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Castellan Gaius8altar[] Gaius8altar
VS BR 65

KDR: 3.27

Score: 18.9m

Last Seen: Sep 17th, 2019 11:22 PM
- OFFLINE - 6 hour(s)

Prestige 1, Battle Rank 65 - Vanu Sovereignty on Cobalt
Level Progress (to 66): 56%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS VE-S Canis NSX Daimyo Lumine Edge NS-44L Blackhand S12 Renegade Ghost NS-357 IA Light PPA
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,278,871 MLG Score: 2621
Fun Score: N/A
Cheeseburgers Flipped: 457TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.256%22.412%67816120017,6871.958481.316

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.475%1.764A++0.248C++-2.859THEAD ++ (~7.28)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.70.646B+7.80.442B18

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.123%1.025%1506112152,1462191399.754551533%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.78B++-0.453D-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.60.851B*10.40.797B++13.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.952%0.983%392312139164733351.93249273%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.513%1.689A++-1.034D*0.456

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.744B++5.60.54B+4.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.93%10.87%142412124143761381.10106298%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.127%0.264C*1.356A1.903

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
93.20.218C++34.40.085C+58.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.904%91.681%142512119,1368291111.0205

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.575%0.454B+1.606A+2.123

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.565B+1.60.486B+2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.151%16.279%1422121438771640.539749

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.903%1.071B**0.345C**0.748

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.689B+2.30.54B+2.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
18.9m268.1%292 (17.5k)260 (15.6k)3.2746649,82415,2153.3549865 (65)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1216567925.938%30.188%78304:4613

7% Engineer79% Infiltrator15% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 26th, 2017 2:02 PMFeb 28th, 2019 11:36 PMSep 18th, 2019 4:21 PM (27d) (PST)Sep 17th, 2019 9:27 PM (28d) (PST)Sep 17th, 2019 7:22 PM (28d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4671962710.6880.2100.2081.9290.0322621

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,01811,77116,247411312116215,625

