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Record Smasher GalaxyKillers[VS4L] GalaxyKillers
VS BR 154

KDR: 0.86

Score: 55.7m

Last Seen: Feb 17th, 2019 9:55 AM
- OFFLINE - 64.9 hour(s)

Battle Rank 120 (154 total) - Vanu Sovereignty on Cobalt - Outfit Leader of Galaxy Citizen[VS4L] Galaxy Citizen
VS outfit on Cobalt

Members: 5
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Supernova FPC C-4 L100 Python HESH S1 Supernova PC Saron HRB NS-11C Sirius SX12
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $45,036 MLG Score: 36
Fun Score: N/A
Cheeseburgers Flipped: 847TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.497%13.886%25721100117,2190.7855020.072

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.947%-0.503D-1.045D*-1.525FHEAD + (~4.64)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.50.018C+13.60.049C+59.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.917%1.684%269610168,434404961852.08298136%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.528%-0.387C--0.6D0.905

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.60.416B8.30.335C**14.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.233%2.346%1391210103,837302029141.27011132%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.587%-0.456D-0.513D-0.065

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
96.50.185C++30.20.235C++66.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
20.203%10.769%13941018715141870.504231

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.362%-1.765F--0.748D--1.163

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.7-0.419C--3.80.221C++14.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Galaxy Citizen[VS4L] Galaxy Citizen
VS outfit on Cobalt

Members: 5
55.7m619.6%258 (15.5k)230 (13.8k)0.85762642,35949,3911.17019154 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022116515.316%7.665%11704:5419

42% Engineer23% Heavy Assault29% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 8:15 PMFeb 16th, 2015 2:21 PMFeb 19th, 2019 7:48 PM (58m) (PST)Feb 17th, 2019 6:09 AM (3d) (PST)Feb 17th, 2019 5:55 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3611292320.1750.2040.0131.4420.05836

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
21,6567,73313,9231112186313,812

