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Primarch Builder GaemOevr[O0] GaemOevr
VS BR 99

KDR: 2.2

Score: 143.2m

Last Seen: Feb 15th, 2019 6:49 PM
- OFFLINE - 92.6 hour(s)

Prestige 1, Battle Rank 99 - Vanu Sovereignty on Emerald - Outfit Member of Recursion[O0] Recursion
VS outfit on Emerald

Members: 30
Level Progress (to 100): 50%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A VX6-7 Eclipse VE3A Orion VS54 Zenith VX-5 Pulsar C Pulsar LSW Ursa
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,576,260 MLG Score: 1260
Fun Score: N/A
Cheeseburgers Flipped: 1506TIME WITH MEDKIT: 3.2%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.444%23.665%69767955115,7902.37323-0.172

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.365%1.63A+0.45B+-1.839F-HEAD ++ (~8.94)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.70.523B+10.50.265C*25.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.241%2.322%195410184,178279333531.49535125%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.305%-0.019C+0.659B+-0.889

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
279.9-0.738D-104.2-0.968D--175.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.29%3.271%135710153,027307316810.984711180%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.638%-0.156C0.419B-0.475

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.1-0.09C+16.5-0.321C25.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.895%5.016%3891810048,094282923982.86108337%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.278%0.256C*0.163C++0.209

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.20.423B26.50.326C**41.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.754%63.024%389810149,5173645392.61026

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.868%1.61A+-0.272C0

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.404B2.70.154C++3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.749%14.992%389610167,42445161141.64393

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.393%1.275A0.093C+0.141

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.575B+3.20.345C**2.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Recursion[O0] Recursion
VS outfit on Emerald

Members: 30
143.2m328.6%453 (27.2k)396 (23.8k)2.20093197,41989,6982.4276999 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS10221581026.921%19.847%53404:02101

8% Combat Medic21% Engineer26% Heavy Assault18% Infiltrator23% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 1:18 AMJan 21st, 2018 8:03 PMFeb 18th, 2019 9:45 AM (24h) (PST)Feb 15th, 2019 3:03 PM (4d) (PST)Feb 15th, 2019 2:49 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6211884330.5450.2480.1081.9710.0541260

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,26411,28625,97833156118323,731

