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Director General GUNter[] GUNter
NC BR 98

KDR: 4.22

Score: 29.4m

Last Seen: May 25th, 2020 11:45 PM
- OFFLINE - 923.2 hour(s)

Prestige 1, Battle Rank 98 - New Conglomerate on Emerald
Level Progress (to 99): 0%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS The Moonshot C-4 19A Fortuna NC15 Phoenix L100 Python HESH EM4 Longshot LA1 Anchor Reaper DMR
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,561,597 MLG Score: 2847
Fun Score: N/A
Cheeseburgers Flipped: 53TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.909%17.029%50932131632,6443.787010.432

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.229%1.677A++-0.613D-0.243CHEAD (~2.07)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.80.476B+11.60.186C++27.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.699%0.765%142113473923253201.20615122%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.374C--0.744D--1.952

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
265.5-0.634D89.5-0.681D176

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.056%0.67%1231513434,03045816278.77996248%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.476%-0.095C+-1.185D*0.858

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.50.389C**9.40.246C++14.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.476%14.663%498613421,7803562685662%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.799%-0.716D-2.455A**0.748

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
78.90.345C**22.50.442B56.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.581%78.866%4986134214,47912089811.9859

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.272%1.3A0.761B++-0.446

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.558B+1.90.401B2.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
29.4m248.5%414 (24.8k)361 (21.7k)4.2188269,37016,4434.7509698 (98)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1348522423.244%25.74%59804:5733

11% Combat Medic30% Engineer17% Heavy Assault23% Infiltrator18% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 22nd, 2017 1:49 AMDec 31st, 1969 6:00 PMMay 26th, 2020 3:52 AM (51d) (PST)May 26th, 2020 12:48 AM (51d) (PST)May 25th, 2020 7:45 PM (51d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8801327480.8500.2020.2192.2810.0682847

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,8247,89544,929511213137421,650

