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Castellan GalacticCactusVS[] GalacticCactusVS
VS BR 65

KDR: 3.11

Score: 19.8m

Last Seen: Feb 2nd, 2019 8:28 PM
- OFFLINE - 1144.4 hour(s)

Prestige 1, Battle Rank 65 - Vanu Sovereignty on Emerald
Level Progress (to 66): 4%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS VE-H Maw NS-15M2 Betelgeuse 54-A NS-44 Commissioner Ghost NSX Naginata NSX Yumi Zenith VX-5
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,890,159 MLG Score: 3909
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 2.1%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.886%33.993%111831100231,5273.57571-0.466

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.833%2.306A*2.046A*-1.439D**HEAD ++ (~17.55)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.40.553B+110.231C++22.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.641%0.775%4811032129501540.257485235%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.242B**-1.181D*-1.735

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.804B++4.10.677B+3.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.889%6.947%214510284753961701.19949278%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.864%1.367A0.651B+0.043

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.10.392B36.70.07C+35.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.735%84.304%214510285,492997315.50852

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.719%0.557B+1.125B**-0.111

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.368C**2.40.24C++3.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
19.8m218.8%416 (25k)334 (20k)3.1092546,02014,8013.4283565 (65)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1033411128.423%35.163%99904:0018

13% Combat Medic18% Engineer43% Heavy Assault16% Infiltrator11% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 12th, 2016 2:15 AMJul 30th, 2017 2:14 AMFeb 2nd, 2019 8:45 PM (47d) (PST)Feb 2nd, 2019 7:51 PM (47d) (PST)Feb 2nd, 2019 4:28 PM (48d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7451695760.7780.2500.2741.8080.0483909

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,67810,12234,556471516108320,049

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
985.7h/41.1d 4,723 16,182 15,309 106.9k 818 5,092 2,867 44m