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1207.2h/50.3d 1,222 15,041 14,156 139.7k 1,288 3,526 2,294 33.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
VE-H Maw
C--
Kills:551
Deaths:324
KDR:1.701
Accuracy:22.884% C--
HSR:13.430% D**
Orion VS54
B*
Kills:175
Deaths:114
KDR:1.535
Accuracy:25.270% B*
HSR:25.714% C++
Kills:726
Deaths (as Heavy Assault):438
Deaths (to Heavy Assaults):4,383
KDR:1.65753
Kill Difference:288
Playtime:44.116 hours
Usage:4%
Score:0.686m
Score/min:259
Accuracy (listed only):24.077%
HSR (listed only):19.572%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
B+
Kills:8,283
Deaths:3,552
KDR:2.332
Accuracy:30.047% B+
HSR:7.896% D**
NSX Daimyo
B*
Kills:3,694
Deaths:756
KDR:4.886
Accuracy:34.778% D--
HSR:97.185% B*
NS-44L Blackhand
A+
Kills:2,773
Deaths:581
KDR:4.773
Accuracy:55.217% A+
HSR:59.719% A
Ghost
A*
Kills:2,392
Deaths:381
KDR:6.278
Accuracy:35.139% D
HSR:88.712% A*
NS-357 IA
B++
Kills:2,220
Deaths:1,419
KDR:1.564
Accuracy:51.987% B++
HSR:35.631% C*
NS-45 Pilot
B+
Kills:1,940
Deaths:1,019
KDR:1.904
Accuracy:34.286% B+
HSR:17.887% D--
Phaseshift VX-S
A++
Kills:1,653
Deaths:109
KDR:15.165
Accuracy:49.818% A++
HSR:92.438% A
XM98
A++
Kills:1,234
Deaths:80
KDR:15.425
Accuracy:48.461% A++
HSR:85.656% A
NS-44 Commissioner
B**
Kills:256
Deaths:165
KDR:1.552
Accuracy:45.421% B**
HSR:16.797% D
NS-357 Underboss
B
Kills:182
Deaths:118
KDR:1.542
Accuracy:37.021% C+
HSR:24.725% B
NSX Tomoe
C++
Kills:167
Deaths:113
KDR:1.478
Accuracy:26.643% C--
HSR:37.725% C++
NSX Tengu
C--
Kills:167
Deaths:99
KDR:1.687
Accuracy:33.173% C--
HSR:13.773% D*
VA39 Spectre
B*
Kills:163
Deaths:31
KDR:5.258
Accuracy:29.165% C--
HSR:48.466% B*
Spiker
B**
Kills:119
Deaths:99
KDR:1.202
Accuracy:31.070% C*
HSR:29.412% B**
Cerberus
A+
Kills:83
Deaths:80
KDR:1.038
Accuracy:33.511% C**
HSR:37.349% A+
Kills:25,326
Deaths (as Infiltrator):8,602
Deaths (to Infiltrators):2,669
KDR:2.9442
Kill Difference:16,724
Playtime:953.664 hours
Usage:79%
Score:14.655m
Score/min:256
Accuracy (listed only):38.382%
HSR (listed only):46.225%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
B+
Kills:8,283
Deaths:3,552
KDR:2.332
Accuracy:30.047% B+
HSR:7.896% D**
Serpent VE92
C*
Kills:527
Deaths:371
KDR:1.420
Accuracy:24.502% C++
HSR:21.442% C*
Deimos VA29
C++
Kills:326
Deaths:206
KDR:1.583
Accuracy:62.349% C++
HSR:15.951% C+
NSX Tengu
C--
Kills:167
Deaths:99
KDR:1.687
Accuracy:33.173% C--
HSR:13.773% D*
Solstice VE3
C**
Kills:65
Deaths:68
KDR:0.956
Accuracy:21.339% C
HSR:21.539% C**
Thanatos VE70
B
Kills:61
Deaths:26
KDR:2.346
Accuracy:37.168% C
HSR:18.033% B
Kills:9,429
Deaths (as Light Assault):4,322
Deaths (to Light Assaults):2,641
KDR:2.18163
Kill Difference:5,107
Playtime:18.464 hours
Usage:2%
Score:0.244m
Score/min:220
Accuracy (listed only):34.763%
HSR (listed only):16.439%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C*
Kills:527
Deaths:371
KDR:1.420
Accuracy:24.502% C++
HSR:21.442% C*
Deimos VA29
C++
Kills:326
Deaths:206
KDR:1.583
Accuracy:62.349% C++
HSR:15.951% C+
Solstice VE3
C**
Kills:65
Deaths:68
KDR:0.956
Accuracy:21.339% C
HSR:21.539% C**
Thanatos VE70
B
Kills:61
Deaths:26
KDR:2.346
Accuracy:37.168% C
HSR:18.033% B
Kills:979
Deaths (as Engineer):671
Deaths (to Engineers):2,075
KDR:1.45902
Kill Difference:308
Playtime:85.205 hours
Usage:7%
Score:1.244m