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4034h/168.1d 15,438 3,247 18,786 348.9k 5,479 10,559 13,953 87.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D-
Kills:1,172
Deaths:1,066
KDR:1.099
Accuracy:16.117% D-
HSR:16.212% D*
Pulsar LSW
D**
Kills:1,170
Deaths:1,892
KDR:0.618
Accuracy:14.626% D**
HSR:11.453% F
NS-15M1
C+
Kills:1,165
Deaths:1,142
KDR:1.020
Accuracy:21.874% C+
HSR:13.476% D*
Flare VE6
D--
Kills:1,158
Deaths:1,523
KDR:0.760
Accuracy:16.496% D--
HSR:13.299% F
SVA-88
D
Kills:1,157
Deaths:1,395
KDR:0.829
Accuracy:20.050% D
HSR:17.632% D--
Ursa
C-
Kills:464
Deaths:516
KDR:0.899
Accuracy:19.971% C-
HSR:15.733% D*
Betelgeuse 54-A
D*
Kills:420
Deaths:557
KDR:0.754
Accuracy:18.957% F
HSR:21.667% D*
Lasher X2
B*
Kills:108
Deaths:184
KDR:0.587
Accuracy:14.773% D**
HSR:5.556% B*
Kills:6,814
Deaths (as Heavy Assault):8,275
Deaths (to Heavy Assaults):12,009
KDR:0.82344
Kill Difference:1,461
Playtime:910.222 hours
Usage:23%
Score:7.980m
Score/min:146
Accuracy (listed only):17.858%
HSR (listed only):14.378%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
D
Kills:1,225
Deaths:2,210
KDR:0.554
Accuracy:16.004% D**
HSR:15.102% D
Serpent VE92
D-
Kills:1,178
Deaths:1,882
KDR:0.626
Accuracy:19.400% D-
HSR:13.158% D*
VX6-7
D
Kills:1,154
Deaths:1,574
KDR:0.733
Accuracy:20.734% D
HSR:13.692% D*
Pulsar C
C--
Kills:1,154
Deaths:1,567
KDR:0.736
Accuracy:21.492% C--
HSR:16.118% D*
Solstice SF
C+
Kills:1,146
Deaths:1,669
KDR:0.687
Accuracy:23.818% C+
HSR:12.391% D
Eclipse VE3A
F
Kills:245
Deaths:447
KDR:0.548
Accuracy:20.280% F
HSR:10.204% F-
Pandora VX25
C-
Kills:204
Deaths:296
KDR:0.689
Accuracy:17.258% F--
HSR:13.235% C-
Thanatos VE70
D
Kills:187
Deaths:270
KDR:0.693
Accuracy:23.060% F
HSR:13.369% D
Nova
D**
Kills:166
Deaths:341
KDR:0.487
Accuracy:19.771% F--
HSR:7.831% D**
Deimos VA29
D**
Kills:158
Deaths:416
KDR:0.380
Accuracy:22.693% T-
HSR:7.595% D**
NS Baron G5AE
D*
Kills:108
Deaths:143
KDR:0.755
Accuracy:26.539% F-
HSR:8.333% D*
Kills:6,925
Deaths (as Engineer):10,815
Deaths (to Engineers):14,101
KDR:0.64031
Kill Difference:3,890
Playtime:1,681.044 hours
Usage:42%
Score:31.206m
Score/min:309
Accuracy (listed only):21.004%
HSR (listed only):11.912%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
D
Kills:1,225
Deaths:2,210
KDR:0.554
Accuracy:16.004% D**
HSR:15.102% D
Sirius SX12
D*
Kills:1,207
Deaths:2,273
KDR:0.531
Accuracy:15.462% F
HSR:10.108% D*
Serpent VE92
D-
Kills:1,178
Deaths:1,882
KDR:0.626
Accuracy:19.400% D-
HSR:13.158% D*
MKV Suppressed
D
Kills:1,161
Deaths:2,022
KDR:0.574
Accuracy:21.979% D
HSR:14.384% D
NS-7 PDW
C-
Kills:1,159
Deaths:1,937
KDR:0.598
Accuracy:22.291% C-
HSR:13.029% D
VX6-7
D
Kills:1,154
Deaths:1,574
KDR:0.733
Accuracy:20.734% D
