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Executor Grunt GUNDORFTHEWHITE[RE4] GUNDORFTHEWHITE
NC BR 149

KDR: 2.46

Score: 51.4m

Last Seen: Jun 13th, 2020 10:27 PM
- OFFLINE - 80.8 hour(s)

Prestige 1, Battle Rank 100 (149 total) - New Conglomerate on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS NC6 Gauss SAW Gauss Compact S NC14 Bolt Driver LB00 Python AP MGR-S1 Gladius SAS-R GD-66 Claw GD-22S
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,504,953 MLG Score: 1203
Fun Score: N/A
Cheeseburgers Flipped: 351TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.346%22.957%55943130447,8201.925350.532

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.725%0.599B+0.277C*-0.578DHEAD ++ (~10.78)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.40.4B10.80.242C++33.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.945%1.227%18213451637381060.220867152%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.727%-1.51F-0.316C0.885

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
374.6-1.296D**86-0.609D288.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.294%1.398%343713405,867187217343.13408338%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.006%-0.944D---0.711D--0.305

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.70.053C+11.50.086C+25.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.954%7.684%2941213353,70914569882.54739375%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.723%-0.292C0.738B++-0.063

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.20.476B+20.80.482B+42.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.931%65.3%294713409,3143526352.64152

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.35%-0.009C+-0.121C+-0.386

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.238C++2.60.173C++4.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.261%14.373%294613416,5681637414.00977

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.212%0.385C**-0.096C+-0.834

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.445B3.40.303C*3.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
51.4m247.3%394 (23.6k)351 (21.1k)2.45733112,68645,8572.75382149 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1347685418.039%19.384%35003:1247

9% Combat Medic54% Engineer11% Heavy Assault21% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 31st, 2014 5:22 PMNov 22nd, 2017 8:00 PMJun 14th, 2020 10:24 AM (27d) (PST)Jun 13th, 2020 6:28 PM (27d) (PST)Jun 13th, 2020 6:27 PM (27d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7521885640.7690.3130.1492.0340.0531203

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,13511,28133,85446199122321,036

