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Operant Gaius8altar[] Gaius8altar
VS BR 30

KDR: 3.32

Score: 15.3m

Last Seen: May 22nd, 2019 9:54 PM
- OFFLINE - 4.6 hour(s)

Prestige 1, Battle Rank 30 - Vanu Sovereignty on Cobalt
Level Progress (to 31): 22%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS VE-S Canis NSX Daimyo NS-44L Blackhand Lumine Edge Ghost S12 Renegade Nebula VM20 Nebula VM20
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,496,545 MLG Score: 2795
Fun Score: N/A
Cheeseburgers Flipped: 393TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.268%23.123%70015118214,6872.022171.297

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.845%1.754A++0.343C**-2.991THEAD ++ (~7.99)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.40.635B+80.425B18.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.985%1.138%1354111961,5821881048.414891507%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.876B*-0.395C---1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.30.856B*10.70.8B++12.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.787%1.054%423311947593692752.05691275%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.556%1.679A++-1.18D*0.536

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.737B++5.70.529B+4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.095%9.913%160411933433001271.14333268%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.511%0.033C+1.645A+0.911

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
930.161C++37.30.08C+55.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.987%91.841%160511928,6287061112.2037

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.642%0.414B1.623A+2.047

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.558B+1.60.482B+2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.416%17.628%1602119531258520.533333

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.741%1.026B**0.768B++0.954

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.67B+2.30.518B+2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
15.3m266.1%284 (17k)253 (15.2k)3.3194640,36812,1613.3974230 (30)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1197469826.137%32.835%85804:5913

6% Engineer79% Infiltrator15% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 26th, 2017 2:02 PMFeb 28th, 2019 11:36 PMMay 22nd, 2019 5:48 PM (2d) (PST)May 22nd, 2019 6:16 PM (2d) (PST)May 22nd, 2019 5:54 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4631852780.6670.2010.2191.8480.0282795

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,77111,08416,687401213111215,178

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1009.4h/42.1d 948 13,255 11,739 111.9k 1,084 2,933 1,683 28m

