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Castellan GalacticCactusVS[] GalacticCactusVS
VS BR 61

KDR: 3.09

Score: 19.2m

Last Seen: Jan 12th, 2019 1:46 AM
- OFFLINE - 99 hour(s)

Prestige 1, Battle Rank 61 - Vanu Sovereignty on Emerald
Level Progress (to 62): 19%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS VE-H Maw Betelgeuse 54-A NS-44 Commissioner Ghost NS-15M2 NSX Naginata NSX Yumi Zenith VX-5
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,821,354 MLG Score: 3854
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 2.2%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.797%33.822%11093199130,2143.54167-0.448

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.838%2.292A*1.993A++-1.471FHEAD ++ (~17.42)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.60.55B+110.228C++22.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.978%6.809%221510174703801671.23684280%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.864%1.388A0.593B+0.015

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.90.392B36.60.065C+35.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.708%84.45%221510175,447967315.63288

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.743%0.539B+1.147B**-0.147

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.366C**2.40.24C++3.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
19.2m219.2%414 (24.8k)333 (20k)3.0941644,36114,3373.4135461 (61)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022395128.354%35.245%99904:0218

12% Combat Medic18% Engineer42% Heavy Assault17% Infiltrator11% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 12th, 2016 2:15 AMJul 30th, 2017 2:14 AMJan 12th, 2019 3:11 AM (8d) (PST)Jan 11th, 2019 11:54 PM (8d) (PST)Jan 11th, 2019 9:46 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7381675710.7680.2480.2711.7890.0483854

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,25410,02434,230461516107319,980