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2442h/101.8d 13,596 21,843 43,095 298k 2,995 9,225 7,819 110.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C*
Kills:7,881
Deaths:2,997
KDR:2.630
Accuracy:22.315% C*
HSR:25.466% C*
GD-22S
C+
Kills:1,940
Deaths:860
KDR:2.256
Accuracy:23.254% C+
HSR:25.103% C+
LA1 Anchor
C+
Kills:1,655
Deaths:712
KDR:2.324
Accuracy:23.015% D
HSR:25.801% C+
EM6
C+
Kills:1,551
Deaths:829
KDR:1.871
Accuracy:21.338% C
HSR:25.403% C+
NC6A GODSAW
C++
Kills:1,388
Deaths:349
KDR:3.977
Accuracy:31.064% C++
HSR:26.801% C
EM1
B+
Kills:1,201
Deaths:691
KDR:1.738
Accuracy:21.165% C
HSR:26.561% B+
MGR-L1 Promise
C
Kills:775
Deaths:261
KDR:2.969
Accuracy:22.833% C
HSR:22.194% D
NS-15M2
B+
Kills:362
Deaths:119
KDR:3.042
Accuracy:24.028% C
HSR:31.768% B+
NSX Naginata
C--
Kills:320
Deaths:262
KDR:1.221
Accuracy:19.037% D-
HSR:25.313% C--
Kills:17,073
Deaths (as Heavy Assault):7,080
Deaths (to Heavy Assaults):11,968
KDR:2.41144
Kill Difference:9,993
Playtime:267.436 hours
Usage:11%
Score:5.010m
Score/min:312
Accuracy (listed only):23.117%
HSR (listed only):26.045%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
C
Kills:5,743
Deaths:4,266
KDR:1.346
Accuracy:22.777% C
HSR:14.905% C--
MGR-S1 Gladius
C+
Kills:2,057
Deaths:843
KDR:2.440
Accuracy:27.941% C+
HSR:21.245% C
GD-66 Claw
C*
Kills:1,956
Deaths:960
KDR:2.038
Accuracy:53.380% D
HSR:16.053% C*
AC-X11
C+
Kills:1,553
Deaths:1,009
KDR:1.539
Accuracy:25.094% C+
HSR:20.026% C-
Blitz GD-10
C-
Kills:1,496
Deaths:1,063
KDR:1.407
Accuracy:22.580% C-
HSR:13.703% D
GD-7F
C+
Kills:1,439
Deaths:1,088
KDR:1.323
Accuracy:25.683% C+
HSR:16.331% D
AF-57 Piston
B+
Kills:1,426
Deaths:613
KDR:2.326
Accuracy:48.018% B+
HSR:13.184% C
Mauler S6
C+
Kills:1,173
Deaths:952
KDR:1.232
Accuracy:40.598% C+
HSR:11.850% D
NS-11C
D-
Kills:1,169
Deaths:1,012
KDR:1.155
Accuracy:20.088% D--
HSR:14.799% D-
AF-4A Bandit
C+
Kills:1,167
Deaths:635
KDR:1.838
Accuracy:26.121% C+
HSR:22.965% C+
NC12 Sweeper
C*
Kills:1,166
Deaths:505
KDR:2.309
Accuracy:46.487% C*
HSR:13.636% C++
NS Baron G5
C++
Kills:1,160
Deaths:651
KDR:1.782
Accuracy:46.999% C++
HSR:13.276% C
19A Fortuna
C
Kills:863
Deaths:432
KDR:1.998
Accuracy:26.425% C
HSR:19.351% C
LA39 Bruiser
C**
Kills:778
Deaths:249
KDR:3.125
Accuracy:44.025% F
HSR:16.710% C**
NSX Tanto
D
Kills:637
Deaths:479
KDR:1.330
Accuracy:23.249% D
HSR:22.292% D
MGR-C1 Charger
C**
Kills:316
Deaths:75
KDR:4.213
Accuracy:26.131% C
HSR:26.899% C**
The Little Helper
D
Kills:219
Deaths:63
KDR:3.476
Accuracy:42.124% D
HSR:12.329% D-
AF-19 Mercenary
D-
Kills:193
Deaths:202
KDR:0.955
Accuracy:18.484% D-
HSR:12.435% F
Razor GD-23
D-
Kills:172
Deaths:183
KDR:0.940
Accuracy:20.149% D-
HSR:13.954% D*
NS-7 PDW
C-
Kills:102
Deaths:25
KDR:4.080
Accuracy:15.925% F-
HSR:15.686% C-
The Brawler
A+
Kills:69
Deaths:23
KDR:3
Accuracy:49.452% D--
HSR:20.290% A+
AF-4 Cyclone
D
Kills:62
Deaths:12
KDR:5.167
Accuracy:18.146% F
HSR:14.516% D
Kills:24,916
Deaths (as Light Assault):15,340
Deaths (to Light Assaults):7,431
KDR:1.62425
Kill Difference:9,576
Playtime:106.011 hours
Usage:4%
Score:2.279m
Score/min:358
Accuracy (listed only):31.358%
HSR (listed only):16.656%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
C
Kills:5,743
Deaths:4,266
KDR:1.346
Accuracy:22.777% C
HSR:14.905% C--
GD-66 Claw
C*
Kills:1,956
Deaths:960
KDR:2.038
Accuracy:53.380% D
HSR:16.053% C*
AC-X11
C+
Kills:1,553
Deaths:1,009
KDR:1.539
Accuracy:25.094% C+
HSR:20.026% C-
GD-7F
C+
Kills:1,439
Deaths:1,088
KDR:1.323
Accuracy:25.683% C+
HSR:16.331% D
AF-57 Piston
B+
Kills:1,426
Deaths:613
KDR:2.326
Accuracy:48.018% B+
HSR:13.184% C
MGR-M1 Bishop
C+
Kills:1,209
Deaths:267
