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Snowblower GWRaecher[BOIS] GWRaecher
VS BR 142

KDR: 2.68

Score: 45.1m

Last Seen: Jul 27th, 2020 7:35 PM
- OFFLINE - 19.9 hour(s)

Battle Rank 120 (142 total) - Vanu Sovereignty on Cobalt
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L100 Python HESH Supernova PC Supernova FPC L100 Python AP C75 Viper Supernova VPC Solstice SF Sirius SX12
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $88,821 MLG Score: 71
Fun Score: N/A
Cheeseburgers Flipped: 191TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.69%16.929%2991113386,5450.700151.975

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.669%-0.691D-0.628D-0.554DHEAD ++ (~8.08)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
85.5-0.155C15.1-0.061C+70.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.773%1.274%29113481576851010.228863154%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.048C+-0.27C-1.953

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.60.553B+26.70.498B+45.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.731%1.876%29498134136,14214031210125.7422299%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.094%-0.805D--0.403C---0.266

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.80.51B+6.20.505B+12.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.169%3.077%4611313365,849116223035.03356254%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.994%-0.929D---0.349C-0.048

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.20.458B+17.10.576B+48.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.266%76.744%46121347258118900.216989

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.512%-0.859D--0.624B+1.275

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.3-0.339C-3.9-0.22C9.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
25.734%14.744%4611134846873270.639344

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.323D**-0.015C+-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.3-0.55D5.2-0.078C+15.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
45.1m245.2%178 (10.7k)174 (10.4k)2.6754363,52823,7453.60421142 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS134923179.856%4.629%4610:5214

82% Engineer11% Heavy Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 26th, 2012 2:50 PMMar 13th, 2020 11:35 PMAug 3rd, 2020 9:54 PM (57d) (PST)Jul 27th, 2020 5:04 PM (65d) (PST)Jul 27th, 2020 3:35 PM (65d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
565605050.2460.0920.0110.7900.07771

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,8903,58730,303156147510,468

