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Legate GalacticCactusVS[] GalacticCactusVS
VS BR 74

KDR: 3.13

Score: 21.3m

Last Seen: May 7th, 2019 6:36 PM
- OFFLINE - 983.1 hour(s)

Prestige 1, Battle Rank 74 - Vanu Sovereignty on Emerald
Level Progress (to 75): 49%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS VE-H Maw NS-15M2 Betelgeuse 54-A NS-44 Commissioner Ghost Flare VE6 Orion VS54 Pulsar LSW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,027,769 MLG Score: 4019
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 2.2%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.838%34.393%112931117933,7713.64855-0.517

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.773%2.281A*2.074A*-1.377D**HEAD ++ (~17.97)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.40.553B+110.233C++22.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.458%0.61%6111209164514670.319066241%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.314A-1.266D**-1.731

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.803B++4.10.67B+3.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.805%6.721%213512054914101741.19756281%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.834%1.353A0.571B+0.016

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.80.397B36.50.082C+35.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.729%84.253%213512055,5121045325.27464

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.75%0.56B+1.117B**-0.086

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.37C**2.40.242C++3.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
21.3m228.9%434 (26k)348 (20.9k)3.1313348,66415,5413.4508774 (74)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1210433628.595%35.145%100503:5618

12% Combat Medic18% Engineer44% Heavy Assault16% Infiltrator10% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 12th, 2016 2:15 AMJul 30th, 2017 2:14 AMMay 7th, 2019 5:25 PM (41d) (PST)May 7th, 2019 3:42 PM (41d) (PST)May 7th, 2019 2:36 PM (41d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7601715890.7940.2540.2791.9320.0504019

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,59310,28135,312481517116320,891