KDR:4.528
Accuracy:28.491% D-
HSR:30.356% C+
Warden
D
Kills:1,197
Deaths:733
KDR:1.633
Accuracy:22.580% D-
HSR:20.134% D
Mauler S6
C+
Kills:1,173
Deaths:952
KDR:1.232
Accuracy:40.598% C+
HSR:11.850% D
NS-11C
D-
Kills:1,169
Deaths:1,012
KDR:1.155
Accuracy:20.088% D--
HSR:14.799% D-
AF-4A Bandit
C+
Kills:1,167
Deaths:635
KDR:1.838
Accuracy:26.121% C+
HSR:22.965% C+
NC12 Sweeper
C*
Kills:1,166
Deaths:505
KDR:2.309
Accuracy:46.487% C*
HSR:13.636% C++
NS Baron G5
C++
Kills:1,160
Deaths:651
KDR:1.782
Accuracy:46.999% C++
HSR:13.276% C
19A Fortuna
C
Kills:863
Deaths:432
KDR:1.998
Accuracy:26.425% C
HSR:19.351% C
LA39 Bruiser
C**
Kills:778
Deaths:249
KDR:3.125
Accuracy:44.025% F
HSR:16.710% C**
NSX Tanto
D
Kills:637
Deaths:479
KDR:1.330
Accuracy:23.249% D
HSR:22.292% D
MGR-C1 Charger
C**
Kills:316
Deaths:75
KDR:4.213
Accuracy:26.131% C
HSR:26.899% C**
The Little Helper
D
Kills:219
Deaths:63
KDR:3.476
Accuracy:42.124% D
HSR:12.329% D-
AF-19 Mercenary
D-
Kills:193
Deaths:202
KDR:0.955
Accuracy:18.484% D-
HSR:12.435% F
Razor GD-23
D-
Kills:172
Deaths:183
KDR:0.940
Accuracy:20.149% D-
HSR:13.954% D*
The Brawler
A+
Kills:69
Deaths:23
KDR:3
Accuracy:49.452% D--
HSR:20.290% A+
Kills:23,605
Deaths (as Engineer):14,397
Deaths (to Engineers):7,263
KDR:1.63958
Kill Difference:9,208
Playtime:1,323.185 hours
Usage:54%
Score:28.372m
Score/min:357
Accuracy (listed only):32.818%
HSR (listed only):17.589%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
C
Kills:3,613
Deaths:1,025
KDR:3.525
Accuracy:35.153% C
HSR:70.246% C--
MGR-S1 Gladius
C+
Kills:2,057
Deaths:843
KDR:2.440
Accuracy:27.941% C+
HSR:21.245% C
SAS-R
C--
Kills:2,044
Deaths:807
KDR:2.533
Accuracy:36.736% C--
HSR:61.742% D-
LA80
C+
Kills:1,570
Deaths:214
KDR:7.336
Accuracy:36.416% D
HSR:77.198% C+
Blitz GD-10
C-
Kills:1,496
Deaths:1,063
KDR:1.407
Accuracy:22.580% C-
HSR:13.703% D
NC4 Mag-Shot
C+
Kills:1,298
Deaths:1,113
KDR:1.166
Accuracy:25.911% C
HSR:19.877% C+
LA8 Rebel
C
Kills:1,235
Deaths:1,035
KDR:1.193
Accuracy:28.114% C
HSR:18.947% C
Impetus
C**
Kills:1,166
Deaths:231
KDR:5.048
Accuracy:31.791% D
HSR:31.389% C**
AF-18 Stalker
B+
Kills:1,166
Deaths:379
KDR:3.077
Accuracy:27.868% C+
HSR:25.815% B+
NS-30 Vandal
C+
Kills:1,163
Deaths:424
KDR:2.743
Accuracy:29.049% D-
HSR:27.773% C+
Gauss SPR
C++
Kills:1,162
Deaths:201
KDR:5.781
Accuracy:32.736% C+
HSR:34.510% C++
LA3 Desperado
C++
Kills:1,162
Deaths:694
KDR:1.674
Accuracy:29.191% C+
HSR:21.256% C++
NS-61 Emissary
C+
Kills:1,160
Deaths:803
KDR:1.445
Accuracy:22.079% D--
HSR:16.724% C+
NS-AM7 Archer
C++
Kills:693
Deaths:791
KDR:0.876
Accuracy:46.575% F
HSR:20.346% C++
NS-357 Underboss
C
Kills:570
Deaths:288
KDR:1.979
Accuracy:35.059% C
HSR:20.702% C
NS-44 Commissioner
D
Kills:533
Deaths:424
KDR:1.257
Accuracy:30.730% D
HSR:18.199% D
AF-8 RailJack
D--
Kills:475
Deaths:126
KDR:3.770
Accuracy:31.101% D--
HSR:65.474% D--
Soldier Soaker
A
Kills:392
Deaths:166
KDR:2.361
Accuracy:27.520% D-
HSR:21.939% A
NS-45 Pilot
D
Kills:301
Deaths:160
KDR:1.881
Accuracy:27.194% D-
HSR:22.924% D
The Moonshot
D--
Kills:279
Deaths:17
KDR:16.412
Accuracy:37.061% D--
HSR:72.401% D*
NS-44L Showdown
C+
Kills:241
Deaths:58
KDR:4.155
Accuracy:34.180% D-
HSR:34.440% C+
NC08 Mag-Scatter
C+
Kills:220
Deaths:160
KDR:1.375
Accuracy:51.287% C
HSR:15.455% C+
NSX Tomoe
B+
Kills:200
Deaths:104
KDR:1.923
Accuracy:32.701% B+
HSR:26% D*
NSX Daimyo
D
Kills:171
Deaths:42
KDR:4.071
Accuracy:38.939% D
HSR:91.228% D-
Ectoblaster
C+
Kills:104
Deaths:89
KDR:1.169
Accuracy:29.965% D--
HSR:8.654% C+
NS-7 PDW
C-
Kills:102
Deaths:25
KDR:4.080
Accuracy:15.925% F-
HSR:15.686% C-
AF-4 Cyclone
D
Kills:62
Deaths:12
KDR:5.167
Accuracy:18.146% F
HSR:14.516% D