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4309h/179.5d 22,054 2,941 20,559 204.3k 8,876 12,989 19,785 146m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
D--
Kills:1,156
Deaths:824
KDR:1.403
Accuracy:17.475% D**
HSR:19.464% D--
Orion VS54
D-
Kills:1,142
Deaths:420
KDR:2.719
Accuracy:15.916% F
HSR:21.191% D-
NS-15M1
F
Kills:552
Deaths:710
KDR:0.777
Accuracy:16.923% F
HSR:11.413% F
Kills:2,850
Deaths (as Heavy Assault):1,954
Deaths (to Heavy Assaults):5,596
KDR:1.45855
Kill Difference:896
Playtime:474.646 hours
Usage:11%
Score:3.653m
Score/min:128
Accuracy (listed only):16.771%
HSR (listed only):17.356%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
C
Kills:1,956
Deaths:4,354
KDR:0.449
Accuracy:19.053% D*
HSR:13.855% C
Solstice VE3
D-
Kills:595
Deaths:598
KDR:0.995
Accuracy:19.372% D*
HSR:15.798% D-
Thanatos VE70
C
Kills:468
Deaths:560
KDR:0.836
Accuracy:25.734% F-
HSR:14.744% C
NS-11C
D*
Kills:297
Deaths:775
KDR:0.383
Accuracy:17.876% F
HSR:12.795% D*
Kills:3,316
Deaths (as Engineer):6,287
Deaths (to Engineers):6,057
KDR:0.52744
Kill Difference:2,971
Playtime:3,514.869 hours
Usage:82%
Score:38.731m
Score/min:184
Accuracy (listed only):20.509%
HSR (listed only):14.298%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D
Kills:1,903
Deaths:2,158
KDR:0.882
Accuracy:17.585% F-
HSR:15.817% D
NS-357 Underboss
D--
Kills:271
Deaths:456
KDR:0.594
Accuracy:32.575% D--
HSR:12.546% D**
XM98
C+
Kills:158
Deaths:63
KDR:2.508
Accuracy:34.707% D-
HSR:76.582% C+
NS-61 Emissary
C+
Kills:108
Deaths:152
KDR:0.711
Accuracy:26.117% C--
HSR:18.519% C+
Phaseshift VX-S
C+
Kills:100
Deaths:50
KDR:2
Accuracy:24.774% F-
HSR:77% C+
Manticore SX40
C-
Kills:94
Deaths:174
KDR:0.540
Accuracy:26.617% D-
HSR:20.213% C-
Kills:2,634
Deaths (as Infiltrator):3,053
Deaths (to Infiltrators):3,902
KDR:0.86276
Kill Difference:419
Playtime:188.856 hours
Usage:4%
Score:1.218m
Score/min:107
Accuracy (listed only):27.062%
HSR (listed only):36.779%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
C
Kills:1,956
Deaths:4,354
KDR:0.449
Accuracy:19.053% D*
HSR:13.855% C
Sirius SX12
D
Kills:1,903
Deaths:2,158
KDR:0.882
Accuracy:17.585% F-
HSR:15.817% D
Solstice VE3
D-
Kills:595
Deaths:598
KDR:0.995
Accuracy:19.372% D*
HSR:15.798% D-
Thanatos VE70
C
Kills:468
Deaths:560
KDR:0.836
Accuracy:25.734% F-
HSR:14.744% C
NS-11C
D*
Kills:297
Deaths:775
KDR:0.383
Accuracy:17.876% F
HSR:12.795% D*
Kills:5,219
Deaths (as Light Assault):8,445
Deaths (to Light Assaults):3,925
KDR:0.618
Kill Difference:3,226
Playtime:26.516 hours
Usage:1%
Score:0.167m
Score/min:105
Accuracy (listed only):19.924%
HSR (listed only):14.602%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
D
Kills:1,903
Deaths:2,158
KDR:0.882
Accuracy:17.585% F-
HSR:15.817% D
Thanatos VE70
C
Kills:468
Deaths:560
KDR:0.836
Accuracy:25.734% F-
HSR:14.744% C
H-V45
C--
Kills:308
Deaths:369
KDR:0.835
Accuracy:17.925% F-
HSR:20.779% C--
NS-11P
F
Kills:119
Deaths:174
KDR:0.684
Accuracy:18.455% F
HSR:6.723% F--
Kills:2,798
Deaths (as Combat Medic):3,261
Deaths (to Combat Medics):2,314
KDR:0.85802
Kill Difference:463
Playtime:79.176 hours
Usage:2%
Score:1.130m
