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Deputy Director GUNter[] GUNter
NC BR 89

KDR: 3.55

Score: 10.9m

Last Seen: Mar 17th, 2019 7:59 PM
- OFFLINE - 1464.1 hour(s)

Battle Rank 89 - New Conglomerate on Emerald
Level Progress (to 90): 29%
Level 100 Progress: 58% 379h
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS C-4 EM4 Longshot AF-4A Bandit AC-X11 NC1 Gauss Rifle NSX-P Tanto AF-19 Mercenary NC6 Gauss SAW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,527,020 MLG Score: 2020
Fun Score: N/A
Cheeseburgers Flipped: 28TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.219%16.302%46012120211,1033.043590.502

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.088%1.376A-0.694D-0.157CHEAD (~2.19)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
420.437B11.80.171C++30.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.788%0.914%1128412101,8602476747.53036276%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.367%0.175C++-1.06D*1.294

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
210.455B+90.281C*12

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.43%3.873%232312112841651371.72121206%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.269%0.207C++-0.142C0.96

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
88.30.261C*33.90.15C++54.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.369%78.746%232512095,439553419.83544

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.39%0.809B++0.758B++-1.123

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.475B+2.10.341C**3.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
10.9m206.7%350 (21k)303 (18.2k)3.5451824,8737,0164.1449589 (89)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1214152421.126%25.24%53305:0810

10% Combat Medic31% Engineer15% Heavy Assault24% Infiltrator18% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 22nd, 2017 1:49 AMDec 31st, 1969 6:00 PMMar 17th, 2019 3:53 PM (124d) (PST)Mar 17th, 2019 4:25 PM (124d) (PST)Mar 17th, 2019 3:59 PM (124d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7851246610.6900.1950.1741.5580.0632020

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,1137,44139,67241121093418,150