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6032.3h/251.3d 20,340 39,182 62,362 713.2k 6,761 19,817 19,642 224.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B+
Kills:9,367
Deaths:2,935
KDR:3.191
Accuracy:28.609% B+
HSR:30.042% C+
Orion VS54
B+
Kills:5,869
Deaths:2,630
KDR:2.232
Accuracy:23.810% B+
HSR:26.802% C**
Pulsar LSW
B++
Kills:3,203
Deaths:1,318
KDR:2.430
Accuracy:25.425% B+
HSR:29.254% B++
Ursa
B**
Kills:2,917
Deaths:894
KDR:3.263
Accuracy:28.847% B**
HSR:25.574% C*
SVA-88
C**
Kills:2,715
Deaths:892
KDR:3.044
Accuracy:21.857% C
HSR:27.440% C**
VX29 Polaris
B++
Kills:1,882
Deaths:727
KDR:2.589
Accuracy:26.379% B+
HSR:27.683% B++
NS-15MP
B+
Kills:1,782
Deaths:486
KDR:3.667
Accuracy:31.069% B+
HSR:29.012% C+
VE-H Maw
A++
Kills:1,578
Deaths:350
KDR:4.509
Accuracy:35.768% A++
HSR:32.003% B+
Flare VE6
C+
Kills:1,317
Deaths:565
KDR:2.331
Accuracy:21.644% C+
HSR:24.601% C+
NS-15M AE
C**
Kills:1,259
Deaths:407
KDR:3.093
Accuracy:26.975% C**
HSR:26.370% C+
VE-H Maw AE
A
Kills:1,211
Deaths:304
KDR:3.984
Accuracy:34.377% A
HSR:32.205% B+
NSX-P Naginata
A**
Kills:1,196
Deaths:289
KDR:4.138
Accuracy:35.185% A**
HSR:30.100% C+
Lasher X2
B+
Kills:1,189
Deaths:588
KDR:2.022
Accuracy:29.216% B+
HSR:3.364% C
NSX Naginata
A**
Kills:1,163
Deaths:343
KDR:3.391
Accuracy:34.777% A**
HSR:23.560% D
NS-15M1
B+
Kills:1,161
Deaths:496
KDR:2.341
Accuracy:22.344% C+
HSR:26.098% B+
NS-15MB
B++
Kills:1,161
Deaths:276
KDR:4.207
Accuracy:30.851% B++
HSR:26.960% C
NS-15M2
B+
Kills:1,160
Deaths:422
KDR:2.749
Accuracy:26.665% B+
HSR:25.862% C+
Lasher X2 AE
A
Kills:895
Deaths:269
KDR:3.327
Accuracy:40.225% A
HSR:3.128% C
Kills:41,025
Deaths (as Heavy Assault):14,191
Deaths (to Heavy Assaults):27,234
KDR:2.89092
Kill Difference:26,834
Playtime:1,579.919 hours
Usage:26%
Score:39.887m
Score/min:421
Accuracy (listed only):29.112%
HSR (listed only):25.003%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
C+
Kills:6,426
Deaths:4,063
KDR:1.582
Accuracy:24.139% C+
HSR:18.845% C
Eclipse VE3A
B**
Kills:6,031
Deaths:2,172
KDR:2.777
Accuracy:31.097% B**
HSR:20.046% C++
Zenith VX-5
A+
Kills:3,364
Deaths:1,024
KDR:3.285
Accuracy:32.822% A+
HSR:23.633% B
Pulsar C
B**
Kills:3,313
Deaths:1,198
KDR:2.765
Accuracy:29.937% B**
HSR:20.072% C--
NS-7 PDW
B+
Kills:1,903
Deaths:688
KDR:2.766
Accuracy:26.618% B+
HSR:18.707% C++
Zenith VX-5AE
A+
Kills:1,777
Deaths:431
KDR:4.123
Accuracy:35.817% A+
HSR:27.969% B+
Eridani SX5
C++
Kills:1,560
Deaths:1,294
KDR:1.206
Accuracy:26.760% C++
HSR:19.487% C+
Phobos VX86
A+
Kills:1,546
Deaths:693
KDR:2.231
Accuracy:75.796% A+
HSR:14.166% C
Serpent VE92
B++
Kills:1,446
Deaths:564
KDR:2.564
Accuracy:26.824% B++
HSR:18.119% C
Solstice SF
C*
Kills:1,380
Deaths:1,133
KDR:1.218
Accuracy:25.132% C*
HSR:17.536% C++
NS-11CP
B**
Kills:1,368
Deaths:397
KDR:3.446
Accuracy:33.940% B**
HSR:21.930% C
Sirius SX12
C+
Kills:1,301
Deaths:1,111
KDR:1.171
Accuracy:23.934% C+
HSR:13.682% D
Skorpios
B++
Kills:1,294
Deaths:625
KDR:2.070
Accuracy:29.986% B++
HSR:20.170% C+
NS Baron G5AE
B++
Kills:1,271
Deaths:404
KDR:3.146
Accuracy:53.672% B++
HSR:11.723% D
VE-S Canis
A*
Kills:1,232
Deaths:297
KDR:4.148
Accuracy:40.817% A*
HSR:20.942% C+
Solstice VE3
B+
Kills:1,221
Deaths:518
KDR:2.357
Accuracy:25.818% B+
HSR:16.626% C--
Chaos
B*
Kills:1,215
Deaths:431
KDR:2.819
Accuracy:59.665% B*
HSR:13.992% C
NSX-P Tanto
A*
Kills:1,209
Deaths:240
KDR:5.038
Accuracy:36.215% A*
HSR:28.205% B+
PS1-AV Suppressor
B*
Kills:1,200
Deaths:329
KDR:3.647
Accuracy:34.460% B*
HSR:24.583% C++
NS-11C
B**
Kills:1,189
Deaths:544
KDR:2.186
Accuracy:28.738% B**
HSR:16.989% C
MKV Suppressed
C+
Kills:1,186
Deaths:439
KDR:2.702
Accuracy:25.898% C+
HSR:13.912% D-
NSX Tengu
A+
Kills:1,176
Deaths:260
KDR:4.523
Accuracy:47.086% A+
HSR:24.915% B++
Thanatos VE70
A+
Kills:1,171
Deaths:528
KDR:2.218
Accuracy:54.385% A+
HSR:18.873% B+
Pandora VX25
A
Kills:1,166
Deaths:487
KDR:2.394
Accuracy:52.414% A
HSR:15.695% C++
Deimos VA29
B*
Kills:1,166
Deaths:472
KDR:2.470
Accuracy:70.620% B*
HSR:10.120% D--
NS Baron G5
B*
Kills:1,164
Deaths:433
KDR:2.688
Accuracy:51.853% B*
HSR:13.402% C
Solstice Burst
B+
Kills:1,164
Deaths:648
KDR:1.796
Accuracy:29.363% B+
HSR:21.134% C
NSX Tanto
A++
Kills:1,164
Deaths:291
KDR:4
Accuracy:36.473% A++
HSR:23.454% C
Nova
B+
Kills:1,160
Deaths:595
KDR:1.950
Accuracy:48.574% C**
HSR:17.414% B+
Kills:51,763
Deaths (as Light Assault):22,309
Deaths (to Light Assaults):17,826
KDR:2.32027
Kill Difference:29,454
Playtime:1,395.128 hours
Usage:23%
Score:32.114m
Score/min:384
Accuracy (listed only):38.581%
HSR (listed only):18.839%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
C+
Kills:6,426
Deaths:4,063
KDR:1.582
Accuracy:24.139% C+
HSR:18.845% C
Eclipse VE3A
B**
Kills:6,031
Deaths:2,172
KDR:2.777
Accuracy:31.097% B**
HSR:20.046% C++
Zenith VX-5
A+
Kills:3,364
Deaths:1,024
KDR:3.285
Accuracy:32.822% A+
HSR:23.633% B
Pulsar C
B**
Kills:3,313
Deaths:1,198
KDR:2.765
Accuracy:29.937% B**
HSR:20.072% C--
Zenith VX-5AE
A+
Kills:1,777
Deaths:431
KDR:4.123
Accuracy:35.817% A+
HSR:27.969% B+
