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Exterminator Gabba202[RSNC] Gabba202
NC BR 184

KDR: 3.86

Score: 88m

Last Seen: Feb 23rd, 2018 11:48 AM
- OFFLINE - 7118.8 hour(s)

Battle Rank 114 (184 total) - New Conglomerate on Briggs
Level Progress (to 115): 0%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS AF-19 Mercenary GD-7F NC1 Gauss Rifle AC-X11 LA1 Anchor SAS-R Gauss Prime C-4
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,481,431 MLG Score: 5181
Fun Score: N/A
Cheeseburgers Flipped: 435TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.829%21.473%70554968105,9884.46284-0.602

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.452%2.308A*0.134C++-0.438C--HEAD + (~5.06)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.30.675B+80.441B16.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.279%1.847%477310192,7617753803.56258725%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.968%0.087C+0.216C++0.96

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.70.827B++10.60.799B++17.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.076%2.252%711710155,949158313293.75805447%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.728%1.291A-0.249C0.048

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.85B*3.10.75B++2.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.516%7.422%292910132,02111262601.79326774%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.614%0.964B*0.79B++0.35

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.30.904B*5.20.866B*6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.423%72.25%292710159,892249383.96632

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.405%2.157A*0.334C**-0.349

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.607B+1.90.397B2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
64.946%13.554%292610166,972215733.23077

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.953%1.963A++-0.186C0.322

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.665B+2.90.408B1.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
88m253.9%974 (58.4k)858 (51.5k)3.86082162,41742,0683.9854184 (114)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-NC1022720231.981%21.144%67602:2690

17% Combat Medic8% Engineer20% Heavy Assault13% Infiltrator38% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 5:10 AMJan 17th, 2016 9:50 AMFeb 23rd, 2018 6:45 PM (296d) (PST)Feb 23rd, 2018 8:09 AM (297d) (PST)Feb 23rd, 2018 7:48 AM (297d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0553117441.5830.4100.3354.1190.0405181

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
63,31318,65844,655952520247251,464