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
600.6h/25d 4,208 6,278 8,765 56.1k 1,062 2,502 2,280 28.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B++
Kills:1,177
Deaths:442
KDR:2.663
Accuracy:23.984% B++
HSR:17.587% D--
LA1 Anchor
C*
Kills:765
Deaths:254
KDR:3.012
Accuracy:26.221% C*
HSR:15.817% D*
Kills:1,942
Deaths (as Heavy Assault):696
Deaths (to Heavy Assaults):1,764
KDR:2.79023
Kill Difference:1,246
Playtime:92.829 hours
Usage:15%
Score:1.649m
Score/min:296
Accuracy (listed only):25.102%
HSR (listed only):16.702%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4A Bandit
B++
Kills:1,190
Deaths:484
KDR:2.459
Accuracy:28.356% B++
HSR:15.714% D*
AC-X11
B++
Kills:1,183
Deaths:451
KDR:2.623
Accuracy:28.839% B++
HSR:16.991% D-
NSX-P Tanto
B*
Kills:1,181
Deaths:459
KDR:2.573
Accuracy:30.066% B*
HSR:16.342% D*
AF-19 Mercenary
A
Kills:1,177
Deaths:490
KDR:2.402
Accuracy:28.658% A
HSR:16.143% D--
Razor GD-23
B*
Kills:1,123
Deaths:432
KDR:2.600
Accuracy:28.969% B*
HSR:16.029% D-
GD-7F
B+
Kills:876
Deaths:299
KDR:2.930
Accuracy:27.340% B+
HSR:18.151% C
Kills:6,730
Deaths (as Light Assault):2,615
Deaths (to Light Assaults):1,288
KDR:2.57361
Kill Difference:4,115
Playtime:109.124 hours
Usage:18%
Score:2.419m
Score/min:369
Accuracy (listed only):28.705%
HSR (listed only):16.562%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-4A Bandit
B++
Kills:1,190
Deaths:484
KDR:2.459
Accuracy:28.356% B++
HSR:15.714% D*
AC-X11
B++
Kills:1,183
Deaths:451
KDR:2.623
Accuracy:28.839% B++
HSR:16.991% D-
NSX-P Tanto
B*
Kills:1,181
Deaths:459
KDR:2.573
Accuracy:30.066% B*
HSR:16.342% D*
AF-19 Mercenary
A
Kills:1,177
Deaths:490
KDR:2.402
Accuracy:28.658% A
HSR:16.143% D--
Razor GD-23
B*
Kills:1,123
Deaths:432
KDR:2.600
Accuracy:28.969% B*
HSR:16.029% D-
GD-7F
B+
Kills:876
Deaths:299
KDR:2.930
Accuracy:27.340% B+
HSR:18.151% C
Kills:6,730
Deaths (as Engineer):2,615
Deaths (to Engineers):900
KDR:2.57361
Kill Difference:4,115
Playtime:188.058 hours
Usage:31%
Score:3.265m
Score/min:289
Accuracy (listed only):28.705%
HSR (listed only):16.562%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
A
Kills:1,181
Deaths:530
KDR:2.228
Accuracy:29.125% A
HSR:16.596% D
NC9 A-Tross
B+
Kills:508
Deaths:242
KDR:2.099
Accuracy:27.856% B+
HSR:18.898% D-
Kills:1,689
Deaths (as Combat Medic):772
Deaths (to Combat Medics):699
KDR:2.18782
Kill Difference:917
Playtime:61.489 hours
Usage:10%
Score:1.346m
Score/min:365
Accuracy (listed only):28.491%
HSR (listed only):17.747%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4 Longshot
C*
Kills:1,190
Deaths:142
KDR:8.380
Accuracy:40.911% C*
HSR:78.151% C+
AF-8 RailJack
B+
Kills:1,172
Deaths:92
KDR:12.739
Accuracy:39.883% B+
HSR:76.536% C*
NC14 Bolt Driver
B*
Kills:1,170
Deaths:193
KDR:6.062
Accuracy:41.096% B*
HSR:80.940% B++
LA80
B+
Kills:1,147
Deaths:113
KDR:10.150
Accuracy:40.361% C+
HSR:81.517% B+
SAS-R
B++
Kills:760
Deaths:112
KDR:6.786
Accuracy:39.182% C++
HSR:75.526% B++
NS-44 Commissioner
B+
Kills:468
Deaths:307
KDR:1.524
Accuracy:41.201% B+
HSR:11.111% D**
NC4 Mag-Shot
B+
Kills:274
Deaths:216
KDR:1.269
Accuracy:31.354% B+
HSR:10.219% D**
Kills:6,181
Deaths (as Infiltrator):1,175
Deaths (to Infiltrators):1,136
KDR:5.26043
Kill Difference:5,006
Playtime:146.082 hours