Score/min:238
Accuracy (listed only):19.925%
HSR (listed only):14.516%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C+
Kills:85
Deaths:35
KDR:2.429
Accuracy:16.023% C--
HSR:20% C+
Blueshift VM5
C+
Kills:85
Deaths:43
KDR:1.977
Accuracy:15.572% D*
HSR:22.353% C+
Kills:170
Deaths (as MAX Suit):39
Deaths (to MAX Suits):899
KDR:4.35897
Kill Difference:131
Playtime:23.884 hours
Usage:1%
Score:0.207m
Score/min:145
Accuracy (listed only):15.797%
HSR (listed only):21.176%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D*
Kills:157
V. Kills:43 357%
Deaths:31
KDR:5.065
Accuracy:36.773% F--
KPH:17.300 D*
VKPH:4.700 D*
Kills:157 (0 + 0)
Deaths:31
KDR:5.065
VKDR:1.387
Vehicle Kills:43
Kill Difference:126
Playtime:9.074 hours
Usage:0%
Score:0.145m
Score/min:266
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:355
V. Kills:99 355%
Deaths:28
KDR:12.679
Accuracy:38.506% D
KPH:1,278,000 U
VKPH:356,400 U
Kills:355 (0 + 355)
Deaths:28
KDR:12.679
VKDR:3.536
Vehicle Kills:99
Kill Difference:327
Playtime:0.001 hours
Usage:0%
Score:0.088m
Score/min:2,648,220
Piloting Accuracy:N/A%
Gunner Accuracy:38.506%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C-
Kills:9,330
V. Kills:1,945 479%
Deaths:145
KDR:64.345
Accuracy:40.831% D**
KPH:36.400 D--
VKPH:7.600 C-
L100 Python AP
D*
Kills:4,268
V. Kills:1,771 241%
Deaths:260
KDR:16.415
Accuracy:40.184% F-
KPH:21.800 D*
VKPH:9.100 F-
C75 Viper
D
Kills:3,343
V. Kills:722 462%
Deaths:280
KDR:11.939
Accuracy:30.704% D*
KPH:23.700 D
VKPH:5.100 D
L100 Python HEAT
D*
Kills:941
V. Kills:351 267%
Deaths:126
KDR:7.468
Accuracy:41.006% D**
KPH:16 D*
VKPH:6 D**
Skyguard
D*
Kills:366
V. Kills:315 116%
Deaths:89
KDR:4.112
Accuracy:23.743% D*
KPH:5.500 D**
VKPH:4.800 F
Kills:18,248 (18,248 + 0)
Deaths:900
KDR:20.276
VKDR:5.671
Vehicle Kills:5,104
Kill Difference:17,348
Playtime:718.099 hours
Usage:17%
Score:4.368m
Score/min:101
Driving Accuracy:23.743%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
D
Kills:9,128
V. Kills:2,865 318%
Deaths:346
KDR:26.382
Accuracy:36.938% F
KPH:17.900 D
VKPH:5.600 D-
Supernova FPC
D*
Kills:6,665
V. Kills:3,949 169%
Deaths:463
KDR:14.395
Accuracy:38.532% F--
KPH:14.900 D*
VKPH:8.800 F
Supernova VPC
D*
Kills:2,101
V. Kills:183 N/A
Deaths:39
KDR:53.872
Accuracy:40.331% D**
KPH:27 D*
VKPH:2.400 D**
Saron HRB
C+
Kills:1,863
V. Kills:1,387 134%
Deaths:19
KDR:98.053
Accuracy:32.407% F-
KPH:24.600 C
VKPH:18.300 C+
Proton II PPA
C+
Kills:1,199
V. Kills:70 N/A
Deaths:5
KDR:239.800
Accuracy:21.798% D
KPH:69.400 C+
VKPH:4.100 C+
E540 Halberd
D-
Kills:176
V. Kills:71 244%
Deaths:7
KDR:25.143
Accuracy:35.362% F--
KPH:27.700 D-
VKPH:11.200 D*
Aphelion VEX-4
M+
Kills:88
V. Kills:153 57%
Deaths:2
KDR:44
Accuracy:42.349% B**
KPH:20.700 D
VKPH:36 M+
M12 Kobalt
D
Kills:75
V. Kills:7 N/A
Deaths:2
KDR:37.500
Accuracy:8.682% F-
KPH:16.900 F-
VKPH:1.600 D
Kills:21,295 (17,894 + 3,401)
Deaths:883
KDR:24.117
VKDR:9.836
Vehicle Kills:8,685
Kill Difference:20,412
Playtime:1,144.923 hours
Usage:27%
Score:6.740m
Score/min:98
Driving Accuracy:40.331%
Gunner Accuracy:8.682%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
D-
Kills:826
V. Kills:104 N/A
