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Ensign GUNter[] GUNter
NC BR 48

KDR: 3.87

Score: 17.7m

Last Seen: Sep 28th, 2019 11:16 PM
- OFFLINE - 14.5 hour(s)

Prestige 1, Battle Rank 48 - New Conglomerate on Emerald
Level Progress (to 49): 32%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS C-4 The Moonshot 19A Fortuna EM4 Longshot LA1 Anchor L100 Python HEAT GR-22 AF-4A Bandit
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,790,981 MLG Score: 2231
Fun Score: N/A
Cheeseburgers Flipped: 29TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.882%16.724%48318119818,5963.394670.473

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.254%1.376A-0.694D-0.157CHEAD (~2.28)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.20.437B11.60.171C++28.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.493%0.772%150112152592152251.20465115%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-3.942T*-1.467F-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
282.71B**100.41B**182.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.738%0.671%1503512113,427332106710.2913321%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.299%0.175C++-1.06D*1.294

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.80.455B+8.70.281C*12.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.189%12.062%335612107132401962.97083362%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.689%0.207C++-0.142C0.96

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
900.261C*290.15C++61.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.815%78.666%335612108,2927895810.5095

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.295%0.809B++0.758B++-1.123

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.475B+20.341C**2.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
17.7m230.4%379 (22.7k)329 (19.7k)3.8676840,48310,4674.4606948 (48)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1216275421.472%24.754%53205:0819

14% Combat Medic29% Engineer15% Heavy Assault24% Infiltrator18% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 22nd, 2017 1:49 AMDec 31st, 1969 6:00 PMSep 28th, 2019 7:42 PM (16d) (PST)Sep 28th, 2019 8:31 PM (16d) (PST)Sep 28th, 2019 7:16 PM (16d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8211246970.7540.1950.1871.8860.0652231

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,2867,45341,833451211113419,754