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1021h/42.5d 4,966 17,103 15,981 118.3k 828 5,312 3,037 46.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
VE-H Maw
A
Kills:4,017
Deaths:1,148
KDR:3.499
Accuracy:32.593% A
HSR:38.337% A
NS-15M2
A++
Kills:3,407
Deaths:753
KDR:4.525
Accuracy:31.278% A+
HSR:38.920% A++
Betelgeuse 54-A
A+
Kills:2,456
Deaths:588
KDR:4.177
Accuracy:33.120% A+
HSR:38.029% B**
Flare VE6
A+
Kills:1,522
Deaths:628
KDR:2.424
Accuracy:27.795% B**
HSR:35.217% A+
Orion VS54
A*
Kills:1,218
Deaths:442
KDR:2.756
Accuracy:28.547% A+
HSR:38.424% A*
Pulsar LSW
B*
Kills:1,202
Deaths:621
KDR:1.936
Accuracy:27.727% B*
HSR:26.622% B
NSX Naginata
A+
Kills:1,190
Deaths:368
KDR:3.234
Accuracy:29.642% A+
HSR:35.630% B**
Ursa
A++
Kills:1,159
Deaths:446
KDR:2.599
Accuracy:27.793% B*
HSR:35.289% A++
NSX-P Naginata
A**
Kills:577
Deaths:121
KDR:4.769
Accuracy:35.105% A**
HSR:39.341% A+
Kills:16,748
Deaths (as Heavy Assault):5,115
Deaths (to Heavy Assaults):4,554
KDR:3.27429
Kill Difference:11,633
Playtime:450.821 hours
Usage:44%
Score:10.472m
Score/min:387
Accuracy (listed only):30.400%
HSR (listed only):36.201%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Zenith VX-5
A*
Kills:1,185
Deaths:224
KDR:5.290
Accuracy:35.884% A*
HSR:31.392% A++
Pulsar C
A+
Kills:1,171
Deaths:562
KDR:2.084
Accuracy:29.848% B**
HSR:32.024% A+
Serpent VE92
A++
Kills:1,166
Deaths:549
KDR:2.124
Accuracy:29.065% B**
HSR:30.189% A++
NSX Tengu
B**
Kills:1,149
Deaths:319
KDR:3.602
Accuracy:44.696% B**
HSR:27.154% B**
Solstice Burst
A*
Kills:805
Deaths:174
KDR:4.626
Accuracy:37.262% A*
HSR:27.702% B+
VX6-7
A*
Kills:614
Deaths:249
KDR:2.466
Accuracy:34.142% A++
HSR:32.899% A*
NS Baron G5
A*
Kills:452
Deaths:160
KDR:2.825
Accuracy:65.891% A*
HSR:20.133% A
VE-S Canis
A+
Kills:443
Deaths:170
KDR:2.606
Accuracy:35.758% A+
HSR:32.506% A+
Solstice VE3
A
Kills:238
Deaths:170
KDR:1.400
Accuracy:30.134% A
HSR:26.891% A
The Little Helper
A*
Kills:228
Deaths:83
KDR:2.747
Accuracy:67.824% A*
HSR:19.737% B++
NSX-P Tanto
A
Kills:72
Deaths:38
KDR:1.895
Accuracy:32.404% A
HSR:25% C+
Kills:7,523
Deaths (as Light Assault):2,698
Deaths (to Light Assaults):2,907
KDR:2.78836
Kill Difference:4,825
Playtime:104.379 hours
Usage:10%
Score:2.128m
Score/min:340
Accuracy (listed only):40.264%
HSR (listed only):27.784%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NSX Yumi
A
Kills:1,187
Deaths:380
KDR:3.124
Accuracy:32.873% A
HSR:19.966% D
NSX Tengu
B**
Kills:1,149
Deaths:319
KDR:3.602
Accuracy:44.696% B**
HSR:27.154% B**
Pulsar VS1
A*
Kills:837
Deaths:315
KDR:2.657
Accuracy:33.679% A*
HSR:36.081% A*
H-V45
A+
Kills:790
Deaths:388
KDR:2.036
Accuracy:31.574% A+
HSR:31.392% A+
NS-11A
M
Kills:740
Deaths:225
KDR:3.289
Accuracy:37.378% M
HSR:37.162% A*
Corvus VA55
A*
Kills:643
Deaths:184
KDR:3.495
Accuracy:34.864% A*
HSR:34.837% A++
NS Baron G5
A*
Kills:452
Deaths:160
KDR:2.825
Accuracy:65.891% A*
HSR:20.133% A
VE-S Canis
A+
Kills:443
Deaths:170
KDR:2.606
Accuracy:35.758% A+
HSR:32.506% A+
Terminus VX-9
M
Kills:333
Deaths:91
KDR:3.659
Accuracy:38.223% M
HSR:40.841% A++
The Little Helper
A*
Kills:228
Deaths:83
KDR:2.747
Accuracy:67.824% A*
HSR:19.737% B++
Kills:6,802
Deaths (as Combat Medic):2,315
Deaths (to Combat Medics):1,906
KDR:2.93823
Kill Difference:4,487
Playtime:124.132 hours
Usage:12%
