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Centurion Gaius8altar[] Gaius8altar
VS BR 52

KDR: 3.38

Score: 17.2m

Last Seen: Jul 9th, 2019 8:16 PM
- ONLINE NOW

Prestige 1, Battle Rank 52 - Vanu Sovereignty on Cobalt
Level Progress (to 53): 51%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS VE-S Canis NSX Daimyo NS-44L Blackhand Lumine Edge S12 Renegade Ghost Nebula VM20 Light PPA
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,395,214 MLG Score: 2714
Fun Score: N/A
Cheeseburgers Flipped: 422TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.212%22.485%67915119915,6952.012181.371

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.836%1.764A++0.248C++-2.859THEAD ++ (~7.38)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.40.646B+80.442B18.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.736%1.099%1411112131,8202021199.00991517%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.78B++-0.453D-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
240.851B*10.70.797B++13.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.374%0.955%414312118384143042.02415275%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.602%1.689A++-1.034D*0.456

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.90.744B++5.80.54B+4.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.05%9.946%153412103723321321.12048280%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.688%0.264C*1.356A1.903

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
93.50.218C++36.50.085C+57

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.006%91.81%153512098,9257521111.8526

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.642%0.454B+1.606A+2.123

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.565B+1.60.486B+2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.439%16.384%1532121235463520.55748

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.286%1.071B**0.345C**0.748

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.689B+2.20.54B+1.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
17.2m267.6%293 (17.6k)261 (15.7k)3.3828144,51113,1583.4670252 (52)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214511626.141%31.282%81805:0213

7% Engineer78% Infiltrator15% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 26th, 2017 2:02 PMFeb 28th, 2019 11:36 PMJul 9th, 2019 4:56 PM (9d) (PST)Jul 9th, 2019 5:50 PM (9d) (PST)Jul 9th, 2019 4:16 PM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4611832780.6730.1990.2111.8840.0312714

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,65110,99116,660401213113215,647

