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Executor Recruit GUNDORFTHEWHITE[RE4] GUNDORFTHEWHITE
NC BR 135

KDR: 2.1

Score: 40.1m

Last Seen: Feb 3rd, 2019 5:41 PM
- OFFLINE - 1116.1 hour(s)

Prestige 1, Battle Rank 100 (135 total) - New Conglomerate on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS NC6 Gauss SAW Gauss Compact S NC14 Bolt Driver MANA Anti-Personnel Turret C-4 SAS-R Sticky Grenade MGR-S1 Gladius
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,239,741 MLG Score: 991
Fun Score: N/A
Cheeseburgers Flipped: 259TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.064%21.904%5273999438,9751.717570.378

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.561%0.585B+0.186C++-0.512DHEAD ++ (~9.87)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.30.395B10.90.238C++34.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.687%1.724%71103258682680.084919584%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.549F0.111C+-1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
828.5-4.144T*188-2.549F*640.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.579%1.42%341710265,354173615633.0841342%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.064%-0.91D---0.76D--0.278

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.50.127C++10.60.151C++22.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.576%7.344%2341210212,73713717971.9949343%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.465%-0.237C0.742B++-0.113

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.60.389C**24.40.383C**48.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.504%66.427%234610276,2463180231.96415

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.609%-0.077C+-0.06C+-0.178

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.26C*2.50.207C++4.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.249%13.269%234410295,0421405283.58606

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.367%0.49B+-0.254C-0.197

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.441B3.50.281C*3.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
40.1m230.9%390 (23.4k)353 (21.2k)2.0950986,78741,4242.35559135 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1033473317.236%18.622%32102:4433

10% Combat Medic58% Engineer11% Heavy Assault18% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 31st, 2014 5:22 PMNov 22nd, 2017 8:00 PMMar 5th, 2019 12:19 AM (17d) (PST)Feb 3rd, 2019 3:33 PM (46d) (PST)Feb 3rd, 2019 1:41 PM (46d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7312095220.7640.3650.1421.8870.053991

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,84312,55931,28446229113321,201

