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Harbinger Gaius8altar[CDGS] Gaius8altar
VS BR 92

KDR: 3.53

Score: 11.1m

Last Seen: Mar 20th, 2019 9:49 PM
- OFFLINE - 7.6 hour(s)

Battle Rank 92 - Vanu Sovereignty on Cobalt - Outfit Member of Chiens De Guerre[CDGS] Chiens De Guerre
VS outfit on Cobalt

Members: 13
Level Progress (to 93): 77%
Level 100 Progress: 59% 473h
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS VE-S Canis NSX Daimyo NS-44L Blackhand Ghost Lumine Edge XM98 Light PPA Phaseshift VX-S
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,970,674 MLG Score: 3174
Fun Score: N/A
Cheeseburgers Flipped: 244TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.439%23.069%70210102311,0322.235461.29

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.026%1.765A++0.673B+-3.022T-HEAD ++ (~7.85)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.60.654B+8.10.454B+18.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.358%1.147%1366110321,221144748.420691628%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.996B*-0.468D-1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.80.863B*10.60.805B++12.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.036%0.883%383310304532401831.8875246%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.097%1.678A++-0.898D--0.934

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.40.669B+6.60.406B4.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.587%1.235%7111032812041090.39512274%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-3.356T*-1.107D*-1.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
134.21B**69.21B**65

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.783%92.003%71510287,8535811013.5163

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.346%0.395B1.698A++1.256

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.561B+1.60.486B+2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.084%20.675%712103123741720.566986

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.606%0.797B++1.518A+1.34

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.613B+2.40.463B+2.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Chiens De Guerre[CDGS] Chiens De Guerre
VS outfit on Cobalt

Members: 13
11.1m262.9%274 (16.4k)244 (14.6k)3.5259529,0828,2483.6099792 (92)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1033355626.502%37.343%99005:308

6% Engineer80% Infiltrator13% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 26th, 2017 2:02 PMFeb 28th, 2019 11:36 PMMar 20th, 2019 9:56 PM (2d) (PST)Mar 20th, 2019 9:42 PM (2d) (PST)Mar 20th, 2019 5:49 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4271502770.6410.1820.2391.7510.0263174

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,6158,99416,621381114105214,667