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1710.4h/71.3d 5,241 34,341 30,422 422.7k 3,123 6,637 4,085 108.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A++
Kills:4,958
Deaths:1,179
KDR:4.205
Accuracy:32.994% A++
HSR:26.483% C*
NS-15M1
A+
Kills:2,504
Deaths:565
KDR:4.432
Accuracy:30.649% A+
HSR:22.484% C+
GD-22S
A++
Kills:2,456
Deaths:606
KDR:4.053
Accuracy:31.583% A++
HSR:23.290% C+
EM1
A++
Kills:2,141
Deaths:511
KDR:4.190
Accuracy:29.996% A++
HSR:27.370% B*
NC6 Gauss SAW
B+
Kills:1,315
Deaths:156
KDR:8.429
Accuracy:22.512% B+
HSR:15.818% D*
NC6A GODSAW
B+
Kills:1,246
Deaths:338
KDR:3.686
Accuracy:30.978% B+
HSR:18.860% D*
EM6
B++
Kills:1,222
Deaths:377
KDR:3.241
Accuracy:25.019% B++
HSR:16.449% D--
NC6S Gauss SAW S
A+
Kills:1,205
Deaths:239
KDR:5.042
Accuracy:31.506% A+
HSR:21.660% C
NS-15MB
A++
Kills:1,179
Deaths:273
KDR:4.319
Accuracy:36.098% A++
HSR:26.633% C
NS-15MP
A+
Kills:1,160
Deaths:282
KDR:4.113
Accuracy:34.425% A+
HSR:32.241% B
NC05 Jackhammer
A**
Kills:1,160
Deaths:308
KDR:3.766
Accuracy:63.345% A**
HSR:14.224% C+
NC05 Jackhammer AE
A++
Kills:1,160
Deaths:286
KDR:4.056
Accuracy:61.570% A++
HSR:17.586% C*
NS-15M2
A++
Kills:1,159
Deaths:345
KDR:3.359
Accuracy:32.886% A++
HSR:28.387% B+
NS-15M AE
A+
Kills:1,159
Deaths:296
KDR:3.916
Accuracy:33.228% A+
HSR:34.513% B*
Kills:24,024
Deaths (as Heavy Assault):5,761
Deaths (to Heavy Assaults):12,847
KDR:4.17011
Kill Difference:18,263
Playtime:346.106 hours
Usage:20%
Score:17.780m
Score/min:856
Accuracy (listed only):35.485%
HSR (listed only):23.285%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A*
Kills:11,484
Deaths:2,810
KDR:4.087
Accuracy:33.507% A*
HSR:22.919% C**
GD-7F
A++
Kills:10,005
Deaths:2,669
KDR:3.749
Accuracy:32.764% A++
HSR:21.939% B+
AC-X11
A++
Kills:8,181
Deaths:2,030
KDR:4.030
Accuracy:33.818% A++
HSR:21.904% C+
Razor GD-23
A*
Kills:2,015
Deaths:507
KDR:3.974
Accuracy:34.468% A*
HSR:16.874% D
19A Fortuna
B**
Kills:1,365
Deaths:471
KDR:2.898
Accuracy:30.829% B**
HSR:11.136% F
AF-4G Cyclone
B**
Kills:1,215
Deaths:413
KDR:2.942
Accuracy:33.408% B**
HSR:12.181% D--
AF-4A Bandit
A
Kills:1,204
Deaths:306
KDR:3.935
Accuracy:30.787% A
HSR:16.445% D--
NS-11C
A++
Kills:1,168
Deaths:288
KDR:4.056
Accuracy:33.354% A++
HSR:12.158% D*
NC12 Sweeper
A*
Kills:1,166
Deaths:419
KDR:2.783
Accuracy:64.253% A*
HSR:12.007% C
GD-66 Claw
A++
Kills:1,164
Deaths:335
KDR:3.475
Accuracy:81.048% A++
HSR:13.746% C+
NS Baron G5
A++
Kills:1,164
Deaths:403
KDR:2.888
Accuracy:63.506% A++
HSR:16.065% B
NS-11CB
A*
Kills:1,163
Deaths:309
KDR:3.764
Accuracy:36.485% A*
HSR:21.152% C+
NS-11CP
A+
Kills:1,162
Deaths:322
KDR:3.609
Accuracy:35.905% A+
HSR:22.892% C+
AF-4 Cyclone
A
Kills:1,162
Deaths:286
KDR:4.063
Accuracy:31.892% A
HSR:14.974% C--
Gauss Compact S
B**
Kills:1,162
Deaths:330
KDR:3.521
Accuracy:29.183% B**
HSR:13.855% D
NS-7 PDW
A++
Kills:1,161
Deaths:360
KDR:3.225
Accuracy:33.717% A++
HSR:13.437% D
Tempest
B*
Kills:1,161
Deaths:331
KDR:3.508
Accuracy:30.299% B*
HSR:11.197% D**
Mauler S6
A*
Kills:1,161
Deaths:353
KDR:3.289
Accuracy:59.925% A*
HSR:14.040% C
The Brawler
A++
Kills:1,161
Deaths:462
KDR:2.513
Accuracy:68.426% A++
HSR:12.748% C
Gauss Compact Burst
B**
Kills:1,160
Deaths:276
KDR:4.203
Accuracy:32.040% B**
HSR:25% C+
AF-57 Piston
A+
Kills:1,160
Deaths:312
KDR:3.718
Accuracy:54.279% A+
HSR:12.672% C
MKV Suppressed
A
Kills:1,160
Deaths:302
KDR:3.841
Accuracy:31.865% A
HSR:15.345% D
LA39 Bruiser
A*
Kills:1,160
Deaths:427
KDR:2.717
Accuracy:84.559% A*
HSR:16.121% B
NS Baron G5AE
A*
Kills:1,160
Deaths:368
KDR:3.152
Accuracy:67.794% A*
HSR:15.517% C++
Blitz GD-10
A
Kills:1,157
Deaths:317
KDR:3.650
Accuracy:30.780% A
HSR:13.656% C--
NSX Tanto
B**
Kills:89
Deaths:32
KDR:2.781
Accuracy:31.844% B**
HSR:21.348% D
MGR-S1 Gladius
B**
Kills:61
Deaths:22
KDR:2.773
Accuracy:32.186% B**
HSR:24.590% B
Kills:56,531
Deaths (as Light Assault):15,460
Deaths (to Light Assaults):8,877