Phobos VX86
A+
Kills:1,546
Deaths:693
KDR:2.231
Accuracy:75.796% A+
HSR:14.166% C
Serpent VE92
B++
Kills:1,446
Deaths:564
KDR:2.564
Accuracy:26.824% B++
HSR:18.119% C
Solstice SF
C*
Kills:1,380
Deaths:1,133
KDR:1.218
Accuracy:25.132% C*
HSR:17.536% C++
NS-11CP
B**
Kills:1,368
Deaths:397
KDR:3.446
Accuracy:33.940% B**
HSR:21.930% C
Eidolon VE33
A
Kills:1,301
Deaths:515
KDR:2.526
Accuracy:34.965% A
HSR:22.906% C
NS Baron G5AE
B++
Kills:1,271
Deaths:404
KDR:3.146
Accuracy:53.672% B++
HSR:11.723% D
VE-LR Obelisk
A**
Kills:1,223
Deaths:296
KDR:4.132
Accuracy:49.626% A**
HSR:33.851% C*
Solstice VE3
B+
Kills:1,221
Deaths:518
KDR:2.357
Accuracy:25.818% B+
HSR:16.626% C--
Chaos
B*
Kills:1,215
Deaths:431
KDR:2.819
Accuracy:59.665% B*
HSR:13.992% C
NSX-P Tanto
A*
Kills:1,209
Deaths:240
KDR:5.038
Accuracy:36.215% A*
HSR:28.205% B+
NS-11C
B**
Kills:1,189
Deaths:544
KDR:2.186
Accuracy:28.738% B**
HSR:16.989% C
Thanatos VE70
A+
Kills:1,171
Deaths:528
KDR:2.218
Accuracy:54.385% A+
HSR:18.873% B+
Revenant
A+
Kills:1,171
Deaths:378
KDR:3.098
Accuracy:42.738% A+
HSR:25.534% C--
Pandora VX25
A
Kills:1,166
Deaths:487
KDR:2.394
Accuracy:52.414% A
HSR:15.695% C++
Deimos VA29
B*
Kills:1,166
Deaths:472
KDR:2.470
Accuracy:70.620% B*
HSR:10.120% D--
NS Baron G5
B*
Kills:1,164
Deaths:433
KDR:2.688
Accuracy:51.853% B*
HSR:13.402% C
Solstice Burst
B+
Kills:1,164
Deaths:648
KDR:1.796
Accuracy:29.363% B+
HSR:21.134% C
NSX Tanto
A++
Kills:1,164
Deaths:291
KDR:4
Accuracy:36.473% A++
HSR:23.454% C
Nova
B+
Kills:1,160
Deaths:595
KDR:1.950
Accuracy:48.574% C**
HSR:17.414% B+
Kills:44,606
Deaths (as Engineer):18,455
Deaths (to Engineers):17,987
KDR:2.41701
Kill Difference:26,151
Playtime:1,273.054 hours
Usage:21%
Score:33.003m
Score/min:432
Accuracy (listed only):41.276%
HSR (listed only):19.676%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
B+
Kills:1,903
Deaths:688
KDR:2.766
Accuracy:26.618% B+
HSR:18.707% C++
Terminus VX-9
A
Kills:1,761
Deaths:634
KDR:2.778
Accuracy:31.992% A
HSR:25.327% C+
Eridani SX5
C++
Kills:1,560
Deaths:1,294
KDR:1.206
Accuracy:26.760% C++
HSR:19.487% C+
Phobos VX86
A+
Kills:1,546
Deaths:693
KDR:2.231
Accuracy:75.796% A+
HSR:14.166% C
Darkstar
B+
Kills:1,382
Deaths:508
KDR:2.720
Accuracy:29.459% B+
HSR:21.563% C
Sirius SX12
C+
Kills:1,301
Deaths:1,111
KDR:1.171
Accuracy:23.934% C+
HSR:13.682% D
Skorpios
B++
Kills:1,294
Deaths:625
KDR:2.070
Accuracy:29.986% B++
HSR:20.170% C+
H-V45
C-
Kills:1,292
Deaths:1,077
KDR:1.200
Accuracy:22.020% C-
HSR:15.248% D
NS Baron G5AE
B++
Kills:1,271
Deaths:404
KDR:3.146
Accuracy:53.672% B++
HSR:11.723% D
VE-S Canis
A*
Kills:1,232
Deaths:297
KDR:4.148
Accuracy:40.817% A*
HSR:20.942% C+
Chaos
B*
Kills:1,215
Deaths:431
KDR:2.819
Accuracy:59.665% B*
HSR:13.992% C
NS-11A "Heatwave"
A++
Kills:1,205
Deaths:337
KDR:3.576
Accuracy:36.870% A++
HSR:27.718% C**
PS1-AV Suppressor
B*
Kills:1,200
Deaths:329
KDR:3.647
Accuracy:34.460% B*
HSR:24.583% C++
NS-11A
A
Kills:1,190
Deaths:401
KDR:2.968
Accuracy:30.248% A
HSR:22.101% C++
MKV Suppressed
C+
Kills:1,186
Deaths:439
KDR:2.702
Accuracy:25.898% C+
HSR:13.912% D-
Pulsar VS1
A++
Kills:1,177
Deaths:404
KDR:2.913
Accuracy:31.628% A++
HSR:20.391% C+
NSX Tengu
A+
Kills:1,176
Deaths:260
KDR:4.523
Accuracy:47.086% A+
HSR:24.915% B++
Equinox VE2
A
Kills:1,176
Deaths:360
KDR:3.267
Accuracy:32.601% A
HSR:22.789% C*
Thanatos VE70
A+
Kills:1,171
Deaths:528
KDR:2.218
Accuracy:54.385% A+
HSR:18.873% B+
Corvus VA55
A
Kills:1,170
Deaths:402
KDR:2.910
Accuracy:30.894% A
HSR:22.393% C+
Pandora VX25
A
Kills:1,166
Deaths:487
KDR:2.394
Accuracy:52.414% A
HSR:15.695% C++
Deimos VA29
B*
Kills:1,166
Deaths:472
KDR:2.470
Accuracy:70.620% B*
HSR:10.120% D--
NS Baron G5
B*
Kills:1,164
Deaths:433
KDR:2.688
Accuracy:51.853% B*
HSR:13.402% C
CME
A+
Kills:1,162
Deaths:417
KDR:2.787
Accuracy:34.206% A+
HSR:24.613% C**
Equinox VE2 Burst
B*
Kills:1,161
Deaths:333
KDR:3.486
Accuracy:31.878% B*
HSR:23.084% C--
NSX Yumi
A*
Kills:1,160
Deaths:350
KDR:3.314
Accuracy:37.565% A*
HSR:25.776% C+
Nova
B+
Kills:1,160
Deaths:595
KDR:1.950
Accuracy:48.574% C**
HSR:17.414% B+
Kills:34,547
Deaths (as Combat Medic):14,309
Deaths (to Combat Medics):10,299
KDR:2.41435
Kill Difference:20,238
Playtime:466.555 hours
Usage:8%
Score:14.360m
Score/min:513
Accuracy (listed only):39.700%
HSR (listed only):19.362%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
B+
Kills:1,903
Deaths:688
KDR:2.766
Accuracy:26.618% B+
HSR:18.707% C++
Eridani SX5
C++
Kills:1,560
Deaths:1,294
KDR:1.206
Accuracy:26.760% C++
HSR:19.487% C+
NS-44 Commissioner
B*
Kills:1,350
Deaths:1,356
KDR:0.996
Accuracy:43.793% B*
HSR:14.667% D--
NS-45 Pilot
A++
Kills:1,349
Deaths:759
KDR:1.777
Accuracy:41.705% A++
HSR:28.984% B+
Artemis VX26 AE
A+
Kills:1,313
Deaths:309
KDR:4.249
Accuracy:37.635% A+
HSR:28.865% C++
Sirius SX12
C+
Kills:1,301
Deaths:1,111
KDR:1.171
Accuracy:23.934% C+
HSR:13.682% D
Ghost
B+
Kills:1,296
Deaths:405
KDR:3.200
Accuracy:42.025% B+
HSR:58.333% D--
Skorpios
B++
Kills:1,294
Deaths:625
KDR:2.070
Accuracy:29.986% B++
HSR:20.170% C+