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1359.5h/56.6d 8,750 17,856 24,052 186.1k 2,498 5,565 5,514 71.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C*
Kills:1,220
Deaths:389
KDR:3.136
Accuracy:27.206% C*
HSR:15.902% D**
NSX-P Naginata
B*
Kills:1,206
Deaths:314
KDR:3.841
Accuracy:28.328% B*
HSR:20.813% D*
EM6
B**
Kills:1,187
Deaths:283
KDR:4.194
Accuracy:28.899% B**
HSR:19.798% D
GD-22S
A
Kills:1,181
Deaths:307
KDR:3.847
Accuracy:30.855% A
HSR:15.919% D*
NS-15M2
B**
Kills:1,179
Deaths:286
KDR:4.122
Accuracy:30.829% B**
HSR:19.084% D--
NC6 Gauss SAW
B+
Kills:1,177
Deaths:442
KDR:2.663
Accuracy:23.984% B+
HSR:17.587% D--
NC6A GODSAW
C+
Kills:450
Deaths:92
KDR:4.891
Accuracy:28.765% C+
HSR:22.889% D-
NS-15 Gallows
C
Kills:85
Deaths:24
KDR:3.542
Accuracy:28.575% C
HSR:16.471% F-
Kills:7,685
Deaths (as Heavy Assault):2,137
Deaths (to Heavy Assaults):4,347
KDR:3.59616
Kill Difference:5,548
Playtime:231.826 hours
Usage:17%
Score:4.973m
Score/min:357
Accuracy (listed only):28.430%
HSR (listed only):18.558%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
19A Fortuna
B+
Kills:1,717
Deaths:599
KDR:2.866
Accuracy:29.431% B+
HSR:14.968% D*
NS-11C
A+
Kills:1,208
Deaths:387
KDR:3.121
Accuracy:32.658% A+
HSR:16.142% D
NS-7 PDW
B**
Kills:1,206
Deaths:429
KDR:2.811
Accuracy:30.839% B**
HSR:15.008% D
MGR-S1 Gladius
B**
Kills:1,191
Deaths:289
KDR:4.121
Accuracy:33.204% B**
HSR:16.037% D--
AF-4A Bandit
B
Kills:1,190
Deaths:484
KDR:2.459
Accuracy:28.356% B
HSR:15.714% D*
AF-4 Cyclone
B+
Kills:1,184
Deaths:450
KDR:2.631
Accuracy:29.168% B+
HSR:14.865% D
Blitz GD-10
B**
Kills:1,183
Deaths:439
KDR:2.695
Accuracy:30.418% B**
HSR:16.145% C+
AC-X11
B+
Kills:1,183
Deaths:451
KDR:2.623
Accuracy:28.839% B+
HSR:16.991% D--
GD-7F
B+
Kills:1,181
Deaths:390
KDR:3.028
Accuracy:27.524% B+
HSR:17.358% D
NSX-P Tanto
B++
Kills:1,181
Deaths:459
KDR:2.573
Accuracy:30.066% B++
HSR:16.342% D**
AF-19 Mercenary
B**
Kills:1,177
Deaths:490
KDR:2.402
Accuracy:28.658% B**
HSR:16.143% D--
Razor GD-23
B++
Kills:1,123
Deaths:432
KDR:2.600
Accuracy:28.969% B++
HSR:16.029% D-
Tempest
B+
Kills:270
Deaths:76
KDR:3.553
Accuracy:28.977% B+
HSR:14.074% D*
Kills:14,994
Deaths (as Light Assault):5,375
Deaths (to Light Assaults):3,123
KDR:2.78958
Kill Difference:9,619
Playtime:241.650 hours
Usage:18%
Score:6.039m
Score/min:417
Accuracy (listed only):29.777%
HSR (listed only):15.832%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Reaper DMR
B**
Kills:1,213
Deaths:351
KDR:3.456
Accuracy:32.208% B**
HSR:19.291% D--
NS-7 PDW
B**
Kills:1,206
Deaths:429
KDR:2.811
Accuracy:30.839% B**
HSR:15.008% D