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
895h/37.3d 6,207 10,021 14,395 101.2k 1,578 3,731 3,468 44.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B+
Kills:1,220
Deaths:389
KDR:3.136
Accuracy:27.206% B+
HSR:15.902% D*
NC6 Gauss SAW
B++
Kills:1,177
Deaths:442
KDR:2.663
Accuracy:23.984% B++
HSR:17.587% D--
NSX-P Naginata
A
Kills:568
Deaths:122
KDR:4.656
Accuracy:29.203% A
HSR:17.254% D**
Kills:2,965
Deaths (as Heavy Assault):953
Deaths (to Heavy Assaults):2,746
KDR:3.11123
Kill Difference:2,012
Playtime:133.601 hours
Usage:15%
Score:2.573m
Score/min:321
Accuracy (listed only):26.798%
HSR (listed only):16.914%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
19A Fortuna
B++
Kills:1,309
Deaths:434
KDR:3.016
Accuracy:29.141% B++
HSR:13.675% D**
AF-4A Bandit
B++
Kills:1,190
Deaths:484
KDR:2.459
Accuracy:28.356% B++
HSR:15.714% D*
AC-X11
B++
Kills:1,183
Deaths:451
KDR:2.623
Accuracy:28.839% B++
HSR:16.991% D-
GD-7F
B+
Kills:1,181
Deaths:390
KDR:3.028
Accuracy:27.524% B+
HSR:17.358% C--
NSX-P Tanto
B*
Kills:1,181
Deaths:459
KDR:2.573
Accuracy:30.066% B*
HSR:16.342% D*
AF-19 Mercenary
A
Kills:1,177
Deaths:490
KDR:2.402
Accuracy:28.658% A
HSR:16.143% D--
Razor GD-23
B*
Kills:1,123
Deaths:432
KDR:2.600
Accuracy:28.969% B*
HSR:16.029% D-
AF-4 Cyclone
B++
Kills:1,038
Deaths:396
KDR:2.621
Accuracy:28.979% B++
HSR:14.740% D
Kills:9,382
Deaths (as Light Assault):3,536
Deaths (to Light Assaults):1,922
KDR:2.65328
Kill Difference:5,846
Playtime:163.111 hours
Usage:18%
Score:3.693m
Score/min:377
Accuracy (listed only):28.816%
HSR (listed only):15.874%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22
B*
Kills:1,190
Deaths:400
KDR:2.975
Accuracy:28.976% B*
HSR:18.319% C+
Carnage AR
B**
Kills:1,189
Deaths:329
KDR:3.614
Accuracy:30.338% B**
HSR:15.055% D-
NC1 Gauss Rifle
A
Kills:1,181
Deaths:530
KDR:2.228
Accuracy:29.125% A
HSR:16.596% D
NC9 A-Tross
B++
Kills:1,176
Deaths:483
KDR:2.435
Accuracy:28.726% B++
HSR:19.813% D
AF-4 Cyclone
B++
Kills:1,038
Deaths:396
KDR:2.621
Accuracy:28.979% B++
HSR:14.740% D
NS-11A
A++
Kills:73
Deaths:20
KDR:3.650
Accuracy:32.516% A++
HSR:17.808% D
Kills:5,847
Deaths (as Combat Medic):2,158
Deaths (to Combat Medics):1,048
KDR:2.70945
Kill Difference:3,689
Playtime:126.236 hours
Usage:14%
Score:3.255m
Score/min:430
Accuracy (listed only):29.777%
HSR (listed only):17.055%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
19A Fortuna
B++
Kills:1,309
Deaths:434
KDR:3.016
Accuracy:29.141% B++
HSR:13.675% D**
AF-4A Bandit
B++
Kills:1,190
Deaths:484
KDR:2.459
Accuracy:28.356% B++
HSR:15.714% D*
AC-X11
B++
Kills:1,183
Deaths:451
KDR:2.623
Accuracy:28.839% B++
HSR:16.991% D-
GD-7F
B+
Kills:1,181
Deaths:390
KDR:3.028
Accuracy:27.524% B+
HSR:17.358% C--
NSX-P Tanto
B*
Kills:1,181
Deaths:459
KDR:2.573
Accuracy:30.066% B*
HSR:16.342% D*
AF-19 Mercenary
A
Kills:1,177
Deaths:490
KDR:2.402
Accuracy:28.658% A
HSR:16.143% D--
Razor GD-23
B*
Kills:1,123
Deaths:432
KDR:2.600