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
962.2h/40.1d 4,579 15,635 14,846 103.3k 805 4,956 2,767 42.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
VE-H Maw
A
Kills:3,281
Deaths:936
KDR:3.505
Accuracy:32.861% A
HSR:37.702% A
Betelgeuse 54-A
A++
Kills:2,373
Deaths:562
KDR:4.222
Accuracy:33.121% A++
HSR:38.053% B**
NS-15M2
A++
Kills:1,782
Deaths:408
KDR:4.368
Accuracy:30.412% A
HSR:38.552% A++
NSX Naginata
A+
Kills:1,190
Deaths:368
KDR:3.234
Accuracy:29.642% A+
HSR:35.630% B**
Flare VE6
A
Kills:1,166
Deaths:535
KDR:2.179
Accuracy:26.570% B*
HSR:33.619% A
Pulsar LSW
B*
Kills:1,164
Deaths:612
KDR:1.902
Accuracy:27.431% B*
HSR:26.117% C**
Ursa
A++
Kills:1,159
Deaths:446
KDR:2.599
Accuracy:27.793% B**
HSR:35.289% A++
Orion VS54
A++
Kills:1,158
Deaths:424
KDR:2.731
Accuracy:28.154% A+
HSR:38.083% A++
NSX-P Naginata
A**
Kills:576
Deaths:121
KDR:4.760
Accuracy:35.116% A**
HSR:39.410% A
Kills:13,849
Deaths (as Heavy Assault):4,412
Deaths (to Heavy Assaults):4,152
KDR:3.13894
Kill Difference:9,437
Playtime:407.230 hours
Usage:42%
Score:8.717m
Score/min:357
Accuracy (listed only):30.122%
HSR (listed only):35.828%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Zenith VX-5
A*
Kills:1,185
Deaths:224
KDR:5.290
Accuracy:35.884% A*
HSR:31.392% A++
Pulsar C
A++
Kills:1,171
Deaths:562
KDR:2.084
Accuracy:29.848% B**
HSR:32.024% A++
Serpent VE92
A++
Kills:1,166
Deaths:549
KDR:2.124
Accuracy:29.065% B**
HSR:30.189% A++
NSX Tengu
A
Kills:1,149
Deaths:319
KDR:3.602
Accuracy:44.696% A
HSR:27.154% B**
Solstice Burst
A*
Kills:805
Deaths:173
KDR:4.653
Accuracy:37.296% A*
HSR:27.702% B+
VX6-7
A*
Kills:610
Deaths:247
KDR:2.470
Accuracy:34.149% A++
HSR:32.951% A*
NS Baron G5
A*
Kills:452
Deaths:160
KDR:2.825
Accuracy:65.891% A*
HSR:20.133% A
VE-S Canis
A+
Kills:441
Deaths:170
KDR:2.594
Accuracy:35.817% A
HSR:32.653% A+
Solstice VE3
A+
Kills:236
Deaths:170
KDR:1.388
Accuracy:30.126% A+
HSR:27.119% A
The Little Helper
A*
Kills:181
Deaths:64
KDR:2.828
Accuracy:69.557% A*
HSR:18.785% B+
NSX-P Tanto
A
Kills:72
Deaths:38
KDR:1.895
Accuracy:32.462% A
HSR:25% C+
Kills:7,468
Deaths (as Light Assault):2,676
Deaths (to Light Assaults):2,682
KDR:2.79073
Kill Difference:4,792
Playtime:104.204 hours
Usage:11%
Score:2.121m
Score/min:339
Accuracy (listed only):40.435%
HSR (listed only):27.736%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NSX Yumi
A
Kills:1,187
Deaths:380
KDR:3.124
Accuracy:32.873% A
HSR:19.966% D
NSX Tengu
A
Kills:1,149
Deaths:319
KDR:3.602
Accuracy:44.696% A
HSR:27.154% B**
Pulsar VS1
A*
Kills:837
Deaths:315
KDR:2.657
Accuracy:33.679% A*
HSR:36.081% A*
H-V45
A+
Kills:737
Deaths:369
KDR:1.997
Accuracy:31.324% A+
HSR:31.072% A
NS-11A
M
Kills:724
Deaths:219
KDR:3.306
Accuracy:37.402% M
HSR:36.740% A*
NS Baron G5
A*
Kills:452
Deaths:160
KDR:2.825
Accuracy:65.891% A*
HSR:20.133% A
VE-S Canis
A+
Kills:441
Deaths:170
KDR:2.594
Accuracy:35.817% A
HSR:32.653% A+
Corvus VA55
A*
Kills:430
Deaths:130
KDR:3.308
Accuracy:34.027% A*
HSR:34.651% A++
Terminus VX-9
M
Kills:333
Deaths:91
KDR:3.659
Accuracy:38.223% M
HSR:40.841% A++
The Little Helper
A*
Kills:181
Deaths:64
KDR:2.828
Accuracy:69.557% A*
HSR:18.785% B+
Kills:6,471
Deaths (as Combat Medic):2,217
Deaths (to Combat Medics):1,735
KDR:2.91881
Kill Difference:4,254
Playtime:118.158 hours