MGR-S1 Gladius
B**
Kills:1,191
Deaths:289
KDR:4.121
Accuracy:33.204% B**
HSR:16.037% D--
GR-22
B++
Kills:1,190
Deaths:400
KDR:2.975
Accuracy:28.976% B++
HSR:18.319% C
NS-11A
A
Kills:1,190
Deaths:338
KDR:3.521
Accuracy:31.800% A
HSR:19.496% C-
Carnage AR
B**
Kills:1,189
Deaths:329
KDR:3.614
Accuracy:30.338% B**
HSR:15.055% D-
AF-4 Cyclone
B+
Kills:1,184
Deaths:450
KDR:2.631
Accuracy:29.168% B+
HSR:14.865% D
Blitz GD-10
B**
Kills:1,183
Deaths:439
KDR:2.695
Accuracy:30.418% B**
HSR:16.145% C+
NC1 Gauss Rifle
B**
Kills:1,181
Deaths:530
KDR:2.228
Accuracy:29.125% B**
HSR:16.596% D
NC9 A-Tross
B+
Kills:1,176
Deaths:483
KDR:2.435
Accuracy:28.726% B+
HSR:19.813% D
NS-11P
A++
Kills:842
Deaths:192
KDR:4.385
Accuracy:33.864% A++
HSR:19.596% C-
Gauss Prime
B**
Kills:512
Deaths:182
KDR:2.813
Accuracy:31.499% B**
HSR:17.383% D--
Tempest
B+
Kills:270
Deaths:76
KDR:3.553
Accuracy:28.977% B+
HSR:14.074% D*
Kills:13,527
Deaths (as Combat Medic):4,488
Deaths (to Combat Medics):1,711
KDR:3.01404
Kill Difference:9,039
Playtime:155.615 hours
Usage:11%
Score:4.051m
Score/min:434
Accuracy (listed only):30.703%
HSR (listed only):17.052%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
19A Fortuna
B+
Kills:1,717
Deaths:599
KDR:2.866
Accuracy:29.431% B+
HSR:14.968% D*
NS-11C
A+
Kills:1,208
Deaths:387
KDR:3.121
Accuracy:32.658% A+
HSR:16.142% D
AF-4A Bandit
B
Kills:1,190
Deaths:484
KDR:2.459
Accuracy:28.356% B
HSR:15.714% D*
AC-X11
B+
Kills:1,183
Deaths:451
KDR:2.623
Accuracy:28.839% B+
HSR:16.991% D--
GD-7F
B+
Kills:1,181
Deaths:390
KDR:3.028
Accuracy:27.524% B+
HSR:17.358% D
NSX-P Tanto
B++
Kills:1,181
Deaths:459
KDR:2.573
Accuracy:30.066% B++
HSR:16.342% D**
AF-19 Mercenary
B**
Kills:1,177
Deaths:490
KDR:2.402
Accuracy:28.658% B**
HSR:16.143% D--
Razor GD-23
B++
Kills:1,123
Deaths:432
KDR:2.600
Accuracy:28.969% B++
HSR:16.029% D-
Kills:9,960
Deaths (as Engineer):3,692
Deaths (to Engineers):2,071
KDR:2.69772
Kill Difference:6,268
Playtime:411.737 hours
Usage:30%
Score:8.132m
Score/min:329
Accuracy (listed only):29.313%
HSR (listed only):16.211%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
The Moonshot
B+
Kills:8,513
Deaths:671
KDR:12.687
Accuracy:46.559% B+
HSR:79.091% C
EM4 Longshot
C++
Kills:1,302
Deaths:158
KDR:8.241
Accuracy:40.709% C++
HSR:78.418% C+
NS-7 PDW
B**
Kills:1,206
Deaths:429
KDR:2.811
Accuracy:30.839% B**
HSR:15.008% D
MGR-S1 Gladius
B**
Kills:1,191
Deaths:289
KDR:4.121
Accuracy:33.204% B**
HSR:16.037% D--
AF-4 Cyclone
B+
Kills:1,184
Deaths:450
KDR:2.631
Accuracy:29.168% B+
HSR:14.865% D
Blitz GD-10
B**
Kills:1,183
Deaths:439
KDR:2.695