Heavy AssaultCLASS DETAILS: Heavy Assault
VE-H Maw
C-
Kills:524
Deaths:300
KDR:1.747
Accuracy:23.170% C-
HSR:13.550% D**
Orion VS54
B**
Kills:167
Deaths:107
KDR:1.561
Accuracy:25.668% B**
HSR:26.946% B
Kills:691
Deaths (as Heavy Assault):407
Deaths (to Heavy Assaults):3,467
KDR:1.69779
Kill Difference:284
Playtime:40.289 hours
Usage:4%
Score:0.639m
Score/min:264
Accuracy (listed only):24.419%
HSR (listed only):20.248%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
B+
Kills:7,085
Deaths:3,037
KDR:2.333
Accuracy:30.065% B+
HSR:8.045% D**
NSX Daimyo
B**
Kills:3,664
Deaths:751
KDR:4.879
Accuracy:34.733% D--
HSR:97.162% B**
NS-44L Blackhand
A+
Kills:2,759
Deaths:576
KDR:4.790
Accuracy:55.314% A+
HSR:59.841% A
Ghost
A*
Kills:2,015
Deaths:331
KDR:6.088
Accuracy:35.303% D
HSR:88.635% A*
Phaseshift VX-S
A++
Kills:1,552
Deaths:103
KDR:15.068
Accuracy:50.331% A++
HSR:92.912% A
NS-357 IA
B*
Kills:1,493
Deaths:944
KDR:1.582
Accuracy:53.708% B*
HSR:35.767% C**
NS-45 Pilot
B+
Kills:1,251
Deaths:646
KDR:1.937
Accuracy:34.854% B+
HSR:17.186% D--
XM98
A++
Kills:1,234
Deaths:80
KDR:15.425
Accuracy:48.461% A++
HSR:85.656% A
NS-44 Commissioner
A+
Kills:218
Deaths:143
KDR:1.524
Accuracy:48.387% A+
HSR:16.973% D
NSX Tengu
C--
Kills:167
Deaths:99
KDR:1.687
Accuracy:33.173% C--
HSR:13.773% D*
NSX Tomoe
C++
Kills:165
Deaths:112
KDR:1.473
Accuracy:26.627% C--
HSR:38.182% C++
VA39 Spectre
B*
Kills:163
Deaths:31
KDR:5.258
Accuracy:29.165% C--
HSR:48.466% B*
NS-357 Underboss
C++
Kills:108
Deaths:66
KDR:1.636
Accuracy:37.620% C++
HSR:22.222% C++
Spiker
A++
Kills:92
Deaths:78
KDR:1.179
Accuracy:32.863% B+
HSR:32.609% A++
Kills:21,966
Deaths (as Infiltrator):6,997
Deaths (to Infiltrators):2,159
KDR:3.13935
Kill Difference:14,969
Playtime:795.863 hours
Usage:79%
Score:11.930m
Score/min:250
Accuracy (listed only):39.329%
HSR (listed only):46.959%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
B+
Kills:7,085
Deaths:3,037
KDR:2.333
Accuracy:30.065% B+
HSR:8.045% D**
Serpent VE92
C*
Kills:457
Deaths:325
KDR:1.406
Accuracy:24.256% C++
HSR:20.788% C*
Deimos VA29
C**
Kills:251
Deaths:140
KDR:1.793
Accuracy:64.151% C**
HSR:17.530% C*
NSX Tengu
C--
Kills:167
Deaths:99
KDR:1.687
Accuracy:33.173% C--
HSR:13.773% D*
Solstice VE3
B
Kills:65
Deaths:68
KDR:0.956
Accuracy:21.339% C
HSR:21.539% B
Thanatos VE70
B+
Kills:61
Deaths:24
KDR:2.542
Accuracy:42.256% C**
HSR:18.033% B+
Kills:8,086
Deaths (as Light Assault):3,693
Deaths (to Light Assaults):2,116
KDR:2.18955
Kill Difference:4,393
Playtime:15.758 hours
Usage:2%
Score:0.190m
Score/min:201
Accuracy (listed only):35.873%
HSR (listed only):16.618%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C*
Kills:457
Deaths:325
KDR:1.406
Accuracy:24.256% C++
HSR:20.788% C*
Deimos VA29
C**
Kills:251
Deaths:140
KDR:1.793
Accuracy:64.151% C**
HSR:17.530% C*
Solstice VE3
B
Kills:65
Deaths:68
KDR:0.956
Accuracy:21.339% C
HSR:21.539% B
Thanatos VE70
B+
Kills:61
Deaths:24
KDR:2.542
Accuracy:42.256% C**
HSR:18.033% B+
Kills:834
Deaths (as Engineer):557
Deaths (to Engineers):1,648
KDR:1.49731
Kill Difference:277
Playtime:63.761 hours
Usage:6%
Score:0.810m
Score/min:212