KDR:3.6566
Kill Difference:41,071
Playtime:651.974 hours
Usage:38%
Score:28.831m
Score/min:737
Accuracy (listed only):43.071%
HSR (listed only):16.515%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
A*
Kills:9,660
Deaths:2,749
KDR:3.514
Accuracy:33.636% A*
HSR:23.364% B+
Gauss Prime
B**
Kills:2,641
Deaths:886
KDR:2.981
Accuracy:30.394% B**
HSR:13.442% D**
Reaper DMR
A
Kills:1,820
Deaths:493
KDR:3.692
Accuracy:32.363% A
HSR:20.604% D
AF-4G Cyclone
B**
Kills:1,215
Deaths:413
KDR:2.942
Accuracy:33.408% B**
HSR:12.181% D--
NC12 Sweeper
A*
Kills:1,166
Deaths:419
KDR:2.783
Accuracy:64.253% A*
HSR:12.007% C
NS-11A
A+
Kills:1,165
Deaths:283
KDR:4.117
Accuracy:30.895% A+
HSR:23.605% B
GD-66 Claw
A++
Kills:1,164
Deaths:335
KDR:3.475
Accuracy:81.048% A++
HSR:13.746% C+
NS Baron G5
A++
Kills:1,164
Deaths:403
KDR:2.888
Accuracy:63.506% A++
HSR:16.065% B
GR-22
A
Kills:1,164
Deaths:321
KDR:3.626
Accuracy:30.907% A
HSR:11.856% D--
AF-4 Cyclone
A
Kills:1,162
Deaths:286
KDR:4.063
Accuracy:31.892% A
HSR:14.974% C--
NS-7 PDW
A++
Kills:1,161
Deaths:360
KDR:3.225
Accuracy:33.717% A++
HSR:13.437% D
Tempest
B*
Kills:1,161
Deaths:331
KDR:3.508
Accuracy:30.299% B*
HSR:11.197% D**
Carnage AR
A
Kills:1,161
Deaths:311
KDR:3.733
Accuracy:30.497% A
HSR:13.695% D--
Mauler S6
A*
Kills:1,161
Deaths:353
KDR:3.289
Accuracy:59.925% A*
HSR:14.040% C
The Brawler
A++
Kills:1,161
Deaths:462
KDR:2.513
Accuracy:68.426% A++
HSR:12.748% C
NS-11P
A++
Kills:1,160
Deaths:351
KDR:3.305
Accuracy:31.476% A++
HSR:21.379% B+
AF-57 Piston
A+
Kills:1,160
Deaths:312
KDR:3.718
Accuracy:54.279% A+
HSR:12.672% C
MKV Suppressed
A
Kills:1,160
Deaths:302
KDR:3.841
Accuracy:31.865% A
HSR:15.345% D
NC9 A-Tross
A
Kills:1,160
Deaths:366
KDR:3.169
Accuracy:31.855% A
HSR:20.517% D
LA39 Bruiser
A*
Kills:1,160
Deaths:427
KDR:2.717
Accuracy:84.559% A*
HSR:16.121% B
Gauss Rifle Burst
B+
Kills:1,160
Deaths:338
KDR:3.432
Accuracy:30.167% B+
HSR:18.362% D--
Gauss Rifle S
B**
Kills:1,160
Deaths:341
KDR:3.402
Accuracy:30.210% B**
HSR:15.172% D
NS Baron G5AE
A*
Kills:1,160
Deaths:368
KDR:3.152
Accuracy:67.794% A*
HSR:15.517% C++
NS-11AB
A+
Kills:1,159
Deaths:357
KDR:3.247
Accuracy:34.063% A+
HSR:25.280% C*
Blitz GD-10
A
Kills:1,157
Deaths:317
KDR:3.650
Accuracy:30.780% A
HSR:13.656% C--
MGR-S1 Gladius
B**
Kills:61
Deaths:22
KDR:2.773
Accuracy:32.186% B**
HSR:24.590% B
Kills:39,783
Deaths (as Combat Medic):11,906
Deaths (to Combat Medics):5,054
KDR:3.34142
Kill Difference:27,877
Playtime:296.089 hours
Usage:17%
Score:17.874m
Score/min:1,006
Accuracy (listed only):42.862%
HSR (listed only):16.368%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A*
Kills:2,692
Deaths:557
KDR:4.833
Accuracy:51.719% A*
HSR:68.945% C++
NC14 Bolt Driver
A*
Kills:1,388
Deaths:196
KDR:7.082
Accuracy:49.223% A*
HSR:81.484% B*
NS-30 Vandal
A
Kills:1,364
Deaths:372
KDR:3.667
Accuracy:40.965% A
HSR:16.569% D*
AF-4G Cyclone
B**
Kills:1,215
Deaths:413
KDR:2.942
Accuracy:33.408% B**
HSR:12.181% D--
NS-30B Vandal
A+
Kills:1,175
Deaths:318
KDR:3.695
Accuracy:43.919% A+
HSR:34.213% B++
NS-44B Commissioner
C*
Kills:1,169
Deaths:503
KDR:2.324
Accuracy:41.348% C*
HSR:20.616% C
LA8 Rebel
A++
Kills:1,168
Deaths:581
KDR:2.010
Accuracy:43.028% A++
HSR:23.116% C*
EM4 Longshot
A
Kills:1,168
Deaths:148
KDR:7.892
Accuracy:48.143% A
HSR:83.562% B++
The Moonshot
A
Kills:1,164
Deaths:185
KDR:6.292
Accuracy:49.898% A
HSR:72.852% D--
AF-4 Cyclone
A
Kills:1,162
Deaths:286
KDR:4.063
Accuracy:31.892% A
HSR:14.974% C--
NS-7 PDW
A++
Kills:1,161
Deaths:360
KDR:3.225
Accuracy:33.717% A++
HSR:13.437% D
Tempest
B*
Kills:1,161
Deaths:331
KDR:3.508
Accuracy:30.299% B*
HSR:11.197% D**
NC08 Mag-Scatter
A*
Kills:1,160
Deaths:633
KDR:1.833
Accuracy:74.511% A*
HSR:10.948% D-
AF-6 Shadow
A
Kills:1,160
Deaths:289
KDR:4.014
Accuracy:42.755% A
HSR:24.655% C
LA80
A++
Kills:1,160
Deaths:192
KDR:6.042
Accuracy:52.766% A++
HSR:85.862% B*
AF-8 RailJack
A*