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1102.1h/45.9d 1,108 13,924 12,770 124.6k 1,173 3,165 2,057 30.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
VE-H Maw
C-
Kills:530
Deaths:303
KDR:1.749
Accuracy:23.218% C-
HSR:13.585% D**
Orion VS54
B*
Kills:175
Deaths:114
KDR:1.535
Accuracy:25.270% B*
HSR:25.714% C++
Kills:705
Deaths (as Heavy Assault):417
Deaths (to Heavy Assaults):3,741
KDR:1.69065
Kill Difference:288
Playtime:41.715 hours
Usage:4%
Score:0.662m
Score/min:264
Accuracy (listed only):24.244%
HSR (listed only):19.650%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
B+
Kills:7,594
Deaths:3,215
KDR:2.362
Accuracy:30.138% B+
HSR:7.940% D**
NSX Daimyo
B*
Kills:3,669
Deaths:751
KDR:4.885
Accuracy:34.729% D--
HSR:97.165% B*
NS-44L Blackhand
A+
Kills:2,762
Deaths:577
KDR:4.787
Accuracy:55.311% A+
HSR:59.848% A
Ghost
A*
Kills:2,237
Deaths:356
KDR:6.284
Accuracy:35.370% D
HSR:88.824% A*
Phaseshift VX-S
A*
Kills:1,622
Deaths:108
KDR:15.019
Accuracy:50.359% A*
HSR:92.848% A
NS-45 Pilot
B+
Kills:1,613
Deaths:811
KDR:1.989
Accuracy:34.340% B+
HSR:17.421% D--
NS-357 IA
B*
Kills:1,523
Deaths:978
KDR:1.557
Accuracy:53.412% B*
HSR:35.588% C*
XM98
A++
Kills:1,234
Deaths:80
KDR:15.425
Accuracy:48.461% A++
HSR:85.656% A
NS-44 Commissioner
A
Kills:231
Deaths:150
KDR:1.540
Accuracy:47.842% A
HSR:16.883% D
NSX Tengu
C--
Kills:167
Deaths:99
KDR:1.687
Accuracy:33.173% C--
HSR:13.773% D*
NSX Tomoe
C++
Kills:165
Deaths:112
KDR:1.473
Accuracy:26.627% C--
HSR:38.182% C++
VA39 Spectre
B*
Kills:163
Deaths:31
KDR:5.258
Accuracy:29.165% C--
HSR:48.466% B*
NS-357 Underboss
C++
Kills:108
Deaths:66
KDR:1.636
Accuracy:37.322% C++
HSR:22.222% C++
Spiker
A+
Kills:92
Deaths:80
KDR:1.150
Accuracy:32.635% B+
HSR:32.609% A+
Kills:23,180
Deaths (as Infiltrator):7,414
Deaths (to Infiltrators):2,311
KDR:3.12652
Kill Difference:15,766
Playtime:865.062 hours
Usage:78%
Score:13.316m
Score/min:257
Accuracy (listed only):39.206%
HSR (listed only):46.959%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
B+
Kills:7,594
Deaths:3,215
KDR:2.362
Accuracy:30.138% B+
HSR:7.940% D**
Serpent VE92
C**
Kills:511
Deaths:351
KDR:1.456
Accuracy:24.528% C++
HSR:21.526% C**
Deimos VA29
C++
Kills:293
Deaths:173
KDR:1.694
Accuracy:62.864% C++
HSR:16.041% C+
NSX Tengu
C--
Kills:167
Deaths:99
KDR:1.687
Accuracy:33.173% C--
HSR:13.773% D*
Solstice VE3
C**
Kills:65
Deaths:68
KDR:0.956
Accuracy:21.339% C
HSR:21.539% C**
Thanatos VE70
B+
Kills:61
Deaths:24
KDR:2.542
Accuracy:42.256% C*
HSR:18.033% B+
Kills:8,691
Deaths (as Light Assault):3,930
Deaths (to Light Assaults):2,309
KDR:2.21145
Kill Difference:4,761
Playtime:17.204 hours
Usage:2%
Score:0.217m
Score/min:211
Accuracy (listed only):35.716%
HSR (listed only):16.475%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C**
Kills:511
Deaths:351
KDR:1.456
Accuracy:24.528% C++
HSR:21.526% C**
Deimos VA29
C++
Kills:293
Deaths:173
KDR:1.694
Accuracy:62.864% C++
HSR:16.041% C+
Solstice VE3
C**
Kills:65
Deaths:68
KDR:0.956
Accuracy:21.339% C
HSR:21.539% C**
Thanatos VE70
B+
Kills:61
Deaths:24
KDR:2.542
Accuracy:42.256% C*
HSR:18.033% B+
Kills:930
Deaths (as Engineer):616
Deaths (to Engineers):1,799
KDR:1.50974