Accuracy (listed only):38.000%
HSR (listed only):19.472%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
B+
Kills:7,085
Deaths:3,037
KDR:2.333
Accuracy:30.065% B+
HSR:8.045% D**
Deimos VA29
C**
Kills:251
Deaths:140
KDR:1.793
Accuracy:64.151% C**
HSR:17.530% C*
NSX Tengu
C--
Kills:167
Deaths:99
KDR:1.687
Accuracy:33.173% C--
HSR:13.773% D*
H-V45
C*
Kills:166
Deaths:150
KDR:1.107
Accuracy:24.703% C*
HSR:15.060% D
Terminus VX-9
D*
Kills:75
Deaths:93
KDR:0.806
Accuracy:19.943% D*
HSR:16% D*
Pulsar VS1
C++
Kills:62
Deaths:45
KDR:1.378
Accuracy:23.816% C++
HSR:16.129% D
Thanatos VE70
B+
Kills:61
Deaths:24
KDR:2.542
Accuracy:42.256% C**
HSR:18.033% B+
Kills:7,867
Deaths (as Combat Medic):3,588
Deaths (to Combat Medics):1,511
KDR:2.19259
Kill Difference:4,279
Playtime:40.696 hours
Usage:4%
Score:0.676m
Score/min:277
Accuracy (listed only):34.015%
HSR (listed only):14.939%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C
Kills:1,672
Deaths:684
KDR:2.444
Accuracy:17.105% C
HSR:16.926% D
Nebula VM20
C
Kills:1,662
Deaths:685
KDR:2.426
Accuracy:16.581% C
HSR:18.171% C-
Comet VM2
M++
Kills:82
Deaths:33
KDR:2.485
Accuracy:69.334% M++
HSR:1.220% D**
Comet VM2
M
Kills:60
Deaths:26
KDR:2.308
Accuracy:70.155% M
HSR:0% F-
Kills:3,476
Deaths (as MAX Suit):714
Deaths (to MAX Suits):290
KDR:4.86835
Kill Difference:2,762
Playtime:49.178 hours
Usage:5%
Score:1.076m
Score/min:365
Accuracy (listed only):43.294%
HSR (listed only):9.079%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B++
Kills:1,582
V. Kills:100 N/A
Deaths:236
KDR:6.703
Accuracy:45.985% B++
KPH:58.500 B+
VKPH:3.700 C++
Kills:1,582 (1,582 + 0)
Deaths:236
KDR:6.703
VKDR:0.424
Vehicle Kills:100
Kill Difference:1,346
Playtime:27.062 hours
Usage:3%
Score:0.269m
Score/min:166
Piloting Accuracy:45.985%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
A**
Kills:597
V. Kills:182 326%
Deaths:45
KDR:13.267
Accuracy:56.890% B+
KPH:63.800 A**
VKPH:19.500 A++
C75 Viper
M++
Kills:91
V. Kills:34 260%
Deaths:8
KDR:11.375
Accuracy:57.343% A++
KPH:55.700 A+
VKPH:20.800 M++
Skyguard
M++
Kills:57
V. Kills:27 204%
Deaths:1
KDR:57
Accuracy:28.998% C+
KPH:35.500 M++
VKPH:16.800 A*
Kills:745 (745 + 0)
Deaths:54
KDR:13.796
VKDR:4.500
Vehicle Kills:243
Kill Difference:691
Playtime:12.590 hours
Usage:1%
Score:0.219m
Score/min:290
Driving Accuracy:28.998%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B++
Kills:71
V. Kills:30 229%
Deaths:6
KDR:11.833
Accuracy:72.894% M
KPH:25.700 C**
VKPH:10.900 B++
E540 Halberd
C+
Kills:68
V. Kills:29 227%
Deaths:2
KDR:34
Accuracy:45.539% C
KPH:31.600 C+
VKPH:13.500 C--
Kills:139 (71 + 68)
Deaths:8
KDR:17.375
VKDR:7.375
Vehicle Kills:59
Kill Difference:131
Playtime:4.914 hours
Usage:0%
Score:0.058m
Score/min:197
Driving Accuracy:72.894%
Gunner Accuracy:45.539%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B**
Kills:110
V. Kills:2 N/A
Deaths:5
KDR:22
Accuracy:28.626% B**
KPH:127.100 C+
VKPH:2.300 D-
M20 Basilisk-H
A+
Kills:52
V. Kills:13 371%
Deaths:5
KDR:10.400
Accuracy:64.450% A+
KPH:83.900 B*
VKPH:21 B
Kills:162 (0 + 162)
Deaths:10
KDR:16.200
VKDR:1.500
Vehicle Kills:15
Kill Difference:152
