Playtime:2.206 hours
Usage:0%
Score:0.032m
Score/min:241
Piloting Accuracy:N/A%
Gunner Accuracy:30.732%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6 Gauss SAW 6,4876,3842,7292.339B**0.2022.445%B+25.125%C**56.8AN/A174112.3h9.9C**44.2B+
Gauss Compact S 5,1214,9914,1481.203B0.9422.509%C+14.847%D40.5A1.1A+107123.3h9.8B+43.7C**
NC14 Bolt Driver 2,8152,8079402.986B++0.8534.206%C+69.327%C--41.5AN/A11567.7h2.5C**7.2C**
MANA Anti-Personnel Turret 1,9321,9085683.359N/A1.2219.55%UN/A19080U240U31146200.1h16.3T*83.1T*
C-4 2,1091,8245433.359A+1.2232.804%AN/A272.2S42.5B**13186.7h0.9A2.9B**
MGR-S1 Gladius 1,7771,7687722.29B++0.1528.411%C**21.154%C+58.7B*N/A17330.1h9.1B+32B+
Sticky Grenade 1,7721,73711737N/A1,734.8653.58%C++N/A827.1C16.7B+23602.1h2.2C++4.1C*
SAS-R 1,7041,6977532.254C+0.1236.594%C59.87%D-44.4C**N/A12338.2h2.3C+6.4C+
LA1 Anchor 1,6251,5956892.315C++0.1822.981%C26.019%C++53.5C**1B**18229.8h11.3C49.3C+
GD-22S 1,5821,5677901.984B0.1523.19%C++24.442%C++53.1B++N/A16429.5h12.1C52C++
GD-66 Claw 1,5571,5478461.829B+0.3160.579%C*14.221%C+88.4A*N/A24017.5h2.4B4B
AC-X11 1,5491,5331,0021.53B+0.6125.084%C+19.896%C47.8B**N/A14432.1h10.1C++40.1C*
EM6 1,5131,4818101.828C*0.3121.23%C+24.781%C*53.3B+1.2A*14827.8h12.5C58.8C+
Blitz GD-10 1,4771,4621,0551.386B+0.7522.609%C13.406%D46.7B**N/A14031.3h15.8C+70C++
Tank Mine 1,9431,3979001.552C--0.5926.22%DN/A138.3B++54.1C109710.1h1.4B*5.5B+
GD-7F 1,3841,3671,0691.279C*0.8625.939%B15.801%D49.2B**N/A16227.8h12.5B+48.3B+
L100 Python HESH 1,5121,3554728.83A++26.6942.245%DN/A71.3B*8.3C++28119h2.6B++6.2B+
AF-57 Piston 1,3531,3475972.256B**0.1248.545%B*13.215%C+105.2M*N/A32512.8h3.5B*7.1B+
L100 Python AP 1,8491,3118315.795A**13.6643.186%D**1.449%D39.3B++16.1C21433.4h4.4B*10.3B
LA80 1,2701,2671826.962B**4.8236.246%D76.717%C+47.8B+N/A13126.5h2.2C++6.1C+
Bouncing Betty 1,2431,2402694.61C*2.4737.979%DN/A190.8AN/A5546.5h1.9C++5C
LA8 Rebel 1,2351,2261,0271.194B0.9428.067%C19.087%C62.9A+N/A15619.5h5.7B+20.3C**
EM1 1,2221,2016911.738B+0.4021.165%C+26.561%B*56.7B**1A+14921.2h14.2C+67C++
Warden 1,2251,1977331.633B++0.5122.58%D20.134%D42A1B**11928.5h7.9B+35.1C**
NC1 Gauss Rifle 1,2071,1966451.854B++0.2824.995%B+21.07%C+45.1A+N/A15526.5h12.1B+48.2B+
Reaper DMR 1,2101,1935082.348C**0.2127.303%C**27.494%B+52.8B*N/A16322.6h9.9C++36.4C**
NC4 Mag-Shot 1,1951,1811,0741.1B+1.0425.512%C19.56%C+52A+N/A14722.7h7.5B+29.5C+
Mauler S6 1,1801,1739521.232C**0.9140.598%C+11.85%D53.6A+N/A16621.9h4.7B11.5B
NS-11C 1,1871,1691,0121.155C*0.9820.088%D14.799%D37.1B+N/A10731.5h16.9C84.2C