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1892.2h/78.8d 10,791 16,161 32,338 214.3k 2,421 6,798 6,013 83m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B+
Kills:6,106
Deaths:2,677
KDR:2.281
Accuracy:22.405% B+
HSR:25.025% C**
LA1 Anchor
C++
Kills:1,591
Deaths:689
KDR:2.309
Accuracy:23.029% C
HSR:25.959% C++
EM6
C*
Kills:1,469
Deaths:802
KDR:1.832
Accuracy:21.238% C+
HSR:24.779% C*
GD-22S
C+
Kills:1,464
Deaths:764
KDR:1.916
Accuracy:23.043% C+
HSR:24.112% C+
EM1
B++
Kills:1,201
Deaths:691
KDR:1.738
Accuracy:21.165% C+
HSR:26.561% B++
NC6A GODSAW
C**
Kills:1,054
Deaths:282
KDR:3.738
Accuracy:30.597% C**
HSR:26.945% C+
MGR-L1 Promise
C+
Kills:694
Deaths:244
KDR:2.844
Accuracy:22.964% C+
HSR:22.334% C
NSX Naginata
C
Kills:310
Deaths:261
KDR:1.188
Accuracy:19.142% D
HSR:25.161% C
NS-15M2
B*
Kills:286
Deaths:96
KDR:2.979
Accuracy:23.710% C+
HSR:32.867% B*
Kills:14,175
Deaths (as Heavy Assault):6,506
Deaths (to Heavy Assaults):10,806
KDR:2.17876
Kill Difference:7,669
Playtime:213.836 hours
Usage:11%
Score:4.039m
Score/min:315
Accuracy (listed only):23.032%
HSR (listed only):25.971%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
C+
Kills:4,952
Deaths:4,144
KDR:1.195
Accuracy:22.498% C+
HSR:14.843% D
MGR-S1 Gladius
B
Kills:1,621
Deaths:724
KDR:2.239
Accuracy:28.721% B
HSR:20.543% C+
AC-X11
C++
Kills:1,533
Deaths:1,002
KDR:1.530
Accuracy:25.078% C++
HSR:19.896% C
GD-66 Claw
C*
Kills:1,485
Deaths:818
KDR:1.815
Accuracy:61.356% C*
HSR:14.276% C+
Blitz GD-10
C
Kills:1,454
Deaths:1,055
KDR:1.378
Accuracy:22.610% C
HSR:13.411% D
GD-7F
B
Kills:1,366
Deaths:1,068
KDR:1.279
Accuracy:25.951% B
HSR:15.739% D
AF-57 Piston
B*
Kills:1,347
Deaths:597
KDR:2.256
Accuracy:48.545% B*
HSR:13.215% C+
Mauler S6
C++
Kills:1,173
Deaths:952
KDR:1.232
Accuracy:40.598% C++
HSR:11.850% D
NS-11C
D
Kills:1,169
Deaths:1,012
KDR:1.155
Accuracy:20.088% D
HSR:14.799% D
AF-4A Bandit
C*
Kills:1,167
Deaths:635
KDR:1.838
Accuracy:26.121% C*
HSR:22.965% C++
NS Baron G5
B
Kills:1,160
Deaths:651
KDR:1.782
Accuracy:46.999% B
HSR:13.276% C
NC12 Sweeper
B+
Kills:1,037
Deaths:462
KDR:2.245
Accuracy:46.618% B+
HSR:13.501% C+
19A Fortuna
C+
Kills:808
Deaths:416
KDR:1.942
Accuracy:26.564% C+
HSR:18.812% C
NSX Tanto
C-
Kills:637
Deaths:479
KDR:1.330
Accuracy:23.249% D
HSR:22.292% C-
AF-19 Mercenary
D
Kills:193
Deaths:202
KDR:0.955
Accuracy:18.515% D
HSR:12.435% D**
Razor GD-23
D
Kills:172
Deaths:183
KDR:0.940
Accuracy:20.149% D
HSR:13.954% D*
Kills:21,274
Deaths (as Light Assault):14,400
Deaths (to Light Assaults):6,597
KDR:1.47736
Kill Difference:6,874
Playtime:84.444 hours
Usage:4%
Score:1.816m
Score/min:358
Accuracy (listed only):31.479%
HSR (listed only):15.988%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
C+
Kills:4,952
Deaths:4,144
KDR:1.195
Accuracy:22.498% C+
HSR:14.843% D
AC-X11
C++
Kills:1,533
Deaths:1,002
KDR:1.530
Accuracy:25.078% C++
HSR:19.896% C
GD-66 Claw
C*
Kills:1,485
Deaths:818
KDR:1.815
Accuracy:61.356% C*
HSR:14.276% C+
GD-7F
B
Kills:1,366
Deaths:1,068
KDR:1.279
Accuracy:25.951% B
HSR:15.739% D
AF-57 Piston
B*
Kills:1,347
Deaths:597
KDR:2.256
Accuracy:48.545% B*
HSR:13.215% C+
Warden
D
Kills:1,197
Deaths:733
KDR:1.633
Accuracy:22.580% D
HSR:20.134% D
Mauler S6
C++
Kills:1,173
Deaths:952
KDR:1.232
Accuracy:40.598% C++
HSR:11.850% D
NS-11C
D
Kills:1,169