Kills:24,635
Deaths (as Infiltrator):11,294
Deaths (to Infiltrators):8,336
KDR:2.18125
Kill Difference:13,341
Playtime:504.547 hours
Usage:21%
Score:9.313m
Score/min:308
Accuracy (listed only):31.183%
HSR (listed only):32.903%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
C+
Kills:2,057
Deaths:843
KDR:2.440
Accuracy:27.941% C+
HSR:21.245% C
GD-66 Claw
C*
Kills:1,956
Deaths:960
KDR:2.038
Accuracy:53.380% D
HSR:16.053% C*
Blitz GD-10
C-
Kills:1,496
Deaths:1,063
KDR:1.407
Accuracy:22.580% C-
HSR:13.703% D
AF-57 Piston
B+
Kills:1,426
Deaths:613
KDR:2.326
Accuracy:48.018% B+
HSR:13.184% C
Gauss Rifle S
C*
Kills:1,272
Deaths:219
KDR:5.808
Accuracy:26.721% C++
HSR:23.428% C*
NC1 Gauss Rifle
C*
Kills:1,197
Deaths:645
KDR:1.856
Accuracy:24.988% C*
HSR:21.053% C+
Reaper DMR
C++
Kills:1,193
Deaths:508
KDR:2.348
Accuracy:27.303% C++
HSR:27.494% C++
Mauler S6
C+
Kills:1,173
Deaths:952
KDR:1.232
Accuracy:40.598% C+
HSR:11.850% D
NC12 Sweeper
C*
Kills:1,166
Deaths:505
KDR:2.309
Accuracy:46.487% C*
HSR:13.636% C++
NC9 A-Tross
C+
Kills:1,160
Deaths:554
KDR:2.094
Accuracy:24.184% C-
HSR:25% C+
NS Baron G5
C++
Kills:1,160
Deaths:651
KDR:1.782
Accuracy:46.999% C++
HSR:13.276% C
Carnage AR
C++
Kills:1,153
Deaths:336
KDR:3.432
Accuracy:26.094% C++
HSR:20.555% C+
NSX Yumi
C
Kills:1,054
Deaths:512
KDR:2.059
Accuracy:25.228% C--
HSR:25.332% C
LA39 Bruiser
C**
Kills:778
Deaths:249
KDR:3.125
Accuracy:44.025% F
HSR:16.710% C**
NS-11P
D-
Kills:692
Deaths:524
KDR:1.321
Accuracy:20.212% D-
HSR:15.029% D--
The Little Helper
D
Kills:219
Deaths:63
KDR:3.476
Accuracy:42.124% D
HSR:12.329% D-
NS-7 PDW
C-
Kills:102
Deaths:25
KDR:4.080
Accuracy:15.925% F-
HSR:15.686% C-
GR-22
B++
Kills:94
Deaths:36
KDR:2.611
Accuracy:24.870% C+
HSR:25.532% B++
MGR-A1 Vanquisher
C
Kills:89
Deaths:17
KDR:5.235
Accuracy:27.123% C
HSR:15.730% D*
The Brawler
A+
Kills:69
Deaths:23
KDR:3
Accuracy:49.452% D--
HSR:20.290% A+
AF-4 Cyclone
D
Kills:62
Deaths:12
KDR:5.167
Accuracy:18.146% F
HSR:14.516% D
Kills:19,568
Deaths (as Combat Medic):9,310
Deaths (to Combat Medics):4,859
KDR:2.10183
Kill Difference:10,258
Playtime:209.908 hours
Usage:9%
Score:5.445m
Score/min:432
Accuracy (listed only):32.495%
HSR (listed only):18.173%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM2 Falcon
C-
Kills:805
Deaths:300
KDR:2.683
Accuracy:37.333% C-
HSR:3.478% D
NCM2 Falcon
C--
Kills:469
Deaths:256
KDR:1.832
Accuracy:38.617% C--
HSR:3.198% D
AF-34 Mattock
B+
Kills:268
Deaths:91
KDR:2.945
Accuracy:43.473% B+
HSR:13.433% D--
NS-20 Gorgon
C*
Kills:235
Deaths:69
KDR:3.406
Accuracy:23.955% C+
HSR:21.702% C*
AF-34 Mattock
B++
Kills:232
Deaths:75
KDR:3.093
Accuracy:41.691% B++
HSR:12.069% D--
NS-20 Gorgon
B**
Kills:220
Deaths:69
KDR:3.188
Accuracy:25.077% C+
HSR:27.273% B**
NCM1 Scattercannon
D--
Kills:79
Deaths:49
KDR:1.612
Accuracy:29.731% D--
HSR:11.392% D--
Kills:2,308
Deaths (as MAX Suit):454.500
Deaths (to MAX Suits):2,043
KDR:5.07811
Kill Difference:1,853.500
Playtime:43.952 hours
Usage:2%
Score:0.951m
Score/min:361
Accuracy (listed only):34.268%
HSR (listed only):13.221%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
D
Kills:104
V. Kills:72 142%
Deaths:126
KDR:0.825
Accuracy:22.375% D**
KPH:8.100 D
VKPH:5.600 D
Breaker Rocket Pods
C
Kills:98
V. Kills:20 467%
Deaths:14
KDR:7
Accuracy:37.733% D**
KPH:63.700 C
VKPH:13 C
M30 Mustang AH
D
Kills:59
V. Kills:6 N/A
Deaths:9
KDR:6.556
Accuracy:47.059% D*
KPH:27.900 D
VKPH:2.800 D
Kills:261 (163 + 0)
Deaths:149
KDR:1.752
VKDR:0.658
Vehicle Kills:98
Kill Difference:112
Playtime:16.475 hours
Usage:1%
Score:0.163m
Score/min:165
Piloting Accuracy:47.059%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