HSR:13.692% D*
Pulsar C
C--
Kills:1,154
Deaths:1,567
KDR:0.736
Accuracy:21.492% C--
HSR:16.118% D*
Eridani SX5
D*
Kills:1,152
Deaths:1,827
KDR:0.631
Accuracy:20.324% D*
HSR:11.545% D*
Solstice SF
C+
Kills:1,146
Deaths:1,669
KDR:0.687
Accuracy:23.818% C+
HSR:12.391% D
Eclipse VE3A
F
Kills:245
Deaths:447
KDR:0.548
Accuracy:20.280% F
HSR:10.204% F-
Pandora VX25
C-
Kills:204
Deaths:296
KDR:0.689
Accuracy:17.258% F--
HSR:13.235% C-
Thanatos VE70
D
Kills:187
Deaths:270
KDR:0.693
Accuracy:23.060% F
HSR:13.369% D
Nova
D**
Kills:166
Deaths:341
KDR:0.487
Accuracy:19.771% F--
HSR:7.831% D**
Deimos VA29
D**
Kills:158
Deaths:416
KDR:0.380
Accuracy:22.693% T-
HSR:7.595% D**
NS Baron G5AE
D*
Kills:108
Deaths:143
KDR:0.755
Accuracy:26.539% F-
HSR:8.333% D*
Kills:11,604
Deaths (as Light Assault):18,874
Deaths (to Light Assaults):8,507
KDR:0.61481
Kill Difference:7,270
Playtime:1,158.786 hours
Usage:29%
Score:13.049m
Score/min:188
Accuracy (listed only):20.740%
HSR (listed only):12.006%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D*
Kills:1,207
Deaths:2,273
KDR:0.531
Accuracy:15.462% F
HSR:10.108% D*
MKV Suppressed
D
Kills:1,161
Deaths:2,022
KDR:0.574
Accuracy:21.979% D
HSR:14.384% D
NS-7 PDW
C-
Kills:1,159
Deaths:1,937
KDR:0.598
Accuracy:22.291% C-
HSR:13.029% D
Eridani SX5
D*
Kills:1,152
Deaths:1,827
KDR:0.631
Accuracy:20.324% D*
HSR:11.545% D*
NS-44 Commissioner
D--
Kills:302
Deaths:833
KDR:0.363
Accuracy:10.528% T
HSR:14.901% D--
NS-61 Emissary
F
Kills:150
Deaths:417
KDR:0.360
Accuracy:10.757% F*
HSR:6.667% F
NS-AM7 Archer
D*
Kills:91
Deaths:633
KDR:0.144
Accuracy:50.410% D*
HSR:3.297% F
Kills:5,222
Deaths (as Infiltrator):9,942
Deaths (to Infiltrators):7,100
KDR:0.52525
Kill Difference:4,720
Playtime:68.407 hours
Usage:2%
Score:0.498m
Score/min:121
Accuracy (listed only):21.679%
HSR (listed only):10.561%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
D*
Kills:1,207
Deaths:2,273
KDR:0.531
Accuracy:15.462% F
HSR:10.108% D*
MKV Suppressed
D
Kills:1,161
Deaths:2,022
KDR:0.574
Accuracy:21.979% D
HSR:14.384% D
NS-7 PDW
C-
Kills:1,159
Deaths:1,937
KDR:0.598
Accuracy:22.291% C-
HSR:13.029% D
Eridani SX5
D*
Kills:1,152
Deaths:1,827
KDR:0.631
Accuracy:20.324% D*
HSR:11.545% D*
NS-11P
D
Kills:221
Deaths:295
KDR:0.749
Accuracy:20.211% D
HSR:13.575% D-
Pandora VX25
C-
Kills:204
Deaths:296
KDR:0.689
Accuracy:17.258% F--
HSR:13.235% C-
Thanatos VE70
D
Kills:187
Deaths:270
KDR:0.693
Accuracy:23.060% F
HSR:13.369% D
Nova
D**
Kills:166
Deaths:341
KDR:0.487
Accuracy:19.771% F--
HSR:7.831% D**
Deimos VA29
D**
Kills:158
Deaths:416
KDR:0.380
Accuracy:22.693% T-
HSR:7.595% D**
H-V45
D
Kills:114
Deaths:234
KDR:0.487
Accuracy:13.681% F-
HSR:15.790% D
NS Baron G5AE
D*
Kills:108
Deaths:143
KDR:0.755