NS-357P Underboss
A++
Kills:1,285
Deaths:607
KDR:2.117
Accuracy:54.779% A++
HSR:22.879% C
Manticore SX40
B+
Kills:1,278
Deaths:1,037
KDR:1.232
Accuracy:33.506% B+
HSR:16.588% D
Parsec VX3-A
B**
Kills:1,243
Deaths:240
KDR:5.179
Accuracy:48.426% B**
HSR:64.039% F--
NS-44L Blackhand
A
Kills:1,240
Deaths:885
KDR:1.401
Accuracy:53.513% A
HSR:21.452% D**
VE-S Canis
A*
Kills:1,232
Deaths:297
KDR:4.148
Accuracy:40.817% A*
HSR:20.942% C+
Cerberus
A++
Kills:1,230
Deaths:715
KDR:1.720
Accuracy:43.191% A++
HSR:22.927% C+
PS1-AV Suppressor
B*
Kills:1,200
Deaths:329
KDR:3.647
Accuracy:34.460% B*
HSR:24.583% C++
NSX Tomoe
A*
Kills:1,196
Deaths:342
KDR:3.497
Accuracy:38.604% A*
HSR:30.351% D
MKV Suppressed
C+
Kills:1,186
Deaths:439
KDR:2.702
Accuracy:25.898% C+
HSR:13.912% D-
NS-61 "Ravenous" Emissary
A++
Kills:1,186
Deaths:537
KDR:2.209
Accuracy:41.044% A++
HSR:25.801% B*
Artemis VX26
B**
Kills:1,185
Deaths:456
KDR:2.599
Accuracy:32.103% B**
HSR:18.903% D
NS-61 Emissary
A++
Kills:1,177
Deaths:590
KDR:1.995
Accuracy:39.504% A++
HSR:18.267% C**
NSX Tengu
A+
Kills:1,176
Deaths:260
KDR:4.523
Accuracy:47.086% A+
HSR:24.915% B++
XM98
A++
Kills:1,169
Deaths:282
KDR:4.145
Accuracy:50.394% A++
HSR:66.039% D--
Beamer VS3
A+
Kills:1,169
Deaths:738
KDR:1.584
Accuracy:38.196% A+
HSR:20.359% C
NS-44 Commissioner AE
A
Kills:1,169
Deaths:728
KDR:1.606
Accuracy:53.171% A
HSR:25.749% C+
Nyx VX31
B**
Kills:1,163
Deaths:326
KDR:3.567
Accuracy:41.126% B**
HSR:20.894% D-
NSX Daimyo
B*
Kills:1,163
Deaths:190
KDR:6.121
Accuracy:47.483% B*
HSR:97.163% B*
Phaseshift VX-S
A
Kills:1,163
Deaths:219
KDR:5.311
Accuracy:46.124% A
HSR:60.361% D-
Spiker
A+
Kills:1,163
Deaths:655
KDR:1.776
Accuracy:40.601% A+
HSR:23.130% C**
NS-357 Underboss
A
Kills:1,162
Deaths:764
KDR:1.521
Accuracy:46.393% A
HSR:17.900% C-
VA39 Spectre
M
Kills:1,162
Deaths:347
KDR:3.349
Accuracy:49.437% M
HSR:28.141% D-
The Immortal
B+
Kills:1,161
Deaths:850
KDR:1.366
Accuracy:38.825% B+
HSR:24.892% C--
Parallax VX3
B+
Kills:1,161
Deaths:364
KDR:3.190
Accuracy:42.639% B+
HSR:65.030% D**
Phantom VA23
A++
Kills:1,161
Deaths:371
KDR:3.129
Accuracy:47.545% A++
HSR:22.739% D
NS-30 Vandal
A*
Kills:1,160
Deaths:326
KDR:3.558
Accuracy:47.427% A*
HSR:20.259% D
V10
C+
Kills:1,160
Deaths:351
KDR:3.305
Accuracy:40.388% C+
HSR:65.517% D**
NS-AM7 Archer
B+
Kills:379
Deaths:337
KDR:1.125
Accuracy:61.693% B+
HSR:21.636% B+
NS-45 "Brass" Pilot
B**
Kills:77
Deaths:53
KDR:1.453
Accuracy:42.113% B**
HSR:18.182% D**
Kills:43,922
Deaths (as Infiltrator):20,182
Deaths (to Infiltrators):10,846
KDR:2.1763
Kill Difference:23,740
Playtime:1,102.588 hours
Usage:18%
Score:18.220m
Score/min:275
Accuracy (listed only):41.593%
HSR (listed only):30.444%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B**
Kills:1,247
Deaths:321
KDR:3.885
Accuracy:20.242% B+
HSR:26.383% B**
Nebula VM20
B*
Kills:1,163
Deaths:327
KDR:3.557
Accuracy:21.784% B+
HSR:25.108% B*
Comet VM2
A
Kills:820
Deaths:296
KDR:2.770
Accuracy:54.163% A
HSR:5.854% B++
Comet VM2
A
Kills:703
Deaths:280
KDR:2.511
Accuracy:56.666% A
HSR:6.686% B**
Blueshift VM5
C
Kills:600
Deaths:233
KDR:2.575
Accuracy:16.100% D
HSR:19.667% C
Blueshift VM5
B+
Kills:522
Deaths:240
KDR:2.175
Accuracy:16.273% D
HSR:23.180% B+
Quasar VM1
A+
Kills:426
Deaths:126
KDR:3.381
Accuracy:22.488% A+
HSR:23.005% B*
Quasar VM1
A*
Kills:402
Deaths:109
KDR:3.688
Accuracy:27.119% A*
HSR:24.378% B*
Vortex VM21
C*
Kills:301
Deaths:168
KDR:1.792
Accuracy:42.605% C*
HSR:2.990% C-
Vortex VM21
C**
Kills:295
Deaths:168
KDR:1.756
Accuracy:43.360% C**
HSR:2.373% D
NS-10 Burster
A
Kills:232
Deaths:169
KDR:1.373
Accuracy:37.798% A
HSR:5.172% C--
NS-10 Burster
A
Kills:224
Deaths:169
KDR:1.325
Accuracy:38.198% A
HSR:4.464% C-
Cosmos VM3
B*
Kills:73
Deaths:19
KDR:3.842
Accuracy:20.236% B*
HSR:17.808% C
Cosmos VM3
A*
Kills:65
Deaths:19
KDR:3.421
Accuracy:19.122% B+
HSR:30.769% A*
Kills:7,073
Deaths (as MAX Suit):1,322
Deaths (to MAX Suits):4,260
KDR:5.35023
Kill Difference:5,751
Playtime:188.599 hours
Usage:3%
Score:5.567m
Score/min:492
Accuracy (listed only):31.154%
HSR (listed only):15.560%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C
Kills:2,502
V. Kills:1,075 233%
Deaths:561
KDR:4.460
Accuracy:48.776% C
KPH:32.700 D-
VKPH:14.100 C
Antares LC
C+
Kills:922
V. Kills:679 136%
Deaths:425
KDR:2.169
Accuracy:36.498% B++
KPH:18.100 C+
VKPH:13.300 C+
Saron Laser Cannon
C**
Kills:827
V. Kills:905 91%
Deaths:812
KDR:1.018
Accuracy:37.157% B*
KPH:10.300 C
VKPH:11.300 C**
Maelstrom Turbo Laser
D
Kills:746
V. Kills:1,023 73%
Deaths:1,467
KDR:0.509
Accuracy:34.606% B+
KPH:4.400 D-
VKPH:6 D
Hornet Missiles
C++
Kills:726
V. Kills:602 120%
Deaths:181
KDR:4.011
Accuracy:61.849% C+
KPH:47.500 C
VKPH:39.400 C++
Light PPA
A+
Kills:103
V. Kills:17 N/A
Deaths:45
KDR:2.289
Accuracy:44.942% B+
KPH:43 C+
VKPH:7.100 A+
Kills:5,826 (2,598 + 0)
Deaths:3,491
KDR:1.669
VKDR:1.232
Vehicle Kills:4,301
Kill Difference:2,335
Playtime:396.037 hours
Usage:7%
Score:4.392m
Score/min:185
Piloting Accuracy:44.942%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:235