Score:2.539m
Score/min:341
Accuracy (listed only):42.276%
HSR (listed only):29.981%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Zenith VX-5
A*
Kills:1,185
Deaths:224
KDR:5.290
Accuracy:35.884% A*
HSR:31.392% A++
VE-LR Obelisk
A++
Kills:1,183
Deaths:210
KDR:5.633
Accuracy:42.733% A++
HSR:40.406% B**
Pulsar C
A+
Kills:1,171
Deaths:562
KDR:2.084
Accuracy:29.848% B**
HSR:32.024% A+
Serpent VE92
A++
Kills:1,166
Deaths:549
KDR:2.124
Accuracy:29.065% B**
HSR:30.189% A++
Solstice Burst
A*
Kills:805
Deaths:174
KDR:4.626
Accuracy:37.262% A*
HSR:27.702% B+
VX6-7
A*
Kills:614
Deaths:249
KDR:2.466
Accuracy:34.142% A++
HSR:32.899% A*
Eidolon VE33
M**
Kills:524
Deaths:82
KDR:6.390
Accuracy:48.442% M**
HSR:33.015% B**
NS Baron G5
A*
Kills:452
Deaths:160
KDR:2.825
Accuracy:65.891% A*
HSR:20.133% A
Solstice VE3
A
Kills:238
Deaths:170
KDR:1.400
Accuracy:30.134% A
HSR:26.891% A
The Little Helper
A*
Kills:228
Deaths:83
KDR:2.747
Accuracy:67.824% A*
HSR:19.737% B++
NSX-P Tanto
A
Kills:72
Deaths:38
KDR:1.895
Accuracy:32.404% A
HSR:25% C+
Kills:7,638
Deaths (as Engineer):2,501
Deaths (to Engineers):2,284
KDR:3.05398
Kill Difference:5,137
Playtime:179.401 hours
Usage:18%
Score:3.002m
Score/min:279
Accuracy (listed only):41.239%
HSR (listed only):29.035%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B**
Kills:2,043
Deaths:1,117
KDR:1.829
Accuracy:44.532% B**
HSR:22.614% C++
Ghost
B**
Kills:1,890
Deaths:197
KDR:9.594
Accuracy:37.645% C+
HSR:79.365% B**
NSX Tomoe
B*
Kills:1,173
Deaths:218
KDR:5.381
Accuracy:32.793% B*
HSR:45.524% B*
NSX Daimyo
C*
Kills:1,163
Deaths:116
KDR:10.026
Accuracy:39.881% C
HSR:94.669% C*
XM98
B**
Kills:1,161
Deaths:77
KDR:15.078
Accuracy:37.637% C+
HSR:84.152% B**
NSX Tengu
B**
Kills:1,149
Deaths:319
KDR:3.602
Accuracy:44.696% B**
HSR:27.154% B**
NS-357 Underboss
A++
Kills:1,035
Deaths:533
KDR:1.942
Accuracy:48.262% A+
HSR:35.266% A++
Parallax VX3
B+
Kills:967
Deaths:55
KDR:17.582
Accuracy:38.273% C+
HSR:82.420% B+
NS-45 Pilot
B**
Kills:508
Deaths:264
KDR:1.924
Accuracy:38.749% B**
HSR:35.433% B**
VE-S Canis
A+
Kills:443
Deaths:170
KDR:2.606
Accuracy:35.758% A+
HSR:32.506% A+
NS-AM7 Archer
A
Kills:433
Deaths:227
KDR:1.907
Accuracy:62.523% B+
HSR:28.637% A
Phaseshift VX-S
A
Kills:331
Deaths:24
KDR:13.792
Accuracy:45.912% A
HSR:81.269% B+
Beamer VS3
B**
Kills:317
Deaths:249
KDR:1.273
Accuracy:34.618% B**
HSR:29.653% B**
NS-44L Blackhand
B+
Kills:160
Deaths:62
KDR:2.581
Accuracy:42.467% C++
HSR:47.500% B+
Kills:12,773
Deaths (as Infiltrator):3,628
Deaths (to Infiltrators):2,398
KDR:3.52067
Kill Difference:9,145
Playtime:161.743 hours
Usage:16%
Score:3.184m
Score/min:328
Accuracy (listed only):41.696%
HSR (listed only):51.869%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:164
V. Kills:53 304%
Deaths:13
KDR:12.615
Accuracy:54.458% C
KPH:50.900 A++
VKPH:16.500 C
Kills:164 (164 + 0)
Deaths:13
KDR:12.615
VKDR:4.077
Vehicle Kills:53
Kill Difference:151
Playtime:3.219 hours
Usage:0%
Score:0.054m
Score/min:279
Driving Accuracy:54.458%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
A+
Kills:168
V. Kills:70 237%
Deaths:23
KDR:7.304
Accuracy:56.757% A+
KPH:37.400 A
VKPH:15.600 C+
M20 Basilisk
M
Kills:110
V. Kills:14 N/A
Deaths:15
KDR:7.333
Accuracy:49.932% M
KPH:27 B**
VKPH:3.400 D--
Kills:278 (0 + 278)
Deaths:38
KDR:7.316
VKDR:2.211