Accuracy:26.539% F-
HSR:8.333% D*
Kills:5,837
Deaths (as Combat Medic):10,054
Deaths (to Combat Medics):4,407
KDR:0.58056
Kill Difference:4,217
Playtime:94.605 hours
Usage:2%
Score:1.229m
Score/min:216
Accuracy (listed only):20.297%
HSR (listed only):11.709%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D
Kills:725
Deaths:595
KDR:1.218
Accuracy:16.928% D
HSR:15.862% D--
Blueshift VM5
D
Kills:704
Deaths:599
KDR:1.175
Accuracy:16.412% D
HSR:14.631% D*
Comet VM2
D
Kills:137
Deaths:288
KDR:0.476
Accuracy:38.229% D
HSR:2.190% D--
Comet VM2
C++
Kills:136
Deaths:329
KDR:0.413
Accuracy:37.083% D
HSR:4.412% C++
NS-10 Burster
C
Kills:85
Deaths:189
KDR:0.450
Accuracy:26.422% C
HSR:3.529% D-
NS-10 Burster
C**
Kills:70
Deaths:126
KDR:0.556
Accuracy:27.811% C
HSR:7.143% C**
NS-20 Gorgon
N/A
Kills:50
Deaths:44
KDR:1.136
Accuracy:21.957% N/A
HSR:16% N/A
Quasar VM1
N/A
Kills:50
Deaths:108
KDR:0.463
Accuracy:11.082% N/A
HSR:4% N/A
Kills:1,957
Deaths (as MAX Suit):1,139
Deaths (to MAX Suits):2,043
KDR:1.71817
Kill Difference:818
Playtime:106.057 hours
Usage:3%
Score:1.757m
Score/min:276
Accuracy (listed only):24.490%
HSR (listed only):8.471%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C-
Kills:228
V. Kills:162 140%
Deaths:79
KDR:2.886
Accuracy:34.043% C-
KPH:13 D*
VKPH:9.200 D*
L105 Zephyr
D
Kills:156
V. Kills:48 318%
Deaths:51
KDR:3.059
Accuracy:30.305% D**
KPH:16.200 D*
VKPH:5 D
AP30 Shredder
U
Kills:62
V. Kills:63 97%
Deaths:50
KDR:1.240
Accuracy:22.382% F-
KPH:223,200 U
VKPH:226,800 U
Kills:446 (0 + 446)
Deaths:180
KDR:2.478
VKDR:1.517
Vehicle Kills:273
Kill Difference:266
Playtime:27.229 hours
Usage:1%
Score:0.336m
Score/min:206
Piloting Accuracy:N/A%
Gunner Accuracy:22.382%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:1,687
V. Kills:344 489%
Deaths:166
KDR:10.163
Accuracy:39.751% D--
KPH:36.500 D
VKPH:7.400 C+
L100 Python AP
C
Kills:799
V. Kills:665 120%
Deaths:276
KDR:2.895
Accuracy:57.200% C++
KPH:18.700 D-
VKPH:15.600 C
Skyguard
D--
Kills:165
V. Kills:141 116%
Deaths:120
KDR:1.375
Accuracy:25.842% D
KPH:6.700 D--
VKPH:5.700 D--
C75 Viper
D*
Kills:61
V. Kills:22 265%
Deaths:19
KDR:3.211
Accuracy:24.692% D**
KPH:8.400 D*
VKPH:3 D*
Kills:2,712 (2,712 + 0)
Deaths:581
KDR:4.668
VKDR:2.017
Vehicle Kills:1,172
Kill Difference:2,131
Playtime:120.954 hours
Usage:3%
Score:1.186m
Score/min:163
Driving Accuracy:24.692%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C
Kills:4,138
V. Kills:4,250 97%
Deaths:1,968
KDR:2.103
Accuracy:50.028% C-
KPH:12.900 D--
VKPH:13.200 C
Supernova PC
D
Kills:1,278
V. Kills:685 186%
Deaths:443
KDR:2.885
Accuracy:41.130% D-
KPH:11.300 D--
VKPH:6 D
Saron HRB
C
Kills:1,250
V. Kills:1,064 117%
Deaths:393
KDR:3.181
Accuracy:33.548% D*
KPH:14.800 D--
VKPH:12.600 C
