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Record Smasher GalaxyKillers[VS4L] GalaxyKillers
VS BR 154

KDR: 0.86

Score: 55.8m

Last Seen: Apr 14th, 2019 7:51 AM
- OFFLINE - 98.4 hour(s)

Battle Rank 120 (154 total) - Vanu Sovereignty on Cobalt - Outfit Leader of Galaxy Citizen[VS4L] Galaxy Citizen
VS outfit on Cobalt

Members: 3
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Supernova FPC C-4 L100 Python HESH S1 Supernova PC Saron HRB NS-11C Sirius SX12
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $45,036 MLG Score: 36
Fun Score: N/A
Cheeseburgers Flipped: 847TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.495%13.897%25721101417,2270.7852230.072

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.96%-0.506D-1.046D*-1.526FHEAD + (~4.65)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.50.017C+13.60.049C+59.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.919%1.682%269610298,440405261882.08292136%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.517%-0.389C--0.594D0.897

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.60.416B8.30.336C**14.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.254%2.339%1391210233,847302329201.27216132%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.586%-0.459D-0.515D-0.07

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
96.80.185C++30.20.236C++66.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
20.203%10.769%13941031715141870.504231

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.362%-1.767F--0.75D--1.165

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.7-0.418C--3.80.221C++14.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Galaxy Citizen[VS4L] Galaxy Citizen
VS outfit on Cobalt

Members: 3
55.8m621.2%258 (15.5k)230 (13.8k)0.85766942,39249,4271.17025154 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1035116515.32%7.667%11704:5419

42% Engineer23% Heavy Assault29% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 8:15 PMFeb 16th, 2015 2:21 PMApr 17th, 2019 1:59 PM (15h) (PST)Apr 14th, 2019 5:00 AM (4d) (PST)Apr 14th, 2019 3:51 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3611292320.1750.2040.0131.4450.05836

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
21,6557,73013,9251012187313,815