Heavy AssaultCLASS DETAILS: Heavy Assault
VE-H Maw
A
Kills:3,468
Deaths:987
KDR:3.514
Accuracy:32.957% A
HSR:37.947% A
NS-15M2
A++
Kills:2,430
Deaths:563
KDR:4.316
Accuracy:31.294% A+
HSR:38.683% A++
Betelgeuse 54-A
A+
Kills:2,399
Deaths:568
KDR:4.224
Accuracy:33.134% A+
HSR:37.933% B**
NSX Naginata
A+
Kills:1,190
Deaths:368
KDR:3.234
Accuracy:29.642% A+
HSR:35.630% B**
Flare VE6
A
Kills:1,174
Deaths:536
KDR:2.190
Accuracy:26.570% B++
HSR:33.731% A
Pulsar LSW
B*
Kills:1,164
Deaths:612
KDR:1.902
Accuracy:27.431% B*
HSR:26.117% C**
Ursa
A++
Kills:1,159
Deaths:446
KDR:2.599
Accuracy:27.793% B*
HSR:35.289% A++
Orion VS54
A++
Kills:1,158
Deaths:424
KDR:2.731
Accuracy:28.154% A+
HSR:38.083% A++
NSX-P Naginata
A**
Kills:577
Deaths:121
KDR:4.769
Accuracy:35.105% A**
HSR:39.341% A
Kills:14,719
Deaths (as Heavy Assault):4,625
Deaths (to Heavy Assaults):4,300
KDR:3.18249
Kill Difference:10,094
Playtime:419.901 hours
Usage:43%
Score:9.020m
Score/min:358
Accuracy (listed only):30.231%
HSR (listed only):35.862%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Zenith VX-5
A*
Kills:1,185
Deaths:224
KDR:5.290
Accuracy:35.884% A*
HSR:31.392% A++
Pulsar C
A+
Kills:1,171
Deaths:562
KDR:2.084
Accuracy:29.848% B**
HSR:32.024% A+
Serpent VE92
A++
Kills:1,166
Deaths:549
KDR:2.124
Accuracy:29.065% B**
HSR:30.189% A++
NSX Tengu
B**
Kills:1,149
Deaths:319
KDR:3.602
Accuracy:44.696% B**
HSR:27.154% B**
Solstice Burst
A*
Kills:805
Deaths:174
KDR:4.626
Accuracy:37.262% A*
HSR:27.702% B+
VX6-7
A*
Kills:611
Deaths:248
KDR:2.464
Accuracy:34.144% A++
HSR:32.897% A*
NS Baron G5
A*
Kills:452
Deaths:160
KDR:2.825
Accuracy:65.891% A*
HSR:20.133% A
VE-S Canis
A+
Kills:443
Deaths:170
KDR:2.606
Accuracy:35.758% A
HSR:32.506% A+
Solstice VE3
A+
Kills:236
Deaths:170
KDR:1.388
Accuracy:30.126% A+
HSR:27.119% A
The Little Helper
A*
Kills:202
Deaths:70
KDR:2.886
Accuracy:69.148% A*
HSR:19.802% B+
NSX-P Tanto
A
Kills:72
Deaths:38
KDR:1.895
Accuracy:32.462% A
HSR:25% C+
Kills:7,492
Deaths (as Light Assault):2,684
Deaths (to Light Assaults):2,761
KDR:2.79136
Kill Difference:4,808
Playtime:104.295 hours
Usage:11%
Score:2.126m
Score/min:340
Accuracy (listed only):40.389%
HSR (listed only):27.811%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NSX Yumi
A
Kills:1,187
Deaths:380
KDR:3.124
Accuracy:32.873% A
HSR:19.966% D
NSX Tengu
B**
Kills:1,149
Deaths:319
KDR:3.602
Accuracy:44.696% B**
HSR:27.154% B**
Pulsar VS1
A*
Kills:837
Deaths:315
KDR:2.657
Accuracy:33.679% A*
HSR:36.081% A*
H-V45
A+
Kills:790
Deaths:388
KDR:2.036
Accuracy:31.574% A+
HSR:31.392% A
NS-11A
M
Kills:740
Deaths:225
KDR:3.289
Accuracy:37.378% M
HSR:37.162% A*
Corvus VA55
A*
Kills:643
Deaths:184
KDR:3.495
Accuracy:34.864% A*
HSR:34.837% A++
NS Baron G5
A*
Kills:452
Deaths:160
KDR:2.825
Accuracy:65.891% A*
HSR:20.133% A
VE-S Canis
A+
Kills:443
Deaths:170
KDR:2.606
Accuracy:35.758% A
HSR:32.506% A+
Terminus VX-9
M
Kills:333
Deaths:91
KDR:3.659
Accuracy:38.223% M
HSR:40.841% A*
The Little Helper
A*
Kills:202
Deaths:70
KDR:2.886
Accuracy:69.148% A*
HSR:19.802% B+
Kills:6,776
Deaths (as Combat Medic):2,302
Deaths (to Combat Medics):1,801
KDR:2.94353
Kill Difference:4,474
Playtime:124.130 hours
Usage:13%
Score:2.539m
Score/min:341
Accuracy (listed only):42.408%