Kill Difference:314
Playtime:78.853 hours
Usage:7%
Score:1.147m
Score/min:242
Accuracy (listed only):37.747%
HSR (listed only):19.285%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
B+
Kills:7,594
Deaths:3,215
KDR:2.362
Accuracy:30.138% B+
HSR:7.940% D**
Deimos VA29
C++
Kills:293
Deaths:173
KDR:1.694
Accuracy:62.864% C++
HSR:16.041% C+
NSX Tengu
C--
Kills:167
Deaths:99
KDR:1.687
Accuracy:33.173% C--
HSR:13.773% D*
H-V45
C+
Kills:166
Deaths:150
KDR:1.107
Accuracy:24.104% C+
HSR:15.060% D-
Terminus VX-9
D--
Kills:98
Deaths:125
KDR:0.784
Accuracy:19.091% D**
HSR:18.367% D--
Pulsar VS1
C++
Kills:62
Deaths:45
KDR:1.378
Accuracy:23.816% C++
HSR:16.129% D
Thanatos VE70
B+
Kills:61
Deaths:24
KDR:2.542
Accuracy:42.256% C*
HSR:18.033% B+
Kills:8,441
Deaths (as Combat Medic):3,831
Deaths (to Combat Medics):1,621
KDR:2.20334
Kill Difference:4,610
Playtime:42.548 hours
Usage:4%
Score:0.702m
Score/min:275
Accuracy (listed only):33.635%
HSR (listed only):15.049%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C
Kills:1,836
Deaths:744
KDR:2.468
Accuracy:16.576% C
HSR:18.137% C--
Nebula VM20
C
Kills:1,817
Deaths:743
KDR:2.445
Accuracy:17.091% C
HSR:17.061% D
Comet VM2
M+
Kills:82
Deaths:33
KDR:2.485
Accuracy:69.265% M+
HSR:1.220% D**
Comet VM2
M
Kills:60
Deaths:26
KDR:2.308
Accuracy:70.069% M
HSR:0% F-
Kills:3,795
Deaths (as MAX Suit):773
Deaths (to MAX Suits):298
KDR:4.90944
Kill Difference:3,022
Playtime:52.824 hours
Usage:5%
Score:1.200m
Score/min:379
Accuracy (listed only):43.250%
HSR (listed only):9.104%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B+
Kills:1,820
V. Kills:115 N/A
Deaths:261
KDR:6.973
Accuracy:44.736% B+
KPH:60 B+
VKPH:3.800 C*
Kills:1,820 (1,820 + 0)
Deaths:261
KDR:6.973
VKDR:0.441
Vehicle Kills:115
Kill Difference:1,559
Playtime:30.339 hours
Usage:3%
Score:0.317m
Score/min:174
Piloting Accuracy:44.736%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
A*
Kills:676
V. Kills:203 331%
Deaths:56
KDR:12.071
Accuracy:56.589% B+
KPH:60.700 A*
VKPH:18.200 A
C75 Viper
M
Kills:91
V. Kills:34 260%
Deaths:8
KDR:11.375
Accuracy:57.343% A++
KPH:55.700 A+
VKPH:20.800 M
Skyguard
M*
Kills:79
V. Kills:35 219%
Deaths:2
KDR:39.500
Accuracy:29.035% C+
KPH:37 M*
VKPH:16.400 A++
Kills:846 (846 + 0)
Deaths:66
KDR:12.818
VKDR:4.121
Vehicle Kills:272
Kill Difference:780
Playtime:14.899 hours
Usage:1%
Score:0.250m
Score/min:280
Driving Accuracy:29.035%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B++
Kills:71
V. Kills:30 229%
Deaths:6
KDR:11.833
Accuracy:72.894% M
KPH:25.700 B
VKPH:10.900 B++
E540 Halberd
C+
Kills:69
V. Kills:29 230%
Deaths:2
KDR:34.500
Accuracy:45.718% C
KPH:31.900 C+
VKPH:13.400 C--
Kills:140 (71 + 69)
Deaths:8
KDR:17.500
VKDR:7.375
Vehicle Kills:59
Kill Difference:132
Playtime:4.923 hours
Usage:0%
Score:0.061m
Score/min:207
Driving Accuracy:72.894%
Gunner Accuracy:45.718%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B**
Kills:112
V. Kills:2 N/A
Deaths:6
KDR:18.667
Accuracy:27.729% B**
KPH:123.800 C+
VKPH:2.200 D-
M20 Basilisk-H
A+
Kills:56
V. Kills:14 373%
Deaths:5
KDR:11.200
Accuracy:64.388% A+
KPH:82.500 B++
VKPH:20.600 C**
Kills:168 (0 + 168)
Deaths:11
KDR:15.273
VKDR:1.455