Accuracy:30.418% B**
HSR:16.145% C+
SAS-R
B+
Kills:1,175
Deaths:158
KDR:7.437
Accuracy:40.066% C+
HSR:75.404% B+
AF-8 RailJack
B
Kills:1,172
Deaths:92
KDR:12.739
Accuracy:39.877% B
HSR:76.536% C*
NC14 Bolt Driver
B++
Kills:1,170
Deaths:193
KDR:6.062
Accuracy:41.096% B++
HSR:80.940% B++
NS-44 Commissioner
B*
Kills:1,168
Deaths:671
KDR:1.741
Accuracy:45.348% B*
HSR:11.130% F
LA80
B+
Kills:1,147
Deaths:113
KDR:10.150
Accuracy:40.361% C+
HSR:81.517% B+
AF-6 Shadow
B+
Kills:846
Deaths:139
KDR:6.086
Accuracy:37.856% B+
HSR:31.560% B
NC4 Mag-Shot
B++
Kills:371
Deaths:277
KDR:1.339
Accuracy:32.772% B++
HSR:10.512% D**
NS-357 Underboss
B*
Kills:293
Deaths:160
KDR:1.831
Accuracy:45.335% B*
HSR:8.874% F
Tempest
B+
Kills:270
Deaths:76
KDR:3.553
Accuracy:28.977% B+
HSR:14.074% D*
Kills:22,191
Deaths (as Infiltrator):4,315
Deaths (to Infiltrators):2,537
KDR:5.14276
Kill Difference:17,876
Playtime:308.929 hours
Usage:23%
Score:6.003m
Score/min:324
Accuracy (listed only):37.506%
HSR (listed only):40.674%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B++
Kills:641
V. Kills:102 N/A
Deaths:15
KDR:42.733
Accuracy:61.626% A+
KPH:155.500 B++
VKPH:24.700 B++
M20 Mustang
B+
Kills:392
V. Kills:218 179%
Deaths:111
KDR:3.532
Accuracy:33.699% B+
KPH:18.500 C*
VKPH:10.300 C+
Kills:1,033 (392 + 0)
Deaths:126
KDR:8.198
VKDR:2.540
Vehicle Kills:320
Kill Difference:907
Playtime:25.318 hours
Usage:2%
Score:0.345m
Score/min:227
Piloting Accuracy:33.699%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:1,316
V. Kills:274 479%
Deaths:27
KDR:48.741
Accuracy:58.057% B**
KPH:78.500 B*
VKPH:16.300 A++
L100 Python HEAT
B**
Kills:1,200
V. Kills:374 320%
Deaths:76
KDR:15.790
Accuracy:56.279% B+
KPH:52.300 B**
VKPH:16.300 B*
L100 Python AP
A**
Kills:1,026
V. Kills:369 277%
Deaths:
KDR:
Accuracy:60.337% B+
KPH:73.700 A**
VKPH:26.500 B**
Skyguard
A**
Kills:354
V. Kills:171 206%
Deaths:14
KDR:25.286
Accuracy:33.150% B+
KPH:33.900 A**
VKPH:16.400 A++
C75 Viper
B*
Kills:113
V. Kills:21 N/A
Deaths:9
KDR:12.556
Accuracy:47.124% B*
KPH:48.300 B++
VKPH:9 C++
Kills:4,009 (4,009 + 0)
Deaths:126
KDR:31.817
VKDR:9.595
Vehicle Kills:1,209
Kill Difference:3,883
Playtime:66.405 hours
Usage:5%
Score:1.068m
Score/min:268
Driving Accuracy:47.124%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M
Kills:585
V. Kills:211 276%
Deaths:24
KDR:24.375
Accuracy:55.747% B++
KPH:58.300 M
VKPH:21 B**
Titan-150 HEAT
A+
Kills:575
V. Kills:207 276%
Deaths:65
KDR:8.846
Accuracy:59.549% A+
KPH:41.200 A+
VKPH:14.800 A
E540 Halberd
M+
Kills:267
V. Kills:98 270%
Deaths:14
KDR:19.071
Accuracy:59.349% A*
KPH:62.400 M+
VKPH:22.900 A+