Deaths:55
KDR:15.018
Accuracy:25.844% F-
KPH:37.900 D*
VKPH:4.800 D-
Proton II PPA-H
D-
Kills:248
V. Kills:28 N/A
Deaths:9
KDR:27.556
Accuracy:23.284% F-
KPH:33.300 D**
VKPH:3.800 D-
E540 Halberd-H
D-
Kills:163
V. Kills:107 151%
Deaths:11
KDR:14.818
Accuracy:43.278% F--
KPH:26.300 D*
VKPH:17.300 D-
Kills:1,237 (0 + 1,237)
Deaths:75
KDR:16.493
VKDR:3.187
Vehicle Kills:239
Kill Difference:1,162
Playtime:35.441 hours
Usage:1%
Score:0.311m
Score/min:146
Driving Accuracy:N/A%
Gunner Accuracy:43.278%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
D-
Kills:349
V. Kills:55 N/A
Deaths:20
KDR:17.450
Accuracy:21.812% F-
KPH:19.100 D--
VKPH:3 D-
M40 Fury
D*
Kills:278
V. Kills:65 421%
Deaths:11
KDR:25.273
Accuracy:20.512% F--
KPH:19.100 D**
VKPH:4.500 D*
M60-G Bulldog
D-
Kills:199
V. Kills:34 N/A
Deaths:10
KDR:19.900
Accuracy:25.137% D**
KPH:21.800 D--
VKPH:3.700 D-
M20 Basilisk
D-
Kills:164
V. Kills:74 219%
Deaths:37
KDR:4.432
Accuracy:32.303% D*
KPH:10.900 D--
VKPH:4.900 D-
M12 Kobalt
D*
Kills:163
V. Kills:7 N/A
Deaths:8
KDR:20.375
Accuracy:9.608% F-
KPH:17.400 F
VKPH:0.700 D*
M20 Basilisk
C-
Kills:146
V. Kills:98 147%
Deaths:24
KDR:6.083
Accuracy:35.404% D-
KPH:12.200 D--
VKPH:8.200 C-
Kills:1,299 (0 + 1,299)
Deaths:110
KDR:11.809
VKDR:3.027
Vehicle Kills:333
Kill Difference:1,189
Playtime:78.285 hours
Usage:2%
Score:0.468m
Score/min:100
Driving Accuracy:N/A%
Gunner Accuracy:35.404%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 11,2759,33014564.345A++61.6740.831%D**N/A36.4D--7.6C-127256.6h3.8D9.3D**
Supernova PC 11,9939,12834626.382A++23.7136.938%F1.939%C+17.9D5.6D-75511.1h3.6B++9.8C+
Supernova FPC 10,6146,66546314.395C**11.7238.532%F--4.861%A*14.9D*8.8F99448.1h4.5C++11.8D*
L100 Python AP 6,0394,26826016.415B++13.7440.184%F-1.125%D21.8D*9.1F-97195.6h4.9C*12.2C
C75 Viper 4,0653,34328011.939B++9.2630.704%D*N/A23.7D5.1D83141h12.9C42C
Supernova VPC 2,2842,1013953.872A++51.2040.331%D**1.856%B+27D*2.4D**7877.7h2.4B*5.9C+
Solstice SF 2,0521,9564,3540.449D2.2319.053%D*13.855%C6D-N/A17326.8h19.7D--103.3F
Sirius SX12 1,9451,9032,1580.882C1.7917.585%F-15.817%D6.4D--N/A19299.4h18.5C105D*
Saron HRB 3,2501,8631998.053U95.3832.407%F-3.596%A*24.6C18.3C+20575.8h17.9B+55.3D
Tank Mine 2,5891,5903274.862B++2.1935.465%CN/A84.1D52.9C--68118.9h1.6B+4.5B+
Spear Anti-Vehicle Phalanx Turret 2,0541,3743836.158M++33.4832.735%F-4.803%B+27.6D--13.7D*17349.8h7.6C*23.1C
Proximity Mine 1,2821,2822255.698B3.0240.177%C--N/A79.6D--N/A18916.1h1.5B*3.8B
Proton II PPA 1,2691,1995239.8S237.1221.798%D1.751%C+69.3C+4C+18317.3h6.5B**29.9B+
Flare VE6 1,1681,1568241.403C1.2717.475%D**19.464%D--13.3D*N/A4187h10.8C--61.6D--
Orion VS54 1,1571,1424202.719C++0.0415.916%F21.191%D-12.6D--N/A7690.8h13.9D87.3C+
MANA Anti-Personnel Turret 1,1771,1233852.917N/A0.2416.105%UN/A11230U540U19770700.1h29.8T*184.8T*
L100 Python HEAT 1,2929411267.468C+4.7941.006%D**3.188%B++16.1D*6D**8958.6h6.4D15.6C
M40 Fury-H 9308265515.018C+12.3425.844%F-N/A37.9D*4.8D-12821.8h6.5B++25.3D
C-4 1,4437867821.005C--1.6724.992%C-N/A25.1D*21D26731.3h2.1F--8.4D*
Nemesis VSH9 1,0526376570.97C+1.7146.857%F*3.611%B+6.9D4.5C--7492.5h8.3C17.8D**