V. Kills:215 109%
Deaths:77
KDR:3.052
Accuracy:31.450% D
KPH:846,000 U
VKPH:774,000 U
CAS30 Tank Buster
D
Kills:214
V. Kills:302 71%
Deaths:437
KDR:0.490
Accuracy:41.560% C
KPH:3 D-
VKPH:4.300 D
L105 Zephyr
U
Kills:211
V. Kills:30 N/A
Deaths:26
KDR:8.115
Accuracy:49.888% B*
KPH:759,600 U
VKPH:108,000 U
AP30 Shredder
U
Kills:81
V. Kills:69 116%
Deaths:25
KDR:3.240
Accuracy:28.245% D-
KPH:291,600 U
VKPH:248,400 U
Kills:741 (214 + 527)
Deaths:565
KDR:1.312
VKDR:1.090
Vehicle Kills:616
Kill Difference:176
Playtime:70.662 hours
Usage:1%
Score:1.233m
Score/min:291
Piloting Accuracy:41.560%
Gunner Accuracy:28.245%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:948
V. Kills:641 148%
Deaths:168
KDR:5.643
Accuracy:52.452% C-
KPH:29.900 C++
VKPH:20.200 B+
C75 Viper
B**
Kills:484
V. Kills:140 343%
Deaths:62
KDR:7.806
Accuracy:44.981% B+
KPH:40.200 B+
VKPH:11.600 B**
L100 Python HESH
D
Kills:322
V. Kills:84 379%
Deaths:49
KDR:6.571
Accuracy:38.872% D*
KPH:20.700 D*
VKPH:5.400 D
L100 Python HEAT
C
Kills:289
V. Kills:140 205%
Deaths:39
KDR:7.410
Accuracy:44.274% D
KPH:20.300 D
VKPH:9.900 C
Skyguard
C
Kills:177
V. Kills:133 132%
Deaths:45
KDR:3.933
Accuracy:36.371% B**
KPH:11.200 C
VKPH:8.400 C
Kills:2,220 (2,220 + 0)
Deaths:363
KDR:6.116
VKDR:3.135
Vehicle Kills:1,138
Kill Difference:1,857
Playtime:89.360 hours
Usage:1%
Score:1.769m
Score/min:330
Driving Accuracy:36.371%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C-
Kills:416
V. Kills:360 115%
Deaths:85
KDR:4.894
Accuracy:42.103% D**
KPH:15.100 D-
VKPH:13 C-
Supernova PC
C++
Kills:391
V. Kills:183 213%
Deaths:66
KDR:5.924
Accuracy:39.662% D--
KPH:18.200 C
VKPH:8.500 C++
E540 Halberd
C+
Kills:314
V. Kills:170 184%
Deaths:30
KDR:10.467
Accuracy:49.826% C*
KPH:30 C+
VKPH:16.300 C+
Saron HRB
C++
Kills:257
V. Kills:196 130%
Deaths:47
KDR:5.468
Accuracy:46.811% B
KPH:21.700 C
VKPH:16.600 C++
Proton II PPA
C++
Kills:93
V. Kills:9 N/A
Deaths:10
KDR:9.300
Accuracy:34.373% A++
KPH:40.600 C--
VKPH:3.900 C++
Kills:1,471 (807 + 664)
Deaths:238
KDR:6.181
VKDR:3.857
Vehicle Kills:918
Kill Difference:1,233
Playtime:73.745 hours
Usage:1%
Score:1.804m
Score/min:408
Driving Accuracy:39.662%
Gunner Accuracy:34.373%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C
Kills:161
V. Kills:121 132%
Deaths:43
KDR:3.744
Accuracy:54.036% C-
KPH:25 D-
VKPH:18.800 C
Proton II PPA-H
C+
Kills:115
V. Kills:4 N/A
Deaths:19
KDR:6.053
Accuracy:36.873% C+
KPH:71 C
VKPH:2.500 D*
Saron HRB-H
C+
Kills:60
V. Kills:64 92%
Deaths:15
KDR:4
Accuracy:57.278% C*
KPH:23 D-
VKPH:24.500 C+
Kills:336 (0 + 336)
Deaths:77
KDR:4.364
VKDR:2.455
Vehicle Kills:189
Kill Difference:259
Playtime:10.672 hours
Usage:0%
Score:0.377m
Score/min:589
Driving Accuracy:N/A%
Gunner Accuracy:57.278%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B*
Kills:1,368
V. Kills:262 N/A
Deaths:100
KDR:13.680
Accuracy:44.828% B*
KPH:63.800 B*
VKPH:12.200 B+
M40 Fury
B**
Kills:1,255
V. Kills:251 498%
Deaths:81
KDR:15.494
Accuracy:46.328% B**
KPH:75.200 B*
VKPH:15 B+
M60-G Bulldog
B**
Kills:1,041
V. Kills:239 434%
Deaths:96
KDR:10.844
Accuracy:46.511% B**
KPH:45.200 B**
VKPH:10.400 B**
M12 Kobalt
B++
Kills:849
V. Kills:28 N/A
Deaths:42
KDR:20.214
Accuracy:22.487% B++
KPH:87.400 B+
VKPH:2.900 C+
M60-G Bulldog
A+
Kills:823
V. Kills:172 476%
Deaths:59
KDR:13.949
Accuracy:51.941% A+
KPH:62.400 B**
VKPH:13 B*
M12 Kobalt
B+
Kills:465
V. Kills:12 N/A
Deaths:13
KDR:35.769
Accuracy:19.890% B+
KPH:79.800 C*
VKPH:2.100 C--
M20 Basilisk
C++
Kills:436
V. Kills:168 258%
Deaths:88
KDR:4.955
Accuracy:46.405% B*
KPH:20.800 C+
VKPH:8 C++
M20 Basilisk
B+
Kills:329
V. Kills:177 185%
Deaths:54
KDR:6.093
Accuracy:46.783% B*
KPH:22.700 C++
VKPH:12.200 B+
G30 Walker
A+
Kills:103
V. Kills:57 178%
Deaths:25
KDR:4.120
Accuracy:39.678% A+
KPH:18.100 B+
VKPH:10 C++
G30 Walker
B**
Kills:58
V. Kills:51 112%
Deaths:11
KDR:5.273
Accuracy:36.832% B*
KPH:16.400 C+
VKPH:14.400 B**
Kills:6,727 (0 + 6,727)
Deaths:569
KDR:11.822
VKDR:2.490
Vehicle Kills:1,417
Kill Difference:6,158
Playtime:134.617 hours
Usage:2%
Score:4.389m
Score/min:543
Driving Accuracy:N/A%
Gunner Accuracy:36.832%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C-
Kills:950
V. Kills:289 328%
Deaths:775
KDR:1.226
Accuracy:49.739% C++
KPH:14.500 C--
VKPH:4.400 C-
M12 Kobalt-F
C+
Kills:416
V. Kills:22 N/A
Deaths:262
KDR:1.588
Accuracy:32.157% A+
KPH:23.300 C
VKPH:1.200 C+
S12 Renegade
C*
Kills:168
V. Kills:13 N/A
Deaths:118
KDR:1.424
Accuracy:43.314% C++
KPH:28.800 D
VKPH:2.200 C*
Kills:1,534 (1,534 + 0)
Deaths:1,155
KDR:1.328
VKDR:0.281
Vehicle Kills:324
Kill Difference:379
Playtime:89.182 hours
Usage:1%
Score:0.493m
Score/min:92
Driving Accuracy:43.314%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A++
Kills:250
V. Kills:42 N/A
Deaths:20
KDR:12.500
Accuracy:49.528% A**
KPH:75 C++
VKPH:12.600 A++
M20 Wyvern
B
Kills:230
V. Kills:129 177%
Deaths:68
KDR:3.382
Accuracy:40.441% B
KPH:16 C-
VKPH:9 D
Kills:480 (0 + 480)
Deaths:88
KDR:5.455
VKDR:1.943
Vehicle Kills:171
Kill Difference:392
Playtime:17.694 hours