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
756.8h/31.5d 693 10,860 8,793 79.5k 806 2,107 1,162 19.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
VE-H Maw
C-
Kills:489
Deaths:278
KDR:1.759
Accuracy:23.363% C-
HSR:13.292% D**
Orion VS54
A
Kills:80
Deaths:53
KDR:1.509
Accuracy:23.963% B+
HSR:33.750% A
Kills:569
Deaths (as Heavy Assault):331
Deaths (to Heavy Assaults):2,348
KDR:1.71903
Kill Difference:238
Playtime:30.318 hours
Usage:4%
Score:0.443m
Score/min:243
Accuracy (listed only):23.663%
HSR (listed only):23.521%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
B+
Kills:6,092
Deaths:2,586
KDR:2.356
Accuracy:30.103% B+
HSR:7.797% D**
NSX Daimyo
B*
Kills:3,652
Deaths:747
KDR:4.889
Accuracy:34.808% D--
HSR:97.152% B*
NS-44L Blackhand
A+
Kills:2,758
Deaths:576
KDR:4.788
Accuracy:55.329% A+
HSR:59.862% A
Ghost
A*
Kills:1,643
Deaths:267
KDR:6.154
Accuracy:36.057% C-
HSR:89.410% A*
XM98
A++
Kills:1,234
Deaths:80
KDR:15.425
Accuracy:48.461% A++
HSR:85.656% A
Phaseshift VX-S
A++
Kills:1,161
Deaths:77
KDR:15.078
Accuracy:48.519% A++
HSR:92.334% A
NS-45 Pilot
B+
Kills:764
Deaths:405
KDR:1.886
Accuracy:35.132% B+
HSR:15.052% D*
NS-357 IA
B+
Kills:218
Deaths:187
KDR:1.166
Accuracy:49.962% B+
HSR:35.780% C**
VA39 Spectre
B*
Kills:163
Deaths:31
KDR:5.258
Accuracy:29.165% C--
HSR:48.466% B*
NS-44 Commissioner
B**
Kills:141
Deaths:80
KDR:1.763
Accuracy:44.497% B**
HSR:14.184% D*
Spiker
A*
Kills:82
Deaths:68
KDR:1.206
Accuracy:32.556% B+
HSR:35.366% A*
Kills:17,908
Deaths (as Infiltrator):5,104
Deaths (to Infiltrators):1,588
KDR:3.50862
Kill Difference:12,804
Playtime:608.123 hours
Usage:80%
Score:8.899m
Score/min:244
Accuracy (listed only):40.417%
HSR (listed only):52.824%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
B+
Kills:6,092
Deaths:2,586
KDR:2.356
Accuracy:30.103% B+
HSR:7.797% D**
Serpent VE92
C++
Kills:343
Deaths:225
KDR:1.524
Accuracy:24.260% C++
HSR:20.700% C++
Deimos VA29
B*
Kills:176
Deaths:76
KDR:2.316
Accuracy:66.597% B+
HSR:21.591% B*
Solstice VE3
B
Kills:65
Deaths:68
KDR:0.956
Accuracy:21.339% C
HSR:21.539% B
Thanatos VE70
B+
Kills:61
Deaths:24
KDR:2.542
Accuracy:42.256% C**
HSR:18.033% B+
Kills:6,737
Deaths (as Light Assault):2,979
Deaths (to Light Assaults):1,441
KDR:2.2615
Kill Difference:3,758
Playtime:13.538 hours
Usage:2%
Score:0.155m
Score/min:191
Accuracy (listed only):36.911%
HSR (listed only):17.932%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C++
Kills:343
Deaths:225
KDR:1.524
Accuracy:24.260% C++
HSR:20.700% C++
Deimos VA29
B*
Kills:176
Deaths:76
KDR:2.316
Accuracy:66.597% B+
HSR:21.591% B*
Solstice VE3
B
Kills:65
Deaths:68
KDR:0.956
Accuracy:21.339% C
HSR:21.539% B
Thanatos VE70
B+
Kills:61
Deaths:24
KDR:2.542
Accuracy:42.256% C**
HSR:18.033% B+
Kills:645
Deaths (as Engineer):393
Deaths (to Engineers):1,063
KDR:1.64122
Kill Difference:252
Playtime:45.711 hours
Usage:6%
Score:0.535m
Score/min:195
Accuracy (listed only):38.613%
HSR (listed only):20.465%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
B+
Kills:6,092
Deaths:2,586
KDR:2.356
Accuracy:30.103% B+
HSR:7.797% D**
Deimos VA29
B*
Kills:176
Deaths:76
KDR:2.316
Accuracy:66.597% B+
HSR:21.591% B*
Thanatos VE70
B+
Kills:61
Deaths:24
KDR:2.542
Accuracy:42.256% C**
HSR:18.033% B+
Kills:6,329