Accuracy:28.969% B*
HSR:16.029% D-
Kills:8,344
Deaths (as Engineer):3,140
Deaths (to Engineers):1,314
KDR:2.65732
Kill Difference:5,204
Playtime:255.967 hours
Usage:29%
Score:4.629m
Score/min:301
Accuracy (listed only):28.793%
HSR (listed only):16.036%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
The Moonshot
B+
Kills:2,326
Deaths:176
KDR:13.216
Accuracy:46.677% B+
HSR:78.977% C+
EM4 Longshot
C*
Kills:1,302
Deaths:158
KDR:8.241
Accuracy:40.709% C*
HSR:78.418% C+
SAS-R
B++
Kills:1,175
Deaths:158
KDR:7.437
Accuracy:40.066% C*
HSR:75.404% B++
AF-8 RailJack
B+
Kills:1,172
Deaths:92
KDR:12.739
Accuracy:39.877% B+
HSR:76.536% C*
NC14 Bolt Driver
B*
Kills:1,170
Deaths:193
KDR:6.062
Accuracy:41.096% B*
HSR:80.940% B++
LA80
B+
Kills:1,147
Deaths:113
KDR:10.150
Accuracy:40.361% C+
HSR:81.517% B+
AF-4 Cyclone
B++
Kills:1,038
Deaths:396
KDR:2.621
Accuracy:28.979% B++
HSR:14.740% D
NS-44 Commissioner
B**
Kills:923
Deaths:548
KDR:1.684
Accuracy:44.601% B**
HSR:10.726% F
AF-6 Shadow
B+
Kills:811
Deaths:134
KDR:6.052
Accuracy:37.966% B+
HSR:31.443% B+
NC4 Mag-Shot
B+
Kills:274
Deaths:216
KDR:1.269
Accuracy:31.354% B+
HSR:10.219% D**
Kills:11,338
Deaths (as Infiltrator):2,184
Deaths (to Infiltrators):1,664
KDR:5.19139
Kill Difference:9,154
Playtime:210.483 hours
Usage:24%
Score:3.429m
Score/min:272
Accuracy (listed only):39.169%
HSR (listed only):53.892%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B
Kills:404
V. Kills:76 N/A
Deaths:15
KDR:26.933
Accuracy:60.836% A+
KPH:106.500 C*
VKPH:20 B
M20 Mustang
B++
Kills:259
V. Kills:149 173%
Deaths:111
KDR:2.333
Accuracy:35.493% B++
KPH:20 B+
VKPH:11.500 C**
Kills:663 (259 + 0)
Deaths:126
KDR:5.262
VKDR:1.786
Vehicle Kills:225
Kill Difference:537
Playtime:16.764 hours
Usage:2%
Score:0.222m
Score/min:220
Piloting Accuracy:35.493%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
A+
Kills:1,200
V. Kills:374 320%
Deaths:76
KDR:15.790
Accuracy:56.279% B+
KPH:52.300 A+
VKPH:16.300 B**
L100 Python HESH
A++
Kills:1,018
V. Kills:198 N/A
Deaths:27
KDR:37.704
Accuracy:57.283% B**
KPH:75 B**
VKPH:14.600 A++
Skyguard
M++
Kills:235
V. Kills:117 199%
Deaths:14
KDR:16.786
Accuracy:33.511% B++
KPH:35.200 M++
VKPH:17.500 A**
C75 Viper
B**
Kills:113
V. Kills:21 N/A
Deaths:9
KDR:12.556
Accuracy:47.124% B*
KPH:48.300 B**
VKPH:9 C*
Kills:2,566 (2,566 + 0)
Deaths:126
KDR:20.365
VKDR:5.635
Vehicle Kills:710
Kill Difference:2,440
Playtime:45.531 hours
Usage:5%
Score:0.635m
Score/min:232
Driving Accuracy:47.124%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
A*
Kills:575
V. Kills:207 276%
Deaths:65
KDR:8.846
Accuracy:59.549% A
KPH:41.200 A*
VKPH:14.800 A+
Titan-150 AP
M
Kills:399
V. Kills:150 264%
Deaths:24
KDR:16.625
Accuracy:54.058% B+
KPH:50.200 M
VKPH:18.900 B*
E540 Halberd
M**
Kills:206
V. Kills:83 245%
Deaths:14
KDR:14.714
Accuracy:61.574% A*
KPH:65.800 M**
VKPH:26.500 A**
M20 Basilisk
A*
Kills:56
V. Kills:12 431%
Deaths:9
KDR:6.222
Accuracy:45.098% A*