Kills:1,160
Deaths:219
KDR:5.297
Accuracy:52.489% A*
HSR:79.741% B+
NS-44 Commissioner
A++
Kills:1,160
Deaths:535
KDR:2.168
Accuracy:49.421% A++
HSR:22.672% C++
NS-357 Underboss
B**
Kills:1,160
Deaths:623
KDR:1.862
Accuracy:44.931% B**
HSR:16.035% D
MKV Suppressed
A
Kills:1,160
Deaths:302
KDR:3.841
Accuracy:31.865% A
HSR:15.345% D
NC4 Mag-Shot
B**
Kills:1,160
Deaths:524
KDR:2.214
Accuracy:33.960% B**
HSR:16.638% C
Impetus
A+
Kills:1,160
Deaths:265
KDR:4.377
Accuracy:42.959% A+
HSR:36.121% B**
Gauss SPR
A*
Kills:1,160
Deaths:293
KDR:3.959
Accuracy:44.837% A*
HSR:35.776% C*
AF-18 Stalker
B**
Kills:1,160
Deaths:402
KDR:2.886
Accuracy:32.926% B**
HSR:12.672% D*
Blitz GD-10
A
Kills:1,157
Deaths:317
KDR:3.650
Accuracy:30.780% A
HSR:13.656% C--
LA3 Desperado
A++
Kills:1,155
Deaths:482
KDR:2.396
Accuracy:38.321% A++
HSR:29.524% A++
NC4-FB Mag-Shot
B+
Kills:648
Deaths:270
KDR:2.400
Accuracy:37.726% B+
HSR:19.599% C
NS CandyCannon 3000
C+
Kills:130
Deaths:162
KDR:0.802
Accuracy:33.853% C+
HSR:29.231% C-
MGR-S1 Gladius
B**
Kills:61
Deaths:22
KDR:2.773
Accuracy:32.186% B**
HSR:24.590% B
Kills:31,898
Deaths (as Infiltrator):9,780
Deaths (to Infiltrators):6,294
KDR:3.26155
Kill Difference:22,118
Playtime:214.144 hours
Usage:13%
Score:12.242m
Score/min:953
Accuracy (listed only):41.923%
HSR (listed only):33.079%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A*
Kills:11,484
Deaths:2,810
KDR:4.087
Accuracy:33.507% A*
HSR:22.919% C**
GD-7F
A++
Kills:10,005
Deaths:2,669
KDR:3.749
Accuracy:32.764% A++
HSR:21.939% B+
AC-X11
A++
Kills:8,181
Deaths:2,030
KDR:4.030
Accuracy:33.818% A++
HSR:21.904% C+
Razor GD-23
A*
Kills:2,015
Deaths:507
KDR:3.974
Accuracy:34.468% A*
HSR:16.874% D
19A Fortuna
B**
Kills:1,365
Deaths:471
KDR:2.898
Accuracy:30.829% B**
HSR:11.136% F
AF-4A Bandit
A
Kills:1,204
Deaths:306
KDR:3.935
Accuracy:30.787% A
HSR:16.445% D--
NS-11C
A++
Kills:1,168
Deaths:288
KDR:4.056
Accuracy:33.354% A++
HSR:12.158% D*
NC12 Sweeper
A*
Kills:1,166
Deaths:419
KDR:2.783
Accuracy:64.253% A*
HSR:12.007% C
GD-66 Claw
A++
Kills:1,164
Deaths:335
KDR:3.475
Accuracy:81.048% A++
HSR:13.746% C+
NS Baron G5
A++
Kills:1,164
Deaths:403
KDR:2.888
Accuracy:63.506% A++
HSR:16.065% B
NS-11CB
A*
Kills:1,163
Deaths:309
KDR:3.764
Accuracy:36.485% A*
HSR:21.152% C+
NS-11CP
A+
Kills:1,162
Deaths:322
KDR:3.609
Accuracy:35.905% A+
HSR:22.892% C+
Gauss Compact S
B**
Kills:1,162
Deaths:330
KDR:3.521
Accuracy:29.183% B**
HSR:13.855% D
Warden
A+
Kills:1,162
Deaths:408
KDR:2.848
Accuracy:36.405% A+
HSR:16.954% D--
Mauler S6
A*
Kills:1,161
Deaths:353
KDR:3.289
Accuracy:59.925% A*
HSR:14.040% C
The Brawler
A++
Kills:1,161
Deaths:462
KDR:2.513
Accuracy:68.426% A++
HSR:12.748% C
GD Guardian
B*
Kills:1,160
Deaths:453
KDR:2.561
Accuracy:38.568% B*
HSR:27.845% C+
Gauss Compact Burst
B**
Kills:1,160
Deaths:276
KDR:4.203
Accuracy:32.040% B**
HSR:25% C+
AF-57 Piston
A+
Kills:1,160
Deaths:312
KDR:3.718
Accuracy:54.279% A+
HSR:12.672% C
LA39 Bruiser
A*
Kills:1,160
Deaths:427
KDR:2.717
Accuracy:84.559% A*
HSR:16.121% B
NS Baron G5AE
A*
Kills:1,160
Deaths:368
KDR:3.152
Accuracy:67.794% A*
HSR:15.517% C++
NSX Tanto
B**
Kills:89
Deaths:32
KDR:2.781
Accuracy:31.844% B**
HSR:21.348% D
Kills:51,776
Deaths (as Engineer):14,290
Deaths (to Engineers):6,859
KDR:3.62323
Kill Difference:37,486
Playtime:142.356 hours
Usage:8%
Score:6.420m
Score/min:752
Accuracy (listed only):46.079%
HSR (listed only):17.515%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
A++
Kills:1,209
Deaths:248
KDR:4.875
Accuracy:51.393% A++
HSR:16.708% B+
NCM1 Scattercannon
A++
Kills:1,202
Deaths:264
KDR:4.553
Accuracy:57.813% A++
HSR:17.637% B+
AF-41 Hacksaw
A**
Kills:1,169
Deaths:263
KDR:4.445
Accuracy:55.822% A**
HSR:16.168% B+
AF-23 Grinder
A*
Kills:1,167
Deaths:232
KDR:5.030
Accuracy:59.461% A*
HSR:22.365% A+
AF-41 Hacksaw
A**
Kills:1,160
Deaths:243
KDR:4.774
Accuracy:59.118% A**
HSR:16.638% B
AF-34 Mattock
A**