Vehicle Kills:84
Kill Difference:240
Playtime:8.570 hours
Usage:1%
Score:0.095m
Score/min:185
Driving Accuracy:N/A%
Gunner Accuracy:49.932%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
C*
Kills:111
V. Kills:75 146%
Deaths:23
KDR:4.826
Accuracy:47.279% C*
KPH:36.400 C
VKPH:24.600 C
E540 Halberd-H
A*
Kills:72
V. Kills:22 313%
Deaths:2
KDR:36
Accuracy:64.568% B*
KPH:89.800 A*
VKPH:27.400 B++
Kills:183 (0 + 183)
Deaths:25
KDR:7.320
VKDR:3.880
Vehicle Kills:97
Kill Difference:158
Playtime:3.853 hours
Usage:0%
Score:0.082m
Score/min:353
Driving Accuracy:N/A%
Gunner Accuracy:64.568%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A++
Kills:82
V. Kills:14 N/A
Deaths:14
KDR:5.857
Accuracy:51.867% A+
KPH:39.600 A++
VKPH:6.800 C
M12 Kobalt
M**
Kills:59
V. Kills:2 N/A
Deaths:6
KDR:9.833
Accuracy:38.240% M**
KPH:106.300 B**
VKPH:3.600 C++
Kills:141 (0 + 141)
Deaths:20
KDR:7.050
VKDR:0.800
Vehicle Kills:16
Kill Difference:121
Playtime:2.628 hours
Usage:0%
Score:0.041m
Score/min:257
Driving Accuracy:N/A%
Gunner Accuracy:38.240%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VE-H Maw 4,0744,0171,1483.499A+0.3732.593%A38.337%A87.3A1.2B*28746h10.1B30.8B+
NS-15M2 3,4603,4077534.525A++1.3931.278%A+38.92%A++81.9A+1.3A+28441.6h11.5B+36.9B++
Betelgeuse 54-A 2,5122,4565884.177B+1.0533.12%A+38.029%B**84.1B+1.9A**26929.2h11.9D35.9B+
NS-44 Commissioner 2,0582,0431,1171.829B*1.3044.532%B**22.614%C++47B+N/A13943.5h3.8C*8.5B+
Ghost 1,9091,8901979.594A*6.4637.645%C+79.365%B**62.2B**N/A19830.4h2.4C+6.5C+
Flare VE6 1,5481,5226282.424B**0.7127.795%B**35.217%A+48.2C**N/A14731.6h10.7C++38.5B+
Orion VS54 1,2321,2184422.756B++0.3828.547%A+38.424%A*45.1B+N/A20827h11.3B+39.7C**
Pulsar LSW 1,2251,2026211.936B1.2027.727%B*26.622%B39.7C+N/A15330.3h12.8C+46.3B+
NSX Naginata 1,2191,1903683.234A++0.1029.642%A+35.63%B**52.9B+1.3A13922.5h11.3B38.1B++
NSX Yumi 1,2381,1873803.124A0.0132.873%A19.966%D42.1C**1.8B+12028.2h11.1B+33.9B++
Zenith VX-5 1,2131,1852245.29S2.1635.884%A*31.392%A++106.8M++2.5S24611.1h13C++36.2B++
VE-LR Obelisk 1,2021,1832105.633A*2.5042.733%A++40.406%B**85.7A*1.4B**21013.8h5B*11.7B**
NSX Tomoe 1,1931,1732185.381A++2.2532.793%B*45.524%B*47.3BN/A13724.8h16.3C49.7C++
Pulsar C 1,1991,1715622.084B++1.0529.848%B**32.024%A+39.8B+1A+12729.4h12C++40.2B+
Serpent VE92 1,1831,1665492.124B**1.0129.065%B**30.189%A++48.2B*N/A13624.2h12.8C*44B+
NSX Daimyo 1,1651,16311610.026A*6.8939.881%C94.669%C*75.5B*N/A19715.4h2.7C+6.8C+
XM98 1,1661,1617715.078S11.9537.637%C+84.152%B**54.3A++N/A16821.4h2.3B+6.1B
Ursa 1,1751,1594462.599A0.5327.793%B*35.289%A++37.4C+N/A9231h10.8C*38.7B+
NSX Tengu 1,1551,1493193.602A*0.4744.696%B**27.154%B**58.3B++N/A15919.7h11.3B+25.3B++
NS-357 Underboss 1,0471,0355331.942B**1.1948.262%A+35.266%A++91.6A++1.1A29111.3h3.8B+7.9B*
Parallax VX3 9699675517.582M**14.4538.273%C+82.42%B+59.3A++N/A14816.3h2.1C**5.4C**
NS Decimator 1,2828592104.09M**0.9665.012%B+1.863%C55.1A27.1A47215.6h5.1C+7.8C++
Pulsar VS1 8498373152.657A++0.4733.679%A*36.081%A*51.7A+N/A18216.2h13.9B41.3B*
Solstice Burst 8258051744.626A*1.4937.262%A*27.702%B+101.9A*2.5M**3647.9h14.4C38.6B+
H-V45 7987903882.036B+1.1031.574%A+31.392%A+46.7B++N/A14216.9h12.5B39.7B*
NS-11A 7527402253.289A0.1637.378%M37.162%A*79.6A**1.3A*2089.3h13.6C++36.4B**
Corvus VA55 6616431843.495M+0.3634.864%A*34.837%A++72.2A**2M**1898.9h12.4C++35.6B*