Deaths:1,012
KDR:1.155
Accuracy:20.088% D
HSR:14.799% D
AF-4A Bandit
C*
Kills:1,167
Deaths:635
KDR:1.838
Accuracy:26.121% C*
HSR:22.965% C++
NS Baron G5
B
Kills:1,160
Deaths:651
KDR:1.782
Accuracy:46.999% B
HSR:13.276% C
NC12 Sweeper
B+
Kills:1,037
Deaths:462
KDR:2.245
Accuracy:46.618% B+
HSR:13.501% C+
19A Fortuna
C+
Kills:808
Deaths:416
KDR:1.942
Accuracy:26.564% C+
HSR:18.812% C
MGR-M1 Bishop
C+
Kills:783
Deaths:201
KDR:3.896
Accuracy:28.032% D
HSR:28.991% C+
NSX Tanto
C-
Kills:637
Deaths:479
KDR:1.330
Accuracy:23.249% D
HSR:22.292% C-
AF-19 Mercenary
D
Kills:193
Deaths:202
KDR:0.955
Accuracy:18.515% D
HSR:12.435% D**
Razor GD-23
D
Kills:172
Deaths:183
KDR:0.940
Accuracy:20.149% D
HSR:13.954% D*
Kills:20,179
Deaths (as Engineer):13,555
Deaths (to Engineers):6,732
KDR:1.48868
Kill Difference:6,624
Playtime:1,095.729 hours
Usage:58%
Score:23.104m
Score/min:351
Accuracy (listed only):31.434%
HSR (listed only):16.936%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
C
Kills:2,696
Deaths:927
KDR:2.908
Accuracy:34.045% C
HSR:69.028% D
SAS-R
C
Kills:1,691
Deaths:753
KDR:2.246
Accuracy:36.562% C
HSR:59.787% D-
MGR-S1 Gladius
B
Kills:1,621
Deaths:724
KDR:2.239
Accuracy:28.721% B
HSR:20.543% C+
Blitz GD-10
C
Kills:1,454
Deaths:1,055
KDR:1.378
Accuracy:22.610% C
HSR:13.411% D
LA8 Rebel
C
Kills:1,226
Deaths:1,027
KDR:1.194
Accuracy:28.067% C
HSR:19.087% C
NC4 Mag-Shot
C+
Kills:1,179
Deaths:1,073
KDR:1.099
Accuracy:25.484% C
HSR:19.593% C+
LA3 Desperado
C**
Kills:1,161
Deaths:694
KDR:1.673
Accuracy:29.234% C++
HSR:21.189% C**
LA80
C+
Kills:1,039
Deaths:149
KDR:6.973
Accuracy:36.119% D
HSR:76.805% C+
NS-61 Emissary
C--
Kills:706
Deaths:621
KDR:1.137
Accuracy:20.244% D*
HSR:13.456% C--
NS-30 Vandal
D
Kills:559
Deaths:359
KDR:1.557
Accuracy:28.155% D
HSR:17.889% D--
AF-8 RailJack
D
Kills:464
Deaths:124
KDR:3.742
Accuracy:31.170% D
HSR:65.086% D--
NS-44 Commissioner
D
Kills:450
Deaths:403
KDR:1.117
Accuracy:30.125% D
HSR:16.889% D
NS-AM7 Archer
C**
Kills:447
Deaths:722
KDR:0.619
Accuracy:46.154% F
HSR:19.911% C**
AF-18 Stalker
B+
Kills:338
Deaths:257
KDR:1.315
Accuracy:29.876% B+
HSR:16.272% D
NS-357 Underboss
C+
Kills:281
Deaths:174
KDR:1.615
Accuracy:34.960% C+
HSR:18.861% C
Gauss SPR
C+
Kills:249
Deaths:95
KDR:2.621
Accuracy:30.938% C
HSR:32.932% C+
NS-45 Pilot
C--
Kills:230
Deaths:141
KDR:1.631
Accuracy:26.479% D
HSR:21.304% C--
Impetus
D
Kills:216
Deaths:111
KDR:1.946
Accuracy:29.792% D
HSR:22.685% D
NSX Tomoe
B++
Kills:200
Deaths:104
KDR:1.923
Accuracy:32.701% B++
HSR:26% D--
NC08 Mag-Scatter
C++
Kills:175
Deaths:143
KDR:1.224
Accuracy:53.287% C++
HSR:14.857% C+
Soldier Soaker
A*
Kills:155
Deaths:98
KDR:1.582
Accuracy:28.739% D
HSR:29.032% A*
NSX Daimyo
C
Kills:107
Deaths:32
KDR:3.344
Accuracy:39.089% C
HSR:88.785% D**
Ectoblaster
C*
Kills:82
Deaths:67
KDR:1.224
Accuracy:30.904% D-
HSR:9.756% C*
Kills:16,726
Deaths (as Infiltrator):9,853
Deaths (to Infiltrators):7,559
KDR:1.69755
Kill Difference:6,873
Playtime:333.466 hours
Usage:18%
Score:5.827m
Score/min:291
Accuracy (listed only):31.889%
HSR (listed only):31.007%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
B
Kills:1,621
Deaths:724
KDR:2.239
Accuracy:28.721% B
HSR:20.543% C+
GD-66 Claw
C*
Kills:1,485
Deaths:818
KDR:1.815
Accuracy:61.356% C*
HSR:14.276% C+
Blitz GD-10
C
Kills:1,454
Deaths:1,055