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4037.5h/168.2d 15,450 3,250 18,826 350.1k 5,485 10,562 13,964 87.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D-
Kills:1,172
Deaths:1,066
KDR:1.099
Accuracy:16.117% D-
HSR:16.212% D*
Pulsar LSW
D**
Kills:1,170
Deaths:1,892
KDR:0.618
Accuracy:14.626% D**
HSR:11.453% F
NS-15M1
C+
Kills:1,165
Deaths:1,142
KDR:1.020
Accuracy:21.874% C+
HSR:13.476% D*
Flare VE6
D--
Kills:1,158
Deaths:1,523
KDR:0.760
Accuracy:16.496% D--
HSR:13.299% F
SVA-88
D
Kills:1,157
Deaths:1,396
KDR:0.829
Accuracy:20.050% D
HSR:17.632% D--
Ursa
C-
Kills:464
Deaths:516
KDR:0.899
Accuracy:19.971% C-
HSR:15.733% D*
Betelgeuse 54-A
D*
Kills:420
Deaths:557
KDR:0.754
Accuracy:18.957% F
HSR:21.667% D*
Lasher X2
B*
Kills:108
Deaths:184
KDR:0.587
Accuracy:14.773% D**
HSR:5.556% B*
Kills:6,814
Deaths (as Heavy Assault):8,276
Deaths (to Heavy Assaults):12,018
KDR:0.82334
Kill Difference:1,462
Playtime:910.371 hours
Usage:23%
Score:7.986m
Score/min:146
Accuracy (listed only):17.858%
HSR (listed only):14.378%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
D
Kills:1,225
Deaths:2,210
KDR:0.554
Accuracy:16.004% D**
HSR:15.102% D
Serpent VE92
D-
Kills:1,183
Deaths:1,893
KDR:0.625
Accuracy:19.361% D-
HSR:13.271% D*
VX6-7
D
Kills:1,154
Deaths:1,574
KDR:0.733
Accuracy:20.734% D
HSR:13.692% D*
Pulsar C
C--
Kills:1,154
Deaths:1,567
KDR:0.736
Accuracy:21.492% C--
HSR:16.118% D*
Solstice SF
C+
Kills:1,146
Deaths:1,669
KDR:0.687
Accuracy:23.818% C+
HSR:12.391% D
Eclipse VE3A
D**
Kills:245
Deaths:447
KDR:0.548
Accuracy:20.280% D**
HSR:10.204% F-
Pandora VX25
C--
Kills:204
Deaths:296
KDR:0.689
Accuracy:17.258% F--
HSR:13.235% C--
Thanatos VE70
D
Kills:187
Deaths:270
KDR:0.693
Accuracy:23.060% F
HSR:13.369% D
Nova
F
Kills:166
Deaths:341
KDR:0.487
Accuracy:19.771% F--
HSR:7.831% F
Deimos VA29
D**
Kills:158
Deaths:416
KDR:0.380
Accuracy:22.693% T-
HSR:7.595% D**
NS Baron G5AE
D*
Kills:108
Deaths:143
KDR:0.755
Accuracy:26.539% F-
HSR:8.333% D*
Kills:6,930
Deaths (as Engineer):10,826
Deaths (to Engineers):14,112
KDR:0.64013
Kill Difference:3,896
Playtime:1,683.227 hours
Usage:42%
Score:31.255m
Score/min:309
Accuracy (listed only):21.001%
HSR (listed only):11.922%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
D
Kills:1,225
Deaths:2,210
KDR:0.554
Accuracy:16.004% D**
HSR:15.102% D
Sirius SX12
D*
Kills:1,207
Deaths:2,273
KDR:0.531
Accuracy:15.462% F
HSR:10.108% D*
Serpent VE92
D-
Kills:1,183
Deaths:1,893
KDR:0.625
Accuracy:19.361% D-
HSR:13.271% D*
MKV Suppressed
D
Kills:1,161
Deaths:2,022
KDR:0.574
Accuracy:21.979% D
HSR:14.384% D-
NS-7 PDW
C-
Kills:1,159
Deaths:1,937
KDR:0.598
Accuracy:22.291% C-
HSR:13.029% D-
VX6-7
D
Kills:1,154
Deaths:1,574
KDR:0.733
Accuracy:20.734% D