Usage:0%
Score:0.175m
Score/min:165
Piloting Accuracy:N/A%
Gunner Accuracy:40.441%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 9,5059,3672,9353.191C++0.9928.609%B+30.042%C+60.6C+N/A337154.6h10.7C++37.3B+
VX6-7 6,4936,4264,0631.582C*0.6224.139%C+18.845%C18.4C--N/A78349.4h14C+58.1C++
Eclipse VE3A 6,1256,0312,1722.777A+0.5831.097%B**20.046%C++42C++N/A149143.7h11.9C++38.1B+
Orion VS54 5,9475,8692,6302.232B+0.0323.81%B+26.802%C**35.3C++N/A182166.2h11.6B+48.6C*
Zenith VX-5 3,4293,3641,0243.285A*1.0832.822%A+23.633%B45.8B+N/A21773.4h11.3B+34.5B++
Pulsar C 3,3613,3131,1982.765B**0.5629.937%B**20.072%C--35.5C**N/A18093.2h10.7B+35.9B+
Pulsar LSW 3,2383,2031,3182.43B*0.2325.425%B+29.254%B++37.4C+N/A14385.7h10.8B+42.6B+
Ursa 2,9542,9178943.263A*1.0628.847%B**25.574%C*55.6B++N/A27352.5h9.4B++32.5B++
SVA-88 2,7352,7158923.044B++0.8421.857%C27.44%C**32.1C-N/A15784.7h11.8C++54.1C++
Dual Photon Pods 3,5772,5025614.46C2.2648.776%C1.599%B+32.7D-14.1C26976.4h25.8C+52.9C+
NS-7 PDW 1,9091,9036882.766A*0.5726.618%B+18.707%C++41.1B++N/A21446.3h13.7B+51.4B+
VX29 Polaris 1,9071,8827272.589B**0.3926.379%B+27.683%B++44.6C++N/A23242.2h10.9B+41.5B+
NS-15MP 1,7971,7824863.667B++1.4731.069%B+29.012%C+58CN/A19630.7h10.3C**33.2B+
Zenith VX-5AE 1,8011,7774314.123A*1.9235.817%A+27.969%B+68.6B**N/A21025.9h10.4B++29.2B*
Terminus VX-9 1,7801,7616342.778B*0.5831.992%A25.327%C+54.5B++N/A31932.3h11.5B+35.9B++
Tank Mine 2,9961,7375303.277B+1.0827.616%C-N/A96C+69.6C**159818.1h1.9C++6.8C+
Force-Blade 1,7961,72527,5650.063A2.1439.952%B*N/A1C**N/A41677.7h2.4C**6B+
Proximity Mine 1,6651,6633404.891B2.6944.96%BN/A144.6B+N/A58911.5h1.8B4B+
VE-H Maw 1,5981,5783504.509A*2.3135.768%A++32.003%B+75.5B*1B+28720.9h8.4B*23.5B*
Eridani SX5 1,5981,5601,2941.206C++0.9926.76%C++19.487%C+16DN/A8597.3h12.8C+47.7C++
Phobos VX86 1,5721,5466932.231B*0.0375.796%A+14.166%C52.9BN/A22129.2h2B*2.6B++
Serpent VE92 1,4571,4465642.564A+0.3626.824%B++18.119%C34.6C**N/A20041.8h12.6C**47.1B+
Darkstar 1,3971,3825082.72B**0.5229.459%B+21.563%C48.3C++N/A14428.6h12.5C*42.3B+
Solstice SF 1,3951,3801,1331.218C**0.9825.132%C*17.536%C++16.9CN/A7681.8h14.1C+56.3C++
MANA Anti-Personnel Turret 1,4021,3803873.566N/A1.3725.161%UN/A13800U220U41295200.1h23.4T*93.1T*
M40 Fury 1,6301,36810013.68A11.4844.828%B*1.608%C+63.9B*12.2B+79921.4h12.9C*28.8B++
NS-11CP 1,3911,3683973.446A1.2533.94%B**21.93%C54.3C+N/A21925.2h11.5C++33.9B+
NS-44 Commissioner 1,3641,3501,3560.996C++1.2043.793%B*14.667%D--37.9C++N/A18835.6h3.8C*8.6B+
NS-45 Pilot 1,3561,3497591.777B+0.4241.705%A++28.984%B+88.2B**N/A26815.3h6.6B+15.7B*
Flare VE6 1,3201,3175652.331B**0.1321.644%C+24.601%C+36.8C+N/A21335.8h9.6B+44.2B
Sticky Grenade 1,3301,31711317N/A1,314.8048.276%CN/A940.7C+9.3C41241.4h2B4.1C**
Artemis VX26 AE 1,3231,3133094.249A2.0537.635%A+28.865%C++66B*N/A18519.9h10.1B+26.9B*
Sirius SX12 1,3351,3011,1111.171C++1.0323.934%C+13.682%D15.4DN/A8484.6h16C+67C++
Eidolon VE33 1,3061,3015152.526A0.3334.965%A22.906%C34.1B+N/A20338.2h7.1B*20.2B*
Ghost 1,2981,2964053.2C++1.0042.025%B+58.333%D--23.3DN/A11255.7h2.5C5.9C*
Skorpios 1,3101,2946252.07B0.1329.986%B++20.17%C+32.9C-N/A24539.3h12.5C--41.6C++
H-V45 1,3091,2921,0771.2C+1.0022.02%C-15.248%D19.1C--N/A9567.8h13.9C+63.1C+
NS-357P Underboss 1,2911,2856072.117B+0.0854.779%A++22.879%C89.2B+N/A38214.4h3.5B6.3B*
C-4 1,8061,2781,1741.089C+1.1127.922%B+N/A52.8D21.8C--88924.2h1.7C6C++
Manticore SX40 1,3021,2781,0371.232C**0.9733.506%B+16.588%D44.5B+N/A23428.7h7B+21B+
NS Baron G5AE 1,2951,2714043.146A++0.9553.672%B++11.723%D50.4C**1A27925.2h4.1B7.6C+
NS-15M AE 1,2731,2594073.093B+0.8926.975%C**26.37%C+44.8CN/A26328.1h11.1C**41.1B
M40 Fury 1,5061,2558115.494A13.2946.328%B**2.231%C**75.1B*15B+96016.7h13.4C++28.8B+
Nebula VM20 1,2651,2473213.885B*1.6820.242%B+26.383%B**38.5BN/A19432.4h14.5B+71.7B+
Parsec VX3-A 1,2471,2432405.179C++2.9848.426%B**64.039%F--36.2DN/A9534.3h2.2D-4.5C++
Frag Grenade 1,2501,24311243N/A1,240.8038.157%D-N/A365.6C--2.1D20153.4h4C+10.6C
NS-44L Blackhand 1,2491,2408851.401C**0.8053.513%A21.452%D**57.4A++N/A22421.6h4B+7.5B++
VE-S Canis 1,2521,2322974.148A**1.9540.817%A*20.942%C+73.3B**1.2A21716.8h10.1B+24.6B++
Cerberus 1,2361,2307151.72B++0.4843.191%A++22.927%C+87.2A+N/A22314.1h4.9B*11.3B**
VE-LR Obelisk 1,2631,2232964.132A+1.9349.626%A**33.851%C*49.5B++1.6A17624.7h5B*10B**
Solstice VE3 1,2271,2215182.357A*0.1625.818%B+16.626%C--23.7BN/A21951.6h14.4B55.6C**
Chaos 1,2361,2154312.819B**0.6259.665%B*13.992%C52.8C++N/A15023h3.5B*5.9B*
VE-H Maw AE 1,2441,2113043.984B**1.7834.377%A32.205%B+76.6B+2.1A16915.8h8.9B++25.8B*
NSX-P Tanto 1,2201,2092405.038S2.8436.215%A*28.205%B+72.8A*N/A23816.6h10.7B**29.6B**
NS-11A "Heatwave" 1,2491,2053373.576A1.3836.87%A++27.718%C**58.2B++2.1A++15220.7h11.5B++31.2B*
Auraxium Force-Blade 1,2091,20128,3630.042C++2.1632.566%C*2.748%D0.8CN/A31426.1h2.2C+6.8C**
PS1-AV Suppressor 1,2221,2003293.647B**1.4534.46%B*24.583%C++51.1C++N/A12423.5h12.1B35.1B+
NSX Tomoe 1,2031,1963423.497A1.3038.604%A*30.351%D60.7B*N/A13519.7h11.6B++29.9B**
NSX-P Naginata 1,2321,1962894.138A++1.9435.185%A**30.1%C+72B**2.2A++16616.6h9.8B*27.9B**