LB00 Python AP
C+
Kills:2,391
V. Kills:849 281%
Deaths:30
KDR:79.700
Accuracy:38.514% F-
KPH:53.500 C+
VKPH:19 C-
L100 Python HESH
B+
Kills:1,394
V. Kills:158 N/A
Deaths:48
KDR:29.042
Accuracy:42.647% D
KPH:72.600 B+
VKPH:8.200 C+
L100 Python AP
C*
Kills:1,311
V. Kills:538 243%
Deaths:83
KDR:15.795
Accuracy:43.186% D**
KPH:39.300 C*
VKPH:16.100 D
C75 Viper
C**
Kills:1,184
V. Kills:349 338%
Deaths:64
KDR:18.500
Accuracy:32.698% D
KPH:33 C+
VKPH:9.700 C**
L100 Python HEAT
B+
Kills:1,067
V. Kills:275 387%
Deaths:58
KDR:18.397
Accuracy:42.206% D--
KPH:44.300 B+
VKPH:11.400 C+
Skyguard
B++
Kills:404
V. Kills:201 200%
Deaths:29
KDR:13.931
Accuracy:27.531% C
KPH:20.800 B++
VKPH:10.400 C++
Kills:7,751 (7,751 + 0)
Deaths:312
KDR:24.843
VKDR:7.596
Vehicle Kills:2,370
Kill Difference:7,439
Playtime:176.547 hours
Usage:7%
Score:2.258m
Score/min:213
Driving Accuracy:27.531%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
B*
Kills:425
V. Kills:141 299%
Deaths:31
KDR:13.710
Accuracy:42.506% C
KPH:41.300 B*
VKPH:13.700 C
Enforcer ML85
C*
Kills:387
V. Kills:253 152%
Deaths:36
KDR:10.750
Accuracy:34.870% D-
KPH:26.800 C*
VKPH:17.500 C++
Titan-150 HEAT
C+
Kills:321
V. Kills:115 277%
Deaths:48
KDR:6.688
Accuracy:41.647% D
KPH:21.800 C+
VKPH:7.800 C-
Titan-150 AP
B+
Kills:186
V. Kills:97 190%
Deaths:9
KDR:20.667
Accuracy:37.708% D**
KPH:33.600 B+
VKPH:17.500 B+
M20 Basilisk
B**
Kills:100
V. Kills:31 313%
Deaths:12
KDR:8.333
Accuracy:37.921% B**
KPH:27.100 B+
VKPH:8.400 C++
M96 Mjolnir
B*
Kills:67
V. Kills:25 258%
Deaths:3
KDR:22.333
Accuracy:34.586% C
KPH:53.800 B*
VKPH:20.100 C+
Kills:1,486 (507 + 979)
Deaths:139
KDR:10.691
VKDR:4.763
Vehicle Kills:662
Kill Difference:1,347
Playtime:49.915 hours
Usage:2%
Score:0.989m
Score/min:330
Driving Accuracy:37.708%
Gunner Accuracy:34.586%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M60-G Bulldog-H
B*
Kills:794
V. Kills:82 N/A
Deaths:16
KDR:49.625
Accuracy:43.136% D
KPH:124.600 B*
VKPH:12.900 C+
M12 Kobalt-H
B+
Kills:326
V. Kills:12 N/A
Deaths:6
KDR:54.333
Accuracy:23.735% C**
KPH:158.300 B+
VKPH:5.800 B+
E540 Halberd-H
C*
Kills:267
V. Kills:90 293%
Deaths:19
KDR:14.053
Accuracy:44.019% F
KPH:49.200 C*
VKPH:16.600 D
C85 Canister-H
C**
Kills:174
V. Kills:9 N/A
Deaths:8
KDR:21.750
Accuracy:53.948% C*
KPH:128.500 C**
VKPH:6.600 C
M96 Mjolnir-H
C
Kills:147
V. Kills:76 191%
Deaths:19
KDR:7.737
Accuracy:45.264% C--
KPH:46.300 C
VKPH:23.900 D
G40-F Ranger
B+
Kills:122
V. Kills:66 182%
Deaths:
KDR:
Accuracy:32.746% C
KPH:43.300 B+
VKPH:23.400 C*
G30 Walker
B**
Kills:118
V. Kills:30 381%
Deaths:
KDR:
Accuracy:29.938% D
KPH:56.300 B**
VKPH:14.300 C+
M40 Fury-H
C**
Kills:71
V. Kills:13 N/A
Deaths:4
KDR:17.750
Accuracy:29.317% D*
KPH:91 C+
VKPH:16.700 C**
M20 Basilisk-H
C
Kills:61
V. Kills:13 436%
Deaths:8
KDR:7.625
Accuracy:41.023% C-
KPH:48.800 C
VKPH:10.400 D
Kills:2,080 (0 + 2,080)
Deaths:80
KDR:26
VKDR:4.888
Vehicle Kills:391
Kill Difference:2,000
Playtime:25.335 hours
Usage:1%
Score:0.570m
Score/min:375
Driving Accuracy:N/A%
Gunner Accuracy:41.023%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:717
V. Kills:16 N/A
Deaths:19
KDR:37.737
Accuracy:20.998% B+
KPH:112 B**
VKPH:2.500 C+
M20 Basilisk
B*
Kills:192
V. Kills:65 291%
Deaths:20
KDR:9.600
Accuracy:39.836% C++
KPH:31.600 B*
VKPH:10.700 B+
M20 Basilisk
B**
Kills:182
V. Kills:43 414%
Deaths:18
KDR:10.111
Accuracy:34.930% C-
KPH:34.500 B**
VKPH:8.200 C*
M12 Kobalt
A++
Kills:84
V. Kills:2 N/A
Deaths:5
KDR:16.800
Accuracy:26.455% A++
KPH:94.400 B+
VKPH:2.200 C
M40 Fury
D
Kills:52
V. Kills:14 347%
Deaths:8
KDR:6.500
Accuracy:27.255% D--
KPH:24.500 D--
VKPH:6.600 D
Kills:1,227 (0 + 1,227)
Deaths:70
KDR:17.529
VKDR:2
Vehicle Kills:140
Kill Difference:1,157
Playtime:20.761 hours
Usage:1%
Score:0.356m
Score/min:285
Driving Accuracy:N/A%
Gunner Accuracy:27.255%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
C+
Kills:438
V. Kills:36 N/A
Deaths:336
KDR:1.304
Accuracy:17.482% D
KPH:14.600 D
VKPH:1.200 C+
LA7 Buzzard
C-
Kills:59
V. Kills:5 N/A
Deaths:19