Kills:1,160
Deaths:234
KDR:4.957
Accuracy:58.783% A**
HSR:17.328% C+
NCM1 Scattercannon
A++
Kills:1,160
Deaths:203
KDR:5.714
Accuracy:52.374% A++
HSR:16.897% B+
AF-34 Mattock
M
Kills:1,159
Deaths:205
KDR:5.654
Accuracy:55.947% M
HSR:15.531% C+
NCM2 Falcon
A*
Kills:57
Deaths:49
KDR:1.163
Accuracy:60.741% A*
HSR:3.509% D
Kills:9,443
Deaths (as MAX Suit):970.500
Deaths (to MAX Suits):2,071
KDR:9.73004
Kill Difference:8,472.500
Playtime:54.483 hours
Usage:3%
Score:4.877m
Score/min:1,492
Accuracy (listed only):56.828%
HSR (listed only):15.864%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
M
Kills:1,191
V. Kills:65 N/A
Deaths:131
KDR:9.092
Accuracy:63.059% B**
KPH:138.800 M
VKPH:7.600 B++
Breaker Rocket Pods
M*
Kills:1,163
V. Kills:80 N/A
Deaths:66
KDR:17.621
Accuracy:57.177% B**
KPH:306.700 M*
VKPH:21.100 B+
Hornet Missiles
M+
Kills:535
V. Kills:76 N/A
Deaths:31
KDR:17.258
Accuracy:72.457% A+
KPH:193.200 M+
VKPH:27.500 C-
Vortek Rotary
C+
Kills:407
V. Kills:198 205%
Deaths:332
KDR:1.226
Accuracy:29.474% C
KPH:14.200 C+
VKPH:6.900 C--
Kills:3,296 (1,598 + 0)
Deaths:560
KDR:5.886
VKDR:0.748
Vehicle Kills:419
Kill Difference:2,736
Playtime:43.807 hours
Usage:3%
Score:1.481m
Score/min:564
Piloting Accuracy:29.474%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
S
Kills:328
V. Kills:3 N/A
Deaths:12
KDR:27.333
Accuracy:63.709% M
KPH:329.500 S
VKPH:3 D-
C150 Dalton
A**
Kills:63
V. Kills:20 300%
Deaths:3
KDR:21
Accuracy:66.272% A**
KPH:47.600 B**
VKPH:15.100 D
Kills:391 (0 + 391)
Deaths:15
KDR:26.067
VKDR:1.533
Vehicle Kills:23
Kill Difference:376
Playtime:2.318 hours
Usage:0%
Score:0.143m
Score/min:1,030
Piloting Accuracy:N/A%
Gunner Accuracy:66.272%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
S
Kills:1,183
V. Kills:99 N/A
Deaths:33
KDR:35.849
Accuracy:42.179% B+
KPH:136.700 S
VKPH:11.400 B**
L100 Python HEAT
M*
Kills:1,161
V. Kills:184 N/A
Deaths:40
KDR:29.025
Accuracy:57.707% B++
KPH:79.300 M*
VKPH:12.600 C**
L100 Python HESH
S
Kills:1,160
V. Kills:73 N/A
Deaths:66
KDR:17.576
Accuracy:63.535% A++
KPH:164.800 S
VKPH:10.400 B++
L100 Python AP
S
Kills:1,151
V. Kills:612 188%
Deaths:131
KDR:8.786
Accuracy:64.473% B**
KPH:82.100 S
VKPH:43.600 S
Kills:4,655 (4,655 + 0)
Deaths:270
KDR:17.241
VKDR:3.585
Vehicle Kills:968
Kill Difference:4,385
Playtime:44.347 hours
Usage:3%
Score:2.229m
Score/min:838
Driving Accuracy:64.473%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
M*
Kills:1,151
V. Kills:295 389%
Deaths:93
KDR:12.376
Accuracy:56.813% B**
KPH:51.800 M*
VKPH:13.300 B**
Enforcer ML85
A++
Kills:98
V. Kills:50 192%
Deaths:13
KDR:7.538
Accuracy:52.041% A
KPH:39.200 A++
VKPH:20 B+
Titan-150 AP
S
Kills:75
V. Kills:49 150%
Deaths:12
KDR:6.250
Accuracy:60.460% A
KPH:62.400 S
VKPH:40.700 S
Titan-150 HESH
M++
Kills:68
V. Kills:17 378%
Deaths:8
KDR:8.500
Accuracy:59.824% A+
KPH:85.100 A**
VKPH:21.300 M++
E540 Halberd
M+
Kills:68
V. Kills:37 179%
Deaths:7
KDR:9.714
Accuracy:47.541% B
KPH:53.100 A**
VKPH:28.900 M+
C85 Canister
A++
Kills:60
V. Kills:2 N/A
Deaths:
KDR:
Accuracy:54.073% A++
KPH:102.900 B++
VKPH:3.400 C
M20 Basilisk
B++
Kills:54
V. Kills:9 N/A
Deaths:2
KDR:27
Accuracy:32.916% B
KPH:30.600 B++
VKPH:5.100 C--
Kills:1,574 (1,294 + 280)
Deaths:135
KDR:11.659
VKDR:3.400
Vehicle Kills:459
Kill Difference:1,439
Playtime:30.339 hours
Usage:2%
Score:1.082m
Score/min:594
Driving Accuracy:59.824%
Gunner Accuracy:32.916%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
M*
Kills:1,094
V. Kills:30 N/A
Deaths:48
KDR:22.792
Accuracy:55.811% B+
KPH:296.700 M*
VKPH:8.100 C+
M40 Fury-H
B++
Kills:54
V. Kills:9 N/A
Deaths:1
KDR:54
Accuracy:39.898% C+
KPH:120.100 B++
VKPH:20 B++
Kills:1,148 (0 + 1,148)
Deaths:49
KDR:23.429
VKDR:0.796
Vehicle Kills:39
Kill Difference:1,099
Playtime:4.138 hours
Usage:0%
Score:0.352m
Score/min:1,419
Driving Accuracy:N/A%
Gunner Accuracy:39.898%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
M**
