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Executor Recruit GUNDORFTHEWHITE[RE4] GUNDORFTHEWHITE
NC BR 144

KDR: 2.31

Score: 46.8m

Last Seen: Nov 13th, 2019 7:42 PM
- OFFLINE - 116.1 hour(s)

Prestige 1, Battle Rank 100 (144 total) - New Conglomerate on Cobalt - Outfit Member of THE RE4PERS[RE4] THE RE4PERS
NC outfit on Cobalt

Members: 211
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS NC6 Gauss SAW Gauss Compact S NC14 Bolt Driver SAS-R Spitfire Auto-Turret MANA Anti-Personnel Turret MGR-S1 Gladius GD-22S
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,416,132 MLG Score: 1132
Fun Score: N/A
Cheeseburgers Flipped: 322TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.274%22.241%54040117943,7351.807980.505

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.559%0.596B+0.192C++-0.484DHEAD ++ (~10.1)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.10.393B110.233C++34.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.661%1.149%101121887719920.12100194%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.546F-0.398C---1.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
642.7-2.965T145.6-1.739F-497.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.686%1.418%345712125,714183416783.1139340%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.975%-0.907D---0.718D--0.32

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.50.103C+10.90.124C+23.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.061%7.699%2791212073,45514349132.40767378%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.715%-0.292C0.781B++-0.047

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.40.457B+21.60.463B+43.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.991%65.688%279612138,6503409302.53666

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.424%0.003C+-0.086C+-0.331

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.244C++2.60.177C++4.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.805%14.208%279612136,0251561363.8597

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.663%0.43B-0.101C+-0.754

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.447B3.40.299C*3.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
THE RE4PERS[RE4] THE RE4PERS
NC outfit on Cobalt

Members: 211
46.8m242.4%393 (23.6k)350 (21k)2.31263102,90344,4962.59253144 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1219605817.744%19.248%34203:0139

9% Combat Medic56% Engineer11% Heavy Assault18% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 31st, 2014 5:22 PMNov 22nd, 2017 8:00 PMNov 17th, 2019 2:25 AM (1d) (PST)Nov 13th, 2019 4:56 PM (5d) (PST)Nov 13th, 2019 3:42 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7381975410.7690.3320.1481.9910.0531132

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,28911,83632,45346209119320,993