KDR:3.105
Accuracy:31.339% F
KPH:15.500 C-
VKPH:1.300 D*
Kills:497 (497 + 0)
Deaths:355
KDR:1.400
VKDR:0.115
Vehicle Kills:41
Kill Difference:142
Playtime:33.768 hours
Usage:1%
Score:0.078m
Score/min:39
Driving Accuracy:31.339%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C++
Kills:193
V. Kills:12 N/A
Deaths:12
KDR:16.083
Accuracy:30.726% C-
KPH:79.500 C++
VKPH:4.900 C
Kills:193 (0 + 193)
Deaths:12
KDR:16.083
VKDR:1
Vehicle Kills:12
Kill Difference:181
Playtime:2.428 hours
Usage:0%
Score:0.040m
Score/min:275
Piloting Accuracy:N/A%
Gunner Accuracy:30.726%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6 Gauss SAW 8,0107,8812,9972.63B**0.1722.315%C*25.466%C*57.1B++N/A174138h10C++44.8C**
Gauss Compact S 5,9105,7434,2661.346C**1.1122.777%C14.905%C--40.9B*1.2B*107140.5h9.8C**43.1C++
NC14 Bolt Driver 3,6243,6131,0253.525B++1.0735.153%C70.246%C--43.8B**N/A12182.5h2.4C**6.8C*
LB00 Python AP 3,2402,3913079.7M*77.2438.514%F-N/A53.5C+19C-24044.7h3.6B9.3D-
MGR-S1 Gladius 2,0662,0578432.44B+0.0227.941%C+21.245%C58.9B+N/A17834.9h9.2C**32.8C**
SAS-R 2,0522,0448072.533C+0.0836.736%C--61.742%D-46.6C+N/A13343.9h2.4C6.4C
GD-66 Claw 1,9721,9569602.038B+0.4253.38%D16.053%C*77.9B*N/A21325.1h2.5C+4.6C+
GD-22S 1,9581,9408602.256B0.2023.254%C+25.103%C+54.6BN/A17035.5h11.9C51.3C+
MANA Anti-Personnel Turret 1,9431,9185693.371N/A0.9119.625%UN/A19180U250U31601600.1h16.3T*83.3T*
Sticky Grenade 1,9531,91511915N/A1,912.5453.278%C+N/A832.6C-16.5C*23042.3h2.2C+4.2C+
C-4 2,1691,8775443.45A0.9933.652%B**N/A276M**42.9B*13956.8h0.9B**2.8B**
LA1 Anchor 1,6881,6557122.324C+0.1323.015%D25.801%C+53.7C+1.1B+19730.8h11.4D49.3C
Bouncing Betty 1,6081,6043165.076B2.6236.197%D--N/A180.2B**N/A5208.9h1.9C+5.3D
LA80 1,5731,5702147.336A4.8836.416%D77.198%C+49.1C**N/A13332h2.2C+6C
AC-X11 1,5711,5531,0091.539C**0.9225.094%C+20.026%C-47.8B+N/A14932.5h10.1C+40.1C++
EM6 1,5841,5518291.871C++0.5921.338%C25.403%C+53.7C*1.1B+15328.9h12.4D58.3C+
Blitz GD-10 1,5121,4961,0631.407C**1.0522.58%C-13.703%D47B+N/A14331.8h15.9C+70.2C+
Tank Mine 1,9961,4409121.579D0.8827.111%DN/A141.2B+54.5C110310.2h1.5B+5.4C**
GD-7F 1,4561,4391,0881.323C++1.1325.683%C+16.331%D49.6B+N/A17129h12.5C*48.8C**
AF-57 Piston 1,4321,4266132.326B*0.1348.018%B+13.184%C101.1A*N/A33014.1h3.5B*7.3B++
L100 Python HESH 1,5521,3944829.042A+26.5842.647%DN/A72.6B+8.2C+28919.2h2.6B++6.1C**
NC6A GODSAW 1,4231,3883493.977B+1.5231.064%C++26.801%C57.6C1.5C**24324.1h18.9D-61D**
L100 Python AP 1,8491,3118315.795B**13.3443.186%D**1.449%D39.3C*16.1D22833.4h4.4B+10.3C+
NC4 Mag-Shot 1,3121,2981,1131.166B+1.2925.911%C19.877%C+54.8AN/A15623.7h7.4B28.4C*
Gauss Rifle S 1,3151,2722195.808S3.3526.721%C++23.428%C*54.6B**1.8A++15023.3h10B+37.4B+
LA8 Rebel 1,2441,2351,0351.193C*1.2628.114%C18.947%C62.4B**N/A15619.8h5.7B+20.4C*
MGR-M1 Bishop 1,2361,2092674.528B**2.0728.491%D-30.356%C+50B+1.1B+13324.2h6.4C++22.6C+
EM1 1,2221,2016911.738B+0.7221.165%C26.561%B+56.7B+1B++15221.2h14.2C67C+
Warden 1,2251,1977331.633B0.8222.58%D-20.134%D42B*1B+12328.5h7.9B+35.1C++
NC1 Gauss Rifle 1,2081,1976451.856B+0.6024.988%C*21.053%C+45B*N/A16926.6h12.1C*48.2B
Reaper DMR 1,2101,1935082.348B+0.1127.303%C++27.494%C++52.8B+N/A16722.6h9.9C+36.4C++
C75 Viper 1,5331,1846418.5M16.0432.698%D1.098%C33C+9.7C**15835.9h11.2C**34.1C+
Hunter QCX 1,2221,1808581.375B*1.0818.633%D**15.17%D27.2B**1C7043.4h3.7B20.1C+
Mauler S6 1,1801,1739521.232C*1.2340.598%C+11.85%D53.6B**N/A17221.9h4.7C*11.5C*
NS-11C 1,1871,1691,0121.155C+1.3020.088%D--14.799%D-37.1C++N/A11331.5h16.9D84.2D
AF-4A Bandit 1,1791,1676351.838C**0.6226.121%C+22.965%C+51.9C++N/A13722.5h10.9C+41.9C+
NC12 Sweeper 1,1721,1665052.309B**0.1546.487%C*13.636%C++89.7A*N/A24213h3.8B+8.2B+
Impetus 1,1721,1662315.048A+2.5931.791%D31.389%C**62.4B+N/A16618.7h4.4C*13.8C+
AF-18 Stalker 1,1801,1663793.077A0.6227.868%C+25.815%B+49.8B+N/A15323.4h12.1C++43.4C++
NS-30 Vandal 1,1711,1634242.743C*0.2929.049%D-27.773%C+55.1C**N/A16921.1h5.3C*18.1C+
Gauss SPR 1,1701,1622015.781A*3.3232.736%C+34.51%C++55.9B**N/A16620.8h4.5B+13.7B+