HSR (listed only):29.987%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Zenith VX-5
A*
Kills:1,185
Deaths:224
KDR:5.290
Accuracy:35.884% A*
HSR:31.392% A++
VE-LR Obelisk
A+
Kills:1,183
Deaths:210
KDR:5.633
Accuracy:42.733% A+
HSR:40.406% B**
Pulsar C
A+
Kills:1,171
Deaths:562
KDR:2.084
Accuracy:29.848% B**
HSR:32.024% A+
Serpent VE92
A++
Kills:1,166
Deaths:549
KDR:2.124
Accuracy:29.065% B**
HSR:30.189% A++
Solstice Burst
A*
Kills:805
Deaths:174
KDR:4.626
Accuracy:37.262% A*
HSR:27.702% B+
VX6-7
A*
Kills:611
Deaths:248
KDR:2.464
Accuracy:34.144% A++
HSR:32.897% A*
Eidolon VE33
M**
Kills:503
Deaths:81
KDR:6.210
Accuracy:48.607% M**
HSR:33.002% B**
NS Baron G5
A*
Kills:452
Deaths:160
KDR:2.825
Accuracy:65.891% A*
HSR:20.133% A
Solstice VE3
A+
Kills:236
Deaths:170
KDR:1.388
Accuracy:30.126% A+
HSR:27.119% A
The Little Helper
A*
Kills:202
Deaths:70
KDR:2.886
Accuracy:69.148% A*
HSR:19.802% B+
NSX-P Tanto
A
Kills:72
Deaths:38
KDR:1.895
Accuracy:32.462% A
HSR:25% C+
Kills:7,586
Deaths (as Engineer):2,486
Deaths (to Engineers):2,191
KDR:3.05149
Kill Difference:5,100
Playtime:175.790 hours
Usage:18%
Score:2.900m
Score/min:275
Accuracy (listed only):41.379%
HSR (listed only):29.060%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B**
Kills:2,043
Deaths:1,117
KDR:1.829
Accuracy:44.532% B**
HSR:22.614% C++
Ghost
B**
Kills:1,873
Deaths:195
KDR:9.605
Accuracy:37.681% C
HSR:79.391% B**
NSX Tomoe
B*
Kills:1,173
Deaths:218
KDR:5.381
Accuracy:32.793% B++
HSR:45.524% B*
NSX Daimyo
C*
Kills:1,163
Deaths:116
KDR:10.026
Accuracy:39.881% C
HSR:94.669% C*
XM98
B**
Kills:1,161
Deaths:77
KDR:15.078
Accuracy:37.637% C++
HSR:84.152% B**
NSX Tengu
B**
Kills:1,149
Deaths:319
KDR:3.602
Accuracy:44.696% B**
HSR:27.154% B**
Parallax VX3
B+
Kills:967
Deaths:55
KDR:17.582
Accuracy:38.273% C+
HSR:82.420% B+
NS-357 Underboss
A++
Kills:856
Deaths:431
KDR:1.986
Accuracy:48.444% A+
HSR:34.229% A++
NS-45 Pilot
A
Kills:508
Deaths:264
KDR:1.924
Accuracy:38.749% B**
HSR:35.433% A
VE-S Canis
A+
Kills:443
Deaths:170
KDR:2.606
Accuracy:35.758% A
HSR:32.506% A+
NS-AM7 Archer
A
Kills:423
Deaths:220
KDR:1.923
Accuracy:62.844% B+
HSR:29.078% A
Phaseshift VX-S
A
Kills:328
Deaths:23
KDR:14.261
Accuracy:45.780% A
HSR:81.707% B+
Beamer VS3
B**
Kills:317
Deaths:249
KDR:1.273
Accuracy:34.618% B**
HSR:29.653% B**
NS-44L Blackhand
B+
Kills:160
Deaths:62
KDR:2.581
Accuracy:42.467% C++
HSR:47.500% B+
Kills:12,564
Deaths (as Infiltrator):3,516
Deaths (to Infiltrators):2,306
KDR:3.57338
Kill Difference:9,048
Playtime:161.163 hours
Usage:16%
Score:3.173m
Score/min:328
Accuracy (listed only):41.725%
HSR (listed only):51.859%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:129
V. Kills:40 315%
Deaths:8
KDR:16.125
Accuracy:53.641% C
KPH:49.700 A++
VKPH:15.400 C
Kills:129 (129 + 0)
Deaths:8
KDR:16.125
VKDR:5
Vehicle Kills:40
Kill Difference:121
Playtime:2.598 hours
Usage:0%
Score:0.040m
Score/min:258
Driving Accuracy:53.641%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
A+
Kills:168
V. Kills:70 237%
Deaths:23
KDR:7.304
Accuracy:56.757% A+
KPH:37.400 A
VKPH:15.600 C+
M20 Basilisk
M+
Kills:110
V. Kills:14 N/A
Deaths:15
KDR:7.333
Accuracy:49.932% M+
KPH:27 B**
VKPH:3.400 D--
Kills:278 (0 + 278)
Deaths:38
KDR:7.316
VKDR:2.211
Vehicle Kills:84
Kill Difference:240
Playtime:8.570 hours