VX6-7 6266142492.466B*0.6734.142%A++32.899%A*31.8C+N/A11919.3h14.6C42.8B+
Frag Grenade 6085981598N/A594.8747.286%C**N/A398.7C6.7C+14151.5h4.2C8.8C++
Nemesis VSH9 9925883501.68A++1.4569.398%B**3.742%B+24.7B17B20623.8h9.8D14.1C+
NSX-P Naginata 5875771214.769M1.6435.105%A**39.341%A+115.4A**2A4695h10.8B++30.7B**
Eidolon VE33 545524826.39S3.2648.442%M**33.015%B**68.9A**2.8S2247.6h11.8D24.4B+
Lancer VS22 8145241314M**0.8759.088%CN/A30.6A*17B+27917.1h8.3B*14B++
NS-45 Pilot 5105082641.924B+1.2138.749%B**35.433%B**62.7B+N/A2118.1h6.9C**17.8B++
Proximity Mine 4954953016.5S13.3744.066%C++N/A198A+N/A5962.5h2.4D**5.4C-
NS Baron G5 4604521602.825A*0.3165.891%A*20.133%A137S2.4S4523.3h4.4C**6.8C+
VE-S Canis 4514431702.606A0.5335.758%A+32.506%A+147.7M**2.7S5923h8.5B**23.8B*
NS-AM7 Archer 5694332271.907M*1.2262.523%B+28.637%A14.4A++4.5A8330h20.8C++33.3C*
Icikill 4073677,5410.049C+3.0844.88%B**3.815%D0.8C+N/A2483h2.2C+4.9B+
Terminus VX-9 340333913.659A0.5338.223%M40.841%A++56.4B*1.2A+1965.9h13.9C-36.3B++
Phaseshift VX-S 3353312413.792M**10.6645.912%A81.269%B+69A**N/A1654.8h2.7C**5.9B+
Beamer VS3 3293172491.273B++1.8634.618%B**29.653%B**47.3B**1.8A++1566.7h8.3B+24B
C-4 3743091003.09A0.0431.974%B**N/A128.8B**27.1C+11672.4h1.3B+4B*
Tank Mine 400292932.444U29.3134.887%C++N/A194.7A++72B12001.5h1.8C*5.3B+
Anti-Vehicle Grenade 4222901290N/A286.8744.711%DN/A241.7D110C*14311.2h6.3C14.1C
S1 4182752021.361B**1.7760.577%B+2.545%C+28.6C**14.9C**3799.6h8.4D13.9C
Solstice VE3 2442381701.4B*1.7330.134%A26.891%A33.5B*N/A2577.1h16.1C+53.3C**
The Little Helper 232228832.747B**0.3867.824%A*19.737%B++162.9S2.9M**5021.4h4.1B++6.1B*
Sticky Grenade 1771731173N/A169.8751.561%C+N/A576.7D-13.3C++20500.3h2.8C-5.4C+
Saron HRB 238168237.304B+4.1756.757%A+1.19%C-37.3A15.6C+2494.5h22C++38.8B++
L100 Python AP 2171641312.615A++9.4854.458%CN/A51.3A++16.6C2793.2h4.1B**7.6B*
NS-44L Blackhand 162160622.581B**0.5542.467%C++47.5%B+55.2A++N/A1682.9h4.2C**9.8B
Rocklet Rifle 282146871.678A++1.4562.43%B**N/A22.5C-20.9C4336.5h73.7F*118D--
NS-TMC-01 "His Regards" 1471146,4440.018C3.1118.009%D5.263%C0.3C-N/A1381.7h4.9F--27.2D-
Aphelion VEX-4H 186111234.826C+1.6947.279%C*5.405%A35.8C24.2C3253.1h44.4B+93.8B++
M20 Basilisk 124110157.333A++4.2049.932%M10.909%A**26.8B**3.4D--1144.1h66.8B+133.8A
Spear Anti-Vehicle Phalanx Turret 169103119.364B6.2357.911%A1.942%D--54.2B*34.7A5841.9h8.9C++15.3B+
M20 Basilisk 9682145.857A+2.7351.867%A+10.976%A*39A++6.7C2242.1h63B++121.5B**
E540 Halberd-H 9472236M32.8764.568%B*1.389%C90A*27.5B++4610.8h5B+7.7B*
NSX-P Tanto 7572381.895B**1.2432.404%A25%C+24C+1B+1563h15.2C++46.8B+
M12 Kobalt 615969.833C6.7038.24%M**15.254%D98.3B*3.3C+3820.6h22.8C--59.5B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon12700.2h
Nanite Revive Grenade04520.1h
Restoration Kit3333,0437.6h
Spitfire Auto-Turret122,2811.8h
Motion Spotter05250.3h
Deconstruction Tool07840h
Ammunition Package253,6541.4h
Nano-Armor Kit66189,28211.1h
Medical Kit5594,48814.5h
Anti-Infantry MANA Turret01110.1h
Medical Applicator143116,7627.1h
Shield Recharging Field12630.1h
Nano-Repair Grenade02710.1h
Snowman Soldier52980.3h
Recon Detection Device339,20011.3h

Check the help document for the dictionary if you want to learn more about words used here.


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