HSR:13.692% D*
Pulsar C
C--
Kills:1,154
Deaths:1,567
KDR:0.736
Accuracy:21.492% C--
HSR:16.118% D*
Eridani SX5
D*
Kills:1,152
Deaths:1,827
KDR:0.631
Accuracy:20.324% D*
HSR:11.545% D*
Solstice SF
C+
Kills:1,146
Deaths:1,669
KDR:0.687
Accuracy:23.818% C+
HSR:12.391% D
Eclipse VE3A
D**
Kills:245
Deaths:447
KDR:0.548
Accuracy:20.280% D**
HSR:10.204% F-
Pandora VX25
C--
Kills:204
Deaths:296
KDR:0.689
Accuracy:17.258% F--
HSR:13.235% C--
Thanatos VE70
D
Kills:187
Deaths:270
KDR:0.693
Accuracy:23.060% F
HSR:13.369% D
Nova
F
Kills:166
Deaths:341
KDR:0.487
Accuracy:19.771% F--
HSR:7.831% F
Deimos VA29
D**
Kills:158
Deaths:416
KDR:0.380
Accuracy:22.693% T-
HSR:7.595% D**
NS Baron G5AE
D*
Kills:108
Deaths:143
KDR:0.755
Accuracy:26.539% F-
HSR:8.333% D*
Kills:11,609
Deaths (as Light Assault):18,885
Deaths (to Light Assaults):8,513
KDR:0.61472
Kill Difference:7,276
Playtime:1,159.974 hours
Usage:29%
Score:13.056m
Score/min:188
Accuracy (listed only):20.738%
HSR (listed only):12.014%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D*
Kills:1,207
Deaths:2,273
KDR:0.531
Accuracy:15.462% F
HSR:10.108% D*
MKV Suppressed
D
Kills:1,161
Deaths:2,022
KDR:0.574
Accuracy:21.979% D
HSR:14.384% D-
NS-7 PDW
C-
Kills:1,159
Deaths:1,937
KDR:0.598
Accuracy:22.291% C-
HSR:13.029% D-
Eridani SX5
D*
Kills:1,152
Deaths:1,827
KDR:0.631
Accuracy:20.324% D*
HSR:11.545% D*
NS-44 Commissioner
D--
Kills:302
Deaths:834
KDR:0.362
Accuracy:10.528% T
HSR:14.901% D--
NS-61 Emissary
F
Kills:153
Deaths:421
KDR:0.363
Accuracy:10.808% F*
HSR:7.190% F
NS-AM7 Archer
D*
Kills:91
Deaths:639
KDR:0.142
Accuracy:50.551% D*
HSR:3.297% D**
Kills:5,225
Deaths (as Infiltrator):9,953
Deaths (to Infiltrators):7,104
KDR:0.52497
Kill Difference:4,728
Playtime:68.407 hours
Usage:2%
Score:0.498m
Score/min:121
Accuracy (listed only):21.706%
HSR (listed only):10.636%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
D*
Kills:1,207
Deaths:2,273
KDR:0.531
Accuracy:15.462% F
HSR:10.108% D*
MKV Suppressed
D
Kills:1,161
Deaths:2,022
KDR:0.574
Accuracy:21.979% D
HSR:14.384% D-
NS-7 PDW
C-
Kills:1,159
Deaths:1,937
KDR:0.598
Accuracy:22.291% C-
HSR:13.029% D-
Eridani SX5
D*
Kills:1,152
Deaths:1,827
KDR:0.631
Accuracy:20.324% D*
HSR:11.545% D*
NS-11P
D
Kills:221
Deaths:295
KDR:0.749
Accuracy:20.211% D
HSR:13.575% D-
Pandora VX25
C--
Kills:204
Deaths:296
KDR:0.689
Accuracy:17.258% F--
HSR:13.235% C--
Thanatos VE70
D
Kills:187
Deaths:270
KDR:0.693
Accuracy:23.060% F
HSR:13.369% D
Nova
F
Kills:166
Deaths:341
KDR:0.487
Accuracy:19.771% F--
HSR:7.831% F
Deimos VA29
D**
Kills:158
Deaths:416
KDR:0.380
Accuracy:22.693% T-
HSR:7.595% D**
H-V45
D
Kills:114
Deaths:234
KDR:0.487
Accuracy:13.681% F-
HSR:15.790% D
NS Baron G5AE
D*
Kills:108
Deaths:143
KDR:0.755