Solstice VE3 6035955980.995C+1.6819.372%D*15.798%D-5.6D-N/A37105.9h16.4C84.7C+
NS-15M1 5605527100.777D1.9016.923%F11.413%F11.6D*N/A3547.4h17.2F--101.5F--
Thanatos VE70 4754685600.836C1.8425.734%F-14.744%C7D*N/A2566.5h5.2D20.3F
Skyguard 681366894.112C1.4423.743%D*2.186%B+5.5D**4.8F6466.2h133.9C--563.9D--
L105 Zephyr 4543552812.679B+10.0038.506%DN/A3550U990U8827400.1h8.3D-21.6D-
M60-G Bulldog 4043492017.45A**14.7721.812%F-2.006%C19.2D-3D-9518.2h7.4C33.8D**
H-V45 3103083690.835C-1.8417.925%F-20.779%C--13D--N/A4623.7h12.8C71.2D*
S1 612300883.409M+0.7348.239%D**1.667%D10.5D**10.9D17428.6h8.2D--17D
NS-11C 3102977750.383D2.2917.876%F12.795%D*4.3D--N/A1668.8h22.6T126.5T
Sticky Grenade 2882841284N/A281.3243.313%D*N/A568D--8D16880.5h2.5D5.8D
M40 Fury 3432781125.273A*22.6020.512%F--2.158%B*19.2D**4.5D*9114.5h12.7C++62.1D*
NS-357 Underboss 2732714560.594C--2.0832.575%D--12.546%D**4.4D*N/A1662.2h5.1D**15.7D*
Proton II PPA-H 276248927.556B++24.8823.284%F-N/A33.5D**3.8D-1117.4h15.7F67.5T*
M60-G Bulldog 2331991019.9B**17.2225.137%D**3.015%B+21.9D--3.7D-799.1h6.9C27.6D--
E540 Halberd 247176725.143B+22.4735.362%F--4.545%A++27.5D-11.1D*3886.4h6.1D17.3F-
M20 Basilisk 238164374.432C+1.7632.303%D*9.756%A+10.9D--4.9D-11015.1h101.1C+313.1D
E540 Halberd-H 2701631114.818C+12.1443.278%F--3.067%A26.3D*17.3D-2536.2h6.1C14.1D**
Plasma Grenade 1641631163N/A160.3227.648%TN/A543.3C3.3D15730.3h2.9B10.5F
M12 Kobalt 170163820.375C+17.709.608%F-16.564%D17.3FN/A869.4h25.4F264T
XM98 158158632.508C0.1734.707%D-76.582%C+8.9D*N/A3617.7h3.4F-9.8D*
Dual Photon Pods 200157315.065D2.3936.773%F--1.274%C**17.3D*4.7D*2669.1h26.7D-72.6D**
M20 Basilisk 244146246.083B*3.4135.404%D-2.055%D**12.2D--8.2C-13012h116.8C--329.9D
NS Annihilator 2641221670.731C1.9478.553%DN/A5.9D*6.8D-11020.8h12.5D16D
Force-Blade 21812217,5680.007D2.6729.147%C2.459%D0.1DN/A01718.6h7.1T*24.4D*
NS-11P 1201191740.684D1.9918.455%F6.723%F--14.3D--N/A488.3h13.4C--72.4D*
NS-61 Emissary 1081081520.711C-1.9626.117%C--18.519%C+15.4DN/A637h16.2C62C
Phaseshift VX-S 100100502D0.6824.774%F-77%C+7.6D**N/A2313.1h4.7F18.8F**
Manticore SX40 97941740.54D2.1426.617%D-20.213%C-3D**N/A931h10.3D*38.8D*
Aspis Anti-Aircraft Phalanx Turret 19591191U88.3222.334%D--N/A5D**5.7D*10718.3h208.7F-934.3D-
Aphelion VEX-4 24188244S41.3242.349%B**4.545%B+21D36.4M+4744.2h187.9T*443.7T-
Quasar VM1 8685352.429C*0.2516.023%C--20%C+10.2D*N/A568.3h17.2D107.3C+
Blueshift VM5 8585431.977C0.7015.572%D*22.353%C+9.6FN/A368.9h22.7F--145.7F--
M12 Kobalt 8275237.5C**34.828.682%F-10.667%D-17F-1.6D674.4h25.8F-297.2F*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,9983,622,411276.6h
Anti-Vehicle MANA Turret932,13719.2h
Spawn Beacon278691.6h
Nanite Revive Grenade02840.1h
Motion Spotter253,4855.9h
Restoration Kit92620.6h
Deconstruction Tool01,6000.2h
Spitfire Auto-Turret1236,6358.7h
Recon Detection Device437,10018.8h
Ammunition Package978,7578.4h
Medical Applicator592212,96827h
Anti-Infantry MANA Turret1204,67915.2h
Snowman Soldier3910.1h
M12 Kobalt0770h
Hardlight Barrier6750.2h

Check the help document for the dictionary if you want to learn more about words used here.


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