E540 Halberd
D-
Kills:623
V. Kills:487 128%
Deaths:197
KDR:3.162
Accuracy:37.961% D*
KPH:14.100 D**
VKPH:11 D-
Supernova VPC
D
Kills:367
V. Kills:71 N/A
Deaths:88
KDR:4.170
Accuracy:34.899% F-
KPH:27.800 D
VKPH:5.400 D
Proton II PPA
D-
Kills:112
V. Kills:9 N/A
Deaths:24
KDR:4.667
Accuracy:16.579% D*
KPH:23.600 D*
VKPH:1.900 D-
Kills:7,768 (5,783 + 1,985)
Deaths:3,113
KDR:2.495
VKDR:2.109
Vehicle Kills:6,566
Kill Difference:4,655
Playtime:581.837 hours
Usage:14%
Score:9.081m
Score/min:260
Driving Accuracy:34.899%
Gunner Accuracy:16.579%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D--
Kills:328
V. Kills:213 153%
Deaths:110
KDR:2.982
Accuracy:48.015% D*
KPH:20.200 D*
VKPH:13.100 D--
Saron HRB-H
D
Kills:232
V. Kills:209 110%
Deaths:110
KDR:2.109
Accuracy:47.655% D-
KPH:20.100 D--
VKPH:18.100 D
Proton II PPA-H
C+
Kills:163
V. Kills:18 N/A
Deaths:32
KDR:5.094
Accuracy:29.137% D-
KPH:55 D
VKPH:6.100 C+
Aphelion VEX-4H
D
Kills:99
V. Kills:105 93%
Deaths:55
KDR:1.800
Accuracy:40.468% D
KPH:18.500 D*
VKPH:19.700 D
Kills:822 (0 + 822)
Deaths:307
KDR:2.678
VKDR:1.775
Vehicle Kills:545
Kill Difference:515
Playtime:36.091 hours
Usage:1%
Score:0.637m
Score/min:294
Driving Accuracy:N/A%
Gunner Accuracy:40.468%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:295
V. Kills:102 286%
Deaths:60
KDR:4.917
Accuracy:33.826% C
KPH:24.300 D-
VKPH:8.400 C+
M20 Basilisk
D
Kills:271
V. Kills:209 129%
Deaths:128
KDR:2.117
Accuracy:30.137% D--
KPH:7 D*
VKPH:5.400 D
M40 Fury
C**
Kills:153
V. Kills:68 222%
Deaths:39
KDR:3.923
Accuracy:38.629% C*
KPH:29.100 D-
VKPH:12.900 C**
M20 Basilisk
D
Kills:120
V. Kills:104 114%
Deaths:53
KDR:2.264
Accuracy:28.203% D*
KPH:7.700 D*
VKPH:6.700 D
M60-G Bulldog
D*
Kills:55
V. Kills:14 367%
Deaths:22
KDR:2.500
Accuracy:17.704% F-
KPH:7.200 D**
VKPH:1.800 D*
Kills:894 (0 + 894)
Deaths:302
KDR:2.960
VKDR:1.646
Vehicle Kills:497
Kill Difference:592
Playtime:79.215 hours
Usage:2%
Score:0.859m
Score/min:181
Driving Accuracy:N/A%
Gunner Accuracy:17.704%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 8,3884,1381,9682.103C--1.2550.028%C-1.788%C-12.9D--13.2C285321.6h6.6C--13.2D
C-4 3,1181,8802,1870.86C0.0012.273%F--N/A33.5D--22.1C-38056.1h1.7C13.6F--
L100 Python HESH 2,0311,68716610.163C+9.3139.751%D--N/A36.5D7.4C+13846.2h3.4C++8.6C
S1 2,0921,3861,8660.743C++0.1142.6%F3.319%C*12.4D-6.3D-116111.4h5.9B+13.9C
Supernova PC 1,9631,2784432.885C2.0341.13%D-2.895%B+11.3D--6D113113.3h4.8B+11.7C+
Saron HRB 2,3141,2503933.181C2.3233.548%D*N/A14.8D--12.6C34284.6h23.3C+69.6D
NS-11C 1,2341,2252,2100.554C-0.3016.004%D**15.102%D8.3D-N/A35148.3h13.7C**85.9C
Sirius SX12 1,2151,2072,2730.531C-0.3315.462%F10.108%D*6.2D--N/A27193.7h16.6C107.2D-
Serpent VE92 1,1951,1781,8820.626C0.2319.4%D-13.158%D*12.5DN/A4894.3h14C+72.4C