Score/min:243
Accuracy (listed only):36.340%
HSR (listed only):19.241%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
B+
Kills:8,283
Deaths:3,552
KDR:2.332
Accuracy:30.047% B+
HSR:7.896% D**
Deimos VA29
C++
Kills:326
Deaths:206
KDR:1.583
Accuracy:62.349% C++
HSR:15.951% C+
H-V45
C+
Kills:169
Deaths:152
KDR:1.112
Accuracy:23.854% C+
HSR:14.793% D-
NSX Tengu
C--
Kills:167
Deaths:99
KDR:1.687
Accuracy:33.173% C--
HSR:13.773% D*
Terminus VX-9
D**
Kills:115
Deaths:150
KDR:0.767
Accuracy:18.405% D**
HSR:15.652% D**
Pulsar VS1
C++
Kills:62
Deaths:45
KDR:1.378
Accuracy:23.816% C++
HSR:16.129% D
Thanatos VE70
B
Kills:61
Deaths:26
KDR:2.346
Accuracy:37.168% C
HSR:18.033% B
Kills:9,183
Deaths (as Combat Medic):4,230
Deaths (to Combat Medics):1,861
KDR:2.17092
Kill Difference:4,953
Playtime:43.485 hours
Usage:4%
Score:0.717m
Score/min:275
Accuracy (listed only):32.688%
HSR (listed only):14.604%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C
Kills:2,039
Deaths:834
KDR:2.445
Accuracy:16.826% C
HSR:17.411% D
Nebula VM20
C-
Kills:2,021
Deaths:835
KDR:2.420
Accuracy:16.299% C-
HSR:18.308% C--
Comet VM2
M+
Kills:86
Deaths:35
KDR:2.457
Accuracy:68.469% M+
HSR:1.163% D**
Comet VM2
A**
Kills:63
Deaths:28
KDR:2.250
Accuracy:69.041% A**
HSR:0% F-
Kills:4,209
Deaths (as MAX Suit):866
Deaths (to MAX Suits):334
KDR:4.86028
Kill Difference:3,343
Playtime:57.216 hours
Usage:5%
Score:1.317m
Score/min:384
Accuracy (listed only):42.659%
HSR (listed only):9.220%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B+
Kills:2,146
V. Kills:135 N/A
Deaths:279
KDR:7.692
Accuracy:44.123% B+
KPH:61.500 B+
VKPH:3.900 C*
Hornet Missiles
M**
Kills:63
V. Kills:40 154%
Deaths:3
KDR:21
Accuracy:59.725% C
KPH:204.100 A*
VKPH:129.600 M**
Kills:2,209 (2,146 + 0)
Deaths:282
KDR:7.833
VKDR:0.621
Vehicle Kills:175
Kill Difference:1,927
Playtime:35.181 hours
Usage:3%
Score:0.385m
Score/min:182
Piloting Accuracy:44.123%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
A*
Kills:752
V. Kills:230 326%
Deaths:59
KDR:12.746
Accuracy:56.189% B+
KPH:60.700 A*
VKPH:18.600 A
C75 Viper
M
Kills:91
V. Kills:34 260%
Deaths:8
KDR:11.375
Accuracy:57.343% A++
KPH:55.700 A+
VKPH:20.800 M
Skyguard
M*
Kills:79
V. Kills:35 219%
Deaths:2
KDR:39.500
Accuracy:29.035% C+
KPH:37 M*
VKPH:16.400 A++
Kills:922 (922 + 0)
Deaths:69
KDR:13.362
VKDR:4.333
Vehicle Kills:299
Kill Difference:853
Playtime:16.159 hours
Usage:1%
Score:0.270m
Score/min:278
Driving Accuracy:29.035%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B++
Kills:73
V. Kills:31 228%
Deaths:6
KDR:12.167
Accuracy:72.368% A**
KPH:26.200 B
VKPH:11.100 B++
E540 Halberd
C++
Kills:69
V. Kills:29 230%
Deaths:2
KDR:34.500
Accuracy:45.718% C
KPH:31.900 C++
VKPH:13.400 C-
Kills:142 (73 + 69)
Deaths:8
KDR:17.750
VKDR:7.500
Vehicle Kills:60
Kill Difference:134
Playtime:4.951 hours
Usage:0%
Score:0.063m
Score/min:211
Driving Accuracy:72.368%
Gunner Accuracy:45.718%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B*
Kills:130
V. Kills:2 N/A
Deaths:6
KDR:21.667
Accuracy:27.126% B*
KPH:127 C+
VKPH:2 D--
M20 Basilisk-H
A+
Kills:58
V. Kills:16 341%
Deaths:6
KDR:9.667
Accuracy:64.588% A+
KPH:83.700 B*
VKPH:23.100 B+
Kills:188 (0 + 188)
Deaths:12
KDR:15.667
VKDR:1.500
Vehicle Kills:18
Kill Difference:176
Playtime:1.717 hours
Usage:0%
Score:0.033m
Score/min:322