Vehicle Kills:16
Kill Difference:157
Playtime:1.584 hours
Usage:0%
Score:0.030m
Score/min:316
Driving Accuracy:N/A%
Gunner Accuracy:64.388%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:115
V. Kills:6 N/A
Deaths:5
KDR:23
Accuracy:22.596% B*
KPH:61.900 C+
VKPH:3.200 C+
M20 Basilisk
B**
Kills:89
V. Kills:21 405%
Deaths:10
KDR:8.900
Accuracy:49.035% B**
KPH:32.500 B**
VKPH:7.700 C+
Kills:204 (0 + 204)
Deaths:15
KDR:13.600
VKDR:1.800
Vehicle Kills:27
Kill Difference:189
Playtime:4.599 hours
Usage:0%
Score:0.048m
Score/min:173
Driving Accuracy:N/A%
Gunner Accuracy:49.035%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C++
Kills:2,276
V. Kills:95 N/A
Deaths:483
KDR:4.712
Accuracy:45.055% B+
KPH:50.200 C+
VKPH:2.100 C++
M12 Kobalt-F
A+
Kills:224
V. Kills:2 N/A
Deaths:43
KDR:5.209
Accuracy:32.596% A+
KPH:29 C+
VKPH:0.300 D--
Kills:2,500 (2,500 + 0)
Deaths:526
KDR:4.753
VKDR:0.184
Vehicle Kills:97
Kill Difference:1,974
Playtime:53.018 hours
Usage:5%
Score:0.429m
Score/min:135
Driving Accuracy:32.596%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A+
Kills:119
V. Kills:22 N/A
Deaths:6
KDR:19.833
Accuracy:56.388% M**
KPH:60.600 C+
VKPH:11.200 A+
Kills:119 (0 + 119)
Deaths:6
KDR:19.833
VKDR:3.667
Vehicle Kills:22
Kill Difference:113
Playtime:1.963 hours
Usage:0%
Score:0.033m
Score/min:280
Piloting Accuracy:N/A%
Gunner Accuracy:56.388%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VE-S Canis 7,6937,5943,2152.362B**1.0230.138%B+7.94%D**37.8C+N/A103200.7h10.1B+33.5B+
NSX Daimyo 3,6693,6697514.885B+1.5034.729%D--97.165%B*47C+N/A12078.1h1.7A4.9B+
NS-44L Blackhand 2,7682,7625774.787M+1.4055.311%A+59.848%A23.9C+N/A57115.8h2.8B**5B**
Lumine Edge 2,5402,5014,2860.584A++2.8048.909%A*20.432%B++7.8C*N/A20322.3h1.1B++2.3B++
S12 Renegade 2,3712,2764834.712B+1.3345.055%B+5.975%C*50.2C+2.1C++14345.3h2.9B+6.5B+
Ghost 2,2442,2373566.284A2.9035.37%D88.824%A*63B**N/A16135.5h1.5A4.2B++
Nebula VM20 1,8741,8367442.468C++0.9116.576%C18.137%C--40.9B+N/A11144.9h16.1C++96.9C++
Light PPA 1,9351,8202616.973C**3.5944.736%B+1.099%C60.1B+3.8C*17430.3h10.7B+24B+
Nebula VM20 1,8591,8177432.445C++0.9417.091%C17.061%D40.5B+N/A10844.9h16.3C++95.2C++
Phaseshift VX-S 1,6231,62210815.019S11.6450.359%A*92.848%A55.4A++N/A14429.3h1.5B**2.9B**
NS-45 Pilot 1,6291,6138111.989B+1.3934.34%B+17.421%D--27DN/A7759.8h5.9B++17B++
NS-357 IA 1,5241,5239781.557B+1.8353.412%B*35.588%C*22.9DN/A7666.5h2.8B*5.3B*
XM98 1,2341,2348015.425S12.0448.461%A++85.656%A46.7AN/A10926.4h1.6A+3.4A
Tank Mine 1,2959192438.292U34.9119.637%D--N/A367.6S150.4M++20672.5h0.8A++4.3B**
The Slasher 8798435,8100.145A++3.2445.462%B*7.592%C2.4C+N/A8349.3h1.9B+4.2C++
Proximity Mine 6806805312.83M+9.4531.025%D*N/A170B**N/A4754h1.9C+6.2D--
L100 Python HEAT 8796765612.071A++8.6956.589%B+N/A60.9A*18.3A27911.1h4.7B++8.3B*
Hunter QCX 5435422132.545M+0.8442.39%C+38.376%B*21.8B*N/A6924.9h2.7B+6.4B+
VE-H Maw 5355303031.749C*1.6323.218%C-13.585%D**41.1CN/A14312.9h11.1C+48C+
Serpent VE92 5275113511.456B1.9324.528%C++21.526%C**18.8C-N/A5827.2h12.5C**50.9B
Orbital Strike Uplink 6334601460U456.621086.88%UN/A1533.3U576.7U77630.3h1.4T*0.1T*
MANA Anti-Personnel Turret 4053981752.274N/A1.1118.541%UN/A3980U70U7545000.1h20.1T*108.4T*