Usage:24%
Score:2.124m
Score/min:242
Accuracy (listed only):39.141%
HSR (listed only):59.143%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B**
Kills:177
Deaths:58
KDR:3.052
Accuracy:49.292% B**
HSR:16.384% C*
NCM2 Falcon
A++
Kills:75
Deaths:58
KDR:1.293
Accuracy:56.821% A++
HSR:1.333% D**
Kills:252
Deaths (as MAX Suit):58
Deaths (to MAX Suits):275
KDR:4.34483
Kill Difference:194
Playtime:3.525 hours
Usage:1%
Score:0.099m
Score/min:466
Accuracy (listed only):53.056%
HSR (listed only):8.859%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B+
Kills:275
V. Kills:62 437%
Deaths:14
KDR:19.643
Accuracy:60.474% A
KPH:91.900 C+
VKPH:20.700 B+
M20 Mustang
B*
Kills:170
V. Kills:98 172%
Deaths:84
KDR:2.024
Accuracy:36.185% B*
KPH:17.600 B
VKPH:10.100 C++
Kills:445 (170 + 0)
Deaths:98
KDR:4.541
VKDR:1.633
Vehicle Kills:160
Kill Difference:347
Playtime:12.674 hours
Usage:2%
Score:0.159m
Score/min:209
Piloting Accuracy:36.185%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
A
Kills:909
V. Kills:301 301%
Deaths:63
KDR:14.429
Accuracy:59.397% B*
KPH:49.800 A
VKPH:16.500 B**
Skyguard
M+
Kills:122
V. Kills:56 214%
Deaths:6
KDR:20.333
Accuracy:32.467% B+
KPH:34.800 M+
VKPH:16 A*
C75 Viper
B**
Kills:105
V. Kills:17 N/A
Deaths:8
KDR:13.125
Accuracy:47.160% B*
KPH:48.300 B**
VKPH:7.800 C+
Kills:1,136 (1,136 + 0)
Deaths:77
KDR:14.753
VKDR:4.857
Vehicle Kills:374
Kill Difference:1,059
Playtime:23.916 hours
Usage:4%
Score:0.292m
Score/min:204
Driving Accuracy:47.160%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
A*
Kills:575
V. Kills:207 276%
Deaths:65
KDR:8.846
Accuracy:59.549% A
KPH:41.200 A*
VKPH:14.800 A+
Titan-150 AP
A*
Kills:254
V. Kills:93 270%
Deaths:15
KDR:16.933
Accuracy:50.996% C++
KPH:43.900 A*
VKPH:16.100 C**
E540 Halberd
M++
Kills:151
V. Kills:67 222%
Deaths:13
KDR:11.615
Accuracy:60.690% A*
KPH:61.500 M++
VKPH:27.300 A**
Kills:980 (829 + 151)
Deaths:93
KDR:10.538
VKDR:3.946
Vehicle Kills:367
Kill Difference:887
Playtime:22.183 hours
Usage:4%
Score:0.357m
Score/min:268
Driving Accuracy:50.996%
Gunner Accuracy:60.690%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B**
Kills:77
V. Kills:17 428%
Deaths:4
KDR:19.250
Accuracy:39.545% C*
KPH:33.700 B**
VKPH:7.400 C
M20 Basilisk
B**
Kills:56
V. Kills:7 N/A
Deaths:3
KDR:18.667
Accuracy:32.835% D
KPH:32.800 B**
VKPH:4.100 D--
M12 Kobalt
B+
Kills:51
V. Kills:2 N/A
Deaths:
KDR:
Accuracy:20.520% B+
KPH:87.800 B+
VKPH:3.400 B+
Kills:184 (0 + 184)
Deaths:7
KDR:26.286
VKDR:3.714
Vehicle Kills:26
Kill Difference:177
Playtime:4.570 hours
Usage:1%
Score:0.057m
Score/min:208
Driving Accuracy:N/A%
Gunner Accuracy:20.520%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 1,9151,7404513.858A++0.3132.585%AN/A263.6S26.5C+11756.6h0.9B**2.8B**
EM4 Longshot 1,1941,1901428.38A++4.8340.911%C*78.151%C+46.7B*N/A12625.5h2B+4.9B+
AF-4A Bandit 1,2071,1904842.459B**1.0928.356%B++15.714%D*41.3C*N/A10528.8h12.8D45.2C++
AC-X11 1,1941,1834512.623A+0.9228.839%B++16.991%D-38.3B+N/A11030.9h10.1C*34.9B+
NC1 Gauss Rifle 1,2051,1815302.228B**1.3229.125%A16.596%D36.1B++N/A10332.7h13.1C++45B+
NSX-P Tanto 1,2031,1814592.573A++0.9730.066%B*16.342%D*40.9B+N/A10528.9h15.2C++50.6B+
AF-19 Mercenary 1,1971,1774902.402A*1.1428.658%A16.143%D--31.7B++N/A10937.1h13.4C++46.9B+