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2231h/93d 12,454 19,807 39,174 266.5k 2,792 8,185 7,046 98.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B+
Kills:7,216
Deaths:2,896
KDR:2.492
Accuracy:22.535% B+
HSR:25.208% C**
GD-22S
C++
Kills:1,895
Deaths:856
KDR:2.214
Accuracy:23.349% C+
HSR:24.908% C++
LA1 Anchor
C+
Kills:1,627
Deaths:698
KDR:2.331
Accuracy:22.986% C-
HSR:25.876% C+
EM6
C++
Kills:1,530
Deaths:823
KDR:1.859
Accuracy:21.343% C+
HSR:25.163% C++
NC6A GODSAW
C**
Kills:1,300
Deaths:333
KDR:3.904
Accuracy:30.755% C**
HSR:26.769% C+
EM1
B++
Kills:1,201
Deaths:691
KDR:1.738
Accuracy:21.165% C+
HSR:26.561% B++
MGR-L1 Promise
C
Kills:726
Deaths:255
KDR:2.847
Accuracy:22.771% C
HSR:22.590% C
NS-15M2
B++
Kills:362
Deaths:119
KDR:3.042
Accuracy:24.028% C+
HSR:31.768% B++
NSX Naginata
C
Kills:314
Deaths:262
KDR:1.198
Accuracy:19.003% D
HSR:25.159% C
Kills:16,171
Deaths (as Heavy Assault):6,933
Deaths (to Heavy Assaults):11,597
KDR:2.33247
Kill Difference:9,238
Playtime:251.778 hours
Usage:11%
Score:4.755m
Score/min:315
Accuracy (listed only):23.104%
HSR (listed only):26.000%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
C
Kills:5,121
Deaths:4,179
KDR:1.225
Accuracy:22.601% C
HSR:14.763% D
MGR-S1 Gladius
C*
Kills:1,904
Deaths:812
KDR:2.345
Accuracy:28.249% C*
HSR:21.008% C+
GD-66 Claw
C++
Kills:1,821
Deaths:931
KDR:1.956
Accuracy:56.407% C
HSR:15.870% C++
AC-X11
C+
Kills:1,550
Deaths:1,007
KDR:1.539
Accuracy:25.080% C+
HSR:20% C
Blitz GD-10
C
Kills:1,494
Deaths:1,060
KDR:1.409
Accuracy:22.601% C
HSR:13.655% D
GD-7F
C*
Kills:1,429
Deaths:1,086
KDR:1.316
Accuracy:25.821% C*
HSR:16.095% D-
AF-57 Piston
B*
Kills:1,355
Deaths:601
KDR:2.255
Accuracy:48.429% B*
HSR:13.284% C
Mauler S6
C+
Kills:1,173
Deaths:952
KDR:1.232
Accuracy:40.598% C+
HSR:11.850% D
NS-11C
D-
Kills:1,169
Deaths:1,012
KDR:1.155
Accuracy:20.088% D-
HSR:14.799% D-
AF-4A Bandit
C++
Kills:1,167
Deaths:635
KDR:1.838
Accuracy:26.121% C++
HSR:22.965% C+
NC12 Sweeper
B
Kills:1,163
Deaths:505
KDR:2.303
Accuracy:46.483% B
HSR:13.672% C++
NS Baron G5
B
Kills:1,160
Deaths:651
KDR:1.782
Accuracy:46.999% B
HSR:13.276% C
19A Fortuna
C+
Kills:844
Deaths:429
KDR:1.967
Accuracy:26.565% C+
HSR:19.076% C
NSX Tanto
C-
Kills:637
Deaths:479
KDR:1.330
Accuracy:23.249% D
HSR:22.292% C-
LA39 Bruiser
B+
Kills:458
Deaths:163
KDR:2.810
Accuracy:44.505% D**
HSR:17.031% B+
MGR-C1 Charger
B++
Kills:200
Deaths:56
KDR:3.571
Accuracy:26.077% C
HSR:29% B++
AF-19 Mercenary
D
Kills:193
Deaths:202
KDR:0.955
Accuracy:18.515% D
HSR:12.435% F
The Little Helper
C--
Kills:172
Deaths:51
KDR:3.373
Accuracy:41.120% D
HSR:13.372% C--
Razor GD-23
D
Kills:172
Deaths:183
KDR:0.940
Accuracy:20.149% D
HSR:13.954% D*
The Brawler
A
Kills:55
Deaths:21
KDR:2.619
Accuracy:49.527% D
HSR:20% A
Kills:23,237
Deaths (as Light Assault):15,015
Deaths (to Light Assaults):7,164
KDR:1.54759
Kill Difference:8,222
Playtime:96.378 hours
Usage:4%
Score:2.078m
Score/min:359
Accuracy (listed only):32.959%
HSR (listed only):16.920%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
C
Kills:5,121
Deaths:4,179
KDR:1.225
Accuracy:22.601% C
HSR:14.763% D
GD-66 Claw
C++
Kills:1,821
Deaths:931
KDR:1.956
Accuracy:56.407% C
HSR:15.870% C++
AC-X11
C+
Kills:1,550
Deaths:1,007
KDR:1.539
Accuracy:25.080% C+
HSR:20% C
GD-7F
C*
Kills:1,429
Deaths:1,086
KDR:1.316
Accuracy:25.821% C*
HSR:16.095% D-