Usage:12%
Score:2.377m
Score/min:335
Accuracy (listed only):42.349%
HSR (listed only):29.808%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Zenith VX-5
A*
Kills:1,185
Deaths:224
KDR:5.290
Accuracy:35.884% A*
HSR:31.392% A++
VE-LR Obelisk
A+
Kills:1,183
Deaths:210
KDR:5.633
Accuracy:42.733% A+
HSR:40.406% B**
Pulsar C
A++
Kills:1,171
Deaths:562
KDR:2.084
Accuracy:29.848% B**
HSR:32.024% A++
Serpent VE92
A++
Kills:1,166
Deaths:549
KDR:2.124
Accuracy:29.065% B**
HSR:30.189% A++
Solstice Burst
A*
Kills:805
Deaths:173
KDR:4.653
Accuracy:37.296% A*
HSR:27.702% B+
VX6-7
A*
Kills:610
Deaths:247
KDR:2.470
Accuracy:34.149% A++
HSR:32.951% A*
Eidolon VE33
M**
Kills:489
Deaths:81
KDR:6.037
Accuracy:48.677% M**
HSR:33.538% B**
NS Baron G5
A*
Kills:452
Deaths:160
KDR:2.825
Accuracy:65.891% A*
HSR:20.133% A
Solstice VE3
A+
Kills:236
Deaths:170
KDR:1.388
Accuracy:30.126% A+
HSR:27.119% A
The Little Helper
A*
Kills:181
Deaths:64
KDR:2.828
Accuracy:69.557% A*
HSR:18.785% B+
NSX-P Tanto
A
Kills:72
Deaths:38
KDR:1.895
Accuracy:32.462% A
HSR:25% C+
Kills:7,550
Deaths (as Engineer):2,478
Deaths (to Engineers):2,123
KDR:3.04681
Kill Difference:5,072
Playtime:172.435 hours
Usage:18%
Score:2.853m
Score/min:276
Accuracy (listed only):41.426%
HSR (listed only):29.022%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B**
Kills:2,043
Deaths:1,117
KDR:1.829
Accuracy:44.532% B**
HSR:22.614% C++
Ghost
B**
Kills:1,828
Deaths:186
KDR:9.828
Accuracy:37.572% C+
HSR:79.705% B**
NSX Tomoe
B*
Kills:1,173
Deaths:218
KDR:5.381
Accuracy:32.793% B*
HSR:45.524% B*
NSX Daimyo
C*
Kills:1,163
Deaths:116
KDR:10.026
Accuracy:39.881% C
HSR:94.669% C*
XM98
B**
Kills:1,161
Deaths:77
KDR:15.078
Accuracy:37.637% C+
HSR:84.152% B**
NSX Tengu
A
Kills:1,149
Deaths:319
KDR:3.602
Accuracy:44.696% A
HSR:27.154% B**
Parallax VX3
B+
Kills:967
Deaths:55
KDR:17.582
Accuracy:38.273% C+
HSR:82.420% B+
NS-357 Underboss
A++
Kills:769
Deaths:391
KDR:1.967
Accuracy:48.254% A+
HSR:33.940% A++
NS-45 Pilot
A
Kills:471
Deaths:245
KDR:1.922
Accuracy:38.450% B**
HSR:35.881% A
VE-S Canis
A+
Kills:441
Deaths:170
KDR:2.594
Accuracy:35.817% A
HSR:32.653% A+
NS-AM7 Archer
A
Kills:421
Deaths:218
KDR:1.931
Accuracy:62.891% B+
HSR:29.216% A
Phaseshift VX-S
A
Kills:328
Deaths:23
KDR:14.261
Accuracy:45.850% A
HSR:81.707% B+
Beamer VS3
B**
Kills:317
Deaths:249
KDR:1.273
Accuracy:34.618% B**
HSR:29.653% B**
NS-44L Blackhand
B+
Kills:141
Deaths:56
KDR:2.518
Accuracy:41.991% C+
HSR:48.936% B+
Kills:12,372
Deaths (as Infiltrator):3,440
Deaths (to Infiltrators):2,251
KDR:3.59651
Kill Difference:8,932
Playtime:159.874 hours
Usage:17%
Score:3.155m
Score/min:329
Accuracy (listed only):41.661%
HSR (listed only):52.016%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:81
V. Kills:27 289%
Deaths:7
KDR:11.571
Accuracy:51.074% D
KPH:42.500 B**
VKPH:14.200 D
Kills:81 (81 + 0)
Deaths:7
KDR:11.571
VKDR:3.857
Vehicle Kills:27
Kill Difference:74
Playtime:1.908 hours
Usage:0%
Score:0.030m
Score/min:263
Driving Accuracy:51.074%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
A+
Kills:168
V. Kills:70 237%
Deaths:23
KDR:7.304
Accuracy:56.757% A+
KPH:37.400 A
VKPH:15.600 C+
M20 Basilisk
M
Kills:110
V. Kills:14 N/A
Deaths:15
KDR:7.333
Accuracy:49.932% M
KPH:27 B**
VKPH:3.400 D*
Kills:278 (0 + 278)
Deaths:38
KDR:7.316
VKDR:2.211