M20 Basilisk
A++
Kills:70
V. Kills:14 467%
Deaths:9
KDR:7.778
Accuracy:44.082% A++
KPH:45.600 A++
VKPH:9.100 C**
Enforcer ML85
N/A
Kills:50
V. Kills:26 185%
Deaths:5
KDR:10
Accuracy:46.316% N/A
KPH:25.100 N/A
VKPH:13.100 N/A
Kills:1,547 (1,160 + 387)
Deaths:117
KDR:13.222
VKDR:4.752
Vehicle Kills:556
Kill Difference:1,430
Playtime:31.777 hours
Usage:2%
Score:0.627m
Score/min:329
Driving Accuracy:59.549%
Gunner Accuracy:46.316%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:778
V. Kills:38 N/A
Deaths:1
KDR:778
Accuracy:23.539% B**
KPH:117.800 A
VKPH:5.800 A++
M12 Kobalt
B**
Kills:455
V. Kills:15 N/A
Deaths:1
KDR:455
Accuracy:23.255% B**
KPH:92.500 B+
VKPH:3 C++
M20 Basilisk
B**
Kills:108
V. Kills:23 450%
Deaths:4
KDR:27
Accuracy:37.745% C+
KPH:36.500 B**
VKPH:7.800 C
M20 Basilisk
A++
Kills:102
V. Kills:14 N/A
Deaths:4
KDR:25.500
Accuracy:34.923% C-
KPH:43.300 A++
VKPH:5.900 C-
M40 Fury
A
Kills:54
V. Kills:23 225%
Deaths:2
KDR:27
Accuracy:38.196% C*
KPH:37.800 C--
VKPH:16.100 A
Kills:1,497 (0 + 1,497)
Deaths:12
KDR:124.750
VKDR:9.417
Vehicle Kills:113
Kill Difference:1,485
Playtime:18.273 hours
Usage:1%
Score:0.331m
Score/min:302
Driving Accuracy:N/A%
Gunner Accuracy:38.196%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
The Moonshot 8,5648,51367112.687A*8.4746.559%B+79.091%C74.8B++N/A217113.8h1.8C++3.8B+
C-4 4,5444,0659134.452A++0.2333.169%B**N/A325.2S38.3B+145512.5h0.8A2.5B**
19A Fortuna 1,7531,7175992.866A1.3529.431%B+14.968%D*43.1C+N/A11839.8h11.1D37.8C+
NC15 Phoenix 1,8661,3505823.276U19.0666.81%A++N/A23.2B**8.9C19158.2h9.3C*13.9B*
L100 Python HESH 1,5901,3162748.741M*44.5258.057%B**N/A78.3B*16.3A++29316.8h3.3C+5.7B+
EM4 Longshot 1,3081,3021588.241A+4.0240.709%C++78.418%C+46.5B++N/A12628h2C**4.9B
LA1 Anchor 1,2501,2203893.136C*1.0827.206%C*15.902%D**45.4C1.1B+19426.9h11.2D41.1C+
Reaper DMR 1,2361,2133513.456A0.7632.208%B**19.291%D--57.5B+1.1B+17221.1h9.3C++28.7B+
NS-11C 1,2451,2083873.121A++1.1032.658%A+16.142%D61.6B**1.9A*16019.6h12.5B+38.2B+
NS-7 PDW 1,2221,2064292.811A++1.4130.839%B**15.008%D53.4B*N/A20022.6h13.8C*44.7B+
NSX-P Naginata 1,2361,2063143.841A++0.3828.328%B*20.813%D*71.8B+1.8B+17916.8h12.8C+45.4B+
L100 Python HEAT 1,5741,2007615.789A*11.5756.279%B+N/A52.4B**16.3B*20022.9h5.3C++9.5B+
MGR-S1 Gladius 1,2191,1912894.121A+0.1033.204%B**16.037%D--63.4B+1.5B**28218.8h9.9C++30B+
AF-4A Bandit 1,2071,1904842.459B*1.7628.356%B15.714%D*41.3C+N/A11028.8h12.8D-45.2C+
GR-22 1,2071,1904002.975B**1.2428.976%B++18.319%C48.4B+N/A13724.6h14.6C--50.4C*
NS-11A 1,2101,1903383.521B**0.7031.8%A19.496%C-52.9B+N/A15122.5h14.5C45.5B+