AF-57 Piston
B*
Kills:1,355
Deaths:601
KDR:2.255
Accuracy:48.429% B*
HSR:13.284% C
Warden
D
Kills:1,197
Deaths:733
KDR:1.633
Accuracy:22.580% D
HSR:20.134% D
Mauler S6
C+
Kills:1,173
Deaths:952
KDR:1.232
Accuracy:40.598% C+
HSR:11.850% D
NS-11C
D-
Kills:1,169
Deaths:1,012
KDR:1.155
Accuracy:20.088% D-
HSR:14.799% D-
AF-4A Bandit
C++
Kills:1,167
Deaths:635
KDR:1.838
Accuracy:26.121% C++
HSR:22.965% C+
NC12 Sweeper
B
Kills:1,163
Deaths:505
KDR:2.303
Accuracy:46.483% B
HSR:13.672% C++
NS Baron G5
B
Kills:1,160
Deaths:651
KDR:1.782
Accuracy:46.999% B
HSR:13.276% C
MGR-M1 Bishop
C+
Kills:1,094
Deaths:255
KDR:4.290
Accuracy:28.302% D
HSR:30.073% C+
19A Fortuna
C+
Kills:844
Deaths:429
KDR:1.967
Accuracy:26.565% C+
HSR:19.076% C
NSX Tanto
C-
Kills:637
Deaths:479
KDR:1.330
Accuracy:23.249% D
HSR:22.292% C-
LA39 Bruiser
B+
Kills:458
Deaths:163
KDR:2.810
Accuracy:44.505% D**
HSR:17.031% B+
MGR-C1 Charger
B++
Kills:200
Deaths:56
KDR:3.571
Accuracy:26.077% C
HSR:29% B++
AF-19 Mercenary
D
Kills:193
Deaths:202
KDR:0.955
Accuracy:18.515% D
HSR:12.435% F
The Little Helper
C--
Kills:172
Deaths:51
KDR:3.373
Accuracy:41.120% D
HSR:13.372% C--
Razor GD-23
D
Kills:172
Deaths:183
KDR:0.940
Accuracy:20.149% D
HSR:13.954% D*
The Brawler
A
Kills:55
Deaths:21
KDR:2.619
Accuracy:49.527% D
HSR:20% A
Kills:22,130
Deaths (as Engineer):14,131
Deaths (to Engineers):7,119
KDR:1.56606
Kill Difference:7,999
Playtime:1,242.184 hours
Usage:56%
Score:26.533m
Score/min:356
Accuracy (listed only):32.961%
HSR (listed only):17.697%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
C+
Kills:3,444
Deaths:1,012
KDR:3.403
Accuracy:35.121% C+
HSR:70.383% C-
SAS-R
C
Kills:2,027
Deaths:806
KDR:2.515
Accuracy:36.683% C
HSR:61.668% D
MGR-S1 Gladius
C*
Kills:1,904
Deaths:812
KDR:2.345
Accuracy:28.249% C*
HSR:21.008% C+
LA80
C+
Kills:1,569
Deaths:214
KDR:7.332
Accuracy:36.451% D
HSR:77.183% C+
Blitz GD-10
C
Kills:1,494
Deaths:1,060
KDR:1.409
Accuracy:22.601% C
HSR:13.655% D
NC4 Mag-Shot
C+
Kills:1,298
Deaths:1,113
KDR:1.166
Accuracy:25.911% C
HSR:19.877% C+
LA8 Rebel
C
Kills:1,235
Deaths:1,035
KDR:1.193
Accuracy:28.114% C
HSR:18.947% C
LA3 Desperado
C++
Kills:1,161
Deaths:694
KDR:1.673
Accuracy:29.234% C++
HSR:21.189% C++
NS-61 Emissary
C+
Kills:1,083
Deaths:771
KDR:1.405
Accuracy:21.797% D--
HSR:16.251% C+
Gauss SPR
C++
Kills:965
Deaths:179
KDR:5.391
Accuracy:32.876% C++
HSR:34.301% C+
NS-AM7 Archer
B
Kills:652
Deaths:782
KDR:0.834
Accuracy:46.695% F
HSR:20.092% B
NS-30 Vandal
D-
Kills:560
Deaths:361
KDR:1.551
Accuracy:28.150% D-
HSR:18.036% D--
NS-357 Underboss
C+
Kills:555
Deaths:279
KDR:1.989
Accuracy:35.533% C+
HSR:20.721% C+
NS-44 Commissioner
D
Kills:486
Deaths:414
KDR:1.174
Accuracy:30.260% D
HSR:17.901% D
AF-8 RailJack
D-
Kills:475
Deaths:126
KDR:3.770
Accuracy:31.231% D-
HSR:65.474% D--
Soldier Soaker
A+
Kills:392
Deaths:166
KDR:2.361
Accuracy:27.520% D
HSR:21.939% A+
Impetus
C--
Kills:351
Deaths:138
KDR:2.543
Accuracy:30.281% D
HSR:25.071% C--
AF-18 Stalker
B+
Kills:338
Deaths:257
KDR:1.315
Accuracy:29.876% B+
HSR:16.272% D
NS-45 Pilot
D
Kills:288
Deaths:156
KDR:1.846
Accuracy:27.278% D
HSR:21.528% D
NC08 Mag-Scatter
C+
Kills:202
Deaths:152
KDR:1.329
Accuracy:51.554% C+
HSR:15.347% C+
NSX Tomoe
B*
Kills:200
Deaths:104
KDR:1.923
Accuracy:32.701% B*
HSR:26% D--
NSX Daimyo
C
Kills:170
Deaths:42
KDR:4.048
Accuracy:39.157% C
HSR:91.177% D-