NS-11A 1,2021,1904012.968B**0.7730.248%A22.101%C++46.3B++N/A24725.7h11.7B++38.6B*
NS-11C 1,2071,1895442.186A0.0128.738%B**16.989%C33.2BN/A24435.8h14.5C++50.5B+
Lasher X2 1,1981,1895882.022A++0.1829.216%B+3.364%C35.6C*N/A24633.4h15B**51.2B++
MKV Suppressed 1,1911,1864392.702A*0.5025.898%C+13.912%D-35.2C*N/A17033.7h15.3C+59C++
NS-61 "Ravenous" Emissary 1,2051,1865372.209B**0.0141.044%A++25.801%B*74.6A1.2B+20915.9h11B++26.8B*
Artemis VX26 1,1951,1854562.599B**0.4032.103%B**18.903%D47.2B++N/A21125.1h10.3B++32.2B*
Pulsar VS1 1,1831,1774042.913A*0.7131.628%A++20.391%C+44.4B**N/A38326.5h11.9B*37.6B**
NS-61 Emissary 1,1801,1775901.995A++0.2139.504%A++18.267%C**90.5M*N/A26013h9.9B++25.2B**
NSX Tengu 1,1911,1762604.523M++2.3247.086%A+24.915%B++62.9B**N/A17918.7h10.1B*21.5B++
Equinox VE2 1,1821,1763603.267A*1.0732.601%A22.789%C*52.7B+N/A13222.3h10.8B++33.2B++
Thanatos VE70 1,1951,1715282.218A++0.0254.385%A+18.873%B+49.4B**1A++27123.7h3.3B**6B**
Revenant 1,1901,1713783.098C++0.9042.738%A+25.534%C--38.5CN/A10830.4h6.8C**15.9B++
Corvus VA55 1,1811,1704022.91A*0.7130.894%A22.393%C+49.4B**N/A30523.7h11.2B+36.2B++
XM98 1,1741,1692824.145B**1.9450.394%A++66.039%D--34.4C**N/A8834h2.2B+4.5B*
Beamer VS3 1,1821,1697381.584B**0.6238.196%A+20.359%C69.2A*N/A37916.9h9.3C*24.5C**
NS-44 Commissioner AE 1,1801,1697281.606C**0.5953.171%A25.749%C+80.1B++N/A21514.6h3.4C++6.4B++
Pandora VX25 1,1851,1664872.394A++0.1952.414%A15.695%C++42.1C*N/A20427.7h4.3C*8.1B++
Deimos VA29 1,1801,1664722.47B**0.2770.62%B*10.12%D--53B+N/A36722h2B++2.8B+
NS Baron G5 1,1881,1644332.688A*0.4951.853%B*13.402%C34C+N/A11034.2h4.6C++8.9C+
Solstice Burst 1,1841,1646481.796C**0.4029.363%B+21.134%C27.9CN/A16441.7h13.2C++44.9B+
NSX Tanto 1,1751,1642914M+1.8036.473%A++23.454%C67.3AN/A16117.3h10.4B++28.6B+
Nebula VM20 1,1781,1633273.557B*1.3621.784%B+25.108%B*40.1B+N/A18129h14.7B+67.6B+
Nyx VX31 1,1671,1633263.567B+1.3741.126%B**20.894%D-39.8C++N/A20529.2h5.2C**12.7B++
NSX Daimyo 1,1641,1631906.121B*3.9247.483%B*97.163%B*47.7C+N/A12524.4h2.2B+4.6B++
NSX Naginata 1,1731,1633433.391A++1.1934.777%A**23.56%D78.1AN/A18314.9h10.1B+29.2B*
Phaseshift VX-S 1,1671,1632195.311B*3.1146.124%A60.361%D-35.5C*N/A9332.8h3C++6.4B+
Spiker 1,1711,1636551.776B*0.4240.601%A+23.13%C**67.6B**N/A16317.2h7.3B+17.9B*
NS-357 Underboss 1,1711,1627641.521B+0.6846.393%A17.9%C-48.8C**N/A16623.8h3.9B+8.4B++
CME 1,1751,1624172.787A+0.5934.206%A+24.613%C**50.3B+N/A41723.1h12.2B+35.8B*
VA39 Spectre 1,1751,1623473.349A1.1549.437%M28.141%D-31.7B+N/A9236.7h4.5B*9B**
NS-15M1 1,1661,1614962.341B++0.1422.344%C+26.098%B+37.8C+N/A26730.7h11.4B+50.9B
Equinox VE2 Burst 1,1731,1613333.486B**1.2931.878%B*23.084%C--59.5B+N/A26519.5h11.3B+35.4B++
NS Decimator 1,7561,1619951.167C*1.0361.683%C++3.359%B*24.6D12.6C35147.2h5.7C--9.2C
NS-15MB 1,1731,1612764.207A*2.0130.851%B++26.96%C58.3C+N/A34419.9h11C**35.6C**
The Immortal 1,1631,1618501.366C++0.8338.825%B+24.892%C--73.9B++N/A19715.7h6.7B*17.3B**
Parallax VX3 1,1621,1613643.19C++0.9942.639%B+65.03%D**23.1CN/A8150.2h2.4C+5.5C**
Phantom VA23 1,1671,1613713.129B++0.9347.545%A++22.739%D36.9C+N/A12031.5h4.4C*9.3B++
NS-15M2 1,1651,1604222.749B++0.5526.665%B+25.862%C+50C**N/A32523.2h10.6B++39.8B+
NS-30 Vandal 1,1661,1603263.558B**1.3647.427%A*20.259%D55B++N/A22721.1h5.2B+11B*
NSX Yumi 1,1841,1603503.314A1.1137.565%A*25.776%C+45.1B+N/A11125.7h11.3B+30.2B*
V10 1,1691,1603513.305C++1.1040.388%C+65.517%D**21.8DN/A7053.2h2.7D6.6C
Nova 1,1701,1605951.95B+0.2548.574%C**17.414%B+34.9C+N/A15133.2h4.4C*9.1B
C-4 ARX 1,4821,0486931.512C0.6924.387%C--N/A51.4D*21.3D-57420.4h1.3C+5.2C+
M60-G Bulldog 1,2801,0419610.844A*8.6446.511%B**2.594%C+45.1B**10.3B**39623.1h7.1C**15.2B++
S1 1,2951,0325102.024A*0.1862.232%B+3.779%B+26.2C++6.7D-29439.4h3.9A6.3B**
NS Decimator-G 1,2279873562.772B**0.5768.031%B+4.053%B**32.4D7.9D--12330.5h2.9B*4.3B++
Hades VSH4 1,2619774812.031M++0.1763.634%D2.968%C**25.7C*7.5C18938h5A7.9A
M40 Fury-F 1,2399507751.226C+0.9749.739%C++N/A14.5C--4.4C-9965.5h13.7C+27.6C+
L100 Python AP 1,5899481685.643B3.4452.452%C-4.747%B**29.9C++20.2B+47231.7h6.1B11.6C*
Antares LC 1,6019224252.169C**0.0336.498%B++1.085%D18.1C+13.3C+17051h139C+380.7C*
Lasher X2 AE 9378952693.327A*1.1340.225%A3.128%C57.7B++2.7A*14815.5h15.9B++39.6B*
M12 Kobalt 8778494220.214B++18.0122.487%B++17.315%C+87.5B+2.9C+4679.7h18.4C*82B+
Nemesis VSH9 1,3748458441.001B+1.2067.12%B++3.905%B++15.9C+10C+37053h9.1C13.6C+
Saron Laser Cannon 1,7328278121.018C+1.1837.157%B*2.66%C**10.3C11.3C**18880.1h204.9D551.6C+
M60-G Bulldog 9958235913.949A**11.7551.941%A+2.916%C+62.3B**13B*53813.2h7.1C++13.6B+
Comet VM2 1,0708202962.77A*0.5754.163%A5.854%B++19.9A++6.1B**21541.3h17.2B+31.8B++
The Kraken 1,1517712772.783B*0.5865.24%B+1.816%C+40.6C+20C++31719h5.1D7.8C
Maelstrom Turbo Laser 1,7697461,4670.509C1.6934.606%B+4.29%B**4.4D-6D99170.9h267.6F-773.2D*
Hornet Missiles 1,3287261814.011C+1.8161.849%C+N/A47.5C39.3C++69015.3h12.3C+19.9C+
Comet VM2 8907032802.511A++0.3156.666%A6.686%B**18.6B**4.9C+17837.8h20.4B+36.1B*