KDR:1.378
Accuracy:22.610% C
HSR:13.411% D
AF-57 Piston
B*
Kills:1,347
Deaths:597
KDR:2.256
Accuracy:48.545% B*
HSR:13.215% C+
NC1 Gauss Rifle
B+
Kills:1,196
Deaths:645
KDR:1.854
Accuracy:24.995% B+
HSR:21.070% C+
Reaper DMR
B+
Kills:1,187
Deaths:505
KDR:2.351
Accuracy:27.336% C**
HSR:27.464% B+
Mauler S6
C++
Kills:1,173
Deaths:952
KDR:1.232
Accuracy:40.598% C++
HSR:11.850% D
NS Baron G5
B
Kills:1,160
Deaths:651
KDR:1.782
Accuracy:46.999% B
HSR:13.276% C
NC9 A-Tross
C++
Kills:1,156
Deaths:553
KDR:2.090
Accuracy:24.191% C
HSR:24.914% C++
NC12 Sweeper
B+
Kills:1,037
Deaths:462
KDR:2.245
Accuracy:46.618% B+
HSR:13.501% C+
NSX Yumi
C+
Kills:1,003
Deaths:509
KDR:1.971
Accuracy:25.418% C
HSR:25.523% C+
NS-11P
D
Kills:692
Deaths:523
KDR:1.323
Accuracy:20.209% D
HSR:15.029% D
Carnage AR
B+
Kills:473
Deaths:188
KDR:2.516
Accuracy:26.660% B+
HSR:20.085% C+
Kills:14,984
Deaths (as Combat Medic):8,182
Deaths (to Combat Medics):4,445
KDR:1.83134
Kill Difference:6,802
Playtime:183.391 hours
Usage:10%
Score:4.657m
Score/min:423
Accuracy (listed only):34.174%
HSR (listed only):18.012%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM2 Falcon
C-
Kills:499
Deaths:255
KDR:1.957
Accuracy:35.106% C-
HSR:3.607% D
NCM2 Falcon
C--
Kills:274
Deaths:211
KDR:1.299
Accuracy:36.560% C--
HSR:2.555% D--
AF-34 Mattock
B*
Kills:238
Deaths:88
KDR:2.705
Accuracy:43.566% B*
HSR:13.866% D--
AF-34 Mattock
B**
Kills:192
Deaths:72
KDR:2.667
Accuracy:41.868% B**
HSR:10.417% D**
NS-20 Gorgon
C+
Kills:160
Deaths:50
KDR:3.200
Accuracy:24.045% C+
HSR:18.750% C+
NS-20 Gorgon
B*
Kills:139
Deaths:50
KDR:2.780
Accuracy:25.230% C*
HSR:24.460% B*
NCM1 Scattercannon
D
Kills:79
Deaths:49
KDR:1.612
Accuracy:29.731% D
HSR:11.392% D--
Kills:1,581
Deaths (as MAX Suit):387.500
Deaths (to MAX Suits):1,901
KDR:4.08
Kill Difference:1,193.500
Playtime:32.488 hours
Usage:2%
Score:0.674m
Score/min:346
Accuracy (listed only):33.730%
HSR (listed only):12.150%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C+
Kills:68
V. Kills:16 400%
Deaths:13
KDR:5.231
Accuracy:37.608% D*
KPH:60.300 C
VKPH:14.200 C+
M20 Mustang
D
Kills:58
V. Kills:48 118%
Deaths:123
KDR:0.472
Accuracy:22.687% D**
KPH:5.400 D
VKPH:4.500 D-
Kills:126 (58 + 0)
Deaths:136
KDR:0.926
VKDR:0.471
Vehicle Kills:64
Kill Difference:10
Playtime:11.808 hours
Usage:1%
Score:0.093m
Score/min:132
Piloting Accuracy:22.687%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B++
Kills:1,345
V. Kills:156 N/A
Deaths:47
KDR:28.617
Accuracy:42.217% D
KPH:71 B++
VKPH:8.200 C+
L100 Python AP
B++
Kills:1,311
V. Kills:538 243%
Deaths:82
KDR:15.988
Accuracy:43.203% D**
KPH:39.300 B++
VKPH:16.100 C
L100 Python HEAT
B**
Kills:1,067
V. Kills:275 387%
Deaths:58
KDR:18.397
Accuracy:42.206% D-
KPH:44.300 B**
VKPH:11.400 C+
C75 Viper
B
Kills:898
V. Kills:255 351%
Deaths:59
KDR:15.220
Accuracy:32.016% D
KPH:31.200 C++
VKPH:8.900 B
LB00 Python AP
C*
Kills:829
V. Kills:280 295%
Deaths:19
KDR:43.632
Accuracy:41.857% F
KPH:55 C*
VKPH:18.600 C
Skyguard
B*
Kills:317
V. Kills:165 191%
Deaths:27
KDR:11.741
Accuracy:27.515% C
KPH:20.500 B*
VKPH:10.700 B
Kills:5,767 (5,767 + 0)
Deaths:292
KDR:19.750
VKDR:5.716
Vehicle Kills:1,669
Kill Difference:5,475
Playtime:135.606 hours
Usage:7%
Score:1.652m
Score/min:203
Driving Accuracy:27.515%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