Ectoblaster
C+
Kills:104
Deaths:89
KDR:1.169
Accuracy:29.965% D-
HSR:8.654% C+
Kills:20,953
Deaths (as Infiltrator):10,762
Deaths (to Infiltrators):8,085
KDR:1.94694
Kill Difference:10,191
Playtime:411.113 hours
Usage:18%
Score:7.331m
Score/min:297
Accuracy (listed only):32.054%
HSR (listed only):31.420%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
C*
Kills:1,904
Deaths:812
KDR:2.345
Accuracy:28.249% C*
HSR:21.008% C+
GD-66 Claw
C++
Kills:1,821
Deaths:931
KDR:1.956
Accuracy:56.407% C
HSR:15.870% C++
Blitz GD-10
C
Kills:1,494
Deaths:1,060
KDR:1.409
Accuracy:22.601% C
HSR:13.655% D
AF-57 Piston
B*
Kills:1,355
Deaths:601
KDR:2.255
Accuracy:48.429% B*
HSR:13.284% C
Gauss Rifle S
C**
Kills:1,200
Deaths:201
KDR:5.970
Accuracy:26.663% C*
HSR:23.667% C**
NC1 Gauss Rifle
B
Kills:1,197
Deaths:645
KDR:1.856
Accuracy:24.991% B
HSR:21.053% C+
Reaper DMR
C**
Kills:1,193
Deaths:508
KDR:2.348
Accuracy:27.303% C*
HSR:27.494% C**
Mauler S6
C+
Kills:1,173
Deaths:952
KDR:1.232
Accuracy:40.598% C+
HSR:11.850% D
NC12 Sweeper
B
Kills:1,163
Deaths:505
KDR:2.303
Accuracy:46.483% B
HSR:13.672% C++
NC9 A-Tross
C+
Kills:1,160
Deaths:554
KDR:2.094
Accuracy:24.184% C
HSR:25% C+
NS Baron G5
B
Kills:1,160
Deaths:651
KDR:1.782
Accuracy:46.999% B
HSR:13.276% C
Carnage AR
C*
Kills:1,153
Deaths:336
KDR:3.432
Accuracy:26.094% C*
HSR:20.555% C+
NSX Yumi
C+
Kills:1,018
Deaths:511
KDR:1.992
Accuracy:25.394% C
HSR:25.442% C+
NS-11P
D
Kills:692
Deaths:523
KDR:1.323
Accuracy:20.209% D
HSR:15.029% D
LA39 Bruiser
B+
Kills:458
Deaths:163
KDR:2.810
Accuracy:44.505% D**
HSR:17.031% B+
The Little Helper
C--
Kills:172
Deaths:51
KDR:3.373
Accuracy:41.120% D
HSR:13.372% C--
GR-22
B++
Kills:94
Deaths:36
KDR:2.611
Accuracy:24.882% C+
HSR:25.532% B++
The Brawler
A
Kills:55
Deaths:21
KDR:2.619
Accuracy:49.527% D
HSR:20% A
Kills:18,462
Deaths (as Combat Medic):9,061
Deaths (to Combat Medics):4,733
KDR:2.03752
Kill Difference:9,401
Playtime:203.391 hours
Usage:9%
Score:5.269m
Score/min:432
Accuracy (listed only):34.702%
HSR (listed only):18.710%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM2 Falcon
C
Kills:680
Deaths:288
KDR:2.361
Accuracy:36.699% C
HSR:3.529% C--
NCM2 Falcon
C-
Kills:378
Deaths:244
KDR:1.549
Accuracy:38.179% C-
HSR:2.381% D--
AF-34 Mattock
B++
Kills:268
Deaths:91
KDR:2.945
Accuracy:43.473% B++
HSR:13.433% D--
AF-34 Mattock
B*
Kills:232
Deaths:75
KDR:3.093
Accuracy:41.691% B*
HSR:12.069% D--
NS-20 Gorgon
C*
Kills:230
Deaths:67
KDR:3.433
Accuracy:23.709% C+
HSR:21.304% C*
NS-20 Gorgon
B**
Kills:216
Deaths:67
KDR:3.224
Accuracy:24.884% C+
HSR:26.389% B**
NCM1 Scattercannon
D
Kills:79
Deaths:49
KDR:1.612
Accuracy:29.731% D
HSR:11.392% D--
Kills:2,083
Deaths (as MAX Suit):440.500
Deaths (to MAX Suits):2,017
KDR:4.72872
Kill Difference:1,642.500
Playtime:40.363 hours
Usage:2%
Score:0.868m
Score/min:359
Accuracy (listed only):34.052%
HSR (listed only):12.928%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C
Kills:93
V. Kills:19 465%
Deaths:14
KDR:6.643
Accuracy:37.951% D*
KPH:60.400 C
VKPH:12.300 C
M20 Mustang
D
Kills:87
V. Kills:63 136%
Deaths:126
KDR:0.690
Accuracy:22.661% D**
KPH:7.100 D
VKPH:5.100 D
Kills:180 (87 + 0)
Deaths:140
KDR:1.286
VKDR:0.586
Vehicle Kills:82
Kill Difference:40
Playtime:13.787 hours
Usage:1%
Score:0.118m
Score/min:143
Piloting Accuracy:22.661%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