Vehicle Kills:84
Kill Difference:240
Playtime:8.570 hours
Usage:1%
Score:0.095m
Score/min:184
Driving Accuracy:N/A%
Gunner Accuracy:49.932%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
C*
Kills:111
V. Kills:75 146%
Deaths:23
KDR:4.826
Accuracy:47.279% C*
KPH:36.400 C+
VKPH:24.600 C
E540 Halberd-H
M
Kills:66
V. Kills:20 314%
Deaths:1
KDR:66
Accuracy:64.811% B*
KPH:95.300 M
VKPH:28.900 B*
Kills:177 (0 + 177)
Deaths:24
KDR:7.375
VKDR:3.958
Vehicle Kills:95
Kill Difference:153
Playtime:3.744 hours
Usage:0%
Score:0.075m
Score/min:336
Driving Accuracy:N/A%
Gunner Accuracy:64.811%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A++
Kills:70
V. Kills:12 N/A
Deaths:14
KDR:5
Accuracy:52.527% A+
KPH:38.700 A++
VKPH:6.600 C
M12 Kobalt
M**
Kills:56
V. Kills:2 N/A
Deaths:6
KDR:9.333
Accuracy:38.278% M**
KPH:105.200 B**
VKPH:3.800 C*
Kills:126 (0 + 126)
Deaths:20
KDR:6.300
VKDR:0.700
Vehicle Kills:14
Kill Difference:106
Playtime:2.341 hours
Usage:0%
Score:0.035m
Score/min:247
Driving Accuracy:N/A%
Gunner Accuracy:38.278%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VE-H Maw 3,3313,2819363.505A+0.4132.861%A37.702%A83.5B**1.3B**25839.3h10B+30.6B+
Betelgeuse 54-A 2,4262,3735624.222B+1.1333.121%A++38.053%B**83.6B+1.9M25928.4h11.9D36B+
NS-44 Commissioner 2,0582,0431,1171.829B*1.2744.532%B**22.614%C++47B+N/A13843.5h3.8C*8.5B+
Ghost 1,8461,8281869.828A*6.7337.572%C+79.705%B**61.8B**N/A19629.6h2.4C+6.5C+
NS-15M2 1,8101,7824084.368A+1.2730.412%A38.552%A++61.4B++1B**19329h11.7B+38.4B++
NSX Naginata 1,2191,1903683.234A++0.1429.642%A+35.63%B**52.9B+1.3B**13622.5h11.3B38.1B++
NSX Yumi 1,2381,1873803.124A0.0332.873%A19.966%D42.1B+1.8C++11928.2h11.1B+33.9B++
Zenith VX-5 1,2131,1852245.29S2.2035.884%A*31.392%A++106.8M++2.5S24411.1h13C++36.2B++
VE-LR Obelisk 1,2021,1832105.633A*2.5442.733%A+40.406%B**85.7A*1.4B**20613.8h5B*11.7B**
NSX Tomoe 1,1931,1732185.381M2.2932.793%B*45.524%B*47.3B+N/A13724.8h16.3C-49.7C++
Pulsar C 1,1991,1715622.084B+1.0129.848%B**32.024%A++39.8B+1A++12529.4h12C++40.2B+
Flare VE6 1,1851,1665352.179B*0.9226.57%B*33.619%A40.6C+N/A10528.7h10.7C++40.4B+
Serpent VE92 1,1831,1665492.124B**0.9729.065%B**30.189%A++48.2B**N/A13524.2h12.8C*44B+
Pulsar LSW 1,1831,1646121.902B+1.1927.431%B*26.117%C**38.8C+N/A14630h12.8C+46.7B+
NSX Daimyo 1,1651,16311610.026A*6.9339.881%C94.669%C*75.5B**N/A19615.4h2.7C+6.8C+
XM98 1,1661,1617715.078S11.9837.637%C+84.152%B**54.3A++N/A16721.4h2.3B6.1B
Ursa 1,1751,1594462.599A+0.5027.793%B**35.289%A++37.4C+N/A9231h10.8C**38.7B+
Orion VS54 1,1701,1584242.731B*0.3628.154%A+38.083%A++43.7B+N/A19326.5h11.2B+39.7B++
NSX Tengu 1,1551,1493193.602A*0.5144.696%A27.154%B**58.3B**N/A15919.7h11.3B+25.3B++
Parallax VX3 9699675517.582M**14.4938.273%C+82.42%B+59.3A++N/A14716.3h2.1B5.4C**
Pulsar VS1 8498373152.657A++0.4433.679%A*36.081%A*51.7A++N/A17616.2h13.9B41.3B*
Solstice Burst 8258051734.653A**1.5637.296%A*27.702%B+101.9A**2.5S3637.9h14.4C+38.5B++
NS-357 Underboss 7777693911.967B**1.1348.254%A+33.94%A++79.3A+N/A2249.7h3.8B+7.9B*
H-V45 7447373691.997B+1.1031.324%A+31.072%A45.2B++N/A13316.3h12.7C**40.6B++
NS-11A 7367242193.306A0.2137.402%M36.74%A*78.7A**1.3A*2039.2h13.7C++36.6B*
NS Decimator 9936571534.294M**1.2064.66%B+1.218%D-56.2A+28.7A+45711.7h5C+7.7C*
VX6-7 6226102472.47B*0.6234.149%A++32.951%A*31.8C+N/A11619.2h14.6C42.9B+