Accuracy:26.539% F-
HSR:8.333% D*
Kills:5,837
Deaths (as Combat Medic):10,054
Deaths (to Combat Medics):4,410
KDR:0.58056
Kill Difference:4,217
Playtime:94.605 hours
Usage:2%
Score:1.229m
Score/min:216
Accuracy (listed only):20.297%
HSR (listed only):11.709%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D
Kills:725
Deaths:595
KDR:1.218
Accuracy:16.928% D
HSR:15.862% D--
Blueshift VM5
D
Kills:704
Deaths:599
KDR:1.175
Accuracy:16.412% D
HSR:14.631% D*
Comet VM2
D
Kills:137
Deaths:288
KDR:0.476
Accuracy:38.229% D
HSR:2.190% D--
Comet VM2
C++
Kills:136
Deaths:329
KDR:0.413
Accuracy:37.083% D
HSR:4.412% C++
NS-10 Burster
C
Kills:85
Deaths:189
KDR:0.450
Accuracy:26.422% C
HSR:3.529% D-
NS-10 Burster
B
Kills:70
Deaths:126
KDR:0.556
Accuracy:27.811% C
HSR:7.143% B
NS-20 Gorgon
N/A
Kills:50
Deaths:44
KDR:1.136
Accuracy:21.957% N/A
HSR:16% N/A
Quasar VM1
N/A
Kills:50
Deaths:108
KDR:0.463
Accuracy:11.082% N/A
HSR:4% N/A
Kills:1,957
Deaths (as MAX Suit):1,139
Deaths (to MAX Suits):2,044
KDR:1.71817
Kill Difference:818
Playtime:106.057 hours
Usage:3%
Score:1.757m
Score/min:276
Accuracy (listed only):24.490%
HSR (listed only):8.471%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C
Kills:228
V. Kills:162 140%
Deaths:79
KDR:2.886
Accuracy:34.043% C
KPH:13 D*
VKPH:9.200 D*
L105 Zephyr
D
Kills:156
V. Kills:48 318%
Deaths:51
KDR:3.059
Accuracy:30.305% D**
KPH:16.200 D*
VKPH:5 D
AP30 Shredder
U
Kills:62
V. Kills:63 97%
Deaths:50
KDR:1.240
Accuracy:22.382% F
KPH:223,200 U
VKPH:226,800 U
Kills:446 (0 + 446)
Deaths:180
KDR:2.478
VKDR:1.517
Vehicle Kills:273
Kill Difference:266
Playtime:27.229 hours
Usage:1%
Score:0.336m
Score/min:206
Piloting Accuracy:N/A%
Gunner Accuracy:22.382%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:1,687
V. Kills:344 489%
Deaths:166
KDR:10.163
Accuracy:39.751% D--
KPH:36.500 D
VKPH:7.400 C
L100 Python AP
C-
Kills:805
V. Kills:668 120%
Deaths:277
KDR:2.906
Accuracy:57.120% C++
KPH:18.700 D-
VKPH:15.500 C-
Skyguard
D--
Kills:165
V. Kills:141 116%
Deaths:120
KDR:1.375
Accuracy:25.842% D
KPH:6.700 D--
VKPH:5.700 D--
C75 Viper
D*
Kills:61
V. Kills:22 265%
Deaths:19
KDR:3.211
Accuracy:24.692% D**
KPH:8.400 D*
VKPH:3 D*
Kills:2,718 (2,718 + 0)
Deaths:582
KDR:4.670
VKDR:2.019
Vehicle Kills:1,175
Kill Difference:2,136
Playtime:121.158 hours
Usage:3%
Score:1.190m
Score/min:164
Driving Accuracy:24.692%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C
Kills:4,138
V. Kills:4,250 97%
Deaths:1,968
KDR:2.103
Accuracy:50.028% C-
KPH:12.900 D*
VKPH:13.200 C
Supernova PC
D
Kills:1,278
V. Kills:685 186%
Deaths:443
KDR:2.885
Accuracy:41.130% D-
KPH:11.300 D--
VKPH:6 D
Saron HRB
C
Kills:1,253
V. Kills:1,065 118%
Deaths:393
KDR:3.188
Accuracy:33.562% D*
KPH:14.800 D--