Carnage AR 1,2091,1893293.614A++0.6030.338%B**15.055%D-59.2B*1B++17720.1h13.8C+45.5B+
EM6 1,2111,1872834.194B**0.0228.899%B**19.798%D83B**1.7A31914.3h10.4C*36B+
AF-4 Cyclone 1,2041,1844502.631B*1.5929.168%B+14.865%D52.2B+N/A16622.7h11.7C40C*
Blitz GD-10 1,2041,1834392.695A+1.5230.418%B**16.145%C+51.4B++N/A13623h15C+49.2B+
AC-X11 1,1941,1834512.623A1.6028.839%B+16.991%D--38.3C++N/A12230.9h10.1C+34.9C**
NC1 Gauss Rifle 1,2051,1815302.228B++1.9929.125%B**16.596%D36.1B+N/A12732.7h13.1C+45B+
GD-7F 1,2041,1813903.028A1.1927.524%B+17.358%D40C++N/A11829.5h13.1C+47.5C**
NSX-P Tanto 1,2031,1814592.573A+1.6530.066%B++16.342%D**40.9C*N/A11128.9h15.2C+50.6C**
GD-22S 1,2001,1813073.847A0.3730.855%A15.919%D*72.9B**1.2B++25516.2h10.8C++34.9B+
NS-15M2 1,1981,1792864.122B**0.1030.829%B**19.084%D--72.3B+1.2B+19116.3h12.6C+40.7B+
AF-19 Mercenary 1,1971,1774902.402A++1.8228.658%B**16.143%D--31.7B+N/A14137.1h13.4C+46.9B+
NC6 Gauss SAW 1,2041,1774422.663B**1.5623.984%B+17.587%D--46B1.1B+20825.6h10C++41.5B
NC9 A-Tross 1,1941,1764832.435B*1.7828.726%B+19.813%D36.4C+N/A9932.3h11.4D-39.7C+
SAS-R 1,1901,1751587.437A3.2240.066%C+75.404%B+46.1C+N/A13325.5h2.1C*5.2C*
AF-8 RailJack 1,1781,1729212.739M**8.5239.877%B76.536%C*40.4B**N/A11429h2.1B+5.3B+
NC14 Bolt Driver 1,1821,1701936.062A++1.8441.096%B++80.94%B++41.8B*N/A13028h2.2B+5.4B+
NS-44 Commissioner 1,1851,1686711.741B+2.4845.348%B*11.13%F80.6A1.2A+23214.5h3.4B+7.5B++
LA80 1,1551,14711310.15A*5.9340.361%C+81.517%B+48.4C**N/A11223.7h2.1C++5.2C++
Razor GD-23 1,1431,1234322.6A*1.6228.969%B++16.029%D-40B+N/A10528.1h11.4C**39.5B+
Frag Grenade 1,1571,11911119N/A1,114.7866.563%MN/A1017.3A*34.5M+36391.1h2.3A3.4A
L100 Python AP 1,3951,02611026U1,021.7860.337%B+N/A73.8A**26.5B**36213.9h3.3B**5.5A
Bouncing Betty 9839825418.185S13.9741.98%CN/A153.4B+N/A4516.4h2.4D**5.7D-
AF-6 Shadow 8618461396.086A**1.8737.856%B+31.56%B64.6B+1.1A16413.1h6.1D16.2C+
NS-11P 8728421924.385A*0.1733.864%A++19.596%C-56.9B++2A20314.8h13.7C+40.4B++
NS Decimator 1,1768042962.716A+1.5069.165%B**N/A50.9B+23.5B+39315.8h4.5C+6.5B+
M12 Kobalt 8167781778U773.7823.539%B**19.409%C++117.9A5.8A++3746.6h16.9B+71.7B+
Breaker Rocket Pods 7436411542.733M**38.5161.626%A+N/A156.3B++24.9B++6094.1h13.2B21.4B+
Tank Mine 8686343120.452S16.2322.477%D-N/A226.4A*83.6B++11882.8h1.2B**5.2B+
MANA Anti-Personnel Turret 6236101753.486N/A0.7328.689%UN/A6100U130U11779800.1h18.5T*64.5T*
Titan-150 AP 7965852424.375A*20.1655.747%B++N/A58.5M+21.1B**47410h3B**5.4A
Titan-150 HEAT 782575658.846B+4.6359.549%A+1.217%D--41.4A++14.9A23013.9h5.1C+8.6B+
Gauss Prime 5245121822.813B**1.4131.499%B**17.383%D--54.5C**1.3B+1379.4h12.9D*40.8C+