Orion VS54 1,1811,1721,0661.099C+0.2416.117%D-16.212%D*13.6DN/A8186.1h12.5C*77.2C+
Pulsar LSW 1,1851,1701,8920.618D0.2414.626%D**11.453%F8.5D*N/A27137.9h14C95.6D-
NS-15M1 1,1821,1651,1421.02C0.1621.874%C+13.476%D*24.8C--N/A9246.9h11.6B+53.1C**
MKV Suppressed 1,1801,1612,0220.574D0.2821.979%D14.384%D13.8D-N/A4384.1h15.5C+70.5C+
NS-7 PDW 1,1731,1591,9370.598C0.2622.291%C-13.029%D11.7DN/A3899.2h16.8C75.3C+
Flare VE6 1,1651,1581,5230.76D0.1016.496%D--13.299%F14.3D--N/A6780.7h11.2C+68.1C
SVA-88 1,1681,1571,3950.829C--0.0320.05%D17.632%D--18.4D--N/A5562.8h11.9C++59.3C+
VX6-7 1,1721,1541,5740.733C0.1220.734%D13.692%D*14.2DN/A4481.3h12.9C++62C+
Pulsar C 1,1701,1541,5670.736C0.1221.492%C--16.118%D*15.7C--N/A6173.3h11.5C*53.5C++
Eridani SX5 1,1741,1521,8270.631C-0.2320.324%D*11.545%D*9.2D--N/A37125.8h14.2C69.9C--
Solstice SF 1,1631,1461,6690.687C0.1723.818%C+12.391%D14.7CN/A4378h13.4C+56.1C++
L100 Python AP 1,4647992762.895C2.0457.2%C++2.253%C18.7D-15.5C19342.8h7.5C13.1C+
Tank Mine 1,3837944651.708C-0.8529.663%CN/A42.5D*31.5D--69118.7h2.7D*9.1D**
Blueshift VM5 7367255951.218C-0.3616.928%D15.862%D--19.4D-N/A7837.4h15.2B89.6C++
Blueshift VM5 7127045991.175C--0.3216.412%D14.631%D*18.8D-N/A7137.5h15B91.4C+
E540 Halberd 1,1106231973.162C--2.3037.961%D*2.087%C14.1D**11D-32444.3h7.4D*19.6F
Frag Grenade 4724701470N/A469.1433.299%D**N/A235D--1D-8402h5.4D*16.3F
Ursa 4674645160.899C0.0419.971%C-15.733%D*15.3D-N/A5930.3h11C*55.2C++
Betelgeuse 54-A 4294205570.754D0.1018.957%F21.667%D*15.4D**N/A5927.2h12.9D*68.1F
Supernova VPC 438367884.17D3.3134.899%F-1.907%B+27.8D5.4D22813.2h3.4C+9.7D-
E540 Halberd-H 5413281102.982C-2.1248.015%D*4.268%A++20.2D*13.1D--24716.2h6.7C+13.9C--
NS-44 Commissioner 3033028330.363D0.4910.528%T14.901%D--5.7D--N/A2852.6h4.6C--43.6T*
M40 Fury 397295604.917C4.0633.826%C1.695%C+24.4D-8.4C+31712.1h18.3C54.1C
M20 Basilisk 4802711282.117C1.2630.137%D--11.439%A*7D*5.4D11838.6h137.6D456.5D*
Eclipse VE3A 2582454470.548D0.3120.28%F10.204%F-11.7D--N/A4320.9h17.7F87.1F-
Saron HRB-H 4412321102.109C--1.2547.655%D-1.724%C*20D--18D38611.6h29.6C62D
C150 Dalton 390228792.886C-2.0334.043%C-N/A13D*9.2D*20017.6h7.3F21.4F
NS-11P 2252212950.749C0.1120.211%D13.575%D-18DN/A8812.3h13.1B+64.8C++
Pandora VX25 2052042960.689C--0.1717.258%F--13.235%C-11.3D--N/A5218.1h3.6B++20.6D--
Thanatos VE70 1901872700.693C0.1623.06%F13.369%D14.2DN/A9513.2h3.3B**14.5C+
Nova 1671663410.487D0.3719.771%F--7.831%D**6.9D*N/A4523.9h4.7C+23.7F-
Skyguard 3061651201.375D0.5225.842%DN/A6.7D--5.7D--12824.8h144.8C560.2C-
Proton II PPA-H 181163325.094C--4.2429.137%D-1.84%C++54.3D6C+2093h11.8C40.6D
Deimos VA29 1601584160.38D0.4822.693%T-7.595%D**4.4D**N/A1736.3h3.7F-16.1T*