B**
Kills:395
V. Kills:131 299%
Deaths:31
KDR:12.742
Accuracy:42.477% C
KPH:40.400 B**
VKPH:13.400 C
Enforcer ML85
B+
Kills:383
V. Kills:251 152%
Deaths:36
KDR:10.639
Accuracy:34.863% D
KPH:26.900 B+
VKPH:17.600 C*
Titan-150 HEAT
C++
Kills:321
V. Kills:115 277%
Deaths:48
KDR:6.688
Accuracy:41.647% D
KPH:21.800 C++
VKPH:7.800 C
M20 Basilisk
B**
Kills:99
V. Kills:31 309%
Deaths:12
KDR:8.250
Accuracy:38.131% B**
KPH:27.600 B+
VKPH:8.600 C*
Titan-150 AP
B
Kills:95
V. Kills:58 161%
Deaths:8
KDR:11.875
Accuracy:36.007% F
KPH:26.300 C**
VKPH:16.100 B
M96 Mjolnir
B*
Kills:57
V. Kills:23 238%
Deaths:3
KDR:19
Accuracy:34.711% C+
KPH:47.200 B*
VKPH:19.100 C+
Kills:1,350 (416 + 934)
Deaths:138
KDR:9.783
VKDR:4.413
Vehicle Kills:609
Kill Difference:1,212
Playtime:47.152 hours
Usage:2%
Score:0.897m
Score/min:317
Driving Accuracy:36.007%
Gunner Accuracy:34.711%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M60-G Bulldog-H
B++
Kills:334
V. Kills:36 N/A
Deaths:14
KDR:23.857
Accuracy:37.972% D
KPH:101.800 B++
VKPH:11 C*
E540 Halberd-H
C**
Kills:238
V. Kills:81 290%
Deaths:19
KDR:12.526
Accuracy:44.149% D**
KPH:46.900 C**
VKPH:16 D
M12 Kobalt-H
B*
Kills:145
V. Kills:3 N/A
Deaths:6
KDR:24.167
Accuracy:26.236% B*
KPH:137 B+
VKPH:2.800 D
M96 Mjolnir-H
C+
Kills:142
V. Kills:76 184%
Deaths:19
KDR:7.474
Accuracy:46.510% C
KPH:45.600 C+
VKPH:24.400 C--
C85 Canister-H
C**
Kills:131
V. Kills:8 N/A
Deaths:8
KDR:16.375
Accuracy:53.267% C**
KPH:111.800 C++
VKPH:6.800 C
M40 Fury-H
C**
Kills:64
V. Kills:11 N/A
Deaths:4
KDR:16
Accuracy:28.255% D*
KPH:89.700 C++
VKPH:15.400 C**
M20 Basilisk-H
C
Kills:51
V. Kills:13 364%
Deaths:8
KDR:6.375
Accuracy:41.460% C
KPH:43.300 C
VKPH:11 C--
Kills:1,105 (0 + 1,105)
Deaths:78
KDR:14.167
VKDR:2.923
Vehicle Kills:228
Kill Difference:1,027
Playtime:15.592 hours
Usage:1%
Score:0.332m
Score/min:355
Driving Accuracy:N/A%
Gunner Accuracy:41.460%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:541
V. Kills:10 N/A
Deaths:19
KDR:28.474
Accuracy:20.503% B+
KPH:108.300 A
VKPH:2 C
M20 Basilisk
B**
Kills:179
V. Kills:61 289%
Deaths:20
KDR:8.950
Accuracy:39.704% C*
KPH:31.700 B**
VKPH:10.800 B+
M20 Basilisk
A
Kills:172
V. Kills:42 400%
Deaths:18
KDR:9.556
Accuracy:34.549% C
KPH:34.900 A
VKPH:8.500 C**
M12 Kobalt
A++
Kills:69
V. Kills:1 N/A
Deaths:5
KDR:13.800
Accuracy:26.772% A++
KPH:89.400 B+
VKPH:1.300 D-
M40 Fury
C--
Kills:52
V. Kills:14 347%
Deaths:8
KDR:6.500
Accuracy:27.137% D-
KPH:24.700 D-
VKPH:6.600 C--
Kills:1,013 (0 + 1,013)
Deaths:70
KDR:14.471
VKDR:1.829
Vehicle Kills:128
Kill Difference:943
Playtime:18.454 hours
Usage:1%
Score:0.306m
Score/min:277
Driving Accuracy:N/A%
Gunner Accuracy:27.137%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
C++
Kills:437
V. Kills:36 N/A
Deaths:335
KDR:1.304
Accuracy:17.555% D
KPH:14.700 C-
VKPH:1.200 C++
Kills:437 (437 + 0)
Deaths:335
KDR:1.304
VKDR:0.107
Vehicle Kills:36
Kill Difference:102
Playtime:29.645 hours
Usage:2%
Score:0.066m
Score/min:37
Driving Accuracy:17.555%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C++
Kills:156
V. Kills:10 N/A
Deaths:11
KDR:14.182
Accuracy:30.804% C-
KPH:75.300 C++
VKPH:4.800 C
Kills:156 (0 + 156)
Deaths:11
KDR:14.182
VKDR:0.909
Vehicle Kills:10
Kill Difference:145
Playtime:2.071 hours
Usage:0%
Score:0.031m
Score/min:253
Piloting Accuracy:N/A%