AF-4A Bandit 1,1791,1676351.838B+0.3026.121%C*22.965%C++51.9B++N/A13322.5h10.9C++41.9C*
NC12 Sweeper 1,1691,1635052.303B**0.1646.483%B+13.672%C++89.5M++N/A24213h3.8B+8.2B++
LA3 Desperado 1,1681,1616941.673B*0.4729.234%C++21.189%C*71.7A++N/A19416.2h7.9B+26.9B+
NS Baron G5 1,1661,1606511.782B*0.3646.999%B13.276%C77.9A*N/A20514.9h4B+8.4C++
NC9 A-Tross 1,1681,1565532.09B*0.0524.191%C24.914%C++47.6B++N/A13324.3h10.1C+41.6C++
NC6A GODSAW 1,1161,0912893.775B++1.6430.498%C**26.948%C+63.8C*1.5B**27617.1h15.8C--51.8D
LB00 Python AP 1,4461,0752543M*40.8640.045%F1.116%B+53.5C++18.5C22620.1h3.8B+9.5D
L100 Python HEAT 1,3421,0675818.397A*16.2642.206%D-1.031%D*44.3B**11.4C+18324.1h4.8B+11.4C++
M12 Kobalt 1,0781,05510105.5B*103.3622.279%C++23.223%B**133.5B+2.9D3237.9h14.1B++63.2B+
NSX Yumi 1,0431,0125091.988B+0.1525.405%C25.494%C+48.2B+1.5B**12221h11.4B+44.7C**
C75 Viper 1,1929255915.678M+13.5431.914%D1.081%C-30.9C++8.9C**14929.9h11.3B+35.4C++
NS-61 Emissary 8548446801.241B+0.9021.367%D--14.574%C56.6A++N/A16814.9h12.6C**59.1C+
19A Fortuna 8418354251.965B+0.1726.54%C+18.922%C60.9B**N/A14713.7h8.4B++31.6B+
MGR-M1 Bishop 8408252113.91A+1.7728.224%D29.697%C+48B*N/A12517.2h6.5C*23C+
Hunter QCX 7447287221.008B+1.1313.67%F-18.407%C--22.1B*N/A5732.9h3.4B25.2C+
MGR-L1 Promise 7117042512.805B**0.6722.763%C22.727%C62.9B*N/A23611.2h13.8B60.6C**
NS-11P 6956925231.323C*0.8220.209%D15.029%D37.6B+N/A10018.4h14.6C+72.5C+
The Slasher 67567112,3500.054C++2.0828.725%C3.875%D-1.4CN/A3488.7h2B+7C*
Carnage AR 6516432292.808B**0.6726.47%B19.44%C+55AN/A17011.7h13.1C**49.3B+
NSX Tanto 6426374791.33C*0.8123.249%D22.292%C-41.4BN/A10515.4h13.3C*57.2C++
Carver 6106091,4830.411B*1.7333.787%B+16.749%C++6C++N/A15100.7h1.2B+3.6B+
M12 Kobalt 5855721930.105A+27.9720.67%B+20.28%B+110A2.5C+3805.2h15.5B*75B+
NS-30 Vandal 5635603601.556C+0.5828.153%D-18.036%D--51.4B+N/A18710.9h5.3B+18.7C+
NCM2 Falcon 6735462622.084B*0.0535.522%C-3.297%D25A+5.8B+10621.8h8.1B++22.8B+
Auraxium Mag-Cutter 54053810,3440.052B+2.0925.716%C2.974%D1.6B+N/A4337.9h2C**7.8C**
Frag Grenade 4874781478N/A475.8647.252%C**N/A434.5C+8.2C++22351.1h3.7C*7.9B
AF-8 RailJack 4694661253.728B+1.5931.189%D-65.236%D--29.7B+N/A9615.7h2.9D9.2C--
NS-44 Commissioner 4664614051.138C*1.0030.066%D16.92%D64.9AN/A2257.1h3.6B+12.1C+
NS-AM7 Archer 6094487230.62C**1.5246.179%F19.866%C**10.6B*3.8B*6942.3h19.9C++43.2C
M12 Kobalt-F 4734373351.304C+0.8317.555%D14.188%B14.8C-1.2C+3729.6h19.4C110.8C
M60-G Bulldog-H 4363991526.6A+24.4638.093%DN/A102.3B*9.5C++2713.9h5.3C+14C+
E540 Halberd 5283973112.806B+10.6742.465%CN/A40.5B**13.4C2819.8h4.7B*11B+