VKPH:12.600 C
E540 Halberd
D-
Kills:623
V. Kills:487 128%
Deaths:197
KDR:3.162
Accuracy:37.961% D*
KPH:14.100 F
VKPH:11 D-
Supernova VPC
D
Kills:367
V. Kills:71 N/A
Deaths:88
KDR:4.170
Accuracy:34.899% F-
KPH:27.800 D-
VKPH:5.400 D
Proton II PPA
D-
Kills:112
V. Kills:9 N/A
Deaths:24
KDR:4.667
Accuracy:16.579% D*
KPH:23.600 D*
VKPH:1.900 D-
Kills:7,771 (5,783 + 1,988)
Deaths:3,113
KDR:2.496
VKDR:2.110
Vehicle Kills:6,567
Kill Difference:4,658
Playtime:581.993 hours
Usage:14%
Score:9.083m
Score/min:260
Driving Accuracy:34.899%
Gunner Accuracy:16.579%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D--
Kills:328
V. Kills:213 153%
Deaths:110
KDR:2.982
Accuracy:48.015% D*
KPH:20.200 D*
VKPH:13.100 D--
Saron HRB-H
D
Kills:232
V. Kills:209 110%
Deaths:110
KDR:2.109
Accuracy:47.655% D-
KPH:20.100 D--
VKPH:18.100 D
Proton II PPA-H
C+
Kills:163
V. Kills:18 N/A
Deaths:32
KDR:5.094
Accuracy:29.137% D--
KPH:55 D
VKPH:6.100 C+
Aphelion VEX-4H
D
Kills:99
V. Kills:105 93%
Deaths:55
KDR:1.800
Accuracy:40.468% D
KPH:18.500 D*
VKPH:19.700 D
Kills:822 (0 + 822)
Deaths:307
KDR:2.678
VKDR:1.775
Vehicle Kills:545
Kill Difference:515
Playtime:36.091 hours
Usage:1%
Score:0.637m
Score/min:294
Driving Accuracy:N/A%
Gunner Accuracy:40.468%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:297
V. Kills:103 286%
Deaths:60
KDR:4.950
Accuracy:33.892% C
KPH:24.400 D-
VKPH:8.500 C+
M20 Basilisk
D
Kills:274
V. Kills:211 129%
Deaths:128
KDR:2.141
Accuracy:30.160% D--
KPH:7.100 D*
VKPH:5.400 D
M40 Fury
C*
Kills:153
V. Kills:68 222%
Deaths:39
KDR:3.923
Accuracy:38.663% C*
KPH:29.100 D-
VKPH:12.900 C*
M20 Basilisk
C--
Kills:122
V. Kills:106 114%
Deaths:53
KDR:2.302
Accuracy:28.266% D*
KPH:7.800 D*
VKPH:6.800 C--
M60-G Bulldog
D*
Kills:55
V. Kills:14 367%
Deaths:22
KDR:2.500
Accuracy:17.704% F
KPH:7.200 D*
VKPH:1.800 D*
Kills:901 (0 + 901)
Deaths:302
KDR:2.983
VKDR:1.662
Vehicle Kills:502
Kill Difference:599
Playtime:79.454 hours
Usage:2%
Score:0.861m
Score/min:181
Driving Accuracy:N/A%
Gunner Accuracy:17.704%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 8,3884,1381,9682.103C--1.2550.028%C-1.788%C12.9D*13.2C285321.6h6.6D13.2D
C-4 3,1191,8812,1920.858C0.0012.278%F--N/A33.5D--22.1C--38056.1h1.7C13.6F--
L100 Python HESH 2,0311,68716610.163C+9.3139.751%D--N/A36.5D7.4C13846.2h3.4C*8.6C
S1 2,0921,3861,8660.743C++0.1142.6%F3.319%B12.4D--6.3D-116111.4h5.9B+13.9C+
Supernova PC 1,9631,2784432.885C2.0341.13%D-2.895%B+11.3D--6D113113.3h4.8B+11.7C+
Saron HRB 2,3181,2533933.188C2.3333.562%D*N/A14.8D--12.6C34284.8h23.4C+69.6D
NS-11C 1,2341,2252,2100.554C-0.3016.004%D**15.102%D8.3D-N/A35148.3h13.7B85.9C
Sirius SX12 1,2151,2072,2730.531C-0.3315.462%F10.108%D*6.2D--N/A27193.7h16.6C107.2D