Kills:152
V. Kills:19 N/A
Deaths:14
KDR:10.857
Accuracy:45.143% B**
KPH:135.700 M**
VKPH:17 A++
M40 Fury
M++
Kills:111
V. Kills:8 N/A
Deaths:8
KDR:13.875
Accuracy:39.003% B+
KPH:138.600 M++
VKPH:10 C+
M60-G Bulldog
A++
Kills:62
V. Kills:12 N/A
Deaths:3
KDR:20.667
Accuracy:55.970% A++
KPH:71.400 A+
VKPH:13.800 B**
M60-G Bulldog
C++
Kills:53
V. Kills:11 442%
Deaths:7
KDR:7.571
Accuracy:41.050% B++
KPH:30 C++
VKPH:6.200 C++
Kills:378 (0 + 378)
Deaths:32
KDR:11.813
VKDR:1.563
Vehicle Kills:50
Kill Difference:346
Playtime:4.559 hours
Usage:0%
Score:0.274m
Score/min:1,001
Driving Accuracy:N/A%
Gunner Accuracy:41.050%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B**
Kills:175
V. Kills: N/A
Deaths:68
KDR:2.574
Accuracy:51.095% B**
KPH:61.700 C*
VKPH:0 D**
Kills:175 (175 + 0)
Deaths:68
KDR:2.574
VKDR:0
Vehicle Kills:0
Kill Difference:107
Playtime:2.836 hours
Usage:0%
Score:0.063m
Score/min:369
Driving Accuracy:51.095%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-19 Mercenary 11,53611,4842,8104.087M**0.2333.507%A*22.919%C**91.7SN/A330125.2h8.2B**24.4B**
GD-7F 10,03810,0052,6693.749M0.1132.764%A++21.939%B+99M*N/A556101.1h9.4B**28.6B*
NC1 Gauss Rifle 9,7079,6602,7493.514A*0.3533.636%A*23.364%B+101.5SN/A52195.2h8.4A+25A
AC-X11 8,2068,1812,0304.03M*0.1733.818%A++21.904%C+88.7M++N/A27692.2h6.9B**20.3B*
LA1 Anchor 4,9794,9581,1794.205B*0.3432.994%A++26.483%C*114.2A**N/A75343.4h8.1B**24.7B*
SAS-R 2,6972,6925574.833B++0.9751.719%A*68.945%C++93.1MN/A47628.9h1.8B*3.6B**
Gauss Prime 2,6442,6418862.981B**0.8830.394%B**13.442%D**88.6A*N/A58029.8h9.3B*30.5B*
C-4 3,2912,5665994.284A*0.4227.368%B+N/A227.1M*64.2A**274911.3h1.2B+4.4B+
NS-15M1 2,5042,5045654.432A*0.5730.649%A+22.484%C+87.2A++N/A52728.7h9.4B**30.6B*
GD-22S 2,4682,4566064.053A++0.1931.583%A++23.29%C+109.2M++N/A58622.5h8.2A26B**
EM1 2,1432,1415114.19M++0.3329.996%A++27.37%B*108.1M+N/A37819.8h9B+30.1B*
Razor GD-23 2,0182,0155073.974M++0.1134.468%A*16.874%D79.3M++N/A33725.4h8.7B**25.3B*
Reaper DMR 1,8261,8204933.692B*0.1732.363%A20.604%D90.1MN/A40220.2h6.8A+21B**
NC14 Bolt Driver 1,3901,3881967.082M+3.2249.223%A*81.484%B*71.5M*N/A35719.4h1.8A3.6A
19A Fortuna 1,3651,3654712.898A+0.9630.829%B**11.136%F98.9M+N/A45413.8h8.1B*26.2B**
NS-30 Vandal 1,3641,3643723.667B**0.1940.965%A16.569%D*90.9A**N/A51915h4.5B*10.9B*
Frag Grenade 1,3691,36211362N/A1,358.1452.48%B*N/A801.2A4.1D43391.7h2.5A4.8B**
NC6 Gauss SAW 1,3181,3151568.429S4.5722.512%B+15.818%D*69.2A*N/A63019h7.3B**32.3B++
NC6A GODSAW 1,2471,2463383.686B++0.1730.978%B+18.86%D*119.8A*N/A61810.4h7C*22.5B++
EM6 1,2301,2223773.241B**0.6225.019%B++16.449%D--65.7B**N/A40618.6h9.9B+39.6B+
AF-4G Cyclone 1,2181,2154132.942B++0.9233.408%B**12.181%D--92.7B**N/A51713.1h8.7B++26B+
AF-23 Grinder 1,2111,2092484.875B**1.0151.393%A++16.708%B+78M*N/A36415.5h5.1B*9.8A
NC6S Gauss SAW S 1,2051,2052395.042M*1.1831.506%A+21.66%C98.8A++N/A39512.2h7.9B**25.2B++
AF-4A Bandit 1,2051,2043063.935A*0.0730.787%A16.445%D--99.5MN/A54412.1h8.3B**27.1B**
NCM1 Scattercannon 1,2041,2022644.553A0.6957.813%A++17.637%B+69.9M**N/A33517.2h5.8B*10.1B**
M30 Mustang AH 1,2561,1911319.092B+5.2363.059%B**1.259%C+138.5M7.6B++11178.6h3.8B*6.1B*
C75 Viper 1,2821,1833335.848S31.9942.179%B+N/A136S11.4B**8078.7h4.4A+10.4A+
NS-15MB 1,1821,1792734.319A*0.4636.098%A++26.633%C126.8A++N/A2559.3h8.6B**23.8B+
NS-30B Vandal 1,1781,1753183.695B**0.1743.919%A+34.213%B++119.9A**N/A6129.8h4.1B*9.2B**
NS-44B Commissioner 1,1701,1695032.324A*1.5441.348%C*20.616%C82.3B**N/A33114.2h2.8B*6.8B+
AF-41 Hacksaw 1,1701,1692634.445B++0.5855.822%A**16.168%B+104.4SN/A69611.2h4.7B*8.5A
NS-11C 1,1691,1682884.056M*0.2033.354%A++12.158%D*82.3M+N/A40114.2h10.4B**31.1B**
LA8 Rebel 1,1741,1685812.01A1.8543.028%A++23.116%C*147.8SN/A8587.9h4.8B*11.2C*
EM4 Longshot 1,1681,1681487.892A+4.0348.143%A83.562%B++92.7M**N/A43012.6h1.5A3.2B**
AF-23 Grinder 1,1671,1672325.03B*1.1759.461%A*22.365%A+95.7SN/A54012.2h5.1B**8.6A