LA3 Desperado 1,1691,1626941.674B++0.7829.191%C+21.256%C++71.7AN/A19616.2h7.9B+27B+
NC9 A-Tross 1,1721,1605542.094B+0.3624.184%C-25%C+47.5C**N/A13624.4h10.1C+41.7C+
NS-61 Emissary 1,1711,1608031.445B*1.0122.079%D--16.724%C+56.6B**N/A16420.5h12.4C*56C+
NS Baron G5 1,1661,1606511.782B*0.6846.999%C++13.276%C77.9A+N/A20714.9h4B+8.4C++
Carnage AR 1,1671,1533363.432A+0.9726.094%C++20.555%C+54.6B++N/A15821.1h13.5C+51.7C++
M12 Kobalt 1,1741,15110115.1B112.6422.087%C+23.545%B**133.8B2.7D3268.6h14.1B+64B+
L100 Python HEAT 1,3421,0675818.397M+15.9442.206%D--1.031%D--44.3B+11.4C+18924.1h4.8C**11.4C+
NSX Yumi 1,0871,0545122.059C**0.4025.228%C--25.332%C47.5C**1.5B+12122.2h11.3C++44.8C+
Carver 8888842,1920.403B+2.0534.948%B+17.421%C*5.6C+N/A15157.3h1.3B3.7B
19A Fortuna 8698634321.998B+0.4626.425%C19.351%C59.9B++N/A14814.4h8.4B++31.7B+
The Slasher 84183513,6970.061C**2.4028.814%C-4.072%D1.4CN/A4606.1h1.9B+6.8C+
NCM2 Falcon 9748053002.683B**0.2337.333%C-3.478%D28.2A5.9B+11528.5h7.8B++20.9B+
M60-G Bulldog-H 8767941649.625A*47.1743.136%DN/A124.1B*12.8C+3546.4h5.2C+12.1C+
LA39 Bruiser 7837782493.124A*0.6744.025%F16.71%C**59.8B+N/A19913h2.7C-6.2D-
MGR-L1 Promise 7827752612.969B**0.5122.833%C22.194%D64B+N/A26412.1h13.7C++60C++
M12 Kobalt 7337171937.737A35.2820.998%B+20.223%B112B**2.5C+3756.4h15.5B++73.6B+
NS-AM7 Archer 8876937910.876B*1.5846.575%F20.346%C++13.5B**3.8B++7851.3h16.3C**35.1C+
NS-11P 6956925241.321C+1.1420.212%D-15.029%D--37.4C+N/A10318.5h14.7C72.5C--
NSX Tanto 6426374791.33C+1.1323.249%D22.292%D41.4C+N/A11115.4h13.3C++57.2C+
NS-357 Underboss 5725702881.979B++0.4835.059%C20.702%C61.3BN/A1839.3h4.4C12.5C+
NS Decimator 8075582891.931B++0.5338.909%F**1.434%D28.2D12.6C--20619.8h4.2C*10.8D--
Auraxium Mag-Cutter 55254910,4840.052B+2.4125.775%C2.914%D1.6C++N/A4350h2C*7.8C*
NS-44 Commissioner 5395334241.257C*1.2030.73%D18.199%D63.5B*N/A2278.4h3.7C++12C+
Frag Grenade 5385261526N/A523.5448.075%C++N/A478.2C10.9C+25311.1h3.7C+7.7C++
AF-8 RailJack 4784751263.77B+1.3131.101%D--65.474%D--29.7C*N/A9816h2.9D-9.3D
NCM2 Falcon 5714692561.832B*0.6338.617%C--3.198%D18.3B++4C8525.6h13C**33.6C++
C-4 ARX 5174491114.045B**1.5934.493%A++N/A249.4A*37.8C++11381.8h1B++2.9B**
M12 Kobalt-F 4744383361.304C1.1517.482%D14.155%B+14.6D1.2C+3730h19.5C111.5C--
E540 Halberd 5664253113.71B+11.2542.506%CN/A41.3B*13.7C29310.3h4.6B++10.9B+
Spear Anti-Vehicle Phalanx Turret 5974192020.95A*18.4940.654%C3.819%C+53B+22.5C+3637.9h7.1C**17.4C**
Shrike 6454083361.214B*1.2441.774%F-1.471%D19.7C--11.4C22420.7h8.3D-19.9F
Skyguard 6054042913.931S11.4727.531%C1.485%C-20.8B++10.4C++18319.4h91.6B++332.8B+
Soldier Soaker 3953921662.361B**0.1027.52%D-21.939%A74B+N/A2915.3h5.3B++19.4C+
Enforcer ML85 6403873610.75B**8.2934.87%D-1.034%D-26.9C*17.6C++23714.4h14.3D41D-
NS-15M2 3673621193.042B+0.5824.028%C31.768%B+54.8C+N/A2696.6h14D58.5C+
M12 Kobalt-H 338326654.333B*51.8823.735%C**18.405%C++155.2B+5.7B+4452.1h15.5C+65.3C**
Titan-150 HEAT 436321486.688C*4.2341.647%D4.984%A+21.8C+7.8C-19614.7h6D14.3D-
NSX Naginata 3223202621.221C1.2419.037%D-25.313%C--53.3C++N/A1666h13.3C69.7C
MGR-C1 Charger 322316754.213M**1.7626.131%C26.899%C**45.1C++N/A1607h13.4C+51.1C+
NS-45 Pilot 3063011601.881B+0.5827.194%D-22.924%D68.4C++1.1C*1764.4h6.9C+25.2C
The Moonshot 2812791716.412M++13.9537.061%D--72.401%D*49.8CN/A1615.6h2D5.5D-
AF-34 Mattock 271268912.945C+0.4943.473%B+13.433%D--43.2C++N/A1276.2h7.5C+17.3B+
E540 Halberd-H 3572671914.053B11.6044.019%F1.498%C49.4C*16.7D3715.4h5.7C+12.9D
NSX Amaterasu 2622571,2010.214A+2.2416.189%D9.339%D-2.1CN/A6122.2h3C++18.6C++
NS-44L Showdown 247241584.155M+1.7034.18%D-34.44%C+35.4C+N/A1146.8h3.9C11.3C-
NS-20 Gorgon 246235693.406A*0.9523.955%C+21.702%C*36.2B**1.7C**1036.5h23.9B++99.7B++
AF-34 Mattock 236232753.093C+0.6441.691%B++12.069%D--44.6C++N/A1415.2h7.4C17.7C**
NC08 Mag-Scatter 2232201601.375C++1.0851.287%C15.455%C+48.9B+N/A1274.5h3.6B+7.1C**
NS-20 Gorgon 228220693.188A*0.7325.077%C+27.273%B**34.9B**1.3C906.3h26B+103.6B+
The Little Helper 223219633.476A++1.0242.124%D12.329%D-78.2B**1.4B++2162.8h3.7B*8.8C**