L105 Zephyr 204156513.059D2.2030.305%D**N/A16.1D*4.9D1099.7h9.9F32.6F-
M40 Fury 221153393.923C--3.0738.629%C*1.307%C--28.9D-12.8C**5195.3h22.6D-58.5D
Spear Anti-Vehicle Phalanx Turret 288153285.464C4.6128.139%F2.614%D14.9D*13.1D25810.3h9.8C+34.8D--
NS-61 Emissary 1531504170.36D0.5010.757%F*6.667%F5.2D--N/A2028.9h21.6D-201T*
Comet VM2 2361372880.476D0.3838.229%D2.19%D--6.3D-4.6C+11121.6h32.8C85.7C-
Comet VM2 2381363290.413D0.4437.083%D4.412%C++5.7D--4.3C++12323.8h32.8D-88.5D
Rocklet Rifle 2731262650.475C-0.3835.584%F-N/A12.1D*14.1D-19510.4h31.5B+88.5C
Force-Blade 22612223,5240.005D0.858.301%F-N/A0.1DN/A01449.2h7.3T-87.5T*
M20 Basilisk 224120532.264C1.4128.203%D*4.167%D7.7D*6.7D16815.5h122.2C433.2D--
H-V45 1141142340.487C-0.3713.681%F-15.79%D9.3D-N/A5912.2h11.9B+87.3D--
Proton II PPA 121112244.667D3.8116.579%D*N/A23.8D*1.9D-1314.7h14D--84.7F
NS Baron G5AE 1081081430.755D0.1026.539%F-8.333%D*17.4D-N/A846.2h3.8B+14.4C+
Lasher X2 1121081840.587C--0.2714.773%D**5.556%B*10.4D-N/A5910.4h22.8C--154.6D*
Aphelion VEX-4H 20499551.8C0.9440.468%D2.02%D18.7D*19.8D2865.3h92.5D-228.5D--
Proximity Mine 9999214.714C**3.8647.4%B+N/A61.9D*N/A3471.6h2.4D**5.1C+
NS-AM7 Archer 173916330.144D-0.7150.41%D*3.297%F1D*N/A1393.6h40.5D*80.4F-
MANA Anti-Vehicle Turret 196871440.604D*0.2535.626%F-6.897%M870D-1090D5800230.1h15.3C+42.9D*
NS-10 Burster 157851890.45D0.4126.422%C3.529%D-3.1D--2.6D6227.5h143.3C+542.4C+
Anti-Vehicle Grenade 9773173N/A72.1439.625%D*N/A182.5D-60C-19740.4h7.8D-19.7D*
M60-A Bulldog 837298C7.1432.284%D**4.167%A++14.4D-2.2D965h7.3C22.5D--
NS-10 Burster 115701260.556D0.3027.811%C7.143%C**3.4D-2.2D*6420.8h148.6C++534.4C++
AP30 Shredder 12562501.24D0.3822.382%F-1.613%C620U630U6239000.1h110.9C495.3D*
C75 Viper 8361193.211C+2.3524.692%D**N/A8.5D*3.1D*2677.2h16.8C67.9D*
M60-G Bulldog 6955222.5D1.6417.704%F-N/A7.1D**1.8D*777.7h6.6B+37.4D-
NS-R3 Swarm 103531470.361C0.5060.789%DN/A4D-3.7D5213.4h32.6C53.6C-
NS-20 Gorgon 5350441.136C+0.2821.957%D16%D19.2C+1.2C--1022.6h31.7B+144.3B+
Quasar VM1 52501080.463D0.3911.082%D--4%T5.5D**N/A539.1h20.2D*182.5D

Consumables
  Name Deaths Consumed Time Equipped
VS Patriot Flare Gun03300.5h
Motion Spotter21060.2h
NS-357G Underboss01500h
Nano-Armor Kit1,7201,153,882201.8h
Spawn Beacon934,24910.8h
Anti-Vehicle MANA Turret766225.9h
Nanite Revive Grenade01730h
Medical Applicator529147,61327.5h
M12 Kobalt0580h
Deconstruction Tool01,2180.2h
Spitfire Auto-Turret358452.8h
Ammunition Package1734,1209.5h
Medical Kit3914,66310.8h
WLT-Howler Mining Laser53,9491.4h
Nano-Repair Grenade03980.1h
Shield Recharging Field7660.1h
Recon Detection Device361,0055.4h

Check the help document for the dictionary if you want to learn more about words used here.


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