Gunner Accuracy:30.804%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6 Gauss SAW 6,2046,1062,6772.281B**0.1922.405%B+25.025%C**57.4AN/A176106.4h9.8C**43.9B+
Gauss Compact S 5,0794,9524,1441.195B+0.9022.498%C+14.843%D40.3A1A+107122.9h9.9B+43.9B
NC14 Bolt Driver 2,7042,6969272.908B+0.8134.045%C69.028%D41.6AN/A11664.8h2.5C**7.2C**
MANA Anti-Personnel Turret 1,9261,9035673.356N/A1.2619.516%UN/A19030U230U30985500.1h16.2T*83.1T*
C-4 2,1041,8205433.352A+1.2632.67%AN/A271.6S42.4B*13126.7h0.9B**2.9B**
SAS-R 1,6981,6917532.246C+0.1536.562%C59.787%D-44.4C**N/A12238.1h2.3C++6.4C+
Sticky Grenade 1,7071,67511675N/A1,672.9053.509%C++N/A837.5C16B23712h2.2C++4.1C*
MGR-S1 Gladius 1,6291,6217242.239B++0.1428.721%B20.543%C+58.9B*N/A17527.5h9B+31.4B+
LA1 Anchor 1,6211,5916892.309C++0.2123.029%C25.959%C++53.8C**1A18029.6h11.3C49.1C+
AC-X11 1,5491,5331,0021.53B+0.5725.078%C++19.896%C47.8B**N/A14332.1h10.1C*40.1C*
GD-66 Claw 1,4951,4858181.815B+0.2861.356%C*14.276%C+88.9A*N/A24216.7h2.4C**3.9B
EM6 1,5011,4698021.832C*0.2621.238%C+24.779%C*53.6B+1.2A*14827.4h12.4C58.3C+
GD-22S 1,4781,4647641.916C**0.1823.043%C+24.112%C+55B*N/A17126.6h11.7C+50.7C++
Blitz GD-10 1,4691,4541,0551.378B0.7222.61%C13.411%D46.9B*N/A14031h15.8C++70C++
Tank Mine 1,9271,3848991.539C--0.5626.041%DN/A137B++53.8C109510.1h1.4B*5.5B+
GD-7F 1,3831,3661,0681.279C*0.8225.951%B15.739%D49.3B**N/A16127.7h12.5B48.2B+
AF-57 Piston 1,3531,3475972.256B**0.1648.545%B*13.215%C+105.2M++N/A32312.8h3.5B*7.1B+
L100 Python HESH 1,5011,3454728.617A++26.5242.217%DN/A70.8B++8.2C+27819h2.6B*6.2B
L100 Python AP 1,8491,3118215.988A**13.8943.203%D**1.449%D39.4B++16.2C21333.3h4.4B*10.3B+
LA8 Rebel 1,2351,2261,0271.194B+0.9028.067%C19.087%C62.9A+N/A15619.5h5.7B+20.3C**
Bouncing Betty 1,2241,2212674.573C*2.4838.038%DN/A190.8A+N/A5586.4h1.9C++4.9C+
EM1 1,2221,2016911.738B+0.3621.165%C+26.561%B++56.7B*1A+14821.2h14.2C+67C++
Warden 1,2251,1977331.633B++0.4622.58%D20.134%D42A1B**11828.5h7.9B++35.1C**
NC1 Gauss Rifle 1,2071,1966451.854B++0.2424.995%B+21.07%C+45.1AN/A15426.5h12.1B+48.2B+
Reaper DMR 1,2041,1875052.35C**0.2527.336%C**27.464%B+52.8B*N/A16222.5h9.9C++36.3B
NC4 Mag-Shot 1,1931,1791,0731.099B+1.0025.484%C19.593%C+51.9A+N/A14622.7h7.5B+29.5C+
Mauler S6 1,1801,1739521.232C**0.8640.598%C++11.85%D53.6A+N/A16521.9h4.7B11.5B
NS-11C 1,1871,1691,0121.155C*0.9420.088%D14.799%D37.1B+N/A10731.5h16.9C84.2C
AF-4A Bandit 1,1791,1676351.838B+0.2626.121%C*22.965%C++51.9B++N/A13322.5h10.9C++41.9C*
LA3 Desperado 1,1681,1616941.673B**0.4229.234%C++21.189%C**71.7A++N/A19416.2h7.9B+26.9B+
NS Baron G5 1,1661,1606511.782B*0.3146.999%B13.276%C77.9A*N/A20414.9h4B+8.4C++
NC9 A-Tross 1,1681,1565532.09B++0.0124.191%C24.914%C++47.6B++N/A13324.3h10.1C+41.6C++
L100 Python HEAT 1,3421,0675818.397A*16.3042.206%D-1.031%D*44.3B**11.4C+18324.1h4.8B+11.4C*
NC6A GODSAW 1,0791,0542823.738B*1.6430.597%C**26.945%C+65.9C**1.6A+28216h14.9C-48.8D
LA80 1,0421,0391496.973B**4.8836.119%D76.805%C+48.8B+N/A14021.3h2.2C++6C+
NC12 Sweeper 1,0421,0374622.245B**0.1546.618%B+13.501%C+91.8M++N/A25411.3h3.8B++8.1B++
NSX Yumi 1,0341,0035091.971B+0.1225.418%C25.523%C+48B+1.5A12220.9h11.4B44.7C**
M12 Kobalt 1,0019801098B*95.9022.417%C++22.755%B**132.4B+2.8D3257.4h14.1B++63B++
C75 Viper 1,1538985915.22M13.1232.016%D1.002%C--31.2C++8.9B15028.8h11.2B+35.1C*