NC12 Sweeper 1,1671,1664192.783A++1.0864.253%A*12.007%C91.8A**N/A56812.7h3.2B**4.9B**
NS-11A 1,1651,1652834.117A**0.2630.895%A+23.605%B85M+N/A36613.7h8.8A++28.3A
GD-66 Claw 1,1641,1643353.475A++0.3981.048%A++13.746%C+101.2MN/A42011.5h2B*2.5B*
The Moonshot 1,1641,1641856.292C**2.4349.898%A72.852%D--93.1A++N/A79012.5h1.7B+3.4B*
NS Baron G5 1,1651,1644032.888A*0.9763.506%A++16.065%B95.4M++N/A41912.2h3.4B**5.3C+
GR-22 1,1661,1643213.626A++0.2330.907%A11.856%D--75.6A*N/A32915.4h10.1A32.6B**
Breaker Rocket Pods 1,2431,1636617.621A+13.7657.177%B**1.634%B*306.1M*21.1B+15393.8h7.6A13.4B**
NS-11CB 1,1751,1633093.764A*0.1036.485%A*21.152%C+145.4S1.5A*7888h9.5B**26.1B*
NS-11CP 1,1721,1623223.609A+0.2535.905%A+22.892%C+107.6A+N/A52510.8h9.4B++26.1B*
AF-4 Cyclone 1,1621,1622864.063A*0.2031.892%A14.974%C--71.7A++N/A40316.2h8.4B*26.2B*
Gauss Compact S 1,1661,1623303.521M+0.3429.183%B**13.855%D57A**N/A32920.4h10.1B34.7B+
Warden 1,1631,1624082.848A++1.0136.405%A+16.954%D--57.5A*N/A35420.2h5.7A15.8B**
NS-7 PDW 1,1631,1613603.225M0.6433.717%A++13.437%D90.7M*N/A45612.8h10.3B**30.4B*
Tempest 1,1621,1613313.508A*0.3530.299%B*11.197%D**112.7MN/A95710.3h8.7B++28.7B*
L100 Python HEAT 1,3451,1614029.025S25.1657.707%B++3.79%B++79.5M*12.6C**44214.6h2.4A++4.2A++
Carnage AR 1,1651,1613113.733A++0.1330.497%A13.695%D--82.3MN/A68014.1h9.3A+30.4B**
Mauler S6 1,1611,1613533.289A*0.5759.925%A*14.04%C81.8M+N/A43514.2h3.4B**5.7B**
The Brawler 1,1631,1614622.513B++1.3568.426%A++12.748%C84.7A++N/A44713.7h3.1B*4.5B**
NS-15MP 1,1701,1602824.113B**0.2534.425%A+32.241%B110.5A1B*77510.5h8.9B*25.8B*
NC08 Mag-Scatter 1,1611,1606331.833B2.0374.511%A*10.948%D-133.3SN/A8288.7h3.2B*4.2B**
AF-6 Shadow 1,1611,1602894.014A+0.1542.755%A24.655%C101.8A**N/A57911.4h4.3B**10.1B**
LA80 1,1601,1601926.042B*2.1852.766%A++85.862%B*92.1A*N/A80012.6h1.6B**3B**
GD Guardian 1,1721,1604532.561C**1.3038.568%B*27.845%C+82.3AN/A41414.1h6B++15.7B*
NS-11P 1,1601,1603513.305A*0.5631.476%A++21.379%B+101.8SN/A44111.4h9.2A++29.3A
AF-8 RailJack 1,1601,1602195.297B**1.4452.489%A*79.741%B+78.4SN/A46814.8h1.7B**3.2B**
NS-44 Commissioner 1,1631,1605352.168A1.6949.421%A++22.672%C++146.8SN/A7587.9h2.8B**5.7B**
AF-41 Hacksaw 1,1641,1602434.774B*0.9159.118%A**16.638%B101.8SN/A75511.4h5.6B++9.6A
AF-34 Mattock 1,1601,1602344.957B++1.1058.783%A**17.328%C+114.9SN/A74210.1h4.5A7.6A+
Gauss Compact Burst 1,1601,1602764.203B**0.3432.04%B**25%C+79.5A+N/A26014.6h8.1B**25.2B+
NS-357 Underboss 1,1611,1606231.862B**2.0044.931%B**16.035%D120.8M++N/A8699.6h3.6B++8B++
L100 Python HESH 1,2331,1606617.576B+13.7263.535%A++1.207%C165.7S10.4B++10557h1.9A+3A
AF-57 Piston 1,1601,1603123.718A**0.1454.279%A+12.672%C104.5M++N/A38711.1h3.6B++6.6B++
MKV Suppressed 1,1601,1603023.841M*0.0231.865%A15.345%D89.9MN/A49212.9h10.1B*31.6B++
NC4 Mag-Shot 1,1601,1605242.214A*1.6533.96%B**16.638%C87.2M*N/A39013.3h5.8B**17B+
Impetus 1,1601,1602654.377A++0.5242.959%A+36.121%B**87.9A*N/A47313.2h3.6B**8.4B**
NC05 Jackhammer 1,1611,1603083.766A*0.0963.345%A**14.224%C+127.5M**N/A6449.1h3.6B**5.7B*
NC05 Jackhammer AE 1,1661,1602864.056A++0.2061.57%A++17.586%C*113.7A++N/A31610.2h3.6B*5.9B*
NCM1 Scattercannon 1,1611,1602035.714A1.8552.374%A++16.897%B+105.5SN/A56011h3.9B**7.4A+
NC9 A-Tross 1,1601,1603663.169A++0.6931.855%A20.517%D91.3M+N/A41612.7h7A+22.1B**
Shrike 1,4151,1603553.268S0.5968.523%A3.362%C**69.5M**15.3B+64916.7h3.1A++4.5A++
Gauss SPR 1,1611,1602933.959A++0.1044.837%A*35.776%C*113.7SN/A61010.2h3.4A+7.7A
LA39 Bruiser 1,1601,1604272.717A1.1484.559%A*16.121%B103.6A**N/A61511.2h2B*2.3B*
Gauss Rifle Burst 1,1611,1603383.432B*0.4330.167%B+18.362%D--92.1A*N/A41212.6h8.1A26.8B**
Gauss Rifle S 1,1601,1603413.402A*0.4630.21%B**15.172%D92.1M**N/A39112.6h8.2B**27.1B**
NS Baron G5AE 1,1701,1603683.152A++0.7167.794%A*15.517%C++112.6M1A62010.3h3.4B**5C++
AF-18 Stalker 1,1601,1604022.886A+0.9732.926%B**12.672%D*98.3M*N/A70411.8h10B**30.3B*