NSX Tomoe 2022001041.923C++0.5332.701%B+26%D*52.6C*N/A1683.8h13.7C+41.9C**
AF-19 Mercenary 1981932020.955C+1.5018.484%D-12.435%F28.8C**N/A5406.7h12.6C++68C+
CAS 14-E 2051931216.083C+13.6330.726%C-1.036%D-80.4C++5C2752.4h29.6C+96.3C+
M20 Basilisk 257192209.6M++7.1439.836%C++7.292%B+31.5B++10.7B+2366.1h97.4C+244.4C*
MANA Anti-Vehicle Turret 303191434.442U1.9838.554%F**N/A1910A1120C-3296930.1h5.7B++14.8D--
Titan-150 AP 283186920.667A++18.2137.708%D**3.226%B+33.8B+17.6B+11055.5h3.9B+10.3C
M20 Basilisk 2251821810.111M+7.6534.93%C-6.044%C++34.3B**8.1C*2585.3h67.9B++194.3B+
NS-TMC-01 "His Regards" 1831806,3480.028C+2.4339.507%B**3.333%D0.9C+N/A3198.8h2.4C+6.1B+
C85 Canister-H 183174821.75B19.2953.948%C*10.92%C+124.3C*6.4C4821.4h7C++13C*
Razor GD-23 1741721830.94C+1.5220.149%D-13.954%D*27.3C+N/A1916.3h15.5D76.8D
NSX Daimyo 171171424.071C++1.6138.939%D91.228%D-55.2C+N/A1853.1h3D7.8D
Icikill 1671662,5280.066C*2.3932.3%C+4.819%D1.6CN/A4105.8h1.8B+5.6C**
NC15 Phoenix 236148265.692M+3.2338.592%F--N/A14.9C++8.9C1859.9h8.3B+21.6C
M96 Mjolnir-H 223147197.737B++5.2845.264%C--N/A45.9C23.8D4493.2h35.8C+79.1C+
Rocklet Rifle 2541351610.839C++1.6241.718%D*N/A15D*13.2D--2489h64.6F--154.9F--
NS-03 Thumper 130130681.912A++0.5528.808%C--N/A29.5CN/A784.4h10.7D*37.2D-
Mag-Cutter 1251247,1300.017C+2.4428.849%C+5.645%C+0.5C+N/A2255.4h2.8C+9.5C*
G40-F Ranger 1881221122U119.5432.746%CN/A43.6B+23.6C**3722.8h72C+220C+
G30 Walker 1481181118U115.5429.938%D5.932%B**56.2B**14.3C+2722.1h93.3B**311.7B+
M60-G Bulldog 134118259A+56.5444.444%D-N/A98.3C**13.3C--2391.2h6.3C**14.3C+
Ectoblaster 106104891.169B+1.2929.965%D--8.654%C+41.6BN/A1002.5h18.7C+62.5C
M20 Mustang 1761041260.825C-1.6322.375%D**N/A8.1D5.6D11812.8h128.3C573.6D-
NS-7 PDW 104102254.08M++1.6215.925%F-15.686%C-21.3C-N/A1904.8h18.6D-116.7D**
M20 Basilisk 131100128.333B**5.8837.921%B**4%D27B+8.4C++1973.7h104.7D--276C+
Breaker Rocket Pods 11898147C+4.5437.733%D**N/A65.3C13.3C5191.5h22.5D-59.7D--
MAX Punch 95954660.204A2.2542.4%C+N/A2.3AN/A641.7h1.7C++3.9B
GR-22 9594362.611B*0.1524.87%C+25.532%B++40.9C++N/A3642.3h16.8D*67.4C-
MGR-A1 Vanquisher 8989175.235M2.7827.123%C15.73%D*59.3B+N/A2171.5h10.7C+39.4C+
M12 Kobalt 8684516.8C+14.3426.455%A++14.286%D--93.3B+2.2C3800.9h17.2C*64.8B++
Orbital Strike Uplink 10081181N/A78.54740%UN/A810U190U89820.1h0.9T*0.1T*
NCM1 Scattercannon 8079491.612C+0.8529.731%D--11.392%D--21.4CN/A1903.7h6.6B+22.1C+
Hawk GD-68 13577840.917B+1.5445.957%F--2.597%C+11.2C8.4C+1936.9h7.7C*16.7D-
M40 Fury-H 8471417.75C*15.2929.317%D*N/A88.8C+16.3C*3680.8h11.5D-39.4F--
The Brawler 7069233A0.5449.452%D--20.29%A+69B++1B+1801h4.6D--9.3D*
M96 Mjolnir 9267322.333M+19.8834.586%C1.493%C++55.8B**20.8C+2551.2h26B*75.1B+
AF-4 Cyclone 6262125.167A**2.7118.146%F14.516%D31CN/A6122h13.2D72.7D*
M20 Basilisk-H 746187.625C+5.1741.023%C-6.557%C++46.9C10D2501.3h61.9C++150.9C+
NS Annihilator 9659212.81S0.3580.16%C+N/A18.4A++11.6B**3273.2h8.5B**10.6B**
M30 Mustang AH 655996.556C+4.1047.059%D*1.695%B++28.1D2.9D1922.1h11.3C-23.9D
LA7 Buzzard 6459193.105B**0.6531.339%F1.695%B**15.5C-1.3D*493.8h8.6B+27.5C
Aspis Anti-Aircraft Phalanx Turret 1145496B*3.5427.022%C+N/A11.5C+12.8C++2204.7h171.9D636C+
M40 Fury 665286.5C+4.0427.255%D--N/A24.8D--6.7D1832.1h19.1D--70.1D*
NSX Fujin 5050150N/A47.5422.968%F-36%F-250D--N/A5370.2h3.6C15.5F-

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret132,1742.2h
Spawn Beacon212,8591.9h
Nano-Armor Kit9151,276,59374.2h
Hardlight Canopy2720.2h
Ordnance Dampener24110.4h
Nanite Revive Grenade03,0800.9h
Medical Kit2473,1314.4h
Medical Applicator921451,44329.5h
Motion Spotter5027,30110.9h
Restoration Kit2162,9723.4h
Deconstruction Tool01670h
Welding Device0940h
Spitfire Auto-Turret29825,39022.4h
NC Triumph Flare Gun02850.5h
Recon Detection Device211,4482.3h
Shield Recharging Field5810,5093.1h
Ammunition Package13134,52710.8h
Anti-Infantry MANA Turret987,1075.7h
Snowman Soldier92450.2h
Nano-Repair Grenade02620.1h
Hardlight Barrier712,5082.4h

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