Driving Accuracy:N/A%
Gunner Accuracy:64.588%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C*
Kills:134
V. Kills:8 N/A
Deaths:6
KDR:22.333
Accuracy:20.287% B
KPH:64.700 C+
VKPH:3.900 C*
M20 Basilisk
B**
Kills:92
V. Kills:21 418%
Deaths:10
KDR:9.200
Accuracy:48.466% B**
KPH:33 B**
VKPH:7.500 C+
Kills:226 (0 + 226)
Deaths:16
KDR:14.125
VKDR:1.813
Vehicle Kills:29
Kill Difference:210
Playtime:4.858 hours
Usage:0%
Score:0.052m
Score/min:177
Driving Accuracy:N/A%
Gunner Accuracy:48.466%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C++
Kills:2,616
V. Kills:108 N/A
Deaths:536
KDR:4.881
Accuracy:44.306% C**
KPH:51.800 C+
VKPH:2.100 C++
M12 Kobalt-F
A+
Kills:224
V. Kills:2 N/A
Deaths:43
KDR:5.209
Accuracy:32.596% A+
KPH:29 C+
VKPH:0.300 D--
Kills:2,840 (2,840 + 0)
Deaths:579
KDR:4.905
VKDR:0.190
Vehicle Kills:110
Kill Difference:2,261
Playtime:58.175 hours
Usage:5%
Score:0.476m
Score/min:136
Driving Accuracy:32.596%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A+
Kills:120
V. Kills:22 N/A
Deaths:6
KDR:20
Accuracy:55.954% M*
KPH:60.600 C+
VKPH:11.100 A+
Kills:120 (0 + 120)
Deaths:6
KDR:20
VKDR:3.667
Vehicle Kills:22
Kill Difference:114
Playtime:1.982 hours
Usage:0%
Score:0.033m
Score/min:278
Piloting Accuracy:N/A%
Gunner Accuracy:55.954%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VE-S Canis 8,3918,2833,5522.332B**0.9430.047%B+7.896%D**38.7C+N/A105214h10.1B+33.6B+
NSX Daimyo 3,6943,6947564.886B+1.6134.778%D--97.185%B*47C+N/A12078.6h1.7A4.9B+
Lumine Edge 3,3023,2575,3760.606A++2.6748.618%A++20.326%B++8.9BN/A22366.5h1.1B++2.3B++
NS-44L Blackhand 2,7792,7735814.773M*1.5055.217%A+59.719%A23.9C+N/A57116.2h2.8B**5B**
S12 Renegade 2,7242,6165364.881B+1.6144.306%C**5.925%C++51.8C+2.1C++14450.5h2.9B+6.5B+
Ghost 2,3992,3923816.278A3.0035.139%D88.712%A*62.9B**N/A16138h1.5A4.3B++
NS-357 IA 2,2212,2201,4191.564B+1.7151.987%B++35.631%C*25.3DN/A7787.6h2.8B*5.4B++
Light PPA 2,2812,1462797.692B+4.4244.123%B+1.025%C61.5B+3.9C*17234.9h10.4B+23.6B+
Nebula VM20 2,0852,0398342.445C*0.8316.826%C17.411%D41.7B+N/A11148.9h16.1C**95.5C++
Nebula VM20 2,0622,0218352.42C*0.8516.299%C-18.308%C--41.3B+N/A11048.9h16.1C*98.9C++
NS-45 Pilot 1,9581,9401,0191.904B+1.3734.286%B+17.887%D--27.5DN/A7670.5h5.9B++17.2B++
Phaseshift VX-S 1,6541,65310915.165S11.8949.818%A++92.438%A55.3AN/A14429.9h1.5B**3B**
XM98 1,2341,2348015.425S12.1548.461%A++85.656%A46.7B**N/A10926.4h1.6A3.4A
Tank Mine 1,4341,0192737.741U34.4719.394%D--N/A377.4S153.7M*20842.7h0.8A++4.2B**
The Slasher 1,0421,0046,5810.153A**3.1245.378%B*7.669%C-2.6C+N/A8384.9h1.9B+4.1C*
L100 Python HEAT 9827525912.746A++9.4756.189%B+N/A60.6A*18.5A27512.4h4.6B*8.2B*
Hunter QCX 7307293332.189A*1.0942.99%C+39.095%B*22.5B*N/A6532.4h2.7B+6.3B+
Proximity Mine 7147145413.222M+9.9531.003%D*N/A174.1B**N/A4824.1h1.9C++6.2D-
VE-H Maw 5575513241.701C++1.5722.884%C--13.43%D**40.5CN/A14013.6h11.2C+48.9C+
Serpent VE92 5435273711.42B1.8524.502%C++21.442%C*17.9C--N/A5529.5h12.5C**51.1B
Orbital Strike Uplink 7195241524U520.731150.72%UN/A1746.7U650U77140.3h1.5T*0.1T*
NSX Fujin 4854851485N/A481.7351.714%B**82.062%A++606.3B+N/A17330.8h2.2B++4.3B*
MANA Anti-Personnel Turret 4514441842.413N/A0.8618.078%UN/A4440U70U8180300.1h19.7T*109.1T*
C-4 4543571202.975B**0.3028.265%B+N/A137.3A37.3B+8422.6h1.4C*4.8B+
Deimos VA29 3303262061.583C**1.6962.349%C++15.951%C+27.4DN/A8511.9h1.9B*3.1B+