LB00 Python AP 1,1098291943.632A**41.5441.857%F1.327%B++54.9C*18.5C23815.1h3.9B+9.3D
19A Fortuna 8148084161.942B+0.1526.564%C+18.812%C61.2B**N/A14513.2h8.4B*31.7B+
MGR-M1 Bishop 7987832013.896A1.8028.032%D28.991%C+48.6B*N/A12716.1h6.4C*22.7C+
NS-61 Emissary 7167066211.137B+0.9620.244%D*13.456%C--53.1A+N/A16313.3h12.7C**62.5C+
MGR-L1 Promise 7016942442.844B**0.7522.964%C+22.334%C63.7B*N/A23610.9h13.6B59.2C**
NS-11P 6956925231.323C++0.7720.209%D15.029%D37.6B+N/A10018.4h14.6C+72.5C+
The Slasher 66365912,2080.054C++2.0428.774%C-3.945%D-1.4CN/A3478.8h2B6.9C*
Hunter QCX 6626466860.942B1.1512.909%F-17.492%D20.8B+N/A5431h3.5B27C+
NSX Tanto 6426374791.33C*0.7723.249%D22.292%C-41.4B+N/A10515.4h13.3C*57.2C++
NS-30 Vandal 5625593591.557C+0.5428.155%D17.889%D--51.3B+N/A18810.9h5.2B+18.6C++
M12 Kobalt 5515411928.474A+26.3820.503%B+19.409%C*108.2A2C3795h15.6B*76B+
Auraxium Mag-Cutter 54053810,3440.052B+2.0425.716%C2.974%D1.6B+N/A4337.9h2C**7.8C**
NCM2 Falcon 6184992551.957B*0.1435.106%C-3.607%D24.6A+5.9B++10220.3h8.3B++23.6B+
Frag Grenade 4824731473N/A470.9047.209%C**N/A430C+8.2C++21811.1h3.8C++8C**
Carnage AR 4804731882.516B*0.4226.66%B+20.085%C+57AN/A1888.3h13C**48.6B+
AF-8 RailJack 4674641243.742B+1.6531.17%D65.086%D--29.7B+N/A9615.6h2.9D9.2C--
Carver 4604609800.469B**1.6335.077%B++18.044%C**7.4C*N/A1962.1h1.2B+3.4B+
NS-44 Commissioner 4554504031.117C*0.9830.125%D16.889%D65.2AN/A2266.9h3.6B+12.1C+
NS-AM7 Archer 6074477220.619B+1.4846.154%F19.911%C**10.6B*3.8B*6942.2h19.9C++43.1C+
M12 Kobalt-F 4734373351.304C+0.7917.555%D14.188%B14.8C-1.2C++3729.6h19.4C110.8C+
E540 Halberd 5263953112.742B++10.6542.477%CN/A40.3B**13.4C2789.8h4.7B*11B+
Enforcer ML85 6343833610.639A8.5434.863%D1.044%D27B+17.7C*23514.2h14.2C40.8D
NS Decimator 5393672651.385B+0.7140.782%F--1.09%D--26.8C-12.6C20413.7h4.7C++11.4D--
Shrike 5753623281.104B++0.9942.864%D**1.381%D-20.9C12.3C+23617.3h7.9C--18.4D*
AF-18 Stalker 3433382571.315C++0.7829.876%B+16.272%D50.4B**N/A1396.7h12.4C*41.6B+
M60-G Bulldog-H 3703341423.857A21.7637.972%DN/A101.2B++10.9C*2693.3h5.4C++14.3C+
Titan-150 HEAT 436321486.688B+4.5941.647%D4.984%A21.8C++7.8C18214.7h6C14.3C--
Skyguard 4823172711.741S9.6527.515%C1.262%D20.6B*10.7B18515.4h93.9B++341.1B+
Spear Anti-Vehicle Phalanx Turret 4473141916.526A++14.4339.729%C4.777%B49.8B++21.1C+3536.3h7.4B+18.6B
NSX Naginata 3123102611.188C+0.9119.142%D25.161%C53.4B+N/A1555.8h13.2C+68.8C+
NS-15M2 290286962.979B*0.8823.71%C+32.867%B*54B+N/A2655.3h14.1C59.6C++
NS-357 Underboss 2812811741.615B++0.4834.96%C+18.861%C63.9B*N/A2114.4h4.2C++12.1C++
NCM2 Falcon 3452742111.299B+0.8036.56%C--2.555%D--15.7B++4.1C8017.5h14.3C*39.2C++
Gauss SPR 251249952.621B++0.5330.938%C32.932%C+59.3A++N/A2104.2h4.7B++15B+
E540 Halberd-H 3192381912.526B*10.4344.149%D**1.681%C+46.7C**15.9D3495.1h5.9C*13.3C
AF-34 Mattock 241238882.705C+0.6143.566%B*13.866%D--42.5C++N/A1255.6h7C16.2B+
NS-45 Pilot 2342301411.631B0.4626.479%D21.304%C--63.9B+1.1B*1513.6h6.9B26.2C+
Impetus 2162161111.946C*0.1529.792%D22.685%D48B+N/A1694.5h4.4B+14.7C++
C-4 ARX 227203593.441B*1.3535.579%A*N/A225.6A*26.7C-11340.9h1B++2.9B**
NSX Tomoe 2022001041.923C*0.1732.701%B++26%D--52.6B+N/A1543.8h13.7C*41.9B+
AF-19 Mercenary 1981932020.955C*1.1418.515%D12.435%D**29.2B++N/A4436.6h12.6B67.9C++
AF-34 Mattock 196192722.667C+0.5741.868%B**10.417%D**41.7C++N/A1374.6h7.2D-17.2C*