Blueshift VM5 6126002332.575C++0.3716.1%D19.667%C24DN/A14425h17.6C109.5C
Spear Anti-Vehicle Phalanx Turret 9585694911.612B++9.4145.894%C++3.339%C42.8C**29.2B++61613.3h7.8B+17.1B+
Blueshift VM5 5295222402.175C+0.0316.273%D23.18%B+24.7C--N/A13021.1h17.3C106.5C
Damascus Edge 5165128,1520.063B++2.1443.956%A2.344%D-1.2C+N/A4424.1h2.1C*4.8B+
C75 Viper 624484627.806B*5.6144.981%B+1.446%C+40.3B+11.7B**35912h12.2B+27.2B+
M12 Kobalt 4774651335.769B*33.5719.89%B+18.495%C++80.2C*2.1C--5335.8h18.7C++93.8B
M20 Basilisk 604436884.955B**2.7546.405%B*3.899%D20.8C+8C++29621h98.4C++212.1B+
Quasar VM1 4314261263.381A1.1822.488%A+23.005%B*31.3B++N/A20713.6h14.7C*65.6B+
M12 Kobalt-F 4384162621.588C+0.6132.157%A+11.058%C++23.4C1.2C+5517.8h20C--62.1B
Supernova FPC 776416854.894C+2.6942.103%D**2.163%C+15.1D-13C-48627.6h5.7C+13.6D
Quasar VM1 4074021093.688B*1.4927.119%A*24.378%B*51.5AN/A1847.8h12.5B+46B*
Supernova PC 574391665.924C++3.7239.662%D--3.069%B+18.2C8.5C++24521.5h4.3B++10.7C*
NS-AM7 Archer 4763793371.125A++1.0861.693%B+21.636%B+10.7B*2.7C+6535.5h11.2B*18.1B*
MAX Punch 4223631,3260.274B**1.9360.822%B*N/A2.2C+N/A8165.4h2.9C+4.8C++
Lumine Edge 34534313,1480.026C2.1720.355%D15.743%C+0.6DN/A4613.1h1.7C-8.6C+
MANA Anti-Vehicle Turret 6913342101.59D0.6153.78%D2.695%C+3340C+3570B1286740.1h10.3C**19.1C++
M20 Basilisk 506329546.093A++3.8946.783%B*7.903%B*22.7C++12.2B+39014.5h116.1C+248.2B
L100 Python HESH 406322496.571C4.3738.872%D*1.242%C20.8D*5.4D15615.5h4.4D11.3D--
E540 Halberd 4843143010.467C*8.2749.826%C*2.229%C+29.9C+16.2C+43710.5h6.4C12.8C+
Vortex VM21 4853011681.792B**0.4142.605%C*2.99%C-8.9B5.4C*11833.8h39.9B+93.7B+
Vortex VM21 4752951681.756B+0.4443.36%C**2.373%D8.6C+5.2C11734.3h42C++96.8C**
L100 Python HEAT 429289397.41B*5.2144.274%D5.536%A*20.4D9.9C21814.2h5.2B+11.7C**
Saron HRB 453257475.468C++3.2746.811%B2.724%B**21.8C16.6C++52911.8h21.4C*45.6B+
CAS 14-E 2922502012.5C+10.3049.528%A**1.6%C+75.8C++12.7A*2523.3h35.7C72B+
Anti-Vehicle Grenade 2872471247N/A244.8038.499%D**N/A224.5D36.4D32071.1h6.1C+15.8C--
C150 Dalton 450235773.052C-0.8531.45%DN/A2350U2150U45954400.1h5.3C-16.9D-
NS-10 Burster 3902321691.373B++0.8337.798%A5.172%C--5.6C+3.8C++14041.1h167.5D443.1B
M20 Wyvern 359230683.382C1.1840.441%B5.652%B16C-9D14414.4h82.5C++204B
Rocklet Rifle 4062251181.907A**0.2956.617%B+N/A23C18.5C--3279.8h55.5D*98.1C--
NS-10 Burster 3922241691.325B0.8838.198%A4.464%C-5.8C++4.3C**14538.9h170.5C-446.3B+
Hunter QCX 2492242700.83C*1.3763.677%A9.821%D--15.8C++1.8C+8214.2h12.2C19.1C+
CAS30 Tank Buster 5162144370.49C--1.7141.56%CN/A3D-4.3D11370.7h111.1D**267.3D*
L105 Zephyr 241211268.115C+5.9149.888%B*N/A2110U300U11926200.1h6.3C*12.7B+
Skyguard 310177453.933B+1.7336.371%B**3.39%B**11.1C-8.4C29315.9h177.6D--488.4C+
S12 Renegade 1811681181.424C0.7843.314%C++4.167%C29D2.2C*1325.8h4C-9.1C+
E540 Halberd-H 282161433.744C1.5454.036%C-N/A25.2D-18.9C5246.4h8.4D15.6D-
NSX Masamune 205130941.383B++0.8263.002%B+N/A26.5C15.3C++2534.9h19.8D31.4C
Proton II PPA-H 119115196.053C-3.8536.873%C+N/A71.9C2.5D*5461.6h9.3B25.3B
NS Harrower 1101091,4010.078B+2.1253.165%A1.835%D-1.7C+N/A763.7h1.9B+3.6B+
NS Annihilator 2391081310.824B+1.3877.745%DN/A7.8C--9.5B24213.8h14.6D-18.7D-
Light PPA 120103452.289C0.0944.942%B+2.913%M42.9C+7.1A+6432.4h17.8C39.6C+
G30 Walker 160103254.12C**1.9239.678%A+4.854%C**18.1B+10C++4225.7h248.4C626.1B+
M60-A Bulldog 10794204.7C+2.5030.703%D2.128%B+940U130U7659400.1h5.3B+17.4C++
Proton II PPA 10293109.3C7.1034.373%A++N/A40.4D3.9C++2342.3h14D--40.7C**
Aspis Anti-Aircraft Phalanx Turret 21188332.667C0.4732.741%B**1.136%D11.6C*16.2B**4807.6h196.1D-599C*
AP30 Shredder 15081253.24C1.0428.245%D-2.469%B810U690U17599700.1h94.1C++333.2C+
M60-A Bulldog 9480613.333C+11.1347.726%C++6.25%M+27.6C4.8C++3132.9h7.5C--15.7C+
NS-45 "Brass" Pilot 8177531.453C0.7542.113%B**18.182%D**55D2.9A++1501.4h7C16.7B+
Cosmos VM3 7773193.842A1.6420.236%B*17.808%C38.4B*2.1S5311.9h13.9C*68.6C**
Cosmos VM3 6665193.421B*1.2219.122%B+30.769%A*32.5C**N/A4862h14.8C77.4B
M60-A Bulldog 7962106.2C4.0040.326%D1.613%D15.9D4.4C++2013.9h9.2D*22.8D*
Saron HRB-H 12460154C+1.8057.278%C*3.333%A++23.1D-24.6C+7732.6h33.4D58.3C-
G30 Walker 10958115.273B3.0736.832%B*1.724%D*16.6C+14.6B**5273.5h255.1C-692.6C*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret631,9265.4h
Nano-Armor Kit1,3001,482,703132.4h
Decoy Grenade01470h
Nanite Revive Grenade02,0810.6h
Medical Applicator545245,54824.7h
Solid Wall0720.5h
Spawn Beacon43011,46115.4h
Welding Device03,6030.4h
Structure Shield Module0740.3h
Deconstruction Tool02,5340.4h
Rampart Wall71071.1h
Motion Spotter12221,70813.3h
Restoration Kit837682h
Cortium Silo0860.4h
Repair Module01240.4h
Spitfire Auto-Turret35400.5h
Turret AI Module11070.3h
Ammunition Package1915,5054h
Medical Kit11,19457,758191.5h
Anti-Infantry MANA Turret723,6816.3h
Pain Spire0560.4h
Flail Targeting Dart95113.6h
The Flail0530.4h
Router01100.2h
Nano-Repair Grenade04930.1h
Recon Detection Device12013,13821.1h
Shield Recharging Field323,2851.1h
Smoke Grenade01530h

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