Serpent VE92 1,2001,1831,8930.625C0.2319.361%D-13.271%D*12.4DN/A4895.2h14.1C+72.6C
Orion VS54 1,1811,1721,0661.099C+0.2416.117%D-16.212%D*13.6DN/A8186.1h12.5C**77.2C+
Pulsar LSW 1,1851,1701,8920.618D0.2414.626%D**11.453%F8.5D*N/A27137.9h14C95.6D-
NS-15M1 1,1821,1651,1421.02C0.1621.874%C+13.476%D*24.8C--N/A9246.9h11.6B+53.1B
MKV Suppressed 1,1801,1612,0220.574D0.2821.979%D14.384%D-13.8D-N/A4384.1h15.5C+70.5C+
NS-7 PDW 1,1731,1591,9370.598C-0.2622.291%C-13.029%D-11.7DN/A3899.2h16.8C75.3C+
Flare VE6 1,1651,1581,5230.76D0.1016.496%D--13.299%F14.3D--N/A6780.7h11.2C+68.1C
SVA-88 1,1681,1571,3960.829C-0.0320.05%D17.632%D--18.4D--N/A5462.8h11.9C++59.3C+
VX6-7 1,1721,1541,5740.733C0.1220.734%D13.692%D*14.2DN/A4481.3h12.9C++62C+
Pulsar C 1,1701,1541,5670.736C0.1221.492%C--16.118%D*15.7C--N/A6173.3h11.5C**53.5C++
Eridani SX5 1,1741,1521,8270.631C-0.2320.324%D*11.545%D*9.2D--N/A37125.8h14.2C69.9C--
Solstice SF 1,1631,1461,6690.687C0.1723.818%C+12.391%D14.7CN/A4378h13.4C+56.1C++
L100 Python AP 1,4738052772.906C2.0557.12%C++2.236%C18.7D-15.5C-19443h7.5C13.1C+
Tank Mine 1,3837944651.708C-0.8529.649%CN/A42.5D*31.5D--69018.7h2.7D*9.1D**
Blueshift VM5 7367255951.218C-0.3616.928%D15.862%D--19.4D-N/A7837.4h15.2B+89.6C++
Blueshift VM5 7127045991.175C-0.3216.412%D14.631%D*18.8D-N/A7137.5h15B91.4C++
E540 Halberd 1,1106231973.162C-2.3037.961%D*2.087%C14.1F11D-32444.3h7.4D*19.6F
Frag Grenade 4724701470N/A469.1433.281%FN/A235D--1D-8382h5.4D*16.3F
Ursa 4674645160.899C0.0419.971%C-15.733%D*15.3D-N/A5930.3h11C*55.2C++
Betelgeuse 54-A 4294205570.754D0.1018.957%F21.667%D*15.4D**N/A5927.2h12.9D--68.1F
Supernova VPC 438367884.17D3.3134.899%F-1.907%B+27.8D-5.4D22813.2h3.4C+9.7D-
E540 Halberd-H 5413281102.982C-2.1248.015%D*4.268%A++20.2D*13.1D--24716.2h6.7C+13.9D
NS-44 Commissioner 3033028340.362D0.5010.528%T14.901%D--5.7D--N/A2852.6h4.6C-43.6T*
M40 Fury 400297604.95C+4.0933.892%C1.684%C+24.3D-8.4C+31812.2h18.3C54C
M20 Basilisk 4852741282.141C1.2830.16%D--11.314%A*7.1D*5.4D11738.8h137.4D-455.6D*
Eclipse VE3A 2582454470.548C0.3120.28%D**10.204%F-11.7D--N/A4320.9h17.7F87.1F-
Saron HRB-H 4412321102.109D1.2547.655%D-1.724%C*20D--18D38611.6h29.6C62D
C150 Dalton 390228792.886C-2.0334.043%CN/A13D*9.2D*20017.6h7.3F21.4F
NS-11P 2252212950.749C0.1120.211%D13.575%D-18C--N/A8812.3h13.1B+64.8C++
Pandora VX25 2052042960.689C-0.1717.258%F--13.235%C--11.3D--N/A5218.1h3.6B++20.6D*
Thanatos VE70 1901872700.693C0.1623.06%F13.369%D14.2DN/A9513.2h3.3B**14.5C+
Nova 1671663410.487D0.3719.771%F--7.831%F6.9D*N/A4523.9h4.7C+23.7F-
Skyguard 3061651201.375D0.5225.842%DN/A6.7D--5.7D--12824.8h144.8C560.2C-
Proton II PPA-H 181163325.094C--4.2429.137%D--1.84%C++54.3D6C+2093h11.8C40.6C--
Deimos VA29 1601584160.38D0.4822.693%T-7.595%D**4.4D**N/A1736.3h3.7F-16.1T*