C-4 3913081142.702B*0.6828.069%B+N/A128.3B**34.6B+8202.4h1.4C*5.1B+
NSX Fujin 3023021302N/A298.6250.746%B*89.404%A*604B+N/A18830.5h2.1B++4.2B*
Deimos VA29 2952931731.694B+1.6962.864%C++16.041%C+27.4DN/A8510.7h1.8B**2.9B+
NSX Amaterasu 2562522800.9U2.4831.678%B+12.302%C-15.1AN/A6316.7h3.1C++9.7B+
NS-44 Commissioner 2322311501.54B+1.8447.842%A16.883%D21.8C-N/A7410.6h3.9C++8.2B++
NS-TMC-01 "His Regards" 2312288500.268S3.1134.991%B*12.281%B++1.6C**N/A5138.3h2.5C+7.1B+
M12 Kobalt-F 226224435.209A++1.8332.596%A+10.714%C++29.1C+N/A867.7h14.8C++45.4B+
Frag Grenade 1921851185N/A181.6253.2%B**N/A925A*35M++26940.2h2.9B*5.4B*
Orion VS54 1761751141.535C++1.8525.27%B*25.714%C++26.9CN/A1836.5h18.5D*73.1C+
NSX Tengu 174167991.687B+1.7033.173%C--13.773%D*59.6B**2.5S2962.8h9.5B*28.6B+
H-V45 1711661501.107C+2.2824.104%C+15.06%D-24.8CN/A896.7h15.6D64.9C+
NSX Tomoe 1701651121.473C+1.9126.627%C--38.182%C++47.1B1.4M+2313.5h16.9D63.4C
VA39 Spectre 166163315.258M+1.8829.165%C--48.466%B*32.6B++N/A925h3.7A12.7B*
NS Decimator 212153642.391A++0.9960.506%C+4.575%A++45B++17.4C++3353.4h3.6B*5.9B++
CAS 14-E 141119619.833B+16.4556.388%M**N/A59.5C+11A+2792h58.7F104.2C+
M12 Kobalt 121115523B**19.6222.596%B*16.522%C60.5C+3.2C+1701.9h20.8C+92.2B+
M12 Kobalt-H 114112618.667C++15.2827.729%B**13.393%D124.4C+2.2D-3060.9h17C61.2B
NS-357 Underboss 108108661.636B++1.7537.322%C++22.222%C++23DN/A654.7h4.4C+11.7C*
Terminus VX-9 99981250.784C2.6019.091%D**18.367%D--15.8D--N/A606.2h17.7F-92.5F-
Spiker 9592801.15C*2.2332.635%B+32.609%A+26.3CN/A1043.5h8.1C**24.9B+
C75 Viper 12591811.375A++7.9957.343%A++1.099%C56.9A+21.3M+2881.6h11.7B+20.4B*
M20 Basilisk 11089108.9M++5.5249.035%B**1.124%F-33B**7.8C+1742.7h67.1B*136.8B**
Comet VM2 11582332.485A*0.9069.265%M+1.22%D**22.2A*8.9A*1623.7h35.9D*51.8C*
Skyguard 11479239.5U36.1229.035%C+N/A37.6M*16.7A++2782.1h55.8A+192.3A
Supernova PC 10171611.833B**8.4572.894%M1.408%D25.4C**10.7B++2302.8h8.4F11.5C+
E540 Halberd 9869234.5A*31.1245.718%CN/A31.4C+13.2C--1772.2h5B++11B+
Solstice VE3 6565680.956C**2.4321.339%C21.539%C**6.4D-N/A6210.1h22.5D--105.5C
Pulsar VS1 6462451.378B+2.0023.816%C++16.129%D27C++N/A1852.3h13.5B+56.5B+
Thanatos VE70 6161242.542A++0.8442.256%C*18.033%B+21.8CN/A922.8h4.1B+9.7B+
Comet VM2 9560262.308A++1.0770.069%MN/A20.7A+12.1M**1322.9h40.9D-58.3C*
M20 Basilisk-H 7056511.2B++7.8264.388%A+3.571%D-80B+20C*3290.7h59.2C*92B++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1241,1172.4h
Spawn Beacon89260.6h
Nanite Revive Grenade01980.1h
Nanite Healing Grenade0790h
Cortium Silo11230.4h
Spitfire Auto-Turret78410.8h
Restoration Kit24170.2h
Motion Spotter3827,53910.1h
M20 Basilisk0890h
Rampart Wall0540.3h
Welding Device03,8340.2h
Deconstruction Tool01700h
Ammunition Package211,1230.5h
Shield Recharging Field31490.1h
Medical Kit1264,0433.1h
Anti-Infantry MANA Turret139091.1h
Medical Applicator6020,6432.2h
Force-Blade11753.1h
Nano-Repair Grenade0960h
Snowman Soldier0780.1h
Orbital Strike Target Designator181761.9h
Recon Detection Device162,3713h

Check the help document for the dictionary if you want to learn more about words used here.


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