Playtime:1.485 hours
Usage:0%
Score:0.029m
Score/min:326
Driving Accuracy:N/A%
Gunner Accuracy:64.450%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:95
V. Kills:5 N/A
Deaths:4
KDR:23.750
Accuracy:23.425% B*
KPH:59.500 C+
VKPH:3.100 C+
M20 Basilisk
B**
Kills:86
V. Kills:21 391%
Deaths:10
KDR:8.600
Accuracy:49.647% B**
KPH:32.600 B**
VKPH:8 C++
Kills:181 (0 + 181)
Deaths:14
KDR:12.929
VKDR:1.857
Vehicle Kills:26
Kill Difference:167
Playtime:4.233 hours
Usage:0%
Score:0.043m
Score/min:170
Driving Accuracy:N/A%
Gunner Accuracy:49.647%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C++
Kills:1,995
V. Kills:84 N/A
Deaths:431
KDR:4.629
Accuracy:45.443% B+
KPH:48.800 C+
VKPH:2.100 C++
M12 Kobalt-F
A+
Kills:224
V. Kills:2 N/A
Deaths:43
KDR:5.209
Accuracy:32.596% A+
KPH:29 C+
VKPH:0.300 D--
Kills:2,219 (2,219 + 0)
Deaths:474
KDR:4.681
VKDR:0.181
Vehicle Kills:86
Kill Difference:1,745
Playtime:48.563 hours
Usage:5%
Score:0.373m
Score/min:128
Driving Accuracy:32.596%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B**
Kills:91
V. Kills:17 N/A
Deaths:4
KDR:22.750
Accuracy:58.272% M**
KPH:50.700 C-
VKPH:9.500 B**
Kills:91 (0 + 91)
Deaths:4
KDR:22.750
VKDR:4.250
Vehicle Kills:17
Kill Difference:87
Playtime:1.795 hours
Usage:0%
Score:0.025m
Score/min:232
Piloting Accuracy:N/A%
Gunner Accuracy:58.272%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VE-S Canis 7,1787,0853,0372.333B**0.9930.065%B+8.045%D**37.5C+N/A103188.9h10.2B+33.8B+
NSX Daimyo 3,6643,6647514.879B+1.5634.733%D--97.162%B**47C+N/A12078h1.7A4.9B+
NS-44L Blackhand 2,7652,7595764.79M++1.4755.314%A+59.841%A23.8C+N/A56115.7h2.8B**5B**
Lumine Edge 2,1542,1183,8530.55A++2.7749.054%A*20.869%B++7.3C++N/A17291.8h1.1B++2.3B++
Ghost 2,0222,0153316.088B**2.7735.303%D88.635%A*61.8B**N/A15332.6h1.5A4.2B*
S12 Renegade 2,0791,9954314.629B1.3145.443%B+6.065%C**48.9C+2.1C++13640.8h3B+6.6B+
Nebula VM20 1,7111,6726842.444C*0.8817.105%C16.926%D40.4B+N/A10541.4h16.2C++94.7C++
Nebula VM20 1,6971,6626852.426C++0.8916.581%C18.171%C-40.1B+N/A10741.4h16.2C+98C+
Light PPA 1,6821,5822366.703C**3.3845.985%B++1.138%C58.4B+3.7C++16627.1h10.7B+23.3B+
Phaseshift VX-S 1,5531,55210315.068S11.7550.331%A++92.912%A56.4A++N/A14727.5h1.5B**2.9B**
NS-357 IA 1,4941,4939441.582B1.7453.708%B*35.767%C**22.9DN/A7665.1h2.8B**5.3B++
NS-45 Pilot 1,2671,2516461.937B+1.3834.854%B+17.186%D--28.5C--N/A7543.9h6.1B++17.4B++
XM98 1,2341,2348015.425S12.1148.461%A++85.656%A46.7AN/A10926.4h1.6A+3.4A
The Slasher 8347985,4640.146A*3.1745.217%B*7.268%C-2.5C+N/A8323.9h1.9B+4.3B+
Tank Mine 1,1057842334.087U30.7719.707%D--N/A356.4S145.9M+19642.2h0.9A++4.3B**
Proximity Mine 6366364813.25M++9.9330.502%D**N/A171.9B**N/A4703.7h1.9C+6.2D--
L100 Python HEAT 7795974513.267A*9.9556.89%B+1.005%D--63.5A**19.4A++3019.4h4.5B*7.8B*
VE-H Maw 5295243001.747C++1.5723.17%C-13.55%D**41.6CN/A14312.6h11.1C++48.1C+
Hunter QCX 5095081922.646M+0.6742.761%C+38.583%B*21.8B*N/A6723.3h2.7B+6.4B+
Serpent VE92 4724573251.406C**1.9124.256%C++20.788%C*19.4C-N/A5923.6h12.8C*52.6C**
MANA Anti-Personnel Turret 3213151442.188N/A1.1319.817%UN/A3150U60U5765400.1h20.5T*103.4T*