NS-15M2 1,1601,1593453.359B*0.5032.886%A++28.387%B+134.8M**N/A7808.6h9.3B**28.3B**
AF-34 Mattock 1,1661,1592055.654B++1.7955.947%M15.531%C+118.3SN/A8689.8h4.5B*8A
NS-15M AE 1,1611,1592963.916B**0.0633.228%A+34.513%B*130.2A**N/A10138.9h8.8B**26.4B*
NS-11AB 1,1631,1593573.246A+0.6134.063%A+25.28%C*124.6M+N/A13489.3h8.9A+26.1B**
Mag-Cutter 1,1591,15730,6690.038B+3.8249.039%A++1.901%D1B+N/A61118.7h1.5B*3.1B++
Blitz GD-10 1,1581,1573173.65A*0.2130.78%A13.656%C--86.3M+N/A61313.4h10.4B**33.9B*
LA3 Desperado 1,1611,1554822.396A+1.4638.321%A++29.524%A++167.4SN/A12486.9h6.3A16.4B+
L100 Python AP 1,7631,1511318.786B**4.9364.473%B**3.388%C**82.2S43.7S116014h4.1B**6.3A
Titan-150 HEAT 1,4461,1519312.376A+8.5256.813%B**2.693%C+51.8M*13.3B**41922.2h2.8A5A+
C85 Canister-H 1,1241,0944822.792B+18.9355.811%B+11.974%C++295.7M*8.1C+14493.7h3.6B**6.5B**
NC4-FB Mag-Shot 6516482702.4B*1.4637.726%B+19.599%C166.2M+N/A4593.9h4.9B**13B**
Hornet Missiles 6115353117.258A*13.4072.457%A+3.738%A*191.1M+27.1C-11572.8h4.5A+6.2A+
NS Decimator 6585002032.463A++1.4073.678%A++4.6%A++72.5A**22.9B++13676.9h3.7B++5B**
Vortek Rotary 6054073321.226C+2.6329.474%C4.177%A14.2C+6.9C--21128.7h38.9B*132.1B*
L105 Zephyr 3313281227.333A++23.4763.709%MN/A328S3D-16761h2.9A++4.6A+
The Slasher 3233228,3140.039C3.8261.765%A*N/A1.1CN/A5282.3h1.4B**2.3B+
MANA Anti-Personnel Turret 290288903.2N/A0.6625.312%UN/A2880U20U16212000.1h14.6T*57.8T*
Hawk GD-68 2852131221.746A*2.1171.297%A7.512%A**45.3A**15.3B++7504.7h4.7A+6.6A+
Tank Mine 334208464.522B**0.6633.85%C+N/A189.1A++114.5A++46801.1h1.9C++5.6B+
Sticky Grenade 2082071207N/A203.1453.859%C++N/A1035C++5D98880.2h1.6B+3B+
M60-A Bulldog 225201367A++63.1466.811%A*1.99%C67B**8A5273h4.6B+6.9B**
S12 Renegade 175175682.574C+1.2951.095%B**5.714%C+62.5C*N/A3692.8h2.4B**4.7B**
Anti-Vehicle Grenade 1911681168N/A164.1453.59%C**N/A560B*76.7C82890.3h3.6B**6.8B*
Bouncing Betty 163163325.094B+1.2347.661%B+N/A203.8A++N/A16020.8h2C4.2B
M40 Fury 1711521410.857B*7.0045.143%B**N/A138.2M**17.3A++14241.1h7.5B**16.5B**
Spear Anti-Vehicle Phalanx Turret 170136817A++13.1455.224%A4.412%C++113.3S28.3B++15741.2h4.6B**8.4B**
NS CandyCannon 3000 1301301620.802C*3.0633.853%C+29.231%C-65B*N/A3502h3.7B+10.9B+
M60-A Bulldog 136123717.571C++13.7160.636%A+4.878%A*68.3A7.2A6421.8h4B**6.7A
M40 Fury 119111813.875A10.0139.003%B+2.703%B**138.8M++10C+15430.8h7.2B**18.4B**
Enforcer ML85 14898137.538B++3.6852.041%A1.02%D-39.2A++20B+8472.5h8.8B**17A+
MAX Punch 97961,0070.095C++3.7752.65%B+N/A1.8C+N/A1354h1.6C++2.9C*
NSX Tanto 8989322.781A++1.0831.844%B**21.348%D89A**N/A1911h10B++31.4B+
Titan-150 AP 12475126.25C++2.3960.46%A4%B+62.5S40.8S29881.2h3.5B+5.8B**
Titan-150 HESH 856888.5C+4.6459.824%A+1.471%C85A**21.3M++10830.8h3C**5B*
E540 Halberd 1056879.714B+5.8547.541%B5.882%A+52.3A*28.5M11371.3h3.8A+8.1A
C150 Dalton 8363321A*17.1466.272%A**1.587%B**48.5B**15.4D5411.3h3.6B+5.4A
M60-G Bulldog 7462320.667M+16.8155.97%A++N/A68.9A13.3B**8880.9h6B+10.8B*
MGR-S1 Gladius 6161222.773B**1.0932.186%B**24.59%B122M++N/A5450.5h9.2B+28.6B+
C85 Canister 6260160M56.1454.073%A++8.333%D*100B++3.3C3540.6h5.2B++9.6B**
NCM2 Falcon 6657491.163C++2.7060.741%A*3.509%D20.4B*3.2D3972.8h7.2B*11.8B**
M20 Basilisk 6354227S23.1432.916%B11.111%A*30B++5C--2631.8h38.5A+116.9A
M40 Fury-H 6354154M+50.1439.898%C+N/A135B**22.5B**11600.4h7.2C**18.1B
M60-G Bulldog 645377.571B*3.7141.05%B++1.887%D29.4C+6.1C++5391.8h5.8B++14B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter216,5792.8h
Nano-Armor Kit66131,0479.3h
Spawn Beacon82,0091h
AE Nano-Armor Kit64,6980.3h
Nanite Revive Grenade08660.2h
Medical Kit56910,1938.7h
Medical Applicator231153,06510.2h
AE Medical Applicator11,3260.1h
Recon Detection Device115450.8h
Ammunition Package67130.3h
Anti-Infantry MANA Turret175130.8h
Shield Recharging Field41,1360.3h

Check the help document for the dictionary if you want to learn more about words used here.


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