Usage:1%
Score:0.095m
Score/min:185
Driving Accuracy:N/A%
Gunner Accuracy:49.932%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
C*
Kills:111
V. Kills:75 146%
Deaths:23
KDR:4.826
Accuracy:47.279% C*
KPH:36.400 C+
VKPH:24.600 C
E540 Halberd-H
A**
Kills:66
V. Kills:20 314%
Deaths:1
KDR:66
Accuracy:64.811% B*
KPH:95.300 A**
VKPH:28.900 B*
Kills:177 (0 + 177)
Deaths:24
KDR:7.375
VKDR:3.958
Vehicle Kills:95
Kill Difference:153
Playtime:3.744 hours
Usage:0%
Score:0.076m
Score/min:337
Driving Accuracy:N/A%
Gunner Accuracy:64.811%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A+
Kills:75
V. Kills:13 N/A
Deaths:14
KDR:5.357
Accuracy:52.116% A+
KPH:38.400 A+
VKPH:6.600 C
M12 Kobalt
M**
Kills:56
V. Kills:2 N/A
Deaths:6
KDR:9.333
Accuracy:38.278% M**
KPH:103.800 B**
VKPH:3.700 C++
Kills:131 (0 + 131)
Deaths:20
KDR:6.550
VKDR:0.750
Vehicle Kills:15
Kill Difference:111
Playtime:2.496 hours
Usage:0%
Score:0.036m
Score/min:239
Driving Accuracy:N/A%
Gunner Accuracy:38.278%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VE-H Maw 3,5213,4689873.514A++0.4032.957%A37.947%A84.6B**1.3B**25741h10B+30.5B+
NS-15M2 2,4682,4305634.316A+1.2131.294%A+38.683%A++71.9B**1.1A20633.8h11.5B+36.7B++
Betelgeuse 54-A 2,4542,3995684.224B+1.1133.134%A+37.933%B**83.6B+1.9A**26128.7h11.9C--36B+
NS-44 Commissioner 2,0582,0431,1171.829B*1.2844.532%B**22.614%C++47B+N/A13843.5h3.8C*8.5B+
Ghost 1,8911,8731959.605A*6.5037.681%C79.391%B**62.2B**N/A19630.1h2.4C+6.4C+
NSX Naginata 1,2191,1903683.234A++0.1229.642%A+35.63%B**52.9B+1.3A+13622.5h11.3B38.1B+
NSX Yumi 1,2381,1873803.124A0.0132.873%A19.966%D42.1C**1.8A++11928.2h11.1B+33.9B++
Zenith VX-5 1,2131,1852245.29M**2.1835.884%A*31.392%A++106.8M++2.5S24411.1h13C*36.2B++
VE-LR Obelisk 1,2021,1832105.633A**2.5242.733%A+40.406%B**85.7A*1.4B**20713.8h5B*11.7B**
Flare VE6 1,1931,1745362.19B*0.9226.57%B++33.731%A40.8C+N/A10628.8h10.7C++40.3B+
NSX Tomoe 1,1931,1732185.381M2.2732.793%B++45.524%B*47.3BN/A13724.8h16.3C49.7C++
Pulsar C 1,1991,1715622.084B++1.0329.848%B**32.024%A+39.8B+1A+12629.4h12C++40.2B+
Serpent VE92 1,1831,1665492.124B**0.9929.065%B**30.189%A++48.2B*N/A13524.2h12.8C*44B+
Pulsar LSW 1,1831,1646121.902B+1.2127.431%B*26.117%C**38.8C+N/A14630h12.8C+46.7B+
NSX Daimyo 1,1651,16311610.026A++6.9239.881%C94.669%C*75.5B*N/A19615.4h2.7C+6.8C+
XM98 1,1661,1617715.078S11.9737.637%C++84.152%B**54.3A++N/A16721.4h2.3B+6.1B+
Ursa 1,1751,1594462.599A++0.5127.793%B*35.289%A++37.4C+N/A9231h10.8C**38.7B+
Orion VS54 1,1701,1584242.731B**0.3828.154%A+38.083%A++43.7B+N/A19726.5h11.2B+39.7C**
NSX Tengu 1,1551,1493193.602A*0.4944.696%B**27.154%B**58.3B*N/A15919.7h11.3B+25.3B+
Parallax VX3 9699675517.582S14.4738.273%C+82.42%B+59.3A*N/A14716.3h2.1B5.4B
NS-357 Underboss 8668564311.986B**1.1248.444%A+34.229%A++83.9A+1B**23310.2h3.8B+7.8B*
Pulsar VS1 8498373152.657A++0.4533.679%A*36.081%A*51.7A++N/A17816.2h13.9B41.3B*
Solstice Burst 8258051744.626A**1.5237.262%A*27.702%B+101.9A**2.5S3627.9h14.4C+38.6B++
H-V45 7987903882.036B+1.0731.574%A+31.392%A46.7B++N/A14016.9h12.5B+39.7B++
NS-11A 7527402253.289A0.1837.378%M37.162%A*79.6A**1.3A*2059.3h13.6C*36.4B*
NS Decimator 1,0987351744.224M**1.1164.935%B+1.633%C--56.1A+27.7A44713.1h4.9C+7.6C**
Corvus VA55 6616431843.495M+0.3934.864%A*34.837%A++72.2A**2M**1868.9h12.4C++35.6B*