NSX Amaterasu 2632593130.827U2.4531.04%B12.355%C-13.7B**N/A5718.9h3.1C++9.9B+
NS-44 Commissioner 2572561651.552B+1.7245.421%B**16.797%D22.7C-N/A7611.3h3.8C*8.4B+
NS-TMC-01 "His Regards" 2312288500.268S3.0134.991%B*12.281%B++1.6C**N/A5138.3h2.5C+7.1B+
M12 Kobalt-F 226224435.209A+1.9332.596%A+10.714%C++29.1C+N/A867.7h14.8C++45.4B+
Frag Grenade 2162091209N/A205.7353.776%B**N/A696.7B*23.3A+26890.3h2.8B**5.3B*
NS-357 Underboss 1821821181.542B+1.7337.021%C+24.725%B25.6C--N/A697.1h4.1C*11.2C*
Orion VS54 1761751141.535C*1.7425.27%B*25.714%C++26.9C+N/A1966.5h18.5D*73.1C+
H-V45 1741691521.112C+2.1623.854%C+14.793%D-24.9CN/A926.8h15.5D65.1C+
NSX Tomoe 1721671131.478C+1.8026.643%C--37.725%C++46.4C**1.4M+2303.6h16.9D63.2C
NSX Tengu 174167991.687B+1.5933.173%C--13.773%D*59.6B**2.5S2962.8h9.5B*28.6B+
VA39 Spectre 166163315.258M+1.9829.165%C--48.466%B*32B++N/A925.1h3.7A12.7B*
NS Decimator 212153662.318A++0.9660.541%C+4.575%A*45B+17.4C++3313.4h3.7B++6B++
M12 Kobalt 142134622.333B*19.0620.287%B17.164%C63.8C+3.8C*1812.1h19.8C++97.7B
M12 Kobalt-H 132130621.667B18.3927.126%B*14.615%C-130C++2D--3101h15.9C+58.6B+
CAS 14-E 142120620B+16.7355.954%M*N/A60C+11A+2782h58.4F104.4C++
Spiker 122119991.202C*2.0731.07%C*29.412%B**27.7CN/A1014.3h7.6B+24.5B+
Terminus VX-9 1171151500.767C2.5118.405%D**15.652%D**16.2D--N/A597.1h16.9D**91.9F
M20 Basilisk 11392109.2M*5.9348.466%B**1.087%F-32.9B**7.5C+1742.8h66B*136.1B**
C75 Viper 12591811.375A++8.1057.343%A++1.099%C56.9A+21.3M2971.6h11.7B+20.4B*
Comet VM2 12086352.457A*0.8268.469%M+1.163%D**22.1A*8.7A**1583.9h35.3D--51.6C*
Cerberus 8383801.038C+2.2433.511%C**37.349%A+25.2CN/A763.3h5.3B+15.8B+
Skyguard 11479239.5U36.2329.035%C+N/A37.6M*16.7A++2822.1h55.8A+192.3A
Supernova PC 10473612.167B**8.8972.368%A**1.37%D26.1B11.1B++2322.8h8.3D**11.5C++
E540 Halberd 9869234.5A*31.2345.718%CN/A31.4C+13.2C-1822.2h5B++11B+
Solstice VE3 6565680.956B2.3221.339%C21.539%C**6.4DN/A6510.1h22.5D--105.5C
Hornet Missiles 10363321M+17.7359.725%CN/A210A*133.3M**13300.3h10.3C++17.3C*
Comet VM2 10063282.25A+1.0269.041%A**N/A20.3A+11.9M**1303.1h40.5D-58.6C**
Pulsar VS1 6462451.378B+1.9023.816%C++16.129%D27C++N/A1992.3h13.5B+56.5B+
Thanatos VE70 6161262.346A++0.9337.168%C18.033%B21CN/A922.9h4.1B++11.1B+
M20 Basilisk-H 745869.667B+6.3964.588%A+3.448%D-82.9B*22.9B+3390.7h59.7B92.4B*
G30 Walker 8257157S53.7341.649%C+N/A57A25B++4421h125B**300.2B**
Spear Anti-Vehicle Phalanx Turret 7052152S48.7356.152%B**1.923%D--52B*18C2981h8.3B14.7B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon89260.6h
Nano-Armor Kit1643,3572.5h
Nanite Revive Grenade02030.1h
Nanite Healing Grenade0840h
Cortium Silo11300.4h
Spitfire Auto-Turret99270.8h
Restoration Kit78780.5h
Motion Spotter4028,76710.5h
M20 Basilisk0890h
Rampart Wall0620.4h
Xiphos Anti-Personnel Tower0650.3h
Welding Device05,1690.2h
Deconstruction Tool01700h
Ammunition Package211,1820.5h
Shield Recharging Field31550.1h
Medical Kit1294,5273.4h
Anti-Infantry MANA Turret189731.2h
Medical Applicator6020,8302.2h
Force-Blade11753.1h
Nano-Repair Grenade01110h
Snowman Soldier0780.1h
Orbital Strike Target Designator242062.2h
Recon Detection Device275,1946.5h

Check the help document for the dictionary if you want to learn more about words used here.


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