Deaths (as Combat Medic):2,686
Deaths (to Combat Medics):974
KDR:2.35629
Kill Difference:3,643
Playtime:25.666 hours
Usage:3%
Score:0.470m
Score/min:305
Accuracy (listed only):46.319%
HSR (listed only):15.807%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C
Kills:974
Deaths:400
KDR:2.435
Accuracy:16.708% C
HSR:16.530% D
Nebula VM20
C
Kills:948
Deaths:401
KDR:2.364
Accuracy:16.283% C
HSR:17.194% D
Kills:1,922
Deaths (as MAX Suit):400.500
Deaths (to MAX Suits):202
KDR:4.799
Kill Difference:1,521.500
Playtime:30.546 hours
Usage:4%
Score:0.596m
Score/min:325
Accuracy (listed only):16.495%
HSR (listed only):16.862%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B++
Kills:1,221
V. Kills:73 N/A
Deaths:181
KDR:6.746
Accuracy:46.358% B++
KPH:58.600 B+
VKPH:3.500 C+
Kills:1,221 (1,221 + 0)
Deaths:181
KDR:6.746
VKDR:0.403
Vehicle Kills:73
Kill Difference:1,040
Playtime:20.847 hours
Usage:3%
Score:0.210m
Score/min:168
Piloting Accuracy:46.358%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
A*
Kills:291
V. Kills:101 285%
Deaths:20
KDR:14.550
Accuracy:53.702% C*
KPH:56.700 A*
VKPH:19.700 A++
C75 Viper
M++
Kills:91
V. Kills:34 260%
Deaths:8
KDR:11.375
Accuracy:57.343% A++
KPH:55.700 A+
VKPH:20.800 M++
Kills:382 (382 + 0)
Deaths:28
KDR:13.643
VKDR:4.821
Vehicle Kills:135
Kill Difference:354
Playtime:6.764 hours
Usage:1%
Score:0.114m
Score/min:281
Driving Accuracy:57.343%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B*
Kills:71
V. Kills:30 229%
Deaths:6
KDR:11.833
Accuracy:72.894% M
KPH:25.700 B+
VKPH:10.900 B*
E540 Halberd
C+
Kills:68
V. Kills:29 227%
Deaths:2
KDR:34
Accuracy:45.539% C
KPH:31.600 C+
VKPH:13.500 C--
Kills:139 (71 + 68)
Deaths:8
KDR:17.375
VKDR:7.375
Vehicle Kills:59
Kill Difference:131
Playtime:4.914 hours
Usage:1%
Score:0.057m
Score/min:193
Driving Accuracy:72.894%
Gunner Accuracy:45.539%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A
Kills:81
V. Kills:19 405%
Deaths:9
KDR:9
Accuracy:51.587% A
KPH:33.800 B**
VKPH:7.900 C+
Kills:81 (0 + 81)
Deaths:9
KDR:9
VKDR:2.111
Vehicle Kills:19
Kill Difference:72
Playtime:2.396 hours
Usage:0%
Score:0.023m
Score/min:163
Driving Accuracy:N/A%
Gunner Accuracy:51.587%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B
Kills:801
V. Kills:45 N/A
Deaths:150
KDR:5.340
Accuracy:44.302% C**
KPH:42.900 C
VKPH:2.400 B
M12 Kobalt-F
A+
Kills:224
V. Kills:2 N/A
Deaths:43
KDR:5.209
Accuracy:32.596% A+
KPH:29 C+
VKPH:0.300 D--
Kills:1,025 (1,025 + 0)
Deaths:193
KDR:5.311
VKDR:0.244
Vehicle Kills:47
Kill Difference:832
Playtime:26.388 hours
Usage:3%
Score:0.162m
Score/min:102
Driving Accuracy:32.596%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B**
Kills:53
V. Kills:10 N/A
Deaths:2
KDR:26.500
Accuracy:57.715% M**
KPH:52.400 C
VKPH:9.900 B**
Kills:53 (0 + 53)
Deaths:2
KDR:26.500
VKDR:5
Vehicle Kills:10
Kill Difference:51
Playtime:1.011 hours
Usage:0%
Score:0.014m
Score/min:225
Piloting Accuracy:N/A%
Gunner Accuracy:57.715%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VE-S Canis 6,1796,0922,5862.356B**1.1730.103%B+7.797%D**37.5C+N/A106162.3h10.2B+34B+
NSX Daimyo 3,6523,6527474.889B+1.3634.808%D--97.152%B*47.2C+N/A12077.3h1.7B**4.9B+
NS-44L Blackhand 2,7642,7585764.788M**1.2655.329%A+59.862%A23.9C+N/A56115.6h2.8B**5B**