NS-TMC-01 "His Regards" 1831806,3480.028C++2.0739.507%B**3.333%D0.9C+N/A3198.8h2.4C+6.1B+
M20 Basilisk 240179208.95M*6.8539.704%C*7.263%B+32B**10.9B+2345.6h96.9C++244.2B
NC08 Mag-Scatter 1781751431.224C+0.8753.287%C++14.857%C+44.9B++N/A1133.9h3.5B++6.5B+
M20 Basilisk 214172189.556M*7.4634.549%C6.395%C++35.1A8.6B2504.9h67.9B*196.5B++
Razor GD-23 1741721830.94C++1.1620.149%D13.954%D*27.3C*N/A1736.3h15.5C-76.8C
NS-20 Gorgon 166160503.2A**1.1024.045%C+18.75%C+35.6A*1.3C+1004.5h24.5B+101.8B++
CAS 14-E 1661561114.182C+12.0930.804%C-1.282%D74.3C++4.8C2532.1h30C+97.5C+
Soldier Soaker 156155981.582B+0.5128.739%D29.032%A*77.5B*N/A4112h5.1B++17.6C**
M12 Kobalt-H 148145624.167B+22.0726.236%B*19.31%B+131.8C**2.7D4341.1h18.2C+69.5C**
M96 Mjolnir-H 218142197.474A5.3846.51%CN/A45.8C+24.5C--4323.1h36.5C++78.4C++
NS-20 Gorgon 144139502.78A*0.6825.23%C*24.46%B*31.6A*1.1C804.4h28.4B112.7B++
C85 Canister-H 139131816.375C++14.2853.267%C**11.45%C++109.2C++6.7C4371.2h7.4C+13.9C++
Icikill 1281272,2640.056C++2.0432.91%C++3.937%D-1.6C+N/A477.3h1.8B++5.6B+
Mag-Cutter 1171177,1020.016C+2.0828.472%C+5.983%C+0.5C+N/A2252.2h2.8C+9.8C*
NSX Daimyo 107107323.344C+1.2539.089%C88.785%D**48.6C+N/A1792.2h3.4D--8.8D
M20 Basilisk 13099128.25A*6.1538.131%B**4.04%D27.5B+8.6C*1993.6h104.2D273.3C*
Rocklet Rifle 188981480.662C+1.4346.108%DN/A14.6D--13.4D-2476.7h71.1F--154.1F-
Titan-150 AP 15395811.875B*9.7836.007%F6.316%A*26.4C**16.1B14473.6h4.5B12.6D
NC15 Phoenix 15192263.538A*1.4440.449%F-N/A14.4C++9.2C1866.4h8.6B+21.3C+
Ectoblaster 8482671.224B++0.8730.904%D-9.756%C*45.6B*1.1C++1001.8h17.4C++56.4C+
Orbital Strike Uplink 10081181N/A78.90740%UN/A810U190U117660.1h0.9T*0.1T*
M60-G Bulldog 9481240.5M++38.4044.884%C--N/A101.3B+16.3B2540.8h6.4B14.4C*
NCM1 Scattercannon 8079491.612C+0.4829.731%D11.392%D--21.4C+N/A1603.7h6.6B+22.1C++
Hawk GD-68 12973840.869B1.2346.805%F--2.74%C+11.4C-8.8C1866.4h7.7C**16.5D
MANA Anti-Vehicle Turret 12772421.714C--0.3845.701%DN/A720D--550D*2777100.1h11.2F**24.6C+
M12 Kobalt 7069513.8C++11.7026.772%A++13.044%D*86.3B+1.3D-3470.8h17.5C*65.4B+
Breaker Rocket Pods 8468135.231C+3.1437.608%D*N/A61.8C14.5C+5631.1h26.3D*70D*
M40 Fury-H 7564416C**13.9028.255%D*N/A91.4C++15.7C**3840.7h11.2D39.5F-
MAX Punch 60603980.151B*1.9437.313%DN/A2B++N/A530.5h1.7C++4.5C*
M20 Mustang 106581230.472C-1.6222.687%D**1.724%C5.4D4.5D-8610.7h188D-828.5F
M96 Mjolnir 8057319M++16.9034.711%C+1.754%B+47.5B*19.2C+2171.2h29.2B++84.1B+
M40 Fury 665286.5C++4.4027.137%D-N/A24.8D-6.7C--1822.1h18.8D-69.3D--
M20 Basilisk-H 645186.375C*4.2841.46%C5.882%C+42.5C10.8C--2491.2h71.5C+172.4C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter4615,8636.2h
Restoration Kit881,3001.6h
Spawn Beacon202,7651.8h
Nano-Armor Kit8481,127,86565.2h
Anti-Vehicle MANA Turret91,3791.1h
Nanite Revive Grenade02,6780.8h
Medical Kit1582,0242.8h
Medical Applicator872400,82626h
NC Triumph Flare Gun02090.3h
Spitfire Auto-Turret24815,70615.2h
Welding Device0940h
Deconstruction Tool01670h
Recon Detection Device211,3132.2h
Shield Recharging Field528,6602.4h
Ammunition Package11725,7958.3h
Anti-Infantry MANA Turret987,0345.7h
Nano-Repair Grenade02590.1h
Snowman Soldier81600.2h
Hardlight Barrier692,3522.1h

Check the help document for the dictionary if you want to learn more about words used here.


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