Rocklet Rifle 8064891992.457M++1.7654.37%C**N/A36B+23.3C+37613.6h38.8C+71.3C++
M12 Kobalt 4704551455U450.7823.255%B**19.341%C+92.9B+3.1C++3004.9h20.7C-88.9B
NC6A GODSAW 464450924.891B*0.6728.765%C+22.889%D-64.3C+2B++2867h9.4C+32.5C++
M20 Mustang 6103921113.532C**0.6933.699%B+N/A18.5C*10.3C+15321.2h89.5C**265.5B+
Hawk GD-68 6043851253.08S1.1469.908%B**N/A19.5C++11.1C+17119.7h7.5C**10.7B+
NC4 Mag-Shot 3773712771.339B++2.8832.772%B++10.512%D**64A++1B+2225.8h7.1B+21.8B+
Skyguard 5253541425.286S21.0733.15%B+N/A34A**16.4A++23110.4h63.3A190.9A
Spear Anti-Vehicle Phalanx Turret 389296932.889M**28.6758.806%A+N/A59.2B*18.6C3095h8C++13.5B+
NS-357 Underboss 2962931601.831B+2.3945.335%B*8.874%F108.5A++1.1B*4062.7h3.3B*7.3B*
Tempest 278270763.553A++0.6728.977%B+14.074%D*45C1.3B**1226h10.4C35.8C++
E540 Halberd 3652671419.071B**14.8559.349%A*1.498%D62.1M22.8A+3864.3h5.1C**8.6B**
NCM1 Scattercannon 243239753.187B+1.0349.981%B*16.736%C*58.3A*1A2664.1h5.5B**10.9B*
NC05 Jackhammer 205201653.092B**1.1356.149%A12.438%D105.8A++2.1A**4971.9h4.1B+7.4B++
Carver 2071938,5850.022C4.2047.45%A+20.725%B++0.3C--N/A1621.7h1.6C3.4B
Shrike 218164931.763A++2.4665.02%B**1.22%D44.3A+14.6C*6313.7h5.1B++7.8B*
C75 Viper 134113912.556A+8.3447.124%B*N/A49.1B++9.1C++3702.3h12.8C+27.1B+
M20 Basilisk 131108427U22.7837.745%C+4.63%C-36B**7.7C2013h69B*182.8B++
M20 Basilisk 116102425.5S21.2834.923%C-7.843%B++42.5A++5.8C--2982.4h41.8A+119.6B**
NS-15 Gallows 8785243.542B+0.6828.575%C16.471%F-60.7D1.4C+1671.4h13.4F47D-
NCM2 Falcon 8676591.288C+2.9356.66%A++1.316%D**23B++3D1653.3h7.1B*12.4B**
Mag-Cutter 84733,8790.019C+4.2035.374%B+9.589%B+0.3CN/A1288.3h2.1B+6B+
M20 Basilisk 847097.778B**3.5644.082%A++7.143%B+46.7A++9.3C**2281.5h62.1B+140.8B**
The Slasher 78683,4450.02D4.2050.883%B**4.412%D0.3DN/A1227.3h2.1C++4.2C+
Aspis Anti-Aircraft Phalanx Turret 10968234U29.7843.138%A**N/A18.9B**11.4C+1923.6h122.4B+283.8B**
M40 Fury 7754227M+22.7838.196%C*N/A38.6C-16.4A+1841.4h33.4T-87.5F-
Enforcer ML85 7650510B*5.7846.316%B+N/A25C+13D2412h15.3D-33.1C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit296477,10734.6h
Repair Module0550.2h
Rampart Wall0570.6h
Nanite Revive Grenade01,0660.3h
Medical Kit852,0461.3h
Welding Device02,2250.1h
Recon Detection Device3914,80720.8h
Shield Recharging Field164,8931.3h
Ammunition Package167,2082.2h
Medical Applicator439298,30220.1h
Anti-Infantry MANA Turret68000.8h
Hardlight Barrier92740.4h
Nano-Repair Grenade01,1120.3h

Check the help document for the dictionary if you want to learn more about words used here.


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