VX6-7 6236112482.464B**0.6534.144%A++32.897%A*31.7C+N/A11719.3h14.6C42.9B+
Frag Grenade 6075971597N/A593.8947.253%C**N/A398C6.7C+14031.5h4.2C8.8C++
Nemesis VSH9 9925883501.68A++1.4369.398%B**3.742%B++24.7B+17A+20523.8h9.8D14.1C+
NSX-P Naginata 5875771214.769A*1.6635.105%A**39.341%A115.4M2A4565h10.8B+30.7B*
NS-45 Pilot 5105082641.924B+1.1938.749%B**35.433%A62.7B+N/A2078.1h6.9B17.8B++
Eidolon VE33 521503816.21S3.1048.607%M**33.002%B**68A**2.4S2167.4h11.9D24.5B++
Proximity Mine 4884882916.828S13.7243.897%C*N/A195.2A++N/A5822.5h2.4D**5.4C
Lancer VS22 7454791203.992S0.8859.348%CN/A29.8A*16.5B+26116.1h8.6B++14.4B++
NS Baron G5 4604521602.825A*0.2865.891%A*20.133%A137S2.4S4503.3h4.4B6.8C*
VE-S Canis 4514431702.606A0.5035.758%A32.506%A+147.7M*2.7S5753h8.5B**23.8B*
NS-AM7 Archer 5564232201.923M**1.1962.844%B+29.078%A14.4A++4.5A8229.4h21C++33.4C*
Icikill 3773386,8030.05C+3.0644.934%B**4.142%D0.8C+N/A2449.7h2.2C++4.9B+
Terminus VX-9 340333913.659A0.5538.223%M40.841%A*56.4B*1.2A++1915.9h13.9C36.3B++
Phaseshift VX-S 3323282314.261S11.1545.78%A81.707%B+68.3A*N/A1654.8h2.7B6B+
Beamer VS3 3293172491.273B++1.8434.618%B**29.653%B**47.3B**1.8A+1506.7h8.3B+24C*
C-4 3723071003.07A0.0431.892%B**N/A127.9B**27.1C+11282.4h1.3B+4B*
Tank Mine 400292932.444U29.3335.043%C++N/A194.7A++72B12151.5h1.8C**5.2B++
S1 4182752021.361A1.7560.577%B+2.545%C+28.6B14.9C**3699.6h8.4D13.9C
Anti-Vehicle Grenade 3622481248N/A244.8944.591%DN/A248D114C*13521h6.5C14.6C
Solstice VE3 2422361701.388B*1.7230.126%A+27.119%A33.2B**N/A2467.1h16.1C++53.6B
The Little Helper 206202702.886A0.2269.148%A*19.802%B+168.3S3.3S4361.2h4.1B+6B**
Saron HRB 238168237.304B+4.1956.757%A+1.19%C37.3A15.6C+2494.5h22C++38.8B*
NS-44L Blackhand 162160622.581A0.5342.467%C++47.5%B+55.2A++N/A1662.9h4.2C**9.8B
Sticky Grenade 1571531153N/A149.8950.932%C+N/A510D-13.3C++17650.3h2.9C--5.6C+
Rocklet Rifle 282146871.678A++1.4362.43%B**N/A22.5C-20.9C4216.5h73.7F*118D--
L100 Python AP 169129816.125A**13.0253.641%CN/A49.6A++15.4C2582.6h4.1B**7.6B**
NS-TMC-01 "His Regards" 1471146,4440.018C3.0918.009%D5.263%C0.3CN/A1381.7h4.9F--27.2D
Aphelion VEX-4H 186111234.826C+1.7247.279%C*5.405%A35.8C24.2C3113.1h44.4B+93.8B++
M20 Basilisk 124110157.333A*4.2249.932%M+10.909%M++26.8B**3.4D--1144.1h66.8B++133.8A
Spear Anti-Vehicle Phalanx Turret 14991118.273C*5.1656.794%A2.198%D--50.6B*32.2B**5021.8h9.5C+16.7B+
M20 Basilisk 8875145.357B**2.2552.116%A+12%A**37.5A+6.5C2092h63.6B**122A
NSX-P Tanto 7572381.895B**1.2132.462%A25%C+24.8C+1B+1452.9h15.2C++46.8B+
E540 Halberd-H 8666166S62.8964.811%B*1.515%C94.3A**28.6B*4500.7h4.9B++7.6B*
M12 Kobalt 585669.333C6.2238.278%M**16.071%C112A4C**3460.5h22.9C-59.9B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter05090.3h
Snowman Soldier52980.3h
Spawn Beacon12620.2h
Nanite Revive Grenade04520.1h
Spitfire Auto-Turret122,2291.8h
Deconstruction Tool07840h
Restoration Kit2782,4926.6h
Ammunition Package243,6111.3h
Nano-Armor Kit63186,63510.7h
Medical Kit5594,48414.5h
Anti-Infantry MANA Turret01110.1h
Medical Applicator143116,7627.1h
Nano-Repair Grenade02520.1h
Shield Recharging Field12630.1h
Recon Detection Device339,20011.3h

Check the help document for the dictionary if you want to learn more about words used here.


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