Ghost 1,6491,6432676.154B**2.6336.057%C-89.41%A*63.7B**N/A15225.8h1.5A4B*
Lumine Edge 1,3111,2902,7760.465A+3.0648.924%A*22.558%B**5.7C+N/A13228.1h1.1B++2.3B*
XM98 1,2341,2348015.425S11.9048.461%A++85.656%A46.7AN/A10826.4h1.6A3.4B**
Light PPA 1,2941,2211816.746B+3.2246.358%B++1.147%C+58.7B+3.5C+16820.8h10.6B+22.8B+
Phaseshift VX-S 1,1621,1617715.078S11.5548.519%A++92.334%A54.8A+N/A14421.2h1.5B**3B**
Nebula VM20 9999744002.435C*1.0916.708%C16.53%D37.3C**1B**9626.1h16.4C++98C++
Nebula VM20 9729484012.364C*1.1616.283%C17.194%D36.3C**N/A9326.1h16.8C+103.5C+
S12 Renegade 8468011505.34B+1.8144.302%C**5.368%C+42.8C2.4B10918.7h2.9B+6.6B+
NS-45 Pilot 7757644051.886B+1.6435.132%B+15.052%D*32.9CN/A8523.2h6.2B+17.8B++
Tank Mine 8926291933.105U29.5819.582%D--N/A349.4S146.1M+19831.8h0.8A++4.3B**
Proximity Mine 5135133415.088M**11.5628.838%D**N/A171B**N/A4563h1.8B+6.4D--
Hunter QCX 4944931812.724M++0.8044.64%C++38.134%B*22.4B++N/A6822h2.7B+6B+
VE-H Maw 4944892781.759C++1.7723.363%C-13.292%D**42.9C+N/A14311.4h11.1C+47.5C+
Serpent VE92 3543432251.524B+2.0024.26%C++20.7%C++21.6CN/A6515.9h12.9C*53.1C**
The Slasher 3193083,5830.086B++3.4449.006%B**7.468%C-1.4CN/A4218h2B4.1B+
L100 Python HEAT 3922912014.55A**11.0253.702%C*N/A57.1A*19.8A++2855.1h4.6B*8.6B*
NS-TMC-01 "His Regards" 2312288500.268S3.2634.991%B++12.281%B++1.6C**N/A5138.3h2.5C+7.1B+
M12 Kobalt-F 226224435.209A++1.6832.596%A+10.714%C++29.1C+N/A867.7h14.8C++45.4B+
NS-357 IA 2192181871.166C++2.3649.962%B+35.78%C**24C--N/A629.1h3B++6B+
C-4 235184672.746B**0.7828.013%B+N/A131.4A36.4B+8591.4h1.4C**4.9B+
Deimos VA29 178176762.316B**1.2166.597%B+21.591%B*35.9C+N/A904.9h1.8B**2.7B++
VA39 Spectre 166163315.258M+1.7329.165%C--48.466%B*37B**N/A954.4h3.7A12.7B*
MANA Anti-Personnel Turret 153151851.776N/A1.7521.549%UN/A1510U20U2382700.1h23.2T*107.8T*
NS-44 Commissioner 142141801.763B*1.7644.497%B**14.184%D*23.1CN/A726.1h3.4B+7.5B++
NS Decimator 141104412.537A++0.9960.377%C+4.808%A*41.6B+14.8C+3022.5h3.7B++6.1B++
C75 Viper 12591811.375A++7.8557.343%A++1.099%C56.9A++21.3M*2671.6h11.7B+20.4B**
Frag Grenade 9388188N/A84.4749.257%B+N/A880A++50S21090.1h3B++6.1B++
Spiker 8382681.206C**2.3232.556%B+35.366%A*28.3CN/A1152.9h8B24.6B+
M20 Basilisk 1008199A**5.4751.587%A1.235%F-33.8B**7.9C+1632.4h69.2B*134.2B**
Orion VS54 8080531.509C++2.0223.963%B+33.75%A25CN/A1813.2h19.5D**81.4C+
Supernova PC 10171611.833B**8.3172.894%M1.408%D25.4B10.7B++2162.8h8.4D**11.5C++
E540 Halberd 9768234A*30.4745.539%CN/A30.9C+13.2D1652.2h5B++11B+
Solstice VE3 6565680.956C**2.5721.339%C21.539%B6.5DN/A4310h22.5D-105.5C
Thanatos VE70 6161242.542A*0.9842.256%C**18.033%B+21.8CN/A782.8h4.1B++9.7B+
CAS 14-E 6353226.5B*22.9757.715%M**N/A53C10B**2241h61.5F-106.5C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter2220,5637.7h
Snowman Soldier0780.1h
Spawn Beacon78620.5h
Nano-Armor Kit930,4941.8h
Cortium Silo1750.1h
Nanite Revive Grenade01280h
Deconstruction Tool01700h
Spitfire Auto-Turret45300.5h
Welding Device0630h
M20 Basilisk0890h
Anti-Infantry MANA Turret64030.5h
Ammunition Package157000.3h
Medical Kit872,8832.3h
Force-Blade11753.1h
Medical Applicator4514,5231.6h
Shield Recharging Field1620h

Check the help document for the dictionary if you want to learn more about words used here.


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