LB00 Python AP
C**
Kills:1,839
V. Kills:631 291%
Deaths:30
KDR:61.300
Accuracy:40.460% F
KPH:56.200 C**
VKPH:19.300 C
L100 Python HESH
B*
Kills:1,394
V. Kills:158 N/A
Deaths:48
KDR:29.042
Accuracy:42.647% D
KPH:72.600 B*
VKPH:8.200 C+
L100 Python AP
B+
Kills:1,311
V. Kills:538 243%
Deaths:83
KDR:15.795
Accuracy:43.186% D**
KPH:39.300 B+
VKPH:16.100 C
C75 Viper
B
Kills:1,110
V. Kills:328 337%
Deaths:64
KDR:17.344
Accuracy:32.803% D
KPH:33.400 C*
VKPH:9.900 B
L100 Python HEAT
B*
Kills:1,067
V. Kills:275 387%
Deaths:58
KDR:18.397
Accuracy:42.206% D--
KPH:44.300 B*
VKPH:11.400 C+
Skyguard
B**
Kills:372
V. Kills:186 199%
Deaths:29
KDR:12.828
Accuracy:27.754% C
KPH:21.600 B**
VKPH:10.800 B
Kills:7,093 (7,093 + 0)
Deaths:312
KDR:22.734
VKDR:6.782
Vehicle Kills:2,116
Kill Difference:6,781
Playtime:159.825 hours
Usage:7%
Score:2.036m
Score/min:212
Driving Accuracy:27.754%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
B**
Kills:410
V. Kills:136 299%
Deaths:31
KDR:13.226
Accuracy:42.492% C
KPH:40.900 B**
VKPH:13.600 C+
Enforcer ML85
B+
Kills:385
V. Kills:251 153%
Deaths:36
KDR:10.694
Accuracy:34.874% D
KPH:26.700 B+
VKPH:17.400 C++
Titan-150 HEAT
C+
Kills:321
V. Kills:115 277%
Deaths:48
KDR:6.688
Accuracy:41.647% D
KPH:21.800 C+
VKPH:7.800 C
Titan-150 AP
B+
Kills:139
V. Kills:77 178%
Deaths:9
KDR:15.444
Accuracy:36.948% F
KPH:29.700 B+
VKPH:16.400 B
M20 Basilisk
B**
Kills:100
V. Kills:31 313%
Deaths:12
KDR:8.333
Accuracy:37.856% B**
KPH:27.100 B+
VKPH:8.400 C**
M96 Mjolnir
B++
Kills:57
V. Kills:23 238%
Deaths:3
KDR:19
Accuracy:34.711% C
KPH:47.200 B++
VKPH:19.100 C+
Kills:1,412 (460 + 952)
Deaths:139
KDR:10.158
VKDR:4.554
Vehicle Kills:633
Kill Difference:1,273
Playtime:48.708 hours
Usage:2%
Score:0.948m
Score/min:324
Driving Accuracy:36.948%
Gunner Accuracy:34.711%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M60-G Bulldog-H
B**
Kills:673
V. Kills:66 N/A
Deaths:16
KDR:42.063
Accuracy:42.710% C
KPH:120.600 B**
VKPH:11.800 C*
M12 Kobalt-H
B*
Kills:279
V. Kills:10 N/A
Deaths:6
KDR:46.500
Accuracy:24.362% B+
KPH:158.900 B*
VKPH:5.700 B+
E540 Halberd-H
B
Kills:254
V. Kills:88 285%
Deaths:19
KDR:13.368
Accuracy:44.344% D**
KPH:48.400 B
VKPH:16.800 C--
C85 Canister-H
B
Kills:163
V. Kills:9 N/A
Deaths:8
KDR:20.375
Accuracy:54.201% C**
KPH:124.100 B
VKPH:6.800 C
M96 Mjolnir-H
C+
Kills:147
V. Kills:76 191%
Deaths:19
KDR:7.737
Accuracy:45.264% C-
KPH:46.300 C+
VKPH:23.900 C--
G40-F Ranger
B+
Kills:86
V. Kills:47 179%
Deaths:
KDR:
Accuracy:33.835% C+
KPH:42.700 B+
VKPH:23.300 B
M40 Fury-H
C++
Kills:64
V. Kills:11 N/A
Deaths:4
KDR:16
Accuracy:28.255% D**
KPH:89.700 C++
VKPH:15.400 C++
M20 Basilisk-H
C+
Kills:61
V. Kills:13 436%
Deaths:8
KDR:7.625
Accuracy:41.023% C
KPH:48.800 C+
VKPH:10.400 C--
G30 Walker
A**
Kills:51
V. Kills:8 N/A
Deaths:
KDR:
Accuracy:30.260% D-
KPH:71.700 A**
VKPH:11.200 D
Kills:1,778 (0 + 1,778)
Deaths:80
KDR:22.225
VKDR:4.100
Vehicle Kills:328
Kill Difference:1,698
Playtime:21.765 hours
Usage:1%
Score:0.482m
Score/min:369
Driving Accuracy:N/A%
Gunner Accuracy:30.260%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A+
Kills:678
V. Kills:14 N/A
Deaths:19
KDR:35.684
Accuracy:20.777% B+
KPH:109.600 A+
VKPH:2.300 C+
M20 Basilisk
B*
Kills:190
V. Kills:64 292%
Deaths:20
KDR:9.500
Accuracy:39.810% C*
KPH:31.400 B*
VKPH:10.600 B+
M20 Basilisk
A
Kills:180
V. Kills:43 409%
Deaths:18
KDR:10
Accuracy:34.627% C
KPH:34.700 A
VKPH:8.300 C**
M12 Kobalt
A++
Kills:82
V. Kills:2 N/A
Deaths:5
KDR:16.400
Accuracy:26.612% A++
KPH:93.500 B++
VKPH:2.300 C
M40 Fury
D
Kills:52
V. Kills:14 347%
Deaths:8
KDR:6.500
Accuracy:27.255% D-
KPH:24.500 D-
VKPH:6.600 D
Kills:1,182 (0 + 1,182)
Deaths:70
KDR:16.886
VKDR:1.957
Vehicle Kills:137
Kill Difference:1,112
Playtime:20.427 hours
Usage:1%
Score:0.341m
Score/min:278
Driving Accuracy:N/A%
Gunner Accuracy:27.255%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