Enforcer ML85 6363853610.694A8.5634.859%D1.039%D-26.9B+17.6C++23414.3h14.2C40.9D
NS Decimator 5513762681.403B+0.7440.451%F--1.33%D26.3C--12.2C-20014.3h4.7C++11.6D--
Shrike 5913733311.127B*1.0142.655%F1.34%D-20.6C12C+23118.1h8D18.8D*
AF-18 Stalker 3433382571.315C++0.8229.876%B+16.272%D50.4B*N/A1406.7h12.4C*41.6B
NS-357 Underboss 3343341991.678B++0.4634.146%C18.862%C60.7B++N/A1905.5h4.3C+12.5C++
Skyguard 5033322811.857M**9.7227.363%C1.205%D20.5B*10.6B18216.2h93.9B++343.2B+
Impetus 3323311332.489B0.3530.174%D25.378%C50.9B+N/A1566.5h4.5C*14.9C+
Spear Anti-Vehicle Phalanx Turret 4553211916.895A+14.7639.899%C4.673%C**50.2B++20.9C+3536.4h7.4B+18.5B
Titan-150 HEAT 436321486.688B+4.5541.647%D4.984%A21.8C++7.8C18514.7h6C-14.3D
NSX Naginata 3123102611.188C+0.9519.142%D25.161%C53.4B+N/A1565.8h13.2C+68.8C+
NCM2 Falcon 3843102181.422B++0.7237.054%C-2.903%D-16.4B*3.9C7918.9h13.7C**37C*
NS-15M2 290286962.979B*0.8423.597%C+32.867%B*52BN/A2615.5h14.2C60.1C+
NS-45 Pilot 2622571471.748B+0.3926.896%D22.568%C65.9B+1.3A1583.9h6.8B25.4C++
Gauss SPR 252250952.632B++0.4930.566%C32.8%C+58.1A+N/A2044.3h4.7B+15.4B
E540 Halberd-H 3282441912.842B++10.7044.326%D**1.639%C47.8B16.5C--3565.1h5.8C*13.1C
AF-34 Mattock 244241882.739C+0.6043.918%B*13.693%D--42.3C++N/A1255.7h7.1C16.2B+
C-4 ARX 268238683.5B*1.3635.909%A**N/A238A**30C11341h1B+2.8B**
NSX Tomoe 2022001041.923C++0.2232.701%B++26%D--52.6B+N/A1553.8h13.7C*41.9B+
AF-34 Mattock 200196722.722C+0.5842.127%B**10.204%D**41.7C+N/A1374.7h7.2D17.2C*
AF-19 Mercenary 1981932020.955C*1.1818.515%D12.435%D**29.2B++N/A4556.6h12.6C**67.9C++
NS-TMC-01 "His Regards" 1831806,3480.028C++2.1139.507%B**3.333%D0.9C+N/A3198.8h2.4C++6.1B+
M20 Basilisk 242180209M++6.8639.604%C*7.222%B+31.6B**10.9B+2335.7h97.2C++245.3C**
NS-20 Gorgon 188180593.051A*0.9123.448%C+18.889%C+34A*1.5C++965.3h24.1B+102.9B++
M20 Basilisk 220177189.833M*7.6934.558%C6.215%C++35.4A8.6B2535h66.5B*192.3B++
NC08 Mag-Scatter 1781751431.224C+0.9153.287%C++14.857%C+44.9B+N/A1133.9h3.5B++6.5B+
Razor GD-23 1741721830.94C+1.2020.149%D13.954%D*27.3C*N/A1746.3h15.5C--76.8C
NS-20 Gorgon 168162592.746A*0.6124.54%C+25.309%B**31.2A*1.2C765.2h27.1B+110.4B++
CAS 14-E 1711611114.636C+12.5030.732%C-1.242%D73.2C++4.5C--2412.2h30.3C+98.4C+
Soldier Soaker 156155981.582B0.5628.739%D29.032%A*77.5B**N/A4112h5.1B++17.6C**
C85 Canister-H 156147818.375B+16.2454.441%B+10.204%C122.5B7.5C+4421.2h7.4C+13.6C*
M12 Kobalt-H 149146624.333B**22.1926.182%B*19.178%B+132.7B2.7D4351.1h18.2C69.6C**
M96 Mjolnir-H 219143197.526B**5.3946.515%CN/A46.1C+24.5C--4363.1h36.3C*78C++