Nemesis VSH9 9925883501.68A++1.4169.398%B**3.742%B+24.7B+17B*20523.8h9.8D14.1C+
Frag Grenade 5985881588N/A584.9147.168%C**N/A392C6.7C+13891.5h4.2C8.9C++
NSX-P Naginata 5865761214.76A*1.6735.116%A**39.41%A115.2M2A4555h10.8B+30.7B**
Eidolon VE33 505489816.037S2.9448.677%M**33.538%B**67A**2.2M**2137.3h12.1D24.8B+
Proximity Mine 4824822916.621S13.5343.807%C++N/A192.8A+N/A5782.5h2.4D**5.4C
Lancer VS22 7424771194.008S0.9159.393%CN/A29.8A*16.6B++26216h8.5B++14.4B++
NS-45 Pilot 4724712451.922B+1.1738.45%B**35.881%A60.4B+N/A2017.8h6.9C**18.1B++
NS Baron G5 4604521602.825A*0.2765.891%A*20.133%A137S2.4S4503.3h4.4C**6.8C+
VE-S Canis 4494411702.594A0.5035.817%A32.653%A+147M*2.7S5713h8.5B**23.8B*
Corvus VA55 4404301303.308M0.2134.027%A*34.651%A++64.2A*1.5M+1756.7h12.8C+37.5B++
NS-AM7 Archer 5544212181.931M**1.1662.891%B+29.216%A14.4A++4.5B**8229.3h21C++33.4C*
Terminus VX-9 340333913.659A0.5638.223%M40.841%A++56.4B*1.2A++1905.9h13.9C-36.3B++
Phaseshift VX-S 3323282314.261S11.1745.85%A81.707%B+68.3A**N/A1654.8h2.7C**6B+
Beamer VS3 3293172491.273B++1.8234.618%B**29.653%B**47.3B**1.8A+1496.7h8.3B+24C*
Icikill 3463106,3430.049C+3.0544.523%B**3.871%D0.7C-N/A2428.1h2.2C+5B+
Tank Mine 386282931.333U28.2435.219%C++N/A201.4A*74.3B+12311.4h1.9C++5.3B++
S1 4182752021.361B**1.7360.577%B+2.545%C+28.6B14.9B3679.6h8.4D13.9C
C-4 325269942.862B**0.2332.273%AN/A122.3B**25.5C11052.2h1.3B+4.1B++
Solstice VE3 2422361701.388B*1.7130.126%A+27.119%A33.2B**N/A2427.1h16.1C++53.6B
Anti-Vehicle Grenade 3432351235N/A231.9144.771%DN/A235D108C++13641h6.6C14.6C
The Little Helper 185181642.828B**0.2769.557%A*18.785%B+164.5S3.6S4371.1h4.2B+6B**
Saron HRB 238168237.304B+4.2156.757%A+1.19%C-37.3A15.6C+2484.5h22C++38.8B*
Sticky Grenade 1561521152N/A148.9150.769%C+N/A506.7D-13.3C*17710.3h2.8C-5.6C
Rocklet Rifle 280145871.667A*1.4362.429%B**N/A22.3C-20.8C4146.5h74.1F*118.7D*
NS-44L Blackhand 143141562.518A0.5841.991%C+48.936%B+56.4A++N/A1692.5h4.1B9.8B
NS-TMC-01 "His Regards" 1471146,4440.018C3.0818.009%D5.263%C0.3C-N/A1381.7h4.9F--27.2D
Aphelion VEX-4H 186111234.826C+1.7347.279%C*5.405%A+35.8C24.2C3113.1h44.4B++93.8B++
M20 Basilisk 124110157.333A++4.2449.932%M10.909%A**26.8B**3.4D*1144.1h66.8B+133.8A
Spear Anti-Vehicle Phalanx Turret 14991118.273C*5.1856.794%A2.198%D--50.6B++32.2B**5041.8h9.5C+16.7B+
L100 Python AP 10881711.571A++8.4851.074%DN/A42.6A14.2D2631.9h3.8A7.5B*
NSX-P Tanto 7572381.895B**1.2032.462%A25%C+24.8C+1B+1432.9h15.2C++46.8B+
M20 Basilisk 8270145B**1.9152.527%A+11.429%A*38.9A++6.7C2191.8h65.2B*124.1B**
E540 Halberd-H 8666166S62.9164.811%B*1.515%C94.3M28.6B*4430.7h4.9B++7.6B*
M12 Kobalt 585669.333C6.2438.278%M**16.071%C112A4C**3400.5h22.9D59.9B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter04740.3h
Restoration Kit2432,2396.3h
Snowman Soldier52980.3h
Spawn Beacon12480.1h
Nanite Revive Grenade04120.1h
Deconstruction Tool07840h
Spitfire Auto-Turret122,1851.8h
Anti-Infantry MANA Turret01110.1h
Ammunition Package243,5971.3h
Nano-Armor Kit61182,83610.2h
Medical Kit5574,47414.4h
Medical Applicator140111,4056.7h
Shield Recharging Field12630.1h
Recon Detection Device329,19711.3h
Nano-Repair Grenade02120.1h

Check the help document for the dictionary if you want to learn more about words used here.


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