C+
Kills:438
V. Kills:36 N/A
Deaths:336
KDR:1.304
Accuracy:17.525% D
KPH:14.700 C--
VKPH:1.200 C+
LA7 Buzzard
N/A
Kills:50
V. Kills:4 N/A
Deaths:17
KDR:2.941
Accuracy:29.826% N/A
KPH:16.100 N/A
VKPH:1.300 N/A
Kills:488 (488 + 0)
Deaths:353
KDR:1.382
VKDR:0.113
Vehicle Kills:40
Kill Difference:135
Playtime:32.951 hours
Usage:1%
Score:0.075m
Score/min:38
Driving Accuracy:29.826%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C*
Kills:186
V. Kills:12 N/A
Deaths:12
KDR:15.500
Accuracy:30.991% C
KPH:78.100 C*
VKPH:5 C
Kills:186 (0 + 186)
Deaths:12
KDR:15.500
VKDR:1
Vehicle Kills:12
Kill Difference:174
Playtime:2.381 hours
Usage:0%
Score:0.037m
Score/min:262
Piloting Accuracy:N/A%
Gunner Accuracy:30.991%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6 Gauss SAW 7,3337,2162,8962.492B**0.1822.535%B+25.208%C**57.5AN/A174125.4h10C*44.3B+
Gauss Compact S 5,2515,1214,1791.225B1.0922.601%C14.763%D40.8B**1B*108125.6h9.7B+43.1C**
NC14 Bolt Driver 3,4533,4441,0123.403B++1.0935.121%C+70.383%C-43.5AN/A12179.1h2.4B+6.9B
SAS-R 2,0352,0278062.515C+0.2036.683%C61.668%D46.6C**N/A13143.5h2.3C+6.4C+
MANA Anti-Personnel Turret 1,9421,9175693.369N/A1.0619.637%UN/A19170U250U31459500.1h16.3T*83.2T*
MGR-S1 Gladius 1,9131,9048122.345B*0.0328.249%C*21.008%C+58.8B++N/A17732.4h9.1B+32.3B+
GD-22S 1,9131,8958562.214B+0.1023.349%C+24.908%C++54.6B++N/A16734.7h12C+51.3C++
Sticky Grenade 1,8971,86111861N/A1,858.6953.507%C++N/A845.9C16.4C*23272.2h2.2C++4.2C*
C-4 2,1431,8555433.416A+1.1033.321%AN/A276.9S43B**13696.7h0.9B**2.8B**
LB00 Python AP 2,4701,8393061.3S58.9940.46%FN/A56.2C**19.3C24532.7h3.6B+9D
GD-66 Claw 1,8351,8219311.956B++0.3656.407%C15.87%C++83.9A+N/A22721.7h2.4C**4.3C++
LA1 Anchor 1,6581,6276982.331C++0.0222.986%C-25.876%C+53.9C*1B++19030.2h11.3C49.2C+
LA80 1,5721,5692147.332A+5.0236.451%D77.183%C+49.2B+N/A13331.9h2.2C++6C+
AC-X11 1,5681,5501,0071.539B+0.7725.08%C+20%C47.8B*N/A14732.4h10.1C*40.1C*
EM6 1,5621,5308231.859C*0.4521.343%C+25.163%C++53.5B+1.1B**15128.6h12.5C58.6C+
Blitz GD-10 1,5101,4941,0601.409B0.9022.601%C13.655%D47.1B*N/A14231.7h15.8C++70.1C++
Tank Mine 1,9881,4349111.574D0.7426.817%C--N/A140.6B+54.3C110010.2h1.5B++5.4B+
GD-7F 1,4461,4291,0861.316C**1.0025.821%C*16.095%D-49.8B++N/A16528.7h12.5B48.4B
L100 Python HESH 1,5521,3944829.042A++26.7342.647%DN/A72.6B*8.2C+28719.2h2.6B++6.1B+
Bouncing Betty 1,3881,3842864.839B2.5337.042%DN/A182.1AN/A5287.6h1.9C++5.1C
AF-57 Piston 1,3611,3556012.255B**0.0648.429%B*13.284%C103.4A**N/A32313.1h3.5B*7.2B*
L100 Python AP 1,8491,3118315.795A++13.4843.186%D**1.449%C--39.3B+16.1C22333.4h4.4B++10.3C*
NC6A GODSAW 1,3301,3003333.904B*1.5930.755%C**26.769%C+61.3C++1.4B+25721.2h16.8D54.6D-
NC4 Mag-Shot 1,3121,2981,1131.166B++1.1525.911%C19.877%C+54.8A+N/A15423.7h7.4B+28.4C**
LA8 Rebel 1,2441,2351,0351.193B1.1228.114%C18.947%C62.4A+N/A15519.8h5.7B+20.4C**
EM1 1,2221,2016911.738B+0.5721.165%C+26.561%B++56.7B*1A15121.2h14.2C+67C++
Gauss Rifle S 1,2391,2002015.97S3.6626.663%C*23.667%C**54.5A1.8B++14922h10B+37.7B+
NC1 Gauss Rifle 1,2081,1976451.856B++0.4624.991%B21.053%C+45B**N/A16426.6h12B+48.2B+
Warden 1,2251,1977331.633B+0.6822.58%D20.134%D42A1B+12128.5h7.9B+35.1C*
Reaper DMR 1,2101,1935082.348C**0.0427.303%C*27.494%C**52.8B++N/A16622.6h9.9C+36.4C*
Mauler S6 1,1801,1739521.232C**1.0840.598%C+11.85%D53.6AN/A16921.9h4.7B11.5B
NS-11C 1,1871,1691,0121.155C*1.1620.088%D-14.799%D-37.1B+N/A11131.5h16.9C84.2C
AF-4A Bandit 1,1791,1676351.838B+0.4726.121%C++22.965%C+51.9B+N/A13522.5h10.9C++41.9C*
NC12 Sweeper 1,1691,1635052.303B**0.0146.483%B13.672%C++89.5MN/A24213h3.8B++8.2B+
LA3 Desperado 1,1681,1616941.673B*0.6429.234%C++21.189%C++71.7A+N/A19516.2h7.9B+26.9B+
NC9 A-Tross 1,1721,1605542.094B++0.2224.184%C25%C+47.5B+N/A13524.4h10.1C+41.7C++
NS Baron G5 1,1661,1606511.782B**0.5346.999%B13.276%C77.9A*N/A20614.9h4B++8.4C+
Carnage AR 1,1671,1533363.432A++1.1226.094%C*20.555%C+54.6B**N/A15521.1h13.5C++51.7C**