NC6 Gauss SAW 1,2041,1774422.663A+0.8823.984%B++17.587%D--46B++1.1A15625.6h10C*41.5B+
AF-8 RailJack 1,1781,1729212.739M**9.1939.883%B+76.536%C*40.4AN/A11029h2.1B+5.3B+
NC14 Bolt Driver 1,1821,1701936.062M2.5241.096%B*80.94%B++41.8AN/A11428h2.2B++5.4B++
LA80 1,1551,14711310.15M6.6040.361%C+81.517%B+48.4B+N/A11123.7h2.1C*5.2C*
Razor GD-23 1,1431,1234322.6A++0.9528.969%B*16.029%D-40B*N/A9528.1h11.4B+39.5B+
L100 Python HEAT 1,2109096314.429A10.8859.397%B*N/A49.9A16.5B**19618.2h5.7C++9.7B+
GD-7F 8938762992.93A*0.6227.34%B+18.151%C40.7B+N/A11221.5h13.3C++48.7B
LA1 Anchor 7827652543.012B0.5326.221%C*15.817%D*41.1CN/A13618.6h11.7D44.5C+
SAS-R 7717601126.786A++3.2439.182%C++75.526%B++44.2C*N/A11517.2h2.1B+5.2B+
Titan-150 HEAT 782575658.846B*5.3059.549%A1.217%D--41.4A*14.9A+20013.9h5.1C++8.6B++
NC15 Phoenix 7775244212.476U8.9368.581%A*N/A20.5B*9.9C19625.5h10.4C+15.1B++
NC9 A-Tross 5175082422.099B++1.4527.856%B+18.898%D-31.9C+N/A7915.9h12.3D*44C+
NS-44 Commissioner 4744683071.524B+2.0241.201%B+11.111%D**65AN/A1737.2h3.5B+8.6B+
Bouncing Betty 4544542716.815S13.2740.656%CN/A141.9B+N/A3963.2h2.4D*6D-
Frag Grenade 4554441444N/A440.4563.979%A**N/A888A++22A*27330.5h2.8B**4.4B**
Breaker Rocket Pods 3372751419.643A++16.1060.474%AN/A91.7C+20.7B+4363h15.5C*25.6B+
NC4 Mag-Shot 2762742161.269B++2.2831.354%B+10.219%D**54.8A++N/A1755h7.1B+22.8B+
MANA Anti-Personnel Turret 269265793.354N/A0.1929.749%UN/A2650U40U4603700.1h19.3T*65T*
Rocklet Rifle 4262621062.472M**1.0753.267%C++N/A36.9B*23.1C+3417.1h33.6B+63.1B+
Titan-150 AP 3472541516.933A+13.3950.996%C++N/A43.8A++16C**3655.8h3.5B*6.9B*
Hawk GD-68 358231554.2S0.6566.76%B+N/A19.4B+10.7C++14911.9h6.2B*9.3B**
NS Decimator 322222962.313A+1.2367.649%B*N/A41.1B+18.5C**3295.4h5C+7.3C**
Spear Anti-Vehicle Phalanx Turret 263201633.5M**29.9558.185%A+N/A51.5B*15.9C--2453.9h8.8C+15.1B+
NCM1 Scattercannon 181177583.052B*0.4949.292%B**16.384%C*55.3A**1.3M2163.2h5.7B**11.6B*
M20 Mustang 268170842.024C++1.5236.185%B*N/A17.5B10.1C++1399.7h114.4C++316.3B
E540 Halberd 2181511311.615B+8.0760.69%A*1.325%D-60.4M++26.8A**4252.5h5.4C**8.8B**
Tank Mine 1991441144U140.4532.743%C+N/A288M**110A++15030.5h1.3B**3.9A
Shrike 180137761.803A*1.7464.507%B**1.46%D-44.2A++13.9C*4313.1h4.9B*7.5B**
Skyguard 178122620.333S16.7932.467%B+2.459%C**34.9M+16A*2333.5h62.8A+193.4A
C75 Viper 122105813.125A*9.5847.16%B*N/A47.7B**7.7C+2192.2h12.8C++27.2B+
Carver 95912,7550.033C3.5146.914%A++20.879%B++0.4C--N/A1219h1.7C3.6B+
M20 Basilisk 9477419.25S15.7039.545%C*3.896%D33.5B**7.4C1682.3h78.9B+199.6B++
NCM2 Falcon 8575581.293C*2.2556.821%A++1.333%D**23.4A3.1D1383.2h7.1B*12.4B*
Mag-Cutter 84733,8790.019C+3.5335.374%B+9.589%B+0.3C--N/A1288.3h2.1B+6C*
M20 Basilisk 6356318.667S15.1232.835%D10.714%A++32.9B**4.1D--2161.7h49.1A+149.4B**
M12 Kobalt 5351151S47.4520.52%B+21.569%B+85B+3.3B+3400.6h15.2B+73.9B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit130264,46420.6h
Nanite Revive Grenade02920.1h
Medical Kit204850.5h
Recon Detection Device156,3328.7h
Ammunition Package33,3931h
Shield Recharging Field101,9110.5h
Anti-Infantry MANA Turret33820.4h
Medical Applicator219128,6049.2h

Check the help document for the dictionary if you want to learn more about words used here.


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