L105 Zephyr 204156513.059D2.2030.305%D**N/A16.1D*4.9D1099.7h9.9F32.6F-
Spear Anti-Vehicle Phalanx Turret 288153285.464C4.6128.139%F2.614%D14.9D*13.1D25810.3h9.8C+34.8D--
NS-61 Emissary 1561534210.363D0.4910.808%F*7.19%F5.3D--N/A2029h21.6D199.6T*
M40 Fury 221153393.923C--3.0738.663%C*1.307%D28.9D-12.8C*5195.3h22.7D*58.7D
Comet VM2 2361372880.476D0.3838.229%D2.19%D--6.3D-4.6C+11121.6h32.8C85.7C
Comet VM2 2381363290.413D0.4437.083%D4.412%C++5.7D--4.3C++12323.8h32.8D88.5D
Rocklet Rifle 2751272660.477C-0.3835.592%F-N/A12.2D*14.2D-19510.4h31.4B+88.2C
Force-Blade 22612223,5240.005D0.858.301%F-N/A0.1DN/A01449.2h7.3T*87.5T*
M20 Basilisk 228122532.302C1.4428.266%D*4.098%D7.8D*6.8C--16815.6h121.1C428.4D--
H-V45 1141142340.487C-0.3713.681%F-15.79%D9.3D--N/A5912.2h11.9B+87.3D-
Proton II PPA 121112244.667D3.8116.579%D*N/A23.8D*1.9D-1314.7h14D--84.7F
Lasher X2 1121081840.587C--0.2714.773%D**5.556%B*10.4D--N/A5910.4h22.8C--154.6D*
NS Baron G5AE 1081081430.755D0.1026.539%F-8.333%D*17.4D-N/A846.2h3.8B++14.4D
Aphelion VEX-4H 20499551.8C0.9440.468%D2.02%D18.7D*19.8D2865.3h92.5D-228.5D--
Proximity Mine 9999214.714C**3.8647.4%B++N/A61.9D*N/A3471.6h2.4D**5.1C+
NS-AM7 Archer 173916390.142D-0.7250.551%D*3.297%D**1D*N/A1393.9h40.8D*80.8F-
MANA Anti-Vehicle Turret 196871440.604D-0.2535.626%D*6.897%M870D1090D5800230.1h15.3F--42.9T
NS-10 Burster 157851890.45D0.4126.422%C3.529%D-3.1D--2.6D6227.5h143.3C+542.4C+
Anti-Vehicle Grenade 9773173N/A72.1439.625%D*N/A182.5D-60C-19810.4h7.8D-19.7D*
M60-A Bulldog 837298C7.1432.284%D**4.167%A++14.4D-2.2D965h7.3C-22.5D--
NS-10 Burster 115701260.556D0.3027.811%C7.143%B3.4D--2.2D*6420.8h148.6C++534.4C++
AP30 Shredder 12562501.24D0.3822.382%F1.613%C620U630U6239000.1h110.9C495.3D*
C75 Viper 8361193.211C+2.3524.692%D**N/A8.5D*3.1D*2687.2h16.8C67.9D**
M60-G Bulldog 6955222.5C--1.6417.704%FN/A7.1D*1.8D*777.7h6.6B+37.4D-
NS-R3 Swarm 106551490.369C0.4960.93%DN/A4.1D-3.8D5313.5h31.7C+52C
NS-20 Gorgon 5350441.136C+0.2821.957%D16%D19.2C++1.2C-1022.6h31.7B+144.3B+
Quasar VM1 52501080.463D0.3911.082%D--4%T5.5D**N/A539.1h20.2D*182.5D

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter21060.2h
VS Patriot Flare Gun03300.5h
NS-357G Underboss01500h
Nano-Armor Kit1,7211,155,658201.9h
Anti-Vehicle MANA Turret766225.9h
Spawn Beacon934,25710.8h
Nanite Revive Grenade01730h
Medical Applicator529147,61327.5h
Deconstruction Tool01,2180.2h
M12 Kobalt0580h
Spitfire Auto-Turret358522.8h
Ammunition Package1734,1399.5h
Medical Kit3914,66310.8h
WLT-Howler Mining Laser53,9491.4h
Nano-Repair Grenade04040.1h
Recon Detection Device361,0055.4h
Shield Recharging Field7660.1h

Check the help document for the dictionary if you want to learn more about words used here.


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