KPH:44.500 A+
VKPH:9.500 B+
Kills:1,236 (974 + 262)
Deaths:112
KDR:11.036
VKDR:4.036
Vehicle Kills:452
Kill Difference:1,124
Playtime:26.271 hours
Usage:3%
Score:0.487m
Score/min:309
Driving Accuracy:54.058%
Gunner Accuracy:45.098%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:180
V. Kills:5 N/A
Deaths:1
KDR:180
Accuracy:19.675% B+
KPH:77.400 C*
VKPH:2.200 C
M20 Basilisk
A
Kills:97
V. Kills:22 422%
Deaths:4
KDR:24.250
Accuracy:38.251% C+
KPH:35.500 A
VKPH:8 C+
M12 Kobalt
C**
Kills:90
V. Kills:4 N/A
Deaths:1
KDR:90
Accuracy:22.636% B**
KPH:66.100 C++
VKPH:2.900 C**
M20 Basilisk
A++
Kills:84
V. Kills:13 N/A
Deaths:4
KDR:21
Accuracy:34.798% C
KPH:39.900 A++
VKPH:6.200 C
M40 Fury
A
Kills:54
V. Kills:23 225%
Deaths:2
KDR:27
Accuracy:38.196% B
KPH:37.900 C
VKPH:16.100 A
Kills:505 (0 + 505)
Deaths:12
KDR:42.083
VKDR:5.583
Vehicle Kills:67
Kill Difference:493
Playtime:9.951 hours
Usage:1%
Score:0.144m
Score/min:241
Driving Accuracy:N/A%
Gunner Accuracy:38.196%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 2,8102,5286144.117A++0.2532.58%B**N/A287.3S32C*12878.8h0.9A2.7B**
The Moonshot 2,3372,32617613.216A*9.3546.677%B+78.977%C+76.3B**N/A19730.5h1.8C++3.8B+
19A Fortuna 1,3361,3094343.016A+0.8529.141%B++13.675%D**39.7C*N/A10833h11.3C-38.9C++
EM4 Longshot 1,3081,3021588.241A++4.3740.709%C*78.418%C+46.5B*N/A12528h2B+4.9B+
LA1 Anchor 1,2501,2203893.136B0.7327.206%B+15.902%D*45.4C+1.1A17526.9h11.2C41.1C*
L100 Python HEAT 1,5741,2007615.789A+11.9256.279%B+N/A52.4A+16.3B**19622.9h5.3C**9.5B+
GR-22 1,2071,1904002.975A0.8928.976%B*18.319%C+48.4B++N/A13224.6h14.6C50.4B
AF-4A Bandit 1,2071,1904842.459B**1.4128.356%B++15.714%D*41.3C*N/A10728.8h12.8D45.2C++
Carnage AR 1,2091,1893293.614A++0.2530.338%B**15.055%D-59.2A1A+17120.1h13.8C+45.5B+
AC-X11 1,1941,1834512.623A+1.2428.839%B++16.991%D-38.3B+N/A11530.9h10.1C*34.9B+
GD-7F 1,2041,1813903.028A*0.8427.524%B+17.358%C--40B+N/A10929.5h13.1C*47.5B+
NSX-P Tanto 1,2031,1814592.573A++1.2930.066%B*16.342%D*40.9B+N/A10728.9h15.2C++50.6B+
NC1 Gauss Rifle 1,2051,1815302.228B**1.6429.125%A16.596%D36.1B++N/A11132.7h13.1C++45B+
NC6 Gauss SAW 1,2041,1774422.663A+1.2023.984%B++17.587%D--46B++1.1A17625.6h10C*41.5B+
AF-19 Mercenary 1,1971,1774902.402A*1.4728.658%A16.143%D--31.7B++N/A12237.1h13.4C++46.9B+
NC9 A-Tross 1,1941,1764832.435B**1.4328.726%B++19.813%D36.4C++N/A9732.3h11.4D39.7C++
SAS-R 1,1901,1751587.437A++3.5740.066%C*75.404%B++46.1C**N/A12425.5h2.1B+5.2B+
AF-8 RailJack 1,1781,1729212.739M**8.8739.877%B+76.536%C*40.4AN/A11229h2.1B+5.3B+
NC14 Bolt Driver 1,1821,1701936.062M2.1941.096%B*80.94%B++41.8AN/A12128h2.2B++5.4B++
LA80 1,1551,14711310.15M6.2840.361%C+81.517%B+48.4B+N/A11123.7h2.1C*5.2C*
Razor GD-23 1,1431,1234322.6A++1.2728.969%B*16.029%D-40B*N/A9928.1h11.4B+39.5B+
NC15 Phoenix 1,4491,0494523.311U19.4467.169%A*N/A23.6A9C19844.5h9.1B+13.5B**
AF-4 Cyclone 1,0531,0383962.621B**1.2528.979%B++14.74%D51.6B++N/A15620.1h11.8C+40.6C**