M12 Kobalt 1,1411,11810111.8B+109.4922.02%C+23.614%A133.1B+2.7D3238.4h14B++63.4B+
C75 Viper 1,4381,1106417.344M++15.0332.803%D1.171%C33.3C*9.8B16033.3h11B+33.5C**
MGR-M1 Bishop 1,1171,0942554.29A1.9828.302%D30.073%C+49.3B**1B+13022.2h6.4C**22.8C+
NS-61 Emissary 1,0941,0837711.405B*0.9121.797%D--16.251%C+57A+N/A16419h12.3C*56.4C++
L100 Python HEAT 1,3421,0675818.397A++16.0842.206%D--1.031%D--44.3B*11.4C+18624.1h4.8B+11.4C*
NSX Yumi 1,0491,0185111.992B+0.3225.394%C25.442%C+48B+1.5C*12321.2h11.4C**44.7C*
Gauss SPR 9729651795.391A*3.0832.876%C++34.301%C+57.8A++N/A15216.7h4.5B++13.7B+
Carver 8808762,1420.409A+1.9034.911%B+17.352%C*5.8C+N/A15151.1h1.3B3.7B+
19A Fortuna 8508444291.967B++0.3526.565%C+19.076%C60.7B**N/A14913.9h8.4B++31.6B+
The Slasher 81080413,3550.06C**2.2528.6%C4.104%D-1.4CN/A4566h1.9B+6.8C++
Hunter QCX 7987817451.048B+1.2614.051%F18.054%C-22.7B**N/A5834.4h3.4B+24.4C+
MGR-L1 Promise 7337262552.847B**0.5322.771%C22.59%C62.6B++N/A24911.6h13.8B60.8C*
NS-11P 6956925231.323C*0.9920.209%D15.029%D37.4B+N/A10018.5h14.6C+72.5C+
NCM2 Falcon 8226802882.361B**0.0536.699%C3.529%C--26.9A+5.6B+11325.3h8B++21.7B+
M12 Kobalt 6926781935.684A*33.3720.777%B+20.059%B109.4A+2.3C+3656.2h15.6B*75B+
M60-G Bulldog-H 7396731642.063A**39.7542.71%CN/A120.2B**11.8C*3325.6h5.2C++12.3C++
NS-AM7 Archer 8396527820.834B*1.4846.695%F20.092%B13.3B**3.8B*7848.9h16.5B+35.3C++
NSX Tanto 6426374791.33C*0.9823.249%D22.292%C-41.4BN/A10915.4h13.3C*57.2C++
NS-30 Vandal 5635603611.551C+0.7628.15%D-18.036%D--51.4B+N/A18810.9h5.3B+18.7C++
NS-357 Underboss 5575552791.989B**0.3235.533%C+20.721%C+63.1B++N/A1858.8h4.4C+12.3C++
Auraxium Mag-Cutter 54454210,4060.052B+2.2625.764%C2.952%D1.6C*N/A4342.4h2C**7.8C**
Frag Grenade 5175081508N/A505.6947.943%C**N/A461.8C+8.2C+24381.1h3.7C*7.7B
NS Decimator 7255002851.754B*0.5640.566%F*1.2%D-28.2C-12.7C20517.7h4.4C**10.7D-
NS-44 Commissioner 4914864141.174C*1.1430.26%D17.901%D65.7AN/A2337.4h3.6B+12C+
AF-8 RailJack 4784751263.77B+1.4631.231%D-65.474%D--29.7B+N/A9716h2.9D9.2D
LA39 Bruiser 4614581632.81A++0.5044.505%D**17.031%B+66.4B**N/A2396.9h2.7C6D
M12 Kobalt-F 4744383361.304C1.0117.525%D14.155%B+14.7C--1.2C+3729.8h19.5C111.2C
E540 Halberd 5464103113.226B++10.9142.492%CN/A41B**13.6C+28710h4.7B*11B+
Shrike 6223933351.173B*1.1442.476%F1.527%D20.3C11.8C+22819.4h8.2D19.4D*
Soldier Soaker 3953921662.361A0.0527.52%D21.939%A+74B*N/A2915.3h5.3B+19.4C++
Enforcer ML85 6363853610.694A8.3834.874%D1.039%D26.7B+17.4C++23514.4h14.3C41.1D
NCM2 Falcon 4623782441.549B*0.7638.179%C-2.381%D--16.8B++3.7C8122.5h13.9C**36.4C*
C-4 ARX 4273761013.723B*1.4135.07%A*N/A235A*31.9C+11001.6h1B*2.9A
Skyguard 5583722912.828M**10.5227.754%C1.344%C--21.6B**10.8B18517.2h89.5B++322.4B+
NS-15M2 3673621193.042B++0.7324.028%C+31.768%B++54.8BN/A2596.6h14C+58.5C++
Spear Anti-Vehicle Phalanx Turret 5113582017.9A++15.5939.997%C4.469%B51.1B++21.9C++3587h7.2B+18B+
Impetus 3523511382.543B+0.2330.281%D25.071%C--50.9B+N/A1576.9h4.7C++15.4C+
AF-18 Stalker 3433382571.315C+1.0029.876%B+16.272%D50.4B*N/A1446.7h12.4C*41.6B
Titan-150 HEAT 436321486.688B4.3841.647%D4.984%A21.8C+7.8C19214.7h6C14.3C--
NSX Naginata 3163142621.198C+1.1119.003%D25.159%C52.3BN/A1626h13.2C+69.4C+
NS-45 Pilot 2932881561.846B+0.4727.278%D21.528%D68.6B+1.2B*1674.2h6.9C**25.2C++
M12 Kobalt-H 289279646.5M++44.1924.362%B+18.28%C++155B*5.6B+4571.8h15.1C++61.9B+
AF-34 Mattock 271268912.945C+0.6343.473%B++13.433%D--43.2C*N/A1256.2h7.5C++17.3B+
E540 Halberd-H 3422541913.368B++11.0644.344%D**1.575%C+47.9C**16.6C--3645.3h5.8C**13C
AF-34 Mattock 236232753.093C+0.7841.691%B*12.069%D--44.6C*N/A1395.2h7.4C+17.7B
NS-20 Gorgon 241230673.433M+1.1223.709%C+21.304%C*36.5A++1.7B+1036.3h23B97.2B++
NS-20 Gorgon 224216673.224M0.9124.884%C+26.389%B**35.4A++1.3C+906.1h25B100.6B++
NC08 Mag-Scatter 2052021521.329B+0.9851.554%C+15.347%C+47B+N/A1264.3h3.6B+7B+