C-4 3502761072.579B*0.7428.132%B+N/A125.5B**33.6B7802.2h1.5C++5.2B+
Deimos VA29 2532511401.793B+1.5364.151%C**17.53%C*28.5C--N/A838.8h1.9B*3B+
NSX Amaterasu 2382342520.929U2.3931.188%C*12.821%C15.5A+N/A6515.1h3.1C++10B+
NS-TMC-01 "His Regards" 2312288500.268S3.0534.991%B*12.281%B++1.6C**N/A5138.3h2.5C+7.1B+
M12 Kobalt-F 226224435.209A++1.8932.596%A+10.714%C++29.1C+N/A867.7h14.8C++45.4B+
NS-44 Commissioner 2192181431.524B+1.8048.387%A+16.973%D21.4C-N/A7210.2h4C+8.2B++
NSX Fujin 2122121212N/A208.6847.358%B++91.509%A*424CN/A15350.5h2.2B+4.7B*
Orion VS54 1681671071.561C++1.7625.668%B**26.946%B27.4C+N/A1816.1h18.9D**73.5C+
NSX Tengu 174167991.687B+1.6333.173%C--13.773%D*59.6B++2.5S2912.8h9.5B*28.6B+
H-V45 1711661501.107C+2.2124.703%C*15.06%D25.2CN/A886.6h15.6D63.3C+
NSX Tomoe 1701651121.473C+1.8526.627%C--38.182%C++47.1B1.4M+2273.5h16.9D63.4C-
VA39 Spectre 166163315.258A*1.9429.165%C--48.466%B*34B*N/A964.8h3.7A12.7B*
Frag Grenade 1671611161N/A157.6852.583%B**N/A805A+30M+27200.2h2.8B*5.4B*
NS Decimator 204148622.387A++0.9360.811%C+4.73%A++44.8B++17C++3103.3h3.6B*6B++
M12 Kobalt-H 112110522B18.6828.626%B**13.636%D122.2C+2.2D--3160.9h17C+59.5B+
NS-357 Underboss 108108661.636B++1.6837.62%C++22.222%C++23DN/A644.7h4.4C+11.6C*
M12 Kobalt 10095423.75B*20.4323.425%B*16.842%C59.4C+3.1C+1661.6h22.2C94.6B
Spiker 9592781.179C++2.1432.863%B+32.609%A++26.3CN/A1063.5h8.1B24.7B+
C75 Viper 12591811.375A+8.0657.343%A++1.099%C-56.9A+21.3M++2831.6h11.7B+20.4B*
CAS 14-E 10891422.75B++19.4358.272%M**1.099%D50.6C-9.4B**2311.8h69.1F--118.6C+
M20 Basilisk 10786108.6M+5.2849.647%B**1.163%F-33.1B**8.1C++1722.6h67.9B++136.8B**
Comet VM2 11582332.485A++0.8369.334%M++1.22%D**22.2A*8.9A*1613.7h35.8D*51.7C++
Terminus VX-9 7675930.806C2.5119.943%D*16%D*16D--N/A634.7h17.8F-89.3D**
Supernova PC 10171611.833B**8.5172.894%M1.408%D25.4C**10.7B++2212.8h8.4F11.5C+
E540 Halberd 9768234A*30.6845.539%CN/A30.9C+13.2D1672.2h5B++11B+
Solstice VE3 6565680.956C*2.3621.339%C21.539%B6.4D-N/A5710.1h22.5D*105.5C-
Pulsar VS1 6462451.378B+1.9423.816%C++16.129%D27C*N/A1792.3h13.5B+56.5B+
Thanatos VE70 6161242.542A*0.7842.256%C**18.033%B+21.8CN/A902.8h4.1B+9.7B+
Comet VM2 9560262.308A+1.0170.155%MN/A20.7A+12.1M**1332.9h40.8D--58.1C*
Skyguard 8457157U53.6828.998%C+N/A35.6M++16.9A*2341.6h56.7A++195.6A
Orbital Strike Uplink 7956156U52.68962.5%UN/A560U230U121850.1h1.4T*0.1T*
M20 Basilisk-H 6552510.4B+7.0864.45%A+3.846%D86.7B**21.7B+3380.6h57.2C*88.8B+

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade01920.1h
Spawn Beacon89260.6h
Nano-Armor Kit1238,0802.2h
Nanite Healing Grenade0780h
Cortium Silo1790.1h
Restoration Kit23800.2h
Spitfire Auto-Turret67550.6h
Motion Spotter3827,39110h
Welding Device0860h
Deconstruction Tool01700h
M20 Basilisk0890h
Ammunition Package219700.4h
Shield Recharging Field31490.1h
Medical Kit1223,8873h
Anti-Infantry MANA Turret107390.9h
Medical Applicator5719,7622.1h
Force-Blade11753.1h
Nano-Repair Grenade0740h
Snowman Soldier0780.1h
Recon Detection Device44530.6h

Check the help document for the dictionary if you want to learn more about words used here.


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