L100 Python HESH 1,2161,0182737.704M33.8457.283%B**N/A74.9B**14.6A++27413.6h3.4C+6B+
NS-44 Commissioner 9369235481.684B++2.1844.601%B**10.726%F76.3A++1.1B**21312.1h3.4B+7.7B++
AF-6 Shadow 8268111346.052M2.1837.966%B+31.443%B+65.4B**1.2A++16512.4h6.2C16.4C*
Bouncing Betty 6556544016.35S12.4841.386%CN/A148.6B+N/A4164.4h2.4D**5.9D-
Frag Grenade 6596411641N/A637.1365.251%MN/A915.7A++25.7M+30680.7h2.6B**4A
Titan-150 HEAT 782575658.846B*4.9859.549%A1.217%D--41.4A*14.9A+21613.9h5.1C++8.6B++
NSX-P Naginata 5845681224.656M0.7929.203%A17.254%D**77.8B**2.2A+1867.3h12.3C*42B+
NS Decimator 5904051712.368A++1.5069.188%B**N/A47.1B++21.5B++3978.6h4.7C++6.7B+
Breaker Rocket Pods 4804041526.933M23.0760.836%A+N/A106.3C*20B4563.8h14.8B24.4B+
Titan-150 AP 5493992416.625A+12.7654.058%B+N/A50.5M19B*4337.9h3.3B*6.2B**
MANA Anti-Personnel Turret 3713661143.211N/A0.6629.021%UN/A3660U50U6607000.1h19.7T*68T*
Rocklet Rifle 5693461312.641M**1.2353.028%C++N/A35.7B++23C+3569.7h36.2C*68.3C**
Tank Mine 3902841223.667U19.8024.893%DN/A218.5A*81.5B++11631.3h1.2A4.9B*
NC4 Mag-Shot 2762742161.269B++2.6031.354%B+10.219%D**54.8A++N/A1905h7.1B+22.8B+
M20 Mustang 4082591112.333C*1.5335.493%B++N/A19.9B+11.5C**15113h100.4C**282.7B+
Hawk GD-68 398256663.879S0.0167.737%B++N/A19B+10.5C++15413.5h6.5B*9.6B**
Spear Anti-Vehicle Phalanx Turret 308238639.667S35.8057.642%A+N/A54.1B*15.9C--2674.4h8.3C++14.4B++
Skyguard 3522351416.786S12.9233.511%B++1.277%D35.1M++17.5A**2436.7h65.8A196.4A
E540 Halberd 2892061414.714B**10.8561.574%A*N/A66.5M**26.8A**4333.1h5.2B+8.4B**
M12 Kobalt 1851801180U176.1319.675%B+25%A78.3C*2.2C2682.3h18.2C++92.7B
NCM1 Scattercannon 183179602.983B*0.8849.429%B**16.201%C++54.2A**1.2A*2303.3h5.8B*11.7B*
Shrike 180137761.803A*2.0664.507%B**1.46%D-44.2A++13.9C*5383.1h4.9B*7.5B**
Carver 1451356,0900.022C3.8545.691%A++21.482%B++0.3C--N/A1466.8h1.7C3.7B+
C75 Viper 134113912.556A*8.6947.124%B*N/A49.1B**9.1C*3102.3h12.8C++27.1B+
M20 Basilisk 11997424.25U20.3838.251%C+4.124%D35.9A8.1C+1892.7h73.1B++191.1B++
M12 Kobalt 9490190S86.1322.636%B**27.778%A*64.3C++2.9C**3071.4h21.4C+94.3B+
M20 Basilisk 9784421S17.1334.798%C7.143%B+40A++6.2C2762.1h46.5A+133.6B**
NCM2 Falcon 8676591.288C*2.5856.66%A++1.316%D**23A3D1493.3h7.1B*12.4B*
NS-11A 7773203.65A*0.2232.516%A++17.808%D56.2B**3.1S2431.3h14.9C45.8B+
Mag-Cutter 84733,8790.019C+3.8535.374%B+9.589%B+0.3C--N/A1288.3h2.1B+6C*
M20 Basilisk 685696.222A++2.3545.098%A*7.143%B++43.1A+9.2B+2401.3h60.8B++134.8B**
M40 Fury 7754227S23.1338.196%BN/A38.6C16.4A+1821.4h33.4T-87.5F-

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit162339,46226h
Nanite Revive Grenade07870.2h
Medical Kit327380.6h
Recon Detection Device279,72413.9h
Shield Recharging Field154,8081.3h
Ammunition Package44,3301.3h
Anti-Infantry MANA Turret45170.5h
Medical Applicator367251,04817h
Nano-Repair Grenade03470.1h

Check the help document for the dictionary if you want to learn more about words used here.


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