MGR-C1 Charger 204200563.571M*1.2626.077%C29%B++45.5BN/A1544.4h12.9C*49.4C*
NSX Tomoe 2022001041.923C**0.3932.701%B*26%D--52.6B+N/A1603.8h13.7C**41.9B+
AF-19 Mercenary 1981932020.955C*1.3618.515%D12.435%F28.8B+N/A4976.7h12.6C**67.9C++
M20 Basilisk 254190209.5M**7.1939.81%C*7.368%B+31.7B**10.7B+2326h97.8C++245.8B
CAS 14-E 1981861215.5C+13.1930.991%C1.075%D77.5C*5C2622.4h29.8C++96.3C++
NS-TMC-01 "His Regards" 1831806,3480.028C++2.2839.507%B**3.333%D0.9C+N/A3198.8h2.4C+6.1B+
M20 Basilisk 2231801810M**7.6934.627%C6.111%C++34.6A8.3C**2515.2h67.2B*194B+
The Little Helper 173172513.373A++1.0641.12%D13.372%C--86A+N/A2472h3.5B**8.5B
Razor GD-23 1741721830.94C++1.3720.149%D13.954%D*27.3C++N/A1846.3h15.5C--76.8C
NSX Daimyo 170170424.048C**1.7439.157%C91.177%D-54.8C++N/A1763.1h3.1D7.8C
C85 Canister-H 172163820.375B++18.0654.201%C**11.656%C*125.4B+6.9C4691.3h7.2C++13.3C**
M96 Mjolnir-H 223147197.737B**5.4245.264%C-N/A45.9C+23.8C--4383.2h35.8C**79.1C++
Titan-150 AP 216139915.444B**13.1336.948%F4.317%B**29.6B+16.4B12254.7h4.2B11.4C
Icikill 1351342,3590.057C++2.2631.392%C+3.731%D1.5C+N/A486.7h1.9B+5.9B
NC15 Phoenix 206127264.885M*2.5739.247%F-N/A14.9C+9.3C1848.5h8.3B++21.1C+
Mag-Cutter 1251247,1300.017C+2.3028.947%C+5.645%C+0.5C+N/A2255h2.8C+9.5C**
Rocklet Rifle 2191151550.742C++1.5744.073%D-N/A14.6D--13.2D-2517.9h69.3F--157.2F-
NSX Amaterasu 1071054810.218A**2.0916.442%D7.619%D--3.3C+N/A1032h2.9C++17.7C*
Ectoblaster 106104891.169B*1.1429.965%D-8.654%C+41.6B++N/A1002.5h18.7C+62.5C+
M20 Basilisk 131100128.333A**6.0237.856%B**4%D27B+8.4C**1953.7h104.4D275.7C*
M60-G Bulldog 11398249A**46.6945.706%DN/A108.9B*16.7B2460.9h6.4C**14C*
GR-22 9594362.611B**0.3024.882%C+25.532%B++40.9BN/A3392.3h16.8D--67.3C
Breaker Rocket Pods 11293146.643C+4.3337.951%D*N/A62C12.7C4741.5h23D60.5D-
NS-03 Thumper 8787501.74A++0.5731.11%C+N/A29C+N/A723h11.4D--36.5D
M20 Mustang 150871260.69C-1.6222.661%D**1.149%C--7.1D5.2D10112.2h145.6C642.7D--
G40-F Ranger 13386186S83.6933.835%C+1.163%C++43B+23.5B+3372h70.6C++208.5C++
MAX Punch 83834520.184A2.1340.396%CN/A2.2B++N/A638.2h1.7C++4.3C**
M12 Kobalt 8482516.4B+14.0926.612%A++14.634%D--91.1B++2.2C3760.9h17.2B+64.5B*
Orbital Strike Uplink 10081181N/A78.69740%UN/A810U190U87820.1h0.9T*0.1T*
NCM1 Scattercannon 8079491.612C+0.7029.731%D11.392%D--21.4C+N/A1803.7h6.6B++22.1C++
Hawk GD-68 12973840.869B1.4446.449%F--2.74%C++11.2C8.6C1896.5h7.8C**16.8D
MANA Anti-Vehicle Turret 12772421.714C--0.6045.17%D-1.389%T*720D550D-576790.1h11.2D24.9D*
M40 Fury-H 7564416B+13.6928.255%D**N/A91.4C++15.7C++3870.7h11.2C-39.5D**
M20 Basilisk-H 746187.625C*5.3141.023%C6.557%C++46.9C+10D2491.3h61.9C**150.9C*
M96 Mjolnir 8057319M+16.6934.711%C1.754%B+47.5B++19.2C+2191.2h29.2B++84.1B+
NS Annihilator 9156212.667S0.3580.137%CN/A19.3A*12.1A3362.9h8.4A10.4A
The Brawler 5555212.619B**0.3149.527%D20%A68.8AN/A1950.8h4.8D--9.6D-
Aspis Anti-Aircraft Phalanx Turret 1115295.778B*3.4726.148%C++N/A11.6C++13.1B+2154.5h163.9C626.7C++
M40 Fury 665286.5C+4.1927.255%D-N/A24.8D-6.7C--1832.1h19.1D70.1D-
G30 Walker 5951151U48.6930.26%D-3.922%C++72.9A**11.4C--2690.7h72A+238B**
LA7 Buzzard 5450172.941A++0.6329.826%D**2%A+16.1C1.3D453.1h8.2B*27.6C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon212,8411.8h
Anti-Vehicle MANA Turret91,4081.1h
Nano-Armor Kit8961,224,68471h
Nanite Revive Grenade02,9670.8h
Medical Kit2262,8703.9h
Medical Applicator907438,61528.6h
Restoration Kit1822,6462.9h
Spitfire Auto-Turret29123,18620.9h
Motion Spotter4921,3918.4h
NC Triumph Flare Gun02850.4h
Welding Device0940h
Deconstruction Tool01670h
Recon Detection Device211,4482.3h
Shield Recharging Field5810,3783.1h
Ammunition Package12630,8669.6h
Anti-Infantry MANA Turret987,0975.7h
Snowman Soldier81600.2h
Hardlight Barrier702,4062.2h
Nano-Repair Grenade02620.1h

Check the help document for the dictionary if you want to learn more about words used here.


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