Icikill 1281272,2710.056C++2.0832.725%C++3.937%D1.6C+N/A477.8h1.8B+5.6B+
Mag-Cutter 1201207,1070.017C+2.1228.596%C+5.833%C+0.5C+N/A2252.8h2.8C+9.7C**
NSX Daimyo 107107323.344C++1.2139.071%C88.785%D**48.6C+N/A1812.2h3.5D*8.9D
NC15 Phoenix 171105264.038M+1.9039.891%F-N/A14.6C*9.2C1827.2h8.4B+21C+
Rocklet Rifle 1961021490.685C+1.4545.458%DN/A14.8D--13.6D-2506.9h69.6F--153F-
Titan-150 AP 161101812.625B**10.4936.401%F5.941%A++27.3B16.2C**14493.7h4.4C**12.2C--
The Little Helper 100100333.03A0.8943.337%C--14%C90.9A*N/A3081.1h3.7B**8.6B+
M20 Basilisk 13099128.25A*6.1138.043%B**4.04%D27.5B+8.6C**1983.6h104.3D-274.2C++
M60-G Bulldog 10490245S42.8645.761%C-N/A100B++15.6C++2480.9h6.5B14.2C*
GR-22 8685312.742B**0.6025.202%C++27.059%B**42.5B+N/A3482h16.9D--66.9C
Ectoblaster 8482671.224B*0.9130.904%D-9.756%C**45.6B*1.1C+1001.8h17.4C++56.4C+
Orbital Strike Uplink 10081181N/A78.86740%UN/A810U190U87820.1h0.9T*0.1T*
NCM1 Scattercannon 8079491.612C+0.5329.731%D11.392%D--21.4C+N/A1653.7h6.6B+22.1C++
Hawk GD-68 12973840.869B+1.2746.805%F--2.74%C+11.4C--8.8C1886.4h7.7C**16.5D
MANA Anti-Vehicle Turret 12772421.714M++0.4245.526%D--N/A720D550D*2824050.1h11.2C-24.7D-
M12 Kobalt 7170514C++11.8626.883%A++12.857%D*87.5B+1.3D-3640.8h17.5C*65.3B+
Breaker Rocket Pods 8468135.231C+3.0937.363%D**N/A61.8C14.5C+5661.1h26.5D*70.9D*
MAX Punch 66664140.159B*1.9838.144%C--N/A2B+N/A532.8h1.7C++4.4C*
M40 Fury-H 7564416C**13.8628.255%D*N/A91.4C*15.7B3850.7h11.2D-39.5F-
M20 Mustang 109601230.488C-1.6522.575%D**1.667%C5.5D4.5D8710.9h182.2D806.9D**
M96 Mjolnir 8057319M++16.8634.711%C1.754%C**47.5B*19.2C+2191.2h29.2B++84.1B+
M40 Fury 665286.5C+4.3627.128%D--N/A24.8D-6.7C--1822.1h18.9D69.8D*
NS Annihilator 8452212.476S0.3480.218%C+N/A19.3A*11.9B*3262.7h8.5B**10.6B**
M20 Basilisk-H 645186.375C++4.2441.46%C5.882%C+42.5C10.8C--2511.2h71.5C+172.4C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon202,7871.8h
Anti-Vehicle MANA Turret91,3921.1h
Nano-Armor Kit8551,148,45366.4h
Nanite Revive Grenade02,7280.8h
Medical Kit1672,1363h
Medical Applicator884409,66526.5h
Spitfire Auto-Turret25917,27716.4h
Restoration Kit1091,6832h
Motion Spotter4717,1066.7h
NC Triumph Flare Gun02250.3h
Deconstruction Tool01670h
Welding Device0940h
Recon Detection Device211,4142.3h
Shield Recharging Field528,6602.4h
Ammunition Package11826,5878.5h
Anti-Infantry MANA Turret987,0605.7h
Nano-Repair Grenade02590.1h
Snowman Soldier81600.2h
Hardlight Barrier702,3882.2h

Check the help document for the dictionary if you want to learn more about words used here.


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